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UnrealEngineUWP/Engine/Source/Editor/EditorStyle/Private/SlateEditorStyle.cpp

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "SlateEditorStyle.h"
#include "Misc/CommandLine.h"
#include "Styling/CoreStyle.h"
#include "SlateOptMacros.h"
#if (WITH_EDITOR || (IS_PROGRAM && PLATFORM_DESKTOP))
#include "PlatformInfo.h"
#endif
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
#define DEFAULT_FONT(...) FCoreStyle::GetDefaultFontStyle(__VA_ARGS__)
#define ICON_FONT(...) FSlateFontInfo(RootToContentDir("Fonts/FontAwesome", TEXT(".ttf")), __VA_ARGS__)
/* FSlateEditorStyle static initialization
*****************************************************************************/
TSharedPtr< FSlateEditorStyle::FStyle > FSlateEditorStyle::StyleInstance = NULL;
TWeakObjectPtr< UEditorStyleSettings > FSlateEditorStyle::Settings = NULL;
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
bool IncludeEditorSpecificStyles()
{
#if IS_PROGRAM
return true;
#else
return GIsEditor;
#endif
}
/* FSlateEditorStyle interface
*****************************************************************************/
FSlateEditorStyle::FStyle::FStyle( const TWeakObjectPtr< UEditorStyleSettings >& InSettings )
: FSlateStyleSet("EditorStyle")
// Note, these sizes are in Slate Units.
// Slate Units do NOT have to map to pixels.
, Icon7x16(7.0f, 16.0f)
, Icon8x4(8.0f, 4.0f)
Asset View now supports secondary sorting #UDN: Feature suggestion; Content browser can sort by a second column #branch UE4 #change Added two new images for secondary sort ascending and descending. (Updated styles where needed). Added new enum EColumnSortPriority: currently only lists Primary and Secondary, but can easily accommodate more*. (FOnSortModeChanged was modified to also have the priority as a param, fixedup existing usage). SHeaderRow now also has a SortPriority attribute to specify the SortMode order (Defaults to Primary if unused). Modified TUniquePtr so that assigning one from another worked correctly. (Reviewed by Steve Robb). SAssetView is the only table that has been modified, so far, to take advantage of the secondary sort. SetMajorityAssetType has been updated to correctly filter out all those sorts which are no longer relevant and bump the priority of the remaining sorts to fill in the ægapsÆ made by non-longer-relevant ones. FAssetViewSortManager has been overhauled to take SortPriority into consideration when sortingà Firstly, duplicate comparison structs were removed in favour of single structs which have æascendingÆ as a paramà any remaining duplicate code was removed in favour of an inherited usage. The base struct has an array of æfurther methodsÆ to employ in the result of a tie. Should a tie occur the ænextÆ comparison is done, and so on until itÆs not a tie or we run out of comparisons to perform.* The manager defaults to having no secondary sort, so it relies on the interface thatÆs using it to provide it. Whenever a column is assign the code makes sure that itÆs not already assigned to another column and corrects the order to take this into account. Fixed a bug in FCompareFAssetItemByTagNumericalAscending comparing A with A (instead of B). Various optimizations to the sort to descrease times *The only places æSecondaryÆ is referred to in code is in GetSortingBrush (so it can display the correct icon for the sort), and OnTitleClicked (so it can set to correct sort based on input). The sorting code itself has no concept as to a secondary sort, it can support any number of sorting levels so if in future a tertiary (or more) is added, it is only these two function which should need updating as the sort will automatically accommodate it. reviewed by Thomas.Sarkanen, Bob.Tellez [CL 2119201 by Andrew Brown in Main branch]
2014-06-27 04:30:08 -04:00
, Icon16x4(16.0f, 4.0f)
, Icon8x8(8.0f, 8.0f)
, Icon10x10(10.0f, 10.0f)
, Icon12x12(12.0f, 12.0f)
, Icon12x16(12.0f, 16.0f)
, Icon14x14(14.0f, 14.0f)
, Icon16x16(16.0f, 16.0f)
, Icon16x20(16.0f, 20.0f)
, Icon20x20(20.0f, 20.0f)
, Icon22x22(22.0f, 22.0f)
, Icon24x24(24.0f, 24.0f)
, Icon25x25(25.0f, 25.0f)
, Icon32x32(32.0f, 32.0f)
, Icon40x40(40.0f, 40.0f)
, Icon48x48(48.0f, 48.0f)
, Icon64x64(64.0f, 64.0f)
, Icon36x24(36.0f, 24.0f)
, Icon128x128(128.0f, 128.0f)
// These are the colors that are updated by the user style customizations
, DefaultForeground_LinearRef( MakeShareable( new FLinearColor( 0.72f, 0.72f, 0.72f, 1.f ) ) )
, InvertedForeground_LinearRef( MakeShareable( new FLinearColor( 0, 0, 0 ) ) )
, SelectorColor_LinearRef( MakeShareable( new FLinearColor( 0.701f, 0.225f, 0.003f ) ) )
, SelectionColor_LinearRef( MakeShareable( new FLinearColor( 0.728f, 0.364f, 0.003f ) ) )
, SelectionColor_Subdued_LinearRef( MakeShareable( new FLinearColor( 0.807f, 0.596f, 0.388f ) ) )
, SelectionColor_Inactive_LinearRef( MakeShareable( new FLinearColor( 0.25f, 0.25f, 0.25f ) ) )
, SelectionColor_Pressed_LinearRef( MakeShareable( new FLinearColor( 0.701f, 0.225f, 0.003f ) ) )
, HighlightColor_LinearRef( MakeShareable( new FLinearColor(0.068f, 0.068f, 0.068f) ) )
, LogColor_Background_LinearRef(MakeShareable(new FLinearColor(FColor(0x040404FF))))
, LogColor_SelectionBackground_LinearRef(MakeShareable(new FLinearColor(FColor(0x020202FF))))
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
, LogColor_Normal_LinearRef(MakeShareable(new FLinearColor(FColor(0xffaaaaaa))))
, LogColor_Command_LinearRef(MakeShareable(new FLinearColor(FColor(0xff33dd33))))
, LogColor_Warning_LinearRef(MakeShareable(new FLinearColor(FColor(0xEBB000FF))))
, LogColor_Error_LinearRef(MakeShareable(new FLinearColor(FColor(0xFF0D0FFF))))
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
// These are the Slate colors which reference those above; these are the colors to put into the style
, DefaultForeground( DefaultForeground_LinearRef )
, InvertedForeground( InvertedForeground_LinearRef )
, SelectorColor( SelectorColor_LinearRef )
, SelectionColor( SelectionColor_LinearRef )
, SelectionColor_Subdued( SelectionColor_Subdued_LinearRef )
, SelectionColor_Inactive( SelectionColor_Inactive_LinearRef )
, SelectionColor_Pressed( SelectionColor_Pressed_LinearRef )
, HighlightColor( HighlightColor_LinearRef )
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
, LogColor_Background( LogColor_Background_LinearRef )
, LogColor_SelectionBackground( LogColor_SelectionBackground_LinearRef )
, LogColor_Normal( LogColor_Normal_LinearRef )
, LogColor_Command( LogColor_Command_LinearRef )
, LogColor_Warning( LogColor_Warning_LinearRef )
, LogColor_Error( LogColor_Error_LinearRef )
, InheritedFromBlueprintTextColor(FLinearColor(0.25f, 0.5f, 1.0f))
, Settings( InSettings )
{
}
void SetColor( const TSharedRef< FLinearColor >& Source, const FLinearColor& Value )
{
Source->R = Value.R;
Source->G = Value.G;
Source->B = Value.B;
Source->A = Value.A;
}
void FSlateEditorStyle::FStyle::SettingsChanged( UObject* ChangedObject, FPropertyChangedEvent& PropertyChangedEvent )
{
if ( ChangedObject == Settings.Get() )
{
SyncSettings();
}
}
void FSlateEditorStyle::FStyle::SyncSettings()
{
if ( Settings.IsValid() )
{
// Sync the colors used by FEditorStyle
SetColor( SelectorColor_LinearRef, Settings->KeyboardFocusColor );
SetColor( SelectionColor_LinearRef, Settings->SelectionColor );
SetColor( SelectionColor_Inactive_LinearRef, Settings->InactiveSelectionColor );
SetColor( SelectionColor_Pressed_LinearRef, Settings->PressedSelectionColor );
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
SetColor( LogColor_Background_LinearRef, Settings->LogBackgroundColor );
SetColor( LogColor_SelectionBackground_LinearRef, Settings->LogSelectionBackgroundColor );
SetColor( LogColor_Normal_LinearRef, Settings->LogNormalColor );
SetColor( LogColor_Command_LinearRef, Settings->LogCommandColor );
SetColor( LogColor_Warning_LinearRef, Settings->LogWarningColor );
SetColor( LogColor_Error_LinearRef, Settings->LogErrorColor );
// The subdued selection color is derived from the selection color
auto SubduedSelectionColor = Settings->GetSubduedSelectionColor();
SetColor( SelectionColor_Subdued_LinearRef, SubduedSelectionColor );
// Also sync the colors used by FCoreStyle, as FEditorStyle isn't yet being used as an override everywhere
FCoreStyle::SetSelectorColor( Settings->KeyboardFocusColor );
FCoreStyle::SetSelectionColor( Settings->SelectionColor );
FCoreStyle::SetInactiveSelectionColor( Settings->InactiveSelectionColor );
FCoreStyle::SetPressedSelectionColor( Settings->PressedSelectionColor );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3380068) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3358702 on 2017/03/22 by Marc.Audy Always mark child actors pending kill when in PostLoad as often the World is too early to have a WorldContext which causes issues in DestroyActor #jira UE-42679 Change 3358737 on 2017/03/22 by Mieszko.Zielinski Exposed UBrainComponent::IsRunning() and UBrainComponent::IsPaused() to Blueprint #UE4 Change 3359062 on 2017/03/22 by Michael.Noland Blueprints: Show the Save and Find in CB buttons when working with level script blueprints (they will save/show the map package) #jira UE-30748 Change 3359066 on 2017/03/22 by Michael.Noland PR #3348: Make fields of FAttributeMetaData editable (Contributed by hoelzl) #jira UE-42620 Change 3359069 on 2017/03/22 by Michael.Noland PR #3288: InverseLerp Blueprint Tooltips Clarification (Contributed by wunawuna) #jira UE-42250 Change 3359108 on 2017/03/22 by Michael.Noland Blueprints: Fix an issue where running the editor in a different culture could break pins on nodes that have optional arrays of pins (e.g., animation graph nodes like blend by layer) #jira UE-36232 Change 3359235 on 2017/03/22 by Marc.Audy Expose bShouldPerformFullTickWhenPaused to blueprints and details panel #jira UE-17286 Change 3359324 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Disable collision on NavModifierVolumes. Previously they had an OverlapAll response and generated overlap events. They are only supposed to be used for preventing nav mesh generation, but overlap events could affect gameplay, and also are bad for performance. (Integrate CL 3249525 from Odin). Change 3359326 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Optimization during attachment to check bool before expensive casts and body instance fetching. (Integrate CL 3261262 from Odin). Change 3359327 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Make bSkipAgentHeightCheckWhenPickingNavData actually ignore height when picking data. (Integrate CL 3231908 from Odin) Change 3359328 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Make a static FName in UMovementComponent::OverlapTest const and move it to a namespace. (Integrate CL 3259985 from Odin) Change 3359329 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix ProjectileMovementComponent continuing to simulate (and generate hit events) after it is deactivated during simulation. HasStoppedSimulation() should check if bIsActive is false. (Integrate CL 3260001 from Odin) Change 3359330 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix accumulated forces in CharacterMovement when movement mode or activation changes. - Added CharacterMovementComponent::ClearAccumulatedForces() - AddForce() and related functions now avoid adding the force if in MovementMode "None". When ticking in "None", forces are cleared so they don't pile up until the next valid movement mode. Forces are also cleared if the updated component changes or when the capsule simulates physics. - CharacterMovementComponent::Deactivate() implemented to stop movement and call ClearAccumulatedForces(). - ClearAccumulatedForces() now also clears pending launch velocity. - Exposed ClearAccumulatedForces() to blueprints. - AddForce() and AddImpulse() now also check that character movement is active (not deactivated, able to tick). - ApplyAccumulatedForces() does not call ClearAccumulatedForces(), since that would prevent pending launch. - SimulateMovement() handles pending launch and clears forces regardless of whether it's simulated proxy. Added note to investigate using ApplyAccumulatedForces() in SimulateMovement(). - Inlined ActorComponent::IsActive(). (Integrate CLs 3259933, 3266018 from Odin) Change 3359338 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) TickCharacterPose() and clear root motion before abandoning tick in UCharacterMovementComponent::PerformMovement() when movement mode is None. Prevents root motion building up until next valid movement mode. (Integrate CL 3271928 from Odin) Change 3359345 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix characters sliding when landing on slanted surfaces or stairs, when aggressive "Perch" settings could cause a line trace (from the center of a capsule) instead of capsule trace and thereby screw up the floor distance checks. (Integrate CL 3273026 from Odin) Change 3359381 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Performance tweak to ApplyRadialDamageWithFalloff(). Don't rebuild FRadialDamageEvent each loop over hit actors. Added stats for BreakHitResult()/MakeHitResult() under "stat game". (Integrate CLs 3275415, 3276810 from Odin). Change 3359422 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix build (CollisionProfile included). Change 3359442 on 2017/03/22 by Michael.Noland Blueprints: Prevent comment boxes from clipping the last letter of some words at the edge by increasing the padding on the wrap-at position Change 3359445 on 2017/03/22 by Michael.Noland PR #2989: Improved BP comment nodes (Contributed by projectgheist) #jira UE-36788 #jira UE-39118 Change 3359446 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Add support for FScopedMovementUpdate to be able to queue up overlaps that do not require reflexive bGenerateOverlapEvents. This allows custom inspection or processing of overlaps within a scoped move. Overlap events from the move will still only trigger in UpdateOverlaps() if bGenerateOverlapEvents is enabled on both components, as before. (Integrate CL 3278307 from Odin) Change 3359494 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Make some data in FScopedMovementUpdate protected rather than private so it can easily be subclassed, and expose a new helper SetWorldLocationAndRotation(). (Integrated CL 3280775 from Odin). Change 3359506 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) MovementComponent::Deactivate() calls StopMovement() to clear cached velocity. It's silly that reactivation many seconds or frames later would restore that velocity. Some special handling in CharacterMovement to keep it acting as before (it cleared velocity, but did not clear the path request, leaving that alone). (Integrate CL 3287026 from Odin). Change 3359514 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Collision.ListComponentsWithResponseToProfile command includes pending kill objects. (Integrate CL 3293322 from Odin) Change 3359553 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Optimization in CharacterMovement tick to not extract transform values twice. (Integrate CL 3299098 from Odin). Change 3359554 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: optimize UKismetMathLibrary::GetForwardVector() (converts Rotator to forward direction). This way we avoid building a matrix, and avoids 1 more SinCos call. (Integrate CL 3296254 from Odin). Change 3359555 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Add OnComponentCollisionSettingsChangedEvent delegate to PrimitiveComponent. Fixed SkeletalMeshComponent not calling Super implementation. (Integrate CL 3295744 from Odin) Change 3359561 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: AActor::GetComponents() with generic type should *not* assume the output array needs space for the entire contents of OwnedComponents. If OwnedComponents.Num() > the array reserve size, this forces an allocation, even if few or no components of the requested type are found. (Integrate CL 3299111 from Odin) Change 3359573 on 2017/03/22 by dan.reynolds Added BP log to the Passive Mix Modifier test platform BP Change 3359593 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: avoid allocations during creation in AAIController::PostInitializeComponents() (in development builds). (Integrate CL 3299118 from Odin) Change 3359595 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: HasActiveCameraComponent() and HasActivePawnControlCameraComponent() don't need to fill in an array while searching for a certain component. Also see CL 3359561, which could cause each of these functions to always cause an allocation when filling in the array when num components > 24. (Integrate CL 3299116 from Odin) Change 3359602 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Clean up some of the new fast overlap code in PrimitiveComponent. Mostly some variable renaming, and CVar access optimization. (Integrate CL 3340622 from Odin) Change 3359616 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Added support for bIgnoreTouches to FCollisionQueryParams. MoveComponent uses this to avoid PhysX collision queries for overlaps in GeomSweepMulti when bGenerateOverlapEvents is off. (Integrate CL 3340635 from Odin) Change 3359864 on 2017/03/23 by Mieszko.Zielinski Added a safeguard to prevent crashes resulting from people trying to name their BB keys things longer than 1024 characters #UE4 #jira UE-43120 Change 3360884 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: AUDIO_MIXER_ENABLE_DEBUG_MODE turned off in Test builds. Shipping already had it off. (Integrate CL 3310724 from Odin) Change 3361045 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: new cvars to help with optimization: - au.DisableReverbSubmix - au.DisableEQSubmix - au.DisableParallelSourceProcessing - au.SetAudioChannelCount Also checked in some code to cut down on the amount of parameter setting in EQ (Integrate of CL 3303165 in Odin by Aaron.Mcleran) Change 3361172 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: added stat for HRTF. (Integrate CL 3310728 from Odin) Change 3361189 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) CVar to toggle HRTF for perf settings. Default is on. (Integrate CL 3310926 from Odin). Change 3361914 on 2017/03/23 by Aaron.McLeran UE-42649 Fixing crash in cleaning up active sound in sound concurrency -Handling edge case of an active sound not have a sound base ptr, which is possible. Change 3361924 on 2017/03/23 by Aaron.McLeran UE-41378 Fixing passive mix modifier bug Change 3361978 on 2017/03/23 by Aaron.McLeran UE-42627 Fix for when audio device is removed and getting a deadlock in computing audio clock Change 3361989 on 2017/03/23 by Aaron.McLeran PR #3010: Check for null GEngine on sound processing Change 3362053 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: Perf: Avoid thousands of Array.Add() calls during processing, which on shipping still does checks to see if the allocator has to grow, and updates ArrayCount. (Integrate CL 3311120 from Odin) Change 3362102 on 2017/03/23 by Aaron.McLeran PR #3182: Enabled SwitchOnEnum nodes for EAttenuationShape and EAttenuationDistanceModel Change 3362153 on 2017/03/23 by Aaron.McLeran UE-43286 Oculus audio plugin not working/available Change 3362162 on 2017/03/23 by Aaron.McLeran UE-42252 Frequent ensure in FLevelEditorViewportClient::UpdateAudioListener Change 3362206 on 2017/03/23 by Aaron.McLeran UE-43287 Fixing HRTF spatialization in editor viewport - Steam Audio doesn't support multiple audio devices at the moment - Instead of hard-coding all audio plugins to not work in main audio device (GDC temp fix), I allow audio plugins to specify if they should be used on main audio device Change 3362775 on 2017/03/24 by mason.seay Replaced deprecated node Change 3363024 on 2017/03/24 by Ben.Zeigler Fix regression in behavior of streamable manager where loading both a valid and null asset used to work but now fails. Instead added a warning for that case, but if only null are requested it still fails with an error Change 3363030 on 2017/03/24 by Zak.Middleton #ue4 - Lower default max sendrate for clients to 60Hz from 90Hz when net speed is high and player count is low. Throttled rate remains at 45Hz. This value has been tested in Paragon with no ill effect, and saves on bandwidth and server CPU when clients run at high framerate. Change 3363036 on 2017/03/24 by Zak.Middleton #ue4 - (Merge) Audio: Perf: turned a float divide into a multiply. It happens at least 32k times per audio update. (Integrate CL 3311158 from Odin) Change 3363541 on 2017/03/24 by Zak.Middleton #ue4 - (Merge) Audio: Perf: remove pointer indirection, and successive TArray Add()s in GetChannelMap(). (Integrate CL 3311169 from Odin) Change 3363642 on 2017/03/24 by Zak.Middleton #ue4 - (Merge) Audio: Perf: Save ~5% total audio update time. Savings in "Source Output Buffers". - Removed function call overhead to updating channel map. 64,000 function calls... - Simplified FSourceParam::Update() to reduce branching and have 1 return site. - Added alternative to GetChannelMap() called UpdateChannelMap() that avoids copying out values to an array. The values can then be fetched from the channel data directly. (Integrate CL 3311235 from Odin) Change 3364441 on 2017/03/24 by Ben.Zeigler Fix issue where calling LoadLocalIniFile on a plugin file would result in an empty file. It was assuming engine/game dirs, now it instead pulls it out of GConfig if available. This fixes issue where iterative cooking would fail on plugin config files Add FindConfigFileWithBaseName to GConfig Change 3364652 on 2017/03/25 by Phillip.Kavan #jira UE-43210 - Fix a runtime VM crash upon removing an element from a set after consecutive add/remove iterations. Change summary: - Fixed FScriptSet::Add() to initialize the HashIndex member of the new element when the HashSize does not change. Change 3365609 on 2017/03/27 by Richard.Hinckley #jira UEDOC-4720 Fixed global enums being dropped from documentation after being extracted by Doxygen. Change 3365737 on 2017/03/27 by Marc.Audy Move setting of the ParentComponent property on an actor to PostRepNotifies instead of having a separate OnRep function. Change 3365795 on 2017/03/27 by Marc.Audy Fix compile error Change 3365894 on 2017/03/27 by Phillip.Kavan #jira UE-35507 - Fix for a GLEO when choosing an LSBP class as the default value for a class input pin in a non-LSBP graph. Change summary: - Modified FGraphPinFilter::IsClassAllowed() to disallow a given class if the type is contained within a map package that does not match the current graph context. Change 3366067 on 2017/03/27 by Marc.Audy Add UWorld* to PostLoadMap indicating which world has been loaded. Null if an error has occurred. #jira UE-40228 Change 3366097 on 2017/03/27 by Marc.Audy Fixed missed deprecation disable pairing for PostLadMap Change 3366170 on 2017/03/27 by Aaron.McLeran Fixing div by zero Change 3366221 on 2017/03/27 by Aaron.McLeran UE-43240 Removing dependency on component visualizers in runtime Phonon module. Change 3366698 on 2017/03/27 by Marc.Audy Fix Orion compile errors Change 3366782 on 2017/03/27 by Aaron.McLeran Bringing over optimizations from Odin to Dev-framework. Original CL 3311435 Change 3366818 on 2017/03/27 by Aaron.McLeran Bringing fix from Odin to Dev-Framework from CL 3304533 Fix for rare condition that stomps memory during source recycling. Change 3366984 on 2017/03/27 by Michael.Noland Blueprints: Downgraded a warning in the connection drawing policy to verbose to suppress it. It does no good to a typical user. #jira UE-41638 Change 3367085 on 2017/03/27 by Brent.Pease - Improve AudioMixer buffering so that only two buffers are needed instead of three, buffer submission and buffer processing are ovelapped, and a warning is issued if the audio processing thread can not keep up. - Added time critical thread priority so that audio processing is not starved which would produce clicks and popping - Allow the audio thread to not be created if a platform implements its own BeginGeneratingAudio() call (as happens on Android) Change 3367434 on 2017/03/28 by Marc.Audy Fix UT compile error Change 3368587 on 2017/03/28 by Mike.Beach Adding a "CookedOnly" plugin type (now used by the nativized Blueprint plugin). Change 3368724 on 2017/03/28 by Zak.Middleton #ue4 - MovementComponent does not ignore initial blocking overlaps when moving from SafeMoveUpdatedComponent(). Set "p.MoveIgnoreFirstBlockingOverlap" back to zero and add a new flag that prevents the depenetration test from generating hit events (to prevent the problem discovered in UE-39387). #jira UE-41613, UE-28610 Change 3368748 on 2017/03/28 by Dan.Oconnor Provide &FUObjectThreadContext::Get().ObjLoaded when using the compilation manager, add validation functions for finding REINST/TRASH references Change 3368852 on 2017/03/28 by Mike.Beach Fixing a CIS error before it happens - wrapping implementation in preprocessor defines to match declaration in header. Change 3368873 on 2017/03/28 by Dan.Oconnor Rather than collecting script object references, just use the ScriptObjectReferences array. This allows reference replacing archives to update ScriptObjectReferences. Change 3368998 on 2017/03/28 by Dan.Oconnor Setting CLASS_Interface early in the compilation process Change 3369494 on 2017/03/29 by Marc.Audy Fix UAT compile error Change 3369924 on 2017/03/29 by Zak.Middleton #ue4 - Allow CharacterMovement AdjustFloorHeight() to adjust using the line trace if in penetration. Force next floor check so it will check after it depenetrates. #jira UE-36973 Change 3369932 on 2017/03/29 by Ben.Zeigler #jira UE-19494 Finish asset auditing work by allowing reading back a cooked asset registry in the editor Split off FAssetRegistryState as the struct to hold serialization and accessors, to allow loading multiple platform states at once. Optimized runtime asset registry serialization to be around 1/3 as large as before. Dependencies are disabled by default for the runtime registry, you can re-enable with bSerializeDependencies in Engine.ini Add FAssetPackageData which is explicitly per-package and only updated on save/load time. File size is stored in here and is computed for both editor and cooked data Add code to AssetManagerEditorModule to allow loading pre-cooked asset registry files and reading cooked sizes. The Asset Audit window now has a platform drop down that allows reading from cooked data Rename ChunkManifestGenerator to AssetRegistryGenerator and change it to directly hold an FAssetRegistryState internally Add new experimental AssetRegistry mode for iterative cooking. This mode is much faster as it does not need to do it's own internal dependency checking and it can be enabled with bUseAssetRegistryForIteration Change it so during cooking it doesn't directly load string asset references, but instead cues them for cook and uses the asset registry to find and add redirector mappings that are used during save time Change 3370028 on 2017/03/29 by Ben.Zeigler CIS fix Change 3370360 on 2017/03/29 by Mike.Beach Adding an extra field to FPlatformInfo; a 'UBTTarget' identifier intended to sync up with UBT's UnrealTargetPlatform enum (needed for programatically generating plugin platform whitelists). Change 3370363 on 2017/03/29 by Ben.Zeigler Fix issue where loading out of date editor asset registry cache would throw pointless errors Change 3370414 on 2017/03/29 by Marc.Audy Remove autos Change 3370428 on 2017/03/29 by Ben.Zeigler Fix linux CIS issue, remove implicit conversion from FSavePackageResultStruct back to enum result as it was creating ambiguous operators Change 3370453 on 2017/03/29 by Marc.Audy CIS fix Change 3370548 on 2017/03/29 by Marc.Audy #rn Fix issues with seamless travel in PIE and shared sub levels between different parents. Change 3370564 on 2017/03/29 by Mieszko.Zielinski PR #3429: fix comment typo (Contributed by kayama-shift) Change 3370602 on 2017/03/29 by Mieszko.Zielinski Fixed FRecastTileGenerator::Modifiers being erroneously counted twice when stating memory #UE4 Change 3370615 on 2017/03/29 by Phillip.Kavan #jira UE-35515 - No longer crash when creating a new BP class from one or more selected Actors in which the root component is not Blueprint-spawnable. Change summary: - Modified FKismetEditorUtilities::AddComponentsToBlueprint() to handle deferred SceneComponent SCS node adds when the parent component was not also added (due to not being BP-spawnable). Change 3370693 on 2017/03/29 by Michael.Noland Fixing some bad indentation #rnx Change 3370740 on 2017/03/29 by Ben.Zeigler DLC/Mod Cooking fixes, the list of packages from release build as in uncooked filename format so fixed code and made this more obvious Fix Asset Registry to allow loading multiple source asset registries into the same state, by keeping a list of preallocated buffers Change 3370792 on 2017/03/29 by Michael.Noland Blueprints: Deleted some unversioned backwards compat. code that would only matter for assets older than VER_UE4_OLDEST_LOADABLE_PACKAGE Change 3370794 on 2017/03/29 by Michael.Noland PR #3190: Reduce some output logging - Reduced an Oculus log from Log to Verbose because it spams quite a bit - Corrected the spelling and the meaning of a blueprint warning when an invalid breakpoint is encountered - Treat UInputComponent::GetAxisValue(None) as not a warning - Switch FGenericSaveGameSystem::LoadGame to silently attempt to load the file, it returns success/failure and it isn't necessary to have a separate warning at the file i/o layer #jira UE-41446 Change 3370831 on 2017/03/29 by Dan.Oconnor Iteration on compilation manager - Fix Skeleton class compilation order - Pass ObjLoaded array to compilation manager to ensure all objects get PostLoaded - Make sure data only classes get reinstanced, so that UpdateCustomPropertyListForPostConstruction is run correctly Change 3370923 on 2017/03/29 by Michael.Noland Blueprints: Added an icon to indicate whether or not a macro contains latent actions - Note: The state of the icon is cached for performance reasons on request, with the cache being cleared when the BP containing the macro is modified or a macro graph is removed - This does mean that editing the inner macro of a nested macro to add/remove a latent action will not show up in visualization for the outer node until the editor is restarted or the outer macro is modified Change 3371039 on 2017/03/29 by Dan.Oconnor Hacky fix for dropping return params when a function's return node is culled Change 3371750 on 2017/03/30 by Richard.Hinckley Stencil write mask exposed. Adds nine new options (all bits, plus each bit individually - write on pass or depth fail). This allows stencil overlaps to be detected by mixing masks. Change 3372513 on 2017/03/30 by Ben.Zeigler #jira UE-43475 Fix cooker issues with string asset references to null packages. Fix redirector detection to follow recursive chains, and correctly strip object class from redirected string asset references. Change 3372565 on 2017/03/30 by Richard.Hinckley Rolling back stencil change, will be moved to Dev-Rendering. Change 3372764 on 2017/03/30 by Marc.Audy Do not create a duplicate sub object that is not in the annotation if a sub object of the same name and class already exists. #jira UE-43328 #rn Fixed cases where the blueprint of a class used as a child actor could be dirtied when compiling the owning blueprint. Change 3372847 on 2017/03/30 by Marc.Audy Fix missing include Change 3372994 on 2017/03/30 by Zak.Middleton #ue4 - Fix build in Debug (checkSlow using incorrect function params). Change 3373195 on 2017/03/30 by Mike.Beach For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist). Change 3373320 on 2017/03/30 by mason.seay Basic for TM-Gameplay map (WIP) Change 3373448 on 2017/03/30 by Ben.Zeigler Fix recursive size display in audit window Improve asset manager comments Change 3373576 on 2017/03/30 by dan.reynolds AEOverview Update: Updated Passive Mix Modifier Test based on recent changes in behavior Also added Initial Delay Time timer to test Change 3373589 on 2017/03/30 by dan.reynolds AEOverview Passive Mix Mod Test Map update Change 3373624 on 2017/03/30 by Zak.Middleton #ue4 - Increase Pawn location replication precision to 2 decimal places from 0. Prevents replicated pawns from being inside geometry by a large amount. Removed CVars controlling CharacterMovement proxy shrink amount and made those instanced properties on the component. #jira UE-40420 Change 3374271 on 2017/03/31 by Marc.Audy Fix deprecation warning in new UT code Change 3374320 on 2017/03/31 by Marc.Audy Fix HTML5 compile. Change 3374413 on 2017/03/31 by Jeff.Farris Added ENGINE_API to 2 functions in PlanarReflection, so projects can subclass it. (Copied CL 3276454 from Robo Recall to Dev-Framework) Change 3374414 on 2017/03/31 by Jeff.Farris Added support for setting UNavigationSystem::bUpdateNavOctreeOnComponentChange (Copied CL 3267903 from RoboRecall to Dev-Framework) Change 3374616 on 2017/03/31 by Ben.Zeigler Copy of Fortnite CL #3312058 to add a missing redirector. I do not understand why this is not erroring on Main, I guess my minor cook changes somehow exposed this Change 3374664 on 2017/03/31 by Jeff.Farris Consted AIController::GetBrainComponent() (Copied 3239101 from Robo Recall to Dev-Framework) Change 3374665 on 2017/03/31 by Jeff.Farris PrimitiveComponent bIgnoreRadialImpulse and bIgnoreRadialForce are now exposed to BPs. bIgnoreRadialImpulse now respected when applying impulse to relevant movement components. (Coped CL 3242355 from Robo Recall to Dev-Framework) Change 3374779 on 2017/03/31 by Jeff.Farris Exposed SetAllPhysicsAngularVelocity to blueprints (Copied CL 3228390 from Robo Recall to Dev-Framework) Change 3374792 on 2017/03/31 by Ben.Zeigler #jira UE-42618 PR #3347: Improve support for FGameplayAttributeData properties in attribute sets (Contributed by hoelzl) Change 3374844 on 2017/03/31 by Ben.Zeigler #jira UE-42587 Fix issue where supressed gameplay effects that granted abilities would only work the first time, it now clears out of date ability handles Change 3374925 on 2017/03/31 by Marc.Audy Don't throw warning about missing world context for inactive worlds. #jira UE-42679 Change 3374927 on 2017/03/31 by Michael.Noland Editor: Added options for configuring the editor window background color and texture, which can be useful to visually distinguish the editor when switching between different branches or projects Change 3374995 on 2017/03/31 by Michael.Noland Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor: - CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass - CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor)) - Now shows each function as a separate button, placed in the category associated with the function - The button strip entry is now searchable by function name or tooltip - Prevented operating on functions that have parameters or return values, which would crash before - Removed the duplicate copies of properties placed in the Blutility section - Added a scoped transaction around CallInEditor execution - Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...) Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components Upgrade Note: Behavior has changed so that CallInEditor can be called on CDOs as well, this will probably be walked back in a subsequent update, at least for actors and components. Change 3375005 on 2017/03/31 by Michael.Noland Fixing incremental compilation error due to missing include #rnx Change 3375015 on 2017/03/31 by Michael.Noland Fixing incremental compilation error due to missing include (for real) #rnx Change 3375045 on 2017/03/31 by Marc.Audy Only calculate the streaming levels prefix during seamless travel if it is a PIE world #jira UE-43485 Change 3375053 on 2017/03/31 by Ben.Zeigler #jira UE-41988 Fix it so leaving PIE while gameplay debugger is active will disable HUD extensions properly, restoring ability to print messages to screen Change 3375057 on 2017/03/31 by Ben.Zeigler #jira UE-39226 Don't add to DrawDebug list for player controllers with no local player Change 3375121 on 2017/03/31 by Michael.Noland Added missing include for FScopedTransaction #rnx Change 3375222 on 2017/03/31 by mason.seay Submitting work done to TM-Gameplay. Still WIP Change 3375308 on 2017/03/31 by Michael.Noland Editor: Added back CDO filtering to CallInEditor, it's too easy to explode in the BP editor. May consider allowing opt-in behavior when we revisit Blutilities Change 3375321 on 2017/03/31 by Ben.Zeigler #jira UE-39062 Fix issue where using the level editor toolbar to modify blueprints was not properly marking the blueprints as modified, so the constructor links weren't being updated until manually compiling or resaving Always recompute post constructor links when calling MarkBlueprintAsModified, as it can be called from native and other places where we modified CDOs but don't have a property changed event Change 3375372 on 2017/03/31 by Ben.Zeigler #jira UE-39568 Change Components to specifically update LatentActions the same as Actors do, so they update properly if bUpdateWhilePaused is set Change 3375380 on 2017/03/31 by Marc.Audy Modify IsMainAudioDevice to deal with the case where no audio device has been created. Change 3375402 on 2017/03/31 by Marc.Audy Fix DuplicateWorldForPIE in the case that the OwningWorld is null. Change 3376037 on 2017/04/02 by Phillip.Kavan #jira UE-35332 - Preserve the least common ancestor pin type on object array function node inputs after a node refresh. Change summary: - Added UK2Node_CallArrayFunction::GetDynamicallyTypedPins() to consolidate the code that retrieves type-dependent parameter pins. - Added FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to consolidate the code that considers other linked pins when choosing which type to propagate to type-dependent parameter pins. - Added FBlueprintEditorUtils::PropagatePinTypeInfo() to consolidate the common code from UK2Node_CallArrayFunction::PropagateArrayTypeInfo(); this eliminated a redundant retrieval of the target pin set. - Refactored UK2Node_CallArrayFunction::PropagateArrayTypeInfo() to now call FBlueprintEditorUtils::PropagatePinTypeInfo() after retrieving the set of dynamically-typed pins. - Refactored UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() to remove some unnecessary iteration passes and to ensure that we propagate the authoritative (least common ancestor) pin type for object- and struct-based types. Change 3376364 on 2017/04/03 by Richard.Hinckley UE-40920 Fix to Paper2D flipbook timeline editor. Previously, the timeline shown was one frame shorter than the animation. Now, the timeline shows the correct frame count. Change 3376366 on 2017/04/03 by Richard.Hinckley UE-40920 Bugfix to Paper2D flipbook editor. The red line indicating the current frame now adjusts properly if the timeline is longer than the editor window and the scroll bar is moved to the right. Change 3376517 on 2017/04/03 by Marc.Audy PR #3195: Added support for GamePad on RawInput Plugin (Contributed by katze7514) #jira UE-41499 Change 3376708 on 2017/04/03 by Mike.Beach Moving nativized plugins into a centralized folder (so we can use it as an additional plugin lookup dir) - this is so we can ultimately keep the generated code around for debugging purposes. Summary of changes: - nativized plugins now moved to ...\Intermediate\Plugins\<PLATFORM>\NativizedAssets - corresponding manifest files get saved inside the module and named to match the platform - nativized modules now whitelisted only for the platform they were generated for - cleanup on how we generate paths (now piping in platform name) and pass multi-cook process ids (for building manifest filenames) - extending the 'NativizeAssets' command line, so you can use it to specify the target plugin path (utilized by UAT to coordinate the plugin path between cook & build - was previously hardcoded in multiple places). Change 3376826 on 2017/04/03 by Phillip.Kavan #jira UE-43330 - Fix a crash when adding an input parameter to a Custom Event node after deleting a Function Graph containing a Create Event node. Change summary: - Modified UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() to check for a valid blueprint before accessing it (since the accessor is now a checked operation). - Modified UK2Node_CreateDelegate::GetScopeClass() to also check for a valid blueprint before accessing it. - Switched 'NULL' to 'nullptr' in a few spots. Change 3376831 on 2017/04/03 by Ben.Zeigler #jira UE-43500, clean up UPackage when EDL/async loading fails. This restores EDL LoadPackage to work the same as non EDL and return NULL instead of an invalid empty package Change 3376846 on 2017/04/03 by Ben.Zeigler #jira UE-38760 Properly refresh exec pins when removing pin from a Switch on Int node Change 3376850 on 2017/04/03 by Dan.Oconnor Use authoritative class to mitigate compilation order issues Change 3376961 on 2017/04/03 by Ben.Zeigler #jira UE-43127 Add struct ops implementations for FIntVector and FBox2d, any blueprint type needs struct ops to avoid crashes Fix Box2d variable name in NoExportTypes Change 3376985 on 2017/04/03 by Ben.Zeigler #jira UE-43582 Remove Xbox-specific code from AssetRegistry because it won't work after my refactor. The serialization is much faster now and neither Bob nor I can conceive of a way this would take long enough to stall the main thread. If it it is somehow a problem, it should be wrapped in a slow task instead Change 3377009 on 2017/04/03 by Ben.Zeigler #jira UE-43036 Fix crash when right clicking blueprint with no parent class. Ensures are fine but crashes should be avoided so people can try to copy data out of them Change 3377054 on 2017/04/03 by Zak.Middleton #ue4 - Fix CharacterMovementComponent updated with very high delta time on server when initially joining. Make sure the ServerTimeStamp is initialized to current world time rather than zero to prevent large delta. #jira UE-40344 #udn https://udn.unrealengine.com/questions/310497/large-delta-time-for-first-player-movement-update.html Change 3377061 on 2017/04/03 by Dan.Oconnor Fixes for issues exposed by cooking with compilation manager. When cooking we end up with more blueprints compiling at a single time, which highlighted issues reading from generated classes while they were actively regenerating. Note that EInternalCompilerFlags::PostponeLocalsGenerationUntilPhaseTwo has only been added to mitigate risk - there is no known reason that existing compilation flows can't postpone generatation of local variables. Change 3377073 on 2017/04/03 by Mike.Beach CIS fix - proper initialization ordering. Change 3377371 on 2017/04/03 by Ben.Zeigler #jira UE-43144 Disallow creating map of FText, like bool it is not hashable Change 3377395 on 2017/04/03 by Dan.Oconnor Build fix - make order in source match initialization order in artifact Change 3377417 on 2017/04/03 by Dan.Oconnor Speculative SA fix Change 3377496 on 2017/04/03 by Aaron.McLeran #jira UE-43558 Cleaning up shutdown code with audio plugins. Change 3377608 on 2017/04/03 by Zak.Middleton #ue4 - Added function ACharacter::CacheInitialMeshOffset() to cache initial mesh offset, used as the target for network smoothing. Added a call to this function from BeginPlay() in addition to the existing call from PostInitializeComponents(), and exposed this to blueprints as well. This fixes the case of people moving the mesh in BeginPlay rather than in the editor or construction script and not having the mesh offset reflected correctly in network games. #jira UE-38966 Change 3377880 on 2017/04/03 by Aaron.McLeran Audio bug fixes #jira UE-43600 Fixing sounds played by playsoundatlocation for audio volume calculations #jira UE-43601 Fixing listener volume interpolation #jida UE-43602 Fixing reverb/eq interpolation Change 3377908 on 2017/04/03 by Phillip.Kavan #jira UE-43565 - Fix a regression on type-dependent array function node pins that have more than one link. Change summary: - Added FBlueprintEditorUtils::FindLinkedPinWithMostDerivedPinType() - Modified FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to properly handle pins that have multiple links. Change 3377912 on 2017/04/03 by Dan.Oconnor Fix for missing SUBINSTANCE variables on anim BP skeletons. I elected to force SUBINSTANCE variable creation for the compilation manager codepath Change 3377946 on 2017/04/03 by Ben.Zeigler #jira UE-43594 Fix issue with streamable manager where a failed load would leave bAsyncLoadRequestOutstanding, which would confuse later calls to stream the same asset Lower some error verbosity now that I believe I have tracked down the issue Change 3377950 on 2017/04/03 by Michael.Noland Blueprints: Prevent merge tool from crashing in SVN when looking at a file with gaps in the revision history (May still not work correctly, but it won't crash; full fix covered by UE-43603) #jira UE-22428 Change 3377981 on 2017/04/03 by Michael.Noland PR #3416: UE-43005: Prevent crash due to too long name (Contributed by projectgheist) #jira UE-43291 #jira UE-43005 Change 3378039 on 2017/04/04 by Michael.Noland PhysX: Allowed the editor to compile when bRuntimePhysicsCooking is disabled (WITH_EDITOR is used in every place in C++ to force it in already) Change 3378041 on 2017/04/04 by Michael.Noland Paper2D: Adjusted under what circumstances CreatePhysicsMeshes is called on various Paper2D types to match UProceduralMeshComponent Change 3378081 on 2017/04/04 by Dan.Oconnor Fix Blueprint Context nodes so that they don't rely on Ar.IsBeingSaved() call before compilation 3x because of copy/paste Change 3378094 on 2017/04/04 by Dan.Oconnor Add missing preload call for compilation manager Change 3378917 on 2017/04/04 by Marc.Audy Fix static analysis (which is very dumb) Change 3378986 on 2017/04/04 by Dan.Oconnor Fix bad merge Change 3379100 on 2017/04/04 by Dan.Oconnor Fix missing CPF_ConstParm/CPF_ReferenceParm/CPF_OutParm logic in 'fast' skeleton path #jira UE-43629 Change 3379102 on 2017/04/04 by Ben.Zeigler Actually fix StreamableManager issues with cancelling a request messing up things in the future. We now always queue a request, even if it failed before or there is one in progress. This has to be done to avoid issues with cancelling the existing request or mounting new files after it's failed once Now that StreamableManager will retry missing files, add failed load packages to the known missing list so it won't spam errors over and over Change 3379147 on 2017/04/04 by Zak.Middleton #ue4 - Improve on CL 3377608: Made Character::CacheInitialMeshOffset() take location and rotation params so you can be explicit on the values, in case you try to change these during network smoothing, where reading the relative offsets would have been skewed. Change 3379254 on 2017/04/04 by Aaron.McLeran Fixing sounds in audio mixer when no EQ has been set. Change 3379760 on 2017/04/04 by Ben.Zeigler #jira UE-43647 Don't delete failed async packages that are rooted [CL 3380073 by Dan Oconnor in Main branch]
2017-04-04 20:49:52 -04:00
// Sync the window background settings
FSlateColor WindowBackgroundColor(FLinearColor::White);
FSlateBrush WindowBackgroundMain(IMAGE_BRUSH("Old/Window/WindowBackground", FVector2D(74, 74), FLinearColor::White, ESlateBrushTileType::Both));
FSlateBrush WindowBackgroundChild(IMAGE_BRUSH("Common/NoiseBackground", FVector2D(64, 64), FLinearColor::White, ESlateBrushTileType::Both));
WindowBackgroundColor = Settings->EditorWindowBackgroundColor;
FSlateBrush DummyBrush;
if (Settings->EditorMainWindowBackgroundOverride != DummyBrush)
{
WindowBackgroundMain = Settings->EditorMainWindowBackgroundOverride;
}
if (Settings->EditorChildWindowBackgroundOverride != DummyBrush)
{
WindowBackgroundChild = Settings->EditorChildWindowBackgroundOverride;
}
FWindowStyle& WindowStyle = const_cast<FWindowStyle&>(FCoreStyle::Get().GetWidgetStyle<FWindowStyle>("Window"));
WindowStyle.SetBackgroundColor(WindowBackgroundColor)
.SetBackgroundBrush(WindowBackgroundMain)
.SetChildBackgroundBrush(WindowBackgroundChild);
}
}
void FSlateEditorStyle::FStyle::Initialize()
{
SyncSettings();
SetContentRoot( FPaths::EngineContentDir() / TEXT("Editor/Slate") );
SetCoreContentRoot(FPaths::EngineContentDir() / TEXT("Slate"));
SetupGeneralStyles();
SetupLevelGeneralStyles();
SetupWorldBrowserStyles();
SetupSequencerStyles();
SetupViewportStyles();
SetupNotificationBarStyles();
SetupMenuBarStyles();
SetupGeneralIcons();
SetupWindowStyles();
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
SetupPropertyEditorStyles();
// Avoid polluting the game texture atlas with non-core editor style items when not the editor (or a standalone application, like UFE)
if (!IncludeEditorSpecificStyles())
{
return;
}
SetupProjectBadgeStyle();
SetupDockingStyles();
SetupTutorialStyles();
SetupProfilerStyle();
SetupGraphEditorStyles();
SetupLevelEditorStyle();
SetupPersonaStyle();
SetupClassThumbnailOverlays();
SetupClassIconsAndThumbnails();
SetupContentBrowserStyle();
SetupLandscapeEditorStyle();
SetupToolkitStyles();
SetupTranslationEditorStyles();
SetupLocalizationDashboardStyles();
SetupMatineeStyle();
SetupSourceControlStyles();
SetupAutomationStyles();
SetupUMGEditorStyles();
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
SetupMyBlueprintStyles();
// LogUnusedBrushResources();
}
void FSlateEditorStyle::FStyle::SetupGeneralStyles()
{
// Define some 'normal' styles, upon which other variations can be based
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
const FSlateFontInfo NormalFont = DEFAULT_FONT("Regular", FCoreStyle::RegularTextSize);
NormalText = FTextBlockStyle()
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", FCoreStyle::RegularTextSize))
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetShadowOffset(FVector2D::ZeroVector)
.SetShadowColorAndOpacity(FLinearColor::Black)
.SetHighlightColor( FLinearColor( 0.02f, 0.3f, 0.0f ) )
.SetHighlightShape( BOX_BRUSH( "Common/TextBlockHighlightShape", FMargin(3.f/8.f) ) );
NormalTableRowStyle = FTableRowStyle()
.SetEvenRowBackgroundBrush( FSlateNoResource() )
.SetEvenRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetOddRowBackgroundBrush( FSlateNoResource() )
.SetOddRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetSelectorFocusedBrush( BORDER_BRUSH( "Common/Selector", FMargin(4.f/16.f), SelectorColor ) )
.SetActiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetActiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetInactiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetActiveHighlightedBrush( IMAGE_BRUSH("Common/Selection", Icon8x8, HighlightColor ) )
.SetInactiveHighlightedBrush( IMAGE_BRUSH("Common/Selection", Icon8x8, HighlightColor ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor(InvertedForeground)
.SetDropIndicator_Above(BOX_BRUSH("Common/DropZoneIndicator_Above", FMargin(10.0f / 16.0f, 10.0f / 16.0f, 0, 0), SelectionColor))
.SetDropIndicator_Onto(BOX_BRUSH("Common/DropZoneIndicator_Onto", FMargin(4.0f / 16.0f), SelectionColor))
.SetDropIndicator_Below(BOX_BRUSH("Common/DropZoneIndicator_Below", FMargin(10.0f / 16.0f, 0, 0, 10.0f / 16.0f), SelectionColor));
// Normal Text
{
Set( "RichTextBlock.TextHighlight", FTextBlockStyle(NormalText)
.SetColorAndOpacity( FLinearColor( 1.0f, 1.0f, 1.0f ) ) );
Set( "RichTextBlock.Bold", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT("Bold", FCoreStyle::RegularTextSize )) );
Set( "RichTextBlock.BoldHighlight", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT("Bold", FCoreStyle::RegularTextSize ))
.SetColorAndOpacity( FLinearColor( 1.0f, 1.0f, 1.0f ) ) );
Set( "TextBlock.HighlightShape", new BOX_BRUSH( "Common/TextBlockHighlightShape", FMargin(3.f/8.f) ));
Set( "TextBlock.HighlighColor", FLinearColor( 0.02f, 0.3f, 0.0f ) );
Set("TextBlock.ShadowedText", FTextBlockStyle(NormalText)
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f)));
Set("TextBlock.ShadowedTextWarning", FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor(1.0f, 0.0f, 0.0f))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f)));
Set("NormalText", NormalText);
Set("NormalText.Subdued", FTextBlockStyle(NormalText)
.SetColorAndOpacity(FSlateColor::UseSubduedForeground()));
Set("NormalText.Important", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", FCoreStyle::RegularTextSize))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
Set("SmallText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", FCoreStyle::SmallTextSize)));
Set("SmallText.Subdued", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", FCoreStyle::SmallTextSize))
.SetColorAndOpacity(FSlateColor::UseSubduedForeground()));
Set("TinyText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", FCoreStyle::SmallTextSize)));
Set("TinyText.Subdued", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", FCoreStyle::SmallTextSize))
.SetColorAndOpacity(FSlateColor::UseSubduedForeground()));
Set("LargeText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 11))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
}
// Rendering resources that never change
{
Set( "None", new FSlateNoResource() );
}
Set( "Checkerboard", new IMAGE_BRUSH( "Checkerboard", Icon16x16, FLinearColor::White, ESlateBrushTileType::Both) );
Set( "BlackBrush", new FSlateColorBrush(FLinearColor::Black) );
Set( "WhiteBrush", new FSlateColorBrush(FLinearColor::White) );
Set( "PlainBorder", new BORDER_BRUSH( "Common/PlainBorder", 2.f/8.f) );
Set( "WideDash.Horizontal", new IMAGE_BRUSH("Common/WideDash_Horizontal", FVector2D(22, 4), FLinearColor::White, ESlateBrushTileType::Horizontal));
Set( "WideDash.Vertical", new IMAGE_BRUSH("Common/WideDash_Vertical", FVector2D(4, 22), FLinearColor::White, ESlateBrushTileType::Vertical));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("ThinLine.Horizontal", new IMAGE_BRUSH("Common/ThinLine_Horizontal", FVector2D(11, 2), FLinearColor::White, ESlateBrushTileType::Horizontal));
// Debug Colors
Set( "MultiboxHookColor", FLinearColor(0.f, 1.f, 0.f, 1.f) );
// Important colors
{
Set( "DefaultForeground", DefaultForeground );
Set( "InvertedForeground", InvertedForeground );
Set( "SelectorColor", SelectorColor );
Set( "SelectionColor", SelectionColor );
Set( "SelectionColor_Inactive", SelectionColor_Inactive );
Set( "SelectionColor_Pressed", SelectionColor_Pressed );
}
// Invisible buttons, borders, etc.
Set( "NoBrush", new FSlateNoResource() );
Set( "NoBorder", new FSlateNoResource() );
Set( "NoBorder.Normal", new FSlateNoResource() );
Set( "NoBorder.Hovered", new FSlateNoResource() );
Set( "NoBorder.Pressed", new FSlateNoResource() );
const FButtonStyle NoBorder = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(0,0,0,1))
.SetPressedPadding(FMargin(0,1,0,0));
Set( "NoBorder", NoBorder );
// Buttons that only provide a hover hint.
HoverHintOnly = FButtonStyle()
.SetNormal( FSlateNoResource() )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1,1,1,0.15f) ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1,1,1,0.25f) ) )
.SetNormalPadding( FMargin(0,0,0,1) )
.SetPressedPadding( FMargin(0,1,0,0) );
Set( "HoverHintOnly", HoverHintOnly );
FButtonStyle SimpleSharpButton = FButtonStyle()
.SetNormal(BOX_BRUSH("Common/Button/simple_sharp_normal", FMargin(4 / 16.0f), FLinearColor(1, 1, 1, 1)))
.SetHovered(BOX_BRUSH("Common/Button/simple_sharp_hovered", FMargin(4 / 16.0f), FLinearColor(1, 1, 1, 1)))
.SetPressed(BOX_BRUSH("Common/Button/simple_sharp_hovered", FMargin(4 / 16.0f), FLinearColor(1, 1, 1, 1)))
.SetNormalPadding(FMargin(0, 0, 0, 1))
.SetPressedPadding(FMargin(0, 1, 0, 0));
Set("SimpleSharpButton", SimpleSharpButton);
FButtonStyle SimpleRoundButton = FButtonStyle()
.SetNormal(BOX_BRUSH("Common/Button/simple_round_normal", FMargin(4 / 16.0f), FLinearColor(1, 1, 1, 1)))
.SetHovered(BOX_BRUSH("Common/Button/simple_round_hovered", FMargin(4 / 16.0f), FLinearColor(1, 1, 1, 1)))
.SetPressed(BOX_BRUSH("Common/Button/simple_round_hovered", FMargin(4 / 16.0f), FLinearColor(1, 1, 1, 1)))
.SetNormalPadding(FMargin(0, 0, 0, 1))
.SetPressedPadding(FMargin(0, 1, 0, 0));
Set("SimpleRoundButton", SimpleRoundButton);
// Common glyphs
{
Set( "Symbols.SearchGlass", new IMAGE_BRUSH( "Common/SearchGlass", Icon16x16 ) );
Set( "Symbols.X", new IMAGE_BRUSH( "Common/X", Icon16x16 ) );
Set( "Symbols.VerticalPipe", new BOX_BRUSH( "Common/VerticalPipe", FMargin(0) ) );
Set( "Symbols.UpArrow", new IMAGE_BRUSH( "Common/UpArrow", Icon8x8 ) );
Set( "Symbols.DoubleUpArrow", new IMAGE_BRUSH( "Common/UpArrow2", Icon8x8 ) );
Set( "Symbols.DownArrow", new IMAGE_BRUSH( "Common/DownArrow", Icon8x8 ) );
Set( "Symbols.DoubleDownArrow", new IMAGE_BRUSH( "Common/DownArrow2", Icon8x8 ) );
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207) #lockdown Nick.Penwarden #rb na Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle Change 3481302 on 2017/06/08 by Shaun.Kime Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type. #!rb none #!tests created emitter with values in spawn and update #!codereview frank.fella Change 3480830 on 2017/06/08 by Laurent.Delayen First batch of recompressed animations. #!codereview jay.hosfelt, dwayne.martin #!lockdown Andrew.Bains Change 3480524 on 2017/06/08 by Laurent.Delayen Fixed CompressAnimations Commandlet to work with new DDC refactor. #!codereview martin.wilson #!rb lina.halper #!tests Paragon full animation recompression. Change 3480278 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480277 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480276 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480273 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480270 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480090 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480089 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480088 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480087 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480086 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480085 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480084 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480083 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480082 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480081 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480073 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480072 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480071 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480070 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480069 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3479910 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479909 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479906 on 2017/06/08 by Andrew.Grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled Change 3479800 on 2017/06/08 by Dan.Hertzka EditCondition UProperty metadata works on UStruct properties as well (including data table row structs) - Submitting on behalf of Jamie Dale (thanks Jamie!) #!rb Jamie.Dale #!tests EditCondition works for both UClass and UStruct properties Change 3479765 on 2017/06/08 by Simon.Tovey Allow overriding of collections per component from BP and a functional test map for it. #!rb none #!tests test map works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3479205 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479204 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479203 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3479202 on 2017/06/07 by Andrew.Grant Locked 40.3 builds to 3472726 #!ROBOMERGE: !40.4 #!tests #!rb none Change 3479161 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479160 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479159 on 2017/06/07 by Daniel.Lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 #!codereview Gil.Gribb #!lockdown Andrew.Grant Change 3479012 on 2017/06/07 by Jeff.Williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output Change 3478991 on 2017/06/07 by Shaun.Kime Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button. #!rb none #!tests made multiple edits to an emitter Change 3478976 on 2017/06/07 by Max.Chen Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame. #!jira UE-45737 #!rb none #!codereview andrew.rodham #!tests none Change 3478426 on 2017/06/07 by David.Ratti Expose some ability system stuff to blueprints: -Query for AGE Handle based on GE Query -Methods for accessing AGE start/end/duration values Test asset for bill for example #!rb none #!tests pie #!review-3478427 Jon.Lietz, @John.Nielson Change 3478424 on 2017/06/07 by Laurent.Delayen Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers. (Fix for licensee crash). #!rb lina.halper #!codereview martin.wilson #!tests Ice sync marker automator from Athomas. Change 3478151 on 2017/06/07 by David.Ratti spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults. #!rb none #!tests compile Change 3477983 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3477982 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3477981 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3477980 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3477979 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3477941 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3477925 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) #!ROBOMERGE[ORION]: !Main Change 3477774 on 2017/06/07 by Alexis.Matte implement a dev-editor cl 3470188 Fix the material isolate for cloth or hair #!jira UE-38985 #!rb none #!tests none Change 3477722 on 2017/06/07 by Don.Eubanks Re-enabling D-Pad navigation support in card shop. Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot) Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation. #!rb matt.schembari #!tests Compile DebugGameEditor Win64 / Shipping Client PS4 Change 3477610 on 2017/06/07 by Shaun.Kime Fixing up emitter nodes in system graph when deleted #!rb none #!tests added/removed multiple emitters Change 3477528 on 2017/06/07 by Simon.Tovey ? Fixed up issue with interface function binding from the removal of variable IDs. ? Fixed issue where system parameters were garbage on the first tick of a system. ? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null. We need to investigate this further. #!rb none #!tests stuff works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3477453 on 2017/06/07 by Alexis.Matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!ROBOMERGE: !Main #!lockdown Andrew.Grant Change 3477182 on 2017/06/07 by Frank.Fella Niagara - Rename files from class renames in last check-in. #!tests Compiled. #!rb none Change 3477171 on 2017/06/06 by Frank.Fella Niagara - Can now add dynamic inputs directly in the stack. #!tests Added dynamic inputs directly from the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3477115 on 2017/06/06 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068 #!rb none #!tests none Change 3477098 on 2017/06/06 by Jeff.Williams Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5) Change 3476585 on 2017/06/06 by Mieszko.Zielinski EQS touches to hopefully address the elusive EQS NaN in live build #!Orion #!test golden path #!rb none Change 3476342 on 2017/06/06 by Laurent.Delayen FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop. #!rb lina.halper #!tests Ghost PIE Change 3476336 on 2017/06/06 by Shaun.Kime First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor. #!rb none #!tests tried iterating with multiple changes between emitters/systems #!codereview simon.tovey, frank.fella, olaf.piesche Change 3476160 on 2017/06/06 by Shaun.Kime Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this. #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests recompiled and ran existing emitters, created system, iterated between system and emitter Change 3476157 on 2017/06/06 by Shaun.Kime Fixing code dependency #!rb none #!tests n/a Change 3476155 on 2017/06/06 by Shaun.Kime Added ability to get Emitter alias from parameter map #!tests n/a #!rb none Change 3476152 on 2017/06/06 by Shaun.Kime Fixing comment so that system tooltip was meaningful from creation menu #!rb none #!tests n/a Change 3476148 on 2017/06/06 by Shaun.Kime Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system. #!rb none #!codereview simon.tovey, olaf.piesche #!tests added multiple emitters and didn't crash Change 3475898 on 2017/06/06 by Mieszko.Zielinski Manual recreation of CL#!3465092 #!UE4 By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule" #!test golden path #!rb none Change 3475817 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475816 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475815 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475814 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475813 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475812 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475810 on 2017/06/06 by Andrew.Grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none Change 3475792 on 2017/06/06 by Jon.Lietz item cooldowns - added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost. - Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility. - added in support for cultivate card trait - added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not - added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData& #!rb david.ratti #!tests buy and play cards Change 3475760 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475759 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475758 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475757 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475756 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475755 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475753 on 2017/06/06 by Andrew.Grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none #!review-3475754 @marcus.wassmer, @arne.schober Change 3475491 on 2017/06/06 by Simon.Tovey Feeding parameter collection values into simulaitons. ? Setup binding from parameter collections to simulation exec contexts. Data is fed in now. ? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example. Required some name conversion between the internals and the UI. ? Modified node to not link to params by ID as they will be removed shortly. ? NiagaraWorldManager now ticking to push parameter data from global collections. ? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances. ? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes. Minor/unrelated ? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime. ? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null. ? Fixed bug in GetTypeDefaultValue() ? Fixed property tagging on FNiagaraStatScope #!tests emitters work. Data is fed in. #!rb none #!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella Change 3474483 on 2017/06/05 by Laurent.Delayen Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis. #!rb none #!test Ghost #!codereview lina.halper Change 3474099 on 2017/06/05 by Alexis.Matte Copy/paste material should copy paste only the material instance #!rb none #!test none Change 3474073 on 2017/06/05 by Daniel.Lamb Added estimated timing for reatltime updates. #!rb Trivial #!test Launch build paragon. Change 3474066 on 2017/06/05 by Daniel.Lamb Increased heartbeat frequency for realtime cooking. #!rb Trivial #!test Realtime cooking Change 3473623 on 2017/06/05 by Daniel.Lamb Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout. #!rb Trivial #!test Realtime cook paragon orion_entry. Change 3473484 on 2017/06/05 by Frank.Fella Niagara - Preliminary support for dynamic inputs. #!tests Dynamic inputs are shown in the stack UI and their inputs are editable. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473481 on 2017/06/05 by Frank.Fella Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins. #!tests The wire highlights. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473480 on 2017/06/05 by Frank.Fella Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins. #!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473479 on 2017/06/05 by Frank.Fella Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack. #!test The inputs now get aliased correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3472889 on 2017/06/03 by Andrew.Grant Fixed merge error #!tests compiled #!rb none Change 3472547 on 2017/06/02 by Olaf.Piesche Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim #!codereview simon.tovey #!rb none #!tests GPUTest emitter and OrbitalMotion test emitter Change 3472452 on 2017/06/02 by Olaf.Piesche More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation Bit more cleanup #!rb none #!tests GPUTest emitter #!codereview simon.tovey Change 3472284 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3472283 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3472282 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3472278 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3472275 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3472213 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3472202 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471976 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471975 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471974 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471973 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471972 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471966 on 2017/06/02 by Andrew.Grant Fixed robomerge integration #!tests #!rb none Change 3471845 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471844 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471843 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471842 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471835 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471834 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471833 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471832 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471831 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471809 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471806 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471727 on 2017/06/02 by Andrew.Grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server #!review-3471728 @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - Change 3471689 on 2017/06/02 by Zak.Middleton #!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement. Stubbed implementation for Orion to be replaced/augmented for analytics. #!codereview Andrew.Grant #!rb none #!jira OR-37131 #!tests Multi PIE Change 3471654 on 2017/06/02 by Andrew.Grant Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb na Change 3471627 on 2017/06/02 by Andrew.Grant Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3471604 on 2017/06/02 by Nick.Reid Gauntlet script fixes #!tests ran locally #!rb AG Change 3471566 on 2017/06/02 by Nick.Reid AG - made local builds use editor server #!tests ran locally #!rb none Change 3471379 on 2017/06/02 by Ben.Marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none Change 3471304 on 2017/06/02 by andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX... #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3471231 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471205 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471072 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471024 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471002 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3470976 on 2017/06/01 by Andrew.Grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none Change 3470672 on 2017/06/01 by Daniel.Lamb Added new commandline argument for gauntlet which allows seperate client commands. Fixed realtime cooking to pass commandline options correctly to the server and client. #!rb None #!test Realtime cooking paragon Change 3470645 on 2017/06/01 by Olaf.Piesche GPU sim part 2; cleanup, more bug fixing #!lockdown Andrew.Bains #!codereview simon.tovey #!rb none #!tests the usual Change 3470636 on 2017/06/01 by Daniel.Lamb Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking. #!rb Trivial #!test Editor paragon. Change 3470472 on 2017/06/01 by Shaun.Kime Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs. Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them. // Engine parameters are always read-only, no matter what level you are at. Engine.DeltaTime Engine.InverseDeltaTime Engine.ExecutionCount Engine.Owner.Position Engine.Owner.Velocity Engine.Owner.XAxis Engine.Owner.YAxis Engine.Owner.ZAxis Engine.Owner.LocalToWorld Engine.Owner.WorldToLocal Engine.Owner.LocalToWorldTransposed Engine.Owner.WorldToLocalTransposed // System parameters are writable in System Spawn/Update scripts and read-only otherwise. System.Age // Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise. Emitter.Age Emitter.SpawnRate Emitter.SpawnInterval Emitter.InterpSpawnStartDt Emitter.PreviousSpawnRemainder #!rb none #!tests all existing graphs #!code.review frank.fella, simon.tovey, olaf.piesche Change 3469908 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469907 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469906 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469905 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3469904 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469903 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3469902 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3469901 on 2017/06/01 by Andrew.Grant Bumped script version to grab new publishing tools #!tests #!rb none Change 3469459 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469458 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469457 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469455 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469454 on 2017/06/01 by David.Ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile Change 3469422 on 2017/06/01 by Nick.Darnell Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting. #!fyi Matt.Schembari #!rb none #!tests ran on PS4 Change 3469368 on 2017/06/01 by Daniel.Lamb Added support for precooked cook on the fly with realtime updates. Prefly for short. #!rb Andrew.Grant #!review-3468486 @Andrew.Grant, @Ben.Zeigler #!test Cook paragon, prefly paragon, shared cooked builds paragon Change 3469261 on 2017/06/01 by Simon.Tovey Main thrust of this CL is to improve parameter handling for both code complexity and performance. Also paves the way for simple binding of parameter collections. - Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too. - Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution. - Same buffer should work for CPU and GPU. - Now binding directly between parameter stores to push data down into execution contexts that use it. - Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters. - Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime. MISC - Moved stats id creation to the script itself as this data was being duplicated for every emitter. - Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes. - Various minor bug fixes. #!rb Shaun.Kime #!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3469232 on 2017/06/01 by Ben.Marsh UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!fyi David.Ratti #!tests single file compile Change 3468842 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468841 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468840 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468839 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468838 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468797 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468796 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468795 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468794 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468793 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468661 on 2017/05/31 by Andrew.Grant Merging fix, mostly to get a new CL #!tests #!rb none Change 3468321 on 2017/05/31 by Andrew.Grant Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest) #!tests #!rb none Change 3468107 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3468106 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3468105 on 2017/05/31 by Mieszko.Zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant Change 3467855 on 2017/05/31 by Andrew.Grant Removed leftover test-code #!tests #!rb none Change 3467840 on 2017/05/31 by Andrew.Grant "redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies. E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist. #!review-3467804 @David.Ratti #!jira OR-39005 #!tests verified warning is skipped #!rb none Change 3467829 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3467828 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3467827 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3467826 on 2017/05/31 by Andrew.Grant Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE: !40.3 Change 3467610 on 2017/05/31 by David.Ratti Ability System: add non debug methods for getting direct access to attribute mods. #!rb none #!tests golden path #!review-3467611 @Jon.Lietz Change 3467358 on 2017/05/31 by Andrew.Grant Better fix for crash loading maps via content browser from TomS #!tests compiled, verified can still load astrolabe via content browser #!rb TomS Change 3466840 on 2017/05/31 by Andrew.Grant Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added #!tests opened several maps #!rb none Change 3466811 on 2017/05/30 by Jeff.Williams Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4) #!rb none #!tests none Change 3466796 on 2017/05/30 by Jeff.Williams Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4) Change 3466788 on 2017/05/30 by Andrew.Grant Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser #!tests no longer crash loading astrolable via content browser #!rb none Change 3466787 on 2017/05/30 by Andrew.Grant Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp #!tests #!rb none Change 3466773 on 2017/05/30 by Andrew.Grant Work-around for crash loading levels from the content browser #!tests double-clicking Astrolobe no longer crashes #!rb none Change 3466192 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466191 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466190 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466189 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466188 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466187 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466186 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466185 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466184 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466183 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466182 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466181 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466180 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466177 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466176 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466175 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466172 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466171 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466170 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466169 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3465947 on 2017/05/30 by Andrew.Grant Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest) Change 3465650 on 2017/05/30 by Mieszko.Zielinski Plugged in Playbook-declared initial bot behaviors #!Orion The first behavior is going down to the jungle and placing wards Also: Implemented an Orion AITask for graph-pathfinding #!test golden path #!rb none Change 3465622 on 2017/05/30 by Mieszko.Zielinski Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4 #!rb Lukasz.Furman #!test golden path Change 3465382 on 2017/05/30 by Alexis.Matte Fix two morph target crash #!rb jeanmichel.dignard #!test none #!jira OR-38471 Change 3464152 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464151 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464150 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464148 on 2017/05/29 by Andrew.Grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none #!review-3464149 @jason.bestimt, @daniel.lamb Change 3464147 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464146 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464145 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464144 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464143 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464142 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464140 on 2017/05/29 by Andrew.Grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none #!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve Change 3464138 on 2017/05/29 by Andrew.Grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none #!review-3464139 @daniel.lamb, @jason.bestimt Change 3464137 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464136 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464135 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464134 on 2017/05/29 by Andrew.Grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none Change 3463889 on 2017/05/28 by David.Ratti refactor GE creation menu code to be less nesty #!rb none #!tests compiles on my machine Change 3462711 on 2017/05/26 by David.Ratti Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted) #!rb none #!tests editor Change 3462619 on 2017/05/26 by Olaf.Piesche GPU sim work - WARNING: WORK IN PROGRESS You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well. Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps. tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode. #!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning) #!lockdown andrew.bains #!codereview simon.tovey #!rb none Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. Refactored the niagrata script panel to use a proper details customization instead of custom widgets #!rb frank.fella #!tests niagara Change 3462568 on 2017/05/26 by Andrew.Grant Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out. #!tests #!rb none Change 3462372 on 2017/05/26 by Andrew.Grant Disable optimizations around this function to see if it prevents internal compiler errors on build machines. (Could be due to builders not running VS2015 SP3) #!tests compiled locally #!rb none #!review-3462373 @David.Ratti Change 3462362 on 2017/05/26 by David.Ratti Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs. #!rb none #!tests pie #!review-3462364 @Jon.Lietz Change 3462161 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3462160 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3462159 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3462158 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461941 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461940 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461939 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461938 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461937 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461868 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461867 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461866 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461865 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461861 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461655 on 2017/05/26 by Paul.Moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant Change 3461648 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461645 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461644 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461643 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461642 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461598 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461597 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461596 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461595 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461594 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461566 on 2017/05/26 by Andrew.Grant Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb none Change 3461507 on 2017/05/26 by andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3461500 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461499 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461498 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461495 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461494 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461493 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461492 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461491 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461467 on 2017/05/26 by David.Ratti GameplayEffectCreationMenu Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus Designers can maintain configable list of gameplay effects they want to appear in these menus. #!rb none #!tests editor #!review-3461469 @Billy.Bramer Change 3461385 on 2017/05/26 by David.Ratti Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser. #!review-3461386 @Jamie.Dale #!rb none #!tests editor Change 3461347 on 2017/05/26 by Andrew.Grant Restored deprecation mark #!rb #!tests none Change 3461343 on 2017/05/26 by Don.Eubanks Added in some Analog Cursor features from Fortnite. OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode. Not-yet-implemented features: * Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot. * Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation. Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent. #!rb philip.buuck #!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd. Change 3460684 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460683 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460682 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460681 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460680 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460654 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460653 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460652 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460651 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460650 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460649 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460648 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460647 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460645 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460428 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460427 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460426 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460425 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460424 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460398 on 2017/05/25 by Andrew.Grant Fix for non-unity issues #!tests #!rb none Change 3460178 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3460177 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3460176 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3460175 on 2017/05/25 by Andrew.Grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none Change 3460120 on 2017/05/25 by Alexis.Matte Fix Unregistering of SelectLodChanged delegate for staticmesh editor #!jira UE-45346 #!rb none #!tests none Change 3459820 on 2017/05/25 by Shaun.Kime Compile error fix #!rb none #!tests n/a Change 3459703 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3459702 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3459701 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3459699 on 2017/05/25 by Andrew.Grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none Change 3459190 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3459189 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3459188 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3459187 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3459186 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3458973 on 2017/05/25 by Lina.Halper Slave mesh component not clearing morphtarget #!rb: Martin.Wilson #!jira: https://jira.it.epicgames.net/browse/OR-38475 #!tests: PIE with Wukong Change 3457697 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457696 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457695 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457691 on 2017/05/24 by Andrew.Grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none #!review-3457692 @David.Ratti Change 3457371 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457370 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457369 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457367 on 2017/05/24 by Andrew.Grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none Change 3457310 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3457307 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3457306 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3457305 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3457304 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3457028 on 2017/05/24 by Andrew.Grant Copying fix for hidden window perf from 4.16 branch #!tests #!rb none Change 3456896 on 2017/05/24 by Alexis.Matte Fix crash when adding LOD in a static mesh #!jira UE-45346 #!rb none #!tests none Change 3456853 on 2017/05/24 by Laurent.Delayen Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid. #!rb none #!codereview lina.halper #!tests Medic in Monolith. Change 3456847 on 2017/05/24 by Andrew.Grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none Change 3456829 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456823 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456822 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456821 on 2017/05/24 by Andrew.Grant Add better way of getting peak memory for test report #!tests ran locally #!rb none Change 3456811 on 2017/05/24 by Frank.Fella Niagara - Fix stack overflow when calling GetParameterMaps for a graph. #!tests No longer has a stack overflow. #!rb Shaun.Kime Change 3456756 on 2017/05/24 by Andrew.Grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3456730 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456729 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456726 on 2017/05/24 by Andrew.Grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none Change 3456650 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456649 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456645 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456644 on 2017/05/24 by Andrew.Grant Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE: !40.2 Change 3456609 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456608 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456607 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456606 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456605 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456575 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456574 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456573 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456572 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456571 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456500 on 2017/05/24 by David.Ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile Change 3456463 on 2017/05/24 by Simon.Tovey Parameter collections phase 3. Instances and beginnings of improved storage for all parameters. #!codereview Frank.Fella, Shaun.Kime #!rb Frank.Fella, Shaun.Kime #!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure. Change 3456212 on 2017/05/24 by Jeff.Williams Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007 #!rb none #!tests none Change 3456197 on 2017/05/24 by Jeff.Williams Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3) Change 3456182 on 2017/05/24 by Andrew.Grant Merging 3456174 from 40.1 due to Robomerge being down. Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none Change 3456174 on 2017/05/24 by Andrew.Grant Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none #!review-3456175 @Daniel.Lamb Change 3456005 on 2017/05/23 by Matt.Schembari Invisible PS4 Cursor Bug -- we're getting louder - Added ensures for all the failure cases in GameViewportClient to help capture this. - Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient. #!review-3456006 @nick.darnell, @andrew.grant #!rb none #!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working #!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me. Change 3455797 on 2017/05/23 by Frank.Fella Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards. #!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3455697 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3455642 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3455640 on 2017/05/23 by Andrew.Grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none Change 3455634 on 2017/05/23 by Frank.Fella Niagara - Stack - Usability/style pass + Move colors and brushes to the style class. + Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections. + Adjust padding, background colors, and fonts to increase readability. + Change the function call node title to format the name for display. #!tests The ui is more readable. #!rb none Change 3455580 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455579 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455578 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455577 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455576 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455560 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455559 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455558 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455555 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455554 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455543 on 2017/05/23 by andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3455281 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455280 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455279 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455278 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455256 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455255 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455254 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455253 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455252 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455246 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455245 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455244 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455243 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455242 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455227 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455223 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455222 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455221 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455218 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455141 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455138 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455137 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455136 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455135 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3454889 on 2017/05/23 by Laurent.Delayen Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton. #!rb lina.halper #!codereview martin.wilson #!tests Ghost PIE Change 3454884 on 2017/05/23 by Laurent.Delayen Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation. #!rb lina.halper #!codereview thomas.sarkanen #!tests Ghost PIE Change 3454882 on 2017/05/23 by Laurent.Delayen Minor refactor to AnimNode_LayeredBoneBlend. #!rb lina.halper #!tests Ghost PIE Change 3454876 on 2017/05/23 by Don.Eubanks Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo. #!rb dan.hertzka #!review-3454877 @nick.darnell #!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions. Change 3454865 on 2017/05/23 by Shaun.Kime Catchall secondary integration from Orion\Dev-General to Dev-Niagara #!rb none #!tests ran normal tests #!lockdown Andrew.Grant Change 3454822 on 2017/05/23 by Shaun.Kime Integrating from Orion\Dev-General to Dev-Niagara #!rb none #!tests opened all existing niagara assets and made sure that they still ran #!lockdown Andrew.Grant Change 3454733 on 2017/05/23 by David.Ratti Orion: PIP attribute custom calculation classes Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support. #!rb lietz #!tests pie #!review-3454734 @Billy.Bramer, @Fred.Kimberley Change 3454524 on 2017/05/23 by David.Ratti Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen". #!rb Lietz #!tests PIE #!review-3454525 @Billy.Bramer Change 3454462 on 2017/05/23 by Daniel.Lamb Potential fix for asset registry deterministic hash generation. #!rb Ben.Zeigler #!test Compile run editor Change 3454042 on 2017/05/23 by Don.Eubanks Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen. #!rb phil.buuck #!review-3454043 @nick.darnell @nick.atamas #!tests Compiled Win64 / PS4 Change 3454019 on 2017/05/23 by Shaun.Kime Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs. Modified NiagaraNodeEmitter to allow you to override pins. #!rb none #!codereview frank.fella #!tests checked against all known example assets Change 3453915 on 2017/05/23 by David.Ratti remove some logspam that was added to track down linux server issue #!rb none #!tests compile Change 3453846 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453845 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453842 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453841 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3453840 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3453819 on 2017/05/23 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 Manually resolved conflicts robomerge was complaining about #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 ORION (Main -> Dev-General) #!CodeReview: jason.bestimt, andrew.grant, jeff.williams Change 3453150 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453149 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453147 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453144 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3452484 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3452461 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3452458 on 2017/05/22 by Andrew.Grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt Exposing more niagara types to details panel #!codereview frank.fella #!rb shaun.kime #!tests none Change 3451912 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3451908 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3451906 on 2017/05/22 by Andrew.Grant Fixed typo in obj command (non-shipping change #!tests #!rb none Change 3451835 on 2017/05/22 by Philip.Buuck Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font. #!rb none (shelved by Jamie.Dale) #!tests PIE #!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks Change 3451832 on 2017/05/22 by Daniel.Lamb Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet. #!rb Daniel.Wright #!test Resave packages commandlet with allow commandlet rendering. Change 3449936 on 2017/05/19 by Andrew.Grant Removing super-spammy post-merge warning. #!tests compiled #!rb none Change 3449829 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449828 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449827 on 2017/05/19 by Andrew.Grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none Change 3449759 on 2017/05/19 by Andrew.Grant Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging #!tests QA pass #!rb none Change 3449606 on 2017/05/19 by Dan.Hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP #!codereview Daniel.Wright #!rb none #!tests compile Change 3449518 on 2017/05/19 by Frank.Fella Niagara - Stack - Fixes + StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls. + StackEntry - Don't force generating children when initializing the colors. #!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs. #!rb none Change 3449474 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449372 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449370 on 2017/05/19 by Andrew.Grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none #!review-3449371 @Daniel.Lamb #!tests deployed locally staged and network builds Change 3449348 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449345 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449340 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449338 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449335 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449332 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449329 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449323 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449321 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449317 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449152 on 2017/05/19 by Andrew.Grant 3440740 from DG #!tests #!rb none Change 3449051 on 2017/05/19 by David.Ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none #!review-3449052 @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) Change 3449046 on 2017/05/19 by Dan.Hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile #!codereview Daniel.Wright Change 3449009 on 2017/05/19 by Shaun.Kime Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles. Created KillOnCollision and GenerateEventOnDeath modules. Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset. #!rb none #!tests recompiled all the known emitters #!code.review olaf.piesche Change 3448662 on 2017/05/19 by Andrew.Grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend Change 3447866 on 2017/05/18 by Andrew.Grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests Change 3447863 on 2017/05/18 by Andrew.Grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none #!review-3447864 @David.Ratti, @Daniel.Lamb Change 3447574 on 2017/05/18 by Andrew.Grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported #!review-3447575 @David.Ratti, @Michael.Noland Change 3447281 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447278 on 2017/05/18 by Laurent.Delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. #!codereview lina.halper #!rb none #!tests Phase, Ice 2 client network game. Change 3447170 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447169 on 2017/05/18 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path Change 3447072 on 2017/05/18 by Frank.Fella Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time. #!tests Verified the issues above were fixed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3446668 on 2017/05/18 by Shaun.Kime Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own. Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests re-saved all of our existing modules and reviewed sample emitters. Change 3446043 on 2017/05/18 by Jurre.deBaare Issue with hitches when vertex painting #!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used #!misc add preventive check for invalid vertex buffer #!codereview Andrew.Grant #!rb none #!tests painted pointed out meshes by PatJ in Astrolabe Change 3444712 on 2017/05/17 by Frank.Fella Niagara - Stack - Add module outputs #!tests Module stack items now have a read-only section for their outputs #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3444672 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444671 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444670 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444669 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444668 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3444666 on 2017/05/17 by Laurent.Delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. #!codereview frank.gigliotti #!rb none #!tests wukong double jump Change 3444525 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444524 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444523 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444522 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444521 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443073 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3443072 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3443071 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3443070 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3443068 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443025 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3443024 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3443023 on 2017/05/17 by Andrew.Grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone Change 3442508 on 2017/05/16 by Jeff.Williams Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434 #!rb none #!tests none Change 3442172 on 2017/05/16 by Jeff.Williams Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2) Change 3441928 on 2017/05/16 by Alexis.Matte rephrase fbx re-import preview skeleton warning #!rb none #!tests none Change 3441882 on 2017/05/16 by Andrew.Grant Integrating UE-44837 from Dev-Editor #!tests #!rb none Change 3441848 on 2017/05/16 by Jeff.Williams Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest) Change 3441628 on 2017/05/16 by Laurent.Delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB Change 3441486 on 2017/05/16 by Simon.Tovey Fixed spelling error #!rb none #!tests none Change 3441425 on 2017/05/16 by Simon.Tovey Second phase of parameter collections. Graph node linking to collection and compiling into a script. #!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella #!tests basics work #!rb none Change 3441422 on 2017/05/16 by Simon.Tovey First step of NiagaraParameterCollections Asset and editor. Currently not used anywhere. #!tests Basics work. #!rb Shaun.Kime #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3441246 on 2017/05/16 by Alexis.Matte Remove the alternate color feature in the Detail panel #!rb matt.kuhlenschmidt #!tests none Change 3440999 on 2017/05/16 by Andrew.Grant Address editor perf by disabling code that was creating temp widget rows. #!tests compiled #!rb MattK #!review-3441000 @alexis.matte Change 3440874 on 2017/05/16 by Shaun.Kime Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does. #!rb none #!tests n/a #!codereview simon.tovey, frank.fella, olaf.piesce Change 3440771 on 2017/05/16 by Benn.Gallagher Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister. #!rb Martin.Wilson #!tests Wukong test level for ensure in PIE + -game Change 3440740 on 2017/05/16 by David.Ratti Fix crash editing tag queries in blueprint defaults #!rb none #!tests editor Change 3440308 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440307 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440306 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440305 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3440304 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3440255 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440254 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440253 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440110 on 2017/05/15 by Laurent.Delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong Change 3439885 on 2017/05/15 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3439864 on 2017/05/15 by Andrew.Grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none Change 3439767 on 2017/05/15 by Andrew.Grant Defaulting Aftermath to off #!tests #!rb none Change 3439766 on 2017/05/15 by Jon.Lietz fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate. #!rb none #!tests native tags are added and loaded #!codereivew david.ratti Change 3439471 on 2017/05/15 by Shaun.Kime Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules. Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update. Updated all known modules to have this info now. #!rb none #!codereview frank.fella, simon.tovey, olaf.piesche #!tests opened several existing emitters and made sure that they recompiled successfully Change 3439217 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3439216 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3439215 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3439212 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3439211 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3439210 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3439209 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3439208 on 2017/05/15 by Andrew.Grant Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE: !40.1 Change 3438941 on 2017/05/15 by Alexis.Matte Import Preview windows Meshes editor UI refactor Fbx import options Reset to default #!jira UE-42755 #!jira UE-44149 #!jira UE-44463 #!jira UE-38985 #!rb matt.kuhlenschmidt #!tests run fbx automation tests Change 3437669 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3437668 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3437667 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3437666 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3437665 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3437614 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3437613 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3437612 on 2017/05/12 by Andrew.Grant Made warning an info #!rb none #!tests compiled [CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
Set( "Symbols.RightArrow", new IMAGE_BRUSH("Common/SubmenuArrow", Icon8x8));
Set( "Symbols.Check", new IMAGE_BRUSH( "Common/Check", Icon16x16 ) );
}
// Common icons
{
Set( "Icons.Cross", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
Set( "Icons.Denied", new IMAGE_BRUSH( "Icons/denied_16x", Icon16x16 ) );
Set( "Icons.Error", new IMAGE_BRUSH( "Icons/icon_error_16x", Icon16x16) );
Set( "Icons.Help", new IMAGE_BRUSH( "Icons/icon_help_16x", Icon16x16) );
Set( "Icons.Info", new IMAGE_BRUSH( "Icons/icon_info_16x", Icon16x16) );
Set( "Icons.Warning", new IMAGE_BRUSH( "Icons/icon_warning_16x", Icon16x16) );
Set( "Icons.Download", new IMAGE_BRUSH( "Icons/icon_Downloads_16x", Icon16x16) );
Set( "Icons.Refresh", new IMAGE_BRUSH( "Icons/icon_Refresh_16x", Icon16x16 ) );
Set( "Icons.Contact", new IMAGE_BRUSH( "Icons/icon_mail_16x", Icon16x16 ) );
}
Set( "WarningStripe", new IMAGE_BRUSH( "Common/WarningStripe", FVector2D(20,6), FLinearColor::White, ESlateBrushTileType::Horizontal ) );
// Normal button
Button = FButtonStyle()
.SetNormal( BOX_BRUSH( "Common/Button", FVector2D(32,32), 8.0f/32.0f ) )
.SetHovered( BOX_BRUSH( "Common/Button_Hovered", FVector2D(32,32), 8.0f/32.0f ) )
.SetPressed( BOX_BRUSH( "Common/Button_Pressed", FVector2D(32,32), 8.0f/32.0f ) )
.SetNormalPadding( FMargin( 2,2,2,2 ) )
.SetPressedPadding( FMargin( 2,3,2,1 ) );
Set( "Button", Button );
Set( "Button.Disabled", new BOX_BRUSH( "Common/Button_Disabled", 8.0f/32.0f ) );
// Toggle button
{
Set( "ToggleButton", FButtonStyle(Button)
.SetNormal(FSlateNoResource())
.SetHovered(BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ))
.SetPressed(BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ))
);
//FSlateColorBrush(FLinearColor::White)
Set("RoundButton", FButtonStyle(Button)
.SetNormal(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, FLinearColor(1, 1, 1, 0.1f)))
.SetHovered(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor))
.SetPressed(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
);
Set("FlatButton", FButtonStyle(Button)
.SetNormal(FSlateNoResource())
.SetHovered(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, SelectionColor))
.SetPressed(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, SelectionColor_Pressed))
);
Set("FlatButton.Dark", FButtonStyle(Button)
.SetNormal(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, FLinearColor(0.125f, 0.125f, 0.125f, 0.8f)))
.SetHovered(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, SelectionColor))
.SetPressed(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, SelectionColor_Pressed))
);
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
Set("FlatButton.DarkGrey", FButtonStyle(Button)
.SetNormal(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, FLinearColor(0.05f, 0.05f, 0.05f, 0.8f)))
.SetHovered(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, SelectionColor))
.SetPressed(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, SelectionColor_Pressed))
);
Set("FlatButton.Light", FButtonStyle(Button)
.SetNormal(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, FLinearColor(0.72267, 0.72267, 0.72267, 1)))
.SetHovered(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, FLinearColor(0.85, 0.85, 0.85, 1)))
.SetPressed(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, FLinearColor(0.58597, 0.58597, 0.58597, 1)))
);
Set("FlatButton.Default", GetWidgetStyle<FButtonStyle>("FlatButton.Dark"));
Set("FlatButton.DefaultTextStyle", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 10))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
struct ButtonColor
{
public:
FName Name;
FLinearColor Normal;
FLinearColor Hovered;
FLinearColor Pressed;
ButtonColor(const FName& InName, const FLinearColor& Color) : Name(InName)
{
Normal = Color * 0.8f;
Normal.A = Color.A;
Hovered = Color * 1.0f;
Hovered.A = Color.A;
Pressed = Color * 0.6f;
Pressed.A = Color.A;
}
};
TArray< ButtonColor > FlatButtons;
FlatButtons.Add(ButtonColor("FlatButton.Primary", FLinearColor(0.02899, 0.19752, 0.48195)));
FlatButtons.Add(ButtonColor("FlatButton.Success", FLinearColor(0.10616, 0.48777, 0.10616)));
FlatButtons.Add(ButtonColor("FlatButton.Info", FLinearColor(0.10363, 0.53564, 0.7372)));
FlatButtons.Add(ButtonColor("FlatButton.Warning", FLinearColor(0.87514, 0.42591, 0.07383)));
FlatButtons.Add(ButtonColor("FlatButton.Danger", FLinearColor(0.70117, 0.08464, 0.07593)));
for ( const ButtonColor& Entry : FlatButtons )
{
Set(Entry.Name, FButtonStyle(Button)
.SetNormal(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, Entry.Normal))
.SetHovered(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, Entry.Hovered))
.SetPressed(BOX_BRUSH("Common/FlatButton", 2.0f / 8.0f, Entry.Pressed))
);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("FontAwesome.7", ICON_FONT(7));
Set("FontAwesome.8", ICON_FONT(8));
Set("FontAwesome.9", ICON_FONT(9));
Set("FontAwesome.10", ICON_FONT(10));
Set("FontAwesome.11", ICON_FONT(11));
Set("FontAwesome.12", ICON_FONT(12));
Set("FontAwesome.14", ICON_FONT(14));
Set("FontAwesome.16", ICON_FONT(16));
Set("FontAwesome.18", ICON_FONT(18));
/* Create a checkbox style for "ToggleButton" ... */
const FCheckBoxStyle ToggleButtonStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, FLinearColor( 1, 1, 1, 0.1f ) ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
Added support for SMultiLineEditableText to edit rich-text TTP# 336464 - Editor: Finish the Multiline Editable Text Block Abstracted away the SetEditableText and GetEditableText functions from SMultiLineEditableText into "text marshallers" which handle converting text to and from a TextLayout. There are three types of text marshallers currently implemented: * Plain-text * Rich-text * Syntax highlighting Text marshallers also have the ability to inject formatting "live" (as the text changes), which is how the syntax highlighting marshaller works. Added the ability for a run to query the information it was created with. This allows the rich-text marshaller to reconstruct the original rich-text from the styled runs. To test this out, I've implemented a simple WYSIWYG rich-text editor demo with the following features: * Two SMultiLineEditableText widgets showing the same source text, one using a rich-text marshaller, and one using a syntax highlighter marshaller. * A toolbar to allow you to control the style of the selected text. * A button to allow you to insert a hyperlink into the document. The demo also makes use of the meta-data stored in the runs (the same information used to reconstruct the original rich-text) to read the text style of whatever is currently under the cursor, live, as the cursor is moved. Miscellaneous fixes: * Fixed an issue where deleting text that spanned multiple runs could leave the remaining runs in a bad state, leading to phantom text appearing (see FTextLayout::RemoveAt). * Fixed an issue where new-lines at the end of a rich-text document would be lost (see CalculateLineRanges). * Fixed an issue where \\r\\n line endings werenÆt being handled correctly by the rich-text parser (see CalculateLineRanges). * Fixed an issue where the rich-text parser would treat an empty run as plain-text (see FRichTextMarkupProcessing::ParseLineRanges). * Fixed an issue where inserting a line break when the cursor was at the end of a line containing multiple runs could sometimes fail (see FTextLayout::SplitLineAt). * Fixed mouse cursor movement not working correctly with a FSlateHyperlinkRun (see FSlateHyperlinkRun::GetTextIndexAt). ReviewedBy Justin.Sargent [CL 2246838 by Jamie Dale in Main branch]
2014-08-07 06:46:11 -04:00
.SetUncheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetCheckedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
Added support for SMultiLineEditableText to edit rich-text TTP# 336464 - Editor: Finish the Multiline Editable Text Block Abstracted away the SetEditableText and GetEditableText functions from SMultiLineEditableText into "text marshallers" which handle converting text to and from a TextLayout. There are three types of text marshallers currently implemented: * Plain-text * Rich-text * Syntax highlighting Text marshallers also have the ability to inject formatting "live" (as the text changes), which is how the syntax highlighting marshaller works. Added the ability for a run to query the information it was created with. This allows the rich-text marshaller to reconstruct the original rich-text from the styled runs. To test this out, I've implemented a simple WYSIWYG rich-text editor demo with the following features: * Two SMultiLineEditableText widgets showing the same source text, one using a rich-text marshaller, and one using a syntax highlighter marshaller. * A toolbar to allow you to control the style of the selected text. * A button to allow you to insert a hyperlink into the document. The demo also makes use of the meta-data stored in the runs (the same information used to reconstruct the original rich-text) to read the text style of whatever is currently under the cursor, live, as the cursor is moved. Miscellaneous fixes: * Fixed an issue where deleting text that spanned multiple runs could leave the remaining runs in a bad state, leading to phantom text appearing (see FTextLayout::RemoveAt). * Fixed an issue where new-lines at the end of a rich-text document would be lost (see CalculateLineRanges). * Fixed an issue where \\r\\n line endings werenÆt being handled correctly by the rich-text parser (see CalculateLineRanges). * Fixed an issue where the rich-text parser would treat an empty run as plain-text (see FRichTextMarkupProcessing::ParseLineRanges). * Fixed an issue where inserting a line break when the cursor was at the end of a line containing multiple runs could sometimes fail (see FTextLayout::SplitLineAt). * Fixed mouse cursor movement not working correctly with a FSlateHyperlinkRun (see FSlateHyperlinkRun::GetTextIndexAt). ReviewedBy Justin.Sargent [CL 2246838 by Jamie Dale in Main branch]
2014-08-07 06:46:11 -04:00
.SetCheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
/* ... and set new style */
Set( "ToggleButtonCheckbox", ToggleButtonStyle );
/* Create a checkbox style for "ToggleButton" but with the images used by a normal checkbox (see "Checkbox" below) ... */
const FCheckBoxStyle CheckboxLookingToggleButtonStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage( IMAGE_BRUSH( "Common/CheckBox", Icon16x16 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/CheckBox", Icon16x16 ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Hovered", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/CheckBox_Checked_Hovered", Icon16x16 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/CheckBox_Checked_Hovered", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Checked", Icon16x16 ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined", Icon16x16 ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon16x16 ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetPadding(1.0f);
/* ... and set new style */
Set( "CheckboxLookToggleButtonCheckbox", CheckboxLookingToggleButtonStyle );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ToggleButton.LabelFont", DEFAULT_FONT( "Regular", 9 ) );
Set( "ToggleButtonCheckbox.LabelFont", DEFAULT_FONT( "Regular", 9 ) );
}
// Combo Button, Combo Box
{
// Legacy style; still being used by some editor widgets
Set( "ComboButton.Arrow", new IMAGE_BRUSH("Common/ComboArrow", Icon8x8 ) );
FComboButtonStyle ComboButton = FComboButtonStyle()
.SetButtonStyle(GetWidgetStyle<FButtonStyle>("Button"))
.SetDownArrowImage(IMAGE_BRUSH("Common/ComboArrow", Icon8x8))
.SetMenuBorderBrush(BOX_BRUSH("Old/Menu_Background", FMargin(8.0f/64.0f)))
.SetMenuBorderPadding(FMargin(0.0f));
Set( "ComboButton", ComboButton );
FComboButtonStyle ToolbarComboButton = FComboButtonStyle()
.SetButtonStyle( GetWidgetStyle<FButtonStyle>( "ToggleButton" ) )
.SetDownArrowImage( IMAGE_BRUSH( "Common/ShadowComboArrow", Icon8x8 ) )
.SetMenuBorderBrush( BOX_BRUSH( "Old/Menu_Background", FMargin( 8.0f / 64.0f ) ) )
.SetMenuBorderPadding( FMargin( 0.0f ) );
Set( "ToolbarComboButton", ToolbarComboButton );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Set("GenericFilters.ComboButtonStyle", ToolbarComboButton);
Set("GenericFilters.TextStyle", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 9))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f, 0.9f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
ComboButton.SetMenuBorderPadding(FMargin(1.0));
FComboBoxStyle ComboBox = FComboBoxStyle()
.SetComboButtonStyle(ComboButton);
Set( "ComboBox", ComboBox );
}
// CheckBox
{
/* Set images for various SCheckBox states ... */
const FCheckBoxStyle BasicCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::CheckBox)
.SetUncheckedImage( IMAGE_BRUSH( "Common/CheckBox", Icon16x16 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/CheckBox", Icon16x16 ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Hovered", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/CheckBox_Checked_Hovered", Icon16x16 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/CheckBox_Checked_Hovered", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Checked", Icon16x16 ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined", Icon16x16 ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon16x16 ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) );
/* ... and add the new style */
Set( "Checkbox", BasicCheckBoxStyle );
/* Set images for various transparent SCheckBox states ... */
const FCheckBoxStyle BasicTransparentCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedHoveredImage( FSlateNoResource() )
.SetUncheckedPressedImage( FSlateNoResource() )
.SetCheckedImage( FSlateNoResource() )
.SetCheckedHoveredImage( FSlateNoResource() )
.SetCheckedPressedImage( FSlateNoResource() )
.SetUndeterminedImage( FSlateNoResource() )
.SetUndeterminedHoveredImage( FSlateNoResource() )
.SetUndeterminedPressedImage( FSlateNoResource() );
/* ... and add the new style */
Set( "TransparentCheckBox", BasicTransparentCheckBoxStyle );
}
// Help button
Set( "HelpButton", FButtonStyle(Button)
.SetNormal( FSlateNoResource() )
.SetHovered(FSlateNoResource() )
.SetPressed(FSlateNoResource() )
);
Set( "HelpIcon", new IMAGE_BRUSH( "Common/icon_Help_Default_16x", Icon16x16 ) );
Set( "HelpIcon.Hovered", new IMAGE_BRUSH( "Common/icon_Help_Hover_16x", Icon16x16 ) );
Set( "HelpIcon.Pressed", new IMAGE_BRUSH( "Common/icon_Help_Pressed_16x", Icon16x16 ) );
{
/* A radio button is actually just a SCheckBox box with different images */
/* Set images for various radio button (SCheckBox) states ... */
const FCheckBoxStyle BasicRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, SelectionColor ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) );
/* ... and add the new style */
Set( "RadioButton", BasicRadioButtonStyle );
}
// Error Reporting
{
Set( "ErrorReporting.Box", new BOX_BRUSH( "Common/TextBlockHighlightShape", FMargin(3.f/8.f) ));
Set( "ErrorReporting.EmptyBox", new BOX_BRUSH( "Common/TextBlockHighlightShape_Empty", FMargin(3.f/8.f) ));
Set( "ErrorReporting.BackgroundColor", FLinearColor(0.35f,0,0) );
Set( "ErrorReporting.WarningBackgroundColor", FLinearColor(0.828f, 0.364f, 0.003f) );
Set( "InfoReporting.BackgroundColor", FLinearColor(0.1f, 0.33f, 1.0f));
Set( "ErrorReporting.ForegroundColor", FLinearColor::White );
}
// Scrollbar
const FScrollBarStyle ScrollBar = FScrollBarStyle()
.SetVerticalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8)))
.SetVerticalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Vertical", FVector2D(8, 8)))
.SetHorizontalTopSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8)))
.SetHorizontalBottomSlotImage(IMAGE_BRUSH("Common/Scrollbar_Background_Horizontal", FVector2D(8, 8)))
.SetNormalThumbImage( BOX_BRUSH( "Common/Scrollbar_Thumb", FMargin(4.f/16.f) ) )
.SetDraggedThumbImage( BOX_BRUSH( "Common/Scrollbar_Thumb", FMargin(4.f/16.f) ) )
.SetHoveredThumbImage( BOX_BRUSH( "Common/Scrollbar_Thumb", FMargin(4.f/16.f) ) );
{
Set( "Scrollbar", ScrollBar );
}
// EditableTextBox
NormalEditableTextBoxStyle = FEditableTextBoxStyle()
.SetBackgroundImageNormal( BOX_BRUSH( "Common/TextBox", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Common/TextBox_ReadOnly", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar );
{
Set( "EditableTextBox.Background.Normal", new BOX_BRUSH( "Common/TextBox", FMargin(4.0f/16.0f) ) );
Set( "EditableTextBox.Background.Hovered", new BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) );
Set( "EditableTextBox.Background.Focused", new BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) );
Set( "EditableTextBox.Background.ReadOnly", new BOX_BRUSH( "Common/TextBox_ReadOnly", FMargin(4.0f/16.0f) ) );
Set( "EditableTextBox.BorderPadding", FMargin(4.0f, 2.0f) );
}
// EditableTextBox Special
{
FSlateBrush* SpecialEditableTextImageNormal = new BOX_BRUSH( "Common/TextBox_Special", FMargin(8.0f/32.0f) );
Set( "SpecialEditableTextImageNormal", SpecialEditableTextImageNormal );
const FEditableTextBoxStyle SpecialEditableTextBoxStyle = FEditableTextBoxStyle()
.SetBackgroundImageNormal( *SpecialEditableTextImageNormal )
.SetBackgroundImageHovered( BOX_BRUSH( "Common/TextBox_Special_Hovered", FMargin(8.0f/32.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Common/TextBox_Special_Hovered", FMargin(8.0f/32.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Common/TextBox_ReadOnly", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar );
Set( "SpecialEditableTextBox", SpecialEditableTextBoxStyle );
Set( "SearchBox.ActiveBorder", new BOX_BRUSH( "Common/TextBox_Special_Active", FMargin(8.0f/32.0f) ) );
}
// ProgressBar
{
Set( "ProgressBar", FProgressBarStyle()
.SetBackgroundImage( BOX_BRUSH( "Common/ProgressBar_Background", FMargin(5.f/12.f) ) )
.SetFillImage( BOX_BRUSH( "Common/ProgressBar_Fill", FMargin(5.f/12.f), FLinearColor( 1.0f, 0.22f, 0.0f ) ) )
.SetMarqueeImage( IMAGE_BRUSH( "Common/ProgressBar_Marquee", FVector2D(20,12), FLinearColor::White, ESlateBrushTileType::Horizontal ) )
);
Set( "ProgressBar.ThinBackground", new BOX_BRUSH( "Common/ProgressBar_Thin_Background", FMargin(5.f/12.f) ) );
Set( "ProgressBar.ThinFill", new BOX_BRUSH( "Common/ProgressBar_Thin_Fill", FMargin(5.f/12.f) ) );
// Legacy ProgressBar styles; kept here because other FEditorStyle controls (mis)use them
// todo: jdale - Widgets using these styles should be updated to use SlateStyle types once FEditorStyle has been obliterated from the Slate core
Set( "ProgressBar.Background", new BOX_BRUSH( "Common/ProgressBar_Background", FMargin(5.f/12.f) ) );
Set( "ProgressBar.Marquee", new IMAGE_BRUSH( "Common/ProgressBar_Marquee", FVector2D(20,12), FLinearColor::White, ESlateBrushTileType::Horizontal ) );
Set( "ProgressBar.BorderPadding", FVector2D(1,0) );
}
// WorkingBar
{
Set( "WorkingBar", FProgressBarStyle()
.SetBackgroundImage( FSlateNoResource() )
.SetFillImage( BOX_BRUSH( "Common/ProgressBar_Fill", FMargin(5.f/12.f), FLinearColor( 1.0f, 0.22f, 0.0f ) ) )
.SetMarqueeImage( IMAGE_BRUSH( "Common/WorkingBar_Marquee", FVector2D(20,2), FLinearColor::White, ESlateBrushTileType::Horizontal ) )
);
}
// Tool panels
{
Set( "ToolPanel.GroupBorder", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f) ) );
Set( "ToolPanel.DarkGroupBorder", new BOX_BRUSH( "Common/DarkGroupBorder", FMargin( 4.0f / 16.0f ) ) );
Set( "ToolPanel.LightGroupBorder", new BOX_BRUSH("Common/LightGroupBorder", FMargin(4.0f / 16.0f)) );
}
Copying //UE4/Odin-Staging to //UE4/Dev-Main (Source: //Odin/Main @ 3226588) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3226413 on 2016/12/07 by Jeff.Farris Fixed potential crash in USkeletalMeshComponent::InitArticulated(). Change 3226257 on 2016/12/07 by Mike.Beach Mirroring CL 3219381 from Dev-Blueprints Accounting for cyclic compile issues in cast-node's validate function, making it check the authoratative class instead of the current type. Also down grading some of the warnings to notes (suggesting the users don't need the cast). #jira UE-39272 Change 3226147 on 2016/12/07 by Aaron.McLeran Implementing UE-39421 fix into odin Change 3225906 on 2016/12/07 by Jeff.Farris Merge-copied 3216144 from Dev-Framework to Odin (Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated.) Change 3225097 on 2016/12/07 by Zak.Middleton #odin-ue4 - Fix GameEngine.cpp compile error (FMessageDialog not declared). Change 3225050 on 2016/12/07 by Jeff.Farris Added forward declaration to IOculusRiftPlugin.h to fix compile error in Test builds. Change 3224757 on 2016/12/07 by Ben.Marsh Merge CL 3224750 from //UE4/Main: Removing -forcelogflush parameter from UAT invocations of the editor to improve cook times. Change 3224451 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. Copy from Dev-Sequencer #jira UE-39419 Change 3223856 on 2016/12/06 by Guillaume.Abadie Fixes merge collision of Base Pass's selective outputs and MSAA alpha to coverage Change 3223673 on 2016/12/06 by Zak.Middleton #odin-ue4 - Fixed crash when opening data table assets and working with some types of nodes in the graph editor. Merged fixes from Dev-Editor: CL 3156326, 3172078, 3187276, 3210983. Change 3223381 on 2016/12/06 by Nick.Whiting Merging using UE4_MAIN_to_ODIN @ CL 3221533 Change 3223325 on 2016/12/06 by Alex.Delesky Plugin wizard definition for creating Odin game mods. Currently this just creates an empty Content Only plugin. This also enables the mod creation window to be shown on editor startup (can be toggled off) or invoked via a toolbar button. Change 3221825 on 2016/12/05 by Nick.Whiting Updating VCToolChain.cs file, which was skipped in last integration Change 3221793 on 2016/12/05 by Zak.Middleton #odin - Back out changelist 3218159. Going to move to trace by profile in the future instead. Change 3219668 on 2016/12/02 by Alex.Delesky Partially duplicating CL 3185126 into Odin: -Fixes an issue where adding a new plugin could unnecesarily added to the additional plugin directory, which can cause build failures. Change 3219558 on 2016/12/02 by Zak.Middleton #odin - Fix adapative pixel density crash (again). INI settings are dumb and locally saved INIs ignore the change to the base I pushed yesterday, so pushing a code fix instead. Wrapped in "DO NOT MERGE" since this crash is fixed in Dev-VR. Change 3218953 on 2016/12/02 by Alex.Delesky Back out changelist 3216159 - Reintroducing Plugin Wizard Definition for defining New Plugin Wizard functionality Change 3218822 on 2016/12/02 by Matthew.Griffin Remove modding from folder paths Add logging for delete task Delete more temp files from Copy and DDC process Change 3218410 on 2016/12/01 by Zak.Middleton #ue4-odin - Fix crash when unloading levels or exiting the editor when objects placed in levels had a MID set in construction scripts. CLs from Dev-Editor: 3203739, 3205814 Change 3218277 on 2016/12/01 by Zak.Middleton #ue4-odin - Fixed crash when opening data table assets. Merged small fixes from Dev-Editor: CL 3156326, 3172078, 3187276. #jira ODIN-2096 Change 3218178 on 2016/12/01 by Jeff.Farris Fix for bad merge in InheritableComponentHandler (discovered via shadow var warning) Change 3218159 on 2016/12/01 by Zak.Middleton #ue4-odin - Wrap blueprint trace functions using trace channels to a generic helper that uses any collision channel. Before we decide whether to expose object channel or general collision channel functions to blueprints, this allows games to at least build off the general functions. Change 3216502 on 2016/11/30 by Nick.Whiting Missed files from merge Change 3216490 on 2016/11/30 by Nick.Whiting Merge Main -> Odin, up to CL 3202946 Change 3216159 on 2016/11/30 by Zak.Middleton #odin - Back out changelist 3216005 Change 3216005 on 2016/11/30 by Alex.Delesky Adding the IPluginWizardDefinition interface, which is used to determine the functionality of the new plugin wizard along with what kind of plugins can actually be created. This can be used to change the behavior of the plugin wizard to create new game mods. Change 3215329 on 2016/11/30 by Jeff.Farris Re-expose collision settings on EQSTestingPawn so users can make the test pawn agent dimensions match the pawn they are trying to simulate. Change 3213875 on 2016/11/29 by Jeff.Farris Turned off collision on EQSRenderingComponent for EQSTestingPawns. Fixes issue with bogus agent dimensions. Change 3213027 on 2016/11/29 by Matthew.Griffin Added Modding Build steps to copy everything needed for an installed editor build Added BuildCommand to run GenerateDistillFileSetsCommandlet and copy the resulting file list to another location Fix for APEX .pdb paths Change 3206638 on 2016/11/21 by Dan.Oconnor Fix for compile error, digging out authorative class from trash class Change 3206175 on 2016/11/21 by Nick.Atamas #umg exposed support for explicit wrap width in WrapBox. Change 3204658 on 2016/11/18 by Alan.Villani #odin Wiring up new intro cinematic to game flow. Change 3201200 on 2016/11/16 by Alan.Villani #odin Spectator/Leaderboards: Added console var vr.bAllowSpectatorTexture to enable/disable the display of the spectator texture. Also enabling spectator panel and leaderboards with this change. Change 3201064 on 2016/11/16 by Wyeth.Johnson Support new billboards Change 3199357 on 2016/11/15 by Alan.Villani #odin OnlineSubsystemOculus: Removing logging now that problem has been fixed. Change 3199302 on 2016/11/15 by Alan.Villani #odin OnlineSubsystemOculus: Skip reinit if not a successful init in ovr_ResetInitAndContext(). Also added logging to shutdown. Change 3198947 on 2016/11/15 by Alan.Villani #odin Spectator/Leaderboards: Reinstating CL 3197812 with fix to make InitWithWindowsPlatform() return warnings instead of errors. Change 3198803 on 2016/11/15 by Jeff.Farris Copied CL 3198691 frojm Dev-Sequencer (Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks.) Change 3198525 on 2016/11/15 by Alan.Villani #odin ODIN-1758. Spectator/Leaderboards: Back out changelist 3197812. This change was causing the automated packaged build to fail. Since the root cause hasn't been found, reverting the change. Change 3197909 on 2016/11/15 by Alan.Villani #odin OnlineSubsystemOculus: Fix for linking issue with Odin Monolithics build. Change 3197812 on 2016/11/14 by Alan.Villani #odin Spectator and leaderboard code support: Support for enhanced oculus leaderboard functionality. Player's score is uploaded on FinishLevel(). Added delegate function to allow Rift render code to render an additional passed in texture - this is used to display spectator information in the mirrored window. GetMissionRowName() can now return the row name for the intro mission. This is only code support. Blueprint support to follow. Change 3196940 on 2016/11/14 by Nick.Whiting Fix for include path Change 3196897 on 2016/11/14 by Nick.Whiting Integrating IKinema plugin. Note that there are some deprecation warnings that have not been fixed up because of the refactoring. We're going to avoid fixing that up for now, because it's a large refactor, and the plugin is only needed for this week. Change 3194897 on 2016/11/11 by Zak.Middleton #ue4 - (Odin) -- Downgrade warning log spam when sweeping skeletal mesh components. Change 3194799 on 2016/11/11 by Nick.Atamas Added better normals for curved WidgetComponent. Change 3194697 on 2016/11/11 by Chris.Bunner Duplicated CL 3194665 from Dev-Rendering: Duplicated behavior for inherited velocity scaling scaling to vert/surface spawned particles. Change 3194383 on 2016/11/11 by Zak.Middleton #ue4 - (Odin) - Avoid calling ComponentOverlapComponent() when handling overlap checks if either component is a SkeletalMeshComponent. That function returns false for those, however a normal global overlap check would return a valid result. Also elevated warnings (from log) when trying to use above function with SkeletalMeshComponents. Change 3194380 on 2016/11/11 by Zak.Middleton #ue4 - (Odin) - UPrimitiveComponent::GetCollisionEnabled() checks the owner Actor enable collision setting. Handles cases where the BodyInstance doesn't have physics state. Also merge CL 3136709 to fix overlap events spam. Change 3192616 on 2016/11/09 by Zak.Middleton #odin - Jump arcs only draw in editor if Navigation is shown, or when selected in editor. Change 3192310 on 2016/11/09 by Daniel.Wright [Copy] Support for Reflection Capture intensity with simple reflections, which are the default with Forward Shading Change 3191042 on 2016/11/08 by Nick.Atamas #slate/umg Added SetIsExapanded_Animated() method to SExpandableArea. Added anim length to ExpandableArea's widget style. Change 3190411 on 2016/11/08 by Guillaume.Abadie Adds some randomness in particul collisions. Change 3186455 on 2016/11/03 by Stanley.Hayes Fixed Tangents the mesh generation of Widget Component, now works with Bump Offset! -- The Impl for non-planar widgets is wrong but works as a temp fix Change 3186335 on 2016/11/03 by Alan.Villani #odin Oculus Input: Fix for haptic feedback not processing unless both touch controllers are active. Change 3184215 on 2016/11/02 by Daniel.Wright Added r.ReflectionEnvironmentLightmapMixLargestWeight, useful for restricting lightmap mixing to darkening only Change 3182542 on 2016/11/01 by Nick.Atamas Applied feedback after code review: - Fixed bug with incorrectly assigned LocalHitLocation - PerformTrace is now const - Clarified comments. Potentially fixed jira ODIN-1590, pending verification. Change 3181845 on 2016/11/01 by Nick.Atamas Details panel filters now show a distinct visual state (yellow highlight) when a filter is active. https://jira.it.epicgames.net/browse/UE-11088 Change 3179037 on 2016/10/28 by Zak.Middleton #ue4 - (Odin) - Avoid crash in PropertyChangeListener when WeakObjectPtr goes null. Prevent passing null objects in array to delegates that don't null check the elements. Repro steps still unclear, adding ensure() to catch it for more info. Change 3177127 on 2016/10/27 by Alan.Villani #odin Menu Shell: Put in cvar to allow disabling of haptics. Change 3174582 on 2016/10/26 by Zak.Middleton #ue4 - Changed Actor::GetForwardVector, GetUpVector, and GetRightVector to just wrap to the FQuat functions. These use inline constants rather than a memory fetch to the static FVector::ForwardVector etc, so the multiplies are better optimized in-place by the compiler (ie with constant folding). Change 3174401 on 2016/10/25 by Maciej.Mroz In nativized code Nullptr is always casted to UObject type. #jira ODIN-1560 Change 3173310 on 2016/10/25 by Guillaume.Abadie Fix a bug in the forward shading particule collision hack using ddx/ddy to compute the normal and implement an accurate way of compute the normal requiering two addtional scene depth buffer fetches for neighboorhing pixels and use it as default. Change 3172997 on 2016/10/24 by Nick.Atamas Cylindrical Widget - First Pass Support. Change 3172707 on 2016/10/24 by Nick.Whiting Integrating fix for haptic effects with sound waves crashing when no sound wave is loaded. Change 3172167 on 2016/10/24 by Jeff.Farris Merged 3120587 from Dev-Sequencer to Odin (Fbx Export: Fix double transforms on an exported mesh.) Change 3170221 on 2016/10/21 by Zak.Middleton #ue4 - Fix projectiles and characters not moving at all when frame delta time is very low (time dilation is very low, framerate is very high, or a combination of both). Change 3170036 on 2016/10/20 by Zak.Middleton #ue4 - Make Ragdoll collision profile ignore Visibility channel (to match CharacterMesh collision profile). Change 3169728 on 2016/10/20 by Zak.Middleton #ue4 - Fix comment. Change 3169727 on 2016/10/20 by Zak.Middleton #ue4 - Fix spacing/indentation. Change 3169277 on 2016/10/20 by Zak.Middleton #ue4 - Lower default simulations per second in PredictProjectilePath. Now that it is more accurate (after CL 3124174), this will still maintain quality with better performance. Change 3169272 on 2016/10/20 by Zak.Middleton #ue4 - Change some array Reset() calls back to Empty(), since blueprints typically keep these arrays around forever and we don't want them to stay large. Change 3168157 on 2016/10/19 by Jeff.Farris Merging 3168079 from Dev-Framework to Odin (Fix timing issue that causes snapshotpose to t-pose.) Change 3167894 on 2016/10/19 by Chris.Bunner Updated tooltip comment. Change 3167569 on 2016/10/19 by Jeff.Farris #engine Fixed issue with cine camera component where blueprint-accessible FOV data could be incorrect in some circumstances Change 3166950 on 2016/10/18 by Zak.Middleton #ue4 - Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. Change 3166807 on 2016/10/18 by Zak.Middleton #ue4 - Make all GameplayStatics functions take const WorldContextObjects, so they are more usable from C++. Change 3166540 on 2016/10/18 by Jeff.Farris Merging 3164818 from Dev-Framework to Odin (Added a pose snapshot feature that allows users to convert an existing skeletal mesh pose into a node inside the anim blueprint. This is useful for things like getup from ragdoll.) Change 3166323 on 2016/10/18 by Jeff.Farris #engine Fixed issue where Navlink smartlinks wouldn't respect the Direction property proprely. Change 3163415 on 2016/10/14 by Chris.Bunner Allow surface actor particles to inherit UV coordinates through the dynamic parameter struct. Change 3162716 on 2016/10/13 by Jeff.Farris #engine Made UPathFollowingComponent::HasReachedCurrentTarget() virtual Change 3161602 on 2016/10/13 by Jeff.Farris #engine removed a comment I left in Change 3161037 on 2016/10/12 by Alan.Villani #odin Loading Screens: Modified AsyncLoadingSplash to use platform specific max layer number. Change 3160690 on 2016/10/12 by Jeff.Farris #engine Added PathFollowingComponent::bIsDecelerating to know when AI is in its "decelerate at the end of the path" state Change 3160686 on 2016/10/12 by Jeff.Farris #engine Fixed comment on NavMovementComponent::bUseAccelerationForPaths Change 3160200 on 2016/10/12 by Zak.Middleton #odin - Added Odin versions of Sphere, Capsule, Box trace functions taking any trace channel. Change 3156847 on 2016/10/10 by Maciej.Mroz #jira ODIN-1345 In nativized code, value of output array parameter is reset before the funtion, that will fill the parameter, is called. The same mechanism is already used by bytecode comiler. Change 3155495 on 2016/10/07 by Zak.Middleton #ue4 - RootComponent fixup in AActor::PostLoadSubojects should handle constructors that also try to fix up the old root component on their own. Additionally we should attach the old root component to the new one, otherwise it has no parent. Change 3154962 on 2016/10/07 by Chris.Bunner Duplicating CL 3148934, 3148994 from Dev-Rendering - Added pre-skinned local position material graph node, vertex shader only. Change 3154255 on 2016/10/06 by Zak.Middleton #ue4 - Add AIController to the delegate for move completion for blueprint "AI Move To Location or Actor" nodes, so you can know which AI finishes the move. Change 3154217 on 2016/10/06 by Mike.Beach Backing out changelist 3146883, as it was causing properties to clear on load (in Gun_Shotgun/BP_RightHand). Change 3154199 on 2016/10/06 by Zak.Middleton #ue4 - Inline a few simple functions in UKismetSystemLibrary for performance in nativized builds. Change 3153427 on 2016/10/06 by Jeff.Farris Updated Oculus AppID to the full game ID Change 3148205 on 2016/10/02 by Zak.Middleton #ue4 - Perf: Add simple path for UPrimitiveComponent::UpdatePhysicsVolume() when there are no physics volumes placed in a level. Avoid checking overlapping components for any volumes at all. Change 3148089 on 2016/10/01 by Phillip.Kavan Merging in CLs 3148022 and 3148033 from //UE4/Dev-Blueprints/... Note: These were dependent on the following additional CLs, which have also been merged in: => 3081010,3116021,3123581,3131318,3132348,3133072,3133817,3137800,3137851 Change 3148054 on 2016/10/01 by Nick.Whiting Adding much smaller footprint entitlement check Change 3147910 on 2016/10/01 by Nick.Whiting Back out changelist 3147807 Change 3147909 on 2016/10/01 by Nick.Whiting Back out changelist 3147787 Change 3147810 on 2016/09/30 by Zak.Middleton #odin - Fix "Delay" nodes in macros not working correctly. This made simultaneous instances of our "UndilatedDelay" and "0-1 Lerp" macros incorrect. (Mirror CL 3119502 from Dev-Blueprints) Change 3147807 on 2016/09/30 by Nick.Whiting Blueprint cyclic dependency fixes, submitted on behalf of DanO. Change 3147787 on 2016/09/30 by Nick.Whiting Adding Oculus Entitlement check for Odin Change 3147732 on 2016/09/30 by Daniel.Wright From Guillaume: Skip ClearStencilFromBasePass by using a single bit of stencil as a sandbox bit. This requires all passes that use stencil to setup a proper read / write mask, as other stencil bits will be non-zero. Saves .14ms Change 3147285 on 2016/09/30 by Dan.Oconnor Back out changelist 3147258 Introduced "Detaching from existing linker" crash Change 3147258 on 2016/09/30 by Dan.Oconnor Making sure we defer objects that have unserialized archetypes Change 3146985 on 2016/09/30 by Daniel.Wright Skip Prepass ResolveSceneDepthTexture if there's no way decals or shadows will use it, since there's another resolve after the base pass. Saves .1ms in the planar reflection pass. Change 3146883 on 2016/09/30 by Dan.Oconnor Fix for component data getting lost on load. Two primary causes: 1. Loading component, then loading its template and reinitializing it from parent 2. Discarding inheritable component handler on load because it 'matched' the unloaded super (or it was unloaded and matched a loaded super, or both of them weren't yet loaded and they matched) Change 3145504 on 2016/09/29 by Daniel.Wright Capsule indirect shadows are now affected by DynamicShadows showflag Change 3145416 on 2016/09/29 by Wyeth.Johnson optimized vector to radial value to use atan2fast. Small polish to weapon available indicators, slightly smaller, radial res in, get brighter right before pickup to match the glow transition Change 3144359 on 2016/09/28 by Zak.Middleton #ue4 - Add IsPointInBox() and IsPointInBoxWithTransform() to KismetMathLibrary. Change 3144302 on 2016/09/28 by Daniel.Wright New SceneCapture functions for managing the ShowOnly list: RemoveShowOnlyComponent, RemoveShowOnlyActorComponents, ClearShowOnlyComponents Change 3144210 on 2016/09/28 by Daniel.Wright Manual copy - Shadow stencil optimisation from Ben Woodhouse with cvar (enabled by default). Saves .2ms in Odin. Change 3144208 on 2016/09/28 by Daniel.Wright Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 Change 3143778 on 2016/09/28 by Ryan.Vance Disabling motion blur scale behavior. We want the motion blur scale to be consistent regardless of time dilation. Cleaning up the velocity bias change made yesterday for odin, need to ensure it doesn't make it back to main as it will break TAA. Change 3143728 on 2016/09/28 by Jeff.Farris Made AIController::MoveTo virtual Change 3142740 on 2016/09/27 by Nick.Whiting Fix for dynamic object velocity rendering not working. MSAA was breaking it, needed to add a bias in the VelocityShader in order to pass depth tests Change 3142665 on 2016/09/27 by Ryan.Vance Fixing incorrect uniform/buffer references for passes that aren't drawn with ISR when ISR is turned when using forward. Change 3142488 on 2016/09/27 by Zak.Middleton #ue4 - Expose Character::MovementModeChangedDelegate to blueprints. Fix category on OnReachedJumpApex event. Change 3142360 on 2016/09/27 by Frank.Fella Sequencer - Don't crash when a bool track or visibility track has a null runtime object. Change 3142204 on 2016/09/27 by Zak.Middleton #odin - Nav jump links update their nav data in realtime as the start and end points are moved. Still need to color the predicted path based on the nav data. Change 3141695 on 2016/09/27 by Guillaume.Abadie Fixes depth buffer collision on GPU particle in the forward render by computing the world normal using a cross(ddx(), ddy()) of the world position. #review-3141656 @ben.woodhouse Change 3141013 on 2016/09/27 by Zak.Middleton #ue4 - NavLinkProxy properly calls SetNavigationRelevancy() when created in the editor. Fixes the need to uncheck/recheck bSmartLinkIsRelevant. Change 3140878 on 2016/09/26 by Zak.Middleton #ue4 - Add MarkRenderStateDirty() to UNavLinkCustomComponent::SetLinkData(), so visualizers update asap after link data changes. Change 3140863 on 2016/09/26 by Nick.Whiting Adding in vr.MonoCapture, which disables the right eye for capturing in order to give a performance boost Change 3140790 on 2016/09/26 by Zak.Middleton #ue4 - Make LineBatchComponent's FLineBatcherSceneProxy::GetViewRelevance() respect show flags (such as hidden in game). Change 3140175 on 2016/09/26 by Dan.Oconnor Mirror of 3140143 #jira UE-36395 Change 3139622 on 2016/09/26 by Maciej.Mroz Fixed const local variables in Nativized code Change 3139257 on 2016/09/24 by Jeff.Farris Added GetGrabbedComponent() to UPhysicsHandleComponent. Change 3139050 on 2016/09/23 by Nick.Whiting Support for trailer capturing, as well as gamepad controls for adjustment Change 3138644 on 2016/09/23 by Zak.Middleton #ue4 - Added FPredictProjectilePathPointData::Reset(). Presize path points array in UGameplayStatics::PredictProjectilePath(). Change 3138521 on 2016/09/23 by Ryan.Vance #jira UE-36114 We need to bind the right eye's forward lighting state when ISR is enabled and branch depending on which eye instance we're drawing. Added a copy of FForwardGlobalLightData, NumCulledLightsGrid CulledLightDataGrid, and ForwardLocalLightBuffer for the right eye and set them when drawing with ISR Moved ForwardLightingResources from FViewInfo up to FSceneView for access Removed USE_CULLED_LOCAL_LIGHTS as it wasn't being used and complicated the shader refactor TODO: This can be greatly simplified by generating the FForwardGlobalLightData uniform assignment shader code similar to how I'm handling the view uniforms. To clean up the branching for the grid buffers we should write both eyes into a single buffer and just use an offset. Change 3138178 on 2016/09/23 by Zak.Middleton #ue4 - Add FVector::DistXY() and Dist2D() (as an alias). Add FVector::Distance() as an alias for Dist(), and FVector::DistSquared2D() as an alias for DistSquaredXY(). Fixed comment in FVector2D::Distance() saying it was the squared distance. - This is more in line with the Size2D(), SizeSquared2D(), GetSafeNormal2D() naming, but maintains backwards compat for a large amount of code. Change 3138162 on 2016/09/23 by Lukasz.Furman fixed navmesh crash on attempt to regenerate an empty tile layer Change 3137578 on 2016/09/23 by Maciej.Mroz #jira ODIN-1017 [Nativization] Crash while loading Hub_env level Ensured, that CreateExport (and fully construction) is called for loaded DynamicClass. Change 3136774 on 2016/09/22 by Chris.Bunner Gather object references from stereo view state in USceneCaptureComponent. This matches behavior of other classes such as ULocalPlayer. #jira ODIN-1013 Change 3136491 on 2016/09/22 by Jeff.Farris Removed an unnnecessary ensure in ApplyPhysicalAnimationProfileBelow. Change 3136412 on 2016/09/22 by Zak.Middleton #ue4 - Inlined more functions in KismetMathLibrary that used error reporting (eg divide by zero errors). Moved the actual error reporting to the cpp so the inline overhead and compilation overhead is negligible. Change 3136288 on 2016/09/22 by Zak.Middleton #ue4 - Inline KismetMathLibrary functions where appropriate. Improves performance in nativized builds where the calls were not inlined even for the most simple functions (like "Not Bool", "Add Ints"). Change 3136162 on 2016/09/22 by Ben.Marsh Merge CL 3136158 to fix issues generating project files with Visual Studio Express. Change 3135403 on 2016/09/22 by Jeff.Farris GameplayStatics::ApplyPointDamage and ApplyDamage now return the actual damage that was applied Change 3135052 on 2016/09/21 by Zak.Middleton #ue4 - Add new GameplayStatics::PredictProjectilePath functions with added functionality. - Option to trace for collision by trace channel, object type, or both. - Added versions that take input and output struct parameters. - Output now includes location, velocity, and time for each point on the path. Change 3134757 on 2016/09/21 by Guillaume.Abadie Removes all resolve operations from distortion pass and support MSAA for the forward shader. #review-3134758 @daniel.wright Change 3134635 on 2016/09/21 by Jeff.Farris Merged from Dev-Physics-Upgrade to Odin. This is the upgrade to PhysX 3.4. Change 3134101 on 2016/09/21 by David.Hill Post process CombineLUT shouldn't be per eye. Also disable weighted-average post process passes for bloom when filter size is set to zero. #review-3134102 @chris.bunner Change 3133191 on 2016/09/20 by Guillaume.Abadie Normalizes material's Opacity Mask according to Opacity Mask Clip Value. Change 3133082 on 2016/09/20 by Brian.Karis Static light source shapes in reflection captures will fade out when outside influence instead of going black. Change 3132936 on 2016/09/20 by Jeff.Farris Fixed some engine issues with setting mass overrides. Change 3132821 on 2016/09/20 by Guillaume.Abadie Adds support for MSAA on masked material using shader implemented alpha to coverage. #review-3130154 @daniel.wright Change 3132522 on 2016/09/20 by Zak.Middleton #ue4 - Cache conversion of WalkableSlopeAngle to the cosine value in FWalkableSlopeOverride struct, when used in the override modes. Avoids computing this conversion (potentially multiple times per frame) for every character movement move and floor test. Change 3130457 on 2016/09/19 by Daniel.Wright Reuse ESceneColorFormatType::HighEndWithAlpha if the format allows it - prevents two scene color textures being allocated with planar reflections with r.SceneColorFormat=4 Change 3129467 on 2016/09/16 by Zak.Middleton #ue4 - Improve Accuracy of final point in UGameplayStatics::PredictProjectilePath() to respect MaxSimTime. Previously the sim could have exceeded the max time if (MaxSimTime / SimFrequency) had a fractional part. Change 3129327 on 2016/09/16 by Daniel.Wright Added r.NormalCurvatureToRoughnessExponent for tweaking NormalCurvatureToRoughness is now applied to clearcoat roughness Change 3129324 on 2016/09/16 by Daniel.Wright Added r.TemporalAACurrentFrameWeight for debugging Change 3128812 on 2016/09/16 by Daniel.Wright Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Change 3128811 on 2016/09/16 by Daniel.Wright Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. Change 3126195 on 2016/09/15 by Maciej.Mroz #jira UE-35262 Incompatible pins give generate warning, when error is necessary. Fixed incompatible pins validation. Manually merged cl#3124667 from Dev-Blueprints Change 3126108 on 2016/09/14 by Nick.Whiting Added GetLaunchOption blueprint node to check if command line arguments are set Added -demo path for Odin, which disables pause, and changes opening flow Change 3125819 on 2016/09/14 by Zak.Middleton #ue4 - Add option for accurate bounds for LineBatchComponent, on by default. Corrects attempts to focus on actors using them causing the view to zoom out to HALF_WORLD_MAX. Turned this off for world debug line visualizers, to avoid affecting perf for those (and they often have lines/points all over anyway). Change 3125686 on 2016/09/14 by Zabir.Hoque Slimed down when and where we resolve RT particularly for forward rendering. Change 3124174 on 2016/09/13 by Zak.Middleton #ue4 - Improved accuracy and performance of PredictProjectilePath(). Switched to semi-implicit Euler integration. Fixed not being able to pass in const WorldContextObjects (only an issue when used from code, BP didn't care). Change 3124121 on 2016/09/13 by Zak.Middleton #odin - Integrate CL 3122728 from Dev-Editor: UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. Change 3124116 on 2016/09/13 by Zak.Middleton #odin - Back out revision 3 from //Odin/Main/Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp Change 3123485 on 2016/09/13 by Stanley.Hayes Added optional trace channels to WidgetInterationComponent Change 3123301 on 2016/09/13 by Zak.Middleton #ue4 - Added ENGINE_API to some functions in ULineBatchComponent that were not exported: DrawLines, DrawLine, DrawPoint, DrawSolidBox, DrawMesh. Change 3122632 on 2016/09/13 by Maciej.Mroz Improved ReverseForEachLoop macro in StandardMacros Change 3122351 on 2016/09/12 by Nick.Whiting Adding 90fps tracking to the FPS summary chart creation Change 3122325 on 2016/09/12 by Wyeth.Johnson Needed a 5 minute breather. Updated Editor splash screen because reasons Change 3121869 on 2016/09/12 by Zak.Middleton #ue4 - (Merge to Odin) Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 (Integrate Framework->Odin) Change 3121407 on 2016/09/12 by Wyeth.Johnson Fixed shopfront for Oz, big bot WIP Change 3121253 on 2016/09/12 by Zak.Middleton #ue4 - Fix CharacterMovement braking when using acceleration for paths. - Fixed pathfinding using friction in GetPathFollowingBrakingDistance() and using wrong formula for stopping distance. Pathfinding adjusts analog input to achieve this deceleration, so friction is never applied and should not be included here. - Added virtual "GetMaxBrakingDeceleration()" function to CharacterMovementComponent. Returns deceleration value set for current movement mode (ie BrakingDecelerationWalking, BrakingDecelerationFlying, etc). Change 3121231 on 2016/09/12 by Wyeth.Johnson Fixed procedural Stuff, now to fix aliasing :) [CL 3226598 by Nick Whiting in Main branch]
2016-12-08 03:26:33 -05:00
// Filtering/Searching feedback
{
const FLinearColor ActiveFilterColor = FLinearColor(1.0f,0.55f,0.0f,1.0f);
Set("Searching.SearchActiveTab", new BOX_BRUSH("Common/SearchPseudoTab", FVector2D(16,16), FMargin(0.49f), ActiveFilterColor));
Set("Searching.SearchActiveBorder", new BOX_BRUSH("Common/SearchActiveBorder", FVector2D(8,8), FMargin(0.49f), ActiveFilterColor));
}
// Inline Editable Text Block
{
FTextBlockStyle InlineEditableTextBlockReadOnly = FTextBlockStyle(NormalText)
.SetColorAndOpacity( FSlateColor::UseForeground() )
.SetShadowOffset( FVector2D::ZeroVector )
.SetShadowColorAndOpacity( FLinearColor::Black );
FEditableTextBoxStyle InlineEditableTextBlockEditable = FEditableTextBoxStyle()
.SetFont(NormalText.Font)
.SetBackgroundImageNormal( BOX_BRUSH( "Common/TextBox", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Common/TextBox_ReadOnly", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar );
FInlineEditableTextBlockStyle InlineEditableTextBlockStyle = FInlineEditableTextBlockStyle()
.SetTextStyle(InlineEditableTextBlockReadOnly)
.SetEditableTextBoxStyle(InlineEditableTextBlockEditable);
Set( "InlineEditableTextBlockStyle", InlineEditableTextBlockStyle );
}
// Images sizes are specified in Slate Screen Units. These do not necessarily correspond to pixels!
// An IMAGE_BRUSH( "SomeImage", FVector2D(32,32)) will have a desired size of 16x16 Slate Screen Units.
// This allows the original resource to be scaled up or down as needed.
Set( "WhiteTexture", new IMAGE_BRUSH( "Old/White", Icon16x16 ) );
Set( "NormalFont", NormalFont );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "BoldFont", DEFAULT_FONT( "Bold", FCoreStyle::RegularTextSize ) );
Set( "Debug.Border", new BOX_BRUSH( "Old/DebugBorder", 4.0f/16.0f) );
Set( "Editor.AppIcon", new IMAGE_BRUSH( "Icons/EditorAppIcon", Icon24x24) );
Set( "FocusRectangle", new BORDER_BRUSH( "Old/DashedBorder", FMargin(6.0f/32.0f) ) );
Set( "MarqueeSelection", new BORDER_BRUSH( "Old/DashedBorder", FMargin(6.0f/32.0f) ) );
Set( "GenericLock", new IMAGE_BRUSH( "Icons/padlock_locked_16x", Icon16x16 ) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3628051) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3582363 by Marc.Audy Make ComponentToWorld fully private and remove deprecation informing of this #jira UE-46286 Change 3582885 by Ben.Zeigler #jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime Change 3584468 by Ben.Zeigler #jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints Change 3584596 by Marc.Audy (4.17) Ensure that old user defined structs have their members properly marked as blueprint visible #jira UE-48346 Change 3586057 by Ben.Zeigler #jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate Change 3588211 by Marc.Audy PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb) #jira UE-48318 Change 3588826 by Marc.Audy Don't ensure when connecting the output pin of a create delegate node to a wildcard input #jira UE-48157 Change 3588827 by Marc.Audy Always throw error when unable to validate a link connection instead of allowing totally broken content to compile Change 3588872 by Ben.Zeigler #jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports Change 3589134 by Dan.Oconnor Mirror 3585244 from Release 4.17 Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior #jira UE-48189 Change 3589140 by Dan.Oconnor Mirror 3588406 from Release-4.17 Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references #jira UE-48464 Change 3589141 by Dan.Oconnor Mirror 3588681 from Release-4.17 Set Default values and CallInEditor meta data for event nodes #jira UE-48386 Change 3590690 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4 Change 3590909 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete. WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it. Change 3591386 by Marc.Audy Split pins are now correctly handled when expanding macros and functions. #jira UE-47747 Change 3591939 by Dan.Oconnor Mirror 3591923 from Release-4.17 Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_) #jira UE-48250 Change 3593243 by Marc.Audy PR #3910: Add FQuat initialization from FString (Contributed by cneumann) #jira UE-48534 Change 3593407 by Marc.Audy Properly expose Lex::To/FromString for FName Change 3593648 by Marc.Audy Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes Change 3593917 by Marc.Audy Improved comment Change 3594501 by Marc.Audy Fix biased shuffle algorithm #jira UE-48432 Change 3594699 by Ben.Zeigler #jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate Fix InstancedStaticMesh to not ensure when loaded via the async loading thread Change 3595327 by Phillip.Kavan #jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context. Change summary: - Added a few additional Slate editor style descriptors specifically for the Find Results tab. - Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module. - Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default). - Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch. - Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context. - Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active. - Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true. - Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI(). - Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class. - Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed. - When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active. - Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command. - Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context. - Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context. - Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab. Change 3596499 by Marc.Audy Fix non-editor CIS error Change 3596653 by Marc.Audy When a transaction is cancelled the previous redo buffer will now be restored instead of lost #jira UE-48513 Change 3598187 by Ben.Zeigler Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready Fix functional tests to work in editor builds with -game by forcing an asset registry scan Change 3598193 by Ben.Zeigler Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator. Change 3600168 by Marc.Audy (4.17.2) Protect against crash when ParentClass has become null for unknown reasons #jira UE-47467 Change 3600457 by Ben.Zeigler Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error Change 3600462 by Ben.Zeigler Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms Change 3600685 by Marc.Audy (4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance. #jira UE-47467 Change 3600859 by Marc.Audy (4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints #jira UE-48672 Change 3600918 by Marc.Audy Transient child actor components should create transient child actors. #jira UE-48605 Change 3601012 by Ben.Zeigler Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick. Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection. Change 3602595 by Marc.Audy (4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin) #jira UE-48684 Change 3602644 by Ben.Zeigler Add game game thread asserts to streamable manager to track down possible async loading thread issues Change 3602745 by Ben.Zeigler Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them Change 3602807 by Phillip.Kavan #jira UE-48426 - Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation. Change summary: - Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation. Change 3602856 by Ben.Zeigler Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues Change 3602903 by Marc.Audy Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics #jira UE-39362 Change 3602963 by Marc.Audy PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist) #jira UE-46960 Change 3603249 by Marc.Audy Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty #jira UE-43328 Change 3603311 by Ben.Zeigler Add -nocodesign option to disable code signing during staging Change 3603504 by Ben.Zeigler #jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector Change 3604790 by Marc.Audy Fix inability to undo Add Pin via context menu to make container nodes. #jira UE-48751 Change 3605079 by mason.seay Renamed component from Cube to Cylinder, because it's actually a Cylinder Change 3605113 by Mieszko.Zielinski PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7) Change 3605276 by mason.seay Fixed comment error in level bp Change 3605706 by Zak.Middleton #ue4 - Fix redundant GetDefault<>. #jira none Change 3605850 by Zak.Middleton #ue4 - Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this. (Mirror CL 3602849 in Fortnite) #jira FORT-51215, UT-6139 Change 3607677 by Dan.Oconnor Mirror 3597636 from Release-4.17 Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607704 by Dan.Oconnor Back out changelist 3607677 - want to obliterate integration record Change 3607727 by Dan.Oconnor Mirror 3597636 from Release-4.17 - now with integrations converted to edits Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607735 by Dan.Oconnor Mirror 3606248 from Release-4.17 When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO) #jira UE-48697, UE-48465 Change 3607919 by Ben.Zeigler #jira UE- 48815 Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks Copy of CL #3607743 Change 3608447 by mason.seay Fixing deprecated node Change 3608779 by Ben.Zeigler #jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again Change 3609860 by Marc.Audy Allow uint8:1 properties to be used as expose on spawn #jira FORT-52043 Change 3609877 by Marc.Audy Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes Reduce size UBlueprintGeneratedClass by 32 bytes #jira FORT-52043 Change 3609944 by Marc.Audy Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes) Change 3610009 by mason.seay Moving assets to another folder for organization Change 3610840 by Ben.Zeigler #jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time. Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators. Change 3610961 by Ben.Zeigler Fix it so when a test times out it writes out the full report with a proper error Fix typo with ErrorCount Change 3611183 by Marc.Audy (4.17.2) Don't crash clicking the variable of a deleted component #jira UE-47678 Change 3611262 by Ben.Zeigler #jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates Change 3611667 by Phillip.Kavan #jira UE-48450 - Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset. Change 3612641 by Marc.Audy Private StaticMesh, remove deprecation warning Change 3612990 by Marc.Audy Reduce memory footprint of UClass Change 3613137 by Ben.Zeigler #jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated Change 3613161 by Ben.Zeigler #jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments PR #3899 Change 3613192 by Ben.Zeigler #jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools Change 3613320 by Mason.Seay Submitting deleted redirectors Change 3613321 by Marc.Audy Shrink AActor 32 bytes Change 3613326 by Marc.Audy Move Serialize to be editoronly Change 3613358 by Phillip.Kavan #jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects. Change 3613827 by Marc.Audy Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes) Change 3613841 by Ben.Zeigler #jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes Change 3614031 by Marc.Audy Fix initialization order Change 3614033 by Marc.Audy Use Reset instead of Empty in get functions Change 3615211 by Ben.Zeigler Fix CIS warning Change 3615386 by Ben.Zeigler #jira UE-48976 Fix crash compiling user struct when out of date nodes point to it Change 3615571 by Ben.Zeigler #jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections Change 3615844 by Marc.Audy (4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints #jira UE-48977 Change 3615887 by Marc.Audy (4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin #jira UE-48970 Change 3615965 by Dan.Oconnor Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies #jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692 Change 3616149 by mason.seay Updated BP for more thorough Find in BP testing Change 3616261 by Dan.Oconnor Mirror 3594264 and 3594798 from Release-4.17 Fix crash after compiling a blueprint that has an invalid ParentClass #jira UE-48430, UE-48903 Change 3616816 by Zak.Middleton #ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags). #jira UE-48351 Change 3616934 by Phillip.Kavan #jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout. Change summary: - Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled. Change 3616946 by Phillip.Kavan #jira UE-48595 - Global FiB Results are now accessible through the main Window menu. Change 3618007 by Marc.Audy (4.17.2) Ensure that RootComponent is correct after undo/redo #jira UE-48995 Change 3618014 by Phillip.Kavan #jira UE-49025 - Fix global FiB menu item names. Change 3618206 by Dan.Oconnor Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO #jira UE-47991, UE-47726 Change 3618211 by Dan.Oconnor Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic Change 3618299 by Zak.Middleton #ue4 - Fix comment in GetComponents (UActorComponent version) #jira none Change 3618409 by Marc.Audy Make linker placeholder properly support map and set properties #jira UE-48925 Change 3618436 by Marc.Audy Fix shadow variable Change 3618682 by Ben.Zeigler Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged Change 3618783 by Ben.Zeigler Fix several issues with the Component Transform details UI #jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations #jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances #jira UE-48960 Correctly notify blueprint system when component transforms are changed #jira UE-4311 Preserve exact rotation typed into component rotation field in most cases Fix the "Reset to Defaults" icon to be correct in transform details Change 3618904 by Ben.Zeigler #jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI Change 3618984 by Zak.Middleton #ue4 - Reduce memory churn/allocations when duplicating for PIE. #jira none Change 3619895 by Marc.Audy Very minor cleanup Change 3620129 by Marc.Audy PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill) #jira UE-49083 Change 3620350 by Lukasz.Furman restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it) copy of CL# 3618825, 3618828 #ue4 Change 3620628 by Zak.Middleton #ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead. Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight. This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis. #jira UE-49035 Change 3620700 by Lukasz.Furman moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events #ue4 Change 3620716 by mason.seay Test map for flow control save issue Change 3620723 by mason.seay Minor improvement Change 3620792 by Ben.Zeigler Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS Change 3621084 by Marc.Audy Fix NegateInt/Float in StandardMacros #jira UE-36242 #jira UE-36470 Change 3621152 by Marc.Audy Fix backwards compatibility on FEdGraphPinType for particularly old blueprints. #jira UE-49111 Change 3621246 by mason.seay Test BP for UE-48800 Change 3621257 by Michael.Noland Animation: Corrected a comment on the LegIK node Change 3621480 by Zak.Middleton #ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator. #jira UE-39088 #github PR 2985 (modified) Change 3621685 by Phillip.Kavan #jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled. Change summary: - Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context. - Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context. Change 3622629 by Marc.Audy Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle Change 3622779 by Zak.Middleton #ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld). #jira none Change 3623020 by Marc.Audy Fix initialization order Change 3623021 by Marc.Audy Reorganize USceneComponent to improve cache coherency Change 3623261 by Ben.Zeigler #jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr. Change 3623294 by Marc.Audy Realign UActorComponent to avoid members crossing cache lines Change 3623383 by Marc.Audy Compress UParticleSystemComponent and fix up cases of members crossing cache lines Change 3623492 by Marc.Audy (4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes #jira UE-49189 #jira UE-49196 Change 3623573 by Ben.Zeigler #jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor Change 3623642 by Dan.Oconnor Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated #jira UE-49211 Change 3623719 by Marc.Audy PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski) #jira UE-42970 Change 3624191 by Marc.Audy Cache GetWorld() Change 3624232 by Marc.Audy Remove accidentally checked in change Change 3624688 by Marc.Audy PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7) Force feedback component can also ignore time dilation #jira UE-44155 Change 3624880 by Marc.Audy PR #3970: SpawnObject not checking for a nullptr causing an editor crash Change 3625740 by Mason.Seay Check in the correct file this time... Change 3625806 by Ben.Zeigler #jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future Change 3626128 by Marc.Audy Fix dragging off component tree in to graph showing an error message #jira UE-49114 Change 3626655 by Ben.Zeigler #jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not Change 3626740 by Marc.Audy Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties #jira UE-49276 Change 3626831 by Marc.Audy Remove BOM Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3628051 by Marc.Audy Fix spelling of redundant #jira UE-49343 Change 3596437 by Marc.Audy Don't copy metadata unnecessarily Change 3613302 by Marc.Audy Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive) Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive). Reduce size of USceneComponent by 112 bytes. Reduce size of FLightingChannels from 3 bytes to 1. Reduce size of FBodyInstance by 16 bytes. Change 3620363 by Lukasz.Furman split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes copy of CL# 3620248 #ue4 Change 3622569 by Marc.Audy Remove unnecessarily deprecated visibility member and use redirect instead Change 3624879 by Marc.Audy Add a deprecated version of ClientPlayForceFeedback for backwards compatibility. Adjust existing game calls to ClientPlayrForceFeedback to use new API [CL 3628687 by Marc Audy in Main branch]
2017-09-06 14:17:59 -04:00
Set( "GenericLock.Small", new IMAGE_BRUSH( "Icons/padlock_locked_16x", Icon16x16 ) );
Set( "GenericUnlock", new IMAGE_BRUSH( "Icons/padlock_unlocked_16x", Icon16x16 ) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3628051) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3582363 by Marc.Audy Make ComponentToWorld fully private and remove deprecation informing of this #jira UE-46286 Change 3582885 by Ben.Zeigler #jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime Change 3584468 by Ben.Zeigler #jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints Change 3584596 by Marc.Audy (4.17) Ensure that old user defined structs have their members properly marked as blueprint visible #jira UE-48346 Change 3586057 by Ben.Zeigler #jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate Change 3588211 by Marc.Audy PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb) #jira UE-48318 Change 3588826 by Marc.Audy Don't ensure when connecting the output pin of a create delegate node to a wildcard input #jira UE-48157 Change 3588827 by Marc.Audy Always throw error when unable to validate a link connection instead of allowing totally broken content to compile Change 3588872 by Ben.Zeigler #jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports Change 3589134 by Dan.Oconnor Mirror 3585244 from Release 4.17 Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior #jira UE-48189 Change 3589140 by Dan.Oconnor Mirror 3588406 from Release-4.17 Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references #jira UE-48464 Change 3589141 by Dan.Oconnor Mirror 3588681 from Release-4.17 Set Default values and CallInEditor meta data for event nodes #jira UE-48386 Change 3590690 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4 Change 3590909 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete. WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it. Change 3591386 by Marc.Audy Split pins are now correctly handled when expanding macros and functions. #jira UE-47747 Change 3591939 by Dan.Oconnor Mirror 3591923 from Release-4.17 Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_) #jira UE-48250 Change 3593243 by Marc.Audy PR #3910: Add FQuat initialization from FString (Contributed by cneumann) #jira UE-48534 Change 3593407 by Marc.Audy Properly expose Lex::To/FromString for FName Change 3593648 by Marc.Audy Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes Change 3593917 by Marc.Audy Improved comment Change 3594501 by Marc.Audy Fix biased shuffle algorithm #jira UE-48432 Change 3594699 by Ben.Zeigler #jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate Fix InstancedStaticMesh to not ensure when loaded via the async loading thread Change 3595327 by Phillip.Kavan #jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context. Change summary: - Added a few additional Slate editor style descriptors specifically for the Find Results tab. - Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module. - Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default). - Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch. - Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context. - Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active. - Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true. - Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI(). - Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class. - Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed. - When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active. - Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command. - Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context. - Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context. - Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab. Change 3596499 by Marc.Audy Fix non-editor CIS error Change 3596653 by Marc.Audy When a transaction is cancelled the previous redo buffer will now be restored instead of lost #jira UE-48513 Change 3598187 by Ben.Zeigler Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready Fix functional tests to work in editor builds with -game by forcing an asset registry scan Change 3598193 by Ben.Zeigler Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator. Change 3600168 by Marc.Audy (4.17.2) Protect against crash when ParentClass has become null for unknown reasons #jira UE-47467 Change 3600457 by Ben.Zeigler Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error Change 3600462 by Ben.Zeigler Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms Change 3600685 by Marc.Audy (4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance. #jira UE-47467 Change 3600859 by Marc.Audy (4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints #jira UE-48672 Change 3600918 by Marc.Audy Transient child actor components should create transient child actors. #jira UE-48605 Change 3601012 by Ben.Zeigler Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick. Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection. Change 3602595 by Marc.Audy (4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin) #jira UE-48684 Change 3602644 by Ben.Zeigler Add game game thread asserts to streamable manager to track down possible async loading thread issues Change 3602745 by Ben.Zeigler Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them Change 3602807 by Phillip.Kavan #jira UE-48426 - Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation. Change summary: - Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation. Change 3602856 by Ben.Zeigler Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues Change 3602903 by Marc.Audy Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics #jira UE-39362 Change 3602963 by Marc.Audy PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist) #jira UE-46960 Change 3603249 by Marc.Audy Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty #jira UE-43328 Change 3603311 by Ben.Zeigler Add -nocodesign option to disable code signing during staging Change 3603504 by Ben.Zeigler #jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector Change 3604790 by Marc.Audy Fix inability to undo Add Pin via context menu to make container nodes. #jira UE-48751 Change 3605079 by mason.seay Renamed component from Cube to Cylinder, because it's actually a Cylinder Change 3605113 by Mieszko.Zielinski PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7) Change 3605276 by mason.seay Fixed comment error in level bp Change 3605706 by Zak.Middleton #ue4 - Fix redundant GetDefault<>. #jira none Change 3605850 by Zak.Middleton #ue4 - Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this. (Mirror CL 3602849 in Fortnite) #jira FORT-51215, UT-6139 Change 3607677 by Dan.Oconnor Mirror 3597636 from Release-4.17 Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607704 by Dan.Oconnor Back out changelist 3607677 - want to obliterate integration record Change 3607727 by Dan.Oconnor Mirror 3597636 from Release-4.17 - now with integrations converted to edits Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607735 by Dan.Oconnor Mirror 3606248 from Release-4.17 When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO) #jira UE-48697, UE-48465 Change 3607919 by Ben.Zeigler #jira UE- 48815 Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks Copy of CL #3607743 Change 3608447 by mason.seay Fixing deprecated node Change 3608779 by Ben.Zeigler #jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again Change 3609860 by Marc.Audy Allow uint8:1 properties to be used as expose on spawn #jira FORT-52043 Change 3609877 by Marc.Audy Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes Reduce size UBlueprintGeneratedClass by 32 bytes #jira FORT-52043 Change 3609944 by Marc.Audy Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes) Change 3610009 by mason.seay Moving assets to another folder for organization Change 3610840 by Ben.Zeigler #jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time. Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators. Change 3610961 by Ben.Zeigler Fix it so when a test times out it writes out the full report with a proper error Fix typo with ErrorCount Change 3611183 by Marc.Audy (4.17.2) Don't crash clicking the variable of a deleted component #jira UE-47678 Change 3611262 by Ben.Zeigler #jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates Change 3611667 by Phillip.Kavan #jira UE-48450 - Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset. Change 3612641 by Marc.Audy Private StaticMesh, remove deprecation warning Change 3612990 by Marc.Audy Reduce memory footprint of UClass Change 3613137 by Ben.Zeigler #jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated Change 3613161 by Ben.Zeigler #jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments PR #3899 Change 3613192 by Ben.Zeigler #jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools Change 3613320 by Mason.Seay Submitting deleted redirectors Change 3613321 by Marc.Audy Shrink AActor 32 bytes Change 3613326 by Marc.Audy Move Serialize to be editoronly Change 3613358 by Phillip.Kavan #jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects. Change 3613827 by Marc.Audy Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes) Change 3613841 by Ben.Zeigler #jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes Change 3614031 by Marc.Audy Fix initialization order Change 3614033 by Marc.Audy Use Reset instead of Empty in get functions Change 3615211 by Ben.Zeigler Fix CIS warning Change 3615386 by Ben.Zeigler #jira UE-48976 Fix crash compiling user struct when out of date nodes point to it Change 3615571 by Ben.Zeigler #jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections Change 3615844 by Marc.Audy (4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints #jira UE-48977 Change 3615887 by Marc.Audy (4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin #jira UE-48970 Change 3615965 by Dan.Oconnor Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies #jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692 Change 3616149 by mason.seay Updated BP for more thorough Find in BP testing Change 3616261 by Dan.Oconnor Mirror 3594264 and 3594798 from Release-4.17 Fix crash after compiling a blueprint that has an invalid ParentClass #jira UE-48430, UE-48903 Change 3616816 by Zak.Middleton #ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags). #jira UE-48351 Change 3616934 by Phillip.Kavan #jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout. Change summary: - Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled. Change 3616946 by Phillip.Kavan #jira UE-48595 - Global FiB Results are now accessible through the main Window menu. Change 3618007 by Marc.Audy (4.17.2) Ensure that RootComponent is correct after undo/redo #jira UE-48995 Change 3618014 by Phillip.Kavan #jira UE-49025 - Fix global FiB menu item names. Change 3618206 by Dan.Oconnor Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO #jira UE-47991, UE-47726 Change 3618211 by Dan.Oconnor Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic Change 3618299 by Zak.Middleton #ue4 - Fix comment in GetComponents (UActorComponent version) #jira none Change 3618409 by Marc.Audy Make linker placeholder properly support map and set properties #jira UE-48925 Change 3618436 by Marc.Audy Fix shadow variable Change 3618682 by Ben.Zeigler Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged Change 3618783 by Ben.Zeigler Fix several issues with the Component Transform details UI #jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations #jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances #jira UE-48960 Correctly notify blueprint system when component transforms are changed #jira UE-4311 Preserve exact rotation typed into component rotation field in most cases Fix the "Reset to Defaults" icon to be correct in transform details Change 3618904 by Ben.Zeigler #jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI Change 3618984 by Zak.Middleton #ue4 - Reduce memory churn/allocations when duplicating for PIE. #jira none Change 3619895 by Marc.Audy Very minor cleanup Change 3620129 by Marc.Audy PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill) #jira UE-49083 Change 3620350 by Lukasz.Furman restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it) copy of CL# 3618825, 3618828 #ue4 Change 3620628 by Zak.Middleton #ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead. Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight. This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis. #jira UE-49035 Change 3620700 by Lukasz.Furman moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events #ue4 Change 3620716 by mason.seay Test map for flow control save issue Change 3620723 by mason.seay Minor improvement Change 3620792 by Ben.Zeigler Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS Change 3621084 by Marc.Audy Fix NegateInt/Float in StandardMacros #jira UE-36242 #jira UE-36470 Change 3621152 by Marc.Audy Fix backwards compatibility on FEdGraphPinType for particularly old blueprints. #jira UE-49111 Change 3621246 by mason.seay Test BP for UE-48800 Change 3621257 by Michael.Noland Animation: Corrected a comment on the LegIK node Change 3621480 by Zak.Middleton #ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator. #jira UE-39088 #github PR 2985 (modified) Change 3621685 by Phillip.Kavan #jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled. Change summary: - Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context. - Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context. Change 3622629 by Marc.Audy Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle Change 3622779 by Zak.Middleton #ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld). #jira none Change 3623020 by Marc.Audy Fix initialization order Change 3623021 by Marc.Audy Reorganize USceneComponent to improve cache coherency Change 3623261 by Ben.Zeigler #jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr. Change 3623294 by Marc.Audy Realign UActorComponent to avoid members crossing cache lines Change 3623383 by Marc.Audy Compress UParticleSystemComponent and fix up cases of members crossing cache lines Change 3623492 by Marc.Audy (4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes #jira UE-49189 #jira UE-49196 Change 3623573 by Ben.Zeigler #jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor Change 3623642 by Dan.Oconnor Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated #jira UE-49211 Change 3623719 by Marc.Audy PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski) #jira UE-42970 Change 3624191 by Marc.Audy Cache GetWorld() Change 3624232 by Marc.Audy Remove accidentally checked in change Change 3624688 by Marc.Audy PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7) Force feedback component can also ignore time dilation #jira UE-44155 Change 3624880 by Marc.Audy PR #3970: SpawnObject not checking for a nullptr causing an editor crash Change 3625740 by Mason.Seay Check in the correct file this time... Change 3625806 by Ben.Zeigler #jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future Change 3626128 by Marc.Audy Fix dragging off component tree in to graph showing an error message #jira UE-49114 Change 3626655 by Ben.Zeigler #jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not Change 3626740 by Marc.Audy Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties #jira UE-49276 Change 3626831 by Marc.Audy Remove BOM Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3628051 by Marc.Audy Fix spelling of redundant #jira UE-49343 Change 3596437 by Marc.Audy Don't copy metadata unnecessarily Change 3613302 by Marc.Audy Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive) Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive). Reduce size of USceneComponent by 112 bytes. Reduce size of FLightingChannels from 3 bytes to 1. Reduce size of FBodyInstance by 16 bytes. Change 3620363 by Lukasz.Furman split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes copy of CL# 3620248 #ue4 Change 3622569 by Marc.Audy Remove unnecessarily deprecated visibility member and use redirect instead Change 3624879 by Marc.Audy Add a deprecated version of ClientPlayForceFeedback for backwards compatibility. Adjust existing game calls to ClientPlayrForceFeedback to use new API [CL 3628687 by Marc Audy in Main branch]
2017-09-06 14:17:59 -04:00
Set( "GenericUnlock.Small", new IMAGE_BRUSH( "Icons/padlock_unlocked_16x", Icon16x16 ) );
Set( "GenericPlay", new IMAGE_BRUSH( "Icons/generic_play_16x", Icon16x16 ) );
Set( "GenericPause", new IMAGE_BRUSH( "Icons/generic_pause_16x", Icon16x16 ) );
Set( "GenericStop", new IMAGE_BRUSH( "Icons/generic_stop_16x", Icon16x16 ) );
Set( "SoftwareCursor_Grab", new IMAGE_BRUSH( "Icons/cursor_grab", Icon16x16 ) );
Set( "SoftwareCursor_CardinalCross", new IMAGE_BRUSH( "Icons/cursor_cardinal_cross", Icon24x24 ) );
Set( "SoftwareCursor_UpDown", new IMAGE_BRUSH( "Icons/cursor_updown", Icon16x20 ) );
Set( "Border", new BOX_BRUSH( "Old/Border", 4.0f/16.0f ) );
Set( "NoteBorder", new BOX_BRUSH( "Old/NoteBorder", FMargin(15.0f/40.0f, 15.0f/40.0f) ) );
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Set( "GenericViewButton", new IMAGE_BRUSH( "Icons/view_button", Icon20x20 ) );
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
Set("GenericLink", new IMAGE_BRUSH("Common/link", Icon16x16));
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
// Dark Hyperlink - for use on light backgrounds
FButtonStyle DarkHyperlinkButton = FButtonStyle()
.SetNormal ( BORDER_BRUSH( "Old/HyperlinkDotted", FMargin(0,0,0,3/16.0f), FLinearColor::Black ) )
.SetPressed( FSlateNoResource() )
.SetHovered( BORDER_BRUSH( "Old/HyperlinkUnderline", FMargin(0,0,0,3/16.0f), FLinearColor::Black ) );
FHyperlinkStyle DarkHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(DarkHyperlinkButton)
.SetTextStyle(NormalText)
.SetPadding(FMargin(0.0f));
Set("DarkHyperlink", DarkHyperlink);
// Visible on hover hyper link
FButtonStyle HoverOnlyHyperlinkButton = FButtonStyle()
.SetNormal(FSlateNoResource() )
.SetPressed(FSlateNoResource() )
.SetHovered(BORDER_BRUSH( "Old/HyperlinkUnderline", FMargin(0,0,0,3/16.0f) ) );
Set("HoverOnlyHyperlinkButton", HoverOnlyHyperlinkButton);
FHyperlinkStyle HoverOnlyHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(HoverOnlyHyperlinkButton)
.SetTextStyle(NormalText)
.SetPadding(FMargin(0.0f));
Set("HoverOnlyHyperlink", HoverOnlyHyperlink);
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Expandable button
{
Set( "ExpandableButton.Background", new BOX_BRUSH( "Common/Button", 8.0f/32.0f ) );
// Extra padding on the right and bottom to account for image shadow
Set( "ExpandableButton.Padding", FMargin(3.f, 3.f, 6.f, 6.f) );
Set( "ExpandableButton.Collapsed", new IMAGE_BRUSH( "Old/ExpansionButton_Collapsed", Icon32x32) );
Set( "ExpandableButton.Expanded_Left", new IMAGE_BRUSH( "Old/ExpansionButton_ExpandedLeft", Icon32x32) );
Set( "ExpandableButton.Expanded_Center", new IMAGE_BRUSH( "Old/ExpansionButton_ExpandedMiddle", Icon32x32) );
Set( "ExpandableButton.Expanded_Right", new IMAGE_BRUSH( "Old/ExpansionButton_ExpandedRight", Icon32x32) );
Set( "ExpandableButton.CloseButton", new IMAGE_BRUSH( "Old/ExpansionButton_CloseOverlay", Icon16x16) );
}
// Content reference
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "ContentReference.Background.Normal", new BOX_BRUSH( "Common/TextBox", FMargin(4.0f/16.0f) ) );
Set( "ContentReference.Background.Hovered", new BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) );
Set( "ContentReference.BorderPadding", FMargin(4.0f, 2.0f) );
Set( "ContentReference.FindInContentBrowser", new IMAGE_BRUSH( "Icons/lens_12x", Icon12x12 ) );
Set( "ContentReference.UseSelectionFromContentBrowser", new IMAGE_BRUSH( "Icons/assign_12x", Icon12x12 ) );
Set( "ContentReference.PickAsset", new IMAGE_BRUSH( "Icons/pillarray_16x", Icon12x12 ) );
Set( "ContentReference.Clear", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
Set( "ContentReference.Tools", new IMAGE_BRUSH( "Icons/wrench_16x", Icon12x12 ) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "SystemWideCommands.FindInContentBrowser", new IMAGE_BRUSH( "Icons/icon_toolbar_genericfinder_40px", Icon40x40 ) );
Set( "SystemWideCommands.FindInContentBrowser.Small", new IMAGE_BRUSH( "Icons/icon_toolbar_genericfinder_40px", Icon20x20 ) );
}
// PList Editor
{
Set( "PListEditor.HeaderRow.Background", new BOX_BRUSH( "Common/TableViewHeader", 4.f/32.f ) );
Set( "PListEditor.FilteredColor", new FSlateColorBrush( FColor( 0, 255, 0, 80 ) ) );
Set( "PListEditor.NoOverlayColor", new FSlateNoResource() );
Set( "PListEditor.Button_AddToArray", new IMAGE_BRUSH( "Icons/PlusSymbol_12x", Icon12x12 ) );
}
// Material List
{
Set( "MaterialList.DragDropBorder", new BOX_BRUSH( "Old/Window/ViewportDebugBorder", 0.8f ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "MaterialList.HyperlinkStyle", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 8 ) ) );
Set( "MaterialList.HyperlinkStyle.ShadowOffset", FVector2D::ZeroVector );
}
// Dialogue Wave Details
{
Set( "DialogueWaveDetails.SpeakerToTarget", new IMAGE_BRUSH( "PropertyView/SpeakerToTarget", FVector2D(30.0f, 30.0f) ) );
Set( "DialogueWaveDetails.HeaderBorder", new BOX_BRUSH( "Common/MenuBarBorder", FMargin(4.0f/16.0f) ) );
Set( "DialogueWaveDetails.PropertyEditorMenu", new BOX_BRUSH( "Old/Menu_Background", FMargin(8.0f/64.0f) ) );
}
// Dialogue Wave Parameter Border
{
Set( "DialogueWaveParameter.DropDownBorder", new BOX_BRUSH( "Old/Border", 4.0f/16.0f, FLinearColor::Black) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
Set( "DashedBorder", new BORDER_BRUSH( "Old/DashedBorder", FMargin(6.0f/32.0f) ) );
Set( "Checker", new IMAGE_BRUSH( "Old/Checker", Icon16x16, FLinearColor::White, ESlateBrushTileType::Both ) );
Set( "UniformShadow", new BORDER_BRUSH( "Common/UniformShadow", FMargin( 16.0f / 64.0f ) ) );
Set( "UniformShadow_Tint", new BORDER_BRUSH( "Common/UniformShadow_Tint", FMargin( 16.0f / 64.0f ) ) );
// Splitter
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "Splitter", FSplitterStyle()
.SetHandleNormalBrush( FSlateNoResource() )
.SetHandleHighlightBrush( IMAGE_BRUSH( "Common/SplitterHandleHighlight", Icon8x8, FLinearColor::White ) )
);
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Scroll Box
{
Set( "ScrollBox", FScrollBoxStyle()
.SetTopShadowBrush( IMAGE_BRUSH( "Common/ScrollBoxShadowTop", FVector2D(64,8) ) )
.SetBottomShadowBrush( IMAGE_BRUSH( "Common/ScrollBoxShadowBottom", FVector2D(64,8) ) )
);
}//
// Lists, Trees
{
Set( "TableView.Row", FTableRowStyle( NormalTableRowStyle) );
Set( "TableView.DarkRow",FTableRowStyle( NormalTableRowStyle)
.SetEvenRowBackgroundBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle", FVector2D(16, 16)))
.SetEvenRowBackgroundHoveredBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle_Hovered", FVector2D(16, 16)))
.SetOddRowBackgroundBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle", FVector2D(16, 16)))
.SetOddRowBackgroundHoveredBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle_Hovered", FVector2D(16, 16)))
.SetSelectorFocusedBrush(BORDER_BRUSH("Common/Selector", FMargin(4.f / 16.f), SelectorColor))
.SetActiveBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor))
.SetActiveHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor))
.SetInactiveBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor_Inactive))
.SetInactiveHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor_Inactive))
);
Set("TableView.NoHoverTableRow", FTableRowStyle(NormalTableRowStyle)
.SetEvenRowBackgroundHoveredBrush(FSlateNoResource())
.SetOddRowBackgroundHoveredBrush(FSlateNoResource())
.SetActiveHoveredBrush(FSlateNoResource())
.SetInactiveHoveredBrush(FSlateNoResource())
);
Set( "TreeArrow_Collapsed", new IMAGE_BRUSH( "Common/TreeArrow_Collapsed", Icon10x10, DefaultForeground ) );
Set( "TreeArrow_Collapsed_Hovered", new IMAGE_BRUSH( "Common/TreeArrow_Collapsed_Hovered", Icon10x10, DefaultForeground ) );
Set( "TreeArrow_Expanded", new IMAGE_BRUSH( "Common/TreeArrow_Expanded", Icon10x10, DefaultForeground ) );
Set( "TreeArrow_Expanded_Hovered", new IMAGE_BRUSH( "Common/TreeArrow_Expanded_Hovered", Icon10x10, DefaultForeground ) );
const FTableColumnHeaderStyle TableColumnHeaderStyle = FTableColumnHeaderStyle()
Asset View now supports secondary sorting #UDN: Feature suggestion; Content browser can sort by a second column #branch UE4 #change Added two new images for secondary sort ascending and descending. (Updated styles where needed). Added new enum EColumnSortPriority: currently only lists Primary and Secondary, but can easily accommodate more*. (FOnSortModeChanged was modified to also have the priority as a param, fixedup existing usage). SHeaderRow now also has a SortPriority attribute to specify the SortMode order (Defaults to Primary if unused). Modified TUniquePtr so that assigning one from another worked correctly. (Reviewed by Steve Robb). SAssetView is the only table that has been modified, so far, to take advantage of the secondary sort. SetMajorityAssetType has been updated to correctly filter out all those sorts which are no longer relevant and bump the priority of the remaining sorts to fill in the ægapsÆ made by non-longer-relevant ones. FAssetViewSortManager has been overhauled to take SortPriority into consideration when sortingà Firstly, duplicate comparison structs were removed in favour of single structs which have æascendingÆ as a paramà any remaining duplicate code was removed in favour of an inherited usage. The base struct has an array of æfurther methodsÆ to employ in the result of a tie. Should a tie occur the ænextÆ comparison is done, and so on until itÆs not a tie or we run out of comparisons to perform.* The manager defaults to having no secondary sort, so it relies on the interface thatÆs using it to provide it. Whenever a column is assign the code makes sure that itÆs not already assigned to another column and corrects the order to take this into account. Fixed a bug in FCompareFAssetItemByTagNumericalAscending comparing A with A (instead of B). Various optimizations to the sort to descrease times *The only places æSecondaryÆ is referred to in code is in GetSortingBrush (so it can display the correct icon for the sort), and OnTitleClicked (so it can set to correct sort based on input). The sorting code itself has no concept as to a secondary sort, it can support any number of sorting levels so if in future a tertiary (or more) is added, it is only these two function which should need updating as the sort will automatically accommodate it. reviewed by Thomas.Sarkanen, Bob.Tellez [CL 2119201 by Andrew Brown in Main branch]
2014-06-27 04:30:08 -04:00
.SetSortPrimaryAscendingImage( IMAGE_BRUSH( "Common/SortUpArrow", Icon8x4 ) )
.SetSortPrimaryDescendingImage( IMAGE_BRUSH( "Common/SortDownArrow", Icon8x4 ) )
.SetSortSecondaryAscendingImage(IMAGE_BRUSH("Common/SortUpArrows", Icon16x4))
.SetSortSecondaryDescendingImage(IMAGE_BRUSH("Common/SortDownArrows", Icon16x4))
.SetNormalBrush( BOX_BRUSH( "Common/ColumnHeader", 4.f/32.f ) )
.SetHoveredBrush( BOX_BRUSH( "Common/ColumnHeader_Hovered", 4.f/32.f ) )
.SetMenuDropdownImage( IMAGE_BRUSH( "Common/ColumnHeader_Arrow", Icon8x8 ) )
.SetMenuDropdownNormalBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Normal", 4.f/32.f ) )
.SetMenuDropdownHoveredBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Hovered", 4.f/32.f ) );
Set( "TableView.Header.Column", TableColumnHeaderStyle );
const FTableColumnHeaderStyle TableLastColumnHeaderStyle = FTableColumnHeaderStyle()
Asset View now supports secondary sorting #UDN: Feature suggestion; Content browser can sort by a second column #branch UE4 #change Added two new images for secondary sort ascending and descending. (Updated styles where needed). Added new enum EColumnSortPriority: currently only lists Primary and Secondary, but can easily accommodate more*. (FOnSortModeChanged was modified to also have the priority as a param, fixedup existing usage). SHeaderRow now also has a SortPriority attribute to specify the SortMode order (Defaults to Primary if unused). Modified TUniquePtr so that assigning one from another worked correctly. (Reviewed by Steve Robb). SAssetView is the only table that has been modified, so far, to take advantage of the secondary sort. SetMajorityAssetType has been updated to correctly filter out all those sorts which are no longer relevant and bump the priority of the remaining sorts to fill in the ægapsÆ made by non-longer-relevant ones. FAssetViewSortManager has been overhauled to take SortPriority into consideration when sortingà Firstly, duplicate comparison structs were removed in favour of single structs which have æascendingÆ as a paramà any remaining duplicate code was removed in favour of an inherited usage. The base struct has an array of æfurther methodsÆ to employ in the result of a tie. Should a tie occur the ænextÆ comparison is done, and so on until itÆs not a tie or we run out of comparisons to perform.* The manager defaults to having no secondary sort, so it relies on the interface thatÆs using it to provide it. Whenever a column is assign the code makes sure that itÆs not already assigned to another column and corrects the order to take this into account. Fixed a bug in FCompareFAssetItemByTagNumericalAscending comparing A with A (instead of B). Various optimizations to the sort to descrease times *The only places æSecondaryÆ is referred to in code is in GetSortingBrush (so it can display the correct icon for the sort), and OnTitleClicked (so it can set to correct sort based on input). The sorting code itself has no concept as to a secondary sort, it can support any number of sorting levels so if in future a tertiary (or more) is added, it is only these two function which should need updating as the sort will automatically accommodate it. reviewed by Thomas.Sarkanen, Bob.Tellez [CL 2119201 by Andrew Brown in Main branch]
2014-06-27 04:30:08 -04:00
.SetSortPrimaryAscendingImage(IMAGE_BRUSH("Common/SortUpArrow", Icon8x4))
.SetSortPrimaryDescendingImage(IMAGE_BRUSH("Common/SortDownArrow", Icon8x4))
.SetSortSecondaryAscendingImage(IMAGE_BRUSH("Common/SortUpArrows", Icon16x4))
.SetSortSecondaryDescendingImage(IMAGE_BRUSH("Common/SortDownArrows", Icon16x4))
.SetNormalBrush( FSlateNoResource() )
.SetHoveredBrush( BOX_BRUSH( "Common/LastColumnHeader_Hovered", 4.f/32.f ) )
.SetMenuDropdownImage( IMAGE_BRUSH( "Common/ColumnHeader_Arrow", Icon8x8 ) )
.SetMenuDropdownNormalBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Normal", 4.f/32.f ) )
.SetMenuDropdownHoveredBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Hovered", 4.f/32.f ) );
const FSplitterStyle TableHeaderSplitterStyle = FSplitterStyle()
.SetHandleNormalBrush( FSlateNoResource() )
.SetHandleHighlightBrush( IMAGE_BRUSH( "Common/HeaderSplitterGrip", Icon8x8 ) );
Set( "TableView.Header", FHeaderRowStyle()
.SetColumnStyle( TableColumnHeaderStyle )
.SetLastColumnStyle( TableLastColumnHeaderStyle )
.SetColumnSplitterStyle( TableHeaderSplitterStyle )
.SetBackgroundBrush( BOX_BRUSH( "Common/TableViewHeader", 4.f/32.f ) )
.SetForegroundColor( DefaultForeground )
);
}
// Spinboxes
{
Set( "SpinBox", FSpinBoxStyle()
.SetBackgroundBrush( BOX_BRUSH( "Common/Spinbox", FMargin(4.0f/16.0f) ) )
.SetHoveredBackgroundBrush( BOX_BRUSH( "Common/Spinbox_Hovered", FMargin(4.0f/16.0f) ) )
.SetActiveFillBrush( BOX_BRUSH( "Common/Spinbox_Hovered", FMargin(4.0f/16.0f) ) )
.SetInactiveFillBrush( BOX_BRUSH( "Common/Spinbox_Fill", FMargin(4.0f/16.0f, 4.0f/16.0f, 8.0f/16.0f, 4.0f/16.0f) ) )
.SetArrowsImage( IMAGE_BRUSH( "Common/SpinArrows", Icon12x12 ) )
.SetForegroundColor( InvertedForeground )
);
// Legacy styles; used by other editor widgets
Set( "SpinBox.Background", new BOX_BRUSH( "Common/Spinbox", FMargin(4.0f/16.0f) ) );
Set( "SpinBox.Background.Hovered", new BOX_BRUSH( "Common/Spinbox_Hovered", FMargin(4.0f/16.0f) ) );
Set( "SpinBox.Fill", new BOX_BRUSH( "Common/Spinbox_Fill", FMargin(4.0f/16.0f, 4.0f/16.0f, 8.0f/16.0f, 4.0f/16.0f) ) );
Set( "SpinBox.Fill.Hovered", new BOX_BRUSH( "Common/Spinbox_Fill_Hovered", FMargin(4.0f/16.0f) ) );
Set( "SpinBox.Arrows", new IMAGE_BRUSH( "Common/SpinArrows", Icon12x12 ) );
Set( "SpinBox.TextMargin", FMargin(1.0f,2.0f) );
}
// Numeric entry boxes
{
Set( "NumericEntrySpinBox", FSpinBoxStyle()
.SetBackgroundBrush( FSlateNoResource() )
.SetHoveredBackgroundBrush( FSlateNoResource() )
.SetActiveFillBrush( BOX_BRUSH( "Common/Spinbox_Fill_Hovered", FMargin(4.0f/16.0f) ) )
.SetInactiveFillBrush( BOX_BRUSH( "Common/Spinbox_Fill", FMargin(4.0f/16.0f, 4.0f/16.0f, 8.0f/16.0f, 4.0f/16.0f) ) )
.SetArrowsImage( IMAGE_BRUSH( "Common/SpinArrows", Icon12x12 ) )
.SetTextPadding( FMargin(0.0f) )
.SetForegroundColor( InvertedForeground )
);
}
// Throbber
{
Set( "Throbber.Chunk", new IMAGE_BRUSH( "Old/Throbber/Throbber_Piece", FVector2D(16,16) ) );
Set( "Throbber.CircleChunk", new IMAGE_BRUSH( "Old/Throbber/Throbber_Piece", FVector2D(8,8) ) );
Set( "SmallThrobber.Chunk", new IMAGE_BRUSH( "Common/ThrobberPiece_Small", FVector2D(8,16) ) );
}
{
Set("CurveEd.TimelineArea", new IMAGE_BRUSH("Old/White", Icon16x16, FLinearColor(1, 1, 1, 0.25f)));
Set("CurveEd.FitHorizontal", new IMAGE_BRUSH("Icons/FitHorz_16x", Icon16x16));
Set("CurveEd.FitVertical", new IMAGE_BRUSH("Icons/FitVert_16x", Icon16x16));
Set("CurveEd.CurveKey", new IMAGE_BRUSH("Common/Key", FVector2D(11.0f, 11.0f)));
Set("CurveEd.CurveKeySelected", new IMAGE_BRUSH("Common/Key", FVector2D(11.0f, 11.0f), SelectionColor));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("CurveEd.InfoFont", DEFAULT_FONT("Regular", 8));
Set("CurveEd.LabelFont", DEFAULT_FONT("Bold", 10));
Set("CurveEd.Tangent", new IMAGE_BRUSH("Common/Tangent", FVector2D(7.0f, 7.0f), FLinearColor(0.0f, 0.66f, 0.7f)));
Set("CurveEd.TangentSelected", new IMAGE_BRUSH("Common/Tangent", FVector2D(7.0f, 7.0f), FLinearColor(1.0f, 1.0f, 0.0f)));
Set("CurveEd.TangentColor", FLinearColor(0.0f, 0.66f, 0.7f));
Set("CurveEd.TangentColorSelected", FLinearColor(1.0f, 1.0f, 0.0f));
Set("CurveEd.Visible", new IMAGE_BRUSH("Icons/icon_levels_visible_16px", Icon16x16));
Set("CurveEd.VisibleHighlight", new IMAGE_BRUSH("Icons/icon_levels_visible_hi_16px", Icon16x16));
Set("CurveEd.Invisible", new IMAGE_BRUSH("Icons/icon_levels_invisible_16px", Icon16x16));
Set("CurveEd.InvisibleHighlight", new IMAGE_BRUSH("Icons/icon_levels_invisible_hi_16px", Icon16x16));
Set("CurveEd.Locked", new IMAGE_BRUSH("Icons/icon_locked_16px", Icon16x16));
Set("CurveEd.LockedHighlight", new IMAGE_BRUSH("Icons/icon_locked_highlight_16px", Icon16x16));
Set("CurveEd.Unlocked", new IMAGE_BRUSH("Icons/icon_unlocked_16px", Icon16x16));
Set("CurveEd.UnlockedHighlight", new IMAGE_BRUSH("Icons/icon_unlocked_highlight_16px", Icon16x16));
}
// Scrub control buttons
{
Set( "Animation.Pause", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Pause_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Pause_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Pause_24x", Icon24x24 ))
);
Set( "Animation.Forward", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Play_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Play_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Play_24x", Icon24x24 ))
);
Set( "Animation.Forward_Step", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Step_Forward_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Step_Forward_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Step_Forward_24x", Icon24x24 ))
);
Set( "Animation.Forward_End", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Go_To_End_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Go_To_End_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Go_To_End_24x", Icon24x24 ))
);
Set( "Animation.Backward", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Backwards_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Backwards_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Backwards_24x", Icon24x24 ))
);
Set( "Animation.Backward_Step", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Step_Backwards_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Step_Backwards_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Step_Backwards_24x", Icon24x24 ))
);
Set( "Animation.Backward_End", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Go_To_Front_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Go_To_Front_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Go_To_Front_24x", Icon24x24 ))
);
Set( "Animation.Loop.Enabled", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_24x", Icon24x24 ))
);
Set( "Animation.Loop.Disabled", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_Toggle_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_Toggle_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_Toggle_24x", Icon24x24 ))
);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Set( "Animation.Loop.SelectionRange", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_SelectionRange_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_SelectionRange_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Loop_SelectionRange_24x", Icon24x24 ))
);
Set( "Animation.Record", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Record_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Record_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Record_24x", Icon24x24 ))
);
Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 2945541) ========================== MAJOR FEATURES + CHANGES ========================== Change 2837601 on 2016/01/20 by Thomas.Sarkanen Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu Change 2840895 on 2016/01/23 by Thomas.Sarkanen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2901092 on 2016/03/09 by Thomas.Sarkanen Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non- preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation. Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point. #jira UE-27898 #jira UE-27899 Change 2901159 on 2016/03/09 by Chris.Bunner Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames). Change 2903123 on 2016/03/10 by Max.Chen Sequencer: Add snapping for the in/out range. Change 2903126 on 2016/03/10 by Max.Chen Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set. Change 2903132 on 2016/03/10 by Max.Chen Sequencer: Create camera here and set it as the current camera cut. Change 2903138 on 2016/03/10 by Max.Chen Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while dragging from content browser to add as a possessable. Change 2903143 on 2016/03/10 by Max.Chen Sequencer: Add 4k to movie capture dialog. #jira UE-28147 Change 2903157 on 2016/03/10 by Max.Chen Sequencer: Pop out of locked camera when popping out of the sequence. #jira UE-27662 Change 2908097 on 2016/03/14 by Andrew.Rodham Sequencer: Added default viewport type onto the viewport types menu - The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing. - Switching back to the default viewport type can be achieved with SHIFT+D Change 2911869 on 2016/03/16 by Max.Preussner Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module Change 2917943 on 2016/03/22 by Thomas.Sarkanen Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player. Change 2917946 on 2016/03/22 by Max.Chen Sequencer: Automatically add and attach a cine camera when dropping a crane or rail. Change 2917954 on 2016/03/22 by Thomas.Sarkanen Fix anim dynamics going crazy on time skips Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics. This allows nodes that subscribe to this interface to be reset on teleport/time skips. Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer. Change 2917961 on 2016/03/22 by Frank.Fella Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing particle parameter track. Change 2917984 on 2016/03/22 by Max.Chen Sequencer: Fix crash on deleting object binding nodes multiple times. Change 2917986 on 2016/03/22 by Max.Chen Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case. Change 2917994 on 2016/03/22 by Jeff.Farris Support for scene depth picker. Used for focus depth sampling in cine cams. Change 2918003 on 2016/03/22 by Max.Chen Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path. Change 2920371 on 2016/03/23 by Max.Preussner UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead. Change 2923359 on 2016/03/25 by Max.Preussner UnrealEd: Refactored out StaticImportObject code into ImportObject Change 2924887 on 2016/03/28 by Jeff.Farris Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim Change 2927283 on 2016/03/30 by Max.Chen Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio. #jira UE-28836, UE-28859 Change 2928290 on 2016/03/30 by Max.Preussner ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s) Change 2928480 on 2016/03/30 by Max.Preussner AssetTools: Added built-in type category for Media assets Change 2928498 on 2016/03/30 by Max.Preussner AssetTools: Sorting asset type categories alphabetically Change 2932326 on 2016/04/04 by Frank.Fella Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer. Change 2933917 on 2016/04/05 by Max.Preussner Core: Added microseconds support to FTimespan Change 2933920 on 2016/04/05 by Max.Preussner Sockets: Simplified socket timeout assignments Change 2935434 on 2016/04/06 by Max.Chen Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug where the transform gizmo remains after adding a spawnable. Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree. #jira UE-28215 Change 2935590 on 2016/04/06 by Jeff.Farris Made crane rig preview mesh at the tip move as expected and appear in a reasonable place. Change 2936082 on 2016/04/07 by Max.Chen Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the proper component. Change 2936118 on 2016/04/07 by Max.Chen Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine camera spawnable. #jira UE-28308 Change 2937226 on 2016/04/07 by Max.Chen Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level sequence operates on, it correctly updates the actors from the new sub level. #jira UE-27595 Change 2937263 on 2016/04/07 by Frank.Fella Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto in sequencer. Change 2937273 on 2016/04/07 by Max.Chen Sequencer: No longer experimental/betal and now enabled by default. #jira UETOOl-625 Change 2937694 on 2016/04/08 by Max.Chen Curve Editor: Separate out input and output snapping. #jira UE-27209 Change 2937852 on 2016/04/08 by Andrew.Rodham Sequencer: Spawnables no longer use generated classes - Spawnables now store a template actor instance, rather than a generated class - All relevant code has been converted to use this new approach - Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist. - Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed. - Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash. - Spawning optimisations to follow Change 2937956 on 2016/04/08 by Max.Preussner Sequencer: Added selection range commands to general toolbar menu Change 2937981 on 2016/04/08 by Max.Preussner Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 2938007 on 2016/04/08 by Max.Preussner Sequencer: Implemented selection range key selection Change 2938184 on 2016/04/08 by Max.Chen Sequencer: Find in Content Browser is now in the top level menubar. #jira UE-21598 Change 2938665 on 2016/04/08 by Frank.Fella UMG - Add support for material animation. Change 2939048 on 2016/04/10 by Max.Chen CineCamera: Change current position on rail to normalize position. Change 2939067 on 2016/04/10 by Max.Chen Sequencer: Add paste color from matinee Change 2939587 on 2016/04/11 by Andrew.Rodham Sequencer: Fixes to spawnable rework - Removed commented out code. - Fixed particle system components not disabling auto activate. - Instance Components are now correctly registered on spawn. - Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside of the currently focused sequence. Change 2939666 on 2016/04/11 by Andrew.Rodham Sequencer: Fixed active sequence ID not being set on creation Change 2940663 on 2016/04/12 by Andrew.Rodham Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag #jira UE-29337, UE-29339 Change 2940742 on 2016/04/12 by Thomas.Sarkanen Improvements to sequence recording API Sequence recording is now more extensible. Moved the majority of recorders into a seperate module. Cleaned up recorder API, removed bRecord that was only really used once. Added factory class as a modular feature that allows users to register and implement their own recorders. Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated. Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded. #jira UE-28850 - Update sequence recording API for better extensibility Change 2940828 on 2016/04/12 by Max.Chen Level Editor: Clear the camera preview if the level viewport is locked to the same camera. #jira UE-27489 Change 2941090 on 2016/04/12 by Frank.Fella Sequencer - Fix inconsistencies with the level visibility track. + Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene. + Reset level visibility state when the section ends, or when it's parent subsection ends. Change 2941427 on 2016/04/12 by Andrew.Rodham Sequencer: Fixes for recorded dynamic components - Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached - New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords recording externally managed components from a component pool. - Section recorders for components that are no longer attached to the actor are now disabled correctly. Change 2941760 on 2016/04/12 by Max.Preussner Editor: Setting up correct material expresions when creating material from normal map texture Change 2941819 on 2016/04/13 by Max.Chen Sequencer: Fire named events in all sublevels. #jira UE-28843 Change 2942052 on 2016/04/13 by Andrew.Rodham Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned #jira UE-24287 Change 2942223 on 2016/04/13 by Max.Preussner Editor: Using built-in function to assign sampler format Change 2942833 on 2016/04/13 by Max.Chen Sequencer: More copy matinee helpers. - Make some sections infinite. - Fix FindPossessableObjectId - Expose FindGroupByName Change 2942944 on 2016/04/13 by Max.Chen Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position. Change 2943313 on 2016/04/14 by Max.Chen Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence" Current supports: - movement tracks - generic property tracks - particle tracks - anim control tracks - event tracks - audio tracks - visibility track - director track (fade, slomo, camera cuts) Possible todos: - Relative scale3D - Option to create spawnables instead of possessables - Create shots per director track camera cut instead of a direct translation to the camera cut track #jira UETOOL-467 Change 2943596 on 2016/04/14 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 Change 2943651 on 2016/04/14 by Max.Chen Sequencer: Invalidate the audio waveform when the source changes. #jira UE-29394 Change 2943674 on 2016/04/14 by Max.Chen Sequencer: Store/restore playback state when rebuilding. #jira UE-29452 Change 2943993 on 2016/04/14 by Max.Chen Sequencer: Convert slot name from matinee to level sequence. Change 2944156 on 2016/04/14 by Frank.Fella Sequencer - Fix undo when moving items into folders, and when deleting folder. #jira UE-27368 Change 2944227 on 2016/04/14 by Max.Chen Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and Location.Z Change 2945057 on 2016/04/15 by Andrew.Rodham Editor: Fixed placement mode scrollbar visibility not working for custom content #jira UE-27191 #lockdown nick.penwarden [CL 2945551 by Max Chen in Main branch]
2016-04-15 14:50:58 -04:00
Set( "Animation.Recording", FButtonStyle( Button )
.SetNormal(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Recording_24x_OFF", Icon24x24 ))
.SetHovered(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Recording_24x_OFF", Icon24x24 ))
.SetPressed(IMAGE_BRUSH( "/Sequencer/Transport_Bar/Recording_24x", Icon24x24 ))
);
}
// Message Log
{
Set( "MessageLog", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "MessageLog.Action", new IMAGE_BRUSH( "Icons/icon_file_choosepackages_16px", Icon16x16) );
Set( "MessageLog.Docs", new IMAGE_BRUSH( "Icons/icon_Docs_16x", Icon16x16) );
Set( "MessageLog.Error", new IMAGE_BRUSH( "Old/Kismet2/Log_Error", Icon16x16 ) );
Set( "MessageLog.Warning", new IMAGE_BRUSH( "Old/Kismet2/Log_Warning", Icon16x16 ) );
Set( "MessageLog.Note", new IMAGE_BRUSH( "Old/Kismet2/Log_Note", Icon16x16 ) );
Set( "MessageLog.Tutorial", new IMAGE_BRUSH( "Icons/icon_Blueprint_Enum_16x", Icon16x16 ) );
Set( "MessageLog.Url", new IMAGE_BRUSH( "Icons/icon_world_16x", Icon16x16 ) );
Set( "MessageLog.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_MessageLog_16x", Icon16x16 ) );
Set( "MessageLog.ListBorder", new BOX_BRUSH( "/Docking/AppTabContentArea", FMargin(4/16.0f) ) );
}
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Animation tools
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
if (IncludeEditorSpecificStyles())
{
Set( "AnimEditor.RefreshButton", new IMAGE_BRUSH( "Old/AnimEditor/RefreshButton", Icon16x16 ) );
Set( "AnimEditor.VisibleEye", new IMAGE_BRUSH( "Old/AnimEditor/RefreshButton", Icon16x16 ) );
Set( "AnimEditor.InvisibleEye", new IMAGE_BRUSH( "Old/AnimEditor/RefreshButton", Icon16x16 ) );
Set( "AnimEditor.FilterSearch", new IMAGE_BRUSH( "Old/FilterSearch", Icon16x16 ) );
Set( "AnimEditor.FilterCancel", new IMAGE_BRUSH( "Old/FilterCancel", Icon16x16 ) );
Set( "AnimEditor.NotifyGraphBackground", new IMAGE_BRUSH( "Old/AnimEditor/NotifyTrackBackground", FVector2D(64, 64), FLinearColor::White, ESlateBrushTileType::Both) );
Set( "BlendSpace.SamplePoint", new IMAGE_BRUSH( "Old/AnimEditor/BlendSpace_Sample", Icon16x16 ) );
Set( "BlendSpace.SamplePoint_Highlight", new IMAGE_BRUSH( "Old/AnimEditor/BlendSpace_Sample_Highlight", Icon16x16 ) );
Set( "BlendSpace.SamplePoint_Invalid", new IMAGE_BRUSH( "Old/AnimEditor/BlendSpace_Sample_Invalid", Icon16x16 ) );
Set( "AnimEditor.EditPreviewParameters", new IMAGE_BRUSH( "Icons/icon_adjust_parameters_40x", Icon40x40) );
Set( "AnimEditor.EditPreviewParameters.Small", new IMAGE_BRUSH( "Icons/icon_adjust_parameters_40x", Icon20x20) );
}
// Gamma reference.
Set("GammaReference",new IMAGE_BRUSH( "Old/GammaReference",FVector2D(256,128)));
Set("TrashCan", new IMAGE_BRUSH( "Old/TrashCan", FVector2D(64, 64)));
Set("TrashCan_Small", new IMAGE_BRUSH( "Old/TrashCan_Small", FVector2D(18, 18)));
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Embossed Widget Text
Set( "EmbossedText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 24 ) )
.SetColorAndOpacity( FLinearColor::Black )
.SetShadowOffset( FVector2D( 0,1 ) )
.SetShadowColorAndOpacity(FLinearColor(0.8f,0.8f,0.8f, 0.5) )
);
// Output Log Window
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
const int32 LogFontSize = Settings.IsValid() ? Settings->LogFontSize : 9;
const FTextBlockStyle NormalLogText = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
.SetColorAndOpacity( LogColor_Normal )
.SetSelectedBackgroundColor( LogColor_SelectionBackground );
Set("Log.Normal", NormalLogText );
Set("Log.Command", FTextBlockStyle(NormalLogText)
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
.SetColorAndOpacity( LogColor_Command )
);
Set("Log.Warning", FTextBlockStyle(NormalLogText)
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
.SetColorAndOpacity( LogColor_Warning )
);
Set("Log.Error", FTextBlockStyle(NormalLogText)
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
.SetColorAndOpacity( LogColor_Error )
);
Set("Log.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_OutputLog_16x", Icon16x16 ) );
Set("Log.TextBox", FEditableTextBoxStyle(NormalEditableTextBoxStyle)
Copying //UE4/WEX-Staging to Dev-Main (//UE4/Dev-Main) =================== MAJOR FEATURES + CHANGES =================== Change 3123735 on 2016/09/13 by Josh.Markiewicz #UE4 - added FNames for some common online features to be refactored later #codereview david.nikdel Change 3123608 on 2016/09/13 by Josh.Markiewicz #OSS - refactor FUniqueNetIdRepl to derive from FUniqueNetIdWrapper and clean up redundant code #codereview david.nikdel Change 3120074 on 2016/09/09 by David.Nikdel #Analytics: Move log message to more correct location Change 3120073 on 2016/09/09 by David.Nikdel #Analytics: Adjustments to ET.DroppedSubmission per Wes's feedback - Don't try to restore events at all if caching is disabled (but do log the error) - Stop accumulating events (even the ET.DroppedSubmission event) at 1024 cached to defend against run away accumulation #CodeReview: Wes.Hunt Change 3119959 on 2016/09/09 by Peter.Sauerbrei update to engine to provide the generic chunk install when one is not implemented or requested #rb none Change 3119378 on 2016/09/09 by David.Nikdel #Analytics #ET: Added a config option to not drop events in the event of a failure to flush. - Events are re-added to the queue (may result in some reordering but timestamps will still be there) in the event of a failure - Also appending an ET.DroppedSubmission event in this case so we can track how often clients fail. Has HTTP_STATUS and URL attributes. - Events accumulate within a given application run but no attempt is made to persist across crashes etc. #CodeReview: Wes.Hunt Change 3118773 on 2016/09/08 by Peter.Sauerbrei bring over fix for missing debug information in IOS executables #rb none Change 3118574 on 2016/09/08 by Peter.Sauerbrei pulled over architecture fix for IOS from Main #rb none Change 3117672 on 2016/09/08 by Steve.Allison Adding 3544_iPadMini3_ChAIRQA Change 3116529 on 2016/09/07 by Josh.Markiewicz #UE4 - reverted started IOS purchase/store work from default engine OSS plugins #codereview david.nikdel Change 3116010 on 2016/09/07 by Josh.Markiewicz #WEX - Copying //WEX/Dev-Mobile to Dev-Main (//WEX/Dev-Main) to get OnlineSubsystemiOS changes Change 3114411 on 2016/09/06 by Peter.Sauerbrei fix for deploying movies to the correct directory #rb none Change 3113944 on 2016/09/06 by Peter.Sauerbrei addition of resave packages command to UAT #rb none Change 3112948 on 2016/09/02 by Nathan.Green #WEX - Fixing file length on Android so that we can write out stats files (change is being submitted into Dev-Mobile by Chris Babcock) #CodeReview: Chance.Lyon, David.Nikdel Change 3112567 on 2016/09/02 by Josh.Markiewicz #UE4 - fixed possible exception when checking directories that don't exist (copy of CL#3099217) #rb ben.marsh Change 3112055 on 2016/09/02 by Chance.Lyon #WEX - Merging mobile branch changes into main Change 3108827 on 2016/08/31 by Peter.Sauerbrei fix for warning #rb none Change 3105012 on 2016/08/29 by Peter.Sauerbrei enable ICMP for Android #rb none Change 3103322 on 2016/08/26 by David.Nikdel #WEX: Fix for clang warnings in Font Outline code #CodeReview: Matt.Kuhlenschmidt Change 3102935 on 2016/08/26 by David.Nikdel Merging CL 3102878 from //UE4/Dev-Editor/Engine/... to //WEX/Main/Engine/... ------ Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #CodeReview: Matt.Kuhlenschmidt, Matt.Hancy, Peter.Sauerbrei Change 3102541 on 2016/08/26 by Peter.Sauerbrei fix for build warning on Mac and IOS #rb none Change 3101820 on 2016/08/25 by Peter.Sauerbrei Moved the online changes to the plugins directory #rb none Change 3101808 on 2016/08/25 by Peter.Sauerbrei Merging using WEX_Main_to_UE4_WEX_Staging bringing in UE4 engine 4.14 #rb none Change 3097879 on 2016/08/23 by David.Nikdel #Analytics #OSS: Adjusted cohort selection algorithm and test cases Change 3096606 on 2016/08/22 by Nathan.Green #WEX - Adding bAllowWindowResize, bAllowClose, bAllowMaximize, and bAllowMinimize boolean to GeneralProjectSettings - Preventing us from resizing the window for the time being (in the future we may only allow along aspect ratio resizing) #CodeReview: Chance.Lyon, David.Nikdel Change 3094946 on 2016/08/19 by David.Nikdel #OSS - Added FUserOnlineAccountMcp::SelectCohort Change 3094942 on 2016/08/19 by David.Nikdel #UE4 - Made FMD5 const-correct Change 3092494 on 2016/08/17 by Nathan.Green #WEX - Making sure we never build zip64 instead of zip #CodeReview: Chance.Lyon, David.Nikdel, Chris.Babcock Change 3090760 on 2016/08/16 by Michael.Trepka Copy of CL 3089133 Fix for task bar displayed over the fullscreen window on Windows 10 with Anniversary Update Change 3090759 on 2016/08/16 by Michael.Trepka Copy of CL 3078927 Updated WindowTitleBarArea widget to not override window zone in fullscreen mode, to prevent window from being moved. That required adding separate handling for double click in fullscreen, as it's no longer handled by window action. Change 3087872 on 2016/08/12 by Josh.Markiewicz #UE4 - cleaned up IOS store/purchase interface (first pass, minus IAP restore) #codereview david.nikdel, josh.adams Change 3084182 on 2016/08/10 by Peter.Sauerbrei revert out the OpenGL shader compression code #rb none Change 3082565 on 2016/08/09 by Ben.Marsh Fix building with VS2015 update 3. Change 3082557 on 2016/08/09 by Ben.Marsh Fix UBT makefile being invalidated to update adaptive unity build settings, even if that module happens to not include that file in a unity file. Keep a list of all files included by unity files as well as files in the working set. #codereview Mike.Fricker, Michael.Noland Change 3082456 on 2016/08/09 by Josh.Markiewicz #UE4 - fixed typo Change 3082439 on 2016/08/09 by Josh.Markiewicz #UE4 - added CanMakePurchase call to IOS Change 3081905 on 2016/08/09 by Michael.Noland Editor: Made the text colors and font size in the output log configurable in the editor appearance settings (no changes to default values ... yet) #codereview matt.kuhlenschmidt Change 3080932 on 2016/08/08 by Josh.Markiewicz #UE4 - New IOS purchasing/store interface v2 - added interfaces to main IOS subsystem - added proper destruction of interfaces to Shutdown of IOS - moved FStoreKitHelper to its own file -- extended it for new v2 (improvements forthcoming) - MCPCatalogHelper returns bogus user id for IOS app store #codereview josh.adams, david.nikdel #tests very basic IAP stuff so far Change 3080217 on 2016/08/07 by Michael.Noland Engine: Prevented a startup warning when SpectatorClass is nullptr, as not all games require a spectator pawn - Also reduced the number of GetWorld() calls in APlayerController::SpawnSpectatorPawn() Change 3080046 on 2016/08/06 by Michael.Noland Engine: Moved where scissor rect reset happens for custom slate drawables to avoid a conflict with an existing fix in another branch #codereview matt.kuhlenschmidt Change 3080032 on 2016/08/06 by Michael.Noland UMG: Fixed a bug where screen-mode UWidgetComponent widgets were drawn incorrectly offset in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080031 on 2016/08/06 by Michael.Noland Engine: Add the option to return player viewport-relative positions to ProjectWorldLocationToScreenWithDistance, ProjectWorldLocationToScreen, and ProjectWorldToScreen, which is useful if the position is going to be used for widgets in splitscreen or with aspect-ratio constrained cameras #codereview nick.darnell, marc.audy Change 3080029 on 2016/08/06 by Michael.Noland Engine: Fixed a bug where the debug console and other debug rendering would be an incorrect size (based on the last player viewport) and also be partially clipped (depending on what in Slate rendered previously) - This fixes issues with the console being offset and clipped when using aspect ratio constrained cameras or split screen #codereview matt.kuhlenschmidt Change 3079656 on 2016/08/05 by Josh.Markiewicz #WEX - basic IOS changes to project - added OnlineSubsystemIOS - added some default settings - removed GoogleVR from project #codereview david.nikdel Change 3078971 on 2016/08/05 by Steve.Allison Updating to match check-in for UE4 Main @ CL 3078968 Change 3078025 on 2016/08/04 by Michael.Trepka Copy of CLs 3073978 and 3075931 - More reliable way of checking if the cursor should be changed to resize cursor in bordeless window mode - On Windows, lock the cursor to the center of the rect if the cursor is hidden to avoid problems with borderless window's round corners not treated as part of the window. Change 3075415 on 2016/08/03 by Peter.Sauerbrei reduce the metal command buffers Change 3071457 on 2016/07/31 by David.Hunt #WEX Blueprint indexing @Pete: This change and anything in Engine/Content can be stomped by any engine integration. This is just to help with not having to resave all of these to udpate a few of our own content blueprints for search indexing. #CodeReview Peter.Sauerbrei, Steve.Allison, David.Nikdel Change 3068661 on 2016/07/28 by Josh.Markiewicz #WEX - changed the max number of possible UObjects allowed by a factor of 10 to reduce the memory footprint #codereview david.nikdel, peter.sauerbrei Change 3068500 on 2016/07/28 by David.Nikdel #OSSMCP: Use correct HttpRequest creation method to respect game service config Change 3066945 on 2016/07/27 by David.Nikdel Reproduced CL 3063869 from Michael.Noland >> Engine: Added a cvar (t.FPSChart.OpenFolderOnDump) to control whether or not FPS charts automatically open the profiling folder when stopfpschart is executed, which can be useful to avoid a bunch of open >> windows while doing automated testing #CodeReview: Michael.Noland #JIRA: WEX-2342 Change 3063495 on 2016/07/25 by Michael.Trepka Copy of CL 3063426 Borderless window support improvements: - the cursor changes to resize when hovering over the window edge - added a way for widgets to register a delegate that's called when window actions occur (maximize, restore, etc.) - used window action notification for WindowTitleBarArea to improve how toggling fullscreen on double click is handled Change 3063431 on 2016/07/25 by Michael.Trepka Copy of CL 3063057 - Use round corners for windows with no system title bar and border only in windowed mode. Change 3062654 on 2016/07/23 by Michael.Trepka Copy of CL 3046975 and 3056204 - Support for making the game window borderless (no system border or title bar). Disabled by default. Enabling requires adding bUseBorderlessWindow=True to [/Script/EngineSettings.GeneralProjectSettings] in DefaultGame.ini. The game using this is responsible for adding WindowTitleBarArea widget to its UI, as well as window minimize/maximize/close buttons. Change 3062647 on 2016/07/23 by Michael.Trepka Copy of CL 3029211 - Added a setting (on by default) to make the game window preserve its content's aspect ratio while being resized by user Change 3062646 on 2016/07/23 by Michael.Trepka Copy of CLs 3039855, 3042644 and 3042911 - Added an option to toggle fullscreen with F11 key in addition to Alt+Enter Change 3062638 on 2016/07/23 by Michael.Trepka Copy of CL 3038201 and CL 3046803 -Added WindowTitleBarArea widget Change 3062056 on 2016/07/22 by Peter.Sauerbrei addition of optimization for ios compile times Change 3054586 on 2016/07/18 by Nathan.Green #WEX - Adding tags around my engine level change #CodeReview: Chance.Lyon, David.Nikdel Change 3054581 on 2016/07/18 by Nathan.Green #WEX - Removing previous change, making all buttons ignore space bar and enter as we don't really care about that functionality #JIRA: WEX-2256 #CodeReview: Chance.Lyon, Colin.Pyle, David.Nikdel Change 3048243 on 2016/07/13 by Steve.Allison This one actually has the changes from rev4 Change 3046649 on 2016/07/12 by Steve.Allison Updating to match provision in UE4 Main @ CL 3046262 Change 3046127 on 2016/07/12 by Ian.Fox #UE4, #OnlineSubSystem - Hotfix in the ExpirationDate field early so we can update the OGF plugin #codereview David.Nikdel Change 3034707 on 2016/06/30 by Peter.Sauerbrei update provision to go with latest certificate #rb none Change 3031429 on 2016/06/28 by David.Nikdel #WEX: porting an engine change we depend on in latest OGF (pre integrate) Change 3030084 on 2016/06/27 by David.Nikdel #GameCatalog: Add code to export attributes in itemGrants #CodeReview: Scott.Bowen Change 3030073 on 2016/06/27 by David.Nikdel #Json: Make JsonObjectWrapper play nice with serialization and Import/Export Text #CodeReview: Scott.Bowen Change 3030029 on 2016/06/27 by David.Nikdel #WEX: Fix for FJsonObjectWrapper::ImportTextItem (use FParse::QuotedString to read from Buffer) #CodeReview: Scott.Bowen Change 3029740 on 2016/06/27 by David.Nikdel #OGF #JsonObjectWrapper - Add attributes to catalog grants @ScottB - I didn't get a chance to test this today. Things are crazy for PS+. All the code should already be there on the backend though. Here's a shelf in case you need it asap #CodeReview: Scott.Bowen Change 3028704 on 2016/06/27 by Ian.Fox Duplicating 3027482 from //Orion/Main Read TaggedPropertyRedirects from all config files to allow plugins to register property redirectors You'll need this before you grab the latest OGF or your catalog prices will go away, so here it is now #ue4 #rb David.Nikdel #tests none Change 3021448 on 2016/06/21 by Peter.Sauerbrei potential fix for android apk size issue Change 3020999 on 2016/06/21 by David.Nikdel #WEX: Likely fix for WEX-1610 #CodeReview: Chance.Lyon Change 3008450 on 2016/06/09 by Colin.Pyle #PF - WEX-1737, WEX-1744 - Adding the ability to set new layers in widget components - WidgetComponents are now blueprintable - New blueprint for the level marker menu widget components - Map marker menus are now in a layer above other widget components Change 3007804 on 2016/06/09 by Peter.Sauerbrei fix for build set up failure Change 3007292 on 2016/06/09 by Peter.Sauerbrei add the WEX e-mail stuff back in, seems to have gotten lost in the transition Change 3004478 on 2016/06/07 by Peter.Sauerbrei for now have the cooker respect the bCookAll flag in the project settings. Change 3000256 on 2016/06/03 by Peter.Sauerbrei fix for iOS compile warning Change 2998304 on 2016/06/02 by Nathan.Green #PF - Fixing Windowed Mode #CodeReview: Chance.Lyon, Colin.Pyle, Peter.Sauerbrei Change 2994269 on 2016/05/31 by Peter.Sauerbrei Merging //depot/UE4-WEX/... to //WEX/Main/... Change 2987181 on 2016/05/23 by Peter.Sauerbrei Merging //UE4/WEX-Staging/.p4ignore.txt //UE4/WEX-Staging/Engine/... //UE4/WEX-Staging/GenerateProjectFiles.bat //UE4/WEX-Staging/GenerateProjectFiles.command //UE4/WEX-Staging/GenerateProjectFiles.sh //UE4/WEX-Staging/UE4Games.uprojectdirs //UE4/WEX-Staging/WEX/... to //WEX/Main/... Change 2984959 on 2016/05/20 by Peter.Sauerbrei re-applying HSL engine change #PF PF-292 - Make sure to regenerate the list when you open the recipe view - Fixes cases where you buy an item in the store then return to evolve Change 2984957 on 2016/05/20 by Peter.Sauerbrei re-apply engine change from HSL #PF PF-33 - Check if we are in BeginDestroyed on Animation updates, possibly fixes a crash on level transition - Make interactive items play their mouseover animations - Heroes make the screen shake if they are on cooldown, we should figure out how to remove that on PC Change 2984956 on 2016/05/20 by Peter.Sauerbrei re-apply HSL change #PF PF-11 - Remove simulated touch with the mouse - Add Right-click support to the game - Right click now does the special attack Change 2984345 on 2016/05/19 by Peter.Sauerbrei Copying //UE4/WEX-Staging/... to //WEX/Main/... This should reset the merge history Change 2981872 on 2016/05/18 by Peter.Sauerbrei fixes for IOS build of WEX Change 2980734 on 2016/05/17 by Peter.Sauerbrei Copying //depot/UE4-WEX/... to //WEX/Main/... Populating WEX stream from old depot at CL2979954 #lockdown nick.penwarden [CL 3129012 by Peter Sauerbrei in Main branch]
2016-09-16 17:07:30 -04:00
.SetBackgroundImageNormal( BOX_BRUSH( "Common/WhiteGroupBorder", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Common/WhiteGroupBorder", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Common/WhiteGroupBorder", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Common/WhiteGroupBorder", FMargin(4.0f/16.0f) ) )
.SetBackgroundColor( LogColor_Background )
);
Set("DebugConsole.Background", new BOX_BRUSH("Old/Menu_Background", FMargin(8.0f / 64.0f)));
Set("OutputLog.OpenSourceLocation", new IMAGE_BRUSH("Icons/icon_Asset_Open_Source_Location_16x", Icon16x16));
Set("OutputLog.OpenInExternalEditor", new IMAGE_BRUSH("Icons/icon_Asset_Open_In_External_Editor_16x", Icon16x16));
}
// Debug Tools Window
{
Set("DebugTools.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_DebugTools_16x", Icon16x16 ) );
}
Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main) @ 2781164 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2716841 on 2015/10/05 by Mike.Beach (WIP) Cleaning up how we setup script assets for replacement on cook (aligning more with the Blueprint conversion tool). #codereview Maciej.Mroz Change 2719089 on 2015/10/07 by Maciej.Mroz ToValidCPPIdentifierChars handles propertly '?' char. #codereview Dan.Oconnor Change 2719361 on 2015/10/07 by Maciej.Mroz Generated native code for AnimBPGC - some preliminary changes. Refactor: UAnimBlueprintGeneratedClass is not accessed directly in runtime. It is accessed via UAnimClassInterface interface. Properties USkeletalMeshComponent::AnimBlueprintGeneratedClass and UInterpTrackFloatAnimBPParam::AnimBlueprintClass were changed into "TSubclassOf<UAnimInstance> AnimClass" The UDynamicClass also can deliver the IAnimClassInterface interface. See UAnimClassData, IAnimClassInterface::GetFromClass and UDynamicClass::AnimClassImplementation. #codereview Lina.Halper, Thomas.Sarkanen Change 2719383 on 2015/10/07 by Maciej.Mroz Debug-only code removed Change 2720528 on 2015/10/07 by Dan.Oconnor Fix for determinsitc cooking of async tasks and load asset nodes #codereview Mike.Beach, Maciej.Mroz Change 2721273 on 2015/10/08 by Maciej.Mroz Blueprint Compiler Cpp Backend - Anim Blueprints can be converted - Various fixes/improvements Change 2721310 on 2015/10/08 by Maciej.Mroz refactor (cl#2719361) - no "auto" keyword Change 2721727 on 2015/10/08 by Mike.Beach (WIP) Setup the cook commandlet so it handles converted assets, replacing them with generated classes. - Refactored the conversion manifest (using a map over an array) - Centralized destination paths into a helper struct (for the manifest) - Generating an Editor module that automatically hooks into the cook process when enabled - Loading and applying native replacments for the cook Change 2723276 on 2015/10/09 by Michael.Schoell Blueprints duplicated for PIE will no longer register as dependencies to other Blueprint. #jira UE-16695 - Editor freezes then crashes while attempting to save during PIE #jira UE-21614 - [CrashReport] Crash while saving during PIE - FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:736 Change 2724345 on 2015/10/11 by Ben.Cosh Blueprint profiler at first pass, this includes the ability to instrument specific blueprints with realtime editor stat display. #UEBP-21 - Profiling data capture and storage #UEBP-13 - Performance capture landing page #Branch UE4 #Proj BlueprintProfiler, BlueprintGraph, EditorStyle, Kismet, UnrealEd, CoreUObject, Engine Change 2724613 on 2015/10/12 by Ben.Cosh Incremental update for blueprint profiler to fix the way some of the reported stats cascade through events and branches and additionally some missed bits of code are refactored/removed. #Branch UE4 #Proj BlueprintProfiler #info Whilst looking into this I spotted the reason why the stats seem so erratic, There appears to be an issue with FText's use of EXPERIMENTAL_TEXT_FAST_DECIMAL_FORMAT which I have reported, but ideally disable this locally until a fix is integrated. Change 2724723 on 2015/10/12 by Maciej.Mroz Constructor of a dynamic class creates CDO. #codereview Robert.Manuszewski Change 2725108 on 2015/10/12 by Mike.Beach [UE-21891] Minor fix to the array shuffle() function; now processes the last entry like all the others. Change 2726358 on 2015/10/13 by Maciej.Mroz UDataTable is properly saved even if its RowStruct is null. https://udn.unrealengine.com/questions/264064/crash-using-hotreload-in-custom-datatable-cdo-clas.html Change 2727395 on 2015/10/13 by Mike.Beach (WIP) Second pass on the Blueprint conversion pipeline; setting it up for more optimal (speedier) performance. * Using stubs for replacements (rather than loading dynamic replacement). * Giving the cook commandlet more control (so a conversion could be ran directly). * Now logging replacements by old object path (to account for UPackage replacement queries). * Fix for [UE-21947], unshelved from CL 2724944 (by Maciej.Mroz). #codereview Maciej.Mroz Change 2727484 on 2015/10/13 by Mike.Beach [UE-22008] Fixing up comment/tooltip typo for UActorComponent::bAutoActivate. Change 2727527 on 2015/10/13 by Mike.Beach Downgrading an inactionable EdGraph warning, while adding more info so we could possibly determine what's happening. Change 2727702 on 2015/10/13 by Dan.Oconnor Fix for crash in UDelegateProperty::GetCPPType when called on a function with no OwnerClass (events) Change 2727968 on 2015/10/14 by Maciej.Mroz Since ConstructorHelpers::FClassFinder is usually static, the loaded class should be in root set, to prevent the pointer stored in ConstructorHelpers::FClassFinder from being obsolete. FindOrLoadClass behaves now like FindOrLoadObject. #codereview Robert.Manuszewski, Nick.Whiting Change 2728139 on 2015/10/14 by Phillip.Kavan
2015-11-25 18:47:20 -05:00
// Performance Analysis Tools Window
{
Set("PerfTools.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_PerfTools_16x", Icon16x16 ) );
}
// Modules Window
{
Set("Modules.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_Modules_16px", Icon16x16 ) );
}
// Class Viewer Window
{
Set("ClassViewer.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_ClassViewer_16x", Icon16x16 ) );
}
// Blueprint Debugger Window
{
Set("BlueprintDebugger.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_BlueprintDebugger_16x", Icon16x16 ) );
}
// Collision Analyzer Window
{
Set("CollisionAnalyzer.TabIcon", new IMAGE_BRUSH("Icons/icon_ShowCollision_16x", Icon16x16));
}
// Developer Tools Menu
{
Set("DeveloperTools.MenuIcon", new IMAGE_BRUSH( "Icons/icon_tab_DevTools_16x", Icon16x16 ) );
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2973846 on 2016/05/11 by Jamie.Dale Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects). The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue. This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made). Change 2973847 on 2016/05/11 by Jamie.Dale Changing the loading phase in the localization dashboard now writes to the default config #jira UE-30482 Change 2973866 on 2016/05/11 by Jamie.Dale Deprecated some functions that were taking an unused position. These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version. - FViewportFrame::ResizeFrame - FSceneViewport::ResizeFrame - FSceneViewport::ResizeViewport Change 2974505 on 2016/05/11 by Nick.Darnell PR #2309: Added Combobox styling (Contributed by Chris528) Change 2975241 on 2016/05/12 by Richard.TalbotWatkin Made sRGB Preview the default in the Color Picker. Change 2975390 on 2016/05/12 by Jamie.Dale Made sure that en-US-POSIX is in our list of available cultures Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this. Change 2975411 on 2016/05/12 by Jamie.Dale PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz) Change 2975559 on 2016/05/12 by Jamie.Dale Dialogue Wave VO direction can now be localized This is gathered as editor-only data. #jira UE-28715 Change 2975710 on 2016/05/12 by Jamie.Dale Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package Change 2975728 on 2016/05/12 by Jamie.Dale Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue #jira UETOOL-794 Change 2975763 on 2016/05/12 by Jamie.Dale We no longer warn if asked to check out a UNC path when running the GatherText commandlets #jira UE-25833 Change 2975766 on 2016/05/12 by Jamie.Dale Resolved some loc key conflicts #jira UE-25833 Change 2975774 on 2016/05/12 by Jamie.Dale PO files now only contain a single entry in the case of a native translation being exported They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used. This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file. Change 2975776 on 2016/05/12 by Jamie.Dale Downgraded a PO file import warning that isn't really an issue #jira UE-25833 Change 2976675 on 2016/05/13 by Jamie.Dale Fixed some more fallout from changes to use the window position when changing the game viewport mode - FSceneViewport::ResizeFrame: - Fixed the HMD monitor info setting the wrong variables. - Fixed SetWindowMode and ResizeViewport potentially being passed two different modes. - We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning). - FWindowsWindow::MoveWindowTo: - Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area. - FWindowsApplication: - WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected. #jira UE-30276 #jira UE-30677 Change 2976804 on 2016/05/13 by Jamie.Dale Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to Change 2976967 on 2016/05/13 by Alexis.Matte #jira UE-30687 Cannot import a skeletal mesh scale to zero Change 2977042 on 2016/05/13 by Alexis.Matte #jira UE-29952 log a warning if fbx exceed the maximum number of LOD. #2326 Github PR #code review matt.kuhlenschmidt Change 2977074 on 2016/05/13 by Jamie.Dale Follow up to CL# 2976804 to avoid a potential change in behavior Change 2977076 on 2016/05/13 by Jamie.Dale Some tidy up and optimization to SCulturePicker Change 2977327 on 2016/05/13 by Alex.Delesky Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser. #jira UE-30423 Change 2977499 on 2016/05/13 by Alexis.Matte #jira UE-29475 Enable UStruct child property to be favorite Change 2978415 on 2016/05/16 by Jamie.Dale We now pre-load all the culture data when starting the editor to avoid a UI hitch later Change 2978517 on 2016/05/16 by Alex.Delesky #jira UE-29406 Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor. Change 2978518 on 2016/05/16 by Alex.Delesky #jira UE-28210 The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session. Change 2978556 on 2016/05/16 by Alexis.Matte Fbx tests automation #jira UE-29635 Change 2978797 on 2016/05/16 by Alexis.Matte #jira UE-30774 - prevent baking the pivot if we transform the vertex with the absolute transform. - Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform. #code review matt.kuhlenschmidt Change 2978965 on 2016/05/16 by Alexis.Matte FBX importer, fix the socket rotation. #jira UE-30094 Change 2980613 on 2016/05/17 by Jamie.Dale Moved the XLOC UAT localization provider to be publicly accessible Change 2980614 on 2016/05/17 by Jamie.Dale Reference update for project move Change 2980633 on 2016/05/17 by Jamie.Dale Made the culture mapping used between XLOC and UE4 configurable on a per-project basis You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings. Change 2980836 on 2016/05/17 by Jamie.Dale Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload Change 2982700 on 2016/05/18 by Jamie.Dale Fixed the loc package gather potentially adding the same source location multiple times Change 2983906 on 2016/05/19 by Jamie.Dale Slight cleanup of the way we register localization gatherer callbacks Change 2984356 on 2016/05/19 by Chris.Wood Removed temporary analytics API change needed for earlier hot fix [UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817 Change 2986679 on 2016/05/23 by Alex.Delesky #jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad. Change 2986798 on 2016/05/23 by Alex.Delesky #jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus. Change 2987106 on 2016/05/23 by Alexis.Matte Fbx importer, fail import must not create a package in the content browser #jira UE-31154 Change 2987563 on 2016/05/23 by Alex.Delesky #jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed Change 2987564 on 2016/05/23 by Alex.Delesky #jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor. Change 2988321 on 2016/05/24 by Jamie.Dale Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded Change 2988708 on 2016/05/24 by Jamie.Dale Fix for crash when missing the fallback/last resort font Change 2988782 on 2016/05/24 by Jamie.Dale Added the ability to version each localized string individually when loaded into the localization manager The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories. Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history. Change 2988856 on 2016/05/24 by Jamie.Dale Added a way to get the package(s) of the object(s) being edited by a property panel Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case: - UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package. - Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors. Change 2988955 on 2016/05/24 by Alex.Delesky #jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules. Git Request #2376 Change 2989418 on 2016/05/25 by Jamie.Dale Added a way to count text references within a package that match the given search criteria This can be used to detect whether a localization ID is unique within its package. The following search modes are available: - MatchId: Detect a reference if it matches the given ID (ignoring the source text) - MatchSource: Detect a reference if it matches the given ID and source string - MismatchSource: Detect a reference if it matches the given ID but has a different source string Change 2989436 on 2016/05/25 by Jamie.Dale Added "root-level" meta-data (meta-data associated with the package rather than an object within it) Change 2989471 on 2016/05/25 by Alexis.Matte Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk Change 2989639 on 2016/05/25 by Jamie.Dale Added static version of FName::IsValidXName This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table) Change 2989716 on 2016/05/25 by Alex.Delesky #jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks. Change 2990100 on 2016/05/25 by Alexis.Matte Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD #jira UE-30907 Change 2991442 on 2016/05/26 by Bob.Tellez #UE4 Fix components in world not rendering when saved without a physics scene. Change 2991736 on 2016/05/26 by Bob.Tellez #UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser. Change 2991942 on 2016/05/26 by Alex.Delesky #jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup. Change 2991994 on 2016/05/26 by Alex.Delesky #jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor. Change 2994037 on 2016/05/30 by Alexis.Matte Add Fbx Automation Tests - static mesh import reimport (sections and materials) - skeletal mesh import and reimport (sections and materials also bone position) - static/skeletal mesh LODs (import, add, reimport) - rigid mesh (import, reimport) Change 2994253 on 2016/05/31 by Alexis.Matte Mikkt crash when computing the normals if there is more vertex then the number of wedge #jira UE-29143 Change 2994260 on 2016/05/31 by Alexis.Matte Make sure we cannot modify fbx test plan when json file is read only Change 2994431 on 2016/05/31 by Alex.Delesky #jira UE-21900 - The scale widget should now render all axes when using an orthographic camera. Change 2994432 on 2016/05/31 by Alex.Delesky #jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled. Change 2994537 on 2016/05/31 by Richard.TalbotWatkin Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo. #jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>() Change 2994983 on 2016/05/31 by Richard.TalbotWatkin Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information. #jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693 Change 2995022 on 2016/05/31 by Jamie.Dale PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH) Change 2995027 on 2016/05/31 by Jamie.Dale PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH) Change 2995963 on 2016/06/01 by Alex.Delesky #jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh. Change 2997002 on 2016/06/01 by Cody.Albert Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed #jira UE-31448 Change 2998013 on 2016/06/02 by Alexis.Matte Prevent static mesh materials array to grow when using the reset button in the staticmesh editor. #jira UE-12931 Change 2998370 on 2016/06/02 by Alexis.Matte Fbx Automation, add some import LOD test in case the options are not ok Change 2999709 on 2016/06/03 by Jamie.Dale Fixed some issues with gathering text from BP bytecode Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load). Change 2999755 on 2016/06/03 by Richard.TalbotWatkin Fixes to Spline Mesh collision generation. - Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry. - Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh. - Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused. #jira UE-31361 - Splines handle box collision and collision from other shapes differently Change 2999973 on 2016/06/03 by Jamie.Dale We now skip bulk data when detecting text references #jira UE-31596 Change 3000159 on 2016/06/03 by Alex.Delesky #jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level. Change 3001814 on 2016/06/06 by Alexis.Matte Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh. Add a fbx test to make sure the problem is flag by automation test #jira UE-1394 Change 3001820 on 2016/06/06 by Alex.Delesky #jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint. Change 3001915 on 2016/06/06 by Alexis.Matte Make sure we check attribute type before checking attribute unique ID in case of unique id clash. #jira UE-31214 Change 3002026 on 2016/06/06 by Alexis.Matte Importing morph target should not import textures like materials since the base mesh already import thoses. UDN Question: https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html Change 3002623 on 2016/06/06 by Jamie.Dale Fixing more loc conflicts Change 3002883 on 2016/06/06 by Jamie.Dale Adding retry when dealing with OneSky This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413 Change 3003004 on 2016/06/06 by Trung.Le #jira UE-13101 - Make "Description" field for a BluePrint Function multiline Change 3003859 on 2016/06/07 by Alexis.Matte #jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite Change 3004132 on 2016/06/07 by Jamie.Dale Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket. This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly. Change 3004286 on 2016/06/07 by Jamie.Dale Ensured that assignments that publish new names to the bucket are atomic Change 3004310 on 2016/06/07 by Jamie.Dale Ensured FName internal hashes are returned as uint16 Change 3004381 on 2016/06/07 by Jamie.Dale FAsyncPackage now creates the meta-data before processing the remaining exports This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them. Change 3004765 on 2016/06/07 by Alex.Delesky #jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material. Change 3005754 on 2016/06/08 by Trung.Le Allow whitespace for meta class names #jira UE-31668 Change 3005755 on 2016/06/08 by Stephan.Jiang UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid #jira UE-31299 Change 3006512 on 2016/06/08 by Alex.Delesky #jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first. Change 3006760 on 2016/06/08 by Jamie.Dale Added support for stable localization keys This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict. In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict. In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages. If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package. Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this: MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game. Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date. #jira UETOOL-796 Change 3007501 on 2016/06/09 by Trung.Le #jira UE-31722 Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction. Change 3007524 on 2016/06/09 by Jamie.Dale Added some additional checks to avoid re-keying text when duplicating for PIE Change 3007564 on 2016/06/09 by Jamie.Dale PR #2401: DataTable import/export improvements (Contributed by bozaro) Change 3007653 on 2016/06/09 by Jamie.Dale PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt) Change 3008019 on 2016/06/09 by Jamie.Dale Updated structs to export as JSON when displaying them in the Data Table editor This produces much cleaner results than using the text export method (which will use the internal names for user defined structs). This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it. #jira UE-29958 Change 3008052 on 2016/06/09 by Jamie.Dale Fixed bug importing an array inside a JSON Data Table This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing. Change 3008875 on 2016/06/10 by Jamie.Dale PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts) Change 3008879 on 2016/06/10 by Jamie.Dale PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts) Change 3008990 on 2016/06/10 by Alex.Delesky #jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source. Change 3008991 on 2016/06/10 by Alex.Delesky #jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window. Change 3010856 on 2016/06/13 by Alexis.Matte #jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth. Change 3011736 on 2016/06/13 by Jamie.Dale Adding missing plurals.res file This is needed to get plural form information from ICU. #jira UETOOL-875 Change 3012387 on 2016/06/14 by Richard.TalbotWatkin Disabled the Paste context menu action if the property is marked as EditConst. #jira UE-27469 - User is able to paste values into a read-only setting Change 3012971 on 2016/06/14 by Stephan.Jiang Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder. By default, visibility for engine content is off and developers is on #jira UE-31657 Change 3013111 on 2016/06/14 by Jamie.Dale Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format. Change 3015438 on 2016/06/15 by Cody.Albert Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation) #jira UE-32082 Change 3016782 on 2016/06/16 by Richard.TalbotWatkin Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array. Change 3016949 on 2016/06/16 by Jamie.Dale Added FastDecimalFormat overloads to write into an existing string This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format). Change 3016952 on 2016/06/16 by Jamie.Dale Changed an Add for an Emplace to avoid moving a temporary Change 3016954 on 2016/06/16 by Jamie.Dale Updated some FText code to avoid creating temporary objects just to move data through a hierarchy There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data. This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit). In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful. Change 3019021 on 2016/06/19 by Richard.TalbotWatkin When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear. #jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted Change 3019022 on 2016/06/19 by Richard.TalbotWatkin Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed. #jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode #jira UE-31915 - Selecting BSP face does not show Surface Properties in Details Change 3019025 on 2016/06/19 by Richard.TalbotWatkin Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops. #jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive Change 3020050 on 2016/06/20 by Cody.Albert Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor. #jira UE-32173 Change 3021145 on 2016/06/21 by Jamie.Dale Added support for text format argument modifiers These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)". We provide a few of these by default: - |plural(key=val,...) - |ordinal(key=val,...) Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string. - |gender(masculine,feminine,[neuter]) Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string. - |hpp(consonant,vowel) Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string. Major changes: - Exposed the ICU plural form handling via FCulture::GetPluralForm. - Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers). - Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat). - Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText). - Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText). Breaking changes: - The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text: - The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F". - Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug. Change 3021156 on 2016/06/21 by Jamie.Dale Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling This avoids the compile and link actions being split into different batches. Change 3021280 on 2016/06/21 by Richard.TalbotWatkin Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier). #jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug Change 3022949 on 2016/06/22 by Alex.Delesky #jira UE-31944 - Upgrading Subversion binaries to version 1.9.4. Change 3023092 on 2016/06/22 by Jamie.Dale Downgraded some checks to ensures and added an early out #jira UE-32009 Change 3023154 on 2016/06/22 by Jamie.Dale Ported over CL# 3018771 to the UE automation This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated). Change 3023579 on 2016/06/22 by Jamie.Dale Expanded the Blueprint FormatText node to support numeric and gender types These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text. Major changes: - The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text. - Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin. - FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue. - The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead. Change 3023915 on 2016/06/22 by Jamie.Dale Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals Change 3024813 on 2016/06/23 by Jamie.Dale Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code Change 3024852 on 2016/06/23 by Nick.Darnell FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections. Change 3024994 on 2016/06/23 by Nick.Darnell UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint. #jira UE-31155 Change 3025194 on 2016/06/23 by Alex.Delesky #jira UE-31155 - Compilation error fix. Change 3025255 on 2016/06/23 by Alex.Delesky #jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports. Change 3025460 on 2016/06/23 by Cody.Albert Fixed issue where widget components would misalign when aspect ratio was being constrained #jira UE-29637 Change 3025508 on 2016/06/23 by Cody.Albert Adding support for adjusting animation playback speed #jira UE-32222 Change 3026444 on 2016/06/24 by Jamie.Dale Fixed crash caused by bad access of shared this when closing an active IME context This was only needed to get the owner window, which we now cache when the IME context is created. #jira UE-32240 Change 3028358 on 2016/06/27 by Jamie.Dale Fixed IMEs not working due to no window being cached #jira UE-32240 Change 3028464 on 2016/06/27 by Alex.Delesky #jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out. Change 3028524 on 2016/06/27 by Chris.Wood Switched off uploads to legacy Crash Report Receiver. [UE-31252] - Switch off deprecated CRR upload in Crash Report Client Also added CRC version string, added to crash context from CRC config Change 3028840 on 2016/06/27 by Alexis.Matte #jira UE-32306 replace material bad name character by an underscore when doing a scen import. Change 3028924 on 2016/06/27 by Alexis.Matte #jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder Change 3029044 on 2016/06/27 by Alex.Delesky #jira UE-31944 - Updating SVN binaries for Mac to 1.9.4 Change 3029276 on 2016/06/27 by Alex.Delesky #jira UE-31531 - A user can now select the base class when creating a new physical material. PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside) Change 3029459 on 2016/06/27 by Alexis.Matte #jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options. Change 3030577 on 2016/06/28 by Nick.Darnell PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts) Change 3030587 on 2016/06/28 by Alexis.Matte #jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh Change 3030946 on 2016/06/28 by Alexis.Matte #jira UE-32515 prevent crash when re-import staticmesh userdata Change 3031115 on 2016/06/28 by Jamie.Dale The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed. Change 3031146 on 2016/06/28 by Jamie.Dale Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject Change 3031357 on 2016/06/28 by Nick.Darnell PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz) Change 3031515 on 2016/06/28 by Jamie.Dale Fixed game targets not being able to depend on other game targets Change 3031520 on 2016/06/28 by Jamie.Dale Localization compilation now specifies an ArchiveName to use Change 3031671 on 2016/06/28 by Nick.Darnell Editor - Checking to see if a weak variable is valid before using it in the editor build window. Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt Added ability to invert the Y axis in editor viewports for mouse look and orbit Change 3032495 on 2016/06/29 by Jamie.Dale Fixed some measuring issues with bi-directional text within a right-flowed document There were three main issues: 1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering). 2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights). 3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights). #jira UE-32526 Change 3032533 on 2016/06/29 by Nick.Darnell UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big. Change 3032855 on 2016/06/29 by Alexis.Matte #jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated #test please re-test also UE-32240 Change 3033145 on 2016/06/29 by Alex.Delesky #jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized. Change 3033147 on 2016/06/29 by Alex.Delesky #jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly. This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed. Change 3033162 on 2016/06/29 by Alex.Delesky #jira UE-31827 - Undo/redo now works in the Material function editor. Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt Fix post process settings blendable picker not being readable in the details panel Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt Fixed huge number of redundant calls to CanEditChange and DiffersFromDefault that were causing massive performance loss when thousands of objects are selected. CanEditChange and DiffersFromDefault are now cached each time a property value changes. Fixed redundant calls for getting visualizers for each selected object. This is now cached on selection Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt Fix Mass customization on the body instance not working with undo/redo or reset to default Change 3034357 on 2016/06/30 by Alex.Delesky #jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent. Change 3035915 on 2016/07/01 by Richard.TalbotWatkin Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox. #jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox Change 3035951 on 2016/07/01 by Richard.TalbotWatkin Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars. #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3036991 on 2016/07/04 by Alexis.Matte #jira UETOOL-901 Scene importer now support the rigid mesh animation Change 3037037 on 2016/07/04 by Jamie.Dale Fixed regression in editable text box alignment Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead. Change 3037057 on 2016/07/04 by Richard.TalbotWatkin Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received. #jira UE-29815 - In-game screenshot isn't working under certain circumstances Change 3037082 on 2016/07/04 by Chris.Wood Added detection of asserts and passing assert flag and crash type string to crash reports. [UE-30592] - Crash Reporter should determine crash type on client and pass string to server Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point. Change 3037095 on 2016/07/04 by Alexis.Matte Fix the bone name when duplicating a socket. Change 3037453 on 2016/07/05 by Stephan.Jiang Adding ability to animate the root wigdet #2 FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint the properties are then migrated back to the CDO #UE 31810 Change 3037487 on 2016/07/05 by Jamie.Dale Fixed crash caused by stale BP pointer #jira UE-32325 Change 3037488 on 2016/07/05 by Jamie.Dale Fixed a crash that could occur when a class and a folder had the same name Change 3037526 on 2016/07/05 by Jamie.Dale Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown. #jira UE-17688 Change 3037557 on 2016/07/05 by Alex.Delesky #jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location. The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns. Change 3037558 on 2016/07/05 by Alex.Delesky #jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened. Change 3037559 on 2016/07/05 by Alex.Delesky #jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level. Change 3037593 on 2016/07/05 by Stephan.Jiang GitHub #2549: Add function for setting the playback rate of UMG animations original code shelved in CL 3033449 #UE-32653 Change 3037605 on 2016/07/05 by Jamie.Dale Fixed infinite recursion that could happen when gather loc from an object with a custom callback #jira UE-32670 Change 3037649 on 2016/07/05 by Nick.Darnell PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast,  Rama (Contributed by EverNewJoy) Change 3037652 on 2016/07/05 by Nick.Darnell Clean - Removing commented out code. Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt Fix initial hitch when dragging around in a color picker opened from a material expression node. Change 3037679 on 2016/07/05 by Nick.Darnell Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures. Change 3037757 on 2016/07/05 by Nick.Darnell PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok) Change 3037840 on 2016/07/05 by Nick.Darnell UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand. Change 3037924 on 2016/07/05 by Jamie.Dale Re-ordered variable initialization to appease a warning on Mac Change 3037981 on 2016/07/05 by Jamie.Dale Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array #jira UE-32639 Change 3038075 on 2016/07/05 by Cody.Albert Removed misleading error message in HandleCECommand #jira 28007 Change 3038231 on 2016/07/05 by Alexis.Matte #jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag. Change 3038275 on 2016/07/05 by Alex.Delesky #jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself). Change 3039310 on 2016/07/06 by Trung.Le #jira UE-25005 Change PIE Key Bindings - Removed Shift+F1 and Esc from BaseInput.ini - Created new customizable key binding for + Shift+F1: same functionality. + Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session. + Shift+Esc: now will stop the play session Change 3039458 on 2016/07/06 by Trung.Le Removed unused code in StaticMeshLight.cpp Change 3039827 on 2016/07/06 by Frank.Fella FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path. #jira UE-31959 Change 3041094 on 2016/07/07 by Nick.Darnell WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault. #jira UE-32694 Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt Fix visualizers on blueprint actors not working when the internal components are trashed and replaced Change 3041302 on 2016/07/07 by Chris.Wood Increased buffer size for crash uploads. [UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack Trivial change in dev branch - no code review Change 3041969 on 2016/07/07 by Nick.Darnell UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel. Change 3041971 on 2016/07/07 by Nick.Darnell UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser. Change 3042612 on 2016/07/08 by Trung.Le #jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit Change 3042732 on 2016/07/08 by mitchell.wilson Adding test content for UMG Paper 2d Atlas test Change 3042780 on 2016/07/08 by mitchell.wilson Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing Change 3042870 on 2016/07/08 by mitchell.wilson Renaming UMG_Paper2d to UMG_Sprite Change 3044104 on 2016/07/10 by Nick.Darnell PR #2104: Improved widget input support (Contributed by projectgheist) Change 3044107 on 2016/07/10 by Nick.Darnell Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off. #jira UE-25750 Change 3044377 on 2016/07/11 by Chris.Wood Add Slack messaging module - Epic Friday Change 3044536 on 2016/07/11 by Alex.Delesky #jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features. Change 3044922 on 2016/07/11 by Nick.Darnell Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported. Change 3045157 on 2016/07/11 by Nick.Darnell Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat. Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe Change 3045358 on 2016/07/11 by Alex.Delesky #jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break. Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt Enable the widget reflector from the editor console by typing "widgetreflector" Change 3045387 on 2016/07/11 by Stephan.Jiang Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly. #UE-31874 Change 3046093 on 2016/07/12 by Nick.Darnell UMG - The Slider now exposes the IsFocusable option from Slate. #jira UE-32960 Change 3046094 on 2016/07/12 by Alexis.Matte #jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value. Change 3046104 on 2016/07/12 by Stephan.Jiang typo "Syc" causing the "Sync" button doesn't show Slateicon #UE-31409 Change 3046142 on 2016/07/12 by Nick.Darnell Orion - Upgrading more code to use the new input mode functions and not the deprecated ones. Change 3046165 on 2016/07/12 by Nick.Darnell UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data. #jira UE-32844 Change 3046255 on 2016/07/12 by Nick.Darnell UT - More build warning fixes for the new Input Mode methods. Change 3046604 on 2016/07/12 by Richard.Hinckley Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard. Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt Better way of summoning the widget reflector from the console Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only Change 3048754 on 2016/07/13 by Trung.Le #jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands Change 3048756 on 2016/07/13 by Trung.Le Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable Change 3048865 on 2016/07/13 by Trung.Le #jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly Change 3048892 on 2016/07/13 by Nick.Darnell UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance. #jira UE-33250 Change 3049096 on 2016/07/13 by Trung.Le Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game. #jira UE-33259 Change 3049177 on 2016/07/13 by Stephan.Jiang Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer. #UE-33016 Change 3049726 on 2016/07/14 by Stephan.Jiang Adding icons for terrain mirror tool #UE-20588 Change 3049957 on 2016/07/14 by Nick.Darnell Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like. Change 3049994 on 2016/07/14 by Stephan.Jiang Set viewed animtion to current animtion after switching from Graph to Designer (This is for "No Animation Selected" showing up when switching) #UE-33016 Change 3050194 on 2016/07/14 by Stephan.Jiang Added ability to replace the widget the track is currently bound to Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer #UE-31809 [CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
// Automation Tools Menu
{
Set("AutomationTools.MenuIcon", new IMAGE_BRUSH("Icons/icon_tab_Tools_16x", Icon16x16));
}
// Session Browser tab
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
Set("SessionBrowser.SessionLocked", new IMAGE_BRUSH( "Icons/icon_locked_highlight_16px", Icon16x16 ) );
Set("SessionBrowser.StatusRunning", new IMAGE_BRUSH( "Icons/icon_status_green_16x", Icon16x16 ) );
Set("SessionBrowser.StatusTimedOut", new IMAGE_BRUSH( "Icons/icon_status_grey_16x", Icon16x16 ) );
Set("SessionBrowser.Terminate", new IMAGE_BRUSH( "Icons/icon_DevicePowerOff_40x", Icon20x20 ) );
Set("SessionBrowser.Terminate.Font", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT( "Bold", 12))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f, 0.9f)));
}
// Session Console tab
{
Set( "SessionConsole.SessionCopy", new IMAGE_BRUSH( "Icons/icon_file_open_40x", Icon40x40 ) );
Set( "SessionConsole.SessionCopy.Small", new IMAGE_BRUSH( "Icons/icon_file_open_16px", Icon20x20 ) );
Set( "SessionConsole.Clear", new IMAGE_BRUSH( "Icons/icon_file_new_40x", Icon40x40 ) );
Set( "SessionConsole.Clear.Small", new IMAGE_BRUSH( "Icons/icon_file_new_16px", Icon20x20 ) );
Set( "SessionConsole.SessionSave", new IMAGE_BRUSH( "Icons/icon_file_savelevels_40x", Icon40x40 ) );
Set( "SessionConsole.SessionSave.Small", new IMAGE_BRUSH( "Icons/icon_file_savelevels_16px", Icon20x20 ) );
}
// Session Frontend Window
{
Set("SessionFrontEnd.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_SessionFrontend_16x", Icon16x16 ) );
Set("SessionFrontEnd.Tabs.Tools", new IMAGE_BRUSH( "/Icons/icon_tab_Tools_16x", Icon16x16 ) );
}
// Launcher Window
{
Set("Launcher.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_SessionLauncher_16x", Icon16x16 ) );
Set("Launcher.Tabs.Tools", new IMAGE_BRUSH( "/Icons/icon_tab_Tools_16x", Icon16x16 ) );
}
// Undo History Window
{
Set("UndoHistory.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_UndoHistory_16px", Icon16x16 ) );
}
// InputBinding editor
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "InputBindingEditor.ContextFont", DEFAULT_FONT( "Bold", 9 ) );
Set( "InputBindingEditor.ContextBorder", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, FLinearColor(0.5,0.5,0.5,1.0) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "InputBindingEditor.SmallFont", DEFAULT_FONT( "Regular", 8 ) );
Set( "InputBindingEditor.HeaderButton", FButtonStyle(NoBorder)
.SetNormalPadding(FMargin( 1,1,2,2 ))
.SetPressedPadding(FMargin( 2,2,2,2 )) );
Set( "InputBindingEditor.HeaderButton.Disabled", new FSlateNoResource() );
Set( "InputBindingEditor.Tab", new IMAGE_BRUSH( "Icons/icon_tab_KeyBindings_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.AssetEditor", new IMAGE_BRUSH( "Icons/icon_keyb_AssetEditor_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.AssetEditor", new IMAGE_BRUSH( "Icons/icon_keyb_AssetEditor_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.GenericCommands", new IMAGE_BRUSH( "Icons/icon_keyb_CommonCommands_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.FoliageEditMode", new IMAGE_BRUSH( "Icons/icon_keyb_FoliageEditMode_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.LandscapeEditor", new IMAGE_BRUSH( "Icons/icon_keyb_LandscapeEditor_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.LayersView", new IMAGE_BRUSH( "Icons/icon_keyb_Layers_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.LevelEditor", new IMAGE_BRUSH( "Icons/icon_keyb_LevelEditor_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.LevelViewport", new IMAGE_BRUSH( "Icons/icon_keyb_LevelViewports_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.MainFrame", new IMAGE_BRUSH( "Icons/icon_keyb_MainFrame_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.OutputLog", new IMAGE_BRUSH( "Icons/icon_keyb_OutputLog_16px", FVector2D( 16, 16 ) ) );
Set( "InputBindingEditor.PlayWorld", new IMAGE_BRUSH( "Icons/icon_keyb_PlayWorld_16px", FVector2D( 16, 16 ) ) );
}
// Package restore
{
Set( "PackageRestore.FolderOpen", new IMAGE_BRUSH( "Icons/FolderOpen", FVector2D(18, 16) ) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Expandable area
{
Set( "ExpandableArea", FExpandableAreaStyle()
.SetCollapsedImage( IMAGE_BRUSH( "Common/TreeArrow_Collapsed", Icon10x10, DefaultForeground ) )
.SetExpandedImage( IMAGE_BRUSH( "Common/TreeArrow_Expanded", Icon10x10, DefaultForeground ) )
);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ExpandableArea.TitleFont", DEFAULT_FONT( "Bold", 8 ) );
Set( "ExpandableArea.Border", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f) ) );
// Legacy styles used by other editor only controls
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ExpandableArea.NormalFont", DEFAULT_FONT( "Regular", 8 ) );
}
// Package Dialog
{
Set( "PackageDialog.ListHeader", new BOX_BRUSH( "Old/SavePackages/ListHeader", 4.0f/32.0f ) );
Set( "SavePackages.SCC_DlgCheckedOutOther", new IMAGE_BRUSH( "Old/SavePackages/SCC_DlgCheckedOutOther", FVector2D( 18, 16 ) ) );
Set( "SavePackages.SCC_DlgNotCurrent", new IMAGE_BRUSH( "Old/SavePackages/SCC_DlgNotCurrent", FVector2D( 18, 16 ) ) );
Set( "SavePackages.SCC_DlgReadOnly", new IMAGE_BRUSH( "Old/SavePackages/SCC_DlgReadOnly", FVector2D( 18, 16 ) ) );
Set( "SavePackages.SCC_DlgNoIcon", new FSlateNoResource() );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Layers General
{
Set( "Layer.Icon16x", new IMAGE_BRUSH( "Icons/layer_16x", Icon16x16 ) );
Set( "Layer.VisibleIcon16x", new IMAGE_BRUSH( "Icons/icon_layer_visible", Icon16x16 ) );
Set( "Layer.NotVisibleIcon16x", new IMAGE_BRUSH( "Icons/icon_layer_not_visible", Icon16x16 ) );
}
// Layer Stats
{
Set( "LayerStats.Item.ClearButton", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
}
// Layer Cloud
{
Set( "LayerCloud.Item.BorderImage", new BOX_BRUSH( "Common/RoundedSelection_16x", FMargin(4.0f/16.0f) ) );
Set( "LayerCloud.Item.ClearButton", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "LayerCloud.Item.LabelFont", DEFAULT_FONT( "Bold", 9 ) );
}
// Layer Browser
{
Set( "LayerBrowser.LayerContentsQuickbarBackground", new BOX_BRUSH( "Common/DarkGroupBorder", 4.f/16.f ) );
Set( "LayerBrowser.ExploreLayerContents", new IMAGE_BRUSH( "Icons/ExploreLayerContents", Icon16x16 ) );
Set( "LayerBrowser.ReturnToLayersList", new IMAGE_BRUSH( "Icons/ReturnToLayersList", Icon16x16) );
Set( "LayerBrowser.Actor.RemoveFromLayer", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
Set( "LayerBrowserButton", FButtonStyle( Button )
.SetNormal(FSlateNoResource())
.SetHovered(BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ))
.SetPressed(BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ))
);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "LayerBrowserButton.LabelFont", DEFAULT_FONT( "Regular", 8 ) );
}
// Scene Outliner
{
Set( "SceneOutliner.FilterSearch", new IMAGE_BRUSH( "Old/FilterSearch", Icon16x16 ) );
Set( "SceneOutliner.FilterCancel", new IMAGE_BRUSH( "Old/FilterCancel", Icon16x16 ) );
Set( "SceneOutliner.FolderClosed", new IMAGE_BRUSH( "Icons/FolderClosed", Icon16x16 ) );
Set( "SceneOutliner.FolderOpen", new IMAGE_BRUSH( "Icons/FolderOpen", Icon16x16 ) );
Set( "SceneOutliner.NewFolderIcon", new IMAGE_BRUSH("Icons/icon_AddFolder_16x", Icon16x16 ) );
Set( "SceneOutliner.MoveToRoot", new IMAGE_BRUSH("Icons/icon_NoFolder_16x", Icon16x16 ) );
Set( "SceneOutliner.ChangedItemHighlight", new BOX_BRUSH( "Common/EditableTextSelectionBackground", FMargin(4.f/16.f) ) );
Set( "SceneOutliner.World", new IMAGE_BRUSH( "Icons/icon_world_16x", Icon16x16 ) );
// Selection color should still be orange to align with the editor viewport.
// But must also give the hint that the tree is no longer focused.
Set( "SceneOutliner.TableViewRow", FTableRowStyle(NormalTableRowStyle)
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Subdued ) )
);
}
// Socket chooser
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "SocketChooser.TitleFont", DEFAULT_FONT( "Regular", 8 ) );
Set( "SocketIcon.Bone", new IMAGE_BRUSH( "Old/bone", Icon16x16 ) );
Set( "SocketIcon.Socket", new IMAGE_BRUSH( "Old/socket", Icon16x16 ) );
Set( "SocketIcon.None", new IMAGE_BRUSH( "Old/Favorites_Disabled", Icon16x16 ) );
}
// Matinee Recorder
{
Set( "MatineeRecorder.Record", new IMAGE_BRUSH( "Icons/Record_16x", Icon16x16 ) );
Set( "MatineeRecorder.Stop", new IMAGE_BRUSH( "Icons/Stop_16x", Icon16x16 ) );
}
// Graph breadcrumb button
{
Set( "GraphBreadcrumbButton", FButtonStyle()
.SetNormal ( FSlateNoResource() )
.SetPressed ( BOX_BRUSH( "Common/Button_Pressed", 8.0f/32.0f, SelectionColor_Pressed ) )
.SetHovered ( BOX_BRUSH( "Common/Button_Hovered", 8.0f/32.0f, SelectionColor ) )
.SetNormalPadding ( FMargin( 2,2,4,4 ) )
.SetPressedPadding( FMargin( 3,3,3,3 ) )
);
Set( "GraphBreadcrumbButtonText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 14 ) )
.SetColorAndOpacity( FLinearColor(1,1,1,0.5) )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "GraphBreadcrumb.BrowseBack", new IMAGE_BRUSH( "Icons/icon_BlueprintBrowserL_24x", Icon24x24) );
Set( "GraphBreadcrumb.BrowseForward", new IMAGE_BRUSH( "Icons/icon_BlueprintBrowserR_24x", Icon24x24) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3967517) #rb none #lockdown Nick.Penwarden #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3804281 by Fred.Kimberley Improve contrast on watches in blueprints. Change 3804322 by Fred.Kimberley First pass at adding a watch window for blueprint debugging. Change 3804737 by mason.seay Added some Descriptions to tests that didn't have any, and fixed some typos Change 3806103 by mason.seay Moved and Renamed Timers test map and content appropriately Change 3806164 by Fred.Kimberley Add missing property types to GetDebugInfoInternal. #jira UE-53355 Change 3806617 by Dan.Oconnor Function Terminator (and derived types) now use FMemberReference instead of a UClass/FName pair. This fixes various bugs when resolving the UFunction referenced by the function terminator #jira UE-31754, UE-42431, UE-53315, UE-53172 Change 3808541 by Fred.Kimberley Add support for redirecting user defined enums. This is in response to the following UDN thread: https://udn.unrealengine.com/questions/404141/is-is-possible-to-create-a-redirector-from-a-bluep.html Change 3808565 by mason.seay Added a few more struct tests Change 3809840 by mason.seay Renamed CharacterMovement.umap to CharacterCollision. Fixed up content to reflect this change. Change 3809847 by mason.seay Added Object Timer tests. Fixed up existing timer test to remove delay dependency Change 3811704 by Ben.Zeigler Fix issue where identical enum redirects registered to different initial names would throw an incorrect error, it's fine if the value change maps are identical Change 3811946 by Ben.Zeigler #jira UE-53511 Fix it so it is possible to set a user defined struct value back to it's default. The UDS hack in PropertyValueToString is no longer needed, but this could affect some other user struct editor operations Change 3812061 by Dan.Oconnor Stepping over or in to nodes that are expanded at compile time (e.g. event nodes, spawn actor nodes) no longer requires multiple 'steps' #jira UE-52854 Change 3812259 by Dan.Oconnor Fix asset broken by removal of an unkown enum #jira UE-51419 Change 3812904 by Ben.Zeigler Make ResolveRedirects on StreamableManager public as it can be used to validate things Change 3812958 by Ben.Zeigler #jira UE-52977 Fix crashes when binding blueprint editor commands to keys and using from invalid contexts Change 3812975 by Mieszko.Zielinski Added contraptions to catch a rare eidtor-time EQS crash #UE4 #jira UE-53468 Change 3818530 by Phillip.Kavan Fix incorrect access to nested instanced subobjects in nativized Blueprint ctor codegen. Change summary: - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to properly reference the outer and check ptr validity when creating/obtaining nested default subobjects. - Modified FEmitDefaultValueHelper::HandleClassSubobject() to better guard against code generation based on an invalid local variable name. #jira UE-52167 Change 3819733 by Mieszko.Zielinski Marked UAISenseConfig_Blueprint and UAISense_Blueprint as hidedropdown #UE4 #jira UE-15089 Change 3821776 by Marc.Audy Remove redundent code in SpawnActorFromClass that already exists in ConstructObjectFromClass parent class Change 3823851 by mason.seay Moved and renamed blueprints used for Object Reference testing Change 3824165 by Phillip.Kavan Ensure that subobject class types are constructed prior to accessing a subobject CDO in a nativized Blueprint class's generated ctor at runtime. Change summary: - Modified FFakeImportTableHelper to tag subobject class types as a preload dependency of the outer converted Blueprint class type and not of the CDO. #jira UE-53111 Change 3830309 by mason.seay Created Literal Gameplay Tag Container test Change 3830562 by Phillip.Kavan Blueprint nativization bug fixes (reviewed/taken from PR). Change summary: - Modified FSafeContextScopedEmitter::ValidationChain() to ensure that generated code calls the global IsValid() utility function on objects. - Modified FBlueprintCompilerCppBackend::EmitCreateArrayStatement() to generate a proper cast on MakeArray node inputs for enum class types. - Modified FBlueprintCompilerCppBackend::EnimCallStatementInner() to more correctly identify an interface function call site. - Modified FEmitHelper::GenerateAutomaticCast() to properly handle automatic casts of enum arrays. - (Modified from PR source) Added new FComponentDataUtils statics to consolidate custom init code generation for converted special-case component types (e.g. BodyInstance). Ties native component DSOs to the same pre/post as converted non-native component templates around the OuterGenerate() loop. - Modified FExposeOnSpawnValidator::IsSupported() to include CPT_SoftObjectReference property types. - Modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to no longer break out of the loop before finding additional ICH override record matches. #4202 #jira UE-52188 Change 3830579 by Fred.Kimberley Add support for turning off multiple watches at once in the watch window. #jira UE-53852 Change 3836047 by Zak.Middleton #ue4 - Dev test maps for overlaps perf tests. Change 3836768 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. Change summary: - Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to emit the correct signature for constructing FBlueprintDependencyData elements when the EDL boot time optimization is disabled. #jira UE-53908 Change 3838085 by mason.seay Functional tests around basic blueprint functions Change 3840489 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Change 3840648 by mason.seay Updated Descriptions on tests Change 3842914 by Ben.Zeigler Improve comments around stremable handle cancel/release Change 3850413 by Ben.Zeigler Fix asset registry memory reporting, track some newer fields and correctly report the state size instead of static size twice Copy of CL #3849610 Change 3850426 by Ben.Zeigler Reduce asset registry memory in cooked build by stripping out searchable names and empty dependency nodes by default Add option to strip dependency data for asset data with no tags, this was always true before but isn't necessarily safe Copy of CL #3850389 Change 3853449 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. Change summary: - Consolidated FComponentDataUtils into FDefaultSubobjectData and extended FNonativeComponentData from it in order to handle both native & non-native DSO initialization codegen through a more common interface. - Exposed FEmitDefaultValueHelper::HandleInstancedSubobject() as a public API and added a 'SubobjectData' parameter to allow initialization codegen to be deferred until after all default subobjects have been mapped to local variables within the current scope. - Modified FEmitDefaultValueHelper::GenerateConstructor() to first map all default subobjects to local variables and then emit any delta initialization code for property values. - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to return an empty string for an instanced reference to a default subobject. This allows us to avoid emitting initialization statements to unnecessarily reassign instances back to the same property. - Modified FEmitDefaultValueHelper::InnerGenerate() to better handle instanced references to default subobjects, ensuring that we don't emit unnecessary assignment statements and array initialization code to the converted class constructor in C++. - Fixed a few typos. #jira UE-53960 Change 3853465 by Phillip.Kavan Fix plugin module C++ source template to conform to recent public include path changes. Change 3857599 by Marc.Audy PR #4438: UE-54281: Make None a valid default value to select (Contributed by projectgheist) #jira UE-54281 #jira UE-54399 Change 3863259 by Zak.Middleton #ue4 - Save bandwidth for replicated characters by only replicating 4 byte timestamp value to clients if it's actually needed for Linear smoothing. Added option to always replicate the timestamp ("bNetworkAlwaysReplicateTransformUpdateTimestamp", default off), in case users still want this timestamp for some reason, or if smoothing mode changes dynamically and the server won't know. #jira UE-46293 Change 3863491 by Zak.Middleton #ue4 - Reduce network RPC overhead for players that are not moving. Added ClientNetSendMoveDeltaTimeStationary (default 12Hz) to supplement existing ClientNetSendMoveDeltaTime and ClientNetSendMoveDeltaTimeThrottled. UCharacterMovementComponent::GetClientNetSendDeltaTime() now uses this time if Acceleration and Velocity are zero, and the control rotation matches the last ack'd control rotation from the server. Also fixed up code default for ClientNetSendMoveDeltaTime to match default INI value. #jira UE-21264 Change 3865325 by Zak.Middleton #ue4 - Fix static analysis warning about possible null PC pointer. #jira none Change 3869828 by Ben.Zeigler #jira UE-54786 Fix it so -cookonthefly cooperates with -iterate by writing out a development asset registry Change 3869969 by mason.seay Character Movement Functional Tests Change 3870099 by Mason.Seay Submitted asset deletes Change 3870105 by mason.seay Removed link to anim blueprint to fix errors Change 3870238 by mason.seay Test map for Async Loading in a Loop Change 3870479 by Ben.Zeigler Add code to check CoreRedirects for SoftObjectPaths when saving or resolving in the editor. This is a bit slow so we don't want to do it on load We don't have any good way to know the type of a path so I check both Object and Class redirectors, which will also pickup Module renames Change 3875224 by mason.seay Functional tests for Event BeginPlay execution order Change 3875409 by mason.seay Optimized and fixed up character movement tests (because a potential bug in FunctionalTestActor is always passing a test when it can fail) Change 3878947 by Mieszko.Zielinski CIS fixes #UE4 Change 3879000 by Mieszko.Zielinski More CIS fixes #UE4 Change 3879139 by Mieszko.Zielinski Even moar CIS fixes #UE4 Change 3879742 by mason.seay Added animation to Nativization Widget asset Change 3880198 by Zak.Middleton #ue4 - CanCrouchInCurrentState() returns false when character capsule is simulating physics. #jira UE-54875 github #4479 Change 3880266 by Zak.Middleton #ue4 - Optimize UpdateCharacterStateBeforeMovement() to do cheaper tests earlier (avoid CanCrouchInCurrentState() unless necessary, now that it tests IsSimulatingPhysics() which is not trivial). #jira UE-54875 Change 3881546 by Mieszko.Zielinski *.Build.cs files clean up - removed redundant dependencies from NavigationSystem and AIModule #UE4 Change 3881547 by Mieszko.Zielinski Removed a bunch of DEPRECATED functions from the new NavigationSystem module #UE4 Removed all deprecates prior 4.15 (picked this one because I do know some licencees are still using it). Change 3881742 by mason.seay Additional crouch test to cover UE-54875 Change 3881794 by Mieszko.Zielinski Fixed a bug in FVisualLoggerHelpers::GetCategories resulting in losing verbosity information #UE4 Change 3884503 by Mieszko.Zielinski Fixed TopDown code template to make it compile after navsys refactor #UE4 #jira UE-55039 Change 3884507 by Mieszko.Zielinski Switched ensures in UNavigationSystemV1:SimpleMoveToX to error-level logs #UE4 It's an error rather than a warning because the functions no longer do anything. Making it work would require a cyclic dependency between NavigationSystem and AIModule. #jira UE-55033 Change 3884594 by Mieszko.Zielinski Added a const FNavigationSystem::GetCurrent version #UE4 lack of it was causing KiteDemo to not compile. Change 3884602 by Mieszko.Zielinski Mac editor compilation fix #UE4 Change 3884615 by Mieszko.Zielinski Fixed FAIDataProviderValue::GetRawValuePtr not being accessible from outside of AIModule #UE4 Change 3885254 by Mieszko.Zielinski Guessfix for UE-55030 #UE4 The name of NavigationSystem module was put in wrong in the IMPLEMENT_MODULE macro #jira 55030 Change 3885286 by Mieszko.Zielinski Changed how NavigationSystem module includes DerivedDataCache module #UE4 #jira UE-55035 Change 3885492 by mason.seay Minor tweaks to animation Change 3885773 by mason.seay Resaving assets to clear out warning Change 3886433 by Mieszko.Zielinski Fixed TP_TopDownBP's player controller BP to not use deprecated nav functions #UE4 #jira UE-55108 Change 3886783 by Mieszko.Zielinski Removed silly inclusion of NavigationSystemTypes.h from NavigationSystemTypes.h #UE4 Change 3887019 by Mieszko.Zielinski Fixed accessing unchecked pointer in ANavigationData::OnNavAreaAdded #UE4 Change 3891031 by Mieszko.Zielinski Fixed missing includes in NavigationSystem.cpp #UE4 Change 3891037 by Mieszko.Zielinski ContentEample's navigation fix #UE4 #jira UE-55109 Change 3891044 by Mieszko.Zielinski PR #4456: Fix bug in UAISense_Sight::OnListenerForgetsActor (Contributed by maxtunel) #UE4 Change 3891598 by mason.seay Resaving assets to clear out "empty engine version" spam Change 3891612 by mason.seay Fixed deprecated Set Text warnings Change 3893334 by Mieszko.Zielinski Fixed a bug in navmesh generation resulting in not removing layers that ended up empty after rebuilding #UE4 #jira UE-55041 Change 3893394 by Mieszko.Zielinski Fixed navmesh debug drawing to properly display octree elements with "per instance transforms" (like instanced SMs) #UE4 Also, added a more detailed debug drawing of navoctree contents (optional, but on by default). Change 3893395 by Mieszko.Zielinski Added a bit of code to navigation system's initialization that checks the enegine ini for sections refering to the moved navigation classes, and complain about it #UE4 The message is printed as an error-level log line and it says what should the offending section be renamed to. Change 3895563 by Dan.Oconnor Mirror 3895535 Append history from previous branches in source control history view #jira none Change 3896930 by Mieszko.Zielinski Added an option to tick navigation system while the game is paused #UE4 Controlled via NavigationSystemV1.bTickWhilePaused, ini- and ProjectSettings-configurable. #jira UE-39275 Change 3897554 by Mieszko.Zielinski Unified how NavMeshRenderingComponent draws navmesh and octree collision's polys #UE4 Change 3897556 by Mieszko.Zielinski Fixed what kind of nav tile bounds we're sending to nav-colliding elements when calling 'per-instance transform' delegate #UE4 #jira UE-45261 Change 3898064 by Mieszko.Zielinski Made SM Editor display AI-navigation-related whenever bHasNavigationData is set to true #UE4 #jira UE-50436 Change 3899004 by Mieszko.Zielinski Fixed UEnvQueryItemType_Actor::GetItemLocation and UEnvQueryItemType_Actor::GetItemRotation to return FAISystem::InvalidLocation and FAISystem::InvalidRotation respectively instead of '0' when hosted Actor ptr is null #UE4 Note for programmers: this changes the default behavior of this edge case. You might want to go through your code and check if you're comparing UEnvQueryItemType_Actor::GetItem*'s results to 0. Change 3901733 by Mieszko.Zielinski Made FEnvQueryInstance::PrepareContext implementations returning vectors and rotators ignore InvalidLocation and InvalidRotation (respectively) #UE4 Change 3901925 by Ben.Zeigler #jira UE-55395 Fix issue where the cooker could load asset registry caches made in -game that do not have dependency data, leading to broken cooks Change 3902166 by Marc.Audy Make ULevel::GetWorld final Change 3902749 by Ben.Zeigler Fix it so pressing refresh button in asset audit window actually refreshes the asset management database Change 3902763 by Ben.Zeigler #jira UE-55407 Fix it so editor tutorials are not cooked unless referenced, by correctly marking soft object paths imported from editor project settings as editor-only Change 3905578 by Phillip.Kavan The UX to add a new parameter on a Blueprint delegate is now at parity with Blueprint functions. #4392 #jira UE-53779 Change 3905848 by Phillip.Kavan First pass of the experimental Blueprint graph bookmarks feature. #jira UE-10052 Change 3906025 by Phillip.Kavan CIS fix. Change 3906195 by Phillip.Kavan Add missing icon file. Change 3906356 by Phillip.Kavan Moved Blueprint bookmarks enable flag into EditorExperimentalSettings for consistency with other options. Change 3910628 by Ben.Zeigler Partial fix for UE-55363, this allows references to ObjectRedirectors to be switched from parent class to a child class on load as this should always be safe This does not actually fix UE-55363 because that case is changing from UMaterial to UMaterialInstanceConstant, and those are siblings instead of parent/child Change 3912470 by Ben.Zeigler #jira UE-55586 Fix issue with saving redirected soft object paths where the export sort could accidentally cause the parent CDO to get modified between name tagging and writing exports, which is unsafe because due to delta serialization it would try to write names that were not previously tagged Change 3913045 by Marc.Audy Fix issues where recursion in to child actors wasn't being handled correctly Change 3913398 by Fred.Kimberley Fixes a misspelled name for one of the classes in the ability system. PR #4430: Fixed spelling of FGameplayAbilityInputBinds. (Contributed by IntegralLee) #github #jira UE-54327 Change 3918016 by Fred.Kimberley Ensure AllocGameplayEffectContext is being used in all cases where FGameplayeEffectContext is being created. #jira UE-52668 PR #4250: Only create FGameplayEffectContext via AbilitySystemGlobals::.AllocGameplayEffectContext (Contributed by slonopotamus) #github Change 3924653 by Mieszko.Zielinski Fixed LoadEngineClass local to UnrealEngine.cpp to check class redirects before falling back to default class instance #UE4 #jira UE-55378 Change 3925614 by Phillip.Kavan Fix ForEachEnum node to skip over hidden enum values in new placements by default. Change summary: - Added FKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() as an internal-only Blueprint node support API. - Modified FForExpandNodeHelper::AllocateDefaultPins() to add a "Skip Hidden" input pin (advanced). Pin default value is false. - Added a UK2Node_ForEachElementInEnum::PostPlacedNewNode() override to set the default value of the "Skip Hidden" input pin to 'true' for all new node placements. - Modified UK2Node_ForEachElementInEnum::ExpandNode() to include additional expansion logic based on the "Skip Hidden" input pin. For new placements (i.e. when the pin defaults to 'true'), an intermediate branch node will now be inserted into the compiled execution sequence to test for "hidden" metadata on the value before executing the loop body. If the input pin is linked, another intermediate branch will be inserted into the execution sequence prior to the "hidden" metadata test. All existing placements of the node will remain as-is after compilation (i.e. no additional intermediate branch nodes will be included in the expansion). #jira UE-34563 Change 3925649 by Marc.Audy Fix up issue post merge from Main with navigation system refactor Change 3926293 by Phillip.Kavan Temp fix to unblock CIS. #jira UE-34563 Change 3926523 by Marc.Audy Ensure that a renamed Actor is in the correct Actors array #jira UE-46718 Change 3928732 by Fred.Kimberley Unshelved from pending changelist '3793298': #jira UE-53136 PR #4287: virtual additions for AttributeSet extendability (Contributed by TWIDan) #github Change 3928780 by Marc.Audy PR #4309: The display names of the functions. (Contributed by SertacOgan) #jira UE-53334 Change 3929730 by Joseph.Wysosky Submitting test assets for the new Blueprint Structure test cases Change 3931919 by Joseph.Wysosky Deleting BasicStructure asset to rest MemberVariables back to default settings Change 3931922 by Joseph.Wysosky Adding BasicStructure test asset back with default members Change 3932083 by Phillip.Kavan Fix Compositing plugin source files to conform to updated relative include path specifications. - Encountered while testing Blueprint nativization of assets with dependencies on Composure/LensDistortion APIs. Change 3932196 by Dan.Oconnor Resetting a property to default now uses the same codepath as assigning the value from the slate control #jira UE-55909 Change 3932408 by Lukasz.Furman fixed behavior tree services attached to task nodes being sometimes recognized as root level #jira nope Change 3932808 by Marc.Audy PR #4083: Change to UK2Node_BaseAsyncTask to have pin tooltips on latent nodes (Contributed by dwrpayne) #jira UE-50871 Change 3934101 by Phillip.Kavan Revise ForEachEnum node expansion logic to exclude hidden values at compile time. Change summary: - Removed UKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() (no longer in use). - Modified UK2Node_ForEachElementInEnum::ExpandNode() to include an enum switch node in the expansion, which will exclude hidden values when constructed. The additional expansion will occur if the enum type contains at least one hidden value. #jira UE-34563 Change 3934106 by Phillip.Kavan Mirrored 4.19 fixes to allow for EngineTest iteration w/ nativization enabled. Change summary: - Mirrored CLs 3876918, 3878968, 3883257, 3885566, 3912161 and 3920519. Change 3934116 by Phillip.Kavan UBT: Explicitly define the DEPRECATED_FORGAME macro only for non-engine modules. Change summary: - Modified UEBuildModule.SetupPrivateCompileEnvironment() to check the 'bTreatAsEngineModule' flag from the rules assembly rather than testing the module's build type. Change 3934382 by Phillip.Kavan Avoid inclusion of monolothic engine header files in nativized Blueprint codegen. Change 3936387 by Mieszko.Zielinski Added a flag to NavModifierComponent to control whether agent's height is being used while expadning modifier's bounds during navmesh generation #UE4 Change 3936905 by Ben.Marsh Disable IncludeTool warning for DEPRECATED_FORGAME macro; we expect this to be different for game modules. Change 3940537 by Marc.Audy Don't allow maps, sets, or arrays with an actor inner type in user defined structs to select an actor from the currently open level as default value. #jira UE-55938 Change 3940901 by Marc.Audy Properly name CVar global to reflect what it is for Change 3943043 by Marc.Audy Fix world context functions not being able to be used in CheatManager derived blueprints #jira UE-55787 Change 3943075 by Mieszko.Zielinski Moved path-following related delegats' interface from NavigationSystemBase over to a new IPathFollowingManagerInterface #UE4 Change 3943089 by Mieszko.Zielinski Fixed how WorldSettings.NavigationSystemConfig gets created #UE4 Made it so that there's always a NavigationSystemConfig instance present, but added a 'Null' config - this was required due to issues with creation/serialization of instanced subobjects. The change required adding copying constructors to FNavAgentProperties and FNavDataConfig. Also, fixed FNavAgentProperties.IsEquivalent to be symetrical. Change 3943225 by Marc.Audy Fix spelling of Implements Change 3950813 by Marc.Audy Include owner in attachment mismatch ensure #jira UE-56148 Change 3950996 by Marc.Audy Fix cases where bit packed properties used the entire byte not just the bit when interacting with boolean arrays #jira UE-55482 Change 3952086 by Marc.Audy PR #4483: Add Missing Radial Damage Multicast Delegate (Contributed by error454) #jira UE-54974 Change 3952720 by Marc.Audy PR #4575: Check if *Pawn* is a null Pointer (Contributed by dani9bma) #jira UE-56248 Change 3952804 by Richard.Hinckley Changes to BP API export commandlet to support better plugin exporting. Contributed by Harry Wang of Google. Change 3952962 by Marc.Audy UHT now validates that ExpandEnumAsExecs references a valid parameter to the function. #jira UE-49610 Change 3952977 by Phillip.Kavan Fix EDL cycle at load time in nativized cooked builds when a circular dependency exists between converted and unconverted assets. Change summary: - Added FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary(). - Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to mark unconverted BPGCs (e.g. DOBPs) as necessary for conversion when the potential for a circular dependency exists so that we generate stub wrappers rather than depend on them directly. - Fixed a few typos in existing API names. #jira UE-48233 Change 3953658 by Marc.Audy (4.19.1) Fix inserting a reroute node causing connections to break on a GetClassDefaults node #jira UE-56270 Change 3954727 by Marc.Audy Add friendly name to custom version mismatch message Change 3954906 by Marc.Audy (4.19.1) Fix crash when undoing changes related to reroute nodes connected to a GetClassDefaults node #jira UE-56313 Change 3954997 by Marc.Audy Ensure and return null if GetOuter<WithinClass> is called on a CDO for uclasses declared as within another so we don't get a UPackage c-style cast to the expected outer type Change 3955091 by Marc.Audy Do not register subcomponents that are not auto register #jira UE-52878 Change 3955943 by Marc.Audy Make AbilitySystemComponent pass parameters by const& instead of ref as no state is being changed Change 3956185 by Zak.Middleton #ue4 - Fix Characters using scoped movement updates (the default) not visually rotating when rotated at small rates at high framerate. This was caused by FScopedMovementUpdate::IsTransformDirty() using a larger FTransform comparison tolerance than USceneComponent::UpdateComponentToWorldWithParent(). #jira none Change 3958102 by Marc.Audy Clean out dead code path from k2node_select Select node now resets pins to wildcard if none of the pins are in use Change 3958113 by Lukasz.Furman added OnSearchStart call to root level behavior tree services #jira UE-56257 Change 3958361 by Marc.Audy Fix literal input pins on select being set to wildcard during compilation Change 3961148 by Dan.Oconnor Mirror 3961139 from Release 4.19 Fix for placeholder objects being left behind when loading certain UMG assets - this could causea crash when loading UMG assets #jira UE-55742 Change 3961640 by Marc.Audy Select node now displays Add Pin button Undo of changing select node index type now works correctly. Connections to option pins now maintained across change of index pin type #jira UE-20742 Change 3962262 by Marc.Audy Display "Object Reference" instead of "Object Object Reference" and "Soft Object Reference" instead of "Object Soft Object Reference" Change 3962795 by Phillip.Kavan Fix for a crash when cooking with Blueprint nativization enabled after encountering a nested instanced editor-only default subobject inherited from a native C++ base class. - Mirrored from //UE4/Release-4.19 (3962782) #jira UE-56316 Change 3962991 by Marc.Audy Modify Negate/Increment/Decrement Int/Float so that the output is always the desired result even if a non-mutable pin is passed in. Note that this can mean the result being returned and the value of the pin passed in if queried again will not be the same (in the case of pure nodes). #jira UE-54807 Change 3963114 by Marc.Audy Fix ensures/crash as a result of UClass expecting to be able to access the UPackage of CDOs via the GetOuterUPackage call. Change 3963427 by Marc.Audy Fix initialization order Initialize bUseBackwardsCompatForEmptyAutogeneratedValue Change 3963781 by Marc.Audy Fix without editor compiles Change 3964576 by Marc.Audy PR #4599: : Working category for timelines (Contributed by projectgheist) #jira UE-56460 #jira UE-26053 Change 3964782 by Dan.Oconnor Mirror 3964772 from Release 4.19 Fix crash when force deleting certain blueprints, we can only check for authoritativeness while reinstancing #jira UE-56447 Change 3965156 by Mieszko.Zielinski PR #4592: Visual Logger optimization to fix rapid FPS drop when many items are hidden (Contributed by tstaples) #jira UE-56435 Change 3965173 by Marc.Audy (4.19.1) Fix incorrectly switching a cooling down tick to be an enabled tick when marking it enabled. #jira UE-56431 Change 3966117 by Marc.Audy Fix select nodes inside macros using wildcard array inputs having issues resolving type. #jira UE-56484 Change 3878901 by Mieszko.Zielinski NavigationSystem's code refactored out of the engine and into a new separate module #UE4 The CL contains required changes to all of our internal projects. Fortnite and Paragon have been tested, while the rest have been only compiled. Change 3879409 by Mieszko.Zielinski Further fallout fixes after ripping out NavigationSystem out of the engine #UE4 - Fixed bad ini redirects (had NavigationSystem.NavigationSystem instead of NavigationSystem.NavigationSystemV1) - Added missing FNavigationSystem::GetDefaultNavDataClass binding (resulting in QAGame's func tests failing) Change 3897655 by Ben.Zeigler #jira UE-55211 Fix it so literal soft object pins on blueprint nodes get correctly cooked/referenced It now sets the thread context to skip internal serialize and calls the archive's serialize function instead of bypassing it, which allows it to pick up references Change 3962780 by Marc.Audy When preventing a split pin from being orphaned, all sub pins must also be prevented. #jira UE-56328 Repack members of UEdGraphPin to avoid wasted space (saves 16bytes) [CL 3967553 by Marc Audy in Main branch]
2018-03-27 14:27:07 -04:00
const FComboButtonStyle FastJumpComboBoxComboButton = FComboButtonStyle()
.SetButtonStyle(GetWidgetStyle<FButtonStyle>("GraphBreadcrumbButton"));
Set("GraphBreadcrumbFastJumpComboBoxStyle", FComboBoxStyle()
.SetComboButtonStyle(FastJumpComboBoxComboButton));
}
// Graph bookmark button
{
Set("GraphBookmarkButton", FButtonStyle()
.SetNormal(FSlateNoResource())
.SetPressed(BOX_BRUSH("Common/Button_Pressed", 8.0f / 32.0f, SelectionColor_Pressed))
.SetHovered(BOX_BRUSH("Common/Button_Hovered", 8.0f / 32.0f, SelectionColor))
);
Set("GraphBookmarkButtonText", FTextBlockStyle(NormalText)
.SetFont(ICON_FONT(16))
.SetColorAndOpacity(FLinearColor(0.5f, 0.5f, 0.5f))
.SetShadowOffset(FVector2D::ZeroVector)
);
Set("GraphBookmarkMenuImage.Button_Add", new IMAGE_BRUSH("Icons/PlusSymbol_12x", Icon12x12));
Set("GraphBookmarkMenuText.EmptyListItem", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Fonts/Roboto-Italic", 9))
.SetColorAndOpacity(FSlateColor::UseSubduedForeground()));
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Breadcrumb Trail
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
{
Set( "BreadcrumbTrail.Delimiter", new IMAGE_BRUSH( "Common/Delimiter", Icon16x16 ) );
Set( "BreadcrumbButton", FButtonStyle()
.SetNormal ( FSlateNoResource() )
.SetPressed( BOX_BRUSH( "Common/Button_Pressed", 8.0f/32.0f, SelectionColor_Pressed ) )
.SetHovered( BOX_BRUSH( "Common/Button_Pressed", 8.0f/32.0f, SelectionColor ) )
);
}
// Notification List
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "NotificationList.FontBold", DEFAULT_FONT( "Bold", 16 ) );
Set( "NotificationList.FontLight", DEFAULT_FONT( "Light", 12 ) );
Set( "NotificationList.ItemBackground", new BOX_BRUSH( "Old/Menu_Background", FMargin(8.0f/64.0f) ) );
Set( "NotificationList.ItemBackground_Border", new BOX_BRUSH( "Old/Menu_Background_Inverted_Border_Bold", FMargin(8.0f/64.0f) ) );
Set( "NotificationList.SuccessImage", new IMAGE_BRUSH( "Old/Checkbox_checked", Icon16x16 ) );
Set( "NotificationList.FailImage", new IMAGE_BRUSH( "Old/PropertyEditor/Button_Clear", Icon16x16 ) );
Set( "NotificationList.DefaultMessage", new IMAGE_BRUSH( "Old/EventMessage_Default", Icon40x40 ) );
Set( "NotificationList.Glow", new FSlateColorBrush( FColor(255, 255, 255, 255) ) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Asset editors (common)
{
Set( "AssetEditor.SaveAsset.Greyscale", new IMAGE_BRUSH( "Icons/icon_file_save_16px", Icon16x16 ) );
Set( "AssetEditor.SaveAsset", new IMAGE_BRUSH( "Icons/icon_SaveAsset_40x", Icon40x40 ) );
Set( "AssetEditor.SaveAsset.Small", new IMAGE_BRUSH( "Icons/icon_SaveAsset_40x", Icon20x20 ) );
Copying //UE4/Dev-Sequencer to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2859626 on 2016/02/08 by Max.Preussner Editor: Added SaveAs functionality to content asset editors Change 2859666 on 2016/02/08 by Max.Chen Sequencer: Fix crash in CheckForWorldGCLeaks when loading a new map because spawnables are left behind. #jira UE-25616 Change 2859685 on 2016/02/08 by Max.Chen Sequencer: Add prompt to save sub level sequences if they are dirty #jira UE-26510 Change 2859715 on 2016/02/08 by Thomas.Sarkanen Adding actor spawning recording Actors are queued for record on spawn then added to the list like manually-specifed ones. Changed almost everything about UActorRecording. We now record on a per-component basis, with property tracks encapsulated in each actor recording. Much effort is expended to make sure that the correct components are owned by their respective actors, as we can add and remove components at runtime, but they must be created up-front in the UMovieScene Blueprints. We go as far as to add our own SCS nodes to make sure components are correctly spawned. Fixed infinite loop in FSequencer::AddSpawnable. Fixed visibility track instance to work with scene components as well as actors. Fixed particle track instance to work on UParticleSystemComponent rather than just AEmitters. Added particle recorder. Moved animation recording into an animation property recorder rather than having it as a special case. This still uses the animation recorder under the hood. Moved old-style Matinee animation control into FMovieSceneSkeletalAnimationTrackInstance & made this work on USkeletalMeshComponents directly, rather than via the old interface. Exposed SetMatineeAnimPositionInner and PreviewMatineeSetAnimPositionInner in FAnimMontageInstance so those utility functions can be used externally to Engine. Added a predicate version of UMovieScene::FindPossessable. Exposed UMovieSceneParticleSection::AddKey externally via MOVIESCENETRACKS_API so I can programmatically add keys. Fixed a crash in FScalableFloatDetails::CustomizeHeader when selecting PIE projectiles in Orion. Moved all recorders over to recording Actors or Components & store UObjects instead of AActors. Allowed skeletal animation tracks on components as well as actors. Change 2862675 on 2016/02/10 by Max.Chen Sequencer: Add option to link the sequencer curve editor with the sequencer timeline. Under General Options->Link Curve Editor Time Range. The default is false, so the sequencer and curve editor have separate time ranges. #jira UE-25933 Change 2862699 on 2016/02/11 by Max.Chen Sequencer: Added a playback status of jumping which the AudioTrack and Skeletal Mesh Track (anim notifies) ignores for updates. This is used to updating thumbnail at certain times. #jira UE-26447, UE-26671 Change 2862712 on 2016/02/11 by Max.Chen Sequencer: Fix spawnables firing off their particles. Disable auto activate on spawnable components #jira UE-26390 Change 2862719 on 2016/02/11 by Max.Preussner Editor: Refactored detail customizations for colors, rotators, vectors - broke color and rotator customizations out into their own files - added vector customizations (placeholder) - cleaned up localization namespaces, forward declarations Change 2866454 on 2016/02/14 by Max.Preussner Sequencer: Removed ULevelEditorSequencerSettings; moved default settings into INI Change 2866455 on 2016/02/14 by Thomas.Sarkanen Sequence recorder can now record replays Added extra edtior-only UI to the replay playback controls to record sequences. Curretnly very placeholder: only records the entire sequence and provides no feedback in the UI if it is recording. Fixed bindings to recorded objects not working in various circumstances. Added the ability to manually create a binding. Recompiled actor blueprints post-record if we added components. Fixed a null ptr dereference in FOrionTeamUIInfo::Update. Removed tolerances when reducing tracks - they are now 'very small'. Added actor filter so actors of certain classes can be recorded. Change 2866458 on 2016/02/14 by Max.Chen Sequencer: Fix anim notifies that fire at shot cuts. Anim notifies are fired from the last position to the current position. When jumping cuts, we want the delta to be 0 so that the anim notifies before the shot are not fired off. #jira UE-26390, UE-26671 Change 2866459 on 2016/02/14 by Max.Chen Sequencer: Add option to toggle visibility of combined keys Change 2866466 on 2016/02/14 by Frank.Fella Sequencer - Add a track for controlling streamed level visibilty and remove visibility code from the master level blueprint. Change 2866470 on 2016/02/14 by Max.Chen Sequencer: Add return value to indicate data has changed when a section has been added. This fixes a bug where creating a new section doesn't seem to add a key. #jira UE-26837 Change 2866481 on 2016/02/14 by Max.Preussner Sequencer: Implemented Presets for adding tracks automatically based on actor type (UE-24513) #Jira: UE-24513 Change 2866482 on 2016/02/14 by Max.Chen Sequencer: Allow for any actor that has a camera component to be a camera cut. #jira UE-26777 Change 2866484 on 2016/02/14 by Thomas.Sarkanen Added in/out times to sequence recording Also added the optional ability to record different actor types (heroes, projectiles, minions). Change 2866495 on 2016/02/14 by Max.Chen Sequencer: Need to limit camera control to the section bounds of the camera cut otherwise, control won't be relinquished back to player at the end of the playback. #jira UE-26886 [CL 2874647 by Max Chen in Main branch]
2016-02-19 21:36:27 -05:00
Set( "AssetEditor.SaveAssetAs", new IMAGE_BRUSH( "Icons/icon_file_saveas_40x", Icon40x40 ) );
Set( "AssetEditor.SaveAssetAs.Small", new IMAGE_BRUSH( "Icons/icon_file_saveas_40x", Icon20x20 ) );
Set( "AssetEditor.ReimportAsset", new IMAGE_BRUSH( "Icons/icon_TextureEd_Reimport_40x", Icon40x40 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "AssetEditor.ReimportAsset.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_Reimport_40x", Icon20x20 ) );
}
// Asset Thumbnail
{
Set( "AssetThumbnail.AssetBackground", new IMAGE_BRUSH( "Common/AssetBackground", FVector2D(64.f, 64.f), FLinearColor(1.f, 1.f, 1.f, 1.0f) ) );
Set( "AssetThumbnail.ClassBackground", new IMAGE_BRUSH( "Common/ClassBackground_64x", FVector2D(64.f, 64.f), FLinearColor(0.75f, 0.75f, 0.75f, 1.0f) ) );
Set( "AssetThumbnail.DataOnlyBPAssetBackground", new IMAGE_BRUSH( "Common/DataOnlyBPAssetBackground_64x", FVector2D(64.f, 64.f), FLinearColor(1, 1, 1, 1) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "AssetThumbnail.Font", DEFAULT_FONT( "Regular", 10 ) );
Set( "AssetThumbnail.FontSmall", DEFAULT_FONT( "Regular", 7 ) );
Set( "AssetThumbnail.ColorAndOpacity", FLinearColor(0.75f, 0.75f, 0.75f, 1) );
Set( "AssetThumbnail.ShadowOffset", FVector2D(1,1) );
Set( "AssetThumbnail.ShadowColorAndOpacity", FLinearColor(0, 0, 0, 0.5) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "AssetThumbnail.HintFont", DEFAULT_FONT( "Regular", 8 ) );
Set( "AssetThumbnail.HintFontSmall", DEFAULT_FONT( "Regular", 6 ) );
Set( "AssetThumbnail.HintColorAndOpacity", FLinearColor(0.75f, 0.75f, 0.75f, 1) );
Set( "AssetThumbnail.HintShadowOffset", FVector2D(1,1) );
Set( "AssetThumbnail.HintShadowColorAndOpacity", FLinearColor(0, 0, 0, 0.5) );
Set( "AssetThumbnail.HintBackground", new BOX_BRUSH( "Common/TableViewHeader", FMargin(8.0f/32.0f) ) );
Set( "AssetThumbnail.Border", new FSlateColorBrush( FColor::White ) );
}
// Open any asset dialog
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
{
Set( "SystemWideCommands.SummonOpenAssetDialog", new IMAGE_BRUSH( "Icons/icon_asset_open_16px", Icon16x16 ) );
Set( "GlobalAssetPicker.Background", new BOX_BRUSH( "Old/Menu_Background", FMargin(8.0f/64.0f) ) );
Set( "GlobalAssetPicker.OutermostMargin", FMargin(4, 4, 4, 4) );
Set( "GlobalAssetPicker.TitleFont", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 9 ) )
.SetColorAndOpacity( FLinearColor::White )
.SetShadowOffset( FVector2D( 1,1 ) )
.SetShadowColorAndOpacity( FLinearColor::Black )
);
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
}
// Main frame
{
Set( "MainFrame.AutoSaveImage", new IMAGE_BRUSH( "Icons/icon_Autosave", Icon24x24 ) );
Set( "GenericCommands.Undo", new IMAGE_BRUSH( "Icons/icon_undo_16px", Icon16x16 ) );
Set( "GenericCommands.Redo", new IMAGE_BRUSH( "Icons/icon_redo_16px", Icon16x16 ) );
Set( "MainFrame.SaveAll", new IMAGE_BRUSH( "Icons/icon_file_saveall_16px", Icon16x16 ) );
Set( "MainFrame.ChoosePackagesToSave", new IMAGE_BRUSH( "Icons/icon_file_choosepackages_16px", Icon16x16 ) );
Set( "MainFrame.NewProject", new IMAGE_BRUSH( "Icons/icon_file_ProjectNew_16x", Icon16x16 ) );
Set( "MainFrame.OpenProject", new IMAGE_BRUSH( "Icons/icon_file_ProjectOpen_16x", Icon16x16 ) );
Set( "MainFrame.AddCodeToProject", new IMAGE_BRUSH( "Icons/icon_file_ProjectAddCode_16x", Icon16x16 ) );
Set( "MainFrame.Exit", new IMAGE_BRUSH( "Icons/icon_file_exit_16px", Icon16x16 ) );
Set( "MainFrame.CookContent", new IMAGE_BRUSH( "Icons/icon_package_16x", Icon16x16 ) );
Set( "MainFrame.PackageProject", new IMAGE_BRUSH( "Icons/icon_package_16x", Icon16x16 ) );
Set( "MainFrame.RecentProjects", new IMAGE_BRUSH( "Icons/icon_file_ProjectsRecent_16px", Icon16x16 ) );
Set( "MainFrame.RecentLevels", new IMAGE_BRUSH( "Icons/icon_file_LevelsRecent_16px", Icon16x16 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Set( "MainFrame.FavoriteLevels", new IMAGE_BRUSH( "Old/Favorites_Enabled", Icon16x16 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "MainFrame.DebugTools.SmallFont", DEFAULT_FONT( "Regular", 8 ) );
Set( "MainFrame.DebugTools.NormalFont", DEFAULT_FONT( "Regular", 9 ) );
Set( "MainFrame.DebugTools.LabelFont", DEFAULT_FONT( "Regular", 8 ) );
}
// Editor preferences
{
Set("EditorPreferences.TabIcon", new IMAGE_BRUSH("Icons/Edit/icon_Edit_EditorPreferences_16x", Icon16x16));
}
// Project settings
{
Set("ProjectSettings.TabIcon", new IMAGE_BRUSH("Icons/Edit/icon_Edit_ProjectSettings_16x", Icon16x16));
}
// Main frame
{
Set("MainFrame.StatusInfoButton", FButtonStyle(Button)
.SetNormal( IMAGE_BRUSH( "Icons/StatusInfo_16x", Icon16x16 ) )
.SetHovered( IMAGE_BRUSH( "Icons/StatusInfo_16x", Icon16x16 ) )
.SetPressed( IMAGE_BRUSH( "Icons/StatusInfo_16x", Icon16x16 ) )
.SetNormalPadding(0)
.SetPressedPadding(0)
);
}
// CodeView selection detail view section
{
Set( "CodeView.ClassIcon", new IMAGE_BRUSH( "Icons/icon_class_16x", Icon16x16 ) );
Set( "CodeView.FunctionIcon", new IMAGE_BRUSH( "Icons/icon_codeview_16x", Icon16x16 ) );
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "Editor.SearchBoxFont", DEFAULT_FONT( "Regular", 12) );
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Slider and Volume Control
{
FSliderStyle SliderStyle = FSliderStyle()
.SetNormalBarImage(FSlateColorBrush(FColor::White))
.SetHoveredBarImage(FSlateColorBrush(FColor::White))
.SetDisabledBarImage(FSlateColorBrush(FLinearColor::Gray))
.SetNormalThumbImage( BOX_BRUSH( "Common/Button", 8.0f/32.0f ) )
.SetHoveredThumbImage(BOX_BRUSH("Common/Button", 8.0f / 32.0f))
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
.SetDisabledThumbImage( BOX_BRUSH( "Common/Button_Disabled", 8.0f/32.0f ) )
.SetBarThickness(2.0f);
Set( "Slider", SliderStyle );
Set( "VolumeControl", FVolumeControlStyle()
.SetSliderStyle( SliderStyle )
.SetHighVolumeImage( IMAGE_BRUSH( "Common/VolumeControl_High", Icon16x16 ) )
.SetMidVolumeImage( IMAGE_BRUSH( "Common/VolumeControl_Mid", Icon16x16 ) )
.SetLowVolumeImage( IMAGE_BRUSH( "Common/VolumeControl_Low", Icon16x16 ) )
.SetNoVolumeImage( IMAGE_BRUSH( "Common/VolumeControl_Off", Icon16x16 ) )
.SetMutedImage( IMAGE_BRUSH( "Common/VolumeControl_Muted", Icon16x16 ) )
);
}
// Console
{
Set( "DebugConsole.Background", new BOX_BRUSH( "Old/Menu_Background", FMargin(8.0f/64.0f) ) );
}
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// About screen
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
if (IncludeEditorSpecificStyles())
{
Set( "AboutScreen.Background", new IMAGE_BRUSH( "About/Background", FVector2D(600,332), FLinearColor::White, ESlateBrushTileType::Both) );
Set( "AboutScreen.Facebook", new IMAGE_BRUSH( "About/FacebookIcon", FVector2D(35,35) ) );
Set( "AboutScreen.FacebookHovered", new IMAGE_BRUSH( "About/FacebookIcon_Hovered", FVector2D(35,35) ) );
Set( "AboutScreen.UE4", new IMAGE_BRUSH( "About/UE4Icon", FVector2D(50,50), FLinearColor::Gray) );
Set( "AboutScreen.UE4Hovered", new IMAGE_BRUSH( "About/UE4Icon", FVector2D(50,50), FLinearColor::White) );
Set( "AboutScreen.EpicGames", new IMAGE_BRUSH( "About/EpicGamesIcon", FVector2D(50,50) ) );
Set( "AboutScreen.EpicGamesHovered", new IMAGE_BRUSH( "About/EpicGamesIcon_Hovered", FVector2D(50,50) ) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR
// Credits screen
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
if (IncludeEditorSpecificStyles())
{
Set("Credits.Button", FButtonStyle(NoBorder)
.SetNormal(FSlateNoResource())
.SetPressed(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetHovered(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor))
);
Set("Credits.Pause", new IMAGE_BRUSH("Icons/PauseCredits", Icon20x20));
Set("Credits.Play", new IMAGE_BRUSH("Icons/PlayCredits", Icon20x20));
FLinearColor EditorOrange = FLinearColor(0.728f, 0.364f, 0.003f);
FTextBlockStyle CreditsNormal = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 16))
.SetShadowOffset(FVector2D::UnitVector);
Set("Credits.Normal", CreditsNormal);
Set("Credits.Strong", FTextBlockStyle(CreditsNormal)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 16))
.SetShadowOffset(FVector2D::UnitVector));
Set("Credits.H1", FTextBlockStyle(CreditsNormal)
.SetColorAndOpacity(EditorOrange)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 36))
.SetShadowOffset(FVector2D::UnitVector));
Set("Credits.H2", FTextBlockStyle(CreditsNormal)
.SetColorAndOpacity(EditorOrange)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 30))
.SetShadowOffset(FVector2D::UnitVector));
Set("Credits.H3", FTextBlockStyle(CreditsNormal)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 24))
.SetShadowOffset(FVector2D::UnitVector));
Set("Credits.H4", FTextBlockStyle(CreditsNormal)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 18))
.SetShadowOffset(FVector2D::UnitVector));
Set("Credits.H5", FTextBlockStyle(CreditsNormal)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 12))
.SetShadowOffset(FVector2D::UnitVector));
Set("Credits.H6", FTextBlockStyle(CreditsNormal)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 6))
.SetShadowOffset(FVector2D::UnitVector));
FTextBlockStyle LinkText = FTextBlockStyle(NormalText)
.SetColorAndOpacity(EditorOrange)
.SetShadowOffset(FVector2D::UnitVector);
FButtonStyle HoverOnlyHyperlinkButton = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetHovered(BORDER_BRUSH("Old/HyperlinkUnderline", FMargin(0, 0, 0, 3 / 16.0f)));
FHyperlinkStyle HoverOnlyHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(HoverOnlyHyperlinkButton)
.SetTextStyle(LinkText)
.SetPadding(FMargin(0.0f));
Set("Credits.Hyperlink", HoverOnlyHyperlink);
}
#endif // WITH_EDITOR
// Hardware target settings
#if WITH_EDITOR
{
FLinearColor EditorOrange = FLinearColor(0.728f, 0.364f, 0.003f);
FTextBlockStyle TargetSettingsNormal = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 8));
Set("HardwareTargets.Normal", TargetSettingsNormal);
Set("HardwareTargets.Strong", FTextBlockStyle(TargetSettingsNormal)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 8))
.SetColorAndOpacity(EditorOrange)
.SetShadowOffset(FVector2D::UnitVector));
}
#endif
// New Level Dialog
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "NewLevelDialog.BlackBorder", new FSlateColorBrush( FColor(0, 0, 0, 100) ) );
Set( "NewLevelDialog.Blank", new IMAGE_BRUSH( "NewLevels/NewLevelBlank", FVector2D(256,256) ) );
Set( "NewLevelDialog.Default", new IMAGE_BRUSH( "NewLevels/NewLevelDefault", FVector2D(256,256) ) );
}
// Build and Submit
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "BuildAndSubmit.NormalFont", DEFAULT_FONT( "Regular", 8 ) );
Set( "BuildAndSubmit.SmallFont", DEFAULT_FONT( "Regular", 7 ) );
}
// Foliage Edit Mode
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
if (IncludeEditorSpecificStyles())
{
FLinearColor DimBackground = FLinearColor(FColor(64, 64, 64));
FLinearColor DimBackgroundHover = FLinearColor(FColor(50, 50, 50));
FLinearColor DarkBackground = FLinearColor(FColor(42, 42, 42));
Set("FoliageEditToolBar.ToggleButton", FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH("Common/Selection", 8.0f / 32.0f, DimBackground))
.SetUncheckedPressedImage(BOX_BRUSH("PlacementMode/TabActive", 8.0f / 32.0f))
.SetUncheckedHoveredImage(BOX_BRUSH("Common/Selection", 8.0f / 32.0f, DimBackgroundHover))
.SetCheckedImage(BOX_BRUSH("PlacementMode/TabActive", 8.0f / 32.0f))
.SetCheckedHoveredImage(BOX_BRUSH("PlacementMode/TabActive", 8.0f / 32.0f))
.SetCheckedPressedImage(BOX_BRUSH("PlacementMode/TabActive", 8.0f / 32.0f))
.SetPadding(0));
Set("FoliageEditToolBar.Background", new BOX_BRUSH("Common/GroupBorder", FMargin(4.0f / 16.0f)));
Set("FoliageEditToolBar.Icon", new IMAGE_BRUSH("Icons/icon_tab_Toolbars_16x", Icon16x16));
Set("FoliageEditToolBar.Expand", new IMAGE_BRUSH("Icons/toolbar_expand_16x", Icon16x16));
Set("FoliageEditToolBar.SubMenuIndicator", new IMAGE_BRUSH("Common/SubmenuArrow", Icon8x8));
Set("FoliageEditToolBar.SToolBarComboButtonBlock.Padding", FMargin(4.0f));
Set("FoliageEditToolBar.SToolBarButtonBlock.Padding", FMargin(0.f));
Set("FoliageEditToolBar.SToolBarCheckComboButtonBlock.Padding", FMargin(4.0f));
Set("FoliageEditToolBar.SToolBarButtonBlock.CheckBox.Padding", FMargin(10.0f, 6.f));
Set("FoliageEditToolBar.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground);
Set("FoliageEditToolBar.Block.IndentedPadding", FMargin(18.0f, 2.0f, 4.0f, 4.0f));
Set("FoliageEditToolBar.Block.Padding", FMargin(2.0f, 2.0f, 4.0f, 4.0f));
Set("FoliageEditToolBar.Separator", new BOX_BRUSH("Old/Button", 4.0f / 32.0f));
Set("FoliageEditToolBar.Separator.Padding", FMargin(0.5f));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("FoliageEditToolBar.Label", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 9)));
Set("FoliageEditToolBar.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle).SetFont(DEFAULT_FONT("Regular", 9)));
Set("FoliageEditToolBar.Keybinding", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 8)));
Set("FoliageEditToolBar.Heading", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 8))
.SetColorAndOpacity(FLinearColor(0.4f, 0.4, 0.4f, 1.0f)));
// Set the large icons to be the same as the small ones
Set("FoliageEditMode.SetPaint", new IMAGE_BRUSH("Icons/FoliageEditMode/icon_FoliageEdMode_Paint_40x", Icon20x20));
Set("FoliageEditMode.SetReapplySettings", new IMAGE_BRUSH("Icons/FoliageEditMode/icon_FoliageEdMode_Reapply_40x", Icon20x20));
Set("FoliageEditMode.SetSelect", new IMAGE_BRUSH("Icons/FoliageEditMode/icon_FoliageEdMode_Select_40x", Icon20x20));
Set("FoliageEditMode.SetLassoSelect", new IMAGE_BRUSH("Icons/FoliageEditMode/icon_FoliageEdMode_Lasso_40x", Icon20x20));
Set("FoliageEditMode.SetPaintBucket", new IMAGE_BRUSH("Icons/FoliageEditMode/icon_FoliageEdMode_PaintBucket_40x", Icon20x20));
Set( "FoliageEditMode.SetPaint.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_Paint_40x", Icon20x20 ) );
Set( "FoliageEditMode.SetReapplySettings.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_Reapply_40x", Icon20x20 ) );
Set( "FoliageEditMode.SetSelect.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_Select_40x", Icon20x20 ) );
Set( "FoliageEditMode.SetLassoSelect.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_Lasso_40x", Icon20x20 ) );
Set( "FoliageEditMode.SetPaintBucket.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_PaintBucket_40x", Icon20x20 ) );
Set( "FoliageEditMode.SetNoSettings", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_NoSettings_20x", Icon20x20 ) );
Set( "FoliageEditMode.SetPaintSettings", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_PaintingSettings_20x", Icon20x20 ) );
Set( "FoliageEditMode.SetClusterSettings", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_ClusterSettings_20x", Icon20x20 ) );
Set( "FoliageEditMode.SetNoSettings.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_NoSettings_20x", Icon20x20 ) );
Set( "FoliageEditMode.SetPaintSettings.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_PaintingSettings_20x", Icon20x20 ) );
Set( "FoliageEditMode.SetClusterSettings.Small", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEdMode_ClusterSettings_20x", Icon20x20 ) );
Set( "FoliageEditMode.OpenSettings", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEditMode_LoadSettings_20px", Icon20x20 ) );
Set( "FoliageEditMode.SaveSettings", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEditMode_SaveSettings_20px", Icon20x20 ) );
Set( "FoliageEditMode.DeleteItem", new IMAGE_BRUSH( "Icons/FoliageEditMode/icon_FoliageEditMode_RemoveSettings_20x", Icon20x20 ) );
Set( "FoliageEditMode.SelectionBackground", new IMAGE_BRUSH( "Icons/FoliageEditMode/FoliageEditMode_SelectionBackground", Icon32x32 ) );
Set( "FoliageEditMode.ItemBackground", new IMAGE_BRUSH( "Icons/FoliageEditMode/FoliageEditMode_Background", Icon64x64 ) );
Set( "FoliageEditMode.BubbleBorder", new BOX_BRUSH( "Icons/FoliageEditMode/FoliageEditMode_BubbleBorder", FMargin(8/32.0f) ) );
Set( "FoliageEditMode.TreeView.ScrollBorder", FScrollBorderStyle()
.SetTopShadowBrush(FSlateNoResource())
.SetBottomShadowBrush(BOX_BRUSH("Common/ScrollBorderShadowBottom", FVector2D(16, 8), FMargin(0.5, 0, 0.5, 1)))
);
Set("FoliageEditMode.Splitter", FSplitterStyle()
.SetHandleNormalBrush(IMAGE_BRUSH("Common/SplitterHandleHighlight", Icon8x8, FLinearColor(.2f, .2f, .2f, 1.f)))
.SetHandleHighlightBrush(IMAGE_BRUSH("Common/SplitterHandleHighlight", Icon8x8, FLinearColor::White))
);
Set("FoliageEditMode.ActiveToolName.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 11))
.SetShadowOffset(FVector2D(1, 1))
);
Set("FoliageEditMode.AddFoliageType.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 10))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR
// Surface Props
{
Set( "SurfaceDetails.PanUPositive", new IMAGE_BRUSH( "Icons/icon_PanRight", Icon16x16 ) );
Set( "SurfaceDetails.PanUNegative", new IMAGE_BRUSH( "Icons/icon_PanLeft", Icon16x16 ) );
Set( "SurfaceDetails.PanVPositive", new IMAGE_BRUSH( "Icons/icon_PanUp", Icon16x16 ) );
Set( "SurfaceDetails.PanVNegative", new IMAGE_BRUSH( "Icons/icon_PanDown", Icon16x16 ) );
Set( "SurfaceDetails.ClockwiseRotation", new IMAGE_BRUSH( "Icons/icon_ClockwiseRotation_16x", Icon16x16 ) );
Set( "SurfaceDetails.AntiClockwiseRotation", new IMAGE_BRUSH( "Icons/icon_AntiClockwiseRotation_16x", Icon16x16 ) );
}
// GameProjectDialog
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
if (IncludeEditorSpecificStyles())
{
Set( "GameProjectDialog.NewProjectTitle", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 28 ) )
.SetShadowOffset( FVector2D( 1,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) )
);
Set( "GameProjectDialog.RecentProjectsTitle", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 16 ) )
.SetColorAndOpacity( FLinearColor(0.8f,0.8f,0.8f,1) )
.SetShadowOffset( FVector2D( 0,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) )
);
Set( "GameProjectDialog.ProjectNamePathLabels", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 12 ) )
.SetShadowOffset( FVector2D( 0,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) )
);
Set( "GameProjectDialog.ErrorLabelFont", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 10 ) )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "GameProjectDialog.ErrorLabelBorder", new FSlateColorBrush( FLinearColor(0.2f, 0.f, 0.f, 0.7f) ) );
Set( "GameProjectDialog.ErrorLabelCloseButton", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
Set( "GameProjectDialog.TemplateListView.TableRow", FTableRowStyle()
.SetEvenRowBackgroundBrush( FSlateNoResource() )
.SetEvenRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetOddRowBackgroundBrush( FSlateNoResource() )
.SetOddRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetSelectorFocusedBrush( BORDER_BRUSH( "Common/Selector", FMargin(4.f/16.f), SelectorColor ) )
.SetActiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetActiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( InvertedForeground )
);
Set( "GameProjectDialog.DefaultGameThumbnail", new IMAGE_BRUSH( "GameProjectDialog/default_game_thumbnail_128x", Icon128x128 ) );
Set( "GameProjectDialog.DefaultGameThumbnail.Small", new IMAGE_BRUSH( "GameProjectDialog/default_game_thumbnail", Icon128x128 ) );
Set( "GameProjectDialog.BlankProjectThumbnail", new IMAGE_BRUSH( "GameProjectDialog/blank_project_thumbnail", Icon128x128 ) );
Set( "GameProjectDialog.BlankProjectPreview", new IMAGE_BRUSH( "GameProjectDialog/blank_project_preview", FVector2D(400, 200) ) );
Set( "GameProjectDialog.BasicCodeThumbnail", new IMAGE_BRUSH( "GameProjectDialog/basic_code_thumbnail", Icon128x128 ) );
Set( "GameProjectDialog.CodeIcon", new IMAGE_BRUSH( "GameProjectDialog/feature_code_32x", FVector2D(32,32) ) );
Set( "GameProjectDialog.CodeImage", new IMAGE_BRUSH( "GameProjectDialog/feature_code", FVector2D(96,96) ) );
Set( "GameProjectDialog.CodeImage_48x", new IMAGE_BRUSH("GameProjectDialog/feature_code", Icon40x40));
Set( "GameProjectDialog.BlueprintIcon", new IMAGE_BRUSH( "GameProjectDialog/feature_blueprint_32x", FVector2D(32,32) ) );
Set( "GameProjectDialog.BlueprintImage", new IMAGE_BRUSH( "GameProjectDialog/feature_blueprint", FVector2D(96,96) ) );
Set( "GameProjectDialog.CodeBorder", new BOX_BRUSH( "GameProjectDialog/feature_border", FMargin(4.0f/16.0f), FLinearColor(0.570, 0.359, 0.081, 1.f) ) );
Set( "GameProjectDialog.FeatureText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 14 ) )
.SetShadowOffset( FVector2D( 0,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) ) );
Set( "GameProjectDialog.TemplateItemTitle", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 10 ) )
.SetShadowOffset( FVector2D( 0,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) ) );
Set( "GameProjectDialog.Tab", FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( BOX_BRUSH( "/GameProjectDialog/Tab_Inactive", 4 / 16.0f ) )
.SetUncheckedPressedImage( BOX_BRUSH( "/GameProjectDialog/Tab_Active", 4 / 16.0f ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "/GameProjectDialog/Tab_Active", 4 / 16.0f ) )
.SetCheckedHoveredImage( BOX_BRUSH( "/GameProjectDialog/Tab_Active", 4 / 16.0f ) )
.SetCheckedPressedImage( BOX_BRUSH( "/GameProjectDialog/Tab_Active", 4 / 16.0f ) )
.SetCheckedImage( BOX_BRUSH( "/GameProjectDialog/Tab_Active", 4 / 16.0f ) )
);
Set( "GameProjectDialog.TabBackground", new BOX_BRUSH( "/GameProjectDialog/tab_background", 4 / 16.0f ) );
Set( "GameProjectDialog.FolderIconClosed", new IMAGE_BRUSH( "Icons/FolderClosed", FVector2D(18, 16) ) );
Set( "GameProjectDialog.FolderIconOpen", new IMAGE_BRUSH( "Icons/FolderOpen", FVector2D(18, 16) ) );
Set( "GameProjectDialog.ProjectFileIcon", new IMAGE_BRUSH( "Icons/doc_16x", FVector2D(18, 16) ) );
Set( "GameProjectDialog.IncludeStarterContent", new IMAGE_BRUSH( "/GameProjectDialog/IncludeStarterContent", FVector2D(64, 64) ) );
Set( "GameProjectDialog.NoStarterContent", new IMAGE_BRUSH( "/GameProjectDialog/NoStarterContent", FVector2D(64, 64) ) );
Set( "FilePath.FolderButton",
FButtonStyle(HoverHintOnly)
.SetNormal( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0.5f,0.5f,0.5f) ) )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0.6f,0.6f,0.6f) ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0.65f,0.65f,0.65f) ) )
.SetNormalPadding( FMargin(0,0,0,1) )
.SetPressedPadding( FMargin(0,1,0,0) )
);
Set( "FilePath.GroupIndicator", new BOX_BRUSH( "GameProjectDialog/filepath_group_indicator", FMargin(4.0f/16.f) ) );
}
// NewClassDialog
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4341740) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 4280523 by Patrick.Boutot Add option in AjaCustomTimeStep to wait until the frame to be ready. Previously, the frame was there but not yet processed so it was possible that it was not ready by the time we wanted to read it. It won't work with interlaced because the 2 fields are processed at the same time. In interlaced, will get a 30fps behaviour when we actually want a 60fps. Fix bug that didn't set and reset bIsOwned properly when it was first initialized as not owned. Change 4280526 by Patrick.Boutot Add accessor to get the leaf media source or output. Change 4280624 by Patrick.Boutot Add timecode acessor to media samples Change 4280626 by Patrick.Boutot Rework the timing for AJA Media Player. Previously, we took the timing of the frame. That was a bad idea because if 2 incomings video frames were coming a the same time, you would only show one. Making the buffering system useless. That affects the Custom Time Step since it was waiting for the interrupt signal and in some behavior we would like the frame to be ready to be used by UE. Same the timecode in the MediaSample because we may not used it to stamps the frame. Change 4283022 by Patrick.Boutot [EditorScriptingUtilitites] Check folder names invalid characters separatly from the object's name. #jira UE-59886, UE-62333 Change 4283112 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Rename TimemanagemenetEditor module names. Change 4283426 by JeanLuc.Corenthin Fix crash with FBX file #jira UE-62501 Change 4284940 by Patrick.Boutot A widget that let you select a single permutation from a list. It groups the values into categories and removes duplicates inside that category. Change 4285471 by Patrick.Boutot Remove MediaFrameworkUtilititesModule dependency to the Settings module at runtime. Change 4286925 by Patrick.Boutot [AJA] Add support to read LTC from the reference In. Add more detail on video format and the device. MediaSource use the Permutations Selection widget to select his mode and device. Remove debugging option to trigger an AJA custom time step and timecode provider. Remove the UYVY pixel option from AJA. It's better do to the conversion on the AJA card that on the GPU. Change the tooltip and category for some AjaMediaSource properties. Change 4287026 by Julien.StJean Modifed the file STimeCodeProviderTab.cpp to fix the position of a SComboButton that wasn't properly place. Change 4287663 by Jon.Nabozny Add timecode messages into nDisplay, and sync those between Master and Slave Change 4287884 by Jon.Nabozny Create a TimecodeProvider for SystemTime and introduce a notion for DefaultTimecodeProvider in Engine. Change 4288050 by Jon.Nabozny Rework the TimeSynchronization implementation for usability and functionality. Change 4288283 by Jon.Nabozny Fixed swapped MetaClass and DisplayName options on UEngine::DefaultTimecodeProviderClassName; Change 4288352 by Jon.Nabozny Set TimecodeProviderClassName and DefaultTimecodeProviderClassName in BaseEngine.ini Change 4288378 by Jon.Nabozny Fixup some issues in TimecodeSynchronizer where code was reset improperly due to multiple unshelves / resolves. Change 4288394 by Jon.Nabozny Add TimeSync functionality into LiveLink. Also add test cases for this. This should allow us to easily synchronize multiple LiveLink sources together, as well as synchronize those to anything else using the sync system (Relies on CL-4235417) Change 4288899 by Patrick.Boutot Fix initialization order of FMediaIOCorePlayerBase variables Change 4289157 by Patrick.Boutot Allow the user to change the source of a capture without stopping the current capture. [AJA] AjaMediaCapture, add support for UpdateSceneViewport & UpdateRenderTarget @made by julien.stjean Change 4291328 by Jon.Nabozny Report the Skeleton Guid with TimeSyncData and track sync state in LiveLinkTimeSynchronizationSource. This prevents a crash that can happen if a source is quickly cleared and reset before the next tick of Time Synchronization. Change 4296294 by Jon.Nabozny Fixup errors when TimecodeProviderClassName is empty. It's valid to leave this empty. Change 4297122 by Patrick.Boutot Media Profile with timecode provider & custom time step Change 4301855 by Austin.Crismore Fix for movment scaling and virtual joystick controls. Movement scaling in for truck and dolly is locked to the world xy plane, and virtual joysticks use their own method for movement scaling now. #jira UE-61762, UE-62187 Change 4301856 by Austin.Crismore Virtual sequence level controller now listens to on object spawned, so that it can intercept the camera actor and disable attatching to HMD to prevent camera movement that isn't from the level sequence #jira UE-61766 Change 4301860 by Austin.Crismore Fix for touch scrubbing. Added default values back in. Added logic to only allow scrubbing when touch focus was off. #jira UE-61865 Change 4302294 by Jamie.Dale Added functions to get your the localized spoken and subtitle text from a dialogue wave Change 4304393 by Jamie.Dale Added support for BlueprintAssignable properties in Python Change 4305852 by Jamie.Dale Removed hard-dependency between EditorScriptingUtilities and PythonScriptPlugin Backed-out changelist 4259264 and query Python availability based on whether anything is available to handle the command #jira UE-62318 Change 4308550 by Jamie.Dale Fixed crash when passing a null world to Python actor iterators Change 4311867 by Homam.Bahnassi Revit master material with exposed parameters matching the API when possible. Change 4314428 by Francis.Hurteau Made the usage of the bBuildDeveloperTools switch independent of the bCompileAgainstEngine switch. Changed bBuildDeveloperTools TargetRule in UnrealBuildTool to a nullable to keep the old behavior in case where bBuildDeveloperTools wasn't explicitly set in TargetRules Change 4315134 by Jamie.Dale Defer editable text focus selection until mouse-up to allow the user to make an initial selection #jira UE-58086 Change 4318615 by Johan.Duparc EditorFactories: consistent return values after asset import. Change 4322459 by Jamie.Dale Made SequencerScripting an Editor plugin as it depends on PythonScriptPlugin which is an Editor plugin This was causing issues at runtime when SequencerScripting was enabled, as it failed to load PythonScriptPlugin (which hadn't been built). Change 4323341 by Francis.Hurteau Implement proper message bus protocol version negociation with static nodes Change 4323733 by Francis.Hurteau Fix VR Pausing Sequence Scrubbing just setting playback speed to 0.0 Change 4324319 by Jamie.Dale Exposed transactions to Blueprints Change 4325847 by Alistair.White Copying //Tasks/UE4/Private-PixelStreaming@4325566 to Dev-Enterprise-Minimal (//UE4/Dev-Enterprise-Minimal) This adds the new experimental PixelStreaming plugin to allow streaming of an Unreal client's audio & video stream to a browser through the WebRTC protocol to support new uses for enterprise customers. Change 4326282 by Simon.Tourangeau nDisplay native present handler Change 4326581 by Jamie.Dale Replacing FDateTime with int64 Ticks value to workaround UE-63485 Change 4326599 by Homam.Bahnassi Moving texture coords outside UVEdit function to allow using different UV channels. Change 4333250 by Francis.Hurteau Small TFuture changes: * cleans up TFuture::Then with usage of TUniqueFunction * added TFuture::Reset to invalidate it and remove continuation from a future shared state Change 4333359 by Homam.Bahnassi Support scaling and rotating UVs around arbitrary pivot Change 4333566 by Johan.Duparc Expose ProxyLOD functionalities to Scripting #jira UEENT-1788 Change 4333988 by Jamie.Dale Allow UHT to parse FText default parameter values INVTEXT, NSLOCTEXT, LOCTABLE, and FText::GetEmpty() are supported. LOCTEXT isn't as it relies on an external macro that is known to C++ but not to UHT (NSLOCTEXT can easily be used instead). Change 4335020 by Francis.Hurteau Uncomment MessageBus::Send deprecation notice for 4.21 Update MessageBus Send usage to new API Change 4335195 by JeanMichel.Dignard Add a SetLodFromStaticMesh script utility function #jira UEENT-1789 Change 4335231 by Anousack.Kitisa Added functions to generate planar, cylindrical, box UV mapping. #jira UEENT-1598 Change 4335373 by Jamie.Dale Cleaned up some places creating empty literal texts Change 4335458 by Jamie.Dale Allow UHT to parse FText() as an alias of FText::GetEmpty() when processing default values Change 4335875 by Max.Chen Sequencer: Clear RF_Transient on pasted tracks/sections #jira UE-63537 Change 4336497 by Johan.Duparc ProxyLOD: Fix progress bar issue - removed duplicated code - removed duplicated LongTask object #jira UEENT-1788 Change 4336723 by Jamie.Dale Ensure that Python generated types create their CDO at the correct point #jira UE-62895 Change 4340594 by Ben.Marsh Fix manifest being invalidated when building two enterprise targets in a row. Fixes CIS error. #jira UE-63644 [CL 4342443 by JeanMichel Dignard in Main branch]
2018-09-04 16:35:02 -04:00
if (IncludeEditorSpecificStyles())
{
Set( "NewClassDialog.PageTitle", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 28 ) )
.SetShadowOffset( FVector2D( 1,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) )
);
Set( "NewClassDialog.SelectedParentClassLabel", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 12 ) )
.SetShadowOffset( FVector2D( 0,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) )
);
Set( "NewClassDialog.ErrorLabelFont", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 10 ) )
);
Set( "NewClassDialog.ErrorLabelBorder", new FSlateColorBrush( FLinearColor(0.2f, 0.f, 0.f, 0.7f) ) );
Set( "NewClassDialog.ErrorLabelCloseButton", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
Set( "NewClassDialog.ParentClassListView.TableRow", FTableRowStyle()
.SetEvenRowBackgroundBrush( FSlateNoResource() )
.SetEvenRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetOddRowBackgroundBrush( FSlateNoResource() )
.SetOddRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetSelectorFocusedBrush( BORDER_BRUSH( "Common/Selector", FMargin(4.f/16.f), SelectorColor ) )
.SetActiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetActiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( InvertedForeground )
);
Set( "NewClassDialog.ParentClassItemTitle", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 14 ) )
.SetShadowOffset( FVector2D( 0,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) )
);
}
// Package Migration
{
Set( "PackageMigration.DialogTitle", FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 12 ) )
);
}
// Hardware Targeting
{
Set( "HardwareTargeting.MobilePlatform", new IMAGE_BRUSH( "/Icons/HardwareTargeting/Mobile", FVector2D(64, 64) ) );
Set( "HardwareTargeting.DesktopPlatform", new IMAGE_BRUSH( "/Icons/HardwareTargeting/Desktop", FVector2D(64, 64) ) );
Set( "HardwareTargeting.HardwareUnspecified", new IMAGE_BRUSH( "/Icons/HardwareTargeting/HardwareUnspecified", FVector2D(64, 64) ) );
Set( "HardwareTargeting.MaximumQuality", new IMAGE_BRUSH( "/Icons/HardwareTargeting/MaximumQuality", FVector2D(64, 64) ) );
Set( "HardwareTargeting.ScalableQuality", new IMAGE_BRUSH( "/Icons/HardwareTargeting/ScalableQuality", FVector2D(64, 64) ) );
Set( "HardwareTargeting.GraphicsUnspecified", new IMAGE_BRUSH( "/Icons/HardwareTargeting/GraphicsUnspecified", FVector2D(64, 64) ) );
}
#endif // WITH_EDITOR
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// ToolBar
{
Set( "ToolBar.Background", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f) ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "ToolBar.Icon", new IMAGE_BRUSH( "Icons/icon_tab_Toolbars_16x", Icon16x16 ) );
Set( "ToolBar.Expand", new IMAGE_BRUSH( "Icons/toolbar_expand_16x", Icon16x16) );
Set( "ToolBar.SubMenuIndicator", new IMAGE_BRUSH( "Common/SubmenuArrow", Icon8x8 ) );
Set( "ToolBar.SToolBarComboButtonBlock.Padding", FMargin(4.0f));
Set( "ToolBar.SToolBarButtonBlock.Padding", FMargin(4.0f));
Set( "ToolBar.SToolBarCheckComboButtonBlock.Padding", FMargin(4.0f));
Set( "ToolBar.SToolBarButtonBlock.CheckBox.Padding", FMargin(0.0f) );
Set( "ToolBar.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground );
Set( "ToolBar.Block.IndentedPadding", FMargin( 18.0f, 2.0f, 4.0f, 4.0f ) );
Set( "ToolBar.Block.Padding", FMargin( 2.0f, 2.0f, 4.0f, 4.0f ) );
Set( "ToolBar.Separator", new BOX_BRUSH( "Old/Button", 4.0f/32.0f ) );
Set( "ToolBar.Separator.Padding", FMargin( 0.5f ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ToolBar.Label", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "ToolBar.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "ToolBar.Keybinding", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 8 ) ) );
Set( "ToolBar.Heading", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetColorAndOpacity( FLinearColor( 0.4f, 0.4, 0.4f, 1.0f ) ) );
/* Create style for "ToolBar.CheckBox" widget ... */
const FCheckBoxStyle ToolBarCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox", Icon14x14 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked", Icon14x14 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked_Hovered", Icon14x14 ) )
.SetUncheckedPressedImage(IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined", Icon14x14 ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon14x14 ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) );
/* ... and add new style */
Set( "ToolBar.CheckBox", ToolBarCheckBoxStyle );
/* Read-only checkbox that appears next to a toolbar item */
/* Set images for various SCheckBox states associated with read-only toolbar check box items... */
const FCheckBoxStyle ToolBarCheckStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14))
.SetCheckedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetUndeterminedImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUndeterminedHoveredImage(FSlateNoResource())
.SetUndeterminedPressedImage(FSlateNoResource());
/* ...and add the new style */
Set("Toolbar.Check", ToolBarCheckStyle);
// This radio button is actually just a check box with different images
/* Create style for "ToolBar.RadioButton" widget ... */
const FCheckBoxStyle ToolbarRadioButtonCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, SelectionColor ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, SelectionColor_Pressed ) );
/* ... and add new style */
Set( "ToolBar.RadioButton", ToolbarRadioButtonCheckBoxStyle );
/* Create style for "ToolBar.ToggleButton" widget ... */
const FCheckBoxStyle ToolBarToggleButtonCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetCheckedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetCheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
/* ... and add new style */
Set( "ToolBar.ToggleButton", ToolBarToggleButtonCheckBoxStyle );
Set( "ToolBar.Button", FButtonStyle(Button)
.SetNormal ( FSlateNoResource() )
.SetPressed( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetHovered( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
);
Set( "ToolBar.Button.Normal", new FSlateNoResource() );
Set( "ToolBar.Button.Pressed", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "ToolBar.Button.Hovered", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
Set( "ToolBar.Button.Checked", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "ToolBar.Button.Checked_Hovered", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "ToolBar.Button.Checked_Pressed", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
}
// Ctrl+Tab menu
{
Set("ControlTabMenu.Background", new BOX_BRUSH("Old/Menu_Background", FMargin(8.0f / 64.0f)));
Set("ControlTabMenu.HeadingStyle",
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 14))
.SetColorAndOpacity(FLinearColor::White)
);
Set("ControlTabMenu.AssetTypeStyle",
FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor::White)
);
Set("ControlTabMenu.AssetPathStyle",
FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor::White)
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Set("ControlTabMenu.AssetNameStyle",
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 14))
.SetColorAndOpacity(FLinearColor::White)
);
}
// ViewportLayoutToolbar
{
const FLinearColor LayoutSelectionColor_Hovered = FLinearColor(0.5f, 0.5f, 0.5f);
Set( "ViewportLayoutToolbar.Background", new FSlateNoResource() );
Set( "ViewportLayoutToolbar.Label", FTextBlockStyle() );
Set( "ViewportLayoutToolbar.Button", FButtonStyle(NoBorder) );
Set( "ViewportLayoutToolbar.Expand", new IMAGE_BRUSH("Icons/toolbar_expand_16x", Icon16x16) );
/* Create style for "ViewportLayoutToolbar.ToggleButton" ... */
const FCheckBoxStyle ViewportLayoutToolbarToggleButtonStyle = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, LayoutSelectionColor_Hovered ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, LayoutSelectionColor_Hovered ) )
.SetCheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetCheckedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
/* ... and add new style */
Set( "ViewportLayoutToolbar.ToggleButton", ViewportLayoutToolbarToggleButtonStyle );
Set( "ViewportLayoutToolbar.SToolBarButtonBlock.Padding", FMargin(4.0f) );
Set( "ViewportLayoutToolbar.SToolBarButtonBlock.CheckBox.Padding", FMargin(0.0f) );
Set( "ViewportLayoutToolbar.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground );
}
// Standard Dialog Settings
{
Set("StandardDialog.ContentPadding",FMargin(12.0f,2.0f));
Set("StandardDialog.SlotPadding",FMargin(6.0f, 0.0f, 6.0f, 0.0f));
Set("StandardDialog.MinDesiredSlotWidth", 80.0f );
Set("StandardDialog.MinDesiredSlotHeight", 0.0f );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("StandardDialog.SmallFont", DEFAULT_FONT("Regular", 8));
Set("StandardDialog.LargeFont", DEFAULT_FONT("Regular", 11));
}
// Highres Screenshot
{
Set("HighresScreenshot.WarningStrip", new IMAGE_BRUSH( "Common/WarningStripe", FVector2D(20,6), FLinearColor::White, ESlateBrushTileType::Horizontal ) );
Set("HighresScreenshot.SpecifyCaptureRectangle", new IMAGE_BRUSH( "Icons/icon_CaptureRegion_24x", Icon24x24 ) );
Set("HighresScreenshot.FullViewportCaptureRegion", new IMAGE_BRUSH( "Icons/icon_CaptureRegion_FullViewport_24x", Icon24x24 ) );
Set("HighresScreenshot.CameraSafeAreaCaptureRegion", new IMAGE_BRUSH("Icons/icon_CaptureRegion_Camera_Safe_24x", Icon24x24));
Set("HighresScreenshot.Capture", new IMAGE_BRUSH( "Icons/icon_HighResScreenshotCapture_24px", Icon24x24 ) );
Set("HighresScreenshot.AcceptCaptureRegion", new IMAGE_BRUSH( "Icons/icon_CaptureRegionAccept_24x", Icon24x24 ) );
Set("HighresScreenshot.DiscardCaptureRegion", new IMAGE_BRUSH( "Icons/icon_CaptureRegionDiscard_24x", Icon24x24 ) );
}
// Scalability
{
const float Tint = 0.65f;
Set("Scalability.RowBackground", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f), FLinearColor(Tint, Tint, Tint) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("Scalability.TitleFont", DEFAULT_FONT( "Bold", 12 ) );
Set("Scalability.GroupFont", DEFAULT_FONT( "Bold", 10 ) );
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2973846 on 2016/05/11 by Jamie.Dale Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects). The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue. This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made). Change 2973847 on 2016/05/11 by Jamie.Dale Changing the loading phase in the localization dashboard now writes to the default config #jira UE-30482 Change 2973866 on 2016/05/11 by Jamie.Dale Deprecated some functions that were taking an unused position. These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version. - FViewportFrame::ResizeFrame - FSceneViewport::ResizeFrame - FSceneViewport::ResizeViewport Change 2974505 on 2016/05/11 by Nick.Darnell PR #2309: Added Combobox styling (Contributed by Chris528) Change 2975241 on 2016/05/12 by Richard.TalbotWatkin Made sRGB Preview the default in the Color Picker. Change 2975390 on 2016/05/12 by Jamie.Dale Made sure that en-US-POSIX is in our list of available cultures Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this. Change 2975411 on 2016/05/12 by Jamie.Dale PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz) Change 2975559 on 2016/05/12 by Jamie.Dale Dialogue Wave VO direction can now be localized This is gathered as editor-only data. #jira UE-28715 Change 2975710 on 2016/05/12 by Jamie.Dale Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package Change 2975728 on 2016/05/12 by Jamie.Dale Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue #jira UETOOL-794 Change 2975763 on 2016/05/12 by Jamie.Dale We no longer warn if asked to check out a UNC path when running the GatherText commandlets #jira UE-25833 Change 2975766 on 2016/05/12 by Jamie.Dale Resolved some loc key conflicts #jira UE-25833 Change 2975774 on 2016/05/12 by Jamie.Dale PO files now only contain a single entry in the case of a native translation being exported They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used. This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file. Change 2975776 on 2016/05/12 by Jamie.Dale Downgraded a PO file import warning that isn't really an issue #jira UE-25833 Change 2976675 on 2016/05/13 by Jamie.Dale Fixed some more fallout from changes to use the window position when changing the game viewport mode - FSceneViewport::ResizeFrame: - Fixed the HMD monitor info setting the wrong variables. - Fixed SetWindowMode and ResizeViewport potentially being passed two different modes. - We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning). - FWindowsWindow::MoveWindowTo: - Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area. - FWindowsApplication: - WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected. #jira UE-30276 #jira UE-30677 Change 2976804 on 2016/05/13 by Jamie.Dale Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to Change 2976967 on 2016/05/13 by Alexis.Matte #jira UE-30687 Cannot import a skeletal mesh scale to zero Change 2977042 on 2016/05/13 by Alexis.Matte #jira UE-29952 log a warning if fbx exceed the maximum number of LOD. #2326 Github PR #code review matt.kuhlenschmidt Change 2977074 on 2016/05/13 by Jamie.Dale Follow up to CL# 2976804 to avoid a potential change in behavior Change 2977076 on 2016/05/13 by Jamie.Dale Some tidy up and optimization to SCulturePicker Change 2977327 on 2016/05/13 by Alex.Delesky Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser. #jira UE-30423 Change 2977499 on 2016/05/13 by Alexis.Matte #jira UE-29475 Enable UStruct child property to be favorite Change 2978415 on 2016/05/16 by Jamie.Dale We now pre-load all the culture data when starting the editor to avoid a UI hitch later Change 2978517 on 2016/05/16 by Alex.Delesky #jira UE-29406 Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor. Change 2978518 on 2016/05/16 by Alex.Delesky #jira UE-28210 The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session. Change 2978556 on 2016/05/16 by Alexis.Matte Fbx tests automation #jira UE-29635 Change 2978797 on 2016/05/16 by Alexis.Matte #jira UE-30774 - prevent baking the pivot if we transform the vertex with the absolute transform. - Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform. #code review matt.kuhlenschmidt Change 2978965 on 2016/05/16 by Alexis.Matte FBX importer, fix the socket rotation. #jira UE-30094 Change 2980613 on 2016/05/17 by Jamie.Dale Moved the XLOC UAT localization provider to be publicly accessible Change 2980614 on 2016/05/17 by Jamie.Dale Reference update for project move Change 2980633 on 2016/05/17 by Jamie.Dale Made the culture mapping used between XLOC and UE4 configurable on a per-project basis You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings. Change 2980836 on 2016/05/17 by Jamie.Dale Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload Change 2982700 on 2016/05/18 by Jamie.Dale Fixed the loc package gather potentially adding the same source location multiple times Change 2983906 on 2016/05/19 by Jamie.Dale Slight cleanup of the way we register localization gatherer callbacks Change 2984356 on 2016/05/19 by Chris.Wood Removed temporary analytics API change needed for earlier hot fix [UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817 Change 2986679 on 2016/05/23 by Alex.Delesky #jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad. Change 2986798 on 2016/05/23 by Alex.Delesky #jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus. Change 2987106 on 2016/05/23 by Alexis.Matte Fbx importer, fail import must not create a package in the content browser #jira UE-31154 Change 2987563 on 2016/05/23 by Alex.Delesky #jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed Change 2987564 on 2016/05/23 by Alex.Delesky #jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor. Change 2988321 on 2016/05/24 by Jamie.Dale Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded Change 2988708 on 2016/05/24 by Jamie.Dale Fix for crash when missing the fallback/last resort font Change 2988782 on 2016/05/24 by Jamie.Dale Added the ability to version each localized string individually when loaded into the localization manager The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories. Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history. Change 2988856 on 2016/05/24 by Jamie.Dale Added a way to get the package(s) of the object(s) being edited by a property panel Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case: - UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package. - Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors. Change 2988955 on 2016/05/24 by Alex.Delesky #jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules. Git Request #2376 Change 2989418 on 2016/05/25 by Jamie.Dale Added a way to count text references within a package that match the given search criteria This can be used to detect whether a localization ID is unique within its package. The following search modes are available: - MatchId: Detect a reference if it matches the given ID (ignoring the source text) - MatchSource: Detect a reference if it matches the given ID and source string - MismatchSource: Detect a reference if it matches the given ID but has a different source string Change 2989436 on 2016/05/25 by Jamie.Dale Added "root-level" meta-data (meta-data associated with the package rather than an object within it) Change 2989471 on 2016/05/25 by Alexis.Matte Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk Change 2989639 on 2016/05/25 by Jamie.Dale Added static version of FName::IsValidXName This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table) Change 2989716 on 2016/05/25 by Alex.Delesky #jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks. Change 2990100 on 2016/05/25 by Alexis.Matte Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD #jira UE-30907 Change 2991442 on 2016/05/26 by Bob.Tellez #UE4 Fix components in world not rendering when saved without a physics scene. Change 2991736 on 2016/05/26 by Bob.Tellez #UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser. Change 2991942 on 2016/05/26 by Alex.Delesky #jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup. Change 2991994 on 2016/05/26 by Alex.Delesky #jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor. Change 2994037 on 2016/05/30 by Alexis.Matte Add Fbx Automation Tests - static mesh import reimport (sections and materials) - skeletal mesh import and reimport (sections and materials also bone position) - static/skeletal mesh LODs (import, add, reimport) - rigid mesh (import, reimport) Change 2994253 on 2016/05/31 by Alexis.Matte Mikkt crash when computing the normals if there is more vertex then the number of wedge #jira UE-29143 Change 2994260 on 2016/05/31 by Alexis.Matte Make sure we cannot modify fbx test plan when json file is read only Change 2994431 on 2016/05/31 by Alex.Delesky #jira UE-21900 - The scale widget should now render all axes when using an orthographic camera. Change 2994432 on 2016/05/31 by Alex.Delesky #jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled. Change 2994537 on 2016/05/31 by Richard.TalbotWatkin Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo. #jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>() Change 2994983 on 2016/05/31 by Richard.TalbotWatkin Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information. #jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693 Change 2995022 on 2016/05/31 by Jamie.Dale PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH) Change 2995027 on 2016/05/31 by Jamie.Dale PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH) Change 2995963 on 2016/06/01 by Alex.Delesky #jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh. Change 2997002 on 2016/06/01 by Cody.Albert Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed #jira UE-31448 Change 2998013 on 2016/06/02 by Alexis.Matte Prevent static mesh materials array to grow when using the reset button in the staticmesh editor. #jira UE-12931 Change 2998370 on 2016/06/02 by Alexis.Matte Fbx Automation, add some import LOD test in case the options are not ok Change 2999709 on 2016/06/03 by Jamie.Dale Fixed some issues with gathering text from BP bytecode Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load). Change 2999755 on 2016/06/03 by Richard.TalbotWatkin Fixes to Spline Mesh collision generation. - Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry. - Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh. - Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused. #jira UE-31361 - Splines handle box collision and collision from other shapes differently Change 2999973 on 2016/06/03 by Jamie.Dale We now skip bulk data when detecting text references #jira UE-31596 Change 3000159 on 2016/06/03 by Alex.Delesky #jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level. Change 3001814 on 2016/06/06 by Alexis.Matte Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh. Add a fbx test to make sure the problem is flag by automation test #jira UE-1394 Change 3001820 on 2016/06/06 by Alex.Delesky #jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint. Change 3001915 on 2016/06/06 by Alexis.Matte Make sure we check attribute type before checking attribute unique ID in case of unique id clash. #jira UE-31214 Change 3002026 on 2016/06/06 by Alexis.Matte Importing morph target should not import textures like materials since the base mesh already import thoses. UDN Question: https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html Change 3002623 on 2016/06/06 by Jamie.Dale Fixing more loc conflicts Change 3002883 on 2016/06/06 by Jamie.Dale Adding retry when dealing with OneSky This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413 Change 3003004 on 2016/06/06 by Trung.Le #jira UE-13101 - Make "Description" field for a BluePrint Function multiline Change 3003859 on 2016/06/07 by Alexis.Matte #jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite Change 3004132 on 2016/06/07 by Jamie.Dale Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket. This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly. Change 3004286 on 2016/06/07 by Jamie.Dale Ensured that assignments that publish new names to the bucket are atomic Change 3004310 on 2016/06/07 by Jamie.Dale Ensured FName internal hashes are returned as uint16 Change 3004381 on 2016/06/07 by Jamie.Dale FAsyncPackage now creates the meta-data before processing the remaining exports This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them. Change 3004765 on 2016/06/07 by Alex.Delesky #jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material. Change 3005754 on 2016/06/08 by Trung.Le Allow whitespace for meta class names #jira UE-31668 Change 3005755 on 2016/06/08 by Stephan.Jiang UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid #jira UE-31299 Change 3006512 on 2016/06/08 by Alex.Delesky #jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first. Change 3006760 on 2016/06/08 by Jamie.Dale Added support for stable localization keys This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict. In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict. In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages. If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package. Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this: MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game. Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date. #jira UETOOL-796 Change 3007501 on 2016/06/09 by Trung.Le #jira UE-31722 Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction. Change 3007524 on 2016/06/09 by Jamie.Dale Added some additional checks to avoid re-keying text when duplicating for PIE Change 3007564 on 2016/06/09 by Jamie.Dale PR #2401: DataTable import/export improvements (Contributed by bozaro) Change 3007653 on 2016/06/09 by Jamie.Dale PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt) Change 3008019 on 2016/06/09 by Jamie.Dale Updated structs to export as JSON when displaying them in the Data Table editor This produces much cleaner results than using the text export method (which will use the internal names for user defined structs). This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it. #jira UE-29958 Change 3008052 on 2016/06/09 by Jamie.Dale Fixed bug importing an array inside a JSON Data Table This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing. Change 3008875 on 2016/06/10 by Jamie.Dale PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts) Change 3008879 on 2016/06/10 by Jamie.Dale PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts) Change 3008990 on 2016/06/10 by Alex.Delesky #jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source. Change 3008991 on 2016/06/10 by Alex.Delesky #jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window. Change 3010856 on 2016/06/13 by Alexis.Matte #jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth. Change 3011736 on 2016/06/13 by Jamie.Dale Adding missing plurals.res file This is needed to get plural form information from ICU. #jira UETOOL-875 Change 3012387 on 2016/06/14 by Richard.TalbotWatkin Disabled the Paste context menu action if the property is marked as EditConst. #jira UE-27469 - User is able to paste values into a read-only setting Change 3012971 on 2016/06/14 by Stephan.Jiang Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder. By default, visibility for engine content is off and developers is on #jira UE-31657 Change 3013111 on 2016/06/14 by Jamie.Dale Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format. Change 3015438 on 2016/06/15 by Cody.Albert Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation) #jira UE-32082 Change 3016782 on 2016/06/16 by Richard.TalbotWatkin Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array. Change 3016949 on 2016/06/16 by Jamie.Dale Added FastDecimalFormat overloads to write into an existing string This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format). Change 3016952 on 2016/06/16 by Jamie.Dale Changed an Add for an Emplace to avoid moving a temporary Change 3016954 on 2016/06/16 by Jamie.Dale Updated some FText code to avoid creating temporary objects just to move data through a hierarchy There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data. This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit). In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful. Change 3019021 on 2016/06/19 by Richard.TalbotWatkin When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear. #jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted Change 3019022 on 2016/06/19 by Richard.TalbotWatkin Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed. #jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode #jira UE-31915 - Selecting BSP face does not show Surface Properties in Details Change 3019025 on 2016/06/19 by Richard.TalbotWatkin Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops. #jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive Change 3020050 on 2016/06/20 by Cody.Albert Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor. #jira UE-32173 Change 3021145 on 2016/06/21 by Jamie.Dale Added support for text format argument modifiers These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)". We provide a few of these by default: - |plural(key=val,...) - |ordinal(key=val,...) Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string. - |gender(masculine,feminine,[neuter]) Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string. - |hpp(consonant,vowel) Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string. Major changes: - Exposed the ICU plural form handling via FCulture::GetPluralForm. - Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers). - Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat). - Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText). - Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText). Breaking changes: - The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text: - The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F". - Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug. Change 3021156 on 2016/06/21 by Jamie.Dale Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling This avoids the compile and link actions being split into different batches. Change 3021280 on 2016/06/21 by Richard.TalbotWatkin Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier). #jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug Change 3022949 on 2016/06/22 by Alex.Delesky #jira UE-31944 - Upgrading Subversion binaries to version 1.9.4. Change 3023092 on 2016/06/22 by Jamie.Dale Downgraded some checks to ensures and added an early out #jira UE-32009 Change 3023154 on 2016/06/22 by Jamie.Dale Ported over CL# 3018771 to the UE automation This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated). Change 3023579 on 2016/06/22 by Jamie.Dale Expanded the Blueprint FormatText node to support numeric and gender types These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text. Major changes: - The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text. - Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin. - FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue. - The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead. Change 3023915 on 2016/06/22 by Jamie.Dale Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals Change 3024813 on 2016/06/23 by Jamie.Dale Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code Change 3024852 on 2016/06/23 by Nick.Darnell FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections. Change 3024994 on 2016/06/23 by Nick.Darnell UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint. #jira UE-31155 Change 3025194 on 2016/06/23 by Alex.Delesky #jira UE-31155 - Compilation error fix. Change 3025255 on 2016/06/23 by Alex.Delesky #jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports. Change 3025460 on 2016/06/23 by Cody.Albert Fixed issue where widget components would misalign when aspect ratio was being constrained #jira UE-29637 Change 3025508 on 2016/06/23 by Cody.Albert Adding support for adjusting animation playback speed #jira UE-32222 Change 3026444 on 2016/06/24 by Jamie.Dale Fixed crash caused by bad access of shared this when closing an active IME context This was only needed to get the owner window, which we now cache when the IME context is created. #jira UE-32240 Change 3028358 on 2016/06/27 by Jamie.Dale Fixed IMEs not working due to no window being cached #jira UE-32240 Change 3028464 on 2016/06/27 by Alex.Delesky #jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out. Change 3028524 on 2016/06/27 by Chris.Wood Switched off uploads to legacy Crash Report Receiver. [UE-31252] - Switch off deprecated CRR upload in Crash Report Client Also added CRC version string, added to crash context from CRC config Change 3028840 on 2016/06/27 by Alexis.Matte #jira UE-32306 replace material bad name character by an underscore when doing a scen import. Change 3028924 on 2016/06/27 by Alexis.Matte #jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder Change 3029044 on 2016/06/27 by Alex.Delesky #jira UE-31944 - Updating SVN binaries for Mac to 1.9.4 Change 3029276 on 2016/06/27 by Alex.Delesky #jira UE-31531 - A user can now select the base class when creating a new physical material. PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside) Change 3029459 on 2016/06/27 by Alexis.Matte #jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options. Change 3030577 on 2016/06/28 by Nick.Darnell PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts) Change 3030587 on 2016/06/28 by Alexis.Matte #jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh Change 3030946 on 2016/06/28 by Alexis.Matte #jira UE-32515 prevent crash when re-import staticmesh userdata Change 3031115 on 2016/06/28 by Jamie.Dale The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed. Change 3031146 on 2016/06/28 by Jamie.Dale Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject Change 3031357 on 2016/06/28 by Nick.Darnell PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz) Change 3031515 on 2016/06/28 by Jamie.Dale Fixed game targets not being able to depend on other game targets Change 3031520 on 2016/06/28 by Jamie.Dale Localization compilation now specifies an ArchiveName to use Change 3031671 on 2016/06/28 by Nick.Darnell Editor - Checking to see if a weak variable is valid before using it in the editor build window. Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt Added ability to invert the Y axis in editor viewports for mouse look and orbit Change 3032495 on 2016/06/29 by Jamie.Dale Fixed some measuring issues with bi-directional text within a right-flowed document There were three main issues: 1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering). 2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights). 3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights). #jira UE-32526 Change 3032533 on 2016/06/29 by Nick.Darnell UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big. Change 3032855 on 2016/06/29 by Alexis.Matte #jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated #test please re-test also UE-32240 Change 3033145 on 2016/06/29 by Alex.Delesky #jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized. Change 3033147 on 2016/06/29 by Alex.Delesky #jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly. This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed. Change 3033162 on 2016/06/29 by Alex.Delesky #jira UE-31827 - Undo/redo now works in the Material function editor. Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt Fix post process settings blendable picker not being readable in the details panel Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt Fixed huge number of redundant calls to CanEditChange and DiffersFromDefault that were causing massive performance loss when thousands of objects are selected. CanEditChange and DiffersFromDefault are now cached each time a property value changes. Fixed redundant calls for getting visualizers for each selected object. This is now cached on selection Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt Fix Mass customization on the body instance not working with undo/redo or reset to default Change 3034357 on 2016/06/30 by Alex.Delesky #jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent. Change 3035915 on 2016/07/01 by Richard.TalbotWatkin Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox. #jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox Change 3035951 on 2016/07/01 by Richard.TalbotWatkin Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars. #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3036991 on 2016/07/04 by Alexis.Matte #jira UETOOL-901 Scene importer now support the rigid mesh animation Change 3037037 on 2016/07/04 by Jamie.Dale Fixed regression in editable text box alignment Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead. Change 3037057 on 2016/07/04 by Richard.TalbotWatkin Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received. #jira UE-29815 - In-game screenshot isn't working under certain circumstances Change 3037082 on 2016/07/04 by Chris.Wood Added detection of asserts and passing assert flag and crash type string to crash reports. [UE-30592] - Crash Reporter should determine crash type on client and pass string to server Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point. Change 3037095 on 2016/07/04 by Alexis.Matte Fix the bone name when duplicating a socket. Change 3037453 on 2016/07/05 by Stephan.Jiang Adding ability to animate the root wigdet #2 FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint the properties are then migrated back to the CDO #UE 31810 Change 3037487 on 2016/07/05 by Jamie.Dale Fixed crash caused by stale BP pointer #jira UE-32325 Change 3037488 on 2016/07/05 by Jamie.Dale Fixed a crash that could occur when a class and a folder had the same name Change 3037526 on 2016/07/05 by Jamie.Dale Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown. #jira UE-17688 Change 3037557 on 2016/07/05 by Alex.Delesky #jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location. The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns. Change 3037558 on 2016/07/05 by Alex.Delesky #jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened. Change 3037559 on 2016/07/05 by Alex.Delesky #jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level. Change 3037593 on 2016/07/05 by Stephan.Jiang GitHub #2549: Add function for setting the playback rate of UMG animations original code shelved in CL 3033449 #UE-32653 Change 3037605 on 2016/07/05 by Jamie.Dale Fixed infinite recursion that could happen when gather loc from an object with a custom callback #jira UE-32670 Change 3037649 on 2016/07/05 by Nick.Darnell PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast,  Rama (Contributed by EverNewJoy) Change 3037652 on 2016/07/05 by Nick.Darnell Clean - Removing commented out code. Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt Fix initial hitch when dragging around in a color picker opened from a material expression node. Change 3037679 on 2016/07/05 by Nick.Darnell Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures. Change 3037757 on 2016/07/05 by Nick.Darnell PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok) Change 3037840 on 2016/07/05 by Nick.Darnell UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand. Change 3037924 on 2016/07/05 by Jamie.Dale Re-ordered variable initialization to appease a warning on Mac Change 3037981 on 2016/07/05 by Jamie.Dale Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array #jira UE-32639 Change 3038075 on 2016/07/05 by Cody.Albert Removed misleading error message in HandleCECommand #jira 28007 Change 3038231 on 2016/07/05 by Alexis.Matte #jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag. Change 3038275 on 2016/07/05 by Alex.Delesky #jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself). Change 3039310 on 2016/07/06 by Trung.Le #jira UE-25005 Change PIE Key Bindings - Removed Shift+F1 and Esc from BaseInput.ini - Created new customizable key binding for + Shift+F1: same functionality. + Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session. + Shift+Esc: now will stop the play session Change 3039458 on 2016/07/06 by Trung.Le Removed unused code in StaticMeshLight.cpp Change 3039827 on 2016/07/06 by Frank.Fella FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path. #jira UE-31959 Change 3041094 on 2016/07/07 by Nick.Darnell WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault. #jira UE-32694 Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt Fix visualizers on blueprint actors not working when the internal components are trashed and replaced Change 3041302 on 2016/07/07 by Chris.Wood Increased buffer size for crash uploads. [UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack Trivial change in dev branch - no code review Change 3041969 on 2016/07/07 by Nick.Darnell UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel. Change 3041971 on 2016/07/07 by Nick.Darnell UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser. Change 3042612 on 2016/07/08 by Trung.Le #jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit Change 3042732 on 2016/07/08 by mitchell.wilson Adding test content for UMG Paper 2d Atlas test Change 3042780 on 2016/07/08 by mitchell.wilson Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing Change 3042870 on 2016/07/08 by mitchell.wilson Renaming UMG_Paper2d to UMG_Sprite Change 3044104 on 2016/07/10 by Nick.Darnell PR #2104: Improved widget input support (Contributed by projectgheist) Change 3044107 on 2016/07/10 by Nick.Darnell Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off. #jira UE-25750 Change 3044377 on 2016/07/11 by Chris.Wood Add Slack messaging module - Epic Friday Change 3044536 on 2016/07/11 by Alex.Delesky #jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features. Change 3044922 on 2016/07/11 by Nick.Darnell Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported. Change 3045157 on 2016/07/11 by Nick.Darnell Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat. Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe Change 3045358 on 2016/07/11 by Alex.Delesky #jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break. Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt Enable the widget reflector from the editor console by typing "widgetreflector" Change 3045387 on 2016/07/11 by Stephan.Jiang Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly. #UE-31874 Change 3046093 on 2016/07/12 by Nick.Darnell UMG - The Slider now exposes the IsFocusable option from Slate. #jira UE-32960 Change 3046094 on 2016/07/12 by Alexis.Matte #jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value. Change 3046104 on 2016/07/12 by Stephan.Jiang typo "Syc" causing the "Sync" button doesn't show Slateicon #UE-31409 Change 3046142 on 2016/07/12 by Nick.Darnell Orion - Upgrading more code to use the new input mode functions and not the deprecated ones. Change 3046165 on 2016/07/12 by Nick.Darnell UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data. #jira UE-32844 Change 3046255 on 2016/07/12 by Nick.Darnell UT - More build warning fixes for the new Input Mode methods. Change 3046604 on 2016/07/12 by Richard.Hinckley Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard. Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt Better way of summoning the widget reflector from the console Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only Change 3048754 on 2016/07/13 by Trung.Le #jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands Change 3048756 on 2016/07/13 by Trung.Le Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable Change 3048865 on 2016/07/13 by Trung.Le #jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly Change 3048892 on 2016/07/13 by Nick.Darnell UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance. #jira UE-33250 Change 3049096 on 2016/07/13 by Trung.Le Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game. #jira UE-33259 Change 3049177 on 2016/07/13 by Stephan.Jiang Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer. #UE-33016 Change 3049726 on 2016/07/14 by Stephan.Jiang Adding icons for terrain mirror tool #UE-20588 Change 3049957 on 2016/07/14 by Nick.Darnell Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like. Change 3049994 on 2016/07/14 by Stephan.Jiang Set viewed animtion to current animtion after switching from Graph to Designer (This is for "No Animation Selected" showing up when switching) #UE-33016 Change 3050194 on 2016/07/14 by Stephan.Jiang Added ability to replace the widget the track is currently bound to Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer #UE-31809 [CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
// Common styles for blueprint/code references that also need to be exposed to external tools
{
FTextBlockStyle InheritedFromNativeTextStyle = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3050373) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2973846 on 2016/05/11 by Jamie.Dale Exposed FConfigValue::ExpandValue and added FConfigValue::CollapseValue These are both static and can be used to expand or collapse the macros used in our config files (mostly when dealing with paths), in code that has to deal with the config system, but isn't internal to the config system (mostly things that deal with default configs outside of UObjects). The old non-static version of FConfigValue::ExpandValue is now FConfigValue::ExpandValueInternal, which just calls FConfigValue::ExpandValue on SavedValue and ExpandedValue. This also changes some code that was using FString.Replace to use FString.ReplaceInline. This reduces allocations, and also allows us to avoid another string comparison to see whether the strings are identical (as ReplaceInline returns the number of replacements that were made). Change 2973847 on 2016/05/11 by Jamie.Dale Changing the loading phase in the localization dashboard now writes to the default config #jira UE-30482 Change 2973866 on 2016/05/11 by Jamie.Dale Deprecated some functions that were taking an unused position. These unused parameters caused confusion and lead to UE-30276. The old versions have been deprecated, and new versions without those parameters have been added. Existing code has been updated to call the non-deprecated version. - FViewportFrame::ResizeFrame - FSceneViewport::ResizeFrame - FSceneViewport::ResizeViewport Change 2974505 on 2016/05/11 by Nick.Darnell PR #2309: Added Combobox styling (Contributed by Chris528) Change 2975241 on 2016/05/12 by Richard.TalbotWatkin Made sRGB Preview the default in the Color Picker. Change 2975390 on 2016/05/12 by Jamie.Dale Made sure that en-US-POSIX is in our list of available cultures Some people use machine tags as their native text, so they need an invariant machine like culture to use as their native culture. en-US-POSIX is perfect for this. Change 2975411 on 2016/05/12 by Jamie.Dale PR #2237: Fixed formatting of Error_TooManyMaterials message (Contributed by pfranz) Change 2975559 on 2016/05/12 by Jamie.Dale Dialogue Wave VO direction can now be localized This is gathered as editor-only data. #jira UE-28715 Change 2975710 on 2016/05/12 by Jamie.Dale Implemented UObject::IsLocalizedResource to test whether the object belongs to a localized package Change 2975728 on 2016/05/12 by Jamie.Dale Exported dialogue scripts now include a column that says whether they have a localized recording of that line of dialogue #jira UETOOL-794 Change 2975763 on 2016/05/12 by Jamie.Dale We no longer warn if asked to check out a UNC path when running the GatherText commandlets #jira UE-25833 Change 2975766 on 2016/05/12 by Jamie.Dale Resolved some loc key conflicts #jira UE-25833 Change 2975774 on 2016/05/12 by Jamie.Dale PO files now only contain a single entry in the case of a native translation being exported They used to contain the original entry, as well as an entry for the native translation, however the original entry would never be used. This change also cleans up some directory walking code that was looking for archive files, and replaces it with code to load the specific archive file. Change 2975776 on 2016/05/12 by Jamie.Dale Downgraded a PO file import warning that isn't really an issue #jira UE-25833 Change 2976675 on 2016/05/13 by Jamie.Dale Fixed some more fallout from changes to use the window position when changing the game viewport mode - FSceneViewport::ResizeFrame: - Fixed the HMD monitor info setting the wrong variables. - Fixed SetWindowMode and ResizeViewport potentially being passed two different modes. - We now only move the window if we need to (this avoids issues with WindowedFullscreen window positioning). - FWindowsWindow::MoveWindowTo: - Now treats the screen space position it's given as relative to the top-left of the window, rather than the top-left of the windows' client area. - FWindowsApplication: - WM_MOVE was passing a screen space position relative to the top-left of the windows' client area, rather than its window area like Slate expected. #jira UE-30276 #jira UE-30677 Change 2976804 on 2016/05/13 by Jamie.Dale Slight optimization to FICUInternationalization::FindOrMakeCulture to avoid hitting the filesystem until we know we need to Change 2976967 on 2016/05/13 by Alexis.Matte #jira UE-30687 Cannot import a skeletal mesh scale to zero Change 2977042 on 2016/05/13 by Alexis.Matte #jira UE-29952 log a warning if fbx exceed the maximum number of LOD. #2326 Github PR #code review matt.kuhlenschmidt Change 2977074 on 2016/05/13 by Jamie.Dale Follow up to CL# 2976804 to avoid a potential change in behavior Change 2977076 on 2016/05/13 by Jamie.Dale Some tidy up and optimization to SCulturePicker Change 2977327 on 2016/05/13 by Alex.Delesky Now deleting the Redirector package on Redirector Fix Up rather than simply removing it from the Content Browser. #jira UE-30423 Change 2977499 on 2016/05/13 by Alexis.Matte #jira UE-29475 Enable UStruct child property to be favorite Change 2978415 on 2016/05/16 by Jamie.Dale We now pre-load all the culture data when starting the editor to avoid a UI hitch later Change 2978517 on 2016/05/16 by Alex.Delesky #jira UE-29406 Creating a static mesh from a geometry brush and then attempting to reimport the mesh will no longer crash the editor. Change 2978518 on 2016/05/16 by Alex.Delesky #jira UE-28210 The FBX Importer no longer runs cleanup upon failing to import an FBX file and won't crash the engine the next time an FBX is imported within the same editor session. Change 2978556 on 2016/05/16 by Alexis.Matte Fbx tests automation #jira UE-29635 Change 2978797 on 2016/05/16 by Alexis.Matte #jira UE-30774 - prevent baking the pivot if we transform the vertex with the absolute transform. - Also make sure we set the identity for the Max puivot in case we dont bake the pivot and we dont transform the vertex with the absolute transform. #code review matt.kuhlenschmidt Change 2978965 on 2016/05/16 by Alexis.Matte FBX importer, fix the socket rotation. #jira UE-30094 Change 2980613 on 2016/05/17 by Jamie.Dale Moved the XLOC UAT localization provider to be publicly accessible Change 2980614 on 2016/05/17 by Jamie.Dale Reference update for project move Change 2980633 on 2016/05/17 by Jamie.Dale Made the culture mapping used between XLOC and UE4 configurable on a per-project basis You can now override GetEpicCultureToXLocLanguageId in your custom localization provider in order to change the default mappings. Change 2980836 on 2016/05/17 by Jamie.Dale Added -LocalizationSteps flag to allow you to only run a subset of the UAT "Localise" command You can pass any of the following steps: Download, Gather, Import, Export, Compile, GenerateReports, Upload Change 2982700 on 2016/05/18 by Jamie.Dale Fixed the loc package gather potentially adding the same source location multiple times Change 2983906 on 2016/05/19 by Jamie.Dale Slight cleanup of the way we register localization gatherer callbacks Change 2984356 on 2016/05/19 by Chris.Wood Removed temporary analytics API change needed for earlier hot fix [UE-31005] - Undo temp Hardware Survey API change from 4.10 - CL 2782817 Change 2986679 on 2016/05/23 by Alex.Delesky #jira UE-24747 - Importing FBX files that contain meshes that do not have non-degenerate triangles will no longer crash the editor on import, and will warn the user that the meshes are bad. Change 2986798 on 2016/05/23 by Alex.Delesky #jira UE-31136 - Chord Input fields will no longer display the blinking edit cursor if they do not have focus. Change 2987106 on 2016/05/23 by Alexis.Matte Fbx importer, fail import must not create a package in the content browser #jira UE-31154 Change 2987563 on 2016/05/23 by Alex.Delesky #jira UE-30988 - Changed the default window mode when launching a game from the .uproject file to Windowed Change 2987564 on 2016/05/23 by Alex.Delesky #jira UE-28856 - Fixed a crash that could potentially occur when starting up PIE while dragging objects like widgets in the editor. Change 2988321 on 2016/05/24 by Jamie.Dale Added a way to backup and restore the selection state of a level (its actors and components) in a way that can be reapplied even if the level is reloaded Change 2988708 on 2016/05/24 by Jamie.Dale Fix for crash when missing the fallback/last resort font Change 2988782 on 2016/05/24 by Jamie.Dale Added the ability to version each localized string individually when loaded into the localization manager The single 32-bit global history has now been replaced with two 16-bit histories. One is global, and is updated whenever the culture is changed (or a LocRes file is loaded), and the other is local to each string, and is updated if the display string is changed outside of a culture update (to handle cases where the display string is changed, but the key is preserved). Changing the global history will reset all local histories. Because of the change from an int32 to a uint16, 0, rather than INDEX_NONE, is now considered the "unset" value for a history. Change 2988856 on 2016/05/24 by Jamie.Dale Added a way to get the package(s) of the object(s) being edited by a property panel Typically the package is just the outermost of the object being edited, however there are some cases where this may not be the case: - UMG widgets edit a transient copy of the real data, so we use the SetObjectPackageOverrides to override the package these objects should use to be the real asset package. - Structs (UDS, Data Table, etc) don't have a way to get to their package, so you have to specify it on their FStructOnScope instance (see FStructOnScope::GetPackage and FStructOnScope::SetPackage). This has been hooked up for the UDS and Data Table editors. Change 2988955 on 2016/05/24 by Alex.Delesky #jira UE-30645 - Adding in support for splash images to support .png and .jpg files. In general, this adds multi-extension support for external image references and external image picker modules. Git Request #2376 Change 2989418 on 2016/05/25 by Jamie.Dale Added a way to count text references within a package that match the given search criteria This can be used to detect whether a localization ID is unique within its package. The following search modes are available: - MatchId: Detect a reference if it matches the given ID (ignoring the source text) - MatchSource: Detect a reference if it matches the given ID and source string - MismatchSource: Detect a reference if it matches the given ID but has a different source string Change 2989436 on 2016/05/25 by Jamie.Dale Added "root-level" meta-data (meta-data associated with the package rather than an object within it) Change 2989471 on 2016/05/25 by Alexis.Matte Fbx scene importer, fix naming clash when creating package we now also look in memory to find existing package not just on disk Change 2989639 on 2016/05/25 by Jamie.Dale Added static version of FName::IsValidXName This allows you to verify name-like strings without having to convert them to an FName (and thus add them to the name table) Change 2989716 on 2016/05/25 by Alex.Delesky #jira UE-30828 - The Standalone Session Frontend will now render the names of automation tests correctly instead of as solid white blocks. Change 2990100 on 2016/05/25 by Alexis.Matte Fix crash when reimporting a mesh that originaly exceed the maximum number of LOD #jira UE-30907 Change 2991442 on 2016/05/26 by Bob.Tellez #UE4 Fix components in world not rendering when saved without a physics scene. Change 2991736 on 2016/05/26 by Bob.Tellez #UE4 Fix duplicated worlds not being initialized when inactive. Re-enabled duplication of worlds in the content browser. Change 2991942 on 2016/05/26 by Alex.Delesky #jira UE-31012 - Setting a Decimal Grid Interval value to 0 and using it will no longer crash the editor or cause an editor crash on startup. Change 2991994 on 2016/05/26 by Alex.Delesky #jira UE-31177 - Attempting to export an entire level as an object file and choosing to export all materials as images will no longer crash the editor. Change 2994037 on 2016/05/30 by Alexis.Matte Add Fbx Automation Tests - static mesh import reimport (sections and materials) - skeletal mesh import and reimport (sections and materials also bone position) - static/skeletal mesh LODs (import, add, reimport) - rigid mesh (import, reimport) Change 2994253 on 2016/05/31 by Alexis.Matte Mikkt crash when computing the normals if there is more vertex then the number of wedge #jira UE-29143 Change 2994260 on 2016/05/31 by Alexis.Matte Make sure we cannot modify fbx test plan when json file is read only Change 2994431 on 2016/05/31 by Alex.Delesky #jira UE-21900 - The scale widget should now render all axes when using an orthographic camera. Change 2994432 on 2016/05/31 by Alex.Delesky #jira UE-31328 - New objects dragged into the scene will now comply with the Surface Snapping option in the viewport, and will not use the Surface Offset if snapping is disabled. Change 2994537 on 2016/05/31 by Richard.TalbotWatkin Fixed potential crash in the Mesh Paint tool when non-transactable actors are in the SelectedActors list following a Redo. #jira UE-31172 - Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>() Change 2994983 on 2016/05/31 by Richard.TalbotWatkin Added some guard code to protect against a crash when editing geometry. Repro currently unknown, ensure was added in order to try to get more information. #jira UE-30820 - UT EDITOR: CRASH: Crash in Public Release CL#2973693 Change 2995022 on 2016/05/31 by Jamie.Dale PR #2428: Added missing END_OPTIMIZATION macro to SOutputLog (Contributed by MatzeOGH) Change 2995027 on 2016/05/31 by Jamie.Dale PR #2409: fixed a small typo in GraphEditor.h (Contributed by MatzeOGH) Change 2995963 on 2016/06/01 by Alex.Delesky #jira UE-31317 - The transform gizmo will no longer block the placement of a material onto a mesh. Change 2997002 on 2016/06/01 by Cody.Albert Fix to ensure ActiveTopLevelWindow is properly set after a window is destroyed #jira UE-31448 Change 2998013 on 2016/06/02 by Alexis.Matte Prevent static mesh materials array to grow when using the reset button in the staticmesh editor. #jira UE-12931 Change 2998370 on 2016/06/02 by Alexis.Matte Fbx Automation, add some import LOD test in case the options are not ok Change 2999709 on 2016/06/03 by Jamie.Dale Fixed some issues with gathering text from BP bytecode Bytecode in Blueprints is very volatile, and can only be safely gathered after it's been compiled (which is not guaranteed to have happened by the time we save the package). This change avoids caching any assets that contain scripts (non-data-only Blueprints), and instead will always load them to perform a gather (which will ensure the Blueprint bytecode is up-to-date due to compile-on-load). Change 2999755 on 2016/06/03 by Richard.TalbotWatkin Fixes to Spline Mesh collision generation. - Fixed a serious issue with DDC ID generation, in that the static mesh wasn't forming a part of the key, hence any two spline meshes with identical properties but different meshes would yield the same cache entry. - Fixed how different collision boxes are transformed when rebuilding physics meshes. Convex collision transforms are now correctly taken into account, and spherical and capsule collision now gets correctly translated when a scale is applied to the start or end of the spline mesh. - Optimized physics rebuilding. A new BodySetup object is now only created when needed, otherwise it is reused. #jira UE-31361 - Splines handle box collision and collision from other shapes differently Change 2999973 on 2016/06/03 by Jamie.Dale We now skip bulk data when detecting text references #jira UE-31596 Change 3000159 on 2016/06/03 by Alex.Delesky #jira UE-30244 - Added a safeguard against a potential crash when editing BSP brushes before placing another BSP brush into the level. Change 3001814 on 2016/06/06 by Alexis.Matte Make sure the staticmesh Materials list dont grow when we reimport or override a LOD other then the base mesh. Add a fbx test to make sure the problem is flag by automation test #jira UE-1394 Change 3001820 on 2016/06/06 by Alex.Delesky #jira UE-19079 - Widget Blueprints should no longer crash when dragging widgets from one blueprint to a second and then compiling the second blueprint. Change 3001915 on 2016/06/06 by Alexis.Matte Make sure we check attribute type before checking attribute unique ID in case of unique id clash. #jira UE-31214 Change 3002026 on 2016/06/06 by Alexis.Matte Importing morph target should not import textures like materials since the base mesh already import thoses. UDN Question: https://udn.unrealengine.com/questions/293973/does-importing-an-fbx-with-morph-targets-cause-a-m.html Change 3002623 on 2016/06/06 by Jamie.Dale Fixing more loc conflicts Change 3002883 on 2016/06/06 by Jamie.Dale Adding retry when dealing with OneSky This is attempting to compensate for some timeouts with OneSky, which were also noticed when testing UE-31413 Change 3003004 on 2016/06/06 by Trung.Le #jira UE-13101 - Make "Description" field for a BluePrint Function multiline Change 3003859 on 2016/06/07 by Alexis.Matte #jira UE-30436 Refresh the property editor when a array element is added, remove, insert, delete and the property is favorite Change 3004132 on 2016/06/07 by Jamie.Dale Fixed a hash conflict that could occur when both the case-sensitive and case-insensitive FName hashes were identical This resulted in the case-preserving FName being added to the head of the linked list for the bucket, which caused any subsequent name lookups to return that name index for the comparison index (since it matched an insensitive string comparison), rather than the name index of the first case-variant of that name that was added to the bucket. This change has new entries be inserted at the tail of the list, which ensures that enumeration for a case-insensitive name will always find the same entry in the bucket (the first one that was ever added) and will continue to compare correctly. Change 3004286 on 2016/06/07 by Jamie.Dale Ensured that assignments that publish new names to the bucket are atomic Change 3004310 on 2016/06/07 by Jamie.Dale Ensured FName internal hashes are returned as uint16 Change 3004381 on 2016/06/07 by Jamie.Dale FAsyncPackage now creates the meta-data before processing the remaining exports This matches the behavior of FLinkerLoad::LoadAllObjects, as other objects may depend on the meta-data being loaded before them. Change 3004765 on 2016/06/07 by Alex.Delesky #jira UE-31498 - Material thumbnails will now render the full sphere rather than an extreme close-up of the material. Change 3005754 on 2016/06/08 by Trung.Le Allow whitespace for meta class names #jira UE-31668 Change 3005755 on 2016/06/08 by Stephan.Jiang UMGSequencePlayer implements GetPlaybackContext() and return UserWidget->GetWorld() if it's valid #jira UE-31299 Change 3006512 on 2016/06/08 by Alex.Delesky #jira UE-31572 - The "All Classes" tab in the Modes panel will now refresh when a placeable asset is created, renamed, or deleted without needed to navigate away from the tab first. Change 3006760 on 2016/06/08 by Jamie.Dale Added support for stable localization keys This feature adds support for preserving the existing key of an FText property when editing the source string, providing that it is the only reference to that string within the package. A side effect of this is that you're now able to specify custom keys for FText properties since we can now verify that the custom key won't cause an identity conflict. In order to limit the search domain for uniqueness to a single package, we've added the concept of a "localization namespace" to packages (stored in the meta-data). Each package is given a unique namespace, which is appended to the user-defined namespace of the text when it is modified, saved, or duplicated. This package namespace ensures that the same user-defined namespace and key may be used in different packages without causing an identity conflict. In order to access the package namespace within the Core code that hosts FText (which doesn't know about UPackage), FArchive now provides a GetLocalizationNamespace function to access the package namespace within the Core code, and a SetLocalizationNamespace function for CoreUObject and Engine code to pass down the package namespace from their packages. If you have an archive that handles duplicating objects into a different package, or duplicating packages themselves, then you'll want to make sure it's setting the package namespace correctly. FObjectReader and FObjectWriter have been updated to do this, and serve as a good example. FDuplicateDataReader (used by StaticDuplicateObject), and FCopyPropertiesArchiveObjectWriter (used when compiling Blueprints) have also been updated to set the package namespace, as they both handle copying objects between packages. TextNamespaceUtil provides a suite of functions for getting at (or setting) the namespace for a package. Keys will start to stabilize naturally over time once this feature is enabled, however the StabilizeLocalizationKeys commandlet may also be used to stabilize all the keys for a game at once. Running it for a game under source control would look something like this: MyGame -run=StabilizeLocalizationKeys -IncludeGame -NativeCulture=en -EnableSCC This commandlet also updates your localization archives to use the new text identities, however you'll still need to run a localization gather and localization compile before the updated translations will be available for your game. Note: This feature is currently disabled via the USE_STABLE_LOCALIZATION_KEYS define. It will be enabled at a later date. #jira UETOOL-796 Change 3007501 on 2016/06/09 by Trung.Le #jira UE-31722 Fix MaterialFunctions crash when editing text in Libraries Category Text field. Solution: Removed PredEdit and PostEdit from IEditableTextProperty, its derived types and other code that was calling them. The new SetText method already calls NotifyPreChange and NotifyPostChange to properly create/destroy ScopedTransaction. Change 3007524 on 2016/06/09 by Jamie.Dale Added some additional checks to avoid re-keying text when duplicating for PIE Change 3007564 on 2016/06/09 by Jamie.Dale PR #2401: DataTable import/export improvements (Contributed by bozaro) Change 3007653 on 2016/06/09 by Jamie.Dale PR #2459: Generate JSON for nested structs in DataTable rows (Contributed by jorgenpt) Change 3008019 on 2016/06/09 by Jamie.Dale Updated structs to export as JSON when displaying them in the Data Table editor This produces much cleaner results than using the text export method (which will use the internal names for user defined structs). This also cleans up the FDataTableExporterCSV and FDataTableExporterJSON APIs so that you don't need to pass in a UDataTable if you're not going to use it. #jira UE-29958 Change 3008052 on 2016/06/09 by Jamie.Dale Fixed bug importing an array inside a JSON Data Table This was noticed when testing a GitHub PR, but the JSON importer for a Data Table was appending the new data to the array rather than replacing it. It now clears the array prior to importing. Change 3008875 on 2016/06/10 by Jamie.Dale PR #2406: Git plugin: Fix for Git diff not working in UE 4.12 (and master) (Contributed by SRombauts) Change 3008879 on 2016/06/10 by Jamie.Dale PR #2484: Git Plugin: fix the Submit To Source Control menu broken by new "migrate" support in 4.12 (and master) (Contributed by SRombauts) Change 3008990 on 2016/06/10 by Alex.Delesky #jira UE-15699 - Submitting to source control via the editor should now check for current asset status before prompting the user to submit their changes. This should prevent files that had been previously deleted from being readded to source. Change 3008991 on 2016/06/10 by Alex.Delesky #jira UE-31688 - The Output Log will now automatically anchor to the bottom of the scroll bar when the user scrolls all the way down using the mouse wheel or clicking and dragging the content window. Change 3010856 on 2016/06/13 by Alexis.Matte #jira UE-31713 Fix a serialize issue for skeletal mesh with apex cloth. Change 3011736 on 2016/06/13 by Jamie.Dale Adding missing plurals.res file This is needed to get plural form information from ICU. #jira UETOOL-875 Change 3012387 on 2016/06/14 by Richard.TalbotWatkin Disabled the Paste context menu action if the property is marked as EditConst. #jira UE-27469 - User is able to paste values into a read-only setting Change 3012971 on 2016/06/14 by Stephan.Jiang Editor Preferences->Widget Designer now have two options to toggle the visibilities of widgets created from Engine content folder and Developers folder. By default, visibility for engine content is off and developers is on #jira UE-31657 Change 3013111 on 2016/06/14 by Jamie.Dale Unified the number, percentage, and currency formatting between the ICU and Legacy text implementations Removed all the old legacy number formatting code, and removed the calls to the ICU specific number formatting. Everything is now using FastDecimalFormat as this will allow some optimizations later when formatting numbers in FText::Format. Change 3015438 on 2016/06/15 by Cody.Albert Fixing ScrollBy function to calculate new scroll offset based on the current scroll offset and not the current desired scroll offset (which may not be the same during an animation) #jira UE-32082 Change 3016782 on 2016/06/16 by Richard.TalbotWatkin Corrected ConvexHull2D so that it returns an empty set of indices when passed an empty points array. Change 3016949 on 2016/06/16 by Jamie.Dale Added FastDecimalFormat overloads to write into an existing string This helps avoid an extra allocation if you already have a pre-sized string that you're writing the number to (as is the case in FText::Format). Change 3016952 on 2016/06/16 by Jamie.Dale Changed an Add for an Emplace to avoid moving a temporary Change 3016954 on 2016/06/16 by Jamie.Dale Updated some FText code to avoid creating temporary objects just to move data through a hierarchy There was some code in FText and its internal types that were using pass-by-value as a marshaller to move data through a hierarchy. This resulted in temporary objects being created and destroyed to facilitate the movement of data. This change has all the internal FText code (private FText constructors, internal text data, and internal text history) take its movable types as an r-value reference. This avoids the temporary objects, but also makes it impossible to accidentally copy a construction argument when you meant to move it (you can still copy, but the copy must be explicit). In addition to this, FText::FromString and FText::AsCultureInvariant now have two overloads, const FString& and FString&&, to avoid them creating a temporary when you're invoking a move. FText::ChangeKey now takes its parameters by const& as their data wasn't being moved further down the chain, so the by-value copy was wasteful. Change 3019021 on 2016/06/19 by Richard.TalbotWatkin When deleting a brush, ensure geometry is rebuilt before updating the details panel according to the selection change, so that the old Surface Properties don't continue to appear. #jira UE-8966 - Surface Properties of a BSP remain in the details panel after the BSP is deleted Change 3019022 on 2016/06/19 by Richard.TalbotWatkin Fixed issue where the Surface Properties category in the Details panel doesn't appear after selecting a surface on a Brush which has just been placed. #jira UE-31916 - Selecting an edge of BSP geometry then a face does not show Surface Properties while in Place mode #jira UE-31915 - Selecting BSP face does not show Surface Properties in Details Change 3019025 on 2016/06/19 by Richard.TalbotWatkin Fixed issue which was stopping 'Cancel' from correctly returning a 'Cancelled' result during P4 asynchronous ops. #jira UE-28595 - Submit to Source Control: "Checking for assets to check in..." cancel button does not cancel operation, editor becomes unresponsive Change 3020050 on 2016/06/20 by Cody.Albert Changed window centering logic to correctly work when monitor 1 isn't set to primary monitor. #jira UE-32173 Change 3021145 on 2016/06/21 by Jamie.Dale Added support for text format argument modifiers These can be used to mutate a format argument before appending it to the resultant formatted string, and are applied to the preceding argument via a pipe, eg) "{Arg}|plural(one=is,other=are)". We provide a few of these by default: - |plural(key=val,...) - |ordinal(key=val,...) Provides support for cardinal and ordinal plural forms, where key may be any of "one", "two", "few", "many", or "other", and val may be any optionally quoted string. - |gender(masculine,feminine,[neuter]) Provides support for gender forms, where the 0th item is the masculine version, the 1st item is the feminine version, and the 2nd item is an optional neuter version. The values may be any optionally quoted string. - |hpp(consonant,vowel) Provides support for Hangul post-positions, where the 0th item is the consonant suffix, and the 1st item is the verb suffix. The values may be any optionally quoted string. Major changes: - Exposed the ICU plural form handling via FCulture::GetPluralForm. - Updated the FText formatting code to use an expression evaluator (to support the more complex expressions needed for the argument modifiers). - Added FTextFormat to store a pre-compiled format expression. Re-using one of these if you're performing a lot of formats with the same FText will increase your performance (as around half of the FText::Format cost can be compilation, via an implicit construction of FTextFormat). - Updated the FText::Format(...) family of functions to take their format string as FTextFormat, and take their arguments as FFormatArgumentValue. This allows us access to the real numeric types within the format code, but doesn't break the existing API as these types are implicitly constructible from the old parameters (FText). - Converted text history to store their format string as an FTextFormat in-case they need to perform a re-format (this is still saved as an FText). Breaking changes: - The rules for the escape token have been simplified, and there is an incredibly unlikely chance that this may affect some text: - The ` character will now only escape a valid character (producing only the escaped character in the final string), or it will be ignored and inserted as a literal character, eg) "`{F" -> "{F", and "`F" -> "`F". - Previously it would also remove the escape character when it followed { or }, eg) "{`" -> "{" and "}`" -> "}", rather than "{`" and "}`" like you might expect. It would also have previously removed a ` at the end of a string due to a parser bug. Change 3021156 on 2016/06/21 by Jamie.Dale Updated LinuxToolChain to use the same output delegate for all of its actions when cross-compiling This avoids the compile and link actions being split into different batches. Change 3021280 on 2016/06/21 by Richard.TalbotWatkin Fixed bug in parsing LOD in UStaticMeshComponent::ImportCustomProperties (thanks to Aurelien Cordonnier). #jira UE-31937 - UDN code submission for UStaticMeshComponent::ImportCustomProperties parsing bug Change 3022949 on 2016/06/22 by Alex.Delesky #jira UE-31944 - Upgrading Subversion binaries to version 1.9.4. Change 3023092 on 2016/06/22 by Jamie.Dale Downgraded some checks to ensures and added an early out #jira UE-32009 Change 3023154 on 2016/06/22 by Jamie.Dale Ported over CL# 3018771 to the UE automation This fixes an issue where a downloaded PO file smaller than the one already on disk leaving a mix of both files on disk (rather than the existing file on disk being truncated). Change 3023579 on 2016/06/22 by Jamie.Dale Expanded the Blueprint FormatText node to support numeric and gender types These are needed to correctly support the new plural and gender forms that can be used in format strings, as these require actual numeric/enum data to be passed into the format arguments, rather than pre-formatted text. Major changes: - The FormatText node for Blueprints now uses PC_Wildcard as its pin type for format arguments instead of PC_Text. - Any existing literal text argument data in the pin is hoisted out into a "Make Literal Text" node which is then connected to the pin. - FFormatArgumentData has been updated to be variant on the data needed by Blueprints. It's now a less comprehensive and non-unioned version of FFormatArgumentValue. - The version of FText::Format taking FFormatArgumentData has been deprecated as its usage was internal to Blueprints and we have much better ways to format text in C++. Any existing C++ using that (of which we have none internally) should be updated to use FFormatArgumentValue instead. Change 3023915 on 2016/06/22 by Jamie.Dale Cleaned up some of the UK2Node_FormatText expansion code to avoid unchecked literals Change 3024813 on 2016/06/23 by Jamie.Dale Renamed FContext to FManifestContext to better reflect its purpose and avoid naming conflicts with other code Change 3024852 on 2016/06/23 by Nick.Darnell FBX - Updating automation tests with the changes to chunk and chunk index removal and them being merged with sections. Change 3024994 on 2016/06/23 by Nick.Darnell UMG - Removing the DesignerWidgetTree, instead going to directly inject the widget tree into the partially constructed UUserWidget during design time, when refreshing the preview. This avoids doing something a little dangerous and sketchy like updating the living class instance with a new designer tree that all new instances will begin biasing using. Also making the preview widget explictly non-transactional as there's no reason to track changes to the preview, all the changes that need to be tracked should be on the template widget. This should fix the crash in the widget designer when you Undo just after compiling the widget blueprint. #jira UE-31155 Change 3025194 on 2016/06/23 by Alex.Delesky #jira UE-31155 - Compilation error fix. Change 3025255 on 2016/06/23 by Alex.Delesky #jira UE-21900 - Redoing changes done in CL 2994431 since it got stomped. Reinstates the grabber handles and ensures consistent scaling on the scale widget in orthographic viewports. Change 3025460 on 2016/06/23 by Cody.Albert Fixed issue where widget components would misalign when aspect ratio was being constrained #jira UE-29637 Change 3025508 on 2016/06/23 by Cody.Albert Adding support for adjusting animation playback speed #jira UE-32222 Change 3026444 on 2016/06/24 by Jamie.Dale Fixed crash caused by bad access of shared this when closing an active IME context This was only needed to get the owner window, which we now cache when the IME context is created. #jira UE-32240 Change 3028358 on 2016/06/27 by Jamie.Dale Fixed IMEs not working due to no window being cached #jira UE-32240 Change 3028464 on 2016/06/27 by Alex.Delesky #jira UE-31873 - A single "Files need check-out" notification will now be shown instead of multiple notifications if multiple files need to be checked out, and updated as more files need to be checked out. Change 3028524 on 2016/06/27 by Chris.Wood Switched off uploads to legacy Crash Report Receiver. [UE-31252] - Switch off deprecated CRR upload in Crash Report Client Also added CRC version string, added to crash context from CRC config Change 3028840 on 2016/06/27 by Alexis.Matte #jira UE-32306 replace material bad name character by an underscore when doing a scen import. Change 3028924 on 2016/06/27 by Alexis.Matte #jira UE-32125 Make sure we can add a plan when a fbx file is drop in the fbx automation test folder Change 3029044 on 2016/06/27 by Alex.Delesky #jira UE-31944 - Updating SVN binaries for Mac to 1.9.4 Change 3029276 on 2016/06/27 by Alex.Delesky #jira UE-31531 - A user can now select the base class when creating a new physical material. PR #2462: added dialog, which enables picking base class for asset (Contributed by iniside) Change 3029459 on 2016/06/27 by Alexis.Matte #jira UE-32354 Make sure we set all blueprint component to the correct mobility set in the scene import options. Change 3030577 on 2016/06/28 by Nick.Darnell PR #2531: Git plugin: fix wrong status icons (Contributed by SRombauts) Change 3030587 on 2016/06/28 by Alexis.Matte #jira UE-32251 add missing body setup variables when restoring the body setup value after a re-import of a staticmesh Change 3030946 on 2016/06/28 by Alexis.Matte #jira UE-32515 prevent crash when re-import staticmesh userdata Change 3031115 on 2016/06/28 by Jamie.Dale The DDC builder now gives the shader compile worker a chance to catch up when it pauses to run a GC pass This prevents an issue where the shader backlog could cause massive amounts of memory to be consumed. Change 3031146 on 2016/06/28 by Jamie.Dale Fixed errors when building with USE_STABLE_LOCALIZATION_KEYS enabled caused by UEdGraphPin no longer being a UObject Change 3031357 on 2016/06/28 by Nick.Darnell PR #2431: Add plugin support to the editor class wizard. (Contributed by Koderz) Change 3031515 on 2016/06/28 by Jamie.Dale Fixed game targets not being able to depend on other game targets Change 3031520 on 2016/06/28 by Jamie.Dale Localization compilation now specifies an ArchiveName to use Change 3031671 on 2016/06/28 by Nick.Darnell Editor - Checking to see if a weak variable is valid before using it in the editor build window. Change 3032013 on 2016/06/28 by Matt.Kuhlenschmidt Added ability to invert the Y axis in editor viewports for mouse look and orbit Change 3032495 on 2016/06/29 by Jamie.Dale Fixed some measuring issues with bi-directional text within a right-flowed document There were three main issues: 1) Measuring blocks was measuring visual glyphs rather than logical glyphs (this caused bad measures/wrapping and overlapped rendering). 2) The text layout would consider blocks visually contiguous without making sure the block flow direction matched the line flow direction (this caused bad highlights). 3) The text layout would fail to compensate for a non-contiguous block that had a flow direction different to the line flow direction (it was hard-coded for RTL in LTR, so broke for LTR in RTL - this caused bad highlights). #jira UE-32526 Change 3032533 on 2016/06/29 by Nick.Darnell UMG - The widget component now extends from UMeshComponent, it can have a custom material applied to it, in order to achieve cooler effects - like ignoring the depth buffer. Users who use this option are encouraged to start with the widget components default material and work from there. The widget component now offers the ability to automatically size the render target to be the desired size of the widget - note that this can go real bad if your widget wants to be really big. Change 3032855 on 2016/06/29 by Alexis.Matte #jira UE-32508 Remove the cachewindow from the FTextInputMethodContext constructor since it will be cache only when the IME is activated #test please re-test also UE-32240 Change 3033145 on 2016/06/29 by Alex.Delesky #jira UE-32239 - The PropertyEditorModule will no longer cause a crash on editor shutdown if a SDetailsView widget tries to force refresh itself when the Slate application is no longer initialized. Change 3033147 on 2016/06/29 by Alex.Delesky #jira UE-32326 - Clicking on the "Install {compiler}" button when trying to create a new code class or code project will now not crash the engine if it fails to open the installation file for write, nor will it create multiple notifications if the button is pressed repeatedly. This also addresses a potential issue with static initialization order when it comes to adding TickableEditorObjects to its corresponding array, since it was wholly possible for a statically initialized TickableEditorObject to initialize itself and add itself to the tickable objects arra before the tickable objects array was initialized, causing that object to not get ticked at runtime and causing a crash when the editor was closed. Change 3033162 on 2016/06/29 by Alex.Delesky #jira UE-31827 - Undo/redo now works in the Material function editor. Change 3033391 on 2016/06/29 by Matt.Kuhlenschmidt Fix post process settings blendable picker not being readable in the details panel Change 3033498 on 2016/06/29 by Matt.Kuhlenschmidt Fixed huge number of redundant calls to CanEditChange and DiffersFromDefault that were causing massive performance loss when thousands of objects are selected. CanEditChange and DiffersFromDefault are now cached each time a property value changes. Fixed redundant calls for getting visualizers for each selected object. This is now cached on selection Change 3033504 on 2016/06/29 by Matt.Kuhlenschmidt Fix Mass customization on the body instance not working with undo/redo or reset to default Change 3034357 on 2016/06/30 by Alex.Delesky #jira UE-31184 - Renamed the multiple collision components in the cascade particle system to more accurately reflect what they represent. Change 3035915 on 2016/07/01 by Richard.TalbotWatkin Fix to SListPanel so that those with horizontal arrangement (i.e. from STileView) use the number of desired items instead of the number of actual items in order to calculate the desired size of the geometry. This fixes the case where an STileView is contained within an SScrollBox. #jira UE-32195 - STileView no longer works correctly when placed inside of a SScrollBox Change 3035951 on 2016/07/01 by Richard.TalbotWatkin Fixed issue when importing a brush, so that the brush is always validated (relinked), whether it be a static or dynamic brush. This is because the process of rebuilding a dynamic brush sets the link indices to signify FBspSurf indices from the UModel instead of FPoly indices (the FPoly::iLink member is overloaded in its meaning). Always forcing a relink correctly sets the linked list of coplanars. #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3036991 on 2016/07/04 by Alexis.Matte #jira UETOOL-901 Scene importer now support the rigid mesh animation Change 3037037 on 2016/07/04 by Jamie.Dale Fixed regression in editable text box alignment Text was no longer vertically aligned center since SEditableText was converted to use a text layout. This vertical alignment is now handled by the outer SEditableTextBox instead. Change 3037057 on 2016/07/04 by Richard.TalbotWatkin Fixed screenshots when running automation tests so that they are saved locally when a FAutomationWorkerScreenMessage is received. #jira UE-29815 - In-game screenshot isn't working under certain circumstances Change 3037082 on 2016/07/04 by Chris.Wood Added detection of asserts and passing assert flag and crash type string to crash reports. [UE-30592] - Crash Reporter should determine crash type on client and pass string to server Reviewe by Steve with reservations about the static variable for setting asserted state. While not thread-aware, this is probably accurate enough for the purpose of crash reporting, certainly for now. I'm submitting it like this because the work required to add fully thread-aware fix is not necessary at this point. Change 3037095 on 2016/07/04 by Alexis.Matte Fix the bone name when duplicating a socket. Change 3037453 on 2016/07/05 by Stephan.Jiang Adding ability to animate the root wigdet #2 FHierarchyRoot adds the preview widget instead of CDO to selectedobjects in widgetblueprint the properties are then migrated back to the CDO #UE 31810 Change 3037487 on 2016/07/05 by Jamie.Dale Fixed crash caused by stale BP pointer #jira UE-32325 Change 3037488 on 2016/07/05 by Jamie.Dale Fixed a crash that could occur when a class and a folder had the same name Change 3037526 on 2016/07/05 by Jamie.Dale Speculative fix for a potential race condition when shutting down the editor while a "launch" was in progress The launch-thread could potentially queue up a request after the game-thread had requested it cancel, and cleared out any queued tasks. This change has the game-thread wait for the launch-thread to acknowledge its cancellation before continuing with editor shutdown. #jira UE-17688 Change 3037557 on 2016/07/05 by Alex.Delesky #jira UE-32424 - Added a safeguard to ensure that renaming a world that was duplicated from another world would not crash the editor if both worlds' lightmaps and shadowmaps were still active in memory, due to the editor attempting to rename identical textures from different packages to the same location. The actual fix to this issue was performed in an earlier CL, but this should prevent the editor from crashing if the issue returns. Change 3037558 on 2016/07/05 by Alex.Delesky #jira UE-32285 - Importing assets to the Content Browser via drag and drop operations are no longer permitted while the UI file picker dialog is opened. Change 3037559 on 2016/07/05 by Alex.Delesky #jira UE-32075 - The user can no longer attempt to import non-FBX and non-OBJ files when importing into a level. Change 3037593 on 2016/07/05 by Stephan.Jiang GitHub #2549: Add function for setting the playback rate of UMG animations original code shelved in CL 3033449 #UE-32653 Change 3037605 on 2016/07/05 by Jamie.Dale Fixed infinite recursion that could happen when gather loc from an object with a custom callback #jira UE-32670 Change 3037649 on 2016/07/05 by Nick.Darnell PR #2538: [WidgetBlueprintLibrary] GetAllWidgetsOfClass, Added META ~ DeterminesOutputType, DynamicOutputParam, removes the need for extra cast,  Rama (Contributed by EverNewJoy) Change 3037652 on 2016/07/05 by Nick.Darnell Clean - Removing commented out code. Change 3037658 on 2016/07/05 by Matt.Kuhlenschmidt Fix initial hitch when dragging around in a color picker opened from a material expression node. Change 3037679 on 2016/07/05 by Nick.Darnell Engine - Texture2D no longer forces the MIP level to 0 for TextureGroup_UI textures. Change 3037757 on 2016/07/05 by Nick.Darnell PR #2447: WebBrowser widget: Added GetUrl method and OnUrlChanged property (Contributed by nelbok) Change 3037840 on 2016/07/05 by Nick.Darnell UMG - Now allowing for spirtes to be used just like textures and materials on UMG widgets anywhere that takes a brush, can now also take a Sprite. There is now a ISlateTextureAtlasInterface interface that any UObject may now implement if it wishes to integrate with UMG to provide its atlas data in a form Slate can understand. Change 3037924 on 2016/07/05 by Jamie.Dale Re-ordered variable initialization to appease a warning on Mac Change 3037981 on 2016/07/05 by Jamie.Dale Fixed crash where FColorStructCustomization could call SetPerObjectValues with an empty array #jira UE-32639 Change 3038075 on 2016/07/05 by Cody.Albert Removed misleading error message in HandleCECommand #jira 28007 Change 3038231 on 2016/07/05 by Alexis.Matte #jira UE-30694 We set the section collision only if there is an imported collision or a generated one. If there is no collision we do not set the collision flag. Change 3038275 on 2016/07/05 by Alex.Delesky #jira UE-32689 - "Game Gets Mouse Control" will now override the Capture Mouse on Launch setting when launching the game from within a Level Viewport (i.e., within the editor window itself). Change 3039310 on 2016/07/06 by Trung.Le #jira UE-25005 Change PIE Key Bindings - Removed Shift+F1 and Esc from BaseInput.ini - Created new customizable key binding for + Shift+F1: same functionality. + Esc: now will pause the play session and bring back the mouse cursor. Clicking the mouse on the viewport should resume play session. + Shift+Esc: now will stop the play session Change 3039458 on 2016/07/06 by Trung.Le Removed unused code in StaticMeshLight.cpp Change 3039827 on 2016/07/06 by Frank.Fella FString - Fix divide overload path concatenation for empty paths since there are several places in the engine that expect using that doing { path / "" } will append a / onto path. #jira UE-31959 Change 3041094 on 2016/07/07 by Nick.Darnell WebBrowser - Fixing an issue where the web browser widget plugin wasn't loading soon enough to be properly loaded in time if it was referenced by game nessesary content thatloads in the Default stage of the pipeline, so moving it to PreDefault. #jira UE-32694 Change 3041110 on 2016/07/07 by Matt.Kuhlenschmidt Fix visualizers on blueprint actors not working when the internal components are trashed and replaced Change 3041302 on 2016/07/07 by Chris.Wood Increased buffer size for crash uploads. [UE-32151] - High number of crashes read from S3 by Crash Report Process are failing to unpack Trivial change in dev branch - no code review Change 3041969 on 2016/07/07 by Nick.Darnell UMG - Input Key Selector now no longer adds a bogus Selected Key property to the details panel. Change 3041971 on 2016/07/07 by Nick.Darnell UMG - Not using separate settings for the Engine/Developer folders visible in the UMG palette, now just using the same setting that powers the content browser. Change 3042612 on 2016/07/08 by Trung.Le #jira UE-25005, set Shift+Esc defaults to toggle play/pause and Esc remains defaults to quit Change 3042732 on 2016/07/08 by mitchell.wilson Adding test content for UMG Paper 2d Atlas test Change 3042780 on 2016/07/08 by mitchell.wilson Updating UMG_Paper2d test content for UMG Paper 2d Atlas testing Change 3042870 on 2016/07/08 by mitchell.wilson Renaming UMG_Paper2d to UMG_Sprite Change 3044104 on 2016/07/10 by Nick.Darnell PR #2104: Improved widget input support (Contributed by projectgheist) Change 3044107 on 2016/07/10 by Nick.Darnell Slate - Fixing the slider handle rendering to no longer run off the edge and get cut off. #jira UE-25750 Change 3044377 on 2016/07/11 by Chris.Wood Add Slack messaging module - Epic Friday Change 3044536 on 2016/07/11 by Alex.Delesky #jira UE-7293 - Mouse locking to viewport is now determined off an enum instead of a boolean, to allow for more flexibility when upgrading with new features. Change 3044922 on 2016/07/11 by Nick.Darnell Slate/UMG - Working on better support for VR interactions with Slate widgets. This change fixes a lot of issues with the way interaction works with slate widgets rendered in the virtual world. Breakages, direct mouse interaction with widgets in the virtual world is no longer supported. Those kinds of interactions must all use the WidgetInteractionComponent now, which by default works similar to the lasers in VREditor for interaction. However - you can disable automatic hittesting, and instead provide a custom hitresult instead if you want to use screen tracing and act like you're just a mouse cursor that is supported. Menu anchors now properly function inside of widgets in the virtual world. Performance improvements - the viewport no longer arranges all 3d widgets every frame. Additionally, Widget Components now support a whole bunch of methods for reducing how often they redraw to help control performance, they also support manual refresh. This automatically works in tandem with the widget interaction component to request refresh whenever the widget interaction component is interacting with the widget, thus giving you a simple way to only redraw widgets that the user is hovering on top of. Unrelated - this change also fixes Stop navigation commands not working with Next/Prev navigation - Wrap is still unsupported. Change 3045157 on 2016/07/11 by Nick.Darnell Slate - Always consume the bottom face button of the analog cursor, even if it's a repeat. Change 3045355 on 2016/07/11 by Matt.Kuhlenschmidt Added logging for unreproducible top 10 crash in matinee when a track ends up not being able to add a keyframe Change 3045358 on 2016/07/11 by Alex.Delesky #jira UE-31179 - The editor should now log additional information and hit an assertion if the editor tries to construct FObjectOrAssetData using invalid data. This doesn't stop the crash, but should help get some extra info when it does break. Change 3045371 on 2016/07/11 by Matt.Kuhlenschmidt Enable the widget reflector from the editor console by typing "widgetreflector" Change 3045387 on 2016/07/11 by Stephan.Jiang Stripping off 'b' in the propertyname so that "Is Enabled" is animated properly. #UE-31874 Change 3046093 on 2016/07/12 by Nick.Darnell UMG - The Slider now exposes the IsFocusable option from Slate. #jira UE-32960 Change 3046094 on 2016/07/12 by Alexis.Matte #jira UE-32807 scene re-import blueprint hierarchy kept some part of old blueprint component value. Change 3046104 on 2016/07/12 by Stephan.Jiang typo "Syc" causing the "Sync" button doesn't show Slateicon #UE-31409 Change 3046142 on 2016/07/12 by Nick.Darnell Orion - Upgrading more code to use the new input mode functions and not the deprecated ones. Change 3046165 on 2016/07/12 by Nick.Darnell UMG - Fixing a crash on the widget component if the render target is null when reapplied through widget component data. #jira UE-32844 Change 3046255 on 2016/07/12 by Nick.Darnell UT - More build warning fixes for the new Input Mode methods. Change 3046604 on 2016/07/12 by Richard.Hinckley Adding a template file and code to support creating a UInterface directly from the New C++ Class wizard. Change 3047071 on 2016/07/12 by Matt.Kuhlenschmidt Better way of summoning the widget reflector from the console Change 3047842 on 2016/07/13 by Matt.Kuhlenschmidt Mark Subdivision surface setting as advanced since it is experimental and definitely for advanced users only Change 3048754 on 2016/07/13 by Trung.Le #jira UE-32159 Automatically regain focus after user gets mouse control during PIE session so we can continue process PIE keybinding commands Change 3048756 on 2016/07/13 by Trung.Le Removed default toggle pause/play keybinding from BaseInput.ini, instead we should use the action defined in DebuggerCommands that is customizable Change 3048865 on 2016/07/13 by Trung.Le #jira UE-32159 SGlobalPlayWorldActions widget shouldn't clear out active widget pointer when it's being handled properly Change 3048892 on 2016/07/13 by Nick.Darnell UMG - Fixing a problem with the interaction component, it now does some basic intelligent ignoring of anything it's attached to - excluding widget components. So it's easier to attach it to things that might be inside of a say a player collision capsule. Also removing the 'Max Interaction Distance' from the widget component as that is no longer the arbitor of interaction distance. #jira UE-33250 Change 3049096 on 2016/07/13 by Trung.Le Wrap SGlobalPlayActions around ViewportWidget instead of making it a child of ViewportWidget. This was causing PIE to stop working when there are other UMG in game. #jira UE-33259 Change 3049177 on 2016/07/13 by Stephan.Jiang Fixing the "No Animation Selected" tag shows up after switching back from Graph to Designer. #UE-33016 Change 3049726 on 2016/07/14 by Stephan.Jiang Adding icons for terrain mirror tool #UE-20588 Change 3049957 on 2016/07/14 by Nick.Darnell Slate - Fixing a small bug in the virtual user function - was preventing getting the same virtual user multiple times if it had already been created. Adding an option to the widget component to control the focusabilty of the underlying slate window that's created to host the widget content. Adding an option to the widget interaction component to control if it should be simulating mouse input at all - use this to effectively disable hit testing, and changing hover states and the like. Change 3049994 on 2016/07/14 by Stephan.Jiang Set viewed animtion to current animtion after switching from Graph to Designer (This is for "No Animation Selected" showing up when switching) #UE-33016 Change 3050194 on 2016/07/14 by Stephan.Jiang Added ability to replace the widget the track is currently bound to Also includes changes in WidgetBlueprintEditor to send delegate to AnimationtabSummoner when switching from Graph to Designer #UE-31809 [CL 3050870 by Matt Kuhlenschmidt in Main branch]
2016-07-14 19:07:16 -04:00
Set("Common.InheritedFromNativeTextStyle", InheritedFromNativeTextStyle);
// Go to native class hyperlink
FButtonStyle EditNativeHyperlinkButton = FButtonStyle()
.SetNormal(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0, 0, 0, 3 / 16.0f)))
.SetPressed(FSlateNoResource())
.SetHovered(BORDER_BRUSH("Old/HyperlinkUnderline", FMargin(0, 0, 0, 3 / 16.0f)));
FHyperlinkStyle EditNativeHyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(EditNativeHyperlinkButton)
.SetTextStyle(InheritedFromNativeTextStyle)
.SetPadding(FMargin(0.0f));
Set("Common.GotoNativeCodeHyperlink", EditNativeHyperlinkStyle);
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Gameplay Tags
{
Set("GameplayTagTreeView", FTableRowStyle()
.SetEvenRowBackgroundBrush(FSlateNoResource())
.SetEvenRowBackgroundHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor_Inactive))
.SetOddRowBackgroundBrush(FSlateNoResource())
.SetOddRowBackgroundHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor_Inactive))
.SetSelectorFocusedBrush(FSlateNoResource())
.SetActiveBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor))
.SetActiveHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor))
.SetInactiveBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor_Inactive))
.SetInactiveHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, SelectionColor_Inactive))
);
}
// Common styles for blueprint/code references
{
// Inherited from blueprint
Set("Common.InheritedFromBlueprintTextColor", InheritedFromBlueprintTextColor);
FTextBlockStyle InheritedFromBlueprintTextStyle = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 10))
.SetColorAndOpacity(InheritedFromBlueprintTextColor);
Set("Common.InheritedFromBlueprintTextStyle", InheritedFromBlueprintTextStyle);
// Go to blueprint hyperlink
FButtonStyle EditBPHyperlinkButton = FButtonStyle()
.SetNormal(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0, 0, 0, 3 / 16.0f), InheritedFromBlueprintTextColor))
.SetPressed(FSlateNoResource())
.SetHovered(BORDER_BRUSH("Old/HyperlinkUnderline", FMargin(0, 0, 0, 3 / 16.0f), InheritedFromBlueprintTextColor));
FHyperlinkStyle EditBPHyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(EditBPHyperlinkButton)
.SetTextStyle(InheritedFromBlueprintTextStyle)
.SetPadding(FMargin(0.0f));
Set("Common.GotoBlueprintHyperlink", EditBPHyperlinkStyle);
}
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
// Timecode Provider
{
Set("TimecodeProvider.TabIcon", new IMAGE_BRUSH("Icons/icon_tab_TimecodeProvider_16x", Icon16x16));
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
}
void FSlateEditorStyle::FStyle::SetupLevelGeneralStyles()
{
// Levels General
{
Set("Level.VisibleIcon16x", new IMAGE_BRUSH("Icons/icon_levels_visible_16px", Icon16x16));
Set("Level.VisibleHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_visible_hi_16px", Icon16x16));
Set("Level.NotVisibleIcon16x", new IMAGE_BRUSH("Icons/icon_levels_invisible_16px", Icon16x16));
Set("Level.NotVisibleHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_invisible_hi_16px", Icon16x16));
Set("Level.LightingScenarioIcon16x", new IMAGE_BRUSH("Icons/icon_levels_LightingScenario_16px", Icon16x16));
Set("Level.LightingScenarioNotIcon16x", new IMAGE_BRUSH("Icons/icon_levels_LightingScenarioNot_16px", Icon16x16));
Set("Level.LockedIcon16x", new IMAGE_BRUSH("Icons/icon_locked_16px", Icon16x16));
Set("Level.LockedHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_locked_highlight_16px", Icon16x16));
Set("Level.UnlockedIcon16x", new IMAGE_BRUSH("Icons/icon_levels_unlocked_16px", Icon16x16));
Set("Level.UnlockedHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_unlocked_hi_16px", Icon16x16));
Set("Level.ReadOnlyLockedIcon16x", new IMAGE_BRUSH("Icons/icon_levels_LockedReadOnly_16px", Icon16x16));
Set("Level.ReadOnlyLockedHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_LockedReadOnly_hi_16px", Icon16x16));
Set("Level.SaveIcon16x", new IMAGE_BRUSH("Icons/icon_levels_Save_16px", Icon16x16));
Set("Level.SaveHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_Save_hi_16px", Icon16x16));
Set("Level.SaveModifiedIcon16x", new IMAGE_BRUSH("Icons/icon_levels_SaveModified_16px", Icon16x16));
Set("Level.SaveModifiedHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_SaveModified_hi_16px", Icon16x16));
Set("Level.SaveDisabledIcon16x", new IMAGE_BRUSH("Icons/icon_levels_SaveDisabled_16px", Icon16x16));
Set("Level.SaveDisabledHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_SaveDisabled_hi_16px", Icon16x16));
Set("Level.ScriptIcon16x", new IMAGE_BRUSH("Icons/icon_levels_Blueprint_16px", Icon16x16));
Set("Level.ScriptHighlightIcon16x", new IMAGE_BRUSH("Icons/icon_levels_Blueprint_hi_16px", Icon16x16));
Set("Level.EmptyIcon16x", new IMAGE_BRUSH("Icons/Empty_16x", Icon16x16));
Set("Level.ColorIcon40x", new IMAGE_BRUSH("Icons/icon_levels_back_16px", Icon16x16));
}
}
void FSlateEditorStyle::FStyle::SetupWorldBrowserStyles()
{
// World Browser
{
Set("WorldBrowser.AddLayer", new IMAGE_BRUSH("Icons/icon_levels_addlayer_16x", Icon16x16));
Set("WorldBrowser.SimulationViewPositon", new IMAGE_BRUSH("Icons/icon_levels_simulationviewpos_16x", Icon16x16));
Set("WorldBrowser.MouseLocation", new IMAGE_BRUSH("Icons/icon_levels_mouselocation_16x", Icon16x16));
Set("WorldBrowser.MarqueeRectSize", new IMAGE_BRUSH("Icons/icon_levels_marqueerectsize_16x", Icon16x16));
Set("WorldBrowser.WorldSize", new IMAGE_BRUSH("Icons/icon_levels_worldsize_16x", Icon16x16));
Set("WorldBrowser.WorldOrigin", new IMAGE_BRUSH("Icons/icon_levels_worldorigin_16x", Icon16x16));
Set("WorldBrowser.DirectionXPositive", new IMAGE_BRUSH("Icons/icon_PanRight", Icon16x16));
Set("WorldBrowser.DirectionXNegative", new IMAGE_BRUSH("Icons/icon_PanLeft", Icon16x16));
Set("WorldBrowser.DirectionYPositive", new IMAGE_BRUSH("Icons/icon_PanUp", Icon16x16));
Set("WorldBrowser.DirectionYNegative", new IMAGE_BRUSH("Icons/icon_PanDown", Icon16x16));
Set("WorldBrowser.LevelStreamingAlwaysLoaded", new FSlateNoResource());
Set("WorldBrowser.LevelStreamingBlueprint", new IMAGE_BRUSH("Icons/icon_levels_blueprinttype_7x16", Icon7x16));
Set("WorldBrowser.LevelsMenuBrush", new IMAGE_BRUSH("Icons/icon_levels_levelsmenu_40x", Icon25x25));
Set("WorldBrowser.HierarchyButtonBrush", new IMAGE_BRUSH("Icons/icon_levels_hierarchybutton_16x", Icon16x16));
Set("WorldBrowser.DetailsButtonBrush", new IMAGE_BRUSH("Icons/icon_levels_detailsbutton_40x", Icon16x16));
Set("WorldBrowser.CompositionButtonBrush", new IMAGE_BRUSH("Icons/icon_levels_compositionbutton_16x", Icon16x16));
Set("WorldBrowser.FolderClosed", new IMAGE_BRUSH("Icons/FolderClosed", Icon16x16));
Set("WorldBrowser.FolderOpen", new IMAGE_BRUSH("Icons/FolderOpen", Icon16x16));
Set("WorldBrowser.NewFolderIcon", new IMAGE_BRUSH("Icons/icon_AddFolder_16x", Icon16x16));
Set("WorldBrowser.StatusBarText", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("BoldCondensed", 12))
.SetColorAndOpacity(FLinearColor(0.9, 0.9f, 0.9f, 0.5f))
.SetShadowOffset(FVector2D::ZeroVector)
);
Set("WorldBrowser.LabelFont", DEFAULT_FONT("Regular", 9));
Set("WorldBrowser.LabelFontBold", DEFAULT_FONT("Bold", 10));
}
}
void FSlateEditorStyle::FStyle::SetupSequencerStyles()
{
// Sequencer
if (IncludeEditorSpecificStyles())
{
Set("Sequencer.IconKeyAuto", new IMAGE_BRUSH("Sequencer/IconKeyAuto", Icon12x12));
Set("Sequencer.IconKeyBreak", new IMAGE_BRUSH("Sequencer/IconKeyBreak", Icon12x12));
Set("Sequencer.IconKeyConstant", new IMAGE_BRUSH("Sequencer/IconKeyConstant", Icon12x12));
Set("Sequencer.IconKeyLinear", new IMAGE_BRUSH("Sequencer/IconKeyLinear", Icon12x12));
Set("Sequencer.IconKeyUser", new IMAGE_BRUSH("Sequencer/IconKeyUser", Icon12x12));
Set("Sequencer.KeyCircle", new IMAGE_BRUSH("Sequencer/KeyCircle", Icon12x12));
Set("Sequencer.KeyDiamond", new IMAGE_BRUSH("Sequencer/KeyDiamond", Icon12x12));
Set("Sequencer.KeyDiamondBorder", new IMAGE_BRUSH("Sequencer/KeyDiamondBorder", Icon12x12));
Set("Sequencer.KeySquare", new IMAGE_BRUSH("Sequencer/KeySquare", Icon12x12));
Set("Sequencer.KeyTriangle", new IMAGE_BRUSH("Sequencer/KeyTriangle", Icon12x12));
Set("Sequencer.KeyLeft", new IMAGE_BRUSH("Sequencer/KeyLeft", Icon12x12));
Set("Sequencer.KeyRight", new IMAGE_BRUSH("Sequencer/KeyRight", Icon12x12));
Set("Sequencer.PartialKey", new IMAGE_BRUSH("Sequencer/PartialKey", FVector2D(11.f, 11.f)));
Set("Sequencer.Star", new IMAGE_BRUSH("Sequencer/Star", Icon12x12));
Set("Sequencer.Empty", new IMAGE_BRUSH("Sequencer/Empty", Icon12x12));
Set("Sequencer.TangentHandle", new IMAGE_BRUSH("Sequencer/TangentHandle", FVector2D(7, 7)));
Set("Sequencer.GenericDivider", new IMAGE_BRUSH("Sequencer/GenericDivider", FVector2D(2.f, 2.f), FLinearColor::White, ESlateBrushTileType::Vertical));
Set("Sequencer.Timeline.ScrubHandleDown", new BOX_BRUSH("Sequencer/ScrubHandleDown", FMargin(6.f / 13.f, 5 / 12.f, 6 / 13.f, 8 / 12.f)));
Set("Sequencer.Timeline.ScrubHandleUp", new BOX_BRUSH("Sequencer/ScrubHandleUp", FMargin(6.f / 13.f, 8 / 12.f, 6 / 13.f, 5 / 12.f)));
Set("Sequencer.Timeline.ScrubFill", new BOX_BRUSH("Sequencer/ScrubFill", FMargin(2.f / 4.f, 0.f)));
Set("Sequencer.Timeline.FrameBlockScrubHandleDown", new BOX_BRUSH("Sequencer/ScrubHandleDown", FMargin(6.f / 13.f, 5 / 12.f, 6 / 13.f, 8 / 12.f)));
Set("Sequencer.Timeline.FrameBlockScrubHandleUp", new BOX_BRUSH("Sequencer/ScrubHandleUp", FMargin(6.f / 13.f, 8 / 12.f, 6 / 13.f, 5 / 12.f)));
Set("Sequencer.Timeline.VanillaScrubHandleDown", new BOX_BRUSH("Sequencer/ScrubHandleDown_Clamped", FMargin(6.f / 13.f, 3.f / 12.f, 6.f / 13.f, 7.f / 12.f)));
Set("Sequencer.Timeline.VanillaScrubHandleUp", new BOX_BRUSH("Sequencer/ScrubHandleUp_Clamped", FMargin(6.f / 13.f, 8 / 12.f, 6 / 13.f, 5 / 12.f)));
Set("Sequencer.Timeline.ScrubHandleWhole", new BOX_BRUSH("Sequencer/ScrubHandleWhole", FMargin(6.f / 13.f, 10 / 24.f, 6 / 13.f, 10 / 24.f)));
Set("Sequencer.Timeline.RangeHandleLeft", new BOX_BRUSH("Sequencer/GenericGripLeft", FMargin(5.f / 16.f)));
Set("Sequencer.Timeline.RangeHandleRight", new BOX_BRUSH("Sequencer/GenericGripRight", FMargin(5.f / 16.f)));
Set("Sequencer.Timeline.RangeHandle", new BOX_BRUSH("Sequencer/GenericSectionBackground", FMargin(5.f / 16.f)));
Set("Sequencer.Timeline.NotifyAlignmentMarker", new IMAGE_BRUSH("Sequencer/NotifyAlignmentMarker", FVector2D(10, 19)));
Set("Sequencer.Timeline.PlayRange_Top_L", new BOX_BRUSH("Sequencer/PlayRange_Top_L", FMargin(1.f, 0.5f, 0.f, 0.5f)));
Set("Sequencer.Timeline.PlayRange_Top_R", new BOX_BRUSH("Sequencer/PlayRange_Top_R", FMargin(0.f, 0.5f, 1.f, 0.5f)));
Set("Sequencer.Timeline.PlayRange_L", new BOX_BRUSH("Sequencer/PlayRange_L", FMargin(1.f, 0.5f, 0.f, 0.5f)));
Set("Sequencer.Timeline.PlayRange_R", new BOX_BRUSH("Sequencer/PlayRange_R", FMargin(0.f, 0.5f, 1.f, 0.5f)));
Set("Sequencer.Timeline.PlayRange_Bottom_L", new BOX_BRUSH("Sequencer/PlayRange_Bottom_L", FMargin(1.f, 0.5f, 0.f, 0.5f)));
Set("Sequencer.Timeline.PlayRange_Bottom_R", new BOX_BRUSH("Sequencer/PlayRange_Bottom_R", FMargin(0.f, 0.5f, 1.f, 0.5f)));
Set("Sequencer.Timeline.SubSequenceRangeHashL", new BORDER_BRUSH("Sequencer/SubSequenceRangeHashL", FMargin(1.f, 0.f, 0.f, 0.f)));
Set("Sequencer.Timeline.SubSequenceRangeHashR", new BORDER_BRUSH("Sequencer/SubSequenceRangeHashR", FMargin(1.f, 0.f, 0.f, 0.f)));
Set("Sequencer.Timeline.EaseInOut", new IMAGE_BRUSH("Sequencer/EaseInOut", FVector2D(128, 128)));
Set("Sequencer.InterpLine", new BOX_BRUSH("Sequencer/InterpLine", FMargin(5.f / 7.f, 0.f, 0.f, 0.f)));
Set("Sequencer.Transport.JumpToPreviousKey", FButtonStyle()
.SetNormal(IMAGE_BRUSH("/Sequencer/Transport_Bar/Previous_Frame_OFF", Icon24x24))
.SetPressed(IMAGE_BRUSH("/Sequencer/Transport_Bar/Previous_Frame", Icon24x24))
.SetHovered(IMAGE_BRUSH("/Sequencer/Transport_Bar/Previous_Frame_OFF", Icon24x24)));
Set("Sequencer.Transport.JumpToNextKey", FButtonStyle()
.SetNormal(IMAGE_BRUSH("/Sequencer/Transport_Bar/Next_Frame_24x_OFF", Icon24x24))
.SetPressed(IMAGE_BRUSH("/Sequencer/Transport_Bar/Next_Frame_24x", Icon24x24))
.SetHovered(IMAGE_BRUSH("/Sequencer/Transport_Bar/Next_Frame_24x_OFF", Icon24x24)));
Set("Sequencer.Transport.SetPlayStart", FButtonStyle()
.SetNormal(IMAGE_BRUSH("/Sequencer/Transport_Bar/Bracket_In_16x24_OFF", FVector2D(16, 24)))
.SetPressed(IMAGE_BRUSH("/Sequencer/Transport_Bar/Bracket_In_16x24", FVector2D(16, 24)))
.SetHovered(IMAGE_BRUSH("/Sequencer/Transport_Bar/Bracket_In_16x24_OFF", FVector2D(16, 24))));
Set("Sequencer.Transport.SetPlayEnd", FButtonStyle()
.SetNormal(IMAGE_BRUSH("/Sequencer/Transport_Bar/Bracket_Out_16x24_OFF", FVector2D(16, 24)))
.SetPressed(IMAGE_BRUSH("/Sequencer/Transport_Bar/Bracket_Out_16x24", FVector2D(16, 24)))
.SetHovered(IMAGE_BRUSH("/Sequencer/Transport_Bar/Bracket_Out_16x24_OFF", FVector2D(16, 24))));
Set("Sequencer.Transport.CloseButton", FButtonStyle()
.SetNormal(IMAGE_BRUSH("/Docking/CloseApp_Normal", Icon16x16))
.SetPressed(IMAGE_BRUSH("/Docking/CloseApp_Pressed", Icon16x16))
.SetHovered(IMAGE_BRUSH("/Docking/CloseApp_Hovered", Icon16x16)));
Set("Sequencer.NotificationImage_AddedPlayMovieSceneEvent", new IMAGE_BRUSH("Old/Checkbox_checked", Icon16x16));
Set("Sequencer.Save", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Save_48x", Icon48x48));
Set("Sequencer.Save.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Save_48x", Icon24x24));
Set("Sequencer.SaveAsterisk", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_SaveAsterisk_48x", Icon48x48));
Set("Sequencer.SaveAsterisk.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_SaveAsterisk_48x", Icon24x24));
Set("Sequencer.SaveAs", new IMAGE_BRUSH( "Sequencer/Main_Icons/Icon_Sequencer_SaveAs_48x", Icon48x48 ));
Set("Sequencer.SaveAs.Small", new IMAGE_BRUSH( "Sequencer/Main_Icons/Icon_Sequencer_SaveAs_48x", Icon24x24 ));
Set("Sequencer.DiscardChanges", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Revert_24x", Icon48x48));
Set("Sequencer.DiscardChanges.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Revert_24x", Icon24x24));
Set("Sequencer.RestoreAnimatedState", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_RestoreAnimatedState_24x", Icon48x48));
Set("Sequencer.RestoreAnimatedState.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_RestoreAnimatedState_24x", Icon24x24));
Set("Sequencer.GenericGripLeft", new BOX_BRUSH("Sequencer/GenericGripLeft", FMargin(5.f / 16.f)));
Set("Sequencer.GenericGripRight", new BOX_BRUSH("Sequencer/GenericGripRight", FMargin(5.f / 16.f)));
Set("Sequencer.SectionArea.Background", new FSlateColorBrush(FColor::White));
Set("Sequencer.Section.Background", new BORDER_BRUSH(TEXT("Sequencer/SectionBackground"), FMargin(4.f / 16.f)));
Set("Sequencer.Section.BackgroundTint", new BOX_BRUSH(TEXT("Sequencer/SectionBackgroundTint"), FMargin(4 / 16.f)));
Set("Sequencer.Section.SelectedSectionOverlay", new IMAGE_BRUSH(TEXT("Sequencer/SelectedSectionOverlay"), Icon16x16, FLinearColor::White, ESlateBrushTileType::Both));
Set("Sequencer.Section.SelectedTrackTint", new BOX_BRUSH(TEXT("Sequencer/SelectedTrackTint"), FMargin(0.f, 0.5f)));
Set("Sequencer.Section.SelectionBorder", new BORDER_BRUSH(TEXT("Sequencer/SectionHighlight"), FMargin(7.f / 16.f)));
Set("Sequencer.Section.LockedBorder", new BORDER_BRUSH(TEXT("Sequencer/SectionLocked"), FMargin(7.f / 16.f)));
Set("Sequencer.Section.SelectedSectionOverlay", new IMAGE_BRUSH(TEXT("Sequencer/SelectedSectionOverlay"), Icon16x16, FLinearColor::White, ESlateBrushTileType::Both));
Set("Sequencer.Section.FilmBorder", new IMAGE_BRUSH(TEXT("Sequencer/SectionFilmBorder"), FVector2D(10, 7), FLinearColor::White, ESlateBrushTileType::Horizontal));
Set("Sequencer.Section.GripLeft", new BOX_BRUSH("Sequencer/SectionGripLeft", FMargin(5.f / 16.f)));
Set("Sequencer.Section.GripRight", new BOX_BRUSH("Sequencer/SectionGripRight", FMargin(5.f / 16.f)));
Set("Sequencer.Section.EasingHandle", new IMAGE_BRUSH("Sequencer/EasingHandle", FVector2D(10.f, 10.f)));
Set("Sequencer.Section.PreRoll", new BORDER_BRUSH(TEXT("Sequencer/PreRoll"), FMargin(0.f, .5f, 0.f, .5f)));
Set("Sequencer.Section.PinCusion", new IMAGE_BRUSH(TEXT("Sequencer/PinCusion"), Icon16x16, FLinearColor::White, ESlateBrushTileType::Both));
Set("Sequencer.Section.OverlapBorder", new BORDER_BRUSH(TEXT("Sequencer/OverlapBorder"), FMargin(1.f / 4.f, 0.f)));
Set("Sequencer.Section.StripeOverlay", new BOX_BRUSH("Sequencer/SectionStripeOverlay", FMargin(0.f, .5f)));
Set("Sequencer.Section.BackgroundText", DEFAULT_FONT("Bold", 24));
Set("Sequencer.Section.EmptySpace", new BOX_BRUSH(TEXT("Sequencer/EmptySpace"), FMargin(0.f, 7.f / 14.f)));
Set("Sequencer.AnimationOutliner.ColorStrip", FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(0, 0, 0, 0))
.SetPressedPadding(FMargin(0, 0, 0, 0))
);
Set("Sequencer.AnimationOutliner.TopLevelBorder_Expanded", new BOX_BRUSH("Sequencer/TopLevelNodeBorder_Expanded", FMargin(4.0f / 16.0f)));
Set("Sequencer.AnimationOutliner.TopLevelBorder_Collapsed", new BOX_BRUSH("Sequencer/TopLevelNodeBorder_Collapsed", FMargin(4.0f / 16.0f)));
Set("Sequencer.AnimationOutliner.DefaultBorder", new FSlateColorBrush(FLinearColor::White));
Set("Sequencer.AnimationOutliner.TransparentBorder", new FSlateColorBrush(FLinearColor::Transparent));
Set("Sequencer.AnimationOutliner.BoldFont", DEFAULT_FONT("Bold", 11));
Set("Sequencer.AnimationOutliner.RegularFont", DEFAULT_FONT("Regular", 9));
Set("Sequencer.ShotFilter", new IMAGE_BRUSH("Sequencer/FilteredArea", FVector2D(74, 74), FLinearColor::White, ESlateBrushTileType::Both));
Set("Sequencer.KeyMark", new IMAGE_BRUSH("Sequencer/KeyMark", FVector2D(3, 21), FLinearColor::White, ESlateBrushTileType::NoTile));
Set("Sequencer.ToggleAutoKeyEnabled", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Key_24x", Icon48x48));
Set("Sequencer.ToggleAutoKeyEnabled.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Key_24x", Icon24x24));
Set("Sequencer.SetAutoKey", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Key_24x", Icon48x48));
Set("Sequencer.SetAutoKey.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Key_24x", Icon24x24));
Set("Sequencer.SetAutoTrack", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Track_24x", Icon48x48));
Set("Sequencer.SetAutoTrack.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Track_24x", Icon24x24));
Set("Sequencer.SetAutoChangeAll", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Key_All_24x", Icon48x48));
Set("Sequencer.SetAutoChangeAll.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Auto_Key_All_24x", Icon24x24));
Set("Sequencer.SetAutoChangeNone", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Disable_Auto_Key_24x", Icon48x48));
Set("Sequencer.SetAutoChangeNone.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Disable_Auto_Key_24x", Icon24x24));
Set("Sequencer.AllowAllEdits", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Allow_All_Edits_24x", Icon48x48));
Set("Sequencer.AllowAllEdits.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Allow_All_Edits_24x", Icon24x24));
Set("Sequencer.AllowSequencerEditsOnly", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Allow_Sequencer_Edits_Only_24x", Icon48x48));
Set("Sequencer.AllowSequencerEditsOnly.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Allow_Sequencer_Edits_Only_24x", Icon24x24));
Set("Sequencer.AllowLevelEditsOnly", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Allow_Level_Edits_Only_24x", Icon48x48));
Set("Sequencer.AllowLevelEditsOnly.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Allow_Level_Edits_Only_24x", Icon24x24));
Set("Sequencer.SetKeyAll", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Key_All_24x", Icon48x48));
Set("Sequencer.SetKeyAll.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Key_All_24x", Icon24x24));
Set("Sequencer.SetKeyGroup", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Key_Group_24x", Icon48x48));
Set("Sequencer.SetKeyGroup.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Key_Group_24x", Icon24x24));
Set("Sequencer.SetKeyChanged", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Key_Part_24x", Icon48x48));
Set("Sequencer.SetKeyChanged.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Key_Part_24x", Icon24x24));
Set("Sequencer.ToggleIsSnapEnabled", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Snap_24x", Icon48x48));
Set("Sequencer.ToggleIsSnapEnabled.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Snap_24x", Icon24x24));
Set("Sequencer.ToggleShowCurveEditor", new IMAGE_BRUSH("GenericCurveEditor/Icons/GenericCurveEditor_48x", Icon48x48));
Set("Sequencer.ToggleShowCurveEditor.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/GenericCurveEditor_48x", Icon24x24));
Set("Sequencer.ToggleAutoScroll", new IMAGE_BRUSH("Icons/icon_Sequencer_ToggleAutoScroll_40x", Icon48x48));
Set("Sequencer.ToggleAutoScroll.Small", new IMAGE_BRUSH("Icons/icon_Sequencer_ToggleAutoScroll_16x", Icon16x16));
Set("Sequencer.MoveTool.Small", new IMAGE_BRUSH("Icons/SequencerIcons/icon_Sequencer_Move_24x", Icon16x16));
Set("Sequencer.MarqueeTool.Small", new IMAGE_BRUSH("Icons/SequencerIcons/icon_Sequencer_Marquee_24x", Icon16x16));
Set("Sequencer.RenderMovie.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Create_Movie_24x", Icon24x24));
Set("Sequencer.CreateCamera.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Create_Camera_24x", Icon24x24));
Set("Sequencer.FindInContentBrowser.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Find_In_Content_Browser_24x", Icon24x24));
Set("Sequencer.LockCamera", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Look_Thru_24x", Icon16x16));
Set("Sequencer.UnlockCamera", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Look_Thru_24x", Icon16x16, FLinearColor(1.f, 1.f, 1.f, 0.5f)));
Set("Sequencer.Thumbnail.SectionHandle", new IMAGE_BRUSH("Old/White", Icon16x16, FLinearColor::Black));
Set("Sequencer.TrackHoverHighlight_Top", new IMAGE_BRUSH(TEXT("Sequencer/TrackHoverHighlight_Top"), FVector2D(4, 4)));
Set("Sequencer.TrackHoverHighlight_Bottom", new IMAGE_BRUSH(TEXT("Sequencer/TrackHoverHighlight_Bottom"), FVector2D(4, 4)));
Set("Sequencer.SpawnableIconOverlay", new IMAGE_BRUSH(TEXT("Sequencer/SpawnableIconOverlay"), FVector2D(13, 13)));
Set("Sequencer.MultipleIconOverlay", new IMAGE_BRUSH(TEXT("Sequencer/MultipleIconOverlay"), FVector2D(13, 13)));
Set("Sequencer.LockSequence", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Locked_16x", Icon16x16));
Set("Sequencer.UnlockSequence", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Unlocked_16x", Icon16x16));
Set("Sequencer.GeneralOptions", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_General_Options_24x", Icon48x48));
Set("Sequencer.GeneralOptions.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_General_Options_24x", Icon24x24));
Set("Sequencer.PlaybackOptions", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Playback_Options_24x", Icon48x48));
Set("Sequencer.PlaybackOptions.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Playback_Options_24x", Icon24x24));
Set("Sequencer.SelectEditOptions", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_SelectEdit_Options_24x", Icon48x48));
Set("Sequencer.SelectEditOptions.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_SelectEdit_Options_24x", Icon24x24));
Set("Sequencer.Time", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Time_24x", Icon48x48));
Set("Sequencer.Time.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Time_24x", Icon24x24));
Set("Sequencer.Value", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Value_24x", Icon48x48));
Set("Sequencer.Value.Small", new IMAGE_BRUSH("Sequencer/Main_Icons/Icon_Sequencer_Value_24x", Icon24x24));
Set("Sequencer.OverlayPanel.Background", new BOX_BRUSH("Sequencer/OverlayPanelBackground", FMargin(26.f / 54.f)));
Set("Sequencer.TrackArea.LaneColor", FLinearColor(0.3f, 0.3f, 0.3f, 0.3f));
Set("Sequencer.Tracks.Media", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Media_Track_16x", Icon16x16));
Set("Sequencer.Tracks.Audio", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Audio_Track_16x", Icon16x16));
Set("Sequencer.Tracks.Event", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Event_Track_16x", Icon16x16));
Set("Sequencer.Tracks.Fade", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Fade_Track_16x", Icon16x16));
Set("Sequencer.Tracks.CameraCut", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Camera_Cut_Track_16x", Icon16x16));
Set("Sequencer.Tracks.CinematicShot", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Shot_Track_16x", Icon16x16));
Set("Sequencer.Tracks.Slomo", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Play_Rate_Track_16x", Icon16x16));
Set("Sequencer.Tracks.Sub", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Sub_Track_16x", Icon16x16));
Set("Sequencer.Tracks.LevelVisibility", new IMAGE_BRUSH("Sequencer/Dropdown_Icons/Icon_Level_Visibility_Track_16x", Icon16x16));
Set("Sequencer.CursorDecorator_MarqueeAdd", new IMAGE_BRUSH("Sequencer/CursorDecorator_MarqueeAdd", Icon16x16));
Set("Sequencer.CursorDecorator_MarqueeSubtract", new IMAGE_BRUSH("Sequencer/CursorDecorator_MarqueeSubtract", Icon16x16));
Set("Sequencer.BreadcrumbText", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Bold", 11))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
Set("Sequencer.BreadcrumbIcon", new IMAGE_BRUSH("Common/SmallArrowRight", Icon10x10));
const FButtonStyle NoBorder = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(0, 0, 0, 1))
.SetPressedPadding(FMargin(0, 1, 0, 0));
const FButtonStyle DetailsKeyButton = FButtonStyle(NoBorder)
.SetNormal(IMAGE_BRUSH("Sequencer/AddKey_Details", FVector2D(11, 11)))
.SetHovered(IMAGE_BRUSH("Sequencer/AddKey_Details", FVector2D(11, 11), SelectionColor))
.SetPressed(IMAGE_BRUSH("Sequencer/AddKey_Details", FVector2D(11, 11), SelectionColor_Pressed))
.SetNormalPadding(FMargin(0, 1))
.SetPressedPadding(FMargin(0, 2, 0, 0));
Set("Sequencer.AddKey.Details", DetailsKeyButton);
const FSplitterStyle OutlinerSplitterStyle = FSplitterStyle()
.SetHandleNormalBrush(FSlateNoResource())
.SetHandleHighlightBrush(FSlateNoResource());
Set("Sequencer.AnimationOutliner.Splitter", OutlinerSplitterStyle);
Set("Sequencer.HyperlinkSpinBox", FSpinBoxStyle(GetWidgetStyle<FSpinBoxStyle>("SpinBox"))
.SetTextPadding(FMargin(0))
.SetBackgroundBrush(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0, 0, 0, 3 / 16.0f), FSlateColor::UseSubduedForeground()))
.SetHoveredBackgroundBrush(FSlateNoResource())
.SetInactiveFillBrush(FSlateNoResource())
.SetActiveFillBrush(FSlateNoResource())
.SetForegroundColor(FSlateColor::UseSubduedForeground())
.SetArrowsImage(FSlateNoResource())
);
Set("Sequencer.PlayTimeSpinBox", FSpinBoxStyle(GetWidgetStyle<FSpinBoxStyle>("SpinBox"))
.SetTextPadding(FMargin(0))
.SetBackgroundBrush(FSlateNoResource())
.SetHoveredBackgroundBrush(FSlateNoResource())
.SetInactiveFillBrush(FSlateNoResource())
.SetActiveFillBrush(FSlateNoResource())
.SetForegroundColor(SelectionColor_Pressed)
.SetArrowsImage(FSlateNoResource())
);
Set("Sequencer.HyperlinkTextBox", FEditableTextBoxStyle()
.SetFont(DEFAULT_FONT("Regular", 9))
.SetBackgroundImageNormal(FSlateNoResource())
.SetBackgroundImageHovered(FSlateNoResource())
.SetBackgroundImageFocused(FSlateNoResource())
.SetBackgroundImageReadOnly(FSlateNoResource())
.SetBackgroundColor(FLinearColor::Transparent)
.SetForegroundColor(FSlateColor::UseSubduedForeground())
);
Set("Sequencer.FixedFont", DEFAULT_FONT("Mono", 9));
Set("Sequencer.RecordSelectedActors", new IMAGE_BRUSH("SequenceRecorder/icon_tab_SequenceRecorder_16x", Icon16x16));
FComboButtonStyle SequencerSectionComboButton = FComboButtonStyle()
.SetButtonStyle(
FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(0, 0, 0, 0))
.SetPressedPadding(FMargin(0, 1, 0, 0))
)
.SetDownArrowImage(IMAGE_BRUSH("Common/ComboArrow", Icon8x8));
Set("Sequencer.SectionComboButton", SequencerSectionComboButton);
Set("Sequencer.CreateEventBinding", new IMAGE_BRUSH("Icons/icon_Blueprint_AddFunction_16px", Icon16x16));
Set("Sequencer.CreateQuickBinding", new IMAGE_BRUSH("Icons/icon_Blueprint_Node_16x", Icon16x16));
Set("Sequencer.ClearEventBinding", new IMAGE_BRUSH("Icons/Edit/icon_Edit_Delete_40x", Icon16x16));
Set("Sequencer.MultipleEvents", new IMAGE_BRUSH("Sequencer/MultipleEvents", Icon16x16));
Set("Sequencer.UnboundEvent", new IMAGE_BRUSH("Sequencer/UnboundEvent", Icon16x16));
// Sequencer Blending Iconography
Set("EMovieSceneBlendType::Absolute", new IMAGE_BRUSH("Sequencer/EMovieSceneBlendType_Absolute", FVector2D(32, 16)));
Set("EMovieSceneBlendType::Relative", new IMAGE_BRUSH("Sequencer/EMovieSceneBlendType_Relative", FVector2D(32, 16)));
Set("EMovieSceneBlendType::Additive", new IMAGE_BRUSH("Sequencer/EMovieSceneBlendType_Additive", FVector2D(32, 16)));
}
// Sequence recorder standalone UI
if (IncludeEditorSpecificStyles())
{
Set("SequenceRecorder.TabIcon", new IMAGE_BRUSH("SequenceRecorder/icon_tab_SequenceRecorder_16x", Icon16x16));
Set("SequenceRecorder.Common.RecordAll.Small", new IMAGE_BRUSH("SequenceRecorder/icon_RecordAll_40x", Icon20x20));
Set("SequenceRecorder.Common.RecordAll", new IMAGE_BRUSH("SequenceRecorder/icon_RecordAll_40x", Icon40x40));
Set("SequenceRecorder.Common.StopAll.Small", new IMAGE_BRUSH("SequenceRecorder/icon_StopAll_40x", Icon20x20));
Set("SequenceRecorder.Common.StopAll", new IMAGE_BRUSH("SequenceRecorder/icon_StopAll_40x", Icon40x40));
Set("SequenceRecorder.Common.AddRecording.Small", new IMAGE_BRUSH("SequenceRecorder/icon_AddRecording_40x", Icon20x20));
Set("SequenceRecorder.Common.AddRecording", new IMAGE_BRUSH("SequenceRecorder/icon_AddRecording_40x", Icon40x40));
Set("SequenceRecorder.Common.AddCurrentPlayerRecording.Small", new IMAGE_BRUSH("SequenceRecorder/icon_AddCurrentPlayerRecording_40x", Icon20x20));
Set("SequenceRecorder.Common.AddCurrentPlayerRecording", new IMAGE_BRUSH("SequenceRecorder/icon_AddCurrentPlayerRecording_40x", Icon40x40));
Set("SequenceRecorder.Common.RemoveRecording.Small", new IMAGE_BRUSH("SequenceRecorder/icon_RemoveRecording_40x", Icon20x20));
Set("SequenceRecorder.Common.RemoveRecording", new IMAGE_BRUSH("SequenceRecorder/icon_RemoveRecording_40x", Icon40x40));
Set("SequenceRecorder.Common.RemoveAllRecordings.Small", new IMAGE_BRUSH("SequenceRecorder/icon_RemoveRecording_40x", Icon20x20));
Set("SequenceRecorder.Common.RemoveAllRecordings", new IMAGE_BRUSH("SequenceRecorder/icon_RemoveRecording_40x", Icon40x40));
Set("SequenceRecorder.Common.RecordingActive", new IMAGE_BRUSH("Common/SmallCheckBox_Checked", Icon14x14));
Set("SequenceRecorder.Common.RecordingInactive", new IMAGE_BRUSH("Common/SmallCheckBox", Icon14x14));
}
}
void FSlateEditorStyle::FStyle::SetupViewportStyles()
{
// Viewport ToolbarBar
{
Set("ViewportMenu.Background", new BOX_BRUSH("Old/Menu_Background", FMargin(8.0f / 64.0f), FLinearColor::Transparent));
Set("ViewportMenu.Icon", new IMAGE_BRUSH("Icons/icon_tab_toolbar_16px", Icon16x16));
Set("ViewportMenu.Expand", new IMAGE_BRUSH("Icons/toolbar_expand_16x", Icon8x8));
Set("ViewportMenu.SubMenuIndicator", new IMAGE_BRUSH("Common/SubmenuArrow", Icon8x8));
Set("ViewportMenu.SToolBarComboButtonBlock.Padding", FMargin(0));
Set("ViewportMenu.SToolBarButtonBlock.Padding", FMargin(0));
Set("ViewportMenu.SToolBarButtonBlock.Button.Padding", FMargin(0));
Set("ViewportMenu.SToolBarCheckComboButtonBlock.Padding", FMargin(0));
Set("ViewportMenu.SToolBarButtonBlock.CheckBox.Padding", FMargin(4.0f));
Set("ViewportMenu.SToolBarComboButtonBlock.ComboButton.Color", FLinearColor(0.f, 0.f, 0.f, 0.75f));
Set("ViewportMenu.Separator", new BOX_BRUSH("Old/Button", 8.0f / 32.0f, FLinearColor::Transparent));
Set("ViewportMenu.Separator.Padding", FMargin(100.0f));
Set("ViewportMenu.Label", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Bold", 9))
.SetColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f, 1.0f)));
Set("ViewportMenu.Label.Padding", FMargin(0.0f, 0.0f, 3.0f, 0.0f));
Set("ViewportMenu.Label.ContentPadding", FMargin(5.0f, 2.0f));
Set("ViewportMenu.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle).SetFont(DEFAULT_FONT("Regular", 9)));
Set("ViewportMenu.Keybinding", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 8)));
Set("ViewportMenu.Block.IndentedPadding", FMargin(0));
Set("ViewportMenu.Block.Padding", FMargin(0));
Set("ViewportMenu.Heading.Font", DEFAULT_FONT("Regular", 8));
Set("ViewportMenu.Heading.ColorAndOpacity", FLinearColor(0.4f, 0.4, 0.4f, 1.0f));
const FCheckBoxStyle ViewportMenuCheckBoxCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Common/SmallCheckBox", Icon14x14))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked_Hovered", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)))
.SetCheckedImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked", Icon14x14));
Set("ViewportMenu.CheckBox", ViewportMenuCheckBoxCheckBoxStyle);
// Read-only checkbox that appears next to a menu item
const FCheckBoxStyle ViewportMenuCheckCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUncheckedPressedImage(FSlateNoResource())
.SetUncheckedHoveredImage(FSlateNoResource())
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14));
Set("ViewportMenu.Check", ViewportMenuCheckCheckBoxStyle);
const FString SmallRoundedButton(TEXT("Common/SmallRoundedButton"));
const FString SmallRoundedButtonStart(TEXT("Common/SmallRoundedButtonLeft"));
const FString SmallRoundedButtonMiddle(TEXT("Common/SmallRoundedButtonCentre"));
const FString SmallRoundedButtonEnd(TEXT("Common/SmallRoundedButtonRight"));
const FLinearColor NormalColor(1, 1, 1, 0.75f);
const FLinearColor PressedColor(1, 1, 1, 1.f);
const FCheckBoxStyle ViewportMenuRadioButtonCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Common/MenuItemRadioButton_Off", Icon14x14))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/MenuItemRadioButton_Off", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Common/MenuItemRadioButton_Off", Icon14x14))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/MenuItemRadioButton_On", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/MenuItemRadioButton_On_Pressed", Icon14x14))
.SetCheckedImage(IMAGE_BRUSH("Common/MenuItemRadioButton_On", Icon14x14));
Set("ViewportMenu.RadioButton", ViewportMenuRadioButtonCheckBoxStyle);
/* Create style for "ViewportMenu.ToggleButton" ... */
const FCheckBoxStyle ViewportMenuToggleButtonStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), PressedColor))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), PressedColor))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor_Pressed));
/* ... and add new style */
Set("ViewportMenu.ToggleButton", ViewportMenuToggleButtonStyle);
/* Create style for "ViewportMenu.ToggleButton.Start" ... */
const FCheckBoxStyle ViewportMenuToggleStartButtonStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), PressedColor))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), PressedColor))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor_Pressed));
/* ... and add new style */
Set("ViewportMenu.ToggleButton.Start", ViewportMenuToggleStartButtonStyle);
/* Create style for "ViewportMenu.ToggleButton.Middle" ... */
const FCheckBoxStyle ViewportMenuToggleMiddleButtonStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), PressedColor))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), PressedColor))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor_Pressed));
/* ... and add new style */
Set("ViewportMenu.ToggleButton.Middle", ViewportMenuToggleMiddleButtonStyle);
/* Create style for "ViewportMenu.ToggleButton.End" ... */
const FCheckBoxStyle ViewportMenuToggleEndButtonStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), PressedColor))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), PressedColor))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor_Pressed));
/* ... and add new style */
Set("ViewportMenu.ToggleButton.End", ViewportMenuToggleEndButtonStyle);
const FMargin NormalPadding = FMargin(4.0f, 4.0f, 4.0f, 4.0f);
const FMargin PressedPadding = FMargin(4.0f, 4.0f, 4.0f, 4.0f);
const FButtonStyle ViewportMenuButton = FButtonStyle(Button)
.SetNormal(BOX_BRUSH(*SmallRoundedButton, 7.0f / 16.0f, NormalColor))
.SetPressed(BOX_BRUSH(*SmallRoundedButton, 7.0f / 16.0f, PressedColor))
.SetHovered(BOX_BRUSH(*SmallRoundedButton, 7.0f / 16.0f, PressedColor))
.SetPressedPadding(PressedPadding)
.SetNormalPadding(NormalPadding);
Set("ViewportMenu.Button", ViewportMenuButton);
Set("ViewportMenu.Button.Start", FButtonStyle(ViewportMenuButton)
.SetNormal(BOX_BRUSH(*SmallRoundedButtonStart, 7.0f / 16.0f, NormalColor))
.SetPressed(BOX_BRUSH(*SmallRoundedButtonStart, 7.0f / 16.0f, PressedColor))
.SetHovered(BOX_BRUSH(*SmallRoundedButtonStart, 7.0f / 16.0f, PressedColor))
);
Set("ViewportMenu.Button.Middle", FButtonStyle(ViewportMenuButton)
.SetNormal(BOX_BRUSH(*SmallRoundedButtonMiddle, 7.0f / 16.0f, NormalColor))
.SetPressed(BOX_BRUSH(*SmallRoundedButtonMiddle, 7.0f / 16.0f, PressedColor))
.SetHovered(BOX_BRUSH(*SmallRoundedButtonMiddle, 7.0f / 16.0f, PressedColor))
);
Set("ViewportMenu.Button.End", FButtonStyle(ViewportMenuButton)
.SetNormal(BOX_BRUSH(*SmallRoundedButtonEnd, 7.0f / 16.0f, NormalColor))
.SetPressed(BOX_BRUSH(*SmallRoundedButtonEnd, 7.0f / 16.0f, PressedColor))
.SetHovered(BOX_BRUSH(*SmallRoundedButtonEnd, 7.0f / 16.0f, PressedColor))
);
}
// Viewport actor preview's pin/unpin buttons
{
Set("ViewportActorPreview.Pinned", new IMAGE_BRUSH("Common/PushPin_Down", Icon16x16));
Set("ViewportActorPreview.Unpinned", new IMAGE_BRUSH("Common/PushPin_Up", Icon16x16));
}
}
void FSlateEditorStyle::FStyle::SetupNotificationBarStyles()
{
// NotificationBar
{
Set("NotificationBar.Background", new FSlateNoResource());
Set("NotificationBar.Icon", new FSlateNoResource());
Set("NotificationBar.Expand", new IMAGE_BRUSH("Icons/toolbar_expand_16x", Icon16x16));
Set("NotificationBar.SubMenuIndicator", new IMAGE_BRUSH("Common/SubmenuArrow", Icon8x8));
Set("NotificationBar.Block.IndentedPadding", FMargin(0));
Set("NotificationBar.Block.Padding", FMargin(0));
Set("NotificationBar.Separator", new BOX_BRUSH("Old/Button", 4.0f / 32.0f));
Set("NotificationBar.Separator.Padding", FMargin(0.5f));
Set("NotificationBar.Label", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 9)));
Set("NotificationBar.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle).SetFont(DEFAULT_FONT("Regular", 9)));
Set("NotificationBar.Keybinding", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 8)));
Set("NotificationBar.Heading", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Regular", 8))
.SetColorAndOpacity(FLinearColor(0.4f, 0.4, 0.4f, 1.0f)));
const FCheckBoxStyle NotificationBarCheckBoxCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Common/SmallCheckBox", Icon14x14))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked_Hovered", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)))
.SetCheckedImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked", Icon14x14))
.SetUndeterminedImage(IMAGE_BRUSH("Common/CheckBox_Undetermined", Icon14x14))
.SetUndeterminedHoveredImage(IMAGE_BRUSH("Common/CheckBox_Undetermined_Hovered", Icon14x14))
.SetUndeterminedPressedImage(IMAGE_BRUSH("Common/CheckBox_Undetermined_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)));
Set("NotificationBar.CheckBox", NotificationBarCheckBoxCheckBoxStyle);
// Read-only checkbox that appears next to a menu item
const FCheckBoxStyle NotificationBarCheckCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUncheckedPressedImage(FSlateNoResource())
.SetUncheckedHoveredImage(FSlateNoResource())
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetUndeterminedImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUndeterminedPressedImage(FSlateNoResource())
.SetUndeterminedHoveredImage(FSlateNoResource());
Set("NotificationBar.Check", NotificationBarCheckCheckBoxStyle);
// This radio button is actually just a check box with different images
const FCheckBoxStyle NotificationBarRadioButtonCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/RadioButton_Selected_16x", Icon16x16, SelectionColor))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/RadioButton_Selected_16x", Icon16x16, SelectionColor_Pressed))
.SetCheckedImage(IMAGE_BRUSH("Common/RadioButton_Selected_16x", Icon16x16));
Set("NotificationBar.RadioButton", NotificationBarRadioButtonCheckBoxStyle);
const FCheckBoxStyle NotificationBarToggleButtonCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(FSlateNoResource())
.SetUncheckedPressedImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetUncheckedHoveredImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor))
.SetCheckedHoveredImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetCheckedPressedImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor))
.SetCheckedImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed));
Set("NotificationBar.ToggleButton", NotificationBarToggleButtonCheckBoxStyle);
const FButtonStyle NoBorder = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(0, 0, 0, 1))
.SetPressedPadding(FMargin(0, 1, 0, 0));
Set("NotificationBar.Button", FButtonStyle(NoBorder)
.SetNormal(FSlateNoResource())
.SetPressed(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetHovered(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor))
.SetNormalPadding(FMargin(0, 1))
.SetPressedPadding(FMargin(0, 2, 0, 0))
);
Set("NotificationBar.Button.Checked", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed));
Set("NotificationBar.Button.Checked_Hovered", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed));
Set("NotificationBar.Button.Checked_Pressed", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor));
Set("NotificationBar.SToolBarButtonBlock.CheckBox.Padding", FMargin(4.0f));
Set("NotificationBar.SToolBarButtonBlock.Button.Padding", FMargin(0.0f));
Set("NotificationBar.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground);
}
}
void FSlateEditorStyle::FStyle::SetupMenuBarStyles()
{
// MenuBar
{
Set("Menu.Background", new BOX_BRUSH("Old/Menu_Background", FMargin(8.0f / 64.0f)));
Set("Menu.Icon", new IMAGE_BRUSH("Icons/icon_tab_toolbar_16px", Icon16x16));
Set("Menu.Expand", new IMAGE_BRUSH("Icons/toolbar_expand_16x", Icon16x16));
Set("Menu.SubMenuIndicator", new IMAGE_BRUSH("Common/SubmenuArrow", Icon8x8));
Set("Menu.SToolBarComboButtonBlock.Padding", FMargin(4.0f));
Set("Menu.SToolBarButtonBlock.Padding", FMargin(4.0f));
Set("Menu.SToolBarCheckComboButtonBlock.Padding", FMargin(4.0f));
Set("Menu.SToolBarButtonBlock.CheckBox.Padding", FMargin(0.0f));
Set("Menu.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground);
Set("Menu.Block.IndentedPadding", FMargin(18.0f, 2.0f, 4.0f, 4.0f));
Set("Menu.Block.Padding", FMargin(2.0f, 2.0f, 4.0f, 4.0f));
Set("Menu.Separator", new BOX_BRUSH("Old/Button", 4.0f / 32.0f));
Set("Menu.Separator.Padding", FMargin(0.5f));
Set("Menu.Label", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 9)));
Set("Menu.Label.Padding", FMargin(0.0f, 0.0f, 0.0f, 0.0f));
Set("Menu.Label.ContentPadding", FMargin(10.0f, 2.0f));
Set("Menu.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle).SetFont(DEFAULT_FONT("Regular", 9)));
Set("Menu.Keybinding", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 8)));
Set("Menu.Heading", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Regular", 8))
.SetColorAndOpacity(FLinearColor(0.4f, 0.4, 0.4f, 1.0f)));
/* Set images for various SCheckBox states associated with menu check box items... */
const FCheckBoxStyle BasicMenuCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Common/SmallCheckBox", Icon14x14))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)))
.SetCheckedImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked", Icon14x14))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked_Hovered", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Checked_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)))
.SetUndeterminedImage(IMAGE_BRUSH("Common/CheckBox_Undetermined", Icon14x14))
.SetUndeterminedHoveredImage(IMAGE_BRUSH("Common/CheckBox_Undetermined_Hovered", Icon14x14))
.SetUndeterminedPressedImage(IMAGE_BRUSH("Common/CheckBox_Undetermined_Hovered", Icon14x14, FLinearColor(0.5f, 0.5f, 0.5f)));
/* ...and add the new style */
Set("Menu.CheckBox", BasicMenuCheckBoxStyle);
/* Read-only checkbox that appears next to a menu item */
/* Set images for various SCheckBox states associated with read-only menu check box items... */
const FCheckBoxStyle BasicMenuCheckStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/SmallCheckBox_Hovered", Icon14x14))
.SetCheckedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/SmallCheck", Icon14x14))
.SetUndeterminedImage(IMAGE_BRUSH("Icons/Empty_14x", Icon14x14))
.SetUndeterminedHoveredImage(FSlateNoResource())
.SetUndeterminedPressedImage(FSlateNoResource());
/* ...and add the new style */
Set("Menu.Check", BasicMenuCheckStyle);
/* This radio button is actually just a check box with different images */
/* Set images for various Menu radio button (SCheckBox) states... */
const FCheckBoxStyle BasicMenuRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16))
.SetCheckedImage(IMAGE_BRUSH("Common/RadioButton_Selected_16x", Icon16x16))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/RadioButton_Selected_16x", Icon16x16, SelectionColor))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed))
.SetUndeterminedImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16))
.SetUndeterminedHoveredImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor))
.SetUndeterminedPressedImage(IMAGE_BRUSH("Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed));
/* ...and set new style */
Set("Menu.RadioButton", BasicMenuRadioButtonStyle);
/* Create style for "Menu.ToggleButton" widget ... */
const FCheckBoxStyle MenuToggleButtonCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(FSlateNoResource())
.SetUncheckedPressedImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetUncheckedHoveredImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor))
.SetCheckedImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetCheckedHoveredImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetCheckedPressedImage(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor));
/* ... and add new style */
Set("Menu.ToggleButton", MenuToggleButtonCheckBoxStyle);
const FButtonStyle NoBorder = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(0, 0, 0, 1))
.SetPressedPadding(FMargin(0, 1, 0, 0));
Set("Menu.Button", FButtonStyle(NoBorder)
.SetNormal(FSlateNoResource())
.SetPressed(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed))
.SetHovered(BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor))
.SetNormalPadding(FMargin(0, 1))
.SetPressedPadding(FMargin(0, 2, 0, 0))
);
Set("Menu.Button.Checked", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed));
Set("Menu.Button.Checked_Hovered", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed));
Set("Menu.Button.Checked_Pressed", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor));
/* The style of a menu bar button when it has a sub menu open */
Set("Menu.Button.SubMenuOpen", new BORDER_BRUSH("Common/Selection", FMargin(4.f / 16.f), FLinearColor(0.10f, 0.10f, 0.10f)));
}
}
void FSlateEditorStyle::FStyle::SetupGeneralIcons()
{
Set("Plus", new IMAGE_BRUSH("Icons/PlusSymbol_12x", Icon12x12));
Set("Cross", new IMAGE_BRUSH("Icons/Cross_12x", Icon12x12));
Set("ArrowUp", new IMAGE_BRUSH("Icons/ArrowUp_12x", Icon12x12));
Set("ArrowDown", new IMAGE_BRUSH("Icons/ArrowDown_12x", Icon12x12));
}
void FSlateEditorStyle::FStyle::SetupWindowStyles()
{
// Window styling
{
Set( "Window.Background", new IMAGE_BRUSH( "Old/Window/WindowBackground", FVector2D(74, 74), FLinearColor::White, ESlateBrushTileType::Both) );
Set( "Window.Border", new BOX_BRUSH( "Old/Window/WindowBorder", 0.48f ) );
Set( "Window.Title.Active", new IMAGE_BRUSH( "Old/Window/WindowTitle", Icon32x32, FLinearColor(1,1,1,1), ESlateBrushTileType::Horizontal ) );
Set( "Window.Title.Inactive", new IMAGE_BRUSH( "Old/Window/WindowTitle_Inactive", Icon32x32, FLinearColor(1,1,1,1), ESlateBrushTileType::Horizontal ) );
Set( "Window.Title.Flash", new IMAGE_BRUSH( "Old/Window/WindowTitle_Flashing", Icon24x24, FLinearColor(1,1,1,1), ESlateBrushTileType::Horizontal ) );
#if !PLATFORM_MAC
const FButtonStyle MinimizeButtonStyle = FButtonStyle(Button)
.SetNormal ( IMAGE_BRUSH( "Old/Window/WindowButton_Minimize_Normal", FVector2D(27, 18) ) )
.SetHovered( IMAGE_BRUSH( "Old/Window/WindowButton_Minimize_Hovered", FVector2D(27, 18) ) )
.SetPressed( IMAGE_BRUSH( "Old/Window/WindowButton_Minimize_Pressed", FVector2D(27, 18) ) );
Set( "Window.Buttons.Minimize.Normal", new IMAGE_BRUSH( "Old/Window/WindowButton_Minimize_Normal", FVector2D(27, 18) ) );
Set( "Window.Buttons.Minimize.Hovered", new IMAGE_BRUSH( "Old/Window/WindowButton_Minimize_Hovered", FVector2D(27, 18) ) );
Set( "Window.Buttons.Minimize.Pressed", new IMAGE_BRUSH( "Old/Window/WindowButton_Minimize_Pressed", FVector2D(27, 18) ) );
Set( "Window.Buttons.Minimize.Disabled", new IMAGE_BRUSH( "Old/Window/WindowButton_Minimize_Disabled", FVector2D(27, 18) ) );
const FButtonStyle MaximizeButtonStyle = FButtonStyle(Button)
.SetNormal ( IMAGE_BRUSH( "Old/Window/WindowButton_Maximize_Normal", FVector2D(23, 18) ) )
.SetHovered( IMAGE_BRUSH( "Old/Window/WindowButton_Maximize_Hovered", FVector2D(23, 18) ) )
.SetPressed( IMAGE_BRUSH( "Old/Window/WindowButton_Maximize_Pressed", FVector2D(23, 18) ) );
Set( "Window.Buttons.Maximize.Normal", new IMAGE_BRUSH( "Old/Window/WindowButton_Maximize_Normal", FVector2D(23, 18) ) );
Set( "Window.Buttons.Maximize.Hovered", new IMAGE_BRUSH( "Old/Window/WindowButton_Maximize_Hovered", FVector2D(23, 18) ) );
Set( "Window.Buttons.Maximize.Pressed", new IMAGE_BRUSH( "Old/Window/WindowButton_Maximize_Pressed", FVector2D(23, 18) ) );
Set( "Window.Buttons.Maximize.Disabled", new IMAGE_BRUSH( "Old/Window/WindowButton_Maximize_Disabled", FVector2D(23, 18) ) );
const FButtonStyle RestoreButtonStyle = FButtonStyle(Button)
.SetNormal ( IMAGE_BRUSH( "Old/Window/WindowButton_Restore_Normal", FVector2D(23, 18) ) )
.SetHovered( IMAGE_BRUSH( "Old/Window/WindowButton_Restore_Hovered", FVector2D(23, 18) ) )
.SetPressed( IMAGE_BRUSH( "Old/Window/WindowButton_Restore_Pressed", FVector2D(23, 18) ) );
Set( "Window.Buttons.Restore.Normal", new IMAGE_BRUSH( "Old/Window/WindowButton_Restore_Normal", FVector2D(23, 18) ) );
Set( "Window.Buttons.Restore.Hovered", new IMAGE_BRUSH( "Old/Window/WindowButton_Restore_Hovered", FVector2D(23, 18) ) );
Set( "Window.Buttons.Restore.Pressed", new IMAGE_BRUSH( "Old/Window/WindowButton_Restore_Pressed", FVector2D(23, 18) ) );
Set( "Window.Buttons.Minimize", MinimizeButtonStyle );
Set( "Window.Buttons.Maximize", MaximizeButtonStyle );
Set( "Window.Buttons.Restore", RestoreButtonStyle );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
#endif
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
const FButtonStyle CloseButtonStyle = FButtonStyle(Button)
.SetNormal ( IMAGE_BRUSH( "Old/Window/WindowButton_Close_Normal", FVector2D(44, 18) ) )
.SetHovered( IMAGE_BRUSH( "Old/Window/WindowButton_Close_Hovered", FVector2D(44, 18) ) )
.SetPressed( IMAGE_BRUSH( "Old/Window/WindowButton_Close_Pressed", FVector2D(44, 18) ) );
Set( "Window.Buttons.Close.Normal", new IMAGE_BRUSH( "Old/Window/WindowButton_Close_Normal", FVector2D(44, 18) ) );
Set( "Window.Buttons.Close.Hovered", new IMAGE_BRUSH( "Old/Window/WindowButton_Close_Hovered", FVector2D(44, 18) ) );
Set( "Window.Buttons.Close.Pressed", new IMAGE_BRUSH( "Old/Window/WindowButton_Close_Pressed", FVector2D(44, 18) ) ); Set( "Window.Buttons.Close", CloseButtonStyle );
// Title Text
const FTextBlockStyle TitleTextStyle = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 9 ) )
.SetColorAndOpacity( FLinearColor::White )
.SetShadowOffset( FVector2D( 1,1 ) )
.SetShadowColorAndOpacity( FLinearColor::Black );
Set( "Window.TitleText", TitleTextStyle );
Set( "ChildWindow.Background", new IMAGE_BRUSH( "Common/NoiseBackground", FVector2D(64, 64), FLinearColor::White, ESlateBrushTileType::Both) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3380068) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3358702 on 2017/03/22 by Marc.Audy Always mark child actors pending kill when in PostLoad as often the World is too early to have a WorldContext which causes issues in DestroyActor #jira UE-42679 Change 3358737 on 2017/03/22 by Mieszko.Zielinski Exposed UBrainComponent::IsRunning() and UBrainComponent::IsPaused() to Blueprint #UE4 Change 3359062 on 2017/03/22 by Michael.Noland Blueprints: Show the Save and Find in CB buttons when working with level script blueprints (they will save/show the map package) #jira UE-30748 Change 3359066 on 2017/03/22 by Michael.Noland PR #3348: Make fields of FAttributeMetaData editable (Contributed by hoelzl) #jira UE-42620 Change 3359069 on 2017/03/22 by Michael.Noland PR #3288: InverseLerp Blueprint Tooltips Clarification (Contributed by wunawuna) #jira UE-42250 Change 3359108 on 2017/03/22 by Michael.Noland Blueprints: Fix an issue where running the editor in a different culture could break pins on nodes that have optional arrays of pins (e.g., animation graph nodes like blend by layer) #jira UE-36232 Change 3359235 on 2017/03/22 by Marc.Audy Expose bShouldPerformFullTickWhenPaused to blueprints and details panel #jira UE-17286 Change 3359324 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Disable collision on NavModifierVolumes. Previously they had an OverlapAll response and generated overlap events. They are only supposed to be used for preventing nav mesh generation, but overlap events could affect gameplay, and also are bad for performance. (Integrate CL 3249525 from Odin). Change 3359326 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Optimization during attachment to check bool before expensive casts and body instance fetching. (Integrate CL 3261262 from Odin). Change 3359327 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Make bSkipAgentHeightCheckWhenPickingNavData actually ignore height when picking data. (Integrate CL 3231908 from Odin) Change 3359328 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Make a static FName in UMovementComponent::OverlapTest const and move it to a namespace. (Integrate CL 3259985 from Odin) Change 3359329 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix ProjectileMovementComponent continuing to simulate (and generate hit events) after it is deactivated during simulation. HasStoppedSimulation() should check if bIsActive is false. (Integrate CL 3260001 from Odin) Change 3359330 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix accumulated forces in CharacterMovement when movement mode or activation changes. - Added CharacterMovementComponent::ClearAccumulatedForces() - AddForce() and related functions now avoid adding the force if in MovementMode "None". When ticking in "None", forces are cleared so they don't pile up until the next valid movement mode. Forces are also cleared if the updated component changes or when the capsule simulates physics. - CharacterMovementComponent::Deactivate() implemented to stop movement and call ClearAccumulatedForces(). - ClearAccumulatedForces() now also clears pending launch velocity. - Exposed ClearAccumulatedForces() to blueprints. - AddForce() and AddImpulse() now also check that character movement is active (not deactivated, able to tick). - ApplyAccumulatedForces() does not call ClearAccumulatedForces(), since that would prevent pending launch. - SimulateMovement() handles pending launch and clears forces regardless of whether it's simulated proxy. Added note to investigate using ApplyAccumulatedForces() in SimulateMovement(). - Inlined ActorComponent::IsActive(). (Integrate CLs 3259933, 3266018 from Odin) Change 3359338 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) TickCharacterPose() and clear root motion before abandoning tick in UCharacterMovementComponent::PerformMovement() when movement mode is None. Prevents root motion building up until next valid movement mode. (Integrate CL 3271928 from Odin) Change 3359345 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix characters sliding when landing on slanted surfaces or stairs, when aggressive "Perch" settings could cause a line trace (from the center of a capsule) instead of capsule trace and thereby screw up the floor distance checks. (Integrate CL 3273026 from Odin) Change 3359381 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Performance tweak to ApplyRadialDamageWithFalloff(). Don't rebuild FRadialDamageEvent each loop over hit actors. Added stats for BreakHitResult()/MakeHitResult() under "stat game". (Integrate CLs 3275415, 3276810 from Odin). Change 3359422 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Fix build (CollisionProfile included). Change 3359442 on 2017/03/22 by Michael.Noland Blueprints: Prevent comment boxes from clipping the last letter of some words at the edge by increasing the padding on the wrap-at position Change 3359445 on 2017/03/22 by Michael.Noland PR #2989: Improved BP comment nodes (Contributed by projectgheist) #jira UE-36788 #jira UE-39118 Change 3359446 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Add support for FScopedMovementUpdate to be able to queue up overlaps that do not require reflexive bGenerateOverlapEvents. This allows custom inspection or processing of overlaps within a scoped move. Overlap events from the move will still only trigger in UpdateOverlaps() if bGenerateOverlapEvents is enabled on both components, as before. (Integrate CL 3278307 from Odin) Change 3359494 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Make some data in FScopedMovementUpdate protected rather than private so it can easily be subclassed, and expose a new helper SetWorldLocationAndRotation(). (Integrated CL 3280775 from Odin). Change 3359506 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) MovementComponent::Deactivate() calls StopMovement() to clear cached velocity. It's silly that reactivation many seconds or frames later would restore that velocity. Some special handling in CharacterMovement to keep it acting as before (it cleared velocity, but did not clear the path request, leaving that alone). (Integrate CL 3287026 from Odin). Change 3359514 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Collision.ListComponentsWithResponseToProfile command includes pending kill objects. (Integrate CL 3293322 from Odin) Change 3359553 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Optimization in CharacterMovement tick to not extract transform values twice. (Integrate CL 3299098 from Odin). Change 3359554 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: optimize UKismetMathLibrary::GetForwardVector() (converts Rotator to forward direction). This way we avoid building a matrix, and avoids 1 more SinCos call. (Integrate CL 3296254 from Odin). Change 3359555 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Add OnComponentCollisionSettingsChangedEvent delegate to PrimitiveComponent. Fixed SkeletalMeshComponent not calling Super implementation. (Integrate CL 3295744 from Odin) Change 3359561 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: AActor::GetComponents() with generic type should *not* assume the output array needs space for the entire contents of OwnedComponents. If OwnedComponents.Num() > the array reserve size, this forces an allocation, even if few or no components of the requested type are found. (Integrate CL 3299111 from Odin) Change 3359573 on 2017/03/22 by dan.reynolds Added BP log to the Passive Mix Modifier test platform BP Change 3359593 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: avoid allocations during creation in AAIController::PostInitializeComponents() (in development builds). (Integrate CL 3299118 from Odin) Change 3359595 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Perf: HasActiveCameraComponent() and HasActivePawnControlCameraComponent() don't need to fill in an array while searching for a certain component. Also see CL 3359561, which could cause each of these functions to always cause an allocation when filling in the array when num components > 24. (Integrate CL 3299116 from Odin) Change 3359602 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Clean up some of the new fast overlap code in PrimitiveComponent. Mostly some variable renaming, and CVar access optimization. (Integrate CL 3340622 from Odin) Change 3359616 on 2017/03/22 by Zak.Middleton #ue4 - (Merge) Added support for bIgnoreTouches to FCollisionQueryParams. MoveComponent uses this to avoid PhysX collision queries for overlaps in GeomSweepMulti when bGenerateOverlapEvents is off. (Integrate CL 3340635 from Odin) Change 3359864 on 2017/03/23 by Mieszko.Zielinski Added a safeguard to prevent crashes resulting from people trying to name their BB keys things longer than 1024 characters #UE4 #jira UE-43120 Change 3360884 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: AUDIO_MIXER_ENABLE_DEBUG_MODE turned off in Test builds. Shipping already had it off. (Integrate CL 3310724 from Odin) Change 3361045 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: new cvars to help with optimization: - au.DisableReverbSubmix - au.DisableEQSubmix - au.DisableParallelSourceProcessing - au.SetAudioChannelCount Also checked in some code to cut down on the amount of parameter setting in EQ (Integrate of CL 3303165 in Odin by Aaron.Mcleran) Change 3361172 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: added stat for HRTF. (Integrate CL 3310728 from Odin) Change 3361189 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) CVar to toggle HRTF for perf settings. Default is on. (Integrate CL 3310926 from Odin). Change 3361914 on 2017/03/23 by Aaron.McLeran UE-42649 Fixing crash in cleaning up active sound in sound concurrency -Handling edge case of an active sound not have a sound base ptr, which is possible. Change 3361924 on 2017/03/23 by Aaron.McLeran UE-41378 Fixing passive mix modifier bug Change 3361978 on 2017/03/23 by Aaron.McLeran UE-42627 Fix for when audio device is removed and getting a deadlock in computing audio clock Change 3361989 on 2017/03/23 by Aaron.McLeran PR #3010: Check for null GEngine on sound processing Change 3362053 on 2017/03/23 by Zak.Middleton #ue4 - (Merge) Audio: Perf: Avoid thousands of Array.Add() calls during processing, which on shipping still does checks to see if the allocator has to grow, and updates ArrayCount. (Integrate CL 3311120 from Odin) Change 3362102 on 2017/03/23 by Aaron.McLeran PR #3182: Enabled SwitchOnEnum nodes for EAttenuationShape and EAttenuationDistanceModel Change 3362153 on 2017/03/23 by Aaron.McLeran UE-43286 Oculus audio plugin not working/available Change 3362162 on 2017/03/23 by Aaron.McLeran UE-42252 Frequent ensure in FLevelEditorViewportClient::UpdateAudioListener Change 3362206 on 2017/03/23 by Aaron.McLeran UE-43287 Fixing HRTF spatialization in editor viewport - Steam Audio doesn't support multiple audio devices at the moment - Instead of hard-coding all audio plugins to not work in main audio device (GDC temp fix), I allow audio plugins to specify if they should be used on main audio device Change 3362775 on 2017/03/24 by mason.seay Replaced deprecated node Change 3363024 on 2017/03/24 by Ben.Zeigler Fix regression in behavior of streamable manager where loading both a valid and null asset used to work but now fails. Instead added a warning for that case, but if only null are requested it still fails with an error Change 3363030 on 2017/03/24 by Zak.Middleton #ue4 - Lower default max sendrate for clients to 60Hz from 90Hz when net speed is high and player count is low. Throttled rate remains at 45Hz. This value has been tested in Paragon with no ill effect, and saves on bandwidth and server CPU when clients run at high framerate. Change 3363036 on 2017/03/24 by Zak.Middleton #ue4 - (Merge) Audio: Perf: turned a float divide into a multiply. It happens at least 32k times per audio update. (Integrate CL 3311158 from Odin) Change 3363541 on 2017/03/24 by Zak.Middleton #ue4 - (Merge) Audio: Perf: remove pointer indirection, and successive TArray Add()s in GetChannelMap(). (Integrate CL 3311169 from Odin) Change 3363642 on 2017/03/24 by Zak.Middleton #ue4 - (Merge) Audio: Perf: Save ~5% total audio update time. Savings in "Source Output Buffers". - Removed function call overhead to updating channel map. 64,000 function calls... - Simplified FSourceParam::Update() to reduce branching and have 1 return site. - Added alternative to GetChannelMap() called UpdateChannelMap() that avoids copying out values to an array. The values can then be fetched from the channel data directly. (Integrate CL 3311235 from Odin) Change 3364441 on 2017/03/24 by Ben.Zeigler Fix issue where calling LoadLocalIniFile on a plugin file would result in an empty file. It was assuming engine/game dirs, now it instead pulls it out of GConfig if available. This fixes issue where iterative cooking would fail on plugin config files Add FindConfigFileWithBaseName to GConfig Change 3364652 on 2017/03/25 by Phillip.Kavan #jira UE-43210 - Fix a runtime VM crash upon removing an element from a set after consecutive add/remove iterations. Change summary: - Fixed FScriptSet::Add() to initialize the HashIndex member of the new element when the HashSize does not change. Change 3365609 on 2017/03/27 by Richard.Hinckley #jira UEDOC-4720 Fixed global enums being dropped from documentation after being extracted by Doxygen. Change 3365737 on 2017/03/27 by Marc.Audy Move setting of the ParentComponent property on an actor to PostRepNotifies instead of having a separate OnRep function. Change 3365795 on 2017/03/27 by Marc.Audy Fix compile error Change 3365894 on 2017/03/27 by Phillip.Kavan #jira UE-35507 - Fix for a GLEO when choosing an LSBP class as the default value for a class input pin in a non-LSBP graph. Change summary: - Modified FGraphPinFilter::IsClassAllowed() to disallow a given class if the type is contained within a map package that does not match the current graph context. Change 3366067 on 2017/03/27 by Marc.Audy Add UWorld* to PostLoadMap indicating which world has been loaded. Null if an error has occurred. #jira UE-40228 Change 3366097 on 2017/03/27 by Marc.Audy Fixed missed deprecation disable pairing for PostLadMap Change 3366170 on 2017/03/27 by Aaron.McLeran Fixing div by zero Change 3366221 on 2017/03/27 by Aaron.McLeran UE-43240 Removing dependency on component visualizers in runtime Phonon module. Change 3366698 on 2017/03/27 by Marc.Audy Fix Orion compile errors Change 3366782 on 2017/03/27 by Aaron.McLeran Bringing over optimizations from Odin to Dev-framework. Original CL 3311435 Change 3366818 on 2017/03/27 by Aaron.McLeran Bringing fix from Odin to Dev-Framework from CL 3304533 Fix for rare condition that stomps memory during source recycling. Change 3366984 on 2017/03/27 by Michael.Noland Blueprints: Downgraded a warning in the connection drawing policy to verbose to suppress it. It does no good to a typical user. #jira UE-41638 Change 3367085 on 2017/03/27 by Brent.Pease - Improve AudioMixer buffering so that only two buffers are needed instead of three, buffer submission and buffer processing are ovelapped, and a warning is issued if the audio processing thread can not keep up. - Added time critical thread priority so that audio processing is not starved which would produce clicks and popping - Allow the audio thread to not be created if a platform implements its own BeginGeneratingAudio() call (as happens on Android) Change 3367434 on 2017/03/28 by Marc.Audy Fix UT compile error Change 3368587 on 2017/03/28 by Mike.Beach Adding a "CookedOnly" plugin type (now used by the nativized Blueprint plugin). Change 3368724 on 2017/03/28 by Zak.Middleton #ue4 - MovementComponent does not ignore initial blocking overlaps when moving from SafeMoveUpdatedComponent(). Set "p.MoveIgnoreFirstBlockingOverlap" back to zero and add a new flag that prevents the depenetration test from generating hit events (to prevent the problem discovered in UE-39387). #jira UE-41613, UE-28610 Change 3368748 on 2017/03/28 by Dan.Oconnor Provide &FUObjectThreadContext::Get().ObjLoaded when using the compilation manager, add validation functions for finding REINST/TRASH references Change 3368852 on 2017/03/28 by Mike.Beach Fixing a CIS error before it happens - wrapping implementation in preprocessor defines to match declaration in header. Change 3368873 on 2017/03/28 by Dan.Oconnor Rather than collecting script object references, just use the ScriptObjectReferences array. This allows reference replacing archives to update ScriptObjectReferences. Change 3368998 on 2017/03/28 by Dan.Oconnor Setting CLASS_Interface early in the compilation process Change 3369494 on 2017/03/29 by Marc.Audy Fix UAT compile error Change 3369924 on 2017/03/29 by Zak.Middleton #ue4 - Allow CharacterMovement AdjustFloorHeight() to adjust using the line trace if in penetration. Force next floor check so it will check after it depenetrates. #jira UE-36973 Change 3369932 on 2017/03/29 by Ben.Zeigler #jira UE-19494 Finish asset auditing work by allowing reading back a cooked asset registry in the editor Split off FAssetRegistryState as the struct to hold serialization and accessors, to allow loading multiple platform states at once. Optimized runtime asset registry serialization to be around 1/3 as large as before. Dependencies are disabled by default for the runtime registry, you can re-enable with bSerializeDependencies in Engine.ini Add FAssetPackageData which is explicitly per-package and only updated on save/load time. File size is stored in here and is computed for both editor and cooked data Add code to AssetManagerEditorModule to allow loading pre-cooked asset registry files and reading cooked sizes. The Asset Audit window now has a platform drop down that allows reading from cooked data Rename ChunkManifestGenerator to AssetRegistryGenerator and change it to directly hold an FAssetRegistryState internally Add new experimental AssetRegistry mode for iterative cooking. This mode is much faster as it does not need to do it's own internal dependency checking and it can be enabled with bUseAssetRegistryForIteration Change it so during cooking it doesn't directly load string asset references, but instead cues them for cook and uses the asset registry to find and add redirector mappings that are used during save time Change 3370028 on 2017/03/29 by Ben.Zeigler CIS fix Change 3370360 on 2017/03/29 by Mike.Beach Adding an extra field to FPlatformInfo; a 'UBTTarget' identifier intended to sync up with UBT's UnrealTargetPlatform enum (needed for programatically generating plugin platform whitelists). Change 3370363 on 2017/03/29 by Ben.Zeigler Fix issue where loading out of date editor asset registry cache would throw pointless errors Change 3370414 on 2017/03/29 by Marc.Audy Remove autos Change 3370428 on 2017/03/29 by Ben.Zeigler Fix linux CIS issue, remove implicit conversion from FSavePackageResultStruct back to enum result as it was creating ambiguous operators Change 3370453 on 2017/03/29 by Marc.Audy CIS fix Change 3370548 on 2017/03/29 by Marc.Audy #rn Fix issues with seamless travel in PIE and shared sub levels between different parents. Change 3370564 on 2017/03/29 by Mieszko.Zielinski PR #3429: fix comment typo (Contributed by kayama-shift) Change 3370602 on 2017/03/29 by Mieszko.Zielinski Fixed FRecastTileGenerator::Modifiers being erroneously counted twice when stating memory #UE4 Change 3370615 on 2017/03/29 by Phillip.Kavan #jira UE-35515 - No longer crash when creating a new BP class from one or more selected Actors in which the root component is not Blueprint-spawnable. Change summary: - Modified FKismetEditorUtilities::AddComponentsToBlueprint() to handle deferred SceneComponent SCS node adds when the parent component was not also added (due to not being BP-spawnable). Change 3370693 on 2017/03/29 by Michael.Noland Fixing some bad indentation #rnx Change 3370740 on 2017/03/29 by Ben.Zeigler DLC/Mod Cooking fixes, the list of packages from release build as in uncooked filename format so fixed code and made this more obvious Fix Asset Registry to allow loading multiple source asset registries into the same state, by keeping a list of preallocated buffers Change 3370792 on 2017/03/29 by Michael.Noland Blueprints: Deleted some unversioned backwards compat. code that would only matter for assets older than VER_UE4_OLDEST_LOADABLE_PACKAGE Change 3370794 on 2017/03/29 by Michael.Noland PR #3190: Reduce some output logging - Reduced an Oculus log from Log to Verbose because it spams quite a bit - Corrected the spelling and the meaning of a blueprint warning when an invalid breakpoint is encountered - Treat UInputComponent::GetAxisValue(None) as not a warning - Switch FGenericSaveGameSystem::LoadGame to silently attempt to load the file, it returns success/failure and it isn't necessary to have a separate warning at the file i/o layer #jira UE-41446 Change 3370831 on 2017/03/29 by Dan.Oconnor Iteration on compilation manager - Fix Skeleton class compilation order - Pass ObjLoaded array to compilation manager to ensure all objects get PostLoaded - Make sure data only classes get reinstanced, so that UpdateCustomPropertyListForPostConstruction is run correctly Change 3370923 on 2017/03/29 by Michael.Noland Blueprints: Added an icon to indicate whether or not a macro contains latent actions - Note: The state of the icon is cached for performance reasons on request, with the cache being cleared when the BP containing the macro is modified or a macro graph is removed - This does mean that editing the inner macro of a nested macro to add/remove a latent action will not show up in visualization for the outer node until the editor is restarted or the outer macro is modified Change 3371039 on 2017/03/29 by Dan.Oconnor Hacky fix for dropping return params when a function's return node is culled Change 3371750 on 2017/03/30 by Richard.Hinckley Stencil write mask exposed. Adds nine new options (all bits, plus each bit individually - write on pass or depth fail). This allows stencil overlaps to be detected by mixing masks. Change 3372513 on 2017/03/30 by Ben.Zeigler #jira UE-43475 Fix cooker issues with string asset references to null packages. Fix redirector detection to follow recursive chains, and correctly strip object class from redirected string asset references. Change 3372565 on 2017/03/30 by Richard.Hinckley Rolling back stencil change, will be moved to Dev-Rendering. Change 3372764 on 2017/03/30 by Marc.Audy Do not create a duplicate sub object that is not in the annotation if a sub object of the same name and class already exists. #jira UE-43328 #rn Fixed cases where the blueprint of a class used as a child actor could be dirtied when compiling the owning blueprint. Change 3372847 on 2017/03/30 by Marc.Audy Fix missing include Change 3372994 on 2017/03/30 by Zak.Middleton #ue4 - Fix build in Debug (checkSlow using incorrect function params). Change 3373195 on 2017/03/30 by Mike.Beach For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist). Change 3373320 on 2017/03/30 by mason.seay Basic for TM-Gameplay map (WIP) Change 3373448 on 2017/03/30 by Ben.Zeigler Fix recursive size display in audit window Improve asset manager comments Change 3373576 on 2017/03/30 by dan.reynolds AEOverview Update: Updated Passive Mix Modifier Test based on recent changes in behavior Also added Initial Delay Time timer to test Change 3373589 on 2017/03/30 by dan.reynolds AEOverview Passive Mix Mod Test Map update Change 3373624 on 2017/03/30 by Zak.Middleton #ue4 - Increase Pawn location replication precision to 2 decimal places from 0. Prevents replicated pawns from being inside geometry by a large amount. Removed CVars controlling CharacterMovement proxy shrink amount and made those instanced properties on the component. #jira UE-40420 Change 3374271 on 2017/03/31 by Marc.Audy Fix deprecation warning in new UT code Change 3374320 on 2017/03/31 by Marc.Audy Fix HTML5 compile. Change 3374413 on 2017/03/31 by Jeff.Farris Added ENGINE_API to 2 functions in PlanarReflection, so projects can subclass it. (Copied CL 3276454 from Robo Recall to Dev-Framework) Change 3374414 on 2017/03/31 by Jeff.Farris Added support for setting UNavigationSystem::bUpdateNavOctreeOnComponentChange (Copied CL 3267903 from RoboRecall to Dev-Framework) Change 3374616 on 2017/03/31 by Ben.Zeigler Copy of Fortnite CL #3312058 to add a missing redirector. I do not understand why this is not erroring on Main, I guess my minor cook changes somehow exposed this Change 3374664 on 2017/03/31 by Jeff.Farris Consted AIController::GetBrainComponent() (Copied 3239101 from Robo Recall to Dev-Framework) Change 3374665 on 2017/03/31 by Jeff.Farris PrimitiveComponent bIgnoreRadialImpulse and bIgnoreRadialForce are now exposed to BPs. bIgnoreRadialImpulse now respected when applying impulse to relevant movement components. (Coped CL 3242355 from Robo Recall to Dev-Framework) Change 3374779 on 2017/03/31 by Jeff.Farris Exposed SetAllPhysicsAngularVelocity to blueprints (Copied CL 3228390 from Robo Recall to Dev-Framework) Change 3374792 on 2017/03/31 by Ben.Zeigler #jira UE-42618 PR #3347: Improve support for FGameplayAttributeData properties in attribute sets (Contributed by hoelzl) Change 3374844 on 2017/03/31 by Ben.Zeigler #jira UE-42587 Fix issue where supressed gameplay effects that granted abilities would only work the first time, it now clears out of date ability handles Change 3374925 on 2017/03/31 by Marc.Audy Don't throw warning about missing world context for inactive worlds. #jira UE-42679 Change 3374927 on 2017/03/31 by Michael.Noland Editor: Added options for configuring the editor window background color and texture, which can be useful to visually distinguish the editor when switching between different branches or projects Change 3374995 on 2017/03/31 by Michael.Noland Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor: - CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass - CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor)) - Now shows each function as a separate button, placed in the category associated with the function - The button strip entry is now searchable by function name or tooltip - Prevented operating on functions that have parameters or return values, which would crash before - Removed the duplicate copies of properties placed in the Blutility section - Added a scoped transaction around CallInEditor execution - Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...) Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components Upgrade Note: Behavior has changed so that CallInEditor can be called on CDOs as well, this will probably be walked back in a subsequent update, at least for actors and components. Change 3375005 on 2017/03/31 by Michael.Noland Fixing incremental compilation error due to missing include #rnx Change 3375015 on 2017/03/31 by Michael.Noland Fixing incremental compilation error due to missing include (for real) #rnx Change 3375045 on 2017/03/31 by Marc.Audy Only calculate the streaming levels prefix during seamless travel if it is a PIE world #jira UE-43485 Change 3375053 on 2017/03/31 by Ben.Zeigler #jira UE-41988 Fix it so leaving PIE while gameplay debugger is active will disable HUD extensions properly, restoring ability to print messages to screen Change 3375057 on 2017/03/31 by Ben.Zeigler #jira UE-39226 Don't add to DrawDebug list for player controllers with no local player Change 3375121 on 2017/03/31 by Michael.Noland Added missing include for FScopedTransaction #rnx Change 3375222 on 2017/03/31 by mason.seay Submitting work done to TM-Gameplay. Still WIP Change 3375308 on 2017/03/31 by Michael.Noland Editor: Added back CDO filtering to CallInEditor, it's too easy to explode in the BP editor. May consider allowing opt-in behavior when we revisit Blutilities Change 3375321 on 2017/03/31 by Ben.Zeigler #jira UE-39062 Fix issue where using the level editor toolbar to modify blueprints was not properly marking the blueprints as modified, so the constructor links weren't being updated until manually compiling or resaving Always recompute post constructor links when calling MarkBlueprintAsModified, as it can be called from native and other places where we modified CDOs but don't have a property changed event Change 3375372 on 2017/03/31 by Ben.Zeigler #jira UE-39568 Change Components to specifically update LatentActions the same as Actors do, so they update properly if bUpdateWhilePaused is set Change 3375380 on 2017/03/31 by Marc.Audy Modify IsMainAudioDevice to deal with the case where no audio device has been created. Change 3375402 on 2017/03/31 by Marc.Audy Fix DuplicateWorldForPIE in the case that the OwningWorld is null. Change 3376037 on 2017/04/02 by Phillip.Kavan #jira UE-35332 - Preserve the least common ancestor pin type on object array function node inputs after a node refresh. Change summary: - Added UK2Node_CallArrayFunction::GetDynamicallyTypedPins() to consolidate the code that retrieves type-dependent parameter pins. - Added FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to consolidate the code that considers other linked pins when choosing which type to propagate to type-dependent parameter pins. - Added FBlueprintEditorUtils::PropagatePinTypeInfo() to consolidate the common code from UK2Node_CallArrayFunction::PropagateArrayTypeInfo(); this eliminated a redundant retrieval of the target pin set. - Refactored UK2Node_CallArrayFunction::PropagateArrayTypeInfo() to now call FBlueprintEditorUtils::PropagatePinTypeInfo() after retrieving the set of dynamically-typed pins. - Refactored UK2Node_CallArrayFunction::NotifyPinConnectionListChanged() to remove some unnecessary iteration passes and to ensure that we propagate the authoritative (least common ancestor) pin type for object- and struct-based types. Change 3376364 on 2017/04/03 by Richard.Hinckley UE-40920 Fix to Paper2D flipbook timeline editor. Previously, the timeline shown was one frame shorter than the animation. Now, the timeline shows the correct frame count. Change 3376366 on 2017/04/03 by Richard.Hinckley UE-40920 Bugfix to Paper2D flipbook editor. The red line indicating the current frame now adjusts properly if the timeline is longer than the editor window and the scroll bar is moved to the right. Change 3376517 on 2017/04/03 by Marc.Audy PR #3195: Added support for GamePad on RawInput Plugin (Contributed by katze7514) #jira UE-41499 Change 3376708 on 2017/04/03 by Mike.Beach Moving nativized plugins into a centralized folder (so we can use it as an additional plugin lookup dir) - this is so we can ultimately keep the generated code around for debugging purposes. Summary of changes: - nativized plugins now moved to ...\Intermediate\Plugins\<PLATFORM>\NativizedAssets - corresponding manifest files get saved inside the module and named to match the platform - nativized modules now whitelisted only for the platform they were generated for - cleanup on how we generate paths (now piping in platform name) and pass multi-cook process ids (for building manifest filenames) - extending the 'NativizeAssets' command line, so you can use it to specify the target plugin path (utilized by UAT to coordinate the plugin path between cook & build - was previously hardcoded in multiple places). Change 3376826 on 2017/04/03 by Phillip.Kavan #jira UE-43330 - Fix a crash when adding an input parameter to a Custom Event node after deleting a Function Graph containing a Create Event node. Change summary: - Modified UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying() to check for a valid blueprint before accessing it (since the accessor is now a checked operation). - Modified UK2Node_CreateDelegate::GetScopeClass() to also check for a valid blueprint before accessing it. - Switched 'NULL' to 'nullptr' in a few spots. Change 3376831 on 2017/04/03 by Ben.Zeigler #jira UE-43500, clean up UPackage when EDL/async loading fails. This restores EDL LoadPackage to work the same as non EDL and return NULL instead of an invalid empty package Change 3376846 on 2017/04/03 by Ben.Zeigler #jira UE-38760 Properly refresh exec pins when removing pin from a Switch on Int node Change 3376850 on 2017/04/03 by Dan.Oconnor Use authoritative class to mitigate compilation order issues Change 3376961 on 2017/04/03 by Ben.Zeigler #jira UE-43127 Add struct ops implementations for FIntVector and FBox2d, any blueprint type needs struct ops to avoid crashes Fix Box2d variable name in NoExportTypes Change 3376985 on 2017/04/03 by Ben.Zeigler #jira UE-43582 Remove Xbox-specific code from AssetRegistry because it won't work after my refactor. The serialization is much faster now and neither Bob nor I can conceive of a way this would take long enough to stall the main thread. If it it is somehow a problem, it should be wrapped in a slow task instead Change 3377009 on 2017/04/03 by Ben.Zeigler #jira UE-43036 Fix crash when right clicking blueprint with no parent class. Ensures are fine but crashes should be avoided so people can try to copy data out of them Change 3377054 on 2017/04/03 by Zak.Middleton #ue4 - Fix CharacterMovementComponent updated with very high delta time on server when initially joining. Make sure the ServerTimeStamp is initialized to current world time rather than zero to prevent large delta. #jira UE-40344 #udn https://udn.unrealengine.com/questions/310497/large-delta-time-for-first-player-movement-update.html Change 3377061 on 2017/04/03 by Dan.Oconnor Fixes for issues exposed by cooking with compilation manager. When cooking we end up with more blueprints compiling at a single time, which highlighted issues reading from generated classes while they were actively regenerating. Note that EInternalCompilerFlags::PostponeLocalsGenerationUntilPhaseTwo has only been added to mitigate risk - there is no known reason that existing compilation flows can't postpone generatation of local variables. Change 3377073 on 2017/04/03 by Mike.Beach CIS fix - proper initialization ordering. Change 3377371 on 2017/04/03 by Ben.Zeigler #jira UE-43144 Disallow creating map of FText, like bool it is not hashable Change 3377395 on 2017/04/03 by Dan.Oconnor Build fix - make order in source match initialization order in artifact Change 3377417 on 2017/04/03 by Dan.Oconnor Speculative SA fix Change 3377496 on 2017/04/03 by Aaron.McLeran #jira UE-43558 Cleaning up shutdown code with audio plugins. Change 3377608 on 2017/04/03 by Zak.Middleton #ue4 - Added function ACharacter::CacheInitialMeshOffset() to cache initial mesh offset, used as the target for network smoothing. Added a call to this function from BeginPlay() in addition to the existing call from PostInitializeComponents(), and exposed this to blueprints as well. This fixes the case of people moving the mesh in BeginPlay rather than in the editor or construction script and not having the mesh offset reflected correctly in network games. #jira UE-38966 Change 3377880 on 2017/04/03 by Aaron.McLeran Audio bug fixes #jira UE-43600 Fixing sounds played by playsoundatlocation for audio volume calculations #jira UE-43601 Fixing listener volume interpolation #jida UE-43602 Fixing reverb/eq interpolation Change 3377908 on 2017/04/03 by Phillip.Kavan #jira UE-43565 - Fix a regression on type-dependent array function node pins that have more than one link. Change summary: - Added FBlueprintEditorUtils::FindLinkedPinWithMostDerivedPinType() - Modified FBlueprintEditorUtils::FindLinkedPinWithAuthoritativePinType() to properly handle pins that have multiple links. Change 3377912 on 2017/04/03 by Dan.Oconnor Fix for missing SUBINSTANCE variables on anim BP skeletons. I elected to force SUBINSTANCE variable creation for the compilation manager codepath Change 3377946 on 2017/04/03 by Ben.Zeigler #jira UE-43594 Fix issue with streamable manager where a failed load would leave bAsyncLoadRequestOutstanding, which would confuse later calls to stream the same asset Lower some error verbosity now that I believe I have tracked down the issue Change 3377950 on 2017/04/03 by Michael.Noland Blueprints: Prevent merge tool from crashing in SVN when looking at a file with gaps in the revision history (May still not work correctly, but it won't crash; full fix covered by UE-43603) #jira UE-22428 Change 3377981 on 2017/04/03 by Michael.Noland PR #3416: UE-43005: Prevent crash due to too long name (Contributed by projectgheist) #jira UE-43291 #jira UE-43005 Change 3378039 on 2017/04/04 by Michael.Noland PhysX: Allowed the editor to compile when bRuntimePhysicsCooking is disabled (WITH_EDITOR is used in every place in C++ to force it in already) Change 3378041 on 2017/04/04 by Michael.Noland Paper2D: Adjusted under what circumstances CreatePhysicsMeshes is called on various Paper2D types to match UProceduralMeshComponent Change 3378081 on 2017/04/04 by Dan.Oconnor Fix Blueprint Context nodes so that they don't rely on Ar.IsBeingSaved() call before compilation 3x because of copy/paste Change 3378094 on 2017/04/04 by Dan.Oconnor Add missing preload call for compilation manager Change 3378917 on 2017/04/04 by Marc.Audy Fix static analysis (which is very dumb) Change 3378986 on 2017/04/04 by Dan.Oconnor Fix bad merge Change 3379100 on 2017/04/04 by Dan.Oconnor Fix missing CPF_ConstParm/CPF_ReferenceParm/CPF_OutParm logic in 'fast' skeleton path #jira UE-43629 Change 3379102 on 2017/04/04 by Ben.Zeigler Actually fix StreamableManager issues with cancelling a request messing up things in the future. We now always queue a request, even if it failed before or there is one in progress. This has to be done to avoid issues with cancelling the existing request or mounting new files after it's failed once Now that StreamableManager will retry missing files, add failed load packages to the known missing list so it won't spam errors over and over Change 3379147 on 2017/04/04 by Zak.Middleton #ue4 - Improve on CL 3377608: Made Character::CacheInitialMeshOffset() take location and rotation params so you can be explicit on the values, in case you try to change these during network smoothing, where reading the relative offsets would have been skewed. Change 3379254 on 2017/04/04 by Aaron.McLeran Fixing sounds in audio mixer when no EQ has been set. Change 3379760 on 2017/04/04 by Ben.Zeigler #jira UE-43647 Don't delete failed async packages that are rooted [CL 3380073 by Dan Oconnor in Main branch]
2017-04-04 20:49:52 -04:00
// Update the window style in the *core* style, as SWindow is hardcoded to pull from that
FSlateColor WindowBackgroundColor(FLinearColor::White);
FSlateBrush WindowBackgroundMain(IMAGE_BRUSH("Old/Window/WindowBackground", FVector2D(74, 74), FLinearColor::White, ESlateBrushTileType::Both));
FSlateBrush WindowBackgroundChild(IMAGE_BRUSH("Common/NoiseBackground", FVector2D(64, 64), FLinearColor::White, ESlateBrushTileType::Both));
if (Settings.IsValid())
{
WindowBackgroundColor = Settings->EditorWindowBackgroundColor;
FSlateBrush DummyBrush;
if (Settings->EditorMainWindowBackgroundOverride != DummyBrush)
{
WindowBackgroundMain = Settings->EditorMainWindowBackgroundOverride;
}
if (Settings->EditorChildWindowBackgroundOverride != DummyBrush)
{
WindowBackgroundChild = Settings->EditorChildWindowBackgroundOverride;
}
}
FWindowStyle& WindowStyle = const_cast<FWindowStyle&>(FCoreStyle::Get().GetWidgetStyle<FWindowStyle>("Window"));
WindowStyle.SetBackgroundColor(WindowBackgroundColor)
.SetBackgroundBrush(WindowBackgroundMain)
.SetChildBackgroundBrush(WindowBackgroundChild);
}
}
void FSlateEditorStyle::FStyle::SetupProjectBadgeStyle()
{
Set("SProjectBadge.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 12))
.SetColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f, 1.f))
);
Set("SProjectBadge.BadgeShape", new BOX_BRUSH("ProjectBadge/Badge", Icon16x16, FMargin(6.0f/16)));
}
void FSlateEditorStyle::FStyle::SetupDockingStyles()
{
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Tabs, Docking, Flexible Layout
{
// Tab Text
{
Set( "Docking.TabFont", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 9 ) )
.SetColorAndOpacity( FLinearColor(0.72f, 0.72f, 0.72f, 1.f) )
.SetShadowOffset( FVector2D( 1,1 ) )
.SetShadowColorAndOpacity( FLinearColor::Black )
);
}
{
// Flash using the selection color for consistency with the rest of the UI scheme
const FSlateColor& TabFlashColor = SelectionColor;
const FButtonStyle CloseButton = FButtonStyle()
.SetNormal ( IMAGE_BRUSH( "/Docking/CloseApp_Normal", Icon16x16 ) )
.SetPressed( IMAGE_BRUSH( "/Docking/CloseApp_Pressed", Icon16x16 ) )
.SetHovered( IMAGE_BRUSH( "/Docking/CloseApp_Hovered", Icon16x16 ) );
// Panel Tab
// Legacy styles used by other editor specific widgets; see "Docking.Tab" in FCoreStyle for the current tab style
Set( "Docking.Tab.Normal", new BOX_BRUSH( "/Docking/Tab_Inactive", 4/16.0f ) );
Set( "Docking.Tab.Active", new BOX_BRUSH( "/Docking/Tab_Active", 4/16.0f ) );
Set( "Docking.Tab.Foreground", new BOX_BRUSH( "/Docking/Tab_Foreground", 4/16.0f ) );
Set( "Docking.Tab.Hovered", new BOX_BRUSH( "/Docking/Tab_Hovered", 4/16.0f ) );
Set( "Docking.Tab.ColorOverlay", new BOX_BRUSH( "/Docking/Tab_ColorOverlay", 4/16.0f ) );
Set( "Docking.Tab.Padding", FMargin(5, 2, 5, 2) );
Set( "Docking.Tab.OverlapWidth", -1.0f );
Set( "Docking.Tab.ContentAreaBrush", new BOX_BRUSH( "/Docking/TabContentArea", FMargin(4/16.0f) ) );
Set( "Docking.Tab.TabWellBrush", new IMAGE_BRUSH( "/Docking/TabWellSeparator", FVector2D(16,4) ) );
Set( "Docking.Tab.TabWellPadding", FMargin(0, 0, 4, 0) );
Set( "Docking.Tab.FlashColor", TabFlashColor );
Set( "Docking.Tab.CloseButton", CloseButton );
// App Tab
// Legacy styles used by other editor specific widgets; see "Docking.MajorTab" in FCoreStyle for the current tab style
Set( "Docking.MajorTab.Normal", new BOX_BRUSH( "/Docking/AppTab_Inactive", FMargin(24.0f/64.0f, 4/32.0f) ) );
Set( "Docking.MajorTab.Active", new BOX_BRUSH( "/Docking/AppTab_Active", FMargin(24.0f/64.0f, 4/32.0f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
Set( "Docking.MajorTab.ColorOverlay", new BOX_BRUSH( "/Docking/AppTab_ColorOverlayIcon", FMargin(24.0f/64.0f, 4/32.0f) ) );
Set( "Docking.MajorTab.Foreground", new BOX_BRUSH( "/Docking/AppTab_Foreground", FMargin(24.0f/64.0f, 4/32.0f) ) );
Set( "Docking.MajorTab.Hovered", new BOX_BRUSH( "/Docking/AppTab_Hovered", FMargin(24.0f/64.0f, 4/32.0f) ) );
Set( "Docking.MajorTab.Padding", FMargin(17, 4, 15, 4) );
Set( "Docking.MajorTab.OverlapWidth", 21.0f );
Set( "Docking.MajorTab.ContentAreaBrush", new BOX_BRUSH( "/Docking/AppTabContentArea", FMargin(4/16.0f) ) );
Set( "Docking.MajorTab.TabWellBrush", new IMAGE_BRUSH( "/Docking/AppTabWellSeparator", FVector2D(16,2) ) );
Set( "Docking.MajorTab.TabWellPadding", FMargin(0, 2, 0, 0) );
Set( "Docking.MajorTab.FlashColor", TabFlashColor );
Set( "Docking.MajorTab.CloseButton", FButtonStyle( CloseButton ) );
}
Set( "Docking.DefaultTabIcon", new IMAGE_BRUSH( "Old/Docking/DefaultTabIcon", Icon16x16 ) );
Set( "Docking.TabConextButton.Normal", new IMAGE_BRUSH( "/Docking/TabContextButton", FVector2D(24,24) ) );
Set( "Docking.TabConextButton.Pressed", new IMAGE_BRUSH( "/Docking/TabContextButton", FVector2D(24,24) ) );
Set( "Docking.TabConextButton.Hovered", new IMAGE_BRUSH( "/Docking/TabContextButton", FVector2D(24,24) ) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
}
void FSlateEditorStyle::FStyle::SetupTutorialStyles()
{
// Documentation tooltip defaults
const FSlateColor HyperlinkColor( FLinearColor( 0.1f, 0.1f, 0.5f ) );
{
const FTextBlockStyle DocumentationTooltipText = FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 9 ) )
.SetColorAndOpacity( FLinearColor::Black );
Set("Documentation.SDocumentationTooltip", FTextBlockStyle(DocumentationTooltipText));
const FTextBlockStyle DocumentationTooltipTextSubdued = FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetColorAndOpacity( FLinearColor( 0.1f, 0.1f, 0.1f ) );
Set("Documentation.SDocumentationTooltipSubdued", FTextBlockStyle(DocumentationTooltipTextSubdued));
const FTextBlockStyle DocumentationTooltipHyperlinkText = FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetColorAndOpacity( HyperlinkColor );
Set("Documentation.SDocumentationTooltipHyperlinkText", FTextBlockStyle(DocumentationTooltipHyperlinkText));
const FButtonStyle DocumentationTooltipHyperlinkButton = FButtonStyle()
.SetNormal(BORDER_BRUSH( "Old/HyperlinkDotted", FMargin(0,0,0,3/16.0f), HyperlinkColor ) )
.SetPressed(FSlateNoResource())
.SetHovered(BORDER_BRUSH( "Old/HyperlinkUnderline", FMargin(0,0,0,3/16.0f), HyperlinkColor ) );
Set("Documentation.SDocumentationTooltipHyperlinkButton", FButtonStyle(DocumentationTooltipHyperlinkButton));
}
// Documentation defaults
const FTextBlockStyle DocumentationText = FTextBlockStyle(NormalText)
.SetColorAndOpacity( FLinearColor::Black )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT( "Regular", 11 ));
const FTextBlockStyle DocumentationHyperlinkText = FTextBlockStyle(DocumentationText)
.SetColorAndOpacity( HyperlinkColor );
const FTextBlockStyle DocumentationHeaderText = FTextBlockStyle(NormalText)
.SetColorAndOpacity( FLinearColor::Black )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Black", 32));
const FButtonStyle DocumentationHyperlinkButton = FButtonStyle()
.SetNormal(BORDER_BRUSH( "Old/HyperlinkDotted", FMargin(0,0,0,3/16.0f), HyperlinkColor ) )
.SetPressed(FSlateNoResource())
.SetHovered(BORDER_BRUSH( "Old/HyperlinkUnderline", FMargin(0,0,0,3/16.0f), HyperlinkColor ) );
// Documentation
{
Set( "Documentation.Content", FTextBlockStyle(DocumentationText) );
const FHyperlinkStyle DocumentationHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(DocumentationHyperlinkButton)
.SetTextStyle(DocumentationText)
.SetPadding(FMargin(0.0f));
Set("Documentation.Hyperlink", DocumentationHyperlink);
Set("Documentation.Hyperlink.Button", FButtonStyle(DocumentationHyperlinkButton));
Set("Documentation.Hyperlink.Text", FTextBlockStyle(DocumentationHyperlinkText));
Set("Documentation.NumberedContent", FTextBlockStyle(DocumentationText));
Set( "Documentation.BoldContent", FTextBlockStyle(DocumentationText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetTypefaceFontName(TEXT("Bold")));
Set("Documentation.Header1", FTextBlockStyle(DocumentationHeaderText)
.SetFontSize(32));
Set("Documentation.Header2", FTextBlockStyle(DocumentationHeaderText)
.SetFontSize(24));
Set( "Documentation.Separator", new BOX_BRUSH( "Common/Separator", 1/4.0f, FLinearColor(1,1,1,0.5f) ) );
}
{
Set("Documentation.ToolTip.Background", new BOX_BRUSH("Tutorials/TutorialContentBackground", FMargin(4 / 16.0f)));
}
// Tutorials
{
const FLinearColor TutorialButtonColor = FLinearColor(0.15f, 0.15f, 0.15f, 1.0f);
const FLinearColor TutorialSelectionColor = FLinearColor(0.19f, 0.33f, 0.72f);
const FLinearColor TutorialNavigationButtonColor = FLinearColor(0.0f, 0.59f, 0.14f, 1.0f);
const FLinearColor TutorialNavigationButtonHoverColor = FLinearColor(0.2f, 0.79f, 0.34f, 1.0f);
const FLinearColor TutorialNavigationBackButtonColor = TutorialNavigationButtonColor;
const FLinearColor TutorialNavigationBackButtonHoverColor = TutorialNavigationButtonHoverColor;
const FTextBlockStyle TutorialText = FTextBlockStyle(DocumentationText)
.SetColorAndOpacity(FLinearColor::Black)
.SetHighlightColor(TutorialSelectionColor);
const FTextBlockStyle TutorialHeaderText = FTextBlockStyle(DocumentationHeaderText)
.SetColorAndOpacity(FLinearColor::Black)
.SetHighlightColor(TutorialSelectionColor);
Set( "Tutorials.Border", new BOX_BRUSH( "Tutorials/OverlayFrame", FMargin(18.0f/64.0f), FLinearColor(1.0f, 1.0f, 1.0f, 1.0f) ) );
const FTextBlockStyle TutorialBrowserText = FTextBlockStyle(TutorialText)
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetHighlightColor(TutorialSelectionColor);
Set( "Tutorials.Browser.Text", TutorialBrowserText );
Set( "Tutorials.Browser.WelcomeHeader", FTextBlockStyle(TutorialBrowserText)
.SetFontSize(20));
Set( "Tutorials.Browser.SummaryHeader", FTextBlockStyle(TutorialBrowserText)
.SetFontSize(16));
Set( "Tutorials.Browser.SummaryText", FTextBlockStyle(TutorialBrowserText)
.SetFontSize(10));
Set( "Tutorials.Browser.HighlightTextColor", TutorialSelectionColor );
Set( "Tutorials.Browser.Button", FButtonStyle()
.SetNormal( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0.05f,0.05f,0.05f,1) ) )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0.07f,0.07f,0.07f,1) ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0.08f,0.08f,0.08f,1) ) )
.SetNormalPadding( FMargin(0,0,0,1))
.SetPressedPadding( FMargin(0,1,0,0)));
Set( "Tutorials.Browser.BackButton", FButtonStyle()
.SetNormal( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1.0f,1.0f,1.0f,0.0f) ) )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1.0f,1.0f,1.0f,0.05f) ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1.0f,1.0f,1.0f,0.05f) ) )
.SetNormalPadding( FMargin(0,0,0,1))
.SetPressedPadding( FMargin(0,1,0,0)));
Set( "Tutorials.Content.Button", FButtonStyle()
.SetNormal( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0,0,0,0) ) )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1,1,1,1) ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1,1,1,1) ) )
.SetNormalPadding( FMargin(0,0,0,1))
.SetPressedPadding( FMargin(0,1,0,0)));
Set( "Tutorials.Content.NavigationButtonWrapper", FButtonStyle()
.SetNormal( FSlateNoResource() )
.SetHovered( FSlateNoResource() )
.SetPressed( FSlateNoResource() )
.SetNormalPadding( FMargin(0,0,0,1))
.SetPressedPadding( FMargin(0,1,0,0)));
Set( "Tutorials.Content.NavigationButton", FButtonStyle()
.SetNormal( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), TutorialNavigationButtonColor ) )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), TutorialNavigationButtonHoverColor ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), TutorialNavigationButtonHoverColor ) )
.SetNormalPadding( FMargin(0,0,0,1))
.SetPressedPadding( FMargin(0,1,0,0)));
Set("Tutorials.Content.NavigationBackButton", FButtonStyle()
.SetNormal(BOX_BRUSH("Common/ButtonHoverHint", FMargin(4 / 16.0f), TutorialNavigationBackButtonColor))
.SetHovered(BOX_BRUSH("Common/ButtonHoverHint", FMargin(4 / 16.0f), TutorialNavigationBackButtonHoverColor))
.SetPressed(BOX_BRUSH("Common/ButtonHoverHint", FMargin(4 / 16.0f), TutorialNavigationBackButtonHoverColor))
.SetNormalPadding(FMargin(0, 0, 0, 1))
.SetPressedPadding(FMargin(0, 1, 0, 0)));
Set( "Tutorials.Content.NavigationText", FTextBlockStyle(TutorialText));
Set( "Tutorials.Content.Color", FLinearColor(1.0f,1.0f,1.0f,0.9f) );
Set( "Tutorials.Content.Color.Hovered", FLinearColor(1.0f,1.0f,1.0f,1.0f) );
Set( "Tutorials.Browser.CategoryArrow", new IMAGE_BRUSH( "Tutorials/BrowserCategoryArrow", FVector2D(24.0f, 24.0f), FSlateColor::UseForeground() ) );
Set( "Tutorials.Browser.DefaultTutorialIcon", new IMAGE_BRUSH( "Tutorials/DefaultTutorialIcon_40x", FVector2D(40.0f, 40.0f), FLinearColor::White ) );
Set( "Tutorials.Browser.DefaultCategoryIcon", new IMAGE_BRUSH( "Tutorials/DefaultCategoryIcon_40x", FVector2D(40.0f, 40.0f), FLinearColor::White ) );
Set( "Tutorials.Browser.BackButton.Image", new IMAGE_BRUSH( "Tutorials/BrowserBack", FVector2D(32.0f, 32.0f), FLinearColor(1.0f, 1.0f, 1.0f, 1.0f) ) );
Set( "Tutorials.Browser.PlayButton.Image", new IMAGE_BRUSH( "Tutorials/BrowserPlay", FVector2D(32.0f, 32.0f), FLinearColor(1.0f, 1.0f, 1.0f, 1.0f) ) );
Set( "Tutorials.Browser.RestartButton", new IMAGE_BRUSH( "Tutorials/BrowserRestart", FVector2D(16.0f, 16.0f), FLinearColor(1.0f, 1.0f, 1.0f, 1.0f) ) );
Set( "Tutorials.Browser.Completed", new IMAGE_BRUSH( "Tutorials/TutorialCompleted", Icon32x32 ) );
Set( "Tutorials.Browser.Breadcrumb", new IMAGE_BRUSH( "Tutorials/Breadcrumb", Icon8x8, FLinearColor::White ) );
Set( "Tutorials.Browser.PathText", FTextBlockStyle(TutorialBrowserText)
.SetFontSize(9));
Set( "Tutorials.Navigation.Button", FButtonStyle()
.SetNormal( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0,0,0,0) ) )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0,0,0,0) ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(0,0,0,0) ) )
.SetNormalPadding( FMargin(0,0,0,1))
.SetPressedPadding( FMargin(0,1,0,0)));
Set( "Tutorials.Navigation.NextButton", new IMAGE_BRUSH( "Tutorials/NavigationNext", Icon32x32 ) );
Set( "Tutorials.Navigation.HomeButton", new IMAGE_BRUSH( "Tutorials/NavigationHome", Icon32x32 ) );
Set( "Tutorials.Navigation.BackButton", new IMAGE_BRUSH( "Tutorials/NavigationBack", Icon32x32 ) );
Set( "Tutorials.WidgetContent", FTextBlockStyle(TutorialText)
.SetFontSize(10));
Set( "Tutorials.ButtonColor", TutorialButtonColor );
Set( "Tutorials.ButtonHighlightColor", TutorialSelectionColor );
Set( "Tutorials.ButtonDisabledColor", SelectionColor_Inactive );
Set( "Tutorials.ContentAreaBackground", new BOX_BRUSH( "Tutorials/TutorialContentBackground", FMargin(4/16.0f) ) );
Set( "Tutorials.HomeContentAreaBackground", new BOX_BRUSH( "Tutorials/TutorialHomeContentBackground", FMargin(4/16.0f) ) );
Set( "Tutorials.ContentAreaFrame", new BOX_BRUSH( "Tutorials/ContentAreaFrame", FMargin(26.0f/64.0f) ) );
Set( "Tutorials.CurrentExcerpt", new IMAGE_BRUSH( "Tutorials/CurrentExcerpt", FVector2D(24.0f, 24.0f), TutorialSelectionColor ) );
Set( "Tutorials.Home", new IMAGE_BRUSH( "Tutorials/HomeButton", FVector2D(32.0f, 32.0f) ) );
Set( "Tutorials.Back", new IMAGE_BRUSH("Tutorials/BackButton", FVector2D(24.0f, 24.0f) ) );
Set( "Tutorials.Next", new IMAGE_BRUSH("Tutorials/NextButton", FVector2D(24.0f, 24.0f) ) );
Set("Tutorials.PageHeader", FTextBlockStyle(TutorialHeaderText)
.SetFontSize(22));
Set("Tutorials.CurrentExcerpt", FTextBlockStyle(TutorialHeaderText)
.SetFontSize(16));
Set("Tutorials.NavigationButtons", FTextBlockStyle(TutorialHeaderText)
.SetFontSize(16));
// UDN documentation styles
Set("Tutorials.Content", FTextBlockStyle(TutorialText)
.SetColorAndOpacity(FSlateColor::UseForeground()));
Set("Tutorials.Hyperlink.Text", FTextBlockStyle(DocumentationHyperlinkText));
Set("Tutorials.NumberedContent", FTextBlockStyle(TutorialText));
Set("Tutorials.BoldContent", FTextBlockStyle(TutorialText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetTypefaceFontName(TEXT("Bold")));
Set("Tutorials.Header1", FTextBlockStyle(TutorialHeaderText)
.SetFontSize(32));
Set("Tutorials.Header2", FTextBlockStyle(TutorialHeaderText)
.SetFontSize(24));
Set( "Tutorials.Hyperlink.Button", FButtonStyle(DocumentationHyperlinkButton)
.SetNormal(BORDER_BRUSH( "Old/HyperlinkDotted", FMargin(0,0,0,3/16.0f), FLinearColor::Black))
.SetHovered(BORDER_BRUSH( "Old/HyperlinkUnderline", FMargin(0,0,0,3/16.0f), FLinearColor::Black)));
Set( "Tutorials.Separator", new BOX_BRUSH( "Common/Separator", 1/4.0f, FLinearColor::Black));
Set( "Tutorials.ProgressBar", FProgressBarStyle()
.SetBackgroundImage( BOX_BRUSH( "Common/ProgressBar_Background", FMargin(5.f/12.f) ) )
.SetFillImage( BOX_BRUSH( "Common/ProgressBar_NeutralFill", FMargin(5.f/12.f) ) )
.SetMarqueeImage( IMAGE_BRUSH( "Common/ProgressBar_Marquee", FVector2D(20,12), FLinearColor::White, ESlateBrushTileType::Horizontal ) )
);
// Default text styles
{
const FTextBlockStyle RichTextNormal = FTextBlockStyle()
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 11))
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetShadowOffset(FVector2D::ZeroVector)
.SetShadowColorAndOpacity(FLinearColor::Black)
.SetHighlightColor(FLinearColor(0.02f, 0.3f, 0.0f))
.SetHighlightShape(BOX_BRUSH("Common/TextBlockHighlightShape", FMargin(3.f /8.f)));
Set( "Tutorials.Content.Text", RichTextNormal );
Set( "Tutorials.Content.TextBold", FTextBlockStyle(RichTextNormal)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 11)));
Set( "Tutorials.Content.HeaderText1", FTextBlockStyle(RichTextNormal)
.SetFontSize(20));
Set( "Tutorials.Content.HeaderText2", FTextBlockStyle(RichTextNormal)
.SetFontSize(16));
{
const FButtonStyle RichTextHyperlinkButton = FButtonStyle()
.SetNormal(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0,0,0,3/16.0f), FLinearColor::Blue ) )
.SetPressed(FSlateNoResource() )
.SetHovered(BORDER_BRUSH("Old/HyperlinkUnderline", FMargin(0,0,0,3/16.0f), FLinearColor::Blue ) );
const FTextBlockStyle RichTextHyperlinkText = FTextBlockStyle(RichTextNormal)
.SetColorAndOpacity(FLinearColor::Blue);
Set( "Tutorials.Content.HyperlinkText", RichTextHyperlinkText );
// legacy style
Set( "TutorialEditableText.Editor.HyperlinkText", RichTextHyperlinkText );
const FHyperlinkStyle RichTextHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(RichTextHyperlinkButton)
.SetTextStyle(RichTextHyperlinkText)
.SetPadding(FMargin(0.0f));
Set( "Tutorials.Content.Hyperlink", RichTextHyperlink );
Set( "Tutorials.Content.ExternalLink", new IMAGE_BRUSH("Tutorials/ExternalLink", Icon16x16, FLinearColor::Blue));
// legacy style
Set( "TutorialEditableText.Editor.Hyperlink", RichTextHyperlink );
}
}
// Toolbar
{
const FLinearColor NormalColor(FColor(0xffeff3f3));
const FLinearColor SelectedColor(FColor(0xffdbe4d5));
const FLinearColor HoverColor(FColor(0xffdbe4e4));
const FLinearColor DisabledColor(FColor(0xaaaaaa));
const FLinearColor TextColor(FColor(0xff2c3e50));
Set("TutorialEditableText.RoundedBackground", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, FLinearColor(FColor(0xffeff3f3))));
Set("TutorialEditableText.Toolbar.HyperlinkImage", new IMAGE_BRUSH("Tutorials/hyperlink", Icon16x16, TextColor));
Set("TutorialEditableText.Toolbar.ImageImage", new IMAGE_BRUSH("Tutorials/Image", Icon16x16, TextColor));
Set("TutorialEditableText.Toolbar.TextColor", TextColor);
Set("TutorialEditableText.Toolbar.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 10))
.SetColorAndOpacity(TextColor)
);
Set("TutorialEditableText.Toolbar.BoldText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 10))
.SetColorAndOpacity(TextColor)
);
Set("TutorialEditableText.Toolbar.ItalicText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Italic", 10))
.SetColorAndOpacity(TextColor)
);
Set("TutorialEditableText.Toolbar.Checkbox", FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::CheckBox)
.SetUncheckedImage(IMAGE_BRUSH("Common/CheckBox", Icon16x16, FLinearColor::White))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Common/CheckBox", Icon16x16, HoverColor))
.SetUncheckedPressedImage(IMAGE_BRUSH("Common/CheckBox_Hovered", Icon16x16, HoverColor))
.SetCheckedImage(IMAGE_BRUSH("Common/CheckBox_Checked_Hovered", Icon16x16, FLinearColor::White))
.SetCheckedHoveredImage(IMAGE_BRUSH("Common/CheckBox_Checked_Hovered", Icon16x16, HoverColor))
.SetCheckedPressedImage(IMAGE_BRUSH("Common/CheckBox_Checked", Icon16x16, HoverColor))
.SetUndeterminedImage(IMAGE_BRUSH("Common/CheckBox_Undetermined", Icon16x16, FLinearColor::White))
.SetUndeterminedHoveredImage(IMAGE_BRUSH("Common/CheckBox_Undetermined_Hovered", Icon16x16, HoverColor))
.SetUndeterminedPressedImage(IMAGE_BRUSH("Common/CheckBox_Undetermined_Hovered", Icon16x16, FLinearColor::White))
);
Set("TutorialEditableText.Toolbar.ToggleButtonCheckbox", FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), NormalColor))
.SetUncheckedHoveredImage(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), HoverColor))
.SetUncheckedPressedImage(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), HoverColor))
.SetCheckedImage(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), SelectedColor))
.SetCheckedHoveredImage(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), HoverColor))
.SetCheckedPressedImage(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), HoverColor))
);
const FButtonStyle TutorialButton = FButtonStyle()
.SetNormal(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), NormalColor))
.SetHovered(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), HoverColor))
.SetPressed(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), SelectedColor))
.SetNormalPadding(FMargin(2, 2, 2, 2))
.SetPressedPadding(FMargin(2, 3, 2, 1));
Set("TutorialEditableText.Toolbar.Button", TutorialButton);
const FComboButtonStyle ComboButton = FComboButtonStyle()
.SetButtonStyle(Button)
.SetDownArrowImage(IMAGE_BRUSH("Common/ComboArrow", Icon8x8))
.SetMenuBorderBrush(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), NormalColor))
.SetMenuBorderPadding(FMargin(0.0f));
Set("TutorialEditableText.Toolbar.ComboButton", ComboButton);
{
const FButtonStyle ComboBoxButton = FButtonStyle()
.SetNormal(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), FLinearColor::White))
.SetHovered(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), FLinearColor::White))
.SetPressed(BOX_BRUSH("Tutorials/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(1), FLinearColor::White))
.SetNormalPadding(FMargin(2, 2, 2, 2))
.SetPressedPadding(FMargin(2, 3, 2, 1));
const FComboButtonStyle ComboBoxComboButton = FComboButtonStyle(ComboButton)
.SetButtonStyle(ComboBoxButton)
.SetMenuBorderPadding(FMargin(1.0));
Set("TutorialEditableText.Toolbar.ComboBox", FComboBoxStyle()
.SetComboButtonStyle(ComboBoxComboButton)
);
}
}
// In-editor tutorial launch button
{
Set("TutorialLaunch.Button", FButtonStyle()
.SetNormalPadding(0)
.SetPressedPadding(0)
.SetNormal(IMAGE_BRUSH("Tutorials/TutorialButton_Default_16x", Icon16x16))
.SetHovered(IMAGE_BRUSH("Tutorials/TutorialButton_Hovered_16x", Icon16x16))
.SetPressed(IMAGE_BRUSH("Tutorials/TutorialButton_Pressed_16x", Icon16x16))
);
Set("TutorialLaunch.Circle", new IMAGE_BRUSH("Tutorials/Circle_128x", Icon128x128, FLinearColor::White));
Set("TutorialLaunch.Circle.Color", FLinearColor::Green);
}
}
}
void FSlateEditorStyle::FStyle::SetupPropertyEditorStyles()
{
// Property / details Window / PropertyTable
{
Set( "PropertyEditor.Grid.TabIcon", new IMAGE_BRUSH( "Icons/icon_PropertyMatrix_16px", Icon16x16 ) );
Set( "PropertyEditor.Properties.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
Set( "PropertyEditor.RemoveColumn", new IMAGE_BRUSH( "Common/PushPin_Down", Icon16x16, FColor( 96, 194, 253, 255 ).ReinterpretAsLinear() ) );
Set( "PropertyEditor.AddColumn", new IMAGE_BRUSH( "Common/PushPin_Up", Icon16x16, FColor( 96, 194, 253, 255 ).ReinterpretAsLinear() ) );
Set( "PropertyEditor.AddColumnOverlay", new IMAGE_BRUSH( "Common/TinyChalkArrow", FVector2D( 71, 20 ), FColor( 96, 194, 253, 255 ).ReinterpretAsLinear() ) );
Set( "PropertyEditor.AddColumnMessage", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensedItalic", 10 ) )
.SetColorAndOpacity(FColor( 96, 194, 253, 255 ).ReinterpretAsLinear())
);
Set( "PropertyEditor.AssetName", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 12 ) )
.SetColorAndOpacity( FLinearColor::White )
.SetShadowOffset( FVector2D(1,1) )
.SetShadowColorAndOpacity( FLinearColor::Black )
);
Set( "PropertyEditor.AssetName.ColorAndOpacity", FLinearColor::White );
Set( "PropertyEditor.AssetThumbnailLight", new BOX_BRUSH( "ContentBrowser/ThumbnailLight", FMargin( 5.0f / 64.0f ), SelectionColor ) );
Set( "PropertyEditor.AssetThumbnailShadow", new BOX_BRUSH( "ContentBrowser/ThumbnailShadow", FMargin( 4.0f / 64.0f ) ) );
Set( "PropertyEditor.AssetClass", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 10 ) )
.SetColorAndOpacity( FLinearColor::White )
.SetShadowOffset( FVector2D(1,1) )
.SetShadowColorAndOpacity( FLinearColor::Black )
);
const FButtonStyle AssetComboStyle = FButtonStyle()
.SetNormal( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1,1,1,0.15f) ) )
.SetHovered( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1,1,1,0.25f) ) )
.SetPressed( BOX_BRUSH( "Common/ButtonHoverHint", FMargin(4/16.0f), FLinearColor(1,1,1,0.30f) ) )
.SetNormalPadding( FMargin(0,0,0,1) )
.SetPressedPadding( FMargin(0,1,0,0) );
Set( "PropertyEditor.AssetComboStyle", AssetComboStyle );
Set( "PropertyEditor.HorizontalDottedLine", new IMAGE_BRUSH( "Common/HorizontalDottedLine_16x1px", FVector2D(16.0f, 1.0f), FLinearColor::White, ESlateBrushTileType::Horizontal ) );
Set( "PropertyEditor.VerticalDottedLine", new IMAGE_BRUSH( "Common/VerticalDottedLine_1x16px", FVector2D(1.0f, 16.0f), FLinearColor::White, ESlateBrushTileType::Vertical ) );
Set( "PropertyEditor.SlateBrushPreview", new BOX_BRUSH( "PropertyView/SlateBrushPreview_32px", Icon32x32, FMargin(3.f/32.f, 3.f/32.f, 15.f/32.f, 13.f/32.f) ) );
Set( "PropertyTable.TableRow", FTableRowStyle()
.SetEvenRowBackgroundBrush( FSlateColorBrush( FLinearColor( 0.70f, 0.70f, 0.70f, 255 ) ) )
.SetEvenRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetOddRowBackgroundBrush( FSlateColorBrush( FLinearColor( 0.80f, 0.80f, 0.80f, 255 ) ) )
.SetOddRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetSelectorFocusedBrush( BORDER_BRUSH( "Common/Selector", FMargin(4.f/16.f), SelectorColor ) )
.SetActiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetActiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetInactiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( InvertedForeground )
);
const FTableColumnHeaderStyle PropertyTableColumnHeaderStyle = FTableColumnHeaderStyle()
Asset View now supports secondary sorting #UDN: Feature suggestion; Content browser can sort by a second column #branch UE4 #change Added two new images for secondary sort ascending and descending. (Updated styles where needed). Added new enum EColumnSortPriority: currently only lists Primary and Secondary, but can easily accommodate more*. (FOnSortModeChanged was modified to also have the priority as a param, fixedup existing usage). SHeaderRow now also has a SortPriority attribute to specify the SortMode order (Defaults to Primary if unused). Modified TUniquePtr so that assigning one from another worked correctly. (Reviewed by Steve Robb). SAssetView is the only table that has been modified, so far, to take advantage of the secondary sort. SetMajorityAssetType has been updated to correctly filter out all those sorts which are no longer relevant and bump the priority of the remaining sorts to fill in the ægapsÆ made by non-longer-relevant ones. FAssetViewSortManager has been overhauled to take SortPriority into consideration when sortingà Firstly, duplicate comparison structs were removed in favour of single structs which have æascendingÆ as a paramà any remaining duplicate code was removed in favour of an inherited usage. The base struct has an array of æfurther methodsÆ to employ in the result of a tie. Should a tie occur the ænextÆ comparison is done, and so on until itÆs not a tie or we run out of comparisons to perform.* The manager defaults to having no secondary sort, so it relies on the interface thatÆs using it to provide it. Whenever a column is assign the code makes sure that itÆs not already assigned to another column and corrects the order to take this into account. Fixed a bug in FCompareFAssetItemByTagNumericalAscending comparing A with A (instead of B). Various optimizations to the sort to descrease times *The only places æSecondaryÆ is referred to in code is in GetSortingBrush (so it can display the correct icon for the sort), and OnTitleClicked (so it can set to correct sort based on input). The sorting code itself has no concept as to a secondary sort, it can support any number of sorting levels so if in future a tertiary (or more) is added, it is only these two function which should need updating as the sort will automatically accommodate it. reviewed by Thomas.Sarkanen, Bob.Tellez [CL 2119201 by Andrew Brown in Main branch]
2014-06-27 04:30:08 -04:00
.SetSortPrimaryAscendingImage(IMAGE_BRUSH("Common/SortUpArrow", Icon8x4))
.SetSortPrimaryDescendingImage(IMAGE_BRUSH("Common/SortDownArrow", Icon8x4))
.SetSortSecondaryAscendingImage(IMAGE_BRUSH("Common/SortUpArrows", Icon16x4))
.SetSortSecondaryDescendingImage(IMAGE_BRUSH("Common/SortDownArrows", Icon16x4))
.SetNormalBrush( BOX_BRUSH( "Common/ColumnHeader", 4.f/32.f ) )
.SetHoveredBrush( BOX_BRUSH( "Common/ColumnHeader_Hovered", 4.f/32.f ) )
.SetMenuDropdownImage( IMAGE_BRUSH( "Common/ColumnHeader_Arrow", Icon8x8 ) )
.SetMenuDropdownNormalBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Normal", 4.f/32.f ) )
.SetMenuDropdownHoveredBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Hovered", 4.f/32.f ) );
const FTableColumnHeaderStyle PropertyTableLastColumnHeaderStyle = FTableColumnHeaderStyle()
Asset View now supports secondary sorting #UDN: Feature suggestion; Content browser can sort by a second column #branch UE4 #change Added two new images for secondary sort ascending and descending. (Updated styles where needed). Added new enum EColumnSortPriority: currently only lists Primary and Secondary, but can easily accommodate more*. (FOnSortModeChanged was modified to also have the priority as a param, fixedup existing usage). SHeaderRow now also has a SortPriority attribute to specify the SortMode order (Defaults to Primary if unused). Modified TUniquePtr so that assigning one from another worked correctly. (Reviewed by Steve Robb). SAssetView is the only table that has been modified, so far, to take advantage of the secondary sort. SetMajorityAssetType has been updated to correctly filter out all those sorts which are no longer relevant and bump the priority of the remaining sorts to fill in the ægapsÆ made by non-longer-relevant ones. FAssetViewSortManager has been overhauled to take SortPriority into consideration when sortingà Firstly, duplicate comparison structs were removed in favour of single structs which have æascendingÆ as a paramà any remaining duplicate code was removed in favour of an inherited usage. The base struct has an array of æfurther methodsÆ to employ in the result of a tie. Should a tie occur the ænextÆ comparison is done, and so on until itÆs not a tie or we run out of comparisons to perform.* The manager defaults to having no secondary sort, so it relies on the interface thatÆs using it to provide it. Whenever a column is assign the code makes sure that itÆs not already assigned to another column and corrects the order to take this into account. Fixed a bug in FCompareFAssetItemByTagNumericalAscending comparing A with A (instead of B). Various optimizations to the sort to descrease times *The only places æSecondaryÆ is referred to in code is in GetSortingBrush (so it can display the correct icon for the sort), and OnTitleClicked (so it can set to correct sort based on input). The sorting code itself has no concept as to a secondary sort, it can support any number of sorting levels so if in future a tertiary (or more) is added, it is only these two function which should need updating as the sort will automatically accommodate it. reviewed by Thomas.Sarkanen, Bob.Tellez [CL 2119201 by Andrew Brown in Main branch]
2014-06-27 04:30:08 -04:00
.SetSortPrimaryAscendingImage(IMAGE_BRUSH("Common/SortUpArrow", Icon8x4))
.SetSortPrimaryDescendingImage(IMAGE_BRUSH("Common/SortDownArrow", Icon8x4))
.SetSortSecondaryAscendingImage(IMAGE_BRUSH("Common/SortUpArrows", Icon16x4))
.SetSortSecondaryDescendingImage(IMAGE_BRUSH("Common/SortDownArrows", Icon16x4))
.SetNormalBrush( FSlateNoResource() )
.SetHoveredBrush( BOX_BRUSH( "Common/LastColumnHeader_Hovered", 4.f/32.f ) )
.SetMenuDropdownImage( IMAGE_BRUSH( "Common/ColumnHeader_Arrow", Icon8x8 ) )
.SetMenuDropdownNormalBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Normal", 4.f/32.f ) )
.SetMenuDropdownHoveredBorderBrush( BOX_BRUSH( "Common/ColumnHeaderMenuButton_Hovered", 4.f/32.f ) );
const FSplitterStyle PropertyTableHeaderSplitterStyle = FSplitterStyle()
.SetHandleNormalBrush( FSlateNoResource() )
.SetHandleHighlightBrush( IMAGE_BRUSH( "Common/HeaderSplitterGrip", Icon8x8 ) );
Set( "PropertyTable.HeaderRow", FHeaderRowStyle()
.SetColumnStyle( PropertyTableColumnHeaderStyle )
.SetLastColumnStyle( PropertyTableLastColumnHeaderStyle )
.SetColumnSplitterStyle( PropertyTableHeaderSplitterStyle )
.SetBackgroundBrush( BOX_BRUSH( "Common/TableViewHeader", 4.f/32.f ) )
.SetForegroundColor( DefaultForeground )
);
Set( "PropertyTable.Selection.Active", new IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) );
Set( "PropertyTable.HeaderRow.Column.PathDelimiter", new IMAGE_BRUSH( "Common/SmallArrowRight", Icon10x10 ) );
Set( "PropertyTable.RowHeader.Background", new BOX_BRUSH( "Old/Menu_Background", FMargin(4.f/64.f) ) );
Set( "PropertyTable.RowHeader.BackgroundActive", new BOX_BRUSH( "Old/Menu_Background", FMargin(4.f/64.f), SelectionColor_Inactive ) );
Set( "PropertyTable.ColumnBorder", new BOX_BRUSH( "Common/ColumnBorder", FMargin(4.f/16.f), FLinearColor(0.1f, 0.1f, 0.1f, 0.5f) ) );
Set( "PropertyTable.CellBorder", new BOX_BRUSH( "Common/CellBorder", FMargin(4.f/16.f), FLinearColor(0.1f, 0.1f, 0.1f, 0.5f) ) );
Set( "PropertyTable.ReadOnlyEditModeCellBorder", new BORDER_BRUSH( "Common/ReadOnlyEditModeCellBorder", FMargin(6.f/32.f), SelectionColor ) );
Set( "PropertyTable.ReadOnlyCellBorder", new BOX_BRUSH( "Common/ReadOnlyCellBorder", FMargin(4.f/16.f), FLinearColor(0.1f, 0.1f, 0.1f, 0.5f) ) );
Set( "PropertyTable.CurrentCellBorder", new BOX_BRUSH( "Common/CurrentCellBorder", FMargin(4.f/16.f), FLinearColor(0.0f, 0.0f, 0.0f, 1.0f) ) );
Set( "PropertyTable.ReadOnlySelectedCellBorder", new BOX_BRUSH( "Common/ReadOnlySelectedCellBorder", FMargin(4.f/16.f), FLinearColor(0.0f, 0.0f, 0.0f, 1.0f) ) );
Set( "PropertyTable.ReadOnlyCurrentCellBorder", new BOX_BRUSH( "Common/ReadOnlyCurrentCellBorder", FMargin(4.f/16.f), FLinearColor(0.0f, 0.0f, 0.0f, 1.0f) ) );
Set( "PropertyTable.Cell.DropDown.Background", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.f/16.f) ) );
Set( "PropertyTable.ContentBorder", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "PropertyTable.NormalFont", DEFAULT_FONT( "Regular", 9 ) );
Set( "PropertyTable.BoldFont", DEFAULT_FONT( "Bold", 9 ) );
Set( "PropertyTable.FilterFont", DEFAULT_FONT( "Regular", 10 ) );
Set( "PropertyWindow.FilterSearch", new IMAGE_BRUSH( "Old/FilterSearch", Icon16x16 ) );
Set( "PropertyWindow.FilterCancel", new IMAGE_BRUSH( "Old/FilterCancel", Icon16x16 ) );
Set( "PropertyWindow.Favorites_Enabled", new IMAGE_BRUSH( "Icons/Star_16x", Icon16x16 ) );
Set( "PropertyWindow.Favorites_Disabled", new IMAGE_BRUSH( "Icons/EmptyStar_16x", Icon16x16 ) );
Set( "PropertyWindow.Locked", new IMAGE_BRUSH( "Icons/padlock_locked_16x", Icon16x16 ) );
Set( "PropertyWindow.Unlocked", new IMAGE_BRUSH( "Icons/padlock_unlocked_16x", Icon16x16 ) );
Set( "PropertyWindow.DiffersFromDefault", new IMAGE_BRUSH( "/PropertyView/DiffersFromDefault_8x8", FVector2D(8,8) ) ) ;
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "PropertyWindow.NormalFont", DEFAULT_FONT("Regular", 8) );
Set( "PropertyWindow.BoldFont", DEFAULT_FONT( "Bold", 8 ) );
Set( "PropertyWindow.ItalicFont", DEFAULT_FONT( "Italic", 8 ) );
Set( "PropertyWindow.FilterFont", DEFAULT_FONT( "Regular", 10 ) );
Set( "PropertyWindow.NoOverlayColor", new FSlateNoResource() );
Set( "PropertyWindow.EditConstColor", new FSlateColorBrush( FColor( 152, 152, 152, 80 ) ) );
Set( "PropertyWindow.FilteredColor", new FSlateColorBrush( FColor( 0, 255, 0, 80 ) ) );
Set( "PropertyWindow.FilteredEditConstColor", new FSlateColorBrush( FColor( 152, 152, 152, 80 ).ReinterpretAsLinear() * FColor(0,255,0,255).ReinterpretAsLinear() ) );
Set( "PropertyWindow.CategoryBackground", new BOX_BRUSH( "/PropertyView/CategoryBackground", FMargin(4.f/16.f) ) );
Set( "PropertyWindow.CategoryForeground", FLinearColor::Black );
Set( "PropertyWindow.Button_Browse", new IMAGE_BRUSH( "Icons/lens_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_CreateNewBlueprint", new IMAGE_BRUSH( "Icons/PlusSymbol_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_Use", new IMAGE_BRUSH( "Icons/assign_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_Delete", new IMAGE_BRUSH("Icons/Cross_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_Clear", new IMAGE_BRUSH( "Icons/Cross_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_Edit", new IMAGE_BRUSH( "Icons/wrench_16x", Icon12x12 ) );
Set( "PropertyWindow.Button_EmptyArray", new IMAGE_BRUSH( "Icons/empty_set_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_AddToArray", new IMAGE_BRUSH( "Icons/PlusSymbol_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_RemoveFromArray", new IMAGE_BRUSH( "Icons/MinusSymbol_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_Ellipsis", new IMAGE_BRUSH( "Icons/ellipsis_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_PickAsset", new IMAGE_BRUSH( "Icons/pillarray_12x", Icon12x12 ) );
Set( "PropertyWindow.Button_PickActor", new IMAGE_BRUSH( "Icons/levels_16x", Icon12x12 ) );
Set( "PropertyWindow.Button_PickActorInteractive", new IMAGE_BRUSH( "Icons/eyedropper_16px", Icon12x12 ) );
Set( "PropertyWindow.Button_Refresh", new IMAGE_BRUSH("Icons/refresh_12x", Icon12x12 ) );
Set( "PropertyWindow.WindowBorder", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f) ) );
Set( "DetailsView.NameChangeCommitted", new BOX_BRUSH( "Common/EditableTextSelectionBackground", FMargin(4.f/16.f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "DetailsView.HyperlinkStyle", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 8 ) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
FTextBlockStyle BPWarningMessageTextStyle = FTextBlockStyle(NormalText) .SetFont(DEFAULT_FONT("Regular", 8));
FTextBlockStyle BPWarningMessageHyperlinkTextStyle = FTextBlockStyle(BPWarningMessageTextStyle).SetColorAndOpacity(FLinearColor(0.25f, 0.5f, 1.0f));
FButtonStyle EditBPHyperlinkButton = FButtonStyle()
.SetNormal(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0, 0, 0, 3 / 16.0f), FLinearColor(0.25f, 0.5f, 1.0f)))
.SetPressed(FSlateNoResource())
.SetHovered(BORDER_BRUSH("Old/HyperlinkUnderline", FMargin(0, 0, 0, 3 / 16.0f), FLinearColor(0.25f, 0.5f, 1.0f)));
FHyperlinkStyle BPWarningMessageHyperlinkStyle = FHyperlinkStyle()
.SetUnderlineStyle(EditBPHyperlinkButton)
.SetTextStyle(BPWarningMessageHyperlinkTextStyle)
.SetPadding(FMargin(0.0f));
Set("DetailsView.BPMessageHyperlinkStyle", BPWarningMessageHyperlinkStyle);
Set("DetailsView.BPMessageTextStyle", BPWarningMessageTextStyle);
Set( "DetailsView.GroupSection", new BOX_BRUSH( "Common/RoundedSelection_16x", FMargin(4.0f/16.0f) ) );
Set( "DetailsView.PulldownArrow.Down", new IMAGE_BRUSH( "PropertyView/AdvancedButton_Down", FVector2D(10,8) ) );
Set( "DetailsView.PulldownArrow.Down.Hovered", new IMAGE_BRUSH( "PropertyView/AdvancedButton_Down_Hovered", FVector2D(10,8) ) );
Set( "DetailsView.PulldownArrow.Up", new IMAGE_BRUSH( "PropertyView/AdvancedButton_Up", FVector2D(10,8) ) );
Set( "DetailsView.PulldownArrow.Up.Hovered", new IMAGE_BRUSH( "PropertyView/AdvancedButton_Up_Hovered", FVector2D(10,8) ) );
Set( "DetailsView.EditRawProperties", new IMAGE_BRUSH( "Icons/icon_PropertyMatrix_16px", Icon16x16, FLinearColor::Black ) );
Set( "DetailsView.EditConfigProperties", new IMAGE_BRUSH( "Icons/icon_PropertyMatrix_16px", Icon16x16, FLinearColor::White ) );
Set( "DetailsView.CollapsedCategory", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f) ) );
Set( "DetailsView.CategoryTop", new BOX_BRUSH( "PropertyView/DetailCategoryTop", FMargin( 4/16.0f, 8.0f/16.0f, 4/16.0f, 4/16.0f ) ) );
Set( "DetailsView.CollapsedCategory_Hovered", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f), FLinearColor(0.5f,0.5f,0.5f,1.0f) ) );
Set( "DetailsView.CategoryTop_Hovered", new BOX_BRUSH( "PropertyView/DetailCategoryTop", FMargin( 4/16.0f, 8.0f/16.0f, 4/16.0f, 4/16.0f ), FLinearColor(0.5f,0.5f,0.5f,1.0f) ) );
Set( "DetailsView.CategoryBottom", new BOX_BRUSH( "PropertyView/DetailCategoryBottom", FMargin(4.0f/16.0f) ) );
Set( "DetailsView.CategoryMiddle", new IMAGE_BRUSH( "PropertyView/DetailCategoryMiddle", FVector2D( 16, 16 ) ) );
Set( "DetailsView.CategoryMiddle_Hovered", new IMAGE_BRUSH( "PropertyView/DetailCategoryMiddle_Hovered", FVector2D( 16, 16 ) ) );
Set( "DetailsView.CategoryMiddle_Highlighted", new BOX_BRUSH( "Common/TextBox_Special_Active", FMargin(8.0f/32.0f) ) );
Set( "DetailsView.CategoryMiddle_Active", new BOX_BRUSH( "Common/TextBox_Special_Active", FMargin(8.0f/32.0f), SelectionColor_Pressed ) );
Set( "DetailsView.PropertyIsFavorite", new IMAGE_BRUSH("PropertyView/Favorites_Enabled", Icon12x12));
Set( "DetailsView.PropertyIsNotFavorite", new IMAGE_BRUSH("PropertyView/Favorites_Disabled", Icon12x12));
Set( "DetailsView.NoFavoritesSystem", new IMAGE_BRUSH("PropertyView/NoFavoritesSystem", Icon12x12));
Set( "DetailsView.Splitter", FSplitterStyle()
.SetHandleNormalBrush( IMAGE_BRUSH( "Common/SplitterHandleHighlight", Icon8x8, FLinearColor::Black ) )
.SetHandleHighlightBrush( IMAGE_BRUSH( "Common/SplitterHandleHighlight", Icon8x8, FLinearColor::White ) )
);
Set( "DetailsView.AdvancedDropdownBorder", new BOX_BRUSH( "PropertyView/DetailCategoryAdvanced", FMargin(4.0f/16.0f) ) );
Set( "DetailsView.AdvancedDropdownBorder.Open", new IMAGE_BRUSH( "Common/ScrollBoxShadowTop", FVector2D(64,8) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "DetailsView.CategoryFontStyle", DEFAULT_FONT( "Bold", 10 ) );
Set( "DetailsView.CategoryTextStyle",
FTextBlockStyle(NormalText)
.SetFont(GetFontStyle("DetailsView.CategoryFontStyle"))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
);
Set( "DetailsView.TreeView.TableRow", FTableRowStyle()
.SetEvenRowBackgroundBrush( FSlateNoResource() )
.SetEvenRowBackgroundHoveredBrush( FSlateNoResource() )
.SetOddRowBackgroundBrush( FSlateNoResource() )
.SetOddRowBackgroundHoveredBrush( FSlateNoResource() )
.SetSelectorFocusedBrush( FSlateNoResource() )
.SetActiveBrush( FSlateNoResource() )
.SetActiveHoveredBrush( FSlateNoResource() )
.SetInactiveBrush( FSlateNoResource() )
.SetInactiveHoveredBrush( FSlateNoResource() )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( InvertedForeground )
);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Set("DetailsView.DropZone.Below", new BOX_BRUSH("Common/VerticalBoxDropZoneIndicator_Below", FMargin(10.0f / 16.0f, 0, 0, 10.0f / 16.0f), SelectionColor_Subdued));
}
}
void FSlateEditorStyle::FStyle::SetupProfilerStyle()
{
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Profiler
{
// Profiler group brushes
Set( "Profiler.Group.16", new BOX_BRUSH( "Icons/Profiler/GroupBorder-16Gray", FMargin(4.0f/16.0f) ) );
// Profiler toolbar icons
Set( "Profiler.Tab", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Tab_16x", Icon16x16 ) );
Set( "Profiler.Tab.GraphView", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Graph_View_Tab_16x", Icon16x16 ) );
Set( "Profiler.Tab.EventGraph", new IMAGE_BRUSH( "Icons/Profiler/profiler_OpenEventGraph_32x", Icon16x16 ) );
Set( "Profiler.Tab.FiltersAndPresets", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Filter_Presets_Tab_16x", Icon16x16 ) );
Set( "ProfilerCommand.ProfilerManager_Load", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Load_Profiler_40x", Icon40x40 ) );
Set( "ProfilerCommand.ProfilerManager_Load.Small", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Load_Profiler_40x", Icon20x20 ) );
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2967470) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2943963 on 2016/04/14 by Daniel.Wright Shader compile errors are unsuppressed Change 2943978 on 2016/04/14 by Gil.Gribb UE4 - First pass at async loading improvements....mostly disabled. Change 2944021 on 2016/04/14 by Martin.Mittring fixed HLSL compiler warning Change 2944031 on 2016/04/14 by Martin.Mittring fixed ensures, wrapped some members behind get accessor functions Change 2944086 on 2016/04/14 by Martin.Mittring cleanup: removed not needed code Change 2944177 on 2016/04/14 by Daniel.Wright Clamp on FarShadowCascadeCount, prevents crashing from huge values Change 2944182 on 2016/04/14 by Martin.Mittring removed not needed code Change 2944250 on 2016/04/14 by Rolando.Caloca DR - vk - Minor fixes Change 2944286 on 2016/04/14 by Daniel.Wright Added bRenderSceneTwoSided to planar reflections, which can be useful to limit leaking Added ShowOnlyActors and HiddenActors to SceneCaptureComponent for easy use without having to call BP functions Added bShowPreviewPlane to planar reflection actors The view state is recreated on planar reflection edit, which resets the Temporal AA history, allowing instant previewing of changes Change 2944288 on 2016/04/14 by Daniel.Wright Fixed refraction with a world space normal Change 2944291 on 2016/04/14 by Daniel.Wright Panner nodes have an optional speed input Change 2944346 on 2016/04/14 by Rolando.Caloca DR - Fix Vulkan shader platform on Android - Added more info on checks() Change 2945007 on 2016/04/15 by Gil.Gribb Merging //UE4/Dev-Main@2944911 to Dev-Rendering (//UE4/Dev-Rendering) Change 2945348 on 2016/04/15 by Daniel.Wright Fixed compile error Change 2945358 on 2016/04/15 by Olaf.Piesche #jira UE-29241 Sequential particle selection code was all sorts of weird. Rewrote and simplified. Change 2945941 on 2016/04/15 by Martin.Mittring added r.DisplayInternals to debug determinism for screen shot comparison Change 2945999 on 2016/04/15 by Martin.Mittring improved r.DisplayInternal output Change 2946023 on 2016/04/15 by Olaf.Piesche Adding missing call to Super::PostEditChangeProperty; UDN 286717 Change 2947155 on 2016/04/18 by Martin.Mittring started minor cleanup of transluceny rendering, use Sort key to support SeparateTransluceny, not fully hooked up #test:PC Change 2947207 on 2016/04/18 by Martin.Mittring fixed engine compiling in shipping/test #code_review:Uriel.Doyan Change 2947212 on 2016/04/18 by Uriel.Doyon Lightmap density viewmode now shows the wanted resolution when the lighting isn't build. #jira UE-29317 Change 2947374 on 2016/04/18 by Uriel.Doyon Fixed support for resolution scale for the PostProcessVisualizeComplexity #jira UE-29473 Change 2947903 on 2016/04/19 by Gil.Gribb Merging //UE4/Dev-Main@2947728 to Dev-Rendering (//UE4/Dev-Rendering) Change 2948019 on 2016/04/19 by Rolando.Caloca DR - Allow vk format as a target format for win Change 2948162 on 2016/04/19 by Simon.Tovey Fix for crash with Collision visualization. Change 2948419 on 2016/04/19 by Martin.Mittring fixed sort priority of translucent rendering (caused by recent checkin) Change 2948433 on 2016/04/19 by Martin.Mittring fixed memory handling of FRendererViewExtension Change 2948631 on 2016/04/19 by Martin.Mittring fixed compile error on Mac Change 2948832 on 2016/04/19 by Martin.Mittring fixed UE-29572 (should result in less CPU cost and it might even fix some rendeirng issues) Change 2949013 on 2016/04/19 by Martin.Mittring refactored Transluceny rendering, SepTrans and non SepTrans is now in the same container, sorted by that critera first and rendered with ranges. This makes it easier to extend it to more transluceny types e.g. after TemporalAA, after Tonemapping this is useful for MeshDecals #test:PC, parallel on and off Change 2949620 on 2016/04/20 by Martin.Mittring fixed compiler warning Change 2949639 on 2016/04/20 by Uriel.Doyon Fixed Material TexCoord Analysis not compiling when sampling textures for shader frequency other than PixelShader Change 2949721 on 2016/04/20 by Chris.Bunner Avoid creating additional inline code fragment casting matching uniform types. #jira UE-29089 Change 2949722 on 2016/04/20 by Chris.Bunner Prevent nullptr crash and added additional logging. #jira UE-28387 Change 2949913 on 2016/04/20 by Martin.Mittring marked ccommand as cheat Change 2950064 on 2016/04/20 by Martin.Mittring added MatineeTime to r.DisplayInternals to track down rendering determinsim issues, added dark background Change 2950065 on 2016/04/20 by Martin.Mittring nicer debug printout Change 2950201 on 2016/04/20 by Martin.Mittring fixed UE-29752 Console commands input with " = " should display an error message Change 2950531 on 2016/04/20 by Martin.Mittring fixed comment Change 2951737 on 2016/04/21 by HaarmPieter.Duiker Adds support forHDR displays using Dolby PQ output Change 2951869 on 2016/04/21 by Martin.Mittring polish r.DisplayInternal Change 2951950 on 2016/04/21 by HaarmPieter.Duiker Reordered variable definition to address build warning Change 2951996 on 2016/04/21 by Martin.Mittring fixed PerformanceCapture code, added AutomationTest "Rendering.RenderOutputValidation", changed directory order to run locally it currently requires "r.ScreenshotDelegate=0" #code_review:Ben.Salem, Michael.Noland Change 2952146 on 2016/04/21 by Olaf.Piesche make sure that ST PDI primitives render through regular translucency if ST is disabled; fixes light shapes in scene/reflection captures Change 2952230 on 2016/04/21 by Martin.Mittring * Fixed automated ScreenshotVerify difference because of not streamed in texture, wait for up to 5sec . * changed some GFrameNumberRenderThread usage to ViewFamily.FrameNumber #code_review:Daniel.Wright Change 2953173 on 2016/04/22 by Olaf.Piesche Adding UI for easilly browsing and switching in a folder full of stats dumps Change 2953213 on 2016/04/22 by Olaf.Piesche Renaming a stat to be more descriptive Change 2953393 on 2016/04/22 by Zabir.Hoque Get DX12 running again: - Port Shader Resource Table change - Line up VS outputs and ps inputs - Fix incorrectly defining a static global in a .h Change 2953453 on 2016/04/22 by Martin.Mittring polished r.DisplayInternal Change 2954618 on 2016/04/25 by Zabir.Hoque 2 Fixes: - GLSL does not understand "unsigned int", converted to "uint" - Refactored problematic prev buffer allocation code to be more inline with proper level of abstraction. Change 2955369 on 2016/04/25 by Rolando.Caloca DR - hlslcc - Fix some memory leaks in the frontend Change 2955403 on 2016/04/25 by Uriel.Doyon Fixed texture streaming build on OpenGL. Probably more likely to work on other platforms like Mac and Linux. Enabled debug view shaders on PCD3D_SM4 and OPENGL_SM4 #jira UE-28840 Change 2955419 on 2016/04/25 by Rolando.Caloca DR - hlslcc - Reenabled support for static global variables being not const Change 2955432 on 2016/04/25 by Zabir.Hoque Fix build break from not undef'ing LOCTEXT_NAMESPACE Change 2955459 on 2016/04/25 by Zabir.Hoque TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque. Change 2956292 on 2016/04/26 by Zabir.Hoque Fix OpenGL shader compile break from CL: 2951737 (Adds support forHDR displays using Dolby PQ output). #CodeReview: Jack.Porter, Allan.Bentham Change 2956662 on 2016/04/26 by Chris.Bunner Temporary fix for new Tonemapper issues. #jira UE-29935 Change 2957614 on 2016/04/27 by Marcus.Wassmer Fix PS4 shader compiler errors. Change 2958468 on 2016/04/27 by Rolando.Caloca DR - Fix hlslcc validation issue - Show error on SCW if shader format not found when running with -directcompile #jira UE-29982 Change 2959105 on 2016/04/28 by Rolando.Caloca DR - Rebuilt hlslcc for Mac Change 2959891 on 2016/04/28 by Daniel.Wright Shader compiler does a recreate render state even during blocking compile - fixes saving a material giving different behavior from applying changes with global distance fields Change 2959895 on 2016/04/28 by Daniel.Wright Work around build machine string matching heuristics that will cause a cook to fail Change 2959902 on 2016/04/28 by Daniel.Wright Added LowerHemisphereSolidColor to sky lights Change 2959930 on 2016/04/28 by Daniel.Wright Added OpacitySourceMode to SubUVAnimation, which is useful with textures created for additive particles Change 2959933 on 2016/04/28 by Daniel.Wright Substring matching for console command suggestions * Only implemented in the editor, game uses UConsole which needs an entirely different implementation * Not sorting starting matches first, although that is desired Change 2959942 on 2016/04/28 by Daniel.Wright Gracefully handle when input string doesn't match search results Change 2960743 on 2016/04/29 by Gil.Gribb UE4 - UAT - Add map name to editortest command line. Change 2960940 on 2016/04/29 by Chris.Bunner Allow custom material nodes to be used with tessellation outputs. #jira UE-29586 Change 2960955 on 2016/04/29 by Gil.Gribb UE4 - Improved the CPU burden of loading in several places. Made substantial progress on the complete loading revamp (currently disabled). Change 2960961 on 2016/04/29 by Chris.Bunner Potential material translator Lerp node pre-computations/optimizations. #jira OR-20138 Change 2961087 on 2016/04/29 by Gil.Gribb Fixed compile error in preflight relating to load time test rig Change 2962565 on 2016/05/02 by Gil.Gribb Merging //UE4/Dev-Main@2962478 to Dev-Rendering (//UE4/Dev-Rendering) Change 2965058 on 2016/05/03 by Chris.Bunner Shader version bump. #lockdown Gil.Gribb #jira UE-30206 Change 2966554 on 2016/05/04 by Chris.Bunner Bumping shader version again, unintentionally polluted DDC previously. #lockdown Gil.Gribb #jira UE-30329 Change 2967183 on 2016/05/05 by Gil.Gribb UE4 - Fixed a bad hash on landscape grass components. Simple, safe. #lockdown nick.penwarden [CL 2967480 by Gil Gribb in Main branch]
2016-05-05 12:13:26 -04:00
Set("ProfilerCommand.ProfilerManager_LoadMultiple", new IMAGE_BRUSH("Icons/Profiler/Profiler_LoadMultiple_Profiler_40x", Icon40x40));
Set("ProfilerCommand.ProfilerManager_LoadMultiple.Small", new IMAGE_BRUSH("Icons/Profiler/Profiler_LoadMultiple_Profiler_40x", Icon20x20));
Set( "ProfilerCommand.ProfilerManager_Save", new IMAGE_BRUSH( "Icons/LV_Save", Icon40x40 ) );
Set( "ProfilerCommand.ProfilerManager_Save.Small", new IMAGE_BRUSH( "Icons/LV_Save", Icon20x20 ) );
Set( "ProfilerCommand.ProfilerManager_ToggleLivePreview", new IMAGE_BRUSH( "Automation/RefreshTests", Icon40x40) );
Set( "ProfilerCommand.ProfilerManager_ToggleLivePreview.Small", new IMAGE_BRUSH( "Automation/RefreshTests", Icon20x20) );
Set( "ProfilerCommand.StatsProfiler", new IMAGE_BRUSH( "Icons/Profiler/profiler_stats_40x", Icon40x40 ) );
Set( "ProfilerCommand.StatsProfiler.Small", new IMAGE_BRUSH( "Icons/Profiler/profiler_stats_40x", Icon20x20 ) );
Set( "ProfilerCommand.MemoryProfiler", new IMAGE_BRUSH( "Icons/Profiler/profiler_mem_40x", Icon40x40 ) );
Set( "ProfilerCommand.MemoryProfiler.Small", new IMAGE_BRUSH( "Icons/Profiler/profiler_mem_40x", Icon20x20 ) );
Set( "ProfilerCommand.FPSChart", new IMAGE_BRUSH( "Icons/Profiler/Profiler_FPS_Chart_40x", Icon40x40 ) );
Set( "ProfilerCommand.FPSChart.Small", new IMAGE_BRUSH( "Icons/Profiler/Profiler_FPS_Chart_40x", Icon20x20 ) );
Set( "ProfilerCommand.OpenSettings", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Settings_40x", Icon40x40 ) );
Set( "ProfilerCommand.OpenSettings.Small", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Settings_40x", Icon20x20 ) );
Set( "ProfilerCommand.ToggleDataPreview", new IMAGE_BRUSH( "Icons/Profiler/profiler_sync_40x", Icon40x40 ) );
Set( "ProfilerCommand.ToggleDataPreview.Small", new IMAGE_BRUSH( "Icons/Profiler/profiler_sync_40x", Icon20x20 ) );
Set( "ProfilerCommand.ToggleDataCapture", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Data_Capture_40x", Icon40x40 ) );
Set( "ProfilerCommand.ToggleDataCapture.Small", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Data_Capture_40x", Icon20x20 ) );
Set( "ProfilerCommand.ToggleDataCapture.Checked", new IMAGE_BRUSH( "Icons/icon_stop_40x", Icon40x40 ) );
Set( "ProfilerCommand.ToggleDataCapture.Checked.Small", new IMAGE_BRUSH( "Icons/icon_stop_40x", Icon20x20 ) );
Set( "ProfilerCommand.ToggleShowDataGraph", new IMAGE_BRUSH( "Icons/Profiler/profiler_ShowGraphData_32x", Icon32x32 ) );
Set( "ProfilerCommand.OpenEventGraph", new IMAGE_BRUSH( "Icons/Profiler/profiler_OpenEventGraph_32x", Icon16x16 ) );
// Generic
Set( "Profiler.LineGraphArea", new IMAGE_BRUSH( "Old/White", Icon16x16, FLinearColor(1.0f,1.0f,1.0f,0.25f) ) );
// Tooltip hint icon
Set( "Profiler.Tooltip.HintIcon10", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Custom_Tooltip_12x", Icon12x12 ) );
// Text styles
Set( "Profiler.CaptionBold", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 10 ) )
.SetColorAndOpacity( FLinearColor::White )
.SetShadowOffset( FVector2D(1.0f, 1.0f) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f,0.8f) )
);
Set( "Profiler.Caption", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 10 ) )
.SetColorAndOpacity( FLinearColor::White )
.SetShadowOffset( FVector2D(1.0f, 1.0f) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f,0.8f) )
);
Set( "Profiler.TooltipBold", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 8 ) )
.SetColorAndOpacity( FLinearColor(0.5f,0.5f,0.5f,1.0f) )
.SetShadowOffset( FVector2D(1.0f, 1.0f) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f,0.8f) )
);
Set( "Profiler.Tooltip", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetColorAndOpacity( FLinearColor::White )
.SetShadowOffset( FVector2D(1.0f, 1.0f) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f,0.8f) )
);
// Event graph icons
Set( "Profiler.EventGraph.SetRoot", new IMAGE_BRUSH( "Icons/Profiler/profiler_SetRoot_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.CullEvents", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Cull_Events_16x", Icon16x16) );
Set( "Profiler.EventGraph.FilterEvents", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Filter_Events_16x", Icon16x16) );
Set( "Profiler.EventGraph.SelectStack", new IMAGE_BRUSH( "Icons/Profiler/profiler_SelectStack_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.ExpandAll", new IMAGE_BRUSH( "Icons/Profiler/profiler_ExpandAll_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.CollapseAll", new IMAGE_BRUSH( "Icons/Profiler/profiler_CollapseAll_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.ExpandSelection", new IMAGE_BRUSH( "Icons/Profiler/profiler_ExpandSelection_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.CollapseSelection", new IMAGE_BRUSH( "Icons/Profiler/profiler_CollapseSelection_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.ExpandThread", new IMAGE_BRUSH( "Icons/Profiler/profiler_ExpandThread_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.CollapseThread", new IMAGE_BRUSH( "Icons/Profiler/profiler_CollapseThread_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.ExpandHotPath", new IMAGE_BRUSH( "Icons/Profiler/profiler_ExpandHotPath_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.HotPathSmall", new IMAGE_BRUSH( "Icons/Profiler/profiler_HotPath_32x", Icon12x12 ) );
Set( "Profiler.EventGraph.ExpandHotPath16", new IMAGE_BRUSH( "Icons/Profiler/profiler_HotPath_32x", Icon16x16 ) );
Set( "Profiler.EventGraph.GameThread", new IMAGE_BRUSH( "Icons/Profiler/profiler_GameThread_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.RenderThread", new IMAGE_BRUSH( "Icons/Profiler/profiler_RenderThread_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.ViewColumn", new IMAGE_BRUSH( "Icons/Profiler/profiler_ViewColumn_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.ResetColumn", new IMAGE_BRUSH( "Icons/Profiler/profiler_ResetColumn_32x", Icon32x32 ) );
Set( "Profiler.EventGraph.HistoryBack", new IMAGE_BRUSH( "Icons/Profiler/Profiler_History_Back_16x", Icon16x16) );
Set( "Profiler.EventGraph.HistoryForward", new IMAGE_BRUSH( "Icons/Profiler/Profiler_History_Fwd_16x", Icon16x16) );
Set( "Profiler.EventGraph.MaximumIcon", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Max_Event_Graph_16x", Icon16x16) );
Set( "Profiler.EventGraph.AverageIcon", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Average_Event_Graph_16x", Icon16x16) );
Set( "Profiler.EventGraph.FlatIcon", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Events_Flat_16x", Icon16x16) );
Set( "Profiler.EventGraph.FlatCoalescedIcon", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Events_Flat_Coalesced_16x", Icon16x16) );
Set( "Profiler.EventGraph.HierarchicalIcon", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Events_Hierarchial_16x", Icon16x16) );
Set( "Profiler.EventGraph.HasCulledEventsSmall", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Has_Culled_Children_12x", Icon12x12) );
Set( "Profiler.EventGraph.CulledEvent", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Culled_12x", Icon12x12) );
Set( "Profiler.EventGraph.FilteredEvent", new IMAGE_BRUSH( "Icons/Profiler/Profiler_Filtered_12x", Icon12x12) );
Set( "Profiler.EventGraph.DarkText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetColorAndOpacity( FLinearColor::Black )
.SetShadowOffset( FVector2D(0.0f, 0.0f) )
);
// Thread-view
Set( "Profiler.ThreadView.SampleBorder", new BOX_BRUSH( "Icons/Profiler/Profiler_ThreadView_SampleBorder_16x", FMargin( 2.0f / 16.0f ) ) );
// Event graph selected event border
Set( "Profiler.EventGraph.Border.TB", new BOX_BRUSH( "Icons/Profiler/Profiler_Border_TB_16x", FMargin(4.0f/16.0f) ) );
Set( "Profiler.EventGraph.Border.L", new BOX_BRUSH( "Icons/Profiler/Profiler_Border_L_16x", FMargin(4.0f/16.0f) ) );
Set( "Profiler.EventGraph.Border.R", new BOX_BRUSH( "Icons/Profiler/Profiler_Border_R_16x", FMargin(4.0f/16.0f) ) );
// Misc
Set( "Profiler.Misc.WarningSmall", new IMAGE_BRUSH( "ContentBrowser/SCC_NotAtHeadRevision", Icon12x12 ) );
Set( "Profiler.Misc.SortBy", new IMAGE_BRUSH( "Icons/Profiler/profiler_SortBy_32x", Icon32x32 ) );
Set( "Profiler.Misc.SortAscending", new IMAGE_BRUSH( "Icons/Profiler/profiler_SortAscending_32x", Icon32x32 ) );
Set( "Profiler.Misc.SortDescending", new IMAGE_BRUSH( "Icons/Profiler/profiler_SortDescending_32x", Icon32x32 ) );
Set( "Profiler.Misc.ResetToDefault", new IMAGE_BRUSH( "Icons/Profiler/profiler_ResetToDefault_32x", Icon32x32 ) );
Set( "Profiler.Misc.Save16", new IMAGE_BRUSH( "Icons/LV_Save", Icon16x16 ) );
Set( "Profiler.Misc.Reset16", new IMAGE_BRUSH( "Icons/Profiler/profiler_ResetToDefault_32x", Icon16x16 ) );
Set( "Profiler.Type.Calls", new IMAGE_BRUSH( "Icons/Profiler/profiler_Calls_32x", Icon16x16 ) );
Set( "Profiler.Type.Event", new IMAGE_BRUSH( "Icons/Profiler/profiler_Event_32x", Icon16x16 ) );
Set( "Profiler.Type.Memory", new IMAGE_BRUSH( "Icons/Profiler/profiler_Memory_32x", Icon16x16 ) );
Set( "Profiler.Type.Number", new IMAGE_BRUSH( "Icons/Profiler/profiler_Number_32x", Icon16x16 ) );
// NumberInt, NumberFloat, Memory, Hierarchical
Set( "Profiler.Type.NumberInt", new IMAGE_BRUSH( "Icons/Profiler/profiler_Number_32x", Icon16x16 ) );
Set( "Profiler.Type.NumberFloat", new IMAGE_BRUSH( "Icons/Profiler/profiler_Number_32x", Icon16x16 ) );
Set( "Profiler.Type.Memory", new IMAGE_BRUSH( "Icons/Profiler/profiler_Memory_32x", Icon16x16 ) );
Set( "Profiler.Type.Hierarchical", new IMAGE_BRUSH( "Icons/Profiler/profiler_Event_32x", Icon16x16 ) );
Set( "Profiler.Misc.GenericFilter", new IMAGE_BRUSH( "Icons/Profiler/profiler_GenericFilter_32x", Icon16x16 ) );
Set( "Profiler.Misc.GenericGroup", new IMAGE_BRUSH( "Icons/Profiler/profiler_GenericGroup_32x", Icon16x16 ) );
Set( "Profiler.Misc.CopyToClipboard", new IMAGE_BRUSH( "Icons/Profiler/profiler_CopyToClipboard_32x", Icon32x32 ) );
Set( "Profiler.Misc.Disconnect", new IMAGE_BRUSH( "Icons/Profiler/profiler_Disconnect_32x", Icon32x32 ) );
//Set( "Profiler.Type.Calls", new IMAGE_BRUSH( "Icons/Profiler/profiler_Calls_32x", Icon40x40) );
//Set( "Profiler.Type.Calls.Small", new IMAGE_BRUSH( "Icons/Profiler/profiler_Calls_32x", Icon20x20) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
}
void FSlateEditorStyle::FStyle::SetupGraphEditorStyles()
{
const FScrollBarStyle ScrollBar = GetWidgetStyle<FScrollBarStyle>( "ScrollBar" );
// Graph Editor
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "Graph.ForegroundColor", FLinearColor(218.0f/255.0f, 218.0f/255.0f, 218.0f/255.0f, 1.0f) );
Set( "Graph.TitleBackground", new BOX_BRUSH( "Old/Graph/GraphTitleBackground", FMargin(0) ) );
Set( "Graph.Shadow", new BOX_BRUSH( "Old/Window/WindowBorder", 0.48f ) );
Set( "Graph.Arrow", new IMAGE_BRUSH( "Old/Graph/Arrow", Icon16x16 ) );
Set( "Graph.ExecutionBubble", new IMAGE_BRUSH( "Old/Graph/ExecutionBubble", Icon16x16 ) );
Set( "Graph.PlayInEditor", new BOX_BRUSH( "/Graph/RegularNode_shadow_selected", FMargin(18.0f/64.0f) ) );
Set( "Graph.ReadOnlyBorder", new BOX_BRUSH( "/Graph/Graph_readonly_border", FMargin(18.0f / 64.0f) ) );
Set( "Graph.Panel.SolidBackground", new IMAGE_BRUSH( "/Graph/GraphPanel_SolidBackground", FVector2D(16, 16), FLinearColor::White, ESlateBrushTileType::Both) );
Set( "Graph.Panel.GridLineColor", FLinearColor(0.035f, 0.035f, 0.035f) );
Set( "Graph.Panel.GridRuleColor", FLinearColor(0.008f, 0.008f, 0.008f) );
Set( "Graph.Panel.GridCenterColor", FLinearColor(0.000f, 0.000f, 0.000f) );
Set( "Graph.Panel.GridRulePeriod", 8.0f ); // should be a strictly positive integral value
Set( "Graph.Node.Separator", new IMAGE_BRUSH( "Old/Graph/NodeVerticalSeparator", FVector2D(8,8) ) );
Set( "Graph.Node.TitleBackground", new BOX_BRUSH( "Old/Graph/NodeTitleBackground", FMargin(12.0f/64) ) );
Set( "Graph.Node.NodeBackground", new BOX_BRUSH( "Old/Graph/NodeBackground", FMargin(12.0f/64) ) );
Set( "Graph.Node.Body", new BOX_BRUSH( "/Graph/RegularNode_body", FMargin(16.f/64.f, 25.f/64.f, 16.f/64.f, 16.f/64.f) ) );
Set( "Graph.Node.TintedBody", new BOX_BRUSH( "/Graph/TintedNode_body", FMargin(16.f/64.f, 25.f/64.f, 16.f/64.f, 16.f/64.f) ) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3582324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3431439 by Marc.Audy Editor only subobjects shouldn't exist in PIE world #jira UE-43186 Change 3457323 by Marc.Audy Undo CL# 3431439 and once again allow (incorrectly) for editor only objects to exist in a PIE world #jira UE-45087 Change 3499927 by Dan.Oconnor UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker #jira UE-43458 Change 3502939 by Michael.Noland Back out changelist 3499927 Change 3522783 by Zak.Middleton #ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before). Change 3544641 by Dan.Oconnor Remove conditional that is no longer needed, replace with ensure. It is unsafe to change CDO names #jira OR-38176 Change 3544645 by Dan.Oconnor In addition to marking nodes as not transient, FBlueprintEditor::ExpandNode needs to mark them as transactional #jira UE-45248 Change 3545023 by Marc.Audy Properly encapsulate FPinDeletionQueue Fix ensure during deletion of split pins when not clearing links Fix split pins able to end up in delete queue twice during undo/redo Change 3545025 by Marc.Audy Properly allow changing the pin type from a struct that is split on the node #jira UE-47328 Change 3545455 by Ben.Zeigler Fix issue where combined streamable handles could be freed before their complete callback is called if nothing external referenced them Copy of CL#3544474 Change 3545456 by Ben.Zeigler Allow PrimaryAssets to update their AssetData based on in-memory changes when launching 'Standalone Game' and 'Mobile Preview' from the editor. As it was, changes could be detected and propagated through UPrimaryDataAsset::PostLoad, but the changes would always reapply whatever already exists in the AssetRegistry. The primary use-case for this: making AssetBundle tag changes and allowing them to propagate without resaving/recooking all affected assets. Copy of CL #3544374 Change 3545547 by Ben.Zeigler CIS Fix Change 3545568 by Michael.Noland PR #3758: Fixing a comment typo from Transistion to Transition (Contributed by gsfreema) #jira UE-46845 Change 3545582 by Michael.Noland Blueprints: Prevent duplicate messages from being added to the compiler results log (fixes a crash when resizing the results log while a math expression node has an error) Blueprints: Fixed the tooltip of math expression nodes not showing up, and error messages getting cleared on subsequent compiles [Duplicating fixes for UE-47491 and UE-47512 from 4.17 to Dev-Framework] Change 3546528 by Ben.Zeigler #jira UE-47548 Fix crash when a map's key type has changed but value has not, it was passing the UStruct defaults in when serialize was expecting the default instance, so pass null instead as we don't have the instance Change 3546544 by Marc.Audy Fix split pin restoration logic to deal with wildcards and variations in const/refness Change 3546551 by Marc.Audy Don't crash if the struct type is missing for whatever reason Change 3547152 by Marc.Audy Fix array exporting so you don't end up getting none instead of defaults #jira UE-47320 Change 3547438 by Marc.Audy Fix split pins on class defaults Don't cause a structural change when reapplying a split pin as part of node reconstruction #jira UE-46935 Change 3547501 by Ben.Zeigler Fix ensure, it's valid to pass a null path for a dynamic asset Change 3551185 by Ben.Zeigler #jira UE-42835 Fix it so SoftObjectPaths work correctly when inside levels loaded for the first time from PIE. Added code to do in-place PIE fixup for levels that are loaded instead of duplicated, and changed the fixup logic to fix all level references, not just ones being explicitly duplicated Change 3551723 by Ben.Zeigler Improve UI for displaying actor soft references. Add an error/warning icon if the cross level reference is broken or unloaded, and fix various display and copy/paste behaviors Change 3553216 by Phillip.Kavan #jira UE-39303, UE-46268, UE-47519 - Nativized UDS now support external asset dependencies and will construct their own linker import tables on load. Change summary: - Modified FCompactBlueprintDependencyData and FFakeImportTableHelper to be more relevant to UStruct and not just UClass-derivative types. - Modified FBlueprintDependencyData to accept a single FCompactBlueprintDependencyData struct rather than its individual fields. - Modified FBlueprintCompilerCppBackendBase::GenerateCodeFromStruct() to emit dependency assignment and static type registration functions for nativized UStruct types. - Modified FBlueprintNativeCodeGenModule::FStatePerPlatform to include an array for tracking UDS assets that need to be converted during the nativization pass at cook time. - Modified FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() to generate nativized code for UDS assets. This ensures that UDS conversion falls under the same scope as BPGC conversion, so that they both feed into the same NativizationSummary context for asset dependency tracking (i.e. since we only have a single global dependency table in the codegen). Also modified InitializeForRerunDebugOnly() to do the same. - Modified FBlueprintNativeCodeGenModule::Convert() to defer UDS conversion so that it's done at the same time as BPGC conversion (see note above). - Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to include support for UStruct types and to conform to changes made to FCompactBlueprintDependencyData. - Modified FEmitDefaultValueHelper::AddRegisterHelper() to include support for UStruct types. - Modified FBlueprintNativeCodeGenModule::FindReplacedClassForObject() to ensure that converted User-Defined Enum types are switched to a UEnumProperty at package save time so that any import tables contain the proper class. This is necessary because we nativize User-Defined Enum types as 'enum class' types, and UHT will generate code for those as a UEnumProperty with an "underlying" property. However, non-nativized User-Defined Enum types are referenced as a UByteProperty with a UEnum reference, so we have to fix up all the import tables before saving. Otherwise, EDL will assert on load (see UE-47519). Change 3553301 by Ben.Zeigler Fix ensure when passing literal None to SoftObjectPath, it now treats them as empty instead Change 3553631 by Dan.Oconnor UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker. This change was originally submitted in 3499927, but it was incorrectly clearing the UField::Next pointer in UField::Serialize. #jira UE-43458 Change 3553799 by Ben.Zeigler Fix issue where calling WaitUntilComplete on a combined handle with Stalled children wouldn't work properly. It now forces all stalled children to start immediately. I also added a warning log when this happens and an ensure if somehow the force didn't work Copy of CL #3553781 Change 3553896 by Michael.Noland Blueprints: Allow the autowiring logic to better break and replace existing connections when made (e.g., when dragging a variable onto a compatible pin with an existing connection, break the old connection to allow the new connection to be made) #jira UE-31031 Change 3553897 by Michael.Noland Blueprints: Adjust search query when doing 'Find References' on variables from My Blueprints so that bound event nodes show up for components and widgets #jira UE-37862 Change 3553898 by Michael.Noland Blueprints: Add the name of the variable directly in the get/set menu options (when dragging from My Blueprints into the graph) Change 3553909 by Michael.Noland Blueprints: Added the full name of the type, container type (and value type for maps) to the tooltips for the type picker elements, so long names can be read in full #jira UE-19710 Change 3554517 by Michael.Noland Blueprints: Added an option to disable the comment bubble on comment boxes that appears when zoomed out #jira UE-21810 Change 3554664 by Michael.Noland Editor: Renamed "Find in CB" command to "Browse" and renamed "Search" (in BP) to "Find", so terminology is consistent and keyboard shortcuts make sense (Ctrl+B for Browse, Ctrl+F for find, not using the term Search anywhere) #jira UE-27121 Change 3554831 by Dan.Oconnor Non editor build fix Change 3554834 by Dan.Oconnor Actor bound event related warnings now show up in blueprint status when opening level blueprint for first time, improved warning message. Removed unused delegate and return value from FixLevelScriptActorBindings. Can now pass raw strings to blueprint results log (no need for Printf, although padding is not great), UClasses in compiler results log will open the generated blueprint when clicked on #jira UE-40438 Change 3556157 by Ben.Zeigler Convert LevelSequenceBindingReference to use FSoftObjectPath so it works properly with redirectors and fixups Change 3557775 by Michael.Noland Blueprints: Fixed swapped transaction messages when converting a cast node between pure and impure #jira UE-36090 Change 3557777 by Michael.Noland Blueprints: Allow 'Goto Definition' and 'Find References' to be used while stopped at a breakpoint PR #3774: Expose GotoFunctionDefinition during BP debugging (Contributed by projectgheist) #jira UE-47024 Change 3560510 by Michael.Noland Blueprints: Add support for 'goto definition' on Create Event nodes when the Object pin is not hooked up #jira UE-38912 Change 3560563 by Michael.Noland Blueprints: Disallow converting a variable get node to impure/back when debugging (no graph mutating operations should be allowed) Change 3561443 by Ben.Zeigler Restore code to support gc.DumpPoolStats, was accidentally removed when FGCArrayPool was moved to a header. Clean up comments around Cleanup function, the functionality to trim the memory pools was integrated into ClearWeakReferences on a prior change Change 3561658 by Michael.Noland Blueprints: Refactored 'Goto Definition' so there is no per-class logic in the Blueprint editor or schema any more; any node can opt in individually - Added a key binding for Goto Definition (Alt+G) - Added a key binding for Find References (Shift+Alt+F) - Collapsed 'Goto Code Definition' for variables and functions into the same path, so there aren't separate menu items and commands - Added new methods CanJumpToDefinition and JumpToDefinition to UEdGraphNode, the default behavior for UK2Node subclasses is to call GetJumpTargetForDoubleClick and call into FKismetEditorUtilities::BringKismetToFocusAttentionOnObject - Going to a native function now goes thru a better code path that will actually put the source code editor on the function definition, rather than just opening the file containing the definition Change 3562291 by Ben.Zeigler Fix issue where calling FSoftObjectPtr::Get during a package save would result in that ptr being forever marked broken, because the ResolveObject fails during save. It's too risky to change that behavior, so change it so the TagAtLastTest doesn't get updated in that case Change 3562292 by Ben.Zeigler #jira UE-39042 When renaming or moving actors between levels it now attempts to fix any soft object references from blueprints or sequencer When deleting actors that are soft referenced by actor/sequencer it will now warn the same way it does for level script. Added IAssetTools::FindSoftReferencesToObject to perform this search Change it so saving a non-primary world does not result it being dirtied due to the temporary physics scene fixup Fix issue where the actor name was shown incorrectly in the SSCS tree for actor instances, which meant that if you renamed it you would end up renaming it to the BP's name Change 3564814 by Ben.Zeigler #jira UE-47843 Don't set InputKey output pins to AnyKey if empty, this was causing blueprints with key events to constantly dirty themselves Change 3566707 by Dan.Oconnor Remove unused code, UClassGenerateCDODuplicatesForHotReload was attempting to create a CDO with a special name, which triggered an ensure. The Duplicated CDO was never used (callign code removed in 3289276 as it was a waste of cycles) #jira None Change 3566717 by Michael.Noland Core: Remove all defintions that contain "_API" from the command line when compiling .rc files (they do not support repsonse files and a too-long command line will fail the compile) Change 3566771 by Michael.Noland Editor: Fixing deprecation warning #jira UE-47922 Change 3567023 by Michael.Noland Blueprints: Change various TArray<> uses to TSet<> throughout name validation and related code to enable it to scale better to high component or variable counts Adapted from PR #3708: Fast construction of bp (Contributed by gildor2) #jira UE-46473 Change 3567304 by Ben.Zeigler Add bCheckRecursive option to IsEditorOnlyObject that is enabled by default and will check outer/archetype/class. This is needed for places that call this function from outside of SavePackage.cpp when the editor only mark is set, such as the automation test code Change 3567398 by Ben.Zeigler Fix crash when spawning a widget that has no editor WidgetTree, but does have a cooked widget tree template due to tree inheritance Change 3567729 by Michael.Noland Blueprints: Clarified message about "{VariableName} is not blueprint visible" to define what that means "(BlueprintReadOnly or BlueprintReadWrite)" Change 3567739 by Ben.Zeigler Don't crash if PropertyStruct cannot find it's struct. The function half handled this before, but Preload crashes with a null parameter Change 3567741 by Ben.Zeigler Disable optimization for a path test that was crashing in VC2015 in a monolithic build Change 3568332 by Mieszko.Zielinski Prevented UAIPerceptionSystem::GetCurrent causing a BP error when WorldContextObject is null #UE4 #jira UE-47948 Change 3568676 by Michael.Noland Blueprints: Allow editing the tooltip of each enum value in a user defined enum #jira UE-20036 Known issue: Undo/redo is not currently possible on the tooltip as it is directly stored in package metadata Change 3569128 by Michael.Noland Blueprints: Removing the experimental profiler as we won't be returning to it any time soon #jira UE-46852 Change 3569207 by Michael.Noland Blueprints: Allow drag-dropping component Blueprint assets into the graph to create Add Component nodes and improved the error message when dragging something that cannot be dropped into an actor Blueprint #jira UE-8708 Change 3569208 by Michael.Noland Blueprints: Allow specifying a description for user defined enums (shown in the content browser) #jira UE-20036 Change 3569209 by Michael.Noland Editor: Allow adjusting the font size for each individual comment box node in Blueprints and Materials #jira UE-16085 Change 3570177 by Michael.Noland Blueprints: Fixed discrepancy between the Structure tab name and the menu option for the tab in the user defined structure editor (now both say Structure Editor) #jira UE-47962 Change 3570179 by Michael.Noland Blueprints: Fixed the tooltip of a user defined structure not updating immediately in the content browser after being edited Change 3570192 by Michael.Noland Blueprints: Added "(selected)" after the label (in the 'debug filter' dropdown in the Blueprint editor) for actors that are selected in the level editor, which should make it easier to choose the specific actor you want to debug #jira UE-20709 Change 3571203 by Michael.Noland Blueprints: Cleanup and refactoring to prepare for turning commented out nodes into an official feature - Made EnabledState and bUserSetEnabledState private on UEdGraphNode and added new getters/setters - Introduced IsAutomaticallyPlacedGhostNode() and MakeAutomaticallyPlacedGhostNode() to start decoupling the concept from commented out nodes - Updated a couple of places that used a hardcoded UberGraphPages[0] into instead editing the most recently interacted with event graph if possible - Updated 'is data only blueprint' logic to allow multiple ubergraph pages, as long as they're all empty of non-disabled nodes Change 3571224 by Michael.Noland Blueprints: Draw banners on development-only and user disabled nodes (excluding 'ghost' nodes like autogenerated event entries in new BPs) Adapted from PR #2701: Differentiate development nodes in BP (Contributed by projectgheist) #jira UE-29848 #jira UE-34698 Change 3571279 by Michael.Noland Blueprints: Changed UK2Node::GetPassThroughPin so that only the execution wire on nodes with exactly one input and one output exec wire will have a corresponding pass-through pin (when there is ambiguity in which exec would be used, e.g., with a branch or sequence or timeline node, the subsequent nodes are now effectively disabled as well) Change 3571282 by Michael.Noland Blueprints: Fixed the tooltip for dragging a variable onto an inherited category not showing the 'move to category' hint Change 3571284 by Michael.Noland Blueprints: Made wires into/out of a user-disabled node draw verly dimly (other than the passthrough exec if it exists) Change 3571311 by Ben.Zeigler Add ActorIteratorFlags which allows overriding which types of actors/levels are iterated by ActorIterator, to allow iterating levels that are not visible. All of the iteration logic is now in the base and the children just set different flags, which fixes it so TActorIterator does the same level collection check as FActorIterator Change 3571313 by Ben.Zeigler Several fixes to automation framework to allow it to work better with Cooked builds. Change it so the automation test list is a single message. There is no guarantee on order of message packets, so several tests were being missed each time. Change 3571485 by mason.seay Test map for Make Set bug Change 3571501 by Ben.Zeigler Accidentally undid the UHT fixup for TAssetPtr during my bulk rename Change 3571531 by Ben.Zeigler Fix warning messages Change 3571591 by Michael.Noland Blueprints: Made drag-dropping assets into a graph to create a component transactional (allowing the action to be undone) #jira UE-48024 Change 3572938 by Michael.Noland Blueprints: Fixed a typo in a set function comment #jira UE-48036 Change 3572941 by Michael.Noland Blueprints: Made the compact node title for cross and dot product the words cross and dot rather than hard to see . and x symbols #jira UE-38624 Change 3574816 by mason.seay Renamed asset to better reflect name of object reference Change 3574985 by mason.seay Updated comments and string outputs to list Soft Object Reference Change 3575740 by Ben.Zeigler #jira UE-48061 Change it so Editor builds work like cooked builds and always try to reuse existing packages when loading them instead of recreating them in place. Recreating in place does not work well for levels and blueprints, and blueprints already had a hack that was causing this behavior to not activate Change 3575795 by Ben.Zeigler #jira UE-48118 Call into the AssetManager as part of the DistillPackages commandlet. This makes sure that ShooterGame and EngineTest end up with the correct content in launcher builds Change 3576374 by mason.seay Forgot to submit the deleting of a redirector Change 3576966 by Ben.Zeigler #jira UE-48153 Fix issue where actors in streaming levels weren't properly replicating in PIE. It now does the remap path on both send and receive for the manual PC level streaming commands Change 3577002 by Marc.Audy Prevent wildcard pins from being connected to exec pins #jira UE-48148 Change 3577232 by Phillip.Kavan #jira UE-48034 - Fix EDL assert on load caused by a native reference to a nativized BP class that also references a nativized UDS asset. Change summary: - Modified FNativeClassHeaderGenerator::ExportGeneratedStructBodyMacros() to emit the 'ReplaceConverted' package name for the FCompiledInDeferStruct global associated with the nativized UDS asset in the UHT codegen. This brings nativized UDS to parity with nativized BP class assets (it was likely just an oversight initially). Change 3577710 by Dan.Oconnor Mirror of 3576977: Fix for crash when loading cooked uassets that reference functions that are not present #jira UE-47644 Change 3577723 by Dan.Oconnor Prevent deferring of classes that are needed to load subobjects #jira UE-47726 Change 3577741 by Dan.Oconnor Back out changelist 3577723 - causes crash when starting QAGame in Dev-Framework - not in Release-4.17 Change 3578938 by Ben.Zeigler #jira UE-27124 Fix issue where renaming a map with legacy map build data would end up with a half-loaded redirector package, becuase the old map build data was still in use. It's possible the call to HandleLegacyMapBuildData should just be in World PostLoad instead of piecemeal in several other places but I am unsure. Fix it so the redirector cleanup code on map change will not be stopped by non-standalone top level objects, which could be left behind by issues in other systems Change 3578947 by Marc.Audy (4.17) Properly expose members of DialogueContext to blueprints #jira UE-48175 Change 3578952 by Ben.Zeigler Fix ensure where ParentHandles on a StreamableHandle could be modified while iterating Change 3579315 by mason.seay Test map for Make Container nodes Change 3579600 by Ben.Zeigler Disable window test on non-desktop platforms as they cannot be resized post launch Change 3579601 by Ben.Zeigler #jira UE-48236 Disable optimizations on PS4 for certain math tests pending fixing of platform issue Change 3579713 by Dan.Oconnor Prevent crashes when bluepints implement an interface that was deleted #jira UE-48223 Change 3579719 by Dan.Oconnor Fix two compilation manager issues: Make sure CDOs are not renamed under a UClass, because they will be considered as possible subobjects, which has bad side effects and make sure that we update references even on empty functions, so that empty UFunctions are not left with references to REINST data #jira UE-48240 Change 3579745 by Michael.Noland Blueprints: Improve categorization and reordering support in 'My Blueprints' - Allow drag-dropping functions, macros, delegates, etc... to reorder them within a category or to change categories (bringing them to parity with variables) - Make category ordering on all categories sticky so you can reorder categories (the relative ordering will be the same within different sections like variables and functions) - Added hover cues when drag dropping some items that were missing them (e.g., event dispatchers) - Added support for renaming categories using F2 Known issues (none are regressions): - Timelines cannot be moved to other categories or reordered - Renaming a nested category will result in it becoming a top level category (discarding the parent category chain) - Some actions do not support undo #jira UE-31557 Change 3579795 by Michael.Noland PR #3867: Fix for not releasing Local Notification Delegate. (Contributed by enginevividgames) #jira UE-48105 Change 3580463 by Marc.Audy (4.17) Don't crash if calling PostEditUndo on an Actor in the transient package #jira UE-47523 Change 3581073 by Marc.Audy Make UK2Node_SpawnActorFromClass inherit from K2Node_ConstructObjectFromClass and eliminate duplicate code. Correctly reconnect split pins when changing class on create widget, construct object, and spawn actor nodes Change 3581156 by Ben.Zeigler #jira UE-48161 Fix issue where split pins would not be restored if a Struct type was changed due to refactoring of parent variables/functions. For structs we want to copy the pins, if they're invalid due to other changes they will be individual orphaned Also fix bug where the category of parent pins was being set incorrectly while changing variable type, we only want to override type for wildcard pins Change 3581473 by Ben.Zeigler Properly turn off optimization for PS4 test Change 3582094 by Marc.Audy Fix anim nodes not navigating to their graph on double click #jira UE-48333 Change 3582157 by Marc.Audy Fix double-clicking on animation asset nodes not opening the asset editors Change 3582289 by Marc.Audy (4.17) Don't crash when adding a streaming level that's already in the level #jira UE-48928 Change 3545435 by Ben.Zeigler #jira UE-47509 Rename and refactor internals StringAssetReferences and AssetPtrs to become SoftObjectPath/Ptr. This is to prepare them for use for subobjects like actors. Here is the rename table: FStringAssetReference -> FSoftObjectPath FStringClassReference -> FSoftClassPath TAssetPtr -> TSoftObjectPtr TAssetSubclassOf -> TSoftClassPtr The old headers are deprecated, and FSoftClassPath is now in the same header has FSoftObjectPath. This change increments the UE4 version because FSoftObjectPaths are now stored as a name + substring instead of one giant name, which in practice will improve performance and memory while manipulating them. Also the package table of soft referenced packages is now stored as FNames instead of FStrings as these packages names will already be in the name table due to the AssetRegistry Remove automatic support for loading Objectpaths starting with engine-ini:, as it was only partially supported and is very outdated. ResolveIniObjectsReference can still be called manually Changed TPersistentObjectPtr and TLazyObjectPtr to be structs instead of classes Change UnrealHeaderTool to read configuration such as StructsWithNoPrefix out of inis instead of using a hardcoded list. Add support for TypeRedirects, which is used to make the old type names automatically remap to the new ones Clean up FRedirectCollector to remove some of the functionality that is no longer used by the cooker, and disable tracking of redirects in standalone -game builds Change 3567760 by Ben.Zeigler Fix it so EngineTest can be cooked by moving some utility functions to EditorTestsUtilityLibrary and adding an EditorFunctionalTest. The core EngineTest module is safely runtime-only now and can run it's tests locally in windows cooked Merge FuncTestManager into FunctionalTestModule to avoid confusion with FunctionalTestingManager UObject Add EngineTestAssetManager and override the cook function to cook all maps with runtime functional tests Change actor merging tests to be editor only, this stops them from cooking Several individual tests crash on cooked builds, I started threads with the owners of those Change 3575737 by Ben.Zeigler #jira UE-48042 Change it so playing via PIE Standalone, multiprocess networked PIE and external cook launch on does not save temporary levels to UEDPC and instead prompts the user to save. This is how launch on works by default already, and this fixes cross level references/sequencer. The UEDPC code has been removed entirely. As part of this change, connecting a -game client to a PIE server and vice versa is much more likely to work. You may still have game-side problems, look at UEditorEngine::NetworkRemapPath for an example of how to do the PIE prefix conversion Remove advanced CreateTemporaryCopiesOfLevels option from sequencer capture, it has not been tested in multiple years and does not work with newer sequencer features #jira UE-27124 Fix several possible crashes with changing levels while in PIE Change 3578806 by Marc.Audy Fix Construct Object not working correctly with split pins. Add Construct Object test cases to functional tests. Added split pin expose on spawn test cases. #jira UE-33924 [CL 3582334 by Marc Audy in Main branch]
2017-08-11 12:43:42 -04:00
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Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 2967759) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2919729 on 2016/03/23 by Ben.Cosh Support for macros in the profiler #UEBP-177 - Macro instance handling #Proj Kismet, BlueprintProfiler - Adds support for timings inside macro calls - Extends the tunnel graph support to handle multiple entry/exit sites Change 2938064 on 2016/04/08 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. Change 2938088 on 2016/04/08 by Mike.Beach Making bytecode produced by latent action nodes deterministic. Change 2938101 on 2016/04/08 by Mike.Beach Fixing a bug where the compile summary was not being reported because another compiler log was lingering - making it so the MathExpression node compiler log is not initialized with intent to report its own summary (it gets folded into the primary log). Change 2938121 on 2016/04/08 by Phillip.Kavan Remove a few redundant MBASM calls on variable type change. Change 2940295 on 2016/04/11 by Dan.Oconnor We now 'tag subobjects' of a blueprint even if it's part of the rootset, this means we correctly detect references to the BPGC in FPendingDelete::CheckForReferences(). Original rootset check dates to 2012 and I can find no justification for it currently. #jira UE-29216 Change 2943227 on 2016/04/13 by Dan.Oconnor Fixed improper detection of functions from interfaces that themselves inherit from some other interface #jira UE-29440 Change 2944270 on 2016/04/14 by Phillip.Kavan [UEBP-176] First pass at BP graph node heat map visualization while profiling. change summary: - added an "indicator overlay" to graph node widget layouts - added a heat mode "mode" selector widget to the BP profiler view panel - extended IBlueprintProfilerInterface to include APIs for accessing current heat map mode state - added FScriptNodePerfData::GetBlueprintPerfDataForAllTracePaths() (tentative - may need revisiting) - added SGraphNode::GetNodeIndicatorOverlayColor() and GetNodeIndicatorOverlayVisibility() delegates - added BP-specific delegate overrides to SGraphNodeK2Base; extended to include both compact and variable nodes Change 2946932 on 2016/04/18 by Mike.Beach Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue). #jira UE-26998 Change 2949968 on 2016/04/20 by Dan.Oconnor Array access out of bounds by value is a warning again, added ability to elevate individual warnings on a per project basis (or supress them) #jira UE-28971 Change 2950113 on 2016/04/20 by Dan.Oconnor Removed GBlueprintCompileTime, it was not accurate. Printing BlueprintCompileAndLoadTimerData.GetTime() at start instead Change 2951086 on 2016/04/21 by Ben.Cosh This change addresses the edge case in the blueprint profiler that caused stats to fail when tunnel nodes were linked through to other tunnel nodes. #jira UE-28750 - Crash compiling a Blueprint that contains a For Loop with profiler active #Proj Kismet, BlueprintProfiler Change 2951336 on 2016/04/21 by Ben.Cosh This change enables blueprint breakpoints during instrumented conditions. #jira UEBP-178 - Fix breakpoints under profiling conditions #Proj CoreUObject, BlueprintProfiler, UnrealEd, KismetCompiler Change 2951406 on 2016/04/21 by Ben.Cosh Fix for blueprint profiler stats for the top level blueprint stat entry not updating correctly. #Proj Kismet Change 2951832 on 2016/04/21 by Ben.Cosh Fix for certain blueprint profiler stats not being updated and collected at the blueprint container level due to incorrect tracepaths. #Proj Kismet #info This should fix the node heatmaps as a side effect. #Codereview Phillip.Kavan Change 2956696 on 2016/04/26 by Dan.Oconnor Tweak fix for macros being BS_Dirty after loading. The current fix had the side effect of not recompiling clients of the macro after making a change to the macro and entering PIE #jira UE-29495 Change 2957564 on 2016/04/27 by Maciej.Mroz Various fixes related to nativized enums. #jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true Change 2961626 on 2016/04/29 by Mike.Beach Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints) Change 2962747 on 2016/05/02 by Maciej.Mroz #jira UE-30123 Cannot use abilities in nativized Orion build GameplayAbility handles BPGC and DynamicClass the same way. C++ backend do not assumes that some literal objects are UserDefinesEnum/UserDefinedStruct/BlueprintGeneratedClass. Change 2965679 on 2016/05/04 by Maciej.Mroz Increased stack size (384k) of threads spawned by Task Graph. (Temporary?) fix for stack overflow, when amination in Orion are evaluated. Change 2965758 on 2016/05/04 by Maciej.Mroz #jira UE-30300 "ReturnToBase" ability does not work in nativized Orion. Fixed CDO creation in async loaded Dynamic Class. Fixed too restrict cast assertions. Change 2966543 on 2016/05/04 by Maciej.Mroz #jira UE-30235 Mac QAGame fails to package with nativization #jira UE-30282 Match3 nativized android package fails to build Change 2966839 on 2016/05/04 by Dan.Oconnor Typo IMPLEMENT_MODULE creates weird linking error, also may need entry in Target.cs to get BlueprintRuntime to build. Copying that pattern from ___LoadingScreen modules #jira UE-30333 Change 2967347 on 2016/05/05 by Maciej.Mroz #jira UE-30196 Unable to package a copy of project with Nativize Blueprints enabled CommandUtils.GetDirectoryName should not be used with directory path (but only with file path), because it cannot handle paths like "e:\My11Project 4.13" (containing '.'). It seems useless with directory path anyway. [CL 2968184 by Dan Oconnor in Main branch]
2016-05-05 18:28:40 -04:00
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Set( "Graph.Node.ShadowSelected", new BOX_BRUSH( "/Graph/RegularNode_shadow_selected", FMargin(18.0f/64.0f) ) );
Set( "Graph.Node.Shadow", new BOX_BRUSH( "/Graph/RegularNode_shadow", FMargin(18.0f/64.0f) ) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3358467) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3297108 on 2017/02/10 by Mieszko.Zielinski Added AISight's peripherial vision angle claming as well as marked up UI to not allow values from outside of [0,180] range #UE4 #jira UE-41114 Change 3299467 on 2017/02/13 by Marc.Audy Don't try to update active sounds on audio thread if the audio component is not active. If these functions are callled from a constructor on an async loading thread it can cause a crash Change 3300692 on 2017/02/13 by Marc.Audy no auto Change 3301424 on 2017/02/14 by Marc.Audy Handle gateway expansion before the node matching loop #jira UE-41858 Change 3301547 on 2017/02/14 by Marc.Audy PR #3246: Added BindDelegate that supports functions with custom (static) arguments (Contributed by PhoenixBlack) #jira UE-41926 Change 3301557 on 2017/02/14 by Marc.Audy When passing null to Rename for the new name, maintain the OldName is possible #jira UE-41937 Change 3301676 on 2017/02/14 by Marc.Audy Fix pending occlusion async traces from crashing during shutdown #jira UE-41939 Change 3302705 on 2017/02/14 by Mieszko.Zielinski Removed 'PRAGMA_DISABLE_OPTIMIZATION' uccurences from AIModule #UE4 Change 3302898 on 2017/02/14 by Dan.Oconnor Fix double negative Change 3302954 on 2017/02/14 by Dan.Oconnor Make sure we use a good version of the class Change 3302977 on 2017/02/14 by Dan.Oconnor Optimization in reinstancer turned back on - 3302898 has fixed the regression Change 3302984 on 2017/02/14 by Dan.Oconnor Relink classes that were not recompiled in a wave of the compilation manager - currently only happens for data only blueprints. This fixes issues in Odin when using the compilation manager Change 3303824 on 2017/02/15 by Richard.Hinckley Updating URL for FABRIK system information. Change 3304284 on 2017/02/15 by Dan.Oconnor Build fix Change 3304297 on 2017/02/15 by Dan.Oconnor Shadow variable fix Change 3304465 on 2017/02/15 by Lukasz.Furman fixed handling pathfollowing's requests by FloatingPawnMovement #jira UE-41884 Change 3305031 on 2017/02/15 by Marc.Audy All objects should get PostLoadSubobjects calls, regardless of whether they are outered to a CDO or not #jira UE-41708 Change 3305505 on 2017/02/15 by Michael.Noland Blueprints: Fix a crash when opening a BP with a parent class that no longer exists (unguarded access to the parent class) Change 3305506 on 2017/02/15 by Michael.Noland QAGame: Created some assets that reference a non-existent type to test 'gracefully' handling missing native class types Change 3306091 on 2017/02/16 by Marc.Audy PR #3263: Fixed duplicate comment from OnAudioFinished (Contributed by FrostByteGER) #jira UE-42027 Change 3306574 on 2017/02/16 by Marc.Audy Linked To pins can belong to invalid nodes and fail to load, this shouldn't be considered fatal Change 3307160 on 2017/02/16 by Marc.Audy Rename(null, null ... is sometimes used to just force a name out of the way, so in that case don't try and maintain old name. Change 3307982 on 2017/02/16 by Michael.Noland QAGame: Added another test asset for missing classes (this time a missing node class placed in a BP) Change 3308097 on 2017/02/16 by Michael.Noland Graph Editor: Instantly clear GraphNodeForMenu and GraphPinForMenu as soon as the menu is dismissed, fixing crashes and other odd issues after deleting pins #jira UE-41789 Change 3308303 on 2017/02/16 by Dan.Oconnor Make sure we don't call GetDefaultObject while compiling on a non-native class Change 3308850 on 2017/02/17 by Mieszko.Zielinski Fully exposed NavModifierVolume as ENGINE_API #UE4 Change 3309624 on 2017/02/17 by Phillip.Kavan [UE-40443] Recursively emit ctor initialization code for nested default subobjects when nativizing a Blueprint class. change summary: - modified FEmitDefaultValueHelper::OuterGenerate() to recursively detect and handle nested default subobjects. #jira UE-40443 Change 3310475 on 2017/02/17 by Dan.Oconnor Split bluepint compilation into CompileClassLayout and CompileFunctions, fix class hierarchy after creating reinstancers in blueprintcompilation manager. Together this means we don't need to run RecompileBlueprintBytecode Change 3310487 on 2017/02/17 by Dan.Oconnor Fix build error missed by preflgiht Change 3310497 on 2017/02/17 by Dan.Oconnor More build fixes for things missed by preflight... Change 3310635 on 2017/02/17 by Dan.Oconnor Remove unused parameter and add comment to blueprint compilation manager explaining abuse of bBeingCompiled Change 3310639 on 2017/02/17 by Dan.Oconnor Shadow variable fixes, not sure why these are being detected now Change 3311855 on 2017/02/20 by Marc.Audy Fix UChildActorComponent::ParentComponent being null on the client #jira UE-42140 Change 3312444 on 2017/02/20 by Marc.Audy Add a bAutoDestroy pin to BP Spawn Sound and Force Feedback nodes to allow users to reuse the created component #jira UE-41267 Change 3312691 on 2017/02/20 by mason.seay Deleting map now that bug has been fixed Change 3312709 on 2017/02/20 by Phillip.Kavan [UE-39705] Fix broken collision shapes when cooking with optimized BP component data option. change summary: - modified FComponentInstancingDataUtils::RecursivePropertyGather() to exclude deprecated properties, since they won't be serialized on save. - modified FBlueprintCookedComponentInstancingData::LoadCachedPropertyDataForSerialization() to remove the PPF_UseDeprecatedProperties flag (these are no longer included in the delta). - modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here). - modified AActor::CreateComponentFromTemplateData() to remove the PPF_UseDeprecatedProperties flag (was being incorrectly used here; this caused deprecated property defaults to be copied out to the instance). - modified AActor::CreateComponentFromTemplateData() to append RF_PostLoad/RF_NeedPostLoadSubobjects and call PostDuplicate()/ConditionalPostLoad() on the new instance (needed to mirror what SDO does in the unoptimized case - for proper physics RB setup specifically, but may be other areas where that's needed). #jira UE-39705 Change 3313161 on 2017/02/20 by Mieszko.Zielinski PR #3272: Use Pawn for GetNavAgentPropertiesRef(). (Contributed by drelidan7) Change 3314151 on 2017/02/21 by Mieszko.Zielinski fix to hlods complaining about missing nav collision in cooked builds #UE4 Made sure hlod-generated StaticMeshes are marked as not having navigation data #jira UE-42034 Change 3314355 on 2017/02/21 by Marc.Audy Set error message back to be correctly about mobility #jira UE-42209 Change 3314566 on 2017/02/21 by Phillip.Kavan [UE-40801] Switch to an ensure() to potentially help diagnose a one-off assertion crash in the SCS editor if encountered again in a future release. #jira UE-40801 Change 3315459 on 2017/02/21 by Mike.Beach Updated marquee selection in graph editors. Ctrl dragging now inverts nodes' selection state (not only deselects them - holding alt is now for only deselection). #jira UE-16359 Change 3315546 on 2017/02/21 by Mike.Beach Mirroring CL 3294552 Count "GeneratedStub" as a success for cooked file generation - ensures the saved asset gets recorded in the asset registry. #jira ODIN-5869 Change 3315554 on 2017/02/21 by Mike.Beach Do not generate NativizedAsset plugin files if no Blueprints were nativized (cut down on mod generate/cook time). #jira ODIN-6211 Change 3317225 on 2017/02/22 by mason.seay Enable Net Use Owner Frequency on blueprints. This allows the client to use different weapons. Doesn't fix UE-42017 though. Change 3317495 on 2017/02/22 by Marc.Audy Expose raw input device configurations to other modules by request #jira UE-42204 Change 3319966 on 2017/02/23 by Nick.Atamas Polished up the material reroute node: - Removed some unnecessary widgets - Centered the pin node Change 3320099 on 2017/02/23 by Mike.Beach Guarding against passing self pins to referance parameters (it is not a property that is referencable, and would crash). Notifying the user through pin connection messages, and providing a script exception. #jira UE-40861 Change 3321227 on 2017/02/24 by Marc.Audy Just use name rather than going Name -> String -> TCHAR -> Name Change 3321425 on 2017/02/24 by Marc.Audy Minor optimizations to avoid string construction when doing StaticFindObject and ResolveName Change 3321630 on 2017/02/24 by Mike.Beach Removing reference notation from actor pointer param - allowing you to pass 'self' to Blueprint exposed function. Change 3321845 on 2017/02/24 by Lukasz.Furman fixed navlink processor trace accepting only components with WorldStatic object type #ue4 Change 3322474 on 2017/02/24 by Aaron.McLeran UE-42345 Rewriting thumbnail renderer Change 3322490 on 2017/02/24 by Aaron.McLeran UE-42345 Forgot to take abs of sample before averaging Change 3323562 on 2017/02/27 by Mike.Beach Fixing bad merge, copying loop from //UE4/Main that accidently got replaced. Change 3323685 on 2017/02/27 by Mike.Beach Preventing us from cross-binding editor & PIE actors when we fixup level script actor bindings (on duplicate for PIE). #jira UE-30816 Change 3323776 on 2017/02/27 by Marc.Audy Coding standard clean up pass Change 3324050 on 2017/02/27 by Ben.Zeigler Fix issue with a StreamableHandle being cancelled while in progress leaving the in progress flag active. Added and improved error messages when streaming goes wrong Port of 3317217, 3315540, and 3314374 from UE4-Fortnite Change 3324294 on 2017/02/27 by Ben.Zeigler Engine changes needed to support "Asset Management" UI: Add concept of "Manage" dependency to the Asset Registry, to represent that an asset like a texture is managed by a Primary Asset. This will be used to compute usage statistics and chunking Add ability for AssetManager to override the PrimaryAssetType/Id on a asset data loaded off disk. Needed so the asset audit tools work properly Significant performance improvements to the asset registry dependency gather, and correctly report as in progress while dependencies are still being gathered. On Fortnite it now finishes in 10 seconds instead of 100 Add bUpdateDiskCacheAfterLoad option for the asset registry, if true (default) this will update the Asset Registry's disk cache when an object is loaded, only in the editor. This is so changes made in PostLoad are correctly mirrored in the disk cache Add PrimaryAssetType as a wrapper struct around FName to allow customizations and blueprint usage, clean up the noexport definitions for a few related classes Add Asset Manager code to create and query "Manage" references used for auditing and chunking Add code to read AssetManager scanning rules out of the AssetManagerSettings object, also settable in editor Made it so UWorlds are now PrimaryAssets of the type Map, and enable the AssetManager by default for all games Port of CL #3323720 and related fixes from Fortnite Change 3324295 on 2017/02/27 by Ben.Zeigler Add AssetManagerEditor which contains the editor interface for the AssetManager system, and engine code needed to support it Add support for Management references to the Reference Viewer, and add ability to extend that context menu from plugins/games Add struct customizations for PrimaryAssetId and PrimaryAssetType Add AssetAuditBrowser window that shows a specialized asset picker for auditing, accessible from content browser, reference viewer, and main windows pane Add AssetAuditContext, which is a cleaned up port of the one from Paragon. This needs some more work before being final Expose PropertyCustomizationHelpers::MakePropertyComboBox which allows making an "enum-like" combo box for struct customizations, it now works much like the PropertyEditorAsset UI Add Custom Column support to AssetView/AssetPicker. This can be used to show runtime-generated column data Fix bug in SAssetView where column view did not work with a filter predicate, because the column view was generated before the deferred filter predicate run, leading to an empty filter Port of CL #3323722 and related fixes from Fortnite Change 3324398 on 2017/02/27 by Ben.Zeigler CIS fix Change 3324442 on 2017/02/27 by Ben.Zeigler Nonunity fix discovered while testing my nonunity fix Change 3325465 on 2017/02/28 by Marc.Audy Expand RawInput to support up to 20 buttons Change 3325468 on 2017/02/28 by Marc.Audy Fix CIS Change 3325887 on 2017/02/28 by Phillip.Kavan [UE-41893] Implicitly nativize child Blueprints that override one or more BlueprintCallable functions from a parent Blueprint. change summary: - added FBlueprintEditorUtils::ShouldNativizeImplicitly() - modified FBlueprintGlobalOptionsDetails::IsNativizeEnabled() to disable the 'Nativize' checkbox when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeState() to set the 'Checked' state when the BP is implicitly enabled - modified FBlueprintGlobalOptionsDetails::GetNativizeTooltip() to set an alternate tooltip for the disabled state (when the BP is implicitly enabled) - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to ensure that implicitly-enabled BPs are flagged as selected for nativization #jira UE-41893 Change 3326713 on 2017/02/28 by Marc.Audy Update MAX_NUM_CONTROLLER_BUTTONS to match number of keys created Change 3327688 on 2017/03/01 by Marc.Audy Fix spelling, remove autos Change 3328139 on 2017/03/01 by Marc.Audy Win32 doesn't report the DeviceData in the same way that Win64 does, removing filtered check for now so that Win32 packaged games can use RawInput (4.15.1) #jira UE-42375 Change 3328550 on 2017/03/01 by Mike.Beach Typo fix in cast node tooltip. Change 3328575 on 2017/03/01 by Nicholas.Blackford Submitting Tick Interval Functional Test Change 3328972 on 2017/03/02 by Jack.Porter Fix for crash entering Landscape mode #jira UE-42497 Change 3329224 on 2017/03/02 by Nick.Bullard Removing Redirector from EngineTest project Change 3330093 on 2017/03/02 by Mike.Beach Modified fix from Marc.Audy - Guarding against malformed graphs (missing their schema), which can happen in the middle of an undo transaction (removing the graph). Returning the graph's path name in this situation (instead of the display name), so we atleast have some semblance of context. #jira UE-42166 Change 3330306 on 2017/03/02 by Mike.Beach Replacing ArrayLibrary Get() calls in blueprints with a custom node, which can be toggled back and forth from returning by reference or by value. #jira UE-6451 Change 3330626 on 2017/03/02 by samuel.proctor Functional Test for Blueprint Containers Change 3330690 on 2017/03/02 by Mike.Beach Modified the fix from CL 3308097 - cannot clear the edgraph pin context since many menu actions expect it be available still as the menu is clossing (menu's dismiss gets triggered before the action is executed). #jira UE-42500 Change 3330704 on 2017/03/02 by Mike.Beach CIS fix - fallout from CL 3330306 Change 3330875 on 2017/03/02 by Dan.Oconnor Iteration on compile manager - removed skeleton compile pass in favor of FastGenerateSkeletonClass (directly generate reflection data from blueprint source data - no graph cloning) Change 3330892 on 2017/03/02 by Mike.Beach CIS fix for linux builds - include filename is case sensitive. Change 3331585 on 2017/03/03 by Mike.Beach Fix for CIS issues (fallout from CL 3330306) - had success/failure return value flipped. Spuriously failing on deprecated node fixup. Change 3333455 on 2017/03/06 by Ben.Zeigler Cleaned up version of CL #3332060, fixes crashes when calling StreamableManager::SynchronousLoad from inside a async PostLoad callback Also disable the "do sync load as async load" code in EDL, as EDL basically already does that internally Move the recursion guard inside async load tick outside of the EDL section, it's just as unsafe with EDL off Change 3333484 on 2017/03/06 by Ben.Zeigler #jira UE-42312 Fix crash trying to read Searchable Name references to objects in the same package, now guess at package/object name Change 3333553 on 2017/03/06 by Ben.Zeigler #jira UE-42387 Don't write out empty generated ini files for config files that are empty in both source and destination, this stops plugins without configs from ending up in cache Change 3333697 on 2017/03/06 by Mike.Beach Resolving some CIS errors - fix for missed handling of split-struct pins (fallout from CL 3330306) on deprecated node conversion (mapping old pins to new pins). Change 3334047 on 2017/03/06 by Ben.Zeigler #jira UE-42587 Now that we handle Add gameplay cues correctly by deferring them until after load, we also need to handle Remove cues, to avoid cues being stuck on permanently. Change 3334228 on 2017/03/06 by Ben.Zeigler #jira UE-42153 Fix several crashes with gameplay tag query structs #jira UE-39760 Fix it to display tag query description on creation Change 3335221 on 2017/03/07 by Lukasz.Furman fixed compilation errors for macros: UE_VLOG_MESH, UE_CVLOG_MESH #ue4 Change 3335733 on 2017/03/07 by dan.reynolds Fixing Attenuation Shape Material Reference Change 3335918 on 2017/03/07 by Mike.Beach More deeply nesting an active world check in UMeshComponent::CacheMaterialParameterNameIndices(). Only guarding the parts that use the world (prior to this, we were blocking material parameter discovery, which was causing cooked content to loose material settings). #jira UE-42480 Change 3336053 on 2017/03/07 by zack.letters Moved and renamed test to meet naming convention and proper location Change 3336087 on 2017/03/07 by Phillip.Kavan [UE-18618] Fix an ensure() misfire on PIE exit for listen server mode. change summary: - Modified UWorld::TransferBlueprintDebugReferences() to allow the LevelScript BP's target debug object reference to be reset to NULL when CreatePIEWorldBySavingToTemp() has recompiled it during the PIE startup process and autosaved the BP as a temporary. #jira UE-18618 Change 3336118 on 2017/03/07 by Phillip.Kavan Ensure that BP class component templates are included as preload dependencies where appropriate. Change 3336418 on 2017/03/07 by Marc.Audy Set the PIEInstanceID before calling ConvertToPIEPackageName (4.15.1) #jira UE-42507 Change 3336529 on 2017/03/07 by dan.reynolds AEOverview UMG Interface Change 3336729 on 2017/03/07 by Michael.Noland Blueprints: Changed a checkSlow() followed by unguarded access to an if and ensure() in BlueprintActionFilterImpl::IsDeprecated to prevent a potential crash in release if the node class is invalid for some reason #jira UE-42519 Change 3337054 on 2017/03/08 by Mieszko.Zielinski Fixed UGameplayTaskResource::AutoResourceID getting cleared on hot reload #UE4 Change 3337605 on 2017/03/08 by Mieszko.Zielinski PR #3345: Fix reversed comparison in FGameplayResourceSet::HasAllIDs (Contributed by hoelzl) Change 3337612 on 2017/03/08 by Lina.Halper Commenting out ensure as this doesn't cause any harm and fix it up later by itself. - adding ticket for further investigation #rb: Martin.Wilson #jira: UE-42062 Change 3338353 on 2017/03/08 by Mike.Beach Undoing CL 3320099, and instead allowing self nodes to be plugged into const ref inputs. Now auto-generating ref terms for the self node (the input param expects an addressable UProperty). Skipping this for native functions, as UHT already does something similar. #jira UE-40861 Change 3340052 on 2017/03/09 by Marc.Audy Don't mark a blueprint dirty if the default value isn't actually set #jira UE-42511 Change 3340211 on 2017/03/09 by samuel.proctor Adding TMap/TSet tests for Containers Functional Test Change 3340272 on 2017/03/09 by Marc.Audy auto removals small optimizations Change 3340341 on 2017/03/09 by Marc.Audy Fortnite fixes for blueprint exposed editor only struct members #jira UE-42430 Change 3340356 on 2017/03/09 by Marc.Audy Do not allow blueprint exposed editor only struct members #jira UE-42430 Change 3340369 on 2017/03/09 by Mike.Beach Certain operations expect set/map elements to be constructed, instead of using an 'uninitialized' value (like with FStrings, previously this would blow up attempting to assign a value to an FString that hadn't been constructed). Fix is to construct the member when we make space in the container (emulating execSetArray). #jira UE-42572 Change 3340445 on 2017/03/09 by mason.seay Renamed and updated test map. Also disabled tests until reviewed Change 3340627 on 2017/03/09 by Marc.Audy Remove autos Change 3340639 on 2017/03/09 by Dan.Oconnor Avoid CDO creation when asking if an object IsDefaultSubobject Change 3340642 on 2017/03/09 by Marc.Audy Correctly maintain removed items from arrays when duplicating actors via T3D #jira UE-42278 Change 3340689 on 2017/03/09 by Dan.Oconnor Avoid UObject::Modify calls when renaming edgraph nodes as part of UEdGraphNode::PostLoad() or UEdGraph::MoveNodesToAnotherGraph Change 3340709 on 2017/03/09 by Dan.Oconnor Remove misplace dClassDefaultObject null check for now Change 3340710 on 2017/03/09 by Dan.Oconnor Avoid FindRedirectedPropertyName when performing StaticDuplicateObject Change 3340728 on 2017/03/09 by Dan.Oconnor Null checking CDO so that we can duplicate a class with no CDO Change 3342184 on 2017/03/10 by mason.seay Nav mesh generation test - not finished Change 3342930 on 2017/03/13 by Mieszko.Zielinski Added missing undefining of local macros in VisualLoggerAutomationTests.cpp #UE4 Change 3343739 on 2017/03/13 by Marc.Audy Protect against ChildActorClass becoming null while ChildActorTemplate remains valid. Change 3343758 on 2017/03/13 by Marc.Audy Ensure that when you change visibility, children also get marked dirty as needed. SetVisibility is no longer virtual, use OnVisibilityChanged in subclasses instead #jira UE-42240 Change 3343816 on 2017/03/13 by Mike.Beach Making sure we build CrashReporter for nativized clients. #jira UE-42056 Change 3343858 on 2017/03/13 by Phillip.Kavan Back out changelist 3336118 (per discussion) - did not solve the issue. Change 3344218 on 2017/03/13 by Mike.Beach Patching some holes in the wildcard pin logic for our new array GetItem node (making sure the node properly retains its type). Change 3344388 on 2017/03/13 by Mike.Beach Preventing make/break nodes from being in the context menu for structs that are not labeled 'BlueprintType' (still available if you drag off a node with a struct pin of that type). #jira UE-37971 Change 3344411 on 2017/03/13 by dan.reynolds AEOverviewMain update - Organized Variables - Added comments on level interface with UI script Change 3344956 on 2017/03/14 by Marc.Audy Remove autos Slight optimization Change 3345365 on 2017/03/14 by Mike.Beach In the Blueprint diff tool, no longer assuming that graph names are unique (using the outer path to find matching graphs between diff panels). #jira UE-42787 Change 3345565 on 2017/03/14 by Marc.Audy auto removal Change 3345654 on 2017/03/14 by Marc.Audy Allow hierarchical metadata querying when HACK_HEADER_GENERATION is true Change 3345771 on 2017/03/14 by Zak.Middleton #ue4 - Refactored CharacterMovementComponent determination of net send rate when combining moves into a virtual function GetClientNetSendDeltaTime(). Added configurable values to GameNetworkManager under [/Script/Engine.GameNetworkManager]: ClientNetSendMoveDeltaTime=0.0111f ClientNetSendMoveDeltaTime=0.0222f ClientNetSendMoveThrottleAtNetSpeed = 10000 ClientNetSendMoveThrottleOverPlayerCount=10 These are the default values maintained for backwards compat. Related to OR-36422. Change 3346314 on 2017/03/14 by Dan.Oconnor Add two features to FBlueprintCompileReinstancer. Exposing it's CPFUO extensions and add a flag to avoid potentially unneeded CDO duplication. Change 3346329 on 2017/03/14 by Dan.Oconnor Avoid CDO creation in UBlueprintGeneratedClass::PostLoad - rely instead on compiler Change 3346436 on 2017/03/14 by Dan.Oconnor Compilation Manager iteration - improvements to reinstancing logic and postponement of reinstancing reference replacement until after loading has finished (done strictly to reduce the number of 'find references' calls). Behavior change is behind the GMinimalCompileOnLoad flag Change 3346632 on 2017/03/14 by Ben.Zeigler Change StringClassReference customization to use MustImplement and BlueprintBaseOnly metadata, to match the metadata used by SubclassOf customization Add missing Class Property metadata to the metadata list Change 3347525 on 2017/03/15 by Marc.Audy PR #3371: Fix for binding ability action to input component (Contributed by ryanjon2040) #jira UE-42810 Change 3347562 on 2017/03/15 by Phillip.Kavan [UE-32816] Support for value-based bitfield enum associations in the editor. notes: - default mode is still index-based, so there are no backwards-compatibility issues change summary: - new metadata key for flagging enums as value-based (UseEnumValuesAsMaskValuesInEditor) - modified SPropertyEditorNumeric::Construct() to include logic for handling value-based enum associations - modified SGraphPinInteger::Construct() to include logic for handling value-based enum associations - added default value fixup to UK2Node_BitmaskLiteral, so that changed/removed values get masked out on load - switched UK2Node_BitmaskLiteral::PostLoad() to Serialize(), so that default value fixup occurs before compilation #jira UE-32816 Change 3348030 on 2017/03/15 by Marc.Audy Remove experimental blueprintable components setting, they are supported fully Change 3348034 on 2017/03/15 by Phillip.Kavan CIS fix. Change 3348054 on 2017/03/15 by Marc.Audy Fix shadow error Change 3348063 on 2017/03/15 by mason.seay Updateed bp logic to use asserts. Added scenarios to descriptions of tests Change 3348131 on 2017/03/15 by mason.seay Updating maps and reorganizing content Change 3348146 on 2017/03/15 by Mike.Beach Making it so we can use DataTable variables as inputs in the GetDataTableRow node. The output pin is now a wildcard when the row type is undefined, and we throw an access error at runtime if the table and output type don't match. Change 3348213 on 2017/03/15 by dan.reynolds AEOverview UMG Update - Added level selection persistence between categories (so you can pick and choose from multiple categories) - Added a clear all selections button - Added comments to the UMG BP Change 3348344 on 2017/03/15 by Lukasz.Furman fixed missing path following result flag descriptions #ue4 Change 3348489 on 2017/03/15 by mason.seay Moved content and updated test descriptions Change 3348496 on 2017/03/15 by Mike.Beach Keeping the new version of the GetArrayItem node from causing a stack overflow with wildcard reroute nodes. Change 3348502 on 2017/03/15 by Ben.Zeigler #jira UE-42935 Fix several issues with GameplayTag and Container switch nodes crashing. Container didn't handling having multiple empty nodes correctly Fix general issue with Switch nodes where removing an execution pin with right click was not synchronizing the pin list properly Change it so the Container switch shows the simple tag string instead of Case 0, and change it to not quote by default for Container display strings Change 3348504 on 2017/03/15 by Ben.Zeigler #jira UE-41554 Add GameplayTag initialization to InitializeObjectReferences if it hasn't been initialized yet, this is important so it gets initialized before being initialized from unsafe areas like Serialize Change 3348512 on 2017/03/15 by Mike.Beach Reroute nodes connected to a new output, will propagate the type through its inputs (was previously treating the input's wildcard type as authoritative). Change 3348513 on 2017/03/15 by Phillip.Kavan [UE-38979] Error out on an attempt to nativize a Blueprint class that also implements a native C++ interface with a pure virtual function declaration. change summary: - added TIsAbstract<T> for traits testing to see if native C++ types are abstract (in terms of C++, not UE4) - changed TCppStructOps::IsAbstract() to use TIsAbstract<T> - added UClass::CppClassOps to capture class-specific traits info for the underlying C++ class type - modified UClass::PurgeClass() to clean up class-specific traits info (if valid) - modified FNativeClassHeaderGenerator::ExportNativeGeneratedInitCode() to generate code to initialize class-specific traits info for compiled-in class types - modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to throw an error during nativization if a target BP class is found to implement a native interface class that's also abstract (i.e. an interface class that declares one or more of its methods as pure virtual) - modified BlueprintActionFilterImpl::IsExtraneousInterfaceCall() to initially exclude any native interface class that is also abstract - modified FKismetEditorUtilities::CanBlueprintImplementInterface() to additionally exclude any native class that is also abstract - modified FBlueprintInterfaceFilter::IsClassAllowed() to additionally exclude any native class that is also abstract #jira UE-38979 Change 3348651 on 2017/03/15 by Mike.Beach Fixing the new GetDataTableRow node so that it'll give you the option of reroute nodes. Change 3348684 on 2017/03/15 by Michael.Noland Blueprints: Allow string and text variables to be marked as multi-line PR #3294: UE-42147: Add multiline to BP view details (Contributed by projectgheist) #jira UE-42275 Change 3348691 on 2017/03/15 by Michael.Noland Cameras: Added support for specifying a default aspect ratio and whether or not to constrain to it in a camera manager subclass; useful when using custom view logic that doesn't source from a camera component as the view target PR #2593: Finish implementing aspect ratio handling for PlayerCameraManager (Contributed by CleanCut) #jira UE-33052 Change 3348698 on 2017/03/15 by Michael.Noland Removed a sprite reference from trigger shape classes and excluded some component references from camera rigs in cooked builds PR #2922: Ensuring editor data is not accessed when excluded from cook (Contributed by moritz-wundke) #jira UE-38484 Change 3348722 on 2017/03/15 by Dan.Oconnor Fix replacement bug - due to last minute refactor of this reference replacer call Change 3348736 on 2017/03/15 by Michael.Noland Blueprints: Added missing include for UTextProperty (compiled fine locally both with the file checked out and the file unmodified) Change 3348810 on 2017/03/15 by Michael.Noland Blueprints: Added support for seeing the user defined tooltip on get/set nodes for local variables PR #3256: UE-41098: Added UFunction argument (Contributed by projectgheist) Change 3348811 on 2017/03/15 by Michael.Noland PR #3380: Added CancelAbility Blueprint node (Contributed by ryanjon2040) #jira UE-42904 Change 3348969 on 2017/03/15 by Dan.Oconnor Build fix Change 3349023 on 2017/03/16 by Aaron.McLeran Copying //Tasks/UE4/Private-GDC17-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3349389 on 2017/03/16 by mason.seay Finished up Navigation map. Improved Navmesh map (still needs some work before review) Change 3349575 on 2017/03/16 by Marc.Audy Emit ScriptMacros.h in addition to ObjectMacros.h in generated headers Change 3349628 on 2017/03/16 by Ben.Zeigler Add direct support for Chunk setting to AssetManager. If AssetManager exists and no game callback is set it uses the new, much faster method. Otherwise it falls back to the old one Fix some memory corruption issues in ChunkManifestGenerator where it was modifying a map while iterating it, could lead to assets ending up in multiple chunks accidentally Remove the "Old Cooker" entirely, it hasn't functioned since around 4.9 Various fixes to AssetManagerEditorModule Convert ShooterGame to use the AssetManager for chunking Change 3349629 on 2017/03/16 by Ben.Zeigler Change Fortnite to use the AssetManager chunking system, which simplifies the chunk 1 setup significantly Also includes changes made on Fortnite Branch as CL #3323724: Fortnite changes to take advantage of the Manage dependency in the asset manager Move definition of asset types to ini from native, and simplify it so all zone themes are scanned, even if not used Make FeedbackBank a primary asset type. It's currently editor only as there are some outdated banks we don't want to cook Change 3350043 on 2017/03/16 by Marc.Audy Fix Audio compile errors Change 3350092 on 2017/03/16 by Dan.Oconnor Fix missing output parameters when the function result node is pruned Change 3350190 on 2017/03/16 by Ben.Zeigler CIS fix Change 3350707 on 2017/03/16 by Dan.Oconnor Add means of enabling BlueprintCompilationManager via editor ini. Wedging the check into LaunchEngineLoop because of assets that are loaded during engine initialization Change 3350820 on 2017/03/16 by Joe.Conley Xenakis project: Setting GameMode to GameMode instead of None so the game doesn't crash on Play Change 3350893 on 2017/03/16 by Dan.Oconnor Build fix Change 3351017 on 2017/03/16 by Dan.Oconnor Using ordered arguments instead of named arguments improves load time in BP heavy projects Change 3351056 on 2017/03/16 by Dan.Oconnor Avoiding Copies Change 3351062 on 2017/03/16 by Dan.Oconnor Enable BlueprintCompilationManager by default - this is a major change in code path when loading uassets that contain blueprints Change 3351770 on 2017/03/17 by Marc.Audy Fix CIS warnings Change 3351818 on 2017/03/17 by Mike.Beach CopyPropertiesForUnrelatedObjects() will now only copy tagged data when the two objects truly are unrelated (different native base classes). We have to do this because the two native base classes may have different serialization methods that add/expect different data, which is not compatible with the other. #jira UE-35970 Change 3351918 on 2017/03/17 by Mike.Beach CIS fix - renaming local so it doesn't conflict with the one in the outer scope. Change 3351931 on 2017/03/17 by Ben.Zeigler Make CoreRedirects a proper Automated Test, and fix a test failure with not handling : in the output string Fix legitimate regression where doing a package -> package rename would clear Outer, this was a result of a fix I made in Main a few weeks ago Change 3351956 on 2017/03/17 by Dan.Oconnor Make sure result element is emptied when calling Intersect, Union, or Difference #jira UE-42993 Change 3352049 on 2017/03/17 by Ben.Zeigler #Jira UE-42118 Add RemoveGameplayTag to the tag blueprint library Delete (with redirector) redundant AddGameplayTagToContainer function that got accidentally added in parallel on Fortnite. Decided to keep the shorter TagContainer parameter name for both though Change 3352065 on 2017/03/17 by Aaron.McLeran Fixing compile errors - deleting unused files - removing #pragma once in SSynthKnob.cpp - Making phonon have win64 whitelist to avoid compiling on other platforms Change 3352100 on 2017/03/17 by Aaron.McLeran Fixing compile errors - Moving header file to public folder since it's used outside of module Change 3352182 on 2017/03/17 by Ben.Zeigler #jira UE-39815 Fix several issues with renaming tags in the tag settings view, it now deletes redirectors properly when renaming or making a new tag that matches an existing redirector Change 3352286 on 2017/03/17 by Ben.Zeigler #jira UE-39519 Add error messages when only one of GameMode/GameState is derived from the outdated parent classes Modified version of PR #3285: Add error log messages if the GameMode/GameState are mis-matched (Contributed by jwatte) Change 3352299 on 2017/03/17 by Ben.Zeigler #jira UE-40544 PR #3130: UE-40544: Check pause state if state change is allowed (Contributed by projectgheist) Change 3352303 on 2017/03/17 by Ben.Zeigler #jira UE-40856 Commit PR #3147: Remove unnecessary directory separator for GetSaveGamePath (Contributed by projectgheist) Remove unnecessary FString casting and in OpenGLDebugFrameDump.cpp there were FString multiplications that would never compile Change 3352320 on 2017/03/17 by Ben.Zeigler #jira UE-40087 Fix it so console keybind can be used in shipping games with console enabled Commit PR #3079: Fix ALLOW_CONSOLE define usage (Contributed by KrisRedbeard) Change 3352338 on 2017/03/17 by Ben.Zeigler #jira UE-42800 PR #3367: Made CheatManager more useful for non-FPShooters (Contributed by crumblycake) Change 3352352 on 2017/03/17 by Dan.Oconnor Emptying map instead of trying to remove an element when conversion of a value type fails - can't remove a single element until the map is rehashed #jira UE-42937 Change 3352581 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352356 #ue4 Change 3352665 on 2017/03/17 by Aaron.McLeran Fixing build error - Adding virtual destructor to FSoundWaveSoundWaveAssetActionExtender - Also renamed the class to only include SoundWave once! - Fixing static analysis warning on null deref. Change 3352685 on 2017/03/17 by Dan.Oconnor Fix for bad behavior of GetValues and GetKeys functions when there are gaps in a TMap (e.g. due to Remove calls) #jira UE-42547 Change 3352706 on 2017/03/17 by Aaron.McLeran Fixing build error Changing TSharedPtr<FSoundWaveSoundWaveAssetActionExtender> to TSharedPtr<ISoundWaveAssetActionExtensions> Change 3352708 on 2017/03/17 by Dan.Oconnor Data only and interface blueprints need SkeletonGeneratedClass set on load so that they can be used by the BlueprintEditor #jira UE-43023 Change 3352860 on 2017/03/17 by Lukasz.Furman fixed memory leak in navmesh generators copy of CL# 3352849 #ue4 Change 3352967 on 2017/03/17 by Dan.Oconnor Avoid tagging blueprints as modified while compiling with the new compilation manager. Leaving old code path unaffected, although it may benefit from this change. #jira UE-43027 Change 3352979 on 2017/03/17 by Dan.Oconnor Static analysis driven fixes #jira UE-43044 Change 3352987 on 2017/03/17 by Aaron.McLeran Fixing build error - Removing myo from other platforms, win64 only Change 3353234 on 2017/03/18 by Marc.Audy Fix Win32 build Change 3353344 on 2017/03/19 by Marc.Audy Fix cyclic includes in new Audio code Change 3353350 on 2017/03/19 by Marc.Audy Disable static analysis for myo third party code Change 3353750 on 2017/03/20 by Marc.Audy Fix additional cyclic include Change 3353926 on 2017/03/20 by Mieszko.Zielinski Made FNavAgentProperties::GetExtent return INVALID_NAVEXTENT if prop's AgentRadius is not set #UE4 This results in using FNavAgentProperties::DefaultProperties in navigation system queries to fallback to default query extent. #jira UE-18493 Change 3354249 on 2017/03/20 by Mike.Beach Raising a UHT error if you use a non-byte enum type in a Blueprint function. Blueprints currently only support uint8 enums (already an error if you tag the enum with 'BlueprintType', this error just emulates/extends that one). #jira UE-42479 Change 3354464 on 2017/03/20 by Dan.Oconnor Fix missing source path when using compilation manager Change 3354499 on 2017/03/20 by Dan.Oconnor Disable compilation manager Change 3354620 on 2017/03/20 by Ben.Zeigler #jira UE-43087 Fix crash when calling HasGPUEmitter on a Server build, this is newly an issue because it is calling GetAssetRegistryTags in more places than it used to Change 3354714 on 2017/03/20 by Michael.Noland PR #3352: Fixed issue with diffed Blueprints being searchable (Contributed by MichaelSchoell) #jira UE-42655 Change 3354718 on 2017/03/20 by Michael.Noland Engine: Change FViewport::IsGameRenderingEnabled to be static PR #3317: FViewport::IsGameRenderingEnabled (Contributed by tomix1024) #jira UE-42471 Change 3354721 on 2017/03/20 by Michael.Noland PR #3293: Made GetDefaultLocale accessible in blueprint (Contributed by derekvanvliet) #jira UE-42274 Change 3354907 on 2017/03/20 by Aaron.McLeran Fixing content in xenakis map Change 3355223 on 2017/03/20 by Ben.Zeigler #jira UE-43096 Fix crash when trying to ResolveName a path that ends in . (apparently when you LoadObject empty string, it ends up trying to load "." before giving up Change 3355297 on 2017/03/20 by Dan.Oconnor Fix incorrect flag settings from fast skeleton path.. this is part of the fix for UE-43083 Change 3355373 on 2017/03/20 by Michael.Noland PR #3222: Allow Blueprint Variables to be Readonly (Contributed by FrostByteGER) #jira UE-41640 Change 3355417 on 2017/03/20 by Ben.Zeigler Fix formatting bug where I forgot some braces Change 3355462 on 2017/03/20 by Aaron.McLeran UE-43046 Property type changed with no possible conversion Resaved asset in question Change 3355629 on 2017/03/20 by Dan.Oconnor Don't warn the user when their return node that has no pins (other than an exec pin). These return nodes cannot be deleted and connecting them does nothing. Prior to recent changes the warning never fired because the return node would be pruned and not validated. Change 3355631 on 2017/03/20 by Dan.Oconnor Fix compilation results spam in compilation manager. Scoped compiler events (e.g. BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CompileTime);) will flush the results log if no 'event' has been started. Timing data collected via this mechanism will not be useful (can only measure entire call to ::Flush in compilation manager) Change 3356127 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Updated an invalid/old URL in a comment to a valid/current URL. Change 3356193 on 2017/03/21 by Marc.Audy Temporarily remove editor only properties in FCameraFocusSettings until we correctly no longer create pins for struct properties that are not exposed to blueprints #jira UE-43420 Change 3356222 on 2017/03/21 by Marc.Audy Expose new attenuation settings to blueprints to resolve cook warnings. Change 3356286 on 2017/03/21 by Richard.Hinckley #jira UEDOC-4711 Selected a different URL for the update. Change 3356339 on 2017/03/21 by Marc.Audy Delete unconnected return nodes to fix fortnite cook warnings Change 3356827 on 2017/03/21 by Ben.Zeigler Explicitly disable copy operations for streamable manager objects. This may be causing some obscure crashes like WEX-5182 but I am not sure how the copy constructor would be getting called. Either way it's unsafe Put in protection against passing in duplicate items to RequestAsyncLoad, which is another possible cause of internal data corruption Add some more ensures to track down possible issues with handle corruption Change 3356920 on 2017/03/21 by Ben.Zeigler Fix ensure just checked in to not go off when handles are halfway through being cancelled Change 3358152 on 2017/03/22 by Phillip.Kavan #jira UE-43102 - Fix an occasional crash on load in nativized EDL-enabled builds with non-nativized child BPs. Change summary: - Modified AActor::PostLoadSubobjects() to skip the CheckAndApplyComponentTemplateOverrides() call in the CDO case; at that point the ICH may not be fully loaded, but we don't require the non-nativized child BP's CDO to be fixed up anyway. [CL 3358685 by Marc Audy in Main branch]
2017-03-22 12:57:30 -04:00
Set( "Graph.Node.RerouteShadow", new IMAGE_BRUSH( "/Graph/RerouteNode_shadow", FVector2D(64.0f, 64.0f) ) );
Set( "Graph.Node.RerouteShadowSelected", new IMAGE_BRUSH( "/Graph/RerouteNode_shadow_selected", FVector2D(64.0f, 64.0f) ) );
Set( "Graph.CompactNode.ShadowSelected", new BOX_BRUSH( "/Graph/MathNode_shadow_selected", FMargin(18.0f/64.0f) ) );
Set( "Graph.Node.CommentBubble", new BOX_BRUSH( "Old/Graph/CommentBubble", FMargin(8/32.0f) ) );
Set( "Graph.Node.CommentArrow", new IMAGE_BRUSH( "Old/Graph/CommentBubbleArrow", FVector2D(8,8) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "Graph.Node.CommentFont", DEFAULT_FONT( "Regular", 10 ) );
Set( "Graph.Node.Comment.BubbleOffset", FMargin(8,0,0,0) );
Set( "Graph.Node.Comment.PinIconPadding", FMargin(0,2,0,0) );
Set("Graph.Node.Comment.BubblePadding", FVector2D(3, 3));
Set("Graph.Node.Comment.BubbleWidgetMargin", FMargin(4, 4));
const FCheckBoxStyle CommentTitleButton = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::CheckBox )
.SetUncheckedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(16,16), FLinearColor(1.f, 1.f, 1.f, 0.8f)))
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(16,16), FLinearColor(1.f, 1.f, 1.f, 0.9f)))
.SetUncheckedPressedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(16,16), FLinearColor(1.f, 1.f, 1.f, 1.f)))
.SetCheckedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(16,16), FLinearColor(1.f, 1.f, 1.f, 0.8f)))
.SetCheckedHoveredImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(16,16), FLinearColor(1.f, 1.f, 1.f, 1.f)))
.SetCheckedPressedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOff_16x", FVector2D(16,16), FLinearColor(1.f, 1.f, 1.f, 0.6f)));
Set( "CommentTitleButton", CommentTitleButton );
const FCheckBoxStyle CommentBubbleButton = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::CheckBox )
.SetUncheckedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.5f)))
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.9f)))
.SetUncheckedPressedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 1.f)))
.SetCheckedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.8f)))
.SetCheckedHoveredImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 1.f)))
.SetCheckedPressedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleOn_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.6f)));
Set( "CommentBubbleButton", CommentBubbleButton );
const FCheckBoxStyle CommentBubblePin = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::CheckBox )
.SetUncheckedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleUnPin_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.5f)))
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleUnPin_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.9f)))
.SetUncheckedPressedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubblePin_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 1.f)))
.SetCheckedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubblePin_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.8f)))
.SetCheckedHoveredImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubblePin_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 1.f)))
.SetCheckedPressedImage( IMAGE_BRUSH( "Icons/icon_Blueprint_CommentBubbleUnPin_16x", FVector2D(10,10), FLinearColor(1.f, 1.f, 1.f, 0.6f)));
Set( "CommentBubblePin", CommentBubblePin );
Set( "Graph.VarNode.Body", new BOX_BRUSH( "/Graph/VarNode_body", FMargin(16.f/64.f, 12.f/28.f) ) );
Set( "Graph.VarNode.ColorSpill", new IMAGE_BRUSH( "/Graph/VarNode_color_spill", FVector2D(132,28) ) );
Set( "Graph.VarNode.Gloss", new BOX_BRUSH( "/Graph/VarNode_gloss", FMargin(16.f/64.f, 16.f/28.f, 16.f/64.f, 4.f/28.f) ) );
Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 2967759) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2919729 on 2016/03/23 by Ben.Cosh Support for macros in the profiler #UEBP-177 - Macro instance handling #Proj Kismet, BlueprintProfiler - Adds support for timings inside macro calls - Extends the tunnel graph support to handle multiple entry/exit sites Change 2938064 on 2016/04/08 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. Change 2938088 on 2016/04/08 by Mike.Beach Making bytecode produced by latent action nodes deterministic. Change 2938101 on 2016/04/08 by Mike.Beach Fixing a bug where the compile summary was not being reported because another compiler log was lingering - making it so the MathExpression node compiler log is not initialized with intent to report its own summary (it gets folded into the primary log). Change 2938121 on 2016/04/08 by Phillip.Kavan Remove a few redundant MBASM calls on variable type change. Change 2940295 on 2016/04/11 by Dan.Oconnor We now 'tag subobjects' of a blueprint even if it's part of the rootset, this means we correctly detect references to the BPGC in FPendingDelete::CheckForReferences(). Original rootset check dates to 2012 and I can find no justification for it currently. #jira UE-29216 Change 2943227 on 2016/04/13 by Dan.Oconnor Fixed improper detection of functions from interfaces that themselves inherit from some other interface #jira UE-29440 Change 2944270 on 2016/04/14 by Phillip.Kavan [UEBP-176] First pass at BP graph node heat map visualization while profiling. change summary: - added an "indicator overlay" to graph node widget layouts - added a heat mode "mode" selector widget to the BP profiler view panel - extended IBlueprintProfilerInterface to include APIs for accessing current heat map mode state - added FScriptNodePerfData::GetBlueprintPerfDataForAllTracePaths() (tentative - may need revisiting) - added SGraphNode::GetNodeIndicatorOverlayColor() and GetNodeIndicatorOverlayVisibility() delegates - added BP-specific delegate overrides to SGraphNodeK2Base; extended to include both compact and variable nodes Change 2946932 on 2016/04/18 by Mike.Beach Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue). #jira UE-26998 Change 2949968 on 2016/04/20 by Dan.Oconnor Array access out of bounds by value is a warning again, added ability to elevate individual warnings on a per project basis (or supress them) #jira UE-28971 Change 2950113 on 2016/04/20 by Dan.Oconnor Removed GBlueprintCompileTime, it was not accurate. Printing BlueprintCompileAndLoadTimerData.GetTime() at start instead Change 2951086 on 2016/04/21 by Ben.Cosh This change addresses the edge case in the blueprint profiler that caused stats to fail when tunnel nodes were linked through to other tunnel nodes. #jira UE-28750 - Crash compiling a Blueprint that contains a For Loop with profiler active #Proj Kismet, BlueprintProfiler Change 2951336 on 2016/04/21 by Ben.Cosh This change enables blueprint breakpoints during instrumented conditions. #jira UEBP-178 - Fix breakpoints under profiling conditions #Proj CoreUObject, BlueprintProfiler, UnrealEd, KismetCompiler Change 2951406 on 2016/04/21 by Ben.Cosh Fix for blueprint profiler stats for the top level blueprint stat entry not updating correctly. #Proj Kismet Change 2951832 on 2016/04/21 by Ben.Cosh Fix for certain blueprint profiler stats not being updated and collected at the blueprint container level due to incorrect tracepaths. #Proj Kismet #info This should fix the node heatmaps as a side effect. #Codereview Phillip.Kavan Change 2956696 on 2016/04/26 by Dan.Oconnor Tweak fix for macros being BS_Dirty after loading. The current fix had the side effect of not recompiling clients of the macro after making a change to the macro and entering PIE #jira UE-29495 Change 2957564 on 2016/04/27 by Maciej.Mroz Various fixes related to nativized enums. #jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true Change 2961626 on 2016/04/29 by Mike.Beach Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints) Change 2962747 on 2016/05/02 by Maciej.Mroz #jira UE-30123 Cannot use abilities in nativized Orion build GameplayAbility handles BPGC and DynamicClass the same way. C++ backend do not assumes that some literal objects are UserDefinesEnum/UserDefinedStruct/BlueprintGeneratedClass. Change 2965679 on 2016/05/04 by Maciej.Mroz Increased stack size (384k) of threads spawned by Task Graph. (Temporary?) fix for stack overflow, when amination in Orion are evaluated. Change 2965758 on 2016/05/04 by Maciej.Mroz #jira UE-30300 "ReturnToBase" ability does not work in nativized Orion. Fixed CDO creation in async loaded Dynamic Class. Fixed too restrict cast assertions. Change 2966543 on 2016/05/04 by Maciej.Mroz #jira UE-30235 Mac QAGame fails to package with nativization #jira UE-30282 Match3 nativized android package fails to build Change 2966839 on 2016/05/04 by Dan.Oconnor Typo IMPLEMENT_MODULE creates weird linking error, also may need entry in Target.cs to get BlueprintRuntime to build. Copying that pattern from ___LoadingScreen modules #jira UE-30333 Change 2967347 on 2016/05/05 by Maciej.Mroz #jira UE-30196 Unable to package a copy of project with Nativize Blueprints enabled CommandUtils.GetDirectoryName should not be used with directory path (but only with file path), because it cannot handle paths like "e:\My11Project 4.13" (containing '.'). It seems useless with directory path anyway. [CL 2968184 by Dan Oconnor in Main branch]
2016-05-05 18:28:40 -04:00
Set( "Graph.VarNode.IndicatorOverlay", new IMAGE_BRUSH("/Graph/IndicatorOverlay_color_spill", FVector2D(64.f, 28.f)));
Set( "Graph.VarNode.ShadowSelected", new BOX_BRUSH( "/Graph/VarNode_shadow_selected", FMargin(26.0f/64.0f) ) );
Set( "Graph.VarNode.Shadow", new BOX_BRUSH( "/Graph/VarNode_shadow", FMargin(26.0f/64.0f) ) );
Set( "Graph.CollapsedNode.Body", new BOX_BRUSH( "/Graph/RegularNode_body", FMargin(16.f/64.f, 25.f/64.f, 16.f/64.f, 16.f/64.f) ) );
Set( "Graph.CollapsedNode.BodyColorSpill", new BOX_BRUSH( "/Graph/CollapsedNode_Body_ColorSpill", FMargin(16.f/64.f, 25.f/64.f, 16.f/64.f, 16.f/64.f) ) );
{
// State or conduit node
{
Set( "Graph.StateNode.Body", new BOX_BRUSH( "/Persona/StateMachineEditor/StateNode_Node_Body", FMargin(16.f/64.f, 25.f/64.f, 16.f/64.f, 16.f/64.f) ) );
Set( "Graph.StateNode.ColorSpill", new BOX_BRUSH( "/Persona/StateMachineEditor/StateNode_Node_ColorSpill", FMargin(4.0f/64.0f, 4.0f/32.0f) ) );
Set( "Graph.StateNode.Icon", new IMAGE_BRUSH( "/Persona/StateMachineEditor/State_Node_Icon_32x", Icon16x16 ) );
Set( "Graph.ConduitNode.Icon", new IMAGE_BRUSH( "/Persona/StateMachineEditor/Conduit_Node_Icon_32x", Icon16x16 ) );
Set( "Graph.StateNode.Pin.BackgroundHovered", new BOX_BRUSH( "/Persona/StateMachineEditor/StateNode_Pin_HoverCue", FMargin(12.0f/64.0f,12.0f/64.0f,12.0f/64.0f,12.0f/64.0f)));
Set( "Graph.StateNode.Pin.Background", new FSlateNoResource() );
}
{
FTextBlockStyle GraphStateNodeTitle = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 14 ) )
.SetColorAndOpacity( FLinearColor(230.0f/255.0f,230.0f/255.0f,230.0f/255.0f) )
.SetShadowOffset( FVector2D( 2,2 ) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f, 0.7f) );
Set( "Graph.StateNode.NodeTitle", GraphStateNodeTitle );
FEditableTextBoxStyle GraphStateNodeTitleEditableText = FEditableTextBoxStyle()
.SetFont(NormalText.Font)
.SetBackgroundImageNormal( BOX_BRUSH( "Common/TextBox", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Common/TextBox_ReadOnly", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar );
Set( "Graph.StateNode.NodeTitleEditableText", GraphStateNodeTitleEditableText );
Set( "Graph.StateNode.NodeTitleInlineEditableText", FInlineEditableTextBlockStyle()
.SetTextStyle(GraphStateNodeTitle)
.SetEditableTextBoxStyle(GraphStateNodeTitleEditableText)
);
}
// Transition node
{
FMargin TestMargin(16.f/64.f, 16.f/28.f, 16.f/64.f, 4.f/28.f);
Set( "Graph.TransitionNode.Body", new BOX_BRUSH( "/Persona/StateMachineEditor/Trans_Node_Body", FMargin(16.f/64.f, 12.f/28.f) ) );
Set( "Graph.TransitionNode.ColorSpill", new BOX_BRUSH( "/Persona/StateMachineEditor/Trans_Node_ColorSpill", TestMargin ) );
Set( "Graph.TransitionNode.Gloss", new BOX_BRUSH( "/Persona/StateMachineEditor/Trans_Node_Gloss", TestMargin) );
Set( "Graph.TransitionNode.Icon", new IMAGE_BRUSH( "/Persona/StateMachineEditor/Trans_Node_Icon", FVector2D(25,25) ) );
}
// Transition rule tooltip name
{
Set( "Graph.TransitionNode.TooltipName", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 12 ) )
.SetColorAndOpacity( FLinearColor(218.0f/255.0f,218.0f/255.0f,218.0f/255.0f) )
.SetShadowOffset( FVector2D(1.0f, 1.0f) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f, 0.7f) )
);
}
// Transition rule tooltip caption
{
Set( "Graph.TransitionNode.TooltipRule", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 8 ) )
.SetColorAndOpacity( FLinearColor(180.0f/255.0f,180.0f/255.0f,180.0f/255.0f) )
.SetShadowOffset( FVector2D(1.0f, 1.0f) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f, 0.7f) )
);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "Persona.RetargetManager.BoldFont", DEFAULT_FONT( "Bold", 12 ) );
Set( "Persona.RetargetManager.SmallBoldFont", DEFAULT_FONT( "Bold", 10 ) );
Set( "Persona.RetargetManager.FilterFont", DEFAULT_FONT( "Regular", 10 ) );
Set( "Persona.RetargetManager.ItalicFont", DEFAULT_FONT( "Italic", 9 ) );
Set("Persona.RetargetManager.ImportantText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 11))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
}
// Behavior Tree Editor
{
Set( "BTEditor.Graph.BTNode.Body", new BOX_BRUSH( "/BehaviorTree/BTNode_ColorSpill", FMargin(16.f/64.f, 25.f/64.f, 16.f/64.f, 16.f/64.f) ) );
Set( "BTEditor.Graph.BTNode.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Run_Behaviour_24x", Icon16x16 ) );
Set( "BTEditor.Graph.BTNode.Root.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Run_Behaviour_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Composite.Selector.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Selector_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Composite.Sequence.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Sequence_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Composite.SimpleParallel.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Simple_Parallel_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.Blackboard.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Blackboard_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.CompareBlackboardEntries.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Compare_Blackboard_Entries_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.Conditional.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Conditional_Decorator_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.ConeCheck.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Cone_Check_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.Cooldown.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Cooldown_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.DoesPathExist.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Does_Path_Exist_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.ForceSuccess.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Force_Success_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.KeepInCone.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Keep_In_Cone_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.Loop.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Loop_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.NonConditional.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Non_Conditional_Decorator_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.Optional.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Optional_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.ReachedMoveGoal.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Reached_Move_Goal_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Decorator.TimeLimit.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Time_Limit_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Service.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Service_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Service.DefaultFocus.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Default_Focus_Service_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Task_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.MakeNoise.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Make_Noise_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.MoveDirectlyToward.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Move_Directly_Toward_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.MoveTo.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Move_To_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.PlaySound.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Play_Sound_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.RunBehavior.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Run_Behaviour_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.RunEQSQuery.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/EQS_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Task.Wait.Icon", new IMAGE_BRUSH( "/BehaviorTree/Icons/Wait_24x", Icon24x24 ) );
Set( "BTEditor.Graph.BTNode.Blueprint", new IMAGE_BRUSH( "/BehaviorTree/Icons/Blueprint_Referencer_16x", Icon16x16 ) );
Set( "BTEditor.Graph.BTNode.Index", new BOX_BRUSH( "/BehaviorTree/IndexCircle", Icon20x20, FMargin(9.0f/20.0f, 1.0f/20.0f, 9.0f/20.0f, 3.0f/20.0f) ) );
Set( "BTEditor.Graph.BTNode.Index.Color", FLinearColor(0.3f, 0.3f, 0.3f, 1.0f) );
Set( "BTEditor.Graph.BTNode.Index.HoveredColor", FLinearColor(1.0f, 0.0f, 0.0f, 1.0f) );
FTextBlockStyle GraphNodeTitle = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Set( "BTEditor.Debugger.BackOver.Small", new IMAGE_BRUSH( "Icons/icon_step_back_40x", Icon20x20 ) );
Set( "BTEditor.Debugger.BackInto", new IMAGE_BRUSH("Icons/icon_step_back_40x", Icon40x40));
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Set( "BTEditor.Debugger.ForwardInto", new IMAGE_BRUSH("Icons/icon_step_40x", Icon40x40));
Set( "BTEditor.Debugger.ForwardInto.Small", new IMAGE_BRUSH( "Icons/icon_step_40x", Icon20x20 ) );
Set( "BTEditor.Debugger.ForwardOver", new IMAGE_BRUSH("Icons/icon_step_40x", Icon40x40));
Set( "BTEditor.Debugger.ForwardOver.Small", new IMAGE_BRUSH("Icons/icon_step_40x", Icon20x20));
Set( "BTEditor.Debugger.StepOut", new IMAGE_BRUSH("Icons/icon_step_40x", Icon40x40));
Set( "BTEditor.Debugger.StepOut.Small", new IMAGE_BRUSH("Icons/icon_step_40x", Icon20x20));
Set( "BTEditor.Debugger.SingleStep", new IMAGE_BRUSH("Icons/icon_advance_40x", Icon40x40));
Set( "BTEditor.Debugger.SingleStep.Small", new IMAGE_BRUSH( "Icons/icon_advance_40x", Icon20x20 ) );
Set( "BTEditor.Debugger.PausePlaySession", new IMAGE_BRUSH( "Icons/icon_pause_40x", Icon40x40 ) );
Set( "BTEditor.Debugger.PausePlaySession.Small", new IMAGE_BRUSH( "Icons/icon_pause_40x", Icon20x20 ) );
Set( "BTEditor.Debugger.ResumePlaySession", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon40x40 ) );
Set( "BTEditor.Debugger.ResumePlaySession.Small", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon20x20 ) );
Set( "BTEditor.Debugger.StopPlaySession", new IMAGE_BRUSH( "Icons/icon_stop_40x", Icon40x40 ) );
Set( "BTEditor.Debugger.StopPlaySession.Small", new IMAGE_BRUSH( "Icons/icon_stop_40x", Icon20x20 ) );
Set( "BTEditor.Debugger.LateJoinSession", new IMAGE_BRUSH("Icons/icon_simulate_40x", Icon40x40) );
Set( "BTEditor.Debugger.LateJoinSession.Small", new IMAGE_BRUSH("Icons/icon_simulate_40x", Icon20x20) );
Set( "BTEditor.Debugger.CurrentValues", new IMAGE_BRUSH( "BehaviorTree/Debugger_Current_40x", Icon40x40 ) );
Set( "BTEditor.Debugger.CurrentValues.Small", new IMAGE_BRUSH( "BehaviorTree/Debugger_Current_40x", Icon20x20 ) );
Set( "BTEditor.Debugger.SavedValues", new IMAGE_BRUSH( "BehaviorTree/Debugger_Saved_40x", Icon40x40 ) );
Set( "BTEditor.Debugger.SavedValues.Small", new IMAGE_BRUSH( "BehaviorTree/Debugger_Saved_40x", Icon20x20 ) );
Set( "BTEditor.DebuggerOverlay.Breakpoint.Disabled", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Disabled", Icon32x32 ) );
Set( "BTEditor.DebuggerOverlay.Breakpoint.Enabled", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Valid", Icon32x32 ) );
Set( "BTEditor.DebuggerOverlay.ActiveNodePointer", new IMAGE_BRUSH( "Old/Kismet2/IP_Normal", FVector2D(128,96)) );
Set( "BTEditor.DebuggerOverlay.SearchTriggerPointer", new IMAGE_BRUSH( "/BehaviorTree/SearchTriggerPointer", FVector2D(48,64)) );
Set( "BTEditor.DebuggerOverlay.FailedTriggerPointer", new IMAGE_BRUSH( "/BehaviorTree/FailedTriggerPointer", FVector2D(48,64)) );
Set( "BTEditor.DebuggerOverlay.BreakOnBreakpointPointer", new IMAGE_BRUSH( "Old/Kismet2/IP_Breakpoint", FVector2D(128,96)) );
Set( "BTEditor.Blackboard.NewEntry", new IMAGE_BRUSH( "BehaviorTree/Blackboard_AddKey_40x", Icon40x40 ) );
Set( "BTEditor.Blackboard.NewEntry.Small", new IMAGE_BRUSH( "BehaviorTree/Blackboard_AddKey_40x", Icon20x20 ) );
Set( "BTEditor.SwitchToBehaviorTreeMode", new IMAGE_BRUSH( "BehaviorTree/BehaviorTreeMode_40x", Icon40x40));
Set( "BTEditor.SwitchToBehaviorTreeMode.Small", new IMAGE_BRUSH( "BehaviorTree/BehaviorTreeMode_20x", Icon20x20));
Set( "BTEditor.SwitchToBlackboardMode", new IMAGE_BRUSH( "BehaviorTree/BlackboardMode_40x", Icon40x40));
Set( "BTEditor.SwitchToBlackboardMode.Small", new IMAGE_BRUSH( "BehaviorTree/BlackboardMode_20x", Icon20x20));
// Blackboard classes
Set( "ClassIcon.BlackboardKeyType_Bool", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.300000f, 0.0f, 0.0f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Class", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.1f, 0.0f, 0.5f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Enum", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.0f, 0.160000f, 0.131270f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Float", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.357667f, 1.0f, 0.060000f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Int", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.013575f, 0.770000f, 0.429609f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Name", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.607717f, 0.224984f, 1.0f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_NativeEnum", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.0f, 0.160000f, 0.131270f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Object", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.0f, 0.4f, 0.910000f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Rotator", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(0.353393f, 0.454175f, 1.0f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_String", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(1.0f, 0.0f, 0.660537f, 1.0f) ) );
Set( "ClassIcon.BlackboardKeyType_Vector", new IMAGE_BRUSH( "Icons/pill_16x", Icon16x16, FLinearColor(1.0f, 0.591255f, 0.016512f, 1.0f) ) );
Set( "BTEditor.Common.NewBlackboard", new IMAGE_BRUSH( "BehaviorTree/NewBlackboard_40x", Icon40x40));
Set( "BTEditor.Common.NewBlackboard.Small", new IMAGE_BRUSH( "BehaviorTree/NewBlackboard_20x", Icon20x20));
Set( "BTEditor.Graph.NewTask", new IMAGE_BRUSH( "BehaviorTree/NewTask_40x", Icon40x40));
Set( "BTEditor.Graph.NewTask.Small", new IMAGE_BRUSH( "BehaviorTree/NewTask_20x", Icon20x20));
Set( "BTEditor.Graph.NewDecorator", new IMAGE_BRUSH( "BehaviorTree/NewDecorator_40x", Icon40x40));
Set( "BTEditor.Graph.NewDecorator.Small", new IMAGE_BRUSH( "BehaviorTree/NewDecorator_20x", Icon20x20));
Set( "BTEditor.Graph.NewService", new IMAGE_BRUSH( "BehaviorTree/NewService_40x", Icon40x40));
Set( "BTEditor.Graph.NewService.Small", new IMAGE_BRUSH( "BehaviorTree/NewService_20x", Icon20x20));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3252535) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3228282 on 2016/12/08 by Aaron.McLeran Adding ability to fix up existing sound classes - Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages - Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself. Change 3228774 on 2016/12/09 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3229036 on 2016/12/09 by Marc.Audy Remove trivial overrides Change 3229130 on 2016/12/09 by Aaron.McLeran Fixing build error. Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation Change 3229412 on 2016/12/09 by Aaron.McLeran Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1. - We don't support 7.1 but 7.1 systems should at least behave as good as 5.1 Change 3229782 on 2016/12/09 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15) #jira UE-39407 Change 3229842 on 2016/12/09 by Marc.Audy Missing files for CL# 3229782 Change 3229905 on 2016/12/09 by Marc.Audy Check Owner has a valid world before tryign to access Scene (4.14.2) #jira UE-39560 Change 3229961 on 2016/12/09 by Aaron.McLeran UE-39650 Implementing CL 3229894 in Dev-Framework Change 3229964 on 2016/12/09 by Aaron.McLeran Removing redundant loop introduced from integration Change 3230722 on 2016/12/12 by Lukasz.Furman fixed vislog macros for recording thick segments #ue4 Change 3230864 on 2016/12/12 by Lina.Halper Fix crash with deleting pose #jira:UE-39584 Change 3230893 on 2016/12/12 by Marc.Audy Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor Change 3231189 on 2016/12/12 by Ori.Cohen Added bone name to the physics invalid operation warnings. Change 3231420 on 2016/12/12 by James.Golding Support per-component skel mesh weight override #jira UEFW-240 Change 3231422 on 2016/12/12 by James.Golding Test map for per-component skin weights Change 3231491 on 2016/12/12 by James.Golding Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers Move FStaticMeshVertexBuffer implementation into its own cpp Change 3231590 on 2016/12/12 by mason.seay Changed to box collision Change 3231900 on 2016/12/12 by Aaron.McLeran Switching to creating new master submixes rather than loading them Change 3231909 on 2016/12/12 by James.Golding Fix Mac CIS in StaticMeshVertexBuffer.h Change 3232157 on 2016/12/13 by Mieszko.Zielinski Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4 Change 3232162 on 2016/12/13 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Change 3232314 on 2016/12/13 by James.Golding Another attempt at fixing Mac CIS Change 3232322 on 2016/12/13 by Lukasz.Furman fixed order of nav area application and low area filter #ue4 Change 3232364 on 2016/12/13 by Thomas.Sarkanen Spline IK node Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor. Spline is specified within the node using control points. External spline could come later. Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame. #jira UEFW-249 - Add spline IK node Change 3232589 on 2016/12/13 by Thomas.Sarkanen Fixed non-editor builds Change 3232654 on 2016/12/13 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level (4.15) #jira UE-39699 Change 3232690 on 2016/12/13 by Martin.Wilson Remove unused member Change 3232691 on 2016/12/13 by Martin.Wilson Virtual bone additions: 1) Rename support 2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone) #jira UE-39710 Change 3232782 on 2016/12/13 by Danny.Bouimad Adding Test Content Change 3232843 on 2016/12/13 by danny.bouimad More Updates Change 3232981 on 2016/12/13 by Marc.Audy Fix CIS issues Change 3233075 on 2016/12/13 by mason.seay SplineIK asset for bug report Change 3233124 on 2016/12/13 by Ori.Cohen Added mass automation tests. Change 3233265 on 2016/12/13 by Ben.Marsh Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework. Change 3233365 on 2016/12/13 by mason.seay Resaving with non-empty engine version Change 3233532 on 2016/12/13 by mason.seay Level blueprint clean up Change 3233571 on 2016/12/13 by Ben.Marsh Set up paths for precompiled binaries. Change 3233601 on 2016/12/13 by Ben.Marsh Build: Use the code CL rather than latest CL for precompiled binaries. Change 3234402 on 2016/12/14 by Ori.Cohen Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408) - Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds. #jira UE-36408 Change 3234415 on 2016/12/14 by Ori.Cohen Fix CIS Change 3234574 on 2016/12/14 by Thomas.Sarkanen Fix crash when IK chain is inverted #jira UE-39720 - Crash compiling animation blueprint with Spline IK node Change 3234882 on 2016/12/14 by Ori.Cohen Fixed teleport not working for physical animation component Change 3234971 on 2016/12/14 by Aaron.McLeran Fix for omni-directional sounds in audio mixer Change 3235251 on 2016/12/14 by mason.seay Assets for proposed functional testing Change 3235492 on 2016/12/14 by Ori.Cohen Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability. #JIRA UE-38710 Change 3236398 on 2016/12/15 by Marc.Audy (4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3236413 on 2016/12/15 by Lukasz.Furman added EQS profiler #ue4 Change 3236418 on 2016/12/15 by Lukasz.Furman changed log verbosity in navmesh geometry export function #jira UE-39809 #3039 Change 3236508 on 2016/12/15 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed #JIRA UE-39566 Change 3236573 on 2016/12/15 by Ori.Cohen Fix manipulation tool not working properly with welded components Change 3236577 on 2016/12/15 by Ori.Cohen Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies. Change 3236580 on 2016/12/15 by Ori.Cohen Improve mass computation for physics shapes (ignore trimesh which introduces error) Change 3236581 on 2016/12/15 by Ori.Cohen Fix incorrect inertia tensor computation for cubes (was being doubled by mistake). Change 3236809 on 2016/12/15 by Lukasz.Furman compilation fix: missing headers in EnvQueryManager Change 3237187 on 2016/12/15 by Lukasz.Furman compilation fix: missing defines in EnvQueryInstance Change 3237423 on 2016/12/15 by Aaron.McLeran Audio mixer: Allow center channel panning as a project setting. - To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings. Change 3237639 on 2016/12/15 by Aaron.McLeran Audio mixer stat tracking Change 3237646 on 2016/12/15 by dan.reynolds MIDI Test Assets: General MIDITestBP MPKmini2 Child BP MPKmini2 Wrap Map Change 3238148 on 2016/12/16 by Lukasz.Furman fixed crash in EQS profiler copy of CL# 3238145 Change 3238708 on 2016/12/16 by Marc.Audy (4.15) Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3238799 on 2016/12/16 by Lina.Halper Potential fix + more info on crash on copying curve for WEX Change 3239559 on 2016/12/19 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans Change 3239728 on 2016/12/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536 Change 3239735 on 2016/12/19 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles. 4.15 #jira UE-39387 Change 3239765 on 2016/12/19 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. 4.15 #JIRA UE-39726 Change 3239810 on 2016/12/19 by Marc.Audy Avoid duplicate GetWorldSettings call Change 3239826 on 2016/12/19 by Lukasz.Furman fixed crashes in gameplay debugger's draw delegate handling copy of 3234768, 3239819 #ue4 Change 3239894 on 2016/12/19 by Richard.Hinckley Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file. Change 3239957 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser Checking for null before casting Change 3239983 on 2016/12/19 by Mieszko.Zielinski Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4 Change 3240177 on 2016/12/19 by Mieszko.Zielinski Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4 Change 3240488 on 2016/12/19 by Aaron.McLeran UE-39924 Fix for crash when duplicating sound cue assets in content browser More fixes! Change 3240512 on 2016/12/19 by dan.reynolds AEOverview Update: - Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain) This will allow developers to load single levels functionally without adding lights or other assets to make them work. Change 3240518 on 2016/12/19 by dan.reynolds AEOverview Update: - Added test for Multichannel 2D Reverb Change 3240875 on 2016/12/20 by mason.seay Gameplay Tag Functional Tests Change 3240876 on 2016/12/20 by dan.reynolds AEOverview Fix - Fixed miss targeted menu items (updated prefixes) Change 3240923 on 2016/12/20 by Lukasz.Furman fixed memory corruption in template A* solver copy of CL# 3240898 #ue4 Change 3241661 on 2016/12/21 by Thomas.Sarkanen Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode #jira UE-39938 - Cannot edit mesh sockets Change 3241964 on 2016/12/21 by Wes.Hunt Remove QoSReporter from CrashReportClient #tests editor debug gpf and verify crash is sent. Change 3241996 on 2016/12/21 by Wes.Hunt Add @Owner tags to all analytics events in all our games #jira AN-805 * Added default owners to most events. Tracked down authors of some events. * Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage). * verified this checkin contains changes to comments ONLY. #tests compiled Orion and QAGame. Change 3242825 on 2016/12/22 by Lukasz.Furman fixed order of behavior tree execution indices for PIE debugging #jira UE-39922 Change 3242860 on 2016/12/22 by mason.seay Functional tests for timer Change 3243188 on 2016/12/22 by dan.reynolds AEOverview Update - Created viewport bookmarks on each sub-map for individual testing consistency - Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects Change 3243192 on 2016/12/22 by dan.reynolds AEOverview Lighting Fix Change 3243507 on 2016/12/23 by dan.reynolds AEOverview Moved to Maps\Framework\Audio\ + redirector clean up, resaves, etc. Change 3243553 on 2016/12/24 by Aaron.McLeran Bringing fixes to dev-framework from odin 3240517 3240476 3240473 3240412 3240315 3240220 3240194 Change 3243567 on 2016/12/24 by Aaron.McLeran Fixing build. Adding #include for FConfigCacheIni Change 3244466 on 2017/01/01 by Mieszko.Zielinski Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4 #jira UE-40069 Change 3244471 on 2017/01/01 by Aaron.McLeran Bringing fixes to dev-framework from odin 3244469 3244467 3243743 Change 3244639 on 2017/01/03 by Jurre.deBaare CIS error fix Change 3244748 on 2017/01/03 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3245338 on 2017/01/03 by Aaron.McLeran Getting rid of shadowed variable. Change 3245816 on 2017/01/03 by Aaron.McLeran Synth component and DSP objects - New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier - Bunch of changes and improvements to DSP objects for real-time synthesis. - New polyphonic virtual analog synthesizer Change 3246146 on 2017/01/04 by Ben.Marsh Move precompiled binaries into the Private-Binaries stream. Change 3246283 on 2017/01/04 by Marc.Audy Fix CIS warnings Change 3246457 on 2017/01/04 by Aaron.McLeran Fixing static analysis warnings Change 3246519 on 2017/01/04 by Benn.Gallagher Fix for serialization mismatch on skeletal mesh source model. Change 3247193 on 2017/01/04 by Dan.Reynolds Adding new DSP utility Change 3247769 on 2017/01/05 by Marc.Audy Remove inaccurate comment Change 3248068 on 2017/01/05 by dan.reynolds AEOverview Fix - Shortening long path name (Multichannel sub-directories) and fixing up redirectors Change 3248251 on 2017/01/05 by Jon.Nabozny Fix uninitialized PropertyColor in BillboardComponent. Change 3249305 on 2017/01/06 by James.Golding Fix FColorVertexBuffer copy constructor if source buffer is not initialised #jira UE-40242 Change 3249639 on 2017/01/06 by Jon.Nabozny Fix K2Node_CallFunction tool tip generation crash. #JIRA UE-40307 Change 3249716 on 2017/01/06 by Aaron.McLeran Minor changes to DSP objects Deciding on a method to pass parameters from BP to synth components. Change 3249909 on 2017/01/06 by James.Golding Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null #jira UE-40289 Change 3249931 on 2017/01/06 by Aaron.McLeran Bring CL 3244528 from Odin to Dev-Framework Change 3250012 on 2017/01/06 by Aaron.McLeran Changing how synth params work - Removing base-class parameter getters/setters, removing OnParameterChange virtual function - Added SynthCommand function to help setting synth params on audio render thread from game thread - Refactored Synth1Component to use new system Change 3250084 on 2017/01/06 by Aaron.McLeran Adding preset struct and adding noise to oscillator Change 3250257 on 2017/01/07 by Aaron.McLeran Checking in stub for new synthesis plugin to put synthesis instances. Change 3250264 on 2017/01/07 by Aaron.McLeran Moving synthesis code to new synthesis plugin Change 3250313 on 2017/01/07 by Aaron.McLeran Fixing CIS static analysis warning on include cycle Change 3250353 on 2017/01/08 by Aaron.McLeran Various audio mixer/dsp refinements -Simplying envelope code to just be a straightforward case statement -Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates -Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1. -Added a console var to toggle enabling sample checks for tracking down sample bugs -Added data table row subclass to EpicSynth1Component preset struct Change 3250382 on 2017/01/08 by Aaron.McLeran Bringing ODIN-3977 fix to dev-framework Change 3250435 on 2017/01/08 by Aaron.McLeran Adding ability to set note durations for synth component Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes. Change 3250443 on 2017/01/08 by Aaron.McLeran Fixing CIS, removing console variable code. Change 3250445 on 2017/01/08 by Aaron.McLeran Attempted fix for crash on existing PIE Change 3250446 on 2017/01/08 by dan.reynolds Updated MidiSynthTestBP for new Note On Note Off functions Change 3250447 on 2017/01/08 by dan.reynolds MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f ) Change 3250455 on 2017/01/08 by Aaron.McLeran Adding critical section so stopping a source voice and processing source voice can't happen at same time. Change 3250465 on 2017/01/08 by Aaron.McLeran Fixing NaNs in sine approximations Change 3250466 on 2017/01/08 by Aaron.McLeran Adding new music utility. - Changing scale indicies to be 1-based (music oriented) - Adding new function to get chord note from a mode Change 3250467 on 2017/01/08 by Aaron.McLeran Undoing change to FastSin parabolic sine approximation - was not dividing by zero! Change 3250468 on 2017/01/08 by Aaron.McLeran Adding ability to get a direct virtual function callback for procedural sound waves -Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple. -Updated synth component code to use the new method. Change 3250470 on 2017/01/08 by Aaron.McLeran Fixing note on duration Change 3250479 on 2017/01/08 by Aaron.McLeran Fixing pan in the amp dsp object Change 3252179 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 Change 3252498 on 2017/01/10 by Marc.Audy Fix non-unity compile errors [CL 3252563 by Marc Audy in Main branch]
2017-01-10 14:09:16 -05:00
{
Set("EnvQueryEditor.Profiler.LoadStats", new IMAGE_BRUSH("Icons/LV_Load", Icon40x40));
Set("EnvQueryEditor.Profiler.SaveStats", new IMAGE_BRUSH("Icons/LV_Save", Icon40x40));
}
// Visible on hover button for transition node
{
Set( "TransitionNodeButton.Normal", new FSlateNoResource() );
Set( "TransitionNodeButton.Hovered", new IMAGE_BRUSH( "/Persona/StateMachineEditor/Trans_Button_Hovered", FVector2D(12,25) ) );
Set( "TransitionNodeButton.Pressed", new IMAGE_BRUSH( "/Persona/StateMachineEditor/Trans_Button_Pressed", FVector2D(12,25) ) );
}
{
Set( "Graph.AnimationResultNode.Body", new IMAGE_BRUSH( "/Graph/Animation/AnimationNode_Result_128x", FVector2D(128, 128) ) );
Set( "Graph.AnimationFastPathIndicator", new IMAGE_BRUSH( "/Graph/Animation/AnimationNode_FastPath", Icon32x32 ) );
}
// SoundCueEditor Graph Nodes
{
Set( "Graph.SoundResultNode.Body", new IMAGE_BRUSH( "/Graph/SoundCue_SpeakerIcon", FVector2D(144, 144) ) );
}
Set( "Graph.Node.NodeEntryTop", new IMAGE_BRUSH( "Old/Graph/NodeEntryTop", FVector2D(64,12) ) );
Set( "Graph.Node.NodeEntryBottom", new IMAGE_BRUSH( "Old/Graph/NodeEntryBottom", FVector2D(64,12) ) );
Set( "Graph.Node.NodeExitTop", new IMAGE_BRUSH( "Old/Graph/NodeExitTop", FVector2D(64,12) ) );
Set( "Graph.Node.NodeExitBottom", new IMAGE_BRUSH( "Old/Graph/NodeExitBottom", FVector2D(64,12) ) );
Set( "Graph.Node.NodeEntryShadow", new BOX_BRUSH( "Old/Graph/NodeEntryShadow", FMargin(5.f/80, 21.f/52) ) );
Set( "Graph.Node.NodeEntryShadowSelected", new BOX_BRUSH( "Old/Graph/NodeEntryShadowSelected", FMargin(5.f/80, 21.f/52) ) );
Set( "Graph.Node.NodeExitShadow", new BOX_BRUSH( "Old/Graph/NodeExitShadow", FMargin(5.f/80, 21.f/52) ) );
Set( "Graph.Node.NodeExitShadowSelected", new BOX_BRUSH( "Old/Graph/NodeExitShadowSelected", FMargin(5.f/80, 21.f/52) ) );
Set( "Graph.Node.Autoplay", new IMAGE_BRUSH( "Graph/Icons/Overlay_Autoplay", FVector2D(22,22) ) );
Set( "Graph.Node.Loop", new IMAGE_BRUSH( "Graph/Icons/Overlay_Loop", FVector2D(22,22) ) );
{
FTextBlockStyle GraphNodeTitle = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 10 ) )
.SetColorAndOpacity( FLinearColor(218.0f/255.0f,218.0f/255.0f,218.0f/255.0f) )
.SetShadowOffset( FVector2D::ZeroVector )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f, 0.7f) );
Set( "Graph.Node.NodeTitle", GraphNodeTitle );
FEditableTextBoxStyle GraphNodeTitleEditableText = FEditableTextBoxStyle()
.SetFont(NormalText.Font)
.SetBackgroundImageNormal( BOX_BRUSH( "Common/TextBox", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Common/TextBox_ReadOnly", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar );
Set( "Graph.Node.NodeTitleEditableText", GraphNodeTitleEditableText );
Set( "Graph.Node.NodeTitleInlineEditableText", FInlineEditableTextBlockStyle()
.SetTextStyle(GraphNodeTitle)
.SetEditableTextBoxStyle(GraphNodeTitleEditableText)
);
Set( "Graph.Node.NodeTitleExtraLines", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Italic", 9 ) )
.SetColorAndOpacity( FLinearColor(218.0f/255.0f,218.0f/255.0f,96.0f/255.0f, 0.5f) )
.SetShadowOffset( FVector2D::ZeroVector )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f, 0.7f) )
);
FTextBlockStyle GraphCommentBlockTitle = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 18 ) )
.SetColorAndOpacity( FLinearColor(218.0f/255.0f,218.0f/255.0f,218.0f/255.0f) )
.SetShadowOffset( FVector2D(1.5f, 1.5f) )
.SetShadowColorAndOpacity( FLinearColor(0.f,0.f,0.f, 0.7f) );
Set( "Graph.CommentBlock.Title", GraphCommentBlockTitle );
FEditableTextBoxStyle GraphCommentBlockTitleEditableText = FEditableTextBoxStyle()
.SetFont(GraphCommentBlockTitle.Font)
.SetBackgroundImageNormal( BOX_BRUSH( "Common/TextBox", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Common/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Common/TextBox_ReadOnly", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar );
Set( "Graph.CommentBlock.TitleEditableText", GraphCommentBlockTitleEditableText );
Set( "Graph.CommentBlock.TitleInlineEditableText", FInlineEditableTextBlockStyle()
.SetTextStyle(GraphCommentBlockTitle)
.SetEditableTextBoxStyle(GraphCommentBlockTitleEditableText)
);
Set( "Graph.CompactNode.Title", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3194222) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3170086 on 2016/10/20 by Dan.Oconnor PR #2760: UE-35454: Vector2D sets default value (Contributed by projectgheist) #jira UE-35454, UE-35499 Change 3175577 on 2016/10/26 by Dan.Oconnor Back out changelist 3170086 - this change is incompatible with existing default values on EdGraphNodes Change 3178243 on 2016/10/28 by Ryan.Rauschkolb BP Profiler: Fixed crash when profiling InputKeyEvents #jira UE-37392 Change 3178702 on 2016/10/28 by Dan.Oconnor Implement UStructProperty::GetValueTypeHashInternal #jira UE-2114 Change 3178812 on 2016/10/28 by Dan.Oconnor Improved map pin compatabiliity checks (can no longer connect maps to non-container wildcards, connect unrelated map types), properly setting HasGetValueTypeHash for blueprint generated properties, preventing compilation of Set and Map properties that have unhashable members Change 3179999 on 2016/10/31 by Ryan.Rauschkolb BP Profiler: Fixed issue where Tunnel boundaries weren't being created for each entry/exit pin Change 3180700 on 2016/10/31 by Dan.Oconnor Typo fix, referred to as Key, when property in question is a value type for a map Change 3181014 on 2016/11/01 by Mike.Beach Preventing the Blueprint compiler from erroring on missing delegate variables, when the expected member belongs to another Blueprint that hasn't been compiled-on-load yet (the Blueprint was possibly saved without compiling, so the expected delegate may be there). #jira UE-37679 Change 3182378 on 2016/11/01 by Dan.Oconnor Correctly handle non-native structs, which are currently always hashable Change 3182440 on 2016/11/01 by Dan.Oconnor SA fix - introduced by 3178812 Change 3183764 on 2016/11/02 by Ryan.Rauschkolb Collapsing nodes to function now only links gateway pins to the result node if existing links weren't transferred over. #jira UE-23381 Change 3184306 on 2016/11/02 by Dan.Oconnor Fix for TSet pins being connectable to ArrayDependentParams (e.g. Item node on a Add to Array node) Change 3184310 on 2016/11/02 by Dan.Oconnor Add BlueprintMapLibrary. Rename RemoveAt_NeedsRehash functions, as they do properly unlink elements in a Map/Set. Implement FScriptSetHelper::Remove in terms of Find and RemoveAt. Correct iteration of Sets in BlueprintSetLibrary. Change 3185317 on 2016/11/03 by Ryan.Rauschkolb Fixed crash when collapsing nodes Change 3185482 on 2016/11/03 by Dan.Oconnor Remove superfluous branch Change 3185493 on 2016/11/03 by Mike.Beach Guarding against missing variable errors/warnings (when two Blueprints are cyclically dependent and the one with variables was saved without compiling variables in). Change 3185501 on 2016/11/03 by Mike.Beach Remove [EditoronlyBP] settings from the engine. These were old legacy settings which let you use/export editor-only UBlueprint objects in cooked projects (was deprecated in 4.14, now gone for 4.15). #jira UE-37967 Change 3186924 on 2016/11/04 by Maciej.Mroz BP nativization works with EDL. Part 1. Work n progress. Change 3188920 on 2016/11/07 by Phillip.Kavan [UE-30735] Hide 'EditInstanceOnly' properties when viewing/editing SCS component defaults in the Blueprint editor. change summary: - modified SKismetInspector::IsPropertyVisible() to leverage the IsTemplate() API which checks both CDO/archetype flags. #jira UE-30735 Change 3190417 on 2016/11/08 by Dan.Oconnor Unified compact node style, added icons for Set and Map library functions. #jira UE-2114 Change 3190429 on 2016/11/08 by Dan.Oconnor Shadowvariable fixes Change 3190465 on 2016/11/08 by Dan.Oconnor Test asset updates Change 3190984 on 2016/11/08 by Mike.Beach CIS fix for static analysis. Change 3191035 on 2016/11/08 by Dan.Oconnor Disabling changing replication behavior for Set and Map Properties - networking has no near term plan to support this #jira UE-2114 Change 3191059 on 2016/11/08 by Dan.Oconnor UE-27728 test assets Change 3191671 on 2016/11/09 by Maciej.Mroz EDL + Nativization. Fake export for CDO. Work in progress. Change 3192327 on 2016/11/09 by Mike.Beach Fixing up CIS compiler error. Change 3192464 on 2016/11/09 by Mike.Beach More CIS fixes for static analysis. Change 3193467 on 2016/11/10 by Mike.Beach Adding a Blueprint function to get the process's commandline. Change 3193822 on 2016/11/10 by Ben.Marsh Build: Replace Fortnite Win32 compile with UE4Game Win32. Fortnite aren't shipping Win32 any more. Change 3194088 on 2016/11/10 by Dan.Oconnor Disabling SA warning at this scope in order to hopefully improve messaging Change 3194222 on 2016/11/10 by Dan.Oconnor Better fix for SA error after taking a look at crash reporter and finding a rare crash in IsTypeCompatibleWithProperty [CL 3194231 by Dan Oconnor in Main branch]
2016-11-10 21:28:46 -05:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 20 ) )
.SetColorAndOpacity( FLinearColor(1.0f, 1.0f, 1.0f, 0.5f) ) //218.0f/255.0f, 218.0f/255.0f, 218.0f/255.0f, 0.25f) )
.SetShadowOffset( FVector2D::ZeroVector )
.SetShadowColorAndOpacity( FLinearColor::White )
);
Set( "Graph.Node.PinName", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 9 ) )
.SetColorAndOpacity( FLinearColor(218.0f/255.0f,218.0f/255.0f,218.0f/255.0f) )
.SetShadowOffset( FVector2D::ZeroVector )
.SetShadowColorAndOpacity( FLinearColor(0.8f,0.8f,0.8f, 0.5) )
);
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3606378) #lockdown Nick.Penwarden #rb na Change 3604978 on 2017/08/23 by Andrew.Grant Fix for OR-42722 from 4.17 branch #!tests compiled #!rb max.chen Change 3604960 on 2017/08/23 by Andrew.Grant Proper fix for OR-43001, removed hack-around. #!tests compiled #!rb max.chen Change 3604881 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed LostReservation message in tests to info from warning. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3604871 in //Orion/Release-42.3/... via CL 3604878 via CL 3604880 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604566 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - return -1 for a test if there's a fatal error. Removed network errors failing tests (should be down to test to determine) Made SoakTest better able to detect failed drafts and incomplete matches #!tests ran multiple soaks and SoloAllHeroes #!rb none #!ROBOMERGE-SOURCE: CL 3604560 in //Orion/Release-42.3/... via CL 3604563 via CL 3604565 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604181 on 2017/08/23 by David.Ratti Set ULandscapeHeightfieldCollisionComponent to be NetAddressable so that it can be replicated as a movement base without error. OR-42615 #!rb none #!tests pie Change 3603647 on 2017/08/22 by Laurent.Delayen AnimProxy: initialize Actor/Component transforms. #!rb none #!tests lane minion test map Change 3603343 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Added several more stats to the Card Shop stat panel. + Basic Attack Damage + Max Move Speed + Armor Penetration / Percent + Ability Penetration / Percent Added utility function to AbilitySystemComponent to calculate an ability's value with additional Required/Ignore tags and Target tag container (functionality moved from AttributeView) #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!ROBOMERGE-SOURCE: CL 3603172 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3603121 on 2017/08/22 by Laurent.Delayen Added FAnimationRuntime::LerpPosesPerBone #!rb none #!tests lane minions split body anims. Change 3603010 on 2017/08/22 by Laurent.Delayen Draw box around Actor being debugged by 'ShowDebug' command, to help identify what we're viewing. #!rb none #!tests lane minions Change 3602574 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed linux warning #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3602571 in //Orion/Release-42.3/... via CL 3602572 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602396 on 2017/08/22 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Updated Gauntlet log parser for new callstack format Added offline and runtime Gauntlet tests to verify error generation and parsing #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601948 in //Orion/Release-42.3/... via CL 3601950 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602373 on 2017/08/22 by Andrew.Grant Fixed compile error #!tests compiled #!rb none Change 3602321 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant LogAssertFailedMessage - Removed callstack dumping from LogAssertFailedMessage (now in StaticFailDebug) - Moved script dumping inside GIsCritial check StaticFailDebug - Now dumps the callstack if supported for non-ensures. This results in PS4 (and other platforms) now displaying a callstack on a Fatal log. - Removed log flush, was redundant - Removed LowLevelOutputDebugStringf. If a platform needs this it can be done later in its error device OutputMultiLineCallstack - Renamed to FDebug::LogFormattedMessageWithCallstack and exposed in headers (calling locations have been updated to remove their extern declarations) - No longer writes into the buffer to format it (!) - LogName is now the first param. If NAME_None it writes using LowLevelOutputDebugString - While writing out error information all callstack likes are prefixed with [Callstack] Added brief documentation about the order of ops for ensures/asserts/fatal logs #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601943 in //Orion/Release-42.3/... via CL 3601944 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602316 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed various platform-specific implementations of ProgramCounterToHumanReadableString to return info in a canonical format of address module!func [file:line]. E.g. 0x00416A5F OrionClient.self!FEngineLoop::Tick() [D:\Epic\Orion\Release-Next\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3295] #!tests ran lots of tests locally #!rb codereviewd #!ROBOMERGE-SOURCE: CL 3601940 in //Orion/Release-42.3/... via CL 3601941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602311 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Sony don't allow exception handling on PS4 so for sometime we've had an issue where crashes have no presence in logs* This change adds postmortem analysis to PS4DevkitUtil. If the OS terminates the process then it process the minidump and writes the cause and the callstack to stdout. As a bonus PS4DevkitUtil can now display cause & callstacks from minidumps via "PS4DevkitUtil postmortem -dump=path\to\crash.orbisdmp" (*if you're lucky the kit may have been setup correctly to submit dumps to crashreporter, it may have actually worked, and you may be able to find it). #!tests run many times on Orion tests #!rb CR #!ROBOMERGE-SOURCE: CL 3601929 in //Orion/Release-42.3/... via CL 3601930 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3599823 on 2017/08/21 by Jian.Ru Allow MaxCascades cvar be set to 0 (should perobject shadow be forced on?) #!jira UE-48468,OR-42749 #!rb Daniel.Wright #!tests editor Change 3598765 on 2017/08/19 by Andrew.Grant Disable regeneration of missing cubemap data in cooked build. Need some way of handling this, but currently this breaks PS4 anytime someone makes a map change and doesn't build lighting... #!review-3598766 @daniel.lamb #!tests ran PS4 successfully #!rb none Change 3597800 on 2017/08/18 by Laurent.Delayen Added FAnimationRuntime::LerpPoses. Blends two poses together, but first pose is also storing results. To save on copying poses when not necessary. Removed individual use of ZERO_ANIMWEIGHT_THRESH, instead use FAnimWeight functions. FAnimationRuntime weight functions use FAnimWeight for consistency. (IsFullWeight was different). #!rb none #!codereview martin.wilson, lina.halper #!tests minion test lane map Change 3597332 on 2017/08/18 by Laurent.Delayen SkelMeshComponent LOD update only refreshes transforms when rendered. If AnimGraph eval is done, make sure Graph has been updated at least once. Fixes: - Significance Manager setting MinLOD on non recently rendered minions, causing them to refresh bones. - Minions calling eval with graph not updated due to having bUseRefPoseOnInitAnim set. It means it's possible to refresh bones on a graph that has never been updated, causing a crash. #!rb martin.wilson, lina.halper #!codereview martin.wilson, lina.halper #!tests minions test lane map. placing skelmeshes in editor and making sure LOD update works as expected. Change 3597042 on 2017/08/18 by Daniel.Lamb Added onlinesubsystemmcp to the cooksettings blacklist. #!rb Trivial #!test none Change 3596575 on 2017/08/18 by Shaun.Kime Fixing nonunity build issues #!rb none #!tests compiled OrionGame with unity builds disabled Change 3595475 on 2017/08/17 by Andrew.Grant Fixed issue with PS4 asserts not being detected during test shutdown #!tests ran locally #!rb none Change 3595415 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added check for network failure to tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3595412 in //Orion/Release-42.3/... via CL 3595414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594725 on 2017/08/17 by Ben.Salem Add "Worst offenders" table and runtime to FX perf reports. #!rb adric.worley #!tests Ran a few FX Perf tests and generated reports. Change 3594195 on 2017/08/17 by Shaun.Kime Integration from Dev-Niagara to Dev-General. Note that this may cause assets to need to be recooked. Please be prepared for longer than normal cook times once syncing past this changelist. #!rb none #!tests preflight'ed change, QA ran multiple soak tests Change 3594177 on 2017/08/17 by Andrew.Grant Fixed issue that was causing exceptions not to be recognized #!tests ran locally #!rb none Change 3594090 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none [CODEREVIEW] zak.middleton #!ROBOMERGE-SOURCE: CL 3590625 in //Orion/Release-42.3/... via CL 3590626 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594022 on 2017/08/17 by Laurent.Delayen SkeletalMeshComponent::InitAnim - Do not call RefreshBoneTransforms without calling TickAnim first. AnimGraph could get in a bad state. - Do not call RefreshBoneTransforms if AnimInstance has not been initialized. - Do not call RefreshBoneTransforms if bUseRefPoseOnInitAnim is set. Which it could if bForceReinit was false. #!rb martin.wilson #!tests minion test lane map. Change 3593972 on 2017/08/17 by Chris.Bunner Duplicating instanced static mesh fixes from Dev-Editor - 3502581, 3570934, 3593597. #!rb None #!tests Editor, -game, PC #!jira UE-48521, OR-42612 Change 3590611 on 2017/08/16 by David.Ratti Spot edigrate CL 3584203 to fix show collision crash in mono 2 #!rb none #!tests compile Change 3590452 on 2017/08/16 by Laurent.Delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none #!codereview zak.middleton Change 3590378 on 2017/08/16 by Laurent.Delayen Integrated CL #!3585145 from Main. >> Fix for https://jira.it.epicgames.net/browse/OR-42337 and https://jira.it.epicgames.net/browse/OR-42338 Don't call UpdateMontageSyncGroup() when doing EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered. Fixed auto ranged iterator. #!rb none #!tests bot match with Twinblast << Change 3590263 on 2017/08/16 by Matt.Kuhlenschmidt Added the ability to remove vertex colors from static meshes from the content browser #!rb none #!tests none #!fyi jordan.walker Change 3590026 on 2017/08/16 by Jurre.deBaare HLOD: When mesh has auto LOD generation disabled it prevents user from dragging meshes to make a cluster #!fix changed the tooltip and error handling for cluster creation, if there is any valid mesh now it will show up as a warning #!jira OR-41584 #!rb none #!test have tested several 'error' meshes which would before prevent the user from creating a cluster, Change 3588580 on 2017/08/15 by Laurent.Delayen Fix for https://jira.it.epicgames.net/browse/OR-42755 #!rb none #!tests bot match Change 3588360 on 2017/08/15 by Charles.Anderson Phat - Fixed up the materials to turn off the Render Before DOF so that we can see what were doing in Phat again. Change 3587983 on 2017/08/15 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up audio issue on the new dawn intro movie #!jira OR-42144 #!rb Max.Preussner #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3581466 in //Orion/Release-42.1/... via CL 3581468 via CL 3581469 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3587746 on 2017/08/15 by Daniel.Lamb Build launcher now has option for custom test. Dumps generated buildcooktest commandline to log when using -interactive for reference. #!rb trivial #!test BuildCookTest with and without test options. Change 3587733 on 2017/08/15 by Daniel.Lamb Reenabled binned 2 stats in not shipping. #!rb Andrew.Grant #!test Paragon editor. Change 3587727 on 2017/08/15 by Daniel.Lamb Removed all the checks to help track down Texture GC issue. #!rb Trivial #!test Paragon editor Change 3584487 on 2017/08/14 by Laurent.Delayen https://jira.it.epicgames.net/browse/OR-42754 making sure this is not firing because of false positives. #!rb none #!tests compiles Change 3582074 on 2017/08/11 by Laurent.Delayen TimeStretchCurve system for AnimMontages. Allows adjusting playback time of montages in a non constant way. This optional curve allows the user to determine how animation frames are influenced by play back time scaling, instead of using a constant play rate scaling. For example, with an attack animation, the strike could have zero influence (no play rate), and the recovery time could have 100% influence (most play rated). This system is entirely optional and compatible with current Montage API. You still determine desired play back time via the Play Rate parameter. Based on desired playback time, if there is a curve named 'MontageTimeStretchCurve' then, it will use the curve to determine animation frames to play based on playback time and TimeStretchCurve. Otherwise, if no curve exists, it is done using the constant supplied PlayRate. #!rb martin.wilson #!codereview lina.halper, james.golding #!tests wukong primary attacks Change 3582063 on 2017/08/11 by Brian.Fasten Removing Monolith02_LowTest from automated builds until errors can be cleared #!codereview: daniel.lamb #!rb - none #!tests - none Change 3581229 on 2017/08/10 by Lina.Halper - Back out revision 21 from //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Rendering/DrawElements.cpp - Comment out issue that causes crash in the draw box #!jira: UE-48222 #!code review: Jurre.DeBaare, Nick.Darnell, Daniel.Lamb #!rb: Jurre.DeBaare #!tests: building HLOD as specified in the ticket, and anim blueprint graph Change 3577839 on 2017/08/08 by Daniel.Lamb Revert CL 3576931. To fix crash when generating HLOD in Monolith 2. #!rb Andrew.Grant #!test Rebuild HLOD paragon editor #!fyi Lina.Halper Change 3577684 on 2017/08/08 by Andrew.Grant Removed ensure and merged proper fix for crash from UE4/Main (3572777) #!tests #!rb none Change 3577562 on 2017/08/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Potential fix for https://jira.it.epicgames.net/browse/OR-42383 Clear NotifyQueue prior to ticking montages. Also dispatch events right away, since ticking ends here, and no rendering is happening. In the event TickPose() is called directly and Component does not get ticked. #!rb lina.halper [CODEREVIEW] lina.halper, martin.wilson #!tests bot match #!ROBOMERGE-SOURCE: CL 3577071 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3577358 on 2017/08/08 by Harrison.Moore Updating Colorchecker Change 3576931 on 2017/08/08 by Lina.Halper Fix for missing arrowhead of the transition on state machine graph #!rb: Nick.Darnell #!tests: editor Change 3576847 on 2017/08/08 by Jason.Bestimt #!ORION_DG - OR-42361 - Removing assert that was causing crash report client to break (during shipping builds of Paragon due to directories that didn't exist) #!RB: Guillaume.Abadie #!Tests:none Change 3576794 on 2017/08/08 by Laurent.Delayen Removed call to DebugCanvas->Flush_GameThread(); to fix 'showdebug' commands not rendering anymore. #!rb Matt.Kuhlenschmidt #!codereview Matt.Kuhlenschmidt #!tests Ghost in PIE, showdebug animation works. Change 3576302 on 2017/08/08 by Jurre.deBaare Fix for Materials get switched up while building HLODs in case the section order is different than the material order #!rb none #!tests Rebuild problematic clusters in Monolith2 #!fix materials remapping was done using the section index instead of material index in the hlod path (static mesh merge one was fine) Change 3575221 on 2017/08/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 shipping #!tests compiled PS4 shipping #!rb none #!ROBOMERGE-SOURCE: CL 3575112 in //Orion/Release-42.1/... via CL 3575114 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3575165 on 2017/08/07 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/PS4/PS4RHI/Private/GnmManager.cpp -------------------------------------- PS4 GPU time now shows correct values instead of vsync time. #!tests Ran on PS4 #!rb Luke.Thatcher #!ROBOMERGE-SOURCE: CL 3574821 in //Orion/Release-42.1/... via CL 3574823 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574408 on 2017/08/06 by Ben.Salem Switch nightly solo smoke/fx tests to have -unattended on their commandlines. #!rb none #!tests compiled. Change 3574308 on 2017/08/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include session time, MVP, and hitches on new health report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3574305 in //Orion/Release-42/... via CL 3574306 via CL 3574307 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574217 on 2017/08/05 by Jeff.Williams Fixing UAT compile error #!review-3574218 @andrew.grant #!rb na #!tests na Change 3574139 on 2017/08/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3571982 for future v42 patches #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3574136 in //Orion/Release-42/... via CL 3574137 via CL 3574138 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574130 on 2017/08/05 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/SelfTest/Gauntlet.SelfTest.LogParserTest.cs -------------------------------------- Non-shipping Gauntlet changes - Log parser cleanup that provides better access to log channel info, errors, warnings, and ensures Updated BaselinePerf test to record number of units travelled. This should highlight tests where a bot gets blocked :( #!tests ran locally on PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3574116 in //Orion/Release-42/... via CL 3574123 via CL 3574124 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573197 on 2017/08/04 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Merging //Orion/Release-42.1 to Dev-ContentUpdate (//Orion/Dev-ContentUpdate) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3573179 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573079 on 2017/08/04 by Andrew.Grant Removed some code that was preventing Wacom from working #!tests #!rb none Change 3572790 on 2017/08/04 by Jurre.deBaare Moving over fixes from 4.17 stream related to HLOD: "UE-47360 Non Uniform baking of HLOD materials causes texture stretching UE-47031 Generating a HLOD cluster with multiple actors that contain lods will not bake correctly" #!rb none #!tests none Change 3572663 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - copy elf files to temp dir and launch from there #!tests ran gauntlet #!rb none #!ROBOMERGE-SOURCE: CL 3572657 in //Orion/Release-42/... via CL 3572659 via CL 3572662 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572622 on 2017/08/04 by Jurre.deBaare Moving over: "Guard against zero sized boxes being sent to the slate batcher. This was exposed by the clipping changes since zero sized elements would have been previously clipped. #!rb nick.darnell #!jira UE-46919" #!tests none Change 3572428 on 2017/08/04 by Benn.Gallagher Added per-axis inertia and parent dominance settings to physics assets #!rb Thomas.Sarkanen #!tests Shrapnel in editor and -game (seems to be the only character using old inertia scaler for rigid body node) Change 3572142 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Disabling r.Cache.UpdatePrimsTaskEnabled for PS4 due to lock-ups #!tests none #!rb none #!ROBOMERGE-SOURCE: CL 3572139 in //Orion/Release-42/... via CL 3572140 via CL 3572141 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572133 on 2017/08/04 by Andrew.Grant Merging //UE4/Main/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp to //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp #!tests #!rb none Change 3572065 on 2017/08/03 by Andrew.Grant Fixed bug in Gauntlet parsing of perf data for tests Added perf-parsing test to SelfTest #!tests ran self test #!rb none #!ROBOMERGE: 42.1 Change 3572033 on 2017/08/03 by Andrew.Grant Merging //UE4/Main @ 3571062 through Orion-Staging #!rb none #!tests Engine QA pass Change 3571262 on 2017/08/03 by Uriel.Doyon StaticMeshComponent and LandscapeComponent now register AO material mask and sky occlusion texture in the texture streamer. Changing the current lighting scenario now triggers an update of the texture streamer. Added an option to the "liststreamingtextures" named UNKOWNREF allowing to inspect texture without references in the texture streamer. #!rb none #!tests played monolith2 on PS4 and loaded the map in the editor. Change 3571247 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate Dev-UI -> Release42 Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3571239 in //Orion/Release-42/... via CL 3571244 via CL 3571246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570431 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed a change that was inadvertendly included in a larger fix and seems to be having problems on windows server. #!tests ran windows server locally #!rb none #!ROBOMERGE-SOURCE: CL 3570428 in //Orion/Release-42/... via CL 3570429 via CL 3570430 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570343 on 2017/08/03 by Jurre.deBaare HLOD: opening a level with HLOD defaults to forcing HLOD on for all clusters #!fix forcing the HLODs to show up in the editor changes the MinDrawDistance of the static mesh component, this was getting saved and not restored during runtime (now does it in PostLoad) #!jira UE-47712 #!rb none #!tests PIE in Editor while having HLOD forced on Change 3570047 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for ensure leading to deadlock #!jira OR-42071 #!tests compiled, ran ShortSoloGame test #!rb none [QAREVIEW] - this fixes the PC locks in OR-42071 and probably the PS4 too, but please recheck both platforms to be sure. #!ROBOMERGE-SOURCE: CL 3570044 in //Orion/Release-42/... via CL 3570045 via CL 3570046 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569932 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Integration from UE4 - fixed a set of critical bugs that would cause rare crashes in the async IO subsystems. #!rb gil.gribb #!tests ran 10x solo games, ran LoadTest, all PS4 #!jira UE-47483 #!ROBOMERGE-SOURCE: CL 3569929 in //Orion/Release-42/... via CL 3569930 via CL 3569931 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569839 on 2017/08/02 by Daniel.Lamb Added the low quality monolith map to the build launcher and cook maps list. #!rb Trivial #!test Compile UAT Change 3569441 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Re-enabled OnlyTickMontagesWhenNotRendered animation optimization, after fixing edge case where 'Evaluate' could be called on out of sync cached data. Only update cached data when the graph will be updated, to ensure we don't have mismatching update and evaluate data. #!rb none [CODEREVIEW] martin.wilson, lina.halper #!tests bot match w/ dedicated server. #!ROBOMERGE-SOURCE: CL 3569235 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569397 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42.1 Support for skins in perf reporting, also report overall test run time. #!rb various #!tests ran with new shallow test maps. #!ROBOMERGE-SOURCE: CL 3568892 in //Orion/Release-42.1/... via CL 3568967 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3568639 on 2017/08/02 by Adric.Worley Add individual FTest enumeration to Orion perf tests Moved methods to run FTests to helper for reuse. Effects perf tests now show individual test cases for more granular runs. All perf tests now do map check and draft logic as setup. #!tests ran updated tests in client/server #!rb ben.salem Change 3568616 on 2017/08/02 by Ben.Salem Switch shallow fx tests to report to their own mailing list. #!rb bob.ferreira #!tests recompiled Change 3568607 on 2017/08/02 by Daniel.Lamb Added staticmeshcomponent to the memreportfull command. #!rb Trivial #!test Paragon Change 3568018 on 2017/08/01 by Ben.Salem Add skin and character name to test reports, and also test runtime. #!rb none #!tests ran steel shallow test Change 3567995 on 2017/08/01 by Bob.Ferreira [FXTests] Updating FXTests and ShallowFXTests to call OnComplete() when doing check point validation. [Gauntlet] Changed InnerTestResult to be protected so that inherited test nodes can modify it. #!rb Ben.Salem #!TESTS Ran local automationtool run on a cooked main build. Change 3567912 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Added support for physical materials in immediate mode #!rb none #!tests none [CODEREVIEW] Benn.Gallagher #!ROBOMERGE-SOURCE: CL 3567865 in //Orion/Release-42/... via CL 3567901 via CL 3567904 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3567594 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Disabling animation optimization until I can fix an edge case. #!rb none #!tests arcade mode #!ROBOMERGE-SOURCE: CL 3567593 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3566953 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Animation Optimization: Added EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered to only update montages when not rendered, instead of doing a whole pose update. This means on dedicated servers we'll only update montages when needed, and not the AnimGraph, which we have no need for. This is also affects non rendered meshes on clients. #!rb martin.wilson [CODEREVIEW] lina.halper, martin.wilson #!tests ghost and wukong networked doing montage abilities. #!ROBOMERGE-SOURCE: CL 3566950 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3613306 by Andrew Grant in Main branch]
2017-08-28 15:13:54 -04:00
// Inline Editable Text Block
{
FTextBlockStyle InlineEditableTextBlockReadOnly = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 9))
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3606378) #lockdown Nick.Penwarden #rb na Change 3604978 on 2017/08/23 by Andrew.Grant Fix for OR-42722 from 4.17 branch #!tests compiled #!rb max.chen Change 3604960 on 2017/08/23 by Andrew.Grant Proper fix for OR-43001, removed hack-around. #!tests compiled #!rb max.chen Change 3604881 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed LostReservation message in tests to info from warning. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3604871 in //Orion/Release-42.3/... via CL 3604878 via CL 3604880 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604566 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - return -1 for a test if there's a fatal error. Removed network errors failing tests (should be down to test to determine) Made SoakTest better able to detect failed drafts and incomplete matches #!tests ran multiple soaks and SoloAllHeroes #!rb none #!ROBOMERGE-SOURCE: CL 3604560 in //Orion/Release-42.3/... via CL 3604563 via CL 3604565 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604181 on 2017/08/23 by David.Ratti Set ULandscapeHeightfieldCollisionComponent to be NetAddressable so that it can be replicated as a movement base without error. OR-42615 #!rb none #!tests pie Change 3603647 on 2017/08/22 by Laurent.Delayen AnimProxy: initialize Actor/Component transforms. #!rb none #!tests lane minion test map Change 3603343 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Added several more stats to the Card Shop stat panel. + Basic Attack Damage + Max Move Speed + Armor Penetration / Percent + Ability Penetration / Percent Added utility function to AbilitySystemComponent to calculate an ability's value with additional Required/Ignore tags and Target tag container (functionality moved from AttributeView) #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!ROBOMERGE-SOURCE: CL 3603172 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3603121 on 2017/08/22 by Laurent.Delayen Added FAnimationRuntime::LerpPosesPerBone #!rb none #!tests lane minions split body anims. Change 3603010 on 2017/08/22 by Laurent.Delayen Draw box around Actor being debugged by 'ShowDebug' command, to help identify what we're viewing. #!rb none #!tests lane minions Change 3602574 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed linux warning #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3602571 in //Orion/Release-42.3/... via CL 3602572 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602396 on 2017/08/22 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Updated Gauntlet log parser for new callstack format Added offline and runtime Gauntlet tests to verify error generation and parsing #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601948 in //Orion/Release-42.3/... via CL 3601950 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602373 on 2017/08/22 by Andrew.Grant Fixed compile error #!tests compiled #!rb none Change 3602321 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant LogAssertFailedMessage - Removed callstack dumping from LogAssertFailedMessage (now in StaticFailDebug) - Moved script dumping inside GIsCritial check StaticFailDebug - Now dumps the callstack if supported for non-ensures. This results in PS4 (and other platforms) now displaying a callstack on a Fatal log. - Removed log flush, was redundant - Removed LowLevelOutputDebugStringf. If a platform needs this it can be done later in its error device OutputMultiLineCallstack - Renamed to FDebug::LogFormattedMessageWithCallstack and exposed in headers (calling locations have been updated to remove their extern declarations) - No longer writes into the buffer to format it (!) - LogName is now the first param. If NAME_None it writes using LowLevelOutputDebugString - While writing out error information all callstack likes are prefixed with [Callstack] Added brief documentation about the order of ops for ensures/asserts/fatal logs #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601943 in //Orion/Release-42.3/... via CL 3601944 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602316 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed various platform-specific implementations of ProgramCounterToHumanReadableString to return info in a canonical format of address module!func [file:line]. E.g. 0x00416A5F OrionClient.self!FEngineLoop::Tick() [D:\Epic\Orion\Release-Next\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3295] #!tests ran lots of tests locally #!rb codereviewd #!ROBOMERGE-SOURCE: CL 3601940 in //Orion/Release-42.3/... via CL 3601941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602311 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Sony don't allow exception handling on PS4 so for sometime we've had an issue where crashes have no presence in logs* This change adds postmortem analysis to PS4DevkitUtil. If the OS terminates the process then it process the minidump and writes the cause and the callstack to stdout. As a bonus PS4DevkitUtil can now display cause & callstacks from minidumps via "PS4DevkitUtil postmortem -dump=path\to\crash.orbisdmp" (*if you're lucky the kit may have been setup correctly to submit dumps to crashreporter, it may have actually worked, and you may be able to find it). #!tests run many times on Orion tests #!rb CR #!ROBOMERGE-SOURCE: CL 3601929 in //Orion/Release-42.3/... via CL 3601930 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3599823 on 2017/08/21 by Jian.Ru Allow MaxCascades cvar be set to 0 (should perobject shadow be forced on?) #!jira UE-48468,OR-42749 #!rb Daniel.Wright #!tests editor Change 3598765 on 2017/08/19 by Andrew.Grant Disable regeneration of missing cubemap data in cooked build. Need some way of handling this, but currently this breaks PS4 anytime someone makes a map change and doesn't build lighting... #!review-3598766 @daniel.lamb #!tests ran PS4 successfully #!rb none Change 3597800 on 2017/08/18 by Laurent.Delayen Added FAnimationRuntime::LerpPoses. Blends two poses together, but first pose is also storing results. To save on copying poses when not necessary. Removed individual use of ZERO_ANIMWEIGHT_THRESH, instead use FAnimWeight functions. FAnimationRuntime weight functions use FAnimWeight for consistency. (IsFullWeight was different). #!rb none #!codereview martin.wilson, lina.halper #!tests minion test lane map Change 3597332 on 2017/08/18 by Laurent.Delayen SkelMeshComponent LOD update only refreshes transforms when rendered. If AnimGraph eval is done, make sure Graph has been updated at least once. Fixes: - Significance Manager setting MinLOD on non recently rendered minions, causing them to refresh bones. - Minions calling eval with graph not updated due to having bUseRefPoseOnInitAnim set. It means it's possible to refresh bones on a graph that has never been updated, causing a crash. #!rb martin.wilson, lina.halper #!codereview martin.wilson, lina.halper #!tests minions test lane map. placing skelmeshes in editor and making sure LOD update works as expected. Change 3597042 on 2017/08/18 by Daniel.Lamb Added onlinesubsystemmcp to the cooksettings blacklist. #!rb Trivial #!test none Change 3596575 on 2017/08/18 by Shaun.Kime Fixing nonunity build issues #!rb none #!tests compiled OrionGame with unity builds disabled Change 3595475 on 2017/08/17 by Andrew.Grant Fixed issue with PS4 asserts not being detected during test shutdown #!tests ran locally #!rb none Change 3595415 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added check for network failure to tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3595412 in //Orion/Release-42.3/... via CL 3595414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594725 on 2017/08/17 by Ben.Salem Add "Worst offenders" table and runtime to FX perf reports. #!rb adric.worley #!tests Ran a few FX Perf tests and generated reports. Change 3594195 on 2017/08/17 by Shaun.Kime Integration from Dev-Niagara to Dev-General. Note that this may cause assets to need to be recooked. Please be prepared for longer than normal cook times once syncing past this changelist. #!rb none #!tests preflight'ed change, QA ran multiple soak tests Change 3594177 on 2017/08/17 by Andrew.Grant Fixed issue that was causing exceptions not to be recognized #!tests ran locally #!rb none Change 3594090 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none [CODEREVIEW] zak.middleton #!ROBOMERGE-SOURCE: CL 3590625 in //Orion/Release-42.3/... via CL 3590626 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594022 on 2017/08/17 by Laurent.Delayen SkeletalMeshComponent::InitAnim - Do not call RefreshBoneTransforms without calling TickAnim first. AnimGraph could get in a bad state. - Do not call RefreshBoneTransforms if AnimInstance has not been initialized. - Do not call RefreshBoneTransforms if bUseRefPoseOnInitAnim is set. Which it could if bForceReinit was false. #!rb martin.wilson #!tests minion test lane map. Change 3593972 on 2017/08/17 by Chris.Bunner Duplicating instanced static mesh fixes from Dev-Editor - 3502581, 3570934, 3593597. #!rb None #!tests Editor, -game, PC #!jira UE-48521, OR-42612 Change 3590611 on 2017/08/16 by David.Ratti Spot edigrate CL 3584203 to fix show collision crash in mono 2 #!rb none #!tests compile Change 3590452 on 2017/08/16 by Laurent.Delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none #!codereview zak.middleton Change 3590378 on 2017/08/16 by Laurent.Delayen Integrated CL #!3585145 from Main. >> Fix for https://jira.it.epicgames.net/browse/OR-42337 and https://jira.it.epicgames.net/browse/OR-42338 Don't call UpdateMontageSyncGroup() when doing EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered. Fixed auto ranged iterator. #!rb none #!tests bot match with Twinblast << Change 3590263 on 2017/08/16 by Matt.Kuhlenschmidt Added the ability to remove vertex colors from static meshes from the content browser #!rb none #!tests none #!fyi jordan.walker Change 3590026 on 2017/08/16 by Jurre.deBaare HLOD: When mesh has auto LOD generation disabled it prevents user from dragging meshes to make a cluster #!fix changed the tooltip and error handling for cluster creation, if there is any valid mesh now it will show up as a warning #!jira OR-41584 #!rb none #!test have tested several 'error' meshes which would before prevent the user from creating a cluster, Change 3588580 on 2017/08/15 by Laurent.Delayen Fix for https://jira.it.epicgames.net/browse/OR-42755 #!rb none #!tests bot match Change 3588360 on 2017/08/15 by Charles.Anderson Phat - Fixed up the materials to turn off the Render Before DOF so that we can see what were doing in Phat again. Change 3587983 on 2017/08/15 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up audio issue on the new dawn intro movie #!jira OR-42144 #!rb Max.Preussner #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3581466 in //Orion/Release-42.1/... via CL 3581468 via CL 3581469 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3587746 on 2017/08/15 by Daniel.Lamb Build launcher now has option for custom test. Dumps generated buildcooktest commandline to log when using -interactive for reference. #!rb trivial #!test BuildCookTest with and without test options. Change 3587733 on 2017/08/15 by Daniel.Lamb Reenabled binned 2 stats in not shipping. #!rb Andrew.Grant #!test Paragon editor. Change 3587727 on 2017/08/15 by Daniel.Lamb Removed all the checks to help track down Texture GC issue. #!rb Trivial #!test Paragon editor Change 3584487 on 2017/08/14 by Laurent.Delayen https://jira.it.epicgames.net/browse/OR-42754 making sure this is not firing because of false positives. #!rb none #!tests compiles Change 3582074 on 2017/08/11 by Laurent.Delayen TimeStretchCurve system for AnimMontages. Allows adjusting playback time of montages in a non constant way. This optional curve allows the user to determine how animation frames are influenced by play back time scaling, instead of using a constant play rate scaling. For example, with an attack animation, the strike could have zero influence (no play rate), and the recovery time could have 100% influence (most play rated). This system is entirely optional and compatible with current Montage API. You still determine desired play back time via the Play Rate parameter. Based on desired playback time, if there is a curve named 'MontageTimeStretchCurve' then, it will use the curve to determine animation frames to play based on playback time and TimeStretchCurve. Otherwise, if no curve exists, it is done using the constant supplied PlayRate. #!rb martin.wilson #!codereview lina.halper, james.golding #!tests wukong primary attacks Change 3582063 on 2017/08/11 by Brian.Fasten Removing Monolith02_LowTest from automated builds until errors can be cleared #!codereview: daniel.lamb #!rb - none #!tests - none Change 3581229 on 2017/08/10 by Lina.Halper - Back out revision 21 from //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Rendering/DrawElements.cpp - Comment out issue that causes crash in the draw box #!jira: UE-48222 #!code review: Jurre.DeBaare, Nick.Darnell, Daniel.Lamb #!rb: Jurre.DeBaare #!tests: building HLOD as specified in the ticket, and anim blueprint graph Change 3577839 on 2017/08/08 by Daniel.Lamb Revert CL 3576931. To fix crash when generating HLOD in Monolith 2. #!rb Andrew.Grant #!test Rebuild HLOD paragon editor #!fyi Lina.Halper Change 3577684 on 2017/08/08 by Andrew.Grant Removed ensure and merged proper fix for crash from UE4/Main (3572777) #!tests #!rb none Change 3577562 on 2017/08/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Potential fix for https://jira.it.epicgames.net/browse/OR-42383 Clear NotifyQueue prior to ticking montages. Also dispatch events right away, since ticking ends here, and no rendering is happening. In the event TickPose() is called directly and Component does not get ticked. #!rb lina.halper [CODEREVIEW] lina.halper, martin.wilson #!tests bot match #!ROBOMERGE-SOURCE: CL 3577071 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3577358 on 2017/08/08 by Harrison.Moore Updating Colorchecker Change 3576931 on 2017/08/08 by Lina.Halper Fix for missing arrowhead of the transition on state machine graph #!rb: Nick.Darnell #!tests: editor Change 3576847 on 2017/08/08 by Jason.Bestimt #!ORION_DG - OR-42361 - Removing assert that was causing crash report client to break (during shipping builds of Paragon due to directories that didn't exist) #!RB: Guillaume.Abadie #!Tests:none Change 3576794 on 2017/08/08 by Laurent.Delayen Removed call to DebugCanvas->Flush_GameThread(); to fix 'showdebug' commands not rendering anymore. #!rb Matt.Kuhlenschmidt #!codereview Matt.Kuhlenschmidt #!tests Ghost in PIE, showdebug animation works. Change 3576302 on 2017/08/08 by Jurre.deBaare Fix for Materials get switched up while building HLODs in case the section order is different than the material order #!rb none #!tests Rebuild problematic clusters in Monolith2 #!fix materials remapping was done using the section index instead of material index in the hlod path (static mesh merge one was fine) Change 3575221 on 2017/08/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 shipping #!tests compiled PS4 shipping #!rb none #!ROBOMERGE-SOURCE: CL 3575112 in //Orion/Release-42.1/... via CL 3575114 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3575165 on 2017/08/07 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/PS4/PS4RHI/Private/GnmManager.cpp -------------------------------------- PS4 GPU time now shows correct values instead of vsync time. #!tests Ran on PS4 #!rb Luke.Thatcher #!ROBOMERGE-SOURCE: CL 3574821 in //Orion/Release-42.1/... via CL 3574823 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574408 on 2017/08/06 by Ben.Salem Switch nightly solo smoke/fx tests to have -unattended on their commandlines. #!rb none #!tests compiled. Change 3574308 on 2017/08/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include session time, MVP, and hitches on new health report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3574305 in //Orion/Release-42/... via CL 3574306 via CL 3574307 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574217 on 2017/08/05 by Jeff.Williams Fixing UAT compile error #!review-3574218 @andrew.grant #!rb na #!tests na Change 3574139 on 2017/08/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3571982 for future v42 patches #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3574136 in //Orion/Release-42/... via CL 3574137 via CL 3574138 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574130 on 2017/08/05 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/SelfTest/Gauntlet.SelfTest.LogParserTest.cs -------------------------------------- Non-shipping Gauntlet changes - Log parser cleanup that provides better access to log channel info, errors, warnings, and ensures Updated BaselinePerf test to record number of units travelled. This should highlight tests where a bot gets blocked :( #!tests ran locally on PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3574116 in //Orion/Release-42/... via CL 3574123 via CL 3574124 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573197 on 2017/08/04 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Merging //Orion/Release-42.1 to Dev-ContentUpdate (//Orion/Dev-ContentUpdate) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3573179 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573079 on 2017/08/04 by Andrew.Grant Removed some code that was preventing Wacom from working #!tests #!rb none Change 3572790 on 2017/08/04 by Jurre.deBaare Moving over fixes from 4.17 stream related to HLOD: "UE-47360 Non Uniform baking of HLOD materials causes texture stretching UE-47031 Generating a HLOD cluster with multiple actors that contain lods will not bake correctly" #!rb none #!tests none Change 3572663 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - copy elf files to temp dir and launch from there #!tests ran gauntlet #!rb none #!ROBOMERGE-SOURCE: CL 3572657 in //Orion/Release-42/... via CL 3572659 via CL 3572662 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572622 on 2017/08/04 by Jurre.deBaare Moving over: "Guard against zero sized boxes being sent to the slate batcher. This was exposed by the clipping changes since zero sized elements would have been previously clipped. #!rb nick.darnell #!jira UE-46919" #!tests none Change 3572428 on 2017/08/04 by Benn.Gallagher Added per-axis inertia and parent dominance settings to physics assets #!rb Thomas.Sarkanen #!tests Shrapnel in editor and -game (seems to be the only character using old inertia scaler for rigid body node) Change 3572142 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Disabling r.Cache.UpdatePrimsTaskEnabled for PS4 due to lock-ups #!tests none #!rb none #!ROBOMERGE-SOURCE: CL 3572139 in //Orion/Release-42/... via CL 3572140 via CL 3572141 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572133 on 2017/08/04 by Andrew.Grant Merging //UE4/Main/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp to //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp #!tests #!rb none Change 3572065 on 2017/08/03 by Andrew.Grant Fixed bug in Gauntlet parsing of perf data for tests Added perf-parsing test to SelfTest #!tests ran self test #!rb none #!ROBOMERGE: 42.1 Change 3572033 on 2017/08/03 by Andrew.Grant Merging //UE4/Main @ 3571062 through Orion-Staging #!rb none #!tests Engine QA pass Change 3571262 on 2017/08/03 by Uriel.Doyon StaticMeshComponent and LandscapeComponent now register AO material mask and sky occlusion texture in the texture streamer. Changing the current lighting scenario now triggers an update of the texture streamer. Added an option to the "liststreamingtextures" named UNKOWNREF allowing to inspect texture without references in the texture streamer. #!rb none #!tests played monolith2 on PS4 and loaded the map in the editor. Change 3571247 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate Dev-UI -> Release42 Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3571239 in //Orion/Release-42/... via CL 3571244 via CL 3571246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570431 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed a change that was inadvertendly included in a larger fix and seems to be having problems on windows server. #!tests ran windows server locally #!rb none #!ROBOMERGE-SOURCE: CL 3570428 in //Orion/Release-42/... via CL 3570429 via CL 3570430 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570343 on 2017/08/03 by Jurre.deBaare HLOD: opening a level with HLOD defaults to forcing HLOD on for all clusters #!fix forcing the HLODs to show up in the editor changes the MinDrawDistance of the static mesh component, this was getting saved and not restored during runtime (now does it in PostLoad) #!jira UE-47712 #!rb none #!tests PIE in Editor while having HLOD forced on Change 3570047 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for ensure leading to deadlock #!jira OR-42071 #!tests compiled, ran ShortSoloGame test #!rb none [QAREVIEW] - this fixes the PC locks in OR-42071 and probably the PS4 too, but please recheck both platforms to be sure. #!ROBOMERGE-SOURCE: CL 3570044 in //Orion/Release-42/... via CL 3570045 via CL 3570046 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569932 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Integration from UE4 - fixed a set of critical bugs that would cause rare crashes in the async IO subsystems. #!rb gil.gribb #!tests ran 10x solo games, ran LoadTest, all PS4 #!jira UE-47483 #!ROBOMERGE-SOURCE: CL 3569929 in //Orion/Release-42/... via CL 3569930 via CL 3569931 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569839 on 2017/08/02 by Daniel.Lamb Added the low quality monolith map to the build launcher and cook maps list. #!rb Trivial #!test Compile UAT Change 3569441 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Re-enabled OnlyTickMontagesWhenNotRendered animation optimization, after fixing edge case where 'Evaluate' could be called on out of sync cached data. Only update cached data when the graph will be updated, to ensure we don't have mismatching update and evaluate data. #!rb none [CODEREVIEW] martin.wilson, lina.halper #!tests bot match w/ dedicated server. #!ROBOMERGE-SOURCE: CL 3569235 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569397 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42.1 Support for skins in perf reporting, also report overall test run time. #!rb various #!tests ran with new shallow test maps. #!ROBOMERGE-SOURCE: CL 3568892 in //Orion/Release-42.1/... via CL 3568967 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3568639 on 2017/08/02 by Adric.Worley Add individual FTest enumeration to Orion perf tests Moved methods to run FTests to helper for reuse. Effects perf tests now show individual test cases for more granular runs. All perf tests now do map check and draft logic as setup. #!tests ran updated tests in client/server #!rb ben.salem Change 3568616 on 2017/08/02 by Ben.Salem Switch shallow fx tests to report to their own mailing list. #!rb bob.ferreira #!tests recompiled Change 3568607 on 2017/08/02 by Daniel.Lamb Added staticmeshcomponent to the memreportfull command. #!rb Trivial #!test Paragon Change 3568018 on 2017/08/01 by Ben.Salem Add skin and character name to test reports, and also test runtime. #!rb none #!tests ran steel shallow test Change 3567995 on 2017/08/01 by Bob.Ferreira [FXTests] Updating FXTests and ShallowFXTests to call OnComplete() when doing check point validation. [Gauntlet] Changed InnerTestResult to be protected so that inherited test nodes can modify it. #!rb Ben.Salem #!TESTS Ran local automationtool run on a cooked main build. Change 3567912 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Added support for physical materials in immediate mode #!rb none #!tests none [CODEREVIEW] Benn.Gallagher #!ROBOMERGE-SOURCE: CL 3567865 in //Orion/Release-42/... via CL 3567901 via CL 3567904 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3567594 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Disabling animation optimization until I can fix an edge case. #!rb none #!tests arcade mode #!ROBOMERGE-SOURCE: CL 3567593 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3566953 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Animation Optimization: Added EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered to only update montages when not rendered, instead of doing a whole pose update. This means on dedicated servers we'll only update montages when needed, and not the AnimGraph, which we have no need for. This is also affects non rendered meshes on clients. #!rb martin.wilson [CODEREVIEW] lina.halper, martin.wilson #!tests ghost and wukong networked doing montage abilities. #!ROBOMERGE-SOURCE: CL 3566950 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3613306 by Andrew Grant in Main branch]
2017-08-28 15:13:54 -04:00
.SetColorAndOpacity(FLinearColor(218.0f / 255.0f, 218.0f / 255.0f, 218.0f / 255.0f))
.SetShadowOffset(FVector2D::ZeroVector)
.SetShadowColorAndOpacity(FLinearColor(0.8f, 0.8f, 0.8f, 0.5));
FEditableTextBoxStyle InlineEditableTextBlockEditable = FEditableTextBoxStyle()
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 9))
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3606378) #lockdown Nick.Penwarden #rb na Change 3604978 on 2017/08/23 by Andrew.Grant Fix for OR-42722 from 4.17 branch #!tests compiled #!rb max.chen Change 3604960 on 2017/08/23 by Andrew.Grant Proper fix for OR-43001, removed hack-around. #!tests compiled #!rb max.chen Change 3604881 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed LostReservation message in tests to info from warning. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3604871 in //Orion/Release-42.3/... via CL 3604878 via CL 3604880 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604566 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - return -1 for a test if there's a fatal error. Removed network errors failing tests (should be down to test to determine) Made SoakTest better able to detect failed drafts and incomplete matches #!tests ran multiple soaks and SoloAllHeroes #!rb none #!ROBOMERGE-SOURCE: CL 3604560 in //Orion/Release-42.3/... via CL 3604563 via CL 3604565 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604181 on 2017/08/23 by David.Ratti Set ULandscapeHeightfieldCollisionComponent to be NetAddressable so that it can be replicated as a movement base without error. OR-42615 #!rb none #!tests pie Change 3603647 on 2017/08/22 by Laurent.Delayen AnimProxy: initialize Actor/Component transforms. #!rb none #!tests lane minion test map Change 3603343 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Added several more stats to the Card Shop stat panel. + Basic Attack Damage + Max Move Speed + Armor Penetration / Percent + Ability Penetration / Percent Added utility function to AbilitySystemComponent to calculate an ability's value with additional Required/Ignore tags and Target tag container (functionality moved from AttributeView) #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!ROBOMERGE-SOURCE: CL 3603172 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3603121 on 2017/08/22 by Laurent.Delayen Added FAnimationRuntime::LerpPosesPerBone #!rb none #!tests lane minions split body anims. Change 3603010 on 2017/08/22 by Laurent.Delayen Draw box around Actor being debugged by 'ShowDebug' command, to help identify what we're viewing. #!rb none #!tests lane minions Change 3602574 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed linux warning #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3602571 in //Orion/Release-42.3/... via CL 3602572 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602396 on 2017/08/22 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Updated Gauntlet log parser for new callstack format Added offline and runtime Gauntlet tests to verify error generation and parsing #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601948 in //Orion/Release-42.3/... via CL 3601950 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602373 on 2017/08/22 by Andrew.Grant Fixed compile error #!tests compiled #!rb none Change 3602321 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant LogAssertFailedMessage - Removed callstack dumping from LogAssertFailedMessage (now in StaticFailDebug) - Moved script dumping inside GIsCritial check StaticFailDebug - Now dumps the callstack if supported for non-ensures. This results in PS4 (and other platforms) now displaying a callstack on a Fatal log. - Removed log flush, was redundant - Removed LowLevelOutputDebugStringf. If a platform needs this it can be done later in its error device OutputMultiLineCallstack - Renamed to FDebug::LogFormattedMessageWithCallstack and exposed in headers (calling locations have been updated to remove their extern declarations) - No longer writes into the buffer to format it (!) - LogName is now the first param. If NAME_None it writes using LowLevelOutputDebugString - While writing out error information all callstack likes are prefixed with [Callstack] Added brief documentation about the order of ops for ensures/asserts/fatal logs #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601943 in //Orion/Release-42.3/... via CL 3601944 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602316 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed various platform-specific implementations of ProgramCounterToHumanReadableString to return info in a canonical format of address module!func [file:line]. E.g. 0x00416A5F OrionClient.self!FEngineLoop::Tick() [D:\Epic\Orion\Release-Next\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3295] #!tests ran lots of tests locally #!rb codereviewd #!ROBOMERGE-SOURCE: CL 3601940 in //Orion/Release-42.3/... via CL 3601941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602311 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Sony don't allow exception handling on PS4 so for sometime we've had an issue where crashes have no presence in logs* This change adds postmortem analysis to PS4DevkitUtil. If the OS terminates the process then it process the minidump and writes the cause and the callstack to stdout. As a bonus PS4DevkitUtil can now display cause & callstacks from minidumps via "PS4DevkitUtil postmortem -dump=path\to\crash.orbisdmp" (*if you're lucky the kit may have been setup correctly to submit dumps to crashreporter, it may have actually worked, and you may be able to find it). #!tests run many times on Orion tests #!rb CR #!ROBOMERGE-SOURCE: CL 3601929 in //Orion/Release-42.3/... via CL 3601930 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3599823 on 2017/08/21 by Jian.Ru Allow MaxCascades cvar be set to 0 (should perobject shadow be forced on?) #!jira UE-48468,OR-42749 #!rb Daniel.Wright #!tests editor Change 3598765 on 2017/08/19 by Andrew.Grant Disable regeneration of missing cubemap data in cooked build. Need some way of handling this, but currently this breaks PS4 anytime someone makes a map change and doesn't build lighting... #!review-3598766 @daniel.lamb #!tests ran PS4 successfully #!rb none Change 3597800 on 2017/08/18 by Laurent.Delayen Added FAnimationRuntime::LerpPoses. Blends two poses together, but first pose is also storing results. To save on copying poses when not necessary. Removed individual use of ZERO_ANIMWEIGHT_THRESH, instead use FAnimWeight functions. FAnimationRuntime weight functions use FAnimWeight for consistency. (IsFullWeight was different). #!rb none #!codereview martin.wilson, lina.halper #!tests minion test lane map Change 3597332 on 2017/08/18 by Laurent.Delayen SkelMeshComponent LOD update only refreshes transforms when rendered. If AnimGraph eval is done, make sure Graph has been updated at least once. Fixes: - Significance Manager setting MinLOD on non recently rendered minions, causing them to refresh bones. - Minions calling eval with graph not updated due to having bUseRefPoseOnInitAnim set. It means it's possible to refresh bones on a graph that has never been updated, causing a crash. #!rb martin.wilson, lina.halper #!codereview martin.wilson, lina.halper #!tests minions test lane map. placing skelmeshes in editor and making sure LOD update works as expected. Change 3597042 on 2017/08/18 by Daniel.Lamb Added onlinesubsystemmcp to the cooksettings blacklist. #!rb Trivial #!test none Change 3596575 on 2017/08/18 by Shaun.Kime Fixing nonunity build issues #!rb none #!tests compiled OrionGame with unity builds disabled Change 3595475 on 2017/08/17 by Andrew.Grant Fixed issue with PS4 asserts not being detected during test shutdown #!tests ran locally #!rb none Change 3595415 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added check for network failure to tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3595412 in //Orion/Release-42.3/... via CL 3595414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594725 on 2017/08/17 by Ben.Salem Add "Worst offenders" table and runtime to FX perf reports. #!rb adric.worley #!tests Ran a few FX Perf tests and generated reports. Change 3594195 on 2017/08/17 by Shaun.Kime Integration from Dev-Niagara to Dev-General. Note that this may cause assets to need to be recooked. Please be prepared for longer than normal cook times once syncing past this changelist. #!rb none #!tests preflight'ed change, QA ran multiple soak tests Change 3594177 on 2017/08/17 by Andrew.Grant Fixed issue that was causing exceptions not to be recognized #!tests ran locally #!rb none Change 3594090 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none [CODEREVIEW] zak.middleton #!ROBOMERGE-SOURCE: CL 3590625 in //Orion/Release-42.3/... via CL 3590626 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594022 on 2017/08/17 by Laurent.Delayen SkeletalMeshComponent::InitAnim - Do not call RefreshBoneTransforms without calling TickAnim first. AnimGraph could get in a bad state. - Do not call RefreshBoneTransforms if AnimInstance has not been initialized. - Do not call RefreshBoneTransforms if bUseRefPoseOnInitAnim is set. Which it could if bForceReinit was false. #!rb martin.wilson #!tests minion test lane map. Change 3593972 on 2017/08/17 by Chris.Bunner Duplicating instanced static mesh fixes from Dev-Editor - 3502581, 3570934, 3593597. #!rb None #!tests Editor, -game, PC #!jira UE-48521, OR-42612 Change 3590611 on 2017/08/16 by David.Ratti Spot edigrate CL 3584203 to fix show collision crash in mono 2 #!rb none #!tests compile Change 3590452 on 2017/08/16 by Laurent.Delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none #!codereview zak.middleton Change 3590378 on 2017/08/16 by Laurent.Delayen Integrated CL #!3585145 from Main. >> Fix for https://jira.it.epicgames.net/browse/OR-42337 and https://jira.it.epicgames.net/browse/OR-42338 Don't call UpdateMontageSyncGroup() when doing EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered. Fixed auto ranged iterator. #!rb none #!tests bot match with Twinblast << Change 3590263 on 2017/08/16 by Matt.Kuhlenschmidt Added the ability to remove vertex colors from static meshes from the content browser #!rb none #!tests none #!fyi jordan.walker Change 3590026 on 2017/08/16 by Jurre.deBaare HLOD: When mesh has auto LOD generation disabled it prevents user from dragging meshes to make a cluster #!fix changed the tooltip and error handling for cluster creation, if there is any valid mesh now it will show up as a warning #!jira OR-41584 #!rb none #!test have tested several 'error' meshes which would before prevent the user from creating a cluster, Change 3588580 on 2017/08/15 by Laurent.Delayen Fix for https://jira.it.epicgames.net/browse/OR-42755 #!rb none #!tests bot match Change 3588360 on 2017/08/15 by Charles.Anderson Phat - Fixed up the materials to turn off the Render Before DOF so that we can see what were doing in Phat again. Change 3587983 on 2017/08/15 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up audio issue on the new dawn intro movie #!jira OR-42144 #!rb Max.Preussner #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3581466 in //Orion/Release-42.1/... via CL 3581468 via CL 3581469 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3587746 on 2017/08/15 by Daniel.Lamb Build launcher now has option for custom test. Dumps generated buildcooktest commandline to log when using -interactive for reference. #!rb trivial #!test BuildCookTest with and without test options. Change 3587733 on 2017/08/15 by Daniel.Lamb Reenabled binned 2 stats in not shipping. #!rb Andrew.Grant #!test Paragon editor. Change 3587727 on 2017/08/15 by Daniel.Lamb Removed all the checks to help track down Texture GC issue. #!rb Trivial #!test Paragon editor Change 3584487 on 2017/08/14 by Laurent.Delayen https://jira.it.epicgames.net/browse/OR-42754 making sure this is not firing because of false positives. #!rb none #!tests compiles Change 3582074 on 2017/08/11 by Laurent.Delayen TimeStretchCurve system for AnimMontages. Allows adjusting playback time of montages in a non constant way. This optional curve allows the user to determine how animation frames are influenced by play back time scaling, instead of using a constant play rate scaling. For example, with an attack animation, the strike could have zero influence (no play rate), and the recovery time could have 100% influence (most play rated). This system is entirely optional and compatible with current Montage API. You still determine desired play back time via the Play Rate parameter. Based on desired playback time, if there is a curve named 'MontageTimeStretchCurve' then, it will use the curve to determine animation frames to play based on playback time and TimeStretchCurve. Otherwise, if no curve exists, it is done using the constant supplied PlayRate. #!rb martin.wilson #!codereview lina.halper, james.golding #!tests wukong primary attacks Change 3582063 on 2017/08/11 by Brian.Fasten Removing Monolith02_LowTest from automated builds until errors can be cleared #!codereview: daniel.lamb #!rb - none #!tests - none Change 3581229 on 2017/08/10 by Lina.Halper - Back out revision 21 from //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Rendering/DrawElements.cpp - Comment out issue that causes crash in the draw box #!jira: UE-48222 #!code review: Jurre.DeBaare, Nick.Darnell, Daniel.Lamb #!rb: Jurre.DeBaare #!tests: building HLOD as specified in the ticket, and anim blueprint graph Change 3577839 on 2017/08/08 by Daniel.Lamb Revert CL 3576931. To fix crash when generating HLOD in Monolith 2. #!rb Andrew.Grant #!test Rebuild HLOD paragon editor #!fyi Lina.Halper Change 3577684 on 2017/08/08 by Andrew.Grant Removed ensure and merged proper fix for crash from UE4/Main (3572777) #!tests #!rb none Change 3577562 on 2017/08/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Potential fix for https://jira.it.epicgames.net/browse/OR-42383 Clear NotifyQueue prior to ticking montages. Also dispatch events right away, since ticking ends here, and no rendering is happening. In the event TickPose() is called directly and Component does not get ticked. #!rb lina.halper [CODEREVIEW] lina.halper, martin.wilson #!tests bot match #!ROBOMERGE-SOURCE: CL 3577071 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3577358 on 2017/08/08 by Harrison.Moore Updating Colorchecker Change 3576931 on 2017/08/08 by Lina.Halper Fix for missing arrowhead of the transition on state machine graph #!rb: Nick.Darnell #!tests: editor Change 3576847 on 2017/08/08 by Jason.Bestimt #!ORION_DG - OR-42361 - Removing assert that was causing crash report client to break (during shipping builds of Paragon due to directories that didn't exist) #!RB: Guillaume.Abadie #!Tests:none Change 3576794 on 2017/08/08 by Laurent.Delayen Removed call to DebugCanvas->Flush_GameThread(); to fix 'showdebug' commands not rendering anymore. #!rb Matt.Kuhlenschmidt #!codereview Matt.Kuhlenschmidt #!tests Ghost in PIE, showdebug animation works. Change 3576302 on 2017/08/08 by Jurre.deBaare Fix for Materials get switched up while building HLODs in case the section order is different than the material order #!rb none #!tests Rebuild problematic clusters in Monolith2 #!fix materials remapping was done using the section index instead of material index in the hlod path (static mesh merge one was fine) Change 3575221 on 2017/08/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 shipping #!tests compiled PS4 shipping #!rb none #!ROBOMERGE-SOURCE: CL 3575112 in //Orion/Release-42.1/... via CL 3575114 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3575165 on 2017/08/07 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/PS4/PS4RHI/Private/GnmManager.cpp -------------------------------------- PS4 GPU time now shows correct values instead of vsync time. #!tests Ran on PS4 #!rb Luke.Thatcher #!ROBOMERGE-SOURCE: CL 3574821 in //Orion/Release-42.1/... via CL 3574823 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574408 on 2017/08/06 by Ben.Salem Switch nightly solo smoke/fx tests to have -unattended on their commandlines. #!rb none #!tests compiled. Change 3574308 on 2017/08/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include session time, MVP, and hitches on new health report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3574305 in //Orion/Release-42/... via CL 3574306 via CL 3574307 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574217 on 2017/08/05 by Jeff.Williams Fixing UAT compile error #!review-3574218 @andrew.grant #!rb na #!tests na Change 3574139 on 2017/08/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3571982 for future v42 patches #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3574136 in //Orion/Release-42/... via CL 3574137 via CL 3574138 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574130 on 2017/08/05 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/SelfTest/Gauntlet.SelfTest.LogParserTest.cs -------------------------------------- Non-shipping Gauntlet changes - Log parser cleanup that provides better access to log channel info, errors, warnings, and ensures Updated BaselinePerf test to record number of units travelled. This should highlight tests where a bot gets blocked :( #!tests ran locally on PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3574116 in //Orion/Release-42/... via CL 3574123 via CL 3574124 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573197 on 2017/08/04 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Merging //Orion/Release-42.1 to Dev-ContentUpdate (//Orion/Dev-ContentUpdate) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3573179 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573079 on 2017/08/04 by Andrew.Grant Removed some code that was preventing Wacom from working #!tests #!rb none Change 3572790 on 2017/08/04 by Jurre.deBaare Moving over fixes from 4.17 stream related to HLOD: "UE-47360 Non Uniform baking of HLOD materials causes texture stretching UE-47031 Generating a HLOD cluster with multiple actors that contain lods will not bake correctly" #!rb none #!tests none Change 3572663 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - copy elf files to temp dir and launch from there #!tests ran gauntlet #!rb none #!ROBOMERGE-SOURCE: CL 3572657 in //Orion/Release-42/... via CL 3572659 via CL 3572662 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572622 on 2017/08/04 by Jurre.deBaare Moving over: "Guard against zero sized boxes being sent to the slate batcher. This was exposed by the clipping changes since zero sized elements would have been previously clipped. #!rb nick.darnell #!jira UE-46919" #!tests none Change 3572428 on 2017/08/04 by Benn.Gallagher Added per-axis inertia and parent dominance settings to physics assets #!rb Thomas.Sarkanen #!tests Shrapnel in editor and -game (seems to be the only character using old inertia scaler for rigid body node) Change 3572142 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Disabling r.Cache.UpdatePrimsTaskEnabled for PS4 due to lock-ups #!tests none #!rb none #!ROBOMERGE-SOURCE: CL 3572139 in //Orion/Release-42/... via CL 3572140 via CL 3572141 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572133 on 2017/08/04 by Andrew.Grant Merging //UE4/Main/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp to //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp #!tests #!rb none Change 3572065 on 2017/08/03 by Andrew.Grant Fixed bug in Gauntlet parsing of perf data for tests Added perf-parsing test to SelfTest #!tests ran self test #!rb none #!ROBOMERGE: 42.1 Change 3572033 on 2017/08/03 by Andrew.Grant Merging //UE4/Main @ 3571062 through Orion-Staging #!rb none #!tests Engine QA pass Change 3571262 on 2017/08/03 by Uriel.Doyon StaticMeshComponent and LandscapeComponent now register AO material mask and sky occlusion texture in the texture streamer. Changing the current lighting scenario now triggers an update of the texture streamer. Added an option to the "liststreamingtextures" named UNKOWNREF allowing to inspect texture without references in the texture streamer. #!rb none #!tests played monolith2 on PS4 and loaded the map in the editor. Change 3571247 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate Dev-UI -> Release42 Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3571239 in //Orion/Release-42/... via CL 3571244 via CL 3571246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570431 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed a change that was inadvertendly included in a larger fix and seems to be having problems on windows server. #!tests ran windows server locally #!rb none #!ROBOMERGE-SOURCE: CL 3570428 in //Orion/Release-42/... via CL 3570429 via CL 3570430 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570343 on 2017/08/03 by Jurre.deBaare HLOD: opening a level with HLOD defaults to forcing HLOD on for all clusters #!fix forcing the HLODs to show up in the editor changes the MinDrawDistance of the static mesh component, this was getting saved and not restored during runtime (now does it in PostLoad) #!jira UE-47712 #!rb none #!tests PIE in Editor while having HLOD forced on Change 3570047 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for ensure leading to deadlock #!jira OR-42071 #!tests compiled, ran ShortSoloGame test #!rb none [QAREVIEW] - this fixes the PC locks in OR-42071 and probably the PS4 too, but please recheck both platforms to be sure. #!ROBOMERGE-SOURCE: CL 3570044 in //Orion/Release-42/... via CL 3570045 via CL 3570046 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569932 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Integration from UE4 - fixed a set of critical bugs that would cause rare crashes in the async IO subsystems. #!rb gil.gribb #!tests ran 10x solo games, ran LoadTest, all PS4 #!jira UE-47483 #!ROBOMERGE-SOURCE: CL 3569929 in //Orion/Release-42/... via CL 3569930 via CL 3569931 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569839 on 2017/08/02 by Daniel.Lamb Added the low quality monolith map to the build launcher and cook maps list. #!rb Trivial #!test Compile UAT Change 3569441 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Re-enabled OnlyTickMontagesWhenNotRendered animation optimization, after fixing edge case where 'Evaluate' could be called on out of sync cached data. Only update cached data when the graph will be updated, to ensure we don't have mismatching update and evaluate data. #!rb none [CODEREVIEW] martin.wilson, lina.halper #!tests bot match w/ dedicated server. #!ROBOMERGE-SOURCE: CL 3569235 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569397 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42.1 Support for skins in perf reporting, also report overall test run time. #!rb various #!tests ran with new shallow test maps. #!ROBOMERGE-SOURCE: CL 3568892 in //Orion/Release-42.1/... via CL 3568967 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3568639 on 2017/08/02 by Adric.Worley Add individual FTest enumeration to Orion perf tests Moved methods to run FTests to helper for reuse. Effects perf tests now show individual test cases for more granular runs. All perf tests now do map check and draft logic as setup. #!tests ran updated tests in client/server #!rb ben.salem Change 3568616 on 2017/08/02 by Ben.Salem Switch shallow fx tests to report to their own mailing list. #!rb bob.ferreira #!tests recompiled Change 3568607 on 2017/08/02 by Daniel.Lamb Added staticmeshcomponent to the memreportfull command. #!rb Trivial #!test Paragon Change 3568018 on 2017/08/01 by Ben.Salem Add skin and character name to test reports, and also test runtime. #!rb none #!tests ran steel shallow test Change 3567995 on 2017/08/01 by Bob.Ferreira [FXTests] Updating FXTests and ShallowFXTests to call OnComplete() when doing check point validation. [Gauntlet] Changed InnerTestResult to be protected so that inherited test nodes can modify it. #!rb Ben.Salem #!TESTS Ran local automationtool run on a cooked main build. Change 3567912 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Added support for physical materials in immediate mode #!rb none #!tests none [CODEREVIEW] Benn.Gallagher #!ROBOMERGE-SOURCE: CL 3567865 in //Orion/Release-42/... via CL 3567901 via CL 3567904 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3567594 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Disabling animation optimization until I can fix an edge case. #!rb none #!tests arcade mode #!ROBOMERGE-SOURCE: CL 3567593 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3566953 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Animation Optimization: Added EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered to only update montages when not rendered, instead of doing a whole pose update. This means on dedicated servers we'll only update montages when needed, and not the AnimGraph, which we have no need for. This is also affects non rendered meshes on clients. #!rb martin.wilson [CODEREVIEW] lina.halper, martin.wilson #!tests ghost and wukong networked doing montage abilities. #!ROBOMERGE-SOURCE: CL 3566950 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3613306 by Andrew Grant in Main branch]
2017-08-28 15:13:54 -04:00
.SetBackgroundImageNormal(BOX_BRUSH("Common/TextBox", FMargin(4.0f / 16.0f)))
.SetBackgroundImageHovered(BOX_BRUSH("Common/TextBox_Hovered", FMargin(4.0f / 16.0f)))
.SetBackgroundImageFocused(BOX_BRUSH("Common/TextBox_Hovered", FMargin(4.0f / 16.0f)))
.SetBackgroundImageReadOnly(BOX_BRUSH("Common/TextBox_ReadOnly", FMargin(4.0f / 16.0f)))
.SetScrollBarStyle(ScrollBar);
FInlineEditableTextBlockStyle InlineEditableTextBlockStyle = FInlineEditableTextBlockStyle()
.SetTextStyle(InlineEditableTextBlockReadOnly)
.SetEditableTextBoxStyle(InlineEditableTextBlockEditable);
Set("Graph.Node.InlineEditablePinName", InlineEditableTextBlockStyle);
}
}
{
const FLinearColor BrighterColor(1.0f, 1.0f, 1.0f, 0.4f);
const FLinearColor DarkerColor(0.8f, 0.8f, 0.8f, 0.4f);
const float MarginSize = 9.0f/16.0f;
/* Set states for various SCheckBox images ... */
const FCheckBoxStyle GraphNodeAdvancedViewCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", MarginSize, DarkerColor ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", MarginSize, BrighterColor ) )
.SetCheckedImage( FSlateNoResource() )
.SetCheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", MarginSize, DarkerColor ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", MarginSize, BrighterColor ) );
/* ... and add new style */
Set( "Graph.Node.AdvancedView", GraphNodeAdvancedViewCheckBoxStyle );
}
// Special style for switch statements default pin label
{
Set( "Graph.Node.DefaultPinName", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Italic", 9 ) )
.SetColorAndOpacity( FLinearColor(218.0f/255.0f,218.0f/255.0f,218.0f/255.0f) )
.SetShadowOffset( FVector2D::ZeroVector )
.SetShadowColorAndOpacity( FLinearColor(0.8f,0.8f,0.8f, 0.5) )
);
}
Set( "Graph.Pin.DefaultPinSeparator", new IMAGE_BRUSH( "/Graph/PinSeparator", FVector2D(64,8) ) );
/** Original Pin Styles */
Set( "Graph.Pin.Connected", new IMAGE_BRUSH( "/Graph/Pin_connected", FVector2D(11,11) ) );
Set( "Graph.Pin.Disconnected", new IMAGE_BRUSH( "/Graph/Pin_disconnected", FVector2D(11,11) ) );
Set( "Graph.ArrayPin.Connected", new IMAGE_BRUSH( "/Graph/ArrayPin_connected", FVector2D(11,11) ) );
Set( "Graph.ArrayPin.Disconnected", new IMAGE_BRUSH( "/Graph/ArrayPin_disconnected", FVector2D(11,11) ) );
Set( "Graph.RefPin.Connected", new IMAGE_BRUSH( "/Graph/RefPin_connected", FVector2D(11,11) ) );
Set( "Graph.RefPin.Disconnected", new IMAGE_BRUSH( "/Graph/RefPin_disconnected", FVector2D(11,11) ) );
Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2806214 on 2015/12/16 by Michael.Schoell Connection draw policy refactored into a factory system. PR#1663 #jira UE-22123 - GitHub 1663 : Implement PinConnectionPolicy factory system Change 2806845 on 2015/12/17 by Maciej.Mroz Blueprint C++ Conversion: fixed varioaus problem. Some limitations of included header list were reverted :( Any compilation-time optimization are premature (as far as Orion cannot be compiled). #codereview Dan.Oconnor Change 2806892 on 2015/12/17 by Maciej.Mroz Blueprint C++ Conversion: fixed compilation error "fatal error C1001: An internal error has occurred in the compiler." Change 2807020 on 2015/12/17 by Michael.Schoell Recursively expand all tree items in graph context menus or My Blueprint window by holding shift when clicking on an arrow. Change 2807639 on 2015/12/17 by Maciej.Mroz BP C++ conversion: Fix for const-correctness. Included generated headers in structs. Change 2807880 on 2015/12/17 by Mike.Beach PR #1865 : Render Kismet graph pin color box with alpha https://github.com/EpicGames/UnrealEngine/pull/1865 #github 1865 #1865 #jira UE-23863 Change 2808538 on 2015/12/18 by Maciej.Mroz Workaround for UE-24467. Some corrupted files can be opened and fixed. #codereivew Dan.Oconnor, Michael.Schoell Change 2808540 on 2015/12/18 by Maciej.Mroz BP C++ conversion: fixed const-correctness related issues Change 2809333 on 2015/12/18 by Phillip.Kavan [UE-23452] SCS/UCS component instancing optimizations change summary: - added FArchive::FCustomPropertyListNode - modified various parts of serialization code to accomodate custom property lists - added cooked component instancing data + supporting APIs to UBlueprintGeneratedClass Change 2810216 on 2015/12/21 by Maciej.Mroz Blueprint C++ Conversion: - Fixed Compiler Error C2026 (too big string) - Fixed a lot of errors related to const correctness. "NativeConst" and "NativeConstTemplateArg" MetaData added. - Fixed bunch of problems with TEnumAsByte - Fixed for error C2059: syntax error : 'bad suffix on number' - when struct name starts with a digit - Fixed int -> bool conversion #codereview Mike.Beach, Dan.Oconnor, Steve.Robb Change 2810397 on 2015/12/21 by Maciej.Mroz Blueprint C++ Conversion: Fixed Compiler Error C1091 (too big string) Change 2810638 on 2015/12/21 by Dan.Oconnor Timers for measuring VM overhead, stats for tracking individual script functions improved (now nicludes ProcessEvent). Stats system is expected to avoid double counting for object and function stats. Change 2811038 on 2015/12/22 by Phillip.Kavan [UE-23452] Fix uninitialized variables in cooked component data. - should eliminate crashes introduced by last change Change 2811054 on 2015/12/22 by Phillip.Kavan [UE-23452] Additional fix for uninitialized USTRUCT property. Change 2811254 on 2015/12/22 by Dan.Oconnor More script function detail in stats Change 2811325 on 2015/12/22 by Maciej.Mroz Blueprint C++ Conversion: improved: ExcludedBlueprintTypes list #codereview Dan.Oconnor Change 2812316 on 2015/12/24 by Michael.Schoell Added more ByValue/ByRef test cases and added a way to dump all tests that are no longer succeeding. Tests Include: Verification that functions take and can modify by-ref values. ForEach loop verification. Tests for verifying that current functionality will continue to work after COPY injection and that "expected" functionality will work (and currently doesn't). More MegaArray tests. Change 2812318 on 2015/12/24 by Michael.Schoell Usability fix: Duplicating graphs in the MyBP window will now open and focus the new graph. Change 2813179 on 2015/12/29 by Michael.Schoell When promoting pins to variables, will no longer carry bIsReference, bIsConst, or bIsWeakPointer value to the new variable's type. Change 2813435 on 2015/12/30 by Michael.Schoell Submitting by-value/by-ref testing BP with more tests: More "Set Members..." tests to catch edge cases. More Array tests. Change 2813441 on 2015/12/30 by Michael.Schoell [CL 2842166 by Mike Beach in Main branch]
2016-01-25 13:25:51 -05:00
Set("Graph.Pin.CopyNodePinLeft_Connected", new IMAGE_BRUSH("/Graph/CopyNodePinLeft_connected", FVector2D(12, 24)));
Set("Graph.Pin.CopyNodePinLeft_Disconnected", new IMAGE_BRUSH("/Graph/CopyNodePinLeft_disconnected", FVector2D(12, 24)));
Set("Graph.Pin.CopyNodePinRight_Connected", new IMAGE_BRUSH("/Graph/CopyNodePinRight_connected", FVector2D(12, 24)));
Set("Graph.Pin.CopyNodePinRight_Disconnected", new IMAGE_BRUSH("/Graph/CopyNodePinRight_disconnected", FVector2D(12, 24)));
/** Variant A Pin Styles */
Set( "Graph.Pin.Connected_VarA", new IMAGE_BRUSH( "/Graph/Pin_connected_VarA", FVector2D(15,11)) );
Set( "Graph.Pin.Disconnected_VarA", new IMAGE_BRUSH( "/Graph/Pin_disconnected_VarA", FVector2D(15,11)) );
Set( "Graph.DelegatePin.Connected", new IMAGE_BRUSH( "/Graph/DelegatePin_Connected", FVector2D(11,11) ) );
Set( "Graph.DelegatePin.Disconnected", new IMAGE_BRUSH( "/Graph/DelegatePin_Disconnected", FVector2D(11,11) ) );
Set( "Graph.Replication.AuthorityOnly", new IMAGE_BRUSH( "/Graph/AuthorityOnly", FVector2D(32,32) ) );
Set( "Graph.Replication.ClientEvent", new IMAGE_BRUSH( "/Graph/ClientEvent", FVector2D(32,32) ) );
Set( "Graph.Replication.Replicated", new IMAGE_BRUSH( "/Graph/Replicated", FVector2D(32,32) ) );
Set("Graph.Editor.EditorOnlyIcon", new IMAGE_BRUSH("/Graph/EditorOnly", FVector2D(32, 32)));
Set( "Graph.Event.InterfaceEventIcon", new IMAGE_BRUSH("/Graph/InterfaceEventIcon", FVector2D(32,32) ) );
Set( "Graph.Latent.LatentIcon", new IMAGE_BRUSH("/Graph/LatentIcon", FVector2D(32,32) ) );
Set( "Graph.Message.MessageIcon", new IMAGE_BRUSH("/Graph/MessageIcon", FVector2D(32,32) ) );
Set( "Graph.ExecPin.Connected", new IMAGE_BRUSH( "Old/Graph/ExecPin_Connected", Icon12x16 ) );
Set( "Graph.ExecPin.Disconnected", new IMAGE_BRUSH( "Old/Graph/ExecPin_Disconnected", Icon12x16 ) );
Set( "Graph.ExecPin.ConnectedHovered", new IMAGE_BRUSH( "Old/Graph/ExecPin_Connected", Icon12x16, FLinearColor(0.8f,0.8f,0.8f) ) );
Set( "Graph.ExecPin.DisconnectedHovered", new IMAGE_BRUSH( "Old/Graph/ExecPin_Disconnected", Icon12x16, FLinearColor(0.8f,0.8f,0.8f) ) );
const FVector2D Icon15x28(15.0f, 28.0f);
Set("Graph.PosePin.Connected", new IMAGE_BRUSH("Graph/Animation/PosePin_Connected_15x28", Icon15x28));
Set("Graph.PosePin.Disconnected", new IMAGE_BRUSH("Graph/Animation/PosePin_Disconnected_15x28", Icon15x28));
Set("Graph.PosePin.ConnectedHovered", new IMAGE_BRUSH("Graph/Animation/PosePin_Connected_15x28", Icon15x28, FLinearColor(0.8f, 0.8f, 0.8f)));
Set("Graph.PosePin.DisconnectedHovered", new IMAGE_BRUSH("Graph/Animation/PosePin_Disconnected_15x28", Icon15x28, FLinearColor(0.8f, 0.8f, 0.8f)));
// Events Exec Pins
Set( "Graph.ExecEventPin.Connected", new IMAGE_BRUSH( "Graph/EventPin_Connected", Icon16x16 ) );
Set( "Graph.ExecEventPin.Disconnected", new IMAGE_BRUSH( "Graph/EventPin_Disconnected", Icon16x16 ) );
Set( "Graph.ExecEventPin.ConnectedHovered", new IMAGE_BRUSH( "Graph/EventPin_Connected", Icon16x16, FLinearColor(0.8f,0.8f,0.8f) ) );
Set( "Graph.ExecEventPin.DisconnectedHovered", new IMAGE_BRUSH( "Graph/EventPin_Disconnected", Icon16x16, FLinearColor(0.8f,0.8f,0.8f) ) );
Set( "Graph.WatchedPinIcon_Pinned", new IMAGE_BRUSH( "Old/Graph/WatchedPinIcon_Pinned", Icon16x16 ) );
Set( "Graph.Pin.BackgroundHovered", new IMAGE_BRUSH( "/Graph/Pin_hover_cue", FVector2D(32,8)));
Set( "Graph.Pin.Background", new FSlateNoResource() );
Set( "Graph.Pin.ObjectSet", new IMAGE_BRUSH( "Old/Graph/Pin_ObjectSet", Icon12x12 ) );
Set( "Graph.Pin.ObjectEmpty", new IMAGE_BRUSH( "Old/Graph/Pin_ObjectEmpty", Icon12x12 ) );
Set( "Graph.ConnectorFeedback.Border", new BOX_BRUSH( "Old/Menu_Background", FMargin(8.0f/64.0f) ) );
Set( "Graph.ConnectorFeedback.OK", new IMAGE_BRUSH( "Old/Graph/Feedback_OK", Icon16x16 ) );
Set( "Graph.ConnectorFeedback.OKWarn", new IMAGE_BRUSH( "Old/Graph/Feedback_OKWarn", Icon16x16 ) );
Set( "Graph.ConnectorFeedback.Error", new IMAGE_BRUSH( "Old/Graph/Feedback_Error", Icon16x16 ) );
Set( "Graph.ConnectorFeedback.NewNode", new IMAGE_BRUSH( "Old/Graph/Feedback_NewNode", Icon16x16 ) );
Set( "Graph.ConnectorFeedback.ViaCast", new IMAGE_BRUSH( "Old/Graph/Feedback_ConnectViaCast", Icon16x16 ) );
Set( "Graph.ConnectorFeedback.ShowNode", new IMAGE_BRUSH( "Graph/Feedback_ShowNode", Icon16x16 ) );
{
Set( "Graph.CornerText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 48 ) )
.SetColorAndOpacity( FLinearColor(0.8, 0.8f, 0.8f, 0.2f) )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "Graph.SimulatingText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 48 ) )
.SetColorAndOpacity( FLinearColor(0.8, 0.8f, 0.0f, 0.2f) )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "GraphPreview.CornerText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 16 ) )
.SetColorAndOpacity( FLinearColor(0.8, 0.8f, 0.8f, 0.2f) )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "Graph.InstructionText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 24 ) )
.SetColorAndOpacity( FLinearColor(1.f, 1.f, 1.f, 0.6f) )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "Graph.InstructionBackground", new BOX_BRUSH("Common/GroupBorder", FMargin(4.0f / 16.0f), FLinearColor(0.1f, 0.1f, 0.1f, 0.7f)) );
}
{
Set( "Graph.ZoomText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Set( "GraphEditor.EventGraph_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_EventGraph_16x", Icon16x16 ) );
Set( "GraphEditor.InterfaceFunction_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Interfacefunction_16x", Icon16x16 ) );
Set( "GraphEditor.Macro_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Macro_16x", Icon16x16 ) );
Set( "GraphEditor.Function_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_NewFunction_16x", Icon16x16 ) );
Set( "GraphEditor.PureFunction_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_NewPureFunction_16x", Icon16x16 ) );
Set( "GraphEditor.PotentialOverrideFunction_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_OverrideableFunction_16x", Icon16x16 ) );
Set( "GraphEditor.OverrideFunction_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_OverrideFunction_16x", Icon16x16 ) );
Set( "GraphEditor.OverridePureFunction_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_OverridePureFunction_16x", Icon16x16 ) );
Set( "GraphEditor.SubGraph_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_SubgraphComposite_16x", Icon16x16 ) );
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Set( "GraphEditor.Conduit_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Conduit_16x", Icon16x16 ) );
Set( "GraphEditor.Rule_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Rule_16x", Icon16x16 ) );
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Set( "GraphEditor.StateMachine_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_StateMachine_16x", Icon16x16 ) );
Set( "GraphEditor.Event_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Event_16x", Icon16x16 ) );
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Added the ability to flag custom events as CallInEditor and extended the main editor actor details view to provide a drop list in the blueprints to call valid meta tagged functions. #TTP 337860 - Expose flagged BlueprintEvents as buttons in the Details panel that can be run in-editor #Branch UE4 #Proj Engine, DetailsCustomization, Kismet, Kismetcompiler, BlueprintGraph #Change Added FName FBlueprintMetadata::MD_CallInEditor as "CallInEditor" #Change Added bool UProperty UK2Node_CustomEvent::bCallInEditor to enable call in editor states to be serialised with UK2Node_CustomEvent #Change Modified FBlueprintGraphActionDetails::CustomizeDetails to add support for the CallInEditor tickbox. #Change Modified UK2Node_CustomEvent::GetPaletteIcon to return a different node icon when call in editor is enabled. #Added new icon GraphEditor.CallInEditorEvent_16x for the node corner icons and the blutility combo menu. #Change Added FKismetUserDeclaredFunctionMetadata::bCallInEditorProperty to help propagate call in editor setting from customevent node's to compiler generated event function entry point #Change Modified FKismetCompilerContext::CreateFunctionStubForEvent to check customevent node bCallInEditor properties and mark the generated function entry nodes as CallInEditor. This was required as a transitional phase to so the setting could be observed later during meta data generation. #Change Modified FKismetCompilerContext::FinishCompilingFunction to check function entry points for call in editor flags in the attached FKismetUserDeclaredFunctionMetadata and add CallInEditor meta data if present. #Change Modified AActor::ProcessEvent to allow events to be processed by the actor instance if the Function has CallInEditor meta data set to true #Change Added a series of functions to FActorDetails to conditionally add a blutility category and a combo list ( displaying the available blutility functions from the current actor blueprint ) and a button to call the selected function on the actor selection. ReviewedBy Chris.Wood #codereview Nick.Whiting [CL 2230263 by Ben Cosh in Main branch]
2014-07-24 13:30:26 -04:00
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Set( "GraphEditor.Timeline_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Timeline_16x", Icon16x16));
Set( "GraphEditor.Comment_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Comment_16x", Icon16x16));
Added a new documentation node to the blueprints to display udn documentation excerpts in the grapheditor. #TTP 312311 - ROCKET: TASK: Add a "Documentation Node" #Branch UE4 #Proj BlueprintGraph, EdGraph, Kismet, KismetCompiler, GraphEditor, Documentation, EditorStyle #Change Updated UEdGraphSchema to include an interface call to retrieve an FEdGraphSchemaAction to create documentation nodes. At this point only the K2 interfaces implement this. #Change Updated UEdGraphSchema_K2 to include a call to retrieve an FEdGraphSchemaAction to create documentation nodes. This is used to add the actions to the blueprint palette and context menus. #Add Added FEdGraphSchemaAction_K2AddDocumentation in EdGraphSchema_K2_Actions.h/cpp to implement the calls in UEdGraphSchema to create documenation nodes from palette and context menus. #Change Modified FK2ActionMenuBuilder to provide a static call to create a documentation action in the same style as the comment. Additionally added calls to FK2ActionMenuBuilder::GetPaletteActions and FK2ActionMenuBuilder::GetContextAllowedNodeTypes to call this to add entries in the palette and context menus. #Add Added a new Brush GraphEditor.Documentation_16x, for the context menu icon in SlateEditorStyle.cpp. #Change Modified GetPaletteItemIcon in SBlueprintPalette.cpp to return the new icon for the DocumentationNode #Change Modified FKismetCompilerContext::IsNodePure to include the Documentaton node in the drop through ensure test to prevent asserts on compling if a documentation node is present. #Change Added an entry for Documentation node in FNodeFactory::CreateNodeWidget. #Change Modified IDocumentationPage interface to provide the ability to provide a TextWrapAt Attribute so this can be set before creating excerpt content if desired. #Change Modified the UDNParser to control text wrap at values in the created widgets using a float Attribute WrapAt, Added a set call in the DocumentationPage and made the default behaviour mimic the code it replaced. #Add Added the class UEdGraphNode_Documentation implemented in EdGraphNode_Documentation.h and UEdGraph.cpp, this is the UObject implementation for the documentation nodes. #Add Added the class SGraphNodeDocumentation as the GraphPanel implementation of the EdGraphNode_Documentation. #Change Moved the resizable code from SGraphNodeComment into a SGraphNodeResizable and changed SGraphNodeComment and SGraphNodeDocumentation inherit from it to avoid duplicating code. #Change Added a documentation specific details customisation so the excerpts can be displayed as combo button. #Change Added FBlueprintDocumentationDetails into BlueprintDetailsCustomization.h/cpp to handle the user interaction with the documentation node in the BP Editor. ReviewedBy Chris.Wood, Mike.Beach [CL 2247425 by Ben Cosh in Main branch]
2014-08-07 15:33:55 -04:00
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Set( "GraphEditor.Switch_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Switch_16x", Icon16x16));
Set( "GraphEditor.BreakStruct_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_BreakStruct_16x", Icon16x16));
Set( "GraphEditor.MakeStruct_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_MakeStruct_16x", Icon16x16));
Set( "GraphEditor.Sequence_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Sequence_16x", Icon16x16));
Set( "GraphEditor.Branch_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Branch_16x", Icon16x16));
Set( "GraphEditor.SpawnActor_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_SpawnActor_16x", Icon16x16));
Set( "GraphEditor.PadEvent_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_PadEvent_16x", Icon16x16));
Set( "GraphEditor.MouseEvent_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_MouseEvent_16x", Icon16x16));
Set( "GraphEditor.KeyEvent_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_KeyboardEvent_16x", Icon16x16));
Set( "GraphEditor.TouchEvent_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_TouchEvent_16x", Icon16x16));
Set( "GraphEditor.MakeArray_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_MakeArray_16x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3544039) #lockdown Nick.Penwarden #rb none #rnx ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3343905 by Dan.Oconnor ResolveMember optimizations and moved into cpp. ResolveMember<UFunction> now checks UClass::FuncMap before doing more expensive searches Change 3346637 by Ben.Zeigler Actually fix in non editor builds Change 3355484 by Dan.Oconnor Back out FMemberReference Optimization Change 3425833 by Ben.Zeigler #jira UE-31749 Fix it so Undo works properly when modifying a local variable #jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value Change 3510091 by Marc.Audy Expose on Spawn functional test #rnx Change 3510100 by Marc.Audy Fix spelling error #rnx Change 3510132 by Marc.Audy Fix issues with marking a widget blueprint class as abstract Change 3510133 by Marc.Audy Minor code cleanup #rnx Change 3510178 by Ben.Zeigler #jira UE-46500 Fix it so editor-only and transient stuct members are not serialized for literal blueprint structs. It's unsafe to serialize them because they may not exist in the cooked build Change 3510466 by Ben.Zeigler Start adding basic ability system tests to enginetest, very minimal so far Change 3511295 by Marc.Audy Fix wasted work going weak -> object -> weak -> object #rnx Change 3511824 by Marc.Audy Fix spelling error in tooltip #jira UE-46515 #rnx Change 3514446 by Ben.Zeigler Fix ActorBoundEvent and ComponentBoundEvent to always refresh their event signature from the delegate property they are bound to. This is required to correctly deal with delegate signatures being moved or renamed. Both types now do the fixup one time, in ReconstructNode. Change 3514578 by Marc.Audy Move clearing of the actor component need end of frame update mark to base class instead of just primitive component Change 3514583 by Ben.Zeigler Better fix to last delegate checkin that also handles moving functions between modules but not renaming Change 3515325 by Dan.Oconnor Fix for rare orphan pin false positive, rare exposed on spawn false positive #rnx Change 3515761 by Marc.Audy fix shipping configuration #rnx Change 3515772 by Marc.Audy Fix static analysis warnings #rnx Change 3516287 by Marc.Audy Fix references to instanced components not being updated when resetting component to default #jira UE-44706 #rnx Change 3516303 by Marc.Audy Back out CL# 3516287 while an oddity is investigated #rnx Change 3516563 by Marc.Audy (4.17) Fix references to instanced components not being updated when resetting component to default #jira UE-44706 Change 3516637 by Phillip.Kavan #jira UE-44661 - Fix potential crash when changing the ChildActorComponent class default value on a Blueprint that also sets the class in the Construction Script. Change summary: - Modified UChildActorComponent::DestroyChildActor() to move the check for PendingKill/Unreachable so that we can also rename a defunct ChildActor instance out of the way in order to allow for a new ChildActor instance w/ the cached name. Change 3517735 by Marc.Audy Avoid unnecessary string copy #rnx Change 3517931 by Marc.Audy Small optimization to CleanupActors Change 3518221 by Dan.Oconnor Fix rare crash when running ConformImplementedEvents when async loading #jira UE-45348 Change 3518270 by Ben.Zeigler #jira UE-46574 Add FCollectionReference type and customization to allow setting an FName to an editor collection Add AssetCollection to PrimaryAssetLabel that derives the bundled assets from an editor collection Change 3518271 by Marc.Audy Get rid of unnecessary construction differentiation if custom reset is being used Change 3518310 by Ben.Marsh Re-adding IOS files with correct case. Change 3518423 by Ben.Zeigler #jira UE-46574 Initial support for chunk installation in Asset Manager. Refactor AssetManagerSettings so it copies runtime bools into the asset manager for fast access Add a concept of a stalled streamable manager handle, handles can be created stalled and will not execute their async load until all needed resources have been acquired externally Change 3518480 by Marc.Audy Correctly get the variable reference for an input variable get from the member scope rather than a member variable of the same name on the class #jira UE-46737 Change 3518498 by Ben.Zeigler Fix bug with AssetManager where requesting the same load twice in a row before the first one finishes caused the complete callback to get called too early for the second load Update test map to catch this Change 3518526 by Ben.Zeigler IOS Fix Change 3518619 by Ben.Zeigler #jira UE-46744 Fix issue where refreshing asset manager editor settings would throw away asset label rules overrides, causing the recursive flag to accidentally get set Change 3518747 by Phillip.Kavan #jira UE-43154 - Prevent ConstructGenericObject nodes from compiling if the selected type does not include 'BlueprintType' in its inheritance hierarchy. Change summary: - Moved UGameplayStatics::CanSpawnObjectOfClass() into UK2Node_GenericCreateObject as a local util method (per JIRA notes). This was not exposed to Blueprints and as such was inconsistent with the rest of the API. - Modified UGameplayStatics::SpawnObject() to no longer call CanSpawnObjectOfClass(). This seemed redundant as this will already have been called during node validation at Blueprint compile time. - Refactored CanSpawnObjectOfClass() into FK2Node_GenericCreateObject_Utils. Walking up the inheritance chain no longer starts out w/ the assumption that 'BlueprintType' is set by default, which was previously including a lot of engine-specific classes into the "allowed" set (e.g. UByteProperty). Also unified the 2 loop iterations that were being used to check for 'BlueprintType'/'NotBlueprintType' and 'DontUseGenericSpawnObjectName', as well as the check for whether or not the class is a derivative of AActor/UActorComponent. - Modified UK2Node_GenericCreateObject::EarlyValidation() to call FK2Node_GenericCreateObject_Utils::CanSpawnObjectOfClass() and emit a slightly more informative error message to the BP compiler message log. Change 3518756 by Michael.Noland (4.17) Framework: Prevent various asserts when USplineComponent methods are called on a spline with no points Change 3518760 by Michael.Noland Core: Changed FRuntimeAssetCache ensures to ensureAsRuntimeWarning Change 3518771 by Michael.Noland AI: Prevent an ensure in UBlackboardComponent::ClearValue when called on a component with a null BlackboardAsset Change 3518818 by Michael.Noland Rendering: Fixed a whitespace issue in UCanvasRenderTarget2D::RepaintCanvas() #rnx Change 3518822 by Michael.Noland Sequencer: Prevented crashes in some methods of UMovieSceneSequencePlayer when there is no Sequence set Sequencer: Prevented a crash in FMovieSceneRootEvaluationTemplateInstance::Evaluate when the instance has no template set Change 3518824 by Michael.Noland Landscape: Marked ULandscapeComponent and ULandscapeHeightfieldCollisionComponent as Within=LandscapeProxy, since they do CastChecked on their Outer all the time Change 3519073 by Michael.Noland QAGame: Fixed a crash in UQASynth::PlaySynth() if called on a directly created instance rather than using the factory method Change 3519076 by Michael.Noland Preventing crashes in UAutomationPerformaceHelper (sic) when spawned abnormally for fuzzing (assumes that the outer will have a route to a world) #rnx Change 3519079 by Michael.Noland Sequencer: Fixed a potential crash in UMediaPlaylist::Insert and UMediaPlaylist::RemoveAt when passed an invalid index Change 3519081 by Michael.Noland Blueprints: Added support for creating appropriate outers for objects that must be nested within another class during fuzzing (ones that specify Within=, other relationships aren't knowable yet) Change 3519082 by Michael.Noland VR: Prevent a crash in UMRMeshComponent::ConnectReconstructor when passed a null reconstructor Change 3519084 by Michael.Noland Rendering: Prevent crashes when UNiagaraComponent::GetEffectDataInterface is called on a component with no effect asset set Change 3521889 by Michael.Noland Sequencer: Prevented a bogus static analysis warning by reworking the code (FixedFrameInterval could have only been set if the pointer were valid from the line above) #rnx Change 3521987 by Michael.Noland Animation: Prevent a couple of potential asserts in UControlRig::GetOrAllocateSubControlRig Change 3522101 by Michael.Noland Physics: Improved the comment on UPhysicalMaterial::Friction #rn Change 3522105 by Michael.Noland Physics: Fixed a few crashes in UVehicleWheel when spawned directly Change 3522106 by Michael.Noland Framework: Marked ULevelStreaming as Within=World, since it does CastChecked on the Outer all the time Change 3522109 by Michael.Noland Animation: Marked UAnimInstance as Within=SkeletalMeshComponent since it assumes the outer in various places Change 3522121 by Michael.Noland Mobile: Prevent UMobileInstalledContent methods from crashing when called on a created instance in an uncooked build (no installed manifest) Change 3522783 by Zak.Middleton #ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before). Change 3525477 by Dan.Oconnor Remove Tooltip, Category, and HideCategories tooltip from the blueprint generated class if source data is cleared Change 3526538 by Ben.Zeigler Refresh primary asset labels if their bundles are different at all and not just if they're added or removed. This is required because they now work based on collections or directories. This fixes issue with the onboarding collection changes not correctly modifying chunks Copy of CL #3526501 Change 3526817 by Ben.Zeigler #jira UE-46917 Fix issue where maps that do not contain level script blueprints were being counted as unindexed for find in blueprints. The old behavior depended on detecting the existence of empty tags, but the asset registry now filters those out so treat maps with no FiB data as indexed Change 3526873 by Ben.Zeigler #jira UE-46627 Change it so blueprint or native subclasses of static mesh actor cannot be added to clusters, as they are not likely to be immutable the way the base class is Add code to to the ubergraph frame to fall back to hard reference serialization if the reference collector doesn't support weak references, such as the cluster collector Change 3526958 by Marc.Audy (4.17) Don't copy and then break pin links when reconstructing. Instead simply move. #jira UE-46935 Change 3528916 by Marc.Audy PR #3609: Adds GetKeysForAxis() to complement GetKeysForAction() in UPlayerInput (Contributed by alanedwardes) #jira UE-45347 Change 3529080 by mason.seay BP asset for undetermined type bug Change 3529381 by Marc.Audy Fix ability to insert duplicates in to a set or map Change 3529471 by Dan.Oconnor Fix for clang 4.0 error: definition of builtin function '__rdtsc' inline unsigned long long __rdtsc() Change 3530876 by Marc.Audy Based on PR #3457: Add MakeSet BP node (Contributed by projectgheist) Also refactored MakeArray/Set to share a base MakeContainer class Cleaned up some dead code from MakeArray Added icon for MakeSet Added Functional Test for MakeSet #jira UE-43717 Change 3531070 by Phillip.Kavan #jira UE-46866 - Fix crash on load when an external variable member reference's owning type cannot be loaded. Change summary: - Modified FBlueprintEditorUtils::GetSkeletonClass() to check for NULL before attempting to check for the generating BP. Change 3531081 by Marc.Audy Remove deprecated CustomMapParamValue code Change 3531094 by Phillip.Kavan #jira UE-46952 - Fix a packaging code build failure that will occur with a nativized Blueprint class that contains a UInterfaceProperty. Change summary: - Modified TScriptInterface::operator=() to cast the given 'SourceObject' instance to the 'InterfaceType' type before assigning to 'SourceInterface'. This was necessary because if the caller (in this case nativized codegen) passes in a UObject* that does not explicitly inherit from 'InterfaceType', then it will need to go through the object's GetInterfaceAddress() API instead and cast the result back to an 'InterfaceType' pointer. Change 3531186 by Phillip.Kavan Back out changelist 3531094 (temp CIS fix). #rnx Change 3532082 by Marc.Audy Move garbage collection timers and other management to UEngine instead of UWorld Fixes CollectGarbage blueprint node not working in shipping #jira UE-46566 Change 3532134 by Phillip.Kavan Restored changelist 3531094 w/ fix for non-unity. - Mirrored from //UE4/Release-4.17 (CL# 3531232). #rnx Change 3533009 by Marc.Audy Fixup missing function and deprecation warnings Change 3534056 by Marc.Audy (4.17) Fix expose on spawn of map and sets to work #jira UE-47140 Change 3534761 by Marc.Audy (4.17) Apply code review changes to Dev-Framework as well #rnx Change 3535147 by Dan.Oconnor Build fix, already made in 4.17 #rnx Change 3535530 by mason.seay Resaving to remove error when opening level blueprint Change 3535581 by Marc.Audy Class Properties are only identical if they are literally the same object. Do not consider the deep compare port flags as object property base does. #jira UE-46533 Change 3535583 by Marc.Audy When properties are imported in to a child actor component the cached instance data is invalidated, so clear it. #jira UE-46533 Change 3535617 by Marc.Audy PR #3788: UE-39237: Prevent (im-)pure casting during BP debugging (Contributed by projectgheist) #jira UE-47188 #jira UE-39237 Change 3535671 by Marc.Audy Change NodeFactory to look at interface to use sequence node instead of each node having to add itself Change 3535955 by Marc.Audy Prevent MakeSet from removing split pins Change 3536114 by Michael.Noland Paper2D: Removing deprecated code from 4.3/4.4 era #rnx Change 3536120 by Michael.Noland Animation: Removed deprecated FTAlphaBlend class and AlphaBlendType.h header Change 3536124 by Michael.Noland Physics: Removed deprecated methods that were replaced by _AssumesLocked variations Change 3536131 by Michael.Noland Slate: Converting remaining uses of EKeyboardFocusCause to EFocusCause and properly deprecating it Change 3536138 by Michael.Noland Slate: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536167 by Dan.Oconnor When a client provides a skeleton class as the self scope, make sure we also use a skel class for non-self scopes - but only if using the compilation manager. Skel classes are not reliably up to date when not using the compilation manager #jira UE-46904 Change 3536221 by Michael.Noland Editor: Removing deprecated code from 4.9 or earlier Change 3536240 by Michael.Noland Blueprints: Removed long-deprecated TypeToString method from the K2 schema #rnx Change 3536243 by Michael.Noland AI: Prevent crashes if UMockTask_Log is created manually rather than via the CreateTask factory method Change 3536244 by Michael.Noland Core: Prevent FScopedExternalProfilerBase::StopScopedTimer() from asserting if called an unmatched number of times with StartScopedTimer, as both are exposed to BPs now Change 3536250 by Michael.Noland CoreUObject: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536253 by Michael.Noland Core: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536310 by Michael.Noland Engine: Removed any deprecated code older than 4.10 that didn't affect content compatibility Change 3536397 by Mieszko.Zielinski Fixed UCrowdFollowingComponent::UpdateCachedDirections crashing when CharacterMovement is not set #UE4 #jira UE-46860 Change 3536404 by Michael.Noland Platform: Added a warning for others when they try to remove this 'deprecated' method Change 3536639 by Michael.Noland CharacterMovement: Changed the name of a variable introduced in CL# 3536397 to better match intent #rnx Change 3536893 by Michael.Noland Blueprints: Clear the stale value on the value pin when a map find node fails to find an item #jira UE-47233 Change 3536902 by Michael.Noland Framework: Killed a couple of more deprecated methods that were not exposed to Blueprints #rnx Change 3537038 by Ben.Marsh Fixing case of iOS directories, pt1 Change 3537039 by Ben.Marsh Fixing case of iOS directories, pt2 Change 3538246 by Michael.Noland UnrealTournament: Fixing issues with renamed enum #rnx Change 3538618 by Ben.Zeigler Fix ensure when closing sequencer transform UI Change 3540213 by Ben.Zeigler #jira UE-47313 Fix crash serializing a MapProperty where the value type has changed for a type that implements ConvertFromType. The address passed to ConvertFromType needs to be the container root, not the specific value address, keys worked because the offset was 0. Change 3540253 by Marc.Audy Only copy default values for input pins as output pins do not have them #rnx Change 3540376 by Marc.Audy Add utility FromPinType for FEdGraphTerminalType #rnx Change 3540433 by Marc.Audy Add MakeMap #jira UE-47093 Unify IsConnectionDisallowed for containers and fix static analysis warning #jira UE-47291 Change 3540585 by Phillip.Kavan #jira UE-47117 - Fix crash on launch of a nativized build that includes an instanced default subobject that's referenced by another instanced default subobject. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to only direct HandleInstancedSubobject() to emit code to create the instanced subobject if it's not a default subobject. This was previously being incorrectly interpreted as an object having the 'RF_ArchetypeObject' flag set; however, default subobjects will also have that flag set in addition to the 'RF_DefaultSubobject' flag. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert in the 'GetDefaultSubobjectByName' case if the given object is not also a default subobject. Change 3541147 by Dan.Oconnor Fix for not being able to override custom events when using the compilation manager post 3536167 #jira UE-47292 #rnx Change 3541177 by Ben.Zeigler #jira UE-46595, UE-46553 Fix issue where creating a widget template could cause a widget blueprint being cooked to have the wrong package flags, making it appear to be an uncooked package Copy of CL #3541027 Change 3541325 by Dan.Oconnor K2node data table data needs to preload data before the compilation queue is flushed #rnx #jira UE-47319 Change 3541409 by Michael.Noland Blueprints: Added code to reapply any active breakpoints after recompilation when using the BP compilation manager #jira UE-47322 [reimplementing CL# 3541404 in Dev-Framework] Change 3541418 by Dan.Oconnor Fix for bad SKEL_ CDO reference in blueprint bytecode #jira UE-47265 #rnx Change 3541482 by Dan.Oconnor Blanket fix up of preload calls that are being done in AllocateDefaultPins. AllocatDefaultPins is not called until compile, meaning if these preload calls load blueprints they will be loaded while the compilation manager is compiling blueprints #rnx #jira UE-47319 Change 3541817 by Marc.Audy Fix static analysis warnings #rnx Change 3542299 by Michael.Noland Blueprints: Speculative fix for static analysis warning #rnx Change 3542406 by Marc.Audy Use a check slow to avoid any cost #rnx Change 3542486 by Michael.Noland Asset Manager: Removing an unnecessary ensure (it's a potentially expected case) #jira UE-47380 Change 3542659 by Michael.Noland Blueprints: Clear out null entries in the LastEditedDocuments list during PostLoad() and remove entries when a graph is being deleted to prevent their generation in the first place #jira UE-47385 Change 3543620 by Dan.Oconnor Remove overzealous ensure - we may recompile blueprints that are asynchronously loading when a user triggers a synchronous compile #jira UE-47415 #rnx Change 3518415 by Ben.Zeigler #jira UE-46574 Deprecate IPlatformChunkInstall::SetChunkInstallDelgate as it was spelled wrong, was only half implemented, and did not support success vs failure Replace with AddChunkInstallDelegate, which supports a bool error code and is bound once instead of separately for each chunk. All implementations support this delegate at a basic level, although several could be improved to call the failure delegate in more cases Change 3534339 by Michael.Noland Platforms: Changed DEPRECATED() macro description to use 4.xx rather than a speciifc version in examples, so it doesn't show up when removing deprecated code [CL 3544050 by Marc Audy in Main branch]
2017-07-19 09:49:59 -04:00
Set( "GraphEditor.MakeSet_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_MakeSet_16x", Icon16x16));
Set( "GraphEditor.MakeMap_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_MakeMap_16x", Icon16x16));
Set( "GraphEditor.Enum_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Enum_16x", Icon16x16));
Set( "GraphEditor.Select_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Select_16x", Icon16x16));
Set( "GraphEditor.Cast_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Cast_16x", Icon16x16));
Set( "GraphEditor.Macro.Loop_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Loop_16x", Icon16x16));
Set( "GraphEditor.Macro.Gate_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_Gate_16x", Icon16x16));
Set( "GraphEditor.Macro.DoN_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_DoN_16x", Icon16x16));
Set( "GraphEditor.Macro.DoOnce_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_DoOnce_16x", Icon16x16));
Set( "GraphEditor.Macro.IsValid_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_IsValid_16x", Icon16x16));
Set( "GraphEditor.Macro.FlipFlop_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_FlipFlop_16x", Icon16x16));
Set( "GraphEditor.Macro.ForEach_16x", new IMAGE_BRUSH("Icons/icon_Blueprint_ForEach_16x", Icon16x16));
Set( "GraphEditor.Delegate_16x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Delegate_16x", Icon16x16 ) );
Set( "GraphEditor.Delegate_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Delegate_24x", Icon24x24 ) );
Set( "GraphEditor.EventGraph_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_EventGraph_24x", Icon24x24 ) );
Set( "GraphEditor.InterfaceFunction_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_InterfaceFunction_24x", Icon24x24 ) );
Set( "GraphEditor.Macro_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Macro_24x", Icon24x24 ) );
Set( "GraphEditor.Function_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_NewFunction_24x", Icon24x24 ) );
Set( "GraphEditor.PotentialOverrideFunction_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_OverrideableFunction_24x", Icon24x24 ) );
Set( "GraphEditor.OverrideFunction_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_OverrideFunction_24x", Icon24x24 ) );
Set( "GraphEditor.SubGraph_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_SubgraphComposite_24x", Icon24x24 ) );
Set( "GraphEditor.Animation_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Anim_24x", Icon24x24 ) );
Set( "GraphEditor.Conduit_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Conduit_24x", Icon24x24 ) );
Set( "GraphEditor.Rule_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_Rule_24x", Icon24x24 ) );
Set( "GraphEditor.State_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_State_24x", Icon24x24 ) );
Set( "GraphEditor.StateMachine_24x", new IMAGE_BRUSH( "Icons/icon_Blueprint_StateMachine_24x", Icon24x24 ) );
Set( "GraphEditor.FunctionGlyph", new IMAGE_BRUSH( "Graph/Icons/Function", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.NodeGlyph", new IMAGE_BRUSH( "Graph/Icons/Node", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.PinIcon", new IMAGE_BRUSH( "Graph/Icons/Pin", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.ArrayPinIcon", new IMAGE_BRUSH( "Graph/Icons/ArrayPin", Icon22x22, FLinearColor::White ) );
Set( "GraphEditor.RefPinIcon", new IMAGE_BRUSH( "Graph/Icons/RefPin", Icon22x22, FLinearColor::White ) );
Set( "GraphEditor.UbergraphGlyph", new IMAGE_BRUSH( "Graph/Icons/EventGraph", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.SubgraphGlyph", new IMAGE_BRUSH( "Graph/Icons/Subgraph", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.AnimationGlyph", new IMAGE_BRUSH( "Graph/Icons/Robot", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.MacroGlyph", new IMAGE_BRUSH( "Graph/Icons/Macro", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.EnumGlyph", new IMAGE_BRUSH( "Graph/Icons/Enum", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.TimelineGlyph", new IMAGE_BRUSH( "Graph/Icons/Timeline", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.EventGlyph", new IMAGE_BRUSH( "Graph/Icons/Event", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.EventCustomGlyph", new IMAGE_BRUSH( "Graph/Icons/Event_Custom", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.SCSGlyph", new IMAGE_BRUSH( "Graph/Icons/Hammer", Icon22x22, FLinearColor::White) );
Merging UE4-Pretest @ 2042161 to UE4 Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change 2030016 by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2034181 by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Set( "GraphEditor.StructGlyph", new IMAGE_BRUSH( "Graph/Icons/Struct", Icon22x22, FLinearColor::White) );
// Find In Blueprints
Set( "GraphEditor.FIB_CallFunction", new IMAGE_BRUSH( "Graph/Icons/FIB_CallFunction", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.FIB_MacroInstance", new IMAGE_BRUSH( "Graph/Icons/FIB_MacroInstance", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.FIB_Event", new IMAGE_BRUSH( "Graph/Icons/FIB_Event", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.FIB_VariableGet", new IMAGE_BRUSH( "Graph/Icons/FIB_VarGet", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.FIB_VariableSet", new IMAGE_BRUSH( "Graph/Icons/FIB_VarSet", Icon22x22, FLinearColor::White) );
Set( "GraphEditor.FunctionOL.Interface", new IMAGE_BRUSH( "Graph/Icons/Overlay_Interface", Icon22x22 ) );
Set( "GraphEditor.FunctionOL.New", new IMAGE_BRUSH( "Graph/Icons/Overlay_New", Icon22x22 ) );
Set( "GraphEditor.FunctionOL.Override", new IMAGE_BRUSH( "Graph/Icons/Overlay_Override", Icon22x22 ) );
Set( "GraphEditor.FunctionOL.PotentialOverride", new IMAGE_BRUSH( "Graph/Icons/Overlay_PotentialOverride", Icon22x22 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Set( "GraphEditor.GetSequenceBinding", new IMAGE_BRUSH("Icons/icon_Blueprint_GetSequenceBinding_16x", Icon16x16));
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3237992) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3136778 on 2016/09/22 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3179199 on 2016/10/29 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. Copy from Release-4.14. Copied fix to FadeTrackInstance to FadeTemplate. #jira UE-37939 Change 3179340 on 2016/10/29 by Max.Preussner PS4Media: Fixed audio track dropping first frame Change 3180391 on 2016/10/31 by Max.Preussner UdpMessaging: nulling out message processor in destructor Change 3180459 on 2016/10/31 by Max.Chen Sequencer: Fix copy/paste crash in UMG. Change 3180607 on 2016/10/31 by Andrew.Rodham UMG: Fixed parent bindings not being adhered to correctly. Fixed slot widgets that get recreated not having their object bindings updated. #jira UE-38021 #jira UE-38018 Change 3181405 on 2016/11/01 by Lina.Halper #ANIM/SEQUCNER: sequencer animation blending support including additive - created multiway blend node - extension of two way blend - created anim sequencer instance to be used in sequencer for blending multiple animations and additives - hooked up to sequencer track players - renamed AnimationNode_TwoWay to AnimNode_TwoWay to be consistent with other node names. - Make sure you can't choose montage when selecting animation in Sequencer - Fixed Anim BP playing with multi group montages #code review: Max.Chen Change 3181870 on 2016/11/01 by Andrew.Rodham Sequencer: Made sequence pointers stored in sequence template instances weak object ptrs - We can't guarantee the lifetime of the objects here #jira UE-38051 Change 3182851 on 2016/11/02 by Andrew.Rodham Sequencer: Assert that a GetScriptStructImpl has been overridden correctly on templates Change 3182852 on 2016/11/02 by Andrew.Rodham Sequencer: Added 'Restore Animated State' command (CTRL+R) and button to sequencer toolbar Change 3183161 on 2016/11/02 by Max.Preussner Media: Added supported file extensions & URL schemes Change 3183476 on 2016/11/02 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3185181 on 2016/11/03 by Max.Chen Sequencer: Refactor general options button menu into play options and select options. Add Select Sections in Selection Range and Select All in Selection Range. Fix issues with convert to spawanble and convert to possessable. Convert to possessable now deletes the spawn track so that it's not left lying around, which when deleted would end up deleting the converted possessable actor. #jira UE-37854 Change 3185184 on 2016/11/03 by Max.Chen Sequencer: Add hotkey to toggle camera cut track lock/unlock camera. Change 3185409 on 2016/11/03 by Max.Chen Sequencer: Fix crash in skeletal mesh section drawing. #jira UE-38090 Change 3185444 on 2016/11/03 by Max.Chen UMG: Expose label browser for UMG Change 3185662 on 2016/11/03 by Max.Chen Sequencer: Paste track fixes. - Loosen restrictions on paste track destination. This allows the paste to operate on spawnables and on properties that don't have an explicit Set function. - Allow pasting onto all types of tracks, not just property tracks. - Fix when pasting the copied tracks onto multiple objects. Tested pasting transform tracks from possessable to spawnables. Tested pasting skeletal animation tracks from spawnable to possessables. #jira UETOOL-1206 Change 3185920 on 2016/11/03 by Andrew.Porter Adding test content for multiple audio video tracks. Change 3186404 on 2016/11/03 by Max.Preussner Merged Dev-Main to Dev-Sequencer Change 3187957 on 2016/11/04 by Max.Preussner MediaAssets: Exposed CanPlaySource in BP Change 3187988 on 2016/11/05 by Max.Preussner Fixed documentation Change 3188035 on 2016/11/05 by Max.Chen Sequencer: Show camera name in cinematic viewport. #jira UE-28115 Change 3188603 on 2016/11/07 by Max.Preussner WmfMedia: Added missing nullptr check Change 3188788 on 2016/11/07 by Max.Preussner MediaPlayerEditor: Removed property buttons from PlatformMediaSource customization (UE-37948) #jira UE-37948 Change 3188808 on 2016/11/07 by Max.Preussner MediaAssets: Moved media player implementation into reusable class Also moved overlay text handling into separate asset. Change 3188919 on 2016/11/07 by Max.Preussner Media: Changed the handling of invalid media and media that failed to open (UE-38014) #jira UE-38014 Change 3189112 on 2016/11/07 by Max.Preussner WmfMedia: Added rudimentary H.265 HEVC support for Windows 10 (UE-38324) #jira UE-38324 Change 3189376 on 2016/11/07 by Max.Preussner WmfMedia: Removed Windows specific code from factory module Change 3189381 on 2016/11/07 by Max.Preussner Atrac9Audio: Fixed log category Change 3189497 on 2016/11/07 by Max.Preussner Media: Added binary sinks support Change 3189666 on 2016/11/07 by Max.Chen Curve Editor: Add option to show time in frame numbers #jira UE-27210 Change 3190339 on 2016/11/08 by Max.Preussner MediaAssets: Removed SetDesiredPlayerName since the field is public Change 3190342 on 2016/11/08 by Andrew.Porter Adding sequencer test content for animation blueprint Change 3190398 on 2016/11/08 by Max.Preussner Media: Renamed binary tracks to metadata tracks Change 3190458 on 2016/11/08 by andrew.porter Updating Skeleton with new slots. Change 3191167 on 2016/11/08 by Max.Chen Sequencer: Fix crash in validating paste tracks buffer. Validate the tracks instead of actually pasting into temp. #jira UE-38353 Change 3191336 on 2016/11/09 by Andrew.Rodham Slate: Added the ability to set and retrieve a host tab manager from a details view Change 3191338 on 2016/11/09 by Andrew.Rodham Editor: Added the ability to extend default layouts - FLayoutExtender can be used to provide basic tab layout extensions on default themes. - This can be used by external plugins to inject tabs to other interfaces where necessary. - Currently this is supported by the blueprint editor's unified component layout, and the level editor layout. Change 3191346 on 2016/11/09 by Andrew.Rodham Sequencer: Added new (experimental) ActorSequence module and editor - Sequences can now be added to actors via the UActorSequenceComponent. - An embedded sequencer will appear on details panels, with the option to break it out into a tab. - Separated common playback elements from ULevelSequencePlayer into UMovieSceneSequencePlayer, from which specific players can derive. - The majority of level editorintegration with sequencer has been separated out into a separate singleton class that can manage multiple sequencers. - All movie scene data now defaults to instanced, such that it can be duplicated and instanced correctly. - Added read-only mode for sequencer which is used for actor sequence components that come from a blueprint archetype to prevent erroneous editing. Change 3191387 on 2016/11/09 by Andrew.Rodham Orion: Fixed deprecation warnings Change 3191388 on 2016/11/09 by Andrew.Rodham Orion: Added dependency on MovieScene module Change 3191403 on 2016/11/09 by Andrew.Rodham Sequencer: Fix initialization order warning Change 3191428 on 2016/11/09 by Andrew.Rodham Sequencer: Added missing include Change 3191510 on 2016/11/09 by Andrew.Rodham Header include fixes Change 3191599 on 2016/11/09 by Max.Chen Sequencer: Add option to lock the playback range per movie scene. The toggle is stored as editor only and should be a saved value so that it can persist as the asset is passed from user to user. #jira UE-34677 Change 3191664 on 2016/11/09 by Andrew.Rodham Sequencer: Ensure keyframe handlers are only added once Change 3192373 on 2016/11/09 by Max.Preussner MediaAssets: Fixed regression: playlists no longer open Change 3192408 on 2016/11/09 by Max.Preussner MediaAssets: Fixed OpenPlaylistIndex crashing Change 3192878 on 2016/11/09 by Max.Chen Camera Rig: Fix log spam trying to unregister component. #jira UE-38435 Change 3192989 on 2016/11/10 by Andrew.Rodham Slate: Added constructor to appease old VS2013 compiler warning about non-constructible type Change 3192991 on 2016/11/10 by Andrew.Rodham Sequencer: Moved lambda out-of-line to fix static analysis warning Change 3193420 on 2016/11/10 by Max.Preussner MediaAssets: Replaced CopyToResolveTarget with new TransitionTarget API Change 3193478 on 2016/11/10 by Max.Chen Sequencer: Moved Fix Actor References back under the General Options menu. Change 3193870 on 2016/11/10 by Max.Preussner MediaPlayerEditor: Removed additional buttons in per-platform overrides (UE-37948) #jira UE-37948 Change 3193873 on 2016/11/10 by Lina.Halper - Sequencer fix with anim instance reinit - Fixed TMap issue with memory by changing to pointer from ref. #code review: Max.Chen Change 3194184 on 2016/11/10 by Max.Chen Sequencer: Only expand section when setting keys when there are keys. Otherwise if you set the default value while the time position is outside of the section range, the section will expand, which seems undesirable. Change 3194187 on 2016/11/10 by Max.Chen Sequencer: Backwards compatibility if a track no longer supports multiple rows, its sections are split to other duplicate tracks. Change 3194191 on 2016/11/10 by Max.Chen Sequencer: Add audio volume and pitch curves. #jira UE-30009 Change 3194256 on 2016/11/10 by Max.Chen Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3194282 on 2016/11/10 by Max.Chen Movie Capture: Add some frame rate bounds. Max frame rate for recording is 200. Min is 1. #jira UE-38502 Change 3194355 on 2016/11/11 by Max.Chen Sequencer: Minimum handle size for time slider scrubber. #jira UE-34676 Change 3194767 on 2016/11/11 by Max.Chen Sequencer: Mark duplicated tracks as changed so that their template gets regenerated. Change 3195094 on 2016/11/11 by Max.Preussner Media: Removing game thread dependencies This change removes game thread dependencies from all media players so that we can use the media framework for startup movies where the game thread is block while loading the Engine. The players now have two new methods, TickPlayer and TickVideo, which need to be called from the external code that owns the players. On the Engine side, this is taken care of by UMediaPlayer, which calls TickPlayer from the game thread and TickVideo from the render thread. In startup movies, this will be taken care of by a special thread. AvfMedia: This change does not fully remove game thread dependencies in AvfMediaPlayer yet. There are some async callbacks scheduled to execute on the game thread that need to be refactored. The execution of these events should be performed in TickPlayer instead. All platform owners, please review these changes for your platform and make sure that everything still works. I have not had time to test all platforms yet. Change 3195396 on 2016/11/11 by Max.Preussner AvfMedia: Removed remaining game thread dependencies Change 3195670 on 2016/11/11 by Max.Preussner MediaUtils: Renamed function Change 3195690 on 2016/11/11 by Max.Preussner MediaAssets: MediaPlayerBase instance is now a field instead of pointer. Change 3195802 on 2016/11/11 by Max.Preussner Media: Removed UMediaPlayer::GetNativePlayer Change 3195843 on 2016/11/11 by Max.Preussner Kismet: Fixed non-unity Change 3195851 on 2016/11/11 by Max.Preussner Fixed typo. Change 3195854 on 2016/11/11 by Max.Preussner MediaUtils: Added missing forward declaration Change 3195937 on 2016/11/11 by Max.Chen Media: CIS Fix Change 3196120 on 2016/11/13 by Max.Chen Sequencer: Weight curve for skeletal animation section. Changed skeletal template evaluation so that it works with multiple animation tracks. The shared track clears all the weights, the section gathers up all the data, and the shared track evaluates the data. Otherwise, the multiple track evaluations would conflict with each other in setting states back and forth. #jira UE-38374, UEFW-128 Change 3196265 on 2016/11/13 by Max.Chen Sequencer: Fix audio waveforms so that they're regenrated when audio start time is changed. #jira UE-38543 Change 3196421 on 2016/11/14 by Andrew.Rodham Sequencer: Fixed modified tracks not being written to the transaction buffer when replacing object bindings #jira UE-38423 Change 3197131 on 2016/11/14 by Max.Chen Sequencer: Null checks. #jira UE-38570, UE-38593 Change 3197209 on 2016/11/14 by Max.Chen Cine Camera: Reset focus smoothing interpolation on PostEditChangeProperty. This fixes an issue where if you enable focus smoothing, the manual focus distance that is input isn't used since the interpolation happens from the last current focus distance. #jira UE-27055 Change 3198691 on 2016/11/15 by Max.Chen Sequence Recorder: Optimize record transforms by setting all the keyframes at once. Also, added option to toggle removing redundant keyframes from the recorded tracks. #jira UE-38489 Change 3198711 on 2016/11/15 by andrew.porter Adding test content for MEdia Framework Track Switching. Change 3199174 on 2016/11/15 by Lina.Halper Sequencer backward compatibility fix with root motion Make sure you could remove root motion fine #jira : UE-38591 Change 3199260 on 2016/11/15 by tim.gautier Updated QA-Media_TrackSwitch - changed Trigger Collision to only detect overlap from PlayerPawn Change 3199663 on 2016/11/15 by Max.Chen Anim Sequencer: Fix deprecation warning for bCanUseParallelUpdateAnimation. Updated to use bUseMultiThreadedAnimationUpdate. Change 3199727 on 2016/11/15 by Max.Chen Matinee to Level Sequence: Set default scale when converting matinee move tracks to sequencer. #jira UE-38688 Change 3199847 on 2016/11/16 by Max.Chen Sequencer: Add menu option to reduce keys of all sections in the current level sequence Change 3200351 on 2016/11/16 by Max.Chen Level Editor/Sequencer: Fixes to allow for component keyframing. The transform track operates on the components that changed, not the actor. The level editor viewport broadcasts begin/end movement on the components that changed. #jira UE-38649, UE-38646 Change 3200474 on 2016/11/16 by Max.Chen Sequencer: Move reduce keys to section context menu. Change 3200888 on 2016/11/16 by Max.Chen Sequencer: Clamp skeletal animation evaluation remapping of time to section bounds. This is necessary when evaluating nearest is enabled and the time is beyond the section bounds. Also, set the shared track template to have higher priority so that it always clears/initializes weights before each section's template adds section params for evaluation. Change 3201633 on 2016/11/17 by Max.Chen Matinee to Level Sequence: Fix matinee 3d scale track conversion to level sequence. Also, added paste matinee vector track to sequencer's vector track. #jira UE-38688 Change 3202458 on 2016/11/17 by Max.Chen Sequencer: Fix track editor commands getting unregistered when switching from one level sequence to another. The sequence of events is: track editor commands get bound when a level sequence is edited. When switching to another level sequence, the existing track editor is released after the new one is registered, causing the commands to ultimately get unbound. #jira UE-38693 Change 3202606 on 2016/11/17 by Max.Chen Actor Sequence: Null check in CanPossessObject for a component's owner. #jira UE-38514 Change 3203522 on 2016/11/17 by Max.Chen Sequencer: Audio start time deprecated in favor of start offset which is an offset into the audio clip. Also, limit the start offset to positive values since you can just crop into the audio clip by dragging the section's start time. Audio track no longer supports multiple rows (should have been checked in along with the audio volume and pitch multiplier curves). #jira UE-38549, UE-38554, UE-38547 Change 3203863 on 2016/11/18 by Andrew.Rodham Engine: Ensure that world settings actor is considered by network object list when sorting the actor list for a level Change 3203865 on 2016/11/18 by Andrew.Rodham Sequencer: Fixed play rate track interaction between servers and clients - The logic for evaluation was previously flawed (it would only run in editor builds). Play rate is now only evaluated on servers and standalone clients, with the time dilation being replicated to network clients. Change 3203900 on 2016/11/18 by Andrew.Rodham Sequencer: Changed CreateLevelSequencePlayer to create a transient level sequence actor #jira UE-37277 Change 3205038 on 2016/11/18 by Max.Preussner Slate: Corrected comment Change 3205046 on 2016/11/18 by Max.Preussner WmfMedia: Added missing nullptr check #jira UE-38825 Change 3205073 on 2016/11/18 by Max.Chen Sequencer: Fix audio upgrade case when start time is 0. Change 3205277 on 2016/11/19 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Please take a look at SequencerEdMode.cpp and Sequencer.cpp. I ended up accepting latest Dev-Sequencer, which seemed to be the right thing to do. Change 3205465 on 2016/11/20 by Max.Preussner MovieScene: Fixed non-unity build Change 3205467 on 2016/11/20 by Max.Preussner Engine: Fixed spelling Change 3206264 on 2016/11/21 by Max.Preussner Kismet: Added missing forward declaration Change 3206493 on 2016/11/21 by Max.Preussner PS4Media: Added remaining changes for removing game thread dependencies Change 3206512 on 2016/11/21 by Andrew.Porter Adding test content to QAGame for Sequencer animation weight blending. Change 3206529 on 2016/11/21 by Lina.Halper Fixed anim notifes to work in Sequencer Instance - Give proper delta in editor preview - Make sure not to recreate AnimInstance #jira: UE-38849 #code review:Max.Chen Change 3206552 on 2016/11/21 by Max.Preussner QAGame: Enabled looping by default Change 3207462 on 2016/11/22 by andrew.porter QAGame: updating QA-Sequencer with changes to animation blending test cases Change 3207499 on 2016/11/22 by tim.gautier Added Streaming Sources, added Streaming Source options for BP_MediaPlayer. Specified Media Option Categories with BP_MediaPlayer to clean up details panel. #jira none Change 3207571 on 2016/11/22 by Max.Chen Curve Editor: Expose curve editor settings to Editor Preferences. #jira UE-38907 Change 3207690 on 2016/11/22 by Max.Chen Sequencer: Speculative crash fix for switching UMG animations. #jira UE-29333 Change 3207744 on 2016/11/22 by tim.gautier Removed unnecessary nodes from BP_MediaPlayer. Created a variable visible in the Details Panel to allow the user to specify a URL to Stream media without specifying a Source in-editor. #jira none Change 3207935 on 2016/11/22 by Max.Chen Sequencer: Temporary fix for skeletal animation track scrubbing. Verified that anim notifies still fire when playing and scrubbing. #jira UE-38964 Change 3207938 on 2016/11/22 by Max.Chen Sequence Recorder: Set reduce keys back to true so that there's no change in current behavior. This should be toggled off for performance reasons but in general is nice to have reduced keys. Change 3207950 on 2016/11/22 by Lina.Halper - Fixed so that mesh space additive won't show up in sequencer - Added warning if you change type later or existing ones #jira: UE-38062? Change 3208278 on 2016/11/22 by andrew.porter QAGame: Adjusting level blueprint for test case. Change 3208285 on 2016/11/22 by andrew.porter QAGame: adding SequencerBP animation blueprint. Change 3208538 on 2016/11/23 by Max.Chen Actor Sequence: Fix plugin filename. Change 3208916 on 2016/11/23 by Max.Chen Sequencer: Fix material parameter initialization so that the value is retrieved from the material instance and not the parent material. #jira UE-34317 Change 3208924 on 2016/11/23 by Max.Chen Save As: Cancel should not save over the existing asset. It should just return. Change 3208939 on 2016/11/23 by andrew.porter QAGame: reset some content back to its default state for testing Change 3209053 on 2016/11/23 by Max.Chen Sequencer: Ensure the section id is unique. Change 3209161 on 2016/11/23 by Max.Chen Save As: Follow up fix for cancelling save as. Change 3210540 on 2016/11/26 by Max.Preussner WmfMedia: Reworked fallback stride calculations to fix issues with some exotic video formats Change 3210546 on 2016/11/26 by Max.Preussner WmfMedia: Fixed NV12 vertical buffer alignment Change 3211567 on 2016/11/28 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Step 1 of 2 Change 3212408 on 2016/11/28 by Max.Preussner Fixed fallout from Dev-Main merge Change 3212456 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header dependencies Change 3212562 on 2016/11/28 by Max.Preussner ActorSequenceEditor: Removed monolithic header usage Change 3212649 on 2016/11/28 by Max.Chen Fix CIS Change 3212671 on 2016/11/28 by Max.Chen Sequencer: Add option to restore to the pre animated state. #jira UE-38862 #2953 Change 3212672 on 2016/11/28 by Max.Chen Sequencer: Select object binding node corresponding to selected components and vice versa (select components in level when object binding node is selected) Change 3212673 on 2016/11/28 by Max.Chen Sequencer: Follow-up fix for component keyframing - key area needs to be updated by component. #jira UE-38649 Change 3212676 on 2016/11/28 by Max.Chen Level Editor: PostEditMove should only be called on the actor if it is moved. #jira UE-38646 Change 3212688 on 2016/11/29 by Max.Chen Sequencer: Force refresh event parameters customization when struct contents change but not a full refresh when struct child contents change. #jira UE-39094 Change 3212831 on 2016/11/29 by Andrew.Rodham Disabled ActorSequenceEditor plugin by default while it's experimental Change 3213219 on 2016/11/29 by Max.Preussner AvfMedia: Added missing include Change 3213333 on 2016/11/29 by Andrew.Rodham Sequencer: Added the ability to override bindings when playing back a level sequence on a level sequence actor #jira UETOOL-746 Change 3213905 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214203 on 2016/11/29 by Michael.Gay Some demo files to test Sequencer timing. Change 3214205 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214548 on 2016/11/29 by Max.Preussner More IWYU fixes for macOS Change 3214564 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214567 on 2016/11/29 by Max.Chen More IWYU fixes for Win32 Change 3214573 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214576 on 2016/11/29 by Max.Preussner More IWYU fixes Change 3214621 on 2016/11/30 by Max.Preussner Atrac9Decoder: Fixed log category declaration Change 3214630 on 2016/11/30 by Max.Preussner More IWYU fixes Change 3214747 on 2016/11/30 by Andrew.Rodham Sequencer: Fixed shadow variable Change 3214957 on 2016/11/30 by Andrew.Rodham Core: Changed Algo::Find to use TElementType - This allows it to support c style arrays Change 3215127 on 2016/11/30 by Andrew.Rodham Sequencer: Made burn-in options and init settings instanced - This ensures they work correctly when defined on archetypes and blueprints #jira UE-38645 Change 3215754 on 2016/11/30 by Max.Chen Sequencer: Fix skeletal animation track evaluating tracks in the wrong time space. Cache the evalulation time and weight value in each section's template and then execute with those values in the shared track's template. #jira UE-39145 Change 3216603 on 2016/12/01 by Max.Chen Sequencer: Set audio volume/pitch only if changed. Change 3216613 on 2016/12/01 by Max.Chen Sequencer: Add component selector when there are multiple components that have sockets. This fixes a crash when there are multiple components to attach to. #jira UE-39167 Change 3217175 on 2016/12/01 by Max.Chen Sequencer: Set skeletal animation track evaluation to be upper bound exclusive. This gives better behavior when two clips butt up against each other since the sections would overlap in time and evaluation would normalize they weighted contribution of each. #jira UE-37184 Change 3217292 on 2016/12/01 by Max.Chen Sequencer: Rework upgrading track rows to include overlapping sections. For skeletal animation sections, set weight values based on the evaluation bounds since there was no blending prior to 4.15. Change 3217860 on 2016/12/01 by Max.Preussner Media: Fall-through for media options Change 3217965 on 2016/12/01 by Max.Preussner MediaAssets: Renamed media option name Change 3218470 on 2016/12/01 by Max.Chen Sequencer: Fix start time deprecation value so that negative values are supported. #jira UE-39259 Change 3218473 on 2016/12/01 by Max.Chen Sequencer: Fix crash if start seq length is negative. Change 3219021 on 2016/12/02 by Max.Chen Sequencer: Add multiply and divide to transform box. Change 3219374 on 2016/12/02 by Max.Chen Sequencer: Teleport simulating components when moving them through the transform track. This fixes bugs with recording simulating actors (ie. vehicle game) where recorded actors don't playback with the recorded positions and there are warnings about attempting to move a fully simulated skeletal mesh. #jira UE-38442, UE-38444, UE-38852 Change 3219638 on 2016/12/02 by Max.Preussner Projects: Fixed error message Change 3220584 on 2016/12/03 by Andrew.Rodham Sequencer: Blueprint generated classes are now always removed from level sequences on load in the editor - This ensures that old (and perhaps corrupt) BP generated classes are destroyed #jira UE-39173 Change 3220585 on 2016/12/03 by Andrew.Rodham Editor: Fix EditInstanceOnly properties that aren't variables on the generated class being editable in blueprints Change 3220973 on 2016/12/04 by Max.Chen Fix CIS Change 3222833 on 2016/12/05 by Max.Chen Sequencer: Fixed some recorded components not being generated. #jira UE-34289 Change 3224450 on 2016/12/06 by Max.Chen Sequencer: Fix convert spawnable to posessable. Logic for setting the parent was mistakenly removed in runtime eval. #jira UE-39419 Change 3225301 on 2016/12/07 by Max.Preussner AvfMedia: Added settings class Change 3225304 on 2016/12/07 by Max.Preussner Fixed typo Change 3225723 on 2016/12/07 by Max.Preussner Fixed typo. Change 3225871 on 2016/12/07 by Max.Preussner Forgot to check in Change 3225932 on 2016/12/07 by Max.Preussner Added missing header Change 3226266 on 2016/12/07 by Max.Preussner Media: Fixed various module dependencies Change 3226451 on 2016/12/07 by Max.Preussner Include fixes Change 3226455 on 2016/12/07 by Max.Preussner LevelSequence: Added missing include Change 3227135 on 2016/12/08 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3227143 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing header Change 3227731 on 2016/12/08 by Max.Preussner LevelSequencer: Added missing include Change 3228222 on 2016/12/08 by Max.Preussner UBT: Fixed delay load library support for remote compilation to macOS Change 3228266 on 2016/12/08 by Max.Preussner PluginBrowser: Added missing includes Change 3228755 on 2016/12/09 by Andrew.Rodham Sequencer: Fixed copy-paste of event keys - Also added a key-value iterator to TCurveInterface (both const and non-const) #jira UE-39526 Change 3228777 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Reimplement fixes from Fortnite for PS4 media framework in //UE4/Dev-Sequencer. Based on Original CL 3227137 - Event callback from AvPlayer was enqueing the processing of events over to the player thread, so the "State" member of FPS4MediaPlayer doesn't get updated until the following frame. This breaks cases with multiple calls to SetRate within a single frame. - Removed time check in FPS4MediavideoSampler::Tick. There are cases where the time check failed, even when a new frame was available from the AvPlayer libs. The video sampler now always calls sceAvPlayerGetVideoDataEx. This returns immediately if no frame data is available. - FPS4MediaPlayer::Seek was failing if the video is in a playing/paused state. We now restart the stream if a seek command occurs after the video has stopped (e.g. due to EOF reached). - Shared a single critical section between the FPS4MediaTracks, FPS4MediaVideoSampler and FPS4MediaPlayer objects. Fixes deadlocks between the decoder/player threads where each will be waiting on each others' critical section. [~] Enabled debug warnings from AvPlayer library in non-shipping builds. [~] Changed log levels of UE_LOGs to match their severity. ------------------------- [!] Also, fixed rendering artifacts on videos using a cropping rectangle - e.g. 1080p videos are actually decoded as 1920x1088, with an extra 8 pixels height, which contained garbage. - We determine the final media texture size as the size of the cropping rectangle, and use modified UVs during the YCbCr->RGB converstion shader to do the mapping. Change 3228793 on 2016/12/09 by Andrew.Rodham Sequencer: Edits to actor sequences now correctly mark their parent blueprints for compilation #jira UE-38723 Change 3228877 on 2016/12/09 by Luke.Thatcher [PLATFORM] [PS4] [!] Fix track switching issues in PS4 media player. - Sony's AvPlayer library does not support switching tracks (audio or video) on-the-fly after a stream has begun playback. - The higher level UMediaPlayer enables track 0 automatically, which would be committed to the AvPlayer, and therefore lock out other streams. - Actual track selection is now deferred until the stream is started, after which changing tracks is prohibited. - Tracks must be selected before calling SetRate for the first time. #jira UE-37225 Change 3229501 on 2016/12/09 by Max.Preussner Media: Better display names for media player plug-ins Change 3229515 on 2016/12/09 by Max.Preussner MediaPlayerEditor: Sorting player plug-ins alphabetically; consistent display in both media player editor and media source customization Change 3229716 on 2016/12/09 by andrew.porter Adding PlayRate sequence to my dev folder Change 3230554 on 2016/12/12 by Andrew.Rodham Back out changelist 3220584 - Currently this causes actor instances to fail to load because they are instanced of dead classes. Need to think of a more robust solution here. #jira UE-39398 Change 3230922 on 2016/12/12 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3232059 on 2016/12/12 by Max.Preussner MediaUtils: Better error message for when no suitable media player plug-in was found Change 3232097 on 2016/12/13 by Max.Preussner Switch: Temp fix for borked folder name on case-sensitive platforms Change 3232100 on 2016/12/13 by Max.Preussner MediaAssets: Split up UMediaSource into UBaseMediaSource Also added color space related properties Change 3232101 on 2016/12/13 by Max.Preussner Media: Started to implement support for color spaces Change 3232119 on 2016/12/13 by Max.Preussner MediaAssets: Fixed buffer not recreated if color space changed Change 3232799 on 2016/12/13 by Max.Preussner PS4Media: Fixed build #jira UE-39706 Change 3233170 on 2016/12/13 by Max.Preussner Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer) Change 3233250 on 2016/12/13 by Max.Preussner MediaPlayerEditor: Added separator in track menu Change 3233309 on 2016/12/13 by andrew.porter QAGame: Edited text render actors in QA-Media_TrackSwitch Change 3233439 on 2016/12/13 by Chris.Babcock Standardize Android media track DisplayName Change 3233817 on 2016/12/13 by Chris.Babcock Fix virtual keyboard EditableTextBox update when comitted text matches current text from change updates #jira UE-39424 #ue4 #mobile Change 3234421 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed nullptr crash Change 3234423 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed incorrect copying of base-class from compiler rules Change 3234429 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed empty space not being added between the last and penultimate segments when required #jira UE-39442 Change 3234635 on 2016/12/14 by Max.Preussner MediaAssets: Exposed UTexture properties in UMediaTexture Change 3234681 on 2016/12/14 by Max.Preussner MediaAssets: Made MediaTextureResources support -onethread Change 3234878 on 2016/12/14 by Andrew.Rodham Sequencer: Fixed crash with "Evaluate Sub Sequences in Isolation" enabled - This occurred when there were tracks at the root level of the sub sequence, because it would incorrectly hash in the parent ID, rather than just using it directly Change 3234901 on 2016/12/14 by Max.Preussner MediaPlayerEditor: Detail customization improvements Change 3235275 on 2016/12/14 by Chris.Babcock Fix WMF stream ordering to match other players #jira UE-39703 #ue4 #mediaframework Change 3235390 on 2016/12/14 by Max.Preussner DesktopPlatform: Added IniPlatformName to FPlatformInfo; fixed up indentation Change 3235402 on 2016/12/14 by Max.Preussner MediaAssets: Fixed platform player name overrides ignored in packaged builds (UE-39771) #jira UE-39771 Change 3235667 on 2016/12/14 by Max.Preussner Media: Moved enums into separate header file, so they can be shared Change 3235984 on 2016/12/14 by Max.Preussner Back out changelist 3235667 Change 3236040 on 2016/12/14 by Max.Preussner Core: Added modulus operator to FTimespan Change 3236139 on 2016/12/15 by Max.Preussner Core: Added FTimespan::IsZero Change 3236527 on 2016/12/15 by Max.Preussner Fixed initialization order Change 3237101 on 2016/12/15 by Andrew.Rodham Sequencer: Skeletal animation and audio tracks now support multiple rows again. - In practice there were too many edge-cases to account for whilst considering backwards compatability - The impossible scenario was 2 sections on different rows, but evaluating nearest section - this cannot be represented as separate tracks. - Reorganised animation runtime template to use execution tokens rather than ::Initialize to ensure that animation operates correctly on the first frame for spawned objects #jira UE-39442 #jira UE-39725 Change 3237213 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed crash when setting event key properties #jira UE-39347 Change 3237255 on 2016/12/15 by Chris.Babcock Fix Multi with ETC2 and PVRTC selecting ES3.0 instead of 2.0 #jira UE-39839 #ue4 #android Change 3237294 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed shadowed variable warnings Change 3237366 on 2016/12/15 by Max.Preussner Media: Removed color space changes; we'll do these in material graphs instead Change 3237436 on 2016/12/15 by Andrew.Rodham Sequencer: Fixed montages not being stopped for specific animation slots when animation sections were no longer evaluated #jira UE-39847 Change 3237458 on 2016/12/15 by Andrew.Rodham Sequencer: Always force regeneration of templates when PIE to eliminate the posibility of combining stale data Change 3237516 on 2016/12/15 by Max.Preussner Media: Attempting to fix Crash in fortnite just before exiting onboarding (UE-39841) #jira UE-39841 Change 3237532 on 2016/12/15 by Max.Preussner Added missing scope lock Change 3237991 on 2016/12/16 by Max.Preussner PS4Media: Fixed build [CL 3238204 by Max Preussner in Main branch]
2016-12-16 11:17:44 -05:00
Set( "GraphEditor.HideUnusedPins", new IMAGE_BRUSH( "Icons/hide_unusedpins", Icon40x40 ) );
Set( "GraphEditor.HideUnusedPins.Small", new IMAGE_BRUSH( "Icons/hide_unusedpins", Icon20x20 ) );
Set( "GraphEditor.GoToDocumentation", new IMAGE_BRUSH( "Common/icon_Help_Hover_16x", Icon16x16 ) );
Set( "GraphEditor.AlignNodesTop", new IMAGE_BRUSH( "Icons/GraphEditor/icon_AlignNodesTop_20px", Icon20x20 ) );
Set( "GraphEditor.AlignNodesMiddle", new IMAGE_BRUSH( "Icons/GraphEditor/icon_AlignNodesMiddle_20px", Icon20x20 ) );
Set( "GraphEditor.AlignNodesBottom", new IMAGE_BRUSH( "Icons/GraphEditor/icon_AlignNodesBottom_20px", Icon20x20 ) );
Set( "GraphEditor.AlignNodesLeft", new IMAGE_BRUSH( "Icons/GraphEditor/icon_AlignNodesLeft_20px", Icon20x20 ) );
Set( "GraphEditor.AlignNodesCenter", new IMAGE_BRUSH( "Icons/GraphEditor/icon_AlignNodesCenter_20px", Icon20x20 ) );
Set( "GraphEditor.AlignNodesRight", new IMAGE_BRUSH( "Icons/GraphEditor/icon_AlignNodesRight_20px", Icon20x20 ) );
Set( "GraphEditor.StraightenConnections", new IMAGE_BRUSH( "Icons/GraphEditor/icon_StraightenConnections_20px", Icon20x20 ) );
Set( "GraphEditor.DistributeNodesHorizontally", new IMAGE_BRUSH( "Icons/GraphEditor/icon_DistributeNodesHorizontally_20px", Icon20x20 ) );
Set( "GraphEditor.DistributeNodesVertically", new IMAGE_BRUSH( "Icons/GraphEditor/icon_DistributeNodesVertically_20px", Icon20x20 ) );
Set( "GraphEditor.ToggleHideUnrelatedNodes", new IMAGE_BRUSH( "Icons/icon_HideUnrelatedNodes_40x", Icon40x40 ) );
Set( "GraphEditor.ToggleHideUnrelatedNodes.Small", new IMAGE_BRUSH( "Icons/icon_HideUnrelatedNodes_40x", Icon20x20 ) );
// Graph editor widgets
{
// EditableTextBox
{
Set( "Graph.EditableTextBox", FEditableTextBoxStyle()
.SetBackgroundImageNormal( BOX_BRUSH( "Graph/CommonWidgets/TextBox", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Graph/CommonWidgets/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Graph/CommonWidgets/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Graph/CommonWidgets/TextBox", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar )
);
}
// VectorEditableTextBox
{
Set( "Graph.VectorEditableTextBox", FEditableTextBoxStyle()
.SetBackgroundImageNormal( BOX_BRUSH( "Graph/CommonWidgets/TextBox", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageHovered( BOX_BRUSH( "Graph/CommonWidgets/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageFocused( BOX_BRUSH( "Graph/CommonWidgets/TextBox_Hovered", FMargin(4.0f/16.0f) ) )
.SetBackgroundImageReadOnly( BOX_BRUSH( "Graph/CommonWidgets/TextBox", FMargin(4.0f/16.0f) ) )
.SetScrollBarStyle( ScrollBar )
.SetForegroundColor( FLinearColor::White )
.SetBackgroundColor( FLinearColor::Blue )
);
}
// Check Box
{
/* Set images for various SCheckBox states of style Graph.Checkbox ... */
const FCheckBoxStyle BasicGraphCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox", Icon20x20 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Hovered", Icon20x20 ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Hovered", Icon20x20 ) )
.SetCheckedImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Checked", Icon20x20 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Checked_Hovered", Icon20x20 ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Checked", Icon20x20, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetUndeterminedImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Undetermined", Icon20x20 ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Undetermined_Hovered", Icon20x20 ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "/Graph/CommonWidgets/CheckBox_Undetermined_Hovered", Icon20x20, FLinearColor( 0.5f, 0.5f, 0.5f ) ) );
/* ... and add the new style */
Set( "Graph.Checkbox", BasicGraphCheckBoxStyle );
}
}
// Timeline Editor
{
Set( "TimelineEditor.AddFloatTrack", new IMAGE_BRUSH( "Icons/icon_TrackAddFloat_36x24px", Icon36x24, FLinearColor::Black ) );
Set( "TimelineEditor.AddVectorTrack", new IMAGE_BRUSH( "Icons/icon_TrackAddVector_36x24px", Icon36x24, FLinearColor::Black ) );
Set( "TimelineEditor.AddEventTrack", new IMAGE_BRUSH( "Icons/icon_TrackAddEvent_36x24px", Icon36x24, FLinearColor::Black ) );
Set( "TimelineEditor.AddColorTrack", new IMAGE_BRUSH( "Icons/icon_TrackAddColor_36x24px", Icon36x24, FLinearColor::Black ) );
Set( "TimelineEditor.AddCurveAssetTrack", new IMAGE_BRUSH( "Icons/icon_TrackAddCurve_36x24px", Icon36x24, FLinearColor::Black ) );
Set( "TimelineEditor.DeleteTrack", new IMAGE_BRUSH( "Icons/icon_TrackDelete_36x24px", Icon36x24, FLinearColor::Black ) );
}
}
// SCSEditor
{
Set("SCSEditor.ToggleComponentEditing", new IMAGE_BRUSH("Icons/icon_translate_40x", Icon40x40));
Set("SCSEditor.ToggleComponentEditing.Small", new IMAGE_BRUSH("Icons/icon_translate_40x", Icon20x20));
Set("SCSEditor.TileViewTooltip.NonContentBorder", new BOX_BRUSH("/Docking/TabContentArea", FMargin(4 / 16.0f)));
Set("SCSEditor.PromoteToBlueprintIcon", new IMAGE_BRUSH("Icons/AssetIcons/Blueprint_16x", Icon16x16));
Set("SCSEditor.TopBar.Font", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 10))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
Set("SCSEditor.TreePanel", new BOX_BRUSH("Common/GroupBorder_FlatTop", FMargin(4.0f / 16.0f)));
//
Set("SCSEditor.ComponentTooltip.Title",
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 12))
.SetColorAndOpacity(FLinearColor::Black)
);
Set("SCSEditor.ComponentTooltip.Label",
FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor(0.075f, 0.075f, 0.075f))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.8f, 0.8f, 0.8f))
);
Set("SCSEditor.ComponentTooltip.ImportantLabel",
FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor(0.05f, 0.05f, 0.05f))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.8f, 0.8f, 0.8f))
);
Set("SCSEditor.ComponentTooltip.Value",
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 10))
.SetColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.8f, 0.8f, 0.8f))
);
Set("SCSEditor.ComponentTooltip.ImportantValue",
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 10))
.SetColorAndOpacity(FLinearColor(0.3f, 0.0f, 0.0f))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.8f, 0.8f, 0.8f))
);
Set("SCSEditor.ComponentTooltip.ClassDescription",
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Italic", 10))
.SetColorAndOpacity(FLinearColor(0.1f, 0.1f, 0.1f))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.8f, 0.8f, 0.8f))
);
}
// Notify editor
{
Set( "Persona.NotifyEditor.NotifyTrackBackground", new BOX_BRUSH( "/Persona/NotifyEditor/NotifyTrackBackground", FMargin(8.0f/64.0f, 3.0f/32.0f) ) );
}
// Blueprint modes
{
Set( "ModeSelector.ToggleButton.Normal", new FSlateNoResource() ); // Note: Intentionally transparent background
Set( "ModeSelector.ToggleButton.Pressed", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "ModeSelector.ToggleButton.Hovered", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
Set( "BlueprintEditor.PipelineSeparator", new BOX_BRUSH( "Old/Kismet2/BlueprintModeSeparator", FMargin(15.0f/16.0f, 20.0f/20.0f, 1.0f/16.0f, 0.0f/20.0f), FLinearColor(1,1,1,0.5f) ) );
}
// Persona modes
{
Set( "Persona.PipelineSeparator", new BOX_BRUSH( "Persona/Modes/PipelineSeparator", FMargin(15.0f/16.0f, 22.0f/24.0f, 1.0f/16.0f, 1.0f/24.0f), FLinearColor(1,1,1,0.5f) ) );
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// montage editor
{
Set("Persona.MontageEditor.ChildMontageInstruction", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
.SetColorAndOpacity(FLinearColor(1.f, 1.f, 1.f, 1.0f))
.SetShadowOffset(FVector2D::ZeroVector)
);
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
}
void FSlateEditorStyle::FStyle::SetupLevelEditorStyle()
{
// Level editor tool bar icons
#if WITH_EDITOR
{
Set("LevelEditor.BrowseDocumentation", new IMAGE_BRUSH("Icons/Help/icon_Help_Documentation_16x", Icon16x16));
Set("LevelEditor.BrowseAPIReference", new IMAGE_BRUSH("Icons/Help/icon_Help_api-1_16x", Icon16x16));
Set("LevelEditor.Tutorials", new IMAGE_BRUSH("Icons/Help/icon_Help_tutorials_16x", Icon16x16));
Set("LevelEditor.BrowseViewportControls", new IMAGE_BRUSH("Icons/Help/icon_Help_Documentation_16x", Icon16x16));
Set("MainFrame.VisitAskAQuestionPage", new IMAGE_BRUSH("Icons/Help/icon_Help_ask_16x", Icon16x16));
Set("MainFrame.VisitWiki", new IMAGE_BRUSH("Icons/Help/icon_Help_Documentation_16x", Icon16x16));
Set("MainFrame.VisitForums", new IMAGE_BRUSH("Icons/Help/icon_Help_Documentation_16x", Icon16x16));
Set("MainFrame.VisitSearchForAnswersPage", new IMAGE_BRUSH("Icons/Help/icon_Help_search_16x", Icon16x16));
Set("MainFrame.VisitSupportWebSite", new IMAGE_BRUSH("Icons/Help/icon_Help_support_16x", Icon16x16));
Set("MainFrame.VisitEpicGamesDotCom", new IMAGE_BRUSH("Icons/Help/icon_Help_epic_16x", Icon16x16));
Set("MainFrame.AboutUnrealEd", new IMAGE_BRUSH("Icons/Help/icon_Help_unreal_16x", Icon16x16));
Set("MainFrame.CreditsUnrealEd", new IMAGE_BRUSH("Icons/Help/icon_Help_credits_16x", Icon16x16));
const FLinearColor IconColor = FLinearColor::Black;
Set( "EditorViewport.TranslateMode", new IMAGE_BRUSH( "Icons/icon_translateb_16x", Icon16x16 ) );
Set( "EditorViewport.TranslateMode.Small", new IMAGE_BRUSH( "Icons/icon_translateb_16x", Icon16x16 ) );
Set( "EditorViewport.RotateMode", new IMAGE_BRUSH( "Icons/icon_rotateb_16x", Icon16x16 ) );
Set( "EditorViewport.RotateMode.Small", new IMAGE_BRUSH( "Icons/icon_rotateb_16x", Icon16x16 ) );
Set( "EditorViewport.ScaleMode", new IMAGE_BRUSH( "Icons/icon_scaleb_16x", Icon16x16 ) );
Set( "EditorViewport.ScaleMode.Small", new IMAGE_BRUSH( "Icons/icon_scaleb_16x", Icon16x16 ) );
Set( "EditorViewport.TranslateRotateMode", new IMAGE_BRUSH( "Icons/icon_translate_rotate_40x", Icon20x20 ) );
Set( "EditorViewport.TranslateRotateMode.Small", new IMAGE_BRUSH( "Icons/icon_translate_rotate_40x", Icon20x20 ) );
Set( "EditorViewport.TranslateRotate2DMode", new IMAGE_BRUSH("Icons/icon_translate_rotate_2d_40x", Icon20x20));
Set( "EditorViewport.TranslateRotate2DMode.Small", new IMAGE_BRUSH("Icons/icon_translate_rotate_2d_40x", Icon20x20));
Set("EditorViewport.ToggleRealTime", new IMAGE_BRUSH("Icons/icon_MatEd_Realtime_40x", Icon40x40));
Set( "EditorViewport.ToggleRealTime.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Realtime_40x", Icon20x20 ) );
Set( "EditorViewport.LocationGridSnap", new IMAGE_BRUSH( "Old/LevelEditor/LocationGridSnap", Icon14x14, IconColor) );
Set( "EditorViewport.RotationGridSnap", new IMAGE_BRUSH( "Old/LevelEditor/RotationGridSnap", Icon14x14, IconColor ) );
Set( "EditorViewport.Layer2DSnap", new IMAGE_BRUSH("Old/LevelEditor/Layer2DSnap", Icon14x14, IconColor));
Set( "EditorViewport.ScaleGridSnap", new IMAGE_BRUSH( "Old/LevelEditor/ScaleGridSnap", Icon14x14, IconColor ) );
Added abililty to snap actors to surfaces in the world whilst dragging in the viewport. #ttp 323078 - Actor drag preview does not respect actor factory spawn position offset #ttp 309631 - TOOLS FEATURE: Asset placement: Align placed assets with surface placed on #ttp 335001 - UE4: EDITOR:"Paste here" works inconsistently #ttp 334066 - EDITOR: PAPER2D: Dragging a mesh into an ortho viewport does not provide a preview There is a lot of work here: * I have moved and unified all the prop preview and drag alignment code that attempted to align objects to surfaces in the world to a new class, FActorPositioning. This fixes inconsistent behaviour between the drop previews, actual placement, and drag alignment. * I have tidied up the methods by which surface alignment is performed in UActorFactory. There is now a virtual method for factories to define *how* an actor should be aligned to the surface. This allows us to specify different alignment routines for things like static meshes, decals and lights. * Actor factories now create actors with an FTransform rather than specifying pointers to location and rotation vectors. This makes creation simpler and parameter passing less error prone. As far as I can see, the rotation was only used for surface snapping which is now handled by the factory anyway. * Surface snapping can be controlled by the editor viewport toggle button, or via a keyboard command set in the editor preferences * It is possible to override the default placement offset when aligning actors to surfaces. SnapOffsetExtent can be found in the editor viewport preferences. * Finding a valid snap position no longer uses a hitproxy as this was prone to error and does not work correctly when dragging actors that render their own hit proxies. * ClickLocation and ClickPlane are now more consistently set and managed. I have tried to remove excess assignment to these variables to clarify their use and purpose. [CL 2223237 by Andrew Rodham in Main branch]
2014-07-18 10:09:21 -04:00
Set( "EditorViewport.ToggleSurfaceSnapping", new IMAGE_BRUSH( "Icons/icon_surface_snapping_14px", Icon14x14 ) );
Set( "EditorViewport.RelativeCoordinateSystem_Local", new IMAGE_BRUSH( "Icons/icon_axis_local_16px", Icon16x16, IconColor ) );
Set( "EditorViewport.RelativeCoordinateSystem_Local.Small", new IMAGE_BRUSH( "Icons/icon_axis_local_16px", Icon16x16, IconColor ) );
Set( "EditorViewport.RelativeCoordinateSystem_World", new IMAGE_BRUSH( "Icons/icon_axis_world_16px", Icon16x16, IconColor ) );
Set( "EditorViewport.RelativeCoordinateSystem_World.Small", new IMAGE_BRUSH( "Icons/icon_axis_world_16px", Icon16x16, IconColor ) );
Set( "EditorViewport.CamSpeedSetting", new IMAGE_BRUSH( "Icons/icon_CameraSpeed_24x16px", FVector2D( 24, 16 ), IconColor ) );
Set( "EditorViewport.LitMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_Lit_16px", Icon16x16 ) );
Set( "EditorViewport.UnlitMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_Unlit_16px", Icon16x16 ) );
Set( "EditorViewport.WireframeMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_BrushWireframe_16px", Icon16x16 ) );
Set( "EditorViewport.DetailLightingMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_DetailLighting_16px", Icon16x16 ) );
Set( "EditorViewport.LightingOnlyMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_LightingOnly_16px", Icon16x16 ) );
Set( "EditorViewport.LightComplexityMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_LightComplexity_16px", Icon16x16 ) );
Set( "EditorViewport.ShaderComplexityMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_Shadercomplexity_16px", Icon16x16 ) );
Set( "EditorViewport.QuadOverdrawMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_QuadOverdraw_16px", Icon16x16 ) );
Set( "EditorViewport.ShaderComplexityWithQuadOverdrawMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_Shadercomplexity_16px", Icon16x16 ) );
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) (Source: //UE4/Dev-Rendering @ 2943238) #lockdown nick.penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2932679 on 2016/04/04 by Martin.Mittring remove hack/cvar that is not longer needed as we fixed the bug #rb:Bob.Tellez #code_review:Bob.Tellez Change 2932681 on 2016/04/04 by Martin.Mittring fixed cvars in consolevariables.ini can affect engine even if marked with cheat (no longer load consolevariables.ini in shipping and test), unified 3 code path, added testcase, cvars with cheat in ini file other than consolevariables.ini now trigger ensure, =on/off/true/false/.. works in all ini files, added enure if non scalability setting are used in ScalabilityIni (get now ignored) #rb:David.Hill #code_review:Marcus.Wassmer, Michael.Noland Change 2932719 on 2016/04/04 by Marcus.Wassmer Merge 3 band SH back to DevRendering #rb Daniel.Wright Change 2932760 on 2016/04/04 by Zabir.Hoque Migrating high resolution cubemaps for skylight and reflection probes. #rb: Daniel.Wright Change 2933121 on 2016/04/05 by Rolando.Caloca DR - vk - Fix free blocks not getting joined - Fix compile issue Change 2933122 on 2016/04/05 by Rolando.Caloca DR - Do not shorten dumped shaders path Change 2933126 on 2016/04/05 by Rolando.Caloca DR - vk - Index Buffers using new resource management Change 2933127 on 2016/04/05 by Rolando.Caloca DR - vk - Extract multibuffer off index buffer Change 2933131 on 2016/04/05 by Rolando.Caloca DR - vk - Transition to vb's using mutlibuffer Change 2933136 on 2016/04/05 by Rolando.Caloca DR - vk - Change staging buffers to use resource allocation system - Fix free block not getting joined - Remove define Change 2933140 on 2016/04/05 by Rolando.Caloca DR - vk - 'static' textures now use resource mgmt - Release free pages back to the OS - Remove ensure Change 2933152 on 2016/04/05 by Rolando.Caloca DR - vk - Fix aliasing granularity - Fix renderpass end/copy buffer ensure Change 2933155 on 2016/04/05 by Rolando.Caloca DR - SCW - Fix for -directcompile to directly load file for preprocessor Change 2933158 on 2016/04/05 by Rolando.Caloca DR - hlslcc - Error on Metal if trying to R & W on RWTextures - Fix indices on RW reads to be unsigned #codereview Mark.Satterthwaite, Michael.Trepka Change 2933169 on 2016/04/05 by Rolando.Caloca DR - vk - Move header to public to match changes on DevMobile Change 2933173 on 2016/04/05 by David.Hill Deferred decal rendering with negative scale #rb:Matrin.Mittring #jira:UE-27389 Change 2933273 on 2016/04/05 by Rolando.Caloca DR - vk - Fix renderdoc markers Change 2933274 on 2016/04/05 by Rolando.Caloca DR - Support for -AttachDebugger Change 2933316 on 2016/04/05 by Rolando.Caloca DR - vk - Compile fix whene enabling define Change 2933334 on 2016/04/05 by Rolando.Caloca DR - Compile fix #codereview Martin.Mittring Change 2933805 on 2016/04/05 by Brian.Karis Temporal AA dynamic antighosting. Fixed DOF Change 2933811 on 2016/04/05 by Brian.Karis Fixed area light NaNs. Improvements to area lights. Horizen handling for wrap around. Change 2933812 on 2016/04/05 by Brian.Karis Fixed fresnel on SSS skin. Change 2933813 on 2016/04/05 by Brian.Karis Tessellation fix Change 2933816 on 2016/04/05 by Brian.Karis Improved forward shading support [CL 2943241 by Gil Gribb in Main branch]
2016-04-13 21:24:38 -04:00
Set( "EditorViewport.TexStreamAccPrimitiveDistanceMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_TextureStreamingAccuracy_16px", Icon16x16 ) );
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3154632) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3122543 on 2016/09/13 by Ben.Woodhouse Override HasOcclusion for Widget3DComponentProxy to detect if the material is has depth testing enabled. #jira UE-35878 Change 3122544 on 2016/09/13 by Ben.Woodhouse Shadow stencil optimisation with cvar (enabled by default) Avoids redundant clearing the stencil buffer for per-object and pre shadows by zeroing the stencil during testing, following discussion on UDN. This means we don't benefit from Hi Stencil on GCN for the shadow projection draw calls, but it's still faster in all the cases I could find, including for the player character where the bounding box is quite large. (Note: early stencil still works fine, according to PIX) Shadow projection GPU time profiling : Test map with 35 characters, stationary directional light - 4ms-2ms on XB1 - 2.5ms to 0.9ms on PC (r9-390X) - 3ms-2ms on PS4 Paragon PS4 (roughly 20% reduced - from ~0.39ms) Change 3122687 on 2016/09/13 by Rolando.Caloca DR - vk - Fix ES31 crash Change 3122691 on 2016/09/13 by Rolando.Caloca DR - vk - Fixes for SDK 1.0.26.0 Change 3122778 on 2016/09/13 by Rolando.Caloca DR - vk - Fix number of layers on barrier Change 3122921 on 2016/09/13 by Rolando.Caloca DR - vk - Fix ES3.1 Change 3122925 on 2016/09/13 by Ben.Woodhouse Fix sky lighting issue with skin and re-enable non-checkerboard lighting by default (fallout from lightaccumulator refactor) #jira UE-35904 Change 3123016 on 2016/09/13 by Chris.Bunner Fixed adaptive tessellation, broken by CL 3089208 refactor. #jira UE-35341 Change 3123079 on 2016/09/13 by Rolando.Caloca DR - vk - Force StoreOp store instead of DontCare everywhere (temporarily) Change 3123503 on 2016/09/13 by David.Hill #jira UE-25623 converted a check() to checkf() to include better diagnostic information. Change 3123617 on 2016/09/13 by Guillaume.Abadie Fixes artifact when the camera direction is almost parallel to a wide plane with SSR. #jira UE-35128 Change 3123743 on 2016/09/13 by Brian.Karis Separate mesh reduction interfaces for static and skeletal. Zero bad tangents from input mesh. Change 3125378 on 2016/09/14 by Arne.Schober DR - [UE-34481] - Extract all the State which is necessary to execute the DebugTextDrawingDelegate from the SceneProxy into its own Helpers to be drawn to the canvas later on. The issue was that the SceneProxys are only owned by the RT after their creation and the GT should avoid reading from or writing state to them. Change 3125527 on 2016/09/14 by Arne.Schober DR - [UE-34481] - Fix UT build and mac Change 3125741 on 2016/09/14 by Rolando.Caloca DR - Extra debug mode for tracking down SCW crashes (r.DumpSCWQueuedJobs=1) Change 3125763 on 2016/09/14 by Rolando.Caloca DR - vk - Added new Renderpass cache - Fix buffer barrier warning Change 3125769 on 2016/09/14 by Rolando.Caloca DR - Renamed cvar to r.DumpSCWQueuedJobs Change 3125771 on 2016/09/14 by Rolando.Caloca DR - Added support for SV_ClipDistance on GL3 & 4 Change 3125792 on 2016/09/14 by Arne.Schober DR - [UE-34481] - Fix Odin and PS4 Change 3125880 on 2016/09/14 by Arne.Schober DR - [UE-34481] - Fix Fortnite Change 3125968 on 2016/09/14 by Brian.Karis Removed comment Change 3126315 on 2016/09/15 by Ben.Woodhouse GPU profiler robustness - Change stat gathering update to handle multiple views and non-scenerenderer stats (such Slate) properly - Simplify gathering logic - Fix race condition where we could read back queries before they're submitted on the RHI thread. - Fix for movie player stat gathering - disable gathering outside of the main engine tick #jira UE-35975 Change 3126792 on 2016/09/15 by Rolando.Caloca DR - vk - Release render pass cache Change 3126804 on 2016/09/15 by Rolando.Caloca DR - vk - Fix UpdateTexture2D() #jira UE-34151 Change 3126884 on 2016/09/15 by Rolando.Caloca DR - vk - Compile fix Change 3126953 on 2016/09/15 by Rolando.Caloca DR - Enable GPU capture when running OpenGL under RenderDoc - Will also set the memory mode to non coherent so not to kill performance on RenderDoc Change 3126966 on 2016/09/15 by Rolando.Caloca DR - Allow cooking for Vulkan SM4 to help with packaging Change 3127082 on 2016/09/15 by Guillaume.Abadie Wraps up contact shadows for release fixing different artifacts and handling correctly their screen space length. #jira UE-35367, UE-33602, UE-33603, UE-33604 #review-3125887 @brian.karis Change 3127130 on 2016/09/15 by Mark.Satterthwaite Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts. #jira FORT-25869 #jira UE-34263 Change 3127475 on 2016/09/15 by Rolando.Caloca DR - vk - Debug dump Change 3128131 on 2016/09/16 by Ben.Woodhouse (Integrated from //UE4/Private-Partner-NREAL/...) Alpha output support for postprocess materials (optional via a parameter) Needed for end of frame compositing. Could be used to pass intermediate data from one blendable postprocess to another (e.g edge detection) Change 3128135 on 2016/09/16 by Ben.Woodhouse GPU profiler (PS4) - remove bubbles between commandlist submissions from query times Use r.ps4.AdjustRenderQueryTimestamps cvar to enable/disable (defaults to on) Also fixes some potential precision issues with unit GPU timing Change 3128247 on 2016/09/16 by Rolando.Caloca DR - vk - Cache framebuffers Change 3128593 on 2016/09/16 by Rolando.Caloca DR - vk - Fix for crash loading map #jira UE-36072 Change 3128759 on 2016/09/16 by Mark.Satterthwaite Back out changelist 3127130 - its causing a build failure in FPostProcessVelocityScatterVS because hlslcc is picking the wrong as_* overload. Change 3130236 on 2016/09/19 by Chris.Bunner Exposed full SceneCaptureComponent classes instead of select methods. #jira UE-35996 Change 3130388 on 2016/09/19 by Rolando.Caloca DR - Avoid crash when adding dynamic primitives #jira UE-35327 Change 3130393 on 2016/09/19 by Marc.Olano Improve vector noise tooltips & documentation Change 3130547 on 2016/09/19 by Ben.Woodhouse Fix for ensure fail when initializing point light shadowmaps. This came about because cubemap rendertargets always have Extents of (Resolution, 0). The Y component was implicitly used to determine if it was a cubemap, which is odd... The fix was to make the definition explicit via a flag and initialize both the X and Y parameters. I suspect the ensure started happening recently due to a more recent change, but fixing the underlying logic seems like the correct fix. #jira UE-35837 Change 3130578 on 2016/09/19 by Daniel.Wright Workaround OpenGL/NVidia bug with non-power-of-2 textures by disabling CSM atlassing if we're using OpenGL Change 3130682 on 2016/09/19 by Rolando.Caloca DR - Better fix for UE-35327 #jira UE-35327 Change 3130767 on 2016/09/19 by Uriel.Doyon Better handling of color array in VisualizeComplexity code to prevent assert. #jira UE-29332 Change 3130965 on 2016/09/19 by Arne.Schober DR - [UE-35679] - the crash was caused by the Resource of the UTexture being Null. And one of the Kismet Nodes calling a function on that resource. The solution was to disable that call from Kismet when only cooking. Change 3130967 on 2016/09/19 by Chris.Bunner Hid redundant texture sampler properties from texture object parameter. Hid redundant texture property input on texture parameter nodes. Fixed copy-paste error in expression texture parameter docs. #jira UE-32724 Change 3131118 on 2016/09/19 by Mark.Satterthwaite Second attempt - this time with the correct input types. Add overloads to as* functions in hlslcc - HLSL allows you to call these on variables of the same type, in which case it simply returns the existing value but we had only defined the float<->u/int conversions, so hlslcc added implicit casts that broke such cases (i.e. asuint(uint) -> floatBitsToUint(float(uint))). This change defines the missing overloads as returns with regular casts. #jira FORT-25869 #jira UE-34263 Change 3131153 on 2016/09/19 by Rolando.Caloca DR - Fix recompute normals when triangles have a LHS tangent basis Integrate from 3028634 - Also make meshes that don't have morphs be able to run through the recompute normals path #jira UE-35472 Change 3131228 on 2016/09/19 by Mark.Satterthwaite Duplicate CL #3114668: Always disable asynchronous shader compilation for the global shader map on Metal as some of them are needed very early. #jira UE-35240 Change 3131246 on 2016/09/19 by Rolando.Caloca DR - Shrink gpu skinning permutations Change 3131261 on 2016/09/19 by Mark.Satterthwaite Fix Metal validation failures due to particle rendering not binding buffers to all buffer inputs declared in the shader. ContentExamples Effects no longer aborts complaining that the particle system didn't bind a required buffer. Change 3131265 on 2016/09/19 by Mark.Satterthwaite Fix FMetalDynamicRHI::RHIReadSurfaceData for shared textures on iOS. Change 3131271 on 2016/09/19 by Mark.Satterthwaite Use private memory for the Metal stencil SRV workaround needed on El Capitan. Change 3131273 on 2016/09/19 by Mark.Satterthwaite Disable the lazy-encoder construction in Metal for AMD - there is a situation that causes the lazy construction to perform a clear that isn't wanted and so far this hasn't been tracked down and fixed. Until then, this will render correctly. Change 3131280 on 2016/09/19 by Mark.Satterthwaite For GLSL interpolation mode flags must come before storage mode flags and you can't redeclare the system variable gl_Layer to use a differing interpolation mode. Change 3131283 on 2016/09/19 by Mark.Satterthwaite Change the ShaderCache to not cache resource bindings in the draw states for shader platforms that don't care - reduces the number of draw states considered significantly without reducing effectiveness. We can support ShaderCache with Metal SM5 but not the RHI thread enabled so change when we enable it and make sure we load the binary shader cache. Change 3131402 on 2016/09/19 by Rolando.Caloca DR - Disambiguate callstack #jira UE-34415 Change 3131469 on 2016/09/19 by Rolando.Caloca DR - vk - Check if we can allocate descriptors off a pool Change 3131482 on 2016/09/19 by Rolando.Caloca DR - vk - Remove unused var Change 3131506 on 2016/09/19 by Mark.Satterthwaite With permission from Josh.A & Michael.T, deprecate Mac OpenGL support. For now this just means visibly warning users with message boxes - but in a future release OpenGL support will be removed from macOS. Change 3131536 on 2016/09/19 by Rolando.Caloca DR - vk - Compile fix Change 3131564 on 2016/09/19 by Rolando.Caloca DR - vk - Submit Hint - Disable framebuffer recycling as its causing a hang Change 3131625 on 2016/09/19 by Mark.Satterthwaite Inside MetalRHI add an optional cache for disposed texture objects so we may reuse them - controlled by CVAR rhi.Metal.TextureCacheMode which must be set prior to running as it can't be changed at runtime. Settings: 0 = off, 1 (default) = will attempt to reuse private memory texture objects within the frame they are released otherwise they are disposed of as before. Setting 2 extends the caching to all textures - though Managed/Shared textures cannot be reused until after the frame in which they were released has been processed on the GPU. In this mode id<MTLTexture> objects are never returned to the OS so in order to conserve VRAM calls to setPurgeableState are made to allow the driver to reclaim unusued memory if required. Change 3131630 on 2016/09/19 by Mark.Satterthwaite More statistics in Metal added to track down where performance was going in a particular project but which may be more generally useful. Change 3131955 on 2016/09/20 by Gil.Gribb Merging //UE4/Dev-Main@3129758 to Dev-Rendering (//UE4/Dev-Rendering) Change 3131978 on 2016/09/20 by Gil.Gribb CIS fix Change 3132584 on 2016/09/20 by Ben.Woodhouse Add some additional checks to help track down a rare crash with terrain rendering and shader recompiling #jira UE-35937 Change 3132696 on 2016/09/20 by Mark.Satterthwaite Use set*Bytes to handle uploading buffers < 4Kb when available - this is faster than lots of small Metal buffers and reduces the amount of GPU heap fragmentation. Where the API feature isn't available or hasn't been tested yet we'll use another ring-buffer inside the MetalCommandEncoder to emulate it. Change 3132772 on 2016/09/20 by Mark.Satterthwaite Rework Metal's handling of RHISetStreamSource calls that override the stride of vertex declarations to be much more efficient. Change 3132870 on 2016/09/20 by Ben.Woodhouse Fix mac compile error Change 3133049 on 2016/09/20 by Brian.Karis Changed light source shapes in reflection captures to use alpha Change 3133057 on 2016/09/20 by Brian.Karis Alphaed out on spot light cone as well. Change 3133263 on 2016/09/20 by Rolando.Caloca DR - vk - Debug names for objects Change 3133292 on 2016/09/20 by Rolando.Caloca DR - vk - Fix SRGB upload/formats Change 3133395 on 2016/09/20 by Rolando.Caloca DR - vk - SM5 fixes Change 3134026 on 2016/09/21 by Gil.Gribb Merging //UE4/Dev-Main@3133983 to Dev-Rendering (//UE4/Dev-Rendering) Change 3134663 on 2016/09/21 by Chris.Bunner Merging Dev-MaterialLayers to Dev-Rendering, CL 3134208. Initial material attribute extensibility changes. #jira UE-34347 Change 3134730 on 2016/09/21 by Arne.Schober DR - [UE-34481] - Fix minor brokenness found by Gil Change 3134792 on 2016/09/21 by Chris.Bunner Fixed compile errors for non-editor builds. Change 3135214 on 2016/09/21 by Rolando.Caloca DR - vk - Fix visualize texture - Dump memory when OOM (to track leaks) Change 3135225 on 2016/09/21 by Rolando.Caloca DR - vk - Ensure on exit if mem leak - Update fences if running wait for idle Change 3135672 on 2016/09/22 by Gil.Gribb Merging //UE4/Dev-Main@3135568 to Dev-Rendering (//UE4/Dev-Rendering) Change 3135793 on 2016/09/22 by Rolando.Caloca DR - vk - Set dynamic state after binding pipeline or on a fresh cmd buffer Change 3135816 on 2016/09/22 by Rolando.Caloca DR - Add names for d3d on renderdoc Change 3135894 on 2016/09/22 by Chris.Bunner Fixed initialization order warning. Change 3136024 on 2016/09/22 by Rolando.Caloca DR - vk - Fix stencil faces Change 3136042 on 2016/09/22 by Marcus.Wassmer Fix compile error Change 3136046 on 2016/09/22 by Chris.Bunner Renamed material for PostTonemapHDRColor visualization to reflect actual usage. Change 3136308 on 2016/09/22 by Uriel.Doyon Changed how the component relative rotation is computed, in order to have more consistency after blueprint rescript. #jira UE-36094 Change 3136798 on 2016/09/22 by Chris.Bunner Gather object references from stereo view state in USceneCaptureComponent. This matches behavior of other classes such as ULocalPlayer. Change 3137092 on 2016/09/22 by Rolando.Caloca DR - vk - Rename pipeline to gfx pipeline Change 3137263 on 2016/09/22 by Mark.Satterthwaite Duplicate CL #3135157: Fix one cause of Metal crashes loading into a zone - the PlanarReflection shader code needs to always set the IsStereoParameter so that the shader can perform the if-test without causing an invalid GPU access. #jira FORT-30061 Change 3137265 on 2016/09/22 by Mark.Satterthwaite Duplicate CL #3135169: Correct Metal texture creation for AVF media framework - we can't provide a render-targetable version of the texture without blitting. The native texture we get is a GPU copy that can be made CPU accessible (i.e. it is not tiled). Change 3137266 on 2016/09/22 by Mark.Satterthwaite Duplicate CL #3135237: Metal validation layer fix: under Metal if there are no reads from the vertex stage-in buffers we should use the Empty vertex declaration, not the filter declaration, otherwise we have to bind a redundant vertex stream buffer to silence the validation layer. Change 3137268 on 2016/09/22 by Mark.Satterthwaite Duplicate CL #3136033: To fix the Fortnite login screen force Nvidia Macs to use the set*Bytes API for small buffer updates even on El Capitan. We can't do this globally as Intel didn't implement these functions until macOS Sierra. Fix GPU selection code in MetalRHI to confirm everything is working. #jira FORT-30385 Change 3137269 on 2016/09/22 by Mark.Satterthwaite Duplicate CL #3137164: Add stats to track exactly how many command buffers are allocated and committed each frame to work out why Fortnite on AMD is hanging, which turns out to be because each texture update/reallocation ends up in its own command-buffer. This needs to be rethought to pack these into fewer command buffers with the same synchronisation requirements to minimise command-buffer splits but for now we'll just make the default sufficiently large that we shouldn't see the hang until the work is done. Also ensure that command-buffer failure is always fatal - there is no way to recover or continue if a command-buffer fails. #jira FORT-30377 Change 3137606 on 2016/09/23 by Gil.Gribb Merging //UE4/Dev-Main@3137560 to Dev-Rendering (//UE4/Dev-Rendering) Change 3137936 on 2016/09/23 by Rolando.Caloca DR - Split RHICmdList clear into color & ds in prep for changes Change 3138346 on 2016/09/23 by Rolando.Caloca DR - vk - Some renaming and splitting classes in prep for compute Change 3138628 on 2016/09/23 by Rolando.Caloca DR - vk - Fix mem leak on framebuffers Change 3138721 on 2016/09/23 by Daniel.Wright Better comment for r.DefaultFeature.AntiAliasing Change 3138722 on 2016/09/23 by Daniel.Wright Fixed assert from decals with MSAA due to binding the Scene Depth Texture instead of surface Change 3138723 on 2016/09/23 by Daniel.Wright Corrected GC doc Change 3138892 on 2016/09/23 by Daniel.Wright Fixed instanced static meshes being unbuilt after a lighting build if you ever cancelled a previous lighting build Change 3138905 on 2016/09/23 by Daniel.Wright "Optimizations" -> "Optimization Viewmodes" Change 3138939 on 2016/09/23 by Daniel.Wright Disabled the stationary light overlap viewmode with forward shading Change 3139710 on 2016/09/26 by Rolando.Caloca DR - Rename and added texture RHIClearDepthStencil -> RHIClearDepthStencilTexture Change 3139820 on 2016/09/26 by Rolando.Caloca DR - Remove prefix from shader frequency strings Change 3139828 on 2016/09/26 by Marcus.Wassmer Add SetShaderValue() specialization for bools on AsyncCompute commandlists to match the Gfx specialization. Change 3139840 on 2016/09/26 by Benjamin.Hyder Adding VectorNoise Examples to TM-Noise map Change 3139862 on 2016/09/26 by Rolando.Caloca DR - Better log to track down crash #jira UE-36271 Change 3140142 on 2016/09/26 by Rolando.Caloca DR - Fix clang warning Change 3140145 on 2016/09/26 by Rolando.Caloca DR - Rename RHIClearColor(MRT) to RHIClearColorTextures and pass textures as parameters Change 3140360 on 2016/09/26 by Daniel.Wright Lighting Scenarios and lightmaps moved to separate package * Levels can be marked as lighting scenarios (eg Day, Night). Lighting is built separately for each lighting scenario with actors / lights in all other scenario levels hidden. Only one lighting scenario level should be visible at a time in game, and its lightmaps will be applied to the world. * Most outputs of the lighting build now go into a separate _BuiltData package. This improves level Save and AutoSave times as the separate package will only be dirtied after lighting rebuilds. * If a lighting scenario is present, all lightmaps are placed inside it's _BuiltData package. This means that only the currently loaded lighting scenario's lightmaps will be loaded (Day or Night, but not both). This also means that lightmaps for a streaming level will not be streamed with it. * For backwards compatibility, existing lightmaps are moved to a new _BuiltData package on load. * Reflection captures and precomputed visibility were not moved to the separate package. Reflection captures are force updated on load of a lighting scenario level, which can increase load times. Change 3140361 on 2016/09/26 by Daniel.Wright Lighting Scenarios UI Change 3140582 on 2016/09/26 by Mark.Satterthwaite Duplicate CL #3140166 Fix the video playback in Fortnite - bind our shader resource texture as the render-target texture as for some reason the playback code expects it there, even though we could never provide one. #jira FORT-30551 Change 3140584 on 2016/09/26 by Mark.Satterthwaite Duplicate CL #3140131: Fix crash under the validation layer & Nvidia's El Capitan (10.11) drivers when distance field particle collisions are used without any scene distance fields available - bind the black volume texture when that is the case to avoid bad access on the GPU. #jira FORT-30622 Change 3140586 on 2016/09/26 by Mark.Satterthwaite Duplicate CL #3140450: Fix launching the game on Intel GPUs by disabling Tiled Reflections on Intel for macOS Sierra like we did for El Capitan as there's currently a driver bug to means it doesn't work properly. #jira FORT-30649 Change 3140594 on 2016/09/26 by Zabir.Hoque Fix benchmark shaders register bindings. TEXCOORD0 was bound to register 1 in VS and then register 0 in PS. DX12 treats this a PSO creation failuer unlike DX11 this was an error. Change 3140601 on 2016/09/26 by Marcus.Wassmer New 'Cinematic' Scalability level. Remove unused 'new' motionblur CVAR Change 3140602 on 2016/09/26 by Zabir.Hoque CreateTexture3D on XB1 DX11 was leaking ESRAM by reserving it but not allocating to it. #Tests: Fix was tested by licensee (GearBox). Change 3140622 on 2016/09/26 by Rolando.Caloca DR - vk - More prep for sm5 Change 3140765 on 2016/09/26 by Rolando.Caloca DR - Fix ensure from bad clear depth surface Change 3141251 on 2016/09/27 by Rolando.Caloca DR - vk - Rename & cleanup Change 3141394 on 2016/09/27 by Rolando.Caloca DR - vk - Compute pipeline state Change 3141463 on 2016/09/27 by Mark.Satterthwaite Fix the include order to avoid compile errors on Mac. Change 3141529 on 2016/09/27 by Gil.Gribb Merging //UE4/Dev-Main@3139632 to Dev-Rendering (//UE4/Dev-Rendering) Change 3141830 on 2016/09/27 by zachary.wilson Adding testing content for lighting scenarios to collaborate with Ben Change 3141941 on 2016/09/27 by Olaf.Piesche Speculative fix for UE-34815; have yet to repro this but there's really only so many things it could be. I currently don't see how the sim resources could go away after queueing, so I'm replacing the check with an ensure and null checking the resource pointer. Change 3142035 on 2016/09/27 by Olaf.Piesche Fix compiler error from silly leftover bit of code. Change 3142065 on 2016/09/27 by Benjamin.Hyder Updating Lighting Scenario map Change 3142262 on 2016/09/27 by Mark.Satterthwaite Change Apple RHI initialisation to select the first compatible shader platform to decide which RHI to initialise. Internally in MetalRHI we must gracefully fallback to a lower feature-level when this initial selection is not available on the current device/OS, in which case we need to validate that the selected shader platform was actually packaged. The order of initialisation is different per-platform: On Mac: Order of initialisation is the order listed in TargetedRHIs .ini specifications. On iOS/tvOS: Order is explicit: Metal MRT > Metal ES 3.1 > OpenGL ES 2 #jira UE-35749 Change 3142292 on 2016/09/27 by Rolando.Caloca DR - hlslcc - Fix for warning X3206: implicit truncation of vector type causing error #jira UE-31438 Change 3142397 on 2016/09/27 by Mark.Satterthwaite Update hlslcc for Mac including RCO's changes in CL #3142292. #jira UE-31438 Change 3142438 on 2016/09/27 by Daniel.Wright UMapBuildDataRegistry's created for legacy lightmap data are placed in the map package, which avoids problems with cooking Change 3142452 on 2016/09/27 by Rolando.Caloca DR - Proper support for int defines Change 3142519 on 2016/09/27 by Arne.Schober DR - [UE-33438] - Added a Project Setting to enable Skincache Shader Permuations. The Default value for the Skincache mode was changed to enabled. The reasoning behind this was that it will be auto disabled when Skincache Shaders are disabled, and runtime toggle is a debuging feature that mainly programmers are dealing with. The Recompute Tangents option in the Skinned Mesh is now automatically grayed out when no Skincache Shader Permuations are available. Change 3142537 on 2016/09/27 by Daniel.Wright Fixed r.ScreenPercentage with MSAA - a scissor rect was being setup during the resolve and not reset Change 3142691 on 2016/09/27 by Daniel.Wright Disabled renaming of legacy ULightmap2D's to the separate package since UMapBuildDataRegistry is no longer put in a separate package for legacy content Change 3142711 on 2016/09/27 by Daniel.Wright GComponentsWithLegacyLightmaps entries get handled by USceneComponent::AddReferencedObjects, fixes a crash when you open a map directly from the content browser Change 3142712 on 2016/09/27 by Daniel.Wright Separate category for ParticleCutout properties Change 3142762 on 2016/09/27 by Uriel.Doyon Added per static mesh and per skeletal mesh UV density data. The data is now saved and available in cooked builds. The density are computed by the engine but can be overridden by the user in the material tabs. Texture streaming intermediate component data is now per material instead of per lod-section. New ViewModeParam in FSceneViewFamily allowing context specific param per viewmode. This is currently used to show which UV channel and which texture index is being shown in the texture streaming accuracy viewmodes. This replaces r.Streaming.AnalysisIndex Renamed texture streaming viewmodes: MeshTexCoordSizeAccuracy -> MeshUVDensityAccuracy MaterialTexCoordScalesAccuracy -> MaterialTextureScaleAccuracy MaterialTexCoordScalesAnalysis -> OutputMaterialTextureScales Improved UV density computation and viewmode. LightmapUVDensity is now computed separately from UVChannel Density. Fixed texture streaming for instanced static mesh component and derived types. Change 3143464 on 2016/09/28 by Daniel.Wright Removed 'experimental' from forward shading setting Change 3143508 on 2016/09/28 by Chris.Bunner Added component type handling to FoldedMath and Length material expressions. #jira UE-36304 Change 3143557 on 2016/09/28 by Rolando.Caloca DR - Back out changelist 3142292 Change 3143563 on 2016/09/28 by Rolando.Caloca DR - vk - Force hlslcc re-link Change 3143648 on 2016/09/28 by Daniel.Wright Moved GetMeshMapBuildData to UStaticMeshComponent since FStaticMeshComponentLODInfo::OwningComponent can't be initialized reliably in the case of SpawnActor off of a blueprint default that has LODData entries already. Change 3143661 on 2016/09/28 by Chris.Bunner Warning fix. Change 3143723 on 2016/09/28 by Daniel.Wright DumpUnbuiltLightIteractions after lighting build for debugging Change 3143822 on 2016/09/28 by Arne.Schober DR - Refactoring of the ViewMatrices. Moved the Derived Matrices into the FViewMatrix struct. Made all members private do emphasize the static constness of that struct after creation. Renamed the heavy weight members on this struct to Compute*. Methods that modify The ViewMatrices have been renamed to Hack* to discurage their use in the future until a better solution for those problems is found. The ViewMatrix modification is especially misleading because it only changes the State of the ViewMatrices to read their Position from the Material Editior as if coming from the Lightsource (mainly for manual bilboards) as well as doing someting similar to generate CPU bilboards for shadows. Change 3143860 on 2016/09/28 by Benjamin.Hyder Updating TM-Noise map to include 3d noise examples Change 3143939 on 2016/09/28 by Rolando.Caloca DR - vk - Better debugging of submissions - Added r.Vulkan.IgnoreCPUReads to help track down hangs on some ihvs Change 3144006 on 2016/09/28 by Brian.Karis Fixed PixelError not being set correctly with LOD groups. Removed unneeded Simplygon references. Mesh reduction module can now be chosen by name with r.MeshReductionModule Change 3144026 on 2016/09/28 by Benjamin.Hyder Updating QA-Effects map to correct numbering issue Change 3144098 on 2016/09/28 by Arne.Schober DR - ViewMatrices Refactoring - Fix UT Change 3144158 on 2016/09/28 by Rolando.Caloca DR - Undo splitting RHI command context Change 3144952 on 2016/09/29 by Rolando.Caloca DR - vk - Missing swapchain flag Change 3145064 on 2016/09/29 by Olaf.Piesche #jira UE-36091 Pulling range update for vector distributions even when UDist is not dirty; some content has a lookup table and a clean dist, but the range values have not been baked; always pulling them should be safe and not significantly costly. Change 3145354 on 2016/09/29 by Benjamin.Hyder Updating Tm-ContactShadows Change 3145485 on 2016/09/29 by Daniel.Wright Made SeamlessTravelLoadCallback handle legacy lightmaps Change 3145527 on 2016/09/29 by Daniel.Wright Don't clear legacy lightmap annotations on each map - fixes lighting unbuilt when doing seamless travel Change 3145530 on 2016/09/29 by Simon.Tovey UE-36188 - Editor crash when updating hierarchical instance static mesh component Dirtied render state rather than unsafe update of bounds. Change 3145608 on 2016/09/29 by Gil.Gribb Attempt to fix a random compiler error under win32 Change 3145749 on 2016/09/29 by Uriel.Doyon Fix for static analysis warning Change 3146091 on 2016/09/29 by Zabir.Hoque RHI Interface changes to support PSO based APIs Change 3146092 on 2016/09/29 by Zabir.Hoque D3D12 RHI support for PSO based APIs. Change 3146590 on 2016/09/30 by Gil.Gribb Merging //UE4/Dev-Main@3146520 to Dev-Rendering (//UE4/Dev-Rendering) Change 3146731 on 2016/09/30 by Rolando.Caloca DR - Fix merge conflicts Change 3146778 on 2016/09/30 by Rolando.Caloca DR - More integration compile fixes Change 3146790 on 2016/09/30 by Rolando.Caloca DR - Integration fix Change 3146849 on 2016/09/30 by Rolando.Caloca DR - Final integration fix Change 3146899 on 2016/09/30 by Daniel.Wright Static analysis fix for dereferencing World Change 3147020 on 2016/09/30 by Rolando.Caloca DR - vk - Fix depth issue on AMD cards - Added VULKAN_KEEP_CREATE_INFO to help debugging creation - Added num color attachments to pipeline key Change 3147034 on 2016/09/30 by Rolando.Caloca DR - Fix Kite crash where shader pipelines were optimizing non-tessellation pipelines #jira UE-36277 #jira UE-36500 Change 3147080 on 2016/09/30 by Rolando.Caloca DR - vk - Disable debug info by default Change 3147082 on 2016/09/30 by Chris.Bunner Allow tessellation to be used with DrawTile calls by swapping fixed mesh to triangle list. #jira UE-36491 Change 3147388 on 2016/09/30 by Chris.Bunner Blacklisted Nvidia driver 372.70 as it has known stability issues skewing our top crashes list. Also updated recommended version numbers. #jira UE-35288 Change 3147394 on 2016/09/30 by Chris.Bunner Additional logging for rare error. #jira UE-35812 Change 3147459 on 2016/09/30 by Rolando.Caloca DR - vk - Some more srgb formats Change 3147537 on 2016/09/30 by Rolando.Caloca DR - vk - Standarize srgb flag like D3D11 - Minor FVulkanShader cleanup Change 3147620 on 2016/09/30 by Olaf.Piesche #jira UE=34486 particle component tick function task can be invalid during pause; add check Change 3148028 on 2016/10/01 by Daniel.Wright Renamed RenderingSettings.cpp to match header Change 3148059 on 2016/10/01 by Daniel.Wright Disabled reparenting in the profiler which is disorienting Change 3148067 on 2016/10/01 by Daniel.Wright Support for ReflectionEnvironment and light type show flags with ForwardShading Change 3148069 on 2016/10/01 by Daniel.Wright Added CapsuleIndirectShadowMinVisibility to SkinnedMeshComponent, so artists have control over indirect capsule shadow darkness without changing cvars Change 3148072 on 2016/10/01 by Daniel.Wright Added a rendering setting to disable the new lightmap mixing behavior, where smooth surfaces don't have any mixing. r.ReflectionEnvironmentLightmapMixBasedOnRoughness Change 3148073 on 2016/10/01 by Daniel.Wright r.VertexFoggingForOpaque only affects forward shading - manual copy of Ben's fix from Orion stream Change 3148074 on 2016/10/01 by Daniel.Wright Enabled planar reflection receiving on the material used for the preview of a APlanarReflection Change 3148084 on 2016/10/01 by Daniel.Wright Fixed reflections on Surface TranslucencyVolume in deferred Change 3148085 on 2016/10/01 by Daniel.Wright Fixed planar reflection composite being done too many times in stereo deferred Change 3148086 on 2016/10/01 by Daniel.Wright Clamp IndirectLightingQuality to 1 in preview builds - keeps preview useful even with IndirectLightingQuality jacked up to 10. Change 3148107 on 2016/10/01 by Daniel.Wright CIS fix Change 3148113 on 2016/10/01 by Daniel.Wright Translucency lighting modes for forward shading * Per-vertex modes use GetSimpleDynamicLighting since they can't support specular anyway Change 3148306 on 2016/10/02 by Rolando.Caloca DR - vk - Fix for some NV drivers on Win10 Change 3148307 on 2016/10/02 by Rolando.Caloca DR - vk - Compute pipeline Change 3148358 on 2016/10/02 by Rolando.Caloca DR - vk - Consolidate and renumber enum for binding types Change 3148396 on 2016/10/03 by Rolando.Caloca DR - vk - Warning fix Change 3148697 on 2016/10/03 by Benjamin.Hyder Submitting M_Chromebal after enabling planar reflectionsl Change 3148799 on 2016/10/03 by Rolando.Caloca DR - vk - static analysis fix Change 3148934 on 2016/10/03 by Chris.Bunner Added pre-skinned local position material graph node, vertex shader only. Change 3148994 on 2016/10/03 by Chris.Bunner Added missing header file. Change 3149085 on 2016/10/03 by Daniel.Wright Support for ReflectionEnvironment show flag in base pass reflections without any shader overhead Change 3149095 on 2016/10/03 by Rolando.Caloca DR - vk - Disable new render passes Change 3149125 on 2016/10/03 by Rolando.Caloca DR - vk - Fix for multiple memory types Change 3149181 on 2016/10/03 by Rolando.Caloca DR - Better message when missing pipelines Change 3149215 on 2016/10/03 by Rolando.Caloca DR - RHIClearColor -> RHIClearColorTexture #tests Orion Editor run match on Agora_P Change 3149288 on 2016/10/03 by Chris.Bunner Added PreTonemapHDRColor for buffer visualization and target output. #jira UE-36333 Change 3149402 on 2016/10/03 by Daniel.Wright Light attenuation buffer is now multisampled, fixes preshadows with MSAA (depth testing failed during stencil pass) but adds a resolve (.12ms at VR res) Change 3149403 on 2016/10/03 by Daniel.Wright Forward lighting supports lighting channels Change 3149574 on 2016/10/03 by Marcus.Wassmer PR #2817: Ansel/Photography system (Contributed by adamnv) Modified to become a plugin Change 3149615 on 2016/10/03 by Rolando.Caloca DR - vk - Fix PF_G16R16 which fixes reflections Change 3149639 on 2016/10/03 by Olaf.Piesche Adding more ensures to catch NaNs occasionally appearing in particle locations early Change 3149745 on 2016/10/03 by Uriel.Doyon Moved UVDensity computation in the staticmesh DDC. Change 3149749 on 2016/10/03 by Daniel.Wright Fixed lightmaps on BSP, which was fallout from Lighting Scenarios backwards compatibility Change 3149755 on 2016/10/03 by Benjamin.Hyder Checking in built lighting for QA-postprocessing Change 3149758 on 2016/10/03 by Benjamin.Hyder re-submitting built lighting for QA-PostProcessing Change 3149940 on 2016/10/04 by Gil.Gribb Merging //UE4/Dev-Main@3149754 to Dev-Rendering (//UE4/Dev-Rendering) Change 3150098 on 2016/10/04 by Marcus.Wassmer Fix some clang and win32 errors Change 3150323 on 2016/10/04 by Rolando.Caloca DR - vk - Static analysis fix Change 3150456 on 2016/10/04 by Daniel.Wright Revert temp logs Change 3150731 on 2016/10/04 by Daniel.Wright Static lights now add a dummy map build data entry for their ULightComponent::IsPrecomputedLightingValid Change 3150795 on 2016/10/04 by Marcus.Wassmer Fix RHIClearUAV and Drawindirect bugs on PS4. Also fix PS4 compile error from bad merge. Change 3151065 on 2016/10/04 by Ben.Marsh Merging //UE4/Dev-Main to Dev-Rendering (//UE4/Dev-Rendering) Change 3151134 on 2016/10/04 by Brian.Karis Fixed corrupt mesh generation from quadric simplifier due to uninitialized color array. Change 3151201 on 2016/10/04 by Marcus.Wassmer Nvidia approved icon for ansel plugin. Change 3151240 on 2016/10/04 by Marcus.Wassmer Fix string concat build error. Change 3151258 on 2016/10/04 by Ben.Marsh Fix compile error. Change 3151290 on 2016/10/04 by Marcus.Wassmer Bumping static mesh DDC key to hopefully fix distancefield crashes after brian's quadric simplifier fix. Change 3152104 on 2016/10/05 by Chris.Bunner Workaround for legacy BreakMA material node invalid component masks. #jira UE-36832 Change 3152130 on 2016/10/05 by Ben.Woodhouse Fix issue with skylight SH and fast semantics on DX11. We need to clear the cube scratch textures before writing to them to avoid issues when reading them back for mip downsampling #jira UE-35890 Change 3152240 on 2016/10/05 by Rolando.Caloca DR - Fix for missing gizmo colors #jira UE-36515 Change 3152338 on 2016/10/05 by Daniel.Wright Hopeful fix for FDistanceFieldVolumeTexture assert in the cooker Change 3152833 on 2016/10/05 by Brian.Karis Improved precision of quadrics. Fixes bad triangles on large meshes Change 3153376 on 2016/10/06 by Rolando.Caloca DR - Fix for SM4 missing pipelines fallout Change 3153650 on 2016/10/06 by Gil.Gribb Merging //UE4/Dev-Main@3153068 to Dev-Rendering (//UE4/Dev-Rendering) Change 3153656 on 2016/10/06 by Uriel.Doyon Fixed main integration compilation issues. Some of the Mesh UVDensity UI is temporary disabled. Change 3153725 on 2016/10/06 by Uriel.Doyon Fixed crash when source data is missing for lightmaps #jira UE-36157 Change 3153998 on 2016/10/06 by Gil.Gribb Merging //UE4/Dev-Main to Dev-Rendering@3153705 (//UE4/Dev-Rendering) Change 3154056 on 2016/10/06 by Marcus.Wassmer Fix compile errors from merge. Also restore some light scencario code Change 3154176 on 2016/10/06 by Marcus.Wassmer Fix deprecation warning Change 3154252 on 2016/10/06 by Marcus.Wassmer Fix more deprecation warnings Change 3154632 on 2016/10/07 by Chris.Bunner Fix for incorrect re-entrant detection with a function called twice in a row. The function input Preview expression is overridden when the function is called to link it into the caller graph, but it was restored too late for chained calls to the same function. #jira UE-37002 [CL 3154728 by Gil Gribb in Main branch]
2016-10-07 10:20:36 -04:00
Set( "EditorViewport.TexStreamAccMeshUVDensityMode", new IMAGE_BRUSH("Icons/icon_ViewMode_TextureStreamingAccuracy_16px", Icon16x16));
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Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3219450) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3148067 on 2016/10/01 by Daniel.Wright Support for ReflectionEnvironment and light type show flags with ForwardShading Change 3149085 on 2016/10/03 by Daniel.Wright Support for ReflectionEnvironment show flag in base pass reflections without any shader overhead Change 3162206 on 2016/10/13 by Chris.Bunner Merging Dev-MaterialLayers to Dev-Rendering, CL 3161593: Material expressions; Trig, fast-trig, saturate, round, truncate, pre-skinned normal. Added CustomEyeTangent to material attributes. Resolved some hard-coded attribute typing and other minor fixes. Change 3186067 on 2016/11/03 by Daniel.Wright Updated Stationary primitive tooltip to indicate that it allows the primitive to be changed, but not moved Change 3186069 on 2016/11/03 by Daniel.Wright Using a weighted geometric mean to combine multiple Distance Field Indirect Shadows, greatly reduces over-occlusion when overlap is high Change 3186084 on 2016/11/03 by Mark.Satterthwaite Duplicate 3172511: Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3186089 on 2016/11/03 by Mark.Satterthwaite Duplicate CL #3169764: Fixed automatic conversion of G8_sRGB into RGBA8_sRGB required for Mac Metal, which fixes FORT-27627. #jira FORT-27627 Change 3186113 on 2016/11/03 by Mark.Satterthwaite Duplicate CL #3183807: Change the way we access the Metal viewport's backbuffer, to reduce possible causes of FORT-31649: - Added console variable "rhi.Metal.SupportsIntermediateBackBuffer" to control whether to use an extra render-target so we can support screenshots & movie capture, or render directly to the back-buffer to save memory & GPU performance. Still defaults to ON for Mac & OFF for iOS/tvOS. - Change the way we handle updates to the back-buffer size to ensure that the different threads access their intended version. #jira FORT-31649 Change 3186116 on 2016/11/03 by Mark.Satterthwaite Duplicate CL #3183823: Record Metal resource & state objects used in a command-buffer when rhi.Metal.RuntimeDebugLevel is set to 3 or higher. The object labels, types & descriptions will be printed on failure - if the object is deleted prior to this then we have a lifetime error and it will crash at this point and can be debugged further using our -metalretainrefs command-line option or Xcode's zombie-objects. Used to verify that FORT-31649 is not a simple resource lifetime error and thereby speed up Apple/vendor investigations. #jira FORT-31649 Change 3186818 on 2016/11/04 by Chris.Bunner PR #2907 Export UMaterialExpressionNoise (contributed by kayosiii). Change 3186979 on 2016/11/04 by Rolando.Caloca DR - Misc minor cleanup Change 3187169 on 2016/11/04 by Uriel.Doyon Incremental insertion of level data between PostLoad and AddToWorld Change 3187205 on 2016/11/04 by Mark.Satterthwaite Compile fixes for iOS. Change 3187389 on 2016/11/04 by Uriel.Doyon Fix for possible stall when loading hidden level Change 3187598 on 2016/11/04 by Michael.Trepka MetalViewport compile fix Change 3187678 on 2016/11/04 by Uriel.Doyon Fix for landscape grass textures not being streamed in correctly. Change 3187731 on 2016/11/04 by Rolando.Caloca DR - Start making type safe some cross compiler enums Change 3187824 on 2016/11/04 by Rolando.Caloca DR - clang compile fix Change 3187953 on 2016/11/04 by Rolando.Caloca DR - vk - Mac compile fix Change 3188696 on 2016/11/07 by Mark.Satterthwaite Another iOS compile fix for new MetalViewport validation code. Change 3188906 on 2016/11/07 by Rolando.Caloca DR - Show permutation of LUTBlender Change 3189094 on 2016/11/07 by Chris.Bunner Fix RemoveAAJitter from projection matrix. #jira UE-37701, UE-38003 Change 3189134 on 2016/11/07 by Daniel.Wright Fix for CreateRenderTarget2D called in construction script during cooking Change 3189145 on 2016/11/07 by Chris.Bunner Follow-up to CL 3186818, export UMaterialExpressionVectorNoise. Change 3189239 on 2016/11/07 by Daniel.Wright Added show flag for Contact Shadows, disabled in planar reflections Change 3189252 on 2016/11/07 by Daniel.Wright Support for Reflection Capture intensity with simple reflections, which are the default with Forward Shading Change 3189406 on 2016/11/07 by Mark.Satterthwaite Really fix the last of the iOS compile errors from changes to the MetalViewport code. Change 3190854 on 2016/11/08 by Ben.Woodhouse XB1: Fix memory corruption with RHICreateVertexBuffer and RHICreateIndexBuffer when using initial data (Procedural Mesh Component crash) #jira UE-34264 #fyi james.golding #fyi keith.judge Change 3190962 on 2016/11/08 by Olaf.Piesche Unshelved from pending changelist '3176615' - Gil's fix for race condiiton with particle vertex factory reuse across different passes; potential to fix a number of issues Change 3191959 on 2016/11/09 by Uriel.Doyon Removed some static primitives from the dynamic primitive handler for texture streaming. Change 3193122 on 2016/11/10 by Chris.Bunner Always update non-preview material resources for use in code preview. #jira UE-38223 Change 3193190 on 2016/11/10 by Gil.Gribb UE4 - Fixed rare bug with shadow groups rendering things that have not been setup to render this frame. #jira UE-36379 Change 3193523 on 2016/11/10 by Uriel.Doyon Fixed incorrect section bounds used for texture streaming. Change 3193962 on 2016/11/10 by Uriel.Doyon Added defrag of dynamic bounds used for the texture streaming. Allows to remove unused bounds over time. Change 3193974 on 2016/11/10 by Uriel.Doyon New "Required Texture Resolution" view mode. Showing the ratio between the currently streamed texture resolution and the resolution wanted by the GPU. Change 3194109 on 2016/11/10 by Uriel.Doyon Another patch on material bounds used for texture streaming. Change 3194665 on 2016/11/11 by Chris.Bunner Duplicated behavior for inherited velocity scaling scaling to vert/surface spawned particles. Change 3194734 on 2016/11/11 by Rolando.Caloca DR - vk - Simplified some texture casting Change 3194867 on 2016/11/11 by Rolando.Caloca DR - vk - SM5 fixes Change 3195176 on 2016/11/11 by Chris.Bunner Fixed incorrectly updated NVAPI error. Change 3195425 on 2016/11/11 by Uriel.Doyon Fixed possible invalid level reference in the texture streamer Change 3196512 on 2016/11/14 by Gil.Gribb Merging //UE4/Dev-Main@3196156 to Dev-Rendering (//UE4/Dev-Rendering) Change 3196750 on 2016/11/14 by Marcus.Wassmer Fix ordering problem with GPU cache transitions Change 3196815 on 2016/11/14 by Daniel.Wright Suppressed 'Instanced stereo rendering is not supported' warning showing up in CIS Change 3196818 on 2016/11/14 by Daniel.Wright Fixed FIndirectLightingCache::UpdateCachePrimitivesInternal churning through a bunch of temporary memory Change 3196819 on 2016/11/14 by Daniel.Wright Volume lighting samples are allowed outside of the importance volume if their influence affects the volume. Fixes black indirect lighting on movable components in maps with small importance volumes. Volume lighting samples placed on surfaces use a radius that covers the layer height spacing, which prevents an uncovered region between layers Change 3197243 on 2016/11/14 by Uriel.Doyon Async Task For Updating static component LastRender time #jira UE-24268 Change 3197359 on 2016/11/14 by Daniel.Wright Added Inscattering Texture controls to ExponentialHeightFog * When InscatteringColorCubemap is specified, directional light inscattering is disabled * Lerps betwen 1x1 mip at NonDirectionalInscatteringColorDistance to mip 0 at FullyDirectionalInscatteringColorDistance * Added FogCutoffDistance, so artists can prevent fog on skyboxes (requires fog to be setup matching the fog that was rendered into the sky texture so that distant mountains match) * Fog shader permutations based on what feature is enabled Change 3198419 on 2016/11/15 by Chris.Bunner PS4 HDR: Runtime toggle (backbuffer recreation on resize matching), UI composition. Matches PC behavior and controls. HDR: Generalized buffer formats, cvar consistency pass, LUT for UI composition, refactoring common functions. Exposed RHICreateTargetableShaderResource3D. Moved some (translucent) volume rendering helpers to allow access in Slate. Change 3198822 on 2016/11/15 by Daniel.Wright Mac compile fix Change 3199509 on 2016/11/15 by Uriel.Doyon Added support for viewmode param asset name (and note just param value). Used to investigate texture streamer behavior. Change 3199578 on 2016/11/15 by Rolando.Caloca DR - Add some shader resource tables to SCW when running with -directcompile Change 3199698 on 2016/11/15 by Rolando.Caloca DR - vk - Refactor shader & descriptor bindings Change 3199712 on 2016/11/15 by Rolando.Caloca DR - vk - r.Vulkan.StripGlsl to always strip glsl at runtime to save memory per shader Change 3199717 on 2016/11/15 by Rolando.Caloca DR - vk - Show hitching PSO info again Change 3199750 on 2016/11/15 by Rolando.Caloca DR - SCW clang compile fixes Change 3200353 on 2016/11/16 by Rolando.Caloca DR - vk - Mac fix Change 3200358 on 2016/11/16 by Chris.Bunner Only allow UI composition on platforms we currently use it. Change 3200823 on 2016/11/16 by Chris.Bunner Remove expression key attribute ID when not translating an attribute output to allow intended expression sharing. #jira UE-38699 Change 3200947 on 2016/11/16 by Mark.Satterthwaite Fix UE-38695 by not trying to resize the viewport on the wrong thread. #jira UE-38695 Change 3201069 on 2016/11/16 by Daniel.Wright Fog inscattering texture limited to SM4 and above, fixes ES2 compile errors Change 3201346 on 2016/11/16 by Brian.Karis Temporal AA fix for correct edge gradients. Filtering now combined with importance sampling. Enabled Catmull-Rom resolve filter. Results are now slightly sharper. Fixed antighosting. Will yet require a dilation to be perfect. Optimized bicubic filtering to 5 taps instead of 9. Cleaned out unused code. Change 3201369 on 2016/11/16 by Brian.Karis Bicubic texture sample Change 3201522 on 2016/11/16 by Rolando.Caloca DR - vk - Fix static analysis issues Change 3201878 on 2016/11/17 by Chris.Bunner Temporarily disable Nvapi HDR error logging. #jira UE-38529 Change 3202108 on 2016/11/17 by Simon.Tovey Assets with easy repro for flickering particles bug Change 3202181 on 2016/11/17 by Rolando.Caloca DR - vk - CIS android fix Change 3202325 on 2016/11/17 by Ben.Woodhouse Integrate 4.14.1 fix from 14 //UE4/Release-4.14 (@3201850) Fix CreateVertexbuffer and CreateIndexBuffer memory corruption (Procedural Mesh Component crash) #jira UE-34264 Change 3204394 on 2016/11/18 by Guillaume.Abadie PR #2808: AlphaComposite Fog Opacity fix (Contributed by moritz-wundke) #br Ben.Woodhouse Change 3204428 on 2016/11/18 by Guillaume.Abadie Fixes a couple of issues in decals: * Crash in FDecalDrawingPolicyFactory::DrawMesh() * ActorPostion material expression * PixelNormalWS material expression * Missing renaming from DEFERRED_DECAL to DECAL_PRIMITIVE #jira UE-38327, UE-38158, UE-37818, UE-37350 Change 3204429 on 2016/11/18 by Uriel.Doyon Darker default undefined accuracy. Reenabled the texture streaming build in the build all. Change 3204458 on 2016/11/18 by Chris.Bunner Shader truncation warnings fix. Change 3204459 on 2016/11/18 by Chris.Bunner Engine 'Passthrough' material fuction fix. V4 is now actually a V4. Change 3204460 on 2016/11/18 by Chris.Bunner Correctly handle some known Nvapi warnings. #jira UE-38529 Change 3204653 on 2016/11/18 by Marc.Olano Helper functions for tiled textures Checking in for Ryan Brucks Change 3204863 on 2016/11/18 by Arne.Schober DR - Replaced ENQUEUE_UNIQUE_RENDER_COMMAND with a Debuggable template Implementation Change 3204939 on 2016/11/18 by Arne.Schober DR - Make clang happy Change 3204968 on 2016/11/18 by Arne.Schober DR - UE-38494 - Fixed SpeedTree Wind crash, when force deleting the Asset. Change 3206293 on 2016/11/21 by Uriel.Doyon New member bHasStreamingUpdatePending in UTexture2D to delay update of global distance fields. Set to true when the streamer can possibly load a mip in the near future. #jira UE-37787 Change 3206551 on 2016/11/21 by Chris.Bunner Added material update context when forcing all shaders to recompile. #jira UE-38481 Change 3206644 on 2016/11/21 by Benjamin.Hyder Updating Planar Reflection example in TM-Shadermodels. Change 3206899 on 2016/11/21 by Rolando.Caloca DR - vk - SM5 fixes Change 3206900 on 2016/11/21 by Rolando.Caloca DR - Added missing strings for shader formats Change 3206983 on 2016/11/21 by Rolando.Caloca DR - vk - Support for SV_Coverage Change 3207237 on 2016/11/22 by Simon.Tovey Exporting particle module base and a couple of child classes as it's commonly requested. #test compiles Change 3207241 on 2016/11/22 by Gil.Gribb Merging //UE4/Dev-Main@3206998 to Dev-Rendering (//UE4/Dev-Rendering) Change 3207520 on 2016/11/22 by Ben.Woodhouse Cherry picked from //Fortnite/Main@3206301 Fixed GPU hang in Zone Map view. Was an issue with RenderThread using the device context without appropriate RHIThread flushes. #jira FORT-31616 #code_review keith.judge Change 3207541 on 2016/11/22 by Ben.Woodhouse Cherry picked from //fortnite/Main@3207422 * Fix UpdateTexture3D to create a staging texture of the region to update rather than the whole texture. This prevents distance fields crashing during update (allocating 18GB per frame in some cases) * Put UpdateTexture2D DMA support onto a cvar, disabled by default (corruption issues reported by licensees, plus not sure it's actually faster - could be slower due to reduced bandwidth; issues reported by licensees) * Fix UpdateTexture2D to only create a staging texture of the region to update, saving memory #jira UE-38609 Change 3207654 on 2016/11/22 by Chris.Bunner Don't flag 16-bit PNG/JPG textures as sRGB on import. #jira UE-30279 Change 3208434 on 2016/11/22 by Rolando.Caloca DR - vk - UAV transitions Change 3208490 on 2016/11/22 by Chris.Bunner Break material code sharing when we detect an unresolvable loop. By default change IsResultMA loop detection to stop on functions as we can determine type definitively. Unified IsResultMA detection across switch nodes. Change 3208860 on 2016/11/23 by Rolando.Caloca DR - vk - Fix some format issues Change 3209265 on 2016/11/23 by Arne.Schober DR - originally unshelved from 3153924 - Made Depth and Velocity Rendering Passes to use PSO only RHI interface, We are now passing down two structs that collect all the necessary information for the drawing policies to construct a PSO object. One during construction of the Policy, which contains information abouyt the CullMode, FillMode and PrimType. And another during rendering that passes infomation like BlendState and DepthStencilState down to the low levelrenderer into SetSharedState. Performance of the static drawlist ist slightly slower (less than 0.1ms on Consoles) due to some addtional branches and copies. The branches in the FDrawingPolicyRenderState will go away as soon as everything is converted to use the PSO interface. Performace of the GPU is slightly better due to less context rolls (mainly CullMode sorts in differently now) Change 3209305 on 2016/11/23 by Guillaume.Abadie Fix contact shadow's assemption on objects thickness Change 3209334 on 2016/11/23 by Brian.Karis Fixed TAA handling of alpha. Switched the meaning of AA_ALPHA to make sense. Change 3209903 on 2016/11/24 by Guillaume.Abadie Cherry picks alpha through post processing changelists 3201959, 3204143 and 3209883 from //UE4/Private-Partner-NREAL Change 3209973 on 2016/11/24 by Ben.Woodhouse Fix D3D11 and 12 static analysis warnings reported by Rob Troughton of Coconut Lizard (http://coconutlizard.co.uk/blog/ue4/pvs-studio-part5/) Change 3210023 on 2016/11/24 by Uriel.Doyon Fixed an issue with DropDetail when FixedFrameRate was set to a value smaller than MinDesiredFrameRate. #jira UE-37210 Change 3210026 on 2016/11/24 by Ben.Woodhouse Disable renderthread hang detection if a debugger is present, so we can debug the renderthread without crashing Change 3210049 on 2016/11/24 by Ben.Woodhouse Fix mac build Change 3210071 on 2016/11/24 by Uriel.Doyon Fixed an issue with masked materials and shader complexity viewmode when DBuffer Decals are enabled. #jira UE-37542 Change 3210374 on 2016/11/25 by Ben.Woodhouse * Fix issues with fast cleared dbuffer targets not being resolved when no decals are in the scene. This caused graphical corruption on XB1 and ensure failures on PS4 (with RHIThread disabled) * Move Decal rendertarget manager function implementations out of the header. #jira UE-38879 Change 3210390 on 2016/11/25 by Uriel.Doyon Fixed cubemap resourcesize not taking into account mipgen settings #jira UE-37045 Change 3210407 on 2016/11/25 by Uriel.Doyon "resavepackages" commandlet now supports -buildtexturestreaming that rebuilds the map texture streaming data. That can be used in combination with -buildlighting. Change 3210563 on 2016/11/27 by Rolando.Caloca DR - vk - Integrate cached memory fixes and PF_D24 format fix #jira UE-39025 PR #2974 Change 3210564 on 2016/11/27 by Rolando.Caloca DR - Fix for GL linker PR #2975 #jira UE-39029 Change 3210592 on 2016/11/27 by Rolando.Caloca DR - vk - SM5 fixes Change 3210597 on 2016/11/27 by Rolando.Caloca DR - vk - Prep for staging UB copies to GPU memory Change 3210600 on 2016/11/27 by Rolando.Caloca DR - vk - Extract generic range code Change 3210613 on 2016/11/27 by Rolando.Caloca DR - vk - Added r.Vulkan.SubmitOnDispatch Change 3211054 on 2016/11/28 by Rolando.Caloca DR - vk - Missing reference Change 3211330 on 2016/11/28 by Chris.Bunner Shader compile error for max texture coordinate count on skinned meshes. Change 3211384 on 2016/11/28 by Arne.Schober DR - Enforce move on EnqueueRenderCommand Lambda Change 3211431 on 2016/11/28 by Gil.Gribb Merging //UE4/Dev-Main@3211016 to Dev-Rendering (//UE4/Dev-Rendering) Change 3211738 on 2016/11/28 by Gil.Gribb IWYU fixes after merge Change 3212231 on 2016/11/28 by Richard.Wallis Fix build errors Change 3212253 on 2016/11/28 by Richard.Wallis Remove MacGraphicsSwitching plugin. #jira UE-37640 Change 3212310 on 2016/11/28 by Rolando.Caloca DR - vk - Update glslang to 1.0.33.0 Change 3212446 on 2016/11/28 by Guillaume.Abadie Implements PreviousFrameSwitch material expression Change 3212594 on 2016/11/28 by Arne.Schober DR - Fix missing include Change 3212681 on 2016/11/29 by Rolando.Caloca DR - vk - Auto flush for compute shader Change 3213000 on 2016/11/29 by Gil.Gribb temp fix for PF_MAX Change 3213161 on 2016/11/29 by Ben.Woodhouse Integrate latest D3D12 changes from //depot/Partners/Microsoft/UE4-DX12/...@3211714 Using: - p4 integrate //depot/Partners/Microsoft/UE4-DX12/Engine/Source/Runtime/D3D12RHI/...@3211714 //UE4/Dev-Rendering/Engine/Source/Runtime/D3D12RHI/... - p4 integrate //depot/Partners/Microsoft/UE4-DX12/Engine/Source/ThirdParty/Windows/DirectX/...@3211714 //UE4/Dev-Rendering/Engine/Source/ThirdParty/Windows/DirectX/... - p4 integrate //depot/Partners/Microsoft/UE4-DX12/Engine/Source/Programs/UnrealBuildTool/...@3211714 //UE4/Dev-Rendering/Engine/Source/Programs/UnrealBuildTool/... Changes from UE4-DX12: *** CL 3183818 *** Update D3D12 RHI to 4.14: - Merged changes from Epic up until 10/20/16 - Fixed an issue where command allocators where resetting too early. I changed to aggressive command list batching by default now that more SubmitCommandListHint calls exist in the upper engine, we don't need to worry about starving the GPU. Fewer ExecuteCommandLists calls means better performance and fewer Signals() so this change provides a GPU perf win. I had to fix an issue with aggressive batching where we would sometimes hold on to a command list long enough (in the pending list) but hadn't executed it yet. The command allocator was being put back in the queue of allocators during ReleaseCommandAllocator() without a syncpoint set and was thus being reset too early. I added a simple counter to the command allocator so it could track how many command lists were using it. It doesn't need to be thread safe since only one thread uses a command allocator at a time. I also added some stats around the # command lists and # command allocators since it would be possible to leak command allocators now if it's pending command list count isn't decremented correctly. In that case we'd keep creating new command allocators and eventually run out of memory. -Remove clear during allocate in the FD3D12FastConstantAllocator and FD3D12FastAllocator. The supplied resource locations are assumed to be new and thus don't need to be cleared. -Cleanup D3D12RHI stats. There were some unused stats as well as some missing ones. -Mark shader resource table uniform buffers as dirty only when the shader changes. Cleanup SetComputeShader calls and Dispatch calls to not set/unset the CS for each Dispatch. -Remove unused Check SRV resolved code that epic added to the D3D11 RHI and was brought over. We dont need it and we won't use this. -Remove "always on" cycle counters for high frequency RHI methods like RHISetShaderTexture. These should use the engine's stat macros as they are removed on TEST + SHIPPING builds. On Xbox a significant amount of CPU time is spent in things like QueryPerformanceCounter even when STATS aren't enabled. Currently 1% of an entire capture on XBOX is spent inside this call. I improved and cleaned up high freqency call stacks like: - RHISetShaderTexture - RHISetShaderResourceViewParameter - RHISetShaderParameter - RHISetUAVParameter In general I moved to use templated functions, removed unused parameters, unnecessary copies, etc. -Change D3D12 PIX profiling enable/disable to match Xbox and handle logic in the UEBuildWindows.cs for UBT. Also add a static assert to inform the developer when PIX profiling is requested but the engine is compiling out draw events. -Resources should be associated with the rendering thread's frame that it's currently recording command lists for and they shouldnt be cleaned up until those command lists have been translated to D3D12 command lists on the RHI thread AND completed executing on the GPU. This was confirmed to resolve an issue where CBV resources were being released too early. This work involved a couple changes: 1) Move the "frame" fence to be incremented on the rendering thread (during RHIAdvanceFrameForGetViewportBackBuffer()) so that resources that are deleted from the rendering thread are assosicated with the correct frame count 2) Queue up a command from the rendering thread to signal the "frame" fence. It needs to be queued to ensure that it's signaled at the correct time on the RHI thread (after that frame's command lists have been executed). -Disable GRHIRequiresEarlyBackBufferRenderTarget. Metal/Vulkan/Xbox11.x already do this. This is used by the Slate renderer during BeginRenderFrame and avoids a SetRenderTargets call. -Enable GRHISupportsMSAADepthSampleAccess (used in the Editor). This was enabled for D3D11 on SM5, but not for D3D12. -Delay load D3D12.dll and add root signature 1.1 support. -Add explicit flush calls to improve resource barrier batching instead of implict flushes inside FConditionalScopeResourceBarrier and FScopeResourceBarrier. Also update those classes with const members. *** CL 3183824 *** Fix the D3D12 RHI after integrating UE 4.14 updates: - Fixed a bug where we would try to get the PSO of a nullptr in SetPipelineState if we needed to reset the current PSO on the cmd list. - Fixed a spelling error - Removed the need for bForceState, we use dirty bits now *** CL 3183830 *** - GetDebugFlags RHI extension, needed by XB1 movie player. - Only query memory info if stats are enabled - Add support for the engine's new RHISubmitCommandsAndFlushGPU function - Update CommitPendingPipelineState to be Graphics/Compute specific and avoid the need for a IsCompute parameter. *** CL 3183837 *** Made PipelineState caches contain pointers to FD3D12PipelineState objects to avoid issues with using pointers to after Find/Add to the maps. TMap indicates that the pointer to the value associated with a key "is only valid until the next change to any key in the map." The lifetime of the PSO pointers is managed by the low level caches (graphics and compute). Added stat for the number of Pipeline State Objects. *** CL 3183931 *** Update Windows D3D12 headers and libs to RS1 release bits (10.0.14393.0) *** CL 3183978 *** Update UBT Windows build settings: - Change D3D12 PIX profiling enable/disable to match Xbox and handle logic in the UEBuildWindows.cs for UBT. Also add a static assert to inform the developer when PIX profiling is requested but the engine is compiling out draw events. -Delay load D3D12.dll and add root signature 1.1 support. *** CL 3184132 *** Fix Xbox PSO cache code where it could leak PSOs. Related to change 3183837. *** Changelist 3211714 *** Update D3D12 RHI with fixes: - Check if we can reserve slots in GatherUniqueSamplerTables - DirtyState more often in StateCache - Remove InternalSetSamplerState. The alternate function isn't used. - Allow MRTClear for arrays with holes in them - Fix uninitialized descriptors. This was causing a GPU hang on Xbox. We need to set dirty bits for resources bound to slots outside of the current descriptor table's range - Cleanup SetDescriptorHeap code. Move setting descriptor heap logic to the descriptor cache since it also owns things like the sampler maps. Added members to the descriptor cache to track the last heaps that were set on the command list to avoid dirtying bit unnecessarily. - Resource transitions: go through Common between queues (3D <--> Compute) - Fix initial state for placed resources. - Merging epic Change 3213250 on 2016/11/29 by Chris.Bunner GBufferHints tooltip fix. #jira UE-39103 Change 3213345 on 2016/11/29 by Gil.Gribb more IWYU fallout Change 3213676 on 2016/11/29 by Rolando.Caloca DR - Fix incorrect texture getting cleared Change 3213728 on 2016/11/29 by Rolando.Caloca DR - Lambda-ize Change 3214461 on 2016/11/29 by Ben.Woodhouse Rollout August QFE4 XDK (required for latest DX12 changes on XB1) Change 3215317 on 2016/11/30 by Daniel.Wright PS4 compile fix Change 3216343 on 2016/11/30 by Arne.Schober DR - UE-39155 - after talking to Brian it occurred to us that flipping the world space normal is non sensical. And indeed the Grass was using world space normals. Change 3216844 on 2016/12/01 by Ben.Woodhouse Fix for static analysis warnings after discussion with Microsoft Change 3216916 on 2016/12/01 by Gil.Gribb Merging //UE4/Dev-Main@3216539 to Dev-Rendering (//UE4/Dev-Rendering) Change 3217385 on 2016/12/01 by Arne.Schober DR - UE-39218, UE-39221, UE-39224 and potentially UE-39214 - The Stencil bits for Light channels and decal application were not set in the dynamic basepass Change 3217464 on 2016/12/01 by Ben.Woodhouse Fix for reflection capture resize assert. The assert is only valid in cooked builds, so disable it in editor #jira UE-39225 Change 3217534 on 2016/12/01 by Arne.Schober DR - Fix Merge conflict Change 3217581 on 2016/12/01 by Rolando.Caloca DR - Fix assert on debug Change 3217741 on 2016/12/01 by Benjamin.Hyder Duplicate audio fix. Change 3217890 on 2016/12/01 by Rolando.Caloca DR - Fix widget not rendering properly when hidden #jira UE-39221 Change 3218129 on 2016/12/01 by Arne.Schober DR - UE-39214 - Lod dither value as accidently cached accross the static draw list. Change 3218759 on 2016/12/02 by Guillaume.Abadie Fixes editor compositing bug caused by alpha through post processing change 3209903 #jira UE-39221 [CL 3219854 by Marcus Wassmer in Main branch]
2016-12-02 16:43:04 -05:00
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Set( "EditorViewport.StationaryLightOverlapMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_StationaryLightOverlap_16px", Icon16x16 ) );
Set( "EditorViewport.LightmapDensityMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_LightmapDensity_16px", Icon16x16 ) );
Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2855699 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2839897 on 2016/01/22 by Ori.Cohen Allow static mesh editor to specify a default collision profile. #rb Lina.Halper #UE-2836 Change 2840489 on 2016/01/22 by Ori.Cohen Fix collision customization so that it respects const editing property #rb Marc.Audy Change 2840528 on 2016/01/22 by Ori.Cohen Fix compile error and actually get value from attribute Change 2840672 on 2016/01/22 by Zak.Middleton #ue4 - Include data from USkinnedMeshComponent in USkeletalMeshComponent::GetResourceSize(). #rb Michael.Noland Change 2841314 on 2016/01/24 by Marc.Audy Fix depressingly frequent misspellings of 'suppress' Change 2841323 on 2016/01/24 by Marc.Audy Reserve worst case memory for TSet Intersect, Union, and Difference to avoid memory allocations during iteration Ensure that TSet Intersect considers the least number of elements possible Early out from TSet Contains if Other is larger than this Clarify comment on TSet Difference #rb Steve.Robb Change 2841380 on 2016/01/24 by Aaron.McLeran UE-25586 Audio assets not correctly reporting resource memory usage Tested on PC/PS4 and with Editor builds. Memory reporting is working for all cases now. Change 2841385 on 2016/01/24 by Aaron.McLeran UE-21210 Adding subtitle priority to USoundWave Change 2841386 on 2016/01/24 by Marc.Audy Return null for GameNetDriver if World is null instead of crashing Change 2841409 on 2016/01/24 by Aaron.McLeran UE-25514 Removing load for default objects for every sound wave Change 2841858 on 2016/01/25 by Ori.Cohen Make sure that PIE face index results are consistent with runtime #rb Benn.Gallagher Change 2841977 on 2016/01/25 by Ori.Cohen Fix object type customization so that it's only enabled when custom is selected. (Accidently broke this in recent change) Change 2841982 on 2016/01/25 by Marc.Audy Minor optimization by avoiding recreating FNames repeatedly in constructor Change 2842169 on 2016/01/25 by Benn.Gallagher Fixes to animBP compiler and instance to store and double buffer internal machine state weights on the instance. So they can be queried cross-machine without issue. #rb Lina.Halper Change 2842390 on 2016/01/25 by Ori.Cohen Fix in world editing of BodyInstance not working. No longer serializing Scale3D as this is allways initialized in InitBody. No longer overwriting MassInKg and renamed to to MassInKgOverride which better reflects what this variable does. #JIRA UE-25518 #rb Lina.Halper Change 2843579 on 2016/01/26 by Marc.Audy Only update replication when it actually changes Don't check calling SetIsReplicated if the class cannot replicate, instead output an error message Fix spelling in comment #rb Ori.Cohen Change 2843627 on 2016/01/26 by Marc.Audy Add \\ as a default console key for Italian keyboard layouts #jira UE-25198 #rb James.Golding Change 2843628 on 2016/01/26 by Marc.Audy Don't reconstruct FName on each call to GetHitResultAtScreenPosition #rb James.Golding Change 2843671 on 2016/01/26 by Martin.Wilson Fix incorrect bone transforms being pushed to the renderer during SetSkeletalMesh. This presented as motion blur artifacts in editor #rb Thomas.Sarkanen Change 2843768 on 2016/01/26 by Marc.Audy Inline Get Component functions in TriggerBase Change 2844003 on 2016/01/26 by Zak.Middleton #ue4 - Fix FMath::Fmod(X, Y) sometimes returning small negative values for positive X and Y due to float imprecision. Added tests to math tests at startup to check this, and also to better handle results close to Y. Wrap the ensure on Y=0 within a conditional so a breakpoint can be used during debugging (to distinguish between zero and very small input). #codereview Laurent.Delayen Change 2844005 on 2016/01/26 by Zak.Middleton #ue4 - Convert uses of fmod() and fmodf() to use FMath::Fmod() instead. Also see CL 2844003 [CL 2855709 by Marc Audy in Main branch]
2016-02-04 10:55:30 -05:00
Set( "EditorViewport.LODColorationMode", new IMAGE_BRUSH("Icons/icon_ViewMode_LODColoration_16px", Icon16x16) );
Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2855699 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2839897 on 2016/01/22 by Ori.Cohen Allow static mesh editor to specify a default collision profile. #rb Lina.Halper #UE-2836 Change 2840489 on 2016/01/22 by Ori.Cohen Fix collision customization so that it respects const editing property #rb Marc.Audy Change 2840528 on 2016/01/22 by Ori.Cohen Fix compile error and actually get value from attribute Change 2840672 on 2016/01/22 by Zak.Middleton #ue4 - Include data from USkinnedMeshComponent in USkeletalMeshComponent::GetResourceSize(). #rb Michael.Noland Change 2841314 on 2016/01/24 by Marc.Audy Fix depressingly frequent misspellings of 'suppress' Change 2841323 on 2016/01/24 by Marc.Audy Reserve worst case memory for TSet Intersect, Union, and Difference to avoid memory allocations during iteration Ensure that TSet Intersect considers the least number of elements possible Early out from TSet Contains if Other is larger than this Clarify comment on TSet Difference #rb Steve.Robb Change 2841380 on 2016/01/24 by Aaron.McLeran UE-25586 Audio assets not correctly reporting resource memory usage Tested on PC/PS4 and with Editor builds. Memory reporting is working for all cases now. Change 2841385 on 2016/01/24 by Aaron.McLeran UE-21210 Adding subtitle priority to USoundWave Change 2841386 on 2016/01/24 by Marc.Audy Return null for GameNetDriver if World is null instead of crashing Change 2841409 on 2016/01/24 by Aaron.McLeran UE-25514 Removing load for default objects for every sound wave Change 2841858 on 2016/01/25 by Ori.Cohen Make sure that PIE face index results are consistent with runtime #rb Benn.Gallagher Change 2841977 on 2016/01/25 by Ori.Cohen Fix object type customization so that it's only enabled when custom is selected. (Accidently broke this in recent change) Change 2841982 on 2016/01/25 by Marc.Audy Minor optimization by avoiding recreating FNames repeatedly in constructor Change 2842169 on 2016/01/25 by Benn.Gallagher Fixes to animBP compiler and instance to store and double buffer internal machine state weights on the instance. So they can be queried cross-machine without issue. #rb Lina.Halper Change 2842390 on 2016/01/25 by Ori.Cohen Fix in world editing of BodyInstance not working. No longer serializing Scale3D as this is allways initialized in InitBody. No longer overwriting MassInKg and renamed to to MassInKgOverride which better reflects what this variable does. #JIRA UE-25518 #rb Lina.Halper Change 2843579 on 2016/01/26 by Marc.Audy Only update replication when it actually changes Don't check calling SetIsReplicated if the class cannot replicate, instead output an error message Fix spelling in comment #rb Ori.Cohen Change 2843627 on 2016/01/26 by Marc.Audy Add \\ as a default console key for Italian keyboard layouts #jira UE-25198 #rb James.Golding Change 2843628 on 2016/01/26 by Marc.Audy Don't reconstruct FName on each call to GetHitResultAtScreenPosition #rb James.Golding Change 2843671 on 2016/01/26 by Martin.Wilson Fix incorrect bone transforms being pushed to the renderer during SetSkeletalMesh. This presented as motion blur artifacts in editor #rb Thomas.Sarkanen Change 2843768 on 2016/01/26 by Marc.Audy Inline Get Component functions in TriggerBase Change 2844003 on 2016/01/26 by Zak.Middleton #ue4 - Fix FMath::Fmod(X, Y) sometimes returning small negative values for positive X and Y due to float imprecision. Added tests to math tests at startup to check this, and also to better handle results close to Y. Wrap the ensure on Y=0 within a conditional so a breakpoint can be used during debugging (to distinguish between zero and very small input). #codereview Laurent.Delayen Change 2844005 on 2016/01/26 by Zak.Middleton #ue4 - Convert uses of fmod() and fmodf() to use FMath::Fmod() instead. Also see CL 2844003 [CL 2855709 by Marc Audy in Main branch]
2016-02-04 10:55:30 -05:00
Set( "EditorViewport.HLODColorationMode", new IMAGE_BRUSH("Icons/icon_ViewMode_LODColoration_16px", Icon16x16));
Set( "EditorViewport.GroupLODColorationMode", new IMAGE_BRUSH("Icons/icon_ViewMode_LODColoration_16px", Icon16x16));
Set( "EditorViewport.VisualizeGBufferMode", new IMAGE_BRUSH("Icons/icon_ViewMode_VisualisationGBuffer_16px", Icon16x16) );
Set( "EditorViewport.ReflectionOverrideMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_ReflectionOverride_16px", Icon16x16 ) );
Set( "EditorViewport.VisualizeBufferMode", new IMAGE_BRUSH( "Icons/icon_ViewMode_VisualisationGBuffer_16px", Icon16x16 ) );
Set( "EditorViewport.CollisionPawn", new IMAGE_BRUSH( "Icons/icon_ViewMode_CollsionPawn_16px", Icon16x16 ) );
Set( "EditorViewport.CollisionVisibility", new IMAGE_BRUSH( "Icons/icon_ViewMode_CollisionVisibility_16px", Icon16x16 ) );
Set( "EditorViewport.Perspective", new IMAGE_BRUSH( "Icons/icon_ViewMode_ViewPerspective_16px", Icon16x16 ) );
Set( "EditorViewport.Top", new IMAGE_BRUSH( "Icons/icon_ViewMode_ViewTop_16px", Icon16x16 ) );
Set( "EditorViewport.Left", new IMAGE_BRUSH( "Icons/icon_ViewMode_ViewLeft_16px", Icon16x16 ) );
Set( "EditorViewport.Front", new IMAGE_BRUSH( "Icons/icon_ViewMode_ViewFront_16px", Icon16x16 ) );
Set( "EditorViewport.Bottom", new IMAGE_BRUSH("Icons/icon_ViewMode_ViewBottom_16px", Icon16x16 ) );
Set( "EditorViewport.Right", new IMAGE_BRUSH("Icons/icon_ViewMode_ViewRight_16px", Icon16x16 ) );
Set( "EditorViewport.Back", new IMAGE_BRUSH("Icons/icon_ViewMode_ViewBack_16px", Icon16x16 ) );
#endif
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "LevelEditor.Tabs.Details", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.EditorModes", new IMAGE_BRUSH( "/Icons/icon_Editor_Modes_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.Modes", new IMAGE_BRUSH( "/Icons/icon_Editor_Modes_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/properties_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.Outliner", new IMAGE_BRUSH( "/Icons/icon_tab_SceneOutliner_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.ContentBrowser", new IMAGE_BRUSH( "/Icons/icon_tab_ContentBrowser_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.Levels", new IMAGE_BRUSH( "/Icons/icon_tab_Levels_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.WorldBrowser", new IMAGE_BRUSH( "/Icons/icon_tab_levels_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.WorldBrowserDetails", new IMAGE_BRUSH( "/Icons/icon_levels_detailsbutton_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.WorldBrowserComposition", new IMAGE_BRUSH( "/Icons/icon_levels_compositionbutton_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.Layers", new IMAGE_BRUSH( "/Icons/icon_tab_Layers_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.BuildAndSubmit", new IMAGE_BRUSH( "/Icons/icon_tab_BuildSubmit_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.StatsViewer", new IMAGE_BRUSH( "/Icons/icon_tab_Stats_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.Toolbar", new IMAGE_BRUSH( "/Icons/icon_tab_Toolbars_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.Viewports", new IMAGE_BRUSH( "/Icons/icon_tab_Viewports_16x", Icon16x16 ) );
Set( "LevelEditor.Tabs.HLOD", new IMAGE_BRUSH("/Icons/icon_tab_layers_16px", Icon16x16));
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
#if WITH_EDITOR
Set( "LevelEditor.NewLevel", new IMAGE_BRUSH( "Icons/icon_file_new_16px", Icon16x16 ) );
Set( "LevelEditor.OpenLevel", new IMAGE_BRUSH( "Icons/icon_file_open_16px", Icon16x16 ) );
Set( "LevelEditor.Save", new IMAGE_BRUSH( "Icons/icon_file_save_16px", Icon16x16 ) );
Set( "LevelEditor.SaveAs", new IMAGE_BRUSH( "Icons/icon_file_saveas_16px", Icon16x16 ) );
Set( "LevelEditor.SaveAllLevels", new IMAGE_BRUSH( "Icons/icon_file_savelevels_16px", Icon16x16 ) );
Set( "LevelEditor.Build", new IMAGE_BRUSH( "Icons/icon_build_40x", Icon40x40 ) );
Set( "LevelEditor.Build.Small", new IMAGE_BRUSH( "Icons/icon_build_40x", Icon20x20 ) );
Set( "LevelEditor.MapCheck", new IMAGE_BRUSH( "Icons/icon_MapCheck_40x", Icon40x40 ) );
Set( "LevelEditor.Recompile", new IMAGE_BRUSH( "Icons/icon_compile_40x", Icon40x40 ) );
Set( "LevelEditor.Recompile.Small", new IMAGE_BRUSH( "Icons/icon_compile_40x", Icon20x20 ) );
Set("LevelEditor.SourceControl", new IMAGE_BRUSH("Icons/icon_source_control_40x", Icon40x40));
Set("LevelEditor.SourceControl.Small", new IMAGE_BRUSH("Icons/icon_source_control_40x", Icon20x20));
Set("LevelEditor.SourceControl.On", new IMAGE_BRUSH("Icons/icon_source_control_40x_on", Icon40x40));
Set("LevelEditor.SourceControl.On.Small", new IMAGE_BRUSH("Icons/icon_source_control_40x_on", Icon20x20));
Set("LevelEditor.SourceControl.Off", new IMAGE_BRUSH("Icons/icon_source_control_40x_off", Icon40x40));
Set("LevelEditor.SourceControl.Off.Small", new IMAGE_BRUSH("Icons/icon_source_control_40x_off", Icon20x20));
Set("LevelEditor.SourceControl.Unknown", new IMAGE_BRUSH("Icons/icon_source_control_40x_unknown", Icon40x40));
Set("LevelEditor.SourceControl.Unknown.Small", new IMAGE_BRUSH("Icons/icon_source_control_40x_unknown", Icon20x20));
Set("LevelEditor.SourceControl.Problem", new IMAGE_BRUSH("Icons/icon_source_control_40x_problem", Icon40x40));
Set("LevelEditor.SourceControl.Problem.Small", new IMAGE_BRUSH("Icons/icon_source_control_40x_problem", Icon20x20));
Set("LevelEditor.PreviewMode.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Disabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Disabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.SM5.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.SM5.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.SM5.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.SM5.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM5_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.SM4.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM4_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.SM4.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM4_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.SM4.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM4_Disabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.SM4.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_SM4_Disabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.AndroidES2.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES2_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.AndroidES2.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES2_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.AndroidES2.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES2_Disabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.AndroidES2.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES2_Disabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.AndroidES31.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES31_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.AndroidES31.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES31_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.AndroidES31.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES31_Disabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.AndroidES31.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidES31_Disabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.AndroidVulkan.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidVulkan_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.AndroidVulkan.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidVulkan_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.AndroidVulkan.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidVulkan_Disabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.AndroidVulkan.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_AndroidVulkan_Disabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.iOS.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_iOS_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.iOS.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_iOS_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.iOS.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_iOS_Disabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.iOS.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_iOS_Disabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.HTML5.Enabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_HTML5_Enabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.HTML5.Enabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_HTML5_Enabled_40x", Icon20x20));
Set("LevelEditor.PreviewMode.HTML5.Disabled", new IMAGE_BRUSH("Icons/icon_PreviewMode_HTML5_Disabled_40x", Icon40x40));
Set("LevelEditor.PreviewMode.HTML5.Disabled.Small", new IMAGE_BRUSH("Icons/icon_PreviewMode_HTML5_Disabled_40x", Icon20x20));
Set("LevelEditor.ViewOptions", new IMAGE_BRUSH("Icons/icon_view_40x", Icon40x40));
Set( "LevelEditor.ViewOptions.Small", new IMAGE_BRUSH( "Icons/icon_view_40x", Icon20x20 ) );
Set( "LevelEditor.GameSettings", new IMAGE_BRUSH( "Icons/icon_game_settings_40x", Icon40x40 ) );
Set( "LevelEditor.GameSettings.Small", new IMAGE_BRUSH( "Icons/icon_game_settings_40x", Icon20x20 ) );
Set( "LevelEditor.Create", new IMAGE_BRUSH( "Icons/icon_Mode_Placement_40px", Icon40x40 ) );
Set( "LevelEditor.Create.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Placement_40px", Icon20x20 ) );
Set( "LevelEditor.Create.OutlineHoriz", new IMAGE_BRUSH( "Common/WorkingFrame_Marquee", FVector2D(34.0f, 3.0f), FLinearColor::White, ESlateBrushTileType::Horizontal) );
Set( "LevelEditor.Create.OutlineVert", new IMAGE_BRUSH( "Common/WorkingFrame_Marquee_Vert", FVector2D(3.0f, 34.0f), FLinearColor::White, ESlateBrushTileType::Vertical) );
Set( "LevelEditor.EditorModes", new IMAGE_BRUSH( "Icons/icon_Editor_Modes_40x", Icon40x40 ) );
Set( "LevelEditor.EditorModes.Small", new IMAGE_BRUSH( "Icons/icon_Editor_Modes_40x", Icon20x20 ) );
Set( "LevelEditor.EditorModes.Menu", new IMAGE_BRUSH( "Icons/icon_Editor_Modes_16x", Icon16x16 ) );
Set( "LevelEditor.PlacementMode", new IMAGE_BRUSH( "Icons/icon_Mode_Placement_40px", Icon40x40 ) );
Set( "LevelEditor.PlacementMode.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Placement_40px", Icon20x20 ) );
Set( "LevelEditor.PlacementMode.Selected", new IMAGE_BRUSH( "Icons/icon_Mode_Placement_selected_40x", Icon40x40 ) );
Set( "LevelEditor.PlacementMode.Selected.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Placement_selected_40x", Icon20x20 ) );
Set( "LevelEditor.MeshPaintMode", new IMAGE_BRUSH( "Icons/icon_Mode_MeshPaint_40x", Icon40x40 ) );
Set( "LevelEditor.MeshPaintMode.Small", new IMAGE_BRUSH( "Icons/icon_Mode_MeshPaint_40x", Icon20x20 ) );
Set( "LevelEditor.MeshPaintMode.Selected", new IMAGE_BRUSH( "Icons/icon_Mode_Meshpaint_selected_40x", Icon40x40 ) );
Set( "LevelEditor.MeshPaintMode.Selected.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Meshpaint_selected_40x", Icon20x20 ) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Set("LevelEditor.MeshPaintMode.TexturePaint", new IMAGE_BRUSH("Icons/TexturePaint_40x", Icon40x40));
Set("LevelEditor.MeshPaintMode.TexturePaint.Small", new IMAGE_BRUSH("Icons/TexturePaint_40x", Icon20x20));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Set("LevelEditor.MeshPaintMode.ColorPaint", new IMAGE_BRUSH("Icons/VertexColorPaint_40x", Icon40x40));
Set("LevelEditor.MeshPaintMode.ColorPaint.Small", new IMAGE_BRUSH("Icons/VertexColorPaint_40x", Icon20x20));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Set("LevelEditor.MeshPaintMode.WeightPaint", new IMAGE_BRUSH("Icons/WeightPaint_40x", Icon40x40));
Set("LevelEditor.MeshPaintMode.WeightPaint.Small", new IMAGE_BRUSH("Icons/WeightPaint_40x", Icon20x20));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Set( "LevelEditor.LandscapeMode", new IMAGE_BRUSH( "Icons/icon_Mode_Landscape_40x", Icon40x40 ) );
Set( "LevelEditor.LandscapeMode.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Landscape_40x", Icon20x20 ) );
Set( "LevelEditor.LandscapeMode.Selected", new IMAGE_BRUSH( "Icons/icon_Mode_Landscape_selected_40x", Icon40x40 ) );
Set( "LevelEditor.LandscapeMode.Selected.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Landscape_selected_40x", Icon20x20 ) );
Set( "LevelEditor.FoliageMode", new IMAGE_BRUSH( "Icons/icon_Mode_Foliage_40x", Icon40x40 ) );
Set( "LevelEditor.FoliageMode.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Foliage_40x", Icon20x20 ) );
Set( "LevelEditor.FoliageMode.Selected", new IMAGE_BRUSH( "Icons/icon_Mode_Foliage_selected_40x", Icon40x40 ) );
Set( "LevelEditor.FoliageMode.Selected.Small", new IMAGE_BRUSH( "Icons/icon_Mode_Foliage_selected_40x", Icon20x20 ) );
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3606378) #lockdown Nick.Penwarden #rb na Change 3604978 on 2017/08/23 by Andrew.Grant Fix for OR-42722 from 4.17 branch #!tests compiled #!rb max.chen Change 3604960 on 2017/08/23 by Andrew.Grant Proper fix for OR-43001, removed hack-around. #!tests compiled #!rb max.chen Change 3604881 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed LostReservation message in tests to info from warning. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3604871 in //Orion/Release-42.3/... via CL 3604878 via CL 3604880 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604566 on 2017/08/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - return -1 for a test if there's a fatal error. Removed network errors failing tests (should be down to test to determine) Made SoakTest better able to detect failed drafts and incomplete matches #!tests ran multiple soaks and SoloAllHeroes #!rb none #!ROBOMERGE-SOURCE: CL 3604560 in //Orion/Release-42.3/... via CL 3604563 via CL 3604565 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3604181 on 2017/08/23 by David.Ratti Set ULandscapeHeightfieldCollisionComponent to be NetAddressable so that it can be replicated as a movement base without error. OR-42615 #!rb none #!tests pie Change 3603647 on 2017/08/22 by Laurent.Delayen AnimProxy: initialize Actor/Component transforms. #!rb none #!tests lane minion test map Change 3603343 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: don.eubanks Added several more stats to the Card Shop stat panel. + Basic Attack Damage + Max Move Speed + Armor Penetration / Percent + Ability Penetration / Percent Added utility function to AbilitySystemComponent to calculate an ability's value with additional Required/Ignore tags and Target tag container (functionality moved from AttributeView) #!rb matt.schembari #!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE #!ROBOMERGE-SOURCE: CL 3603172 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3603121 on 2017/08/22 by Laurent.Delayen Added FAnimationRuntime::LerpPosesPerBone #!rb none #!tests lane minions split body anims. Change 3603010 on 2017/08/22 by Laurent.Delayen Draw box around Actor being debugged by 'ShowDebug' command, to help identify what we're viewing. #!rb none #!tests lane minions Change 3602574 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed linux warning #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3602571 in //Orion/Release-42.3/... via CL 3602572 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602396 on 2017/08/22 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Updated Gauntlet log parser for new callstack format Added offline and runtime Gauntlet tests to verify error generation and parsing #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601948 in //Orion/Release-42.3/... via CL 3601950 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602373 on 2017/08/22 by Andrew.Grant Fixed compile error #!tests compiled #!rb none Change 3602321 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant LogAssertFailedMessage - Removed callstack dumping from LogAssertFailedMessage (now in StaticFailDebug) - Moved script dumping inside GIsCritial check StaticFailDebug - Now dumps the callstack if supported for non-ensures. This results in PS4 (and other platforms) now displaying a callstack on a Fatal log. - Removed log flush, was redundant - Removed LowLevelOutputDebugStringf. If a platform needs this it can be done later in its error device OutputMultiLineCallstack - Renamed to FDebug::LogFormattedMessageWithCallstack and exposed in headers (calling locations have been updated to remove their extern declarations) - No longer writes into the buffer to format it (!) - LogName is now the first param. If NAME_None it writes using LowLevelOutputDebugString - While writing out error information all callstack likes are prefixed with [Callstack] Added brief documentation about the order of ops for ensures/asserts/fatal logs #!tests ran lots of tests locally #!rb codereviewed #!ROBOMERGE-SOURCE: CL 3601943 in //Orion/Release-42.3/... via CL 3601944 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602316 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed various platform-specific implementations of ProgramCounterToHumanReadableString to return info in a canonical format of address module!func [file:line]. E.g. 0x00416A5F OrionClient.self!FEngineLoop::Tick() [D:\Epic\Orion\Release-Next\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3295] #!tests ran lots of tests locally #!rb codereviewd #!ROBOMERGE-SOURCE: CL 3601940 in //Orion/Release-42.3/... via CL 3601941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3602311 on 2017/08/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Sony don't allow exception handling on PS4 so for sometime we've had an issue where crashes have no presence in logs* This change adds postmortem analysis to PS4DevkitUtil. If the OS terminates the process then it process the minidump and writes the cause and the callstack to stdout. As a bonus PS4DevkitUtil can now display cause & callstacks from minidumps via "PS4DevkitUtil postmortem -dump=path\to\crash.orbisdmp" (*if you're lucky the kit may have been setup correctly to submit dumps to crashreporter, it may have actually worked, and you may be able to find it). #!tests run many times on Orion tests #!rb CR #!ROBOMERGE-SOURCE: CL 3601929 in //Orion/Release-42.3/... via CL 3601930 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3599823 on 2017/08/21 by Jian.Ru Allow MaxCascades cvar be set to 0 (should perobject shadow be forced on?) #!jira UE-48468,OR-42749 #!rb Daniel.Wright #!tests editor Change 3598765 on 2017/08/19 by Andrew.Grant Disable regeneration of missing cubemap data in cooked build. Need some way of handling this, but currently this breaks PS4 anytime someone makes a map change and doesn't build lighting... #!review-3598766 @daniel.lamb #!tests ran PS4 successfully #!rb none Change 3597800 on 2017/08/18 by Laurent.Delayen Added FAnimationRuntime::LerpPoses. Blends two poses together, but first pose is also storing results. To save on copying poses when not necessary. Removed individual use of ZERO_ANIMWEIGHT_THRESH, instead use FAnimWeight functions. FAnimationRuntime weight functions use FAnimWeight for consistency. (IsFullWeight was different). #!rb none #!codereview martin.wilson, lina.halper #!tests minion test lane map Change 3597332 on 2017/08/18 by Laurent.Delayen SkelMeshComponent LOD update only refreshes transforms when rendered. If AnimGraph eval is done, make sure Graph has been updated at least once. Fixes: - Significance Manager setting MinLOD on non recently rendered minions, causing them to refresh bones. - Minions calling eval with graph not updated due to having bUseRefPoseOnInitAnim set. It means it's possible to refresh bones on a graph that has never been updated, causing a crash. #!rb martin.wilson, lina.halper #!codereview martin.wilson, lina.halper #!tests minions test lane map. placing skelmeshes in editor and making sure LOD update works as expected. Change 3597042 on 2017/08/18 by Daniel.Lamb Added onlinesubsystemmcp to the cooksettings blacklist. #!rb Trivial #!test none Change 3596575 on 2017/08/18 by Shaun.Kime Fixing nonunity build issues #!rb none #!tests compiled OrionGame with unity builds disabled Change 3595475 on 2017/08/17 by Andrew.Grant Fixed issue with PS4 asserts not being detected during test shutdown #!tests ran locally #!rb none Change 3595415 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added check for network failure to tests #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3595412 in //Orion/Release-42.3/... via CL 3595414 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594725 on 2017/08/17 by Ben.Salem Add "Worst offenders" table and runtime to FX perf reports. #!rb adric.worley #!tests Ran a few FX Perf tests and generated reports. Change 3594195 on 2017/08/17 by Shaun.Kime Integration from Dev-Niagara to Dev-General. Note that this may cause assets to need to be recooked. Please be prepared for longer than normal cook times once syncing past this changelist. #!rb none #!tests preflight'ed change, QA ran multiple soak tests Change 3594177 on 2017/08/17 by Andrew.Grant Fixed issue that was causing exceptions not to be recognized #!tests ran locally #!rb none Change 3594090 on 2017/08/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none [CODEREVIEW] zak.middleton #!ROBOMERGE-SOURCE: CL 3590625 in //Orion/Release-42.3/... via CL 3590626 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3594022 on 2017/08/17 by Laurent.Delayen SkeletalMeshComponent::InitAnim - Do not call RefreshBoneTransforms without calling TickAnim first. AnimGraph could get in a bad state. - Do not call RefreshBoneTransforms if AnimInstance has not been initialized. - Do not call RefreshBoneTransforms if bUseRefPoseOnInitAnim is set. Which it could if bForceReinit was false. #!rb martin.wilson #!tests minion test lane map. Change 3593972 on 2017/08/17 by Chris.Bunner Duplicating instanced static mesh fixes from Dev-Editor - 3502581, 3570934, 3593597. #!rb None #!tests Editor, -game, PC #!jira UE-48521, OR-42612 Change 3590611 on 2017/08/16 by David.Ratti Spot edigrate CL 3584203 to fix show collision crash in mono 2 #!rb none #!tests compile Change 3590452 on 2017/08/16 by Laurent.Delayen Fix for mesh desyncing during online play. https://jira.it.epicgames.net/browse/UE-45947 #!rb none #!tests none #!codereview zak.middleton Change 3590378 on 2017/08/16 by Laurent.Delayen Integrated CL #!3585145 from Main. >> Fix for https://jira.it.epicgames.net/browse/OR-42337 and https://jira.it.epicgames.net/browse/OR-42338 Don't call UpdateMontageSyncGroup() when doing EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered. Fixed auto ranged iterator. #!rb none #!tests bot match with Twinblast << Change 3590263 on 2017/08/16 by Matt.Kuhlenschmidt Added the ability to remove vertex colors from static meshes from the content browser #!rb none #!tests none #!fyi jordan.walker Change 3590026 on 2017/08/16 by Jurre.deBaare HLOD: When mesh has auto LOD generation disabled it prevents user from dragging meshes to make a cluster #!fix changed the tooltip and error handling for cluster creation, if there is any valid mesh now it will show up as a warning #!jira OR-41584 #!rb none #!test have tested several 'error' meshes which would before prevent the user from creating a cluster, Change 3588580 on 2017/08/15 by Laurent.Delayen Fix for https://jira.it.epicgames.net/browse/OR-42755 #!rb none #!tests bot match Change 3588360 on 2017/08/15 by Charles.Anderson Phat - Fixed up the materials to turn off the Render Before DOF so that we can see what were doing in Phat again. Change 3587983 on 2017/08/15 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up audio issue on the new dawn intro movie #!jira OR-42144 #!rb Max.Preussner #!test Paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3581466 in //Orion/Release-42.1/... via CL 3581468 via CL 3581469 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3587746 on 2017/08/15 by Daniel.Lamb Build launcher now has option for custom test. Dumps generated buildcooktest commandline to log when using -interactive for reference. #!rb trivial #!test BuildCookTest with and without test options. Change 3587733 on 2017/08/15 by Daniel.Lamb Reenabled binned 2 stats in not shipping. #!rb Andrew.Grant #!test Paragon editor. Change 3587727 on 2017/08/15 by Daniel.Lamb Removed all the checks to help track down Texture GC issue. #!rb Trivial #!test Paragon editor Change 3584487 on 2017/08/14 by Laurent.Delayen https://jira.it.epicgames.net/browse/OR-42754 making sure this is not firing because of false positives. #!rb none #!tests compiles Change 3582074 on 2017/08/11 by Laurent.Delayen TimeStretchCurve system for AnimMontages. Allows adjusting playback time of montages in a non constant way. This optional curve allows the user to determine how animation frames are influenced by play back time scaling, instead of using a constant play rate scaling. For example, with an attack animation, the strike could have zero influence (no play rate), and the recovery time could have 100% influence (most play rated). This system is entirely optional and compatible with current Montage API. You still determine desired play back time via the Play Rate parameter. Based on desired playback time, if there is a curve named 'MontageTimeStretchCurve' then, it will use the curve to determine animation frames to play based on playback time and TimeStretchCurve. Otherwise, if no curve exists, it is done using the constant supplied PlayRate. #!rb martin.wilson #!codereview lina.halper, james.golding #!tests wukong primary attacks Change 3582063 on 2017/08/11 by Brian.Fasten Removing Monolith02_LowTest from automated builds until errors can be cleared #!codereview: daniel.lamb #!rb - none #!tests - none Change 3581229 on 2017/08/10 by Lina.Halper - Back out revision 21 from //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Rendering/DrawElements.cpp - Comment out issue that causes crash in the draw box #!jira: UE-48222 #!code review: Jurre.DeBaare, Nick.Darnell, Daniel.Lamb #!rb: Jurre.DeBaare #!tests: building HLOD as specified in the ticket, and anim blueprint graph Change 3577839 on 2017/08/08 by Daniel.Lamb Revert CL 3576931. To fix crash when generating HLOD in Monolith 2. #!rb Andrew.Grant #!test Rebuild HLOD paragon editor #!fyi Lina.Halper Change 3577684 on 2017/08/08 by Andrew.Grant Removed ensure and merged proper fix for crash from UE4/Main (3572777) #!tests #!rb none Change 3577562 on 2017/08/08 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Potential fix for https://jira.it.epicgames.net/browse/OR-42383 Clear NotifyQueue prior to ticking montages. Also dispatch events right away, since ticking ends here, and no rendering is happening. In the event TickPose() is called directly and Component does not get ticked. #!rb lina.halper [CODEREVIEW] lina.halper, martin.wilson #!tests bot match #!ROBOMERGE-SOURCE: CL 3577071 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3577358 on 2017/08/08 by Harrison.Moore Updating Colorchecker Change 3576931 on 2017/08/08 by Lina.Halper Fix for missing arrowhead of the transition on state machine graph #!rb: Nick.Darnell #!tests: editor Change 3576847 on 2017/08/08 by Jason.Bestimt #!ORION_DG - OR-42361 - Removing assert that was causing crash report client to break (during shipping builds of Paragon due to directories that didn't exist) #!RB: Guillaume.Abadie #!Tests:none Change 3576794 on 2017/08/08 by Laurent.Delayen Removed call to DebugCanvas->Flush_GameThread(); to fix 'showdebug' commands not rendering anymore. #!rb Matt.Kuhlenschmidt #!codereview Matt.Kuhlenschmidt #!tests Ghost in PIE, showdebug animation works. Change 3576302 on 2017/08/08 by Jurre.deBaare Fix for Materials get switched up while building HLODs in case the section order is different than the material order #!rb none #!tests Rebuild problematic clusters in Monolith2 #!fix materials remapping was done using the section index instead of material index in the hlod path (static mesh merge one was fine) Change 3575221 on 2017/08/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for PS4 shipping #!tests compiled PS4 shipping #!rb none #!ROBOMERGE-SOURCE: CL 3575112 in //Orion/Release-42.1/... via CL 3575114 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3575165 on 2017/08/07 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/PS4/PS4RHI/Private/GnmManager.cpp -------------------------------------- PS4 GPU time now shows correct values instead of vsync time. #!tests Ran on PS4 #!rb Luke.Thatcher #!ROBOMERGE-SOURCE: CL 3574821 in //Orion/Release-42.1/... via CL 3574823 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574408 on 2017/08/06 by Ben.Salem Switch nightly solo smoke/fx tests to have -unattended on their commandlines. #!rb none #!tests compiled. Change 3574308 on 2017/08/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include session time, MVP, and hitches on new health report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3574305 in //Orion/Release-42/... via CL 3574306 via CL 3574307 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574217 on 2017/08/05 by Jeff.Williams Fixing UAT compile error #!review-3574218 @andrew.grant #!rb na #!tests na Change 3574139 on 2017/08/05 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked net version to 3571982 for future v42 patches #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3574136 in //Orion/Release-42/... via CL 3574137 via CL 3574138 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3574130 on 2017/08/05 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/SelfTest/Gauntlet.SelfTest.LogParserTest.cs -------------------------------------- Non-shipping Gauntlet changes - Log parser cleanup that provides better access to log channel info, errors, warnings, and ensures Updated BaselinePerf test to record number of units travelled. This should highlight tests where a bot gets blocked :( #!tests ran locally on PS4 #!rb none #!ROBOMERGE-SOURCE: CL 3574116 in //Orion/Release-42/... via CL 3574123 via CL 3574124 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573197 on 2017/08/04 by andrew.grant #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj -------------------------------------- Merging //Orion/Release-42.1 to Dev-ContentUpdate (//Orion/Dev-ContentUpdate) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3573179 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3573079 on 2017/08/04 by Andrew.Grant Removed some code that was preventing Wacom from working #!tests #!rb none Change 3572790 on 2017/08/04 by Jurre.deBaare Moving over fixes from 4.17 stream related to HLOD: "UE-47360 Non Uniform baking of HLOD materials causes texture stretching UE-47031 Generating a HLOD cluster with multiple actors that contain lods will not bake correctly" #!rb none #!tests none Change 3572663 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - copy elf files to temp dir and launch from there #!tests ran gauntlet #!rb none #!ROBOMERGE-SOURCE: CL 3572657 in //Orion/Release-42/... via CL 3572659 via CL 3572662 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572622 on 2017/08/04 by Jurre.deBaare Moving over: "Guard against zero sized boxes being sent to the slate batcher. This was exposed by the clipping changes since zero sized elements would have been previously clipped. #!rb nick.darnell #!jira UE-46919" #!tests none Change 3572428 on 2017/08/04 by Benn.Gallagher Added per-axis inertia and parent dominance settings to physics assets #!rb Thomas.Sarkanen #!tests Shrapnel in editor and -game (seems to be the only character using old inertia scaler for rigid body node) Change 3572142 on 2017/08/04 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Disabling r.Cache.UpdatePrimsTaskEnabled for PS4 due to lock-ups #!tests none #!rb none #!ROBOMERGE-SOURCE: CL 3572139 in //Orion/Release-42/... via CL 3572140 via CL 3572141 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3572133 on 2017/08/04 by Andrew.Grant Merging //UE4/Main/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp to //Orion/Dev-General/Engine/Source/Runtime/SlateCore/Private/Input/HittestGrid.cpp #!tests #!rb none Change 3572065 on 2017/08/03 by Andrew.Grant Fixed bug in Gauntlet parsing of perf data for tests Added perf-parsing test to SelfTest #!tests ran self test #!rb none #!ROBOMERGE: 42.1 Change 3572033 on 2017/08/03 by Andrew.Grant Merging //UE4/Main @ 3571062 through Orion-Staging #!rb none #!tests Engine QA pass Change 3571262 on 2017/08/03 by Uriel.Doyon StaticMeshComponent and LandscapeComponent now register AO material mask and sky occlusion texture in the texture streamer. Changing the current lighting scenario now triggers an update of the texture streamer. Added an option to the "liststreamingtextures" named UNKOWNREF allowing to inspect texture without references in the texture streamer. #!rb none #!tests played monolith2 on PS4 and loaded the map in the editor. Change 3571247 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Integrate Dev-UI -> Release42 Reduced the sensitivity on the slow tick timer warning #!rb Trivial #!test Cooked paragon ps4 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3571239 in //Orion/Release-42/... via CL 3571244 via CL 3571246 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570431 on 2017/08/03 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed a change that was inadvertendly included in a larger fix and seems to be having problems on windows server. #!tests ran windows server locally #!rb none #!ROBOMERGE-SOURCE: CL 3570428 in //Orion/Release-42/... via CL 3570429 via CL 3570430 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3570343 on 2017/08/03 by Jurre.deBaare HLOD: opening a level with HLOD defaults to forcing HLOD on for all clusters #!fix forcing the HLODs to show up in the editor changes the MinDrawDistance of the static mesh component, this was getting saved and not restored during runtime (now does it in PostLoad) #!jira UE-47712 #!rb none #!tests PIE in Editor while having HLOD forced on Change 3570047 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for ensure leading to deadlock #!jira OR-42071 #!tests compiled, ran ShortSoloGame test #!rb none [QAREVIEW] - this fixes the PC locks in OR-42071 and probably the PS4 too, but please recheck both platforms to be sure. #!ROBOMERGE-SOURCE: CL 3570044 in //Orion/Release-42/... via CL 3570045 via CL 3570046 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569932 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Integration from UE4 - fixed a set of critical bugs that would cause rare crashes in the async IO subsystems. #!rb gil.gribb #!tests ran 10x solo games, ran LoadTest, all PS4 #!jira UE-47483 #!ROBOMERGE-SOURCE: CL 3569929 in //Orion/Release-42/... via CL 3569930 via CL 3569931 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569839 on 2017/08/02 by Daniel.Lamb Added the low quality monolith map to the build launcher and cook maps list. #!rb Trivial #!test Compile UAT Change 3569441 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Re-enabled OnlyTickMontagesWhenNotRendered animation optimization, after fixing edge case where 'Evaluate' could be called on out of sync cached data. Only update cached data when the graph will be updated, to ensure we don't have mismatching update and evaluate data. #!rb none [CODEREVIEW] martin.wilson, lina.halper #!tests bot match w/ dedicated server. #!ROBOMERGE-SOURCE: CL 3569235 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3569397 on 2017/08/02 by robomerge #!ROBOMERGE-AUTHOR: ben.salem Merging using Dev-Gen_->_Release-42.1 Support for skins in perf reporting, also report overall test run time. #!rb various #!tests ran with new shallow test maps. #!ROBOMERGE-SOURCE: CL 3568892 in //Orion/Release-42.1/... via CL 3568967 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3568639 on 2017/08/02 by Adric.Worley Add individual FTest enumeration to Orion perf tests Moved methods to run FTests to helper for reuse. Effects perf tests now show individual test cases for more granular runs. All perf tests now do map check and draft logic as setup. #!tests ran updated tests in client/server #!rb ben.salem Change 3568616 on 2017/08/02 by Ben.Salem Switch shallow fx tests to report to their own mailing list. #!rb bob.ferreira #!tests recompiled Change 3568607 on 2017/08/02 by Daniel.Lamb Added staticmeshcomponent to the memreportfull command. #!rb Trivial #!test Paragon Change 3568018 on 2017/08/01 by Ben.Salem Add skin and character name to test reports, and also test runtime. #!rb none #!tests ran steel shallow test Change 3567995 on 2017/08/01 by Bob.Ferreira [FXTests] Updating FXTests and ShallowFXTests to call OnComplete() when doing check point validation. [Gauntlet] Changed InnerTestResult to be protected so that inherited test nodes can modify it. #!rb Ben.Salem #!TESTS Ran local automationtool run on a cooked main build. Change 3567912 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: ori.cohen Added support for physical materials in immediate mode #!rb none #!tests none [CODEREVIEW] Benn.Gallagher #!ROBOMERGE-SOURCE: CL 3567865 in //Orion/Release-42/... via CL 3567901 via CL 3567904 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3567594 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Disabling animation optimization until I can fix an edge case. #!rb none #!tests arcade mode #!ROBOMERGE-SOURCE: CL 3567593 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3566953 on 2017/08/01 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Animation Optimization: Added EMeshComponentUpdateFlag::OnlyTickMontagesWhenNotRendered to only update montages when not rendered, instead of doing a whole pose update. This means on dedicated servers we'll only update montages when needed, and not the AnimGraph, which we have no need for. This is also affects non rendered meshes on clients. #!rb martin.wilson [CODEREVIEW] lina.halper, martin.wilson #!tests ghost and wukong networked doing montage abilities. #!ROBOMERGE-SOURCE: CL 3566950 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3564610 on 2017/07/31 by Uriel.Doyon Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material. Deprecated previous material data as it was causing some waste. Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases #!rb none #!tests played monolith2 on PS4 Change 3564509 on 2017/07/31 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened). [CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson #!rb none #!tests Kwang AnimBP opens without a warning. #!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) [CL 3613306 by Andrew Grant in Main branch]
2017-08-28 15:13:54 -04:00
Set( "LevelEditor.BspMode", new IMAGE_BRUSH( "Icons/icon_Mode_GeoEdit_40px", Icon40x40 ) );
Set( "LevelEditor.BspMode.Small", new IMAGE_BRUSH( "Icons/icon_Mode_GeoEdit_40px", Icon20x20 ) );
Set( "LevelEditor.BspMode.Selected", new IMAGE_BRUSH( "Icons/icon_Mode_GeoEdit-a_40px", Icon40x40 ) );
Set( "LevelEditor.BspMode.Selected.Small", new IMAGE_BRUSH( "Icons/icon_Mode_GeoEdit-a_40px", Icon20x20 ) );
Set( "LevelEditor.WorldProperties", new IMAGE_BRUSH( "Icons/icon_worldscript_40x", Icon40x40 ) );
Set( "LevelEditor.WorldProperties.Small", new IMAGE_BRUSH( "Icons/icon_worldscript_40x", Icon20x20 ) );
Set( "LevelEditor.WorldProperties.Tab", new IMAGE_BRUSH( "Icons/icon_worldscript_40x", Icon16x16 ) );
Set( "LevelEditor.OpenContentBrowser", new IMAGE_BRUSH( "Icons/icon_ContentBrowser_40x", Icon40x40 ) );
Set( "LevelEditor.OpenContentBrowser.Small", new IMAGE_BRUSH( "Icons/icon_ContentBrowser_40x", Icon20x20 ) );
Set( "LevelEditor.OpenMarketplace", new IMAGE_BRUSH( "Icons/icon_Marketplace_40x", Icon40x40 ) );
Set( "LevelEditor.OpenMarketplace.Small", new IMAGE_BRUSH( "Icons/icon_Marketplace_20x", Icon20x20 ) );
Copying //UE4/Release-Staging-4.14 to //UE4/Dev-Main (Source: //UE4/Release-4.14 @ 3182951) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3182951 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS. - Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId). #jira UE-38017 Change 3182892 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS. - System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState(). - GetAuthToken is only called if the engine calls IOnlineIdentity::Login(). #jira UE-38017 Change 3182767 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix PS4 session invitations. - Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed. - Replaced with NpToolkit2's session invitation API. #jira UE-38020 Change 3182766 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario: - Two users join a session on two separate PS4s. - One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4. - That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled. #jira UE-38017 UE-38020 Change 3182765 on 2016/11/02 by Luke.Thatcher [RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together". #jira UE-38017 UE-38020 Change 3182633 on 2016/11/01 by Jack.Porter Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built #jira UE-38042 Change 3182332 on 2016/11/01 by Mieszko.Zielinski Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4 #jira UE-37588 Change 3182321 on 2016/11/01 by Dmitry.Rekman Updated READMEs for 4.14 (UE-38059). #jira UE-38059 Change 3182231 on 2016/11/01 by Mitchell.Wilson Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning. #jira UE-38079 Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX #jira UE-38091 Change 3182017 on 2016/11/01 by Chris.Babcock Disable glVertexAttribIPointer on PowerVR Rogue #jira UE-38074 #ue4 #android Change 3181942 on 2016/11/01 by Mitchell.Wilson Resolving multiple warnings in CIS for Elemental Demo. #jira UE-38075 Change 3181941 on 2016/11/01 by Nick.Shin PhysX Bulid Automation script update #jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings Change 3181939 on 2016/11/01 by Ryan.Vance #jira UE-38072 We need to add a hook that can be called after native present has finished for SteamVR. PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame. Change 3181849 on 2016/11/01 by Nick.Shin jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5 jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs the python scripts will need tweaking - they were moved from their original locations from: https://github.com/Mozilla-Games/UnrealEngine/commit/fd48bc0e4a5f0278a1c036d2b81036ab1270ad68 the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)... update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk #jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings Change 3181848 on 2016/11/01 by Nick.Shin update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924) #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181838 on 2016/11/01 by Nick.Shin new emscripten tool chain configured by jukka from Mozilla see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from #jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings Change 3181611 on 2016/11/01 by Allan.Bentham Recreate vulkan swapchain after a pause/resume on android. #jira UE-36454 Change 3181451 on 2016/11/01 by Chris.Wood CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly. [UE-37794] - Send and Restart from Crash Reporter Opens Project Browser Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project. Also fixes broken SlateReflector in CRC (switched off in checked in version) #jira UE-37794 Change 3181117 on 2016/11/01 by Dmitriy.Dyomin Fixed: Text Actors not Rendering on Mobile PowerVR based devices were rendring opaque objects twice #jira UE-37949 Change 3181102 on 2016/11/01 by Jack.Porter Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material) #jira UE-36050 Change 3180851 on 2016/10/31 by Daniel.Wright Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing. #jira UE-37793 Change 3180844 on 2016/10/31 by Michael.Trepka Disabled high-DPI in Mac CrashReportClient #jira UE-37697 Change 3180803 on 2016/10/31 by Michael.Trepka Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window. #jira UE-37998 Change 3180764 on 2016/10/31 by zachary.wilson Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro #jira UE-29618 Change 3180666 on 2016/10/31 by Dmitry.Rekman Fix Linux client & server hang when decoding voice chat (UE-36108). - break out of voice channel while loop if unable to serialize the voice packet data. - fixed by JoshM #jira UE-36108 Change 3180428 on 2016/10/31 by Mitchell.Wilson Rebuilt lighting in all Content Examples levels and saved to resolve warnings. #jira UE-37880 Change 3180399 on 2016/10/31 by Dmitry.Rekman Linux: revert to old commandline switch -binnedmalloc (UE-38001). #jira UE-38001 Change 3180298 on 2016/10/31 by Steve.Robb Extra information about which class has failed to have its CppStructOps initialized. #jira UE-37921 Change 3180289 on 2016/10/31 by John.Pollard Fix crash in FCurlHttpRequest::DebugCallback + Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination). #jira UE-36658 Change 3180200 on 2016/10/31 by Benjamin.Hyder Updating QA-Materials to include BuiltData #jira UE-29618 Change 3180173 on 2016/10/31 by Nick.Whiting Fixing up static analysis warning about array size in GoogleVRHMD code #jira UE-38007 Change 3180123 on 2016/10/31 by ryan.brucks #jira UE-35977 hooked up missing transform node inside of newly added function so that it works with variable rotations. Change 3180108 on 2016/10/31 by Benjamin.Hyder Updating QA-Effects map to include BuiltData #jira UE-29618 Change 3180104 on 2016/10/31 by Marc.Audy Don't recreate the render state if the component got unregistered in the interim. #jira UE-37968 Change 3180084 on 2016/10/31 by Allan.Bentham Use glVertexAttribIPointer for ES3. Enable SupportsTextureMaxLevel for ES3. ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES) Fix assert when previewing ES3.1 with PC OpenGL. #jira UE-37472 Change 3180082 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360). - We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027) #jira UEPLAT-1424 Change 3180044 on 2016/10/31 by Michael.Trepka Don't create additional autorelease pool for Metal context on the game thread. #jira UE-37894 Change 3180023 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179973 on 2016/10/31 by Sam.Deiter #Jira UEDOC - 3957 #UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957 #Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais Change 3179930 on 2016/10/31 by Luke.Thatcher [RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14 Original CL description: [~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061. - Replaced deprecated APIs with new ones. - Replaced NpToolkit with NpToolkit2. - Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable. - Added online ID cache system, which calls out to Sony's new ID Mapper Web API. Contains a breaking change in FUniqueNetId - FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string. - Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts. #jira UEPLAT-1424 Change 3179539 on 2016/10/31 by Jack.Porter Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape #jira UE-37954 Change 3179309 on 2016/10/29 by Benjamin.Hyder Re-Saving Foliage asset in Tm-DistanceFields #jira UE-29618 Change 3179308 on 2016/10/29 by Benjamin.Hyder updating AutoLOD settings for foliage example in TM-Shadermodels #jira UE-29618 Change 3179135 on 2016/10/28 by Chris.Babcock Only use alternative event flow for Daydream packaged applications #jira UE-37847 #ue4 #android Change 3178995 on 2016/10/28 by JohnHenry.Carawon Adding test content for the World Origin Rebasing feature #jira UE-29618 Change 3178994 on 2016/10/28 by Chris.Babcock Disable ARM64 Google Play Games - need new library to fix crash #jira UE-37972 #ue4 #android Change 3178955 on 2016/10/28 by Marc.Audy Don't worry about clearing from world's end of frame update frame if being GC'd #jira UE-37928 Change 3178921 on 2016/10/28 by Daniel.Wright [Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3. Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970 #jira UE-37970 Change 3178919 on 2016/10/28 by Daniel.Wright [Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path. #jira UE-37970 Change 3178905 on 2016/10/28 by Max.Chen Sequencer: Fix fade track instance compile #jira UE-37939 Change 3178808 on 2016/10/28 by Dmitry.Rekman Linux: fix crash on exit (UE-37536). - Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run. #jira UE-37536 (Edigrating 3175651 from Dev-Platform to Release-4.14) Change 3178707 on 2016/10/28 by Marc.Audy Fix inverted null check that caused load game from slot to fail if using a BP generated class #jira UE-37774 Change 3178664 on 2016/10/28 by Alexis.Matte Fix the fbx automation tests #jira UE-37960 Change 3178617 on 2016/10/28 by Bart.Hawthorne Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components #jira UE-37692 #tests ran QA game and tested that assert no longer fired in debug Change 3178615 on 2016/10/28 by Max.Chen Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter Copy from Dev-Sequencer #jira UE-37328 #2864 Change 3178553 on 2016/10/28 by Michael.Trepka Don't wait for the main thread in FMacWindow::Show() #jira UE-37915 Change 3178526 on 2016/10/28 by Alexis.Matte Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material. #jira UE-37923 Change 3178451 on 2016/10/28 by Mitchell.Wilson Limit the max angle the cannon tower can be rotated when manually aiming. When max rotation is reached, debug line turns red to be consistent with the arrow tower. #jira UE-36512 Change 3178420 on 2016/10/28 by Lina.Halper Fix build issue #jira: UE-37911 Change 3178390 on 2016/10/28 by mason.seay Enabling follow on certain notifies to help catch issues #jira UE-29618 Change 3178325 on 2016/10/28 by Zak.Middleton #ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server. Mirror CL 3178247 and CL 3178256 in Dev-Framework. #jira UE-37902 Change 3178312 on 2016/10/28 by Max.Chen Sequencer: Fade only oin the current player context, not on all worlds. #jira UE-37939 Change 3178267 on 2016/10/28 by Lina.Halper Fix issue with anim editor sound play notify doesn't work with follow option #jira: UE-37946 Change 3178146 on 2016/10/28 by Lina.Halper #fix crash with thumbnail update when there is no animation, and so on. #code review: Benn.Gallagher #jira: UE-37911 Change 3178145 on 2016/10/28 by Matthew.Griffin Fixed Clean process during a Hot Reload Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved #jira UE-37616 Change 3178143 on 2016/10/28 by Mitchell.Wilson Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation. #jira UE-36269 Change 3178110 on 2016/10/28 by Mitchell.Wilson Rebuilt lighting and saved levels. #jira UE-36913 Change 3178070 on 2016/10/28 by Mitchell.Wilson Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation. #jira UE-37124 Change 3178034 on 2016/10/28 by Jon.Nabozny Add missing Super::Tick call to ATP_TopDownCharacter::Tick. #jira UE-37914 Change 3178021 on 2016/10/28 by Max.Chen Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport. Copy from Dev-Sequencer #jira UE-35342 Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string #jira UE-37935 Change 3177981 on 2016/10/28 by Nick.Darnell UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future. #jira UE-36861 Change 3177888 on 2016/10/28 by Matthew.Griffin Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp Change 3177881 on 2016/10/28 by Matthew.Griffin Added guards to WITH_EDITOR only static initialisation Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt Fix crash import fbx scenes if objects contain procedural textures (not supported) #jira UE-37917 Change 3177856 on 2016/10/28 by Matthew.Griffin Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings Change 3177815 on 2016/10/28 by Graeme.Thornton Non-editor build fix #jira UE-37929 Change 3177812 on 2016/10/28 by Graeme.Thornton Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core #jira UE-37810 Change 3177737 on 2016/10/28 by Guillaume.Abadie Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer. #jira UE-37927 Change 3177703 on 2016/10/28 by Phillip.Kavan [UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node. change summary: - added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix - modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name - modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup - modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added #jira UE-37852 Change 3177600 on 2016/10/27 by Chris.Babcock Pass through the intent action from splash screen #jira UE-37925 #ue4 #android Change 3177436 on 2016/10/27 by Mike.Beach Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting). #jira UE-37910 Change 3177365 on 2016/10/27 by Daniel.Wright Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled) #jira UE-37903 Change 3177236 on 2016/10/27 by Mitchell.Wilson Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices. Fixed reflection captures in the level and rebuilt lighting. #jira UE-36624 Change 3177235 on 2016/10/27 by mason.seay Vehicle Assets #jira UE-29618 Change 3177036 on 2016/10/27 by Mitchell.Wilson Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki #jira UE-37881 Change 3176996 on 2016/10/27 by mason.seay Missed node link #jira UE-29618 Change 3176993 on 2016/10/27 by mason.seay Test AnimBP for crash #jira UE-29618 Change 3176992 on 2016/10/27 by Mitchell.Wilson Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it. #jira UE-37846 Change 3176946 on 2016/10/27 by Alexis.Matte We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property. #jira UE-37705 Change 3176939 on 2016/10/27 by Alexis.Matte Check the pointer before using it #jira UE-37853 Change 3176927 on 2016/10/27 by mason.seay Rebuilt Lighting #jira UE-29618 Change 3176883 on 2016/10/27 by Steve.Robb Fix for crash when an array property changes while instancing subobjects. Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr. Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule. #fyi matt.kuhlenschmidt, alex.fennell #jira UE-37752 Change 3176811 on 2016/10/27 by Chris.Bunner Rework of previous commit to avoid potential confusion moving forward. #jira UE-37424 Change 3176783 on 2016/10/27 by Chris.Bunner Default scalability settings to Epic, not Cinematic. Duplicated default render resolution scale fix (CL 3170020). #jira UE-37424 Change 3176692 on 2016/10/27 by Mike.Beach Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning. #jira UE-37848 Change 3176635 on 2016/10/27 by mason.seay Setting up skeleton for retargeting testing #jira UE-29618 Change 3176586 on 2016/10/27 by Marcus.Wassmer Fix crash on D3D12 editor when selecting objects #jira UE-37861 Change 3176479 on 2016/10/27 by Robert.Manuszewski Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it. #jira UE-37297 #jira UE-37711 Change 3176107 on 2016/10/27 by Phillip.Kavan [UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template. change summary: - added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved). - UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names. #jira UE-37690 Change 3176105 on 2016/10/27 by Phillip.Kavan [UE-37686] Fix naming for archetype objects associated with new AddComponent nodes. change summary: - switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API. - modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName(). - modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case. #jira UE-37686 Change 3176009 on 2016/10/26 by Dmitriy.Dyomin Fixed: Editor crash on changing sub-level visbility under certain conditions #jira UE-34740 Change 3175807 on 2016/10/26 by Daniel.Wright Fixed the editor thinking a lighting build is still active after you discard the results from one #jira UE-37834 Change 3175777 on 2016/10/26 by Jon.Nabozny #jira UT-6263 Fix crash when running ServerTravel on a client Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler Change 3175695 on 2016/10/26 by Ryan.Gerleve Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true. #jira UE-37336 Change 3175628 on 2016/10/26 by Chad.Garyet Added -Build vstream from 4-14 to allow checkins from physx altered build script and json to reflect new changes #JIRA UE-37085 Change 3175612 on 2016/10/26 by Martin.Wilson Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes #jira UE-37785 Change 3175552 on 2016/10/26 by Brian.Karis Twinblast bust changes #jira UE-0 Change 3175543 on 2016/10/26 by Marc.Audy Allow audio thread on PS4 to use 7th core as opposed to being pinned to it #jira OR-30447 Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt Fixed a crash when clicking Apply when using the Brush Clip tool #jira UE-37838 Change 3175502 on 2016/10/26 by Mitchell.Wilson Enabled modulated shadows on lights in rolling template levels. #jira UE-37047 Change 3175485 on 2016/10/26 by mason.seay Test Map for virtual bones #jira UE-29618 Change 3175469 on 2016/10/26 by mason.seay Test assets for Virtual Bones testing #jira UE-29618 Change 3175428 on 2016/10/26 by Marc.Audy Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory #jira UE-37590 Change 3175414 on 2016/10/26 by Michael.Trepka Fixed mouse position calculations for secondary monitors on Mac #jira UE-37822 Change 3175382 on 2016/10/26 by Yannick.Lange VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843 - Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410 - Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214 - Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581 #jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581 Change 3175349 on 2016/10/26 by Chad.Garyet Changing physx build agents to compile workspaces instead of full ones #JIRA UE-37085 Change 3175267 on 2016/10/26 by Martin.Wilson Fix retarget crash #jira UE-37781 Change 3175205 on 2016/10/26 by Rolando.Caloca UE4.14 - Remove erroneus assert #jira UE-37584 Change 3175188 on 2016/10/26 by Chris.Babcock Fix out of spec GLSL operations (contributed by JeffRous) #jira UE-37800 #PR #2886 #ue4 #android Change 3175156 on 2016/10/26 by Mitchell.Wilson Adding missing iOS app icons to SunTemple project #jira UE-36991 Change 3175095 on 2016/10/26 by Daniel.Wright Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading #jira UE-37783 Change 3175075 on 2016/10/26 by Daniel.Wright [Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear) #jira UE-36497 Change 3175050 on 2016/10/26 by Jamie.Dale FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes #jira UE-37819 Change 3175039 on 2016/10/26 by Daniel.Wright Fixed Duplication mode #jira UE-37231 Change 3174996 on 2016/10/26 by Mitchell.Wilson Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame. #jira UE-37648 Change 3174987 on 2016/10/26 by Jon.Nabozny Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances. #jira UE-37594 Change 3174803 on 2016/10/26 by Ori.Cohen Fix world origin shifting causing a crash inside physx. #JIRA UE-37745 Change 3174776 on 2016/10/26 by Allan.Bentham Work around broken depth reads on Galaxy S4. #jira UE-35481 Change 3174723 on 2016/10/26 by Robert.Manuszewski Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime. #jira UE-37617 Change 3174650 on 2016/10/26 by Matthew.Griffin Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android Change 3174644 on 2016/10/26 by Matthew.Griffin Fixing GoogleVR compile issues Change 3174352 on 2016/10/25 by Daniel.Wright Rename map build data along with the world - fixes lighting lost on map rename / save as. Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists. Save map build data packages in SaveWorld - fixes lighting being lost on save as. #jira UE-37231 Change 3174335 on 2016/10/25 by Chris.Babcock Corrected Proguard issue with Codeworks for Android 1R5 installers #jira UE-37680 #ue4 #android Change 3174318 on 2016/10/25 by Marcus.Wassmer Duplicate 3174187 #jira UE-37020 Change 3174263 on 2016/10/25 by patrickr.donovan Test content updates and additions. Lighting Channel map added to TM-VRLoader. #jira UE-29618 Change 3174120 on 2016/10/25 by Daniel.Wright UObject::PostDuplicate with DuplicateMode * Allows differentiating between being duplicated as part of a world duplication vs duplication within a level * This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component #jira UE-37231 Change 3174113 on 2016/10/25 by Daniel.Wright Fixed log spam #jira UE-37522 Change 3174010 on 2016/10/25 by Jamie.Dale Fixed several crashes in the Session Frontend when viewing profiles - SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance. - SFiltersAndPresets could crash if it was updated when no profile was selected. - SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0). - A session update message would clobber any loaded profile data, resetting to the current instance. #jira UE-37597 Change 3173982 on 2016/10/25 by mason.seay Deleting unneeded asset #jira UE-29618 Change 3173912 on 2016/10/25 by Ori.Cohen Fix divide by 0 crash when torque curve is 0 #JIRA UE-37737 Change 3173866 on 2016/10/25 by Ben.Marsh Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013. #jira UE-37678 Change 3173824 on 2016/10/25 by Ben.Marsh Fix trying to recompile UBT in Rocket builds when cleaning a build target. #jira UE-37616 Change 3173812 on 2016/10/25 by Nick.Darnell XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes. #jira UE-37757 Change 3173808 on 2016/10/25 by Ben.Marsh Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5. #jira UE-37627 Change 3173711 on 2016/10/25 by Ori.Cohen Fix linux compiler issues for physx #JIRA UE-37085, UE-37114, UE-37116 Change 3173704 on 2016/10/25 by James.Cobbett Import test assets for Alembic Conversion test #jira UE-29618 Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt Fixed Zip project not working in binary builds #jira UE-37655 Change 3173692 on 2016/10/25 by James.Cobbett Test content for Alembic Conversion options #jira UE-29618 Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt Fixed array refreshing in the details panel not functioning properly for sub-object properties #jira UE-37652 Change 3173619 on 2016/10/25 by Robert.Manuszewski Making the cooker ignore EDL ini setting in binary engine build. #jira UE-37617 Change 3173616 on 2016/10/25 by Nick.Whiting Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors #jira UE-37440, UE-37236 Change 3173606 on 2016/10/25 by Jamie.Dale Removed invalid assert We're already passed the collection to modify, so the assert isn't needed. #jira UE-37761 Change 3173604 on 2016/10/25 by Keli.Hlodversson Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching. #jira UE-37623 Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt Fixed more cases of undoing causing selections to become out of sync #jira UE-37300 Change 3173475 on 2016/10/25 by Ori.Cohen Critical 4.14 physx fixes #JIRA UE-37085, UE-37114, UE-37116 Change 3173445 on 2016/10/25 by Robert.Manuszewski Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions. #jira UE-37394 Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering #jira UE-36261 Change 3173245 on 2016/10/25 by Allan.Bentham Remove incorrect assert. #jira UE-37699, UE-37707 Change 3173232 on 2016/10/25 by Jurre.deBaare Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings #fix make sure we also pick up vector4 fields #jira UE-37656 Change 3173183 on 2016/10/25 by Matthew.Griffin Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main) Change 3173065 on 2016/10/25 by Dmitriy.Dyomin Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances #jira UE-37736 Change 3172929 on 2016/10/24 by Ryan.Vance #jira UE-37742 Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented. Change 3172915 on 2016/10/24 by Rolando.Caloca UE4.14 - Fix compile issues on CCT #jira UE-37722 Change 3172762 on 2016/10/24 by Brian.Karis #jira UE-37369 Change 3172742 on 2016/10/24 by Daniel.Lamb Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for. #jira UE-36796 #test Cook shootergame Change 3172690 on 2016/10/24 by Maciej.Mroz DynamicClass gives now, as componet-archetype, objects with non-exact name. Manually merged cl#3171563 #jira UE-37480 Change 3172663 on 2016/10/24 by Daniel.Lamb Stopped cooker from handling modification requests when they are PIE requests. #test PIE shootergame #jira UE-21572 Change 3172629 on 2016/10/24 by Mitchell.Wilson Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings. Reimported SM_GodRay_Plane to resolve PhysX warning Rebuilt lighting for the level. #jira UE-37728 Change 3172523 on 2016/10/24 by Nick.Shin update physx cmakefiles and automation build scripts for release-414 stream (as per request) #jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts Change 3172515 on 2016/10/24 by Nick.Shin remove old emsdk (1.35.0) #jira UEPLAT-1324 Update HTML5 PhysX to CMake Change 3172511 on 2016/10/24 by Mark.Satterthwaite Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them. #jira UE-37481 Change 3172461 on 2016/10/24 by Cody.Albert Added check for pointer validity to prevent crash in ShooterGame #jira UE-37433 Change 3172329 on 2016/10/24 by Peter.Sauerbrei fix for remote notification method misspelling #jira ue-37720 Change 3172322 on 2016/10/24 by Marc.Audy Fix unreferenced variable the brute force to unblock QA #jira UE-37718 Change 3172191 on 2016/10/24 by Mitchell.Wilson Clearing preivew meshes on some materials to resolve warnings. #jira UE-37713 Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt Fix non-editor compile error #jira UE-37695 Change 3172159 on 2016/10/24 by Dmitry.Rekman Update GitDependencies.exe (UE-37530). - Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable. #jira UE-37530 Change 3172132 on 2016/10/24 by Keith.Judge Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872 #jira UE-37038 Change 3172131 on 2016/10/24 by Keith.Judge Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform. #jira UE-36364 Change 3172106 on 2016/10/24 by Mitchell.Wilson Updated reference to a material in VehicleMenu.umap to resolve warning #jira UE-29748 Change 3172036 on 2016/10/24 by Steve.Robb TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior). #jira UE-37706 Change 3172020 on 2016/10/24 by Marc.Audy Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect #jira UE-37615 Change 3171966 on 2016/10/24 by Dmitry.Rekman Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621) #jira UE-37621 (Edigrating 3171266 from Dev-Platform to Release-4.14) Change 3171964 on 2016/10/24 by Dmitry.Rekman Linux: fix always rebuilding FixDeps (UE-37625). #jira UE-37625 (Edigrating 3153471 from Dev-Platform to Release-4.14) Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running #jira UE-37636 Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now #jira UE-37695 Change 3171928 on 2016/10/24 by Max.Chen Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277. #jira UE-37589 Change 3171924 on 2016/10/24 by James.Cobbett Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing. #jira UE-29618 Change 3171867 on 2016/10/24 by Lina.Halper - Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp - Empties override materials before setting preview mesh in animation editor #jira: UE-37610 #code review: Thomas.Sarkanen Change 3171789 on 2016/10/24 by Allan.Bentham Resolve depth on appropriate mobile devices when the view contains materials that read from the depth. #jira UE-35023 Change 3171776 on 2016/10/24 by Robert.Manuszewski Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking #jira UE-37599 Change 3171728 on 2016/10/24 by Dmitriy.Dyomin Fix origin rebasing to work with precomputed lighting data stored in separate package #jira UE-37693 Change 3171634 on 2016/10/24 by Dmitriy.Dyomin Added commenets to 3171621 #jira UE-36449 Change 3171621 on 2016/10/23 by Dmitriy.Dyomin Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled Actually disabled use of world composition with multiplayer PIE using separate processes #jira UE-36449 Change 3171424 on 2016/10/22 by Jack.Porter Remove unused exec command causing logspam #jira UE-37661 Change 3171259 on 2016/10/21 by Ryan.Vance Mobile multi-view update #jira UE-37603 Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp Made a few design concessions which allows the feature to run on Mali devices in the wild right now: Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader Change 3171165 on 2016/10/21 by Peter.Sauerbrei revert out the memory changes for platform file cache for mobile #jira UE-36835 Change 3171112 on 2016/10/21 by Matt.Barnes Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969. #jira UEQATC-2969 Change 3171111 on 2016/10/21 by Mike.Beach Mirroring CL 3171084 form Dev-BP Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin. #jira UE-37642 Change 3170980 on 2016/10/21 by patrickr.donovan Motion controller test content update - further updates to combat thumbstick noise. #jira UE-29618 Change 3170965 on 2016/10/21 by Mitchell.Wilson Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS #jira UE-37105 Change 3170905 on 2016/10/21 by Marc.Audy Fix AActor::Serialize crash if a null in the owned components array #jira UE-37641 Change 3170838 on 2016/10/21 by Ben.Woodhouse Integrate crash fix from main CL3162008 Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead. #jira UE-37216 Change 3170815 on 2016/10/21 by Jamie.Dale Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers. This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle. #jira UE-37519 Change 3170784 on 2016/10/21 by Mitchell.Wilson Changing a material in TM-Reflections level #jira UE-29618 Change 3170668 on 2016/10/21 by Mitchell.Wilson Updated defaulteditor.ini to resolve cook failure for UBlueprint. #jira UE-37648 Change 3170595 on 2016/10/21 by Chris.Wood Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter. [UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter #jira UE-37132 Change 3170395 on 2016/10/21 by Robert.Manuszewski UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled. #jira UE-37617 Change 3170367 on 2016/10/21 by Allan.Bentham Prevent overflow of bright pixels during DoF calc. #jira UE-31755 Change 3170363 on 2016/10/21 by Robert.Manuszewski Fixing crashes when cancelling async loading #jira UE-37634 Change 3170362 on 2016/10/21 by Robert.Manuszewski Fixing MallocBinned2 crashes on 32-bit platforms. #jira UE-37326 Change 3170280 on 2016/10/21 by Jack.Porter Fix for landscape not rendering in Player Collision view mode after toggling G. #jira UE-37576 Change 3170202 on 2016/10/21 by Dmitriy.Dyomin Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping #jira UE-37628 Change 3170160 on 2016/10/20 by Aaron.McLeran #jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features Implementing CL 3169422 in 4.14 Change 3170029 on 2016/10/20 by Aaron.McLeran #jira UE-37004 #jira UE-37005 Fixing stat soundwaves Implementing 3154264 from Dev-Framework Change 3170024 on 2016/10/20 by Aaron.McLeran #jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions Implementing the CL from Dev-Framework Change 3169869 on 2016/10/20 by Arne.Schober duplicated: CL 3169845 #jira UE-35937 Change 3169810 on 2016/10/20 by Steve.Cano Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well #ue4 #android #jira UE-22440 Change 3169635 on 2016/10/20 by Mike.Beach Mirroring CL 3169443 from Dev-BP Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14). #jira UE-37605 Change 3169618 on 2016/10/20 by Mitchell.Wilson rebuilt lighting for all levels in Content Examples #jira UE-37570 Change 3169447 on 2016/10/20 by Peter.Sauerbrei fix for double quotes causing arguments to not be sent correctly to rsync #jira UE-37018 Change 3169362 on 2016/10/20 by tim.gautier Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget #jira abc-123 Change 3169244 on 2016/10/20 by Chris.Babcock Update to new CodeWorks for Android 1R5 #jira UE-37554 #ue4 #android Change 3169240 on 2016/10/20 by Jon.Nabozny #rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior). #jira UE-37488 Change 3169155 on 2016/10/20 by Peter.Sauerbrei fix for incorrect characters in bundle id when project has underscores in the name #jira UE-36436 Change 3169127 on 2016/10/20 by Allan.Bentham Fix android vulkan compile error with dev builds #jira abc-123 Change 3169058 on 2016/10/20 by Allan.Bentham Flush command buffer during init to fix vulkan crash when rendering thread is enabled. Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms. #jira UE-36452 Change 3169049 on 2016/10/20 by Peter.Sauerbrei fix for minimum ios version in base ini file #jira UE-37034 Change 3168910 on 2016/10/20 by Jack.Porter Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown #jira UE-36944 Change 3168906 on 2016/10/20 by Dmitriy.Dyomin Fixed: Black rendering on Galaxy S4 PowerVR #jira UE-37567 Change 3168858 on 2016/10/20 by Richard.TalbotWatkin Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds. #jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322] Change 3168826 on 2016/10/20 by Richard.TalbotWatkin Duplicated from //UE4/Dev-Editor, CL 3156473 Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3168335 on 2016/10/19 by Michael.Trepka Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging. #jira UE-37418 Change 3168307 on 2016/10/19 by Rolando.Caloca UE4.14 - Integrate changes from 3051720 and 3057522 [RENDERING] [!] Revert fix in GPU skin cache (original CL 2722034) - Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache. #jira UE-37545 Change 3168201 on 2016/10/19 by Peter.Sauerbrei fix for urls with queries not working correctly #jira UE-35090 Change 3168200 on 2016/10/19 by Mitchell.Wilson Re-saved multiple cloth assets to resolve building adjacency information warnings. Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation. Re-saved multiple assets to resolve empty engine version warnings. #jira UE-37537 Change 3168174 on 2016/10/19 by Alan.Noon #jira UE-37534 deleted unnecessary files from Photorealistic Character project Change 3168160 on 2016/10/19 by Arne.Schober duplicated: fixes for velocity render pass CL 3166370 CL 3166799 #jira UE-37362 Change 3168136 on 2016/10/19 by Alan.Noon #jira UE-37534 Initial add of Photorealistic Character Sample project Change 3168127 on 2016/10/19 by Peter.Sauerbrei fix for IOS_7 not being found #jira UE-37034 Change 3167886 on 2016/10/19 by patrickr.donovan #jira UE-37242 TLDR; Test content updates. Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary. Change 3167882 on 2016/10/19 by samuel.proctor Updating asset for Profiler Heatmap testing #jira UE-29618 Change 3167868 on 2016/10/19 by Dmitry.Rekman Linux: disable XGE on Windows (UE-37446). - XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes. Also fix build breakage with clang 3.8.1. - always_inline was still applied to debug builds and as such was ignored. #jira UE-37446 (Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14) Change 3167832 on 2016/10/19 by Mitchell.Wilson Reconnected 'TopMaterial' in multiple materials to resolve warnings. Rebuilt lighting and saved levels. #jira UE-37529 UE-37535 Change 3167688 on 2016/10/19 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve warnings. Rebuilt lighting and saved all levels. #jira UE-29678 UE-37526 Change 3167616 on 2016/10/19 by Marc.Audy Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656. #jira UE-37517 Change 3167585 on 2016/10/19 by Jamie.Dale Re-enabled all-cultures upload to OneSky so we prime translations correctly #jira UE-37518 Change 3167579 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt Fixed realtime rendering in editor viewport being disabled when simulating in editor #jira UE-37466 Change 3167498 on 2016/10/19 by Mitchell.Wilson Re-saving multiple blueprints with nodeguid warnings. Cleared preview mesh for materials with string asset reference warnings. Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings. #jira UE-30840 Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt Fix for disappearing menus in lastest windows 10 build #jira UE-36752 Change 3167311 on 2016/10/19 by Mieszko.Zielinski Fixed EQS template cache issues with multiple query run modes #UE4 #jira UE-37496 Change 3167206 on 2016/10/19 by Matthew.Griffin Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed Change 3167205 on 2016/10/19 by Matthew.Griffin Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool Change 3167010 on 2016/10/19 by Dmitriy.Dyomin Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html #jira UE-36397 [CL 3189774 by Matthew Griffin in Main branch]
2016-11-08 02:45:19 -05:00
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Set( "LevelEditor.CreateClassBlueprint", new IMAGE_BRUSH("Icons/icon_class_Blueprint_New_16x", Icon16x16));
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Set( "LevelEditor.EditMatinee", new IMAGE_BRUSH( "Icons/icon_matinee_40x", Icon40x40 ) );
Set( "LevelEditor.EditMatinee.Small", new IMAGE_BRUSH( "Icons/icon_matinee_40x", Icon20x20 ) );
Set( "LevelEditor.ToggleVR", new IMAGE_BRUSH( "Icons/VREditor/VR_Editor_Toolbar_Icon", Icon40x40 ) );
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Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2962397) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2962397 on 2016/05/02 by Dmitriy.Dyomin Fixed: Crash generating LOD for a Landscape #jira UE-30144 Change 2962367 on 2016/05/01 by Zachary.Wilson Building lighting on QA-Effects #jira UE-29618 Change 2962363 on 2016/05/01 by Zachary.Wilson Updating Reflection Capture Test Content #jira UE-29618 Change 2962362 on 2016/05/01 by Benjamin.Hyder Built Lighting in QA-PostProcessing level #jira UE-29618 Change 2962361 on 2016/05/01 by Zachary.Wilson Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes. #jira UE-29618 Change 2962357 on 2016/05/01 by Benjamin.Hyder Built Lighting for Tm_SceneTexture #jira UE-29618 Change 2962356 on 2016/05/01 by Benjamin.Hyder Adding PlayerStart to TM-TranslucencyLghtingMode map #jira UE-29618 Change 2962351 on 2016/05/01 by Benjamin.Hyder Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels #jira UE-29618 Change 2962349 on 2016/05/01 by Benjamin.Hyder Correcting Planar Reflection in TM-Shadermodels #Jira UE-29618 Change 2962348 on 2016/05/01 by Benjamin.Hyder Adding Planar Reflection Test Case content to TM-Shadermodels #jira UE-29618 Change 2962347 on 2016/05/01 by Zachary.Wilson Adding testing content for Dual Normal Clfar Coat Material Expression #jira UE-29618 Change 2962340 on 2016/05/01 by Zachary.Wilson Adding testing content for engine scalability (WIP) #jira UE-29618 Change 2962173 on 2016/04/30 by Ben.Marsh Fix typo. Change 2962172 on 2016/04/30 by Ben.Marsh Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB. #jira UE-30156 Change 2961782 on 2016/04/29 by Mike.Beach Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel. #jira UE-30110 Change 2961780 on 2016/04/29 by Mike.Beach Guarding against interface arrays with null entries (null checking in property editor processing code). #jira UE-30015 Change 2961580 on 2016/04/29 by Owen.Stupka #jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2 Change 2961531 on 2016/04/29 by Ryan.Gerleve Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay. #jira UE-22047 Change 2961499 on 2016/04/29 by Marc.Audy Use accessor instead of variable directly. #jira UE-00000 Change 2961492 on 2016/04/29 by Chris.Babcock Android Vulkan dynamic loader with fallback to ES2 - works with either NDK r11c+ or VulkanSDK (does not require .so) #jira UEPLAT-1249 #jira UEMOB-103 #ue4 #android Change 2961462 on 2016/04/29 by Chris.Babcock Fix issue with stripping symbols for non-armv7 architectures #jira UE-30138 #android #ue4 Change 2961442 on 2016/04/29 by Marc.Audy Fix undo/redo of attachment between an IWCE and blueprint constructed component not working #jira UE-28948 Change 2961400 on 2016/04/29 by Samuel.Proctor Test assets for FiB test cases. #jira UE-29618 Change 2961382 on 2016/04/29 by Daniel.Lamb Fix for shadowed variables. #jira UE-29470 Change 2961319 on 2016/04/29 by mitchell.wilson #jira UE-29618 - Adding TM-LandscapeFoliage map Change 2961278 on 2016/04/29 by Chris.Babcock Fix 64-bit cast #jira UE-30132 #ue4 #android Change 2961263 on 2016/04/29 by Daniel.Lamb Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps. #jira UE-29470 Change 2961227 on 2016/04/29 by Taizyd.Korambayil #jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini Change 2961208 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961190 on 2016/04/29 by Nick.Darnell UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping. #jira UE-29919 Change 2961161 on 2016/04/29 by Gareth.Martin Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node. #jira UE-30032 Change 2961109 on 2016/04/29 by Keith.Judge Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was... #jira UEPLAT-1288 Change 2961055 on 2016/04/29 by Mike.Beach Mirroring CL 2961019: Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues. #jira UE-29940 Change 2961018 on 2016/04/29 by Rolando.Caloca UE4.12 - Compile fix for shipping #jira UE-30096 Change 2960921 on 2016/04/29 by Matthew.Griffin Updated AutoSDK used by Android so that arm64 will build Change 2960920 on 2016/04/29 by Martin.Wilson Missing files from 2960847 #jira ue-25715 Change 2960906 on 2016/04/29 by Peter.Sauerbrei added more explicit message when the deployment fails due to device not on provision #jira UE-19875 Change 2960869 on 2016/04/29 by Chris.Bunner Allow custom material nodes to be used with tessellation outputs. #jira UE-29586 Change 2960847 on 2016/04/29 by Martin.Wilson Fix setting incorrect animation assets on anim player nodes. #jira ue-25715 Change 2960842 on 2016/04/29 by Keith.Judge Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them. #jira UEPLAT-1288 Change 2960841 on 2016/04/29 by Keith.Judge Xbox One - Make temporary buffers last for three frames. #jira UEPLAT-1288 Change 2960838 on 2016/04/29 by Keith.Judge Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it. #jira UEPLAT-1288 Change 2960834 on 2016/04/29 by Keith.Judge Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs. #jira UEPLAT-1288 Change 2960829 on 2016/04/29 by Keith.Judge Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr! #jira UEPLAT-1288 Change 2960826 on 2016/04/29 by Keith.Judge Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform. #jira UEPLAT-1288 Change 2960820 on 2016/04/29 by Keith.Judge Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960819 on 2016/04/29 by Marc.Audy Owned components are once again referenced by their Owning actor for GC purposes #jira UE-29131 Change 2960817 on 2016/04/29 by Keith.Judge Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960814 on 2016/04/29 by Keith.Judge Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform. #jira UEPLAT-1288 Change 2960805 on 2016/04/29 by Keith.Judge Fix .ini.ini filename issue (duplicated fix from Dev-Platform). #jira UES-2270 Change 2960797 on 2016/04/29 by Mason.Seay Deleting asset associated with crashing map, just to be safe (neither are needed anymore) #jira UE-25215 Change 2960793 on 2016/04/29 by Mason.Seay Deleting map that's causing a crash #jira UE-25215 Change 2960774 on 2016/04/29 by Robert.Manuszewski (temp) Fix for missing packages after cooking. #jira UE-29876 Change 2960747 on 2016/04/29 by Jurre.deBaare Mac build fixes #jira abc-123 Change 2960739 on 2016/04/29 by Benn.Gallagher Use mesh update mode to update cloth rather than whether or not it was rendered. #jira UE-25934 Change 2960707 on 2016/04/29 by Jurre.deBaare HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module) #jira UE-24378 Change 2960704 on 2016/04/29 by Matthew.Griffin Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now) Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one #jira UEB-560 Change 2960694 on 2016/04/29 by Robert.Manuszewski Log free disk space when DirectoryWatcher's File Cache fails to move a file. #jira UE-24660 Change 2960687 on 2016/04/29 by Benn.Gallagher Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook) #jira UE-30053 Change 2960381 on 2016/04/28 by Chris.Babcock Handle movie playback not covering full surface #jira UE-28705 #ue4 #android Change 2960162 on 2016/04/28 by Ryan.Vance #jira UE-30099 Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future. We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency). Change 2960100 on 2016/04/28 by Andrew.Porter Removing old sub sequences. #jira UE-29618 Change 2959962 on 2016/04/28 by Peter.Sauerbrei fix for enabling InApp purchasing not enabling Online Subsystem IOS #jira UE-25512 Change 2959937 on 2016/04/28 by Patrick.Donovan Screen aligned UVs test material for QAGame for testing if they work in VR. #jira UE-29618 Change 2959914 on 2016/04/28 by Dan.Oconnor Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959859 on 2016/04/28 by Ryan.Gerleve Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE. #jira UE-26634 Change 2959856 on 2016/04/28 by Chris.Babcock Fix scaling on low-resolution devices in Match3 #jira UE-28706 #ue4 #match3 Change 2959839 on 2016/04/28 by Dan.Oconnor Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959836 on 2016/04/28 by Dan.Oconnor Remove unused local variable, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959829 on 2016/04/28 by Dan.Oconnor Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959817 on 2016/04/28 by Peter.Sauerbrei fix for parsing the IOS Device ID addition of iPhone SE (courtesy davidrpozesky, PR2307) addition of iPadPro 9.7 #jira UE-21921 Change 2959808 on 2016/04/28 by Nick.Darnell UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using. #jira ue-none Change 2959805 on 2016/04/28 by Chad.Taylor Merging //UE4/Dev-VR/Engine/... to //UE4/Release-4.12/Engine/... #jira UEBP-188 Change 2959798 on 2016/04/28 by Dan.Oconnor Manually integrate 2947850, also found with PVS-Studio by Robert Troughton #jira UE-30058 Change 2959796 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959785 from //UE4/Dev-Framework #jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances #tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing Change 2959793 on 2016/04/28 by Dan.Oconnor Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon. #jira UE-30058 Change 2959739 on 2016/04/28 by Ori.Cohen Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log. #JIRA UE-29932 Change 2959709 on 2016/04/28 by Nick.Darnell Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once. #jira UE-30087 Change 2959701 on 2016/04/28 by Nick.Darnell Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player. Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied. #jira UE-30085 Change 2959691 on 2016/04/28 by Nick.Darnell UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders. #jira UE-30084 Change 2959678 on 2016/04/28 by mason.seay Updated test sound cue asset, as it appeared to be partially filled out. Moved it out of developer folder. Also rebuilt lighting on associated test map. #jira UE-29618 Change 2959514 on 2016/04/28 by Aaron.McLeran Duplicating CL 2959506 from //UE4/Dev-Framework #jira UE-30000 PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel) #tests Playing another looping sound on an audio component will stop the previous looping sound. Change 2959486 on 2016/04/28 by Bob.Tellez Duplicating CL#2948431 from //Orion/Dev-General CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE. #JIRA UE-29625 #tests Ran editor Change 2959414 on 2016/04/28 by Chad.Taylor IStereoLayers API and Oculus Rift implementation #jira UEBP-185 Change 2959395 on 2016/04/28 by Taizyd.Korambayil #jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings Change 2959386 on 2016/04/28 by Richard.TalbotWatkin Replicated from CL 2959360 in //UE4/Dev-Editor/ Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered. #jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127] Change 2959377 on 2016/04/28 by Matthew.Griffin Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build #jira UE-30024 Change 2959367 on 2016/04/28 by Alexis.Matte #jira OR-20622 make sure LOD import Materials get map with LOD 0 material index Change 2959302 on 2016/04/28 by Jamie.Dale Removed invalid assert #jira UE-30042 Change 2959263 on 2016/04/28 by Peter.Sauerbrei fix for virtual joysticks showing up on tvOS removed usage of ES2 define for tvOS #jira UE-26122 Change 2959235 on 2016/04/28 by Taizyd.Korambayil #jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings Change 2959177 on 2016/04/28 by Thomas.Sarkanen Fixed curve names getting incorrectly duplicated when DuplicateObject was called Fixes crash when trying to convert curves to metadata after newly importing a sequence. #jira UE-29988 - Crash when converting custom curve to metadata in persona Change 2959170 on 2016/04/28 by Taizyd.Korambayil #jira UE-29683 Resaved Maps to Fix Build Warnings #jira UE-29685 #jira UE-29679 #jira UE-29684 Change 2959154 on 2016/04/28 by Dan.Bullard Added Media Player assets and added example to TM-ShaderModels. #jira UE-29618 Change 2959112 on 2016/04/28 by Jamie.Dale Fixed a long time IME crash that could happen under certain circumtances #jira OPP-5607 Change 2959086 on 2016/04/28 by Jamie.Dale Refreshing the editable text layout now makes sure the layout is up-to-date This addresses some update issues when the widget is being ticked, but not running a layout pass. #jira UE-30054 Change 2958927 on 2016/04/28 by Phillip.Kavan [UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set. #jira UE-30040 Change 2958730 on 2016/04/28 by Phillip.Kavan [UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport. #jira UE-23087 Change 2958566 on 2016/04/27 by Marcus.Wassmer Fix material preview and PostProcessAmbient #jira UE-29994 Change 2958459 on 2016/04/27 by mason.seay Test assets for Sound Class Override #jira UE-29618 Change 2958399 on 2016/04/27 by Owen.Stupka #jira UE-29924 Back out CL 2958355, change was in wrong position. Change 2958395 on 2016/04/27 by Aaron.McLeran Duplicating CL#2950482 from //UE4/Dev-Framework #jira FORT-22973 SoundMix Fade Time not fading audio properly - Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes. #tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates. Change 2958387 on 2016/04/27 by Aaron.McLeran Duplicating CL#2954865 from //UE4/Dev-Framework #jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types. #tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device Change 2958381 on 2016/04/27 by Josh.Adams - Fixed compile error in IOSDeviceHelperMac.cpp #lockdown nick.penwarden #jira UE-30037 Change 2958355 on 2016/04/27 by Owen.Stupka #jira UE-29924 Fix for UAT issues on Mac. Change 2958351 on 2016/04/27 by Aaron.McLeran Duplicating CL#2957953 from //UE4/Dev-Framework #jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing. #tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once Change 2958344 on 2016/04/27 by Taizyd.Korambayil #jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings Change 2958342 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating shot_002 to fix an issue with snapping. Change 2958315 on 2016/04/27 by Marc.Audy No longer use component pooling, but instead spawn Actors for thumbnail display #jira UE-17453 Change 2958289 on 2016/04/27 by Marc.Audy Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component #jira UE-30033 Change 2958280 on 2016/04/27 by Taizyd.Korambayil #jira UE-29723 Resaved Maps and Audio Files Change 2958237 on 2016/04/27 by Taizyd.Korambayil #jira UE-29687 Resaved Some Assets to Fix Build Warnings Change 2958176 on 2016/04/27 by Taizyd.Korambayil #jira UE-29701 Resaved Some Assets to Fix Build Warnings Change 2958172 on 2016/04/27 by Ori.Cohen Back out changelist 2955134 #JIRA UE-30030 Change 2958121 on 2016/04/27 by Taizyd.Korambayil #jira UE-29706 Resaved Some Assets to Fix Build Warnings Change 2958070 on 2016/04/27 by Peter.Sauerbrei fix for launch on to tvOS from PC properly filter out tvOS devices when launching to IOS and vice versa #jira UE-29928 Change 2958029 on 2016/04/27 by Andrew.Rodham Fixed SMenuAnchor::bIsCollapsedByParent not being respected #jira UE-30016 Change 2957962 on 2016/04/27 by Alexis.Matte #jira UE-29984 Pixel inspector crash Fix the viewport id Change 2957908 on 2016/04/27 by Andrew.Rodham Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer #jira UE-29171 Change 2957880 on 2016/04/27 by Peter.Sauerbrei fix for metal not being enabled in iOS 8 added some checks for bSupportsResourceOptions in Lock/Unlock #jira UE-29268 Change 2957860 on 2016/04/27 by Gareth.Martin Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters #jira UE-29471 Change 2957833 on 2016/04/27 by Taizyd.Korambayil #jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings Change 2957805 on 2016/04/27 by Max.Chen Sequencer: Fix crash in UMG when a property changes and there's no movie scene. #jira UE-30008 Change 2957803 on 2016/04/27 by Taizyd.Korambayil #jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings Change 2957799 on 2016/04/27 by Max.Chen Sequencer: Fix visibility track name so that it says "Visibility" #jira UE-29996 Change 2957777 on 2016/04/27 by Allan.Bentham Workaround ES31 HQ DoF producing no effect with vulkan rhi. #jira UE-30006 Change 2957763 on 2016/04/27 by Taizyd.Korambayil #jira UE-29678 Resaved Maps to Fix Build Errors Change 2957740 on 2016/04/27 by Taizyd.Korambayil #jira UE-29628 Resaved Maps to fix Build Warnings Change 2957713 on 2016/04/27 by Taizyd.Korambayil #jira UE-29715 Resaved Maps to Fix Build Warnings Change 2957678 on 2016/04/27 by Taizyd.Korambayil #jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings Change 2957627 on 2016/04/27 by Frank.Fella UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated #Jira UE-29319 #Jira UE-29321 Change 2957625 on 2016/04/27 by Taizyd.Korambayil #jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings Change 2957603 on 2016/04/27 by mitchell.wilson #jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing Change 2957577 on 2016/04/27 by Ben.Marsh EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out. Change 2957569 on 2016/04/27 by Maciej.Mroz #jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true merged from Dev-Blueprints 2957564 Change 2957565 on 2016/04/27 by Taizyd.Korambayil #jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error Change 2957558 on 2016/04/27 by Matthew.Griffin Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files #jira UE-29899 Change 2957504 on 2016/04/27 by Marc.Audy Persist component instance data cache through blueprint construction that results in "disaster recovery mode" #jira UE-20385 Change 2957162 on 2016/04/26 by Dmitriy.Dyomin Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device #jira UE-25861 Change 2957117 on 2016/04/26 by Dan.Oconnor PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi) Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend #jira UE-29563 Change 2957057 on 2016/04/26 by Dan.Oconnor Tweak logic used to make variable nodes more accessible Motivation was PR#2202 by Lucyberad #jira UE-28802 Change 2956884 on 2016/04/26 by Jamie.Dale Removed an assert that can be triggered by certain IMEs #jira UE-19744 Change 2956876 on 2016/04/26 by Dan.Oconnor PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays) #jira UE-29495 Change 2956860 on 2016/04/26 by Max.Preussner Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973) #jira: UE-29973 Change 2956801 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues #jira UE-28140 Change 2956679 on 2016/04/26 by Andrew.Rodham Editor: Fixed not being able to switch between cinematic/default viewport types #jira UE-29942 Change 2956674 on 2016/04/26 by James.Fox Updated Blueprint Bitmask test asset to include Bitwise OR. #jira UE-29618 Change 2956573 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing #jira UE-28140 Change 2956572 on 2016/04/26 by Rolando.Caloca UE4.12 - vk - Added alignment to buffer offsets depending on usage #jira UE-28140 Change 2956502 on 2016/04/26 by Peter.Sauerbrei fix for missing particles on iPhone 5 when compiling for size re-enable compile for size for Match 3 #jira UE-28721 Change 2956445 on 2016/04/26 by Taizyd.Korambayil #jira UE-29691 Resaved some Animation Assets to Fix Build Warnings Change 2956382 on 2016/04/26 by Taizyd.Korambayil #jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings Change 2956332 on 2016/04/26 by Patrick.Donovan Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled. #jira UE-29618 Change 2956301 on 2016/04/26 by Ben.Marsh Disable notification emails for warnings in Rocket sample builds. Change 2956264 on 2016/04/26 by Peter.Sauerbrei fix for binary release generation of bp-only project files for IOS on Mac #jira UE-29934 Change 2956247 on 2016/04/26 by Jurre.deBaare Fix for Mac compile #jira UE-123ABC Change 2956192 on 2016/04/26 by Jurre.deBaare - Changed signatures for merging static mesh (LOD index now incorporated in merge data structure) - Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels) - Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure - LightMap Index for merged static meshes is now set correctly - Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct - Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc #jira UE-28319 Change 2956183 on 2016/04/26 by mitchell.wilson #jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing Change 2956152 on 2016/04/26 by Lina.Halper - removed invalid ensure because it doesn't check recursive, it does have different value with validation #jira : UE-29945 Change 2956034 on 2016/04/26 by Andrew.Rodham Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present - This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state #jira UE-28073 Change 2956002 on 2016/04/26 by Taizyd.Korambayil #jira UE-29729 Resaved Blueprints to Fix Build Warnings Change 2955999 on 2016/04/26 by Max.Chen Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording. #jira UE-29841 Change 2955983 on 2016/04/26 by Andrew.Rodham Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project. #jira UE-29938 Change 2955979 on 2016/04/26 by Taizyd.Korambayil #jira UE-29728 Resaved Some assets to Fix Build Warnings Change 2955941 on 2016/04/26 by Taizyd.Korambayil #jira UE-29730 Resaved Maps to Fix Build Warnings Change 2955937 on 2016/04/26 by Andrew.Rodham Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class - This fixes issues caused by undersiable state being saved into the spawnable defaults Merged from //UE4/Dev-Sequencer/...@2952610 #jira UE-29774 Change 2955888 on 2016/04/26 by mitchell.wilson #jira UE-29618 Updating shots for sequencer testing Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 [CL 2969385 by Matthew Griffin in Main branch]
2016-05-06 15:20:28 -04:00
Set( "MergeActors.TabIcon", new IMAGE_BRUSH("Icons/Icon_MergeActors_MeshMerging_16x", Icon16x16));
Set( "PlacementBrowser.OptionsMenu", new IMAGE_BRUSH( "Icons/icon_Blueprint_Macro_16x", Icon16x16 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "PlacementBrowser.AssetToolTip.AssetName", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Bold", 9 ) ) );
Set( "PlacementBrowser.AssetToolTip.AssetClassName", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "PlacementBrowser.AssetToolTip.AssetPath", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 8 ) ) );
Set( "PlacementBrowser.Asset", FButtonStyle( Button )
.SetNormal( FSlateNoResource() )
.SetHovered( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor( 1.0f, 1.0f, 1.0f, 0.1f ) ) )
.SetPressed( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetNormalPadding( 0 )
.SetPressedPadding( 0 )
);
/* Create style for "ToolBar.ToggleButton" widget ... */
const FCheckBoxStyle ToolBarToggleButtonCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor ) )
.SetCheckedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed ) )
.SetCheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor ) );
/* ... and add new style */
Set( "ToolBar.ToggleButton", ToolBarToggleButtonCheckBoxStyle );
FLinearColor DimBackground = FLinearColor( FColor( 64, 64, 64 ) );
FLinearColor DimBackgroundHover = FLinearColor( FColor( 50, 50, 50 ) );
FLinearColor DarkBackground = FLinearColor( FColor( 42, 42, 42 ) );
Set( "PlacementBrowser.Tab", FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( BOX_BRUSH( "Common/Selection", 8.0f / 32.0f, DimBackground ) )
.SetUncheckedPressedImage( BOX_BRUSH( "PlacementMode/TabActive", 8.0f / 32.0f ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/Selection", 8.0f / 32.0f, DimBackgroundHover ) )
.SetCheckedImage( BOX_BRUSH( "PlacementMode/TabActive", 8.0f / 32.0f ) )
.SetCheckedHoveredImage( BOX_BRUSH( "PlacementMode/TabActive", 8.0f / 32.0f ) )
.SetCheckedPressedImage( BOX_BRUSH( "PlacementMode/TabActive", 8.0f / 32.0f ) )
.SetPadding( 0 ) );
Set( "PlacementBrowser.Tab.Text", FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 10 ) )
.SetColorAndOpacity( FLinearColor( 1.0f, 1.0f, 1.0f, 0.9f ) )
.SetShadowOffset( FVector2D( 1, 1 ) )
.SetShadowColorAndOpacity( FLinearColor( 0, 0, 0, 0.9f ) ) );
Set( "PlacementBrowser.Asset.Name", FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 10 ) )
.SetColorAndOpacity( FLinearColor( 1.0f, 1.0f, 1.0f, 0.9f ) )
.SetShadowOffset( FVector2D( 1, 1 ) )
.SetShadowColorAndOpacity( FLinearColor( 0, 0, 0, 0.9f ) ) );
Set( "PlacementBrowser.Asset.Type", FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetColorAndOpacity( FLinearColor( 0.8f, 0.8f, 0.8f, 0.9f ) )
.SetShadowOffset( FVector2D( 1, 1 ) )
.SetShadowColorAndOpacity( FLinearColor( 0, 0, 0, 0.9f ) ) );
Set( "PlacementBrowser.ActiveTabNub", new IMAGE_BRUSH( "Icons/TabTriangle_24x", Icon24x24, FLinearColor( FColor( 42, 42, 42 ) ) ) );
Set( "PlacementBrowser.ActiveTabBar", new IMAGE_BRUSH( "Common/Selection", FVector2D(2.0f, 2.0f), SelectionColor ) );
Set( "PlacementBrowser.ShowAllContent", new IMAGE_BRUSH( "Icons/icon_Placement_AllContent_20px", Icon20x20 ) );
Set( "PlacementBrowser.ShowAllContent.Small", new IMAGE_BRUSH( "Icons/icon_Placement_AllContent_20px", Icon20x20 ) );
Set( "PlacementBrowser.ShowCollections", new IMAGE_BRUSH( "Icons/icon_Placement_Collections_20px", Icon20x20 ) );
Set( "PlacementBrowser.ShowCollections.Small", new IMAGE_BRUSH( "Icons/icon_Placement_Collections_20px", Icon20x20 ) );
Set( "ContentPalette.ShowAllPlaceables", new IMAGE_BRUSH( "Icons/icon_Placement_FilterAll_20px", Icon20x20 ) );
Set( "ContentPalette.ShowAllPlaceables.Small", new IMAGE_BRUSH( "Icons/icon_Placement_FilterAll_20px", Icon20x20 ) );
Set( "ContentPalette.ShowProps", new IMAGE_BRUSH( "Icons/icon_Placement_FilterProps_20px", Icon20x20 ) );
Set( "ContentPalette.ShowProps.Small", new IMAGE_BRUSH( "Icons/icon_Placement_FilterProps_20px", Icon20x20 ) );
Set( "ContentPalette.ShowParticles", new IMAGE_BRUSH( "Icons/icon_Placement_FilterParticles_20px", Icon20x20 ) );
Set( "ContentPalette.ShowParticles.Small", new IMAGE_BRUSH( "Icons/icon_Placement_FilterParticles_20px", Icon20x20 ) );
Set( "ContentPalette.ShowAudio", new IMAGE_BRUSH( "Icons/icon_Placement_FilterAudio_20px", Icon20x20 ) );
Set( "ContentPalette.ShowAudio.Small", new IMAGE_BRUSH( "Icons/icon_Placement_FilterAudio_20px", Icon20x20 ) );
Set( "ContentPalette.ShowMisc", new IMAGE_BRUSH( "Icons/icon_Placement_FilterMisc_20px", Icon20x20 ) );
Set( "ContentPalette.ShowMisc.Small", new IMAGE_BRUSH( "Icons/icon_Placement_FilterMisc_20px", Icon20x20 ) );
Set( "ContentPalette.ShowRecentlyPlaced", new IMAGE_BRUSH( "Icons/icon_Placement_RecentlyPlaced_20x", Icon20x20 ) );
Set( "ContentPalette.ShowRecentlyPlaced.Small", new IMAGE_BRUSH( "Icons/icon_Placement_RecentlyPlaced_20x", Icon20x20 ) );
}
{
Set( "AssetDeleteDialog.Background", new IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor( 0.016, 0.016, 0.016 ) ) );
}
// Level editor tool box icons
{
Set( "LevelEditor.RecompileGameCode", new IMAGE_BRUSH( "Old/MainToolBar/RecompileGameCode", Icon40x40 ) );
}
// Level viewport layout command icons
{
#ttp 323891 - EDITOR: Viewport Layouts: Please add a 1x1 viewport preset layout option #branch UE4 #proj Editor.LevelEditor #summary Added 1x1 viewport layout and tidied the margins in the layout menu #add Added FLevelViewportLayout::bIsMaximizeSupported and public getter IsMaximizeSupported(). This is set on the new one-pane layout to block the maximize command/button. #add LevelViewportConfigurationNames::OnePane - new named layout config. #add FLevelViewportCommands::ViewportConfig_OnePane - new layout command. #change FLevelViewportLayout::InitCommonLayoutFromString() - will never start a layout maximised if bIsMaximizeSupported is false. #change FLevelViewportLayout::SaveCommonLayoutString() - will never save a layout maximised if bIsMaximizeSupported is false. #change FLevelViewportLayout::MaximizeViewport() - checks that bIsMaximizeSupported is true as it should never be called on a layout that doesn't support it. #add SlateEditorStyle - added brushes for one pane option in the viewport layout menu. #add SLevelViewportToolBar::GenerateViewportConfigsMenu() - new section for one pane layouts with the one pane button in it. #change SLevelViewportToolBar::GenerateViewportConfigsMenu() - fixed the layout margins by setting the label visibility to collapsed instead of passing an empty string as the label. #add Binding new ViewportConfig_OnePane command SLevelViewport::BindViewCommands to OnSetViewportConfiguration(). #change SLevelViewport::GetMaximizeToggleVisibility() & OnToggleMaximize - check IsMaximizeSupported() on the parent layout and always collapses the maximize button when it isn't supported. #add FLevelViewportTabContent::ConstructViewportLayoutByTypeName() - added LevelViewportConfigurationNames::OnePane. #add New icon image for one pane button in the menu - ViewportLayout_OnePane.png #add New layout class FLevelViewportLayoutOnePane - based on other layouts but simpler because it only contains one pane and therefore no splitters. reviewedby Thomas.Sarkanen, Max.Preussner [CL 2048729 by Chris Wood in Main branch]
2014-04-23 19:20:45 -04:00
const FVector2D IconLayoutSize(47.0f, 37.0f);
const FVector2D IconLayoutSizeSmall(47.0f, 37.0f); // small version set to same size as these are in their own menu and don't clutter the UI
#ttp 323891 - EDITOR: Viewport Layouts: Please add a 1x1 viewport preset layout option #branch UE4 #proj Editor.LevelEditor #summary Added 1x1 viewport layout and tidied the margins in the layout menu #add Added FLevelViewportLayout::bIsMaximizeSupported and public getter IsMaximizeSupported(). This is set on the new one-pane layout to block the maximize command/button. #add LevelViewportConfigurationNames::OnePane - new named layout config. #add FLevelViewportCommands::ViewportConfig_OnePane - new layout command. #change FLevelViewportLayout::InitCommonLayoutFromString() - will never start a layout maximised if bIsMaximizeSupported is false. #change FLevelViewportLayout::SaveCommonLayoutString() - will never save a layout maximised if bIsMaximizeSupported is false. #change FLevelViewportLayout::MaximizeViewport() - checks that bIsMaximizeSupported is true as it should never be called on a layout that doesn't support it. #add SlateEditorStyle - added brushes for one pane option in the viewport layout menu. #add SLevelViewportToolBar::GenerateViewportConfigsMenu() - new section for one pane layouts with the one pane button in it. #change SLevelViewportToolBar::GenerateViewportConfigsMenu() - fixed the layout margins by setting the label visibility to collapsed instead of passing an empty string as the label. #add Binding new ViewportConfig_OnePane command SLevelViewport::BindViewCommands to OnSetViewportConfiguration(). #change SLevelViewport::GetMaximizeToggleVisibility() & OnToggleMaximize - check IsMaximizeSupported() on the parent layout and always collapses the maximize button when it isn't supported. #add FLevelViewportTabContent::ConstructViewportLayoutByTypeName() - added LevelViewportConfigurationNames::OnePane. #add New icon image for one pane button in the menu - ViewportLayout_OnePane.png #add New layout class FLevelViewportLayoutOnePane - based on other layouts but simpler because it only contains one pane and therefore no splitters. reviewedby Thomas.Sarkanen, Max.Preussner [CL 2048729 by Chris Wood in Main branch]
2014-04-23 19:20:45 -04:00
Set( "LevelViewport.ViewportConfig_OnePane", new IMAGE_BRUSH("Icons/ViewportLayout_OnePane", IconLayoutSize) );
Set( "LevelViewport.ViewportConfig_OnePane.Small", new IMAGE_BRUSH("Icons/ViewportLayout_OnePane", IconLayoutSizeSmall) );
Set( "LevelViewport.ViewportConfig_TwoPanesH", new IMAGE_BRUSH( "Icons/ViewportLayout_TwoPanesHoriz", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_TwoPanesH.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_TwoPanesHoriz", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_TwoPanesV", new IMAGE_BRUSH( "Icons/ViewportLayout_TwoPanesVert", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_TwoPanesV.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_TwoPanesVert", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_ThreePanesLeft", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesLeft", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_ThreePanesLeft.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesLeft", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_ThreePanesRight", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesRight", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_ThreePanesRight.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesRight", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_ThreePanesTop", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesTop", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_ThreePanesTop.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesTop", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_ThreePanesBottom", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesBottom", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_ThreePanesBottom.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_ThreePanesBottom", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_FourPanesLeft", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesLeft", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_FourPanesLeft.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesLeft", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_FourPanesRight", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesRight", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_FourPanesRight.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesRight", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_FourPanesTop", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesTop", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_FourPanesTop.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesTop", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_FourPanesBottom", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesBottom", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_FourPanesBottom.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanesBottom", IconLayoutSizeSmall ) );
Set( "LevelViewport.ViewportConfig_FourPanes2x2", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanes2x2", IconLayoutSize ) );
Set( "LevelViewport.ViewportConfig_FourPanes2x2.Small", new IMAGE_BRUSH( "Icons/ViewportLayout_FourPanes2x2", IconLayoutSizeSmall ) );
Set( "LevelViewport.EjectActorPilot", new IMAGE_BRUSH( "Icons/icon_EjectActorPilot_16x", Icon16x16 ) );
Set( "LevelViewport.EjectActorPilot.Small", new IMAGE_BRUSH( "Icons/icon_EjectActorPilot_16x", Icon16x16 ) );
Set( "LevelViewport.PilotSelectedActor", new IMAGE_BRUSH( "Icons/icon_PilotSelectedActor_16x", Icon16x16 ) );
Set( "LevelViewport.PilotSelectedActor.Small", new IMAGE_BRUSH( "Icons/icon_PilotSelectedActor_16x", Icon16x16 ) );
Set( "LevelViewport.ToggleActorPilotCameraView", new IMAGE_BRUSH( "Icons/icon_ToggleActorPilotCameraView_16x", Icon16x16 ) );
Set( "LevelViewport.ToggleActorPilotCameraView.Small", new IMAGE_BRUSH( "Icons/icon_ToggleActorPilotCameraView_16x", Icon16x16 ) );
Set( "LevelViewport.ActorPilotText", FTextBlockStyle()
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "BoldCondensed", 12 ) )
.SetColorAndOpacity( FLinearColor(0.9f, 0.9f, 0.9f, 1.f) )
.SetShadowColorAndOpacity( FLinearColor(0.f, 0.f, 0.f, 0.4f) )
.SetShadowOffset( FVector2D(1.f, 1.f) )
);
}
// Level editor status bar
{
Set( "TransformSettings.RelativeCoordinateSettings", new IMAGE_BRUSH( "Icons/icon_axis_16px", FVector2D( 16, 16 ) ) );
}
// Mesh Proxy Window
{
Set("MeshProxy.SimplygonLogo", new IMAGE_BRUSH( "Icons/SimplygonBanner_Sml", FVector2D(174, 36) ) );
}
#endif // WITH_EDITOR
// Level viewport
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "LevelViewport.ActiveViewportBorder", new BORDER_BRUSH( "Old/White", FMargin(1), SelectionColor ) );
Set( "LevelViewport.NoViewportBorder", new FSlateNoResource() );
Set( "LevelViewport.DebugBorder", new BOX_BRUSH( "Old/Window/ViewportDebugBorder", 0.8f, FLinearColor(.7,0,0,.5) ) );
Set( "LevelViewport.BlackBackground", new FSlateColorBrush( FLinearColor::Black ) );
Set( "LevelViewport.StartingPlayInEditorBorder", new BOX_BRUSH( "Old/Window/ViewportDebugBorder", 0.8f, FLinearColor(0.1f,1.0f,0.1f,1.0f) ) );
Set( "LevelViewport.StartingSimulateBorder", new BOX_BRUSH( "Old/Window/ViewportDebugBorder", 0.8f, FLinearColor(1.0f,1.0f,0.1f,1.0f) ) );
Set( "LevelViewport.ReturningToEditorBorder", new BOX_BRUSH( "Old/Window/ViewportDebugBorder", 0.8f, FLinearColor(0.1f,0.1f,1.0f,1.0f) ) );
Set( "LevelViewport.ActorLockIcon", new IMAGE_BRUSH( "Icons/ActorLockedViewport", Icon32x32 ) );
Set( "LevelViewport.Icon", new IMAGE_BRUSH( "Icons/icon_tab_viewport_16px", Icon16x16 ) );
Set( "LevelViewportContextMenu.ActorType.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetColorAndOpacity( FLinearColor(0.72f, 0.72f, 0.72f, 1.f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "LevelViewportContextMenu.AssetLabel.Text", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "LevelViewport.CursorIcon", new IMAGE_BRUSH( "Common/Cursor", Icon16x16 ) );
}
// Level editor ui command icons
{
Set( "LevelEditor.ShowAll", new IMAGE_BRUSH( "Old/SelectionDetails/ShowAll", FVector2D(32,32) ) );
Set( "LevelEditor.ShowSelectedOnly", new IMAGE_BRUSH( "Old/SelectionDetails/ShowSelected", FVector2D(32,32) ) );
Set( "LevelEditor.ShowSelected", new IMAGE_BRUSH( "Old/SelectionDetails/ShowSelected", FVector2D(32,32) ) );
Set( "LevelEditor.HideSelected", new IMAGE_BRUSH( "Old/SelectionDetails/HideSelected", FVector2D(32,32) ) );
}
// Level viewport toolbar
{
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "EditorViewportToolBar.Font", DEFAULT_FONT( "Bold", 9 ) );
Set( "EditorViewportToolBar.MenuButton", FButtonStyle(Button)
.SetNormal(BOX_BRUSH( "Common/SmallRoundedButton", FMargin(7.f/16.f), FLinearColor(1,1,1,0.75f)))
.SetHovered(BOX_BRUSH( "Common/SmallRoundedButton", FMargin(7.f/16.f), FLinearColor(1,1,1, 1.0f)))
.SetPressed(BOX_BRUSH( "Common/SmallRoundedButton", FMargin(7.f/16.f) ))
);
Set( "EditorViewportToolBar.Button", HoverHintOnly );
/* Set style structure for "EditorViewportToolBar.Button" ... */
const FCheckBoxStyle EditorViewportToolBarButton = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedPressedImage( BOX_BRUSH( "Old/LevelViewportToolBar/MenuButton_Pressed", 4.0f/16.0f ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Old/Border", 4.0f/16.0f ) )
.SetCheckedImage( FSlateNoResource() )
.SetCheckedHoveredImage( BOX_BRUSH( "Old/Border", 4.0f/16.0f ) )
.SetCheckedPressedImage( BOX_BRUSH( "Old/LevelViewportToolBar/MenuButton_Pressed", 4.0f/16.0f ) );
/* ... and set new style */
Set( "LevelViewportToolBar.CheckBoxButton", EditorViewportToolBarButton );
Set( "EditorViewportToolBar.MenuDropdown", new IMAGE_BRUSH( "Common/ComboArrow", Icon8x8 ) );
Set( "LevelViewportToolBar.Maximize.Normal", new IMAGE_BRUSH( "Old/LevelViewportToolBar/Maximized_Unchecked", Icon16x16 ) );
Set( "LevelViewportToolBar.Maximize.Checked", new IMAGE_BRUSH( "Old/LevelViewportToolBar/Maximized_Checked", Icon16x16 ) );
Set( "LevelViewportToolBar.RestoreFromImmersive.Normal", new IMAGE_BRUSH( "Icons/icon_RestoreFromImmersive_16px", Icon16x16 ) );
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
// Show flags menus
{
Set( "ShowFlagsMenu.AntiAliasing", new IMAGE_BRUSH( "Icons/icon_ShowAnti-aliasing_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Atmosphere", new IMAGE_BRUSH( "Icons/icon_ShowAtmosphere_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.BSP", new IMAGE_BRUSH( "Icons/icon_ShowBSP_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Collision", new IMAGE_BRUSH( "Icons/icon_ShowCollision_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Decals", new IMAGE_BRUSH( "Icons/icon_ShowDecals_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Fog", new IMAGE_BRUSH( "Icons/icon_ShowFog_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Grid", new IMAGE_BRUSH( "Icons/icon_ShowGrid_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Landscape", new IMAGE_BRUSH( "Icons/icon_ShowLandscape_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.MediaPlanes", new IMAGE_BRUSH( "Icons/icon_ShowMediaPlanes_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Navigation", new IMAGE_BRUSH( "Icons/icon_ShowNavigation_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Particles", new IMAGE_BRUSH( "Icons/icon_ShowParticlesSprite_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.SkeletalMeshes", new IMAGE_BRUSH( "Icons/icon_ShowSkeletalMeshes_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.StaticMeshes", new IMAGE_BRUSH( "Icons/icon_ShowStaticMeshes_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.Translucency", new IMAGE_BRUSH( "Icons/icon_ShowTranslucency_16x", Icon16x16 ) );
Set( "ShowFlagsMenu.WidgetComponents", new IMAGE_BRUSH( "UMG/Designer_16x", Icon16x16 ) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Mobility Icons
{
Set("Mobility.Movable", new IMAGE_BRUSH("/Icons/Mobility/Movable_16x", Icon16x16));
Set("Mobility.Stationary", new IMAGE_BRUSH("/Icons/Mobility/Adjustable_16x", Icon16x16));
Set("Mobility.Static", new IMAGE_BRUSH("/Icons/Mobility/Static_16x", Icon16x16));
const FString SmallRoundedButton(TEXT("Common/SmallRoundedToggle"));
const FString SmallRoundedButtonStart(TEXT("Common/SmallRoundedToggleLeft"));
const FString SmallRoundedButtonMiddle(TEXT("Common/SmallRoundedToggleCenter"));
const FString SmallRoundedButtonEnd(TEXT("Common/SmallRoundedToggleRight"));
const FLinearColor NormalColor(0.15, 0.15, 0.15, 1);
Set("Property.ToggleButton", FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButton, FMargin(7.f / 16.f), SelectionColor)));
Set("Property.ToggleButton.Start", FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButtonStart, FMargin(7.f / 16.f), SelectionColor)));
Set("Property.ToggleButton.Middle", FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButtonMiddle, FMargin(7.f / 16.f), SelectionColor)));
Set("Property.ToggleButton.End", FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::ToggleButton)
.SetUncheckedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), NormalColor))
.SetUncheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetUncheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor_Pressed))
.SetCheckedHoveredImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedPressedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor))
.SetCheckedImage(BOX_BRUSH(*SmallRoundedButtonEnd, FMargin(7.f / 16.f), SelectionColor)));
// Experimental/early access stuff
Set("PropertyEditor.ExperimentalClass", new IMAGE_BRUSH("/PropertyView/ExperimentalClassWarning", Icon40x40));
Set("PropertyEditor.EarlyAccessClass", new IMAGE_BRUSH("/PropertyView/EarlyAccessClassWarning", Icon40x40));
}
// Mesh Paint
{
Set( "MeshPaint.Fill", new IMAGE_BRUSH( "/Icons/icon_MeshPaint_Fill_40x", Icon20x20) );
Set( "MeshPaint.Fill.Small", new IMAGE_BRUSH( "/Icons/icon_MeshPaint_Fill_40x", Icon16x16) );
Set( "MeshPaint.Propagate", new IMAGE_BRUSH( "/Icons/icon_MatEd_Apply_40x", Icon20x20) );
Set( "MeshPaint.Propagate.Small", new IMAGE_BRUSH( "/Icons/icon_MatEd_Apply_40x", Icon16x16) );
Set( "MeshPaint.Import", new IMAGE_BRUSH( "/Icons/icon_Import_40x", Icon20x20) );
Set( "MeshPaint.Import.Small", new IMAGE_BRUSH( "/Icons/icon_Import_40x", Icon16x16) );
Set( "MeshPaint.FindInCB", new IMAGE_BRUSH( "/Icons/icon_toolbar_genericfinder_40px", Icon20x20) );
Set( "MeshPaint.Save", new IMAGE_BRUSH( "/Icons/icon_file_save_40x", Icon20x20) );
Set( "MeshPaint.Save.Small", new IMAGE_BRUSH( "/Icons/icon_file_save_40x", Icon16x16) );
Set( "MeshPaint.Fix", new IMAGE_BRUSH( "/Icons/icon_tab_Toolbars_40x", Icon20x20) );
Set( "MeshPaint.Fix.Small", new IMAGE_BRUSH( "/Icons/icon_tab_Toolbars_40x", Icon16x16) );
Set( "MeshPaint.Remove", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Delete_40x", Icon20x20));
Set( "MeshPaint.Remove.Small", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Delete_40x", Icon16x16));
Set( "MeshPaint.Copy", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Copy_40x", Icon20x20));
Set( "MeshPaint.Copy.Small", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Copy_40x", Icon16x16));
Set( "MeshPaint.Paste", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Paste_40x", Icon20x20));
Set( "MeshPaint.Paste.Small", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Paste_40x", Icon16x16));
Set( "MeshPaint.Swap", new IMAGE_BRUSH("/Icons/icon_MeshPaint_Swap_16x", Icon12x12));
}
// News Feed
{
Set( "NewsFeed.ToolbarIcon.Small", new IMAGE_BRUSH( "NewsFeed/ToolbarIcon_16x", Icon16x16 ) );
Set( "NewsFeed.MarkAsRead", new IMAGE_BRUSH( "NewsFeed/MarkAsRead", Icon16x16 ) );
Set( "NewsFeed.PendingIcon", new IMAGE_BRUSH( "NewsFeed/PendingIcon", Icon16x16 ) );
Set( "NewsFeed.ReloadButton", new IMAGE_BRUSH( "NewsFeed/ReloadButton", Icon16x16 ) );
Set( "NewsFeed.SettingsButton", new IMAGE_BRUSH( "NewsFeed/SettingsButton", Icon16x16 ) );
Set( "NewsFeed.UnreadCountBackground", new IMAGE_BRUSH( "NewsFeed/UnreadCountBackground", Icon16x16 ) );
}
// EditorModesToolbar
{
Set( "EditorModesToolbar.Background", new FSlateNoResource() );
Set( "EditorModesToolbar.Icon", new IMAGE_BRUSH( "Icons/icon_tab_toolbar_16px", Icon16x16 ) );
Set( "EditorModesToolbar.Expand", new IMAGE_BRUSH( "Icons/toolbar_expand_16x", Icon16x16) );
Set( "EditorModesToolbar.SubMenuIndicator", new IMAGE_BRUSH( "Common/SubmenuArrow", Icon8x8 ) );
Set( "EditorModesToolbar.SToolBarComboButtonBlock.Padding", FMargin( 0 ) );
Set( "EditorModesToolbar.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground );
Set( "EditorModesToolbar.SToolBarButtonBlock.Padding", FMargin( 1.0f, 0.0f, 0.0f, 0 ) );
Set( "EditorModesToolbar.SToolBarButtonBlock.CheckBox.Padding", FMargin( 6.0f, 4.0f, 6.0f, 6.0f ) );
Set( "EditorModesToolbar.SToolBarCheckComboButtonBlock.Padding", FMargin( 0 ) );
Set( "EditorModesToolbar.Block.IndentedPadding", FMargin( 0 ) );
Set( "EditorModesToolbar.Block.Padding", FMargin( 0 ) );
Set( "EditorModesToolbar.Separator", new BOX_BRUSH( "Old/Button", 4.0f / 32.0f ) );
Set( "EditorModesToolbar.Separator.Padding", FMargin( 0.5f ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "EditorModesToolbar.Label", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 7 ) ) );
Set( "EditorModesToolbar.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "EditorModesToolbar.Keybinding", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 8 ) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "EditorModesToolbar.Heading.Font", DEFAULT_FONT( "Regular", 8 ) );
Set( "EditorModesToolbar.Heading.ColorAndOpacity", FLinearColor( 0.4f, 0.4, 0.4f, 1.0f ) );
/* Create style for "EditorModesToolbar.CheckBox" ... */
const FCheckBoxStyle EditorModesToolbarCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox", Icon14x14 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked", Icon14x14 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked_Hovered", Icon14x14 ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) );
/* ... and set new style */
Set( "EditorModesToolbar.CheckBox", EditorModesToolbarCheckBoxStyle );
// Read-only checkbox that appears next to a menu item
/* Create style for "EditorModesToolbar.Check" ... */
const FCheckBoxStyle EditorModesToolbarCheckStyle = FCheckBoxStyle()
.SetUncheckedImage(IMAGE_BRUSH( "Icons/Empty_14x", Icon14x14 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14 ) )
.SetUncheckedHoveredImage( FSlateNoResource() )
.SetUncheckedPressedImage( FSlateNoResource() )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14 ) );
/* ... and set new style */
Set( "EditorModesToolbar.Check", EditorModesToolbarCheckStyle );
// This radio button is actually just a check box with different images
/* Create style for "EditorModesToolbar.RadioButton" ... */
const FCheckBoxStyle EditorModesToolbarRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, SelectionColor ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, SelectionColor_Pressed ) );
/* ... and add new style */
Set( "EditorModesToolbar.RadioButton", EditorModesToolbarRadioButtonStyle );
/* Create style for "EditorModesToolbar.ToggleButton" ... */
const FCheckBoxStyle EditorModesToolbarToggleButtonStyle = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( BOX_BRUSH( "/EditorModes/Tab_Inactive", 4 / 16.0f ) )
.SetUncheckedPressedImage( BOX_BRUSH( "/EditorModes/Tab_Active", 4 / 16.0f ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "/EditorModes/Tab_Active", 4 / 16.0f ) )
.SetCheckedHoveredImage( BOX_BRUSH( "/EditorModes/Tab_Active", 4 / 16.0f ) )
.SetCheckedPressedImage( BOX_BRUSH( "/EditorModes/Tab_Active", 4 / 16.0f ) )
.SetCheckedImage( BOX_BRUSH( "/EditorModes/Tab_Active", 4 / 16.0f ) );
/* ... and add new style */
Set( "EditorModesToolbar.ToggleButton", EditorModesToolbarToggleButtonStyle );
Set( "EditorModesToolbar.Button", FButtonStyle( Button )
.SetNormal( FSlateNoResource() )
.SetPressed( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed ) )
.SetHovered( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor ) )
);
Set( "EditorModesToolbar.Button.Normal", new FSlateNoResource() );
Set( "EditorModesToolbar.Button.Pressed", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed ) );
Set( "EditorModesToolbar.Button.Hovered", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor ) );
Set( "EditorModesToolbar.Button.Checked", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed ) );
Set( "EditorModesToolbar.Button.Checked_Hovered", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed ) );
Set( "EditorModesToolbar.Button.Checked_Pressed", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor ) );
{
Set( "MultiBox.GenericToolBarIcon", new IMAGE_BRUSH( "Icons/icon_Cascade_RestartSim_40x", Icon40x40 ) );
Set( "MultiBox.GenericToolBarIcon.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_RestartSim_40x", Icon20x20 ) );
Set( "MultiBox.DeleteButton", FButtonStyle()
.SetNormal ( IMAGE_BRUSH( "/Docking/CloseApp_Hovered", Icon16x16 ) )
.SetPressed( IMAGE_BRUSH( "/Docking/CloseApp_Pressed", Icon16x16 ) )
.SetHovered( IMAGE_BRUSH( "/Docking/CloseApp_Hovered", Icon16x16 ) ) );
}
}
// Scalability (Performance Warning)
{
Set( "Scalability.ScalabilitySettings", new IMAGE_BRUSH("Scalability/ScalabilitySettings", FVector2D(473.0f, 266.0f) ) );
}
Set("WorkspaceMenu.AdditionalUI", new IMAGE_BRUSH("Icons/icon_ViewMode_LODColoration_16px", Icon16x16));
}
void FSlateEditorStyle::FStyle::SetupPersonaStyle()
{
// Persona
#if WITH_EDITOR
{
// Persona viewport
Set( "AnimViewportMenu.TranslateMode", new IMAGE_BRUSH( "Icons/icon_translate_40x", Icon32x32) );
Set( "AnimViewportMenu.TranslateMode.Small", new IMAGE_BRUSH( "Icons/icon_translate_40x", Icon16x16 ) );
Set( "AnimViewportMenu.RotateMode", new IMAGE_BRUSH( "Icons/icon_rotate_40x", Icon32x32) );
Set( "AnimViewportMenu.RotateMode.Small", new IMAGE_BRUSH( "Icons/icon_rotate_40x", Icon16x16 ) );
Set( "AnimViewportMenu.CameraFollow", new IMAGE_BRUSH( "Persona/Viewport/Camera_FollowBounds_40px", Icon32x32) );
Set( "AnimViewportMenu.CameraFollow.Small", new IMAGE_BRUSH( "Persona/Viewport/Camera_FollowBounds_40px", Icon16x16 ) );
Set( "AnimViewport.LocalSpaceEditing", new IMAGE_BRUSH( "Icons/icon_axis_local_16px", FVector2D( 16, 16 ) ) );
Set( "AnimViewport.WorldSpaceEditing", new IMAGE_BRUSH( "Icons/icon_axis_world_16px", FVector2D( 16, 16 ) ) );
Set( "AnimViewportMenu.SetShowNormals", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_Normals_40x"), Icon40x40 ) );
Set( "AnimViewportMenu.SetShowNormals.Small", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_Normals_40x"), Icon20x20 ) );
Set( "AnimViewportMenu.SetShowTangents", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_Tangents_40x"), Icon40x40 ) );
Set( "AnimViewportMenu.SetShowTangents.Small", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_Tangents_40x"), Icon20x20 ) );
Set( "AnimViewportMenu.SetShowBinormals", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_Binormals_40x"), Icon40x40 ) );
Set( "AnimViewportMenu.SetShowBinormals.Small", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_Binormals_40x"), Icon20x20 ) );
Set( "AnimViewportMenu.AnimSetDrawUVs", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_UVOverlay_40x"), Icon40x40 ) );
Set( "AnimViewportMenu.AnimSetDrawUVs.Small", new IMAGE_BRUSH( TEXT("Icons/icon_StaticMeshEd_UVOverlay_40x"), Icon20x20 ) );
Set("AnimViewportMenu.PlayBackSpeed", new IMAGE_BRUSH("Persona/Viewport/icon_Playback_speed_16x", Icon16x16));
Set("AnimViewportMenu.TurnTableSpeed", new IMAGE_BRUSH("Persona/Viewport/icon_turn_table_16x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Set("AnimViewportMenu.SceneSetup", new IMAGE_BRUSH("Icons/icon_tab_SceneOutliner_16x", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "AnimViewport.MessageFont", DEFAULT_FONT("Bold", 9) );
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914) ============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change 3852552 by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change 3852208 by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change 3849238 by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change 3848515 by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change 3833525 by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change 3751378 by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change 3814041 by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change 3831661 by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
Set("AnimViewport.MessageText", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Bold", FCoreStyle::RegularTextSize))
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f)));
Set("AnimViewport.WarningText", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Bold", FCoreStyle::RegularTextSize))
.SetColorAndOpacity(FLinearColor::Yellow)
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f)));
Set("AnimViewport.ErrorText", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT("Bold", FCoreStyle::RegularTextSize))
.SetColorAndOpacity(FLinearColor::Red)
.SetShadowOffset(FVector2D(1.0f, 1.0f))
.SetShadowColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f)));
// Viewport notifications
Set("AnimViewport.Notification.Error", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, FLinearColor(0.728f, 0.0f, 0.0f)));
Set("AnimViewport.Notification.Warning", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, FLinearColor(0.728f, 0.364f, 0.003f)));
Set("AnimViewport.Notification.Message", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, FLinearColor(0.364f, 0.364f, 0.364f)));
Set("AnimViewport.Notification.CloseButton", FButtonStyle()
.SetNormal(IMAGE_BRUSH("/Docking/CloseApp_Normal", Icon16x16))
.SetPressed(IMAGE_BRUSH("/Docking/CloseApp_Pressed", Icon16x16))
.SetHovered(IMAGE_BRUSH("/Docking/CloseApp_Hovered", Icon16x16)));
// persona commands
Set("Persona.AnimNotifyWindow", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_AnimNotift_40x"), Icon40x40));
Set("Persona.AnimNotifyWindow.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_AnimNotift_40x"), Icon20x20));
Set("Persona.RetargetManager", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Retarget_40x"), Icon40x40));
Set("Persona.RetargetManager.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Retarget_40x"), Icon20x20));
Set("Persona.ImportMesh", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportMesh_40x"), Icon40x40));
Set("Persona.ImportMesh.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportMesh_40x"), Icon20x20));
Set("Persona.ReimportMesh", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportMesh_40x"), Icon40x40));
Set("Persona.ReimportMesh.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportMesh_40x"), Icon20x20));
Set("Persona.ImportLODs", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportLODs_40x"), Icon40x40));
Set("Persona.ImportLODs.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportLODs_40x"), Icon20x20));
// Set("Persona.AddBodyPart", new IMAGE_BRUSH(TEXT("Icons/icon_Placement_AllContent_40x"), Icon40x40));
// Set("Persona.AddBodyPart.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Placement_AllContent_40x"), Icon20x20));
Set("Persona.ImportAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportAnim_40x"), Icon40x40));
Set("Persona.ImportAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportAnim_40x"), Icon20x20));
Set("Persona.ReimportAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportAnim_40x"), Icon40x40));
Set("Persona.ReimportAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportAnim_40x"), Icon20x20));
Set("Persona.ApplyCompression", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Compression_40x"), Icon40x40));
Set("Persona.ApplyCompression.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Compression_40x"), Icon20x20));
Set("Persona.ExportToFBX", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ExportFBX_40x"), Icon40x40));
Set("Persona.ExportToFBX.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ExportFBX_40x"), Icon20x20));
Set("Persona.CreateAsset", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_CreateAsset_40x"), Icon40x40));
Set("Persona.CreateAsset.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_CreateAsset_40x"), Icon20x20));
Set("Persona.StartRecordAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_StartRecord_40x"), Icon40x40));
Set("Persona.StartRecordAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_StartRecord_40x"), Icon20x20));
Set("Persona.StopRecordAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_StopRecord_40x"), Icon40x40));
Set("Persona.StopRecordAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_StopRecord_40x"), Icon20x20));
Set("Persona.StopRecordAnimation_Alt", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_StopRecord_Alt_40x"), Icon40x40));
Set("Persona.StopRecordAnimation_Alt.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_StopRecord_Alt_40x"), Icon20x20));
Set("Persona.SetKey", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_SetKey_40x"), Icon40x40));
Set("Persona.SetKey.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_SetKey_40x"), Icon20x20));
Set("Persona.ApplyAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_BakeAnim_40x"), Icon40x40));
Set("Persona.ApplyAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_BakeAnim_40x"), Icon20x20));
// preview set up
Set("Persona.TogglePreviewAsset", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_PreviewAsset_40x"), Icon40x40));
Set("Persona.TogglePreviewAsset.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_PreviewAsset_40x"), Icon20x20));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
Set("Persona.TogglePreviewAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_PreviewAnim_40x"), Icon40x40));
Set("Persona.TogglePreviewAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_PreviewAnim_40x"), Icon20x20));
Set("Persona.ToggleReferencePose", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReferencePose_40x"), Icon40x40));
Set("Persona.ToggleReferencePose.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReferencePose_40x"), Icon20x20));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Set("Persona.SavePreviewMeshCollection", new IMAGE_BRUSH(TEXT("Icons/Save_16x"), Icon16x16));
// persona extras
Set("Persona.ConvertAnimationGraph", new IMAGE_BRUSH("Old/Graph/ConvertIcon", Icon40x40));
Set("Persona.ReimportAsset", new IMAGE_BRUSH("Icons/Reimport_12x", Icon12x12));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Set("Persona.ConvertToStaticMesh", new IMAGE_BRUSH("Icons/icon_ShowStaticMeshes_40x", Icon40x40));
Set("Persona.ConvertToStaticMesh.Small", new IMAGE_BRUSH("Icons/icon_ShowStaticMeshes_40x", Icon20x20));
Set("Persona.BakeMaterials", new IMAGE_BRUSH("Icons/icon_tab_Layers_40x", Icon40x40));
Set("Persona.BakeMaterials.Small", new IMAGE_BRUSH("Icons/icon_tab_Layers_40x", Icon20x20));
// Anim Slot Manager
Set("AnimSlotManager.SaveSkeleton", new IMAGE_BRUSH("Persona/AnimSlotManager/icon_SaveSkeleton_40x", Icon40x40));
Set("AnimSlotManager.SaveSkeleton.Small", new IMAGE_BRUSH("Persona/AnimSlotManager/icon_SaveSkeleton_40x", Icon20x20));
Set("AnimSlotManager.AddGroup", new IMAGE_BRUSH("Persona/AnimSlotManager/icon_AddGroup_40x", Icon40x40));
Set("AnimSlotManager.AddGroup.Small", new IMAGE_BRUSH("Persona/AnimSlotManager/icon_AddGroup_40x", Icon20x20));
Set("AnimSlotManager.AddSlot", new IMAGE_BRUSH("Persona/AnimSlotManager/icon_AddSlot_40x", Icon40x40));
Set("AnimSlotManager.AddSlot.Small", new IMAGE_BRUSH("Persona/AnimSlotManager/icon_AddSlot_40x", Icon20x20));
Set("AnimSlotManager.Warning", new IMAGE_BRUSH("Persona/AnimSlotManager/icon_Warning_14x", Icon16x16));
// Anim Notify Editor
Set("AnimNotifyEditor.BranchingPoint", new IMAGE_BRUSH("Persona/NotifyEditor/BranchingPoints_24x", Icon24x24));
// AnimBlueprint Preview Warning Background
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
FSlateColor PreviewPropertiesWarningColour(FLinearColor::Gray);
Set("Persona.PreviewPropertiesWarning", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, PreviewPropertiesWarningColour));
// Persona-specific tabs
Set("Persona.Tabs.SkeletonTree", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Skeleton_Tree_16x"), Icon16x16));
Set("Persona.Tabs.MorphTargetPreviewer", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Morph_Target_Previewer_16x"), Icon16x16));
Set("Persona.Tabs.AnimCurvePreviewer", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_AnimCurve_Previewer_16x"), Icon16x16));
Set("Persona.Tabs.AnimationNotifies", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Animation_Notifies_16x"), Icon16x16));
Set("Persona.Tabs.RetargetManager", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Retarget_Manager_16x"), Icon16x16));
Set("Persona.Tabs.AnimSlotManager", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Anim_Slot_Manager_16x"), Icon16x16));
Set("Persona.Tabs.SkeletonCurves", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Skeleton_Curves_16x"), Icon16x16));
Set("Persona.Tabs.AnimAssetDetails", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Anim_Asset_Details_16x"), Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
Set("Persona.Tabs.ControlRigMappingWindow", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Skeleton_Tree_16x"), Icon16x16));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// Skeleton editor
{
Set("SkeletonEditor.AnimNotifyWindow", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_AnimNotift_40x"), Icon40x40));
Set("SkeletonEditor.AnimNotifyWindow.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_AnimNotift_40x"), Icon20x20));
Set("SkeletonEditor.RetargetManager", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Retarget_40x"), Icon40x40));
Set("SkeletonEditor.RetargetManager.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Retarget_40x"), Icon20x20));
Set("SkeletonEditor.ImportMesh", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportMesh_40x"), Icon40x40));
Set("SkeletonEditor.ImportMesh.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportMesh_40x"), Icon20x20));
// Skeleton Tree
Set("SkeletonTree.SkeletonSocket", new IMAGE_BRUSH("Persona/SkeletonTree/icon_SocketG_16px", Icon16x16));
Set("SkeletonTree.MeshSocket", new IMAGE_BRUSH("Persona/SkeletonTree/icon_SocketC_16px", Icon16x16));
Set("SkeletonTree.LODBone", new IMAGE_BRUSH(TEXT("Persona/SkeletonTree/icon_LODBone_16x"), Icon16x16));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3759273) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3722141 by Aaron.McLeran #jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager. - Will allow for sequencer recorder to record multiple audio streams, one for each actor Change 3726096 by Ori.Cohen Fixed welded bodies with negative scale not using the mirrored convex hull #jira UE-51647 Change 3726233 by Ori.Cohen Make sure RT doesn't try to create a physics mesh when debug drawing #jira UE-51721 Change 3726254 by Aaron.McLeran Fixing typo in GetCustomSpatializationSettingsClass interface Change 3728295 by Ori.Cohen Fix incorrect lock upgrading Change 3728516 by Benn.Gallagher Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints. #jira UE-51414 Change 3728522 by Benn.Gallagher Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes. #jira UE-50087 Change 3728853 by Benn.Gallagher [NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat. Change 3729031 by Ethan.Geller #jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation. Change 3729910 by Benn.Gallagher Fix for crashes editing destructible meshes caused by stale render data Change 3729921 by James.Golding - Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead - Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets - Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well - Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors - Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors - Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh - Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport #jira UEAP-167 Change 3730054 by Martin.Wilson Live Link: Add ability for sources to define their own settings Change 3730134 by Jurre.deBaare Editor crashes when opening animcompression setting on an alembic file #jira UE-51840 #fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import #misc cleaned up comment Change 3730428 by Thomas.Sarkanen Fix copy/paste in the physics asset editor When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations. Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling. Also allow multi-paste of constraints/bodies. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730464 by Thomas.Sarkanen Fixed copy/paste not working when the skeleton tree has focus The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected. #jira UE-51803 - Copy/paste doesn't work correctly in PhAT Change 3730511 by Jurre.deBaare Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313] #jira UE-48988 Change 3730685 by Benn.Gallagher Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered. #jira UE-51508 Change 3731560 by Aaron.McLeran Removing gaurd on spatialization plugin settings and renaming enumerations Change 3731714 by Ori.Cohen Added the ability to profile scene query hitches. Change 3731725 by Ori.Cohen Change scene query hitch threshold to 50us by default Change 3731770 by Ethan.Geller Fix signed/unsigned comparison. Change 3731777 by Ethan.Geller Suppress static analysis warning. Change 3732145 by Thomas.Sarkanen [Duplicated from 4.18.1] Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB Also fixed a selection issue that was exposed when this crash was fixed, #jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate Change 3732176 by Thomas.Sarkanen Fixed hang when selecting all bodies or constraints in a physics asset Implements a better fix for CL 3721129 #jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset Change 3732177 by Thomas.Sarkanen Fix crash when pasting properties in Physics Asset Editor Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range. #jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies Change 3732492 by Martin.Wilson Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging #Jira UE-51794 Change 3732672 by Thomas.Sarkanen Refactor view menus in animation editors Moves show menu and buffer visualizations into a new CommonMenuExtensions module. Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name. All character-specific stuff is now in a "Character" menu. Original changes by Jonathan.Poncelet #jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports Change 3732860 by Thomas.Sarkanen Fix CIS errors/warnings Change 3732877 by Thomas.Sarkanen Fix missing Physics menu Merge error on my part Change 3733113 by Ori.Cohen Fix CIS Change 3734859 by Thomas.Sarkanen Fix crash when opening a physics asset that uses a preview mesh with no skeleton #jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81] Change 3736693 by Ethan.Geller Added ability for submixes to define their own channel format. Written by aaron.mcleran Change 3737943 by James.Golding Fix crash when right-clicking during section selection in skel mesh tools #jira UE-51873 Change 3738337 by Benn.Gallagher Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices. #jira UE-51921 Change 3738404 by Lina.Halper Add comment for bImportBoneTrack option in FBX importer Change 3738816 by Benn.Gallagher Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren) Change 3738960 by Ethan.Geller Fix Linux compiler errors for implicit enum casting Change 3739214 by Lina.Halper - Removed unnecessary Initialize - Make sure invalidate the other part if not used (socket->bone or bone->socket) #jira: UE-51931 Change 3739215 by Lina.Halper compile error - added one more ) when pasted to the other line Change 3739442 by Lina.Halper pose asset crash when skeleton changes #jira: UE-52036 Change 3739795 by Ethan.Geller fix linux build with implicit enum class casts, pt 2 Change 3740553 by James.Golding Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint #jira UE-47566 Change 3740560 by James.Golding - Don't rebuild render data on SkeletalMesh interactive property changes - Remove unnecessary render resource release in SkeletalMesh PreEditChange #jira UE-51652 Change 3740562 by James.Golding Extensibility improvements to PhysicsAssets (from NVIDIA) Change 3740563 by James.Golding PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster) #jira UE-50546 Change 3740564 by James.Golding PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc) #jira UE-51761 Change 3740587 by Benn.Gallagher CIS fixes for non-cloth platforms and initialization order fix Change 3740658 by Thomas.Sarkanen Update cloth appropriately in the physics asset editor When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation. Reset simulation when making more 'major' potential changes (adding/removing collision etc.) Optionally reset cloth when simulation starts/stops in the physics asset editor #jira UE-50949 - Phat Editor with cloth collisions #jira UE-48779 - Ability to reset clothing during physics simulation #jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth Change 3743354 by Benn.Gallagher CIS Fix Change 3743419 by Thomas.Sarkanen Preview buttons are now present where applicable Preview mesh button reordered to be consistent with other anim editors. Preview animation re-instated where applicable. Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout #jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons Change 3743529 by Thomas.Sarkanen Moved constraint and physical anim profile indicators to the top of the details panel Indicators now show assignment status. #jira UE-50895 - Constraint Profiles requests Change 3743604 by Jurre.deBaare Duplicating from 4.18.1: [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951] #fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well #jira UE-51917 Change 3743757 by Lina.Halper Adding more ensure to detect NaN Change 3743791 by Ori.Cohen Fix CIS and stack size issues Change 3744008 by Benn.Gallagher Gravity override support for clothing interactor. #jira UE-51014 Change 3744439 by Michael.Karambelas Updating and investigating CableActor automation tests Change 3744566 by Martin.Wilson Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded. #jira UE-49335 Change 3745963 by Martin.Wilson Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time #Jira UE-52044 Change 3748585 by Aaron.McLeran Fixing crash when loading editor with synth components. Change 3749071 by Aaron.McLeran Fixing ambisonics submix format Change 3749969 by Danny.Bouimad Updating TM-AnimPhys to be more performant on Switch Change 3750103 by Danny.Bouimad Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052) Change 3754465 by Ethan.Geller Fixing panning in audio mixer after submix format feature Change 3755637 by Lina.Halper Back out changelist 3739214 - still add back invalidation #jira: UE-52159 Change 3756385 by Lina.Halper - Adding ground truth for the cable component test map - Disabled first test as it has BP none access warning #jira: UE-52370 Change 3756707 by Ethan.Geller fix potential mem leak in mixer source Change 3757148 by Aaron.McLeran Fixing surround sound bugs due to recent changes to submix format. Change 3757583 by Aaron.McLeran Fix cook with synth component Change 3758477 by Danny.Bouimad Fixing Disabled cable actor test, checking in screenshots for a disabled test. Change 3758873 by Ethan.Geller #jira UE-52389 Remove assert on getting a hash for a unique net id. [CL 3759284 by Marc Audy in Main branch]
2017-11-15 16:13:28 -05:00
Set("SkeletonTree.NonRequiredBone", new IMAGE_BRUSH(TEXT("Persona/SkeletonTree/icon_NonRequiredBone_16x"), Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Set("SkeletonTree.NormalFont", FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f)));
Set("SkeletonTree.BoldFont", FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 10)));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Set("SkeletonTree.HyperlinkSpinBox", FSpinBoxStyle(GetWidgetStyle<FSpinBoxStyle>("SpinBox"))
.SetTextPadding(FMargin(0))
.SetBackgroundBrush(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0, 0, 0, 3 / 16.0f), FSlateColor::UseSubduedForeground()))
.SetHoveredBackgroundBrush(FSlateNoResource())
.SetInactiveFillBrush(FSlateNoResource())
.SetActiveFillBrush(FSlateNoResource())
.SetForegroundColor(FSlateColor::UseSubduedForeground())
.SetArrowsImage(FSlateNoResource())
);
Set("SkeletonTree.BlendProfile", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_NewBlendSpace_16x"), Icon16x16));
Set("SkeletonTree.InlineEditorShadowTop", new IMAGE_BRUSH(TEXT("Common/ScrollBoxShadowTop"), FVector2D(64, 8)));
Set("SkeletonTree.InlineEditorShadowBottom", new IMAGE_BRUSH(TEXT("Common/ScrollBoxShadowBottom"), FVector2D(64, 8)));
}
// Animation editor
{
Set("AnimationEditor.ApplyCompression", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Compression_40x"), Icon40x40));
Set("AnimationEditor.ApplyCompression.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Compression_40x"), Icon20x20));
Set("AnimationEditor.ExportToFBX", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ExportFBX_40x"), Icon40x40));
Set("AnimationEditor.ExportToFBX.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ExportFBX_40x"), Icon20x20));
Copying //UE4/Release-Staging-4.15 to //UE4/Dev-Main (Source: //UE4/Release-4.15 @ 3267632) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3267632 on 2017/01/23 by Jurre.deBaare Marker syncs not working correctly in Blend Spaces #fix Ensure that SampleIndexWithMarkers is serialized #JIRA UE-40975 Change 3266915 on 2017/01/20 by Arciel.Rekman Fix Persona crash on Linux (UE-38790). - Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it. #jira UE-38790 Change 3266785 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390 #jira UE-40649 Change 3266762 on 2017/01/20 by Rolando.Caloca UE4.15 - Fix for reallocating scene color #jira UE-40633 Change 3266642 on 2017/01/20 by Lina.Halper Downgraded Warning to Info #jira: UE-40643 Change 3266532 on 2017/01/20 by Jeff.Campeau Fix multiplatform Windows includes defeating the safety check in MinWindows.h #jira UE-40778 #rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h. Change 3266523 on 2017/01/20 by Marc.Audy Fix case where child actor could avoid getting begin play call #jira UE-40960 Change 3266474 on 2017/01/20 by Peter.Sauerbrei fix for using an API not yet available in iOS 8 #jira UE-40698 Change 3266339 on 2017/01/20 by Frank.Fella Sequencer - Fix UI issues with multi-track section rows. + Don't show an empty sub-track when there are no sections. + Expand parent tracks by default. #Jira UE-40487 Change 3266283 on 2017/01/20 by Jeff.Fisher UE-40683 GearVR projects rendering black -Fix from Remi Palandri #jira UE-40683 #review-3265824 @nick.whiting @ryan.vance Change 3266264 on 2017/01/20 by Lina.Halper Downgraded warning and changed log message #jira: UE-40643 Change 3266239 on 2017/01/20 by Peter.Sauerbrei fix for virtual joystick not showing up on some devices #jira UE-40472 Change 3266084 on 2017/01/20 by Mitchell.Wilson Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug. #jira UE-40887 Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt Fixed "Wait for Movies to Complete" flag being reversed #jira UE-40943 Change 3266076 on 2017/01/20 by Mitchell.Wilson Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example. Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16 #jira UE-40830 UE-40887 Change 3266034 on 2017/01/20 by Benn.Gallagher Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array. #jira UE-40911 Change 3266027 on 2017/01/20 by Ian.Fox #OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175 #jira UE-39110 Change 3265906 on 2017/01/20 by Marcus.Wassmer Fix GPU particle AFR flickering and optimize injection transfers. Duplicate CL's 3260302, 3261252, 3265662, 3265678 #jira UE-40915 Change 3265873 on 2017/01/20 by Mark.Satterthwaite Duplicate CL #3262535: Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements #jira UE-40842 Change 3265857 on 2017/01/20 by Jamie.Dale Fixed font pathing issue that could happen in an out-of-source packaged build #jira UE-40855 Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt Move Dirt Mask Intensity to the correct post process category #jira UE-40851 Change 3265674 on 2017/01/20 by Rolando.Caloca UE4.15 - Revert #jira UE-40633 Change 3265647 on 2017/01/20 by Mitchell.Wilson Updating spawn location of the player pawn after unpossessing character in example 1.10. #jira UE-40870 Change 3265612 on 2017/01/20 by Alexis.Matte Prevent name clash warning when doing automation test #jira UE-40788 Change 3265553 on 2017/01/20 by Matthew.Griffin Fixed Shadow variable warning Change 3265366 on 2017/01/20 by Dmitriy.Dyomin Fixed: Vulkan crashes on Adreno Galaxy S7 #jira UE-40840 Change 3265294 on 2017/01/19 by Dmitriy.Dyomin Fixed typo which was causing assert on mobile #jira UE-40633 Change 3265111 on 2017/01/19 by Rolando.Caloca UE4.15 - Fix for scene color crash #jira UE-40633 Change 3264789 on 2017/01/19 by Josh.Adams - Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR #jira UE-40798 Change 3264780 on 2017/01/19 by Rolando.Caloca UE4.15 - Add Morph compute GPU stat #jira UE-40891 Change 3264486 on 2017/01/19 by Mark.Satterthwaite Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work. #jira UE-40863 Change 3264427 on 2017/01/19 by Rolando.Caloca UE4.15 - Track down crash #jira UE-40633 Change 3264393 on 2017/01/19 by Aaron.McLeran #jira UE-40850 Re-fixing UE-39650 again in 4.15. I hope this bug doesn't regress yet again! Change 3264364 on 2017/01/19 by Daniel.Wright In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures. #jira UE-39658 Change 3264284 on 2017/01/19 by Mark.Satterthwaite Duplicate CL #3264251: Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions. #jira UE-40803 Change 3264282 on 2017/01/19 by Benn.Gallagher CIS fix, bad expression that failed to compile Mac #jira UE-40716 Change 3264257 on 2017/01/19 by Mike.Beach Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings). #jira UE-40620 Change 3264242 on 2017/01/19 by Daniel.Wright [Copy] Sharing IndirectLightingCacheTextureSampler samplers #jira UE-40727 Change 3264191 on 2017/01/19 by Ori.Cohen Fix heightfield not working with traces underneath. #JIRA UE-39819 Change 3264139 on 2017/01/19 by Benn.Gallagher Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX #jira UE-40716 Change 3264110 on 2017/01/19 by Max.Preussner MfMedia: Disabled plug-in on Windows 10, because it is currently broken #jira UE-406344 Change 3264108 on 2017/01/19 by Max.Preussner MfMedia: Fixed compile errors on Windows 10 #jira UE-40644 Change 3264099 on 2017/01/19 by Jamie.Dale Adding deprecation warning for 4.14 style PO export #jira UE-40592 Change 3264089 on 2017/01/19 by Matthew.Griffin Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it #jira UE-39968 Change 3264065 on 2017/01/19 by James.Golding Fix ModifyCurve node not calling init/update in SourcePose #jira UE-40852 Change 3263729 on 2017/01/19 by Alexis.Matte Fix a bad condition when filling the material sorting array #jira UE-40814 Change 3263704 on 2017/01/19 by Jack.Porter Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled. #jira UE-40659 Change 3263627 on 2017/01/19 by Jack.Porter Fixed black textures when Vulkan is packaged for ETC1 #jira UE-40658 Change 3263554 on 2017/01/19 by Jack.Porter Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD. #jira UE-38930 Change 3263535 on 2017/01/19 by Matthew.Griffin Removed unnecessary directories to always cook Problem was actually down to string asset references not being resolved in file set generation Change 3263534 on 2017/01/19 by Matthew.Griffin Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights Change 3263267 on 2017/01/18 by Dan.Oconnor Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator. #jira UE-40428 Change 3263219 on 2017/01/18 by Dan.Oconnor Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution #jira UE-19425 Change 3262980 on 2017/01/18 by Maciej.Mroz #jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770 Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint Change 3262908 on 2017/01/18 by Ori.Cohen When refreshing physics assets, don't do so on components that have no bodies. #JIRA UE-40764 Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt Fix a crash if a background blur widget ends up being negative or zero sized #jira UE-40820 Change 3262606 on 2017/01/18 by Marc.Audy Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode #jira UE-40785 Change 3262416 on 2017/01/18 by Marc.Audy Reenable audio threading #jira UE-00000 Change 3262125 on 2017/01/18 by Chris.Wood Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble [UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac #jira UE-40293 Change 3262103 on 2017/01/18 by Jamie.Dale Merging some cooker fixes CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory CL# 3262091 - Guarding against potentially invalid call to FString::Mid CL# 3262094 - Cook on the fly builds now resolve string asset references #jira UE-40790 Change 3262082 on 2017/01/18 by Chris.Bunner Accumulate used particle materials from final mesh material module, not first. #jira UE-39953 Change 3261996 on 2017/01/18 by Matthew.Griffin Allow Samples to be built in pre-flights if you are specifying an engine version Change 3261995 on 2017/01/18 by Matthew.Griffin Resolve string asset references after loading packages to ensure that we find all required files Change 3261934 on 2017/01/18 by Allan.Bentham Bump shader version to force changes in 3260307 to occur. #jira UE-39701 Change 3261842 on 2017/01/18 by Graeme.Thornton Manual copy of CL 3253580 from Dev-Core Added some validation of the class index in exportmap entries #jira UE-37873 Change 3261017 on 2017/01/17 by Mitchell.Wilson Resaving all levels to resolve short form string asset reference warnings. #jira UE-40732 Change 3260918 on 2017/01/17 by Andrew.Rodham Sequencer: Request unloaded levels to be loaded when being made visible through sequencer #jira UE-40082 Change 3260909 on 2017/01/17 by Ben.Marsh Fix error running "Clean" in installed build. #jira UE-40751 Change 3260757 on 2017/01/17 by Jeff.Fisher UE-39654 Crash when launching Google VR project -Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix. -In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it. -I also added some asserts. #jira UE-39654 #review-3260644 Change 3260637 on 2017/01/17 by Alexis.Matte Fix crash when importing skeletal mesh containing a texture or a material using the same name. #jira UE-40538 Change 3260630 on 2017/01/17 by Marc.Audy When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include Update all C++ feature packs to include the original project .h in the files that are copied in to the new project #jira UE-40730 Change 3260600 on 2017/01/17 by matt.barnes Test content for sequencer event tracks #jira UE-29618 Change 3260593 on 2017/01/17 by Mieszko.Zielinski Made FSupportedAreaData export as part of engine API #UE4 #jira UE-40739 Change 3260538 on 2017/01/17 by Marc.Audy Always display axes in debug info, but show -- for value when we don't yet know the ranges #jira UE-40700 Change 3260422 on 2017/01/17 by Marc.Audy Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings #jira UE-10109 Change 3260392 on 2017/01/17 by Ben.Woodhouse Duplicated from CL 3260107: Fix FMonitoredProcess to prevent infinite loop in -nothreading mode #jira UE-40717 Change 3260358 on 2017/01/17 by Chris.Bunner Only validate tonemapper LUT input if actually hooked up. #jira UE-40467 Change 3260327 on 2017/01/17 by Frank.Fella PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked. #jira UE-40709 Change 3260307 on 2017/01/17 by Allan.Bentham Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime. #jira UE-39701 Change 3260276 on 2017/01/17 by Alex.Delesky #jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode. Change 3260274 on 2017/01/17 by Chris.Wood Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors [UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel #jira UE-40492 Change 3260230 on 2017/01/17 by Ben.Woodhouse Duplicated from dev-rendering@3232283 D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware #jira UE-36999 Change 3260096 on 2017/01/17 by Thomas.Sarkanen Fixed crash when rendering out a level sequence with layered animations When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state. #jira UE-40654 - Render Movie using separate process crashes capture process Change 3259875 on 2017/01/17 by Dmitriy.Dyomin Fixed: SunTemple is washed out in one color on some Android devices #jira UE-40689 Change 3259011 on 2017/01/16 by Max.Chen Matinee to Level Sequence: Make RegisterTrackConverters pure virtual #jira UE-37328 Change 3258992 on 2017/01/16 by Rolando.Caloca UE4.15 - Integrate fix for outlines (3258807) #jira UE-40690 Change 3258949 on 2017/01/16 by mason.seay Disabled TranslatedMass test #jira UE-29618 Change 3258860 on 2017/01/16 by Max.Preussner Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819) #jira OR-34819 Change 3258846 on 2017/01/16 by Max.Preussner MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703) #jira UE-39703 Change 3258813 on 2017/01/16 by Benn.Gallagher Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices. #jira UE-40614 Change 3258771 on 2017/01/16 by James.Golding Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template) #jira UE-40418 Change 3258747 on 2017/01/16 by Max.Chen Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning. #jira UE-40665 Change 3258630 on 2017/01/16 by Jurre.deBaare CIS IfDef issue fix #JIRA UE-1234 Change 3258541 on 2017/01/16 by Phillip.Kavan [UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs. change summary: - revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method #jira UE-40131 Change 3258532 on 2017/01/16 by Max.Chen Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug. #jira UE-40642 Change 3258505 on 2017/01/16 by Marc.Audy Improve messaging when installing vehicle and vehicle adv C++ feature packs #jira UE-40647 Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist) #jira UE-40567 Change 3258457 on 2017/01/16 by Jurre.deBaare SpeedTree Billboards rendering with Incorrect Material #fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing #jira UE-39677 Change 3258442 on 2017/01/16 by Alexis.Matte Skeletalmesh import, make sure we increment the lod index when animation is not imported #jira UE-40640 Change 3258431 on 2017/01/16 by Jurre.deBaare Back out changelist 3258392 #fix issue was already resolved #jira UE-1234 Change 3258392 on 2017/01/16 by Jurre.deBaare Fix for non-unity CIS #JIRA UE-1234 Change 3258358 on 2017/01/16 by Matthew.Griffin Prevent warning from being shown when XMPP module is not built #jira UE-40616 (I guess LoadModule could be changed to LoadModuleChecked now if they do exist) Change 3258144 on 2017/01/15 by Marc.Audy Fix non-unity CIS errors #jira UE-00000 Change 3258141 on 2017/01/15 by zachary.wilson Adding testing content for Distance Field Indirect Shadows #jira UE-29618 Change 3258049 on 2017/01/14 by Nick.Shin UFE sent incorrect header data on missing file also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is) first, 404 was not sending the required double newline after headers second, since connection are not closed manually (server side) send a dummy payload with content-length data #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3257984 on 2017/01/14 by Aaron.McLeran Attempting another fix for static analysis warning in CIS #jira UE-40645 Change 3257904 on 2017/01/14 by Aaron.McLeran Resolving static analysis warnings reported by CIS #jira UE-40645 Change 3257883 on 2017/01/14 by Aaron.McLeran Fixing build warning with CL 3257826 #jira UE-40645 Change 3257826 on 2017/01/13 by Aaron.McLeran Integrating fixes from Dev-Framework and Odin to Release-415 #jira UE-40645 Change 3257654 on 2017/01/13 by Marc.Audy Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take. #jira UE-40466 Change 3257608 on 2017/01/13 by John.Pollard PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays #jira OR-34522 Change 3257489 on 2017/01/13 by Mitchell.Wilson Removing preview mesh from multiple materials to resolve CIS warnings. #jira UE-40628 Change 3257485 on 2017/01/13 by Chris.Babcock Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4) #jira UE-40602 #ue4 #android Change 3257444 on 2017/01/13 by Matt.Barnes Updating test assets for UEQATC-2967 #jira UE-29618 Change 3257324 on 2017/01/13 by Arciel.Rekman Linux: Update runtime CEF lib as well (UE-401413). - Followup to CL 3256081. #jira UE-40413 (Merging CL 3257241 from Dev-Platform to Release-4.15) Change 3257140 on 2017/01/13 by Lina.Halper Fix crash with deleting all poses #jira: UE-40537 Change 3257066 on 2017/01/13 by Jurre.deBaare CIS fix for game builds #jira UE-1234 Change 3257056 on 2017/01/13 by Ben.Zeigler #jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager. This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash Change 3256839 on 2017/01/13 by Jurre.deBaare Added conversion of HLOD transition screen size to new transition screen area values #fix During serialization patch up the values of transition screen size within the hierarchical lod setups #misc Updated the default value to a screen size to screen area equivalent #JIRA UE-40518 Change 3256761 on 2017/01/13 by Mieszko.Zielinski Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4 #jira UE-40589 Change 3256177 on 2017/01/12 by Josh.Adams - Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs) #jira UE-40391 Change 3256131 on 2017/01/12 by Jamie.Dale Fixing log spam when trying to load an empty font data #jira UE-40555 Change 3256081 on 2017/01/12 by Arciel.Rekman Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413). - Also deleted Debug version of it. - Change by yaakuro. #jira UE-40413 (Edigrating CL 3256065 from Dev-Platform to Release-4.15) Change 3256046 on 2017/01/12 by Jon.Nabozny Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms. #jira UE-39212 Change 3255939 on 2017/01/12 by mason.seay Rebuilt lighting #jira UE-29618 Change 3255912 on 2017/01/12 by Olaf.Piesche Replicating fix from 3246828 for #jira UE-39249 Change 3255909 on 2017/01/12 by Rolando.Caloca UE4.15 - Support for choosing discrete AMD GPU #jira UE-40546 Change 3255835 on 2017/01/12 by Martin.Wilson Fix newly added virtual bones not being on screen. #jira UE-40516 Change 3255774 on 2017/01/12 by Mark.Satterthwaite Merging 3251926 for Richard.Wallis: #jira UE-38828 Crash after Enabling Forward Shading on Mac and Creating/Editing Materials. Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views. Change 3255771 on 2017/01/12 by Alexis.Matte Fix a crash when re-importing asset with no material #jira UE-40510 Change 3255746 on 2017/01/12 by Jon.Nabozny Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp #jira UE-0000 Change 3255659 on 2017/01/12 by Jon.Nabozny Enable Shifting Vertices during Convex Hull cooking to prevent precision issues. (Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag) #jira UE-39212 Change 3255617 on 2017/01/12 by Ori.Cohen Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor #JIRA UE-40458 Change 3255536 on 2017/01/12 by Jamie.Dale Fixed crash when using an object picker against the 'Object' type This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down). #jira UE-40408 Change 3255451 on 2017/01/12 by Chris.Wood Fixed read only text color in SCommentBubble [UE-40384] - Reference Viewer comment text is difficult to read Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set. #jira UE-40384 Change 3255448 on 2017/01/12 by Chris.Wood Removed blinking cursor/caret on read only editable text layouts. [UE-40502] - Flashing cursor/caret showing in read-only editable text layouts #jira UE-40502 Change 3255445 on 2017/01/12 by Marc.Audy Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing #jira UE-00000 Change 3255441 on 2017/01/12 by Jon.Nabozny Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts. #jira UE-40478 Change 3255407 on 2017/01/12 by Yannick.Lange VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected - Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected - Added extra checks for other possible future cases #jira UE-39786 UE-39789 Change 3255393 on 2017/01/12 by Chris.Bunner Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter. #jira UE-40517 Change 3255375 on 2017/01/12 by Steve.Robb CIS fix. #jira UE-39556 Change 3255334 on 2017/01/12 by samuel.proctor Corrected QA Container asset to remove pin warning. #jira UE-29618 Change 3255319 on 2017/01/12 by james.cobbett Fixing motion blur issue with test content for Pose Snapshots. #jira UE-29618 Change 3255247 on 2017/01/12 by Nick.Darnell Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window. That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI. #jira UE-40313 Change 3255236 on 2017/01/12 by Phillip.Kavan [UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation. - Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391) #jira UE-40131 Change 3255216 on 2017/01/12 by Rolando.Caloca UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer #jira UE-40506 Change 3255206 on 2017/01/12 by Steve.Robb Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues. #fyi mike.beach #jira UE-39556 Change 3255195 on 2017/01/12 by mason.seay Adjusted slope to fix platform discrepancy #jira UE-29618 Change 3255086 on 2017/01/12 by Jack.Porter Fix XboxOneShaderCompiler.cpp non-unity compilation #jira None Change 3255085 on 2017/01/12 by Jack.Porter Missing HTML5 changes from CL 3254907 #jira UE-39111 Change 3255031 on 2017/01/12 by Jack.Porter More iOS GoogleVR changes missing from CL 3254907 #jira UE-39111 Change 3254991 on 2017/01/12 by Jack.Porter Missing file from CL 3254907 #jira UE-39111 Change 3254907 on 2017/01/11 by Jack.Porter Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA #jira UE-39111 #jira UE-35849 #jira UEMOB-35 Change 3254810 on 2017/01/11 by Arciel.Rekman Linux: fix for crash on exit (UE-40488). #jira UE-40488 Change 3254617 on 2017/01/11 by Peter.Sauerbrei remake the fix for missing PhysXVehicle library in binary for IOS and TVOS #jira UE-39349 Change 3254489 on 2017/01/11 by mason.seay Other minor improvements to the map #jira UE-29618 Change 3254477 on 2017/01/11 by mason.seay Map tweaks to prevent the vehicle from getting stuck #jira UE-29618 Change 3254431 on 2017/01/11 by Mitchell.Wilson Rebuilt lighting on all StarterContent levels. #jira UE-40468 Change 3254333 on 2017/01/11 by mason.seay Adjusted lightmap on mesh to remove odd rendering splotches #jira UE-29618 Change 3254131 on 2017/01/11 by Rolando.Caloca UE4.15 - Missing dumped shaders #jira UE-40465 Change 3254126 on 2017/01/11 by Jeff.Fisher UE-40422 Vive Motion Controllers unable to Play Haptic Effect -Removed an unnecessary remapping of controllerindex to deviceid, they are the same now. #jira UE-40422 #review-3254084 Change 3254046 on 2017/01/11 by Mark.Satterthwaite Merging 3233811: Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend. #jira UE-39935 Change 3254021 on 2017/01/11 by james.cobbett Test content for Pose Snapshot testing #jira UE-29618 Change 3253993 on 2017/01/11 by Alexis.Matte Fix the morph target import #jira UE-40424 Change 3253948 on 2017/01/11 by mason.seay Fixed Level BP logic that was causing Access None error #jira UE-29618 Change 3253884 on 2017/01/11 by mason.seay Updated mesh colors on map. Disabled motion blur #jira UE-29618 Change 3253862 on 2017/01/11 by mason.seay Disabled Always Show Mobile Input (turned on by accident) #jira UE-29618 Change 3253859 on 2017/01/11 by Mark.Satterthwaite Merging 3252866: Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future. #jira UE-40357 Change 3253854 on 2017/01/11 by Mark.Satterthwaite Merging 3252859: Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping. #jira UE-40410 Change 3253853 on 2017/01/11 by Mark.Satterthwaite Merging 3237394: Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine. #jira UE-39799 Change 3253852 on 2017/01/11 by Mark.Satterthwaite Merging 3236850: Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect. #jira UE-39801 Change 3253834 on 2017/01/11 by mason.seay Updated mobile input textures to be power of two #jira UE-29618 Change 3253807 on 2017/01/11 by Mark.Satterthwaite Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering: 3232641: - Eliminate redundant state changes in MetalRHI in the state cache. - Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data. - Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency. - Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway. 3236788: Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15. 3233854: More information about texture type validation errors in Metal. 3249742: Fix missing GPU particles on Mac. Pointers getting reused is causing the blendstate equality operator to fail. Simple workaround until we have time for a proper fix. #jira UE-40200 Change 3253636 on 2017/01/11 by Chris.Wood Improved tracking of runtime and debugger attachment for analytics purposes. [UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics [UE-39777] - Update MTBF IsDebugger state for every heartbeat [UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set [UE-39779] - UnrealWatchdog to send total run time of process Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog. #jira UE-39780, UE-39777, UE-39778, UE-39779 Change 3253281 on 2017/01/10 by Dan.Oconnor Typo fix caused parameter in local struct definition to shadow the local #jira UE-40027 Change 3253231 on 2017/01/10 by Dan.Oconnor Mirror of 3253220 These pins should infer together #jira UE-40427 Change 3253125 on 2017/01/10 by Uriel.Doyon Brought back CL 3242117 and 3238685, which got lost on the way: - Fix for possiblel check fail when changin mobility of actors. - Fix for possible check fail when processing streaming data. #jira UE-39996 Change 3252936 on 2017/01/10 by Marc.Audy CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references Ensure that a reinstanced child actor component ends up pointing at the correct child actor template #jira UE-40027 Change 3252886 on 2017/01/10 by Lina.Halper Fix for invalid AnimCurves when curve is added while running #jira: UE-39826 Change 3252753 on 2017/01/10 by Frank.Fella Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks. #jira UE-39836 Change 3252640 on 2017/01/10 by Lukasz.Furman fixed NavCollision losing user settings after any property change copy of 3252628 #jira UE-40388 Change 3252614 on 2017/01/10 by Daniel.Wright UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance. #jira UE-40406 Change 3252609 on 2017/01/10 by mason.seay Updated map with text actors for more visual clarity #jira UE-29618 Change 3252477 on 2017/01/10 by Daniel.Wright [Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios #jira UE-39852 Change 3252451 on 2017/01/10 by Daniel.Wright Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted * Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial #jira UE-30089 Change 3252418 on 2017/01/10 by Ben.Zeigler #jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now. Change 3252410 on 2017/01/10 by Max.Chen Sequencer : Filter sections on select in range Copy from Dev-Sequencer #jira UE-37854 Change 3252385 on 2017/01/10 by Max.Chen Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly. #jira UE-39923 Change 3252360 on 2017/01/10 by Allan.Bentham Remove incorrect assert for iOS. #jira UE-40385 Change 3252297 on 2017/01/10 by mason.seay Test assets for suspending cloth simulation #jira UE-29618 Change 3252125 on 2017/01/10 by Mieszko.Zielinski Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4 #jira UE-40099 Change 3251987 on 2017/01/10 by Allan.Bentham Fix HQ DoF #jira UE-35548 Change 3251856 on 2017/01/10 by Jack.Porter Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor. Added MakeBox and MakeBox2D kismet native functions Fixed box overlap test ignoring instance scale #jira UE-34409 Change 3251519 on 2017/01/09 by Daniel.Wright [Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed #jira UE-40055 Change 3251146 on 2017/01/09 by Lina.Halper Fix on stable track data carrying over to pose asset - decided to clean up track data in anim sequence since we don't really need that data anymore #jira: UE-40351 #code review: Martin.Wilson Change 3251056 on 2017/01/09 by Lina.Halper fixed crash when pose node contains stale data when updating source. #jira: UE-40258 #code review; Thomas.Sarkanen Change 3251035 on 2017/01/09 by Mitchell.Wilson Removed preview mesh in M_GodRay to resolve CIS warning. Relinked textures used in two materials to resolve CIS warnings. #jira UE-40350 Change 3250959 on 2017/01/09 by Mitchell.Wilson Updating master sequence playback end time so the final audio track can be heard. Updating multiple shots to resolve issues with audio not playing back properly. #jira UE-40321 UE-40335 Change 3250896 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed level visibility not working in PIE #jira UE-40082 Change 3250895 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections - Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated. #jira UE-40320 Change 3250830 on 2017/01/09 by Ben.Woodhouse Duplicated from //ue4/Release-4.14 CL 3238182 Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release. It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler. #jira UE-38818 Change 3250790 on 2017/01/09 by Lauren.Ridge Fixing backspace on VR Editor numberpad menu. #jira UE-39770 Change 3250681 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3249296: XB1/Fast semantics: Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target. This fixes bloom and diffuse irradiance issues The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest #jira UE-39727 #jira UE-40238 Change 3250680 on 2017/01/09 by Ben.Woodhouse Duplicated from dev-rendering@3238664 Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials. Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals #jira UT-6891 #jira UE-39842 #jira UE-39949 Change 3250609 on 2017/01/09 by Steve.Robb Maximum number of stats-using threads increased to 512. #jira UE-38153 Change 3250604 on 2017/01/09 by Andrew.Rodham Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties #jira UE-40327 Change 3250589 on 2017/01/09 by Matthew.Griffin Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder Avoids unused configs and VS2013 files #jira UE-39171 Change 3250578 on 2017/01/09 by Matthew.Griffin Removed art tools from released build now that they are available separately on the Marketplace Change 3250282 on 2017/01/07 by Mieszko.Zielinski Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4 Reported by UT team. Replication of a fix from Dev-Framework that didn't make it to 4.15 stream #jira UE-40324 Change 3250276 on 2017/01/07 by Mieszko.Zielinski Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4 #jira UE-31711 Change 3250219 on 2017/01/07 by Mieszko.Zielinski Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4 #jira UE-31731 Change 3250147 on 2017/01/07 by Andrew.Rodham Added missing includes #jira UE-40019 Change 3250096 on 2017/01/06 by Nick.Shin refetch on timed out GET/POST requests correction to: UE_MakeHTTPDataRequest #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3249963 on 2017/01/06 by Mieszko.Zielinski removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4 #jira UE-40099 Change 3249829 on 2017/01/06 by Alexis.Matte turn on the material name clash feature for the content browser importer. #jira UE-40298 Change 3249791 on 2017/01/06 by andrew.porter QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings #jira UE-29618 Change 3249755 on 2017/01/06 by Jamie.Dale Some fixes for object reference detection and notification when deleting assets #jira UE-40121 Change 3249727 on 2017/01/06 by James.Golding #jira UE-40242 Change 3249707 on 2017/01/06 by Mitchell.Wilson Removing preview mesh with incorrect path from materials to resolve warnings in CIS. #jira UE-40311 Change 3249543 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3249506 on 2017/01/06 by Alexis.Matte Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail. #jira UE-40240 Change 3249477 on 2017/01/06 by Ori.Cohen Fix incorrect warning when moving kinematic objects during simulation. #JIRA UE-40290 Change 3249472 on 2017/01/06 by Andrew.Rodham Sequencer: Undo now works as expected when editing the properties of a key #jira UE-40019 Change 3249390 on 2017/01/06 by Mitchell.Wilson Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample. #jira UE-40300 Change 3249317 on 2017/01/06 by Alexis.Matte Fix a crash when loading skeletalmesh with no section #jira UE-40249 Change 3249294 on 2017/01/06 by Mitchell.Wilson Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths. #jira UE-40295 Change 3249213 on 2017/01/06 by Chris.Bunner Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support. #jira OR-33525, OR-33536, OR-33540, OR-33520 Change 3249135 on 2017/01/06 by Martin.Wilson Fix root motion issues on additive animations. - Fix scale issue on resetting root bone - Fix loss of root motion when animation is additive. #jira UE-40232 Change 3248522 on 2017/01/05 by Alexis.Matte Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value #jira UE-40201 Change 3248271 on 2017/01/05 by Andrew.Rodham Sequencer: Only reset persistent evaluation data when the sequence has changed - This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence #jira UE-40234 Change 3248092 on 2017/01/05 by Ben.Marsh UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it. Change 3248091 on 2017/01/05 by Marcus.Wassmer Tick renderthreadtickables in -onethread to avoid leaks. #jira UE-40248 Change 3248063 on 2017/01/05 by Marc.Audy Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread #jira UE-40243 Change 3247995 on 2017/01/05 by Maciej.Mroz NativizationSummary object is always present. manually merged cl#3247985 from Dev-Blueprints #jira UE-40035 Change 3247873 on 2017/01/05 by Chad.Garyet Adding "Generate QA Labels" buildgraph node and automation script. Port of createNewLabel and createMinimumLabel python scripts into UAT #jira UEB-725 Change 3247855 on 2017/01/05 by Nick.Shin refetch on timed out GET/POST requests #jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure" Change 3247737 on 2017/01/05 by Marc.Audy static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data #jira UE-40053 Change 3247723 on 2017/01/05 by mason.seay Asset for suspend cloth bug #jira UE-29618 Change 3247708 on 2017/01/05 by Mitchell.Wilson Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr #jira UE-40195 Change 3247652 on 2017/01/05 by Martin.Wilson Fixes for animation notifies window -Fix notify not being removed from skeleton -Fix crash where editor is not refreshed after notify removal #jira UE-40154 Change 3247638 on 2017/01/05 by mason.seay Test assets for cloth suspension #jira UE-29618 Change 3247630 on 2017/01/05 by Alexis.Matte Prevent crash when the import fail and we have no staticmesh created #jira UE-40024 Change 3247556 on 2017/01/05 by Ben.Marsh Fix non-unity compile error. Change 3247547 on 2017/01/05 by Jurre.deBaare Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor #fix Unify path for both delete cluster options in the outliner UI #jira UE-40066 Change 3247539 on 2017/01/05 by Benn.Gallagher Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes. #jira UE-40199 Change 3247515 on 2017/01/05 by Allan.Bentham Fix inverted planar reflections when mobileLDR Fixed incorrect gamma 2 planar reflection rendering when mobileLDR #jira UE-32868 Change 3247502 on 2017/01/05 by Dmitriy.Dyomin Fixed: Single digit frame rate when sculpting landscape foliage. #jira UE-39532 Change 3247232 on 2017/01/04 by Ben.Marsh Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers. #jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144 Change 3247002 on 2017/01/04 by Chris.Babcock Changed Vulkan hitchy pipeline log message verbosity #jira UE-38354 #ue4 #android #dontbackcopy Change 3246927 on 2017/01/04 by matt.barnes Updating QAGame content to facilitate UEQATC-2969 #jira UE-29618 Change 3246894 on 2017/01/04 by Mike.Beach Mirroring CL 3245322 from Dev-BP Fixed a crash when implementing a native interface in a BP #jira UE-40155, UE-40203 Change 3246830 on 2017/01/04 by Chris.Bunner Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur. #jira UE-39756 Change 3246816 on 2017/01/04 by Jon.Nabozny Fix Anim Notifies Tab not opening in Animation Editor. #JIRA UE-40134 Change 3246804 on 2017/01/04 by Ori.Cohen Touch engine file to trigger re-link. #JIRA UE-40156 Change 3246709 on 2017/01/04 by mason.seay Updated map #jira UE-29618 Change 3246606 on 2017/01/04 by Ori.Cohen Fix for sweeps taking too long time (OR-32839). - Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math). - Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal. - NVidia is aware and will investigate a better solution. #tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day. #JIRA UE-40156 Change 3246571 on 2017/01/04 by Marc.Audy Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created #jira UE-39994 Change 3246527 on 2017/01/04 by tim.gautier QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback #jira UE-29618 Change 3246480 on 2017/01/04 by mason.seay Map update #jira UE-29618 Change 3246470 on 2017/01/04 by Ori.Cohen Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects #JIRA UE-00000 Change 3246413 on 2017/01/04 by Jon.Nabozny Cube asset did not have Tri Meshes. Reimported to fix the issue. -- Copied from 3233164 -- #jira UE-39657 Change 3246388 on 2017/01/04 by Jon.Nabozny Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior. -- Copied from 3239735 (bot health fixed by a different CL) -- #jira UE-39387 Change 3246352 on 2017/01/04 by Jon.Nabozny Fix FPredictProjectilePathParams to use a valid default value for TraceChannel. This requires the use of a new bool bTraceWithChannel which is enabled by default. -- Copied from 3239765 -- #JIRA UE-39726 Change 3246341 on 2017/01/04 by Ori.Cohen Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used. #JIRA UE-39508 Change 3246178 on 2017/01/04 by Andrew.Rodham Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards) - This is to reconcile the movie scene sequence player with previous behaviour #jira UE-40076 Change 3246102 on 2017/01/04 by Benn.Gallagher Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores. #jira UE-39811 Change 3246100 on 2017/01/04 by Benn.Gallagher Fixed ensure triggered when using root motion with sub instances Fixed crash reinstancing an active anim class that had subinstances #jira UE-39582 #jira UE-39579 Change 3246092 on 2017/01/04 by Marc.Audy PR #3082: Improve comment for UInputComponent (Contributed by Soleone) #jira UE-40098 Change 3246084 on 2017/01/04 by Matthew.Griffin Remove bad files Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text. #jira UE-39652 Change 3246043 on 2017/01/04 by Steve.Robb Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue. #jira UE-39872 Change 3246032 on 2017/01/04 by Martin.Wilson Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found) #jira UE-40105 Change 3246016 on 2017/01/04 by Andrew.Rodham Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus - This allows us to edit such properties on context menus #jira UE-39998 Change 3246005 on 2017/01/04 by Thomas.Sarkanen Fixed asset attachment issues in Skeleton Tree Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree. The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to. The attach parent name was not initialized, so assets could not be deleted one at a time. #jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree #jira UE-40041 - Preview assets appear at the bottom of the skeleton tree Change 3246002 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences #jira UE-39975 Change 3245979 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed scrubbing audio tracks not working propertly #jira UE-40048 Change 3245978 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction #jira UE-39998 Change 3245977 on 2017/01/04 by Andrew.Rodham Sequencer: Fixed crash caused by lingering persistent evaluation data #jira UE-40064 Change 3245971 on 2017/01/04 by Dmitriy.Dyomin Fixed: Using Set World Origin Location will cause the player pawn to stutter #jira UE-40022 Change 3245725 on 2017/01/03 by Matt.Barnes Further improvments on test assets for UEQATC-2963 #jira UE-29618 Change 3245658 on 2017/01/03 by Arciel.Rekman Linux: fix ARM32 build (UE-39913). #jira UE-39913 (Redoing CL 3240982 from Dev-Platform in Release-4.15) Change 3245577 on 2017/01/03 by Mason.Seay More vehicle updates #jira UE-29618 Change 3245556 on 2017/01/03 by Matt.Barnes Updating test content for UEQATC-2963 #jira UEQATC-2963 Change 3245461 on 2017/01/03 by mason.seay Updating Inertia Tensor Scale to improve Vehicle Handling #jira UE-40013 Change 3245442 on 2017/01/03 by Jeff.Fisher UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing. -There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway. #jira UEVR-495 #review-3245374 Change 3245427 on 2017/01/03 by Jeff.Fisher UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR -If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again. -This is useful for apps that have 2d and vr modes. #jira UEVR-456 #review-3245372 Change 3245329 on 2017/01/03 by mason.seay Level and vehicle tweaks #jira UE-29618 Change 3245275 on 2017/01/03 by Chris.Babcock Added EngineVersion to AndroidManfiest.xml metadata #jira UE-40123 #ue4 #android Change 3245235 on 2017/01/03 by Guillaume.Abadie Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs. #jira UE-39527 Change 3245183 on 2017/01/03 by Chris.Babcock Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist) #jira UE-40103 #PR #3085 #ue4 #android Change 3245120 on 2017/01/03 by mason.seay Missed some assets #jira UE-29618 Change 3245116 on 2017/01/03 by mason.seay Mass fucntional test #jira UE-29618 Change 3245049 on 2017/01/03 by Ben.Marsh PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist) Change 3244924 on 2017/01/03 by Ben.Zeigler #jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072 Change 3244831 on 2017/01/03 by Mitchell.Wilson Fixed hole in collision around level. #jira UE-39576 Change 3244817 on 2017/01/03 by Matthew.Griffin Change check for files being under engine directory to avoid problems with relative paths #jira UE-40096 Change 3244801 on 2017/01/03 by Andrew.Rodham Editor: Fixed color picker not working when opened from a details panel on a context menu - When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu - Added the ability to find an open menu from a widget path to FSlateApplication #jira UE-39932 Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3244672 on 2017/01/03 by Ben.Marsh Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059. Change 3244668 on 2017/01/03 by Thomas.Sarkanen Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar Options were in the asset menu before. #jira UE-39643 - Missing "Reimport" option for animation assets Change 3244667 on 2017/01/03 by Thomas.Sarkanen Reduced default URO distances in-line with new LOD calculations New values should give (roughly) the same effect as the older values with the older system. #jira UE-39939 - URO LOD distance factors different with the new screen size metric Change 3244654 on 2017/01/03 by Matthew.Griffin Added functionality to specify Loading Phase for plugin templates Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it #jira UE-38826 Change 3244631 on 2017/01/03 by Dmitriy.Dyomin Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset #jira UE-37368 Change 3244548 on 2017/01/02 by Jack.Porter Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized #jira UE-39905 Change 3244389 on 2016/12/30 by Phillip.Kavan [UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself. Mirrored from //UE4/Dev-Blueprints (CL# 3244388). #jira UE-39816 Change 3244248 on 2016/12/29 by laz.matech Saved the new sublevel in the persistent level and set it to hidden by default #jira UE-29618 Change 3244213 on 2016/12/29 by laz.matech Added a sublevel to QA-Sequencer map #jira UE-29618 Change 3243857 on 2016/12/27 by samuel.proctor Altered Container asset to have proper console input #jira UE-29618 Change 3243852 on 2016/12/27 by Mason.Seay Forgot config file #jira UE-29618 Change 3243847 on 2016/12/27 by mason.seay Improved mobile input #jira UE-29618 Change 3243536 on 2016/12/24 by Phillip.Kavan [UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray). Mirrored from //UE4/Dev-Blueprints (CL# 3243210). #jira UE-39944 Change 3243535 on 2016/12/24 by Phillip.Kavan [UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded. Mirrored from //UE4/Dev-Blueprints (CL# 3243207). #jira UE-39816 Change 3243534 on 2016/12/24 by Phillip.Kavan [UE-39733] Fix incorrect graph pin value display names for user-defined enum types. Mirrored from //UE4/Dev-Blueprints (CL# 3239965). #jira UE-39733 Change 3243532 on 2016/12/24 by Phillip.Kavan [UE-39854] Fix nativized assets build error when there are no native code dependencies. Mirrored from //UE4/Dev-Blueprints (CL# 3239778). #jira UE-39854 Change 3243529 on 2016/12/24 by Phillip.Kavan [UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation. Mirrored from //UE4/Dev-Blueprints (CL# 3239289). #jira UE-38999 Change 3243442 on 2016/12/23 by mason.seay QAGame cleanup - Replacing copy pose from mesh test assets #jira UE-29618 Change 3243215 on 2016/12/22 by Dmitriy.Dyomin Fixed: Switching to ES2 feature level preview renders black in editor #jira UE-40009 Change 3243185 on 2016/12/22 by Ryan.Vance #jira UEVR-478 Integrating 3235308 Mono changes from DevVR. Change 3243183 on 2016/12/22 by Ryan.Vance #jira UEVR-455 Integrating 3243173 post present call back implementation from 4.14.1 Change 3243182 on 2016/12/22 by Ryan.Vance #jira UE-39269 Working around a nullptr deref in the Oculus runtime. Change 3243153 on 2016/12/22 by mason.seay WIP map update #jira UE-29618 Change 3243128 on 2016/12/22 by andrew.porter QAGame: Adding Actor Sequence test content for a crash. #jira UE-29618 Change 3243117 on 2016/12/22 by Jeff.Fisher UE-34004 GitHub 2659 : Implement support for OpenVR controller roles. -Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using. -We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand. -This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime. -This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that. #2659 #jira UE-34004 #review-3231154 Change 3243093 on 2016/12/22 by mason.seay Some tweaks to vehicle levels #jira UE-29618 Change 3243084 on 2016/12/22 by andrew.porter QAGame: Cleaned up Sequencer_OverrideBindings #jira UE-29618 Change 3243009 on 2016/12/22 by andrew.porter QAGame: Renaming actor in Sequencer_OverrideBindings. #jira UE-29618 Change 3243003 on 2016/12/22 by andrew.porter QAGame: Removing override bindings from level sequence #jira UE-29618 Change 3242996 on 2016/12/22 by andrew.porter QAGame: Slight tweak to QA-Sequencer. #jira UE-29618 Change 3242982 on 2016/12/22 by Marc.Audy Properly reenable stats sounds in both game and level editor #jira UE-40015 Change 3242959 on 2016/12/22 by mason.seay Test map for vehicles and moving meshes #jira UE-29618 Change 3242934 on 2016/12/22 by andrew.porter QAGame: Adding test content to QA-Sequencer for Override Bindings #jira UE-29618 Change 3242870 on 2016/12/22 by Mason.Seay QAGame footprint reduction: Clearing out content (were in for old bug reports) #jira UE-29618 Change 3242799 on 2016/12/22 by tim.gautier QAGame - Adding the following assets for Sequencer Event Track testing: -TM-Sequencer_EventTrack + BuildData -QA_LightStruct -Sequencer_EventTrack #jira UE-29618 Change 3242792 on 2016/12/22 by samuel.proctor Correcting Container test asset for proper output #jira UE-29618 Change 3242727 on 2016/12/22 by Dmitriy.Dyomin Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message #jira UE-40005 Change 3242666 on 2016/12/22 by Dmitriy.Dyomin Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails #jira UE-39534 Change 3242373 on 2016/12/21 by Ori.Cohen Allow vehicles to override inertia tensor after any mass properties have changed. #JIRA UE-39566 Change 3242323 on 2016/12/21 by Josh.Adams - Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it #jira UE-39966 Change 3242286 on 2016/12/21 by mason.seay Vehicle Assets and Maps #jira UE-29618 Change 3242284 on 2016/12/21 by Marc.Audy Fix "stat sounds" not working after PIE completes and a new one is begun #jira UE-32743 #jira UE-39511 Change 3242281 on 2016/12/21 by Ori.Cohen Fix multi select being very slow in phat #JIRA UE-39559 Change 3242229 on 2016/12/21 by Ben.Marsh Fixup workspace for building PhysX. Change 3242227 on 2016/12/21 by Marc.Audy Properly update listener position for stat sounds #jira UE-38850 Change 3242218 on 2016/12/21 by Ori.Cohen Fix physx html5 compilation APEX issue. #JIRA UE-39566 Change 3242174 on 2016/12/21 by Ori.Cohen Fix incorrect moment of inertia for convex elements with translation. #JIRA UE-39566 Change 3242145 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix for vehicle stability #JIRA UE-38710 Change 3242139 on 2016/12/21 by Ori.Cohen Port 4.14 hotfix: Fix crash when setting collision trace in construction script. #JIRA UE-39341 Change 3242088 on 2016/12/21 by Alexis.Matte Fix the drag and drop material on level instance to drop on the correct material slot Fix the serialization of the staticmesh property FMeshSectionInfoMap #jira UE-39952 Change 3242081 on 2016/12/21 by Andrew.Rodham Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid. #jira UE-39851 Change 3242079 on 2016/12/21 by Andrew.Rodham Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers - This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks. - This commit also ensures we don't fully rebuild templates in the editor when in Sequencer #jira UE-39882 Change 3242078 on 2016/12/21 by Andrew.Rodham Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3242026 on 2016/12/21 by Josh.Adams - Fixed compile errors in tools after NVNRHI move #jira UE-39966 Change 3241994 on 2016/12/21 by andrew.porter QAGame: Disabled auto play on Sequencer_AnimNotify. #jira UE-29618 Change 3241989 on 2016/12/21 by Mitchell.Wilson Resolving CIS warnings in Content examples. Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended. #jira UE-39984 Change 3241986 on 2016/12/21 by mason.seay Vehicle Landscape Test map (mainly for crash investigation) #jira UE-29618 Change 3241914 on 2016/12/21 by Josh.Adams - Removed invalid and confusing .ini settings #jira UE-39982 Change 3241902 on 2016/12/21 by Josh.Adams - Moved NVNRHI stuff out of RHI.Build.cs #jira UE-39966 Change 3241889 on 2016/12/21 by andrew.porter QAGame: Added new level sequence to QA-Sequencer level #jira UE-29618 Change 3241884 on 2016/12/21 by Alexis.Matte Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor. #jira UE-39834 Change 3241869 on 2016/12/21 by andrew.porter QAGame: Adding test content for Sequencer Animation Notifies #jira UE-29618 Change 3241809 on 2016/12/21 by Chris.Wood Fix non-unity build errors in UnrealWatchdog. [UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040) #jira UE-39940 Change 3241806 on 2016/12/21 by Marc.Audy Don't unload and then reload streaming levels that are marked to be hidden. #jira UE-39883 Change 3241802 on 2016/12/21 by Marc.Audy Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object Do not allow Modify calls on Objects that have not been initialized #jira UE-39731 Change 3241790 on 2016/12/21 by Marc.Audy Don't rerun construction scripts when an actor has seamless traveled from another level #jira UE-39699 Change 3241789 on 2016/12/21 by Marc.Audy Check Owner has a valid world before trying to access Scene (4.14.2) #jira UE-39560 Change 3241786 on 2016/12/21 by Marc.Audy Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level #jira UE-39407 Change 3241781 on 2016/12/21 by Mitchell.Wilson Fixed up redirectors for SkeletalMesh and Personal Walkthroughs. #jira UE-30953 Change 3241747 on 2016/12/21 by mason.seay Tag Query test map and assets #jira UE-29618 Change 3240938 on 2016/12/20 by Ben.Marsh Remaking QFE fixes from 4.14 branch. Change 3240740 on 2016/12/20 by Ben.Marsh Update branch name for analytics. [CL 3272229 by Matthew Griffin in Main branch]
2017-01-25 16:23:41 -05:00
Set("AnimationEditor.ReimportAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportAnim_40x"), Icon40x40));
Set("AnimationEditor.ReimportAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportAnim_40x"), Icon20x20));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
Set("AnimationEditor.CreateAsset", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_CreateAsset_40x"), Icon40x40));
Set("AnimationEditor.CreateAsset.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_CreateAsset_40x"), Icon20x20));
Set("AnimationEditor.SetKey", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_SetKey_40x"), Icon40x40));
Set("AnimationEditor.SetKey.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_SetKey_40x"), Icon20x20));
Set("AnimationEditor.ApplyAnimation", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_BakeAnim_40x"), Icon40x40));
Set("AnimationEditor.ApplyAnimation.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_BakeAnim_40x"), Icon20x20));
}
// Skeletal mesh editor
{
Set("SkeletalMeshEditor.ReimportMesh", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportMesh_40x"), Icon40x40));
Set("SkeletalMeshEditor.ReimportMesh.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportMesh_40x"), Icon20x20));
Set("SkeletalMeshEditor.ImportLODs", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportLODs_40x"), Icon40x40));
Set("SkeletalMeshEditor.ImportLODs.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ImportLODs_40x"), Icon20x20));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Set("SkeletalMeshEditor.MeshSectionSelection", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_MeshSectionSelection_40x"), Icon40x40));
Set("SkeletalMeshEditor.MeshSectionSelection.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_MeshSectionSelection_40x"), Icon20x20));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
}
// Kismet 2
{
Set( "FullBlueprintEditor.SwitchToScriptingMode", new IMAGE_BRUSH( "Icons/icon_BlueprintEditor_EventGraph_40x", Icon40x40 ) );
Set( "FullBlueprintEditor.SwitchToScriptingMode.Small", new IMAGE_BRUSH( "Icons/icon_BlueprintEditor_EventGraph_40x", Icon20x20 ) );
Set( "FullBlueprintEditor.SwitchToBlueprintDefaultsMode", new IMAGE_BRUSH( "Icons/icon_BlueprintEditor_Defaults_40x", Icon40x40 ) );
Set( "FullBlueprintEditor.SwitchToBlueprintDefaultsMode.Small", new IMAGE_BRUSH( "Icons/icon_BlueprintEditor_Defaults_40x", Icon20x20 ) );
Set( "FullBlueprintEditor.SwitchToComponentsMode", new IMAGE_BRUSH( "Icons/icon_BlueprintEditor_Components_40x", Icon40x40 ) );
Set( "FullBlueprintEditor.SwitchToComponentsMode.Small", new IMAGE_BRUSH( "Icons/icon_BlueprintEditor_Components_40x", Icon20x20 ) );
Set( "FullBlueprintEditor.EditGlobalOptions", new IMAGE_BRUSH( "Icons/icon_Blueprint_Options_40px", Icon40x40));
Set( "FullBlueprintEditor.EditGlobalOptions.Small", new IMAGE_BRUSH( "Icons/icon_Blueprint_Options_40px", Icon20x20));
Set("FullBlueprintEditor.EditClassDefaults", new IMAGE_BRUSH("Icons/icon_BlueprintEditor_Defaults_40x", Icon40x40));
Set("FullBlueprintEditor.EditClassDefaults.Small", new IMAGE_BRUSH("Icons/icon_BlueprintEditor_Defaults_40x", Icon20x20));
Set( "BlueprintEditor.Details.DeleteButton", new IMAGE_BRUSH( "/Icons/GenericDelete_Black", Icon16x16 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3168749 on 2016/10/20 by Richard.TalbotWatkin Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry. #jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level Change 3169740 on 2016/10/20 by Nick.Darnell Automation - Removing old screenshots, working on new naming convention. Change 3169796 on 2016/10/20 by Nick.Darnell Automation - Adding new screenshots. Change 3169800 on 2016/10/20 by Nick.Darnell Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots. Change 3169901 on 2016/10/20 by Nick.Darnell Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots. Change 3169926 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170053 on 2016/10/20 by Cody.Albert Back out changelist 3169926 Change 3170067 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170382 on 2016/10/21 by Michael.Dupuis #jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor Change 3170520 on 2016/10/21 by Alex.Delesky #jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint Change 3170522 on 2016/10/21 by Alex.Delesky #jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button. Change 3170524 on 2016/10/21 by Alex.Delesky #jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor. Change 3170530 on 2016/10/21 by Alex.Delesky Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper #jira none Change 3170768 on 2016/10/21 by Cody.Albert Back out changelist 3170067 Change 3170795 on 2016/10/21 by Nick.Darnell JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties. Change 3170797 on 2016/10/21 by Nick.Darnell Automation - Fixing several warnings dealing with fbx testing. Change 3170921 on 2016/10/21 by Nick.Darnell Automation - Fixing more warnings with FBX tests. Change 3171109 on 2016/10/21 by Cody.Albert Added extension point for level editor viewport Show menu Change 3171812 on 2016/10/24 by Jamie.Dale Back out changelist 3163044 This broke wrapping for Japanese and Chinese. Change 3171842 on 2016/10/24 by Michael.Dupuis #jira UE-36400 Name each Parameter uniquely either from copy/paste of any creation menu Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1 Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type When editing a color property update the material expression preview Change 3171958 on 2016/10/24 by Alex.Delesky #jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions. Change 3171969 on 2016/10/24 by Nick.Darnell Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions. Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider) Change 3172035 on 2016/10/24 by Alex.Delesky Fix to build warning for 3171970 #jira none Change 3172078 on 2016/10/24 by Michael.Dupuis #jira UE-37626 Fetch property node from property handle if there is no property editor Change 3172143 on 2016/10/24 by Jamie.Dale Line-break iterators will now avoid breaking words in Hangul The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers. Change 3172418 on 2016/10/24 by Michael.Dupuis Fixed Static Analysis error Change 3173389 on 2016/10/25 by Michael.Dupuis #jira UE-9284 Make the UI appear only on hover and change icons size Change 3173918 on 2016/10/25 by Alex.Delesky #jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created. Change 3173966 on 2016/10/25 by Alex.Delesky #jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse. Change 3174847 on 2016/10/26 by Alex.Delesky #jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen. Change 3174916 on 2016/10/26 by Alexis.Matte When re-importing fbx file, always log to the message log. #jira UE-37639 Change 3174940 on 2016/10/26 by Alex.Delesky Back out changelist 3174847 at request of platforms team. Was fixed on Main. Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt Import commandlet fixes - Fixed crash when source control could not be contacted - Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import Change 3175217 on 2016/10/26 by Alexis.Matte The FBX reimport animation code now return false if there was an error when importing #jira UE-37755 Change 3175728 on 2016/10/26 by Alexis.Matte Log a message when importing a skeletal mesh with more bone influence then the maximum supported #2875 #jira UE-37613 Change 3177997 on 2016/10/28 by Nick.Darnell Editor - Prevent re-entrant calls when EndPlayMap is called. Change 3178429 on 2016/10/28 by Nick.Darnell Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported. Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt Guard against bad render targets in Slate RHI #jira UE-37905 Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt Added logging to track https://jira.it.epicgames.net/browse/UE-37900 #jira UE-37900 Change 3179920 on 2016/10/31 by Alex.Delesky Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591. #jira none Change 3179921 on 2016/10/31 by Alex.Delesky #jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource Change 3180119 on 2016/10/31 by Alexis.Matte fbx importer avoid asset creation name clash #jira UE-35100 Change 3181905 on 2016/11/01 by Alexis.Matte Paint tool now allow users to paint on any vertex if they need it. #jira UE-8372 Change 3182355 on 2016/11/01 by Alexis.Matte We now support FBX LODs export for the asset exporter from the content browser. #jira UE-35302 Change 3183286 on 2016/11/02 by Alexis.Matte Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options. #jira UE-37520 Change 3183567 on 2016/11/02 by Shaun.Kime #jira UE-38019 The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor. The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder. Change 3184002 on 2016/11/02 by Jamie.Dale Fixed crash during TSF IME shutdown #jira UE-38073 Change 3185126 on 2016/11/03 by Shaun.Kime Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins. Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well). #jira UE-38065 #jira UE-37645 Change 3185278 on 2016/11/03 by Nick.Darnell UMG - Fixing some issues with HDPI mode in the widget designer. Change 3185355 on 2016/11/03 by Nick.Darnell UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace. Change 3185510 on 2016/11/03 by Nick.Darnell UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport. Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo. Change 3185514 on 2016/11/03 by Nick.Darnell UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces. Change 3185652 on 2016/11/03 by Nick.Darnell Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing. Change 3185952 on 2016/11/03 by Nick.Darnell UMG - Fixing another build error relating to local widget geometry. Change 3185953 on 2016/11/03 by Nick.Darnell UMG - Fixing a mac compiler warning. Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt Fixed collapse all hiding everything in the settings editors #jira UE-38151 Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt Fixed new assets opening in a minimized window not restoring that window. Change 3187026 on 2016/11/04 by Shaun.Kime UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds. #jira UE-38094 Change 3187073 on 2016/11/04 by Nick.Darnell Automation - Changing the code that writes out json to force no BOM as is the json standard. Change 3187113 on 2016/11/04 by Jamie.Dale Removed double look-up in UTextProperty::SerializeItem Change 3187114 on 2016/11/04 by Jamie.Dale Feedback context now uses culture correct percentage formatting Change 3187273 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. Add also some fbx automation test #jira UE-38242 Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes #jira UE-38268 Change 3187463 on 2016/11/04 by Nick.Darnell Automation - Updating the blessed screenshots, and fixing the BOM issues with the json. Change 3188638 on 2016/11/07 by Shaun.Kime Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background. #jira UE-38240 Change 3189056 on 2016/11/07 by Nick.Darnell Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser. Change 3189147 on 2016/11/07 by Jamie.Dale Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering). #jira UE-38309 Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt Guard against null object when creating details panel Change 3190017 on 2016/11/08 by Alexis.Matte FrontX support for scene importer #jira UETOOL-1061 Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt Fixed misaligned button in the new blueprint class dialog Change 3190086 on 2016/11/08 by Nick.Darnell UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained. Change 3190159 on 2016/11/08 by Nick.Darnell UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user. Change 3190161 on 2016/11/08 by Nick.Darnell UMG - UWidget is now Blueprintable. Improving some doc. Change 3190545 on 2016/11/08 by Alexis.Matte Support scaling when exporting skeleton (bind pose) to FBX #jira UE-36120 Change 3191614 on 2016/11/09 by Simon.Tourangeau Fix cooking crash after fbx import of a scene without meshes #jira UE-38264 Change 3191659 on 2016/11/09 by Simon.Tourangeau Cleanup Persona LOD section button layout #jira UE-38339 Change 3191882 on 2016/11/09 by Jamie.Dale Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter. Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict. Change 3192092 on 2016/11/09 by Jamie.Dale Deleting some test assets that were accidentally checked in, some of which no longer load Change 3192281 on 2016/11/09 by Alex.Delesky #jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints. Change 3192365 on 2016/11/09 by Shaun.Kime Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes. #jira UE-19022 Change 3192494 on 2016/11/09 by Alex.Delesky #jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly. Change 3193183 on 2016/11/10 by Alexis.Matte When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset. #jira UE-38450 Change 3193419 on 2016/11/10 by Alex.Delesky Fixing UnrealTournament build error in SUTChatEditBox #jira none Change 3193456 on 2016/11/10 by Alex.Delesky Fix to build warning C6011 in SWidgetHierarchyItem #jira none Change 3193704 on 2016/11/10 by Simon.Tourangeau Create Cinematic Camera when importing camera from fbx #jira UE-37764 Change 3194593 on 2016/11/11 by Nick.Darnell Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values. Change 3194595 on 2016/11/11 by Nick.Darnell Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area. Change 3194830 on 2016/11/11 by Richard.TalbotWatkin Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude! #jira UE-38524 - Moving many brushes to another level is very slow Change 3194859 on 2016/11/11 by Alexis.Matte Fix fbx skeletal mesh cleanup material crash #jira UE-38525 Change 3195199 on 2016/11/11 by Nick.Darnell UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots. #jira UE-38536 Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt Guard against rendering crashes when a mesh with no lod resources is opened. #jira UE-38520 Change 3196614 on 2016/11/14 by Nick.Darnell Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time. Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist) Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal) #jira UE-38544 Change 3196863 on 2016/11/14 by Nick.Darnell Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor. Change 3196900 on 2016/11/14 by Nick.Darnell Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale. Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel. #jira UE-36499, UE-38497 Change 3197028 on 2016/11/14 by Alexis.Matte Shift Drag is not moving the camera when the user is dragging the 3 axis in same time. #jira UE-38382 Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame Change 3197227 on 2016/11/14 by Nick.Darnell UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema. Change 3197239 on 2016/11/14 by Nick.Darnell UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it. Change 3197538 on 2016/11/14 by Nick.Darnell UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late. Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt Guard against reimport factories being deleted while in use #jira UE-37577 Change 3198589 on 2016/11/15 by Alex.Delesky #jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key. Change 3198783 on 2016/11/15 by Nick.Darnell The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code. Change 3198933 on 2016/11/15 by Jamie.Dale Changing the package localization ID used by a package now marks the package as dirty Change 3198942 on 2016/11/15 by Jamie.Dale Clearing the package localization ID used by a package now marks the package as dirty Change 3200241 on 2016/11/16 by Shaun.Kime Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled. By default, internal only classes will be hidden and you will be limited to your own developer folder. Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders. The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget. Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management #jira UE-38313 Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt Adding missing change needed post merge from main Change 3200968 on 2016/11/16 by Jamie.Dale Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. Change 3201033 on 2016/11/16 by Cody.Albert Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged Change 3201829 on 2016/11/17 by Shaun.Kime Fixing issue where GEngine is null in early game loading, potentially causing a crash. Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt Fix build warning Change 3201835 on 2016/11/17 by Nick.Darnell Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input. Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt Fix streaming pause rendering starting a movie if a movie was already playing Change 3202089 on 2016/11/17 by Nick.Darnell Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name. Change 3202139 on 2016/11/17 by Jamie.Dale Fix for adjusting text spacing when lines are removed from TextLayouts Change 3202398 on 2016/11/17 by Cody.Albert Updated UMG Sequencer to properly fire events once per loop Change 3202591 on 2016/11/17 by Shaun.Kime Fixing coding standards violations. Change 3202744 on 2016/11/17 by Shaun.Kime StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior. #jira UE-38315 Change 3203009 on 2016/11/17 by Alex.Delesky Backing out changelist 3170522 per request #jira UE-33031 Change 3204077 on 2016/11/18 by Nick.Darnell Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images. Change 3204086 on 2016/11/18 by Jamie.Dale Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set Both use FGCObject internally to reference the object and keep it alive. FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer. You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing). Change 3204189 on 2016/11/18 by Alex.Delesky Removing content from dev folder Change 3204205 on 2016/11/18 by Jamie.Dale Fix for being unable to delete folders that still have sub-folders in the Content Browser #jira UE-38752 Change 3204270 on 2016/11/18 by Simon.Tourangeau Fix StaticMesh socket reimports - socket transforms are now updated correctly on reimport - deleted socket from source will be removed on reimport - fix SocketManager refresh after import #jira UE-38195 Change 3204283 on 2016/11/18 by Alex.Delesky #jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself. Change 3205757 on 2016/11/21 by Jamie.Dale PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium) Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist) Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt PR #2956: Add plane to basicshapes (Contributed by tommybear) Change 3205831 on 2016/11/21 by Jamie.Dale Speculative fix for UE-38492 This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel. #jira UE-38492 Change 3205869 on 2016/11/21 by Alex.Delesky #jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor Change 3205873 on 2016/11/21 by Alex.Delesky #jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes. Should also address the issue mentioned in #jira UE-32965 Change 3205954 on 2016/11/21 by Shaun.Kime Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work. #jira UE-38315 Change 3205965 on 2016/11/21 by Alex.Delesky #jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused PR #2942 Change 3207157 on 2016/11/22 by Chris.Wood Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking. [UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds Change 3207344 on 2016/11/22 by Matthew.Griffin Added UnrealWatchdog to the Binary Release Change 3207396 on 2016/11/22 by Ben.Marsh Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion. Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt Redid blur changes from Paragon Dev-General Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image Change 3207443 on 2016/11/22 by Chris.Wood Fix CIS error on Mac from my change CL 3207157 Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt Added missing files Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt Guard against crash clearing scenes from the slate RHI renderer during movie loading code. Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt Actually call correct method of checking for a debugger Change 3209139 on 2016/11/23 by Cody.Albert Adding support for "Show Only Modified Properties" filter to DetailWidgetRow Change 3209206 on 2016/11/23 by Jamie.Dale Moving folders now removes the old folder from disk if it's empty This had already been done for deleting folders, but moving them was missed. #jira UE-11796 Change 3209281 on 2016/11/23 by Jamie.Dale PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung) Change 3210383 on 2016/11/25 by Chris.Wood Documented Crash Report Client analytics events [UE-32787] - Document Crash Report Client analytics events in code Change 3210385 on 2016/11/25 by Alexis.Matte Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not #jira UE-38925 Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt Fix build errors Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts) Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt Fix ATSC texture compression quality tooltip #jira UE-38996 Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt Fix compile errors Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt Fix post process anim blueprints on skeletal meshes not being clearable #jira UE-39017 Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt Added more logging for jira UE-39000 #jira UE-39000 Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt Redid fix for UE-35822 in dev-editor Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt Fix deprecation warning Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt Disable motion blur in editor views by default #jira 38424 Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt Fix PS4 compile errors Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt Details panels changes - Added the ability to create groups within groups in details panel customizations - Added the ability for struct customizations to add categories to the parent Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do. Change 3213158 on 2016/11/29 by Jamie.Dale Updated User Defined Enum display names to use real FText instances so they can have stable keys This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues. User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking). #jira UE-26274 Change 3213172 on 2016/11/29 by Jamie.Dale Adding experimental support for content hot-reloading The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded). The basic workflow for package reloading is as follows: 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects. 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed. 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping). 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found). 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't). For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory. In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation. Change 3213428 on 2016/11/29 by Jamie.Dale Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing #jira UE-37746 Change 3213442 on 2016/11/29 by Jamie.Dale Workaround for a bug in TSF based MS IMEs on Windows 8+ They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted. #jira UE-37309 Change 3213603 on 2016/11/29 by Cody.Albert Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget #jira UE-39106 Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt Attempt to fix includetool cis warning Change 3215159 on 2016/11/30 by Jamie.Dale Fixing MakeShared forward declaration Change 3215220 on 2016/11/30 by Alex.Delesky #jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view. Change 3215390 on 2016/11/30 by Jamie.Dale Maps now end a hot-reload batch Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt Updating guard to track down worlds that have no package as an outer #jira UE-35712 Change 3215500 on 2016/11/30 by Alexis.Matte Color grading widget customization #jira UETOOL-1070 Change 3215519 on 2016/11/30 by Jamie.Dale Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode Change 3215556 on 2016/11/30 by Cody.Albert Fixed issue where check-out toast would not disappear #jira UE-39146 Change 3215585 on 2016/11/30 by Jamie.Dale Adding an explicit ESPMode to MakeShared to try and placate Android Change 3215737 on 2016/11/30 by Alexis.Matte Fix build warning Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves #jira UE-35935 Change 3215758 on 2016/11/30 by Ben.Marsh Add a 'Custom...' build type for Dev-Editor. Change 3216183 on 2016/11/30 by Alexis.Matte Fix win32 build error Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt Fix mac build error. Change 3216828 on 2016/12/01 by Jamie.Dale Fixing MakeShared on Android #jira UE-39204 Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel) Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty #jira UE-36496 Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt Fix a number of keybindings problems - Removed editor keybindings from project settings. It should not have been in there (already in editor settings) - Removed duplicate registration of editor keybindings from editor settings - Fixed memory leak regenerating keybinding widgets when ending PIE world. - Cleaned up styling a bit to make keybindings widgets clearer. #jira UE-39211, UE-38718 Change 3216881 on 2016/12/01 by Shaun.Kime Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to. Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs. Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable. Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage. Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count. In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out. #jira UE-6882 Change 3216968 on 2016/12/01 by Jamie.Dale Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk Change 3216970 on 2016/12/01 by Jamie.Dale Reverting files now uses hot-reloading (if enabled) Change 3217233 on 2016/12/01 by Jamie.Dale You can now choose to reload dirty packages via content hot-reloading This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor. Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame. Change 3217466 on 2016/12/01 by Jamie.Dale Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date Change 3217572 on 2016/12/01 by Jamie.Dale Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text Change 3217688 on 2016/12/01 by Jamie.Dale Fixed crash reloading the active world package when it was dirty #jira UE-39250 Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads #jira UE-39243 Change 3218834 on 2016/12/02 by Alexis.Matte move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options #jira UE-38672 Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives #jira UE-39246 Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt Fixed basic cube shape having a convex hull instead of a box for collision Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt Move static mesh collision properties to the collision category Change 3219143 on 2016/12/02 by Michael.Dupuis #jira UE-39124 We can now place single mesh at a time #jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it #jira UE-37452 Change 3219358 on 2016/12/02 by Alexis.Matte Fix fbx automation tests Change 3219362 on 2016/12/02 by Alexis.Matte Support for MAX multisub material #jira UE-38467 #jira UE-38471 Change 3219774 on 2016/12/02 by Jamie.Dale PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN) Change 3219793 on 2016/12/02 by Jamie.Dale SWindow now restores focus back to the widget that last had focus when it was deactivated #jira UE-38965 Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt UI background blur tweaks - Adjust the downsample amount for lower kernel sizes - Flush post process memory used by the blur when switching levels Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt Added guards against accesing scene caching methods of the slate resource manager on the rendering thread Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading Change 3221831 on 2016/12/05 by Jamie.Dale Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name Change 3221986 on 2016/12/05 by Jamie.Dale Added an "Inline" font loading method This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front. The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does. This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded. Change 3222065 on 2016/12/05 by Jamie.Dale Added log warning to detect hitches when lazily loading fonts Change 3222225 on 2016/12/05 by Jamie.Dale Fixing style-set typo #jira UE-39333 Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt Fix autosaving prompting to check out built data if the built data asset was dirty during autosave #jira UE-39295 Change 3223184 on 2016/12/06 by Alexis.Matte Support LOD group and combine mesh #jira UE-1088 Change 3223212 on 2016/12/06 by Alex.Delesky #jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties. Change 3223215 on 2016/12/06 by Alex.Delesky #jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false. Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt Added back in missing code that was lost in a merge Change 3223271 on 2016/12/06 by Alex.Delesky #jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box). Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials Change 3223276 on 2016/12/06 by Alexis.Matte Staticmesh socket fbx import. #jira UE-38284 Change 3223363 on 2016/12/06 by Alexis.Matte Reimport must ask for missing file when re-importing a old asset that has no source files #jira UE-39356 Change 3223423 on 2016/12/06 by Chris.Wood Added option to place canvas panel children in same layer using explicit ZOrder setting. [UETOOL-935] - Figure out a solution for canvas panel batching Change 3223551 on 2016/12/06 by Alexis.Matte UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change #jira UE-39383 Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt Update doc links for maps and sets Change 3224746 on 2016/12/07 by Michael.Dupuis #jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras #jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras Change 3224826 on 2016/12/07 by Michael.Dupuis #jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior Change 3224827 on 2016/12/07 by Simon.Tourangeau Improve search for material match on fbx mesh import - Add option to specify material search locations on mesh import - On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh) - Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets) - If option is UnderRoot or more, search recursively from root folder (search recursively in /Game) - If option is AllAssets, search in every asset folder (Search recursively everywhere) #jira UE-39020 Change 3224989 on 2016/12/07 by Chris.Wood Fixed black callstack text in CrashReportClient. [UE-38987] - CrashReportClient Callstack text is rendering Black Change 3225142 on 2016/12/07 by Jamie.Dale Added collapsing methods when exporting text for translation You can now choose how to collapse your text for translation from three export modes: - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior). - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior). - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior). The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior). You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource"). Change 3225509 on 2016/12/07 by Simon.Tourangeau Static analysis fix, false positive Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt Fix broken physical surface details customization - Scrolling now works properly - Edit boxes dont change size while editing - properly checks out or makes file writable once an edit has been made #jira UE-39279 Change 3226840 on 2016/12/08 by Jamie.Dale Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3226940 on 2016/12/08 by Alexis.Matte Avoid changing the W value when playing with the color grading wheel. #jira UE-39473 Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt Temp disable lazy load font warnings to prevent infinite recursion crashes at startup Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt Fix for iOS compiling Change 3228597 on 2016/12/09 by Jamie.Dale Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL #jira UE-39529 Change 3228607 on 2016/12/09 by Jamie.Dale Fixed infinite recursion caused by logging while the output log font was still being loaded #jira UE-39523 Change 3228770 on 2016/12/09 by Jamie.Dale Fixed UUserDefinedEnum::GetEnumText it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail. #jira UE-39531 Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt Fix static analysis warning [CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
Set( "BlueprintEditor.Details.ArgUpButton", new IMAGE_BRUSH( "/Icons/icon_FunctionArgUp", Icon16x16, FLinearColor(0.0f, 0.0f, 0.0f)) );
Set( "BlueprintEditor.Details.ArgDownButton", new IMAGE_BRUSH( "/Icons/icon_FunctionArgDown", Icon16x16, FLinearColor(0.0f, 0.0f, 0.0f)) );
Set( "FullBlueprintEditor.Diff", new IMAGE_BRUSH( "Icons/BlueprintEditorDiff", Icon40x40 ) );
Set( "FullBlueprintEditor.Diff.Small", new IMAGE_BRUSH( "Icons/BlueprintEditorDiff", Icon20x20 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "BlueprintEditor.ActionMenu.ContextDescriptionFont", DEFAULT_FONT("Regular", 12) );
Set( "BlueprintEditor.FindInBlueprint", new IMAGE_BRUSH( "Icons/icon_Blueprint_Find_40px", Icon40x40 ) );
Set( "BlueprintEditor.FindInBlueprint.Small", new IMAGE_BRUSH( "Icons/icon_Blueprint_Find_40px", Icon20x20 ) );
Set( "BlueprintEditor.FindInBlueprints", new IMAGE_BRUSH( "Icons/icon_FindInAnyBlueprint_40px", Icon40x40 ) );
Set( "BlueprintEditor.FindInBlueprints.Small", new IMAGE_BRUSH( "Icons/icon_FindInAnyBlueprint_40px", Icon20x20 ) );
Set( "Kismet.CompileBlueprint", new IMAGE_BRUSH("/Icons/icon_kismet_compile_16px", Icon16x16) );
Set( "Kismet.DeleteUnusedVariables", new IMAGE_BRUSH("/Icons/icon_kismet_findunused_16px", Icon16x16) );
Set( "Kismet.Toolbar.SelectedDebugObject.Background", new IMAGE_BRUSH( "Old/Kismet2/DebugObject_Background", Icon40x40) );
{
Set( "Kismet.Tabs.Variables", new IMAGE_BRUSH( "/Icons/pill_16x", Icon16x16 ) );
Set( "Kismet.Tabs.Palette", new IMAGE_BRUSH( "/Icons/levels_16x", Icon16x16 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "Kismet.Tabs.CompilerResults", new IMAGE_BRUSH( "Icons/icon_tab_OutputLog_16x", Icon16x16 ) );
Set( "Kismet.Tabs.FindResults", new IMAGE_BRUSH( "/Icons/icon_Genericfinder_16x", Icon16x16 ) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3967517) #rb none #lockdown Nick.Penwarden #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3804281 by Fred.Kimberley Improve contrast on watches in blueprints. Change 3804322 by Fred.Kimberley First pass at adding a watch window for blueprint debugging. Change 3804737 by mason.seay Added some Descriptions to tests that didn't have any, and fixed some typos Change 3806103 by mason.seay Moved and Renamed Timers test map and content appropriately Change 3806164 by Fred.Kimberley Add missing property types to GetDebugInfoInternal. #jira UE-53355 Change 3806617 by Dan.Oconnor Function Terminator (and derived types) now use FMemberReference instead of a UClass/FName pair. This fixes various bugs when resolving the UFunction referenced by the function terminator #jira UE-31754, UE-42431, UE-53315, UE-53172 Change 3808541 by Fred.Kimberley Add support for redirecting user defined enums. This is in response to the following UDN thread: https://udn.unrealengine.com/questions/404141/is-is-possible-to-create-a-redirector-from-a-bluep.html Change 3808565 by mason.seay Added a few more struct tests Change 3809840 by mason.seay Renamed CharacterMovement.umap to CharacterCollision. Fixed up content to reflect this change. Change 3809847 by mason.seay Added Object Timer tests. Fixed up existing timer test to remove delay dependency Change 3811704 by Ben.Zeigler Fix issue where identical enum redirects registered to different initial names would throw an incorrect error, it's fine if the value change maps are identical Change 3811946 by Ben.Zeigler #jira UE-53511 Fix it so it is possible to set a user defined struct value back to it's default. The UDS hack in PropertyValueToString is no longer needed, but this could affect some other user struct editor operations Change 3812061 by Dan.Oconnor Stepping over or in to nodes that are expanded at compile time (e.g. event nodes, spawn actor nodes) no longer requires multiple 'steps' #jira UE-52854 Change 3812259 by Dan.Oconnor Fix asset broken by removal of an unkown enum #jira UE-51419 Change 3812904 by Ben.Zeigler Make ResolveRedirects on StreamableManager public as it can be used to validate things Change 3812958 by Ben.Zeigler #jira UE-52977 Fix crashes when binding blueprint editor commands to keys and using from invalid contexts Change 3812975 by Mieszko.Zielinski Added contraptions to catch a rare eidtor-time EQS crash #UE4 #jira UE-53468 Change 3818530 by Phillip.Kavan Fix incorrect access to nested instanced subobjects in nativized Blueprint ctor codegen. Change summary: - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to properly reference the outer and check ptr validity when creating/obtaining nested default subobjects. - Modified FEmitDefaultValueHelper::HandleClassSubobject() to better guard against code generation based on an invalid local variable name. #jira UE-52167 Change 3819733 by Mieszko.Zielinski Marked UAISenseConfig_Blueprint and UAISense_Blueprint as hidedropdown #UE4 #jira UE-15089 Change 3821776 by Marc.Audy Remove redundent code in SpawnActorFromClass that already exists in ConstructObjectFromClass parent class Change 3823851 by mason.seay Moved and renamed blueprints used for Object Reference testing Change 3824165 by Phillip.Kavan Ensure that subobject class types are constructed prior to accessing a subobject CDO in a nativized Blueprint class's generated ctor at runtime. Change summary: - Modified FFakeImportTableHelper to tag subobject class types as a preload dependency of the outer converted Blueprint class type and not of the CDO. #jira UE-53111 Change 3830309 by mason.seay Created Literal Gameplay Tag Container test Change 3830562 by Phillip.Kavan Blueprint nativization bug fixes (reviewed/taken from PR). Change summary: - Modified FSafeContextScopedEmitter::ValidationChain() to ensure that generated code calls the global IsValid() utility function on objects. - Modified FBlueprintCompilerCppBackend::EmitCreateArrayStatement() to generate a proper cast on MakeArray node inputs for enum class types. - Modified FBlueprintCompilerCppBackend::EnimCallStatementInner() to more correctly identify an interface function call site. - Modified FEmitHelper::GenerateAutomaticCast() to properly handle automatic casts of enum arrays. - (Modified from PR source) Added new FComponentDataUtils statics to consolidate custom init code generation for converted special-case component types (e.g. BodyInstance). Ties native component DSOs to the same pre/post as converted non-native component templates around the OuterGenerate() loop. - Modified FExposeOnSpawnValidator::IsSupported() to include CPT_SoftObjectReference property types. - Modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to no longer break out of the loop before finding additional ICH override record matches. #4202 #jira UE-52188 Change 3830579 by Fred.Kimberley Add support for turning off multiple watches at once in the watch window. #jira UE-53852 Change 3836047 by Zak.Middleton #ue4 - Dev test maps for overlaps perf tests. Change 3836768 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. Change summary: - Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to emit the correct signature for constructing FBlueprintDependencyData elements when the EDL boot time optimization is disabled. #jira UE-53908 Change 3838085 by mason.seay Functional tests around basic blueprint functions Change 3840489 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Change 3840648 by mason.seay Updated Descriptions on tests Change 3842914 by Ben.Zeigler Improve comments around stremable handle cancel/release Change 3850413 by Ben.Zeigler Fix asset registry memory reporting, track some newer fields and correctly report the state size instead of static size twice Copy of CL #3849610 Change 3850426 by Ben.Zeigler Reduce asset registry memory in cooked build by stripping out searchable names and empty dependency nodes by default Add option to strip dependency data for asset data with no tags, this was always true before but isn't necessarily safe Copy of CL #3850389 Change 3853449 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. Change summary: - Consolidated FComponentDataUtils into FDefaultSubobjectData and extended FNonativeComponentData from it in order to handle both native & non-native DSO initialization codegen through a more common interface. - Exposed FEmitDefaultValueHelper::HandleInstancedSubobject() as a public API and added a 'SubobjectData' parameter to allow initialization codegen to be deferred until after all default subobjects have been mapped to local variables within the current scope. - Modified FEmitDefaultValueHelper::GenerateConstructor() to first map all default subobjects to local variables and then emit any delta initialization code for property values. - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to return an empty string for an instanced reference to a default subobject. This allows us to avoid emitting initialization statements to unnecessarily reassign instances back to the same property. - Modified FEmitDefaultValueHelper::InnerGenerate() to better handle instanced references to default subobjects, ensuring that we don't emit unnecessary assignment statements and array initialization code to the converted class constructor in C++. - Fixed a few typos. #jira UE-53960 Change 3853465 by Phillip.Kavan Fix plugin module C++ source template to conform to recent public include path changes. Change 3857599 by Marc.Audy PR #4438: UE-54281: Make None a valid default value to select (Contributed by projectgheist) #jira UE-54281 #jira UE-54399 Change 3863259 by Zak.Middleton #ue4 - Save bandwidth for replicated characters by only replicating 4 byte timestamp value to clients if it's actually needed for Linear smoothing. Added option to always replicate the timestamp ("bNetworkAlwaysReplicateTransformUpdateTimestamp", default off), in case users still want this timestamp for some reason, or if smoothing mode changes dynamically and the server won't know. #jira UE-46293 Change 3863491 by Zak.Middleton #ue4 - Reduce network RPC overhead for players that are not moving. Added ClientNetSendMoveDeltaTimeStationary (default 12Hz) to supplement existing ClientNetSendMoveDeltaTime and ClientNetSendMoveDeltaTimeThrottled. UCharacterMovementComponent::GetClientNetSendDeltaTime() now uses this time if Acceleration and Velocity are zero, and the control rotation matches the last ack'd control rotation from the server. Also fixed up code default for ClientNetSendMoveDeltaTime to match default INI value. #jira UE-21264 Change 3865325 by Zak.Middleton #ue4 - Fix static analysis warning about possible null PC pointer. #jira none Change 3869828 by Ben.Zeigler #jira UE-54786 Fix it so -cookonthefly cooperates with -iterate by writing out a development asset registry Change 3869969 by mason.seay Character Movement Functional Tests Change 3870099 by Mason.Seay Submitted asset deletes Change 3870105 by mason.seay Removed link to anim blueprint to fix errors Change 3870238 by mason.seay Test map for Async Loading in a Loop Change 3870479 by Ben.Zeigler Add code to check CoreRedirects for SoftObjectPaths when saving or resolving in the editor. This is a bit slow so we don't want to do it on load We don't have any good way to know the type of a path so I check both Object and Class redirectors, which will also pickup Module renames Change 3875224 by mason.seay Functional tests for Event BeginPlay execution order Change 3875409 by mason.seay Optimized and fixed up character movement tests (because a potential bug in FunctionalTestActor is always passing a test when it can fail) Change 3878947 by Mieszko.Zielinski CIS fixes #UE4 Change 3879000 by Mieszko.Zielinski More CIS fixes #UE4 Change 3879139 by Mieszko.Zielinski Even moar CIS fixes #UE4 Change 3879742 by mason.seay Added animation to Nativization Widget asset Change 3880198 by Zak.Middleton #ue4 - CanCrouchInCurrentState() returns false when character capsule is simulating physics. #jira UE-54875 github #4479 Change 3880266 by Zak.Middleton #ue4 - Optimize UpdateCharacterStateBeforeMovement() to do cheaper tests earlier (avoid CanCrouchInCurrentState() unless necessary, now that it tests IsSimulatingPhysics() which is not trivial). #jira UE-54875 Change 3881546 by Mieszko.Zielinski *.Build.cs files clean up - removed redundant dependencies from NavigationSystem and AIModule #UE4 Change 3881547 by Mieszko.Zielinski Removed a bunch of DEPRECATED functions from the new NavigationSystem module #UE4 Removed all deprecates prior 4.15 (picked this one because I do know some licencees are still using it). Change 3881742 by mason.seay Additional crouch test to cover UE-54875 Change 3881794 by Mieszko.Zielinski Fixed a bug in FVisualLoggerHelpers::GetCategories resulting in losing verbosity information #UE4 Change 3884503 by Mieszko.Zielinski Fixed TopDown code template to make it compile after navsys refactor #UE4 #jira UE-55039 Change 3884507 by Mieszko.Zielinski Switched ensures in UNavigationSystemV1:SimpleMoveToX to error-level logs #UE4 It's an error rather than a warning because the functions no longer do anything. Making it work would require a cyclic dependency between NavigationSystem and AIModule. #jira UE-55033 Change 3884594 by Mieszko.Zielinski Added a const FNavigationSystem::GetCurrent version #UE4 lack of it was causing KiteDemo to not compile. Change 3884602 by Mieszko.Zielinski Mac editor compilation fix #UE4 Change 3884615 by Mieszko.Zielinski Fixed FAIDataProviderValue::GetRawValuePtr not being accessible from outside of AIModule #UE4 Change 3885254 by Mieszko.Zielinski Guessfix for UE-55030 #UE4 The name of NavigationSystem module was put in wrong in the IMPLEMENT_MODULE macro #jira 55030 Change 3885286 by Mieszko.Zielinski Changed how NavigationSystem module includes DerivedDataCache module #UE4 #jira UE-55035 Change 3885492 by mason.seay Minor tweaks to animation Change 3885773 by mason.seay Resaving assets to clear out warning Change 3886433 by Mieszko.Zielinski Fixed TP_TopDownBP's player controller BP to not use deprecated nav functions #UE4 #jira UE-55108 Change 3886783 by Mieszko.Zielinski Removed silly inclusion of NavigationSystemTypes.h from NavigationSystemTypes.h #UE4 Change 3887019 by Mieszko.Zielinski Fixed accessing unchecked pointer in ANavigationData::OnNavAreaAdded #UE4 Change 3891031 by Mieszko.Zielinski Fixed missing includes in NavigationSystem.cpp #UE4 Change 3891037 by Mieszko.Zielinski ContentEample's navigation fix #UE4 #jira UE-55109 Change 3891044 by Mieszko.Zielinski PR #4456: Fix bug in UAISense_Sight::OnListenerForgetsActor (Contributed by maxtunel) #UE4 Change 3891598 by mason.seay Resaving assets to clear out "empty engine version" spam Change 3891612 by mason.seay Fixed deprecated Set Text warnings Change 3893334 by Mieszko.Zielinski Fixed a bug in navmesh generation resulting in not removing layers that ended up empty after rebuilding #UE4 #jira UE-55041 Change 3893394 by Mieszko.Zielinski Fixed navmesh debug drawing to properly display octree elements with "per instance transforms" (like instanced SMs) #UE4 Also, added a more detailed debug drawing of navoctree contents (optional, but on by default). Change 3893395 by Mieszko.Zielinski Added a bit of code to navigation system's initialization that checks the enegine ini for sections refering to the moved navigation classes, and complain about it #UE4 The message is printed as an error-level log line and it says what should the offending section be renamed to. Change 3895563 by Dan.Oconnor Mirror 3895535 Append history from previous branches in source control history view #jira none Change 3896930 by Mieszko.Zielinski Added an option to tick navigation system while the game is paused #UE4 Controlled via NavigationSystemV1.bTickWhilePaused, ini- and ProjectSettings-configurable. #jira UE-39275 Change 3897554 by Mieszko.Zielinski Unified how NavMeshRenderingComponent draws navmesh and octree collision's polys #UE4 Change 3897556 by Mieszko.Zielinski Fixed what kind of nav tile bounds we're sending to nav-colliding elements when calling 'per-instance transform' delegate #UE4 #jira UE-45261 Change 3898064 by Mieszko.Zielinski Made SM Editor display AI-navigation-related whenever bHasNavigationData is set to true #UE4 #jira UE-50436 Change 3899004 by Mieszko.Zielinski Fixed UEnvQueryItemType_Actor::GetItemLocation and UEnvQueryItemType_Actor::GetItemRotation to return FAISystem::InvalidLocation and FAISystem::InvalidRotation respectively instead of '0' when hosted Actor ptr is null #UE4 Note for programmers: this changes the default behavior of this edge case. You might want to go through your code and check if you're comparing UEnvQueryItemType_Actor::GetItem*'s results to 0. Change 3901733 by Mieszko.Zielinski Made FEnvQueryInstance::PrepareContext implementations returning vectors and rotators ignore InvalidLocation and InvalidRotation (respectively) #UE4 Change 3901925 by Ben.Zeigler #jira UE-55395 Fix issue where the cooker could load asset registry caches made in -game that do not have dependency data, leading to broken cooks Change 3902166 by Marc.Audy Make ULevel::GetWorld final Change 3902749 by Ben.Zeigler Fix it so pressing refresh button in asset audit window actually refreshes the asset management database Change 3902763 by Ben.Zeigler #jira UE-55407 Fix it so editor tutorials are not cooked unless referenced, by correctly marking soft object paths imported from editor project settings as editor-only Change 3905578 by Phillip.Kavan The UX to add a new parameter on a Blueprint delegate is now at parity with Blueprint functions. #4392 #jira UE-53779 Change 3905848 by Phillip.Kavan First pass of the experimental Blueprint graph bookmarks feature. #jira UE-10052 Change 3906025 by Phillip.Kavan CIS fix. Change 3906195 by Phillip.Kavan Add missing icon file. Change 3906356 by Phillip.Kavan Moved Blueprint bookmarks enable flag into EditorExperimentalSettings for consistency with other options. Change 3910628 by Ben.Zeigler Partial fix for UE-55363, this allows references to ObjectRedirectors to be switched from parent class to a child class on load as this should always be safe This does not actually fix UE-55363 because that case is changing from UMaterial to UMaterialInstanceConstant, and those are siblings instead of parent/child Change 3912470 by Ben.Zeigler #jira UE-55586 Fix issue with saving redirected soft object paths where the export sort could accidentally cause the parent CDO to get modified between name tagging and writing exports, which is unsafe because due to delta serialization it would try to write names that were not previously tagged Change 3913045 by Marc.Audy Fix issues where recursion in to child actors wasn't being handled correctly Change 3913398 by Fred.Kimberley Fixes a misspelled name for one of the classes in the ability system. PR #4430: Fixed spelling of FGameplayAbilityInputBinds. (Contributed by IntegralLee) #github #jira UE-54327 Change 3918016 by Fred.Kimberley Ensure AllocGameplayEffectContext is being used in all cases where FGameplayeEffectContext is being created. #jira UE-52668 PR #4250: Only create FGameplayEffectContext via AbilitySystemGlobals::.AllocGameplayEffectContext (Contributed by slonopotamus) #github Change 3924653 by Mieszko.Zielinski Fixed LoadEngineClass local to UnrealEngine.cpp to check class redirects before falling back to default class instance #UE4 #jira UE-55378 Change 3925614 by Phillip.Kavan Fix ForEachEnum node to skip over hidden enum values in new placements by default. Change summary: - Added FKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() as an internal-only Blueprint node support API. - Modified FForExpandNodeHelper::AllocateDefaultPins() to add a "Skip Hidden" input pin (advanced). Pin default value is false. - Added a UK2Node_ForEachElementInEnum::PostPlacedNewNode() override to set the default value of the "Skip Hidden" input pin to 'true' for all new node placements. - Modified UK2Node_ForEachElementInEnum::ExpandNode() to include additional expansion logic based on the "Skip Hidden" input pin. For new placements (i.e. when the pin defaults to 'true'), an intermediate branch node will now be inserted into the compiled execution sequence to test for "hidden" metadata on the value before executing the loop body. If the input pin is linked, another intermediate branch will be inserted into the execution sequence prior to the "hidden" metadata test. All existing placements of the node will remain as-is after compilation (i.e. no additional intermediate branch nodes will be included in the expansion). #jira UE-34563 Change 3925649 by Marc.Audy Fix up issue post merge from Main with navigation system refactor Change 3926293 by Phillip.Kavan Temp fix to unblock CIS. #jira UE-34563 Change 3926523 by Marc.Audy Ensure that a renamed Actor is in the correct Actors array #jira UE-46718 Change 3928732 by Fred.Kimberley Unshelved from pending changelist '3793298': #jira UE-53136 PR #4287: virtual additions for AttributeSet extendability (Contributed by TWIDan) #github Change 3928780 by Marc.Audy PR #4309: The display names of the functions. (Contributed by SertacOgan) #jira UE-53334 Change 3929730 by Joseph.Wysosky Submitting test assets for the new Blueprint Structure test cases Change 3931919 by Joseph.Wysosky Deleting BasicStructure asset to rest MemberVariables back to default settings Change 3931922 by Joseph.Wysosky Adding BasicStructure test asset back with default members Change 3932083 by Phillip.Kavan Fix Compositing plugin source files to conform to updated relative include path specifications. - Encountered while testing Blueprint nativization of assets with dependencies on Composure/LensDistortion APIs. Change 3932196 by Dan.Oconnor Resetting a property to default now uses the same codepath as assigning the value from the slate control #jira UE-55909 Change 3932408 by Lukasz.Furman fixed behavior tree services attached to task nodes being sometimes recognized as root level #jira nope Change 3932808 by Marc.Audy PR #4083: Change to UK2Node_BaseAsyncTask to have pin tooltips on latent nodes (Contributed by dwrpayne) #jira UE-50871 Change 3934101 by Phillip.Kavan Revise ForEachEnum node expansion logic to exclude hidden values at compile time. Change summary: - Removed UKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() (no longer in use). - Modified UK2Node_ForEachElementInEnum::ExpandNode() to include an enum switch node in the expansion, which will exclude hidden values when constructed. The additional expansion will occur if the enum type contains at least one hidden value. #jira UE-34563 Change 3934106 by Phillip.Kavan Mirrored 4.19 fixes to allow for EngineTest iteration w/ nativization enabled. Change summary: - Mirrored CLs 3876918, 3878968, 3883257, 3885566, 3912161 and 3920519. Change 3934116 by Phillip.Kavan UBT: Explicitly define the DEPRECATED_FORGAME macro only for non-engine modules. Change summary: - Modified UEBuildModule.SetupPrivateCompileEnvironment() to check the 'bTreatAsEngineModule' flag from the rules assembly rather than testing the module's build type. Change 3934382 by Phillip.Kavan Avoid inclusion of monolothic engine header files in nativized Blueprint codegen. Change 3936387 by Mieszko.Zielinski Added a flag to NavModifierComponent to control whether agent's height is being used while expadning modifier's bounds during navmesh generation #UE4 Change 3936905 by Ben.Marsh Disable IncludeTool warning for DEPRECATED_FORGAME macro; we expect this to be different for game modules. Change 3940537 by Marc.Audy Don't allow maps, sets, or arrays with an actor inner type in user defined structs to select an actor from the currently open level as default value. #jira UE-55938 Change 3940901 by Marc.Audy Properly name CVar global to reflect what it is for Change 3943043 by Marc.Audy Fix world context functions not being able to be used in CheatManager derived blueprints #jira UE-55787 Change 3943075 by Mieszko.Zielinski Moved path-following related delegats' interface from NavigationSystemBase over to a new IPathFollowingManagerInterface #UE4 Change 3943089 by Mieszko.Zielinski Fixed how WorldSettings.NavigationSystemConfig gets created #UE4 Made it so that there's always a NavigationSystemConfig instance present, but added a 'Null' config - this was required due to issues with creation/serialization of instanced subobjects. The change required adding copying constructors to FNavAgentProperties and FNavDataConfig. Also, fixed FNavAgentProperties.IsEquivalent to be symetrical. Change 3943225 by Marc.Audy Fix spelling of Implements Change 3950813 by Marc.Audy Include owner in attachment mismatch ensure #jira UE-56148 Change 3950996 by Marc.Audy Fix cases where bit packed properties used the entire byte not just the bit when interacting with boolean arrays #jira UE-55482 Change 3952086 by Marc.Audy PR #4483: Add Missing Radial Damage Multicast Delegate (Contributed by error454) #jira UE-54974 Change 3952720 by Marc.Audy PR #4575: Check if *Pawn* is a null Pointer (Contributed by dani9bma) #jira UE-56248 Change 3952804 by Richard.Hinckley Changes to BP API export commandlet to support better plugin exporting. Contributed by Harry Wang of Google. Change 3952962 by Marc.Audy UHT now validates that ExpandEnumAsExecs references a valid parameter to the function. #jira UE-49610 Change 3952977 by Phillip.Kavan Fix EDL cycle at load time in nativized cooked builds when a circular dependency exists between converted and unconverted assets. Change summary: - Added FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary(). - Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to mark unconverted BPGCs (e.g. DOBPs) as necessary for conversion when the potential for a circular dependency exists so that we generate stub wrappers rather than depend on them directly. - Fixed a few typos in existing API names. #jira UE-48233 Change 3953658 by Marc.Audy (4.19.1) Fix inserting a reroute node causing connections to break on a GetClassDefaults node #jira UE-56270 Change 3954727 by Marc.Audy Add friendly name to custom version mismatch message Change 3954906 by Marc.Audy (4.19.1) Fix crash when undoing changes related to reroute nodes connected to a GetClassDefaults node #jira UE-56313 Change 3954997 by Marc.Audy Ensure and return null if GetOuter<WithinClass> is called on a CDO for uclasses declared as within another so we don't get a UPackage c-style cast to the expected outer type Change 3955091 by Marc.Audy Do not register subcomponents that are not auto register #jira UE-52878 Change 3955943 by Marc.Audy Make AbilitySystemComponent pass parameters by const& instead of ref as no state is being changed Change 3956185 by Zak.Middleton #ue4 - Fix Characters using scoped movement updates (the default) not visually rotating when rotated at small rates at high framerate. This was caused by FScopedMovementUpdate::IsTransformDirty() using a larger FTransform comparison tolerance than USceneComponent::UpdateComponentToWorldWithParent(). #jira none Change 3958102 by Marc.Audy Clean out dead code path from k2node_select Select node now resets pins to wildcard if none of the pins are in use Change 3958113 by Lukasz.Furman added OnSearchStart call to root level behavior tree services #jira UE-56257 Change 3958361 by Marc.Audy Fix literal input pins on select being set to wildcard during compilation Change 3961148 by Dan.Oconnor Mirror 3961139 from Release 4.19 Fix for placeholder objects being left behind when loading certain UMG assets - this could causea crash when loading UMG assets #jira UE-55742 Change 3961640 by Marc.Audy Select node now displays Add Pin button Undo of changing select node index type now works correctly. Connections to option pins now maintained across change of index pin type #jira UE-20742 Change 3962262 by Marc.Audy Display "Object Reference" instead of "Object Object Reference" and "Soft Object Reference" instead of "Object Soft Object Reference" Change 3962795 by Phillip.Kavan Fix for a crash when cooking with Blueprint nativization enabled after encountering a nested instanced editor-only default subobject inherited from a native C++ base class. - Mirrored from //UE4/Release-4.19 (3962782) #jira UE-56316 Change 3962991 by Marc.Audy Modify Negate/Increment/Decrement Int/Float so that the output is always the desired result even if a non-mutable pin is passed in. Note that this can mean the result being returned and the value of the pin passed in if queried again will not be the same (in the case of pure nodes). #jira UE-54807 Change 3963114 by Marc.Audy Fix ensures/crash as a result of UClass expecting to be able to access the UPackage of CDOs via the GetOuterUPackage call. Change 3963427 by Marc.Audy Fix initialization order Initialize bUseBackwardsCompatForEmptyAutogeneratedValue Change 3963781 by Marc.Audy Fix without editor compiles Change 3964576 by Marc.Audy PR #4599: : Working category for timelines (Contributed by projectgheist) #jira UE-56460 #jira UE-26053 Change 3964782 by Dan.Oconnor Mirror 3964772 from Release 4.19 Fix crash when force deleting certain blueprints, we can only check for authoritativeness while reinstancing #jira UE-56447 Change 3965156 by Mieszko.Zielinski PR #4592: Visual Logger optimization to fix rapid FPS drop when many items are hidden (Contributed by tstaples) #jira UE-56435 Change 3965173 by Marc.Audy (4.19.1) Fix incorrectly switching a cooling down tick to be an enabled tick when marking it enabled. #jira UE-56431 Change 3966117 by Marc.Audy Fix select nodes inside macros using wildcard array inputs having issues resolving type. #jira UE-56484 Change 3878901 by Mieszko.Zielinski NavigationSystem's code refactored out of the engine and into a new separate module #UE4 The CL contains required changes to all of our internal projects. Fortnite and Paragon have been tested, while the rest have been only compiled. Change 3879409 by Mieszko.Zielinski Further fallout fixes after ripping out NavigationSystem out of the engine #UE4 - Fixed bad ini redirects (had NavigationSystem.NavigationSystem instead of NavigationSystem.NavigationSystemV1) - Added missing FNavigationSystem::GetDefaultNavDataClass binding (resulting in QAGame's func tests failing) Change 3897655 by Ben.Zeigler #jira UE-55211 Fix it so literal soft object pins on blueprint nodes get correctly cooked/referenced It now sets the thread context to skip internal serialize and calls the archive's serialize function instead of bypassing it, which allows it to pick up references Change 3962780 by Marc.Audy When preventing a split pin from being orphaned, all sub pins must also be prevented. #jira UE-56328 Repack members of UEdGraphPin to avoid wasted space (saves 16bytes) [CL 3967553 by Marc Audy in Main branch]
2018-03-27 14:27:07 -04:00
Set( "Kismet.Tabs.Bookmarks", new IMAGE_BRUSH( "/Icons/icon_BlueprintEditor_Bookmarks_16x", Icon16x16 ) );
Set( "Kismet.Tabs.Components", new IMAGE_BRUSH( "/Icons/icon_BlueprintEditor_Components_16x", Icon16x16 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "Kismet.Tabs.BlueprintDefaults", new IMAGE_BRUSH( "Icons/icon_BlueprintEditor_Defaults_40x", Icon16x16 ) );
}
Set("Kismet.Palette.Favorites", new IMAGE_BRUSH("Icons/Star_16x", Icon16x16, FLinearColor(0.4f, 0.4, 0.4f, 1.f)));
Set("Kismet.Palette.Library", new IMAGE_BRUSH("Icons/icon_MeshPaint_Find_16x", Icon16x16, FLinearColor(0.4f, 0.4, 0.4f, 1.f)));
const FCheckBoxStyle KismetFavoriteToggleStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::CheckBox)
.SetUncheckedImage( IMAGE_BRUSH("Icons/EmptyStar_16x", Icon10x10, FLinearColor(0.8f, 0.8f, 0.8f, 1.f)) )
.SetUncheckedHoveredImage( IMAGE_BRUSH("Icons/EmptyStar_16x", Icon10x10, FLinearColor(2.5f, 2.5f, 2.5f, 1.f)) )
.SetUncheckedPressedImage( IMAGE_BRUSH("Icons/EmptyStar_16x", Icon10x10, FLinearColor(0.8f, 0.8f, 0.8f, 1.f)) )
.SetCheckedImage( IMAGE_BRUSH("Icons/Star_16x", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)) )
.SetCheckedHoveredImage( IMAGE_BRUSH("Icons/Star_16x", Icon10x10, FLinearColor(0.4f, 0.4f, 0.4f, 1.f)) )
.SetCheckedPressedImage( IMAGE_BRUSH("Icons/Star_16x", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)) );
Set("Kismet.Palette.FavoriteToggleStyle", KismetFavoriteToggleStyle);
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3025888) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2927746 on 2016/03/30 by Michael.Schoell Local variables in function graphs will now store a hard reference to their UObject value. Fixes a crash when a Blueprint is saved before compiling with the local variable's value set. Ensures that the UObject is loaded with the Blueprint. #jira UE-27738 - Local variables in a function that is in a blueprint will somehow become invalid when calling a native Change 2927751 on 2016/03/30 by Michael.Schoell Back out changelist 2927746 Change 2986483 on 2016/05/23 by Maciej.Mroz #jira UE-30976 Editable enum values set on an instance are lost during nativization Added overriden names of Enum keys. Change 2986712 on 2016/05/23 by Phillip.Kavan [UE-21010] Apply updated transform to component template instances when changing the scene root in a Blueprint class. change summary: - modified SSCS_RowWidget::OnMakeNewRootDropAction() to propagate the location/rotation reset to instances of the component template that's becoming the new scene root. Change 2987406 on 2016/05/23 by Ryan.Rauschkolb Fixed Functions filter in Find-In-Blueprints will show components from the SCS #jira UE-30140 Change 2988925 on 2016/05/24 by Ryan.Rauschkolb Fixed Issue where certain primitives would not automatically type cast to Text in Blueprint graph. #jira UE-20232 Change 2989001 on 2016/05/24 by Dan.Oconnor PR #2418: Fixed a typo in Blueprint.h (Contributed by PistonMiner) #jira UE-31142 Change 2989447 on 2016/05/25 by Phillip.Kavan [UE-30807] Propagate edit condition property value changes to instances of template objects. change summary: - modified FPropertyEditor::SetEditConditionState() to propagate an EditConditionProperty value change to all instances if the outer owning object is a template (e.g. CDO) Change 2989804 on 2016/05/25 by Phillip.Kavan [UE-30289] Preserve relative scale on the root scene component when converting an Actor instance to a Blueprint Class. change summary: - modified FKismetEditorUtilities::CreateBlueprintFromActor() to post-copy the relative scale value from the Actor's root component to the new Blueprint CDO's root component Change 2990234 on 2016/05/25 by Ryan.Rauschkolb Fixed issue where including a period ina Blueprint function causes double-click to fail to open its graph #jira UE-4426 Change 2990566 on 2016/05/25 by Mike.Beach Better warn logging to help locate variable nodes that emit a "variable not found" message. Change 2991083 on 2016/05/26 by Maciej.Mroz Blueprint nativization: converted classes have "config" specified. Change 2991363 on 2016/05/26 by Phillip.Kavan [UE-19599] Copy-and-paste of Actor instances from level to Blueprint/IWCE component tree views now adds properly-initialized components. change summary: - modified FCustomizableTextObjectFactory::CanCreateObjectsFromText() to handle "Begin Actor/End Actor" blocks in T3D text - modified FCustomizableTextObjectFactory::ProcessBuffer() to handle "Begin Actor/End Actor" blocks in T3D text (so that Actor-type objects can be processed) - modified FComponentObjectTextFactory::CanCreateClass() to allow Actor-type objects to pass - modified FComponentObjectTextFactory::ProcessConstructedObject() to handle Actor-type objects and pull out owned component instances as constructed objects Change 2992990 on 2016/05/27 by Ryan.Rauschkolb Fixed issue where Connecting Self Reference Pin to a String pin does not fully connect the generated GetDisplayName node #jira UE-21973 Change 2992995 on 2016/05/27 by Ryan.Rauschkolb Fixed issue where GetClass node is not listed in the Context Menu when pulling from a self node and Context Sensitive is checked. #jira UE-30990 Change 2993449 on 2016/05/27 by Phillip.Kavan [UE-31379] Don't instrument "preview" Actor instances during Blueprint profiler script event processing. change summary: - modified FBlueprintProfiler::InstrumentEvent() to check for and bypass Actor instances belonging to a preview or inactive world type. Change 2993531 on 2016/05/27 by Mike.Beach PR #2433: Interface functions inherited from a native base class now appear in . (Contributed by MichaelSchoell) Change 2993969 on 2016/05/30 by Maciej.Mroz UE-30729 Crash in Native Orion when selecting Sword or Tomahawk Clear AsyncLoading in subobjects. Change 2993990 on 2016/05/30 by Phillip.Kavan [UE-30984] Exclude reroute nodes from Blueprint profiler node mapping. change summary: - modified FBlueprintFunctionContext::MapInputPins() to pass through non-relevant nodes when iterating through non-exec input pin links. - modified FBlueprintFunctionContext::MapExecPins() to pass through non-relevant nodes when iterating through output exec pin links. - modified FBlueprintFunctionContext::MapTunnelEntry() to pass through non-relevant nodes when iterating through tunnel node exit points. - modified FBlueprintFunctionContext::MapTunnelInstance() to pass through non-relevant nodes when iterating through tunnel graph entry points. Change 2994591 on 2016/05/31 by Ryan.Rauschkolb Fixed issue where inherited Blueprint variable would not show parent's replications settings #jira UE-18912 Change 2994613 on 2016/05/31 by Ben.Cosh Minor refactor and Various fixes to the blueprint profiler moving towards MVP goal. #Jira UE-27039 - Blueprint Profiler does not lists stats when calling an Event Dispatcher #Jira UE-31396 - Blueprint profiler crashes inside the profiler connection drawing policy #Jira UE-30957 - "Pure Time" does not populate with data in the Blueprint Profiler #Jira UE-30926 - Blueprint profiler - expose heatmap thresholds to user through the profiler tab #Jira UE-30909 - Blueprint Profiler - "compile" icon should denote Blueprint's instrumented status #Jira UE-30911 - Blueprint profiler tab/panel should display warning when Blueprint is uninstrumented #Jira UE-31385 - BP Profiler - Inclusive time column should be entirely filled out #Jira UE-31375 - BP Profiler - Default sample averaging to the "arithmetic mean" #Jira UE-31377 - BP Profiler - Default tree view filtering to off #Jira UE-31387 - BP Profiler - Remove the "view type" button for MVP #Jira UE-31384 - BP Profiler - In the tree view, rename the first time column "Avg. Time (ms)" Notes:- - Sequence node inclusive time fixed - Trace History tidy up - Compile Icon and status messages for instrumentation - Message in the profiler tab for instrumentation - Profiler view tidy up and heat thresholds controls added - fixed the summed execution branch stats - fixed the connection drawing policy to use branch pin stats and fixed the crash from UE-31396 - added hottest path and hottest endpoint wire heatmaps - switched off the graph filter by default - added total time for the heatmaps - fixed issue where initialising mapped functions caused an assert due to changes to the array/map in initialisation code Change 2995058 on 2016/05/31 by Phillip.Kavan [UE-30718] Native/const implementable events will no longer cause a crash at runtime when the Blueprint profiler is running. change summary: - modified UObject::ProcessEvent() to bypass instrumentation for native event functions that are not implemented (overridden) in a BP class. - modified FScriptEventPlayback::Process() to first check for a standalone function match (UCS, implementable events declared as 'const') before settling on the ubergraph function for the target context. Change 2995218 on 2016/05/31 by Phillip.Kavan [UE-30778] Restored non-K2 compact graph nodes (e.g. Material Editor) to previous size. change summary: - modified SGraphNode::GetNodeIndicatorOverlayVisibility() default impl to return 'Collapsed' by default, so it doesn't affect layout. Change 2996417 on 2016/06/01 by Phillip.Kavan [UE-16073] Basic shape components (cube etc.) will now apply the correct override material to instances after being added through the component tree in the Blueprint editor. change summary: - modified the 'OnBasicShapeCreated' lambda in FComponentTypeRegistryData::AddBasicShapeComponents() to propagate the material override to all instances when the given component is an archetype (template) object. Change 2997001 on 2016/06/01 by Ryan.Rauschkolb Fixed Double Clicking a component in the results of Find-In-Blueprints does not select the component #jira UE-30143 Change 2997521 on 2016/06/02 by Maciej.Mroz [Blueprint Nativization] - Added FilesToIncludeInModuleHeader config variable in BlueprintNativizationSettings. So some headers can be included in NativizedAssets.h - Guids of nodes are no longer recreated when Blueprint is duplicated for "C++ compilation". Previously child bp used variable names based on original parent class, but nativized parent class had guids recreated. Change 2997522 on 2016/06/02 by Maciej.Mroz Native implementation of NOEXPORT FInterpCurvePoint structures. (It's necessary for Blueprint nativization) Change 2997638 on 2016/06/02 by Maciej.Mroz Improvements for Blueprint Nativization: - Overridden names in nativized code have proper escape characters (in generated code). - OnlyDefaultConstructorDeclared metadata is replaced by ObjectInitializerConstructorDeclared - Arrays of nativized anum have the following form: TArray<Enum> (previously it was TArray<TEnumAsByte<Enum>>) - warning C4883 is disabled in .generated.cpp files for nativized module Change 2997639 on 2016/06/02 by Maciej.Mroz Minor improvements in Ocean gameplay code. Required for Blueprint Nativization. #jira UE-28945 Failure packaging Nativized Ocean Change 2997656 on 2016/06/02 by Maciej.Mroz Various improvements in BlueprintCompilerCppBackend: - Fixed interface cast - Fixed TSwitchValue issue (when used with literals) - Fixed improper name for NativeBlueprintEvent (when calling parent's implementation) - Fixed bitfield getter code. - Reduce code size (less UsedAssets, less ReferencedConvertedFields, cached UEnums) - operator == is generated for nativized structs - Fixed AssedId (AssetPtr) constructor in nativized code. - Fixed arrays of noexport struct - Fixed missing headers for native single cast delegate signature. - Fixed issue when default constructor (in native) is missing (constructor with FObjectInitialized, wont be used automatically). See "ObjectInitializerConstructorDeclared" metadata. Change 2997691 on 2016/06/02 by Maciej.Mroz operator == in FText. It is required for some functions in TArray<FText> Change 2997793 on 2016/06/02 by Ben.Cosh Added support for BaseAsyncTask nodes, fixed a problem with instance mapping and turned off the debug instance filter #Jira UE-30703 - Crash using blueprint profiler on AI pawn using nav mesh #Proj BlueprintProfiler, Kismet Change 2997901 on 2016/06/02 by Maciej.Mroz Back out changelist 2997691 Change 2998038 on 2016/06/02 by Mike.Beach Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints) Change 2998052 on 2016/06/02 by Ryan.Rauschkolb Fixed Comment bubbles not remembering changes after losing focus #jira UE-20012 Change 2998450 on 2016/06/02 by Phillip.Kavan [UE-31550] Fix crash on load of a Blueprint class containing a bitmask variable with missing enum type metadata. change summary: - modified FBlueprintEditorUtils::ValidateBlueprintVariableMetadata() to check for presence of bitmask enum type metadata on a variable before trying to validate it. Change 2999763 on 2016/06/03 by Mike.Beach Guarding against a crash with an ensure - attempting to catch why this is happening by logging more info, as we're unable to repro it. Guarding against nodes which reference malformed (TRASH) classes. #jira UE-26761 Change 2999768 on 2016/06/03 by Maciej.Mroz #jira UE-31592, UE-31593 This is just workaound. FReferenceFinder::FindReferences doesn;t find Enum variable in UByteProperty. Change 2999770 on 2016/06/03 by Maciej.Mroz [Blueprint Nativization] Workaround for missing ==operator in native structures. The generated code uses special version of array funtions. Change 2999798 on 2016/06/03 by Mike.Beach Guarding against malformed Blueprints (ones without valid "authoratative" class) used as context for the node menu. Baffling how we'd get into this scenario, but this adds ensures to hopefully give us clues and stabalize the editor. #jira UE-31522 Change 2999941 on 2016/06/03 by Mike.Beach Correcting mistake in previously attempted fix (CL 2781229). Now using weak ptr IsValid checks to guard against destroyed nodes in deferred graph actions (TWeakObjectPtr::Get() does not check IsValid before returning). #jira UE-23371 Change 3001731 on 2016/06/06 by Phillip.Kavan [UE-30638] BP profiler will no longer crash at runtime while profiling events that call functions on an external target. change summary: - modified FBlueprintProfiler::ProcessEventProfilingData() to only remove 'Class' and 'Instance' signals on new events. - modified FScriptEventPlayback::NodeSignalHelper struct to include a new 'BlueprintContext' field. - modified FScriptEventPlayback::Process() to handle midstream context switches by updating the Blueprint/Function context on 'Class' and/or 'Instance' signals. - modified FScriptEventPlayback::Process() to cache and reference the current Blueprint context within the cached NodeSignalHelper while handling processed events. Change 3002075 on 2016/06/06 by Maciej.Mroz Improved FScriptBuilderBase::EmitTermExpr in KismetCompilerVMBackend. Literal expression can be emitted without known desitination property. #jira UE-28443 Set Boolean (by ref) crashes the editor on compile Change 3002096 on 2016/06/06 by Ben.Cosh This change expands the way that the blueprint profiler detects event nodes during mapping to include other non function graphs. #Jira UE-30716 - Blueprint Profiler crashes if function in another graph is called #Proj BlueprintProfiler Change 3002108 on 2016/06/06 by Ben.Cosh Adds a new default option to average the blueprint level stats in the profiler. #Jira UE-31386 - BP Profiler - Timings reported with "Show Instances" off (in the tree view) are not averaged #Proj Kismet, BlueprintProfiler - The controls were also getting a bit messy so I tidied them all up into a re-usable toolbar for convenience going forward. Change 3002782 on 2016/06/06 by samuel.proctor Test assets for Interface testing Change 3003826 on 2016/06/07 by Ben.Cosh A few minor visual improvements for the blueprint profiler. #Proj Kismet, BlueprintProfiler, EditorStyle - Updated the actor icon to match the world outliner and added some functionality to draw attention to stale/deleted actors. - Updated the pure node icon. Change 3004067 on 2016/06/07 by samuel.proctor New test asset for blueprint interfaces Change 3004069 on 2016/06/07 by samuel.proctor Updating asset for Interface testing Change 3004275 on 2016/06/07 by Ryan.Rauschkolb Fixed issue where Toggle Comment Bubble button for Reroute nodes would not rever tthe comment bubble to constant visibility #jira UE-23733 Change 3004329 on 2016/06/07 by Dan.Oconnor EdGraphPin is no longer a UObject, this will improve load times significantly on projects with large number of blueprints, but content does need to be resaved in order to see the improvement in load time. UObject counts are also greatly reduced. Change 3004418 on 2016/06/07 by Maciej.Mroz KismetCompilerVMBackend: Fixed issue, when a byte property has no enum specified (for examle parameter from EqualEqual_ByteByte) but the enum is needed to parse a literal value. Change 3004496 on 2016/06/07 by Dan.Oconnor Disabling expensive pin allocation tracking Change 3004649 on 2016/06/07 by Mike.Beach Preventing a new warning from being generated on trace point exceptions (trace point exceptions are used to hook into the debugger, and don't represent errors). #jira UE-31236 Change 3004667 on 2016/06/07 by Dan.Oconnor Removed my debugging logic Change 3004848 on 2016/06/07 by Dan.Oconnor Fix spammy ensure Change 3004871 on 2016/06/07 by Phillip.Kavan [UE-24950] No longer including components instanced as default subobjects of and attached to components instanced by construction script in the IWCE component tree view. change summary: - modified SSCSEditor::UpdateTree() to exclude child components instanced in native code as "nested" DSOs and parented to non-natively-constructed (e.g. Blueprint) components; these instances are no longer being shown in IWCE in order to avoid confusion, as they're not currently mutable at the instance level, will always be parented to something that is visible in the tree, and they're also not currently shown in the Blueprint editor's component tree view (because they're not stored in the CDO). - modified FSceneComponentData's ctor to exclude child components instanced in native code as nested DSOs from the AttachedInstancedComponents array; this allows child components instanced as nested DSOs to be disposed of along with the constructed parent instance when re-running construction scripts. Change 3005203 on 2016/06/07 by Dan.Oconnor Fix for undo/redo/serialization issues with ed graph pin change. When serialization logic was applied incrementally our attempts to keep LinkedTo symetrical and aggressively clear destroyed nodes caused problems #jira UE-31750 Change 3005441 on 2016/06/08 by Maciej.Mroz #jira UE-31625 Crash in nativized Orion AssembleReferenceTokenStream is called for Dynamic Classes: - in ConstructDynamicType() (when class is explicitly loaded) - in __CustomDynamicClassInitialization() (when CDO is created) Change 3005540 on 2016/06/08 by Ben.Cosh This adds the ability to track profiler instances between editor and PIE instances and displays the current status through the icon coloring. #Jira UE-30705 - Blueprint profiler stats lost if instance destroyed during PIE #Proj BlueprintProfiler, Kismet - The jira was already fixed but I think this change improves the instance status clarity Change 3006196 on 2016/06/08 by Dan.Oconnor Copy/paste logic for pin connections got lost in the shuffle #jira UE-31747 Change 3006416 on 2016/06/08 by Phillip.Kavan [UE-31735] Fix potential loss of GetClassDefaults node output pin links on load (due to dependency load order). change summary: - modified UK2Node_GetClassDefaults::GetInputClass() to redirect to the generated skeleton class only if it's valid. this ensures that output pins will be reallocated during node reconstruction even if the dependent Blueprint's skeleton class has not yet been generated on load. Change 3006522 on 2016/06/08 by Dan.Oconnor Under rare circumstances a deprecated pin comes in that is outered to the transient package #jira UE-31779 Change 3006576 on 2016/06/08 by Dan.Oconnor Fix for non-editor builds #jira UE-31796 Change 3006610 on 2016/06/08 by Phillip.Kavan [UE-31743] Fix data loss issue when loading a serialized non-native component class instance that's owned by an Actor-based Blueprint class instance. change summary: - modified FObjectInitializer::InitProperties() to disable fast path initialization for non-native class types when the default data does not equate to the non-native CDO (as is also done within the native path). this is necessary because the optimized property list that we generate at load time to support fast path initialization of Blueprint class instances is only applicable to the generated CDO. Change 3006824 on 2016/06/08 by Dan.Oconnor More undo/redo fixes, this time fixes for when transaction buffer changes # of pins, thus destabalizing the LinkedTo arrays #jira UE-31794 Change 3006828 on 2016/06/08 by Dan.Oconnor Fix for non-editor builds Change 3006857 on 2016/06/08 by Dan.Oconnor Investigating shutdown ensure, traced back to a static UEdGraphPin Change 3006907 on 2016/06/08 by Dan.Oconnor Noneditor build fix Change 3006929 on 2016/06/08 by Dan.Oconnor Deferring DeprecatedPins destruction until after UBlueprint has had a chance to fix up its watched pins, this is a better fix for #jira UE-31779 Change 3007133 on 2016/06/09 by Ben.Cosh Fix for issue in the profiler asserting creating pins that don't have unique names. #Jira UE-31752 - Crash compiling various Orion assets for blueprints profiling, ScriptExecNode.IsValid() failed #Proj BlueprintProfiler - I believe this was recently introduced with the changes to UEdGraphPin's Change 3007964 on 2016/06/09 by Dan.Oconnor Fix for PinHelpers::UnresolvedPins being left with stale entries by undo/redo #jira UE-31829 Change 3007996 on 2016/06/09 by Ryan.Rauschkolb Added 'empty' keyword to Array Clear Node. #jira UE-12356 Change 3008007 on 2016/06/09 by Ryan.Rauschkolb Added 'negate' keyword to boolean NOT node #jira UE-12490 Change 3008011 on 2016/06/09 by Ryan.Rauschkolb Added Vector2D * Vector2D multiplication node #jira UE-31503 Change 3008014 on 2016/06/09 by Ryan.Rauschkolb Fixed Cannot connect Make Array node output to MakeArray input with split pins #jira UE-28530 Change 3008243 on 2016/06/09 by Dan.Oconnor Fix for creation of FWeakGraphPinPtr from a pin that had been destroyed, client logic is still a bit broken in the case of the ClassDefaults node, but we're back to 'safe' #jira UE-31841 Change 3008289 on 2016/06/09 by Dan.Oconnor Editor transaction saves all state before applying undo/redo buffers when using 'bFlip' flow. This prevents messing with the object graph in the middle of saving state that will be restored later #jira UE-31794 Change 3008422 on 2016/06/09 by Dan.Oconnor Correct usage of GIsTransacting, replaced with Ar.IsTransacting() to correctly handle the case where we serialize after transacting but during the transaction (for instance, recompile blueprint in post undo, which we do quite a bit it turns out) #jira UE-31857 Change 3009164 on 2016/06/10 by Ryan.Rauschkolb Making changes to default values in the structure editor will now make changes to the structure without rebuilding the default values panel. #jira UE-21141,UE-23723 Change 3009165 on 2016/06/10 by Ryan.Rauschkolb Fixed Structure Default value editor collapses after undoing an alteration of a default value #jira UE-31741 Change 3009181 on 2016/06/10 by Ryan.Rauschkolb Fixed issue where modifying a default value in a Widget Blueprint would cause the Details Panel to refresh #jira UE-30014 Change 3009313 on 2016/06/10 by Mike.Beach Addressing issues with function return nodes in multiple ways: - Preventing users from deleting return nodes for overriden/inherited functions. - Also making sure that we create terminals for out params when the return node is disconnected (and pruned). - Lastly, ensuring that new return nodes adhere to the function's signature (for cases, like where you copy/paste a return node from a different function). #jira UE-31418 Change 3009595 on 2016/06/10 by Dan.Oconnor EdGraphPinReference using PinId to resolve itself again, may create issues resolving pins created in compile #jira UE-31879 Change 3009774 on 2016/06/10 by Dan.Oconnor Fix for bad logic in RemovePin introduced in 3004329, just a bad reading of the logic, missed an early return #jira UE-31906 Change 3009988 on 2016/06/10 by Dan.Oconnor Prefer to use existing pins (based on PinId) when undoing/redoing pin serialization #jira UE-31888 Change 3010050 on 2016/06/10 by Dan.Oconnor Fixed missing call to ssuper class's PostEditUndo, fixed UBehaviorTreeGraph::PostEditUndo accessing Pins before they have been resolved #jira UE-31892 Change 3010071 on 2016/06/10 by Dan.Oconnor Fix for pasting when owning node has whitespace in result of GetPathName #jira UE-31898 #coderview Bob.Tellez Change 3010244 on 2016/06/11 by Dan.Oconnor Fix for trivial copy/paste error, causes crash when copying/pasting nodes with text default values, part of UE-31870 Change 3010630 on 2016/06/13 by Dan.Oconnor No longer relying on path name for pin resolution, path is unstable across graphs #jira UE-31870 Change 3010647 on 2016/06/13 by Dan.Oconnor PR #2496: Updated KismetMathLibrary comparison descriptions for FDateTime and FTimespan. (Contributed by CelPlays) #jira UE-31928 Change 3011175 on 2016/06/13 by Ben.Cosh Updates the Blueprint Profiler so that it can correctly map entry/exit from tunnels based on instance. #Jira UE-30106 - Compiling QA_PhysVelocitySettleTest with the blueprint profiler results in a crash/assert #Proj Kismet, BlueprintProfiler - Ensured that the trace paths contain the macro instance exec nodes - Selectively update stats in the tunnel exit site nodes based on valid exit sites to prevent cyclic updates. - Updated the comments in map tunnel entry to spare peoples sanity when trying to understand what that function does. Change 3011271 on 2016/06/13 by Ben.Cosh This adds support for inherited blueprint classes to the blueprint profiler. #Jira UE-31833 - The Blueprint profiler asserts when using a FlipFlop macro. #Jira UE-31752 - Crash compiling various Orion assets for blueprints profiling, ScriptExecNode.IsValid() failed #Proj BlueprintProfiler Change 3011556 on 2016/06/13 by Ryan.Rauschkolb Fixed Crash when breaking link to a split pin in MakeArray that is an array type #jira UE-31919 Change 3011624 on 2016/06/13 by Dan.Oconnor Fix for missing entries in MessageLog's source pin identification map. Bob T had originally populated this correctly, but somehow i lost it while iterating. #jira UE-31955 Change 3011984 on 2016/06/13 by Dan.Oconnor Sanitizing parentpin's subpins when destroying a pin #jira UE-21392 Change 3012894 on 2016/06/14 by Phillip.Kavan [UE-30922] Ensure that customized defaults are propagated to new instances at construction time during non-Actor-based Blueprint class reinstancing. change summary: - modified FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() to use the reinstanced archetype object as the template object during construction of the new instance for non-Actor-based Blueprint class types. #jira UE-30922 Change 3013037 on 2016/06/14 by Ryan.Rauschkolb Fixed Crash when connecting to a split pin in a MakeArray node that has no connections #jira UE-31917 Change 3014846 on 2016/06/15 by Dan.Oconnor No longer using FText::IsLetter to parse math expression nodes, that function is very slow. $x is now a valid math expression variable name (genereated a compile error prior to this change) #jira FORT-23753 Change 3015014 on 2016/06/15 by Dan.Oconnor Removing poorly implement IsLetter function Change 3015142 on 2016/06/15 by Dan.Oconnor More intentional about removing subpins, prevents stale iterator on split pin collapse #jira UE-32072 Change 3016326 on 2016/06/16 by Ryan.Rauschkolb Fixed MakeArray node does not reset to wildcard when breaking links with split struct pins that have default values #jira UE-32016 Change 3016494 on 2016/06/16 by Ryan.Rauschkolb Fixed Crash when dragging a component into the Event Graph that's inherited from a C++ class #jira UE-31876 Change 3016557 on 2016/06/16 by Dan.Oconnor Explicit copy/move of string data for FText, removes some redundant copying and object construction/destruction [which could be optimzed away], saves 2-3 seconds in my 80s load asset benchmark #jira FORT-23753 Change 3016577 on 2016/06/16 by Ryan.Rauschkolb Fixed compiler warning for hidden member variable in FBlueprintVarActionDetails::GetVariableReplicationType Change 3016906 on 2016/06/16 by Dan.Oconnor Back out changelist 3016557 This will be done by Jamie.Dale in Dev-Editor Change 3018081 on 2016/06/17 by Phillip.Kavan [UE-31832] PR #2486: Expose UInheritableComponentHandler::GetAllTemplates() outside of editor (Contributed by Bogustus) #jira UE-31832 Change 3018402 on 2016/06/17 by Dan.Oconnor Missing include Change 3018426 on 2016/06/17 by Ryan.Rauschkolb Fixed MakeArray node with split pins and no connections does not paste correctly #jira UE-32148 Change 3018452 on 2016/06/17 by Mike.Beach Moving the patching of instanced sub-objects out of CPFUO (where you can't rely on the target to be a replacement for the source) to FBlueprintEditorUtils::PatchCDOSubobjectsIntoExport(), and making it so PatchCDOSubobjectsIntoExport() is called regularly for Blueprint regeneration (on load). #jira UE-32158 Change 3018456 on 2016/06/17 by Dan.Oconnor Fix for static analysis warning, this null check does nothing Change 3018595 on 2016/06/17 by Mike.Beach Fix for shadowed variable warning in CIS. Change 3018699 on 2016/06/17 by Mike.Beach Making MinimumAreaRectangle callable in Blueprints without world context (which is only needed for debug drawing). Change 3019734 on 2016/06/20 by Phillip.Kavan [UE-32064] Clone associated component template(s) when duplicating Blueprint function graphs containing one or more Add Component nodes. change summary: - added a UK2Node_AddComponent::PostDuplicate() override - moved UK2Node_AddComponent::PostPasteNode() logic into a helper method that's now called from both PostDuplicate() and PostPasteNode() overrides. notes: - will prevent getting into the scenario described in UE-31831 #jira UE-32064 Change 3020635 on 2016/06/20 by Dan.Oconnor Fix for bad cast in FCompilerResultsLog::Append, could cause crashes in clients of this function (math expressions nodes occasionally do when they fail to compile) Change 3020894 on 2016/06/21 by Maciej.Mroz #2522: Interface UProperties can ExposeOnSpawn (in Blueprints) (Contributed by MichaelSchoell) Change 3020958 on 2016/06/21 by Ben.Cosh This improves the way key events are detected in the blueprint profiler, preventing duplicate event entries when pressed and released are both wired. It also catches a bug with the compiler instrumentation flag when compiling. #Jira UE-32270 - Input key events generate extra instrumentation data per key press #Jira UE-32266 - Recompiling blueprints with instrumentation can fail to add instrumentation. #Proj BlueprintProfiler, UnrealEd Change 3021316 on 2016/06/21 by Ryan.Rauschkolb Fixed issue where Copy/Paste of event nodes would not retain link information Change 3021826 on 2016/06/21 by Phillip.Kavan [UE-31831] Fix up AddComponent nodes on load if they are not associated with a unique template object. change summary: - added external linkage to UK2Node_AddComponent::MakeNewComponentTemplate(), and switched it to be a public API - modified FBlueprintEditorUtils::UpdateComponentTemplates() (as this is already called on Blueprint load) to detect/warn and correct non-unique templates #jira UE-31831 Change 3022047 on 2016/06/21 by Ryan.Rauschkolb Fixed issue where copy/paste of return nodes would not preserve value or link data #jira UE-26937 Change 3022619 on 2016/06/22 by Maciej.Mroz #jira UE-30858 Nativized Orion - Some particle effects are not rendering A static/persistent information (the mechanism is similar to AssetRegistrySearchable) about DynamicClass is added. It's necessary since DynamicClasses are not handled as regular assets by AssetRegistry. Fixed GameplayCueManager. Nativized cues can be found. This is an early version of the feature. Amount of stored persistent data can be extended (but it would increase memory-usage). Change 3022654 on 2016/06/22 by Maciej.Mroz FBackendHelperStaticSearchableValues -fixed too strict ensure Change 3023067 on 2016/06/22 by Maciej.Mroz #jira UE-32083 Nativize Blueprints removes blueprint functionality in packaged project Config settings from super class are not applied (at runtime) to nativized Blueprints . So all "config" properties are filled in constructor. Change 3023222 on 2016/06/22 by Ryan.Rauschkolb Fixed MakeArray node elements break when editing struct elements #jira UE-21392 Change 3023405 on 2016/06/22 by Mike.Beach Making sure sub-objects get instanced for Blueprint CDOs that had their FObjectInitializer deferred (happens when the super CDO hasn't been fully serialized). By the time the deferred FObjectInitializer is ran, the sub-objects have been assigned a RF_NeedLoad flag (where they normally wouldn't have one right after construction, when the initialization is usually ran). #jira UE-31897 Change 3023992 on 2016/06/22 by Mike.Beach Fixed an issue where hovering on/off a reroute node (toggling the comment bubble visibility) would create extraneous undo transactions. #jira UE-31859 [CL 3025946 by Mike Beach in Main branch]
2016-06-23 19:35:24 -04:00
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Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3130440) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050029 on 2016/07/14 by Ben.Cosh This modifies the blueprint instrumented compilation chain so only the the blueprint you compile and all dependencies are instrumented and the profiler is notified rather than waiting for event data. #Jira UE-32063 - The blueprint profiler doesn't display any stats in the execution graph if no instance is placed in the current level. #Proj BlueprintProfiler, Kismet, UnrelEd - This also improves the execution graph UI, notifying the user that no instances are available to display data from. Change 3101549 on 2016/08/25 by Maciej.Mroz BP nativization: fixed FEmitDefaultValueHelper::HandleInstancedSubobject https://udn.unrealengine.com/questions/308800/nativized-blueprints-newobject-call-uses-incorrect.html Change 3101811 on 2016/08/25 by Ryan.Rauschkolb BP Profiler: Fixed stack overflow crash when compiling blueprints with nested macros #jira UE-34503 Change 3102478 on 2016/08/26 by Maciej.Mroz #jira UE-35135 - Odin compiles with errors when using Blueprint nativization BP Nativization: - improved native cast - improved bool handling Change 3102944 on 2016/08/26 by Phillip.Kavan [UE-33017] Don't include transient properties when generating property lists at cook time for optimized runtime Blueprint component instancing. Also ensure that deprecated properties are serialized during load/instancing at runtime. change summary: - modified FBlueprintComponentInstanceDataLoader to append 'PPF_UseDeprecatedProperties' to the FArchive port flags. - modified FBlueprintComponentInstanceDataWriter to append both 'PPF_Duplicate' and 'PPF_UseDeprecatedProperties" to the FArchive port flags (to ensure consistency w/ the instancing side). - switched the RecursivePropertyGatherLambda helper to a static class method instead - modified the RecursivePropertyGather utility method to exclude transient properties. notes: - the primary cause of UE-33017 was that UBodySetup can "share" the ShapeBodySetup object across all instances, but the shared object is not owned by the CDO, it's owned by the archetype. this caused the archetype to differ from the CDO, which caused us to emit the transient property at cook time. thsi threw off the serialization offset between read/write FArchive passes at runtime. since transient properties are not serialized as part of the template, there's no need to include them in the generated delta property list, so as a fix, i'm just excluding them altogether. #jira UE-33017 Change 3103692 on 2016/08/27 by Mike.Beach Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints) Change 3104266 on 2016/08/29 by Ben.Marsh Add test script to native assets for QAGame. Change 3104399 on 2016/08/29 by Ben.Marsh Fix missing property warning in build script. Change 3104419 on 2016/08/29 by Maciej.Mroz #jira UE-35135 Odin compiles with errors when using Blueprint nativization - Reduced number of DynamicCLass instance dependencies - Fixed UDS default values dependencies - Improved WeakObjPtr handling - Improved const parameters handling Change 3104474 on 2016/08/29 by Ryan.Rauschkolb BP Profiler: Fixed issue where collapsed nodes that share a name with a parent class collapsed node can cause a stack overflow #jira UE-35245 Change 3105605 on 2016/08/30 by Maciej.Mroz Temp change: CIS Test Change 3105738 on 2016/08/30 by Maciej.Mroz UAT, CIS: testing NoRecompileUAT switch. Change 3105800 on 2016/08/30 by Maciej.Mroz UAT, CIS, Nativization: - reverted NoRecompileUAT switch. - testing nativization with -nocompileeditor flag and without -compile flag Change 3106162 on 2016/08/30 by Maciej.Mroz UAT, CIS, Nativization: -NoSubmit flag added. Otherwise UAT files are singed (when they are used by other process). It causes an error. - Ugly hack removed. Change 3106261 on 2016/08/30 by Phillip.Kavan [UE-34705] Gracefully handle tunnel node entry exec pins that aren't internally linked during BP profiler tunnel boundary mapping. change summary: - added FBlueprintFunctionContext::GetTunnelBoundaryNode() (uncheckedl variant). - moved FBlueprintFunctionContext::GetTunnelBoundaryNodeChecked() impl into GetTunnelBoundaryNode(). - re-implemented FBlueprintFunctionContext::GetTunnelBoundaryNodeChecked() to call GetTunnelBoundaryNode() and then assert on the result. - changed the FBlueprintTunnelInstanceContext::GetTunnelBoundaryNodeChecked() impl to override GetTunnelBoundaryNode() instead. - modified FBlueprintFunctionContext::MapTunnelBoundary() to only process the entry case if the TunnelBoundaryNode result is valid. this way we simply skip tunnel boundary mapping if an entry path was not previously mapped (rather than assert). #jira UE-34705 Change 3106478 on 2016/08/30 by Ben.Marsh Include *.uasset files on builders running the NativizeAssets job. Change 3107514 on 2016/08/31 by Ben.Cosh This set of changes is the result of a full pass on the blueprint profiler heat interface to try and bring them into a usable state. #Jira UE-33465 - Stat heat colors and heat wire traces need a quick pass to ensure they are working as expected. #Jira UE-33309 - FlipFlop node breaks hottest path wire heatmap #Jira UE-33650 - Blueprint heatwire effects do not work when touching user macros #Jira UE-33706 - BP Profiler - Macro instances not colored or reporting time #Jira UE-33701 - BP Profiler: Hottest path wire heatmap doesn't appear to be working #Jira UE-33083 - BP Profiler - (Exclusive) pure node heatmap missing from some nodes #Jira UE-34855 - BP Profiler - Update heatmap coloration when switching between Default/Custom thresholds #Jira UE-32218 - BP Profiler: Clear "inclusive" time entries from "avg. time" row. #Proj GraphEditor, Kismet, BlueprintProfiler, Change 3108268 on 2016/08/31 by Ben.Cosh Minor change from profiler review sessions to move macro timing to average stats. #Jira UE-33706 - BP Profiler - Macro instances not colored or reporting time #Proj Kismet Change 3108991 on 2016/08/31 by Maciej.Mroz UAT, CIS, Nativization: Test separate cooking and compiling Change 3110097 on 2016/09/01 by Ben.Cosh Minor update to the blueprint profiler mapping functionality to ignore disabled nodes and a fix for the max timing white glow bug. #Jira UE-35377 - Blueprint macros highlighting white in profiler #Jira UE-34973 - Remove Ghost Nodes #Proj Kismet, BlueprintProfiler Change 3114553 on 2016/09/06 by Dan.Oconnor Support for TMap/TSet in blueprint variable editor panel #jira UE-2114 Change 3116367 on 2016/09/07 by Dan.Oconnor Fixed Function/Macro inputs/outputs list (had become cramped with my last change) + misc. fixes for new container types, fixes uninitialized members in FTerminalType #jira UE-2114, UE-35676 Change 3116663 on 2016/09/07 by Dan.Oconnor Fix for array functions showing up with TSet and TMap pins #jira UE-2114 Change 3118259 on 2016/09/08 by Ryan.Rauschkolb BP Profiler: Fixed Assert when profiling parent/child Blueprint #jira UE-35487 Change 3119023 on 2016/09/09 by Maciej.Mroz Manually integrated (from Odin branch) recent changes related to BP and nativization: 3115713 UE-35448 3117590 UE-35697 3117742 ODIN-577 Change 3119058 on 2016/09/09 by Maciej.Mroz #jira UE-32841 GitHub 2574 : fix typos #2574 https://github.com/EpicGames/UnrealEngine/pull/2574 Renamed function CustomNativeInitilize to InitializeNativeClassData and made it private. Change 3119302 on 2016/09/09 by Maciej.Mroz #jira UE-35584 Orion - nativized server crashes Global variable for WITH_PERFCOUNTERS definition in UEBuildConfiguration. Previously the same header could be compiled with the WITH_PERFCOUNTERS flag enadles and disabled (during a single compilation) . Change 3119502 on 2016/09/09 by Mike.Beach When building a deterministic UUID for latent nodes, we now use expanded nodes' origin (node) to avoid collisions (latent node in macros, etc.) #jira UE-35609 Change 3119517 on 2016/09/09 by Ryan.Rauschkolb Added blueprint editor settings option to display unique names for blueprint nodes Change 3119602 on 2016/09/09 by Maciej.Mroz #jira UEBP-214 Implement Solution for Nativized AnimBlueprints Size Reduction Added stats about nativized AnimBP Mechanism to exlcude reducible AnimBP Editor config option:[BlueprintNativizationSettings] bNativizeAnimBPOnlyWhenNonReducibleFuncitons=false Change 3119615 on 2016/09/09 by Maciej.Mroz Missing change (should be part of cl#3119602) Change 3119619 on 2016/09/09 by Maciej.Mroz #jira UEBP-214 Implement Solution for Nativized AnimBlueprints Size Reduction Excluding all AnimBP from Orion nativization. Change 3120752 on 2016/09/12 by Maciej.Mroz #jira UE-35051 [CrashReport] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() Removed unnecessary ensure Change 3121354 on 2016/09/12 by Dan.Oconnor Fixed variable type width, required for TMap's extra combobox. Change 3121626 on 2016/09/12 by Phillip.Kavan [UE-35456] Fix crash on right-click in components tree view after copying one or more BSP actors to clipboard. Note: This applies to the components tree view in both the Blueprint editor and the Level editor's Actor details panel. change summary: - modified FComponentObjectTextFactory::CanCreateClass() to exclude Actor/Component subtypes that are not Blueprint-compatible (e.g. ABrush). #jira UE-35456 Change 3122712 on 2016/09/13 by Maciej.Mroz #jira UE-35714 [CrashReport] UE4Editor_BlueprintGraph!UK2Node_CallArrayFunction::GetArrayPins() [k2node_callarrayfunction.cpp:141] Replaced "check" with "ensure". Change 3124398 on 2016/09/14 by Maciej.Mroz More strict BP validation in UBlueprintThumbnailRenderer::Draw #jira UE-35705 Change 3124405 on 2016/09/14 by Maciej.Mroz #jira UE-35110 Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints Function Libraries are properly added to dependencies list while nativization. Change 3124667 on 2016/09/14 by Maciej.Mroz #jira UE-35262 Incompatible pins give generate warning, when error is necessary. Fixed incompatible pins validation. Change 3125245 on 2016/09/14 by Phillip.Kavan [UE-33674] Fix missing stats for the ForEachElementInEnum node type in the Blueprint profiler tree view. change summary: - modified FScriptEventPlayback::Process() to not allow intermediate node exit pins to pollute the current trace path - modified FBlueprintFunctionContext::DetermineGraphNodeCharacteristics() to handle the UK2Node_ForEachElementInEnum type as a special case and account for extra loop iterations in the sample frequency computed at mapping time - exported UK2Node_ForEachElementInEnum::InsideLoopPinName and EnumOutputPinName string constants #jira UE-33674 Change 3126211 on 2016/09/15 by Maciej.Mroz #jira UE-36016 Struct pin can be connected to Object pin without error Change 3126393 on 2016/09/15 by Maciej.Mroz #jira UE-35936 Replace "check" by "ensure". Change 3126623 on 2016/09/15 by Maciej.Mroz #jira UE-35816 User defined struct array resets to defaults in blueprint after updating the struct STRUCT_SerializeFromMismatchedTag is not necessary to serialize structure when guids match. Anyway STRUCT_SerializeFromMismatchedTag sholud precede SerializeFromMismatchedTag(). Change 3127288 on 2016/09/15 by Mike.Beach Making the script VM overhead and native time stats threadsafe (to account for threaded anim Blueprints in Orion). Change 3127375 on 2016/09/15 by Mike.Beach Making sure Blueprint classes inherit the super's ClassConfigName properly (inherit the ID instead of the filename). Change 3127381 on 2016/09/15 by Mike.Beach Removing an overzealous ensure that certain users were hitting when a loading array property wasn't fully filled out yet (confirmed that it was populated with the proper objects by the end of the load). Change 3127476 on 2016/09/15 by Dan.Oconnor Build fix #jira UE-36073 Change 3128335 on 2016/09/16 by Maciej.Mroz #jira UE-36075 Odin: BP_DefaultHand and BigBotCharacter blueprints fail to compile Fixed broken BP assets. Change 3128589 on 2016/09/16 by Mike.Beach Fixing a static analysis CIS warning (duplicated condition). Change 3128630 on 2016/09/16 by Dan.Oconnor Re-fix with engine version set Change 3129338 on 2016/09/16 by Dan.Oconnor =FScriptSet/FScriptSetHelper fleshed out (Add, Remove, and Find implemented) +SetParam implemented for marking up sets for primitive Set functions (to be checked in once completed as BlueprintSetLibrary) #jira UE-2114 [CL 3131171 by Mike Beach in Main branch]
2016-09-19 16:14:06 -04:00
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Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3194222) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3170086 on 2016/10/20 by Dan.Oconnor PR #2760: UE-35454: Vector2D sets default value (Contributed by projectgheist) #jira UE-35454, UE-35499 Change 3175577 on 2016/10/26 by Dan.Oconnor Back out changelist 3170086 - this change is incompatible with existing default values on EdGraphNodes Change 3178243 on 2016/10/28 by Ryan.Rauschkolb BP Profiler: Fixed crash when profiling InputKeyEvents #jira UE-37392 Change 3178702 on 2016/10/28 by Dan.Oconnor Implement UStructProperty::GetValueTypeHashInternal #jira UE-2114 Change 3178812 on 2016/10/28 by Dan.Oconnor Improved map pin compatabiliity checks (can no longer connect maps to non-container wildcards, connect unrelated map types), properly setting HasGetValueTypeHash for blueprint generated properties, preventing compilation of Set and Map properties that have unhashable members Change 3179999 on 2016/10/31 by Ryan.Rauschkolb BP Profiler: Fixed issue where Tunnel boundaries weren't being created for each entry/exit pin Change 3180700 on 2016/10/31 by Dan.Oconnor Typo fix, referred to as Key, when property in question is a value type for a map Change 3181014 on 2016/11/01 by Mike.Beach Preventing the Blueprint compiler from erroring on missing delegate variables, when the expected member belongs to another Blueprint that hasn't been compiled-on-load yet (the Blueprint was possibly saved without compiling, so the expected delegate may be there). #jira UE-37679 Change 3182378 on 2016/11/01 by Dan.Oconnor Correctly handle non-native structs, which are currently always hashable Change 3182440 on 2016/11/01 by Dan.Oconnor SA fix - introduced by 3178812 Change 3183764 on 2016/11/02 by Ryan.Rauschkolb Collapsing nodes to function now only links gateway pins to the result node if existing links weren't transferred over. #jira UE-23381 Change 3184306 on 2016/11/02 by Dan.Oconnor Fix for TSet pins being connectable to ArrayDependentParams (e.g. Item node on a Add to Array node) Change 3184310 on 2016/11/02 by Dan.Oconnor Add BlueprintMapLibrary. Rename RemoveAt_NeedsRehash functions, as they do properly unlink elements in a Map/Set. Implement FScriptSetHelper::Remove in terms of Find and RemoveAt. Correct iteration of Sets in BlueprintSetLibrary. Change 3185317 on 2016/11/03 by Ryan.Rauschkolb Fixed crash when collapsing nodes Change 3185482 on 2016/11/03 by Dan.Oconnor Remove superfluous branch Change 3185493 on 2016/11/03 by Mike.Beach Guarding against missing variable errors/warnings (when two Blueprints are cyclically dependent and the one with variables was saved without compiling variables in). Change 3185501 on 2016/11/03 by Mike.Beach Remove [EditoronlyBP] settings from the engine. These were old legacy settings which let you use/export editor-only UBlueprint objects in cooked projects (was deprecated in 4.14, now gone for 4.15). #jira UE-37967 Change 3186924 on 2016/11/04 by Maciej.Mroz BP nativization works with EDL. Part 1. Work n progress. Change 3188920 on 2016/11/07 by Phillip.Kavan [UE-30735] Hide 'EditInstanceOnly' properties when viewing/editing SCS component defaults in the Blueprint editor. change summary: - modified SKismetInspector::IsPropertyVisible() to leverage the IsTemplate() API which checks both CDO/archetype flags. #jira UE-30735 Change 3190417 on 2016/11/08 by Dan.Oconnor Unified compact node style, added icons for Set and Map library functions. #jira UE-2114 Change 3190429 on 2016/11/08 by Dan.Oconnor Shadowvariable fixes Change 3190465 on 2016/11/08 by Dan.Oconnor Test asset updates Change 3190984 on 2016/11/08 by Mike.Beach CIS fix for static analysis. Change 3191035 on 2016/11/08 by Dan.Oconnor Disabling changing replication behavior for Set and Map Properties - networking has no near term plan to support this #jira UE-2114 Change 3191059 on 2016/11/08 by Dan.Oconnor UE-27728 test assets Change 3191671 on 2016/11/09 by Maciej.Mroz EDL + Nativization. Fake export for CDO. Work in progress. Change 3192327 on 2016/11/09 by Mike.Beach Fixing up CIS compiler error. Change 3192464 on 2016/11/09 by Mike.Beach More CIS fixes for static analysis. Change 3193467 on 2016/11/10 by Mike.Beach Adding a Blueprint function to get the process's commandline. Change 3193822 on 2016/11/10 by Ben.Marsh Build: Replace Fortnite Win32 compile with UE4Game Win32. Fortnite aren't shipping Win32 any more. Change 3194088 on 2016/11/10 by Dan.Oconnor Disabling SA warning at this scope in order to hopefully improve messaging Change 3194222 on 2016/11/10 by Dan.Oconnor Better fix for SA error after taking a look at crash reporter and finding a rare crash in IsTypeCompatibleWithProperty [CL 3194231 by Dan Oconnor in Main branch]
2016-11-10 21:28:46 -05:00
Set( "Kismet.VariableList.SetTypeIconLarge", new IMAGE_BRUSH( "/Icons/pillset_40x", Icon40x40 ) );
Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3130440) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3050029 on 2016/07/14 by Ben.Cosh This modifies the blueprint instrumented compilation chain so only the the blueprint you compile and all dependencies are instrumented and the profiler is notified rather than waiting for event data. #Jira UE-32063 - The blueprint profiler doesn't display any stats in the execution graph if no instance is placed in the current level. #Proj BlueprintProfiler, Kismet, UnrelEd - This also improves the execution graph UI, notifying the user that no instances are available to display data from. Change 3101549 on 2016/08/25 by Maciej.Mroz BP nativization: fixed FEmitDefaultValueHelper::HandleInstancedSubobject https://udn.unrealengine.com/questions/308800/nativized-blueprints-newobject-call-uses-incorrect.html Change 3101811 on 2016/08/25 by Ryan.Rauschkolb BP Profiler: Fixed stack overflow crash when compiling blueprints with nested macros #jira UE-34503 Change 3102478 on 2016/08/26 by Maciej.Mroz #jira UE-35135 - Odin compiles with errors when using Blueprint nativization BP Nativization: - improved native cast - improved bool handling Change 3102944 on 2016/08/26 by Phillip.Kavan [UE-33017] Don't include transient properties when generating property lists at cook time for optimized runtime Blueprint component instancing. Also ensure that deprecated properties are serialized during load/instancing at runtime. change summary: - modified FBlueprintComponentInstanceDataLoader to append 'PPF_UseDeprecatedProperties' to the FArchive port flags. - modified FBlueprintComponentInstanceDataWriter to append both 'PPF_Duplicate' and 'PPF_UseDeprecatedProperties" to the FArchive port flags (to ensure consistency w/ the instancing side). - switched the RecursivePropertyGatherLambda helper to a static class method instead - modified the RecursivePropertyGather utility method to exclude transient properties. notes: - the primary cause of UE-33017 was that UBodySetup can "share" the ShapeBodySetup object across all instances, but the shared object is not owned by the CDO, it's owned by the archetype. this caused the archetype to differ from the CDO, which caused us to emit the transient property at cook time. thsi threw off the serialization offset between read/write FArchive passes at runtime. since transient properties are not serialized as part of the template, there's no need to include them in the generated delta property list, so as a fix, i'm just excluding them altogether. #jira UE-33017 Change 3103692 on 2016/08/27 by Mike.Beach Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints) Change 3104266 on 2016/08/29 by Ben.Marsh Add test script to native assets for QAGame. Change 3104399 on 2016/08/29 by Ben.Marsh Fix missing property warning in build script. Change 3104419 on 2016/08/29 by Maciej.Mroz #jira UE-35135 Odin compiles with errors when using Blueprint nativization - Reduced number of DynamicCLass instance dependencies - Fixed UDS default values dependencies - Improved WeakObjPtr handling - Improved const parameters handling Change 3104474 on 2016/08/29 by Ryan.Rauschkolb BP Profiler: Fixed issue where collapsed nodes that share a name with a parent class collapsed node can cause a stack overflow #jira UE-35245 Change 3105605 on 2016/08/30 by Maciej.Mroz Temp change: CIS Test Change 3105738 on 2016/08/30 by Maciej.Mroz UAT, CIS: testing NoRecompileUAT switch. Change 3105800 on 2016/08/30 by Maciej.Mroz UAT, CIS, Nativization: - reverted NoRecompileUAT switch. - testing nativization with -nocompileeditor flag and without -compile flag Change 3106162 on 2016/08/30 by Maciej.Mroz UAT, CIS, Nativization: -NoSubmit flag added. Otherwise UAT files are singed (when they are used by other process). It causes an error. - Ugly hack removed. Change 3106261 on 2016/08/30 by Phillip.Kavan [UE-34705] Gracefully handle tunnel node entry exec pins that aren't internally linked during BP profiler tunnel boundary mapping. change summary: - added FBlueprintFunctionContext::GetTunnelBoundaryNode() (uncheckedl variant). - moved FBlueprintFunctionContext::GetTunnelBoundaryNodeChecked() impl into GetTunnelBoundaryNode(). - re-implemented FBlueprintFunctionContext::GetTunnelBoundaryNodeChecked() to call GetTunnelBoundaryNode() and then assert on the result. - changed the FBlueprintTunnelInstanceContext::GetTunnelBoundaryNodeChecked() impl to override GetTunnelBoundaryNode() instead. - modified FBlueprintFunctionContext::MapTunnelBoundary() to only process the entry case if the TunnelBoundaryNode result is valid. this way we simply skip tunnel boundary mapping if an entry path was not previously mapped (rather than assert). #jira UE-34705 Change 3106478 on 2016/08/30 by Ben.Marsh Include *.uasset files on builders running the NativizeAssets job. Change 3107514 on 2016/08/31 by Ben.Cosh This set of changes is the result of a full pass on the blueprint profiler heat interface to try and bring them into a usable state. #Jira UE-33465 - Stat heat colors and heat wire traces need a quick pass to ensure they are working as expected. #Jira UE-33309 - FlipFlop node breaks hottest path wire heatmap #Jira UE-33650 - Blueprint heatwire effects do not work when touching user macros #Jira UE-33706 - BP Profiler - Macro instances not colored or reporting time #Jira UE-33701 - BP Profiler: Hottest path wire heatmap doesn't appear to be working #Jira UE-33083 - BP Profiler - (Exclusive) pure node heatmap missing from some nodes #Jira UE-34855 - BP Profiler - Update heatmap coloration when switching between Default/Custom thresholds #Jira UE-32218 - BP Profiler: Clear "inclusive" time entries from "avg. time" row. #Proj GraphEditor, Kismet, BlueprintProfiler, Change 3108268 on 2016/08/31 by Ben.Cosh Minor change from profiler review sessions to move macro timing to average stats. #Jira UE-33706 - BP Profiler - Macro instances not colored or reporting time #Proj Kismet Change 3108991 on 2016/08/31 by Maciej.Mroz UAT, CIS, Nativization: Test separate cooking and compiling Change 3110097 on 2016/09/01 by Ben.Cosh Minor update to the blueprint profiler mapping functionality to ignore disabled nodes and a fix for the max timing white glow bug. #Jira UE-35377 - Blueprint macros highlighting white in profiler #Jira UE-34973 - Remove Ghost Nodes #Proj Kismet, BlueprintProfiler Change 3114553 on 2016/09/06 by Dan.Oconnor Support for TMap/TSet in blueprint variable editor panel #jira UE-2114 Change 3116367 on 2016/09/07 by Dan.Oconnor Fixed Function/Macro inputs/outputs list (had become cramped with my last change) + misc. fixes for new container types, fixes uninitialized members in FTerminalType #jira UE-2114, UE-35676 Change 3116663 on 2016/09/07 by Dan.Oconnor Fix for array functions showing up with TSet and TMap pins #jira UE-2114 Change 3118259 on 2016/09/08 by Ryan.Rauschkolb BP Profiler: Fixed Assert when profiling parent/child Blueprint #jira UE-35487 Change 3119023 on 2016/09/09 by Maciej.Mroz Manually integrated (from Odin branch) recent changes related to BP and nativization: 3115713 UE-35448 3117590 UE-35697 3117742 ODIN-577 Change 3119058 on 2016/09/09 by Maciej.Mroz #jira UE-32841 GitHub 2574 : fix typos #2574 https://github.com/EpicGames/UnrealEngine/pull/2574 Renamed function CustomNativeInitilize to InitializeNativeClassData and made it private. Change 3119302 on 2016/09/09 by Maciej.Mroz #jira UE-35584 Orion - nativized server crashes Global variable for WITH_PERFCOUNTERS definition in UEBuildConfiguration. Previously the same header could be compiled with the WITH_PERFCOUNTERS flag enadles and disabled (during a single compilation) . Change 3119502 on 2016/09/09 by Mike.Beach When building a deterministic UUID for latent nodes, we now use expanded nodes' origin (node) to avoid collisions (latent node in macros, etc.) #jira UE-35609 Change 3119517 on 2016/09/09 by Ryan.Rauschkolb Added blueprint editor settings option to display unique names for blueprint nodes Change 3119602 on 2016/09/09 by Maciej.Mroz #jira UEBP-214 Implement Solution for Nativized AnimBlueprints Size Reduction Added stats about nativized AnimBP Mechanism to exlcude reducible AnimBP Editor config option:[BlueprintNativizationSettings] bNativizeAnimBPOnlyWhenNonReducibleFuncitons=false Change 3119615 on 2016/09/09 by Maciej.Mroz Missing change (should be part of cl#3119602) Change 3119619 on 2016/09/09 by Maciej.Mroz #jira UEBP-214 Implement Solution for Nativized AnimBlueprints Size Reduction Excluding all AnimBP from Orion nativization. Change 3120752 on 2016/09/12 by Maciej.Mroz #jira UE-35051 [CrashReport] UE4Editor_BlueprintNativeCodeGen!FBlueprintNativeCodeGenModule::GenerateSingleAsset() Removed unnecessary ensure Change 3121354 on 2016/09/12 by Dan.Oconnor Fixed variable type width, required for TMap's extra combobox. Change 3121626 on 2016/09/12 by Phillip.Kavan [UE-35456] Fix crash on right-click in components tree view after copying one or more BSP actors to clipboard. Note: This applies to the components tree view in both the Blueprint editor and the Level editor's Actor details panel. change summary: - modified FComponentObjectTextFactory::CanCreateClass() to exclude Actor/Component subtypes that are not Blueprint-compatible (e.g. ABrush). #jira UE-35456 Change 3122712 on 2016/09/13 by Maciej.Mroz #jira UE-35714 [CrashReport] UE4Editor_BlueprintGraph!UK2Node_CallArrayFunction::GetArrayPins() [k2node_callarrayfunction.cpp:141] Replaced "check" with "ensure". Change 3124398 on 2016/09/14 by Maciej.Mroz More strict BP validation in UBlueprintThumbnailRenderer::Draw #jira UE-35705 Change 3124405 on 2016/09/14 by Maciej.Mroz #jira UE-35110 Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints Function Libraries are properly added to dependencies list while nativization. Change 3124667 on 2016/09/14 by Maciej.Mroz #jira UE-35262 Incompatible pins give generate warning, when error is necessary. Fixed incompatible pins validation. Change 3125245 on 2016/09/14 by Phillip.Kavan [UE-33674] Fix missing stats for the ForEachElementInEnum node type in the Blueprint profiler tree view. change summary: - modified FScriptEventPlayback::Process() to not allow intermediate node exit pins to pollute the current trace path - modified FBlueprintFunctionContext::DetermineGraphNodeCharacteristics() to handle the UK2Node_ForEachElementInEnum type as a special case and account for extra loop iterations in the sample frequency computed at mapping time - exported UK2Node_ForEachElementInEnum::InsideLoopPinName and EnumOutputPinName string constants #jira UE-33674 Change 3126211 on 2016/09/15 by Maciej.Mroz #jira UE-36016 Struct pin can be connected to Object pin without error Change 3126393 on 2016/09/15 by Maciej.Mroz #jira UE-35936 Replace "check" by "ensure". Change 3126623 on 2016/09/15 by Maciej.Mroz #jira UE-35816 User defined struct array resets to defaults in blueprint after updating the struct STRUCT_SerializeFromMismatchedTag is not necessary to serialize structure when guids match. Anyway STRUCT_SerializeFromMismatchedTag sholud precede SerializeFromMismatchedTag(). Change 3127288 on 2016/09/15 by Mike.Beach Making the script VM overhead and native time stats threadsafe (to account for threaded anim Blueprints in Orion). Change 3127375 on 2016/09/15 by Mike.Beach Making sure Blueprint classes inherit the super's ClassConfigName properly (inherit the ID instead of the filename). Change 3127381 on 2016/09/15 by Mike.Beach Removing an overzealous ensure that certain users were hitting when a loading array property wasn't fully filled out yet (confirmed that it was populated with the proper objects by the end of the load). Change 3127476 on 2016/09/15 by Dan.Oconnor Build fix #jira UE-36073 Change 3128335 on 2016/09/16 by Maciej.Mroz #jira UE-36075 Odin: BP_DefaultHand and BigBotCharacter blueprints fail to compile Fixed broken BP assets. Change 3128589 on 2016/09/16 by Mike.Beach Fixing a static analysis CIS warning (duplicated condition). Change 3128630 on 2016/09/16 by Dan.Oconnor Re-fix with engine version set Change 3129338 on 2016/09/16 by Dan.Oconnor =FScriptSet/FScriptSetHelper fleshed out (Add, Remove, and Find implemented) +SetParam implemented for marking up sets for primitive Set functions (to be checked in once completed as BlueprintSetLibrary) #jira UE-2114 [CL 3131171 by Mike Beach in Main branch]
2016-09-19 16:14:06 -04:00
Set( "Kismet.VariableList.MapValueTypeIcon", new IMAGE_BRUSH( "/Icons/pillmapvalue_16x", Icon16x16 ) );
Set( "Kismet.VariableList.MapKeyTypeIcon", new IMAGE_BRUSH( "/Icons/pillmapkey_16x", Icon16x16 ) );
Set( "Kismet.VariableList.ExposeForInstance", new IMAGE_BRUSH( "/Icons/icon_layer_visible_16x", Icon16x16 ) );
Set( "Kismet.VariableList.HideForInstance", new IMAGE_BRUSH( "/Icons/icon_layer_not_visible_16x", Icon16x16 ) );
Set( "Kismet.VariableList.VariableIsUsed", new IMAGE_BRUSH( "/Icons/icon_variable_used_16x", Icon16x16 ) );
Set( "Kismet.VariableList.VariableNotUsed", new IMAGE_BRUSH( "/Icons/icon_variable_not_used_16x", Icon16x16 ) );
Set( "Kismet.VariableList.Replicated", new IMAGE_BRUSH( "/Icons/icon_replication_16px", Icon16x16, FLinearColor(0.0f, 0.0f, 0.0f, 1.0f) ) );
Set( "Kismet.VariableList.NotReplicated", new IMAGE_BRUSH( "/Icons/icon_replication_16px", Icon16x16, FLinearColor(0.0f, 0.0f, 0.0f, 0.5f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "Kismet.Explorer.Title", FTextBlockStyle(NormalText) .SetFont(DEFAULT_FONT( "BoldCondensedItalic", 11)));
Set( "Kismet.Explorer.SearchDepthFont", DEFAULT_FONT( "Bold", 14) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "Kismet.Interfaces.Title", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT("Bold", 11 ) ) );
Set( "Kismet.Interfaces.Implement", new IMAGE_BRUSH( "Icons/assign_left_16x", Icon16x16) );
Set( "Kismet.Interfaces.Remove", new IMAGE_BRUSH( "Icons/assign_right_16x", Icon16x16) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "Kismet.TypePicker.CategoryFont", DEFAULT_FONT( "BoldCondensedItalic", 11) );
Set( "Kismet.TypePicker.NormalFont", DEFAULT_FONT( "Regular", 11) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "Kismet.GraphPicker.Title", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT("BoldCondensedItalic", 11) ) );
Set( "Kismet.CreateBlueprint", new IMAGE_BRUSH( "/Icons/CreateBlueprint", Icon16x16) );
Set( "Kismet.HarvestBlueprintFromActors", new IMAGE_BRUSH( "/Icons/HarvestBlueprintFromActors", Icon16x16) );
Set( "Kismet.Comment.Handle", new IMAGE_BRUSH( "Old/Kismet2/Comment_Handle", FVector2D(14.0f, 12.0f)) );
Set( "Kismet.Comment.Background", new IMAGE_BRUSH( "Old/Kismet2/Comment_Background", FVector2D(100.0f, 68.0f)) );
Set( "Kismet.AllClasses.VariableIcon", new IMAGE_BRUSH( "/Icons/pill_16x", Icon16x16 ) );
Set( "Kismet.AllClasses.ArrayVariableIcon", new IMAGE_BRUSH( "/Icons/pillarray_16x", Icon16x16 ) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3431384) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3373195 on 2017/03/30 by Mike.Beach For nativization, changing it so we key off of the target platform-info struct instead of the platform (in preparation for defining the nativized plugin's platform whitelist). Change 3381178 on 2017/04/05 by Dan.Oconnor Make sure we don't inherit the NATIVE func flag when generating skeleton functions, also make sure all bojects outer'd to the skeleton class are marked transient #jira UE-43616 Change 3381532 on 2017/04/05 by Marc.Audy (4.16) Fix various cases where built lighting on child actors could be lost when loading a level #jira UE-43553 Change 3381586 on 2017/04/05 by Mike.Beach Now generating TArrayCaster conversions for nativized UClass arrays that need it (to handle different TSubclassOf arrays). #jira UE-42676, UE-43257 Change 3381682 on 2017/04/05 by mason.seay Some more changes to test map Change 3381844 on 2017/04/05 by Dan.Oconnor Match existing logic for CPF_ReturnParm/CPF_OutParm. Fixes compilation error in BP_TurbineBlades when using compilation manager Change 3382054 on 2017/04/05 by Zak.Middleton #ue4 - Optimize CharacterMovementComponent::GetPredictionData_Client_Character() and GetPredictionData_Server_Character() to remove virtual calls. #jira UE-30998 Change 3382703 on 2017/04/06 by Lukasz.Furman fixed missing links between navmesh polys when there are more than 4 neighbor connections #jira UE-43524 Change 3383357 on 2017/04/06 by Marc.Audy (4.16) Make SetHiddenInGame propagate consistently with SetVisibility #jira UE-43709 Change 3383359 on 2017/04/06 by Dan.Oconnor Fix last errant SKEL reference when cooking Odin Change 3383591 on 2017/04/06 by Mike.Beach Prevent users from setting object variables as 'config' properties (disallowed by UHT). This prevents some errors that could happen later when users nativize the Blueprint. #jira UE-42085 Change 3384762 on 2017/04/07 by Zak.Middleton #ue4 - Fix SpringArmComponent not restoring relative transform when bUsePawnControlRotation is turned off. Fixes the editor interaction ignoring transform of the component in the viewport after bUsePawnControlRotation is toggled on then off, since by then the world transform had been overwritten (from tick in editor) and nothing would drive transform changes from the editable value. Toggling bUsePawnControlRotation off at runtime now restores the rotation to the initial relative rotation, not stomping it with the current pawn rotation, allowing toggling between the editable/desired base rotation and the control rotation. #jira UE-24850 Change 3384948 on 2017/04/07 by Dan.Oconnor Prevent GForceDisableBlueprintCompileOnLoad from causing all sorts of badness when dependencies are loaded as part of a Diff operation. Instead of setting a global flag we flag the package as LOAD_DisableCompileOnLoad Change 3385267 on 2017/04/07 by Michael.Noland Graph Editing: Pushed some node diffing code down from UAIGraphNode into UEdGraphNode so nodes with details panel properties will diff correctly (e.g., various animation nodes and BP switch nodes) #jira UE-21724 Change 3385473 on 2017/04/07 by Phillip.Kavan #jira UE-43067 - Fix broken pin wires after an Expand Node operation, along with some misc. cleanup. Change summary: - Fixed to use correct string for "Expand Node" transaction name. - Modified FBlueprintEditor::OnExpandNodes() to consolidate some redundant code. - Fixed to generate a unique node GUID for cases where the source graph is not removed after expansion. Change 3385583 on 2017/04/07 by Dan.Oconnor Handle CreatePropertyOnScope nullptr return values (happens for structs missing a struct property) #jira UE-43746 Change 3386581 on 2017/04/10 by Michael.Noland Blueprints: Further hardening FBlueprintActionInfo::GetOwnerClass() #jira UE-43824 Change 3386615 on 2017/04/10 by Marc.Audy Instanced properties can now properly be set on a per-instance basis in blueprint added components. #jira UE-42066 Change 3387000 on 2017/04/10 by Marc.Audy Fix includes for CIS Change 3387229 on 2017/04/10 by mason.seay More changes to TM-Gameplay Added Save Game test (with blueprint) Tick Interval test (with blueprint) BP logic cleanup Level organization Change 3388437 on 2017/04/11 by Mike.Beach Adding support for map/set literals in the backend (so you can use set nodes for structs containing sets/maps, without having to connect a RHS input - resets to struct defaults). #jira UE-42617 Change 3388532 on 2017/04/11 by mason.seay Submitting latest changes for crash repro Change 3389026 on 2017/04/11 by Ben.Zeigler Performance and bug fixes for incremetal cooking with asset registry, duplicate of several changes made on //Fortnite/Main Fix it so AssetRegistry.ScanPathsAndFilesSynchronous won't scan subdirectories inside already scanned directories, this cuts down on the number of cache files Fix 2 second stall when shutting down AssetSourceFilenameCache if it had never been previously created Change 3389163 on 2017/04/11 by Ben.Zeigler #jira UE-42922 Fix it so connecting function input node output pins does not clear default value, we only want to clear the value when connecting an input pin. Properly testing this fix depends on UE-43883 Change 3389205 on 2017/04/11 by Marc.Audy Protect against a handful of GEditor usages that can now be hit in standalone Change 3389220 on 2017/04/11 by Marc.Audy Don't borrow ClassWithin to masquerade as ParentClass during compilation and instead just set the super struct immediately Change 3389222 on 2017/04/11 by Michael.Noland Framework: Adding a cvar (t.TickComponentLatentActionsWithTheComponent) to allow users to revert to the old behavior on when component latent actions tick - Non-zero values behave the same way as actors do, ticking pending latent action when the component ticks, instead of later on in the frame (default behavior in 4.16 and beyond) - Prior to 4.16, components behaved as if the value were 0, which meant their latent actions behaved differently to actors This CVar will be removed in a future version, defaulting to on #jira UE-43661 Change 3389276 on 2017/04/11 by Marc.Audy Spelling fix and NULL to nullptr Change 3389303 on 2017/04/11 by Mieszko.Zielinski Made sure AIController::Posses doesn't get called when compiling Pawn BP #UE4 #jira UE-43873 Change 3390215 on 2017/04/12 by mason.seay Removed some tests, will need further review Change 3390638 on 2017/04/12 by Mike.Beach Generalizing the omission of the CoerceProperty (in EmitTerm) - previously we were only omitting properties for our custom array lib. For wildcards, a coerce property should not be used as its type will not match. NOTE: There is a slight behavior change in UEdGraphSchema_K2::ConvertPropertyToPinType(), as it will return 'wildcard' for params marked as 'ArrayTypeDependentParams' (previously would have returned 'int'). #jira UE-42747 Change 3390774 on 2017/04/12 by Ben.Zeigler #jira UE-43911 Fix several issues with saving a runtime asset registry containing redirectors that caused crashes in cook on the fly. Don't resolve redirectors on incoming links because it will make a circular link, and fix an issue where chained redirectors would break the for loop iteration and return a bad dependency Fix it so the asset registry written out at the beginning of CookOnTheFly uses the registry generator, otherwise it will include all of the stripped editor only tags Change 3390778 on 2017/04/12 by Ben.Zeigler Fix UCookOnTheFlyServer::CollectFilesToCook to check for initial unsolicited packages up front. This is required in iterative mode because it may skip cooking all explicit packages and thus miss a new startup loaded package Change 3390782 on 2017/04/12 by Ben.Zeigler Change RunProjectCommand to not imply -nomcp, and allow reading -clientcmdline to override setting the map parameter to 127.0.0.1 by default Fix RunProjectCommand to remove ios-specific checks to not pass weird platform parameters, and instead never pass them Fix PS4Platform to pass along command line when calling build cook run, args needs to be the last parameter so explicitly set -target= Change 3390859 on 2017/04/12 by Mike.Beach T3D class fields now export with the class's fully qualified path name (to avoid abiguity). Since we can have multiple classes with the same name (Blueprints in different folders), we have to use the class's fully qualified object path. #jira UE-28048 Change 3390914 on 2017/04/12 by Lukasz.Furman fixed missing navlink component's transform in exported navigation data #jira UE-43688 Change 3391122 on 2017/04/12 by Ben.Zeigler Add new PreloadPrimaryAssets call to AssetManager that stream the desired assets without modifying the official load/unload state. This is useful if you want to preload things in case the might be used in the future, and it also supports recursion Fix crash calling GetAssetDataForPath with null path Change 3391494 on 2017/04/12 by Dan.Oconnor Fix bad references in deep object (widget) hierarchies #jira UE-43802 Change 3391529 on 2017/04/12 by Dan.Oconnor Fix log spam, accidently submitted #rnx Change 3391756 on 2017/04/12 by Dan.Oconnor LinkExternalDependencies needs to be performed before we RefreshVariables #jira UE-43843 Change 3392542 on 2017/04/13 by Marc.Audy Ensure that initialized actors get cleaned up when removed from world even if that world hasn't begun play. #jira UE-43879 Change 3392746 on 2017/04/13 by Marc.Audy (4.16) When duplicating a blueprint node, correctly make the new node a sibling of the duplicated node, not a child of it (unless duplicating the root component). Also resets scale of a duplicated root component to 1 to avoid a squaring of the scale for that component. #jira UE-40218 #jira UE-42086 Change 3393253 on 2017/04/13 by Dan.Oconnor Make sure calculated meta data is correctly set on functions generated by the compilation manager (SKEL_ class functions) #jira UE-43883 Change 3393509 on 2017/04/13 by Mike.Beach Removing hack'ish ResetLoaders() call that was causing undesired side-effects (resetting of a loaded package that other objects were relying on). This was originally intended to release file handles so separate editor processes could make updates and save the file (from CL 1712376). Using ResetLoaders() for this is bad though, as it has too many side effects. Instead we have to wait for GC to run. This also makes sure that GC should run as intended as the CookOnTheFly sever is idling. #jira UE-37284 Change 3394350 on 2017/04/14 by Michael.Noland Core: Making FDateTime and FTimespan actually reflected, so they get duplicated properly in CopyPropertiesForUnrelatedObjects, etc... #jira UE-39921 Change 3395985 on 2017/04/17 by Phillip.Kavan #jira UE-38280 - Fix invalid custom type selections on member fields in the User-Defined Structure Editor after a reload. Change summary: - Ensure that the 'SubCategoryObject' member in a UDS variable descriptor has been loaded when converting to an FEdGraphPinType. Change 3396152 on 2017/04/17 by Marc.Audy TickableGameObjects that have IsTickableInEditor false should not tick in the editor #jira UE-40421 Change 3396279 on 2017/04/17 by Phillip.Kavan #jira UE-43968 - Fix failed validation of bitmask enum types when serializing bitmask literal nodes. Change 3396299 on 2017/04/17 by Dan.Oconnor Fix resintancing issues exposed by running TM-Gameplay with -game. We cannot reinstance actors in levels on load because the scene is not created. #jira UE-43859 Change 3396712 on 2017/04/17 by Marc.Audy Call PostLoad on subobjects before copying for unrelated properties to avoid cases where an out of date object patched over in the linker has not been brought up to date #jira UE-38234 Change 3396718 on 2017/04/17 by Mike.Beach Adding a search bar to the components tree for Blueprints. #epicfriday #jira UE-17620 Change 3396999 on 2017/04/17 by Mike.Beach In generated code, call event '_Implementation' functions directly for interface functions being invoked on self (avoids a UHT runtime error). #jira UE-44018 Change 3397700 on 2017/04/18 by Marc.Audy UT struct BlueprintType fixups Change 3397701 on 2017/04/18 by Marc.Audy Odin struct BlueprintType fixups Change 3397703 on 2017/04/18 by Marc.Audy Ocean struct BlueprintType fixups Change 3397704 on 2017/04/18 by Marc.Audy WEX struct BlueprintType fixups Change 3397705 on 2017/04/18 by Marc.Audy Additional UT blueprint type struct fixups Change 3397706 on 2017/04/18 by Marc.Audy Fortnite struct BlueprintType fixups Change 3397708 on 2017/04/18 by Marc.Audy Fixup Engine BlueprintType markup of structs Change 3397709 on 2017/04/18 by Marc.Audy Sample Game struct BlueprintType fixups Change 3397711 on 2017/04/18 by Marc.Audy Mark AnimNodes as BlueprintType and BlueprintInternalUseOnly Change 3397712 on 2017/04/18 by Marc.Audy Paragon struct BlueprintType fixups Change 3397735 on 2017/04/18 by Marc.Audy Definition pieces of BlueprintInternalUseOnly to fix UHT errors with structs already marked to use it Change 3397912 on 2017/04/18 by Mike.Beach Fix for CIS warnings about shadowed variables (fallout from CL 3396718). Change 3398455 on 2017/04/18 by Marc.Audy Make less critical errors log an error rather than immediately throwing allowing multiple errors to be reported in the same compile Change 3398491 on 2017/04/18 by Marc.Audy BPRW/BPRO in a non-BlueprintType is now a UHT error Change 3398539 on 2017/04/18 by Marc.Audy Fixup live link struct markups Change 3399412 on 2017/04/19 by Marc.Audy Fix Match3 blueprint type struct markups Change 3399509 on 2017/04/19 by Phillip.Kavan #jira UE-38574 - Fix AnimBlueprint function graphs marked as 'const' to treat 'self' as read-only when compiling. Change summary: - Modified FKismetCompilerContext::ProcessOneFunctionGraph() to use the function graph schema rather than the compiler context schema for both the function context's schema as well as testing the function for 'const'-ness. For AnimBPs, the compiler context and the function graph context can differ, so we need to make sure we are using the right one when making queries for a specific function context during compilation. - Minor cleanup: changed the function context schema to be 'const' in order to be consistent with the function graph GetSchema() API's result. Added a few 'const' qualifiers where needed to match. - Added a new object version in order to avoid breaking compilation of existing AnimBP function graphs that may already be violating the 'const' rule (this is the same thing that was done when 'const' was first added to "normal" BP function graphs). Just as with normal function graphs in place before the addition, a warning will be generated for existing AnimBP function graphs if they violate 'const' correctness, and an error will be generated for all new ones. Change 3399749 on 2017/04/19 by Mike.Beach Hiding the Nativized Blueprints plugin from the in-editor browser (prevent users from disabling it). Change 3399774 on 2017/04/19 by Marc.Audy ConditionalPostLoad is already called on StaticMesh earlier in the function #rnx Change 3400313 on 2017/04/19 by Mike.Beach Mirroring CL 3398673 from 4.16 Now, with ICWYU, making sure that the coresponding header gets included first in nativized Blueprint files (else we get a UHT error). Had to fixup some ShooterGame specific files as a result (they had missing includes and forward declarations). #jira UE-44124 Change 3400328 on 2017/04/19 by Mike.Beach Missing file from mirrored change (CL 3400313 - mirroring CL 3398673 from 4.16) #jira UE-44124 Change 3400415 on 2017/04/19 by Chad.Garyet adding physx switch build to framework Change 3400514 on 2017/04/19 by Mike.Beach Back out changelist 3400313 / 3400328 (mirrored from CL 3398673 in 4.16), as it was producing "include PCH first" errors. Likely, CL 3398673 was a fix for a 4.16 specific change, altering the expected include order. We'll have to wait for this one to be integrated back. Change 3400552 on 2017/04/19 by Marc.Audy Undo the calling of post load prior to the CPFUO as dependent objects may not yet be loaded. Instead copy the need load flag to the new CDO subobject, similarly to how the top level CDO object copies its flags over. #jira UE-44150 Change 3400815 on 2017/04/19 by Marc.Audy Spelling fix (part of PR #3490) #rnx Change 3400918 on 2017/04/19 by Marc.Audy Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist) This portion brings in the exposure of the bindings to blueprint #jira UE-44122 Change 3401550 on 2017/04/20 by Marc.Audy fix kitedemo blueprint type markup #rnx Change 3401702 on 2017/04/20 by Mike.Beach Make it so plugins added to a project through the .uproject's 'AdditionalPluginDirectories' list get folded into the generated code project (for visual studio, etc.). Change 3401720 on 2017/04/20 by Mike.Beach Add white and black lists for target type (game, client, server, etc.) to plugin module descriptors. Change 3401725 on 2017/04/20 by Mike.Beach Whitelisting the nativized Blueprint plugin for only the targets it was built for (game, server, or client). Change 3401800 on 2017/04/20 by Ben.Zeigler Add Algo::BinarySearch, LowerBound, and UpperBound. These are setup to allow binary searching a presorted array, and allow for specifying projection and sort predicates. Convert some engine code to use it Add TSortedMap, which is a map data structure that has the same API as TMap, but is backed by a sorted array. It uses half the memory and performance is faster below n=10 Add FName::CompareIndexes so a SortedMap with FNames can be used without doing very slow string compares, and FNameSortIndexes predicate to sort by it Add code to Algo and Container tests. Split up container tests so the new ones aren't run in smoketest as they are a bit slow Add RemoveCurrent and SetToEnd to ArrayIterator Change 3401849 on 2017/04/20 by Marc.Audy Partial pull of PR #3490: Improved remapping game controls support (Contributed by projectgheist) This portion brings bug fixes and improvements to InputKeySelector UMG widgets. #jira UE-44122 Change 3402088 on 2017/04/20 by Marc.Audy Focus the search box when expanding the map value type #jira UE-44211 Change 3402251 on 2017/04/20 by Ben.Zeigler Fix issue where SortedMap needs to be resorted after serialization, because the sorting may have changed from when it was saved out Change 3402335 on 2017/04/20 by Ben.Zeigler Significant changes to FAssetData serialization and memory, cuts memory significantly but will break code that was using some of the internal API that was not properly hidden before Both Editor and Runtime cache now use the same FAssetRegistryVersion, which is now registered as a custom version Rename FAssetData and FAssetPackage operator<< to SerializeForCache to make it clear that it isn't safe to use for general serialization Remove GroupNames from FAssetData, it has not been useful since the UE4 package structure changed around 4.0 Rename generic-sounding but not actually generic SharedMapView class to AssetDataTagMapSharedView to indicate what it is actually used for Change TagsAndValues to use a new array-backed TSortedMap as the base structure instead of a hash map. Also, it only allocates the map on demand, which saves significant memory at runtime as many packages have no tags Add bFilterAssetDataWithNoTags to [AssetRegistry] ini section, if set it will only save cooked asset data if it has tags, off by default but saves significant memory if your whitelist is set up properly Fix issue where asset registry tags updated by loading assets during cook were not being reflected in the cooked registry Add AssetRegistry::GetAllocatedSize and add to MemReport output Change 3402457 on 2017/04/20 by Ben.Zeigler Enable asset registry iteration and stripping unused asset data in Fortnite. Registry iteration is already on in //Fortnite/Main, stripping is a new feature I want to test Change 3402498 on 2017/04/20 by Ben.Zeigler CIS fix. Why did this compile locally? Change 3402537 on 2017/04/20 by Ben.Zeigler Remove ensure for making AssetData for subobjects, the editor does this for thumbnail creation in some cases Change 3402600 on 2017/04/20 by Ben.Zeigler Add bShouldGuessTypeAndNameInEditor to manager settings, can be set false for games where type cannot be safely implied and content must be resaved Fix up some bool setting code inside asset manager, and fix const correctness and for iterator issues AssetManager can now discover any BlueprintCore type when bHasBlueprintClasses=true Add AssetManager.DumpAssetRegistryInfo to output detailed asset registry usage stats Add Primary Name to asset audit window by default Change 3403556 on 2017/04/21 by Marc.Audy Fix Orion input key selector override class #rnx Change 3404090 on 2017/04/21 by mason.seay Applying Forcefeedback to test map Change 3404093 on 2017/04/21 by mason.seay Changing text in level Change 3404139 on 2017/04/21 by mason.seay Added Force Feedback test and made some tweaks. Change 3404146 on 2017/04/21 by mason.seay Added source reference to Instanced Variable test Change 3404154 on 2017/04/21 by mason.seay More minor tweaks Change 3404155 on 2017/04/21 by Marc.Audy Remove auto #rnx Change 3404188 on 2017/04/21 by Marc.Audy Fixed crash changing variable type when any type other than map #jira UE-44249 #rnx Change 3404463 on 2017/04/21 by Ben.Zeigler Fix asset data code to not ensure when loading an object with invalid exports, and instead print warning with name of package that needs to be resaved Resave a map that had a redirector from a DIFFERENT package saved in it's exports. I do not understand how this happened, but it appears to be related to the lightmap BuiltData transition when old maps are opened Change 3404465 on 2017/04/21 by Ben.Zeigler Fix issue with trying to load editor-only asset classes in a cooked build Fix issues with renaming or changing template Ids of assets from the editor Always print the Duplicate Asset ID error, as if you have more than one the ensuremsg only goes off once Change 3404481 on 2017/04/21 by Dan.Oconnor Remove unneeded walk up hierarchy - prevent stale entries in action database if we compile a BP but don't compile its children Change 3404510 on 2017/04/21 by Phillip.Kavan #jira UE-35727 - Collapsed graphs containing a local variable node will no longer cause a compile error when the parent graph is renamed. Change 3404590 on 2017/04/21 by Michael.Noland Editor: Fixed incorrect filtering of abstract/deprecated UDeveloperSettings and UContentBrowserFrontEndFilterExtension classes caused by a typo (HasAnyCastFlags versus HasAnyClassFlags) Change 3404593 on 2017/04/21 by Marc.Audy Fixed another crash to do with input pin secondary combo box #jira UE-44269 #rnx Change 3404600 on 2017/04/21 by Michael.Noland Core: Allow UE_GC_TRACK_OBJ_AVAILABLE to be set externally #rnx Change 3404602 on 2017/04/21 by Michael.Noland Engine: Switched from an include to a forward declaration of SWidget in UDeveloperSettings to keep it slim #rnx Change 3404608 on 2017/04/21 by Michael.Noland Core: Marked TNumericLimits as constexpr so they can be used in static asserts Change 3404659 on 2017/04/21 by Michael.Noland Engine: Adding includes back to two UDeveloperSettings subclasses Change 3405289 on 2017/04/24 by Marc.Audy Remove auto #rnx Change 3405446 on 2017/04/24 by Marc.Audy Fix Win32 unsigned compile issue Change 3405512 on 2017/04/24 by Mike.Beach Piping through NativizationOptions to filename generation (so we're able to gen different files names per target: client vs. server). Change 3406080 on 2017/04/24 by Ben.Zeigler Deprecate UEngine::OnPostEngineInit and move to FCoreDelegates, clean up comments for the initialization delegates Call OnPostEngineInit from commandlet initialization as well as normal execution. I thought about making a wrapper function, but the commandlet calls EditorInit directly so it wouldn't work Bind delegate to refresh the AssetRegistry native class hierarchy after engine init so it picks up game/plugin classes. Undo ini change that was required to hack around this Change 3406381 on 2017/04/24 by Ben.Zeigler #jira UE-23768 Enable Run Physics With No Controller for montage test pawn. The montage pawn has no controller so wasn't correctly running physics when the root motion stopped. This flag needs to be set to allow it to correctly stop after the montage is over Change 3406438 on 2017/04/24 by Ben.Zeigler Fix deprecation warning Change 3406519 on 2017/04/24 by Phillip.Kavan #jira UE-43612 - Suppress array "Get" node fixup notifications on load when the BP Compilation Manager is enabled. Change summary: - Wrapped BPCM calls to FBlueprintEditorUtils::ReconstructAllNodes() and ReplaceDeprecatedNodes() duirng compile-on-load with bIsRegeneratingOnLoad = true. This matches the BP's state during compile-on-load when the BPCM is not enabled. Change 3406565 on 2017/04/24 by Dan.Oconnor Make sure all interface functions are added to skeleton #jira UE-44152 Change 3407489 on 2017/04/25 by Ben.Zeigler #jira UE-44317 Fix game-only TickableGameObjects to correctly tick in PIE Change 3407558 on 2017/04/25 by Ben.Zeigler Fix Fortnite cook warnings, issue had to do with the CDO being registered as a Primary Asset in conflict with the Class being registered Fix issue with renaming a BP primary asset not finding the old name Change 3407701 on 2017/04/25 by Dan.Oconnor Remove unneeded null check, static analysis doen't like the inconsistency Change 3407995 on 2017/04/25 by Marc.Audy Fixed maps and sets not working correctly with split pin. #jira UE-43857 Change 3408124 on 2017/04/25 by Ben.Zeigler #jira UE-39586 Change it so the blueprint String/Name/Object to Text node creates culture invariant text, and also have them show as an expanded node with a comment explaining this Fix Transform to actually return in the format specified in the comment, and fix comments on many text conversions Change 3408134 on 2017/04/25 by Marc.Audy Graph pin container type now represented by an enumeration (EPinContainerType) rather than 3 "independent" booleans. FEdGraphPinType constructor, UEdGraphNode::CreatePin, and FKismetCompilerContext::SpawnInternalVariable that took 3 booleans deprecated and replaced with a version that takes EPinContainerType. UEdGraphNode::CreatePin parameters reorganized so that PinName is before ContainerType and bIsReference, which default to None and false respectively Change 3408256 on 2017/04/25 by Michael.Noland Core: Changed UClass::ClassFlags to be of type EClassFlags for improved type safety Change 3408282 on 2017/04/25 by Marc.Audy (4.16) Fix incorrect positioning of instance components after duplication #jira UE-44314 Change 3408404 on 2017/04/25 by Mike.Beach Adding and removing the nativized plugin to/from the project when we alter the packaging nativization setting (so it gets picked up by project generation). Change 3408445 on 2017/04/25 by Marc.Audy Fix up missed deprecation cases #rnx Change 3409354 on 2017/04/26 by Marc.Audy Fix Linux CIS failure #rnx Change 3409487 on 2017/04/26 by Marc.Audy When dragging assets in to the SCS create them as siblings, not nested #jira UE-43041 Change 3409776 on 2017/04/26 by Ben.Zeigler #jira UE-44401 Fix issue with cooking a map containing a reparented component. In that case the child component may think it's not editor only, but it's archetype is editor only. This is not allowed in EDL, so now the child is marked as editor only as well Change 3410168 on 2017/04/26 by Dan.Oconnor Avoid calling virtual functions in the middle of compile #jira UE-44243 Change 3410252 on 2017/04/26 by Lukasz.Furman adjusted WITH_GAMEPLAY_DEBUGGER checks after IWYU changes #ue4 Change 3410385 on 2017/04/26 by Marc.Audy ChildActorComponent SetClass no longer fails when setting at runtime. #jira UE-43356 Change 3410466 on 2017/04/26 by Michael.Noland Core: Ensuring EClassFlags is 32 bit in a different way (underlying type of the enum is coming out signed even though all members are unsigned, long term fix is probably to move it to an enum class) #rnx Change 3410476 on 2017/04/26 by Michael.Noland Automation: Deleting some commented out methods #rnx Change 3411070 on 2017/04/27 by Marc.Audy Properly complete deprecation of old attachment API Change 3411338 on 2017/04/27 by mason.seay Map for Latent Action Tick Bug Change 3411637 on 2017/04/27 by Ben.Zeigler Back out CL #3381532 as it was causing crashes when adding new variables to blueprints, as the transaction array was being recursively modified while it was being added to Change 3412052 on 2017/04/27 by mason.seay Updated jump test map and pawn Change 3412231 on 2017/04/27 by Ben.Zeigler Fix issue where running SearchAllAssets multiple times after mounting new paths would throw away the asset registry cache, which slowed down incremental cooking substantially because the cooker mounts the autosave folder Duplicate of CL #3411860 Change 3412233 on 2017/04/27 by Ben.Zeigler Made FStreamableHandle::GetLoadedCount much faster by taking advantage of existing progress counter Duplicate of CL #3411778 Change 3412235 on 2017/04/27 by Ben.Zeigler Add code to FStringAssetReferenceThreadContext and FStringAssetReferenceSerializationScope which allows setting package name and collect options for string asset references serialized via something other than linker load Make RedirectCollector threadsafe to avoid issues with async loading asset references Fix it so ProcessStringAssetReferencePackageList will remove entries from the string asset array like resolve did, and rename function to indicate that Fix it so string asset references created by asset labels do not automatically get cooked, and significantly improve the speed of labels with lots of assets Add code to cooker and asset manager to explicitly mark non-cookable assets as NeverVook, this stops labels from ending up in the build if set that way Added option to not recurse package dependency changes more than one level when hashes change. This ended up not being significantly faster in a realistic case so left disabled Duplicate of CL #3412080 Change 3412352 on 2017/04/27 by Marc.Audy Refix lighting getting wrong position when getting component instance data Change 3412426 on 2017/04/27 by Marc.Audy Take first steps to making ComponentToWorld private and force use of accessor Make bWorldToComponentUpdated private Make ComponentToWorld and bWorldToComponentUpdated mutable Add a SetComponentToWorld function for the (likely ill-advised) places that were setting it directly. Change 3412468 on 2017/04/27 by Marc.Audy Remove last remnants of deprecated (4.11) custom location system Change 3413398 on 2017/04/28 by Marc.Audy Fix up missed deprecated attachment API uses Change 3413403 on 2017/04/28 by Marc.Audy Fix Orion compile error #rnx Change 3413448 on 2017/04/28 by Marc.Audy Fix up kite demo component to world privataization warnings #rnx Change 3413792 on 2017/04/28 by Ben.Zeigler Fix many bugs with blueprint pin default values, and add "Reset to Default Value" option to pin context menu Deprecate and rename SetPinDefaultValue because it actually sets the Autogenerated default. This was being called in bad places and destroying the stored autogenerated defaults #jira UE-40101 Fix expose on spawn pins to correctly update when the spawned object's defaults change #jira UE-21642 Fix struct pin default values to properly update when the struct is changed #jira UE-39418 Fix changed function/macro default values to properly update in already placed call nodes Change 3413839 on 2017/04/28 by samuel.proctor Added some Blueprint focused tests for TM-Gameplay Change 3414030 on 2017/04/28 by Ben.Zeigler Enable use of AssetPtr variables with Config, for native and blueprint This incorporates CL #3302487 but also enables for blueprint usage as that code is new to framework branch Change 3414229 on 2017/04/28 by Marc.Audy Fixup virtuals not calling their Super Remove some autos #rnx Change 3414451 on 2017/04/28 by Lukasz.Furman static analysis fix for gameplay debugger Change 3414482 on 2017/04/28 by Ben.Zeigler Fix crash found where changing pin type on ConvertAsset accessed an array while deleting it Change 3414609 on 2017/04/28 by Ben.Zeigler #jira UE-18146 Refresh graph when disconnecting a resolve asset id node Change 3415852 on 2017/05/01 by Marc.Audy Remove unused code #rnx Change 3415856 on 2017/05/01 by Marc.Audy auto removal #rnx Change 3415858 on 2017/05/01 by Marc.Audy Fix function taking an input as reference when unneeded and causing (still unclear why it suddenly started showing up) error in cooking #rnx Change 3415946 on 2017/05/01 by Marc.Audy Have K2Node_StructOperation skip the K2Node_Variable validation as it doesn't need a property (per CL# 1756451) #rnx Change 3415988 on 2017/05/01 by Lukasz.Furman renamed WorldContext param in AI related static blueprint functions to remove load/cook warnings #jira UE-44544 Change 3416030 on 2017/05/01 by Ben.Zeigler Fix issue with WorldContext pins being broken by my pin value refactor, partial paths like "WorldContext" need to be stored as strings and not as broken object references. Change 3416230 on 2017/05/01 by Marc.Audy Fix spelling error #rnx Change 3416419 on 2017/05/01 by Phillip.Kavan #jira UE-44213 - Nativizing a Blueprint class with a non-nativized Blueprint class subobject dependency will no longer lead to a crash at load time. Change summary: - Modified the FFakeImportTableHelper ctor to inject subobject CDOs into the 'SerializeBeforeCreateCDODependencies' array. This in turn ensures that EDL will serialize those subobject CDOs (if necessary) before we create the subobject's nativized owner's CDO at load time. - Modified FEmitDefaultValueHelper::GenerateCustomDynamicClassInitialization() to emit MiscConvertedSubobject instantiations AFTER we emit the FillUsedAssetsInDynamicClass() call. This is now consistent with the code emitted for other subobjects (all of which assumes that the UsedAssets array has been initialized). - Modified FFindAssetsToInclude::HandleObjectReference() to add UField owner CDOs in addition to the owner class to the asset dependency list. This ensures that owner CDOs will be emitted alongside the class to both the nativized asset dependency table as well as to the fake import table associated with the UDynamicClass linker for the nativized BP asset. Change 3416425 on 2017/05/01 by Phillip.Kavan #jira UE-44219 - Nativizing a Blueprint class with a nativized DOBP class dependency will no longer lead to a compile error at cook/nativization time. - Modified the FGatherConvertedClassDependencies ctor to properly handle DOBPs in exclusive mode that have been explicitly enabled for nativization. Previously, this code wasn't taking that possibility into account, and as a result could lead to a missing header file in a dependent nativized class body's include set. - Modified FGatherConvertedClassDependencies::GetFirstNativeOrConvertedClass() to remove the 'bExcludeBPDataOnly' parameter, as it was primarily just being used for a redundant exclusion check when called from the FGatherConvertedClassDependencies ctor. That call site has now been modified to start searching from the super class instead. Additionally, any DOBPs will already fail the preceding WillClassBeConverted() check if they have not been explicitly enabled for nativization in exclusive mode, and will always fail if nativizing in inclusive mode. The extra check was breaking the explicitly-enabled case, so it was removed to allow explicitly-enabled DOBPs to pass. Notes: - Allowing for explicitly-enabled DOBPs in exclusive mode may be removed in a future change, but since it is currently supported, the changes noted above will at least ensure that the generated code will compile properly for now. Change 3416570 on 2017/05/01 by mason.seay Added UMG test to map. Tweaked force feedback test Change 3416580 on 2017/05/01 by mason.seay Resubmitting sub levels Change 3416597 on 2017/05/01 by Dan.Oconnor Compilation manager iteration, adds machinery for individual blueprint compilation, adds comments, cleans up duplicated code Change 3416636 on 2017/05/01 by Phillip.Kavan #jira UE-44505 - Potential fix for a low-repro crash tied to the Blueprint graph context menu. Change summary: - Switched FBlueprintActionInfo::ActionOwner to be a weak object reference. Change 3416960 on 2017/05/01 by Dan.Oconnor Use compilation manager when clicking the compile button, PIE'ing, etc Change 3417207 on 2017/05/01 by Ben.Zeigler Fix issue with None strings causing default value parsing failures Add SetPinDefaultValueAtConstruction needed by some other changes Change 3417519 on 2017/05/01 by Ben.Zeigler Fix BP compile errors caused by local variables with invalid default values. There's no reason to set autogenerated here because the nodes are transient and invisible in the UI. There is still a problem here, local variables are not getting their default values validated when type is changed, so you end up with an integer that has the default value of a struct. Change 3418659 on 2017/05/02 by Ben.Zeigler #jira UE-44534 Fix it so animation node pins get properly created autogenerated default values that are based on the node struct defaults. This fixes issues when they are reset to other defaults #jira UE-44532 Fix it so connecting an animation asset pin on a node player resets the pin value to the autogenerated default instead of the cached asset. This was causing old unused assets to get unnecessarily cooked Fix it so any animation node with an exposed pin that is an object property will reset that object propery when the pin is exposed. This fixes UE-31015 in a generic way Change the OptionalPinManager to take a Defaults address as well as a current address, to allow setting autogenerated defaults properly Remove Import/ExportKismetDefaultValueToProperty as they were redundant with PropertyValueFromString and were using the wrong pin setting functions, replaced with PropertyValueFromString_Direct and calling the schema pin set functions I need to write some backward compatibility code to fix existing nodes, I'll do that in a later checkin Change 3418700 on 2017/05/02 by Ben.Zeigler Actually fix None object paths for real this time. I did not test sufficiently before Change 3418811 on 2017/05/02 by Ben.Zeigler Fix existing animation blueprint nodes with dead asset references duplicated by pins. This code can be applied independent of the other change to fix specific games Change 3419165 on 2017/05/02 by Dan.Oconnor Add misc. functionality from FKismetEditorUtilities::CompileBlueprint Change 3419202 on 2017/05/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3417825 #rnx Change 3419236 on 2017/05/02 by mason.seay Removed OnPressed event from Widget BP Change 3419314 on 2017/05/02 by Marc.Audy Fix bad auto-resolve #rnx Change 3419524 on 2017/05/02 by Marc.Audy PR #3528: Improved Input BP library node display names (Contributed by projectgheist) #jira UE-44587 #rn Improved Input BP library node display names Change 3419570 on 2017/05/02 by Zak.Middleton #ue4 - Fix typo in TFunctionRef comment/example. Change 3419709 on 2017/05/02 by Dan.Oconnor Fix missing category metadata on SkeletonGeneratedClass when using compilation manager Change 3419756 on 2017/05/02 by Dan.Oconnor Remove unintentional verbosity increase Change 3420875 on 2017/05/03 by Marc.Audy Make IsExecPin static Minor optimization to IsMetaPin #rnx Change 3420981 on 2017/05/03 by Marc.Audy Change tagging temporarily until other changes are done so that we don't have warnings in the meantime #rnx Change 3421367 on 2017/05/03 by Marc.Audy Manually introduce changes from CL# 3398673 in 4.16 that failed to make it to Dev-Framework as a result of the integration submitted as CL# 3401725. #rnx Change 3421685 on 2017/05/03 by Ben.Zeigler #jira UE-23001 Convert literal Asset ID/Class ID pins to store path as string instead of as hard object reference. Old pins are fixed on load, after resaving the hard references will go away Refactor the way that FStringAssetReference and FAssetPtr are serialized, it now does the various fixups in FStringAssetReference::SerializePath, which is called from archivers Change it so the asset registry reads in a list of all scanned redirectors and adds them to GRedirectCollector, this means that saving a string asset reference will automatically fix it up to point to the redirector destination Change the default behavior of FAssetPtr serialize on ArchiveUObject to match what most of it's children want, and remove several special case hacks. It now serializes as asset reference when saving/loading, and as object for other cases Deprecate StringAssetReferenceLoaded/StringAssetReferenceSaving delegates, replace with PreSavePath and PostLoadPath on FStringAssetReference Make AssetLongPathname private on FStringAssetReference, it was deprecated in 4.9 Change 3421728 on 2017/05/03 by Phillip.Kavan Mirror CL 3408285 from //UE4/Release-4.16. #jira UE-44124 #rnx Change 3422370 on 2017/05/03 by Dan.Oconnor Mirror 3422359 Implement UBlueprintGeneratedClass::NeedsLoadForEditorGame to match UBlueprint, also tag a class's CDO as NeedsLoadForEditorGame. This prevents us from failing to load a UBlueprint's GeneratedClass when running the editor with -server. #jira UE-44659 Change 3423192 on 2017/05/04 by Ben.Zeigler CIS Fix Change 3423305 on 2017/05/04 by Ben.Zeigler Fix "Missing opening parenthesis" warnings for Vector and Rotator the same way they were fixed for Transform Change 3423358 on 2017/05/04 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3422809 #rnx Change 3423766 on 2017/05/04 by Ben.Zeigler #jira UE-44680 Delete some corrupted redirectors that are no longer in use Change 3423804 on 2017/05/04 by Dan.Oconnor Honor SaveIntermediateCompilerResults when using compilation manager Change 3424010 on 2017/05/04 by Marc.Audy Validate that switch string cases are unique Change 3424011 on 2017/05/04 by Marc.Audy Re-fix switch node default pin not appearing as an exec output Remove unused boolean Change 3424071 on 2017/05/04 by Ben.Zeigler Delete FixupRedirects commandlet, replace with -FixupRedirects/FixupRedirectors option on ResavePackages. This new method is much faster than the old commandlet as it uses the asset registry vs loading all packages, fixing up all redirectors in Fortnite only took about an hour vs 12+ hours the old way Removed some hacky bits in Core that only existed to support FixupRedirects Change it so the AssetRegistry listens to DirectoryWatcher callbacks in commandlets now that commandlets use the asset registry properly. This won't do anything unless you tick directory watcher the way that ResavePackages does Change 3424313 on 2017/05/04 by Dan.Oconnor Address missing property flags on SkeletonGeneratedClass when using compilation manager #jira UE-44705 Change 3424325 on 2017/05/04 by Phillip.Kavan #jira UE-44222 - Move nativized UDS implementation details into its own .cpp file in order to avoid circular dependencies. Change summary: - Modified IKismetCompilerInterface::GenerateCppCodeForStruct() to include an output parameter for CPP source and modified FKismet2CompilerModule to match the updated API. - Modified IBlueprintCompilerCppBackend::GenerateCodeFromStruct() to include an output parameter for CPP source and modified FBlueprintCompilerCppBackendBase to match the updated API. - Modified FBlueprintNativeCodeGenUtils::GenerateCppCode() to adjust the call to GenerateCppCodeForStruct() to include CPP source output. - Modified FGatherConvertedClassDependencies::DependenciesForHeader() to switch UDS property dependencies to be forward declarations rather than includes (for default value init code). - Modified FEmitDefaultValueHelper::GenerateGetDefaultValue() to emit implementation details to the 'Body' container, and adjust the header content to be a declaration only. - Modified FIncludeHeaderHelper::EmitInner() to exclude a potentially-redundant line for the module's .h file, for the case when the caller has included the base filename in the 'AlreadyIncluded' set. - Modified FEmitterLocalContext::FindGloballyMappedObject() to limit the 'TryUsedAssetsList' path to UClass conversions only (since that requires a UDynamicClass target to work). - Modified FGatherConvertedClassDependencies::DependenciesForHeader() to only include BPGC fields if they are also being converted. Eliminates an issue with missing header files in generated code. Change 3424359 on 2017/05/04 by Ben.Zeigler Fix issue where StreamableManager would break when requesting an async load that failed the first time. Because our game supports downloading assets during gameplay it's not safe to assume it will never load again. Port of CL #3424159 Change 3424367 on 2017/05/04 by Ben.Zeigler Fix some asset manager warnings to not go off in invalid cases Change 3425270 on 2017/05/05 by Marc.Audy Pack booleans/enums in UEdGraphNode and FOptionalPinFromProperty #rnx Change 3425696 on 2017/05/05 by Ben.Zeigler #jira UE-44672 Fix it so select node option pins get populated with default values properly #jira UE-43927 Fix it so select node opion pin type is correctly maintained accross node recreation, as opposed to deriving from the attached pins #jira UE-44675 Fix it to correctly refresh select node when switching from bool to integer index Change 3425833 on 2017/05/05 by Ben.Zeigler #jira UE-31749 Fix it so Undo works properly when modifying a local variable #jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value Change 3425890 on 2017/05/05 by Marc.Audy Fix Copy/Paste of child actor components losing the template #jira UE-44566 Change 3425947 on 2017/05/05 by Ben.Zeigler This was meant to be part of last checkin Change 3425959 on 2017/05/05 by Ben.Zeigler #jira UE-44692 Fix it so only the sequentially last node can be removed from a Switch On Int, and for Switch On Name stop it from removing an exec pin if it's the only non-default one Change 3425979 on 2017/05/05 by Dan.Oconnor PVS fix Change 3425985 on 2017/05/05 by Phillip.Kavan Fix an uninitialized variable. #rnx Change 3426043 on 2017/05/05 by Ben.Zeigler #jira UE-35583 Correctly refresh array node UI when connecting pins that change it away from wildcard Change 3426174 on 2017/05/05 by Zak.Middleton #ue4 - Avoid call to virtual getSimulationFilterData() to only use it when needed in PreFilter if we actually have items in the IgnoreComponents list (which is rare). The sim filter data 'word2' stores the component ID. Change 3426621 on 2017/05/05 by Phillip.Kavan #jira UE-44708 - Fix an issue that re-introduced component data loss in a non-nativized child Blueprint class with a nativized parent Blueprint class. Change summary: - Removed an unnecessary additional check I had for the presence of "-NativizeAssets" switch on the command line in UBlueprint::BeginCacheForCookedPlatformData(). This check was failing because the usage was recently changed to include an optional value. It was not needed anyway so I just removed it. #rnx Change 3426906 on 2017/05/05 by Ben.Zeigler #jira UE-11189 Fix function/macro input default values to show as a pin customization instead of as a broken text box that doesn't work correctly for most types. This fixes enums and provide validation for other types Types that don't have a customization (most structs) will now show any more, they did not work before either #jira UE-21754 Hide function default values if pass by reference is set Fix it so changing input parameter will also reset default value, to avoid having the wrong type value set and to work the same as local variables Change 3426941 on 2017/05/05 by Dan.Oconnor Fix determinstic cooking of LoadAssetClass nodes in macros Change 3427021 on 2017/05/05 by Dan.Oconnor Build fix, make initialization order in source match artifact #rnx Change 3427135 on 2017/05/05 by Phillip.Kavan #jira UE-44702 - Restore code-based interface classes to Blueprint editor UI. Change summary: - Partially backed out CL# 3348513 to return to previous behavior for 4.16. The UI is no longer filtering on the __is_abstract() type trait for interface classes. - Modified FNativeClassHeaderGenerator::ExportClassFromSourceFileInner() to emit the _getUObject() declaration for native interface types as a default implementation that returns NULL rather than as a pure virtual declaration. #rnx Change 3427144 on 2017/05/06 by Marc.Audy Fix init order #rnx Change 3427146 on 2017/05/06 by Marc.Audy remove stray semicolon #rnx Change 3427242 on 2017/05/06 by Phillip.Kavan #jira UE-44744 - Fix a regression in which a UMG Widget Blueprint property not explicitly marked as a variable would cause Blueprint nativization to fail at package time. Change summary: - Modified FWidgetBlueprintCompiler::CreateClassVariablesFromBlueprint() to only add 'Category' metadata when we set the 'CPF_BlueprintVisible' flag on the UProperty, which in is now tied to whether or not the property has been explcitly marked as a variable. This avoids a UHT warning when compiling the nativized codegen that would cause packaging to fail. #rnx Change 3427720 on 2017/05/08 by Dan.Oconnor Backing out 3419202 #rnx Change 3427725 on 2017/05/08 by Dan.Oconnor SA fix #rnx Change 3427734 on 2017/05/08 by Dan.Oconnor More exhaustive GEditor null checks, to appease SA #rnx Change 3427882 on 2017/05/08 by Marc.Audy Properly order all booleans in intialization #rnx Change 3428049 on 2017/05/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3427804 #rnx Change 3428523 on 2017/05/08 by Ben.Zeigler #jira UE-44781 Refresh function input UI when blueprint graph refreshes, needed as pins may have gone away Change 3428563 on 2017/05/08 by Ben.Zeigler #jira UE-44783 If setting a hard reference pin type from a string, load the referenced object. Change 3428595 on 2017/05/08 by Dan.Oconnor Avoid node reconstruction when we're compiling a blueprint with no linker (e.g., a duplicated blueprint) #jira UE-44777 Change 3428599 on 2017/05/08 by Ben.Zeigler #jira UE-44789 Fix string asset renamer to not mark IsPersistent becuase that crashes in lightmap code, change it so the path fixup doesn't require the persistent flag Change 3428609 on 2017/05/08 by Dan.Oconnor Improved fix for UE-44777 #jira UE-44777 #rnx Change 3429176 on 2017/05/08 by Phillip.Kavan #jira UE-44755 - Fix nativization build errors when packaging a game project that is not IWYU-compliant for a build target that disables PCH files. - Mirrored from //UE4/Release-4.16 (CL# 3429030). #rnx Change 3429198 on 2017/05/08 by Phillip.Kavan CIS fix. #rnx Change 3429583 on 2017/05/08 by Ben.Zeigler Fix SGraphPinClass to work properly after my changes to allow unloaded assets. For Class pins we need to store separate Runtime and Editor asset data objects, as one has _C and refers to the class, and the other doesn't and refers to the blueprint. The content browser wants the editor path, the pin defaults want the runtime path. Change default value widgets to look more like properties widgets by forcing them to act as highlighted and disabling black background Change 3429640 on 2017/05/08 by Marc.Audy Fix issues with select nodes in macros connected to wildcard pins. #jira UE-44799 #rnx Change 3429890 on 2017/05/08 by Ben.Zeigler Fix function/macro defaults to properly propagate when changed using the new edit UI Refactor some code out of the details customization into the k2 schema Disable defaults UI for object/class/interface hard references as it is disabled in KismetCompiler Change 3429947 on 2017/05/08 by Michael.Noland Core: Backing out CL# 3394352 (marking FDateTime and FTimespan nonexport member Tick with UPROPERTY()), which will re-break UE-39921 but fix UE-44418 There appears to be a more serious underlying issue with how the CDO is instanced which needs to be addressed #jira UE-44418 #reimplementing 3411681 from Release 4.16 Change 3429987 on 2017/05/08 by Ben.Zeigler #jira UE-44798 Do a better job of validating object paths saved as default values, due to an old bug with local variables some object paths are saved as struct exportext At load time clear invalid default value for local variables Add IsValidObjectPath to FPackageName that validates the passed in path would be valid to load with LoadObject Change 3430392 on 2017/05/09 by Marc.Audy Fix SA CIS error #rnx Change 3430747 on 2017/05/09 by Ben.Zeigler #jira UE-44836 Don't reconstruct node during callback for param value changing, this can happen during a reconstruction and recursive reconstruction is unsafe Don't call ModifyUserDefinedPinDefaultValue unless the default value has actually changed Change 3431027 on 2017/05/09 by Marc.Audy Fix BPRW mark up causing Ocean warnings #rnx Change 3431353 on 2017/05/09 by Marc.Audy Fix UHT error due to exposing FJsonObjectWrapper to blueprints #rnx [CL 3431398 by Marc Audy in Main branch]
2017-05-09 17:15:32 -04:00
Set( "Kismet.AllClasses.SetVariableIcon", new IMAGE_BRUSH( "/Icons/pillset_16x", Icon16x16 ) );
Set( "Kismet.AllClasses.MapValueVariableIcon", new IMAGE_BRUSH( "/Icons/pillmapvalue_16x", Icon16x16 ) );
Set( "Kismet.AllClasses.MapKeyVariableIcon", new IMAGE_BRUSH( "/Icons/pillmapkey_16x", Icon16x16 ) );
Set( "Kismet.AllClasses.FunctionIcon", new IMAGE_BRUSH( "/Icons/icon_BluePrintEditor_Function_16px", Icon16x16 ) );
Set( "BlueprintEditor.ResetCamera", new IMAGE_BRUSH( "Icons/icon_Camera_Reset_40px", Icon16x16));
Set( "Kismet.SetRealtimePreview", new IMAGE_BRUSH( "Icons/icon_MatEd_Realtime_40x", Icon16x16));
Set( "BlueprintEditor.ShowFloor", new IMAGE_BRUSH( "Icons/icon_Show_Floor_40px", Icon16x16));
Set( "BlueprintEditor.ShowGrid", new IMAGE_BRUSH( "Icons/icon_ShowGrid_16x", Icon16x16 ) );
Set( "BlueprintEditor.EnableSimulation", new IMAGE_BRUSH( "Icons/icon_Enable_Simulation_40px", Icon40x40));
Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main) @ 2781164 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2716841 on 2015/10/05 by Mike.Beach (WIP) Cleaning up how we setup script assets for replacement on cook (aligning more with the Blueprint conversion tool). #codereview Maciej.Mroz Change 2719089 on 2015/10/07 by Maciej.Mroz ToValidCPPIdentifierChars handles propertly '?' char. #codereview Dan.Oconnor Change 2719361 on 2015/10/07 by Maciej.Mroz Generated native code for AnimBPGC - some preliminary changes. Refactor: UAnimBlueprintGeneratedClass is not accessed directly in runtime. It is accessed via UAnimClassInterface interface. Properties USkeletalMeshComponent::AnimBlueprintGeneratedClass and UInterpTrackFloatAnimBPParam::AnimBlueprintClass were changed into "TSubclassOf<UAnimInstance> AnimClass" The UDynamicClass also can deliver the IAnimClassInterface interface. See UAnimClassData, IAnimClassInterface::GetFromClass and UDynamicClass::AnimClassImplementation. #codereview Lina.Halper, Thomas.Sarkanen Change 2719383 on 2015/10/07 by Maciej.Mroz Debug-only code removed Change 2720528 on 2015/10/07 by Dan.Oconnor Fix for determinsitc cooking of async tasks and load asset nodes #codereview Mike.Beach, Maciej.Mroz Change 2721273 on 2015/10/08 by Maciej.Mroz Blueprint Compiler Cpp Backend - Anim Blueprints can be converted - Various fixes/improvements Change 2721310 on 2015/10/08 by Maciej.Mroz refactor (cl#2719361) - no "auto" keyword Change 2721727 on 2015/10/08 by Mike.Beach (WIP) Setup the cook commandlet so it handles converted assets, replacing them with generated classes. - Refactored the conversion manifest (using a map over an array) - Centralized destination paths into a helper struct (for the manifest) - Generating an Editor module that automatically hooks into the cook process when enabled - Loading and applying native replacments for the cook Change 2723276 on 2015/10/09 by Michael.Schoell Blueprints duplicated for PIE will no longer register as dependencies to other Blueprint. #jira UE-16695 - Editor freezes then crashes while attempting to save during PIE #jira UE-21614 - [CrashReport] Crash while saving during PIE - FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:736 Change 2724345 on 2015/10/11 by Ben.Cosh Blueprint profiler at first pass, this includes the ability to instrument specific blueprints with realtime editor stat display. #UEBP-21 - Profiling data capture and storage #UEBP-13 - Performance capture landing page #Branch UE4 #Proj BlueprintProfiler, BlueprintGraph, EditorStyle, Kismet, UnrealEd, CoreUObject, Engine Change 2724613 on 2015/10/12 by Ben.Cosh Incremental update for blueprint profiler to fix the way some of the reported stats cascade through events and branches and additionally some missed bits of code are refactored/removed. #Branch UE4 #Proj BlueprintProfiler #info Whilst looking into this I spotted the reason why the stats seem so erratic, There appears to be an issue with FText's use of EXPERIMENTAL_TEXT_FAST_DECIMAL_FORMAT which I have reported, but ideally disable this locally until a fix is integrated. Change 2724723 on 2015/10/12 by Maciej.Mroz Constructor of a dynamic class creates CDO. #codereview Robert.Manuszewski Change 2725108 on 2015/10/12 by Mike.Beach [UE-21891] Minor fix to the array shuffle() function; now processes the last entry like all the others. Change 2726358 on 2015/10/13 by Maciej.Mroz UDataTable is properly saved even if its RowStruct is null. https://udn.unrealengine.com/questions/264064/crash-using-hotreload-in-custom-datatable-cdo-clas.html Change 2727395 on 2015/10/13 by Mike.Beach (WIP) Second pass on the Blueprint conversion pipeline; setting it up for more optimal (speedier) performance. * Using stubs for replacements (rather than loading dynamic replacement). * Giving the cook commandlet more control (so a conversion could be ran directly). * Now logging replacements by old object path (to account for UPackage replacement queries). * Fix for [UE-21947], unshelved from CL 2724944 (by Maciej.Mroz). #codereview Maciej.Mroz Change 2727484 on 2015/10/13 by Mike.Beach [UE-22008] Fixing up comment/tooltip typo for UActorComponent::bAutoActivate. Change 2727527 on 2015/10/13 by Mike.Beach Downgrading an inactionable EdGraph warning, while adding more info so we could possibly determine what's happening. Change 2727702 on 2015/10/13 by Dan.Oconnor Fix for crash in UDelegateProperty::GetCPPType when called on a function with no OwnerClass (events) Change 2727968 on 2015/10/14 by Maciej.Mroz Since ConstructorHelpers::FClassFinder is usually static, the loaded class should be in root set, to prevent the pointer stored in ConstructorHelpers::FClassFinder from being obsolete. FindOrLoadClass behaves now like FindOrLoadObject. #codereview Robert.Manuszewski, Nick.Whiting Change 2728139 on 2015/10/14 by Phillip.Kavan
2015-11-25 18:47:20 -05:00
Set( "BlueprintEditor.EnableProfiling", new IMAGE_BRUSH("/Icons/icon_Enable_Profiling_40x", Icon40x40) );
Set( "BlueprintEditor.EnableSimulation.Small", new IMAGE_BRUSH( "Icons/icon_Enable_Simulation_40px", Icon20x20));
Set( "SCS.NativeComponent", new IMAGE_BRUSH( "Icons/NativeSCSComponent", Icon20x20 ));
Set( "SCS.Component", new IMAGE_BRUSH( "Icons/SCSComponent", Icon20x20 ));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
// curve viewer
Set("AnimCurveViewer.MorphTargetOn", new IMAGE_BRUSH(TEXT("Persona/AnimCurveViewer/MorphTarget_On"), Icon16x16));
Set("AnimCurveViewer.MaterialOn", new IMAGE_BRUSH(TEXT("Persona/AnimCurveViewer/Material_On"), Icon16x16));
Set("AnimCurveViewer.MorphTargetOff", new IMAGE_BRUSH(TEXT("Persona/AnimCurveViewer/MorphTarget_Off"), Icon16x16));
Set("AnimCurveViewer.MaterialOff", new IMAGE_BRUSH(TEXT("Persona/AnimCurveViewer/Material_Off"), Icon16x16));
Set("AnimCurveViewer.MorphTargetHover", new IMAGE_BRUSH(TEXT("Persona/AnimCurveViewer/MorphTarget_On"), Icon16x16));
Set("AnimCurveViewer.MaterialHover", new IMAGE_BRUSH(TEXT("Persona/AnimCurveViewer/Material_On"), Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
// blend space
Set("BlendSpaceEditor.ToggleTriangulation", new IMAGE_BRUSH(TEXT("Persona/BlendSpace/triangulation_16"), Icon16x16));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3281394 on 2017/02/01 by Chad.Garyet one more try on the name here, with the extension this time Change 3286009 on 2017/02/03 by Jon.Nabozny Fix SkelMeshMerge duplicating Skeleton sockets. #jira UE-39690 Change 3288374 on 2017/02/06 by Jon.Nabozny Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial Change 3288640 on 2017/02/06 by Jon.Nabozny #rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints. #jira UE-40261 Change 3288978 on 2017/02/06 by Jon.Nabozny Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes. Change 3290332 on 2017/02/07 by Marc.Audy Add AnimPhys object version Change 3290753 on 2017/02/07 by Jon.Nabozny Update CoM documentation for CoM offset. #jira UE-40136 Change 3290783 on 2017/02/07 by Jon.Nabozny Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated. #jira UE-39820 Change 3292286 on 2017/02/08 by Jon.Nabozny Fix OSSNull query filtering. #codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon #jira: UE-37512 Change 3294138 on 2017/02/09 by Thomas.Sarkanen Add more descriptive name for sub-struct members in property tracks Change 3294139 on 2017/02/09 by Thomas.Sarkanen Moving to individual structs for limbs Change 3294140 on 2017/02/09 by Thomas.Sarkanen Updated base human asset to reflect limb changes Updated map to just contain the mannequin for now Updated Sequence to contain some default IK keys Change 3294178 on 2017/02/09 by Thomas.Sarkanen Fix shadow variable warning Change 3294554 on 2017/02/09 by Thomas.Sarkanen Fixed persistent limb drift issues with non-participant bones Still have rotational drift with IK chain nodes (still to fix). Also fixes the addition of initial keys on binding when animating. Also fixes not being able to pick the widget sometimes when picking nodes in the tree. Change 3294826 on 2017/02/09 by Chad.Garyet fixing up busted defaultvalues on physx and precompiled binaries Change 3294827 on 2017/02/09 by Thomas.Sarkanen CIS fixes for non-editor and monolithic builds Change 3296363 on 2017/02/10 by Thomas.Sarkanen Fix bone drifting Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change. Also optimized the hierarchy API a little & prevented excess work when nothing changes. Change 3296393 on 2017/02/10 by James.Golding Add support for clicking on PoseDriver targets in viewport Change 3296465 on 2017/02/10 by Thomas.Sarkanen Removed component visualizer (no longer used) Change 3296467 on 2017/02/10 by Thomas.Sarkanen Fixed extra keys being made when switching IK/FK mode. Now we only key on user action. Added ability to hide nodes (advanced setting) and manipualtors (on playback) Change 3296554 on 2017/02/10 by Thomas.Sarkanen Fixed up some workflow issues Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately. Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition. Change 3296621 on 2017/02/10 by Thomas.Sarkanen Added ability to specify manipulator type when adding Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now Also tweaked default extents for box manipulators. Change 3296622 on 2017/02/10 by Thomas.Sarkanen Changed FK manipulators to boxes Change 3296740 on 2017/02/10 by James.Golding Added bOnlyDriveSelectedBones option to PoseDriver Change 3296957 on 2017/02/10 by James.Golding Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array Change 3297092 on 2017/02/10 by Jon.Nabozny #rn Fix InstancedStaticMesh not properly creating physics state when Stationary. #JIRA UE-39876 Change 3297160 on 2017/02/10 by Ori.Cohen Temp fix for physx immediate mode crashing when 0 rows are generated. Change 3297203 on 2017/02/10 by Ori.Cohen Temp fix for immediate mode crash when free joints are batched together #JIRA UE-41026 Change 3297326 on 2017/02/10 by Jon.Nabozny PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson) Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase. #JIRA UE-38981 Change 3297618 on 2017/02/10 by Charles.Anderson Arcblade - GDC - Created a new mor polished Phat for this. Probably not gonna use it. - Created a Ragdoll asset. Need to talk to Ori about getting it working better. Change 3297799 on 2017/02/10 by mason.seay Test map for testing audio attenuation Change 3297940 on 2017/02/10 by Jon.Nabozny #rn Fix ConstraintComponentVisualizer with AngularOffset. Needed to apply local transform before world. #JIRA UE-39597 Change 3297947 on 2017/02/10 by Chad.Garyet adding automated test build option Change 3299203 on 2017/02/13 by Thomas.Sarkanen Fixed local coord system issues with rotation (etc). Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation. Fixed up to allow for animating actors with transformed skeletal mesh components. Also added some proximity scaling to manipulators. Change 3299220 on 2017/02/13 by Thomas.Sarkanen Fixed CIS missing include Change 3299343 on 2017/02/13 by Lina.Halper Spine twist/roll check in - control points are disabled #rb: Thomas.Sarkanen Change 3299388 on 2017/02/13 by James.Cobbett Updating QA-Physics map Change 3299518 on 2017/02/13 by Lina.Halper fix build issue #rb: none Change 3299701 on 2017/02/13 by Ori.Cohen Add finer grain physx stat information. Change 3299894 on 2017/02/13 by Ori.Cohen Added LOD support for immediate mode physics Change 3299906 on 2017/02/13 by James.Cobbett Updating QA-Collision map with new test scenarios Change 3299962 on 2017/02/13 by Ori.Cohen Fix shadow warning Change 3300100 on 2017/02/13 by Lina.Halper - renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense - enable control point reading part - twist/roll controll is localspace reader - BaseHuman #rb: none #code review:Thomas.Sarkanen Change 3300206 on 2017/02/13 by Ori.Cohen Rename Ragdoll node to RigidBody node Change 3300899 on 2017/02/13 by Alan.Noon Migrating Paragon Origin and Origin Small maps content. Change 3301279 on 2017/02/14 by Jurre.deBaare Mesh paint refactor Change 3301288 on 2017/02/14 by Jurre.deBaare Incremental CIS fixes Change 3301290 on 2017/02/14 by Jurre.deBaare Another CIS fix Change 3301311 on 2017/02/14 by Thomas.Sarkanen Fixed non-editor builds Change 3301313 on 2017/02/14 by Jurre.deBaare More CIS fixes Change 3301315 on 2017/02/14 by Jurre.deBaare Include CIS fix Change 3301333 on 2017/02/14 by Jurre.deBaare Non-Unity CIS fixes Change 3301388 on 2017/02/14 by Benn.Gallagher CIS fix for cloth create panel Change 3301445 on 2017/02/14 by Benn.Gallagher Last few changes over from the mesh paint branch hooked up LOD dropdown box Moved asset selection out of details panel Change 3301527 on 2017/02/14 by mason.seay Deleting unneeded map Change 3301531 on 2017/02/14 by mason.seay Renaming Map to fix naming scheme Change 3301558 on 2017/02/14 by Ori.Cohen Fix physx stats not being counted properly as we were not using static data. Change 3301604 on 2017/02/14 by Ori.Cohen Fix static analysis warning Change 3301615 on 2017/02/14 by Jurre.deBaare All. The. CIS. Fixes Change 3301630 on 2017/02/14 by mason.seay Updating Map for testing Change 3301697 on 2017/02/14 by mason.seay Final change to map Change 3301734 on 2017/02/14 by Jurre.deBaare - Crash CTRL-Z when having cloth painter and paint mode open - Fill action not being undo-able - Import vertex colors should default to to-instance - Paint mode buttons in level painter are now toggle buttons (clarifies UI for user) Change 3301763 on 2017/02/14 by Jurre.deBaare - Fix for asset without engine version - Fix for crash due to missing skeletal mesh permutation in mesh paint view modes Change 3302421 on 2017/02/14 by Lina.Halper Fixed issue where spline gets incorrect position when it has many control points. #rb: Thomas.Sarkanen Change 3302667 on 2017/02/14 by Lina.Halper - added spine control points to work - FK/IK switch isn't working great yet. Don't try - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other - added option to add fk nodes, change parnets - fixed issue with drawing skeleton drawing, when parents weren't added yet. - Added neck/head/body control #code review: Thomas.Sarkanen #rb: none Change 3303200 on 2017/02/14 by Alan.Noon Collision shapes for Immediate Mode Ragdolls Change 3303201 on 2017/02/14 by Alan.Noon Adding Origin, Full Map Change 3303477 on 2017/02/15 by James.Golding Add Get and SetComponentForAxis to FVector and FRotator Change 3303478 on 2017/02/15 by James.Golding Add support for multiple source bones to PoseDriver Change 3303480 on 2017/02/15 by James.Golding Added per-scene frame number, handles cases like motion blur caching. Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients. (Original author Chris.Bunner) Change 3303513 on 2017/02/15 by Jurre.deBaare CIS: Linux file name case fixes and incorrect pragma once Change 3303576 on 2017/02/15 by Thomas.Sarkanen Sub-sequence sections can now override how they instance their template Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case. Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced. Added access for FMovieSceneEvaluationTrack::ChildTemplates. Change 3303578 on 2017/02/15 by Thomas.Sarkanen Rich curves can now be transformed post-copy correctly Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve. Change 3303579 on 2017/02/15 by Thomas.Sarkanen Added GetLinkNode to complement SetLinkNode in FAnimNode_Base Change 3303580 on 2017/02/15 by Thomas.Sarkanen Made the logic around when sub-tracks can be primed for recording more specific Prevents rig control sub tracks form being able to be primed. Change 3303581 on 2017/02/15 by Thomas.Sarkanen Allowing alpha on rig tracks to work Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag. Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too). Moved anim node to local space (now it is just derived form FAnimNode_Base). Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order. Change 3303582 on 2017/02/15 by Thomas.Sarkanen Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only Also fixed crash in property chain iteration (for non-existent array properties) Change 3303594 on 2017/02/15 by Jurre.deBaare Fix for crash on deleting painted actors Change 3303636 on 2017/02/15 by Lina.Halper -remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore. This will move to editor menu soon. #rb: none Change 3303648 on 2017/02/15 by Martin.Wilson Fix reimport crashes if the animation uses additive transform tracks. #jira UE-41929 #jira UE-41921 Change 3303652 on 2017/02/15 by Benn.Gallagher Added merged Ice mesh with new simulation mesh to match mesh from APEX version. Change 3303660 on 2017/02/15 by Benn.Gallagher map update for clothing demo Change 3303662 on 2017/02/15 by Benn.Gallagher State machine update for Ice anim Change 3303676 on 2017/02/15 by mason.seay Adjusted sound actor location Change 3303689 on 2017/02/15 by Benn.Gallagher Updated Ice mesh to have clothing present on the back part of the dress Change 3303691 on 2017/02/15 by Jurre.deBaare CIS fixes for pose driver details Change 3303704 on 2017/02/15 by Lina.Halper Add FK limb links - enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins #rb:none Change 3303716 on 2017/02/15 by Thomas.Sarkanen Updated manipulators to always draw in front of the mesh Added material & enabled content for the plugin. Change 3303730 on 2017/02/15 by thomas.sarkanen Resaving manipulator material with correct engine version Change 3303754 on 2017/02/15 by Thomas.Sarkanen Fix manipulators popping to max size when manipulating Change 3303835 on 2017/02/15 by Thomas.Sarkanen Fix hitch by not displaying spawned objects if we dont have a sequence focused. Change 3303843 on 2017/02/15 by Lina.Halper Added normalize rotation on inputs/outputs #code review: Thomas.Sarkanen #rb: none Change 3303916 on 2017/02/15 by Jurre.deBaare CIS: Linux incorrect pragma once Change 3304084 on 2017/02/15 by James.Golding Update pose driver test after addition of multi-bone input Change 3304188 on 2017/02/15 by James.Golding Add custom remap curve option per-target in PoseDriver Change 3304189 on 2017/02/15 by James.Golding Fix CIS for ControlManipulator.cpp Change 3304210 on 2017/02/15 by Alan.Noon Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol Change 3304327 on 2017/02/15 by Alan.Noon Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P Change 3304337 on 2017/02/15 by Alan.Noon renamed minion demo level for GDC Change 3304508 on 2017/02/15 by Lina.Halper - You can see constraints in the tree view (full edit mode) - YOu can add or update constraints (using update constraints button) - You can delete constraints - Cleaned up constraints interface #rb: none #code review: Thomas.Sarkanen Change 3304537 on 2017/02/15 by chris.evans !N Initial PSD test [chrise] Change 3304551 on 2017/02/15 by James.Golding Fix missing 'break's from SetComponentForAxis in FVector and FRotator Change 3304570 on 2017/02/15 by Chris.Evans !N Source assets for psd test #RB none Change 3304964 on 2017/02/15 by Lina.Halper fix build issue #code review: James.Golding #rb: none Change 3304998 on 2017/02/15 by Chris.Evans !B Checking in correct FBX #RB none Change 3305314 on 2017/02/15 by chris.evans !N Adding materials driven !N Adding 'simulation' animation which simulates the driven result Change 3305355 on 2017/02/15 by chris.evans !N Initial test shoulder pose Change 3305357 on 2017/02/15 by chris.evans !N Initial Mambo shoulder ROM Change 3305446 on 2017/02/15 by Lina.Halper fixed CIS error #rb: none #code review: Thomas.Sarkanen Change 3305768 on 2017/02/16 by Jurre.deBaare CIS: Clang compile errors Change 3305857 on 2017/02/16 by thomas.sarkanen Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat. Change 3305907 on 2017/02/16 by Thomas.Sarkanen Fix hitches on selection of multiple keys Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later). Dont force the details panel to refresh if nothing has changed. Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track. Change 3305910 on 2017/02/16 by Thomas.Sarkanen Allow multiple instances ot the same parameterized subsequence to exist and function correctly Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section. Editor only right now - cooked builds are still to come Change 3305911 on 2017/02/16 by Thomas.Sarkanen Fix NaNs from uninitialized poses Change 3305922 on 2017/02/16 by Thomas.Sarkanen BuiltData for Origin_Small_P Change 3305927 on 2017/02/16 by Thomas.Sarkanen Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder Added some test assets Change 3305928 on 2017/02/16 by Thomas.Sarkanen Dont select actors when we bind to them Selection can sometimes look bad and obscure the character. Change 3306118 on 2017/02/16 by Thomas.Sarkanen CIS fix Change 3306230 on 2017/02/16 by Jurre.deBaare CIS fix for linking errors on specific platforms #test compile PS4 OrionGame Change 3306378 on 2017/02/16 by Martin.Wilson First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway) - Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya) - Live Link Interface (editor module with interface files) - Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins) - Live Link (experiemental plugin that contains editor part of live link system) Change 3306388 on 2017/02/16 by Lina.Halper - build issue fix - also tweaked display name to display only node name in editing mode #rb: none Change 3306455 on 2017/02/16 by Jon.Nabozny #rn Perf improvements to FAnimNode_RigidBody. Cache bounds to prevent unnecessary overlap updates. Move overlaps off game thread. Change 3306591 on 2017/02/16 by Martin.Wilson Updates to live link - Copyright changes (some were still 2016) - Rename BlankMayaPlugin to LiveLinkMayaPlugin Change 3306907 on 2017/02/16 by Jon.Nabozny MinionDemo Content Perf Pass. Change 3306914 on 2017/02/16 by Thomas.Sarkanen Back out changelist 3305857 and 3305922 Reverts particle system changes to Origin_Small_P Change 3306942 on 2017/02/16 by Martin.Wilson Live link demo content -Feng mao mesh that matches maya scene - LiveLinkGDC Map - Beginning of camera control sequencer Change 3307154 on 2017/02/16 by Alan.Noon Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials Change 3307382 on 2017/02/16 by Martin.Wilson Fix CIS (Add virtual destructor to ILiveLinkSource) Change 3307497 on 2017/02/16 by chris.evans !N Moving mats Change 3307541 on 2017/02/16 by Chris.Evans !B Rebuilding test assets with new skeleton Change 3307873 on 2017/02/16 by Chris.Evans !N Mambo updates Change 3307875 on 2017/02/16 by Chris.Evans !R Update to blueprint Change 3308030 on 2017/02/16 by Alan.Noon Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps. Change 3308246 on 2017/02/16 by Alan.Noon Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh Change 3308470 on 2017/02/16 by Lina.Halper - make sure all are hooked up properly to pelvis and spine_03 - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints - make sure end effector rotation is modifying IK's last chain rotation - had to hack for saving offset for IK/FK switch mode but it works fine - fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix. #rb:none #code review: Thomas.Sarkanen Change 3308764 on 2017/02/17 by Jurre.deBaare Fix for non-unity Orion game build Change 3308774 on 2017/02/17 by Thomas.Sarkanen Added multi-selection of manipulators Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself. Also fixed manipulators drawing in front of widget Changed manipualtors to be world-relative rather than screen relative scaled. Tweaked proximity to be stateful so we only highlight the closest node Also fixed slow FPS when dragging. Change 3308802 on 2017/02/17 by James.Golding Fix 'apply custom curve' for pose driver targets being on by default Change 3308824 on 2017/02/17 by Lina.Halper Fix build issue #code review:Thomas.Sarkanen #rb: none Change 3308851 on 2017/02/17 by James.Golding Add new control manipulator picking UI Change 3308863 on 2017/02/17 by Martin.Wilson Enable Live Link plugin in AnimTechDemo Change 3308880 on 2017/02/17 by Thomas.Sarkanen Getting instanced subsequences working in cooked builds Change 3309009 on 2017/02/17 by Benn.Gallagher Mask support and UI, not hooked up to painter yet Added clothing tools experimental flag and hooked up Change 3309016 on 2017/02/17 by Martin.Wilson Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown Change 3309108 on 2017/02/17 by Jurre.deBaare CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal) Change 3309134 on 2017/02/17 by Jurre.deBaare Crash in texure painting mode #fix Required some extra checks for new setup (can only paint while having one mesh selected) Issue with vertex paint propagating to lower LOD levels #fix There was no setup to propagate colors from source static mesh data so added the path #misc Re-added flow painting and removed flow-strength property #misc Added detail customization for texture paint UV channel Change 3309256 on 2017/02/17 by Benn.Gallagher CIS fix Change 3309393 on 2017/02/17 by James.Golding Set color for kinematic controls Change 3309410 on 2017/02/17 by Ori.Cohen PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack) Change 3309469 on 2017/02/17 by Benn.Gallagher Added ContentExamples cloth assets Added camera transitions and controls Cleanup logic Move characters and materials onto upper plinth Hid actor mesh from game view. Change 3309625 on 2017/02/17 by mason.seay Resaving assets to remove warnings Change 3309802 on 2017/02/17 by Alan.Noon Modified Origin_Small_P lighting. Set up ArcBlade for presentation Change 3309985 on 2017/02/17 by Thomas.Sarkanen Fixed crash adding multiple rigs to sequence If a hierarchy is empty, dont attempt to access a non-existent node #jira UE-42103 Change 3310209 on 2017/02/17 by Lina.Halper - Fix limbs detaching issues - added set translation to override translation - moved joint targets away from the limbs - Spine FK is on by default - spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not. #rb: none Change 3310389 on 2017/02/17 by Chris.Evans !N Mambo multi-joint pose demo Change 3310911 on 2017/02/18 by Lina.Halper Ice/Mambo mapping fix with BaseHuman Change 3311138 on 2017/02/19 by James.Golding - Allow multi-select in control picker - Clicking on background clears selection - Add 'Select All' button - Darken controls that are disabled (is in different kinematic mode) - Use selection color from control instead of outline - Center and fit picker to details panel width - Remove entire Nodes section of edit mode panel (not just tree) - Fix rig properties not scrolling - Place picker in expandable area, collapsed when no rig selected Change 3311147 on 2017/02/19 by Thomas.Sarkanen Fix spine keying Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures. This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future. Change 3311150 on 2017/02/19 by Thomas.Sarkanen Synchronizing sequencer selection Now enter key works for keying selected tracks Added new way to select sequencer tracks externally via property paths. Change 3311152 on 2017/02/19 by Thomas.Sarkanen Missed files Change 3311153 on 2017/02/19 by Thomas.Sarkanen CIS fixes Change 3311154 on 2017/02/19 by Thomas.Sarkanen File I missed (CIS fix) Change 3311156 on 2017/02/19 by James.Golding Change 'ControlRig Edit Mode' icon Change 3311176 on 2017/02/19 by Lina.Halper Fix build issue #rb:none #code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding p.s. not sure who's code, so just adding everybody I can think of Change 3311261 on 2017/02/19 by Lina.Halper - Fixed an issue when you don't have parent in the rig - get all component space, and convert to local #rb:none #code review: Thomas.Sarkanen Change 3311282 on 2017/02/19 by Lina.Halper Fixed issue where pivot location is incorrect when mapping to other meshes #rb: none #code review:Thomas.Sarkanen Change 3311491 on 2017/02/20 by Thomas.Sarkanen CIS fix Change 3311497 on 2017/02/20 by Jurre.deBaare Game editor compile error #fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY Change 3311507 on 2017/02/20 by Jurre.deBaare Cloth paint progress - Different approach / refactored out paint ray retrieval - Added key input callback to IMeshPainter and derived classes - Added toggle for showing invisible vertices - Added gradient paint tool - Details customization for brush/gradient tool settings - Some cleaning Change 3311527 on 2017/02/20 by Jurre.deBaare CIS header guard warning Change 3311530 on 2017/02/20 by Jurre.deBaare CIS dereferencing possible nullptr warning Change 3311533 on 2017/02/20 by Jurre.deBaare CIS dereferencing warning (better fix) Change 3311543 on 2017/02/20 by James.Golding Add buttons for switching IK/FK mode of limb/spine to picker Put picker and details panel in a scroll box Fix spine manipulators not being hidden when disabled Change 3311649 on 2017/02/20 by James.Golding R key now toggles manipulator visibility Change 3311707 on 2017/02/20 by Lina.Halper Added Clavicle FK controls #code review: Danny.Bouimad Change 3311764 on 2017/02/20 by Martin.Wilson Update cameras for Live link demo map and turn on recompute tangents on Feng Mao Change 3311858 on 2017/02/20 by Chris.Evans !R Updated with pose values Change 3312043 on 2017/02/20 by Jon.Nabozny Change SkelMeshMerge logic to fix duplicates (again) and fix crash. #jira UE-39690, UE-42146 Change 3312046 on 2017/02/20 by Thomas.Sarkanen Fix crash drag/dropping skeletal mesh #jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame Change 3312052 on 2017/02/20 by James.Golding Change manipulator colors to red for right, blue for left, white for middle Change IK/FK switch buttons to yellow/purple Move picker buttons to take up less horizontal space Move IK/FK switch button positions out of C++ Change 3312137 on 2017/02/20 by Ben.Marsh Fix settings for using precompiled binaries in Dev-AnimPhys. Change 3312517 on 2017/02/20 by Alan.Noon Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks. Change 3312570 on 2017/02/20 by Charles.Anderson More work on Arcblade Ragdoll for GDC Change 3312594 on 2017/02/20 by Alan.Noon MultipleJointPoseDriving_GDC_P_pose_test_level Change 3312637 on 2017/02/20 by Alan.Noon Reconciling offline content Change 3312902 on 2017/02/20 by Charles.Anderson Minions for GDC Change 3313206 on 2017/02/20 by Ori.Cohen Added trimesh support for immediate mode. Change 3313247 on 2017/02/20 by Chris.Evans !N updated with both demo assets in one map Change 3313447 on 2017/02/20 by Ori.Cohen Fix immediate mode collision not working with convex transforms being baked in Change 3313472 on 2017/02/20 by Ori.Cohen Fix crash caused by missing switch case break Change 3313518 on 2017/02/20 by Lina.Halper IK knee issue/Twist issue #code review: Thomas.Sarkanen, James.Golding #rb: none Change 3313547 on 2017/02/20 by Lina.Halper Fixed Body-Ctrl to work with every node. Change 3313617 on 2017/02/20 by Lina.Halper - Fix for limbs delaying when moving BodyCtrl - Fix for additive issue for control rig anim node #rb: none #code review: Thomas.Sarkanen Change 3313618 on 2017/02/20 by Lina.Halper remove unnecessary calc #rb:none Change 3313625 on 2017/02/20 by Lina.Halper Fixed body ctrl move keys - all IK keys also have to be in local space (but they're local to body_ctrl) Change 3313633 on 2017/02/20 by Alan.Noon Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting Change 3313655 on 2017/02/20 by Lina.Halper - Fixed so that you can tweak pelvis and move body also - Fixed mambo mapping Change 3313897 on 2017/02/21 by James.Golding Make all FK manipulators smaller (3 instead of 4.5) Change 3313898 on 2017/02/21 by James.Golding Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca) DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB Change 3313902 on 2017/02/21 by James.Golding Draw lines from IK target to mid-joint Change 3313906 on 2017/02/21 by Thomas.Sarkanen Fix undo/redo/save t-pose and crashes Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at). Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer. Change 3313938 on 2017/02/21 by Benn.Gallagher Migrated clothing assets Change 3313982 on 2017/02/21 by James.Golding Fix static analysis in ClothPainter.cpp Change 3313985 on 2017/02/21 by Benn.Gallagher Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points. #jira UE-41935 #rnx Change 3314052 on 2017/02/21 by James.Golding Fix CIS in ControlRigEditModeSettings.cpp Change 3314100 on 2017/02/21 by Lina.Halper IK fix for retargeting - using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK. #rb: none Change 3314160 on 2017/02/21 by Thomas.Sarkanen Added optional node trajectories Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes. Builds trajectories and their meshes incrementally when relevant things change Change 3314167 on 2017/02/21 by James.Golding Fix undo when pushing IK/FK toggle buttons Change 3314168 on 2017/02/21 by Benn.Gallagher Disabled skin cache on tech demo project Change 3314290 on 2017/02/21 by Lina.Halper - Cleaned up code a bit - Fixed thigh to rotate to target and fixed a bug that caused jittering #rb: none Change 3314418 on 2017/02/21 by Thomas.Sarkanen Fix CIS issue Change 3314428 on 2017/02/21 by Thomas.Sarkanen Fixup anim node to be of correct editor-time type Caused crash when placed in an anim BP Change 3314574 on 2017/02/21 by Thomas.Sarkanen Fixed crash on shutdown #jira UE-42214 Change 3314705 on 2017/02/21 by Alan.Noon Iterating on map collision. Made minion weapon joint unbreakable Change 3314722 on 2017/02/21 by Alan.Noon Moved minions back into Minion demo Persistent level. Change 3314778 on 2017/02/21 by Lina.Halper added neck/ball_r/l control #code review: Daniel.Bouimad Change 3314908 on 2017/02/21 by Ori.Cohen Temp fix for cloth bounds issue. Change 3314920 on 2017/02/21 by Alan.Noon Placing minions. Iterating collision Change 3314970 on 2017/02/21 by Lina.Halper added bone picker for toes, neck Change 3315006 on 2017/02/21 by Benn.Gallagher Fixed clothing bounds issue with empty simulations. Change 3315017 on 2017/02/21 by Lina.Halper fix crash on null proxy #rb: Benn.Gallagher Change 3315054 on 2017/02/21 by Alan.Noon Placing minions Change 3315671 on 2017/02/21 by Chris.Evans !B Fixed default material !N Added physics subgraph for Mambo !N Added third 'gameplay' complex example Change 3315693 on 2017/02/21 by chris.evans !N Enabling tangent recompute on Mambo face and arm pits. Change 3315838 on 2017/02/21 by Alan.Noon New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions) Change 3316206 on 2017/02/22 by Thomas.Sarkanen Fix shadowed variables Change 3316207 on 2017/02/22 by Thomas.Sarkanen Manipulators are now transparent Change 3316258 on 2017/02/22 by Jurre.deBaare - Fix for changing levels while force painting to a specific LOD - Brush depth not same as in main Change 3316259 on 2017/02/22 by Jurre.deBaare Fix for paint verts being rendered outside of painting area #misc want to change underlying behaviour for the brush representation but this'll patch it up for now Change 3316260 on 2017/02/22 by Jurre.deBaare Changed default paint brush settings Change 3316267 on 2017/02/22 by Jurre.deBaare Added channel paint flags to texture painting settings #misc might want to create base class for common paint settings Change 3316268 on 2017/02/22 by Jurre.deBaare Fix for issue with viewport color mode not being reset when exiting mesh paint mode #jira UE-42221 Change 3316278 on 2017/02/22 by James.Golding Fix crash when pose asset contains a bone that is not in the mesh Change 3316304 on 2017/02/22 by Thomas.Sarkanen Prevent sequencer from reselecting tracks when keys are selected Also fixed crash concurrently modifying an itterating TSet when removing selection nodes. Also made manipualtors not grow and shrink when transacting. Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved. #jira UE-42164 Change 3316325 on 2017/02/22 by James.Golding Hook up Mambo physics as 'Pose Process AnimBP' Change 3316384 on 2017/02/22 by James.Golding Slow down mambo anim playback rate Change 3316385 on 2017/02/22 by Jurre.deBaare CIS: Deprecation warning fix Change 3316424 on 2017/02/22 by Lina.Halper #fix : control rig mapping fix for Mambo #lockdown: James.Golding Change 3316525 on 2017/02/22 by Lina.Halper - Fixed so that the mapping happening with retarget base pose, not ref pose - Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose - WIP of fingers, don't think we'll make it to demo, but it is still wip going in. #lockdown: James.Golding #rb: none #code review: Thomas.Sarkanen, James.Golding Change 3316684 on 2017/02/22 by Lina.Halper fix shadow warning #rb: none #lockdown: james.golding Change 3316748 on 2017/02/22 by Thomas.Sarkanen Fix t-pose bindings in various demo workflow situations Fix a crash when clearing actor Fix t-pose when opening a new sequence over an old one Fix t-pose on save Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC. #jira UE-42136 Change 3316895 on 2017/02/22 by Jurre.deBaare Incorrect simulation verts getting painted #fix added an early rejection test #misc fixed sqrd vs non-sqrd check #misc level painting already did this in other specific code Change 3316917 on 2017/02/22 by thomas.sarkanen Disabling threaded update on Mambo's post process anim BP We dont support running the main BP non-threaded and the post process threaded right now. Change 3316933 on 2017/02/22 by Thomas.Sarkanen Fixed linux shadow variable warning Change 3317104 on 2017/02/22 by Chris.Evans !N Initial animation with face Change 3317483 on 2017/02/22 by Alan.Noon Added controls to resize the Orbital Laser Impulse in the minion demo Change 3317592 on 2017/02/22 by Alan.Noon Tweaking Parameters on orbital Laser Pawn Change 3317608 on 2017/02/22 by Lina.Halper Sorry - missed this files from previous check-in It should have gone with CL 3316525 #rb:none #code review:Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317762 on 2017/02/22 by Lina.Halper - allow dependency array to be added by IK effectors - but this isn't actual bug in this case - the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick) #rb:none #code review: Thomas.Sarkanen, James.Golding #lockdown: James.Golding Change 3317807 on 2017/02/22 by Martin.Wilson Update for Live link code -Rename Maya Source to Message Bus Source -Fix typo in ReceiveClient function name Change 3318031 on 2017/02/22 by Alan.Noon 100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse Change 3318217 on 2017/02/22 by Jon.Nabozny Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons. Change 3318365 on 2017/02/22 by Alan.Noon Created new shadow capsule asset for minion. Disabled DOF. Change 3318421 on 2017/02/22 by Alan.Noon Adding more minion anims for variety Change 3318435 on 2017/02/22 by Alan.Noon Tweak to minion anim BP: minions pick and idle and stay with it. Change 3318860 on 2017/02/23 by James.Golding Force update nodes and manipulators when changing IK/FK mode Better fix for UE-42257 Change 3318869 on 2017/02/23 by James.Golding Key limb manipulators when switching IK/FK mode Change 3318870 on 2017/02/23 by James.Golding Fix head button picker location Change 3318875 on 2017/02/23 by James.Golding Add 'T' key shortcut for toggling trajectory drawing Change 3318907 on 2017/02/23 by Benn.Gallagher Added rail for clothing sheet examples Change 3318909 on 2017/02/23 by Thomas.Sarkanen Fix trajectories jittering as they generate The rig needs ticking twice because of what looks like some stateful assumptions that were recently made. Basically to get the rig to a state it needs ticking more than once. This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too. This may be to do with the latent IK/FK switching, and needs to be investigated. For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive. Change 3318929 on 2017/02/23 by James.Golding Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo) Change 3318930 on 2017/02/23 by James.Golding Resave pose_test_level with camera in better default position Change 3318969 on 2017/02/23 by thomas.sarkanen Added demo map with mannequin and mambo Change 3318975 on 2017/02/23 by thomas.sarkanen Improved embededed test sequence Kept blends away from initial binding because of t-pose issues Change 3318979 on 2017/02/23 by thomas.sarkanen Added sequence showing retargeting to multiple skeletons Change 3318983 on 2017/02/23 by thomas.sarkanen Improved retargeting sequence so that loop points dont pop animation Change 3318991 on 2017/02/23 by Thomas.Sarkanen Prevent division by zero in trajectory generation Newly created sequences dont have a frame interval set up. Change 3319013 on 2017/02/23 by Lina.Halper Fixed twist issue #lockdown: James.Golding #rb: none Change 3319017 on 2017/02/23 by Lina.Halper Checked in wrong line - disabling optimization #rb:none #lockdown:James.Golding Change 3319034 on 2017/02/23 by Lina.Halper sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged #rb: none #lockdown: James.Golding Change 3319056 on 2017/02/23 by Lina.Halper Back out changelist 3319013 #lockdown:James.Golding Change 3319090 on 2017/02/23 by Thomas.Sarkanen Added bookmarks to level, fixed up animation sequeces to be used in demo Cleaned up unused assets from demo folder Change 3319209 on 2017/02/23 by Chris.Evans !R Lighting rebuilt !N cameras added, camera switching functionality Change 3319219 on 2017/02/23 by Chris.Evans !R Disabling physics on the snake head on left shoulder Change 3319268 on 2017/02/23 by Chris.Evans !R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed. Change 3319290 on 2017/02/23 by James.Golding Default bShowManipulatorsDuringPlayback to on Change 3319291 on 2017/02/23 by James.Golding Add GDC2017 shared collection Change 3319867 on 2017/02/23 by Alan.Noon Moved Audio to a level and removed from sublevel list. Deleted particles. Change 3320056 on 2017/02/23 by Alan.Noon Built lighting in Clothing_GDC_P Change 3320067 on 2017/02/23 by Ori.Cohen Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo) Change 3320085 on 2017/02/23 by Alan.Noon Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded" Change 3320098 on 2017/02/23 by Martin.Wilson Final updates for Live Link GDC Demo -Add maya scene for demo -Add binary for maya plugin + installation instructions -Update actor location from based on latest maya scene and fix cameras in sequencer -Updates on live link system for demo that I have been running with locally. Should be safe. Change 3320579 on 2017/02/23 by Alan.Noon Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP. Change 3321144 on 2017/02/24 by Chris.Evans !B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras Change 3321317 on 2017/02/24 by James.Golding PIE on pose_test_level jumps to first placed camera Change 3321956 on 2017/02/24 by Alan.Noon Adding missing minion anims. And Stuff. Change 3324190 on 2017/02/27 by Lina.Halper Removed ensure from EvaluateAnimation - this is invalid because of worker thread but I'll have more conversation over this change. #rb: none #code review: Laurent.Delayen, Martin.Wilson #jira: UE-41731 Change 3324309 on 2017/02/27 by Lina.Halper fixed issue with skeleton bone not displaying for curve picker #jira: UE-41909 #rb: Marc.Audy Change 3324342 on 2017/02/27 by mason.seay First round of assets for testing root motion with framerate Change 3324562 on 2017/02/27 by Lina.Halper Fix build error #rb: none Change 3325010 on 2017/02/28 by mason.seay Finished map Change 3325124 on 2017/02/28 by mason.seay Updated test to use trigger instead of delay Change 3325205 on 2017/02/28 by mason.seay Deleting old map Change 3325207 on 2017/02/28 by mason.seay Deleting old map Change 3325752 on 2017/02/28 by Lina.Halper Back out changelist 3319056 - adding upper twist back again #rb: none Change 3325759 on 2017/02/28 by James.Cobbett Moving Weld automated tests to EngineTest project Change 3326039 on 2017/02/28 by Lina.Halper Fix spine issues This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review. #jira: UE-42260, UE-42268 #rb: none Change 3326246 on 2017/02/28 by mason.seay Test map and assets for overlap functional tests Change 3327926 on 2017/03/01 by Lina.Halper - disabled pelvis animation on WaveAnimationGDC - added pelvis controls so that you can animate without worring about gmibal lock. #code review: danny.bouimad Change 3327971 on 2017/03/01 by Lina.Halper Moved BaseHuman to ControlRig/Content folder - checking in redirector for the people who have local contents that want to keep #code review: Thomas.Sarkanen Change 3329196 on 2017/03/02 by James.Cobbett Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802. Change 3329263 on 2017/03/02 by mason.seay Temp submission as I reorganize other content Change 3329321 on 2017/03/02 by mason.seay Reorganizing content Change 3329493 on 2017/03/02 by James.Cobbett Moving/renaming automated tests Change 3332044 on 2017/03/03 by mason.seay Procedural Mesh Functional Tests Change 3332049 on 2017/03/03 by Mason.Seay Screenshot comparisons for Procedural Mesh Tests Change 3333080 on 2017/03/06 by Lina.Halper Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node #jira: UE-42460 Change 3333826 on 2017/03/06 by Lina.Halper Renamed nodes - - adding rename feature for HumanRig #rb: none Change 3333847 on 2017/03/06 by Lina.Halper Fixed build error Change 3333865 on 2017/03/06 by Lina.Halper Fixed build error on shadow warning Change 3333957 on 2017/03/06 by Lina.Halper Fixed issue where limb length wasn't applied correctly on human rig #jira: UE-42307 Change 3335109 on 2017/03/07 by Thomas.Sarkanen Prevent us from rebuilding node tree in 'view' mode This means that a rare crash cant occur any more #jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence Change 3335110 on 2017/03/07 by Jurre.deBaare Editor crashes on importing Alembic file #fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods) #jira UE-40189 Change 3335117 on 2017/03/07 by Jurre.deBaare Crash when opening cloth painter with Paint mode open and selecting different actor #fix ensure that we only initialize static adapter factory data once, now that we have multiple painters #jira UE-42573 Change 3335119 on 2017/03/07 by Jurre.deBaare In Persona, the lighting rig rotation changes when switching between profiles #fix don't know how I wrote this code before, but made it so it makes sense now #jira UE-40877 Change 3335120 on 2017/03/07 by Jurre.deBaare Auto-Exposure Overriding Preview Scene Profile Settings #fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles #misc made same changes for animation editors #jira UE-39217 Change 3335121 on 2017/03/07 by Jurre.deBaare Points not marked as invalid in Aim Offset graph when in invalid positions #fix ensure that samples which have a valid grid point when checking their animation ptr #misc whitespace fixes #jira UE-40715 Change 3335122 on 2017/03/07 by Jurre.deBaare Cannot right-click a blend point if the green preview point is in the way #fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point #jira UE-39060 Change 3335123 on 2017/03/07 by Jurre.deBaare It's not clear which Grid Stretch mode in blend space is currently on #jira UE-39080 #fix added color change on grid stretch type state Change 3335124 on 2017/03/07 by Jurre.deBaare Not clear that material baking is only supported for single lod merge actors #fix extended tooltip to include requirement for material merging #jira UE-39621 Change 3335125 on 2017/03/07 by Jurre.deBaare #fix Alembic import fix (indexed UVs) copy-pasta error Change 3335126 on 2017/03/07 by Jurre.deBaare Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h #jira UE-37080 #feature Added bp exposed get/set-er #misc Corrected some comments Change 3335127 on 2017/03/07 by Jurre.deBaare Blend space interpolation settings do not update until the user reopens the asset #fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header #jira UE-40950 Change 3335129 on 2017/03/07 by Jurre.deBaare Store imported mesh names for Alembic files (makes reimporting easier) #jira UE-39034 Change 3335161 on 2017/03/07 by Jurre.deBaare CIS fix: Partial back out changelist 3335129 Change 3335426 on 2017/03/07 by Jurre.deBaare Crash fix for importing random maya shapes through Alembic #fix add safety checks for writing material indices #jira UE-40189 Change 3335427 on 2017/03/07 by Jurre.deBaare Editor hard locks when adding Profile in Preview Scene Settings #fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot #jira UE-42609 Change 3335448 on 2017/03/07 by Thomas.Sarkanen Fixed binding (and re-binding) of rig that was broken by main integration Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration Moved runtime and compile-time binding into the template (rather than the track). Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time. Change 3336018 on 2017/03/07 by Ori.Cohen Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting. #JIRA UE-42090 Change 3336508 on 2017/03/07 by Ori.Cohen PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento) #JIRA UE-42533 Change 3336524 on 2017/03/07 by Ori.Cohen Added compiler error when component space sim and world collision is used. #JIRA UE-41402 Change 3336700 on 2017/03/07 by Ben.Marsh Fix stream name for bulding PhysX. Change 3336949 on 2017/03/08 by James.Golding In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp #jira UE-42377 Change 3337008 on 2017/03/08 by Lina.Halper - Fix for lagging update - Removed unnecessary update from trajectory cache #rb: Thomas.Sarkanen Change 3337190 on 2017/03/08 by James.Golding Remove defunct PhysX 3.3 libs Change 3337562 on 2017/03/08 by Ori.Cohen Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode. #JIRA UE-41026, UE-42628 Change 3337779 on 2017/03/08 by Ori.Cohen Added skeletal mesh component override for sync vs async scene. #JIRA UE-39829 Change 3337859 on 2017/03/08 by Ori.Cohen Fix CIS Change 3338593 on 2017/03/08 by Ori.Cohen Remove physx get geometry macro and replace with calls to .any which should be faster. #JIRA UE-40503 Change 3338614 on 2017/03/08 by Ori.Cohen Fix warning about missing EditAnywhere #JIRA UE-41361 Change 3338677 on 2017/03/08 by Ori.Cohen Fix new generated physics assets not properly setting user settings to default profile. #JIRA UE-41135 Change 3338683 on 2017/03/08 by Ori.Cohen PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack) #JIRA UE-3225 Change 3338694 on 2017/03/08 by Ori.Cohen Added a getter to physical animation component (PR #3163) #JIRA UE-41047 Change 3339131 on 2017/03/09 by James.Golding Merging Engine changes from //UE4/Private-GDC17-FaceRig - Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default) - Add CurveSyncOffset option to AudioCurveSourceComponent - Add 'Copy Curves To SoundWave' option to Anim Editor - Bind possible curve sources by iterating over component properties, rather than owned components - Add ref-pose override option to SkinnedMeshComponent - Major fixes for per-instance skin-weights (was not using per-section map) - Improve warnings for per-instance skin weight problems Change 3339223 on 2017/03/09 by Thomas.Sarkanen Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport Tab is now shown by default Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible). #jira UE-39365 - Make Preview scene setup more discoverable Change 3339270 on 2017/03/09 by Lina.Halper Added create animation blueprint back since now we have a separate editor. #jira: UE-39457 #rb: Martin.Wilson Change 3339318 on 2017/03/09 by Danny.Bouimad TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache. Change 3339431 on 2017/03/09 by James.Golding Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual (UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html) Change 3339809 on 2017/03/09 by James.Golding Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX #jira UE-5262 Change 3339955 on 2017/03/09 by Ori.Cohen Allow kinematic leaf bodies in immediate mode Change 3339995 on 2017/03/09 by mason.seay Collision functional tests Change 3340085 on 2017/03/09 by Ori.Cohen Change default contact-gen method to PCM. This is the default in PhysX 3.4 #JIRA UE-40365 Change 3340562 on 2017/03/09 by Ori.Cohen Added physx simulation shader override. #JIRA UE-35304 Change 3341155 on 2017/03/10 by Ori.Cohen Fix CIS warnings Change 3341295 on 2017/03/10 by Martin.Wilson Cache compact pose bone index on FBoneReference and remove manual caching in Paragon #jira UE-42302 Change 3341943 on 2017/03/10 by mason.seay Cleaned up logic for map blueprints. Worked around delays Change 3342029 on 2017/03/10 by mason.seay Cleaned up blueprint logic to remove dependency on delays Change 3342063 on 2017/03/10 by mason.seay Disabling tests Change 3342071 on 2017/03/10 by mason.seay Updated map to use assertions Change 3342884 on 2017/03/13 by James.Golding Expose 'trace by profile' functions to BP Refactor duplicated code in KismetSystemLibrary collision functions #jira UE-32912 Change 3342886 on 2017/03/13 by James.Golding Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example) #jira UE-6015 Change 3342921 on 2017/03/13 by Benn.Gallagher Added some checking to anim dynamics pre update to avoid crashes when world isn't available #jira UE-42729 Change 3342970 on 2017/03/13 by James.Golding Fix incorrect display names for some ..ByProfile trace funcs Change 3342972 on 2017/03/13 by James.Golding PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz) Change 3343032 on 2017/03/13 by Josh.Stoddard Enable stabilization in PhysX by default - set PxSceneFlag::eENABLE_STABILIZATION by default - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold #jira UE-6612 #rb ori.cohen Change 3343073 on 2017/03/13 by Martin.Wilson Properly initialize single bone controller bone references #jira UE-42776 Change 3343074 on 2017/03/13 by Martin.Wilson Clear raw curve data during cooking #jira UE-37897 Change 3343317 on 2017/03/13 by Jurre.deBaare Crash after clearing the animation from a sample point in a 1D Blendspace #jira UE-42672 #misc made sure that we do not deem empty blend spaces as additive Change 3343498 on 2017/03/13 by Lina.Halper Fix on odin cook crash - fallout from CL 3336018 #rb:Marc.Audy #code review:Ori.Cohen Change 3343548 on 2017/03/13 by Lina.Halper Fix crash on ocean - #rb: none #code review: Ori.Cohen Change 3344764 on 2017/03/14 by Thomas.Sarkanen Fixed crash right-clicking empty space in the asset shortcut dropdown #jira UE-42782 - Crash right-clicking in anim blueprint asset picker #jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor Change 3344776 on 2017/03/14 by James.Golding Really fix names for BP-expose 'ByProfile' traces Change 3344780 on 2017/03/14 by James.Golding PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology) #jira UE-42771 Change 3344781 on 2017/03/14 by James.Golding PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist) #jira UE-42610 Change 3344782 on 2017/03/14 by James.Golding Fix procmesh->staticmesh conversion if only a single triangle #jira UE-42310 Change 3344783 on 2017/03/14 by James.Golding PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento) #jira UE-41832 Change 3344785 on 2017/03/14 by James.Golding PR #3196: Improved Constraint warning message (Contributed by projectgheist) Change 3344790 on 2017/03/14 by James.Golding PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill) Change 3344891 on 2017/03/14 by Jurre.deBaare Incorporate back list of animations into blendspace editor #feature added labels toggle to blend space grid #feature can now override animations when drop on sample #jira UE-39368 Change 3344921 on 2017/03/14 by Jurre.deBaare Expose Opacity and Opacity Mask options on material flattening #feature added support for baking out opacity and opacity masks #jira UE-39563 Change 3344963 on 2017/03/14 by Jurre.deBaare Need Simplygon to create LODs on animated pose, vs skeletal mesh pose #feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh #jira UE-38909 Change 3345060 on 2017/03/14 by Jurre.deBaare CIS fix: missing include Change 3345929 on 2017/03/14 by Jon.Nabozny Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's). #jira UE-42772 Change 3346970 on 2017/03/15 by Jurre.deBaare #feature Support importing vertex colours from Alembic files #jira UE-39032 Change 3346976 on 2017/03/15 by Jurre.deBaare Missing files from CL 3344921 Change 3346983 on 2017/03/15 by Jurre.deBaare Static mesh editor crashes when opening #fix default value for additional settings Change 3347019 on 2017/03/15 by James.Cobbett Tidying up blueprint comments Change 3347128 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347146 on 2017/03/15 by mason.seay Updated descriptions on tests Change 3347178 on 2017/03/15 by Martin.Wilson PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki) Change 3347257 on 2017/03/15 by Thomas.Sarkanen Fixed crash when canceling saving a new preview mesh collection Change 3347314 on 2017/03/15 by mason.seay Narrowed collision volumes by half Change 3347386 on 2017/03/15 by mason.seay Updated descriptions Change 3347388 on 2017/03/15 by mason.seay Forgot to disable tests :P Change 3347397 on 2017/03/15 by James.Cobbett Tidying up blueprint comments for WeldingScreenshots.umap automated test Change 3347433 on 2017/03/15 by Thomas.Sarkanen Fix IK/FK switch on first frame (clobbering FK data) Added a 'first frame' flag to limbs etc. Change 3347436 on 2017/03/15 by Thomas.Sarkanen Control rig sequences can now be exported to anim sequences Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser. Added converter function that performs similar logic to the animation recorder. Fixed binding template in cooked builds. Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value) #jira UE-42608 - Add "export to anim sequence" to control rig sequences Change 3347475 on 2017/03/15 by Lina.Halper #LookAt node refactor - you can use LookAtLocation based on joint or socket (jira UE-8972) - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it - GetOnScreenDebugInfo changed parameter - added runtime node - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode - deprecated previous GetOnScreenDebugInfo - Added AnimPhys Object version GUID #rb:Thomas.Sarkanen Change 3347512 on 2017/03/15 by Thomas.Sarkanen Filter anim sequences to the correct skeleton when exporting Feeback from code review of CL 3347436. Change 3347543 on 2017/03/15 by Thomas.Sarkanen Fix shadow variable warnings Change 3347556 on 2017/03/15 by Jurre.deBaare Unable to select bones in the animation editor viewport #fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes #feature added toggle button to skeletal mesh editor to enable mesh section selection #jira UE-42893 Change 3347559 on 2017/03/15 by James.Golding By default, re-use anim editor with correct Skeleton when double clicking anim asset Add menu option to force a new edtor to open #jira UE-42912 Change 3347749 on 2017/03/15 by Lina.Halper Fix build issue. #rb: none Change 3347926 on 2017/03/15 by James.Cobbett Adding new test to Welding.umap for children welding when attached to ragdoll Change 3347938 on 2017/03/15 by Lina.Halper Fix build error #rb: none Change 3347939 on 2017/03/15 by Mason.Seay General cleanup of bp logic in maps and blueprint actors Added scenarios to test actor descriptions Fixed an error in blueprints (I think I failed to submit changes before) Change 3348074 on 2017/03/15 by Lina.Halper build error fix #rb: none #code review: martin.wilson Change 3348154 on 2017/03/15 by Lina.Halper last fix, hopefully #rb: none #code review: MArtin.wilson Change 3349160 on 2017/03/16 by Thomas.Sarkanen Adding 'set preview mesh' to toolbar #jira UE-42910 - Add 'preview mesh' button to toolbar Change 3349175 on 2017/03/16 by Jurre.deBaare Notification on reimported animations that might be bad #fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings) #jira UE-34522 Change 3349197 on 2017/03/16 by Martin.Wilson Add ability to choose slot to preview to montage editor #jira UE-38910 Change 3349216 on 2017/03/16 by James.Cobbett Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children Change 3349217 on 2017/03/16 by James.Cobbett Disabling new Welding tests pending review Change 3349314 on 2017/03/16 by Benn.Gallagher Fixed clothing not running in PS4 packaged builds #jira UE-42857 Change 3349504 on 2017/03/16 by James.Fox Enabling RootMotion automation tests. Approved: UEENGQA-12277 Change 3349611 on 2017/03/16 by Lina.Halper retargeting pose options change - now reset, import pose, use current pose #rb: Martin.Wilson #jira: UE-19768 Change 3349738 on 2017/03/16 by Martin.Wilson Remove force inline from virtual compression functions. #jira UE-33070 Change 3349787 on 2017/03/16 by James.Golding Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA) Change 3349827 on 2017/03/16 by Josh.Stoddard - Expose PhysX stabilization as project setting, disabled by default - remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE #jira UE-42868 Change 3349932 on 2017/03/16 by James.Golding Possible fix for cooking crash - ContentBrowser module not necessarily being loaded Change 3350011 on 2017/03/16 by Jon.Nabozny Created AddForceAtLocationLocal function to allow component space forces. #jira UE-38115 Change 3350134 on 2017/03/16 by Josh.Stoddard Fix memory leak from GPhysXSDK->createShape() #jira UE-42733 #rb ori.cohen Change 3351166 on 2017/03/16 by Lina.Halper Fixed build issue #code review:Jon.Nabozny Change 3351451 on 2017/03/17 by Benn.Gallagher Fixed clothing reimports not working correctly and possibly leading to editor crash #jira UE-42953 Change 3351564 on 2017/03/17 by Benn.Gallagher Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary #jira UE-42224 Change 3351594 on 2017/03/17 by mason.seay Updated BP logic to use Set Actor Location (speeds up tests) Gave actors distinct names Reworded descriptions Change 3351629 on 2017/03/17 by Jon.Nabozny Add methods to determine the WeldParent and WeldChildren of a given component. #jira UE-40733 Change 3351639 on 2017/03/17 by Jon.Nabozny Fix StopMovementImmediately for WheeledVehicleMovementComponent. #jira UE-40078 Change 3351649 on 2017/03/17 by Jon.Nabozny Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space. Change 3351663 on 2017/03/17 by Thomas.Sarkanen Anim notify blueprints now start with a 'received notify' event node (ghosted) #jira UE-27386 - A new anim notify blueprints should start with a Received Notify override Change 3351696 on 2017/03/17 by Thomas.Sarkanen Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread. Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component. Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering. Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component. Commented FAnimNode_Base interface. #jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe Change 3351698 on 2017/03/17 by James.Golding Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent #jira UE-42802 Change 3351701 on 2017/03/17 by James.Golding Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets Change 3351703 on 2017/03/17 by James.Golding Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel #jira UE-39664 Change 3351704 on 2017/03/17 by James.Golding Fix scrubbing curves that aren't selected #jira UE-39574 Change 3351805 on 2017/03/17 by Thomas.Sarkanen Prevent crash when trying to implement a function in a child anim blueprint The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it. #jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint Change 3352000 on 2017/03/17 by James.Cobbett Adding VehicleAdvBP assets for use in upcoming Welding tests Change 3352067 on 2017/03/17 by Lina.Halper Removed AnimGraph from GraphEditor module - Created node factory, pin factory, pin connection policy factory - Moved all anim related files out of GraphEditor #code review: Michael.Noland #jira: UE-37976 #rb: Michael.Noland Change 3352178 on 2017/03/17 by Lina.Halper Moved to AnimationBlueprintEditor as these are just graph visual nodes #code review:Michael.Noland Change 3352753 on 2017/03/17 by James.Fox Checking in some naming convention changes for Overlap automation test. Change 3353371 on 2017/03/19 by Lina.Halper Fix build error #code review: Bob.Tellez Change 3353644 on 2017/03/20 by Jurre.deBaare Animation thumbnails vanishing #fix ensure that we draw the mesh regardless of whether or not we have dynamic render data #jira UE-42974 Change 3353654 on 2017/03/20 by James.Golding Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header Change 3353684 on 2017/03/20 by Jurre.deBaare Separate asset viewer profiles for local / shared - Split out profiles in local/shared UProperty - Modifications to ini writing :( - Extra checks for default ini writing - Add checkout/make writable for default editor ini file Change 3353803 on 2017/03/20 by Jurre.deBaare CIS fixes Change 3353830 on 2017/03/20 by Martin.Wilson Fix additives breaking when pose link not connected to anything #jira ue-39174 Change 3353847 on 2017/03/20 by Martin.Wilson Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes #jira UE-40446 Change 3353950 on 2017/03/20 by Ori.Cohen Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node. #JIRA UE-42090 Change 3353956 on 2017/03/20 by Ori.Cohen Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed) Change 3354003 on 2017/03/20 by Thomas.Sarkanen Back out changelist 3353914 Change 3354031 on 2017/03/20 by Benn.Gallagher Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks. #jira UE-42975 Change 3354151 on 2017/03/20 by Lina.Halper Make sure nullptr tick function still works - this is prerequisite for the play and export option #rb:Ori.Cohen Change 3354229 on 2017/03/20 by James.Golding Add 'default camera' options for skel meshes #jira UE-42762 Change 3354342 on 2017/03/20 by Martin.Wilson Strip out identity raw tracks when baking additives. #jira UE-40508 Change 3354388 on 2017/03/20 by Martin.Wilson Fix false anim blueprint compile errors with aim offset pins #jira UE-38196 Change 3354494 on 2017/03/20 by Martin.Wilson Serialize compressed anim data when counting memory #jira UE-39691 Change 3354515 on 2017/03/20 by Josh.Stoddard Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM #jira UE-41484 #rb ori.cohen Change 3355932 on 2017/03/21 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) Change 3355954 on 2017/03/21 by Thomas.Sarkanen Fixed up CIS issues post merge from Main Change 3355974 on 2017/03/21 by James.Golding Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer) Change 3355981 on 2017/03/21 by Jurre.deBaare Whitelisted circular dependencies between meshpaintmode and VR editor modules Change 3355986 on 2017/03/21 by Jurre.deBaare Linux CIS file, non-capital M Change 3356072 on 2017/03/21 by James.Golding Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data #jira UE-43117 Change 3356073 on 2017/03/21 by James.Golding Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent Change 3356300 on 2017/03/21 by Ori.Cohen Allow kinematic bodies with simulated parents using the full scene solver Change 3356362 on 2017/03/21 by Lina.Halper - Support create animation from Play - Support export animation from Play - this allows retargeting, post graph, or anything you see in engine will be baked to the animation #rb: Thomas.Sarkanen #jira: UE-19746 Change 3356482 on 2017/03/21 by Martin.Wilson Fix crash when opening a new montage #UE-43132 Change 3356709 on 2017/03/21 by James.Golding Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere) Add clamps when editing rotation of collision shapes, to avoid massive rotation entries #jira UE-39664 Change 3356968 on 2017/03/21 by Ori.Cohen Fix physics asset bounds to be as small as 1cm. This introduces flicker, but passing to rendering to fix that on their end. Change 3357092 on 2017/03/21 by Josh.Stoddard Don't update kinematic target if the body isn't moving #jira UE-42784 #rb ori.cohen Change 3357194 on 2017/03/21 by Lina.Halper Fix on vehicle anim instance look at node issue #rb: Ori.Cohen #jira: UE-43116 Change 3357298 on 2017/03/21 by Ori.Cohen Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime. #JIRA UE-42211 Change 3357494 on 2017/03/21 by Jon.Nabozny Fix FPropertyEditorInlineClassFilter filtering classes incorrectly. #jira UE-43098 Change 3357892 on 2017/03/21 by Lina.Halper fix build error #rb: none Change 3358078 on 2017/03/22 by James.Golding Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696) Change 3358080 on 2017/03/22 by Jurre.deBaare Updating Alembic importer thirdparty dependencies for Windows and Mac Change 3358081 on 2017/03/22 by James.Golding Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member Change 3358092 on 2017/03/22 by James.Golding Fix undo for saving/clearing default cam on mesh (also marks mesh dirty) Change 3358093 on 2017/03/22 by James.Golding Panning in orbit mode now takes in account camera speed #jira UE-43082 Change 3358106 on 2017/03/22 by Thomas.Sarkanen Fix fallout from Main integration Change 3358454 on 2017/03/22 by Ori.Cohen Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor #JIRA UE-41711 Change 3358886 on 2017/03/22 by Ori.Cohen Fix AutoWeld not being disabled in blueprint editor when the object is simulated #JIRA UE-40193 Change 3358950 on 2017/03/22 by Lina.Halper reverted code asking about asset name when create asset #rb: none Change 3359034 on 2017/03/22 by Lina.Halper #fix fall out from previous revert - because now export also shows the window. we don't want export to FBX to show name dialog - it will use asset name as base #rb: none #code review:Thomas.Sarkanen Change 3359165 on 2017/03/22 by Ori.Cohen Fix welded capsules not using the right rotation #JIRA UE-41546 Change 3359232 on 2017/03/22 by Ori.Cohen Bump DDC key for new bvh34. Change 3359233 on 2017/03/22 by mason.seay Added a couple more scenarios and updated names. Needs more organization Change 3359293 on 2017/03/22 by tim.gautier Submitting MeshPaint test content for QAGame. Change 3359389 on 2017/03/22 by Ori.Cohen Back out changelist 3356589 Change 3359402 on 2017/03/22 by Jon.Nabozny Move GetWeldParent and GetWeldChildren to EngineTest. Change 3359978 on 2017/03/23 by Jurre.deBaare Mesh Paint brush disappears when painting in VR #fix removed conditional clause for painting the interactors #jira UE-43150 Change 3359980 on 2017/03/23 by Jurre.deBaare Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes #fix reverted to old behavior, paint mode overriding catching key input to viewport #jira UE-43158 Change 3360052 on 2017/03/23 by James.Golding Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main. Change 3360121 on 2017/03/23 by James.Golding Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds Change 3360177 on 2017/03/23 by Jurre.deBaare Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore Change 3360358 on 2017/03/23 by mason.seay Updated naming and organization of actors in Outliner Change 3362050 on 2017/03/23 by Lina.Halper Back out changelist 3343074 #rb:none #code review: Martin.Wilson, James.Golding [CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00
Set("BlendSpaceEditor.ToggleLabels", new IMAGE_BRUSH(TEXT("Persona/BlendSpace/label_16"), Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
const FButtonStyle BlueprintContextTargetsButtonStyle = FButtonStyle()
.SetNormal(IMAGE_BRUSH("Common/TreeArrow_Collapsed_Hovered", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)))
.SetHovered(IMAGE_BRUSH("Common/TreeArrow_Collapsed_Hovered", Icon10x10, FLinearColor(0.4f, 0.4f, 0.4f, 1.f)))
.SetPressed(IMAGE_BRUSH("Common/TreeArrow_Collapsed_Hovered", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)));
// const FCheckBoxStyle BlueprintContextTargetsButtonStyle = FCheckBoxStyle()
// .SetCheckBoxType(ESlateCheckBoxType::CheckBox)
// .SetUncheckedImage(IMAGE_BRUSH("Common/TreeArrow_Collapsed", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)))
// .SetUncheckedHoveredImage(IMAGE_BRUSH("Common/TreeArrow_Collapsed", Icon10x10, FLinearColor(0.4f, 0.4f, 0.4f, 1.f)))
// .SetUncheckedPressedImage(IMAGE_BRUSH("Common/TreeArrow_Collapsed", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)))
// .SetCheckedImage(IMAGE_BRUSH("Common/TreeArrow_Collapsed_Hovered", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)))
// .SetCheckedHoveredImage(IMAGE_BRUSH("Common/TreeArrow_Collapsed_Hovered", Icon10x10, FLinearColor(0.4f, 0.4f, 0.4f, 1.f)))
// .SetCheckedPressedImage(IMAGE_BRUSH("Common/TreeArrow_Collapsed_Hovered", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)));
Set("BlueprintEditor.ContextMenu.TargetsButton", BlueprintContextTargetsButtonStyle);
Set( "BlueprintEditor.CompactPinTypeSelector", FButtonStyle()
.SetNormal ( FSlateNoResource() )
.SetPressed ( BOX_BRUSH( "Common/Button_Pressed", 8.0f/32.0f, SelectionColor_Pressed ) )
.SetHovered ( BOX_BRUSH( "Common/Button_Hovered", 8.0f/32.0f, SelectionColor ) )
.SetNormalPadding ( FMargin( 0,0,0,0 ) )
.SetPressedPadding( FMargin( 1,1,2,2 ) )
);
}
// Kismet linear expression display
{
Set( "KismetExpression.ReadVariable.Body", new BOX_BRUSH( "/Graph/Linear_VarNode_Background", FMargin(16.f/64.f, 12.f/28.f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "KismetExpression.ReadVariable", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "KismetExpression.ReadVariable.Gloss", new BOX_BRUSH( "/Graph/Linear_VarNode_Gloss", FMargin(16.f/64.f, 12.f/28.f) ) );
Set( "KismetExpression.ReadAutogeneratedVariable.Body", new BOX_BRUSH( "/Graph/Linear_VarNode_Background", FMargin(16.f/64.f, 12.f/28.f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "KismetExpression.ReadAutogeneratedVariable", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "KismetExpression.OperatorNode", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "BoldCondensed", 20 ) ) );
Set( "KismetExpression.FunctionNode", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Bold", 10 ) ) );
Set( "KismetExpression.LiteralValue", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Bold", 10 ) ) );
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3628051) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3582363 by Marc.Audy Make ComponentToWorld fully private and remove deprecation informing of this #jira UE-46286 Change 3582885 by Ben.Zeigler #jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime Change 3584468 by Ben.Zeigler #jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints Change 3584596 by Marc.Audy (4.17) Ensure that old user defined structs have their members properly marked as blueprint visible #jira UE-48346 Change 3586057 by Ben.Zeigler #jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate Change 3588211 by Marc.Audy PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb) #jira UE-48318 Change 3588826 by Marc.Audy Don't ensure when connecting the output pin of a create delegate node to a wildcard input #jira UE-48157 Change 3588827 by Marc.Audy Always throw error when unable to validate a link connection instead of allowing totally broken content to compile Change 3588872 by Ben.Zeigler #jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports Change 3589134 by Dan.Oconnor Mirror 3585244 from Release 4.17 Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior #jira UE-48189 Change 3589140 by Dan.Oconnor Mirror 3588406 from Release-4.17 Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references #jira UE-48464 Change 3589141 by Dan.Oconnor Mirror 3588681 from Release-4.17 Set Default values and CallInEditor meta data for event nodes #jira UE-48386 Change 3590690 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4 Change 3590909 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete. WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it. Change 3591386 by Marc.Audy Split pins are now correctly handled when expanding macros and functions. #jira UE-47747 Change 3591939 by Dan.Oconnor Mirror 3591923 from Release-4.17 Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_) #jira UE-48250 Change 3593243 by Marc.Audy PR #3910: Add FQuat initialization from FString (Contributed by cneumann) #jira UE-48534 Change 3593407 by Marc.Audy Properly expose Lex::To/FromString for FName Change 3593648 by Marc.Audy Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes Change 3593917 by Marc.Audy Improved comment Change 3594501 by Marc.Audy Fix biased shuffle algorithm #jira UE-48432 Change 3594699 by Ben.Zeigler #jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate Fix InstancedStaticMesh to not ensure when loaded via the async loading thread Change 3595327 by Phillip.Kavan #jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context. Change summary: - Added a few additional Slate editor style descriptors specifically for the Find Results tab. - Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module. - Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default). - Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch. - Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context. - Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active. - Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true. - Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI(). - Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class. - Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed. - When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active. - Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command. - Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context. - Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context. - Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab. Change 3596499 by Marc.Audy Fix non-editor CIS error Change 3596653 by Marc.Audy When a transaction is cancelled the previous redo buffer will now be restored instead of lost #jira UE-48513 Change 3598187 by Ben.Zeigler Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready Fix functional tests to work in editor builds with -game by forcing an asset registry scan Change 3598193 by Ben.Zeigler Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator. Change 3600168 by Marc.Audy (4.17.2) Protect against crash when ParentClass has become null for unknown reasons #jira UE-47467 Change 3600457 by Ben.Zeigler Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error Change 3600462 by Ben.Zeigler Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms Change 3600685 by Marc.Audy (4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance. #jira UE-47467 Change 3600859 by Marc.Audy (4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints #jira UE-48672 Change 3600918 by Marc.Audy Transient child actor components should create transient child actors. #jira UE-48605 Change 3601012 by Ben.Zeigler Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick. Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection. Change 3602595 by Marc.Audy (4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin) #jira UE-48684 Change 3602644 by Ben.Zeigler Add game game thread asserts to streamable manager to track down possible async loading thread issues Change 3602745 by Ben.Zeigler Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them Change 3602807 by Phillip.Kavan #jira UE-48426 - Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation. Change summary: - Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation. Change 3602856 by Ben.Zeigler Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues Change 3602903 by Marc.Audy Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics #jira UE-39362 Change 3602963 by Marc.Audy PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist) #jira UE-46960 Change 3603249 by Marc.Audy Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty #jira UE-43328 Change 3603311 by Ben.Zeigler Add -nocodesign option to disable code signing during staging Change 3603504 by Ben.Zeigler #jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector Change 3604790 by Marc.Audy Fix inability to undo Add Pin via context menu to make container nodes. #jira UE-48751 Change 3605079 by mason.seay Renamed component from Cube to Cylinder, because it's actually a Cylinder Change 3605113 by Mieszko.Zielinski PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7) Change 3605276 by mason.seay Fixed comment error in level bp Change 3605706 by Zak.Middleton #ue4 - Fix redundant GetDefault<>. #jira none Change 3605850 by Zak.Middleton #ue4 - Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this. (Mirror CL 3602849 in Fortnite) #jira FORT-51215, UT-6139 Change 3607677 by Dan.Oconnor Mirror 3597636 from Release-4.17 Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607704 by Dan.Oconnor Back out changelist 3607677 - want to obliterate integration record Change 3607727 by Dan.Oconnor Mirror 3597636 from Release-4.17 - now with integrations converted to edits Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607735 by Dan.Oconnor Mirror 3606248 from Release-4.17 When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO) #jira UE-48697, UE-48465 Change 3607919 by Ben.Zeigler #jira UE- 48815 Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks Copy of CL #3607743 Change 3608447 by mason.seay Fixing deprecated node Change 3608779 by Ben.Zeigler #jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again Change 3609860 by Marc.Audy Allow uint8:1 properties to be used as expose on spawn #jira FORT-52043 Change 3609877 by Marc.Audy Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes Reduce size UBlueprintGeneratedClass by 32 bytes #jira FORT-52043 Change 3609944 by Marc.Audy Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes) Change 3610009 by mason.seay Moving assets to another folder for organization Change 3610840 by Ben.Zeigler #jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time. Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators. Change 3610961 by Ben.Zeigler Fix it so when a test times out it writes out the full report with a proper error Fix typo with ErrorCount Change 3611183 by Marc.Audy (4.17.2) Don't crash clicking the variable of a deleted component #jira UE-47678 Change 3611262 by Ben.Zeigler #jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates Change 3611667 by Phillip.Kavan #jira UE-48450 - Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset. Change 3612641 by Marc.Audy Private StaticMesh, remove deprecation warning Change 3612990 by Marc.Audy Reduce memory footprint of UClass Change 3613137 by Ben.Zeigler #jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated Change 3613161 by Ben.Zeigler #jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments PR #3899 Change 3613192 by Ben.Zeigler #jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools Change 3613320 by Mason.Seay Submitting deleted redirectors Change 3613321 by Marc.Audy Shrink AActor 32 bytes Change 3613326 by Marc.Audy Move Serialize to be editoronly Change 3613358 by Phillip.Kavan #jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects. Change 3613827 by Marc.Audy Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes) Change 3613841 by Ben.Zeigler #jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes Change 3614031 by Marc.Audy Fix initialization order Change 3614033 by Marc.Audy Use Reset instead of Empty in get functions Change 3615211 by Ben.Zeigler Fix CIS warning Change 3615386 by Ben.Zeigler #jira UE-48976 Fix crash compiling user struct when out of date nodes point to it Change 3615571 by Ben.Zeigler #jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections Change 3615844 by Marc.Audy (4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints #jira UE-48977 Change 3615887 by Marc.Audy (4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin #jira UE-48970 Change 3615965 by Dan.Oconnor Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies #jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692 Change 3616149 by mason.seay Updated BP for more thorough Find in BP testing Change 3616261 by Dan.Oconnor Mirror 3594264 and 3594798 from Release-4.17 Fix crash after compiling a blueprint that has an invalid ParentClass #jira UE-48430, UE-48903 Change 3616816 by Zak.Middleton #ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags). #jira UE-48351 Change 3616934 by Phillip.Kavan #jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout. Change summary: - Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled. Change 3616946 by Phillip.Kavan #jira UE-48595 - Global FiB Results are now accessible through the main Window menu. Change 3618007 by Marc.Audy (4.17.2) Ensure that RootComponent is correct after undo/redo #jira UE-48995 Change 3618014 by Phillip.Kavan #jira UE-49025 - Fix global FiB menu item names. Change 3618206 by Dan.Oconnor Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO #jira UE-47991, UE-47726 Change 3618211 by Dan.Oconnor Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic Change 3618299 by Zak.Middleton #ue4 - Fix comment in GetComponents (UActorComponent version) #jira none Change 3618409 by Marc.Audy Make linker placeholder properly support map and set properties #jira UE-48925 Change 3618436 by Marc.Audy Fix shadow variable Change 3618682 by Ben.Zeigler Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged Change 3618783 by Ben.Zeigler Fix several issues with the Component Transform details UI #jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations #jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances #jira UE-48960 Correctly notify blueprint system when component transforms are changed #jira UE-4311 Preserve exact rotation typed into component rotation field in most cases Fix the "Reset to Defaults" icon to be correct in transform details Change 3618904 by Ben.Zeigler #jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI Change 3618984 by Zak.Middleton #ue4 - Reduce memory churn/allocations when duplicating for PIE. #jira none Change 3619895 by Marc.Audy Very minor cleanup Change 3620129 by Marc.Audy PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill) #jira UE-49083 Change 3620350 by Lukasz.Furman restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it) copy of CL# 3618825, 3618828 #ue4 Change 3620628 by Zak.Middleton #ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead. Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight. This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis. #jira UE-49035 Change 3620700 by Lukasz.Furman moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events #ue4 Change 3620716 by mason.seay Test map for flow control save issue Change 3620723 by mason.seay Minor improvement Change 3620792 by Ben.Zeigler Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS Change 3621084 by Marc.Audy Fix NegateInt/Float in StandardMacros #jira UE-36242 #jira UE-36470 Change 3621152 by Marc.Audy Fix backwards compatibility on FEdGraphPinType for particularly old blueprints. #jira UE-49111 Change 3621246 by mason.seay Test BP for UE-48800 Change 3621257 by Michael.Noland Animation: Corrected a comment on the LegIK node Change 3621480 by Zak.Middleton #ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator. #jira UE-39088 #github PR 2985 (modified) Change 3621685 by Phillip.Kavan #jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled. Change summary: - Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context. - Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context. Change 3622629 by Marc.Audy Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle Change 3622779 by Zak.Middleton #ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld). #jira none Change 3623020 by Marc.Audy Fix initialization order Change 3623021 by Marc.Audy Reorganize USceneComponent to improve cache coherency Change 3623261 by Ben.Zeigler #jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr. Change 3623294 by Marc.Audy Realign UActorComponent to avoid members crossing cache lines Change 3623383 by Marc.Audy Compress UParticleSystemComponent and fix up cases of members crossing cache lines Change 3623492 by Marc.Audy (4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes #jira UE-49189 #jira UE-49196 Change 3623573 by Ben.Zeigler #jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor Change 3623642 by Dan.Oconnor Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated #jira UE-49211 Change 3623719 by Marc.Audy PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski) #jira UE-42970 Change 3624191 by Marc.Audy Cache GetWorld() Change 3624232 by Marc.Audy Remove accidentally checked in change Change 3624688 by Marc.Audy PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7) Force feedback component can also ignore time dilation #jira UE-44155 Change 3624880 by Marc.Audy PR #3970: SpawnObject not checking for a nullptr causing an editor crash Change 3625740 by Mason.Seay Check in the correct file this time... Change 3625806 by Ben.Zeigler #jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future Change 3626128 by Marc.Audy Fix dragging off component tree in to graph showing an error message #jira UE-49114 Change 3626655 by Ben.Zeigler #jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not Change 3626740 by Marc.Audy Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties #jira UE-49276 Change 3626831 by Marc.Audy Remove BOM Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3628051 by Marc.Audy Fix spelling of redundant #jira UE-49343 Change 3596437 by Marc.Audy Don't copy metadata unnecessarily Change 3613302 by Marc.Audy Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive) Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive). Reduce size of USceneComponent by 112 bytes. Reduce size of FLightingChannels from 3 bytes to 1. Reduce size of FBodyInstance by 16 bytes. Change 3620363 by Lukasz.Furman split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes copy of CL# 3620248 #ue4 Change 3622569 by Marc.Audy Remove unnecessarily deprecated visibility member and use redirect instead Change 3624879 by Marc.Audy Add a deprecated version of ClientPlayForceFeedback for backwards compatibility. Adjust existing game calls to ClientPlayrForceFeedback to use new API [CL 3628687 by Marc Audy in Main branch]
2017-09-06 14:17:59 -04:00
//Find Results
{
Set("FindResults.FindInBlueprints", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(ICON_FONT(10))
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3628051) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3582363 by Marc.Audy Make ComponentToWorld fully private and remove deprecation informing of this #jira UE-46286 Change 3582885 by Ben.Zeigler #jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime Change 3584468 by Ben.Zeigler #jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints Change 3584596 by Marc.Audy (4.17) Ensure that old user defined structs have their members properly marked as blueprint visible #jira UE-48346 Change 3586057 by Ben.Zeigler #jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate Change 3588211 by Marc.Audy PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb) #jira UE-48318 Change 3588826 by Marc.Audy Don't ensure when connecting the output pin of a create delegate node to a wildcard input #jira UE-48157 Change 3588827 by Marc.Audy Always throw error when unable to validate a link connection instead of allowing totally broken content to compile Change 3588872 by Ben.Zeigler #jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports Change 3589134 by Dan.Oconnor Mirror 3585244 from Release 4.17 Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior #jira UE-48189 Change 3589140 by Dan.Oconnor Mirror 3588406 from Release-4.17 Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references #jira UE-48464 Change 3589141 by Dan.Oconnor Mirror 3588681 from Release-4.17 Set Default values and CallInEditor meta data for event nodes #jira UE-48386 Change 3590690 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4 Change 3590909 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete. WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it. Change 3591386 by Marc.Audy Split pins are now correctly handled when expanding macros and functions. #jira UE-47747 Change 3591939 by Dan.Oconnor Mirror 3591923 from Release-4.17 Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_) #jira UE-48250 Change 3593243 by Marc.Audy PR #3910: Add FQuat initialization from FString (Contributed by cneumann) #jira UE-48534 Change 3593407 by Marc.Audy Properly expose Lex::To/FromString for FName Change 3593648 by Marc.Audy Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes Change 3593917 by Marc.Audy Improved comment Change 3594501 by Marc.Audy Fix biased shuffle algorithm #jira UE-48432 Change 3594699 by Ben.Zeigler #jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate Fix InstancedStaticMesh to not ensure when loaded via the async loading thread Change 3595327 by Phillip.Kavan #jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context. Change summary: - Added a few additional Slate editor style descriptors specifically for the Find Results tab. - Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module. - Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default). - Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch. - Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context. - Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active. - Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true. - Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI(). - Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class. - Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed. - When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active. - Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command. - Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context. - Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context. - Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab. Change 3596499 by Marc.Audy Fix non-editor CIS error Change 3596653 by Marc.Audy When a transaction is cancelled the previous redo buffer will now be restored instead of lost #jira UE-48513 Change 3598187 by Ben.Zeigler Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready Fix functional tests to work in editor builds with -game by forcing an asset registry scan Change 3598193 by Ben.Zeigler Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator. Change 3600168 by Marc.Audy (4.17.2) Protect against crash when ParentClass has become null for unknown reasons #jira UE-47467 Change 3600457 by Ben.Zeigler Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error Change 3600462 by Ben.Zeigler Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms Change 3600685 by Marc.Audy (4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance. #jira UE-47467 Change 3600859 by Marc.Audy (4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints #jira UE-48672 Change 3600918 by Marc.Audy Transient child actor components should create transient child actors. #jira UE-48605 Change 3601012 by Ben.Zeigler Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick. Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection. Change 3602595 by Marc.Audy (4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin) #jira UE-48684 Change 3602644 by Ben.Zeigler Add game game thread asserts to streamable manager to track down possible async loading thread issues Change 3602745 by Ben.Zeigler Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them Change 3602807 by Phillip.Kavan #jira UE-48426 - Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation. Change summary: - Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation. Change 3602856 by Ben.Zeigler Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues Change 3602903 by Marc.Audy Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics #jira UE-39362 Change 3602963 by Marc.Audy PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist) #jira UE-46960 Change 3603249 by Marc.Audy Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty #jira UE-43328 Change 3603311 by Ben.Zeigler Add -nocodesign option to disable code signing during staging Change 3603504 by Ben.Zeigler #jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector Change 3604790 by Marc.Audy Fix inability to undo Add Pin via context menu to make container nodes. #jira UE-48751 Change 3605079 by mason.seay Renamed component from Cube to Cylinder, because it's actually a Cylinder Change 3605113 by Mieszko.Zielinski PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7) Change 3605276 by mason.seay Fixed comment error in level bp Change 3605706 by Zak.Middleton #ue4 - Fix redundant GetDefault<>. #jira none Change 3605850 by Zak.Middleton #ue4 - Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this. (Mirror CL 3602849 in Fortnite) #jira FORT-51215, UT-6139 Change 3607677 by Dan.Oconnor Mirror 3597636 from Release-4.17 Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607704 by Dan.Oconnor Back out changelist 3607677 - want to obliterate integration record Change 3607727 by Dan.Oconnor Mirror 3597636 from Release-4.17 - now with integrations converted to edits Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607735 by Dan.Oconnor Mirror 3606248 from Release-4.17 When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO) #jira UE-48697, UE-48465 Change 3607919 by Ben.Zeigler #jira UE- 48815 Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks Copy of CL #3607743 Change 3608447 by mason.seay Fixing deprecated node Change 3608779 by Ben.Zeigler #jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again Change 3609860 by Marc.Audy Allow uint8:1 properties to be used as expose on spawn #jira FORT-52043 Change 3609877 by Marc.Audy Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes Reduce size UBlueprintGeneratedClass by 32 bytes #jira FORT-52043 Change 3609944 by Marc.Audy Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes) Change 3610009 by mason.seay Moving assets to another folder for organization Change 3610840 by Ben.Zeigler #jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time. Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators. Change 3610961 by Ben.Zeigler Fix it so when a test times out it writes out the full report with a proper error Fix typo with ErrorCount Change 3611183 by Marc.Audy (4.17.2) Don't crash clicking the variable of a deleted component #jira UE-47678 Change 3611262 by Ben.Zeigler #jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates Change 3611667 by Phillip.Kavan #jira UE-48450 - Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset. Change 3612641 by Marc.Audy Private StaticMesh, remove deprecation warning Change 3612990 by Marc.Audy Reduce memory footprint of UClass Change 3613137 by Ben.Zeigler #jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated Change 3613161 by Ben.Zeigler #jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments PR #3899 Change 3613192 by Ben.Zeigler #jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools Change 3613320 by Mason.Seay Submitting deleted redirectors Change 3613321 by Marc.Audy Shrink AActor 32 bytes Change 3613326 by Marc.Audy Move Serialize to be editoronly Change 3613358 by Phillip.Kavan #jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects. Change 3613827 by Marc.Audy Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes) Change 3613841 by Ben.Zeigler #jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes Change 3614031 by Marc.Audy Fix initialization order Change 3614033 by Marc.Audy Use Reset instead of Empty in get functions Change 3615211 by Ben.Zeigler Fix CIS warning Change 3615386 by Ben.Zeigler #jira UE-48976 Fix crash compiling user struct when out of date nodes point to it Change 3615571 by Ben.Zeigler #jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections Change 3615844 by Marc.Audy (4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints #jira UE-48977 Change 3615887 by Marc.Audy (4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin #jira UE-48970 Change 3615965 by Dan.Oconnor Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies #jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692 Change 3616149 by mason.seay Updated BP for more thorough Find in BP testing Change 3616261 by Dan.Oconnor Mirror 3594264 and 3594798 from Release-4.17 Fix crash after compiling a blueprint that has an invalid ParentClass #jira UE-48430, UE-48903 Change 3616816 by Zak.Middleton #ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags). #jira UE-48351 Change 3616934 by Phillip.Kavan #jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout. Change summary: - Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled. Change 3616946 by Phillip.Kavan #jira UE-48595 - Global FiB Results are now accessible through the main Window menu. Change 3618007 by Marc.Audy (4.17.2) Ensure that RootComponent is correct after undo/redo #jira UE-48995 Change 3618014 by Phillip.Kavan #jira UE-49025 - Fix global FiB menu item names. Change 3618206 by Dan.Oconnor Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO #jira UE-47991, UE-47726 Change 3618211 by Dan.Oconnor Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic Change 3618299 by Zak.Middleton #ue4 - Fix comment in GetComponents (UActorComponent version) #jira none Change 3618409 by Marc.Audy Make linker placeholder properly support map and set properties #jira UE-48925 Change 3618436 by Marc.Audy Fix shadow variable Change 3618682 by Ben.Zeigler Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged Change 3618783 by Ben.Zeigler Fix several issues with the Component Transform details UI #jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations #jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances #jira UE-48960 Correctly notify blueprint system when component transforms are changed #jira UE-4311 Preserve exact rotation typed into component rotation field in most cases Fix the "Reset to Defaults" icon to be correct in transform details Change 3618904 by Ben.Zeigler #jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI Change 3618984 by Zak.Middleton #ue4 - Reduce memory churn/allocations when duplicating for PIE. #jira none Change 3619895 by Marc.Audy Very minor cleanup Change 3620129 by Marc.Audy PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill) #jira UE-49083 Change 3620350 by Lukasz.Furman restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it) copy of CL# 3618825, 3618828 #ue4 Change 3620628 by Zak.Middleton #ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead. Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight. This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis. #jira UE-49035 Change 3620700 by Lukasz.Furman moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events #ue4 Change 3620716 by mason.seay Test map for flow control save issue Change 3620723 by mason.seay Minor improvement Change 3620792 by Ben.Zeigler Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS Change 3621084 by Marc.Audy Fix NegateInt/Float in StandardMacros #jira UE-36242 #jira UE-36470 Change 3621152 by Marc.Audy Fix backwards compatibility on FEdGraphPinType for particularly old blueprints. #jira UE-49111 Change 3621246 by mason.seay Test BP for UE-48800 Change 3621257 by Michael.Noland Animation: Corrected a comment on the LegIK node Change 3621480 by Zak.Middleton #ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator. #jira UE-39088 #github PR 2985 (modified) Change 3621685 by Phillip.Kavan #jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled. Change summary: - Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context. - Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context. Change 3622629 by Marc.Audy Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle Change 3622779 by Zak.Middleton #ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld). #jira none Change 3623020 by Marc.Audy Fix initialization order Change 3623021 by Marc.Audy Reorganize USceneComponent to improve cache coherency Change 3623261 by Ben.Zeigler #jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr. Change 3623294 by Marc.Audy Realign UActorComponent to avoid members crossing cache lines Change 3623383 by Marc.Audy Compress UParticleSystemComponent and fix up cases of members crossing cache lines Change 3623492 by Marc.Audy (4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes #jira UE-49189 #jira UE-49196 Change 3623573 by Ben.Zeigler #jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor Change 3623642 by Dan.Oconnor Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated #jira UE-49211 Change 3623719 by Marc.Audy PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski) #jira UE-42970 Change 3624191 by Marc.Audy Cache GetWorld() Change 3624232 by Marc.Audy Remove accidentally checked in change Change 3624688 by Marc.Audy PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7) Force feedback component can also ignore time dilation #jira UE-44155 Change 3624880 by Marc.Audy PR #3970: SpawnObject not checking for a nullptr causing an editor crash Change 3625740 by Mason.Seay Check in the correct file this time... Change 3625806 by Ben.Zeigler #jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future Change 3626128 by Marc.Audy Fix dragging off component tree in to graph showing an error message #jira UE-49114 Change 3626655 by Ben.Zeigler #jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not Change 3626740 by Marc.Audy Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties #jira UE-49276 Change 3626831 by Marc.Audy Remove BOM Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3628051 by Marc.Audy Fix spelling of redundant #jira UE-49343 Change 3596437 by Marc.Audy Don't copy metadata unnecessarily Change 3613302 by Marc.Audy Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive) Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive). Reduce size of USceneComponent by 112 bytes. Reduce size of FLightingChannels from 3 bytes to 1. Reduce size of FBodyInstance by 16 bytes. Change 3620363 by Lukasz.Furman split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes copy of CL# 3620248 #ue4 Change 3622569 by Marc.Audy Remove unnecessarily deprecated visibility member and use redirect instead Change 3624879 by Marc.Audy Add a deprecated version of ClientPlayForceFeedback for backwards compatibility. Adjust existing game calls to ClientPlayrForceFeedback to use new API [CL 3628687 by Marc Audy in Main branch]
2017-09-06 14:17:59 -04:00
.SetColorAndOpacity(FLinearColor(0.f, 0.f, 0.f))
);
Set("FindResults.LockButton_Locked", new IMAGE_BRUSH("Icons/padlock_locked_16x", Icon16x16));
Set("FindResults.LockButton_Unlocked", new IMAGE_BRUSH("Icons/padlock_unlocked_16x", Icon16x16));
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3967517) #rb none #lockdown Nick.Penwarden #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3804281 by Fred.Kimberley Improve contrast on watches in blueprints. Change 3804322 by Fred.Kimberley First pass at adding a watch window for blueprint debugging. Change 3804737 by mason.seay Added some Descriptions to tests that didn't have any, and fixed some typos Change 3806103 by mason.seay Moved and Renamed Timers test map and content appropriately Change 3806164 by Fred.Kimberley Add missing property types to GetDebugInfoInternal. #jira UE-53355 Change 3806617 by Dan.Oconnor Function Terminator (and derived types) now use FMemberReference instead of a UClass/FName pair. This fixes various bugs when resolving the UFunction referenced by the function terminator #jira UE-31754, UE-42431, UE-53315, UE-53172 Change 3808541 by Fred.Kimberley Add support for redirecting user defined enums. This is in response to the following UDN thread: https://udn.unrealengine.com/questions/404141/is-is-possible-to-create-a-redirector-from-a-bluep.html Change 3808565 by mason.seay Added a few more struct tests Change 3809840 by mason.seay Renamed CharacterMovement.umap to CharacterCollision. Fixed up content to reflect this change. Change 3809847 by mason.seay Added Object Timer tests. Fixed up existing timer test to remove delay dependency Change 3811704 by Ben.Zeigler Fix issue where identical enum redirects registered to different initial names would throw an incorrect error, it's fine if the value change maps are identical Change 3811946 by Ben.Zeigler #jira UE-53511 Fix it so it is possible to set a user defined struct value back to it's default. The UDS hack in PropertyValueToString is no longer needed, but this could affect some other user struct editor operations Change 3812061 by Dan.Oconnor Stepping over or in to nodes that are expanded at compile time (e.g. event nodes, spawn actor nodes) no longer requires multiple 'steps' #jira UE-52854 Change 3812259 by Dan.Oconnor Fix asset broken by removal of an unkown enum #jira UE-51419 Change 3812904 by Ben.Zeigler Make ResolveRedirects on StreamableManager public as it can be used to validate things Change 3812958 by Ben.Zeigler #jira UE-52977 Fix crashes when binding blueprint editor commands to keys and using from invalid contexts Change 3812975 by Mieszko.Zielinski Added contraptions to catch a rare eidtor-time EQS crash #UE4 #jira UE-53468 Change 3818530 by Phillip.Kavan Fix incorrect access to nested instanced subobjects in nativized Blueprint ctor codegen. Change summary: - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to properly reference the outer and check ptr validity when creating/obtaining nested default subobjects. - Modified FEmitDefaultValueHelper::HandleClassSubobject() to better guard against code generation based on an invalid local variable name. #jira UE-52167 Change 3819733 by Mieszko.Zielinski Marked UAISenseConfig_Blueprint and UAISense_Blueprint as hidedropdown #UE4 #jira UE-15089 Change 3821776 by Marc.Audy Remove redundent code in SpawnActorFromClass that already exists in ConstructObjectFromClass parent class Change 3823851 by mason.seay Moved and renamed blueprints used for Object Reference testing Change 3824165 by Phillip.Kavan Ensure that subobject class types are constructed prior to accessing a subobject CDO in a nativized Blueprint class's generated ctor at runtime. Change summary: - Modified FFakeImportTableHelper to tag subobject class types as a preload dependency of the outer converted Blueprint class type and not of the CDO. #jira UE-53111 Change 3830309 by mason.seay Created Literal Gameplay Tag Container test Change 3830562 by Phillip.Kavan Blueprint nativization bug fixes (reviewed/taken from PR). Change summary: - Modified FSafeContextScopedEmitter::ValidationChain() to ensure that generated code calls the global IsValid() utility function on objects. - Modified FBlueprintCompilerCppBackend::EmitCreateArrayStatement() to generate a proper cast on MakeArray node inputs for enum class types. - Modified FBlueprintCompilerCppBackend::EnimCallStatementInner() to more correctly identify an interface function call site. - Modified FEmitHelper::GenerateAutomaticCast() to properly handle automatic casts of enum arrays. - (Modified from PR source) Added new FComponentDataUtils statics to consolidate custom init code generation for converted special-case component types (e.g. BodyInstance). Ties native component DSOs to the same pre/post as converted non-native component templates around the OuterGenerate() loop. - Modified FExposeOnSpawnValidator::IsSupported() to include CPT_SoftObjectReference property types. - Modified UBlueprintGeneratedClass::CheckAndApplyComponentTemplateOverrides() to no longer break out of the loop before finding additional ICH override record matches. #4202 #jira UE-52188 Change 3830579 by Fred.Kimberley Add support for turning off multiple watches at once in the watch window. #jira UE-53852 Change 3836047 by Zak.Middleton #ue4 - Dev test maps for overlaps perf tests. Change 3836768 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. Change summary: - Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to emit the correct signature for constructing FBlueprintDependencyData elements when the EDL boot time optimization is disabled. #jira UE-53908 Change 3838085 by mason.seay Functional tests around basic blueprint functions Change 3840489 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Change 3840648 by mason.seay Updated Descriptions on tests Change 3842914 by Ben.Zeigler Improve comments around stremable handle cancel/release Change 3850413 by Ben.Zeigler Fix asset registry memory reporting, track some newer fields and correctly report the state size instead of static size twice Copy of CL #3849610 Change 3850426 by Ben.Zeigler Reduce asset registry memory in cooked build by stripping out searchable names and empty dependency nodes by default Add option to strip dependency data for asset data with no tags, this was always true before but isn't necessarily safe Copy of CL #3850389 Change 3853449 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. Change summary: - Consolidated FComponentDataUtils into FDefaultSubobjectData and extended FNonativeComponentData from it in order to handle both native & non-native DSO initialization codegen through a more common interface. - Exposed FEmitDefaultValueHelper::HandleInstancedSubobject() as a public API and added a 'SubobjectData' parameter to allow initialization codegen to be deferred until after all default subobjects have been mapped to local variables within the current scope. - Modified FEmitDefaultValueHelper::GenerateConstructor() to first map all default subobjects to local variables and then emit any delta initialization code for property values. - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to return an empty string for an instanced reference to a default subobject. This allows us to avoid emitting initialization statements to unnecessarily reassign instances back to the same property. - Modified FEmitDefaultValueHelper::InnerGenerate() to better handle instanced references to default subobjects, ensuring that we don't emit unnecessary assignment statements and array initialization code to the converted class constructor in C++. - Fixed a few typos. #jira UE-53960 Change 3853465 by Phillip.Kavan Fix plugin module C++ source template to conform to recent public include path changes. Change 3857599 by Marc.Audy PR #4438: UE-54281: Make None a valid default value to select (Contributed by projectgheist) #jira UE-54281 #jira UE-54399 Change 3863259 by Zak.Middleton #ue4 - Save bandwidth for replicated characters by only replicating 4 byte timestamp value to clients if it's actually needed for Linear smoothing. Added option to always replicate the timestamp ("bNetworkAlwaysReplicateTransformUpdateTimestamp", default off), in case users still want this timestamp for some reason, or if smoothing mode changes dynamically and the server won't know. #jira UE-46293 Change 3863491 by Zak.Middleton #ue4 - Reduce network RPC overhead for players that are not moving. Added ClientNetSendMoveDeltaTimeStationary (default 12Hz) to supplement existing ClientNetSendMoveDeltaTime and ClientNetSendMoveDeltaTimeThrottled. UCharacterMovementComponent::GetClientNetSendDeltaTime() now uses this time if Acceleration and Velocity are zero, and the control rotation matches the last ack'd control rotation from the server. Also fixed up code default for ClientNetSendMoveDeltaTime to match default INI value. #jira UE-21264 Change 3865325 by Zak.Middleton #ue4 - Fix static analysis warning about possible null PC pointer. #jira none Change 3869828 by Ben.Zeigler #jira UE-54786 Fix it so -cookonthefly cooperates with -iterate by writing out a development asset registry Change 3869969 by mason.seay Character Movement Functional Tests Change 3870099 by Mason.Seay Submitted asset deletes Change 3870105 by mason.seay Removed link to anim blueprint to fix errors Change 3870238 by mason.seay Test map for Async Loading in a Loop Change 3870479 by Ben.Zeigler Add code to check CoreRedirects for SoftObjectPaths when saving or resolving in the editor. This is a bit slow so we don't want to do it on load We don't have any good way to know the type of a path so I check both Object and Class redirectors, which will also pickup Module renames Change 3875224 by mason.seay Functional tests for Event BeginPlay execution order Change 3875409 by mason.seay Optimized and fixed up character movement tests (because a potential bug in FunctionalTestActor is always passing a test when it can fail) Change 3878947 by Mieszko.Zielinski CIS fixes #UE4 Change 3879000 by Mieszko.Zielinski More CIS fixes #UE4 Change 3879139 by Mieszko.Zielinski Even moar CIS fixes #UE4 Change 3879742 by mason.seay Added animation to Nativization Widget asset Change 3880198 by Zak.Middleton #ue4 - CanCrouchInCurrentState() returns false when character capsule is simulating physics. #jira UE-54875 github #4479 Change 3880266 by Zak.Middleton #ue4 - Optimize UpdateCharacterStateBeforeMovement() to do cheaper tests earlier (avoid CanCrouchInCurrentState() unless necessary, now that it tests IsSimulatingPhysics() which is not trivial). #jira UE-54875 Change 3881546 by Mieszko.Zielinski *.Build.cs files clean up - removed redundant dependencies from NavigationSystem and AIModule #UE4 Change 3881547 by Mieszko.Zielinski Removed a bunch of DEPRECATED functions from the new NavigationSystem module #UE4 Removed all deprecates prior 4.15 (picked this one because I do know some licencees are still using it). Change 3881742 by mason.seay Additional crouch test to cover UE-54875 Change 3881794 by Mieszko.Zielinski Fixed a bug in FVisualLoggerHelpers::GetCategories resulting in losing verbosity information #UE4 Change 3884503 by Mieszko.Zielinski Fixed TopDown code template to make it compile after navsys refactor #UE4 #jira UE-55039 Change 3884507 by Mieszko.Zielinski Switched ensures in UNavigationSystemV1:SimpleMoveToX to error-level logs #UE4 It's an error rather than a warning because the functions no longer do anything. Making it work would require a cyclic dependency between NavigationSystem and AIModule. #jira UE-55033 Change 3884594 by Mieszko.Zielinski Added a const FNavigationSystem::GetCurrent version #UE4 lack of it was causing KiteDemo to not compile. Change 3884602 by Mieszko.Zielinski Mac editor compilation fix #UE4 Change 3884615 by Mieszko.Zielinski Fixed FAIDataProviderValue::GetRawValuePtr not being accessible from outside of AIModule #UE4 Change 3885254 by Mieszko.Zielinski Guessfix for UE-55030 #UE4 The name of NavigationSystem module was put in wrong in the IMPLEMENT_MODULE macro #jira 55030 Change 3885286 by Mieszko.Zielinski Changed how NavigationSystem module includes DerivedDataCache module #UE4 #jira UE-55035 Change 3885492 by mason.seay Minor tweaks to animation Change 3885773 by mason.seay Resaving assets to clear out warning Change 3886433 by Mieszko.Zielinski Fixed TP_TopDownBP's player controller BP to not use deprecated nav functions #UE4 #jira UE-55108 Change 3886783 by Mieszko.Zielinski Removed silly inclusion of NavigationSystemTypes.h from NavigationSystemTypes.h #UE4 Change 3887019 by Mieszko.Zielinski Fixed accessing unchecked pointer in ANavigationData::OnNavAreaAdded #UE4 Change 3891031 by Mieszko.Zielinski Fixed missing includes in NavigationSystem.cpp #UE4 Change 3891037 by Mieszko.Zielinski ContentEample's navigation fix #UE4 #jira UE-55109 Change 3891044 by Mieszko.Zielinski PR #4456: Fix bug in UAISense_Sight::OnListenerForgetsActor (Contributed by maxtunel) #UE4 Change 3891598 by mason.seay Resaving assets to clear out "empty engine version" spam Change 3891612 by mason.seay Fixed deprecated Set Text warnings Change 3893334 by Mieszko.Zielinski Fixed a bug in navmesh generation resulting in not removing layers that ended up empty after rebuilding #UE4 #jira UE-55041 Change 3893394 by Mieszko.Zielinski Fixed navmesh debug drawing to properly display octree elements with "per instance transforms" (like instanced SMs) #UE4 Also, added a more detailed debug drawing of navoctree contents (optional, but on by default). Change 3893395 by Mieszko.Zielinski Added a bit of code to navigation system's initialization that checks the enegine ini for sections refering to the moved navigation classes, and complain about it #UE4 The message is printed as an error-level log line and it says what should the offending section be renamed to. Change 3895563 by Dan.Oconnor Mirror 3895535 Append history from previous branches in source control history view #jira none Change 3896930 by Mieszko.Zielinski Added an option to tick navigation system while the game is paused #UE4 Controlled via NavigationSystemV1.bTickWhilePaused, ini- and ProjectSettings-configurable. #jira UE-39275 Change 3897554 by Mieszko.Zielinski Unified how NavMeshRenderingComponent draws navmesh and octree collision's polys #UE4 Change 3897556 by Mieszko.Zielinski Fixed what kind of nav tile bounds we're sending to nav-colliding elements when calling 'per-instance transform' delegate #UE4 #jira UE-45261 Change 3898064 by Mieszko.Zielinski Made SM Editor display AI-navigation-related whenever bHasNavigationData is set to true #UE4 #jira UE-50436 Change 3899004 by Mieszko.Zielinski Fixed UEnvQueryItemType_Actor::GetItemLocation and UEnvQueryItemType_Actor::GetItemRotation to return FAISystem::InvalidLocation and FAISystem::InvalidRotation respectively instead of '0' when hosted Actor ptr is null #UE4 Note for programmers: this changes the default behavior of this edge case. You might want to go through your code and check if you're comparing UEnvQueryItemType_Actor::GetItem*'s results to 0. Change 3901733 by Mieszko.Zielinski Made FEnvQueryInstance::PrepareContext implementations returning vectors and rotators ignore InvalidLocation and InvalidRotation (respectively) #UE4 Change 3901925 by Ben.Zeigler #jira UE-55395 Fix issue where the cooker could load asset registry caches made in -game that do not have dependency data, leading to broken cooks Change 3902166 by Marc.Audy Make ULevel::GetWorld final Change 3902749 by Ben.Zeigler Fix it so pressing refresh button in asset audit window actually refreshes the asset management database Change 3902763 by Ben.Zeigler #jira UE-55407 Fix it so editor tutorials are not cooked unless referenced, by correctly marking soft object paths imported from editor project settings as editor-only Change 3905578 by Phillip.Kavan The UX to add a new parameter on a Blueprint delegate is now at parity with Blueprint functions. #4392 #jira UE-53779 Change 3905848 by Phillip.Kavan First pass of the experimental Blueprint graph bookmarks feature. #jira UE-10052 Change 3906025 by Phillip.Kavan CIS fix. Change 3906195 by Phillip.Kavan Add missing icon file. Change 3906356 by Phillip.Kavan Moved Blueprint bookmarks enable flag into EditorExperimentalSettings for consistency with other options. Change 3910628 by Ben.Zeigler Partial fix for UE-55363, this allows references to ObjectRedirectors to be switched from parent class to a child class on load as this should always be safe This does not actually fix UE-55363 because that case is changing from UMaterial to UMaterialInstanceConstant, and those are siblings instead of parent/child Change 3912470 by Ben.Zeigler #jira UE-55586 Fix issue with saving redirected soft object paths where the export sort could accidentally cause the parent CDO to get modified between name tagging and writing exports, which is unsafe because due to delta serialization it would try to write names that were not previously tagged Change 3913045 by Marc.Audy Fix issues where recursion in to child actors wasn't being handled correctly Change 3913398 by Fred.Kimberley Fixes a misspelled name for one of the classes in the ability system. PR #4430: Fixed spelling of FGameplayAbilityInputBinds. (Contributed by IntegralLee) #github #jira UE-54327 Change 3918016 by Fred.Kimberley Ensure AllocGameplayEffectContext is being used in all cases where FGameplayeEffectContext is being created. #jira UE-52668 PR #4250: Only create FGameplayEffectContext via AbilitySystemGlobals::.AllocGameplayEffectContext (Contributed by slonopotamus) #github Change 3924653 by Mieszko.Zielinski Fixed LoadEngineClass local to UnrealEngine.cpp to check class redirects before falling back to default class instance #UE4 #jira UE-55378 Change 3925614 by Phillip.Kavan Fix ForEachEnum node to skip over hidden enum values in new placements by default. Change summary: - Added FKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() as an internal-only Blueprint node support API. - Modified FForExpandNodeHelper::AllocateDefaultPins() to add a "Skip Hidden" input pin (advanced). Pin default value is false. - Added a UK2Node_ForEachElementInEnum::PostPlacedNewNode() override to set the default value of the "Skip Hidden" input pin to 'true' for all new node placements. - Modified UK2Node_ForEachElementInEnum::ExpandNode() to include additional expansion logic based on the "Skip Hidden" input pin. For new placements (i.e. when the pin defaults to 'true'), an intermediate branch node will now be inserted into the compiled execution sequence to test for "hidden" metadata on the value before executing the loop body. If the input pin is linked, another intermediate branch will be inserted into the execution sequence prior to the "hidden" metadata test. All existing placements of the node will remain as-is after compilation (i.e. no additional intermediate branch nodes will be included in the expansion). #jira UE-34563 Change 3925649 by Marc.Audy Fix up issue post merge from Main with navigation system refactor Change 3926293 by Phillip.Kavan Temp fix to unblock CIS. #jira UE-34563 Change 3926523 by Marc.Audy Ensure that a renamed Actor is in the correct Actors array #jira UE-46718 Change 3928732 by Fred.Kimberley Unshelved from pending changelist '3793298': #jira UE-53136 PR #4287: virtual additions for AttributeSet extendability (Contributed by TWIDan) #github Change 3928780 by Marc.Audy PR #4309: The display names of the functions. (Contributed by SertacOgan) #jira UE-53334 Change 3929730 by Joseph.Wysosky Submitting test assets for the new Blueprint Structure test cases Change 3931919 by Joseph.Wysosky Deleting BasicStructure asset to rest MemberVariables back to default settings Change 3931922 by Joseph.Wysosky Adding BasicStructure test asset back with default members Change 3932083 by Phillip.Kavan Fix Compositing plugin source files to conform to updated relative include path specifications. - Encountered while testing Blueprint nativization of assets with dependencies on Composure/LensDistortion APIs. Change 3932196 by Dan.Oconnor Resetting a property to default now uses the same codepath as assigning the value from the slate control #jira UE-55909 Change 3932408 by Lukasz.Furman fixed behavior tree services attached to task nodes being sometimes recognized as root level #jira nope Change 3932808 by Marc.Audy PR #4083: Change to UK2Node_BaseAsyncTask to have pin tooltips on latent nodes (Contributed by dwrpayne) #jira UE-50871 Change 3934101 by Phillip.Kavan Revise ForEachEnum node expansion logic to exclude hidden values at compile time. Change summary: - Removed UKismetNodeHelperLibrary::ShouldHideEnumeratorIndex() (no longer in use). - Modified UK2Node_ForEachElementInEnum::ExpandNode() to include an enum switch node in the expansion, which will exclude hidden values when constructed. The additional expansion will occur if the enum type contains at least one hidden value. #jira UE-34563 Change 3934106 by Phillip.Kavan Mirrored 4.19 fixes to allow for EngineTest iteration w/ nativization enabled. Change summary: - Mirrored CLs 3876918, 3878968, 3883257, 3885566, 3912161 and 3920519. Change 3934116 by Phillip.Kavan UBT: Explicitly define the DEPRECATED_FORGAME macro only for non-engine modules. Change summary: - Modified UEBuildModule.SetupPrivateCompileEnvironment() to check the 'bTreatAsEngineModule' flag from the rules assembly rather than testing the module's build type. Change 3934382 by Phillip.Kavan Avoid inclusion of monolothic engine header files in nativized Blueprint codegen. Change 3936387 by Mieszko.Zielinski Added a flag to NavModifierComponent to control whether agent's height is being used while expadning modifier's bounds during navmesh generation #UE4 Change 3936905 by Ben.Marsh Disable IncludeTool warning for DEPRECATED_FORGAME macro; we expect this to be different for game modules. Change 3940537 by Marc.Audy Don't allow maps, sets, or arrays with an actor inner type in user defined structs to select an actor from the currently open level as default value. #jira UE-55938 Change 3940901 by Marc.Audy Properly name CVar global to reflect what it is for Change 3943043 by Marc.Audy Fix world context functions not being able to be used in CheatManager derived blueprints #jira UE-55787 Change 3943075 by Mieszko.Zielinski Moved path-following related delegats' interface from NavigationSystemBase over to a new IPathFollowingManagerInterface #UE4 Change 3943089 by Mieszko.Zielinski Fixed how WorldSettings.NavigationSystemConfig gets created #UE4 Made it so that there's always a NavigationSystemConfig instance present, but added a 'Null' config - this was required due to issues with creation/serialization of instanced subobjects. The change required adding copying constructors to FNavAgentProperties and FNavDataConfig. Also, fixed FNavAgentProperties.IsEquivalent to be symetrical. Change 3943225 by Marc.Audy Fix spelling of Implements Change 3950813 by Marc.Audy Include owner in attachment mismatch ensure #jira UE-56148 Change 3950996 by Marc.Audy Fix cases where bit packed properties used the entire byte not just the bit when interacting with boolean arrays #jira UE-55482 Change 3952086 by Marc.Audy PR #4483: Add Missing Radial Damage Multicast Delegate (Contributed by error454) #jira UE-54974 Change 3952720 by Marc.Audy PR #4575: Check if *Pawn* is a null Pointer (Contributed by dani9bma) #jira UE-56248 Change 3952804 by Richard.Hinckley Changes to BP API export commandlet to support better plugin exporting. Contributed by Harry Wang of Google. Change 3952962 by Marc.Audy UHT now validates that ExpandEnumAsExecs references a valid parameter to the function. #jira UE-49610 Change 3952977 by Phillip.Kavan Fix EDL cycle at load time in nativized cooked builds when a circular dependency exists between converted and unconverted assets. Change summary: - Added FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary(). - Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to mark unconverted BPGCs (e.g. DOBPs) as necessary for conversion when the potential for a circular dependency exists so that we generate stub wrappers rather than depend on them directly. - Fixed a few typos in existing API names. #jira UE-48233 Change 3953658 by Marc.Audy (4.19.1) Fix inserting a reroute node causing connections to break on a GetClassDefaults node #jira UE-56270 Change 3954727 by Marc.Audy Add friendly name to custom version mismatch message Change 3954906 by Marc.Audy (4.19.1) Fix crash when undoing changes related to reroute nodes connected to a GetClassDefaults node #jira UE-56313 Change 3954997 by Marc.Audy Ensure and return null if GetOuter<WithinClass> is called on a CDO for uclasses declared as within another so we don't get a UPackage c-style cast to the expected outer type Change 3955091 by Marc.Audy Do not register subcomponents that are not auto register #jira UE-52878 Change 3955943 by Marc.Audy Make AbilitySystemComponent pass parameters by const& instead of ref as no state is being changed Change 3956185 by Zak.Middleton #ue4 - Fix Characters using scoped movement updates (the default) not visually rotating when rotated at small rates at high framerate. This was caused by FScopedMovementUpdate::IsTransformDirty() using a larger FTransform comparison tolerance than USceneComponent::UpdateComponentToWorldWithParent(). #jira none Change 3958102 by Marc.Audy Clean out dead code path from k2node_select Select node now resets pins to wildcard if none of the pins are in use Change 3958113 by Lukasz.Furman added OnSearchStart call to root level behavior tree services #jira UE-56257 Change 3958361 by Marc.Audy Fix literal input pins on select being set to wildcard during compilation Change 3961148 by Dan.Oconnor Mirror 3961139 from Release 4.19 Fix for placeholder objects being left behind when loading certain UMG assets - this could causea crash when loading UMG assets #jira UE-55742 Change 3961640 by Marc.Audy Select node now displays Add Pin button Undo of changing select node index type now works correctly. Connections to option pins now maintained across change of index pin type #jira UE-20742 Change 3962262 by Marc.Audy Display "Object Reference" instead of "Object Object Reference" and "Soft Object Reference" instead of "Object Soft Object Reference" Change 3962795 by Phillip.Kavan Fix for a crash when cooking with Blueprint nativization enabled after encountering a nested instanced editor-only default subobject inherited from a native C++ base class. - Mirrored from //UE4/Release-4.19 (3962782) #jira UE-56316 Change 3962991 by Marc.Audy Modify Negate/Increment/Decrement Int/Float so that the output is always the desired result even if a non-mutable pin is passed in. Note that this can mean the result being returned and the value of the pin passed in if queried again will not be the same (in the case of pure nodes). #jira UE-54807 Change 3963114 by Marc.Audy Fix ensures/crash as a result of UClass expecting to be able to access the UPackage of CDOs via the GetOuterUPackage call. Change 3963427 by Marc.Audy Fix initialization order Initialize bUseBackwardsCompatForEmptyAutogeneratedValue Change 3963781 by Marc.Audy Fix without editor compiles Change 3964576 by Marc.Audy PR #4599: : Working category for timelines (Contributed by projectgheist) #jira UE-56460 #jira UE-26053 Change 3964782 by Dan.Oconnor Mirror 3964772 from Release 4.19 Fix crash when force deleting certain blueprints, we can only check for authoritativeness while reinstancing #jira UE-56447 Change 3965156 by Mieszko.Zielinski PR #4592: Visual Logger optimization to fix rapid FPS drop when many items are hidden (Contributed by tstaples) #jira UE-56435 Change 3965173 by Marc.Audy (4.19.1) Fix incorrectly switching a cooling down tick to be an enabled tick when marking it enabled. #jira UE-56431 Change 3966117 by Marc.Audy Fix select nodes inside macros using wildcard array inputs having issues resolving type. #jira UE-56484 Change 3878901 by Mieszko.Zielinski NavigationSystem's code refactored out of the engine and into a new separate module #UE4 The CL contains required changes to all of our internal projects. Fortnite and Paragon have been tested, while the rest have been only compiled. Change 3879409 by Mieszko.Zielinski Further fallout fixes after ripping out NavigationSystem out of the engine #UE4 - Fixed bad ini redirects (had NavigationSystem.NavigationSystem instead of NavigationSystem.NavigationSystemV1) - Added missing FNavigationSystem::GetDefaultNavDataClass binding (resulting in QAGame's func tests failing) Change 3897655 by Ben.Zeigler #jira UE-55211 Fix it so literal soft object pins on blueprint nodes get correctly cooked/referenced It now sets the thread context to skip internal serialize and calls the archive's serialize function instead of bypassing it, which allows it to pick up references Change 3962780 by Marc.Audy When preventing a split pin from being orphaned, all sub pins must also be prevented. #jira UE-56328 Repack members of UEdGraphPin to avoid wasted space (saves 16bytes) [CL 3967553 by Marc Audy in Main branch]
2018-03-27 14:27:07 -04:00
//Bookmarks
{
Set("Bookmarks.AddFolderButtonIcon", new IMAGE_BRUSH("Icons/icon_AddFolder_16x", Icon16x16));
Set("Bookmarks.TreeViewItemFont", DEFAULT_FONT("Fonts/Roboto-Regular", 10));
Set("Bookmarks.TreeViewRootItemFont", DEFAULT_FONT("Fonts/Roboto-Regular", 11));
}
//Blueprint Diff
{
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3628051) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3582363 by Marc.Audy Make ComponentToWorld fully private and remove deprecation informing of this #jira UE-46286 Change 3582885 by Ben.Zeigler #jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime Change 3584468 by Ben.Zeigler #jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints Change 3584596 by Marc.Audy (4.17) Ensure that old user defined structs have their members properly marked as blueprint visible #jira UE-48346 Change 3586057 by Ben.Zeigler #jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate Change 3588211 by Marc.Audy PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb) #jira UE-48318 Change 3588826 by Marc.Audy Don't ensure when connecting the output pin of a create delegate node to a wildcard input #jira UE-48157 Change 3588827 by Marc.Audy Always throw error when unable to validate a link connection instead of allowing totally broken content to compile Change 3588872 by Ben.Zeigler #jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports Change 3589134 by Dan.Oconnor Mirror 3585244 from Release 4.17 Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior #jira UE-48189 Change 3589140 by Dan.Oconnor Mirror 3588406 from Release-4.17 Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references #jira UE-48464 Change 3589141 by Dan.Oconnor Mirror 3588681 from Release-4.17 Set Default values and CallInEditor meta data for event nodes #jira UE-48386 Change 3590690 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4 Change 3590909 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete. WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it. Change 3591386 by Marc.Audy Split pins are now correctly handled when expanding macros and functions. #jira UE-47747 Change 3591939 by Dan.Oconnor Mirror 3591923 from Release-4.17 Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_) #jira UE-48250 Change 3593243 by Marc.Audy PR #3910: Add FQuat initialization from FString (Contributed by cneumann) #jira UE-48534 Change 3593407 by Marc.Audy Properly expose Lex::To/FromString for FName Change 3593648 by Marc.Audy Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes Change 3593917 by Marc.Audy Improved comment Change 3594501 by Marc.Audy Fix biased shuffle algorithm #jira UE-48432 Change 3594699 by Ben.Zeigler #jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate Fix InstancedStaticMesh to not ensure when loaded via the async loading thread Change 3595327 by Phillip.Kavan #jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context. Change summary: - Added a few additional Slate editor style descriptors specifically for the Find Results tab. - Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module. - Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default). - Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch. - Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context. - Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active. - Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true. - Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI(). - Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class. - Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed. - When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active. - Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command. - Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context. - Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context. - Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab. Change 3596499 by Marc.Audy Fix non-editor CIS error Change 3596653 by Marc.Audy When a transaction is cancelled the previous redo buffer will now be restored instead of lost #jira UE-48513 Change 3598187 by Ben.Zeigler Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready Fix functional tests to work in editor builds with -game by forcing an asset registry scan Change 3598193 by Ben.Zeigler Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator. Change 3600168 by Marc.Audy (4.17.2) Protect against crash when ParentClass has become null for unknown reasons #jira UE-47467 Change 3600457 by Ben.Zeigler Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error Change 3600462 by Ben.Zeigler Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms Change 3600685 by Marc.Audy (4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance. #jira UE-47467 Change 3600859 by Marc.Audy (4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints #jira UE-48672 Change 3600918 by Marc.Audy Transient child actor components should create transient child actors. #jira UE-48605 Change 3601012 by Ben.Zeigler Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick. Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection. Change 3602595 by Marc.Audy (4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin) #jira UE-48684 Change 3602644 by Ben.Zeigler Add game game thread asserts to streamable manager to track down possible async loading thread issues Change 3602745 by Ben.Zeigler Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them Change 3602807 by Phillip.Kavan #jira UE-48426 - Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation. Change summary: - Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation. Change 3602856 by Ben.Zeigler Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues Change 3602903 by Marc.Audy Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics #jira UE-39362 Change 3602963 by Marc.Audy PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist) #jira UE-46960 Change 3603249 by Marc.Audy Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty #jira UE-43328 Change 3603311 by Ben.Zeigler Add -nocodesign option to disable code signing during staging Change 3603504 by Ben.Zeigler #jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector Change 3604790 by Marc.Audy Fix inability to undo Add Pin via context menu to make container nodes. #jira UE-48751 Change 3605079 by mason.seay Renamed component from Cube to Cylinder, because it's actually a Cylinder Change 3605113 by Mieszko.Zielinski PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7) Change 3605276 by mason.seay Fixed comment error in level bp Change 3605706 by Zak.Middleton #ue4 - Fix redundant GetDefault<>. #jira none Change 3605850 by Zak.Middleton #ue4 - Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this. (Mirror CL 3602849 in Fortnite) #jira FORT-51215, UT-6139 Change 3607677 by Dan.Oconnor Mirror 3597636 from Release-4.17 Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607704 by Dan.Oconnor Back out changelist 3607677 - want to obliterate integration record Change 3607727 by Dan.Oconnor Mirror 3597636 from Release-4.17 - now with integrations converted to edits Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607735 by Dan.Oconnor Mirror 3606248 from Release-4.17 When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO) #jira UE-48697, UE-48465 Change 3607919 by Ben.Zeigler #jira UE- 48815 Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks Copy of CL #3607743 Change 3608447 by mason.seay Fixing deprecated node Change 3608779 by Ben.Zeigler #jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again Change 3609860 by Marc.Audy Allow uint8:1 properties to be used as expose on spawn #jira FORT-52043 Change 3609877 by Marc.Audy Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes Reduce size UBlueprintGeneratedClass by 32 bytes #jira FORT-52043 Change 3609944 by Marc.Audy Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes) Change 3610009 by mason.seay Moving assets to another folder for organization Change 3610840 by Ben.Zeigler #jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time. Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators. Change 3610961 by Ben.Zeigler Fix it so when a test times out it writes out the full report with a proper error Fix typo with ErrorCount Change 3611183 by Marc.Audy (4.17.2) Don't crash clicking the variable of a deleted component #jira UE-47678 Change 3611262 by Ben.Zeigler #jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates Change 3611667 by Phillip.Kavan #jira UE-48450 - Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset. Change 3612641 by Marc.Audy Private StaticMesh, remove deprecation warning Change 3612990 by Marc.Audy Reduce memory footprint of UClass Change 3613137 by Ben.Zeigler #jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated Change 3613161 by Ben.Zeigler #jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments PR #3899 Change 3613192 by Ben.Zeigler #jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools Change 3613320 by Mason.Seay Submitting deleted redirectors Change 3613321 by Marc.Audy Shrink AActor 32 bytes Change 3613326 by Marc.Audy Move Serialize to be editoronly Change 3613358 by Phillip.Kavan #jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects. Change 3613827 by Marc.Audy Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes) Change 3613841 by Ben.Zeigler #jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes Change 3614031 by Marc.Audy Fix initialization order Change 3614033 by Marc.Audy Use Reset instead of Empty in get functions Change 3615211 by Ben.Zeigler Fix CIS warning Change 3615386 by Ben.Zeigler #jira UE-48976 Fix crash compiling user struct when out of date nodes point to it Change 3615571 by Ben.Zeigler #jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections Change 3615844 by Marc.Audy (4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints #jira UE-48977 Change 3615887 by Marc.Audy (4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin #jira UE-48970 Change 3615965 by Dan.Oconnor Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies #jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692 Change 3616149 by mason.seay Updated BP for more thorough Find in BP testing Change 3616261 by Dan.Oconnor Mirror 3594264 and 3594798 from Release-4.17 Fix crash after compiling a blueprint that has an invalid ParentClass #jira UE-48430, UE-48903 Change 3616816 by Zak.Middleton #ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags). #jira UE-48351 Change 3616934 by Phillip.Kavan #jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout. Change summary: - Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled. Change 3616946 by Phillip.Kavan #jira UE-48595 - Global FiB Results are now accessible through the main Window menu. Change 3618007 by Marc.Audy (4.17.2) Ensure that RootComponent is correct after undo/redo #jira UE-48995 Change 3618014 by Phillip.Kavan #jira UE-49025 - Fix global FiB menu item names. Change 3618206 by Dan.Oconnor Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO #jira UE-47991, UE-47726 Change 3618211 by Dan.Oconnor Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic Change 3618299 by Zak.Middleton #ue4 - Fix comment in GetComponents (UActorComponent version) #jira none Change 3618409 by Marc.Audy Make linker placeholder properly support map and set properties #jira UE-48925 Change 3618436 by Marc.Audy Fix shadow variable Change 3618682 by Ben.Zeigler Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged Change 3618783 by Ben.Zeigler Fix several issues with the Component Transform details UI #jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations #jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances #jira UE-48960 Correctly notify blueprint system when component transforms are changed #jira UE-4311 Preserve exact rotation typed into component rotation field in most cases Fix the "Reset to Defaults" icon to be correct in transform details Change 3618904 by Ben.Zeigler #jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI Change 3618984 by Zak.Middleton #ue4 - Reduce memory churn/allocations when duplicating for PIE. #jira none Change 3619895 by Marc.Audy Very minor cleanup Change 3620129 by Marc.Audy PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill) #jira UE-49083 Change 3620350 by Lukasz.Furman restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it) copy of CL# 3618825, 3618828 #ue4 Change 3620628 by Zak.Middleton #ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead. Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight. This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis. #jira UE-49035 Change 3620700 by Lukasz.Furman moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events #ue4 Change 3620716 by mason.seay Test map for flow control save issue Change 3620723 by mason.seay Minor improvement Change 3620792 by Ben.Zeigler Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS Change 3621084 by Marc.Audy Fix NegateInt/Float in StandardMacros #jira UE-36242 #jira UE-36470 Change 3621152 by Marc.Audy Fix backwards compatibility on FEdGraphPinType for particularly old blueprints. #jira UE-49111 Change 3621246 by mason.seay Test BP for UE-48800 Change 3621257 by Michael.Noland Animation: Corrected a comment on the LegIK node Change 3621480 by Zak.Middleton #ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator. #jira UE-39088 #github PR 2985 (modified) Change 3621685 by Phillip.Kavan #jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled. Change summary: - Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context. - Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context. Change 3622629 by Marc.Audy Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle Change 3622779 by Zak.Middleton #ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld). #jira none Change 3623020 by Marc.Audy Fix initialization order Change 3623021 by Marc.Audy Reorganize USceneComponent to improve cache coherency Change 3623261 by Ben.Zeigler #jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr. Change 3623294 by Marc.Audy Realign UActorComponent to avoid members crossing cache lines Change 3623383 by Marc.Audy Compress UParticleSystemComponent and fix up cases of members crossing cache lines Change 3623492 by Marc.Audy (4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes #jira UE-49189 #jira UE-49196 Change 3623573 by Ben.Zeigler #jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor Change 3623642 by Dan.Oconnor Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated #jira UE-49211 Change 3623719 by Marc.Audy PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski) #jira UE-42970 Change 3624191 by Marc.Audy Cache GetWorld() Change 3624232 by Marc.Audy Remove accidentally checked in change Change 3624688 by Marc.Audy PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7) Force feedback component can also ignore time dilation #jira UE-44155 Change 3624880 by Marc.Audy PR #3970: SpawnObject not checking for a nullptr causing an editor crash Change 3625740 by Mason.Seay Check in the correct file this time... Change 3625806 by Ben.Zeigler #jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future Change 3626128 by Marc.Audy Fix dragging off component tree in to graph showing an error message #jira UE-49114 Change 3626655 by Ben.Zeigler #jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not Change 3626740 by Marc.Audy Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties #jira UE-49276 Change 3626831 by Marc.Audy Remove BOM Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3628051 by Marc.Audy Fix spelling of redundant #jira UE-49343 Change 3596437 by Marc.Audy Don't copy metadata unnecessarily Change 3613302 by Marc.Audy Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive) Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive). Reduce size of USceneComponent by 112 bytes. Reduce size of FLightingChannels from 3 bytes to 1. Reduce size of FBodyInstance by 16 bytes. Change 3620363 by Lukasz.Furman split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes copy of CL# 3620248 #ue4 Change 3622569 by Marc.Audy Remove unnecessarily deprecated visibility member and use redirect instead Change 3624879 by Marc.Audy Add a deprecated version of ClientPlayForceFeedback for backwards compatibility. Adjust existing game calls to ClientPlayrForceFeedback to use new API [CL 3628687 by Marc Audy in Main branch]
2017-09-06 14:17:59 -04:00
Set("BlueprintDif.HasGraph", new IMAGE_BRUSH("/Icons/blueprint_Dif_has_graph_8x", Icon8x8));
Set("BlueprintDif.HasGraph.Small", new IMAGE_BRUSH("/Icons/blueprint_Dif_has_graph_8x", Icon8x8));
Set("BlueprintDif.MissingGraph", new IMAGE_BRUSH("/Icons/blueprint_Dif_missing_graph_8x", Icon8x8));
Set("BlueprintDif.MissingGraph.Small", new IMAGE_BRUSH("/Icons/blueprint_Dif_missing_graph_8x", Icon8x8));
Set("BlueprintDif.NextDiff", new IMAGE_BRUSH("/Icons/diff_next_40x", Icon16x16));
Set("BlueprintDif.NextDiff.Small", new IMAGE_BRUSH("/Icons/diff_next_40x", Icon16x16));
Set("BlueprintDif.PrevDiff", new IMAGE_BRUSH("/Icons/diff_prev_40x", Icon16x16));
Set("BlueprintDif.PrevDiff.Small", new IMAGE_BRUSH("/Icons/diff_prev_40x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3628051) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3582363 by Marc.Audy Make ComponentToWorld fully private and remove deprecation informing of this #jira UE-46286 Change 3582885 by Ben.Zeigler #jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime Change 3584468 by Ben.Zeigler #jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints Change 3584596 by Marc.Audy (4.17) Ensure that old user defined structs have their members properly marked as blueprint visible #jira UE-48346 Change 3586057 by Ben.Zeigler #jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate Change 3588211 by Marc.Audy PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb) #jira UE-48318 Change 3588826 by Marc.Audy Don't ensure when connecting the output pin of a create delegate node to a wildcard input #jira UE-48157 Change 3588827 by Marc.Audy Always throw error when unable to validate a link connection instead of allowing totally broken content to compile Change 3588872 by Ben.Zeigler #jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports Change 3589134 by Dan.Oconnor Mirror 3585244 from Release 4.17 Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior #jira UE-48189 Change 3589140 by Dan.Oconnor Mirror 3588406 from Release-4.17 Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references #jira UE-48464 Change 3589141 by Dan.Oconnor Mirror 3588681 from Release-4.17 Set Default values and CallInEditor meta data for event nodes #jira UE-48386 Change 3590690 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4 Change 3590909 by Ben.Zeigler #jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete. WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it. Change 3591386 by Marc.Audy Split pins are now correctly handled when expanding macros and functions. #jira UE-47747 Change 3591939 by Dan.Oconnor Mirror 3591923 from Release-4.17 Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_) #jira UE-48250 Change 3593243 by Marc.Audy PR #3910: Add FQuat initialization from FString (Contributed by cneumann) #jira UE-48534 Change 3593407 by Marc.Audy Properly expose Lex::To/FromString for FName Change 3593648 by Marc.Audy Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes Change 3593917 by Marc.Audy Improved comment Change 3594501 by Marc.Audy Fix biased shuffle algorithm #jira UE-48432 Change 3594699 by Ben.Zeigler #jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate Fix InstancedStaticMesh to not ensure when loaded via the async loading thread Change 3595327 by Phillip.Kavan #jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context. Change summary: - Added a few additional Slate editor style descriptors specifically for the Find Results tab. - Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module. - Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default). - Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch. - Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context. - Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active. - Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true. - Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI(). - Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class. - Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed. - When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active. - Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command. - Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context. - Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context. - Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab. Change 3596499 by Marc.Audy Fix non-editor CIS error Change 3596653 by Marc.Audy When a transaction is cancelled the previous redo buffer will now be restored instead of lost #jira UE-48513 Change 3598187 by Ben.Zeigler Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready Fix functional tests to work in editor builds with -game by forcing an asset registry scan Change 3598193 by Ben.Zeigler Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator. Change 3600168 by Marc.Audy (4.17.2) Protect against crash when ParentClass has become null for unknown reasons #jira UE-47467 Change 3600457 by Ben.Zeigler Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error Change 3600462 by Ben.Zeigler Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms Change 3600685 by Marc.Audy (4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance. #jira UE-47467 Change 3600859 by Marc.Audy (4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints #jira UE-48672 Change 3600918 by Marc.Audy Transient child actor components should create transient child actors. #jira UE-48605 Change 3601012 by Ben.Zeigler Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick. Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection. Change 3602595 by Marc.Audy (4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin) #jira UE-48684 Change 3602644 by Ben.Zeigler Add game game thread asserts to streamable manager to track down possible async loading thread issues Change 3602745 by Ben.Zeigler Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them Change 3602807 by Phillip.Kavan #jira UE-48426 - Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation. Change summary: - Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation. Change 3602856 by Ben.Zeigler Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues Change 3602903 by Marc.Audy Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics #jira UE-39362 Change 3602963 by Marc.Audy PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist) #jira UE-46960 Change 3603249 by Marc.Audy Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty #jira UE-43328 Change 3603311 by Ben.Zeigler Add -nocodesign option to disable code signing during staging Change 3603504 by Ben.Zeigler #jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector Change 3604790 by Marc.Audy Fix inability to undo Add Pin via context menu to make container nodes. #jira UE-48751 Change 3605079 by mason.seay Renamed component from Cube to Cylinder, because it's actually a Cylinder Change 3605113 by Mieszko.Zielinski PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7) Change 3605276 by mason.seay Fixed comment error in level bp Change 3605706 by Zak.Middleton #ue4 - Fix redundant GetDefault<>. #jira none Change 3605850 by Zak.Middleton #ue4 - Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this. (Mirror CL 3602849 in Fortnite) #jira FORT-51215, UT-6139 Change 3607677 by Dan.Oconnor Mirror 3597636 from Release-4.17 Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607704 by Dan.Oconnor Back out changelist 3607677 - want to obliterate integration record Change 3607727 by Dan.Oconnor Mirror 3597636 from Release-4.17 - now with integrations converted to edits Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents) #jira UE-48524 Change 3607735 by Dan.Oconnor Mirror 3606248 from Release-4.17 When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO) #jira UE-48697, UE-48465 Change 3607919 by Ben.Zeigler #jira UE- 48815 Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks Copy of CL #3607743 Change 3608447 by mason.seay Fixing deprecated node Change 3608779 by Ben.Zeigler #jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again Change 3609860 by Marc.Audy Allow uint8:1 properties to be used as expose on spawn #jira FORT-52043 Change 3609877 by Marc.Audy Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes Reduce size UBlueprintGeneratedClass by 32 bytes #jira FORT-52043 Change 3609944 by Marc.Audy Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes) Change 3610009 by mason.seay Moving assets to another folder for organization Change 3610840 by Ben.Zeigler #jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time. Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators. Change 3610961 by Ben.Zeigler Fix it so when a test times out it writes out the full report with a proper error Fix typo with ErrorCount Change 3611183 by Marc.Audy (4.17.2) Don't crash clicking the variable of a deleted component #jira UE-47678 Change 3611262 by Ben.Zeigler #jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates Change 3611667 by Phillip.Kavan #jira UE-48450 - Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset. Change 3612641 by Marc.Audy Private StaticMesh, remove deprecation warning Change 3612990 by Marc.Audy Reduce memory footprint of UClass Change 3613137 by Ben.Zeigler #jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated Change 3613161 by Ben.Zeigler #jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments PR #3899 Change 3613192 by Ben.Zeigler #jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools Change 3613320 by Mason.Seay Submitting deleted redirectors Change 3613321 by Marc.Audy Shrink AActor 32 bytes Change 3613326 by Marc.Audy Move Serialize to be editoronly Change 3613358 by Phillip.Kavan #jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects. Change 3613827 by Marc.Audy Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes) Change 3613841 by Ben.Zeigler #jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes Change 3614031 by Marc.Audy Fix initialization order Change 3614033 by Marc.Audy Use Reset instead of Empty in get functions Change 3615211 by Ben.Zeigler Fix CIS warning Change 3615386 by Ben.Zeigler #jira UE-48976 Fix crash compiling user struct when out of date nodes point to it Change 3615571 by Ben.Zeigler #jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections Change 3615844 by Marc.Audy (4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints #jira UE-48977 Change 3615887 by Marc.Audy (4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin #jira UE-48970 Change 3615965 by Dan.Oconnor Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies #jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692 Change 3616149 by mason.seay Updated BP for more thorough Find in BP testing Change 3616261 by Dan.Oconnor Mirror 3594264 and 3594798 from Release-4.17 Fix crash after compiling a blueprint that has an invalid ParentClass #jira UE-48430, UE-48903 Change 3616816 by Zak.Middleton #ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags). #jira UE-48351 Change 3616934 by Phillip.Kavan #jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout. Change summary: - Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled. Change 3616946 by Phillip.Kavan #jira UE-48595 - Global FiB Results are now accessible through the main Window menu. Change 3618007 by Marc.Audy (4.17.2) Ensure that RootComponent is correct after undo/redo #jira UE-48995 Change 3618014 by Phillip.Kavan #jira UE-49025 - Fix global FiB menu item names. Change 3618206 by Dan.Oconnor Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO #jira UE-47991, UE-47726 Change 3618211 by Dan.Oconnor Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic Change 3618299 by Zak.Middleton #ue4 - Fix comment in GetComponents (UActorComponent version) #jira none Change 3618409 by Marc.Audy Make linker placeholder properly support map and set properties #jira UE-48925 Change 3618436 by Marc.Audy Fix shadow variable Change 3618682 by Ben.Zeigler Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged Change 3618783 by Ben.Zeigler Fix several issues with the Component Transform details UI #jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations #jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances #jira UE-48960 Correctly notify blueprint system when component transforms are changed #jira UE-4311 Preserve exact rotation typed into component rotation field in most cases Fix the "Reset to Defaults" icon to be correct in transform details Change 3618904 by Ben.Zeigler #jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI Change 3618984 by Zak.Middleton #ue4 - Reduce memory churn/allocations when duplicating for PIE. #jira none Change 3619895 by Marc.Audy Very minor cleanup Change 3620129 by Marc.Audy PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill) #jira UE-49083 Change 3620350 by Lukasz.Furman restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it) copy of CL# 3618825, 3618828 #ue4 Change 3620628 by Zak.Middleton #ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead. Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight. This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis. #jira UE-49035 Change 3620700 by Lukasz.Furman moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events #ue4 Change 3620716 by mason.seay Test map for flow control save issue Change 3620723 by mason.seay Minor improvement Change 3620792 by Ben.Zeigler Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS Change 3621084 by Marc.Audy Fix NegateInt/Float in StandardMacros #jira UE-36242 #jira UE-36470 Change 3621152 by Marc.Audy Fix backwards compatibility on FEdGraphPinType for particularly old blueprints. #jira UE-49111 Change 3621246 by mason.seay Test BP for UE-48800 Change 3621257 by Michael.Noland Animation: Corrected a comment on the LegIK node Change 3621480 by Zak.Middleton #ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator. #jira UE-39088 #github PR 2985 (modified) Change 3621685 by Phillip.Kavan #jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled. Change summary: - Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context. - Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context. Change 3622629 by Marc.Audy Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle Change 3622779 by Zak.Middleton #ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld). #jira none Change 3623020 by Marc.Audy Fix initialization order Change 3623021 by Marc.Audy Reorganize USceneComponent to improve cache coherency Change 3623261 by Ben.Zeigler #jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr. Change 3623294 by Marc.Audy Realign UActorComponent to avoid members crossing cache lines Change 3623383 by Marc.Audy Compress UParticleSystemComponent and fix up cases of members crossing cache lines Change 3623492 by Marc.Audy (4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes #jira UE-49189 #jira UE-49196 Change 3623573 by Ben.Zeigler #jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor Change 3623642 by Dan.Oconnor Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated #jira UE-49211 Change 3623719 by Marc.Audy PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski) #jira UE-42970 Change 3624191 by Marc.Audy Cache GetWorld() Change 3624232 by Marc.Audy Remove accidentally checked in change Change 3624688 by Marc.Audy PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7) Force feedback component can also ignore time dilation #jira UE-44155 Change 3624880 by Marc.Audy PR #3970: SpawnObject not checking for a nullptr causing an editor crash Change 3625740 by Mason.Seay Check in the correct file this time... Change 3625806 by Ben.Zeigler #jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future Change 3626128 by Marc.Audy Fix dragging off component tree in to graph showing an error message #jira UE-49114 Change 3626655 by Ben.Zeigler #jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not Change 3626740 by Marc.Audy Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties #jira UE-49276 Change 3626831 by Marc.Audy Remove BOM Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3628051 by Marc.Audy Fix spelling of redundant #jira UE-49343 Change 3596437 by Marc.Audy Don't copy metadata unnecessarily Change 3613302 by Marc.Audy Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive) Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive). Reduce size of USceneComponent by 112 bytes. Reduce size of FLightingChannels from 3 bytes to 1. Reduce size of FBodyInstance by 16 bytes. Change 3620363 by Lukasz.Furman split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes copy of CL# 3620248 #ue4 Change 3622569 by Marc.Audy Remove unnecessarily deprecated visibility member and use redirect instead Change 3624879 by Marc.Audy Add a deprecated version of ClientPlayForceFeedback for backwards compatibility. Adjust existing game calls to ClientPlayrForceFeedback to use new API [CL 3628687 by Marc Audy in Main branch]
2017-09-06 14:17:59 -04:00
Set("BlueprintDif.ItalicText",
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Italic", 10))
.SetColorAndOpacity(FLinearColor(.7f, .7f, .7f))
);
}
//Blueprint Merge
{
Set("BlueprintMerge.NextDiff", new IMAGE_BRUSH("/Icons/diff_next_40x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3755980) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3718627 by Phillip.Kavan Add plugin dependencies to the NativizedAssets plugin descriptor file in order to mute UBT warnings at build time. Change summary: - Modified BlueprintNativeCodeGenUtilsImpl::GenerateModuleBuildFile() to gather the set of plugin dependencies from the module dependencies. - Modified BlueprintNativeCodeGenUtilsImpl::GeneratePluginDescFile() to add plugin dependencies to the generated NativizedAssets plugin descriptor file. - Removed 'bIsBetaVersion' from the generated NativizedAssets plugin descriptor file (since we're no longer experimental). #jira UE-50975 Change 3723482 by mason.seay Resaving blueprints that generate cook warnings Change 3723992 by Fred.Kimberley Added a nullptr check to stop a crash in GameplayTagQueryCustomization. #jira UE-51689 Change 3728207 by mason.seay Resaving maps to fix cook warnings - UE-51723 Change 3729293 by Phillip.Kavan Fix missing DSO outer mapping on nested subobjects instanced with NewObject() during Blueprint nativization. #jira UE-51685 Change 3730740 by Marc.Audy Don't use the values returned by BlueprintUpdateCamera if it returns false. #jira UE-51765 Change 3731616 by Dan.Oconnor Mirror 3731432 from Fortnite-Staging Make sure SuperFuncMap is cleared when relinking skeleton classes #jira UE-51825 Change 3732707 by mason.seay Test content for testing nativization with interfaces Change 3733727 by Ben.Zeigler #jira UES-5554 Disable force synchronize scan flag for Asset Manager refresh after PIE is started. This was overly paranoid and can be very slow Change 3733736 by Phillip.Kavan Fix for a potential crash that could occur prior to initiating a global FiB indexing operation with source control disabled. #jira UE-51927 Change 3734303 by Ben.Zeigler #jira UE-51180 Fix issue where newly-created unsaved objects are not correctly cooked with launch on until the editor is restarted. It was caching an invalid path for those packages which broke cooking them later Change 3736184 by Ben.Zeigler #jira UE-51860 Fix it so Load Asset nodes can correctly be called from a loop with differing inputs, it now queues a load for each call. Update test to handle this case Change 3736295 by Ben.Zeigler #jira UE-51214 Integrate PR #4114: BP Validated Get for Soft Objects (Contributed by projectgheist). I also changed a few category names to use the define instead of class name Change 3736388 by Ben.Zeigler #jira UE-48366 Fix small icon mode for blueprint merge Change 3736516 by Ben.Zeigler #jira UE-45653 Fix it so the Add Asset Class button in the audit browser works for blueprint classes. Move logic to check an asset data against a blueprint base class list to a utility function in AssetManager Change 3738770 by Ben.Zeigler Static analysis fix Change 3739177 by mason.seay Small improvements to nativization test content Change 3739463 by Phillip.Kavan Use relative paths for generated plugin header file include lines in nativized Blueprint codegen. Previously, we relied on public include paths exposed to UBT by the plugin, but as with engine/project modules, this will fail if a type found during the dependency gather phase is declared in a private header file. Change 3744198 by Marc.Audy Make clear why engine is crashing if viewport world interaction asset container fails to load #jira UE-52087 Change 3744469 by Mieszko.Zielinski PR #4193: Added capability for NavLinkComponent to be used in BP (Contributed by vikhik) Change 3744488 by Michael.Noland Engine: Added actual tracking of IdleSeconds to IPerformanceDataConsumer::FFrameData Change 3747845 by Dan.Oconnor Add an option to disable navigation to native functions from call function nodes #jira None Change 3750475 by Dan.Oconnor Tick source control module when the perforce control settings is active and a dialog is displayed. This allows you to select a workspace when the save dialog is open #jira None Change 3750866 by Mason.Seay Updated disabled tests. Deleted some assets/maps that need complete re-evaluation Change 3754841 by Ben.Zeigler #jira UE-51932 Add bShouldManagerDetermineTypeAndName option to AssetManagerSettings, when enabled this uses the ini settings to determine what the PrimaryAssetId should be a for a PrimaryAsset, instead of relying on the asset to implement the GetPrimaryAssetId native function. If you enable this option, both the editor and cooked builds will support blueprint-only Primary Assets without having to subclass PrimaryDataAsset, but in a large game determining the PrimaryAssetId can be slow. Update EngineTests to cover this case Change 3755743 by Marc.Audy PR #4218: Corrected Invalidate FTimerHandle tooltip (Contributed by projectgheist) #jira UE-52355 #jira UE-52296 Change 3755980 by Marc.Audy Go back to using function local statics for tickable arrays because some modules will start using them prior to the unrealed module getting initialized so any entries at that point will be wiped out. #jira UE-51955 [CL 3756414 by Marc Audy in Main branch]
2017-11-14 13:54:34 -05:00
Set("BlueprintMerge.NextDiff.Small", new IMAGE_BRUSH("/Icons/diff_next_40x", Icon16x16));
Set("BlueprintMerge.PrevDiff", new IMAGE_BRUSH("/Icons/diff_prev_40x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3755980) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3718627 by Phillip.Kavan Add plugin dependencies to the NativizedAssets plugin descriptor file in order to mute UBT warnings at build time. Change summary: - Modified BlueprintNativeCodeGenUtilsImpl::GenerateModuleBuildFile() to gather the set of plugin dependencies from the module dependencies. - Modified BlueprintNativeCodeGenUtilsImpl::GeneratePluginDescFile() to add plugin dependencies to the generated NativizedAssets plugin descriptor file. - Removed 'bIsBetaVersion' from the generated NativizedAssets plugin descriptor file (since we're no longer experimental). #jira UE-50975 Change 3723482 by mason.seay Resaving blueprints that generate cook warnings Change 3723992 by Fred.Kimberley Added a nullptr check to stop a crash in GameplayTagQueryCustomization. #jira UE-51689 Change 3728207 by mason.seay Resaving maps to fix cook warnings - UE-51723 Change 3729293 by Phillip.Kavan Fix missing DSO outer mapping on nested subobjects instanced with NewObject() during Blueprint nativization. #jira UE-51685 Change 3730740 by Marc.Audy Don't use the values returned by BlueprintUpdateCamera if it returns false. #jira UE-51765 Change 3731616 by Dan.Oconnor Mirror 3731432 from Fortnite-Staging Make sure SuperFuncMap is cleared when relinking skeleton classes #jira UE-51825 Change 3732707 by mason.seay Test content for testing nativization with interfaces Change 3733727 by Ben.Zeigler #jira UES-5554 Disable force synchronize scan flag for Asset Manager refresh after PIE is started. This was overly paranoid and can be very slow Change 3733736 by Phillip.Kavan Fix for a potential crash that could occur prior to initiating a global FiB indexing operation with source control disabled. #jira UE-51927 Change 3734303 by Ben.Zeigler #jira UE-51180 Fix issue where newly-created unsaved objects are not correctly cooked with launch on until the editor is restarted. It was caching an invalid path for those packages which broke cooking them later Change 3736184 by Ben.Zeigler #jira UE-51860 Fix it so Load Asset nodes can correctly be called from a loop with differing inputs, it now queues a load for each call. Update test to handle this case Change 3736295 by Ben.Zeigler #jira UE-51214 Integrate PR #4114: BP Validated Get for Soft Objects (Contributed by projectgheist). I also changed a few category names to use the define instead of class name Change 3736388 by Ben.Zeigler #jira UE-48366 Fix small icon mode for blueprint merge Change 3736516 by Ben.Zeigler #jira UE-45653 Fix it so the Add Asset Class button in the audit browser works for blueprint classes. Move logic to check an asset data against a blueprint base class list to a utility function in AssetManager Change 3738770 by Ben.Zeigler Static analysis fix Change 3739177 by mason.seay Small improvements to nativization test content Change 3739463 by Phillip.Kavan Use relative paths for generated plugin header file include lines in nativized Blueprint codegen. Previously, we relied on public include paths exposed to UBT by the plugin, but as with engine/project modules, this will fail if a type found during the dependency gather phase is declared in a private header file. Change 3744198 by Marc.Audy Make clear why engine is crashing if viewport world interaction asset container fails to load #jira UE-52087 Change 3744469 by Mieszko.Zielinski PR #4193: Added capability for NavLinkComponent to be used in BP (Contributed by vikhik) Change 3744488 by Michael.Noland Engine: Added actual tracking of IdleSeconds to IPerformanceDataConsumer::FFrameData Change 3747845 by Dan.Oconnor Add an option to disable navigation to native functions from call function nodes #jira None Change 3750475 by Dan.Oconnor Tick source control module when the perforce control settings is active and a dialog is displayed. This allows you to select a workspace when the save dialog is open #jira None Change 3750866 by Mason.Seay Updated disabled tests. Deleted some assets/maps that need complete re-evaluation Change 3754841 by Ben.Zeigler #jira UE-51932 Add bShouldManagerDetermineTypeAndName option to AssetManagerSettings, when enabled this uses the ini settings to determine what the PrimaryAssetId should be a for a PrimaryAsset, instead of relying on the asset to implement the GetPrimaryAssetId native function. If you enable this option, both the editor and cooked builds will support blueprint-only Primary Assets without having to subclass PrimaryDataAsset, but in a large game determining the PrimaryAssetId can be slow. Update EngineTests to cover this case Change 3755743 by Marc.Audy PR #4218: Corrected Invalidate FTimerHandle tooltip (Contributed by projectgheist) #jira UE-52355 #jira UE-52296 Change 3755980 by Marc.Audy Go back to using function local statics for tickable arrays because some modules will start using them prior to the unrealed module getting initialized so any entries at that point will be wiped out. #jira UE-51955 [CL 3756414 by Marc Audy in Main branch]
2017-11-14 13:54:34 -05:00
Set("BlueprintMerge.PrevDiff.Small", new IMAGE_BRUSH("/Icons/diff_prev_40x", Icon16x16));
Set("BlueprintMerge.Finish", new IMAGE_BRUSH("/Icons/LV_Save", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3755980) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3718627 by Phillip.Kavan Add plugin dependencies to the NativizedAssets plugin descriptor file in order to mute UBT warnings at build time. Change summary: - Modified BlueprintNativeCodeGenUtilsImpl::GenerateModuleBuildFile() to gather the set of plugin dependencies from the module dependencies. - Modified BlueprintNativeCodeGenUtilsImpl::GeneratePluginDescFile() to add plugin dependencies to the generated NativizedAssets plugin descriptor file. - Removed 'bIsBetaVersion' from the generated NativizedAssets plugin descriptor file (since we're no longer experimental). #jira UE-50975 Change 3723482 by mason.seay Resaving blueprints that generate cook warnings Change 3723992 by Fred.Kimberley Added a nullptr check to stop a crash in GameplayTagQueryCustomization. #jira UE-51689 Change 3728207 by mason.seay Resaving maps to fix cook warnings - UE-51723 Change 3729293 by Phillip.Kavan Fix missing DSO outer mapping on nested subobjects instanced with NewObject() during Blueprint nativization. #jira UE-51685 Change 3730740 by Marc.Audy Don't use the values returned by BlueprintUpdateCamera if it returns false. #jira UE-51765 Change 3731616 by Dan.Oconnor Mirror 3731432 from Fortnite-Staging Make sure SuperFuncMap is cleared when relinking skeleton classes #jira UE-51825 Change 3732707 by mason.seay Test content for testing nativization with interfaces Change 3733727 by Ben.Zeigler #jira UES-5554 Disable force synchronize scan flag for Asset Manager refresh after PIE is started. This was overly paranoid and can be very slow Change 3733736 by Phillip.Kavan Fix for a potential crash that could occur prior to initiating a global FiB indexing operation with source control disabled. #jira UE-51927 Change 3734303 by Ben.Zeigler #jira UE-51180 Fix issue where newly-created unsaved objects are not correctly cooked with launch on until the editor is restarted. It was caching an invalid path for those packages which broke cooking them later Change 3736184 by Ben.Zeigler #jira UE-51860 Fix it so Load Asset nodes can correctly be called from a loop with differing inputs, it now queues a load for each call. Update test to handle this case Change 3736295 by Ben.Zeigler #jira UE-51214 Integrate PR #4114: BP Validated Get for Soft Objects (Contributed by projectgheist). I also changed a few category names to use the define instead of class name Change 3736388 by Ben.Zeigler #jira UE-48366 Fix small icon mode for blueprint merge Change 3736516 by Ben.Zeigler #jira UE-45653 Fix it so the Add Asset Class button in the audit browser works for blueprint classes. Move logic to check an asset data against a blueprint base class list to a utility function in AssetManager Change 3738770 by Ben.Zeigler Static analysis fix Change 3739177 by mason.seay Small improvements to nativization test content Change 3739463 by Phillip.Kavan Use relative paths for generated plugin header file include lines in nativized Blueprint codegen. Previously, we relied on public include paths exposed to UBT by the plugin, but as with engine/project modules, this will fail if a type found during the dependency gather phase is declared in a private header file. Change 3744198 by Marc.Audy Make clear why engine is crashing if viewport world interaction asset container fails to load #jira UE-52087 Change 3744469 by Mieszko.Zielinski PR #4193: Added capability for NavLinkComponent to be used in BP (Contributed by vikhik) Change 3744488 by Michael.Noland Engine: Added actual tracking of IdleSeconds to IPerformanceDataConsumer::FFrameData Change 3747845 by Dan.Oconnor Add an option to disable navigation to native functions from call function nodes #jira None Change 3750475 by Dan.Oconnor Tick source control module when the perforce control settings is active and a dialog is displayed. This allows you to select a workspace when the save dialog is open #jira None Change 3750866 by Mason.Seay Updated disabled tests. Deleted some assets/maps that need complete re-evaluation Change 3754841 by Ben.Zeigler #jira UE-51932 Add bShouldManagerDetermineTypeAndName option to AssetManagerSettings, when enabled this uses the ini settings to determine what the PrimaryAssetId should be a for a PrimaryAsset, instead of relying on the asset to implement the GetPrimaryAssetId native function. If you enable this option, both the editor and cooked builds will support blueprint-only Primary Assets without having to subclass PrimaryDataAsset, but in a large game determining the PrimaryAssetId can be slow. Update EngineTests to cover this case Change 3755743 by Marc.Audy PR #4218: Corrected Invalidate FTimerHandle tooltip (Contributed by projectgheist) #jira UE-52355 #jira UE-52296 Change 3755980 by Marc.Audy Go back to using function local statics for tickable arrays because some modules will start using them prior to the unrealed module getting initialized so any entries at that point will be wiped out. #jira UE-51955 [CL 3756414 by Marc Audy in Main branch]
2017-11-14 13:54:34 -05:00
Set("BlueprintMerge.Finish.Small", new IMAGE_BRUSH("/Icons/LV_Save", Icon16x16));
Set("BlueprintMerge.Cancel", new IMAGE_BRUSH("/Icons/LV_Remove", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3755980) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3718627 by Phillip.Kavan Add plugin dependencies to the NativizedAssets plugin descriptor file in order to mute UBT warnings at build time. Change summary: - Modified BlueprintNativeCodeGenUtilsImpl::GenerateModuleBuildFile() to gather the set of plugin dependencies from the module dependencies. - Modified BlueprintNativeCodeGenUtilsImpl::GeneratePluginDescFile() to add plugin dependencies to the generated NativizedAssets plugin descriptor file. - Removed 'bIsBetaVersion' from the generated NativizedAssets plugin descriptor file (since we're no longer experimental). #jira UE-50975 Change 3723482 by mason.seay Resaving blueprints that generate cook warnings Change 3723992 by Fred.Kimberley Added a nullptr check to stop a crash in GameplayTagQueryCustomization. #jira UE-51689 Change 3728207 by mason.seay Resaving maps to fix cook warnings - UE-51723 Change 3729293 by Phillip.Kavan Fix missing DSO outer mapping on nested subobjects instanced with NewObject() during Blueprint nativization. #jira UE-51685 Change 3730740 by Marc.Audy Don't use the values returned by BlueprintUpdateCamera if it returns false. #jira UE-51765 Change 3731616 by Dan.Oconnor Mirror 3731432 from Fortnite-Staging Make sure SuperFuncMap is cleared when relinking skeleton classes #jira UE-51825 Change 3732707 by mason.seay Test content for testing nativization with interfaces Change 3733727 by Ben.Zeigler #jira UES-5554 Disable force synchronize scan flag for Asset Manager refresh after PIE is started. This was overly paranoid and can be very slow Change 3733736 by Phillip.Kavan Fix for a potential crash that could occur prior to initiating a global FiB indexing operation with source control disabled. #jira UE-51927 Change 3734303 by Ben.Zeigler #jira UE-51180 Fix issue where newly-created unsaved objects are not correctly cooked with launch on until the editor is restarted. It was caching an invalid path for those packages which broke cooking them later Change 3736184 by Ben.Zeigler #jira UE-51860 Fix it so Load Asset nodes can correctly be called from a loop with differing inputs, it now queues a load for each call. Update test to handle this case Change 3736295 by Ben.Zeigler #jira UE-51214 Integrate PR #4114: BP Validated Get for Soft Objects (Contributed by projectgheist). I also changed a few category names to use the define instead of class name Change 3736388 by Ben.Zeigler #jira UE-48366 Fix small icon mode for blueprint merge Change 3736516 by Ben.Zeigler #jira UE-45653 Fix it so the Add Asset Class button in the audit browser works for blueprint classes. Move logic to check an asset data against a blueprint base class list to a utility function in AssetManager Change 3738770 by Ben.Zeigler Static analysis fix Change 3739177 by mason.seay Small improvements to nativization test content Change 3739463 by Phillip.Kavan Use relative paths for generated plugin header file include lines in nativized Blueprint codegen. Previously, we relied on public include paths exposed to UBT by the plugin, but as with engine/project modules, this will fail if a type found during the dependency gather phase is declared in a private header file. Change 3744198 by Marc.Audy Make clear why engine is crashing if viewport world interaction asset container fails to load #jira UE-52087 Change 3744469 by Mieszko.Zielinski PR #4193: Added capability for NavLinkComponent to be used in BP (Contributed by vikhik) Change 3744488 by Michael.Noland Engine: Added actual tracking of IdleSeconds to IPerformanceDataConsumer::FFrameData Change 3747845 by Dan.Oconnor Add an option to disable navigation to native functions from call function nodes #jira None Change 3750475 by Dan.Oconnor Tick source control module when the perforce control settings is active and a dialog is displayed. This allows you to select a workspace when the save dialog is open #jira None Change 3750866 by Mason.Seay Updated disabled tests. Deleted some assets/maps that need complete re-evaluation Change 3754841 by Ben.Zeigler #jira UE-51932 Add bShouldManagerDetermineTypeAndName option to AssetManagerSettings, when enabled this uses the ini settings to determine what the PrimaryAssetId should be a for a PrimaryAsset, instead of relying on the asset to implement the GetPrimaryAssetId native function. If you enable this option, both the editor and cooked builds will support blueprint-only Primary Assets without having to subclass PrimaryDataAsset, but in a large game determining the PrimaryAssetId can be slow. Update EngineTests to cover this case Change 3755743 by Marc.Audy PR #4218: Corrected Invalidate FTimerHandle tooltip (Contributed by projectgheist) #jira UE-52355 #jira UE-52296 Change 3755980 by Marc.Audy Go back to using function local statics for tickable arrays because some modules will start using them prior to the unrealed module getting initialized so any entries at that point will be wiped out. #jira UE-51955 [CL 3756414 by Marc Audy in Main branch]
2017-11-14 13:54:34 -05:00
Set("BlueprintMerge.Cancel.Small", new IMAGE_BRUSH("/Icons/LV_Remove", Icon16x16));
Set("BlueprintMerge.AcceptSource", new IMAGE_BRUSH("/Icons/AcceptMergeSource_40x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3755980) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3718627 by Phillip.Kavan Add plugin dependencies to the NativizedAssets plugin descriptor file in order to mute UBT warnings at build time. Change summary: - Modified BlueprintNativeCodeGenUtilsImpl::GenerateModuleBuildFile() to gather the set of plugin dependencies from the module dependencies. - Modified BlueprintNativeCodeGenUtilsImpl::GeneratePluginDescFile() to add plugin dependencies to the generated NativizedAssets plugin descriptor file. - Removed 'bIsBetaVersion' from the generated NativizedAssets plugin descriptor file (since we're no longer experimental). #jira UE-50975 Change 3723482 by mason.seay Resaving blueprints that generate cook warnings Change 3723992 by Fred.Kimberley Added a nullptr check to stop a crash in GameplayTagQueryCustomization. #jira UE-51689 Change 3728207 by mason.seay Resaving maps to fix cook warnings - UE-51723 Change 3729293 by Phillip.Kavan Fix missing DSO outer mapping on nested subobjects instanced with NewObject() during Blueprint nativization. #jira UE-51685 Change 3730740 by Marc.Audy Don't use the values returned by BlueprintUpdateCamera if it returns false. #jira UE-51765 Change 3731616 by Dan.Oconnor Mirror 3731432 from Fortnite-Staging Make sure SuperFuncMap is cleared when relinking skeleton classes #jira UE-51825 Change 3732707 by mason.seay Test content for testing nativization with interfaces Change 3733727 by Ben.Zeigler #jira UES-5554 Disable force synchronize scan flag for Asset Manager refresh after PIE is started. This was overly paranoid and can be very slow Change 3733736 by Phillip.Kavan Fix for a potential crash that could occur prior to initiating a global FiB indexing operation with source control disabled. #jira UE-51927 Change 3734303 by Ben.Zeigler #jira UE-51180 Fix issue where newly-created unsaved objects are not correctly cooked with launch on until the editor is restarted. It was caching an invalid path for those packages which broke cooking them later Change 3736184 by Ben.Zeigler #jira UE-51860 Fix it so Load Asset nodes can correctly be called from a loop with differing inputs, it now queues a load for each call. Update test to handle this case Change 3736295 by Ben.Zeigler #jira UE-51214 Integrate PR #4114: BP Validated Get for Soft Objects (Contributed by projectgheist). I also changed a few category names to use the define instead of class name Change 3736388 by Ben.Zeigler #jira UE-48366 Fix small icon mode for blueprint merge Change 3736516 by Ben.Zeigler #jira UE-45653 Fix it so the Add Asset Class button in the audit browser works for blueprint classes. Move logic to check an asset data against a blueprint base class list to a utility function in AssetManager Change 3738770 by Ben.Zeigler Static analysis fix Change 3739177 by mason.seay Small improvements to nativization test content Change 3739463 by Phillip.Kavan Use relative paths for generated plugin header file include lines in nativized Blueprint codegen. Previously, we relied on public include paths exposed to UBT by the plugin, but as with engine/project modules, this will fail if a type found during the dependency gather phase is declared in a private header file. Change 3744198 by Marc.Audy Make clear why engine is crashing if viewport world interaction asset container fails to load #jira UE-52087 Change 3744469 by Mieszko.Zielinski PR #4193: Added capability for NavLinkComponent to be used in BP (Contributed by vikhik) Change 3744488 by Michael.Noland Engine: Added actual tracking of IdleSeconds to IPerformanceDataConsumer::FFrameData Change 3747845 by Dan.Oconnor Add an option to disable navigation to native functions from call function nodes #jira None Change 3750475 by Dan.Oconnor Tick source control module when the perforce control settings is active and a dialog is displayed. This allows you to select a workspace when the save dialog is open #jira None Change 3750866 by Mason.Seay Updated disabled tests. Deleted some assets/maps that need complete re-evaluation Change 3754841 by Ben.Zeigler #jira UE-51932 Add bShouldManagerDetermineTypeAndName option to AssetManagerSettings, when enabled this uses the ini settings to determine what the PrimaryAssetId should be a for a PrimaryAsset, instead of relying on the asset to implement the GetPrimaryAssetId native function. If you enable this option, both the editor and cooked builds will support blueprint-only Primary Assets without having to subclass PrimaryDataAsset, but in a large game determining the PrimaryAssetId can be slow. Update EngineTests to cover this case Change 3755743 by Marc.Audy PR #4218: Corrected Invalidate FTimerHandle tooltip (Contributed by projectgheist) #jira UE-52355 #jira UE-52296 Change 3755980 by Marc.Audy Go back to using function local statics for tickable arrays because some modules will start using them prior to the unrealed module getting initialized so any entries at that point will be wiped out. #jira UE-51955 [CL 3756414 by Marc Audy in Main branch]
2017-11-14 13:54:34 -05:00
Set("BlueprintMerge.AcceptSource.Small", new IMAGE_BRUSH("/Icons/AcceptMergeSource_40x", Icon16x16));
Set("BlueprintMerge.AcceptTarget", new IMAGE_BRUSH("/Icons/AcceptMergeTarget_40x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3755980) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3718627 by Phillip.Kavan Add plugin dependencies to the NativizedAssets plugin descriptor file in order to mute UBT warnings at build time. Change summary: - Modified BlueprintNativeCodeGenUtilsImpl::GenerateModuleBuildFile() to gather the set of plugin dependencies from the module dependencies. - Modified BlueprintNativeCodeGenUtilsImpl::GeneratePluginDescFile() to add plugin dependencies to the generated NativizedAssets plugin descriptor file. - Removed 'bIsBetaVersion' from the generated NativizedAssets plugin descriptor file (since we're no longer experimental). #jira UE-50975 Change 3723482 by mason.seay Resaving blueprints that generate cook warnings Change 3723992 by Fred.Kimberley Added a nullptr check to stop a crash in GameplayTagQueryCustomization. #jira UE-51689 Change 3728207 by mason.seay Resaving maps to fix cook warnings - UE-51723 Change 3729293 by Phillip.Kavan Fix missing DSO outer mapping on nested subobjects instanced with NewObject() during Blueprint nativization. #jira UE-51685 Change 3730740 by Marc.Audy Don't use the values returned by BlueprintUpdateCamera if it returns false. #jira UE-51765 Change 3731616 by Dan.Oconnor Mirror 3731432 from Fortnite-Staging Make sure SuperFuncMap is cleared when relinking skeleton classes #jira UE-51825 Change 3732707 by mason.seay Test content for testing nativization with interfaces Change 3733727 by Ben.Zeigler #jira UES-5554 Disable force synchronize scan flag for Asset Manager refresh after PIE is started. This was overly paranoid and can be very slow Change 3733736 by Phillip.Kavan Fix for a potential crash that could occur prior to initiating a global FiB indexing operation with source control disabled. #jira UE-51927 Change 3734303 by Ben.Zeigler #jira UE-51180 Fix issue where newly-created unsaved objects are not correctly cooked with launch on until the editor is restarted. It was caching an invalid path for those packages which broke cooking them later Change 3736184 by Ben.Zeigler #jira UE-51860 Fix it so Load Asset nodes can correctly be called from a loop with differing inputs, it now queues a load for each call. Update test to handle this case Change 3736295 by Ben.Zeigler #jira UE-51214 Integrate PR #4114: BP Validated Get for Soft Objects (Contributed by projectgheist). I also changed a few category names to use the define instead of class name Change 3736388 by Ben.Zeigler #jira UE-48366 Fix small icon mode for blueprint merge Change 3736516 by Ben.Zeigler #jira UE-45653 Fix it so the Add Asset Class button in the audit browser works for blueprint classes. Move logic to check an asset data against a blueprint base class list to a utility function in AssetManager Change 3738770 by Ben.Zeigler Static analysis fix Change 3739177 by mason.seay Small improvements to nativization test content Change 3739463 by Phillip.Kavan Use relative paths for generated plugin header file include lines in nativized Blueprint codegen. Previously, we relied on public include paths exposed to UBT by the plugin, but as with engine/project modules, this will fail if a type found during the dependency gather phase is declared in a private header file. Change 3744198 by Marc.Audy Make clear why engine is crashing if viewport world interaction asset container fails to load #jira UE-52087 Change 3744469 by Mieszko.Zielinski PR #4193: Added capability for NavLinkComponent to be used in BP (Contributed by vikhik) Change 3744488 by Michael.Noland Engine: Added actual tracking of IdleSeconds to IPerformanceDataConsumer::FFrameData Change 3747845 by Dan.Oconnor Add an option to disable navigation to native functions from call function nodes #jira None Change 3750475 by Dan.Oconnor Tick source control module when the perforce control settings is active and a dialog is displayed. This allows you to select a workspace when the save dialog is open #jira None Change 3750866 by Mason.Seay Updated disabled tests. Deleted some assets/maps that need complete re-evaluation Change 3754841 by Ben.Zeigler #jira UE-51932 Add bShouldManagerDetermineTypeAndName option to AssetManagerSettings, when enabled this uses the ini settings to determine what the PrimaryAssetId should be a for a PrimaryAsset, instead of relying on the asset to implement the GetPrimaryAssetId native function. If you enable this option, both the editor and cooked builds will support blueprint-only Primary Assets without having to subclass PrimaryDataAsset, but in a large game determining the PrimaryAssetId can be slow. Update EngineTests to cover this case Change 3755743 by Marc.Audy PR #4218: Corrected Invalidate FTimerHandle tooltip (Contributed by projectgheist) #jira UE-52355 #jira UE-52296 Change 3755980 by Marc.Audy Go back to using function local statics for tickable arrays because some modules will start using them prior to the unrealed module getting initialized so any entries at that point will be wiped out. #jira UE-51955 [CL 3756414 by Marc Audy in Main branch]
2017-11-14 13:54:34 -05:00
Set("BlueprintMerge.AcceptTarget.Small", new IMAGE_BRUSH("/Icons/AcceptMergeTarget_40x", Icon16x16));
Set("BlueprintMerge.StartMerge", new IMAGE_BRUSH("/Icons/StartMerge_42x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3755980) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3718627 by Phillip.Kavan Add plugin dependencies to the NativizedAssets plugin descriptor file in order to mute UBT warnings at build time. Change summary: - Modified BlueprintNativeCodeGenUtilsImpl::GenerateModuleBuildFile() to gather the set of plugin dependencies from the module dependencies. - Modified BlueprintNativeCodeGenUtilsImpl::GeneratePluginDescFile() to add plugin dependencies to the generated NativizedAssets plugin descriptor file. - Removed 'bIsBetaVersion' from the generated NativizedAssets plugin descriptor file (since we're no longer experimental). #jira UE-50975 Change 3723482 by mason.seay Resaving blueprints that generate cook warnings Change 3723992 by Fred.Kimberley Added a nullptr check to stop a crash in GameplayTagQueryCustomization. #jira UE-51689 Change 3728207 by mason.seay Resaving maps to fix cook warnings - UE-51723 Change 3729293 by Phillip.Kavan Fix missing DSO outer mapping on nested subobjects instanced with NewObject() during Blueprint nativization. #jira UE-51685 Change 3730740 by Marc.Audy Don't use the values returned by BlueprintUpdateCamera if it returns false. #jira UE-51765 Change 3731616 by Dan.Oconnor Mirror 3731432 from Fortnite-Staging Make sure SuperFuncMap is cleared when relinking skeleton classes #jira UE-51825 Change 3732707 by mason.seay Test content for testing nativization with interfaces Change 3733727 by Ben.Zeigler #jira UES-5554 Disable force synchronize scan flag for Asset Manager refresh after PIE is started. This was overly paranoid and can be very slow Change 3733736 by Phillip.Kavan Fix for a potential crash that could occur prior to initiating a global FiB indexing operation with source control disabled. #jira UE-51927 Change 3734303 by Ben.Zeigler #jira UE-51180 Fix issue where newly-created unsaved objects are not correctly cooked with launch on until the editor is restarted. It was caching an invalid path for those packages which broke cooking them later Change 3736184 by Ben.Zeigler #jira UE-51860 Fix it so Load Asset nodes can correctly be called from a loop with differing inputs, it now queues a load for each call. Update test to handle this case Change 3736295 by Ben.Zeigler #jira UE-51214 Integrate PR #4114: BP Validated Get for Soft Objects (Contributed by projectgheist). I also changed a few category names to use the define instead of class name Change 3736388 by Ben.Zeigler #jira UE-48366 Fix small icon mode for blueprint merge Change 3736516 by Ben.Zeigler #jira UE-45653 Fix it so the Add Asset Class button in the audit browser works for blueprint classes. Move logic to check an asset data against a blueprint base class list to a utility function in AssetManager Change 3738770 by Ben.Zeigler Static analysis fix Change 3739177 by mason.seay Small improvements to nativization test content Change 3739463 by Phillip.Kavan Use relative paths for generated plugin header file include lines in nativized Blueprint codegen. Previously, we relied on public include paths exposed to UBT by the plugin, but as with engine/project modules, this will fail if a type found during the dependency gather phase is declared in a private header file. Change 3744198 by Marc.Audy Make clear why engine is crashing if viewport world interaction asset container fails to load #jira UE-52087 Change 3744469 by Mieszko.Zielinski PR #4193: Added capability for NavLinkComponent to be used in BP (Contributed by vikhik) Change 3744488 by Michael.Noland Engine: Added actual tracking of IdleSeconds to IPerformanceDataConsumer::FFrameData Change 3747845 by Dan.Oconnor Add an option to disable navigation to native functions from call function nodes #jira None Change 3750475 by Dan.Oconnor Tick source control module when the perforce control settings is active and a dialog is displayed. This allows you to select a workspace when the save dialog is open #jira None Change 3750866 by Mason.Seay Updated disabled tests. Deleted some assets/maps that need complete re-evaluation Change 3754841 by Ben.Zeigler #jira UE-51932 Add bShouldManagerDetermineTypeAndName option to AssetManagerSettings, when enabled this uses the ini settings to determine what the PrimaryAssetId should be a for a PrimaryAsset, instead of relying on the asset to implement the GetPrimaryAssetId native function. If you enable this option, both the editor and cooked builds will support blueprint-only Primary Assets without having to subclass PrimaryDataAsset, but in a large game determining the PrimaryAssetId can be slow. Update EngineTests to cover this case Change 3755743 by Marc.Audy PR #4218: Corrected Invalidate FTimerHandle tooltip (Contributed by projectgheist) #jira UE-52355 #jira UE-52296 Change 3755980 by Marc.Audy Go back to using function local statics for tickable arrays because some modules will start using them prior to the unrealed module getting initialized so any entries at that point will be wiped out. #jira UE-51955 [CL 3756414 by Marc Audy in Main branch]
2017-11-14 13:54:34 -05:00
Set("BlueprintMerge.StartMerge.Small", new IMAGE_BRUSH("/Icons/StartMerge_42x", Icon16x16));
}
// Play in editor / play in world
{
Set( "PlayWorld.Simulate", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon40x40 ) );
Set( "PlayWorld.Simulate.Small", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon20x20 ) );
Set( "PlayWorld.RepeatLastPlay", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon40x40 ) );
Set( "PlayWorld.RepeatLastPlay.Small", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon20x20 ) );
Set( "PlayWorld.PlayInViewport", new IMAGE_BRUSH("Icons/icon_playInSelectedViewport_40x", Icon40x40 ) );
Set( "PlayWorld.PlayInViewport.Small", new IMAGE_BRUSH("Icons/icon_playInSelectedViewport_40x", Icon20x20 ) );
Set( "PlayWorld.PlayInEditorFloating", new IMAGE_BRUSH( "Icons/icon_playInWindow_40x", Icon40x40 ) );
Set( "PlayWorld.PlayInEditorFloating.Small", new IMAGE_BRUSH( "Icons/icon_playInWindow_40x", Icon20x20 ) );
Set( "PlayWorld.PlayInVR", new IMAGE_BRUSH( "Icons/icon_playInVR_40x", Icon40x40 ) );
Set( "PlayWorld.PlayInVR.Small", new IMAGE_BRUSH( "Icons/icon_playInVR_16x", Icon20x20 ) );
Set( "PlayWorld.PlayInMobilePreview", new IMAGE_BRUSH( "Icons/icon_PlayMobilePreview_40x", Icon40x40 ) );
Set( "PlayWorld.PlayInMobilePreview.Small", new IMAGE_BRUSH( "Icons/icon_PlayMobilePreview_16x", Icon20x20 ) );
Set( "PlayWorld.PlayInVulkanPreview", new IMAGE_BRUSH( "Icons/icon_PlayMobilePreview_40x", Icon40x40 ) );
Set( "PlayWorld.PlayInVulkanPreview.Small", new IMAGE_BRUSH( "Icons/icon_PlayMobilePreview_16x", Icon20x20 ) );
Set( "PlayWorld.PlayInNewProcess", new IMAGE_BRUSH( "Icons/icon_PlayStandalone_40x", Icon40x40 ) );
Set( "PlayWorld.PlayInNewProcess.Small", new IMAGE_BRUSH( "Icons/icon_PlayStandalone_40x", Icon20x20 ) );
Set( "PlayWorld.RepeatLastLaunch", new IMAGE_BRUSH( "Icons/icon_PlayOnDevice_40px", Icon40x40 ) );
Set( "PlayWorld.RepeatLastLaunch.Small", new IMAGE_BRUSH( "Icons/icon_PlayOnDevice_40px", Icon20x20 ) );
Set( "PlayWorld.PlayInCameraLocation", new IMAGE_BRUSH( "Icons/icon_PlayCameraLocation_40x", Icon40x40 ) );
Set( "PlayWorld.PlayInDefaultPlayerStart", new IMAGE_BRUSH( "Icons/icon_PlayDefaultPlayerStart_40x", Icon40x40 ) );
Set( "PlayWorld.ResumePlaySession", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon40x40 ) );
Set( "PlayWorld.ResumePlaySession.Small", new IMAGE_BRUSH( "Icons/icon_simulate_40x", Icon20x20 ) );
Set( "PlayWorld.PausePlaySession", new IMAGE_BRUSH( "Icons/icon_pause_40x", Icon40x40 ) );
Set( "PlayWorld.PausePlaySession.Small", new IMAGE_BRUSH( "Icons/icon_pause_40x", Icon20x20 ) );
Set( "PlayWorld.SingleFrameAdvance", new IMAGE_BRUSH( "Icons/icon_advance_40x", Icon40x40 ) );
Set( "PlayWorld.SingleFrameAdvance.Small", new IMAGE_BRUSH( "Icons/icon_advance_40x", Icon20x20 ) );
Set( "PlayWorld.StopPlaySession", new IMAGE_BRUSH( "Icons/icon_stop_40x", Icon40x40 ) );
Set( "PlayWorld.StopPlaySession.Small", new IMAGE_BRUSH( "Icons/icon_stop_40x", Icon20x20 ) );
Set("PlayWorld.LateJoinSession", new IMAGE_BRUSH("Icons/icon_simulate_40x", Icon40x40));
Set("PlayWorld.LateJoinSession.Small", new IMAGE_BRUSH("Icons/icon_simulate_40x", Icon20x20));
Set( "PlayWorld.PossessPlayer", new IMAGE_BRUSH( "Icons/icon_possess_40x", Icon40x40 ) );
Set( "PlayWorld.PossessPlayer.Small", new IMAGE_BRUSH( "Icons/icon_possess_40x", Icon20x20 ) );
Set( "PlayWorld.EjectFromPlayer", new IMAGE_BRUSH( "Icons/icon_eject_40x", Icon40x40 ) );
Set( "PlayWorld.EjectFromPlayer.Small", new IMAGE_BRUSH( "Icons/icon_eject_40x", Icon20x20 ) );
Set( "PlayWorld.ShowCurrentStatement", new IMAGE_BRUSH( "Icons/icon_findnode_40x", Icon40x40 ) );
Set( "PlayWorld.ShowCurrentStatement.Small", new IMAGE_BRUSH( "Icons/icon_findnode_40x", Icon20x20 ) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3779049) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3626305 by Phillip.Kavan #jira UE-49269 - Workaround fix for crash after packaging a nativized QAGame build with all AnimBP assets disabled for nativization by default. Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3756887 by Ben.Zeigler #jira UE-52380 Fix inconsistency with how FSoftObjectPtr case is managed between FLinkerSave and FArchiveSaveTagImports, which would cause a cook ensure under some circumstances Copy of CL #3756788 Change 3756888 by Ben.Zeigler #jira UE-45505 Fix issue where FCoreUObjectDelegates::OnAssetLoaded was being called from an inner loop inside EndLoad. Maps would register components from that callback, and if those registers started their own loads, those objects would be returned in a partially loaded state. We now defer the asset loaded callback to the very end of the loop so recursive loads work properly Copy of CL #3753986 #thomas.sarkanen Change 3759254 by Ben.Zeigler Disable the duplicate PrimaryAssetId for editor only types like Maps. This can happen if content folk copy maps using the content browser, and does not actually cause a runtime problem. It still ensures for cooked types Change 3759278 by Ben.Zeigler Add IsTempPackage to FPackageName Fix issue where temp/memory packages shown in a content browser/asset audit window would spam the log when it failed to find source control info for them Change 3759613 by Phillip.Kavan Add support for casting between mismatched soft pointer types in nativized Blueprint C++ assignment statements and function calls. Change summary: - Extended FEmitHelper::GenerateAutomaticCast() to consider soft pointer terms and inject C++ code to explicitly cast the RHS when needed. #jira UE-52205 Change 3760040 by Dan.Oconnor Add Call Stack control for viewing Blueprint call stacks when paused at a breakpoint, available from the Developer Tools menu #jira UE-2296 Change 3760955 by Phillip.Kavan Fix conditional (SA/CIS issue). Change 3761356 by Ben.Zeigler Fix DLC staging rules to handle metadata correctly and remove debug log I accidentally added. The DLC staging now iterates in a similar way to the normal staging, it just may also excluded Engine Change 3761859 by Zak.Middleton #ue4 - Fix crash in UStaticMesh::GetAssetRegistryTags() when FindObject is used during saving. Added Lex::ToString for physics enums ECollisionTraceFlag, EPhysicsType, and EBodyCollisionResponse. #jira UE-52478 #tests QA game, content browser Change 3761860 by mason.seay Submitting test content for Async Load issue Change 3762559 by Ben.Zeigler #jira UE-52407 Fix it so FText can be specified in blueprint functions as default parameters. The UI showed up before but the data was lost Change GetDefaultsAsString on Pin to always return an internal string so it can correctly be import texted, add GetDefaultsAsText for display purposes Change 3764459 by Marc.Audy PR #4224: Fix LoadLevelInstanceBySoftObjectPtr (Contributed by phlknght) #jira UE-52415 Change 3764580 by Ben.Zeigler Clean up delegates in UObjectGlobals.h, fixing several incorrect comments and moving some editor delegates into WITH_EDITOR Change 3764602 by Ben.Zeigler #jira UE-52487 Fix it so OnAssetLoaded gets correctly called for Assets that were async loaded while in the editor/standalone editor game. This is necessary because they would not get registered with various editor systems for the rest of the editor session, even if opened manually Change 3764603 by Ben.Zeigler Related to UE-52487, now that async loading blueprints in the editor properly registers them with the blueprint actions, we need to unregister them when automated tests want them to unload. Add a ClearEditorReferences function to UBlueprint that calls the OnUnloaded editor delegate, so EngineTest doesn't need to include the editor module Change 3764768 by Ben.Zeigler #jira UE-52524 Fix null access crash when pasting an invalid macro instance node Change 3766415 by Fred.Kimberley Removing invalid assets. Most of these are out of date. Change 3766417 by Fred.Kimberley Add warnings when we try to export a package without a type. Change 3766514 by Fred.Kimberley Added a #include to fix the build. Change 3766542 by Fred.Kimberley Added a #include to fix the build. Change 3766558 by Fred.Kimberley Rename variables to avoid warnings about hiding previous variable declarations. Change 3767619 by Marc.Audy bActorIsBeingDestroyed must be part of transaction history #jira UE-51796 Change 3767993 by Dan.Oconnor Preserve graph editor controls when clicking on a hyper link, this speeds up navigation via the debugger 'step' command and Find in Blueprints control #jira UE-52596 Change 3768146 by Marc.Audy Fix material instance dynamic not correctly finding object in details panel customization as a result soft path changes #jira UE-52488 Change 3769586 by Marc.Audy Fix expose on spawn related error messages Change 3769863 by Dan.Oconnor Blueprint call stack now has access to frame offsets and can highlight nodes that are active on previous stack frames #jira UE-52452 Change 3771200 by Dan.Oconnor CIS fix - add missing DO_BLUEPRINT_GUARD Change 3771555 by Ben.Zeigler Add transactions for several pin class changing actions which were missing them Change 3771589 by Ben.Zeigler #jira UE-52665 Fix it so changing the type of a create widget or spawn actor node will correctly propagate the type change to reroute/wildcard nodes instead of disconnecting Change 3771683 by Dan.Oconnor Call Stack polish: background color no longer changes when undocked, prettify-ing "ExecuteUbergraph_blahblah" in to "Event Graph", resizing works correctly, added overlay message when no call stack is available #jira UE-52567 Change 3771734 by Dan.Oconnor Add entries for native code in the blueprint call stack view, clarifying re-entrancy Change 3774293 by Ben.Zeigler #jira UE-52665 Minimal fix for making sure type changes propagate through multiple rerout nodes, going to make a larger refactor in a second checkin Change 3774328 by Ben.Zeigler #jira UE-52665 Refactor knot nodes so there is one type propagation function that takes a direction, this fixes an issue where the second knot node in a chain would not have it's type changed when input type changed Change 3774342 by Ben.Zeigler #jira UE-52661 Fix crash when using blueprinted components created by a specialized subclass of UBlueprint, from PR #4249 Change 3774476 by Fred.Kimberley Add class and function info to pin names for async nodes. This fixes a problem where redirectors for async node pins did not work. https://udn.unrealengine.com/questions/402882/propertyredirect-fails-with-uk2node-latentgameplay.html?childToView=403808 Change 3774645 by Ben.Zeigler #jira UE-41743 Fix it so struct split pins handle renames correctly, both for user structs and native structs Refactor the variable rename checking in make/break struct to use the generic one I just added Change 3775412 by Phillip.Kavan UX improvements for Blueprint single-step debugging and breakpoints. Also added Step Out and Step Over debugging commands. Change summary: - Remapped the existing Step In command from F10 to F11 hotkey. - Mapped existing Step Over command to F10 and existing Step Out command to ALT-SHIFT-F11 hotkeys. - Added new (repurposed) icon assets for single-step debugging toolbar commands. - Modified FPlayWorldCommands::BuildToolbar() to add new Step Over and Step Out commands to the toolbar. - Modified FCompilerResultsLog::CalculateStableIdentifierForLatentActionManager() to remove special-case code for intermediate Tunnel Instance nodes, as these are now reverse-mapped through FullSourceBacktrackMap. - Modified FKismetDebugUtilities::CheckBreakConditions() to more generally manage the current graph stack (i.e. not just for Blueprint Function graphs). Also fixed a bug where we had failed to reset the target graph stack depth after completing a Step Out/Over iteration. - Modified FBlueprintDebugData::FindAllCodeLocationsFromSourceNode() to remove the additional iteration for the special Macro source node table (no longer required). - Modified FBlueprintDebugData::RegisterNodeToCodeAssociation() to remove the Macro-specific parameters and the additional insertions into the special Macro tables (no longer required). - Modified UK2Node_MathExpression::ValidateNodeDuringCompilation() to remove the special-case for Macro Instance source nodes, as Macro source nodes are now being mapped through the same table. - Added FindMatchingTunnelInstanceNode() as a utility method for now in BlueprintConnectionDrawingPolicy.cpp in order to match up Macro/Composite graph source nodes with nested Tunnel Instance nodes at the current graph level. *** TODO: For 4.19 we probably should revert back to using a secondary table in the debug data to map Tunnel Instance node hierarchies to code offsets in order to result in a faster lookup time here. *** - Modified FKismetConnectionDrawingPolicy::BuilldExecutionRoadmap() to replace the special-case for Macro Instance source nodes with a more general check for Tunnel Instance nodes that also handles Composite source nodes. - Revised UK2Node_TunnelBoundary to strip out most of what was being used to support the profiler, while keeping its basic compiled goto behavior in order to still function as a NOP node. - Added FKismetCompilerContext::SpawnIntermediateTunnelBoundaryNodes(). - Modified FKismetCompilerContext::ExpandTunnelsAndMacros() to no longer overwrite intermediate Macro source node mappings in the lookup table with the Macro Instance source node that triggered the Macro graph expansion. Also revised the TunnelNode case to spawn intermediate TunnelBoundary (NOP) nodes around Macro and Composite gateways; this allows breakpoints to hit on the Tunnel nodes around a source graph expansion. - Modified FScriptBuilderBase::EmitInstrumentation() to remove special-case handling for Macro and Tunnel source nodes. These are now being mapped directly through the SourceBacktrackMap instead. - Removed alternate breakpoint icon assets for Macro Instance and Composite nodes (no longer needed). - Removed UK2Node::GetActiveBreakpointToolTipText() and its UK2Node_MacroInstance override (no longer required). - Removed special case in SGraphNodeK2Base::GetOverlayBrushes() for Macro Instance and Composite nodes (no longer needed). - Removed special-case mappings and interface methods for Tunnel nodes in FCompilerResultsLog (no longer required). - Removed the LineNumberToMacroSourceNodeMap and LineNumberToMacroInstanceNodeMap members from the FDebuggingInfoForSingleFunction struct (no longer in use). - Removed FBlueprintDebugData::FindMacroSourceNodeFromCodeLocation() and FindMacroInstanceNodesFromCodeLocation(). - Removed FKismetDebugUtilities::FindMacroSourceNodeForCodeLocation() (no longer in use). - Removed special-case handling for Macro Instance nodes in FKismetDebugUtilities::OnScriptException() (no longer required). Macro source nodes are no longer being mapped to code offsets through a separate table, and we don't need to worry about saving/restoring the Active Object when debugging with a Macro Graph in the active tab. #jira UE-2880 #jira UE-16817 Change 3776606 by mason.seay Updated content to prevent warning from appearing Change 3777051 by Dan.Oconnor ComponentTemplate references in UBlueprint can no be cleared after compiling the (blueprint defined) component #jira UE-52484 Change 3777108 by Dan.Oconnor Look up call stack frame source name when caching a script call stack for display. This relies on debug data being generated for event stubs #jira UE-52717, UE-52719 Change 3778277 by Marc.Audy Fixed potential null material reference causing crash. #jira UE-52803 Change 3778288 by Marc.Audy PR #3957: Making FAlphaBlend BlueprintType in order to fix a bunch of broken UPROPERTY's as of 4.17 (Contributed by ill) #jira UE-49082 Change 3778321 by Phillip.Kavan Fix for a regression in BP script execution behavior related to misidentified latent node expansions from a macro source graph. Change summary: - Removed FCompilerResultsLog::FullSourceBacktrackMap (no longer in use). - Restored FCompilerResultsLog::IntermediateTunnelNodeToTunnelInstanceMap (which was in place prior to CL# 37754112); this table was being used to map intermediate nodes resulting from a tunnel instance node expansion back to the outer tunnel instance node that triggered the expansion. Its once again being used for that reason, but I reduced the scope a bit to only include the execution path within the expansion, as that's the only mapping that we need. - Restored FCompilerResultsLog::RegisterIntermediateTunnelNode(), but renamed it to NotifyIntermediateTunnelNode() to be consistent with the other parts of the MessageLog interface, and also removed the part of the implementation that was adding to a secondary macro expansion-to-source backtrack map (since macro expansion node lookup is now done through the main source backtrack map). - Restored FCompilerResultsLog::GetIntermediateTunnelInstance(). - Modified FCompilerResultsLog::NotifyIntermediateObjectCreation() to remove the part of the implementation that was adding to the secondary node-only-to-source backtrack map (it was previously just a redundant copy of the main one except in the case of macro expansions). - Modified FCompilerResultsLog::CalculateStableIdentifierForLatentActionManager() to restore the calculation of a stable UUID for nodes sourced from a macro expansion, where we had incorporated the outer intermediate tunnel instance node chain. #jira UE-52872 Change 3778329 by Marc.Audy PR #4241: Enforce calling superclass on ActorComponent::BeginPlay (Contributed by rlefebvre) #jira UE-52574 Change 3778349 by Marc.Audy Minor cleanup Change 3759702 by Ben.Zeigler #jira UE-52287 Prevent cook metadata like DevelopmentAssetRegistry.bin from being packed into a shipping game, by moving it into a Metadata subdirectory and updating deployment scripts to avoid that directory. Right now it doesn't package them at all, we could change it to package them as Debug Non-UFS if desired Change it so the asset audit UI will only load DevelopmentAssetRegistry.bin files, the cooked registry files don't have enough information any more to be useful Remove ability for runtime game to load DevelopmentAssetRegistry.bin, this ended up not being useful #jira UE-52158 Fix it to refresh the list of possible asset audit platforms when the refresh button is pushed Change 3766414 by Fred.Kimberley Data validation plugin Change 3769923 by Ben.Zeigler #jira UE-30347 Change ResourceSize mode enum from Inclusive to EstimatedTotal, which includes UObject serialization data as well as data for any subobjects. It now does NOT include externally referenced assets, which it did for some assets but not others Fix Texture EstimatedTotal memory to handle LOD bias, it now reports the largest possible size in a cooked game of any platform Fix many GetResourceSizeEx calls to match the new definition and improve accuracy Switched several editor tools to use EstimatedTotal now that it is more useful, and removed some unused memory stats Remove ResourceSize from UObject asset registry tags as it was misleading and inaccurate, for now it is only possible to get this for loaded objects Remove MapFileSize from Worlds as it redundant with the generic file size. Fixed the generic file size to display using the Size format Several UI fixes for Asset Audit and Size Map to deal with this change. Asset Audit no longer has the memory size columns, and the memory size drop down in Size Map is disabled for cooked builds Change 3771365 by Ben.Zeigler #jira UE-52670 Add project setting bValidateUnloadedSoftActorReferences that is true by default to match current behavior. If you set it to false it will no longer load packages to look for soft actor references when deleting/renaming actors. [CL 3779057 by Marc Audy in Main branch]
2017-11-29 16:03:05 -05:00
Set( "PlayWorld.StepOut", new IMAGE_BRUSH("Icons/icon_DebugStepOut_40x", Icon40x40));
Set( "PlayWorld.StepOut.Small", new IMAGE_BRUSH("Icons/icon_DebugStepOut_40x", Icon20x20));
Set( "PlayWorld.StepInto", new IMAGE_BRUSH( "Icons/icon_DebugStepIn_40x", Icon40x40 ) );
Set( "PlayWorld.StepInto.Small", new IMAGE_BRUSH( "Icons/icon_DebugStepIn_40x", Icon20x20 ) );
Set( "PlayWorld.StepOver", new IMAGE_BRUSH( "Icons/icon_DebugStepOver_40x", Icon40x40 ) );
Set( "PlayWorld.StepOver.Small", new IMAGE_BRUSH("Icons/icon_DebugStepOver_40x", Icon20x20));
}
// Kismet 2 debugger
{
Set( "Kismet.Breakpoint.Disabled", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Disabled_Small", Icon16x16 ) );
Set( "Kismet.Breakpoint.EnabledAndInvalid", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Invalid_Small", Icon16x16 ) );
Set( "Kismet.Breakpoint.EnabledAndValid", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Valid_Small", Icon16x16 ) );
Set( "Kismet.Breakpoint.NoneSpacer", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_None_Small", Icon16x16 ) );
Set( "Kismet.Breakpoint.MixedStatus", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Mixed_Small", Icon16x16 ) );
Set( "Kismet.WatchIcon", new IMAGE_BRUSH( "Old/Kismet2/WatchIcon", Icon16x16 ) );
Set( "Kismet.LatentActionIcon", new IMAGE_BRUSH( "Old/Kismet2/LatentActionIcon", Icon16x16 ) );
Set( "Kismet.Trace.CurrentIndex", new IMAGE_BRUSH( "Old/Kismet2/CurrentInstructionOverlay_Small", Icon16x16 ) );
Set( "Kismet.Trace.PreviousIndex", new IMAGE_BRUSH( "Old/Kismet2/FaintInstructionOverlay_Small", Icon16x16 ) );
Set( "Kismet.DebuggerOverlay.Breakpoint.Disabled", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Disabled", Icon32x32 ) );
Set( "Kismet.DebuggerOverlay.Breakpoint.EnabledAndInvalid", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Invalid", Icon32x32 ) );
Set( "Kismet.DebuggerOverlay.Breakpoint.EnabledAndValid", new IMAGE_BRUSH( "Old/Kismet2/Breakpoint_Valid", Icon32x32 ) );
Set( "Kismet.DebuggerOverlay.InstructionPointer", new IMAGE_BRUSH( "Old/Kismet2/IP_Normal", FVector2D(128,96)) );
Set( "Kismet.DebuggerOverlay.InstructionPointerBreakpoint", new IMAGE_BRUSH( "Old/Kismet2/IP_Breakpoint", FVector2D(128,96)) );
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3779049) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3626305 by Phillip.Kavan #jira UE-49269 - Workaround fix for crash after packaging a nativized QAGame build with all AnimBP assets disabled for nativization by default. Change 3627162 by Phillip.Kavan #jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types. - Regression introduced in CL# 3613358. Change 3756887 by Ben.Zeigler #jira UE-52380 Fix inconsistency with how FSoftObjectPtr case is managed between FLinkerSave and FArchiveSaveTagImports, which would cause a cook ensure under some circumstances Copy of CL #3756788 Change 3756888 by Ben.Zeigler #jira UE-45505 Fix issue where FCoreUObjectDelegates::OnAssetLoaded was being called from an inner loop inside EndLoad. Maps would register components from that callback, and if those registers started their own loads, those objects would be returned in a partially loaded state. We now defer the asset loaded callback to the very end of the loop so recursive loads work properly Copy of CL #3753986 #thomas.sarkanen Change 3759254 by Ben.Zeigler Disable the duplicate PrimaryAssetId for editor only types like Maps. This can happen if content folk copy maps using the content browser, and does not actually cause a runtime problem. It still ensures for cooked types Change 3759278 by Ben.Zeigler Add IsTempPackage to FPackageName Fix issue where temp/memory packages shown in a content browser/asset audit window would spam the log when it failed to find source control info for them Change 3759613 by Phillip.Kavan Add support for casting between mismatched soft pointer types in nativized Blueprint C++ assignment statements and function calls. Change summary: - Extended FEmitHelper::GenerateAutomaticCast() to consider soft pointer terms and inject C++ code to explicitly cast the RHS when needed. #jira UE-52205 Change 3760040 by Dan.Oconnor Add Call Stack control for viewing Blueprint call stacks when paused at a breakpoint, available from the Developer Tools menu #jira UE-2296 Change 3760955 by Phillip.Kavan Fix conditional (SA/CIS issue). Change 3761356 by Ben.Zeigler Fix DLC staging rules to handle metadata correctly and remove debug log I accidentally added. The DLC staging now iterates in a similar way to the normal staging, it just may also excluded Engine Change 3761859 by Zak.Middleton #ue4 - Fix crash in UStaticMesh::GetAssetRegistryTags() when FindObject is used during saving. Added Lex::ToString for physics enums ECollisionTraceFlag, EPhysicsType, and EBodyCollisionResponse. #jira UE-52478 #tests QA game, content browser Change 3761860 by mason.seay Submitting test content for Async Load issue Change 3762559 by Ben.Zeigler #jira UE-52407 Fix it so FText can be specified in blueprint functions as default parameters. The UI showed up before but the data was lost Change GetDefaultsAsString on Pin to always return an internal string so it can correctly be import texted, add GetDefaultsAsText for display purposes Change 3764459 by Marc.Audy PR #4224: Fix LoadLevelInstanceBySoftObjectPtr (Contributed by phlknght) #jira UE-52415 Change 3764580 by Ben.Zeigler Clean up delegates in UObjectGlobals.h, fixing several incorrect comments and moving some editor delegates into WITH_EDITOR Change 3764602 by Ben.Zeigler #jira UE-52487 Fix it so OnAssetLoaded gets correctly called for Assets that were async loaded while in the editor/standalone editor game. This is necessary because they would not get registered with various editor systems for the rest of the editor session, even if opened manually Change 3764603 by Ben.Zeigler Related to UE-52487, now that async loading blueprints in the editor properly registers them with the blueprint actions, we need to unregister them when automated tests want them to unload. Add a ClearEditorReferences function to UBlueprint that calls the OnUnloaded editor delegate, so EngineTest doesn't need to include the editor module Change 3764768 by Ben.Zeigler #jira UE-52524 Fix null access crash when pasting an invalid macro instance node Change 3766415 by Fred.Kimberley Removing invalid assets. Most of these are out of date. Change 3766417 by Fred.Kimberley Add warnings when we try to export a package without a type. Change 3766514 by Fred.Kimberley Added a #include to fix the build. Change 3766542 by Fred.Kimberley Added a #include to fix the build. Change 3766558 by Fred.Kimberley Rename variables to avoid warnings about hiding previous variable declarations. Change 3767619 by Marc.Audy bActorIsBeingDestroyed must be part of transaction history #jira UE-51796 Change 3767993 by Dan.Oconnor Preserve graph editor controls when clicking on a hyper link, this speeds up navigation via the debugger 'step' command and Find in Blueprints control #jira UE-52596 Change 3768146 by Marc.Audy Fix material instance dynamic not correctly finding object in details panel customization as a result soft path changes #jira UE-52488 Change 3769586 by Marc.Audy Fix expose on spawn related error messages Change 3769863 by Dan.Oconnor Blueprint call stack now has access to frame offsets and can highlight nodes that are active on previous stack frames #jira UE-52452 Change 3771200 by Dan.Oconnor CIS fix - add missing DO_BLUEPRINT_GUARD Change 3771555 by Ben.Zeigler Add transactions for several pin class changing actions which were missing them Change 3771589 by Ben.Zeigler #jira UE-52665 Fix it so changing the type of a create widget or spawn actor node will correctly propagate the type change to reroute/wildcard nodes instead of disconnecting Change 3771683 by Dan.Oconnor Call Stack polish: background color no longer changes when undocked, prettify-ing "ExecuteUbergraph_blahblah" in to "Event Graph", resizing works correctly, added overlay message when no call stack is available #jira UE-52567 Change 3771734 by Dan.Oconnor Add entries for native code in the blueprint call stack view, clarifying re-entrancy Change 3774293 by Ben.Zeigler #jira UE-52665 Minimal fix for making sure type changes propagate through multiple rerout nodes, going to make a larger refactor in a second checkin Change 3774328 by Ben.Zeigler #jira UE-52665 Refactor knot nodes so there is one type propagation function that takes a direction, this fixes an issue where the second knot node in a chain would not have it's type changed when input type changed Change 3774342 by Ben.Zeigler #jira UE-52661 Fix crash when using blueprinted components created by a specialized subclass of UBlueprint, from PR #4249 Change 3774476 by Fred.Kimberley Add class and function info to pin names for async nodes. This fixes a problem where redirectors for async node pins did not work. https://udn.unrealengine.com/questions/402882/propertyredirect-fails-with-uk2node-latentgameplay.html?childToView=403808 Change 3774645 by Ben.Zeigler #jira UE-41743 Fix it so struct split pins handle renames correctly, both for user structs and native structs Refactor the variable rename checking in make/break struct to use the generic one I just added Change 3775412 by Phillip.Kavan UX improvements for Blueprint single-step debugging and breakpoints. Also added Step Out and Step Over debugging commands. Change summary: - Remapped the existing Step In command from F10 to F11 hotkey. - Mapped existing Step Over command to F10 and existing Step Out command to ALT-SHIFT-F11 hotkeys. - Added new (repurposed) icon assets for single-step debugging toolbar commands. - Modified FPlayWorldCommands::BuildToolbar() to add new Step Over and Step Out commands to the toolbar. - Modified FCompilerResultsLog::CalculateStableIdentifierForLatentActionManager() to remove special-case code for intermediate Tunnel Instance nodes, as these are now reverse-mapped through FullSourceBacktrackMap. - Modified FKismetDebugUtilities::CheckBreakConditions() to more generally manage the current graph stack (i.e. not just for Blueprint Function graphs). Also fixed a bug where we had failed to reset the target graph stack depth after completing a Step Out/Over iteration. - Modified FBlueprintDebugData::FindAllCodeLocationsFromSourceNode() to remove the additional iteration for the special Macro source node table (no longer required). - Modified FBlueprintDebugData::RegisterNodeToCodeAssociation() to remove the Macro-specific parameters and the additional insertions into the special Macro tables (no longer required). - Modified UK2Node_MathExpression::ValidateNodeDuringCompilation() to remove the special-case for Macro Instance source nodes, as Macro source nodes are now being mapped through the same table. - Added FindMatchingTunnelInstanceNode() as a utility method for now in BlueprintConnectionDrawingPolicy.cpp in order to match up Macro/Composite graph source nodes with nested Tunnel Instance nodes at the current graph level. *** TODO: For 4.19 we probably should revert back to using a secondary table in the debug data to map Tunnel Instance node hierarchies to code offsets in order to result in a faster lookup time here. *** - Modified FKismetConnectionDrawingPolicy::BuilldExecutionRoadmap() to replace the special-case for Macro Instance source nodes with a more general check for Tunnel Instance nodes that also handles Composite source nodes. - Revised UK2Node_TunnelBoundary to strip out most of what was being used to support the profiler, while keeping its basic compiled goto behavior in order to still function as a NOP node. - Added FKismetCompilerContext::SpawnIntermediateTunnelBoundaryNodes(). - Modified FKismetCompilerContext::ExpandTunnelsAndMacros() to no longer overwrite intermediate Macro source node mappings in the lookup table with the Macro Instance source node that triggered the Macro graph expansion. Also revised the TunnelNode case to spawn intermediate TunnelBoundary (NOP) nodes around Macro and Composite gateways; this allows breakpoints to hit on the Tunnel nodes around a source graph expansion. - Modified FScriptBuilderBase::EmitInstrumentation() to remove special-case handling for Macro and Tunnel source nodes. These are now being mapped directly through the SourceBacktrackMap instead. - Removed alternate breakpoint icon assets for Macro Instance and Composite nodes (no longer needed). - Removed UK2Node::GetActiveBreakpointToolTipText() and its UK2Node_MacroInstance override (no longer required). - Removed special case in SGraphNodeK2Base::GetOverlayBrushes() for Macro Instance and Composite nodes (no longer needed). - Removed special-case mappings and interface methods for Tunnel nodes in FCompilerResultsLog (no longer required). - Removed the LineNumberToMacroSourceNodeMap and LineNumberToMacroInstanceNodeMap members from the FDebuggingInfoForSingleFunction struct (no longer in use). - Removed FBlueprintDebugData::FindMacroSourceNodeFromCodeLocation() and FindMacroInstanceNodesFromCodeLocation(). - Removed FKismetDebugUtilities::FindMacroSourceNodeForCodeLocation() (no longer in use). - Removed special-case handling for Macro Instance nodes in FKismetDebugUtilities::OnScriptException() (no longer required). Macro source nodes are no longer being mapped to code offsets through a separate table, and we don't need to worry about saving/restoring the Active Object when debugging with a Macro Graph in the active tab. #jira UE-2880 #jira UE-16817 Change 3776606 by mason.seay Updated content to prevent warning from appearing Change 3777051 by Dan.Oconnor ComponentTemplate references in UBlueprint can no be cleared after compiling the (blueprint defined) component #jira UE-52484 Change 3777108 by Dan.Oconnor Look up call stack frame source name when caching a script call stack for display. This relies on debug data being generated for event stubs #jira UE-52717, UE-52719 Change 3778277 by Marc.Audy Fixed potential null material reference causing crash. #jira UE-52803 Change 3778288 by Marc.Audy PR #3957: Making FAlphaBlend BlueprintType in order to fix a bunch of broken UPROPERTY's as of 4.17 (Contributed by ill) #jira UE-49082 Change 3778321 by Phillip.Kavan Fix for a regression in BP script execution behavior related to misidentified latent node expansions from a macro source graph. Change summary: - Removed FCompilerResultsLog::FullSourceBacktrackMap (no longer in use). - Restored FCompilerResultsLog::IntermediateTunnelNodeToTunnelInstanceMap (which was in place prior to CL# 37754112); this table was being used to map intermediate nodes resulting from a tunnel instance node expansion back to the outer tunnel instance node that triggered the expansion. Its once again being used for that reason, but I reduced the scope a bit to only include the execution path within the expansion, as that's the only mapping that we need. - Restored FCompilerResultsLog::RegisterIntermediateTunnelNode(), but renamed it to NotifyIntermediateTunnelNode() to be consistent with the other parts of the MessageLog interface, and also removed the part of the implementation that was adding to a secondary macro expansion-to-source backtrack map (since macro expansion node lookup is now done through the main source backtrack map). - Restored FCompilerResultsLog::GetIntermediateTunnelInstance(). - Modified FCompilerResultsLog::NotifyIntermediateObjectCreation() to remove the part of the implementation that was adding to the secondary node-only-to-source backtrack map (it was previously just a redundant copy of the main one except in the case of macro expansions). - Modified FCompilerResultsLog::CalculateStableIdentifierForLatentActionManager() to restore the calculation of a stable UUID for nodes sourced from a macro expansion, where we had incorporated the outer intermediate tunnel instance node chain. #jira UE-52872 Change 3778329 by Marc.Audy PR #4241: Enforce calling superclass on ActorComponent::BeginPlay (Contributed by rlefebvre) #jira UE-52574 Change 3778349 by Marc.Audy Minor cleanup Change 3759702 by Ben.Zeigler #jira UE-52287 Prevent cook metadata like DevelopmentAssetRegistry.bin from being packed into a shipping game, by moving it into a Metadata subdirectory and updating deployment scripts to avoid that directory. Right now it doesn't package them at all, we could change it to package them as Debug Non-UFS if desired Change it so the asset audit UI will only load DevelopmentAssetRegistry.bin files, the cooked registry files don't have enough information any more to be useful Remove ability for runtime game to load DevelopmentAssetRegistry.bin, this ended up not being useful #jira UE-52158 Fix it to refresh the list of possible asset audit platforms when the refresh button is pushed Change 3766414 by Fred.Kimberley Data validation plugin Change 3769923 by Ben.Zeigler #jira UE-30347 Change ResourceSize mode enum from Inclusive to EstimatedTotal, which includes UObject serialization data as well as data for any subobjects. It now does NOT include externally referenced assets, which it did for some assets but not others Fix Texture EstimatedTotal memory to handle LOD bias, it now reports the largest possible size in a cooked game of any platform Fix many GetResourceSizeEx calls to match the new definition and improve accuracy Switched several editor tools to use EstimatedTotal now that it is more useful, and removed some unused memory stats Remove ResourceSize from UObject asset registry tags as it was misleading and inaccurate, for now it is only possible to get this for loaded objects Remove MapFileSize from Worlds as it redundant with the generic file size. Fixed the generic file size to display using the Size format Several UI fixes for Asset Audit and Size Map to deal with this change. Asset Audit no longer has the memory size columns, and the memory size drop down in Size Map is disabled for cooked builds Change 3771365 by Ben.Zeigler #jira UE-52670 Add project setting bValidateUnloadedSoftActorReferences that is true by default to match current behavior. If you set it to false it will no longer load packages to look for soft actor references when deleting/renaming actors. [CL 3779057 by Marc Audy in Main branch]
2017-11-29 16:03:05 -05:00
Set ("Kismet.CallStackViewer.CurrentStackFrame", new IMAGE_BRUSH( "Old/Kismet2/DebuggerArrow", Icon12x12 ));
Set( "Kismet.CallStackViewer.CurrentStackFrameColor", FLinearColor(0.728f, 0.364f, 0.003f) );
Set( "Kismet.CallStackViewer.LastStackFrameNavigatedToColor", FLinearColor( 0.4f, 0.5f, 0.7f, 1.0f ) );
}
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
// Asset context menu
{
Set("Persona.AssetActions.CreateAnimAsset", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_CreateAsset_16x"), Icon16x16));
Set("Persona.AssetActions.ReimportAnim", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportAnim_16x"), Icon16x16));
Set("Persona.AssetActions.Retarget", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_Retarget_16x"), Icon16x16));
Set("Persona.AssetActions.RetargetSkeleton", new IMAGE_BRUSH(TEXT("Icons/icon_Animation_Retarget_Skeleton_16x"), Icon16x16));
Set("Persona.AssetActions.FindSkeleton", new IMAGE_BRUSH(TEXT("Icons/icon_Genericfinder_16x"), Icon16x16));
Set("Persona.AssetActions.DuplicateAndRetargetSkeleton", new IMAGE_BRUSH(TEXT("Icons/icon_Animation_Duplicate_Retarget_Skeleton_16x"), Icon16x16));
Set("Persona.AssetActions.AssignSkeleton", new IMAGE_BRUSH(TEXT("Icons/icon_Animation_Assign_Skeleton_16x"), Icon16x16));
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
}
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
// Blend space colors
{
Set("BlendSpaceKey.Regular", DefaultForeground);
Set("BlendSpaceKey.Highlight", SelectionColor);
Set("BlendSpaceKey.Pressed", SelectionColor_Pressed);
Set("BlendSpaceKey.Drag", SelectionColor_Subdued);
Set("BlendSpaceKey.Drop", SelectionColor_Inactive);
Set("BlendSpaceKey.Invalid", LogColor_Error);
Set("BlendSpaceKey.Preview", LogColor_Command);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4005617 by Danny.Bouimad Fixing TM-AnimPhys lighting so it works on all platforms #jira UEENGQA-19924 Change 4014898 by Aaron.McLeran Adding simple delay feature Change 4025071 by Lina.Halper Fix and more potential fix for invalid bone index issue http://crashreporter/Buggs/Show/2052839 http://crashreporter/Crashes/Show/46656562 #jira: UE-51931 Change 4042493 by Lina.Halper Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end #jira: UE-58429 Change 4042892 by Lina.Halper Fix issue with being able to drag/drop montage onto anim track in sequencer #jira: UE-57863 Change 4043553 by Ethan.Geller #jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none Change 4043613 by Lina.Halper Fix issue with incorrect usage of staticclass #jira: UE-54413 Change 4044069 by James.Golding PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus) #jira UE-54599 Change 4044070 by James.Golding PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster) #jira UE-53554 Change 4044072 by James.Golding Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed #jira UE-56397 Change 4044073 by James.Golding PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill) #jira UE-57004 Change 4044075 by James.Golding PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon) #jira UE-57077 Change 4044077 by James.Golding Add ClassGroup to some components #jira UE-57587, UE-57609 Change 4044080 by James.Golding PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel) #jira UE-55515 Change 4044082 by James.Golding Remove unused CopySkinnedModelData function #jira UE-57623 Change 4044083 by James.Golding Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies Integration of CL 3971421 from Release-4.19 stream #jira UE-56405 Change 4044084 by James.Golding Add option to preview 'fixed bounds' in SkelMesh editors. Change 4044086 by James.Golding Remove unused RigidInfluenceIndex from CPU skinning code Change 4044310 by James.Golding Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed Change 4044416 by Lina.Halper Provide BP interface to get curve list of names #jira: UE-52623 Change 4044419 by Lina.Halper added notification for updating pose asset #jira: UE-56233 Change 4046929 by Ethan.Geller #jira none add my developer folder to QAGame. #fyi dan.reynolds Change 4047064 by Ethan.Geller [Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none Change 4047564 by Lina.Halper Fix issue of not regenerating when reimport mesh #jira: UE-58284 Change 4047630 by Ethan.Geller Fix syntax error in libPhonon. #jira none #rb none Change 4048050 by Thomas.Sarkanen Allowed "Follow Bone" to be popped out of the menu into the viewport This allows for quick re-selection of the bone to follow, avoiding multiple clicks Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden. #jira UE-53070 - Follow bone - Follow selected bone Change 4048064 by Thomas.Sarkanen Validate any bone references during compilation Bone references that are set to something other than NAME_None will be verified against the skeleton. Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation #jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation Change 4048468 by James.Golding PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster) #jira UE-53390 Change 4048470 by James.Golding Implement ApplyWorldOffset to CableComponent, to handle origin shifting #jira UE-53560 Change 4048471 by James.Golding PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv) #jira UE-53799 Change 4048474 by James.Golding PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0) #jira UE-54145 Change 4048485 by James.Golding Fix compile error display from PoseDriver node #jira UE-58306 Change 4048489 by James.Golding Finish support for ProceduralMeshComponent supporting multiple UV channels #jira UE-54049 Change 4048678 by Thomas.Sarkanen Allowing blend space samples to be optionally moved off-grid Grid samples are now each optionally snapped. #jira UE-56116 - Allow blend spaces to optionally use off-grid sample points Change 4048773 by Lina.Halper Support pose factory with name input #jira: UE-55859 Change 4048844 by David.Hill Material Proxy Settings Updating the max on the material proxy texture size - old value could cause int32 overflow. #jira: UE-55441 Change 4049464 by Lina.Halper update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post. #jira: UE-58459 Change 4050939 by Aaron.McLeran PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson) #jira UE-57546 Change 4050954 by Aaron.McLeran PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma) #jira UE-56454 Change 4050960 by Aaron.McLeran Attempt to fix linux build. Change 4051247 by James.Golding Fix ProcMeshComp UpdateSection not copying all UV sets Add test case for ProcMeshComp with multiple UVs #jira UE-54049 Change 4051250 by James.Golding Add bUseHighPrecisionTangentBasis option to SkeletalMesh Change SkeletalMesh source data to store tangents at higher precision #jira UE-58525 Change 4051616 by Thomas.Sarkanen Mass scale is no longer incorrectly clamped This now allows mass scales below 0.01 and above 100. #jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers Change 4051619 by Thomas.Sarkanen Fixed notify drag/drop on high DPI displays #jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display Change 4051626 by Thomas.Sarkanen Fix anim dynamics debug rendering #jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview #jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node Change 4051628 by Thomas.Sarkanen Constraints and bodies now rotate in their own local space in the physics asset editor When local coordinate system is applied #jira UE-50345 - rotating constraints or bodies in Phat with local axis Change 4051634 by Thomas.Sarkanen Automatic rules for state transitions are now shown in tooltips #jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition Change 4051636 by Thomas.Sarkanen NotifyTriggerChance is now hidden for nodify states as it has no effect #jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState Change 4051669 by Thomas.Sarkanen Fixed accidental operation of pinned commands when closing them #jira UE-54051 - Unpinning settings will toggle the next setting Change 4051671 by Thomas.Sarkanen Fix crash importing skeletal mesh with no vertices Not a fix for the jira, but found while investigating #jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened Change 4051684 by James.Golding Fix high precision tangents when CPU skinning and mesh merging Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh #jira UE-58525 Change 4051686 by James.Golding PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster) #jira UE-53259 Change 4051801 by Jurre.deBaare A BlendSpace that puts the same asset on samples can stop its own animation on Switch #fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data #jira UE-54030 Change 4051806 by Jurre.deBaare Fix geometry cache reimport + serialization issues Change 4051807 by Jurre.deBaare Currently, it's not possible to assigned a material to a Geometry Cache .uasset #fix EditAnywhere rather than VisibleAnywhere #jira UE-58212 Change 4051809 by Jurre.deBaare GeomCache: Crash/Bug: When importing file #fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out #jira UE-58285 Change 4051813 by Jurre.deBaare GeomCache: Bug: Normals Broken #jira UE-58287 GeomCache - Normals are Bad on Import #jira UE-58283 #fix ensure that we triangulate mesh attributes when necessary #misc per-attribute indices check Change 4051816 by Jurre.deBaare Alembic QOL - Fix issue with reimport object flags not being applied - Now also store sampling data as part of Alembic asset import data Change 4051817 by Jurre.deBaare PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond) #fix Integrated pull-request in different form #jira UE-55976 Change 4051818 by Jurre.deBaare Emissive isn't baked correctly in TM-MeshbakeMap #fix ensure that we OR and Max the material flags and emissive scale #jira UE-54889 Change 4051819 by Jurre.deBaare Crash on project load when GeometryCache plugin is disabled #fix No longer force-load the geometry cache module as it was moved to be a plugin #jira UE-57875 Change 4051820 by Jurre.deBaare CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh #fix IsValidIndex check #jira UE-57127 Vertex painting Change 4051828 by Jurre.deBaare Merging negative-scaled actors breaks materials #fix Make sure we also reverse the section indices when a static mesh has a mirrored transform #jira UE-56953 Change 4051834 by Jurre.deBaare Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled #fix improved warning text + added uobject link to level in content browser #jira UE-55734 Change 4051993 by Jurre.deBaare Update Alembic automated test ground truth #jira none Change 4052937 by James.Golding Remove now-unused version (merged change to skel source data from Main instead) Change 4053291 by Aaron.McLeran Fix for CIS #jira none Change 4053375 by Aaron.McLeran #jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority Change 4057170 by Thomas.Sarkanen Fix shadow variable warning #jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp Change 4057653 by Lina.Halper Fix the issue with showing same item multiple times when opening control rig blueprint many times #jira: UE-58107 Change 4057701 by Jurre.deBaare //UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors #fix reupdate alembic ground truths, little bit of a weird state #jira UE-58818 Change 4057710 by Ethan.Geller [Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran Change 4059295 by Ethan.Geller #jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran Change 4061061 by Aaron.McLeran Fixing animphys build from recent merge from main. #jira UE-58909 Change 4053154 by Aaron.McLeran #jira UE-58708 Fix to mic component to reduce clicks/pops on mic input. Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features. [CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
Set("BlendSpaceKey.UnSnapped", LogColor_Warning);
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3198622) #rb None #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3182087 on 2016/11/01 by Lina.Halper PR #2328: fix morph target weight application order. (Contributed by tmiv) - changed order of morphtarget application to be animation and THEN SetMorphTarget - made sure you could clear the weight also if SetMorphTarget to be 0.f #jira: UE-29999 Change 3182090 on 2016/11/01 by Lina.Halper Fix issue where import doesn't display any message when import type hasn't been detected Change 3182123 on 2016/11/01 by Wes.Hunt ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown. Change 3182177 on 2016/11/01 by Lina.Halper Fix not being able to modify Joint Target Location in detail panel #jira: UE-30900 Change 3182181 on 2016/11/01 by Ben.Zeigler Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init Some header cleanup Change 3182876 on 2016/11/02 by Danny.Bouimad Moving files Change 3182912 on 2016/11/02 by Thomas.Sarkanen Added access to the viewport client from IPersonaViewport Allows systems to hook into the state of the client. #jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails Change 3182927 on 2016/11/02 by Thomas.Sarkanen Initially select current asset in the asset family shortcut bar dropdown #jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does Change 3182970 on 2016/11/02 by Lukasz.Furman CIS fix for gameplay debugger copy of CL# 3165005 Change 3183123 on 2016/11/02 by Mieszko.Zielinski Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4 Change 3183310 on 2016/11/02 by Jurre.deBaare Blendspace changes: - Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp - Re-ordered blendspace.h/cpp - const correctness where possible - Removed unused code paths - Wrapped non-runtime code paths in WITH_EDITOR Blendspace editor refactor: - Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp - New Grid Widget class - Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase - SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase) Change 3183344 on 2016/11/02 by James.Golding UEFW-181 : Move PhysX vehicle support to a plugin - Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm) - Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene - TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure - Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs Change 3183351 on 2016/11/02 by Ben.Zeigler Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry Change 3183354 on 2016/11/02 by Ben.Zeigler Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved Change 3183383 on 2016/11/02 by Thomas.Sarkanen Persona camera fixes Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now). Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable. Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it). #jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor Change 3183409 on 2016/11/02 by Jon.Nabozny #rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable. #jira UE-35660 Change 3183625 on 2016/11/02 by James.Golding Hopeful fix for Mac CIS issue in PhysXVehiclesEditor Change 3183652 on 2016/11/02 by Ben.Zeigler Fix issue where commonly replicated tags didn't work if load from ini was turned off. Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted. Change 3183856 on 2016/11/02 by Richard.Hinckley #jira UEDOC-4006 Editing GameMode and GameState documentation (in Framework branch). Change 3183902 on 2016/11/02 by Mieszko.Zielinski Fixed EQS debug drawing not showing item labels #UE4 Proper implementation of CL#3183899 #jira UE-38122 Change 3183996 on 2016/11/02 by Jon.Nabozny Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536. Change 3184129 on 2016/11/02 by Ben.Zeigler #jira UE-38022 Move GameplayAbilities to a plugin. Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default #jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time #jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object Change 3184130 on 2016/11/02 by Ben.Zeigler Internal game fixups for moving gameplayabilities to a plugin Change 3184469 on 2016/11/02 by Ben.Zeigler Change abilities plugin to be more obviously unsupported Change 3184565 on 2016/11/02 by dan.reynolds AEOverview update with HRTF test map Change 3184800 on 2016/11/03 by Thomas.Sarkanen Added "Show Selected and Parents" to bone display options Also fixed mis-named menu section. #jira UE-35375 - Add 'selected bone and parents' option to Persona viewport Change 3184810 on 2016/11/03 by James.Golding Remove WoflPlat PhysX 3.3 and Apex 1.3 files Change 3184817 on 2016/11/03 by Thomas.Sarkanen Added facial animation support Added curve table to sound wave (internal or external). Added UI support for manipulating these. Improved curve table editor. - Editor can now display curves as well as tables. - Sparse keys are now properly supported (where keys are not presnet at some times in some curves). Added curve source interface. Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves. Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played. Added bulk importer plugin. This imports audio & FBX files and builds cuirve data into SoundWave assets. - Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves. - Added new support for importing curves to a curve table. Added preview of audio to Persona. - Added display, filtering and playback of sound waves from the anim sequence browser. - Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!) - Persona now uses an Actor rather than disparate components. - Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly. - Preview scene can now be manipulated by plugins etc. using a delegate when it is created. - Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'. #jira UEFW-7 - Routing Sound Curves to AnimBP #jira UEFW-5 - Support importing curves #jira UE-37950 - Spawn preview actor in animation editor Change 3184837 on 2016/11/03 by James.Golding PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri) #jira UE-37978 Change 3184847 on 2016/11/03 by Thomas.Sarkanen Fixed editor shutdown crash Dont try to save config when UObjects are all gone. Change 3184853 on 2016/11/03 by James.Golding Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead. Change 3184884 on 2016/11/03 by Thomas.Sarkanen Anim Blueprint thread safety is now checked in the compiler Added new metadata keys for classes and functions to describe their thread safety. Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage. Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.). Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc. CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out. #doc Added link to new section of AnimGraph page, which may benefit from images etc. #jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads. Change 3184886 on 2016/11/03 by Thomas.Sarkanen Content fixes for anim BP thread safety warnings Ocean: Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream. Odin: Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead. Fortnite: Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh Change 3184894 on 2016/11/03 by Thomas.Sarkanen Fix Mac CIS Change 3184951 on 2016/11/03 by Thomas.Sarkanen Fix CIS warning on clang platforms Change 3185176 on 2016/11/03 by James.Golding Hopeful fix for building PhysXVehicles plugin for mac Change 3185289 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Updating the Gameplay Tags UI to allow for the following: -Addition of a tag with comments and a specific INI location -An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag -A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references) -Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified -Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array Change 3185331 on 2016/11/03 by Marc.Audy Remove duplicated condition from if Change 3185426 on 2016/11/03 by James.Golding Another attempt at fixing mac builds of PhysXVehicles plugin Change 3185487 on 2016/11/03 by James.Golding - Remove TireType assets from templates/sample, add TireConfigs instead - Make deprecated vehicle vars visible (but not editable), to help converting content - Change icon for PhysX vehicle plugin Change 3185520 on 2016/11/03 by James.Golding Trying yet again to fix Mac CIS! Change 3185542 on 2016/11/03 by Ben.Zeigler #jira UE-34086 Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent #jira UE-35652 Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate Change 3185570 on 2016/11/03 by Marc.Audy Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null. Remove some autos Change 3185749 on 2016/11/03 by dan.reynolds AEOverview test map addition: testing Virtual Voice Change 3185946 on 2016/11/03 by dan.reynolds AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps Change 3185972 on 2016/11/03 by Lina.Halper Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser #jira: UE-31890 #code review: Thomas.Sarkanen Change 3186043 on 2016/11/03 by Alex.Delesky #jira UE-37773 - Fixing some of the gameplay tags UI based on feedback -Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets -Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible -Tags with comments will now display both their name and their comment in tooltips Change 3186207 on 2016/11/03 by Alex.Delesky #jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names Change 3186321 on 2016/11/03 by Dan.Reynolds Removed deprecated test asset (BP_ProceduralSoundWaveTest) Change 3186740 on 2016/11/04 by Thomas.Sarkanen Removed FPersona and supporting classes Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more). #jira UEFW-222 - Remove FPersona Change 3186741 on 2016/11/04 by Thomas.Sarkanen Fix non-unity builds Change 3186755 on 2016/11/04 by Thomas.Sarkanen Prevent adding keys to read-only curves in curve tables Lock off the shift-LMB shortcut to add keys #jira UE-38210 - Crash trying to add a key to a curve table in curve view Change 3186798 on 2016/11/04 by James.Golding UE-37503 - Add FHitResult output to K2_LineTraceComponent Change 3186800 on 2016/11/04 by James.Golding - Remove deprecated collision functions in KismetSystemLibrary - Remove _NEW from collision function names, add redirectors - Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941) Change 3186989 on 2016/11/04 by James.Golding Fix CIS fail in Fortnte Change 3187081 on 2016/11/04 by Wes.Hunt EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125 Change 3187135 on 2016/11/04 by Jurre.deBaare Fix for incorrect framework version in blendspace serialization code. Change 3187682 on 2016/11/04 by Ben.Zeigler #jira UE-38289 Fix crash when replicated tag array is empty Change 3188113 on 2016/11/05 by Mieszko.Zielinski Removed a bunch of deprecated AI module functions #UE4 Cut-off point at v4.10 Change 3188119 on 2016/11/05 by Mieszko.Zielinski Deprecated AI functionality removal fallout fixes #UE4 Change 3188121 on 2016/11/05 by Mieszko.Zielinski PR #2883: Added a Cone EQS Generator (Contributed by orfeasel) Did some massaging on change. #jira UE-37685 Change 3188122 on 2016/11/05 by Mieszko.Zielinski Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4 Change 3188442 on 2016/11/07 by James.Golding Check in trace debug draw test map Change 3188463 on 2016/11/07 by james.cobbett Submitting Pose Snapshot test map and asset Change 3188618 on 2016/11/07 by Thomas.Sarkanen Expanded pose snapshot system Allows poses to be stored in variables. Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT. Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin. Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more. #jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with) Change 3188619 on 2016/11/07 by Thomas.Sarkanen Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h Change 3188642 on 2016/11/07 by Thomas.Sarkanen Added new test for pose variables Change 3188716 on 2016/11/07 by Ben.Zeigler #jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file Change 3189020 on 2016/11/07 by dan.reynolds Added a test map for Audio Volume Ambient Zone test for Play Sound at Location AVOverviewAZPlaySoundAtLocation Change 3189188 on 2016/11/07 by Jon.Nabozny Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp. #jira UE-36607 Change 3189199 on 2016/11/07 by Jon.Nabozny Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design. #jira UE-33038 Change 3189271 on 2016/11/07 by Aaron.McLeran UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module - Fixups for removals - Several bug fixes for sound classes Change 3189450 on 2016/11/07 by Aaron.McLeran Fixes for facial animation playback progress - Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms. - Allowing platforms to override to get a "sample accurate" playback time for platforms that are able. Change 3189507 on 2016/11/07 by Wes.Hunt * Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820 * Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it. * Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802 * Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811 * Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes. * Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808 * Removed GetUniqueDeviceId code from LauncherInstaller. * Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event. * Removed DeviceID from SessionStart analytics event. #FYI: justin.sargent, Chris.Wood, Wes.Fudala * Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers. * Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing. * Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it. Change 3190032 on 2016/11/08 by Wes.Hunt Fix a few places I forgot to deprecate regarding GetMacAddress. Change 3190107 on 2016/11/08 by Wes.Hunt Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way. Change 3190326 on 2016/11/08 by Aaron.McLeran Fixing CIS build warning Change 3190495 on 2016/11/08 by Jon.Nabozny Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent. #jira UE-37512 Change 3190566 on 2016/11/08 by Martin.Wilson Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons) #jira UE-27323 Change 3190631 on 2016/11/08 by Martin.Wilson Fix notify validation not triggering when using set time/set frame context menu options #jira UE-37857 Change 3190666 on 2016/11/08 by Martin.Wilson Add info about anim instance to additive warning #jira UE-35930 Change 3191290 on 2016/11/09 by Thomas.Sarkanen Fix skeleton tree selection disappearing when filtering changes Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework) Split SSkeletonTree into multiple files Items now derive from the common base class ISkeletonTreeItem. New skeleton tree item RTTI added modlled on the drag/drop RTTI. Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come). Item selection is now preserved on filter change. Filtering now (optionally) keeps the hierarchy in place. #jira UE-31017 - Skeleton Selection is Lost When Changing Filters Change 3191325 on 2016/11/09 by Thomas.Sarkanen Fix clang CIS Change 3191344 on 2016/11/09 by Thomas.Sarkanen More clang CIS fixes Change 3191345 on 2016/11/09 by Thomas.Sarkanen CIS fix: Missed another enum fwd declaration Change 3191374 on 2016/11/09 by Thomas.Sarkanen Remove 4.11 deprecated functions from animation systems Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways). #jira UE-35748 - Clean up 4.11 Deprecated functions Change 3191375 on 2016/11/09 by Thomas.Sarkanen Fixup Orion hero instance after deprecation Change 3191739 on 2016/11/09 by Marc.Audy PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor. Change 3191827 on 2016/11/09 by Marc.Audy Raw Input plugin allowing support of steering wheels and flightsticks #jira UEFW-237 Change 3191828 on 2016/11/09 by Ben.Zeigler #jira UE-38384 Comment cleanup for gameplay tag library Change 3191889 on 2016/11/09 by Ben.Zeigler #jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control If a settings file does not yet exist on disk, also try adding to source control after writing it Change 3191911 on 2016/11/09 by Marc.Audy Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game. #jira UEFW-237 Change 3191915 on 2016/11/09 by Marc.Audy Provide useful tooltips for raw input setting properties #jira UEFW-237 Change 3192039 on 2016/11/09 by dan.reynolds AEOverview Update - Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap - Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes Change 3192059 on 2016/11/09 by Martin.Wilson Fix montage thumbnail rendering with ref pose #jira UE-35578 Change 3192065 on 2016/11/09 by Martin.Wilson Widen bone reference widget to give a better view of the name and added full name to tooltip #jira UE-36264 Change 3192217 on 2016/11/09 by Martin.Wilson Auto selected current bone when opening bone reference tree #Jira UE-36264 Change 3192332 on 2016/11/09 by Marc.Audy Fix RawInput compiling when WITH_EDITOR is false #jira UE-38433 Change 3193061 on 2016/11/10 by Thomas.Sarkanen Marked facial animation plugin & component as experimental/beta Change 3193072 on 2016/11/10 by Martin.Wilson Correct reference skeleton fix up order Change 3193112 on 2016/11/10 by Danny.Bouimad Pesudo hair asset usintphat for testing Change 3193243 on 2016/11/10 by Martin.Wilson Fix removal of USkeleton bone tree entries #Jira UE-37363 Change 3193249 on 2016/11/10 by Marc.Audy Raw input compile fixes: Fix additional not with_editor compile issues Fix static analysis warnings #jira UE-38433 Change 3193558 on 2016/11/10 by Martin.Wilson Move "Number of Curves" label creation to attribute so that it updates dynamically #jira UE-26767 Change 3193664 on 2016/11/10 by Marc.Audy PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing) #jira UE-38436 Change 3193719 on 2016/11/10 by Lukasz.Furman fixed vertical jitter in replicated NavWalking movement #jira UE-33260 Change 3193802 on 2016/11/10 by Marc.Audy Remove some autos, fix NULL to nullptr, call GetWorld just once Change 3193809 on 2016/11/10 by Marc.Audy Fix Mac CIS compile error #jira UE-38501 Change 3194053 on 2016/11/10 by Aaron.McLeran Fixed crash on shutdown when using audio mixer - Switching audio mixer to use a runnable thread rather than async tasks - Fixed issue where audio buffers weren't taking ownership of wave data Change 3194057 on 2016/11/10 by Aaron.McLeran Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files. - Added support for 8 channel source files. Change 3194070 on 2016/11/10 by Aaron.McLeran Fixing stupid compile error Change 3194779 on 2016/11/11 by Jon.Nabozny Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume. Missed the '=true' portion. Change 3194967 on 2016/11/11 by Mieszko.Zielinski PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher) #jira UE-38443 #jira UE-30906 Change 3195741 on 2016/11/11 by Ben.Zeigler #UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures Change 3196655 on 2016/11/14 by Marc.Audy Remove pointless remove/adds from Odin DefaultEngine.ini. This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to #jira UE-38562 Change 3196678 on 2016/11/14 by Lukasz.Furman pass on gameplay debugger's EQS category copy of CL# 3195071, 3195152, 3196617 with local fixes Change 3196700 on 2016/11/14 by Ben.Zeigler #jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows Change 3196719 on 2016/11/14 by Thomas.Sarkanen Added extra output to anim BP compiler when a blueprint function call is used This allows us to give more info to users when unsafe things (like blueprint functions) are used. Change 3196799 on 2016/11/14 by Jurre.deBaare Fix for blendspace tooltip crash #fix Check before dereferencing animation ptr on samples :) Change 3196971 on 2016/11/14 by Lukasz.Furman replaced hardcoded value for pathfollowing's focal point distance with a parameter #ue4 Change 3196994 on 2016/11/14 by Marc.Audy Slightly improve performance of boolean check Change 3197768 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.) - Added Categorization menu to Main staging map to help sorting maps by category - Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically. Change 3197782 on 2016/11/14 by dan.reynolds AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP Change 3197801 on 2016/11/14 by dan.reynolds AEOverviewMain Stage 2 WIP: - Added Select All Buttom to select all loaded menu items Change 3197988 on 2016/11/15 by Thomas.Sarkanen Add the ability to use incompatible meshes with snapshots We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh. No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads. #jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies Change 3198062 on 2016/11/15 by Thomas.Sarkanen Disabled threaded update on various anim blueprints to remove cook warnings #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198071 on 2016/11/15 by Thomas.Sarkanen Fix default values not being available to change post anim BP compilation Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it). #jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected Change 3198082 on 2016/11/15 by Jurre.deBaare CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes #fix UI and ClampMin to 1 #jira UE-38587 Change 3198138 on 2016/11/15 by Thomas.Sarkanen Expose montage functions to Blueprint Made sure to flag appropriate functions as not thread safe. Also const-corrected a few functions that should be. Github #2918: Blueprint Callable Montage Set/Get Position #jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position Change 3198141 on 2016/11/15 by Jurre.deBaare Crash from generated Merged Actor with no created lightmap UV #fix Always flag UV channel 0 to be occupied #jira UE-38520 Change 3198420 on 2016/11/15 by Thomas.Sarkanen Move thread-safety check flags to the UAnimBlueprint Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load. Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198485 on 2016/11/15 by Thomas.Sarkanen Properly fix compile-on-load/cook warnings about anim blueprint thread safety Content only re-save. #jira UE-38537 - Cooking FortniteGame results in warnings Change 3198622 on 2016/11/15 by Ben.Zeigler #jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature [CL 3198987 by Marc Audy in Main branch]
2016-11-15 15:29:41 -05:00
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
// Custom menu style for recent commands list
{
Set( "PinnedCommandList.Background", new BOX_BRUSH( "Common/RoundedSelection_16x", FMargin(4.0f/16.0f), FLinearColor( 0.2f, 0.2f, 0.2f, 0.2f ) ) );
Set( "PinnedCommandList.Icon", new IMAGE_BRUSH( "Icons/icon_tab_toolbar_16px", Icon16x16 ) );
Set( "PinnedCommandList.Expand", new IMAGE_BRUSH( "Icons/toolbar_expand_16x", Icon16x16) );
Set( "PinnedCommandList.SubMenuIndicator", new IMAGE_BRUSH( "Common/SubmenuArrow", Icon8x8 ) );
Set( "PinnedCommandList.SToolBarComboButtonBlock.Padding", FMargin(4.0f));
Set( "PinnedCommandList.SToolBarButtonBlock.Padding", FMargin(4.0f));
Set( "PinnedCommandList.SToolBarCheckComboButtonBlock.Padding", FMargin(4.0f));
Set( "PinnedCommandList.SToolBarButtonBlock.CheckBox.Padding", FMargin(0.0f) );
Set( "PinnedCommandList.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground );
Set( "PinnedCommandList.Block.IndentedPadding", FMargin( 0.0f, 0.0f, 0.0f, 0.0f ) );
Set( "PinnedCommandList.Block.Padding", FMargin( 0.0f, 0.0f, 0.0f, 0.0f ) );
Set( "PinnedCommandList.Separator", new BOX_BRUSH( "Old/Button", 4.0f/32.0f ) );
Set( "PinnedCommandList.Separator.Padding", FMargin( 0.5f ) );
Set( "PinnedCommandList.Label", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "PinnedCommandList.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle) .SetFont( DEFAULT_FONT( "Regular", 9 ) ) );
Set( "PinnedCommandList.Keybinding", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 8 ) ) );
Set( "PinnedCommandList.Heading", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT( "Regular", 8))
.SetColorAndOpacity(FLinearColor(0.4f, 0.4, 0.4f, 1.0f)));
/* Set images for various SCheckBox states associated with menu check box items... */
const FCheckBoxStyle BasicMenuCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox", Icon14x14 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14 ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked", Icon14x14 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked_Hovered", Icon14x14 ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined", Icon14x14 ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon14x14 ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) );
/* ...and add the new style */
Set( "PinnedCommandList.CheckBox", BasicMenuCheckBoxStyle );
/* Read-only checkbox that appears next to a menu item */
/* Set images for various SCheckBox states associated with read-only menu check box items... */
const FCheckBoxStyle BasicMenuCheckStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Icons/Empty_14x", Icon14x14 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Icons/Empty_14x", Icon14x14 ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14 ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14 ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Icons/Empty_14x", Icon14x14 ) )
.SetUndeterminedHoveredImage( FSlateNoResource() )
.SetUndeterminedPressedImage( FSlateNoResource() );
/* ...and add the new style */
Set( "PinnedCommandList.Check", BasicMenuCheckStyle );
/* This radio button is actually just a check box with different images */
/* Set images for various Menu radio button (SCheckBox) states... */
const FCheckBoxStyle BasicMenuRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, SelectionColor ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) );
/* ...and set new style */
Set( "PinnedCommandList.RadioButton", BasicMenuRadioButtonStyle );
/* Create style for "Menu.ToggleButton" widget ... */
const FCheckBoxStyle MenuToggleButtonCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetCheckedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetCheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
/* ... and add new style */
Set( "PinnedCommandList.ToggleButton", MenuToggleButtonCheckBoxStyle );
const FButtonStyle NoBorder = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(0,0,0,1))
.SetPressedPadding(FMargin(0,1,0,0));
Set( "PinnedCommandList.Button", FButtonStyle( NoBorder )
.SetNormal ( FSlateNoResource() )
.SetPressed( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetHovered( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetNormalPadding( FMargin(0,1) )
.SetPressedPadding( FMargin(0,2,0,0) )
);
Set( "PinnedCommandList.Button.Checked", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "PinnedCommandList.Button.Checked_Hovered", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "PinnedCommandList.Button.Checked_Pressed", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
/* The style of a menu bar button when it has a sub menu open */
Set( "PinnedCommandList.Button.SubMenuOpen", new BORDER_BRUSH( "Common/Selection", FMargin(4.f/16.f), FLinearColor(0.10f, 0.10f, 0.10f) ) );
}
{
Set( "ViewportPinnedCommandList.Background", new FSlateNoResource() );
Set( "ViewportPinnedCommandList.Icon", new IMAGE_BRUSH( "Icons/icon_tab_toolbar_16px", Icon16x16 ) );
Set( "ViewportPinnedCommandList.Expand", new IMAGE_BRUSH( "Icons/toolbar_expand_16x", Icon16x16) );
Set( "ViewportPinnedCommandList.SubMenuIndicator", new IMAGE_BRUSH( "Common/SubmenuArrow", Icon8x8 ) );
Set( "ViewportPinnedCommandList.SToolBarComboButtonBlock.Padding", FMargin(4.0f));
Set( "ViewportPinnedCommandList.SToolBarButtonBlock.Padding", FMargin(4.0f));
Set( "ViewportPinnedCommandList.SToolBarCheckComboButtonBlock.Padding", FMargin(4.0f));
Set( "ViewportPinnedCommandList.SToolBarButtonBlock.CheckBox.Padding", FMargin(0.0f) );
Set( "ViewportPinnedCommandList.SToolBarComboButtonBlock.ComboButton.Color", DefaultForeground );
Set( "ViewportPinnedCommandList.Block.IndentedPadding", FMargin( 0.0f, 0.0f, 0.0f, 0.0f ) );
Set( "ViewportPinnedCommandList.Block.Padding", FMargin( 0.0f, 0.0f, 0.0f, 0.0f ) );
Set( "ViewportPinnedCommandList.Separator", new BOX_BRUSH( "Old/Button", 4.0f/32.0f ) );
Set( "ViewportPinnedCommandList.Separator.Padding", FMargin( 0.5f ) );
Set( "ViewportPinnedCommandList.Label", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Bold", 9 ) ).SetColorAndOpacity(FLinearColor::Black) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 4048875) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3808185 by Cody.Albert Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides Change 3809824 by Michael.Trepka Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated. Change 3810089 by Jamie.Dale Fixed PO files failing to import translations containing only whitespace Change 3811281 by Matt.Kuhlenschmidt PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist) Change 3813031 by Matt.Kuhlenschmidt Fix undocked tabs not dropping at users mouse location #jira UE-53427 Change 3813361 by Brandon.Schaefer Print what SDL video driver we are using Change 3818430 by Matt.Kuhlenschmidt PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist) Change 3818432 by Matt.Kuhlenschmidt PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist) Change 3818436 by Matt.Kuhlenschmidt PR #4367: Improved logging (Contributed by projectgheist) Change 3819886 by Matt.Kuhlenschmidt Add a way to optionally disable the warning about referenced actors being moved to other levels. Useful for bulk actor moves via script Change 3819888 by Matt.Kuhlenschmidt Avoid crashing when a window size becomes too large to render. Instead just ensure and clamp to the maximum allowed size. Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons Change 3821773 by Brandon.Schaefer Fix crash when importing to level #jira UE-31573 Change 3821892 by Jamie.Dale Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked #jira UE-53010 Change 3823714 by Christina.TempelaarL #jira UE-52179 added support for grayscale PSD files Change 3826805 by Christina.TempelaarL #jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints #jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout Change 3828444 by Anthony.Bills Add LXC container script for building third party libraries. The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT. This script has been tested running on CentOS 7 and Ubuntu 17.10. Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete. Change 3828754 by Brandon.Schaefer Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller) #jira UE-45722 #review-3828733 Arciel.Rekman Change 3830414 by Brandon.Schaefer Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows. Looks like this should fix UE-28322 as well which I've removed the work around placed in for that. #jira UE-53918 #review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman Change 3830916 by Brandon.Schaefer More verbose message about missing VK extensions (from Marcin Undak) #review-3830710 marcin.undak, arciel.rekman Change 3831339 by Brandon.Schaefer Default to as-needed for debug mode #jira none #review-3830658 Arciel.Rekman Change 3833102 by Jamie.Dale Re-added warning for duplicate package localization IDs when gathering asset localization Change 3834600 by Jamie.Dale Optimized asset registry filter intersection Change 3838024 by Brandon.Schaefer Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!) #jira UE-53551 #review-3835803 arciel.rekman Change 3839969 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing Change 3840049 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840071 by Matt.Kuhlenschmidt - Combine some shader params for slate in order to reduce overhead setting uniform buffers - Added better stats for slate draw call rendering - cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again Change 3840291 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840840 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3842072 by Michael.Dupuis #jira UE-50299: Include NumSubsection in calculation of component quad factor Change 3842487 by Christina.TempelaarL #jira UE-50573 HighResShot has wrong res in immersive mode Change 3845702 by Matt.Kuhlenschmidt PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen) Change 3845706 by Matt.Kuhlenschmidt PR #4388: Only restore window if minimized (Contributed by projectgheist) Change 3845993 by Christina.TempelaarL #jira UE-41558 crash when selecting PostProcessingVolumes in separate levels Change 3856395 by Brandon.Schaefer No longer using ALAudio on Linux #jira UE-53717 Change 3858324 by Michael.Trepka Preserve command line arguments in Xcode project when regenerating it Change 3858365 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858492 by Michael.Trepka Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules. Change 3859470 by Michael.Trepka CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project. Change 3859900 by Joe.Conley Fix for "Check Out Assets" window not properly receiving focus. Change 3865218 by Michael.Dupuis #jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance Change 3866957 by Michael.Dupuis #jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance Change 3867220 by Cody.Albert Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area. Change 3869117 by Michael.Dupuis #jira UE-42509:Fixed compile error when not having editor data Change 3872478 by Arciel.Rekman Linux: disable PIE if compiler enables it by default. Change 3874786 by Michael.Dupuis #jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button. Improved usability of the UI by disabling size field when no file was specified Change 3875859 by Jamie.Dale Implemented our own canonization for culture codes Change 3877604 by Cody.Albert We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels Change 3877777 by Nick.Shin PhysX build fix - this came from CL: 3809757 #jira UE-54924 Cannot rebuild Apex/PhysX/NvCloth .emscripten missing Change 3881693 by Alexis.Matte Fix local path search to not search in memory only #jira UE-55018 Change 3882512 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3886926 by Arciel.Rekman Linux: fixed checking clang settings during the cross-build (UE-55132). #jira UE-55132 Change 3887080 by Anthony.Bills Updated SDL2 build script. - Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh. - Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script. Change 3887260 by Arciel.Rekman Linux: fix leaking process handles in the cross-toolchain. Change 3889072 by Brandon.Schaefer Fix RPath workaround, to better handle both cases #jira UE-55150 #review-3888119 @Arciel.Rekman, @Ben.Marsh Change 3892546 by Alexis.Matte Remove fbx exporter welded vertices options #jira UE-51575 Change 3893516 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 Change 3894365 by Brandon.Schaefer Pass FileReference over a raw string to the LinkEnvironment #jira none #review-3894241 @Ben.Marsh, @Arciel.Rekman Change 3895251 by Brandon.Schaefer Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz #jira UE-25615 #jira UE-30714 #review-3894886 @Arciel.Rekman Change 3897541 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3904143 by Rex.Hill #jira UE-55366: Fix crash when overwriting existing level during level save as #jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map - Map '_BuiltData' package is now garbage collected when switching maps in the editor Change 3906373 by Brandon.Schaefer Fix splash image. Use alias format for big/little endian machines. #jira none Change 3906711 by Rex.Hill #jira UE-42426: BuiltData now deleted with maps Change 3907221 by Cody.Albert Add support for relative asset source paths in content plugins Change 3911670 by Alexis.Matte Fix assetimportdata creation owner #jira UE-55567 Change 3912382 by Anthony.Bills Linux: Add binaries for GoogleTest and add to BuildThirdParty script. Change 3914634 by Cody.Albert Added missing include that could cause compile errors if IWYU was disabled. Change 3916227 by Cody.Albert Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR Change 3917245 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning Change 3918331 by Anthony.Bills Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly. Change 3920191 by Rex.Hill #jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted Improved MapBuildData rename, move, duplicate, copy Change 3920333 by Matt.Kuhlenschmidt Render target clear color property now settable in editor #jira UE-55347 Change 3926094 by Michael.Dupuis #jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash #coderevew jack.porter Change 3926243 by Michael.Dupuis #jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list Change 3926760 by Jamie.Dale Added support for TTC/OTC fonts These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset. Change 3927793 by Anthony.Bills Mono: Remove SharpZipLib and references from bundled Mono. #review-3887212 @ben.marsh, @michael.trepka Change 3928029 by Anthony.Bills Linux: Add support for UnrealVersionSelector. - Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard. - Linux UVS uses Slate for the version selection and error log dialogs. - Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds. - Icons added for Linux. #review-3882197 @arciel.rekman, @brandon.schaefer Change 3931293 by Alexis.Matte Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes. Add also plenty of automation tests for it. #jira none Change 3931436 by Arciel.Rekman Stop RHI thread before shutting down RHI. - Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown. Change 3934287 by Alexis.Matte Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing. #jira none Change 3937585 by Lauren.Ridge Added labels to the colors stored in the theme bar. Change 3937738 by Alexis.Matte Make sure content browser do not show a preview asset created when we cancel an export animation preview #jira UE-49743 Change 3941345 by Michael.Dupuis #jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node Change 3941453 by Michael.Dupuis #jira UE-47492: Added a guard to validate LayerIndex Change 3942065 by Jamie.Dale Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet) Change 3942573 by Alexis.Matte Fix static analysis Change 3942623 by Michael.Dupuis #jira 0 Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative Change 3942993 by Matt.Kuhlenschmidt PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt) Change 3942998 by Matt.Kuhlenschmidt PR #4554: Cleanup log printing (Contributed by projectgheist) Change 3943003 by Matt.Kuhlenschmidt PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist) Change 3943011 by Matt.Kuhlenschmidt PR #4518: edit (Contributed by pdlogingithub) Change 3943027 by Matt.Kuhlenschmidt PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist) Change 3943074 by Matt.Kuhlenschmidt PR #4484: Add group actor to folder (Contributed by ggsharkmob) Change 3943079 by Matt.Kuhlenschmidt PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts) Change 3943092 by Matt.Kuhlenschmidt PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts) Change 3943132 by Matt.Kuhlenschmidt PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena) Change 3943141 by Matt.Kuhlenschmidt PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster) Change 3943349 by Jamie.Dale Cleaned up PR #4547 Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font. Fixed some code that was deleted during the merge. Change 3943976 by Michael.Trepka Copy of CL 3940687 Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs. #jira none Change 3944882 by Matt.Kuhlenschmidt Fix a few regressions with scene viewport activation locking can capturing the cursor in editor #jira UE-56080, UE-56081 Change 3947339 by Michael.Dupuis #jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation. Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update. Change 3948179 by Jamie.Dale Fixed monochromatic font rendering - All non-8bpp images are now converted to 8bpp images for processing in Slate. - We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays). - Fixed a case where the temporary bitmap wasn't being deleted. - Fixed a case where the bitmap could be used after it was deleted. - Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering. Change 3949922 by Alexis.Matte Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya #jira UE-56079 Change 3950202 by Rex.Hill Fix crash during editor asset automation tests. Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open. #jira UE-56112 Change 3950484 by Michael.Dupuis #jira UE-52176: delete the Cluster tree when the builder is no longer needed Change 3954628 by Michael.Dupuis Bring back 4.19/4.19.1 Landscape changes Change 3957037 by Michael.Dupuis #jira UE-53343: Add foliage instances back when changing component size Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen Added SlowTask stuff to manage big landscape change Change 3959020 by Rex.Hill Rename/move file MallocLeakDetection.h Change 3960325 by Michael.Dupuis Fixed static analysis Change 3961416 by Michael.Dupuis #jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically #jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit Change 3962372 by Michael.Trepka Copy of CL 3884121 Fix for SProgressBar rendering incorreclty on Mac #jira UE-56241 Change 3964931 by Anthony.Bills Linux: Add cross-compiled binary of UVS Shipping. Change 3966719 by Matt.Kuhlenschmidt Fix parameters out of order here #jira UE-56399 Change 3966724 by Matt.Kuhlenschmidt PR #4585: Export symbols for the FDragTool (Contributed by Begounet) Change 3966734 by Matt.Kuhlenschmidt PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem) Change 3966739 by Matt.Kuhlenschmidt Removed duplicated code #jira UE-56369 Change 3966744 by Matt.Kuhlenschmidt PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax) Change 3966758 by Matt.Kuhlenschmidt PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples) Change 3966780 by Matt.Kuhlenschmidt Fix crash accessing graph node title widgets when objects have become stale. #jira UE-56442 Change 3966884 by Alexis.Matte Fix speedtree uninitialized values #jira none Change 3967568 by Alexis.Matte Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function #jira UE-56493 Change 3968333 by Brandon.Schaefer Fix order of operation #jira UE-56400 Change 3969070 by Anthony.Bills Linux: Make sure to set the UE_ENGINE_DIRECTORY #jira UE-56503 #review-3966609 @arciel.rekman, @brandon.schaefer Change 3971431 by Michael.Dupuis #jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD. #jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us. Change 3971467 by Matt.Kuhlenschmidt Fixed crash deleting a texture with texture painting on it #jira UE-56994 Change 3971557 by Matt.Kuhlenschmidt Fix temporary exporter objects being potentially GC'd and causing crashes during export #jira UE-56981 Change 3971713 by Cody.Albert PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez) Change 3971846 by Michael.Dupuis #jira UE-56517: Properly "round" the count so we have the right amount of memory reserved #jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range Change 3973035 by Nick.Atamas Line and Spline rendering changes: * Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing) * Anti-aliasing filter now adjusted based on resolution * Modified Line/Spline topology to accomodate new UV requirements * Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged) * Splines now adaptively subdivided to avoid certain edge-cases Change 3973345 by Nick.Atamas - Number tweaks to maintain previously perceived wire thickness in various editors. Change 3977764 by Rex.Hill MallocTBB no longer debug fills bytes in development configuration Change 3978713 by Arciel.Rekman UVS: Fix stale dependency. Change 3980520 by Matt.Kuhlenschmidt Fix typo #jira UE-57059 Change 3980557 by Matt.Kuhlenschmidt Fixed negative pie window sizes causing crashes #jira UE-57100 Change 3980565 by Matt.Kuhlenschmidt PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix) Change 3980568 by Matt.Kuhlenschmidt PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist) Change 3980580 by Matt.Kuhlenschmidt PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3980581 by Matt.Kuhlenschmidt PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts) Change 3981341 by Jamie.Dale Re-added GIsEditor condition around package namespace access #jira UE-55816 Change 3981808 by Ryan.Brucks Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps Change 3983344 by Jack.Porter #include fixes for CL 3981808 #jira 0 Change 3983391 by Jack.Porter One for #include fix for CL 3981808 #jira 0 Change 3983562 by Michael.Dupuis #jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element #jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it Change 3983600 by Matt.Kuhlenschmidt PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist) Change 3983637 by Matt.Kuhlenschmidt PR #4408: Add a template pregeneration hook (Contributed by mhutch) Change 3984392 by Michael.Dupuis #jira UE-56314: Correctly apply LODBias on calculated LOD Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size Change 3984950 by Rex.Hill Optimized texture import speed 2-3x depending on number of cpu cores and image size Change 3985033 by Rex.Hill File drag and drop is more quick to respond when editor is in background #jira UE-57192 Change 3986218 by Jack.Porter Missing template parameter fix for CL 3981808 #jira 0 Change 3986376 by Michael.Dupuis #jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly. Change 3989391 by Matt.Kuhlenschmidt Fix constant FName lookup in level editor when checking various states of level editor tabs Change 3990182 by Rex.Hill Optimize editor startup time: GetCurrentProjectModules Change 3990365 by Alexis.Matte Fix crash with spline mesh when the attach SM get a new imported LOD #jira UE-57119 Change 3991151 by Rex.Hill VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time. Change 3991164 by Rex.Hill Optimize editor startup time: FindModulePaths() - Invalidates cache when search paths added - Use cache during wildcard searches containing * and ? Change 3995366 by Anthony.Bills Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7). #review-3848487 @arciel.rekman, @brandon.schaefer Change 3996109 by Jamie.Dale Reworked BP error messages to be more localization friendly #jira UETOOL-1356 Change 3996123 by Michael.Dupuis #jira UE-57427: Update random color on load of the component #jira UE-56272: Change 3996279 by Merritt.Cely Removed hardware survey from editor #jira an-2243 #tests launched the editor Change 3996626 by Alexis.Matte Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array. #jira UE-57227 Change 3996663 by Max.Chen Sequencer: Fix fbx animation export - rotation and scale channels were flipped. #jira UE-57509 #jira UE-57512 #jira UE-57514 Change 4000331 by Brandon.Schaefer Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module #review-3999426 @Arciel.Rekman #jira UE-55298 Change 4000450 by Matt.Kuhlenschmidt Another guard against a factory being destroyed during import #jira UE-57674 Change 4000459 by Matt.Kuhlenschmidt Added check for valid game viewport to see if this is the problem in UE-57677 #jira UE-57677 Change 4000493 by Matt.Kuhlenschmidt Remove stale GC'd components when refreshing paint mode to prevent crashes #jira UE-52618 Change 4000683 by Jamie.Dale Fixed target being incorrect when added via the Localization Dashboard #jira UE-57588 Change 4000738 by Alexis.Matte Add a section settings to ignore the section when reducing #jira UE-52580 Change 4000920 by Alexis.Matte PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist) author projectgheist projectgheist@gmail.com Change 4001432 by Alexis.Matte Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match. Change 4001447 by Jamie.Dale Fixed property table not working with multi-line editable text Change 4001449 by Jamie.Dale PR #4531: Localization multiline fix (Contributed by Lallapallooza) Change 4001557 by Alexis.Matte Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it #jira UE-57676 Change 4002539 by Alexis.Matte Make the fbx importer global transform options persist in the config file #jira UE-50897 Change 4002562 by Anthony.Bills Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code. Change 4003241 by Alexis.Matte Fix the staticmesh import socket logic, it was duplicating socket when re-importing #jira UE-53635 Change 4003368 by Michael.Dupuis #jira UE-57276: #jira UE-56239: #jira UE-54547: Make sure we can't go above MaxLOD even for texture streaming Change 4003534 by Alexis.Matte Fix re-import mesh name match #jira UE-56485 Change 4005069 by Michael.Dupuis #jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example) Change 4005468 by Lauren.Ridge Widgets should not be removed from parent when they are pending GC #jira UE-52260 Change 4006075 by Michael.Dupuis Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode. Change 4006332 by Arciel.Rekman UBT: Adding support for bundled toolchains on Linux. - Authored by Anthony Bills, with modifications. Change 4007528 by Matt.Kuhlenschmidt PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts) Change 4007531 by Matt.Kuhlenschmidt PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist) Change 4007548 by Matt.Kuhlenschmidt PR #4664: Set Password on EditableText (Contributed by projectgheist) Change 4007730 by Brandon.Schaefer Add a new way to symbolicate symbols for a crash at runtime Two new tools are used for this. 1) dump_syms Will generate a symbol file, which is to large to read from at runtime 2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do a binary search at runtime to find a Program Counter to a symbol we are looking for #review @Arciel.Rekman, @Anthony.Bills #jira UETOOL-1206 Change 4008429 by Lauren.Ridge Fixing undo bug when deleting user widgets from the widget tree #jira UE-56394 Change 4008581 by Cody.Albert Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost Change 4009605 by Lauren.Ridge Added Recently Opened assets filter under Other Filters in the Content Browser Change 4009797 by Anthony.Bills Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system. Change 4010266 by Michael.Trepka Copy of CL 4010052 Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements #jira UE-54623 Change 4010838 by Arciel.Rekman Linux: limit allowed clang versions to 3.8-6.0. Change 4012160 by Matt.Kuhlenschmidt Changed the messagiing on the crash reporter dialog to reflect new bug submission process #jira UE-56475 Change 4013432 by Lauren.Ridge Fix for non-assets attempting to add to the Content Browser's recent filter #jira none Change 4016353 by Cody.Albert Improved copy/paste behavior for UMG editor: -Pasting in the designer while a canvas is selected will place the new widget under the cursor -Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0 -Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings) -Newly pasted widgets will now be selected automatically -Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel Change 4017274 by Matt.Kuhlenschmidt Added some guards against invalid property handle access #jira UE-58026 Change 4017295 by Matt.Kuhlenschmidt Fix trying to apply delta to a mix of scene components and non scene components. Its acceptable to not have scene components in the selected component list #jira UE-57980 Change 4022021 by Rex.Hill Fix for audio desync and video fast-forwarding behavior. There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent. After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems. #jira UE-54592 Change 4023608 by Brandon.Schaefer Downscale memory if we dont have enough #jira UE-58073 #review-4023609 @Arciel.Rekman Change 4025618 by Michael.Dupuis #jira UE-58036: Apply world position offset correctly Change 4025661 by Michael.Dupuis #jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid Change 4025675 by Michael.Dupuis #jira UE-52919: if no actor was found in the level skip moving the instances Change 4026336 by Brandon.Schaefer Manually generate *.sym files for Physx3 This should be done in the BuildPhysx file Change 4026627 by Rex.Hill Fix memory leak fix when playing video and main thread blocks #jira UE-57873 Change 4029635 by Yannick.Lange Fix VRMode loading assets only when VRMode starts. #jira UE-57797 Change 4030288 by Jamie.Dale Null FreeType face on load error to prevent potential crashes Change 4030782 by Rex.Hill Fix save BuildData after changing reflection capture in a new level #jira UE-57949 Change 4033560 by Michael.Dupuis #jira UE-57710: Added some guard to prevent crash/assert Change 4034244 by Michael.Trepka Copy of CL 4034116 Fixed arrow keys handling on Mac Change 4034708 by Lauren.Ridge PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist) #jira UE-58251 Change 4034746 by Lauren.Ridge PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh) #jira UE-58277 Change 4034873 by Lauren.Ridge Fix for not being able to enter simulate more than once in a row. #jira UE-58261 Change 4034922 by Lauren.Ridge PR #4387: Commands mapped in incorrect location (Contributed by projectgheist) #jira UE-53752 Change 4035484 by Lauren.Ridge Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first #jira UE-57979 Change 4037111 by Brandon.Schaefer Try to use absolute path from dladdr if we can to find the sym files #jira UE-57858 #review-4013964 @Arciel.Rekman Change 4037366 by Brandon.Schaefer Dont check the command line before its inited #review-4037183 @Arciel.Rekman #jira UE-57947 Change 4037418 by Alexis.Matte Remove the checkSlow when adding polygon Change 4037745 by Brandon.Schaefer Use as much info as we can during ensure Just as fast as the old way but with more information #review-4037495 @Arciel.Rekman #jira UE-47770 Change 4037816 by Rex.Hill Import mesh optimization, BuildVertexBuffer Change 4037957 by Arciel.Rekman UBT: make it easier to try XGE on Linux. Change 4038401 by Lauren.Ridge Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree. #jira UE-58206 Change 4039612 by Anthony.Bills Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create. Change 4039754 by Alexis.Matte Remove the Render meshdescription, no need to carry this temporary data in the staticmesh Change 4039806 by Anthony.Bills Linux: UVS fixes - Update to use new Unix base platform. - Use bin/bash instead of usr/bin/bash (may need revisiting later). - Recompile Shipping version with changes. - Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling). Change 4039883 by Lauren.Ridge PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist) #jira UE-56249 Change 4040117 by Lauren.Ridge Replacing widgets should now also clear out references to the widget #jira UE-57045 Change 4040790 by Lauren.Ridge Tentative fix for Project Launcher crash when platform info not found #jira UE-58371 Change 4042136 by Arciel.Rekman UBT: refactor of LinuxToolChain to make it leaner and more configurable. - Made it possible to override SDK passed to the toolchain. - Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few) - Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear) - Made changes to accomodate the new debug format. Change 4042930 by Brandon.Schaefer GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part Change 4043539 by Brandon.Schaefer Fix callsite address being used at times for the Program Counter Fix only reporting the actual callstack and not the crash handling callstacks #review-4041370 @Arciel.Rekman #jira UE-58477 Change 4043674 by Arciel.Rekman Added Linux ARM64 (AArch64) lib for MikkTSpace. - Now required for standalone games due to EditableMesh runtime plugin. Change 4043677 by Arciel.Rekman Linux: updated ARM64 (AArch64) version of SDL2. Change 4043690 by Arciel.Rekman Linux: allow compiling VulkanRHI for AArch64 (ARM64). Change 4045467 by Brandon.Schaefer Add Anthony Bills SetupToolchain.sh script Used to download the latest toolchain Change 4045940 by Michael.Trepka Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT #jira UE-58470 Change 4046542 by Alexis.Matte Fix skeletal re-import material assignation #jira UE-58551 Change 4048262 by Brandon.Schaefer Rebuild SDL with pulse audio libs #jira UE-58577 Change 3887093 by Anthony.Bills Add bundled mono binary for Linux. - Unify some of the script structure across Mac and Linux. - This currently uses the same mono C# assemblies as Mac to keep the additional source size down. - If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision. - The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1. Change 4003226 by Michael.Dupuis Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy. Changed how the density scaling was applied to be more optimal Removed UseDynamicInstanceBuffer as the concept is now irrelevant Change 3833097 by Jamie.Dale Localization Pipeline Optimization Manifest/Archives: Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API. This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work). Portable Object: Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster). Asset Gathering: Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does). Automation: The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead). [CL 4052378 by Lauren Ridge in Main branch]
2018-05-04 14:14:10 -04:00
Set( "ViewportPinnedCommandList.EditableText", FEditableTextBoxStyle(NormalEditableTextBoxStyle) .SetFont( DEFAULT_FONT( "Bold", 9 ) ).SetForegroundColor(FLinearColor::Black) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
Set( "ViewportPinnedCommandList.Keybinding", FTextBlockStyle(NormalText) .SetFont( DEFAULT_FONT( "Regular", 8 ) ).SetColorAndOpacity(FLinearColor::Gray) );
Set( "ViewportPinnedCommandList.Heading", FTextBlockStyle(NormalText)
.SetFont(DEFAULT_FONT( "Regular", 8))
.SetColorAndOpacity(FLinearColor(0.4f, 0.4, 0.4f, 1.0f)));
/* Set images for various SCheckBox states associated with menu check box items... */
const FCheckBoxStyle BasicMenuCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox", Icon14x14, FLinearColor::Black ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor::Black ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked", Icon14x14, FLinearColor::Black ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked_Hovered", Icon14x14, FLinearColor::Black ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Checked_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined", Icon14x14, FLinearColor::Black ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon14x14, FLinearColor::Black ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/CheckBox_Undetermined_Hovered", Icon14x14, FLinearColor( 0.5f, 0.5f, 0.5f ) ) )
.SetPadding(FMargin(2.0f))
.SetForegroundColor(FLinearColor::Black);
/* ...and add the new style */
Set( "ViewportPinnedCommandList.CheckBox", BasicMenuCheckBoxStyle );
/* Read-only checkbox that appears next to a menu item */
/* Set images for various SCheckBox states associated with read-only menu check box items... */
const FCheckBoxStyle BasicMenuCheckStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Icons/Empty_14x", Icon14x14, FLinearColor::Black ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Icons/Empty_14x", Icon14x14, FLinearColor::Black ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheckBox_Hovered", Icon14x14, FLinearColor::Black ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14, FLinearColor::Black ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14, FLinearColor::Black ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/SmallCheck", Icon14x14, FLinearColor::Black ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Icons/Empty_14x", Icon14x14, FLinearColor::Black ) )
.SetUndeterminedHoveredImage( FSlateNoResource() )
.SetUndeterminedPressedImage( FSlateNoResource() )
.SetPadding(FMargin(2.0f))
.SetForegroundColor(FLinearColor::Black);
/* ...and add the new style */
Set( "ViewportPinnedCommandList.Check", BasicMenuCheckStyle );
/* This radio button is actually just a check box with different images */
/* Set images for various Menu radio button (SCheckBox) states... */
const FCheckBoxStyle BasicMenuRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16 ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, SelectionColor ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16 ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, SelectionColor_Pressed ) )
.SetPadding(FMargin(2.0f))
.SetForegroundColor(FLinearColor::Black);
/* ...and set new style */
Set( "ViewportPinnedCommandList.RadioButton", BasicMenuRadioButtonStyle );
/* Create style for "Menu.ToggleButton" widget ... */
const FCheckBoxStyle MenuToggleButtonCheckBoxStyle = FCheckBoxStyle()
.SetCheckBoxType( ESlateCheckBoxType::ToggleButton )
.SetUncheckedImage( FSlateNoResource() )
.SetUncheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetUncheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetCheckedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetCheckedHoveredImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) )
.SetCheckedPressedImage( BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) )
.SetPadding(FMargin(2.0f))
.SetForegroundColor(FLinearColor::Black);
/* ... and add new style */
Set( "ViewportPinnedCommandList.ToggleButton", MenuToggleButtonCheckBoxStyle );
const FButtonStyle NoBorder = FButtonStyle()
.SetNormal(FSlateNoResource())
.SetHovered(FSlateNoResource())
.SetPressed(FSlateNoResource())
.SetNormalPadding(FMargin(2,2,2,3))
.SetPressedPadding(FMargin(2,3,2,2));
Set( "ViewportPinnedCommandList.Button", FButtonStyle( NoBorder )
.SetNormal(BOX_BRUSH( "Common/SmallRoundedButton", FMargin(7.f/16.f), FLinearColor(1,1,1,0.75f)))
.SetHovered(BOX_BRUSH( "Common/SmallRoundedButton", FMargin(7.f/16.f), FLinearColor(1,1,1, 1.0f)))
.SetPressed(BOX_BRUSH( "Common/SmallRoundedButton", FMargin(7.f/16.f)))
.SetNormalPadding( FMargin(2,3) )
.SetPressedPadding( FMargin(2,4,2,2) )
);
Set( "ViewportPinnedCommandList.Button.Checked", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "ViewportPinnedCommandList.Button.Checked_Hovered", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor_Pressed ) );
Set( "ViewportPinnedCommandList.Button.Checked_Pressed", new BOX_BRUSH( "Common/RoundedSelection_16x", 4.0f/16.0f, SelectionColor ) );
/* The style of a menu bar button when it has a sub menu open */
Set( "ViewportPinnedCommandList.Button.SubMenuOpen", new BORDER_BRUSH( "Common/Selection", FMargin(4.f/16.f), FLinearColor(0.10f, 0.10f, 0.10f) ) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 4062005) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4005617 by Danny.Bouimad Fixing TM-AnimPhys lighting so it works on all platforms #jira UEENGQA-19924 Change 4014898 by Aaron.McLeran Adding simple delay feature Change 4025071 by Lina.Halper Fix and more potential fix for invalid bone index issue http://crashreporter/Buggs/Show/2052839 http://crashreporter/Crashes/Show/46656562 #jira: UE-51931 Change 4042493 by Lina.Halper Fix issue with sequence evaluator to handle properly when jumps from end to front or front to end #jira: UE-58429 Change 4042892 by Lina.Halper Fix issue with being able to drag/drop montage onto anim track in sequencer #jira: UE-57863 Change 4043553 by Ethan.Geller #jira UE-58340 Handle calls to FVoiceCaptureWindows::GetVoiceData outside of existing data calls. #rb none Change 4043613 by Lina.Halper Fix issue with incorrect usage of staticclass #jira: UE-54413 Change 4044069 by James.Golding PR #4455: Add FAnimNode_StateMachine subclassing support. (Contributed by redfeatherplusplus) #jira UE-54599 Change 4044070 by James.Golding PR #4349: Final points on a line test were broken, changed Plane.PlaneDot to FM. (Contributed by DSDambuster) #jira UE-53554 Change 4044072 by James.Golding Add ENGINE_API to UPhysicsHandleComponent so it can be subclassed #jira UE-56397 Change 4044073 by James.Golding PR #4611: Expose a few API's so it's possible to make custom anim graph nodes using these objects. (Contributed by ill) #jira UE-57004 Change 4044075 by James.Golding PR #4618: Bugfix: typo in path for CustomMeshComponent (case error) (Contributed by malavon) #jira UE-57077 Change 4044077 by James.Golding Add ClassGroup to some components #jira UE-57587, UE-57609 Change 4044080 by James.Golding PR #4515: Adding API export macro to ACableActor (Contributed by maxtunel) #jira UE-55515 Change 4044082 by James.Golding Remove unused CopySkinnedModelData function #jira UE-57623 Change 4044083 by James.Golding Fix per-poly collision for skel meshes. Make sure to call UpdateKinematicBonesToAnim if bEnablePerPolyCollision is set, even if no bodies Integration of CL 3971421 from Release-4.19 stream #jira UE-56405 Change 4044084 by James.Golding Add option to preview 'fixed bounds' in SkelMesh editors. Change 4044086 by James.Golding Remove unused RigidInfluenceIndex from CPU skinning code Change 4044310 by James.Golding Roll back changes to make PhysX cool fails a log instead of warning (CL 3995372, UE-56466), now that content is fixed Change 4044416 by Lina.Halper Provide BP interface to get curve list of names #jira: UE-52623 Change 4044419 by Lina.Halper added notification for updating pose asset #jira: UE-56233 Change 4046929 by Ethan.Geller #jira none add my developer folder to QAGame. #fyi dan.reynolds Change 4047064 by Ethan.Geller [Dev-AnimPhys] #jira UE-57890 add additional binaries for Steam Audio to LibPhonon.Build.cs. #rb none Change 4047564 by Lina.Halper Fix issue of not regenerating when reimport mesh #jira: UE-58284 Change 4047630 by Ethan.Geller Fix syntax error in libPhonon. #jira none #rb none Change 4048050 by Thomas.Sarkanen Allowed "Follow Bone" to be popped out of the menu into the viewport This allows for quick re-selection of the bone to follow, avoiding multiple clicks Tweaks and extends the "pinned command list" system to allow dynamic text in labels and labels to be hidden. #jira UE-53070 - Follow bone - Follow selected bone Change 4048064 by Thomas.Sarkanen Validate any bone references during compilation Bone references that are set to something other than NAME_None will be verified against the skeleton. Updated various anim nodes to call the base class ValidateAnimNodeDuringCompilation #jira UE-55680 - Anim graph nodes that use FBoneReference all need validation in ValidateAnimNodeDuringCompilation Change 4048468 by James.Golding PR #4319: Allow UAnimNotify_PlayMontageNotify to be inherited by other dlls (Contributed by DSDambuster) #jira UE-53390 Change 4048470 by James.Golding Implement ApplyWorldOffset to CableComponent, to handle origin shifting #jira UE-53560 Change 4048471 by James.Golding PR #4396: fix cachebones for subclasses of FAnimNode_SkeletalControlBase (Contributed by tmiv) #jira UE-53799 Change 4048474 by James.Golding PR #4423: Rename confusing argument in LineBoxIntersection (Contributed by Hybrid0) #jira UE-54145 Change 4048485 by James.Golding Fix compile error display from PoseDriver node #jira UE-58306 Change 4048489 by James.Golding Finish support for ProceduralMeshComponent supporting multiple UV channels #jira UE-54049 Change 4048678 by Thomas.Sarkanen Allowing blend space samples to be optionally moved off-grid Grid samples are now each optionally snapped. #jira UE-56116 - Allow blend spaces to optionally use off-grid sample points Change 4048773 by Lina.Halper Support pose factory with name input #jira: UE-55859 Change 4048844 by David.Hill Material Proxy Settings Updating the max on the material proxy texture size - old value could cause int32 overflow. #jira: UE-55441 Change 4049464 by Lina.Halper update curve is expensive, and we're doing multiple times with same curve sets. I'm changing it so that it only updates main, and copy from main instance to sub/post. #jira: UE-58459 Change 4050939 by Aaron.McLeran PR #4649: Activated reverbs will now take priority when world settings are used (i.e. no volume proxy is in use) (Contributed by Brandon-Wilson) #jira UE-57546 Change 4050954 by Aaron.McLeran PR #4594: Added class type to allow inherited versions of UAudioComponents to be created (Contributed by korypostma) #jira UE-56454 Change 4050960 by Aaron.McLeran Attempt to fix linux build. Change 4051247 by James.Golding Fix ProcMeshComp UpdateSection not copying all UV sets Add test case for ProcMeshComp with multiple UVs #jira UE-54049 Change 4051250 by James.Golding Add bUseHighPrecisionTangentBasis option to SkeletalMesh Change SkeletalMesh source data to store tangents at higher precision #jira UE-58525 Change 4051616 by Thomas.Sarkanen Mass scale is no longer incorrectly clamped This now allows mass scales below 0.01 and above 100. #jira UE-49572 - MassScale has some edge cases for skeletal mesh component and small numbers Change 4051619 by Thomas.Sarkanen Fixed notify drag/drop on high DPI displays #jira UE-55690 - Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display Change 4051626 by Thomas.Sarkanen Fix anim dynamics debug rendering #jira UE-53902 - Anim Dynamics node is missing wireframe simulation box in preview #jira UE-57983 - GitHub 4674 : UE-57910 Fix the angular limits display issue while selecting the AnimDynamics node Change 4051628 by Thomas.Sarkanen Constraints and bodies now rotate in their own local space in the physics asset editor When local coordinate system is applied #jira UE-50345 - rotating constraints or bodies in Phat with local axis Change 4051634 by Thomas.Sarkanen Automatic rules for state transitions are now shown in tooltips #jira UE-57689 - Animation State Machine Transitions that use bAutomaticRuleBasedOnSequencePlayerInState, should indicate that in the transition Change 4051636 by Thomas.Sarkanen NotifyTriggerChance is now hidden for nodify states as it has no effect #jira UE-55351 - NotifyTriggerChance should be grayed out for UAnimNotifyState Change 4051669 by Thomas.Sarkanen Fixed accidental operation of pinned commands when closing them #jira UE-54051 - Unpinning settings will toggle the next setting Change 4051671 by Thomas.Sarkanen Fix crash importing skeletal mesh with no vertices Not a fix for the jira, but found while investigating #jira UE-56330 - FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened Change 4051684 by James.Golding Fix high precision tangents when CPU skinning and mesh merging Remember bExistingUseHighPrecisionTangentBasis when re-importing SkelMesh #jira UE-58525 Change 4051686 by James.Golding PR #4297: Output animation name with ensure() - useful when debugging (Contributed by DSDambuster) #jira UE-53259 Change 4051801 by Jurre.deBaare A BlendSpace that puts the same asset on samples can stop its own animation on Switch #fix Ensure that we don't cause divide-by-zero situations when sampling blendspace data #jira UE-54030 Change 4051806 by Jurre.deBaare Fix geometry cache reimport + serialization issues Change 4051807 by Jurre.deBaare Currently, it's not possible to assigned a material to a Geometry Cache .uasset #fix EditAnywhere rather than VisibleAnywhere #jira UE-58212 Change 4051809 by Jurre.deBaare GeomCache: Crash/Bug: When importing file #fix Ensure that we have a valid first frame when trying to import a sequence, if not error-out #jira UE-58285 Change 4051813 by Jurre.deBaare GeomCache: Bug: Normals Broken #jira UE-58287 GeomCache - Normals are Bad on Import #jira UE-58283 #fix ensure that we triangulate mesh attributes when necessary #misc per-attribute indices check Change 4051816 by Jurre.deBaare Alembic QOL - Fix issue with reimport object flags not being applied - Now also store sampling data as part of Alembic asset import data Change 4051817 by Jurre.deBaare PR #4550: Fixes bug where "Merge Actors" or HLOD proxies result in too many mesh sections (Contributed by trond) #fix Integrated pull-request in different form #jira UE-55976 Change 4051818 by Jurre.deBaare Emissive isn't baked correctly in TM-MeshbakeMap #fix ensure that we OR and Max the material flags and emissive scale #jira UE-54889 Change 4051819 by Jurre.deBaare Crash on project load when GeometryCache plugin is disabled #fix No longer force-load the geometry cache module as it was moved to be a plugin #jira UE-57875 Change 4051820 by Jurre.deBaare CLONE - Editor crash when Propagating Vertex Colors to Asset's source mesh #fix IsValidIndex check #jira UE-57127 Vertex painting Change 4051828 by Jurre.deBaare Merging negative-scaled actors breaks materials #fix Make sure we also reverse the section indices when a static mesh has a mirrored transform #jira UE-56953 Change 4051834 by Jurre.deBaare Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled #fix improved warning text + added uobject link to level in content browser #jira UE-55734 Change 4051993 by Jurre.deBaare Update Alembic automated test ground truth #jira none Change 4052937 by James.Golding Remove now-unused version (merged change to skel source data from Main instead) Change 4053291 by Aaron.McLeran Fix for CIS #jira none Change 4053375 by Aaron.McLeran #jira UE-58716 Allow ability to bypass volume-weighting with using sound wave priority Change 4057170 by Thomas.Sarkanen Fix shadow variable warning #jira UE-58806 - Linux: Shadow Variable Warnings building Editor - PhysicsAssetEditorEditMode.cpp Change 4057653 by Lina.Halper Fix the issue with showing same item multiple times when opening control rig blueprint many times #jira: UE-58107 Change 4057701 by Jurre.deBaare //UE4/Dev-AnimPhys - Step 'Run Automated Tests' has completed with 13 Errors #fix reupdate alembic ground truths, little bit of a weird state #jira UE-58818 Change 4057710 by Ethan.Geller [Dev-AnimPhys] #jira UE-58004 Early exit if finish was called before StartSubmixRecording. #rb Aaron.McLeran Change 4059295 by Ethan.Geller #jira UE-58004 Reduce logs from fatal to error, fix serialize crash. #rb aaron.mcleran Change 4061061 by Aaron.McLeran Fixing animphys build from recent merge from main. #jira UE-58909 Change 4053154 by Aaron.McLeran #jira UE-58708 Fix to mic component to reduce clicks/pops on mic input. Fix was to simplify the way audio is copied from mic input. This change was used on the GDC demo floor for a number of features. [CL 4062611 by Aaron McLeran in Main branch]
2018-05-09 18:45:58 -04:00
Set( "ViewportPinnedCommandList.ComboButton", FComboButtonStyle()
.SetButtonStyle(NoBorder)
.SetDownArrowImage(IMAGE_BRUSH("Common/ComboArrow", Icon8x8))
.SetMenuBorderBrush(BOX_BRUSH("Old/Menu_Background", FMargin(8.0f/64.0f)))
.SetMenuBorderPadding(FMargin(0.0f))
);
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3780324) #lockdown Nick.Penwarden #rb none #rnx ============================ MAJOR FEATURES & CHANGES ============================ Change 3760710 by Thomas.Sarkanen Fix crash deleting primitives in PhAT Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data. #jira UE-52404 - Crash deleting bodies #tests deleted primitives in PhAT Change 3760798 by Martin.Wilson Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing #Jira UE-52343 Change 3761312 by Martin.Wilson Fix for infrequent crash on module start up Change 3761333 by Danny.Bouimad Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more! Change 3761550 by Aaron.McLeran Engine changes requested by oculus for spatializer interface Change 3761728 by Martin.Wilson Fix crash when undoing a change on a skeletal mesh that uses virtual bones #Jira UE-52475 Change 3762032 by Ethan.Geller #jira UE-49076 Implement PR for VOIP bug fix on Mac Change 3762109 by Aaron.McLeran Enabling bAllowAnyoneToDestroyMe on audio components Change 3762125 by Aaron.McLeran Checking in missing file Change 3762568 by Aaron.McLeran Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code. Change 3762571 by Aaron.McLeran Adding multichannel file support. - Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way - Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use Change 3762626 by Aaron.McLeran Adding ability to automatically tag ambisonics files. Change 3762627 by Aaron.McLeran Fixing up source buses to be more useful - Added pre and post source effect bus sends types. - Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation. Change 3762652 by Aaron.McLeran Fix for device hot swap Change 3762725 by Ethan.Geller Fixing multichannel indices so that it matches the multichannel cook Change 3762738 by Ethan.Geller Add ambisonics plugin support Change 3762739 by Ethan.Geller Updating oculus audio plugin - Base implementation by Peter Sterling at Oculus - Ambisonics decoding using Oculus API implemented by Ethan Change 3763687 by Martin.Wilson Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it #Jira UE-52510 Change 3764412 by Ethan.Geller Fix the incremental build, pt 2 Change 3764721 by Ethan.Geller Fix the build, take 3 Change 3764767 by Martin.Wilson Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item #Jira UE-52537 Change 3764845 by Aaron.McLeran Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices. Prevents hang on releasing sound wave procedural references in GC. Change 3766047 by Thomas.Sarkanen Pinnable command list widget Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used. Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed. #jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT Change 3766111 by Thomas.Sarkanen CIS fix Change 3766273 by Lina.Halper Rename PostBlendPhysics to FinalizeAnimationUpdate Change 3768507 by Thomas.Sarkanen CIS fix Change 3768637 by James.Golding Add 'GetSectionFromProceduralMesh' util function #jira UE-49262 Change 3768649 by Lina.Halper Moved the automation test to tests folder #jira:UE-46250 Change 3768675 by Benn.Gallagher Fixed incorrect deprecated angular velocity accessor. Change 3768776 by Benn.Gallagher Fix for skeletal mesh editor crash importing more than 5 LODs #jira UE-52263 Change 3768804 by Martin.Wilson Live Link Virtual subjects Virtuals subjects are created within the client and contain the bones of multiple real subjects Change 3768874 by Martin.Wilson UAnimSequenceBase is now entirely exported with ENGINE_API #Jira UE-48020 Change 3769318 by Lina.Halper - Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated. - Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back #jira: UEAP-272 Change 3769714 by Lina.Halper Fix CIS Change 3770672 by James.Golding Expose API for changing 'Use CCD' flag at runtime #jira UE-50332 Change 3770675 by James.Golding Add test map for 'Set Use CCD' function Change 3770711 by Thomas.Sarkanen Multi viewports and bone-locked cameras in animation editor viewports All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings. Fixed up bounds following to actually work correctly (now follows without lag). Added the ability to follow (and orbit) a specified bone as well. #jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene. #jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled Change 3770786 by Lina.Halper Support curve in copy pose node #jira: UE-50182 Change 3770943 by James.Golding Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data) Fix from Kier at NVIDIA #jira UE-52444 Change 3771145 by Benn.Gallagher Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite #jira UE-49747 Change 3772262 by Benn.Gallagher Defaulted the clothing create menu to use the skeletal mesh physics asset #jira UE-51607 Change 3772389 by Thomas.Sarkanen Added a keyboard shortcut to toggle between body and constraint selection Shortcut is Ctrl+T by default. #jira UE-51804 - Add a quick switch between selected constraints and bodies Change 3772393 by Thomas.Sarkanen Constraints are now displayed only once in the physics asset editor tree view User constraints are still displayed twice, however. #jira UE-51808 - Constraints in PhAT should only be displayed once in the tree Change 3772404 by James.Golding Fix Modify Curve AnimNode not calling CacheBones on source pose #jira UE-52129 Change 3772418 by Benn.Gallagher Allowed clothing visualizations to be enabled while clothing paint mode is active. Fixed crash attempting to visualize backstops when the clothing data has no backstops. #jira UE-47042 Change 3772964 by Thomas.Sarkanen Expose sequence recording settings in Persona editors Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily. Added a structure details view to edit the default animation settings. Hooked default animation settings up to Persona animation recording. #jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor Change 3772967 by Martin.Wilson Add NativeBeginPlay function to AnimInstance #jira UE-51351 PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei) Change 3772986 by Thomas.Sarkanen Added "Show Only Selected Constraints" to the physics asset editor #jira UE-51805 - Add 'show only selected constraints' option to PhAT Change 3773012 by Benn.Gallagher Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value #jira UE-42354 Change 3773132 by Martin.Wilson Added Uncheck all unconnected pins for BreakStruct nodes #jira UE-51136 PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist) Change 3773158 by Benn.Gallagher Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary #jira UE-48109 Change 3773895 by Jurre.deBaare Move material baking out of experimental #fix Removed experimental settings gating around Material Baking functionality #jira UE-52685 Change 3773898 by Jurre.deBaare Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build) Change 3773899 by Jurre.deBaare Add keybind for switching between paint / erase color while mesh painting #fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut) #jira UE-52197 Change 3773900 by Jurre.deBaare Hotkey to enable and disable post processing in the preview scene settings #fix Added hotkey and command for toggling Post Processing in Preview Scenes #jira UE-48111 Change 3773933 by Martin.Wilson Add missing file (for live link monolithic build failure) Change 3773949 by Jurre.deBaare Right click add selected to HLOD cluster / create cluster #fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection #jira UE-48334 Change 3773950 by Jurre.deBaare HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing #fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner) #jira UE-49094 Change 3773964 by James.Golding Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA' #jira UE-52545 Change 3773978 by Thomas.Sarkanen Allow edits to physics sim options to be undone/redone Added RF_Transactional to the object #jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu Change 3773982 by Martin.Wilson Add pre and post conversion callbacks to root motion conversion in character movement component #jira UE-51966 Change 3773988 by Thomas.Sarkanen Duplicating CL 3773896 from Fortnite: Push non-rendered anim updates back onto the worker thread Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation). #jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run Change 3773999 by Martin.Wilson Fix incorrect merge Change 3774030 by Thomas.Sarkanen Renamed "Create Joints" to "Create Constraints" #jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint" Change 3774031 by Thomas.Sarkanen Fixed typo in comment #jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset Change 3774200 by Lina.Halper Fix crash with empty element in the constraint setup #jira: UE-52686 Change 3774236 by Ori.Cohen Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors #jira UE-52320 Change 3774284 by James.Golding Fix constructor order CIS error in AudioMicerSubmix.cpp Change 3774511 by James.Golding Fix up removed RevisionNumber param Change 3774724 by Lina.Halper Fix of motion blur change of previous bone transform Change 3775493 by Thomas.Sarkanen Duplicating CL 3775488 from Fortnite: Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks #jira FORT-61157 - Run anim update on worker, even if not visible Change 3775508 by James.Golding Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block Change 3775538 by James.Golding Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback Change 3775921 by Ori.Cohen Better fix for destructible crash (also fix CIS) #jira UE-52762 Change 3776054 by Benn.Gallagher Fixed crash deleting max distance mask from a clothing data entry. #jira UE-52723 Change 3776063 by Thomas.Sarkanen Fix static analysis warning Change 3776331 by Jurre.deBaare Hierarchical LOD Outliner scrollbar doesn't appear #fix removed AutoHeight from parent vertical box around HLOD outliner details view #jira UE-52756 Change 3776704 by Martin.Wilson Fix array properties not always refreshing when new items are added #UE-52760 Change 3776755 by Thomas.Sarkanen Duplicating CL 3776656 from Fortnite: Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components This was causing AIs to get stuck in montage playback in some circumstances #jira FORT-61324, FORT-60558 Change 3777385 by Aaron.McLeran #jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine. Change 3778233 by Lina.Halper Removed android from oculus audio platform Change 3778714 by Ethan.Geller #jira UE-52818 remove Android from Oculus Audio platforms Change 3779004 by Lina.Halper Include "Features/IModularFeatures.h" to cpp Fix build error Change 3780324 by Thomas.Sarkanen Duplicating CL 3778679 from Fortnite-Main: Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously. #jira FORT-61548 Change 3763999 by Ethan.Geller remove space from ambisonics mixer name, fix build Change 3774470 by James.Golding Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039 [CL 3780967 by Thomas Sarkanen in Main branch]
2017-11-30 12:07:08 -05:00
}
#endif // WITH_EDITOR
}
void FSlateEditorStyle::FStyle::SetupClassThumbnailOverlays()
{
Set("ClassThumbnailOverlays.SkeletalMesh_NeedSkinning", new IMAGE_BRUSH("Icons/AssetIcons/SkeletalMeshNeedSkinning_16x", Icon16x16));
}
void FSlateEditorStyle::FStyle::SetupClassIconsAndThumbnails()
{
#if WITH_EDITOR
// Actor Classes Outliner
{
Set("ClassIcon.Emitter", new IMAGE_BRUSH("Icons/ActorIcons/Emitter_16x", Icon16x16));
Set("ClassIcon.Light", new IMAGE_BRUSH("Icons/ActorIcons/LightActor_16x", Icon16x16));
Set("ClassIcon.Brush", new IMAGE_BRUSH("Icons/ActorIcons/Brush_16x", Icon16x16));
Set("ClassIcon.BrushAdditive", new IMAGE_BRUSH("Icons/ActorIcons/Brush_Add_16x", Icon16x16));
Set("ClassIcon.BrushSubtractive", new IMAGE_BRUSH("Icons/ActorIcons/Brush_Subtract_16x", Icon16x16));
Set("ClassIcon.Volume", new IMAGE_BRUSH("Icons/ActorIcons/Volume_16x", Icon16x16));
Set("ClassIcon.GroupActor", new IMAGE_BRUSH("Icons/ActorIcons/GroupActor_16x", Icon16x16));
Set("ClassIcon.VectorFieldVolume", new IMAGE_BRUSH("Icons/ActorIcons/VectorFieldVolume_16x", Icon16x16));
Set("ClassIcon.Deleted", new IMAGE_BRUSH("Icons/ActorIcons/DeletedActor_16px", Icon16x16));
Set("ClassIcon.StaticMeshActor", new IMAGE_BRUSH("Icons/AssetIcons/StaticMesh_16x", Icon16x16));
Set("ClassIcon.SkeletalMeshActor", new IMAGE_BRUSH("Icons/AssetIcons/SkeletalMesh_16x", Icon16x16));
// Component classes
Set("ClassIcon.AudioComponent", new IMAGE_BRUSH("Icons/ActorIcons/SoundActor_16x", Icon16x16));
Set("ClassIcon.CameraComponent", new IMAGE_BRUSH("Icons/AssetIcons/CameraActor_16x", Icon16x16));
Set("ClassIcon.BlueprintCore", new IMAGE_BRUSH("Icons/AssetIcons/Blueprint_16x", Icon16x16));
Set("ClassIcon.BrushComponent", new IMAGE_BRUSH("Icons/ActorIcons/Brush_16x", Icon16x16));
Set("ClassIcon.DecalComponent", new IMAGE_BRUSH("Icons/AssetIcons/DecalActor_16x", Icon16x16));
Set("ClassIcon.DirectionalLightComponent", new IMAGE_BRUSH("Icons/AssetIcons/DirectionalLight_16x", Icon16x16));
Set("ClassIcon.ExponentialHeightFogComponent", new IMAGE_BRUSH("Icons/AssetIcons/ExponentialHeightFog_16x", Icon16x16));
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3227619) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3198996 on 2016/11/15 by Marc.Audy BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead. #jira UE-21136 Change 3199019 on 2016/11/15 by Marc.Audy Mark user-facing BeginPlay calls as protected Change 3200128 on 2016/11/16 by Thomas.Sarkanen Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance. #jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe Change 3200133 on 2016/11/16 by Martin.Wilson Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called) #jira UE-18798 Change 3200167 on 2016/11/16 by Martin.Wilson Newly added virtual bones are now selected in the skeleton tree #jira UE-37776 Change 3200255 on 2016/11/16 by James.Golding Stop SkeletalMeshTypes.h being globally included Change 3200289 on 2016/11/16 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix Make sure that in PostEditChangeProp we reset the override material arrays #misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead #jira UE-38108 Change 3200291 on 2016/11/16 by Jurre.deBaare Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds #fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence #jira UE-37274 Change 3200293 on 2016/11/16 by Jurre.deBaare Overlapping UV's cause merge actor texture baking issues #fix Only look for overlapping UVs if vertex data baking is actually expected/enabled #jira UE-37220 Change 3200294 on 2016/11/16 by Jurre.deBaare Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive #fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!) #jira UE-36679 Change 3200295 on 2016/11/16 by Jurre.deBaare Merge Actor Specific LOD level can be set to 8 #fix Change clamping value and added UI clamp metadata #jira UE-37134 Change 3200296 on 2016/11/16 by Jurre.deBaare In Merge Actors if you select use specific Lod level you have access to all the merge material settings #fix Added edit condition to non-grayed out material settings #jira UE-36667 Change 3200303 on 2016/11/16 by Thomas.Sarkanen Fixed diagonal current scrub value in anim curves #jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted Change 3200304 on 2016/11/16 by Thomas.Sarkanen Rezero is now explicit about what it does (current vs. specified frame) Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D). #jira UE-35985 - Rezero doesn't work by frame Change 3200307 on 2016/11/16 by Thomas.Sarkanen Add curve panel to anim BP editor Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.). #jira UE-35742 - Anim Curve Viewer allowed in Anim BP Change 3200313 on 2016/11/16 by Jurre.deBaare Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened #fix in debug skeletal mesh component just mark the cached parameters dirty every tick #jira UE-35786 Change 3200316 on 2016/11/16 by Jurre.deBaare Converted Skeletal To Static Mesh Gets Corrupted When Merged #fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well) #misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used #jira UE-37988 Change 3200321 on 2016/11/16 by Jurre.deBaare Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down #fix change the way the layout is constructed #jira UE-37260 Change 3200323 on 2016/11/16 by Jurre.deBaare Toggling sky in Persona does not effect reflections #fix turn of skylight together with the actual environment sphere #misc found incorrect copy paste in toggling floor/environment visibility with key stroke #jira UE-26796 Change 3200324 on 2016/11/16 by Jurre.deBaare Open Merge Actor menu on right clicking two selected actors #fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport #jira UE-36892 Change 3200331 on 2016/11/16 by Benn.Gallagher Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused. #jira UE-38620 Change 3200334 on 2016/11/16 by Jurre.deBaare Dynamic light settings in Persona viewport cause edges to appear hardened #fix Makeing the directional light stationary to ups the shadowing quality #jira UE-37188 Change 3200356 on 2016/11/16 by Jurre.deBaare Rate scale option for animation nodes in blend spaces #added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback #misc bumped framework object version to update all blendspaces on load #jira UE-16207 Change 3200380 on 2016/11/16 by Jurre.deBaare Fix for Mac CIS issues Change 3200383 on 2016/11/16 by Marc.Audy Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback Change 3200385 on 2016/11/16 by James.Golding Refactor SkeletalMesh to use same color buffer type as StaticMesh Change 3200407 on 2016/11/16 by James.Golding Fix CIS error in FbxAutomationTests.cpp Change 3200417 on 2016/11/16 by Jurre.deBaare Fix for CIS issues #fix Rogue } Change 3200446 on 2016/11/16 by Martin.Wilson Change fix for Set Anim Instance Class from CL 3200133 #jira UE-18798 Change 3200579 on 2016/11/16 by Martin.Wilson Fix for serialization crash in Odin #jir UE-38683 Change 3200659 on 2016/11/16 by Martin.Wilson Fix build errors Change 3200801 on 2016/11/16 by Lina.Halper Fix error message Change 3200873 on 2016/11/16 by Lina.Halper Test case for Update Rate Optimization - LOD_URO_Map.umap - test map - LODPawn - pawn that contains mesh with URO setting - You can tweak the value in LODPawn Change 3201017 on 2016/11/16 by Lina.Halper - Allow slave component to be removed when setting master pose to nullptr - licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html Change 3201765 on 2016/11/17 by Jurre.deBaare Improved tooltip for FBlendParameter.GridNum Change 3201817 on 2016/11/17 by Thomas.Sarkanen Added display/edit of bone transforms in details panel Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick(). Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene. Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection). #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3201819 on 2016/11/17 by Thomas.Sarkanen Fix CIS error Change 3201901 on 2016/11/17 by Lina.Halper With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids(). - removed GetCurveNumber from skeleton - changed curve count to use BoneContainer's curve list. #code review: Laurent.Delayen Change 3201999 on 2016/11/17 by Thomas.Sarkanen Add local/world transform editing to bone editing Added details customization & support code for world-space editing of bone transforms #jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab Change 3202111 on 2016/11/17 by mason.seay Potential test assets for HLOD Change 3202240 on 2016/11/17 by Thomas.Sarkanen Fixed extra whitespace not being removed in front of console commands. GitHub #2843 #jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands. Change 3202259 on 2016/11/17 by Jurre.deBaare Readded missing shadows in advanced preview scene Change 3203180 on 2016/11/17 by mason.seay Moved and updated URO Map Change 3203678 on 2016/11/18 by Thomas.Sarkanen Bug fix for menu extenders in PhAT. GitHub #2550 #jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT. Change 3203679 on 2016/11/18 by Thomas.Sarkanen Fixed LOD hysteresis not being properly converted from the old metric This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed. #jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently Change 3203747 on 2016/11/18 by Jurre.deBaare Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex #fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc. #jira UE-38734 Change 3203748 on 2016/11/18 by Jurre.deBaare Crash Generating Proxy Meshes after replacing static meshes in the level #fix just calculate bounds for the used UVs (old behaviour was wrong) #jira UE-38764 Change 3203751 on 2016/11/18 by james.cobbett Changes to TM-PoseSnapshot and new test assets Change 3203799 on 2016/11/18 by Thomas.Sarkanen Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method. Also fixed up the naming of some variables that still referred to screen areas & LOD distances. #jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result Change 3203856 on 2016/11/18 by james.cobbett TM-PoseSnapshot - Rebuild lighting and updated anims Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3203940 on 2016/11/18 by Ori.Cohen Fix missing newline for ps4 Change 3203960 on 2016/11/18 by Ori.Cohen Readd fix for linux macro expansion warning Change 3203975 on 2016/11/18 by Ori.Cohen Fix for linux toolchain not knowing about no-unused-local-typedef Change 3203989 on 2016/11/18 by Ori.Cohen Make sure physx automation doesn't try to build html5 APEX. Change 3204031 on 2016/11/18 by james.cobbett Minor update to test level Change 3204035 on 2016/11/18 by Marc.Audy Additional Attenuation refactor cleanup Change 3204044 on 2016/11/18 by Ori.Cohen Fix typo of NV_SIMD_SSE2 Change 3204049 on 2016/11/18 by Ori.Cohen Fix missing newline for PS4 compiler Change 3204463 on 2016/11/18 by mason.seay Finalized URO test map Change 3204621 on 2016/11/18 by mason.seay Small improvements Change 3204751 on 2016/11/18 by Ori.Cohen Make PhAT highlight selected bodies and constraints in the tree view Change 3205868 on 2016/11/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744 Change 3205887 on 2016/11/21 by Jurre.deBaare Fix for similar crash in blendspace editor like UE-38734 Change 3206121 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) #jira UE-38803 #jira UE-38692 Change 3206187 on 2016/11/21 by Marc.Audy PR #2935: Minor subtitle issues (Contributed by projectgheist) Additional bits #jira UE-38519 #jira UE-38803 #jira UE-38692 Change 3206318 on 2016/11/21 by Marc.Audy Fix Linux compiler whinging Change 3206379 on 2016/11/21 by Marc.Audy Fix crash when streaming in a sublevel with a child actor in it (4.14.1) #jira UE-38906 Change 3206591 on 2016/11/21 by Marc.Audy Refactor restrictions to allow hidden and clarify disabled Change 3206776 on 2016/11/21 by Marc.Audy ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect. ForceFeedback Attenuation settings can be defined via the content browser or directly on the component. #jira UEFW-244 Change 3206901 on 2016/11/21 by Marc.Audy Fix compile error in automation tests Change 3207235 on 2016/11/22 by danny.bouimad Updated Map Change 3207264 on 2016/11/22 by Thomas.Sarkanen Disable bone editing in anim blueprint editor #jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable Change 3207303 on 2016/11/22 by Lina.Halper Clear material curve by setting it directly because the flag might not exist #jira: UE-36902 Change 3207331 on 2016/11/22 by Jon.Nabozny Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully. Change 3207357 on 2016/11/22 by Danny.Bouimad Updating testcontent for pose drivers Change 3207425 on 2016/11/22 by Lina.Halper Fix frame count issue with montage #jira: UE-30048 Change 3207478 on 2016/11/22 by Lina.Halper Fix so that curve warning doesn't happen when your name is same. #jira: UE-34246 Change 3207526 on 2016/11/22 by Marc.Audy Fix crash when property restriction introduces a hidden entry Change 3207731 on 2016/11/22 by danny.bouimad MoreUpdates Change 3207764 on 2016/11/22 by Lina.Halper #fix order of morphtarget to first process animation and then BP for slave component Change 3207842 on 2016/11/22 by Ben.Zeigler Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work. Change 3208202 on 2016/11/22 by Ben.Zeigler #jira UE-38811 Fix regression with gimbal locking in player camera manager. The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise. Change 3208510 on 2016/11/23 by Wes.Hunt Disable UBT Telemetry on internal builds #jira AN-1059 #tests build a few different ways, add more diagnostics to clarify if the provider is being used. Change 3208734 on 2016/11/23 by Martin.Wilson Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class #jira UE-38899 Change 3208782 on 2016/11/23 by Thomas.Sarkanen Fixed material and vert count issues with skeletal to static mesh conversion Material remapping was not bein gbuilt, so material indices were overwitten inappropriately. Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase. #jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh Change 3208798 on 2016/11/23 by James.Golding UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds Change 3208801 on 2016/11/23 by Jurre.deBaare Hidden Material References from Mesh Components Fix #fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something #jira UE-38108 Change 3208807 on 2016/11/23 by Thomas.Sarkanen CIS fix Change 3208824 on 2016/11/23 by danny.bouimad More content updates for Testing Change 3208827 on 2016/11/23 by Danny.Bouimad Removing Old Pose driver Testassets I created awhile ago. Change 3209026 on 2016/11/23 by Martin.Wilson CIS Fix for FRichCurve Change 3209083 on 2016/11/23 by Marc.Audy Don't crash if after an undo the previously selected object no longer exists (4.14.1) #jira UE-38991 Change 3209085 on 2016/11/23 by Marc.Audy Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1) #jira UE-38992 Change 3209124 on 2016/11/23 by Ben.Zeigler #jira UE-38867 Fix some game mode log messages From PR #2955 Change 3209231 on 2016/11/23 by Marc.Audy Auto removal Change 3209232 on 2016/11/23 by Marc.Audy GetComponents now optionally can include components in Child Actors Change 3209233 on 2016/11/23 by Marc.Audy ParseIntoArray resets instead of empty Change 3209235 on 2016/11/23 by Marc.Audy Allow child actor components to be selected in viewports Fix selection highlight not working on nested child actors #jira UE-16688 Change 3209247 on 2016/11/23 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194 Change 3209299 on 2016/11/23 by Marc.Audy Use MoveTemp to reduce some memory churn in graph schema actions Change 3209347 on 2016/11/23 by Marc.Audy Don't dispatch a tick function that had been scheduled but has been disabled before being executed. #jira UE-37459 Change 3209507 on 2016/11/23 by Ben.Zeigler #jira UE-38185 Keep player controllers in their same order during a seamless travel From PR #2908 Change 3209882 on 2016/11/24 by Thomas.Sarkanen Copy-to-array now works with the fast path Refactored the copy record generation/validation code to be clearer with better seperation of concerns. Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen). Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped. Added tests for fast path validity to EditorTests project. Assets to follow. #jira UE-34569 - Fast Path gets turned off if you link to multiple input pins Change 3209884 on 2016/11/24 by Thomas.Sarkanen File I missed Change 3209885 on 2016/11/24 by Thomas.Sarkanen Support assets for fast path tests Change 3209939 on 2016/11/24 by Benn.Gallagher Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list #jira UE-35557 Change 3209941 on 2016/11/24 by Jurre.deBaare Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly. #fix make sure that when we delete a sample point we reset the preview base pose #misc changed how the preview base pose is determined/updated #jira UE-38733 Change 3209942 on 2016/11/24 by Thomas.Sarkanen Fixed transactions being made when setting bone space in details panel Also added reset to defaults to allow easy removal of bone modifications. #jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction Change 3209945 on 2016/11/24 by james.cobbett Test assets for Pose Snapshot Test Case Change 3210239 on 2016/11/25 by Mieszko.Zielinski Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4 #jira UE-29415 Change 3210279 on 2016/11/25 by Benn.Gallagher Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation #jira UE-38040 Change 3210288 on 2016/11/25 by danny.bouimad Cleaned up Pose Driver Anim BP's Change 3210334 on 2016/11/25 by Benn.Gallagher Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr #jira UE-22145 Change 3210349 on 2016/11/25 by James.Golding UE-35783 Fix scrolling in PoseAsset editor panels Change 3210356 on 2016/11/25 by James.Golding UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables) Change 3210357 on 2016/11/25 by Jurre.deBaare Numeric textbox value label incorrect for aimoffset/blendspaces in grid #fix change lambda capture type (was referencing local variable) Change 3210358 on 2016/11/25 by Jurre.deBaare Crash Generating Proxy Mesh with Transition Screen Size set to 1 #fix 1.0 was not included within the possible range #jira UE-38810 Change 3210364 on 2016/11/25 by James.Golding Improve BuildVertexBuffers to use stride and avoid copying colors Change 3210371 on 2016/11/25 by Jurre.deBaare You can no longer enable tooltip display when using anim offset #fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down #jira UE-38808 It's not clear that the user has to hold shift to preview in blend spaces #fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value #jira UE-38711 #misc refactored out some duplicate code :) Change 3210387 on 2016/11/25 by james.cobbett Updating test asset Change 3210550 on 2016/11/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927 Brings IWYU in and required substantial fixups Change 3210551 on 2016/11/26 by Marc.Audy Delete empty cpp files Change 3211002 on 2016/11/28 by Lukasz.Furman added navigation update on editting volume's brush #ue4 Change 3211011 on 2016/11/28 by Marc.Audy Roll back CL# 3210334 as it is causing deadlocks during GC Change 3211039 on 2016/11/28 by Jurre.deBaare Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors. #fix prevent using the wedge map when propagating spline mesh vertex colours #jira UE-36011 Change 3211053 on 2016/11/28 by Ori.Cohen Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide #JIRA UE-38989 Change 3211101 on 2016/11/28 by mason.seay Adjusting trigger collision so it can't be triggered by projectiles Change 3211171 on 2016/11/28 by Jurre.deBaare Previewing outside of Blendspace Graph points causes unexpected weighting #jira UE-32775 Second Animation Sample added to AimOffset or Blendspace swaps with the first sample #jira UE-36755 #fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles - One: fill grid weights to single sample - Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line - Colinear: find two closest samples and apply behaviour above #misc rename variables to make the code more clear and correct Change 3211491 on 2016/11/28 by Marc.Audy Provide proper tooltip for GetParentActor/Component Expose GetAttachParentActor/SocketName to blueprints De-virtualize Actor GetAttach... functions #jira UE-39056 Change 3211570 on 2016/11/28 by Lina.Halper Title doesn't update when asset is being dropped #jira: UE-39019 Change 3211766 on 2016/11/28 by Ori.Cohen Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically. #JIRA UE-36089 Change 3211938 on 2016/11/28 by Mason.Seay CSV's for testing gameplay tags Change 3212090 on 2016/11/28 by Ori.Cohen Expose angular SLERP drive to blueprints #JIRA UE-36690 Change 3212102 on 2016/11/28 by Marc.Audy Fix shadow variable issue #jira UE-39099 Change 3212182 on 2016/11/28 by Ori.Cohen PR #2902: Fix last collision preset display (Contributed by max99x) #JIRA UE-38100 Change 3212196 on 2016/11/28 by dan.reynolds AEOverview Update: Minor tweaks and fixes Added Attenuation Curve Tests Renamed SC to SCLA for Sound Class prefix WIP SCON (Sound Concurrency) Change 3212347 on 2016/11/28 by Ben.Zeigler #jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor Fix chained tag redirectors to work properly Const fixes and removed a bad error message spam, and fix rename message Change 3212385 on 2016/11/28 by Marc.Audy Avoid duplicate GetWorld() calls Change 3212386 on 2016/11/28 by Marc.Audy auto shoo Change 3213018 on 2016/11/29 by Marc.Audy Fix shadow variable for real Change 3213037 on 2016/11/29 by Ori.Cohen Fix deprecation warnings Change 3213039 on 2016/11/29 by Marc.Audy Generalize logic for when a component prevents an Actor from auto destroying Add forcefeedback component to the components that will hold up the auto destroy of an actor Change 3213088 on 2016/11/29 by Marc.Audy Move significance manager out of experimental Change 3213187 on 2016/11/29 by Marc.Audy Add InsertDefaulted to mirror options available when Adding Change 3213254 on 2016/11/29 by Marc.Audy add auto-complete for showdebug forcefeedback Change 3213260 on 2016/11/29 by Marc.Audy Allow systems to inject auto-complete console entries Change 3213276 on 2016/11/29 by Marc.Audy add auto-complete entry for showdebug significancemanager Change 3213331 on 2016/11/29 by James.Golding Split SkeletalMesh skin weights into their own stream Remove unused FGPUSkinVertexColor struct Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights Update friendly name for FColorVertexBuffer now it's used by skel mesh as well Change 3213349 on 2016/11/29 by Ben.Zeigler Fix tag rename feedback message Change 3213355 on 2016/11/29 by Ben.Zeigler #jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome) Change 3213406 on 2016/11/29 by Ori.Cohen Make sure body transforms are not set while the physx simulation is running. #JIRA UE-37270 Change 3213508 on 2016/11/29 by Jurre.deBaare When performing a merge actor on an actor merging multiple materials certain maps aren't generated #fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map #jira UE-38526 Change 3213557 on 2016/11/29 by Ben.Zeigler #jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away Change 3213634 on 2016/11/29 by Ori.Cohen Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor. Change 3213639 on 2016/11/29 by Ori.Cohen Fix from nvidia for vehicle suspension exploding when given a bad normal. #JIRA UE-38716 Change 3213812 on 2016/11/29 by James.Golding UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead Change 3213824 on 2016/11/29 by Ori.Cohen Fix CIS Change 3213873 on 2016/11/29 by Ori.Cohen Fix welded bodies not properly computing mass properties. #JIRA UE-35184 Change 3213950 on 2016/11/29 by Mieszko.Zielinski Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion #jira UE-37221 Change 3213951 on 2016/11/29 by Mieszko.Zielinski Fixed perception system having issue with registering perception listener spawned in sublevels #UE4 #jira UE-37850 Change 3214005 on 2016/11/29 by Ori.Cohen Fix mass kg override not propagating to blueprint instances. Change 3214046 on 2016/11/29 by Marc.Audy Duplicate all instanced subobjects, not just those that are editinlinenew Make AABrush.Brush instanced rather than export #jira UE-39066 Change 3214064 on 2016/11/29 by Marc.Audy Use GetComponents directly where safe instead of copying in to an array Change 3214116 on 2016/11/29 by James.Golding Fix tooltip when dragging anim assets onto players Change 3214136 on 2016/11/29 by Ori.Cohen Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data #JIRA UE-35864 Change 3214162 on 2016/11/29 by Mieszko.Zielinski Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4 #jira UE-12077 Change 3214177 on 2016/11/29 by Marc.Audy Use correct SocketName (broken in CL#2695130) #jira UE-39153 Change 3214427 on 2016/11/29 by dan.reynolds AEOverview Update Fixed Attenuation tests when overlapping attenuation ranges between streamed levels Added Sound Concurrency Far then Prevent New testmap Removed some Sound Concurrency assets Change 3214469 on 2016/11/29 by dan.reynolds AEOverview Update Added Sound Concurrency Test for Stop Farthest then Oldest Change 3214842 on 2016/11/30 by Jurre.deBaare LookAt AimOffset in the Anim Graph causes character to explode #jira UE-38533 #fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime Change 3214866 on 2016/11/30 by james.cobbett Updating Pose Snapshot test assets Change 3214964 on 2016/11/30 by thomas.sarkanen Added test data for facial animtion curves Change 3215015 on 2016/11/30 by Jurre.deBaare When a Aim Offset axis value is edited drastically the preview mesh will be deformed #fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range #misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit) #jira UE-38880 Change 3215029 on 2016/11/30 by Marc.Audy Fix CIS Change 3215033 on 2016/11/30 by Marc.Audy Add a delegate for when new classes are added via hotreload Change existing hotload class reinstancing delegates to be multicast Change 3215048 on 2016/11/30 by Jon.Nabozny Use getKinematicTarget whenever a body is kinematic. This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics. #jira UE-37877 Change 3215052 on 2016/11/30 by Marc.Audy Generalize the volume actor factory logic Create volume factories when hotreload adds a new volume class #jira UE-39064 Change 3215055 on 2016/11/30 by Marc.Audy Probable fix for IOS CIS failure Change 3215091 on 2016/11/30 by Lina.Halper Easy alternative fix for blending two curves per bone. For now we just combine. To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15. #jira: UE-39182 Change 3215179 on 2016/11/30 by Jurre.deBaare Preview viewport should only use rendering features supported in project #fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity #jira UE-37252 Change 3215189 on 2016/11/30 by Jurre.deBaare CIS fix Change 3215326 on 2016/11/30 by Ben.Zeigler #jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode. Regression caused by CL #3104976 Change 3215523 on 2016/11/30 by James.Golding Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash Change 3215539 on 2016/11/30 by Marc.Audy Fix failure to cleanup objects in a hidden always loaded sub-level #jira UE-39139 Change 3215568 on 2016/11/30 by Aaron.McLeran UE-39197 Delay node of 0.0 causes crash Change 3215719 on 2016/11/30 by Aaron.McLeran UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528 Change 3215773 on 2016/11/30 by Aaron.McLeran PR #2819 : Fixed typo in SoundWave.h Change 3215828 on 2016/11/30 by James.Golding PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus) Change 3215831 on 2016/11/30 by James.Golding UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode Change 3215904 on 2016/11/30 by Marc.Audy Fix significance calculations Change 3215955 on 2016/11/30 by James.Golding UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data. Change 3215959 on 2016/11/30 by James.Golding Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass Change 3216057 on 2016/11/30 by Marc.Audy Don't reset expose on spawn properties when in a PIE world #jira UE-36771 Change 3216114 on 2016/11/30 by James.Golding Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files Change 3216144 on 2016/11/30 by Jon.Nabozny Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated. InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with. This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset. #jira UE-38434 Change 3216148 on 2016/11/30 by Jon.Nabozny Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling. Change 3216160 on 2016/11/30 by Aaron.McLeran Fixing a memory leak in concurrency management Change 3216164 on 2016/11/30 by James.Golding Move SkeletalMeshActor code into its own cpp file Fix CIS for SkeletalMeshComponent.cpp Change 3216371 on 2016/11/30 by dan.reynolds AEOverview Update Minor tweaks Completed Sound Concurrency Rule Test Maps Added additional test files Change 3216509 on 2016/11/30 by Marc.Audy Fix missing include Change 3216510 on 2016/11/30 by Marc.Audy Code cleanup Change 3216723 on 2016/12/01 by Jurre.deBaare When clearing a blend sample animation the animation will try and blend to the ref pose #fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation #fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error) #misc weird whitespace changes #jira UE-39078 Change 3216745 on 2016/12/01 by Jurre.deBaare - Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised. - UDN user was hitting a check within the triangle flipping behaviour #fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle #fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check #misc refactored triangle flipping code to make it smaller (more readible) Change 3216903 on 2016/12/01 by mason.seay Imported mesh for quick test Change 3216904 on 2016/12/01 by Jurre.deBaare CIS Fix #fix replaced condition by both non-editor as editor valid one Change 3216998 on 2016/12/01 by Lukasz.Furman fixed AI slowing down on ramps due to 3D input vector being constrained by movement component #jira UE-39233 #2998 Change 3217012 on 2016/12/01 by Lina.Halper Checking in James' fix on drag/drop to replace assets #code review: James.Golding #jira: UE-39150 Change 3217031 on 2016/12/01 by james.cobbett Updating Pose Snapshot Assets. Again. Change 3217033 on 2016/12/01 by Martin.Wilson Update bounds on all skel meshes when physics asset is changed #jira UE-38572 Change 3217181 on 2016/12/01 by Martin.Wilson Fix imported animations containing a black thumbnail #jira UE-36559 Change 3217183 on 2016/12/01 by Martin.Wilson Add some extra debugging code for future animation compression / ddc issues Change 3217184 on 2016/12/01 by james.cobbett Fixing a test asset by checking a check box. Sigh. Change 3217216 on 2016/12/01 by Martin.Wilson Undo part of CL 3217183. Will need to add this back differently. Change 3217274 on 2016/12/01 by Marc.Audy When serializing in an enum tagged property follow redirects #jira UE-39215 Change 3217419 on 2016/12/01 by james.cobbett Changes to test assets for more Pose Snapshot tests Change 3217449 on 2016/12/01 by Aaron.McLeran Adding new audio setting to disable EQ and reverb. Hooked up to XAudio2 (for now). Change 3217513 on 2016/12/01 by Marc.Audy Improve bWantsBeginPlay deprecation message Change 3217620 on 2016/12/01 by mason.seay Updated test assets for HLOD Change 3217872 on 2016/12/01 by Aaron.McLeran UEFW-113 Adding master reverb to audio mixer - Added new submix editor to create new submixes - Created new default master submixes for reverb and EQ and master submixes - Fixed a number of minor issues found in auido mixer while working on feature Change 3218053 on 2016/12/01 by Ori.Cohen Added mass debug rendering #JIRA UE-36608 Change 3218143 on 2016/12/01 by Aaron.McLeran Fixing up reverb to support multi-channel (5.1 and 7.1) configurations. - Added default reverb send amount Change 3218440 on 2016/12/01 by Zak.Middleton #ue4 - Made some static FNames const. Change 3218715 on 2016/12/02 by james.cobbett Fixed bug in test asset. Change 3218836 on 2016/12/02 by james.cobbett Fixing up test asset Change 3218884 on 2016/12/02 by james.cobbett Moar test asset changes Change 3218943 on 2016/12/02 by Ori.Cohen Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space #JIRA UE-35184 Change 3218955 on 2016/12/02 by Marc.Audy Fix initialization order issues Remove monolithic includes Change signature to pass string by const ref Change 3219149 on 2016/12/02 by Ori.Cohen Fix SetCollisionObjectType not working on skeletal mesh components #JIRA UE-37821 Change 3219162 on 2016/12/02 by Martin.Wilson Fix compile error when blend space on aim offset nodes is exposed as pin #jira UE-39285 Change 3219198 on 2016/12/02 by Marc.Audy UEnum::FindValue/IndexByName will now correctly follow redirects #jira UE-39215 Change 3219340 on 2016/12/02 by Zak.Middleton #ue4 - Optimized and cleaned up some Actor methods related to location and rotation. - Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors. - Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent(). - Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods. Change 3219482 on 2016/12/02 by Ori.Cohen Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent. #JIRA UE-39172 Change 3219676 on 2016/12/02 by Martin.Wilson Make clearer that ref pose is from skeleton Change 3219687 on 2016/12/02 by Aaron.McLeran Supporting multi-channel reverb with automatic downmixing of input to stereo Change 3219688 on 2016/12/02 by Martin.Wilson Fix crash when remapping additive animations after skeleton hierarchy change #jira UE-39040 Change 3219699 on 2016/12/02 by Zak.Middleton #ue4 - Fix template's use of old GetActorRotation() function. Change 3219969 on 2016/12/02 by Ben.Zeigler #jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication Modified from shelve Zak.Middleton made of PR #1885, after some more testing Change 3220010 on 2016/12/02 by Aaron.McLeran Fixing up sound class editor Change 3220013 on 2016/12/02 by Aaron.McLeran Deleting monolithic file Change 3220249 on 2016/12/02 by Aaron.McLeran Changing reverb settings parameter thread sync method - Switching to a simple ring buffer rather than using a crit sect Change 3220251 on 2016/12/02 by Aaron.McLeran Removing hard-coded audio mixer module name for the case when using -audiomixer argument, -added new entry to ini file that allows you to specify the audio mixer module name used for the platform. Change 3221118 on 2016/12/05 by Jurre.deBaare Back out changelist 3220249 to fix CIS Change 3221363 on 2016/12/05 by Martin.Wilson Change slot node category from Blends to Montage Change 3221375 on 2016/12/05 by Jon.Nabozny Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set. #jira UE-39325 Change 3221402 on 2016/12/05 by Jon.Nabozny Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path. #jira UE-33562 Change 3221441 on 2016/12/05 by Thomas.Sarkanen Fixed crash when reimporting a mesh when a different animation was open #jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents Change 3221473 on 2016/12/05 by Marc.Audy Get rid of auto. Use GetComponents directly instead of copying in to temporary arrays Change 3221584 on 2016/12/05 by Jon.Nabozny Fix CIS for Mac builds from CL-3221375 Change 3221631 on 2016/12/05 by Martin.Wilson Possible fix for rare marker sync crash on live servers #jira UE-39235 #test ai match, animation seemed fine, no crashes Change 3221660 on 2016/12/05 by mason.seay Resubmitting to add Viewport Bookmark Change 3221683 on 2016/12/05 by Mieszko.Zielinski Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4 #jira UE-30355 Change 3221750 on 2016/12/05 by Jon.Nabozny Real CIS fix. Change 3221917 on 2016/12/05 by Jon.Nabozny Fix CIS for real this time. Change 3222370 on 2016/12/05 by mason.seay Start of Gameplay Tag testmap Change 3222396 on 2016/12/05 by Aaron.McLeran UEFW-44 Implementing EQ master submix effect for audio mixer - New thread safe param setting temlate class (for setting EQ and Reverb params) - Hook up reverb submix effect to source voices - Implementation of FBiquad for biquad filter coefficients and audioprocessing - Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once - Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type Change 3222425 on 2016/12/05 by Aaron.McLeran Checking in missing files Change 3222429 on 2016/12/05 by Aaron.McLeran Last missing file! Change 3222783 on 2016/12/05 by Jon.Nabozny Update SkelMeshScaling map. Change 3223173 on 2016/12/06 by Martin.Wilson Fix crash in thumbnail rendering when creating a new montage #jira UE-39352 Change 3223179 on 2016/12/06 by Marc.Audy auto/NULL cleanup Change 3223329 on 2016/12/06 by Marc.Audy Fix (hard to explain) memory corruption #jira UE-39366 Change 3223334 on 2016/12/06 by Jon.Nabozny Add HasBeenInitialized check inside AActor::InitializeComponents Change 3223340 on 2016/12/06 by Jon.Nabozny Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid. #jira UE-39238 Change 3223372 on 2016/12/06 by Marc.Audy Probably fix HTML5 CIS failure Change 3223511 on 2016/12/06 by Jon.Nabozny Fix Mac CIS shadow warning Change 3223541 on 2016/12/06 by Lukasz.Furman fixed missing NavCollision data in static meshes #jira UE-39367 Change 3223672 on 2016/12/06 by Ben.Zeigler #jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button Remove unnecessary code from both customizations Change 3223751 on 2016/12/06 by Marc.Audy Properly remove components from their owner when manipulating through editinlinenew properties #jira UE-30548 Change 3223831 on 2016/12/06 by Ben.Zeigler #jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled #jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive Add Tag Source to tooltip in management mode Fix RequestGameplayTagChildrenInDictionary to work properly Change 3223862 on 2016/12/06 by Marc.Audy Hide deprecated attach functions for all games not just Paragon Change 3224003 on 2016/12/06 by Marc.Audy Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way. #jira UE-39207 Change 3224602 on 2016/12/07 by Jurre.deBaare Crash on creating LODs with Medic #fix Added clamp for UVs -1024 to 1024 #jira UE-37726 Change 3224604 on 2016/12/07 by Jurre.deBaare Fix for incorrect normal calculation in certain circumstances #fix Make sure we propagate the matrices to samples after we (re)calculated normals #fix Conditionally swap/inverse the vertex data buffers instead of always #fix Set preview mesh for alembic import animation sequences #misc removed commented out code and added debug code Change 3224609 on 2016/12/07 by Jurre.deBaare Alembic Import Issues (skeletal) w. UVs and smoothing groups #fix Changed the way we populate smoothing group indices for alembic caches #misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences #jira UE-36412 Change 3224783 on 2016/12/07 by James.Golding Support per-instance skeletal mesh vertex color override Change 3224784 on 2016/12/07 by James.Golding Add skelmesh vert color override map. Fix my vert color material to work on skel mesh. Change 3225131 on 2016/12/07 by Jurre.deBaare Crash when baking matrix animation when importing an alembic file as skeletal #fix condition whether or not to apply matrices had not been moved over in previous change #jira UE-39439 Change 3225491 on 2016/12/07 by Lina.Halper - Morphtarget fix on the first frame #jira: UE-37702 Change 3225597 on 2016/12/07 by mason.seay Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting Change 3225758 on 2016/12/07 by Aaron.McLeran UE-39421 Fix for sound class graph bug Change 3225957 on 2016/12/07 by Ben.Zeigler #jira UE-39433 Fix crash with mass debug data Change 3225967 on 2016/12/07 by Lina.Halper Fix not removing link up cache when removed. #jira: UE-33738 Change 3225990 on 2016/12/07 by Ben.Zeigler #jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues Change 3226123 on 2016/12/07 by Aaron.McLeran Fix for sound class asset creation from within the sound class graph Change 3226165 on 2016/12/07 by mason.seay Replaced skelmesh gun with static mesh cube Change 3226336 on 2016/12/07 by Aaron.McLeran Fixing up sound class replacement code. If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them Change 3226701 on 2016/12/08 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613 Change 3226710 on 2016/12/08 by Jurre.deBaare Fix for alembic import crash #misc update num mesh samples and take into account user set start frame in case of skipping preroll frames Change 3226834 on 2016/12/08 by Jurre.deBaare Fix for incorrect matrix samples being applied during Alembic cache importing #fix Change way we loop through samples and determine correct matrix and mesh sample indices Change 3227330 on 2016/12/08 by Jurre.deBaare Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error #UE-39499 #fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad #misc corrected socket name output, removed unnecessary nullptr check Change 3227575 on 2016/12/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387 Change 3227602 on 2016/12/08 by Marc.Audy Copyright 2016 to 2017 updates for new Framework files [CL 3227721 by Marc Audy in Main branch]
2016-12-08 16:58:18 -05:00
Set("ClassIcon.ForceFeedbackComponent", new IMAGE_BRUSH("Icons/AssetIcons/ForceFeedbackEffect_16x", Icon16x16));
Set("ClassIcon.LandscapeComponent", new IMAGE_BRUSH("Icons/AssetIcons/Landscape_16x", Icon16x16));
Set("ClassIcon.LightComponent", new IMAGE_BRUSH("Icons/ActorIcons/LightActor_16x", Icon16x16));
Set("ClassIcon.ParticleSystemComponent", new IMAGE_BRUSH("Icons/AssetIcons/ParticleSystem_16x", Icon16x16));
Set("ClassIcon.PointLightComponent", new IMAGE_BRUSH("Icons/AssetIcons/PointLight_16x", Icon16x16));
Set("ClassIcon.RB_RadialForceComponent", new IMAGE_BRUSH("Icons/AssetIcons/RadialForceActor_16x", Icon16x16));
Set("ClassIcon.SingleAnimSkeletalComponent", new IMAGE_BRUSH("Icons/AssetIcons/SkeletalMesh_16x", Icon16x16));
Set("ClassIcon.SkeletalMeshComponent", new IMAGE_BRUSH("Icons/AssetIcons/SkeletalMesh_16x", Icon16x16));
Set("ClassIcon.SpotLightComponent", new IMAGE_BRUSH("Icons/AssetIcons/SpotLight_16x", Icon16x16));
Set("ClassIcon.StaticMeshComponent", new IMAGE_BRUSH("Icons/AssetIcons/StaticMesh_16x", Icon16x16));
Set("ClassIcon.VectorFieldComponent", new IMAGE_BRUSH("Icons/ActorIcons/VectorFieldVolume_16x", Icon16x16));
Set("ClassIcon.ArrowComponent", new IMAGE_BRUSH("Icons/ActorIcons/Arrow_16px", Icon16x16));
Set("ClassIcon.AtmosphericFogComponent", new IMAGE_BRUSH("Icons/AssetIcons/AtmosphericFog_16x", Icon16x16));
Set("ClassIcon.BoxComponent", new IMAGE_BRUSH("Icons/ActorIcons/Box_16px", Icon16x16));
Set("ClassIcon.CapsuleComponent", new IMAGE_BRUSH("Icons/ActorIcons/Capsule_16px", Icon16x16));
Set("ClassIcon.InstancedStaticMeshComponent", new IMAGE_BRUSH("Icons/ActorIcons/InstancedStaticMesh_16px", Icon16x16));
Set("ClassIcon.MaterialBillboardComponent", new IMAGE_BRUSH("Icons/ActorIcons/MaterialSprite_16px", Icon16x16));
Set("ClassIcon.SceneCaptureComponent2D", new IMAGE_BRUSH("Icons/AssetIcons/SceneCapture2D_16x", Icon16x16));
Set("ClassIcon.SceneCaptureComponent", new IMAGE_BRUSH("Icons/ActorIcons/SceneCapture_16px", Icon16x16));
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Set("ClassIcon.SphereComponent", new IMAGE_BRUSH("Icons/ActorIcons/Sphere_16px", Icon16x16));
Set("ClassIcon.SplineComponent", new IMAGE_BRUSH("Icons/ActorIcons/Spline_16px", Icon16x16));
Set("ClassIcon.BillboardComponent", new IMAGE_BRUSH("Icons/ActorIcons/SpriteComponent_16px", Icon16x16));
Set("ClassIcon.TextRenderComponent", new IMAGE_BRUSH("Icons/AssetIcons/TextRenderActor_16x", Icon16x16));
Set("ClassIcon.TimelineComponent", new IMAGE_BRUSH("Icons/ActorIcons/TimelineComponent_16px", Icon16x16));
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 4044339) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3947021 by Max.Chen Sequencer: Don't preserve root component when copying object properties. A spawnable empty actor, has a root component that is generated by the empty actor factory. If the object template's root component is preserved when copying from the spawnable empty actor, the root component will not be copied over. Therefore, we need to NOT preserve the root component when copying object properties. #jira UE-55825 Change 3947366 by Max.Preussner WmfMedia: Better log output Change 3947367 by Max.Preussner MfMedia: Better detection of compressed format properties on Windows Change 3949102 by Max.Chen Sequencer: Remove SequenceActorTag when converting to possessable. #jira UE-56206 Change 3949207 by andrew.porter EngineTest: Set the screenshot nodes resolution to 1280x720 Change 3949404 by Max.Chen Sequencer: More informative tooltip for "Rerun Construction Scripts" option. It now says "Rerun construction scripts every frame on actors that have 'Rerun Construction Script in Sequencer' enabled in their class settings". Change 3950067 by Matt.Hoffman Renamed UAutomatedLevelSequenceCapture's StartFrame and EndFrame to CustomStartFrame/CustomEndFrame to reflect that it is user-overriden. This will also resolve upgrade issues due to the variable datatype changing. #jira UE-56189 Change 3950193 by JohnHenry.Carawon Updating my latest MovieRendering test content. Change 3950757 by JohnHenry.Carawon More updates to MovieRendering test content Change 3952059 by Max.Chen Resave LevelVisibility_SubLevels to fix data loss conversion warning of OpacityMaskConstant #jira UE-56086 Change 3952283 by Max.Chen Sequencer: Disable dropping level sequence assets as spawnables. #jira UE-56120 Change 3952422 by Max.Chen Sequence Recorder: Add button to record from the current player. #jira UE-55942 Change 3952987 by JohnHenry.Carawon MovieRendering Test Content - Fixing camera bindings and changing the override binding actor Change 3953823 by Mike.Zyracki Fix for Bad FBX Import Tangents not scaled by frame rate. After looking at this again it seems that a set of MovieScene:: overiddes for the channel traits wasn't set correctly, so use the ADL idiom to use MovieScene, which can then call Optimize in the correct namespace. With this we can now correctly use the passed in tolerance. There was also a redundant set of Optimize calls so that it could happen twice so removed them, and needed an extra check in the float channel Optimize. Also since we need to set auto tangents no matter if we optimize we don't set that parameter(though leave it since it's used by context menu key reduction). Finally fixed speed issue with trajectories caused by calculating way too many substeps. Reverted back to a time based step size for consistency. #jira UE-56193 Change 3954317 by Matt.Hoffman Adding a key to the last frame of a section no longer causes a crash. Keys can already be moved to be on the last frame of a section so now you can just add a key there directly. #jira UE-56255 Change 3954326 by Matt.Hoffman Dilating a section that is only infinite on one side no longer causes a crash. #jira UE-56260 Change 3954486 by Max.Chen PR #4580: Exposes IsReversed() from UMovieSceneSequencePlayer (Contributed by alanedwardes) Change 3955238 by Max.Preussner Messaging: Enabled delayed message routing https://github.com/EpicGames/UnrealEngine/pull/4574 #jira UE-56247 Change 3955901 by Max.Preussner MediaFrameworkTest: Added developer test for overriding desired media player plug-in at runtime. Change 3955922 by Andrew.Porter QAGame: Updating movie rendering content in dev folder Change 3956004 by andrew.porter QAGame: Adding MPC track to movie rendering test content Change 3956510 by Max.Chen Sequencer: Fix fbx camera import of static properties so that they are imported before default tracks are created. Otherwise, the default tracks inherit the default properties of the camera, rather than the values from the fbx. #jira UE-56311 Change 3957613 by Max.Preussner MediaUtils: Added code documentation to media player facade Change 3958005 by Max.Preussner MediaUtils: Added method to get number of sinks Change 3958934 by Max.Chen Sequencer: Fix keys getting added and sequence getting erroneously re-evaluated when auto key is off. Only apply defaults if there are no keys. Only modify the movie scene section before creating keys or setting defaults. #jira UE-55903 Change 3959687 by Andrew.Rodham Sequencer: Fixed visibility track external values being inverted #jira UE-56324 Change 3960507 by Max.Preussner Core: Fixed incorrect rounding in FMath::DivideAndRoundNearest Change 3962047 by JohnHenry.Carawon MovieRendering Test Content Changes: - Add Lightmass Importance Volumes to sublevel to fix warnings - Rebuilt Lighting - Add a third sequence for Gamut testing - Resaved the sound master.uasset to fix warning Change 3962211 by Mike.Zyracki Add Frame Numbers to selected animation sections. Added MapTimeToAnimation to MovieSceneSkeletalAnimation so that we could get it from the Skeleton Animation track Editor. Since the thickness of the frame line can change based upon frame rate and zoom we need to calculate it similarly to how the time slider controller does it. Those calculations were private so we had to expose FScrubRangeToScreen and GetScubberPixelRange from the TimeSliderController. Also needed to know if the section itself was selected so added a bIsSelected flag to the section Painter. Also fixed a bug where you couldn't add a section if other sections existed at different times in MovieScenePropertyTrack and could crash due to the check(). #jira UESEQ-395 Change 3962497 by Max.Preussner Core: Added new string formatting argument to FTimespan Change 3963662 by Max.Chen CineCamera: Flip VistaVision width and height. Change 3963731 by Max.Preussner MediaCompositing: Implemented sequence recording support for media track Change 3964195 by Andrew.Rodham Sequencer: Set inverted property correctly for newly created visibility track sections - Also clamp evaluation for key editors to the bounds of the section so we're not displaying values outside of the section bounds when the cursor is not on the bounds #jira UE-56324 #coderevew Max.Chen Change 3964196 by Andrew.Rodham Sequencer: Fixed crash when attempting to render sections that resulted in a negative intersection with the view range Change 3964275 by Andrew.Rodham Sequencer: Fixed MovieScene::ClampToDiscreteRange for infinite range bounds Change 3964364 by Andrew.Rodham Curve Editor: Reduce minimum vertical view range when zooming to fit Change 3965091 by Max.Chen Sequencer Recorder: Refresh next sequence if empty when starting a recording, otherwise, use existing name. #jira UE-56469 Change 3965148 by Max.Chen Sequence Recorder: Move Record to Possessable to "Actor Recording" group Change 3965162 by Max.Chen Sequence Recorder: Always break out of immersive mode when done recording, even when stopping recording during countdown. #jira UE-56407 Change 3965214 by Max.Preussner QAGame: Enabled ImagePlate plug-in Change 3965574 by Max.Preussner SimpleComposure: Reorganized & upgraded content to work with new Media Track #jira UE-56488 Change 3965651 by Max.Preussner MediaCompositing: Ignoring seek-on-open if media not seekable Change 3966075 by Christina.TempelaarL Sequencer: Added Final Cut Pro 7 XML Export functionality #jira UESEQ-358 Change 3966087 by Matt.Hoffman Adding a single key to the Particle Toggle track now makes an infinite range section that is displayed in the UI. #jira UE-56295 Change 3966547 by Andrew.Rodham Sequencer: Fixed rounding errors when drawing the section background on boolean sections - Logic was using time in sectonds which caused rounding errors on evaluation and flickering red/green stripes when dragging keys around #jira UE-56324 Change 3966563 by Andrew.Rodham Curve Editor: Key editor interface improvements - SKeyEditInterface has a few problems - it does not update in real time when editing properties, and does not support multi-edit which makes it unsuitable for use with the curve editor - We now take a different approach for editing keys by gathering a set of proxy UObjects for each key that is currently selected. These objects are added as top level objects to the details panel which means they support multi edit as you'd expect from any other details panel in the editor. - Proxy objects are updated every tick for the curve editor if they implement the ICurveEditorKeyProxy interface, which allows them to refresh their current value. - Ideally, the same mechanisms would be used in the main sequence interface, and we would be generating the proxy classes at runtime based on the key value type, but that work remains a separate task from this initial offering. #jira UE-56165 Change 3966564 by Andrew.Rodham Curve Editor: Expand to frame when adding or moving keys in the curve editor Change 3967051 by andrew.porter MediaFrameworkTest: Set the CameraPlayer_Video texture to auto clear Change 3967141 by Andrew.Rodham Sequencer: Keep track of spawned objects that have been modified and only re-save such object's default spawnable state on destruction - Now that we're taking this approach, I've remove serveral redundant bits of functionality in the spawn register such as making some spawnables read-only, and the PreSave binding for Sequencer. - We now hook into all object pre-saves to make sure we handle the case where the sequences are saved through the content browser or elsewhere. #jira UE-47686 Change 3967170 by Andrew.Rodham Sequencer: Added the ability to possess anim instances as object bindings - This allows full and direct animation of properties on UAnimInstance, and animation blueprints - Object Bindings are made by first possessing a skeletal mesh component, then choosing the + Add button where its anim instance will be listed - Added a new function to UMovieSceneSequence to gather previously cached objects that should now be invalidated. Anim instances will be re-resolved if a new UAnimInstance is assigned to USkeletalMeshComponent::GetAnimInstance. - ObjectBindingIDs for anim instances are just represented by an entry in a set of GUIDs. We only ever resolve such bindings through USkeletalMeshComponent::GetAnimInstance. - Only currently supported on LevelSequences #jira UE-56132 Change 3967195 by Max.Preussner Core: Updated TRangeSet to use TCallTraits Change 3967345 by JohnHenry.Carawon Test Content Changes - first iteration of spacing out the examples in the shots. Change 3967572 by Max.Chen Sequencer: Fix setting PreviousPlayEvalPosition until after we've tested whether it's set. #jira UE-56518 Change 3967750 by Max.Chen Audio: Set duration based on number of input channels, rather than number of channels to serialize. This fixes an issue where audio split into 2 channels is set to a duration that's twice as long. #jira UE-56430 Change 3967836 by Max.Chen Sequencer: Allow for animating array elements within ustruct properties #jira UE-55887 Change 3968506 by Matt.Hoffman Fixed ambiguous conversions for seconds and frames being overriden by ambiguous conversion to Timecode (in frames). Change 3968748 by Max.Chen Sequencer: Make the event properties submenu widget larger. #jira UE-55557 Change 3968862 by Max.Chen Sequencer: Recursive expansion when shift is down #jira UE-52139 #pr 4194 Change 3968863 by Max.Chen Sequencer: Bind rename command to selected track so that F2 shortcut start renaming #jira UE-52139 #pr 4194 Change 3968872 by Max.Chen Sequencer: Rekey the selected key at the current time. #jira UESEQ-396 Change 3968938 by Max.Chen Cine Camera: Add option to toggle the behavior of locking the rail mount to the orientation of the spline. By default, the option is off, no change in behavior. #jira UE-55815 Change 3968958 by Andrew.Rodham Sequencer: Consider vertical position when hittesting keys #jira UE-56256 Change 3969643 by Max.Preussner Core: Rounding timespans created from double values towards nearest ticks Change 3969646 by Max.Preussner MediaUtils: Implemented timeout mechanism for block-on-fetch feature Change 3969776 by Mike.Zyracki Added Skip Anim Notifiers Toggle per what was in Matinee. Investigated the Enable Root Motion toggle as also discussed but it's implementation is directly contained by the animation asset and unlike animation notifies there seems to be no exposure to interactively disable it during a playback tick. Note if we are generating thumbnails we still automtically disable notifies in the editor to avoid annoying noise playback. Note that if Enable Root Motion/Root locked is specified in the animation asset it does correctly effect the Sequencer. #jira UESEQ-399 Change 3969835 by Matt.Hoffman Playback Range and Selection Range use unified logic for adding themselves as potential snap locations which properly handles inclusive/exclusive bounds. This resolves an issue where having an unset selection range caused a potential snap location to be added on frame 0 and 1 (internal resolution) which caused a misalignment when placing objects near frame 0. This also removes the one frame offset on setting Selection Range to bring behavior inline with other ranges. #jira UE-55420 Change 3969885 by Max.Preussner MediaAssets: Don't register media player CDO with media ticker Change 3971129 by Andrew.Rodham Sequencer: Fixed UMovieSceneSequencePlayer::GotToEndAndStop() not taking into account for start time This is a remnant from when the times were always specified in 0-duration space, rather than actual sequence times. Change 3972056 by JohnHenry.Carawon More updates to Test Content. I continued spacing out the examples in the sequence so that they have a consistent number of frames between each example and during the start/end of the example. Also removed the Marcie sublevel. Change 3972066 by Andrew.Porter MediaFrameworkTest: Setting Marcie folder to be never cooked in package settings Change 3972675 by Matt.Hoffman Splitting Subsequence Sections no longer sets an incorrect playback range on the subsequence when the subsequence has a different internal resolution than the owning sequence. #jira UE-55453 Change 3973376 by Max.Preussner ImgMedia: Zero is the only valid video track for image sequences Change 3973489 by Max.Preussner Launch: Build rules cleanup pass - don't use Media, MediaUtils on server apps - don't link against Media (include-only dependency) - don't include from MediaAssets (dynamic load only) Change 3973760 by Max.Preussner MediaUtils: Moved AppMediaTimeSource implementation into its own file; added logging Change 3973765 by Max.Preussner ImgMedia: Disallowing seek beyond media length Change 3973855 by Max.Preussner MediaFrameworkTest: Updated developer test content Change 3973858 by Max.Preussner MediaCompositing: Blocking on media player time instead of media sample time (the former may not be hit in the current frame) Change 3974988 by Max.Chen Sequencer: Fix trim left so that it also sets the start offset for audio and skeletal animation sections. #jira UE-57015 Change 3976101 by Matt.Hoffman Sequencer will now focus the scroll view on newly created items. #jira UE-56492 Change 3976203 by Max.Chen Property Editor: Add DetailsViewArgs for ColumnWidth. Defaults to 0.65f, no change in existing behavior. Change 3976205 by Max.Chen Sequencer: Set better column widths for sequencer. #jira UE-55557 Change 3976206 by Max.Chen Sequencer: Added menu category for import/export Change 3976265 by Matt.Hoffman Tracks within Object Binding Nodes will now sort using the old behavior so that components are added above other track types. #jira UE-56473 Change 3976901 by Max.Chen Sequencer: Add event names to event track section #jira UESEQ-353 Change 3977878 by Max.Preussner Media: Moved media framework ticking stats into Media module Change 3977982 by Max.Chen Sequencer: Add Edit->Reset section length to duration of source (ie. audio, skeletal animation, shot length) Added MovieSceneSection::GetDefaultDuration and MovieScene::HasDefaultDuration #jira UESEQ-392 Change 3977994 by Max.Preussner Media: Fetching and rendering media samples before viewports are rendered (to ensure frame sync for in-level media playback) #jira UE-53975 Change 3978188 by Matt.Hoffman Easing Curves are now clipped by the sequence's PlayRange when testing against an infinite section. This causes blended sequences to finish their blend when the section starts/ends instead of always using 25% of the total section length to determine default blend range. #jira UE-56362 Change 3978676 by Max.Preussner MediaCompositing: Fixed first frame of rendered out media track missing #jira UE-53975 Change 3978684 by Max.Preussner MediaCompositing: Enabled media track frame sync feature #jira UE-53975 Change 3980026 by Matt.Hoffman Keys can be selected on folded out sections (such as an audio track expanded to show volume and pitch) again. #jira UE-57169 Change 3981614 by Max.Preussner MediaUtils: Added missing subtitle sample queue flush Change 3982311 by Max.Preussner MediaCompositing: Added safeguard for zero length media sources Change 3982389 by andrew.porter QAGame: Adding media track test content into FrameAccuracySubscene Change 3983661 by Max.Chen Sequencer: Add level name to spawn a spawnable into. Add sublevel menu option to set the level #jira UESEQ-390 Change 3983712 by Andrew.Rodham Sequencer: Purge legacy blueprint spawnables from LevelSequence packages #tests Ran a preflight for cooking fortnite, ocean and Orion. Only orion shows up this edge case, and will require a re-save of the EndCines level #jira UE-39173 Change 3983787 by Max.Preussner MediaCompositing: Moved compile time switch for block-on-fetch into media player facade Change 3983812 by Andrew.Rodham Sequencer: Exposed default level sequence instance data to blueprints Change 3984373 by Max.Preussner Media: Added API for quering whether player plug-in supports block on fetch Block on fetch allows Sequencer and other systems to block the game thread until a desired video frame has been decoded. Change 3984670 by JohnHenry.Carawon Movie Rendering Test Content progress. Saving the state of the content. There is a bug where things got replaced with particle emitters and I think it was because I tried to copy paste an animation track into a separate skeletal mesh track. Change 3985097 by Max.Chen Sequencer: Rename Reset to AutoSize Change GetAutoSizeDuration to return TOptional<FFrameTime> #jira UESEQ-392 Change 3986043 by Max.Chen Sequencer: Fix crash when attach/path duration is less than 0. #jira UE-57310 Change 3986373 by Max.Chen Sequencer: Add support for deleting tracks and channels which equates to setting the channel mask. #jira UE-52951 Change 3986375 by Max.Chen Sequencer: Add Create Pose Asset to skeletal animation section. This allows animators to blend animations in sequencer and create new pose assets from them. #jira UESEQ-408 Change 3986796 by Andrew.Rodham Sequencer: Fixed stale object references remaining in ULevelSequence::BindingReferences when using convert to spawnable/possessable - We used to convert objects by creating a new binding, then re-assigning its GUID, which meant we didn't have to do any further object fixup, but the code to achieve this was confusing and led to a vulnerability where object references would not be cleaned up correctly due to the newly created possessable essentially being a temporary object that's immediately thrown away. - To address this, there is now a function for porting all the contents of one object binding to another, and handles the correct fixup required for parent/child object bindings for both spawnables and possessables. - Also added codepath to remove any stale object references from the level sequence reference map on PostLoad (this piggy-backs off the PurgeLegacyBlueprints object version which is close close enough to this change to be identical) #tests Verified that existing sequences with stale references get cleaned up on load. Verified that repreatedly converting from spawnable<->possessable cleans up references correctly. Change 3987807 by JohnHenry.Carawon Updates to the MovieRendering Test Content. - Fixed the spawnable actors that were overwritten - Shortend the Lighting example and combined the Intensity and Color tracks - Organized the Sequence and WorldOutliner to group the examples. Change 3988151 by Max.Chen Cine Camera: Enable keying the "Enable Look at Tracking" toggle. Change 3988880 by Max.Chen Sequencer: Support enter to add asset for all sequencer track editors that have asset pickers. #jira UE-57367 Change 3988953 by Max.Chen Sequencer: Make the track color picker focusable so that it will close when you click away or lose focus. #jira UE-57210 Change 3988962 by Max.Chen MovieSceneCapture: Fix EDL export so that it takes into account movie scene frame resolution and desired frame rate. #jira UE-57365 Change 3988964 by Max.Chen Movie Scene Capture: Clarified tooltip for bRelativeFrameNumbers. If you specify custom start/end frames for the recording, they will be relative to the playback range. #jira UE-57308 Change 3989442 by Max.Chen Fix CIS Change 3991548 by Matt.Hoffman Dragging the time slider no longer causes the time slider to ignore snap-to-interval with "Snap to Keys While Scrubbing" when no keys are in range. #jira UE-57417 Change 3991598 by Matt.Hoffman Snap to Key while scrubbing now mirrors the behavior of "jump to next key". When there are no tracks selected it snaps to all keys and when there are tracks selected it snaps to only keys from that track. This also resolves an issue where deleting an object did not remove it from the Sequencer's selection. Undoing a delete already doesn't seem to restore your selection, so removing it from your selection shouldn't change that behavior. #jira UE-57417 Change 3991603 by Max.Chen Sequencer: Disable EditAnywhere for some section properties #jira UE-53530 Change 3992240 by Max.Preussner MediaAssets: Implemented dynamic audio sample rate adjustment based on audio/media clock drift #jira FORT-70638 Change 3992911 by Andrew.Rodham Sequencer: Fixed saving spawnable state using the wrong spawned object - We now track the object binding ID so that we can apply the spawned object to the correct spawnable when the asset is saved #jira UE-57353 Change 3992914 by Max.Chen Movie Scene Capture: Fix compression quality not being set. The compression interface wasn't being found through query interface, so no compression was being set. Reworked finding it through the output pins. Tested running various compression values. #jira-UE-55488 Change 3992919 by Max.Chen Sequencer: Convert to possessable now uses object template instead of copying properties (ie. see LevelSequenceActorSpawner). This fixes MIDs getting lost when converting to spawnable and back to possessable. #jira UE-52400 Change 3993184 by Max.Chen Sequencer: Don't show +Transform/+Path/+Attach track if the actor has the "Mobility" property hidden. Set the Landscape, LandscapeProxy and InstancedFoliage "Mobility" property to be hidden since it is static is not supposed to be dynamically movable. #jira UE-56347 Change 3993238 by Max.Chen Sequencer: Test for hidden mobility in creating keys as well. Refactored to HasHiddenMobility() #jira UE-56347 Change 3993978 by Max.Chen Cine Camera: Enable keying the "Enable Look at Tracking" toggle. #jira UE-57489 Change 3994039 by Max.Chen Landscape: Add Mobility to hidecategories on landscape component #jira UE-56347 Change 3994626 by JohnHenry.Carawon Updated Movie Rendering Test Content. - Fixed the overridden spawnables to their proper object types. Change 3994653 by Christina.TempelaarL Sequencer: Added Final Cut Pro 7 XML Import functionality, improved Export functionality #jira UESEQ-358 Change 3995609 by Max.Chen UMG: Add support for 2d transform mask (translation, rotation, scale, shear) #jira UE-52951 Change 3995778 by JohnHenry.Carawon Movie Rendering Test Content Updates - Adjusted Lights example - Adjusted Camera example - Added Marcie sublevel back in Change 3995942 by JohnHenry.Carawon QAGame: Moving Movie Rendering test content from Developer folder to Sequencer folder Also adjusted level visibility, lights and camera example. Change 3995993 by Christina.TempelaarL Sequencer: FCPXML Export updates - only export sections if in playback range and media exists, warn if media does not exist. Other updates - removed unused methods and variables, fixed message context naming to be more accurate #jira UESEQ-358 Change 3996595 by andrew.porter QAGame: Updating Marcie content in TrackEvaluation level to use Image Plate Change 3996614 by andrew.porter QAGame: Adding color test sequence to the sublevel Change 3996643 by Max.Chen Sequencer: Fix fbx animation export - rotation and scale channels were flipped. #jira UE-57509 #jira UE-57512 #jira UE-57514 Change 3996652 by Max.Preussner Messaging: Fixed delayed messaging using incorrect current time after message router sleep Based on https://github.com/EpicGames/UnrealEngine/pull/4601 Change 3996801 by Max.Chen Sequencer: Fix folder active state for non key area sections. Look at track node sections as well as key areas. #jira UE-57550 Change 3997098 by Matt.Hoffman Cleaned up some remaining ToDo's in STimeRange. Change 3998339 by Max.Preussner Sockets: Added documentation for socket receive functions Change 3998359 by Max.Preussner MediaUtils: Started to implement media recorder helper class Currently only supports BGRA frames in CPU memory. Supporting other formats and buffer types will require conversions on render-thread. I recommend refactoring out the existing conversion code in FMediaTextureResource into a reusable helper class in the MediaUtils module. This should be a good starting point though. Change 3998417 by Matt.Hoffman Keys and Sections can now be moved at the same time inside of Sequencer. Keys can now snap to Sections (and vice versa) instead of just to other Keys. Sections can now be duplicated like keys can. #jira UE-56995 Change 3998427 by JohnHenry.Carawon QAGame: Updating test content for the Movie Rendering feature. - Added an auto activate particle to the beginning of the sequence (it's not part of the sequence at all) - Added an event receiver blueprint to the Events example - Added a particle emitter to both sublevels - Added a camera cut to the end that switches to a separate camera - The camera zoom in, focus and Look At sections are all separate (not overlapping in the sequence) - Added a second actor for the camera Look At - Added a Visibility section for the Actor Hidden In Game track that has possessable and spawnable cube and light Change 3998537 by Max.Chen Sequence Recorder: Restore immersive mode when stopping the sequence even if not in PIE. #jira UE-56407 Change 3999809 by Matt.Hoffman Removed the "Go To" box from Sequencer and instead placed the current time as an always visible control. The previous shortcut (Ctrl + G) now focuses the new widget directly. #jira UESEQ-376 Change 4000543 by Christina.TempelaarL Sequencer: Moving editor-only code from runtime module MovieSceneCapture to editor module MovieSceneTools. Moved EDL and FCP XML exporters as well as Automated Level Scene Capture. #jira UESEQ-358 Change 4000706 by Matt.Hoffman Entering multiple time strings without a number no longer crashes Sequencer. #jira UE-57672 Change 4001051 by andrew.porter MediaFrameworkTest: Fixing up some image sources pointing to the wrong location Change 4001191 by andrew.porter QAGame: Adding some quick EDL/XML test content to dev folder Change 4001243 by Max.Chen Sequencer: Fix import EDL out of range. #jira UE-57665 Change 4001856 by Matt.Hoffman Selecting keys and sections at the same time now also works with animation and audio sections. #jira UE-57716 Change 4002021 by Max.Chen Sequence Recorder: Fix sequence name incrementing. If external recording sets the sequence name, use it. Otherwise, use the recording name from the recording group or the recording settings. #jira UE-57712 Change 4002618 by Max.Chen Viewport: Update the look at location when updating to a locked actor. This fixes an issue so that popping the view out of a locked actor and manipulating the view will not jump to the previous look at location. #jira UE-57725 Change 4002979 by Matt.Hoffman Fixes several edge cases with the end time range that was causing confusion about what the last frame of the sequence was. Dragging the End Frame slider will no longer be off by one tick and jumping to the end via the UI controls now properly respects snapping and stays inside the play range instead of falling outside of it. Overall behavior does not change though and End Frame should be considered an exclusive frame so that frames 0-150 results in a 150 frame long animation (which is frames 0-149). #jira UE-56367 Change 4003185 by Matt.Hoffman Fixed a regression that prevented a section from being dragged upwards past row 0 which normally resulted in all other rows moving down. #jira UE-57717 Change 4003193 by JohnHenry.Carawon QAGame: Updates to test content - Shortened frames between the examples from 95 to 30 - Separated camera setting tracks - Lighting example now switches directly from constant red - green - blue Change 4003369 by Max.Chen Sequence Recorder: Refresh next sequence regardless of internally stored sequence name. #jira UE-55757 Change 4003586 by JohnHenry.Carawon QAGame: Test Content Updates - Level Visibility track now ends to that the levels are not visible when we move to the next example - Shortened camera section, removed Z tranform so that we just move left to right and shortened the overall length Change 4004414 by Max.Chen Movie Scene Capture: Fix regression where rendering with shot handles would only render the first shot. 3972166 addressed an issue where an extra frame would be rendered by finalizing right when the end frame was reached. This was hit on the first shot end frame, so instead, do this only for when the last shot is being rendered. #jira UE-57314 Change 4004765 by Christina.TempelaarL Sequencer: Fixed bugs in FCP XML import/export. - Export: fixed sequence default resolution. - Export: fixed XML files with no shots. - Export: all sections clipped to playback range. - Export: fixed incorrect section start/end times due to precision issues. - Import: fixed incorrectly adding cinematic tracks. - Import: fixed bugs creating new sections. #jira UE-57660 #jira UE-57662 #jira UE-57655 #jira UE-57761 Change 4005119 by Max.Chen Sequencer: Export/import at play rate Change 4005195 by Max.Chen UMG: Finish UMG evaluation on stop. Added object version so that existing UMG assets do not change. #tests - Newly created UMG animation with sections set to restore state now return to their original state. Existing UMG animations with sections set to restore state do not return to their original state. #jira UE-52285 Change 4005377 by Michael.Karambelas QAGame: Moving TM-SequenceRecorder and related content out of my developer folder and into /Content/Sequencer/SequencerRecorder/* Change 4005417 by Michael.Karambelas QAGame: Fixed a BP compiler in the Level Blueprint of TM-SequencerRecorder. Change 4005634 by Michael.Karambelas QAGame: Fix up missing content and broken level sequence in TM-SequenceRecorder after move Change 4006324 by Max.Chen Sequencer: Reset if the focused movie scene is null. This fixes a crash if the user is focused in on a shot and undo takes the user past the point of where the shot was created. #jira UE-57752 #jira UE-47661 Change 4007006 by Max.Chen Sequencer: Fix FindAvailableRowIndex so that it returns the max row index (and not +1) since it doesn't find any conflicting rows. #jira UE-57717 Change 4007907 by Max.Chen Sequencer: Fix crash if there's no animation Change 4007948 by andrew.porter QAGame: added test content to dev folder for Record World Space Change 4008636 by Max.Chen Sequencer: Fix import fbx not setting values properly and creating additional cameras unncessarily. #jira UE-57864 Change 4008759 by Max.Chen Sequencer: Follow up fix for import cameras #jira UE-57864 Change 4009994 by Matt.Hoffman Dragging the left or right handles of the Time Range slider in Sequencer will now zoom your view in on the current center of the screen. This prevents the view from being translating as you tried to zoom in which caused issues at high zoom levels. #jira UESEQ-407 Change 4010169 by Christina.TempelaarL Sequencer: FCP XML fixes. - FCP XML export - no longer clips to playback range - FCP XML and EDL export - fixed missing last frame of some sections after exporting to Premiere. - Automated level capture, EDL export - use RoundToFrame instead of FloorToFrame for computing section start/end frames after frame rate conversion. #jira UE-57802 - partial fix, movie scene capture still needs to render full section rather than clip against playback. Change 4010287 by Mike.Zyracki Add quaternion interpolation option to UMovieScene3DTransformSection. This mimics how Matinee used to work by bascially finding the keys between a time and interpolating the angles as quat's between them. As noted in the code the algorithm needs to handle the case when the x,y,z Rotation keys all aren't at the same time which was not handled by Matinee. Also like Matinee, when in quaternion interoplation mode, we need to not display the function cuves since the interpolated and key values are now all different. (Would like to show them but that's a bigger refactor for perhaps just a one off needed by quaternions). I added a virtual function UMovieSceneSection::ShowCurveForChannel for this since it needs to be dynamic, not on construction of IKeyArea's, and could be useful for other sections. I could though move the method to just UMovieScene3DTransformSection and do a cast instead. Looked into doing a unit test for this but after talking with Andrew P we will work on doign an automated test in EngineQA since that will provide more coverage. Will also add a video the jira. #jira UESEQ-403 Change 4010713 by Mike.Zyracki Added option to key a group of transform channels instead of just the changed channel, or all of them. This is useful for quaternion interpolations where you want rotation keys to be aligned but also useful for other workflows like animating FK Pose to Pose. Change 4010715 by Andrew.Porter MediaFrameworkTest: Setting LogMediaUtils logging from VeryVerbose to Verbose to cut back on the spam Change 4013048 by Max.Chen Sequencer: Fix play/jump status. Update the player status for all position methods (Scrub, Jump, Play). Jump means Stopped. Correctly use PlayTo or JumpTo based on position method. In PlayInternal, JumpTo with the Stopped state (rather than playing state). #jira UE-57844 Change 4013479 by andrew.porter QAGame: Added content in TM-SequenceRecorder to test recording a property on a Cine Camera Component; Press 3 to trigger manual focus distance to increment on a timer Change 4014323 by Max.Chen Sequencer: Fix SetPlaybackPosition so that it jumps or plays based on playback status. #jira UE-57844 Change 4015888 by Max.Chen Sequencer: Fix crash on paste. UMovieSceneSections were gathered from the track node's track. For sub track mode, we want to gather only those sections on that track node row. #jira UE-57951 Change 4015943 by Max.Chen Sequencer: Fix moving shots up when the mouse pos goes outside of the virtual track area. #jira UE-57717 Change 4016293 by Max.Chen Sequencer: Fix relative frame playback end frame calculation so that custom start/end frames remain in the space of the sequence and are not relative. #jira UE-57308 Change 4017075 by Andrew.Rodham Sequencer: Corrected initial evaluation range used when calling UMovieSceneSequencPlayer::Play() Change 4017270 by Christina.TempelaarL Sequencer: FCPXML importer and movie scene capture - Use CeilToFrame when converting section start/end frame times to frame numbers in FCPXML and movie scene capture. - Added support for clip metadata in FCPXML. - Got rid of redundant TokenizedError message class, no longer needed now that FCPXML is in editor directory. - Added log messages currently commented out due to exception, still testing. #UESEQ-358 Change 4018370 by Christina.TempelaarL Sequencer: fixed FCPXML log messages regarding sections with start/end not divisible by display rate. #UESEQ-358 Change 4018378 by Christina.TempelaarL Sequencer: fixed error in previous changelist. #UESEQ-358 Change 4019457 by Max.Chen Sequencer: Show event names only when the event track is selected #jira UE-57897 Change 4022806 by Max.Chen Sequencer: Fix crash on movie scene capture dialog shutdown if movie capture wasn't even started. #jira UE-58106 Change 4022894 by Max.Chen Sequence Recorder: Wrap OpenEditorForAssets after sequence recording within GIsEditor #jira UE-58084 Change 4024487 by Max.Chen Sequencer: Add tooltip for quat interpolation #jira UE-58113 Change 4024562 by Max.Chen Sequencer: Change path/attach track sequence binding id to currently focused sequence id so that bindings can be created in subsequences Change 4027414 by JohnHenry.Carawon QAGame: Checking in content that shows a bug with using particles systems and Delay Before Shot Warm Up. Change 4028990 by Max.Chen Sequencer: Fix evaluate sub sequences in isolation. This check was added with the compile on the fly logic. Not sure why it was necessary but it seems like the sub sequence data needs to be updated in order to evaluate sub sequences in isolation. #jira UE-58184 Change 4029004 by Max.Chen Sequencer: Ensure that old binding references are removed when re-assigning actors in sequencer #jira UE-57898 Change 4030997 by JohnHenry.Carawon QAGame: Fixing name of the master sequence Change 4031785 by Michael.Karambelas QAGame: Added an instance of ThirdPerson Run to TM-SequenceRecorder for Record to Possessable test. Change 4035548 by Andrew.Rodham Sequencer: Changed FMovieSceneEvaluationTemplate::TemplateSignature to be a serial number to address non-deterministic cooking issues - This commit is related to the repro steps found in 3914599 and 3934307, both of which have been verified with this new change. - Copy of 4031684 from //Fortnite/Main/... #jira FORT-84852 Change 4036312 by Max.Chen Sequencer: Fix zoom view range so that it uses the passed in InZoomDelta Change 4036318 by Max.Chen Sequencer: Auto size now returns a range and defaults to the channel proxy range so that keyed regions can also be autosized. Change 4036322 by Max.Chen Forgot missing change Change 4036360 by Max.Chen Sequencer: Fix play rate calculation when skeletal animation section play rate changes. Change 4037163 by Mike.Zyracki Weighted Tangent Implementation Tricky thing is that you need to solve a cubic in order to get the bezier weights for the time part of the curve. See https://www.gamedev.net/forums/topic/474094-help-function-curves-for-animation-interpolation/ Maya provides an implementation in it's dev kit but I didn't use it since it was horribly slow and uses an iterative solution to solve the cubic needed. Instead I use an old algorithm (Cardano's method), to solve the cubic which should be much faster. Though relative simple to code from principles I just went ahead and used a version from Graphics Gems 1. I put this cubic solver directly in MovieSceneFloatChannel.cpp, but will need to move it when we support Rich Curve, maybe to FMath:: (which would probalby require some other functions for solving quartics, etc.. for completeness.). Also note we resolve this on every evaluation but dont' need to if the interval the time is evaluating hasn't had any change in values or tangents. So again when we support FRichCurve we can create a Weighted Evaluating class that can hold the cache. Also with the tangent drags I got rid of the Cardinal position that was used to calculate non-weight tangents from the key point and just quickly getting a direction. With weighted tangents we need to use the delta instead (otherwise when moving multiple they would all get the same weight based upon distance to the cardinal point. ) For mixed tangents types what I'm defaulting to non weighted if the interval doesn't match. May need to do weighted instead, not sure. What's left is just FBX import, for tomorrow. #jira UESEQ-76 Change 4037435 by Mike.Zyracki Fix fo build warnings from weighted tangent submission. #trivial Change 4038091 by Michael.Karambelas QAGame: Updated a Sequence Recorder group in TM-SequenceRecorder that had an actor missing the animation. Change 4038374 by Andrew.Rodham Sequencer: Refined scrubber styling for level sequences and actor sequences - Scrubber now shows a block the width of a dsplay rate frame, plus a line for the actual evaluated time. UMG reverts back to the previous styling (no block) - Keys that are outside of the playback range are now drawn with a subdued effect - Tick labels are no longer drawn when directly underneath the scrubber Change 4038490 by Max.Chen Sequencer: Expose tangent weight values in details panel. Change 4038620 by Andrew.Rodham Sequencer: Advanced time panel polish #jira UESEQ-426 Change 4038677 by Max.Chen Movie Scene Capture: Redirector for MovieSceneTools.AutomatedLevelSequenceCapture #jira UE-58248 Change 4039739 by Max.Chen Sequencer: Media track should only be supported by Level Sequence Change 4040024 by JohnHenry.Carawon QAGame: Fix EventReciever and OverrideBinding example The level sequence was set to none so the fix was to set it back to TrackEvaluation_Master. Change 4040610 by Andrew.Rodham Curve Editor: Moved weighted tangent switchers to a single toggle command (CTRL+W) and added an icon #jira 58383 Change 4040882 by Mike.Zyracki Keep broken when turning on weighted #jira UE-58435 Change 4041089 by andrew.porter QAGame: Sequence for Long Tangents bug Change 4041498 by Mike.Zyracki Turn off weighted when going auto to prevent large tangents. Do it both in UI and when doing AutoSetTangents() to really make sure it doesn't happen. #jira UE-58452 Change 4041752 by andrew.porter MediaFrameworkTest: Adding some better logging for setting rates when not supported. Also ignoring commiting URL when there is no text Change 4041896 by Matt.Hoffman The transform dialog box now transforms selected keys and sections, instead of just keys. #jira UE-58265 [CL 4044405 by Max Chen in Main branch]
2018-05-02 10:10:00 -04:00
Set("ClassIcon.AnimInstance", new IMAGE_BRUSH("Icons/AssetIcons/AnimInstance_16x", Icon16x16));
//@TODO: PAPER2D: Defined here until it is possible to define these in a plugin
{
// Sprites (asset, component, actor)
Set("ClassIcon.PaperSprite", new IMAGE_BRUSH("Icons/AssetIcons/PaperSprite_16x", Icon16x16));
Set("ClassThumbnail.PaperSprite", new IMAGE_BRUSH("Icons/AssetIcons/PaperSprite_64x", Icon64x64));
Set("ClassIcon.PaperSpriteComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperSpriteComponent_16x", Icon16x16));
Set("ClassThumbnail.PaperSpriteComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperSpriteComponent_64x", Icon64x64));
Set("ClassIcon.PaperSpriteActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperSpriteActor_16x", Icon16x16));
Set("ClassThumbnail.PaperSpriteActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperSpriteActor_64x", Icon64x64));
// Flipbooks (asset, component, actor)
Set("ClassIcon.PaperFlipbook", new IMAGE_BRUSH("Icons/AssetIcons/PaperFlipbook_16x", Icon16x16));
Set("ClassThumbnail.PaperFlipbook", new IMAGE_BRUSH("Icons/AssetIcons/PaperFlipbook_64x", Icon64x64));
Set("ClassIcon.PaperFlipbookComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperFlipbookComponent_16x", Icon16x16));
Set("ClassThumbnail.PaperFlipbookComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperFlipbookComponent_64x", Icon64x64));
Set("ClassIcon.PaperFlipbookActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperFlipbookActor_16x", Icon16x16));
Set("ClassThumbnail.PaperFlipbookActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperFlipbookActor_64x", Icon64x64));
// Tile maps (asset, component, actor)
Set("ClassIcon.PaperTileMap", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileMap_16x", Icon16x16));
Set("ClassThumbnail.PaperTileMap", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileMap_64x", Icon64x64));
Set("ClassIcon.PaperTileMapComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileMapComponent_16x", Icon16x16));
Set("ClassThumbnail.PaperTileMapComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileMapComponent_64x", Icon64x64));
Set("ClassIcon.PaperTileMapActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileMapActor_16x", Icon16x16));
Set("ClassThumbnail.PaperTileMapActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileMapActor_64x", Icon64x64));
// UPaperSpriteAtlas assets
//@TODO: Paper2D: These icons don't match the naming scheme
Set("ClassIcon.PaperSpriteAtlas", new IMAGE_BRUSH("Icons/AssetIcons/Paper2DSpriteAtlasGroup_16x", Icon16x16));
Set("ClassThumbnail.PaperSpriteAtlas", new IMAGE_BRUSH("Icons/AssetIcons/Paper2DSpriteAtlasGroup_64x", Icon64x64));
//@TODO: UPaperSpriteSheet icons?
// APaperCharacter icons
Set("ClassIcon.PaperCharacter", new IMAGE_BRUSH("Icons/AssetIcons/PaperCharacter_16x", Icon16x16));
Set("ClassThumbnail.PaperCharacter", new IMAGE_BRUSH("Icons/AssetIcons/PaperCharacter_64x", Icon64x64));
// UPaperTileSet icons
Set("ClassIcon.PaperTileSet", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileSet_16x", Icon16x16));
Set("ClassThumbnail.PaperTileSet", new IMAGE_BRUSH("Icons/AssetIcons/PaperTileSet_64x", Icon64x64));
// UPaperTerrainMaterial icons
Set("ClassIcon.PaperTerrainMaterial", new IMAGE_BRUSH("Icons/AssetIcons/PaperTerrainMaterial_16x", Icon16x16));
Set("ClassThumbnail.PaperTerrainMaterial", new IMAGE_BRUSH("Icons/AssetIcons/PaperTerrainMaterial_64x", Icon64x64));
// Terrain splines (component, actor)
Set("ClassIcon.PaperTerrainComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperTerrainComponent_16x", Icon16x16));
Set("ClassThumbnail.PaperTerrainComponent", new IMAGE_BRUSH("Icons/AssetIcons/PaperTerrainComponent_64x", Icon64x64));
Set("ClassIcon.PaperTerrainActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperTerrainActor_16x", Icon16x16));
Set("ClassThumbnail.PaperTerrainActor", new IMAGE_BRUSH("Icons/AssetIcons/PaperTerrainActor_16x", Icon64x64));
}
// Factory classes
Set( "ClassIcon.ActorFactoryBoxVolume", new IMAGE_BRUSH( "Icons/icon_volume_Box_16x", Icon16x16 ) );
Set( "ClassIcon.ActorFactoryCylinderVolume", new IMAGE_BRUSH( "Icons/icon_volume_cylinder_16x", Icon16x16 ) );
Set( "ClassIcon.ActorFactorySphereVolume", new IMAGE_BRUSH( "Icons/icon_volume_sphere_16x", Icon16x16 ) );
// Asset Type Classes
const TCHAR* AssetTypes[] = {
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("AbilitySystemComponent"),
TEXT("Actor"),
TEXT("ActorComponent"),
TEXT("AIController"),
TEXT("AimOffsetBlendSpace"),
TEXT("AimOffsetBlendSpace1D"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("AIPerceptionComponent"),
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188) #rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3203880 on 2016/11/18 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3207429 on 2016/11/22 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285 Change 3252627 on 2017/01/10 by Lukasz.Furman removed duplicated entries from visual logger shape rendering #ue4 Change 3252675 on 2017/01/10 by Ori.Cohen Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252686 on 2017/01/10 by Ori.Cohen Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252833 on 2017/01/10 by Ori.Cohen Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3252887 on 2017/01/10 by Dan.Reynolds Increased modes to include: Harmonic minor Melodic minor (going up) Pentatonic (Major) Pentatonic (minor) Whole Tone Diminished (WH) and Blues Change 3252895 on 2017/01/10 by Aaron.McLeran update to music utilities. Change 3253060 on 2017/01/10 by Aaron.McLeran Updates to synthesis plugin and some new features to DSP objects Change 3253061 on 2017/01/10 by Aaron.McLeran Updates to music maps Change 3253078 on 2017/01/10 by Aaron.McLeran Removing pragma optimization code accidentally checked in Change 3253110 on 2017/01/10 by Ori.Cohen First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework)) Change 3253315 on 2017/01/10 by Aaron.McLeran Fixing a few bugs in DSP objects - Added a new types file EpicSynth1 and EpicSynth1 component can share enums Change 3253577 on 2017/01/11 by Aaron.McLeran Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map Change 3254052 on 2017/01/11 by Ori.Cohen Fix build. Change 3254059 on 2017/01/11 by Ori.Cohen Turn off html5 trying to build apex. Change 3254095 on 2017/01/11 by Ori.Cohen Fix build Change 3254200 on 2017/01/11 by Jon.Nabozny Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments. #JIRA UE-40469 Change 3254334 on 2017/01/11 by Marc.Audy Put in missing virtual Change 3254397 on 2017/01/11 by dan.reynolds Updates to OtonOkeMap Change 3254410 on 2017/01/11 by Marc.Audy Cleanup autos Change 3254420 on 2017/01/11 by Marc.Audy PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist) Modified somewhat, but based on what PR indicated as a problem. #jira UE-40369 Change 3254423 on 2017/01/11 by Marc.Audy Optimize GetDefaultSubobjectByName and GetDefaultSubobjects Remove autos Change 3254826 on 2017/01/11 by Aaron.McLeran Bringing optimizations to dev-framework Change 3254831 on 2017/01/11 by dan.reynolds Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets. Change 3254833 on 2017/01/11 by dan.reynolds Updating MidiSynthTestBP's default SynthPreset pan value. Change 3254851 on 2017/01/11 by dan.reynolds Updating ES1Bank_Bass Updating OtonOkeMap Change 3254854 on 2017/01/11 by Aaron.McLeran Some fixups for pan modulation Change 3255682 on 2017/01/12 by aaron.mcleran Turning the bass down a bit on OtonOkeMap Change 3255721 on 2017/01/12 by Marc.Audy Fix spelling error Change 3255790 on 2017/01/12 by Marc.Audy Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3256263 on 2017/01/12 by Ori.Cohen Refactor immediate mode api to take PxD6Joint and PxRigidActor instead. Change 3256288 on 2017/01/12 by Ori.Cohen Undo constraint refactor as we found a way around it and it made the code much harder to read/debug Change 3256360 on 2017/01/12 by Ori.Cohen Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene) Change 3256846 on 2017/01/13 by Marc.Audy Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead. Change 3256954 on 2017/01/13 by Marc.Audy Fix missed fixup of deprecated constructor use Change 3257167 on 2017/01/13 by Jon.Nabozny Fix check in FBodyInstance::SetCollisionEnabled. Create convenience methods for HasPhysics and HasQuery. #jira UE-39633 Change 3257181 on 2017/01/13 by Zak.Parrish Adding input map and some testing content to Xenakis Change 3257183 on 2017/01/13 by Mieszko.Zielinski Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4 Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius #jira UE-40368 Change 3257211 on 2017/01/13 by Jon.Nabozny Fix CIS issue caused by 3257167. Change 3257220 on 2017/01/13 by Marc.Audy Additional FBox constructor deprecation fixups Change 3257236 on 2017/01/13 by zak.parrish Fixed error on Xenakis input pawn Change 3257242 on 2017/01/13 by zak.parrish Update to InputListener Change 3257273 on 2017/01/13 by Marc.Audy No reason to pass simple types by reference Change 3257418 on 2017/01/13 by Ori.Cohen Attempt to turn android physx libs back to static libs. Change 3257445 on 2017/01/13 by Ori.Cohen Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib Change 3257903 on 2017/01/14 by Aaron.McLeran Additions to synth module and updates to dsp objects - Adding ability to create arbitrary modular patches from modulating sources to modulation destinations - DSP objects define their default depths but patches can override - Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets - Adding a preset bank type so we can store a bank of presets (aka factory presets) Change 3258179 on 2017/01/15 by Seth.Weedin Duplicating input test map for some FX work Change 3258181 on 2017/01/15 by Seth.Weedin Modify skybox in test map to be dark and spooky Change 3258183 on 2017/01/15 by aaron.johnson substituted classes, changed wind speed and adjusted level lighting Change 3258190 on 2017/01/15 by aaron.johnson substituted triplet pawn and motion controller classes, enabled grabbing animations Change 3258191 on 2017/01/15 by Aaron.McLeran Getting source effects working for GDC demo - Added new synthesis editor module to create instances of user-created source effects - Added code to do source effects - Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings. - Tweaks and fixes to existing dsp objects to get source effects working - Modified existing engine code to allow for playing out source effect tails - Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future. - Fixed issue of pitching with stereo delay effect on setting first interpolated param - Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module - Deleting some cruft files no longer needed Change 3258201 on 2017/01/15 by Seth.Weedin C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none Change 3258206 on 2017/01/15 by aaron.johnson map push, triplets interface created, debug widget placed in level Change 3258222 on 2017/01/15 by Aaron.McLeran Fixing crash when there's a null entry in the source effect chain Fixed some zippering introduced by applying volume twice. Change 3258225 on 2017/01/15 by aaron.johnson Interface changes, pawn output values wip Change 3258228 on 2017/01/15 by aaron.johnson Pawn should be outputting all correct values for Tripletsinterface Change 3258242 on 2017/01/15 by Stanley.Hayes Edge lights and Spherical Density Materials Change 3258251 on 2017/01/16 by Seth.Weedin More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none Change 3258284 on 2017/01/16 by Aaron.McLeran Fixing CIS build error Surprised that MSVC allows that... Change 3258525 on 2017/01/16 by Mieszko.Zielinski Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4 Change 3258537 on 2017/01/16 by Lukasz.Furman fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component #ue4 Change 3258595 on 2017/01/16 by Marc.Audy Fix static analysis warning Change 3259364 on 2017/01/16 by Mieszko.Zielinski BTTask_RotateToFaceBBEntry comment spelling fix #UE4 #jira UE-40669 Change 3259683 on 2017/01/16 by dan.reynolds Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started Change 3260244 on 2017/01/17 by Lina.Halper #anim - optimize layer blend node to not create mask weights in run-time but in compile time. #code review: Martin.Wilson Change 3260617 on 2017/01/17 by Ori.Cohen Immediate mode spawns its own actors. Change 3260701 on 2017/01/17 by Ori.Cohen Don't bother blending physics with animation when physics is QueryOnly Change 3260796 on 2017/01/17 by Ori.Cohen EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll. Change 3261207 on 2017/01/17 by Ori.Cohen First iteration of contact enabling/disabling for immediate mode. Change 3262010 on 2017/01/18 by Marc.Audy Remove some autos Change 3262525 on 2017/01/18 by Lina.Halper Fix crash with required bones index not using property indexing #jira: UE-40786 Change 3263658 on 2017/01/19 by Martin.Wilson Add AnimTechDemo to dev-framework (base third person + feng mao) Change 3263684 on 2017/01/19 by Lina.Halper #anim : layer node - fix allocation change I made by mistake Change 3264523 on 2017/01/19 by Ori.Cohen Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order Change 3264701 on 2017/01/19 by Ori.Cohen Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors Change 3264980 on 2017/01/19 by Ori.Cohen Make sure physics asset collision disabled works in immediate mode. Change 3265011 on 2017/01/19 by Ori.Cohen Added the ability to override physics asset for immediate mode Change 3265030 on 2017/01/19 by Ori.Cohen Added override gravity for immediate mode. Change 3265650 on 2017/01/20 by Benn.Gallagher NvCloth Source Change 3265652 on 2017/01/20 by Benn.Gallagher NvCloth Lib #rnx Change 3265653 on 2017/01/20 by Benn.Gallagher NvCloth Bin #rnx Change 3266195 on 2017/01/20 by Danny.Bouimad Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth) Change 3266377 on 2017/01/20 by Marc.Audy Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes. Change 3267873 on 2017/01/23 by Jon.Nabozny Fix SceneProxy shadowing in UGeometryCacheComponent. Change 3268025 on 2017/01/23 by Benn.Gallagher IWYU change, platform PCH generation seemed to hide this one. Change 3268026 on 2017/01/23 by Benn.Gallagher Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block #rnx Change 3268630 on 2017/01/23 by Zak.Parrish Updating to add MIGS shooter content, as well as audio interaction Blueprints Change 3268663 on 2017/01/23 by Ori.Cohen Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference. Change 3268811 on 2017/01/23 by Ori.Cohen Added component space sim for immediate mode Change 3269369 on 2017/01/24 by Benn.Gallagher Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework) Replaced clothing with new simulation framework Change 3269417 on 2017/01/24 by danny.bouimad Minor Update to cloth map for test Change 3269420 on 2017/01/24 by Benn.Gallagher Removed APEX simulation from clothing framework (used in testing, not fully complete) Change 3269421 on 2017/01/24 by danny.bouimad Small tweaks Change 3269515 on 2017/01/24 by Lukasz.Furman enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes fixed GameplayAbility debugger's category not using IAbilitySystemInterface #ue4 Change 3269595 on 2017/01/24 by mason.seay Break apart physics asset for crash bug Change 3269819 on 2017/01/24 by Ori.Cohen Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver. Change 3270364 on 2017/01/24 by Josh.Stoddard upgrade to the latest version of v-HACD: https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib commit: 7a09f9d NOTE: only updated windows binaries mac and linux still using old binaries until they can be tested #jira UE-40124 #rb josh.stoddard Change 3271188 on 2017/01/25 by Jurre.deBaare Post-import script support #jira UEFW-80 Change 3271249 on 2017/01/25 by Thomas.Sarkanen Move soundwave-internal curve tables to advanced display Exposing it was confusing to audio people Change 3271586 on 2017/01/25 by Marc.Audy Don't rerun construction scripts twice on a level that has been hidden and reshown #jira UE-40306 Change 3272048 on 2017/01/25 by Ori.Cohen Fix for immediate mode sim when root body is the same as the root bone. Change 3272083 on 2017/01/25 by Ori.Cohen Make sure to warn when component space sim and collision are used together. Also handle it gracefully. Change 3272300 on 2017/01/25 by Ori.Cohen Fix incorrect collision generation when a shape's local pose is not identity. Change 3273195 on 2017/01/26 by Jurre.deBaare Fix for Anim import script crash in GetBonePosesForTime Change 3273204 on 2017/01/26 by Ben.Marsh Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool. Change 3273378 on 2017/01/26 by James.Golding In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed Change 3273381 on 2017/01/26 by James.Golding Big refactor to PoseDriver - RBF logic now moved into its own class/file - Allow editing of transform and radial scaling per-target - Add support for different falloff functions (not just Gaussian) - Allow driving curves directly, rather than always poses - Add details customization for pose driver node - Edits to PoseDriver settings now take immediate effect, don't need to recompile Change 3273826 on 2017/01/26 by Josh.Stoddard modify VHACD to improve quality of hulls generated by convex decomposition NOTE: mac libs not included - mac editor will use legacy libs for now Change 3273902 on 2017/01/26 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433 Change 3274018 on 2017/01/26 by Ori.Cohen Added immediate physics preview in phat. Change 3274165 on 2017/01/26 by Ori.Cohen PhAT now depends on immediate mode plugin. Fix build #JIRA UE-41179 Change 3275001 on 2017/01/27 by Jurre.deBaare Fix for crash in Persona with Anim Modifiers Change 3275297 on 2017/01/27 by Ori.Cohen Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision) Change 3275340 on 2017/01/27 by Benn.Gallagher Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy #jira UE-41025 #jira UE-41039 Change 3275383 on 2017/01/27 by Benn.Gallagher Blacklisted double promotion warning on ps4 NvCloth build #rnx Change 3275426 on 2017/01/27 by Benn.Gallagher Removed CUDA dependencies from NvCloth cmake files Change 3275670 on 2017/01/27 by Ori.Cohen Fix phat ragdoll in immediate mode updating sketal mesh component transform Change 3275673 on 2017/01/27 by Ori.Cohen Add position/velocity iteration to immediate mode Change 3276001 on 2017/01/27 by Alan.Noon Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini none Change 3276596 on 2017/01/28 by Aaron.McLeran Removing unused #ifdef Change 3276597 on 2017/01/28 by Aaron.McLeran Getting rid of static analysis warning Change 3277354 on 2017/01/30 by Lukasz.Furman fixed custom navlink Id collisions #ue4 Change 3277356 on 2017/01/30 by Lukasz.Furman fixed comments in GameplayDebugger.h #jira UE-41103 Change 3277371 on 2017/01/30 by mason.seay Test map for spawn sound/force feedback bug. Change 3277445 on 2017/01/30 by Lukasz.Furman fixed compilation warning #ue4 Change 3277560 on 2017/01/30 by Danny.Bouimad Made checkin to Fix Crash that occured due to bad content. Change 3277567 on 2017/01/30 by Ori.Cohen Fix immediate mode crashing when joint is empty. #JIRA UE-41026 Change 3277928 on 2017/01/30 by Ori.Cohen Turn on immediate mode plugin by default Change 3278433 on 2017/01/30 by Ori.Cohen Immediate mode supports heightfield collision. Change 3278449 on 2017/01/30 by Ori.Cohen Fix immediate mode cache not being initialized properly. Change 3278787 on 2017/01/31 by James.Golding Fix CIS error in ImmediatePhysicsSimulation.cpp Change 3279303 on 2017/01/31 by mason.seay Assets for RigidBody node bug Change 3279352 on 2017/01/31 by Benn.Gallagher Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before Change 3279377 on 2017/01/31 by Alan.Noon GDC AnimTech Demo: adjusted minion physics assets none Change 3279425 on 2017/01/31 by james.cobbett Updating QA-Physics map. Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now. Change 3279436 on 2017/01/31 by Benn.Gallagher Fixed inertia scales on Owen mesh Change 3279480 on 2017/01/31 by Benn.Gallagher Fixes for clothing behavior changes #jira UE-41092 Change 3279495 on 2017/01/31 by Ori.Cohen Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision. Change 3279579 on 2017/01/31 by james.cobbett Added new scenario to QA-Physics map. Moving platforms (up/down, left/right) with physics objects on them. Change 3279695 on 2017/01/31 by mason.seay RigidBody node test asset Change 3280105 on 2017/01/31 by Ori.Cohen Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode Change 3280148 on 2017/01/31 by mason.seay First round of assets for force feedback testing Change 3280860 on 2017/02/01 by James.Golding Merge CL 3280853 to Dev-Framework Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor Change 3281172 on 2017/02/01 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156 Change 3281210 on 2017/02/01 by james.cobbett Updated QA-Physics map Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube. Change 3281211 on 2017/02/01 by James.Golding Details customization for editing PoseDriver targets list Change 3281332 on 2017/02/01 by Marc.Audy Fix bad merge Fix file types Change 3281388 on 2017/02/01 by mason.seay Updated Force Feedback asset Change 3281396 on 2017/02/01 by mason.seay moving asset Change 3281987 on 2017/02/01 by Benn.Gallagher Fixed project generation failing after main merge Change 3282047 on 2017/02/01 by Marc.Audy Fix up Target and build cs files after changes from Dev-Build Change 3282214 on 2017/02/01 by Ori.Cohen Expose radial forces to immediate mode Change 3282221 on 2017/02/01 by Alan.Noon Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters none Change 3282273 on 2017/02/01 by Ori.Cohen Fix crash when recompiling animbp of immediate mode due to null pointer. Change 3282368 on 2017/02/01 by Ori.Cohen Quick iteration on minion demo Change 3282824 on 2017/02/02 by James.Golding Fix for CIS in RBFSolver.h Change 3282829 on 2017/02/02 by James.Golding Fix CIS in PoseDriverDetails.cpp Fix list UI not refreshing after copying targets from PoseAsset Change 3282834 on 2017/02/02 by Danny.Bouimad Adding Pose driver additive assets Change 3282863 on 2017/02/02 by James.Golding Add Mambo mesh and Skeleton Change 3282892 on 2017/02/02 by James.Golding Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework Change 3283157 on 2017/02/02 by Mieszko.Zielinski Cook Orion Win64 fix #UE4 Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP Change 3283159 on 2017/02/02 by Marc.Audy Additional CIS fixes Change 3283179 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283197 on 2017/02/02 by Jurre.deBaare Fix for issues importing Fornite geometry cache assets #fix Use actual import number of frames instead of total number of frames in the Alembic Cache Change 3283201 on 2017/02/02 by Marc.Audy Keep fixing CIS Change 3283270 on 2017/02/02 by James.Golding Merging CL 3276013 to Dev-Framework - fix issue with additive pose preview applying twice Change 3283499 on 2017/02/02 by Marc.Audy More CIS fixes Change 3283543 on 2017/02/02 by Jon.Nabozny Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation. Change 3283663 on 2017/02/02 by Ori.Cohen Fix potential null dereference in ragdoll node Change 3283757 on 2017/02/02 by Marc.Audy May fix remaining CIS issues Change 3283984 on 2017/02/02 by Marc.Audy Fix linux CIS Change 3284039 on 2017/02/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913 Change 3284067 on 2017/02/02 by Marc.Audy Fixup mistakes in converting redirects Change 3284187 on 2017/02/02 by Ori.Cohen Immediate mode works with radial force (not just radial impulse) Change 3284358 on 2017/02/02 by Ori.Cohen Update arcblade phys asset for immediate mode Change 3284667 on 2017/02/02 by Marc.Audy Arguments is an array not a string now. Fixing commented out code. Change 3284684 on 2017/02/02 by Marc.Audy Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro. Change 3284707 on 2017/02/02 by Marc.Audy Fix AVIWriter module compilation on Mac Change 3285012 on 2017/02/03 by Benn.Gallagher Fixes for Dx NvCloth shader warnings Change 3285016 on 2017/02/03 by Marc.Audy Fix missing include Change 3285048 on 2017/02/03 by Benn.Gallagher Fixed Persona needing a restart when changing number of clothing assets (import/delete) #jira UE-41323 Change 3285325 on 2017/02/03 by Marc.Audy Properly implement AVIWriter module Change 3285538 on 2017/02/03 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499 Change 3285735 on 2017/02/03 by Jon.Nabozny Add IsInAir method to UVehicleWheel. #jira UE-38369 Change 3285862 on 2017/02/03 by Aaron.McLeran UE-41435 Fixing PIE audio - Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE. Change 3285914 on 2017/02/03 by danny.bouimad RecomputeTangents Test Assets Change 3286246 on 2017/02/03 by Mieszko.Zielinski Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4 #jira UE-41527 #jira UE-41518 Change 3286308 on 2017/02/03 by Ori.Cohen Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin. #JIRA UE-41529 Change 3286396 on 2017/02/03 by Ori.Cohen Fix CIS Change 3286479 on 2017/02/03 by Ori.Cohen Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework) Change 3287421 on 2017/02/06 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819 Change 3287427 on 2017/02/06 by James.Golding Fix PoseBlendNode to 'pass through' if no poses are activated Change 3287430 on 2017/02/06 by James.Golding - Add support to PoseDriver for evaluating source bone in the space of a different bone - Fix driven bone adding a scale of 1 - Fix posedriver values 'sticking' (reset all weights to zero each frame) - Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor) - Tranlsation targets now draw larger when selected - 'Copy from pose asset' now also auto-sets radius for you - Remove spammy warnings for missing poses/curves - Add UPoseAsset::GetNumTracks and ::GetFullPose - Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose - Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0) Change 3287496 on 2017/02/06 by Chad.Garyet fixing busted quotes around defaultvalues Change 3287569 on 2017/02/06 by Mieszko.Zielinski Orion BP fixed after deprecating NavigationSystem's BP API #Orion Change 3287595 on 2017/02/06 by Benn.Gallagher BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs. Built for new NvCloth upgrade Change 3287598 on 2017/02/06 by Benn.Gallagher NvCloth Upgrade to 21604115 Added Linux+Mac support Change 3287710 on 2017/02/06 by Lukasz.Furman added option to disable navlink polys at the end of generated paths #ue4 Change 3287857 on 2017/02/06 by Benn.Gallagher Fixed NvCloth module files to correctly set up linux and mac hopefully Change 3287894 on 2017/02/06 by Benn.Gallagher Another fix to NvCloth build files, didn't get picked up in VS for some reason. Change 3287917 on 2017/02/06 by Lina.Halper Copy from CharacterRigging to Dev-Framework #code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham Change 3287938 on 2017/02/06 by Thomas.Sarkanen Fix crash opening a media sound wave #jira UE-41582 - Editor crashes when running Automation test Change 3287942 on 2017/02/06 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682 Change 3288035 on 2017/02/06 by James.Golding Remove C++ GameMode and pawn classes (replace with floating BP instead) Resave anims to remove Orion refs Add simple AnimBP and map for Mambo testing Change 3288036 on 2017/02/06 by Benn.Gallagher Fix to BuildPhysX task to trigger Mac and Linux builds properly Change 3288125 on 2017/02/06 by Ori.Cohen Change PhysXCommon back to dylib Change 3288127 on 2017/02/06 by Benn.Gallagher Fixed project file identification not working for NvCloth under XCode Change 3288156 on 2017/02/06 by Benn.Gallagher Disable "expansion-to-defined" warning in Linux NvCloth builds Change 3288159 on 2017/02/06 by Lina.Halper potential compile fix for Ocean Editor #code review:Thomas.Sarkanen Change 3288190 on 2017/02/06 by Ori.Cohen Link against static PhysXCommon for mac Change 3288200 on 2017/02/06 by Marc.Audy Fix CIS Change 3288270 on 2017/02/06 by Lina.Halper fix compile error #code review:Thomas.Sarkanen, Marc.Audy Change 3288302 on 2017/02/06 by Thomas.Sarkanen Fixed ensure when deselecting bones in anim BP editor #jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint Change 3288348 on 2017/02/06 by Lina.Halper - Enabled control rig - Changed plugin name to be Control Rig Change 3288490 on 2017/02/06 by Benn.Gallagher Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running. Change 3288511 on 2017/02/06 by Lina.Halper compile fix Change 3288513 on 2017/02/06 by Lina.Halper Check in content to work with Change 3288615 on 2017/02/06 by Ori.Cohen Fix skeletal mesh not simulating when using an aggregate. #JIRA UE-41593 Change 3288791 on 2017/02/06 by thomas.sarkanen Exposed transforms to cinematics so they can be animated Change 3288795 on 2017/02/06 by Ori.Cohen Fix lock warnings for physx #JIRA UE-41591 Change 3288817 on 2017/02/06 by Charles.Anderson GDC Arcblade setup tests. Change 3288825 on 2017/02/06 by Lina.Halper Fix build issue of shadow variable Change 3289058 on 2017/02/06 by Ori.Cohen Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution. #JIRA UE-41026 Change 3289348 on 2017/02/06 by Lina.Halper fix compile issue Change 3289369 on 2017/02/06 by Lina.Halper Renamed leg control to limb control and will be used for arm/feet. - changed vars. - has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman. #code review:Thomas.Sakanen Change 3289422 on 2017/02/06 by Lina.Halper Fixed IK sinking issue - or moving #code review:Thomas.Sarkanen Change 3289433 on 2017/02/06 by Lina.Halper Fixed real shadow error Change 3289485 on 2017/02/06 by Lina.Halper fixed build issue Change 3289657 on 2017/02/07 by thomas.sarkanen Added rig bone mapping to Ice's skeletal mesh Change 3289658 on 2017/02/07 by thomas.sarkanen Added ControlRig map with Ice setup to pose Change 3289662 on 2017/02/07 by Thomas.Sarkanen Fixed up static analysis warning Change 3289663 on 2017/02/07 by Thomas.Sarkanen Fixed crash when attempting to bind to skeletal mesh with already-set anim BP Anim instance may not have actually been created when binding, so dont dereference it Change 3289717 on 2017/02/07 by Benn.Gallagher Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory Change 3289718 on 2017/02/07 by Benn.Gallagher BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs. Change 3289744 on 2017/02/07 by Benn.Gallagher Fixed missing masses causing crash initialising clothing actors #jira UE-41599 Change 3289746 on 2017/02/07 by Danny.Bouimad Adding Some Content for JamesG he wanted some nicer looking Pose driver test files. Change 3289756 on 2017/02/07 by danny.bouimad Changing the asset for JamesG. Change 3289785 on 2017/02/07 by James.Golding Replace old PoseDrive test with Danny's new one Change 3289858 on 2017/02/07 by Lina.Halper fixed issue with undo transaction buffer Change 3289860 on 2017/02/07 by Benn.Gallagher Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg #jira UE-41655 Change 3289912 on 2017/02/07 by Thomas.Sarkanen Merging using Raven_To_Dev-Framework Originally from CLs 3249471, 3258522, 3260271, 3273791: Sequencer: More work supporting array properties more generically + fixes Change 3289962 on 2017/02/07 by James.Golding Add thickness option to DrawWireDiamond Change 3289963 on 2017/02/07 by James.Golding Add spin option to VectorInputBox Change 3289966 on 2017/02/07 by James.Golding Add weight bar chart to PoseDriver details Stop drawing pose weight text in viewport Fix position targets not drawing larger when selected Change 3290094 on 2017/02/07 by Thomas.Sarkanen Fixed typo in filename (fallout from search and replace) Change 3290119 on 2017/02/07 by Thomas.Sarkanen Manipulators can now have their IK/FK space set on them They are not drawn when the space for the chain that they control is not the same as their setting Also fixed a crash with invalid objects when reloading maps. Change 3290145 on 2017/02/07 by Thomas.Sarkanen CIS fix for fallout from Raven changes #jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors Change 3290319 on 2017/02/07 by Marc.Audy Make sound player nodes hard reference the assets unless they are in a chain below a quality node. Change 3290484 on 2017/02/07 by Richard.Hinckley Fixing grammar in popup messages. Change 3290533 on 2017/02/07 by Marc.Audy Make GetAIController BlueprintPure #jira UE-41654 Change 3290624 on 2017/02/07 by Marc.Audy Reorder header to avoid include tool warnings Change 3290697 on 2017/02/07 by Lina.Halper - support FK manipulator being in local space - fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum #code review: Thomas.Sarkanen Change 3290748 on 2017/02/07 by Ori.Cohen Touch immediate mode file to force physx re-link Change 3290807 on 2017/02/07 by Richard.Hinckley #jira UE-39891 Updates to assist in automatic documentation generation. Change 3290946 on 2017/02/07 by Lina.Halper Fix issue of notify looping. #jira: UE-31463 #Code review:Martin.Wilson Change 3291553 on 2017/02/07 by Lina.Halper Rename/move file(s) - modified mesh mapping controller window to be Control Rig Change 3291571 on 2017/02/07 by Lina.Halper added set up spine option #code review:Thomas.Sarkanen Change 3291581 on 2017/02/07 by Ori.Cohen Temporarily turn off phat immediate mode preview which crashes. Change 3291949 on 2017/02/08 by James.Golding Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819 Change 3291966 on 2017/02/08 by Lina.Halper Fix issue with notify looping bug #jira: UE-31463 Change 3292247 on 2017/02/08 by Marc.Audy Clean up bad merge caused by Fortnite integration to main Change 3292326 on 2017/02/08 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313 Change 3292409 on 2017/02/08 by Marc.Audy Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong. Change 3292481 on 2017/02/08 by Ori.Cohen Fix for convex hull cooking (from Josh.S) #JIRA UE-41656 Change 3292492 on 2017/02/08 by Mieszko.Zielinski Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite Change 3292778 on 2017/02/08 by Ori.Cohen Touch physx DDC key for new cooking. #JIRA UE-41656 [CL 3293329 by Marc Audy in Main branch]
2017-02-08 17:53:41 -05:00
TEXT("AnimationModifier"),
TEXT("AnimBlueprint"),
TEXT("AnimLayerInterface"),
TEXT("AnimComposite"),
TEXT("AnimInstance"),
TEXT("AnimMontage"),
TEXT("AnimSequence"),
TEXT("AnimationSharingSetup"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("ApplicationLifecycleComponent"),
TEXT("AtmosphericFog"),
TEXT("BehaviorTree"),
TEXT("BlackboardData"),
TEXT("BlendSpace"),
TEXT("BlendSpace1D"),
TEXT("BlockingVolume"),
TEXT("Blueprint"),
TEXT("BlueprintFunctionLibrary"),
TEXT("BlueprintInterface"),
TEXT("BlueprintMacroLibrary"),
TEXT("BoxReflectionCapture"),
TEXT("ButtonStyleAsset"),
TEXT("CableActor"),
TEXT("CableComponent"),
TEXT("CameraActor"),
TEXT("CameraAnim"),
TEXT("CameraBlockingVolume"),
TEXT("Character"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("CharacterMovementComponent"),
TEXT("Class"),
TEXT("CullDistanceVolume"),
TEXT("CurveBase"),
TEXT("DataAsset"),
TEXT("DataTable"),
TEXT("DecalActor"),
TEXT("Default"),
TEXT("DefaultPawn"),
TEXT("DialogueWave"),
TEXT("DialogueVoice"),
TEXT("DirectionalLight"),
TEXT("DirectionalLightMovable"),
TEXT("DirectionalLightStatic"),
TEXT("DirectionalLightStationary"),
TEXT("DocumentationActor"),
TEXT("EditorTutorial"),
TEXT("EnvQuery"),
TEXT("ExponentialHeightFog"),
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
TEXT("FileMediaSource"),
TEXT("Font"),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3167359) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3152124 on 2016/10/05 by Jamie.Dale Fixed SOutputLog filter not handling OnTextCommitted Change 3152255 on 2016/10/05 by Michael.Dupuis #jira UE-28173 Support \" properly in FName Change 3152273 on 2016/10/05 by Nick.Darnell Core - The module manager is now thread safer, we had a critical section around the internal module list - but we were incrementing/decrementing shared pointers to module data shared pointers that were not thread safe outside of the critical section. Ran into a crash working on some heavily threaded code in automation. Change 3152314 on 2016/10/05 by Nick.Darnell Automation - Continued work to rough out the automation workflow for screenshot. Still lots of work remaining, but it appears the basic of approving images might be working as of this CL. Change 3152316 on 2016/10/05 by Michael.Dupuis #jira UE-30346 Update selection when in tree view mode Change 3152317 on 2016/10/05 by Nick.Darnell Automation - Adding some test shots to compare against to EngineTest for screenshot approval. Change 3152319 on 2016/10/05 by Michael.Dupuis #jira UE-29817 StringAssetReference will now only open an Asset picker (not actor picker) as the goal is to reference an asset Change 3152521 on 2016/10/05 by Nick.Darnell Automation - Fixing some issues with where it reads the screenshot compare rules. Change 3152536 on 2016/10/05 by Alexis.Matte Fix FBX automation test. - Make sure the fbx test can avoid automatic detection of the mesh type - Avoid to log the warning when the importer set the material usage after creating a material for skeletalmesh. Change 3152572 on 2016/10/05 by Nick.Darnell Automation - The GameProjectAutomationTests now do some pre-run house cleaning to make sure the project doesn't already exist, and tries to remove it if it was created previously but not deleted. Change 3152591 on 2016/10/05 by Nick.Darnell Automation - Changing the game project errors to be errors. Change 3153115 on 2016/10/06 by Jamie.Dale Removed superflous padding when SPropertyEditorAsset had no buttons Change 3153215 on 2016/10/06 by Michael.Dupuis Fixed build warning Change 3153248 on 2016/10/06 by Nick.Darnell Automation - Working on solving projects not being generated, suspect UBT isn't built or isn't available. Change 3153255 on 2016/10/06 by Nick.Darnell PR #2835: Fix TestEqual AddError Message in FAutomationTestBase (Contributed by dorgonman) #jira UE-36922 Change 3153300 on 2016/10/06 by Nick.Darnell Automation - Enabled verbose logging to automation build farm. Change 3153343 on 2016/10/06 by Matt.Kuhlenschmidt PR #2825: More project launcher progress improvements (Contributed by projectgheist) Change 3153506 on 2016/10/06 by Gareth.Martin Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled #jira UE-36933 Change 3153752 on 2016/10/06 by tim.gautier Add toggle button to UMG_Behavior. Set Level Blueprint for TM-UMG to AllWidget Change 3153763 on 2016/10/06 by Nick.Darnell Automation - Disable verbose logging. Change 3153778 on 2016/10/06 by Nick.Darnell PR #2837: Fixed engine compilation with defined LOG_SLATE_EVENTS (Contributed by Pierdek) #jira UE-36940 Change 3153943 on 2016/10/06 by Nick.Darnell Automation - Disabling some broken tests. Change 3154035 on 2016/10/06 by Nick.Darnell Automation - Fixing re-runs for tests that want them. Previously this wasn't working for any test that was run using the Reprostring method of being executed. Change 3154039 on 2016/10/06 by Nick.Darnell Automation - Updating some test assets in the EngineTest project. Change 3154476 on 2016/10/07 by Richard.TalbotWatkin Fix to regression where vertex color view in Mesh Paint Mode no longer worked correctly. We now allow selected static meshes to go down the dynamic path if VertexColors show mode is active. #jira UE-36772 - Selecting a channel in Vertex Paint mode does not show the channel color Change 3154650 on 2016/10/07 by Alexis.Matte Add new front axis facing X option to fbx importer Change 3154785 on 2016/10/07 by Nick.Darnell Automation - Continued work on automation, ripping out the message bus from the screenshot manager, that's causing the screenshot manager to recieve shots from every machine ever running tests. The Automation Controller is now in charge, and will tell the screenshot manager whatever it needs. Change 3155131 on 2016/10/07 by Michael.Dupuis #jira UE-36509 Do not disabled inverse filter when doing a sync to asset Change 3155141 on 2016/10/07 by Michael.Dupuis #jira UE-36056 Do not open the Actor Picker if we're working on an archetype object Change 3155262 on 2016/10/07 by Michael.Dupuis #jira UE-19737 reset ctrl key when resetting state to None Change 3156326 on 2016/10/09 by Matt.Kuhlenschmidt Fixed crash when asset picker is used without a property editor (usually a heavily customized property). Change 3156473 on 2016/10/10 by Richard.TalbotWatkin Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265. #jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538] Change 3156479 on 2016/10/10 by Richard.TalbotWatkin Fixed non-editor build. Change 3156579 on 2016/10/10 by Alexis.Matte Add a check to make sure curve pointer is valid. #jira UE-36177 Change 3156585 on 2016/10/10 by Ben.Marsh Fix line endings for screenshot settings. Change 3156617 on 2016/10/10 by Matt.Kuhlenschmidt Disable per-pixel blending of menus by default. Causes artifacts on windows versions and we are not using it. Change 3156674 on 2016/10/10 by Nick.Darnell Automation - Continued work on the automation workflow. Now screenshot functional test actors actually have the screenshot processed for differences during the test back on the test controller machine, and then waits for the results of the comparison to be performed. Change 3156709 on 2016/10/10 by Alexis.Matte #jira UE-16337 Make sure the base mesh import data transform is used when we import a LOD. Change 3156714 on 2016/10/10 by Nick.Darnell Automation - Fixing -game crash due to TestName being null in functional test. Change 3156721 on 2016/10/10 by Nick.Darnell Automation - FunctionalAITest now implements IsReady to check if the navigation mesh has finished being built. Change 3156748 on 2016/10/10 by Nick.Darnell Autopmation - Fixing a warning. Change 3156943 on 2016/10/10 by Alex.Delesky Fixed an issue where closing out the "Add Code" window with an active toast stating that an IDE was downloading would prevent the toast from clearing correctly. #jira none Change 3156946 on 2016/10/10 by Alex.Delesky #jira UE-36414 - Adding support for the P4Changelist command line argument to the P4 operations that were missing it. Change 3158215 on 2016/10/11 by Nick.Darnell Automation - Continued work on the screenshot comparison, fixed a crash, the system now reports if the screenshot was new, as well as similar, so that the script can react and warn when new screenshots are produced. Manually fired screenshots now properly wait until they've been compared before the test moves forward. Change 3158322 on 2016/10/11 by Michael.Dupuis #jira UE-36063 If the collection is not shown when trying to save one, force show them so the user understand what is going on Change 3158333 on 2016/10/11 by Alex.Delesky #jira UE-36829 - Rebuilt SVN 1.9.4 libs for Windows with CyrusSASL 2.1.26 and SWIG 3.0.10 support. Change 3158399 on 2016/10/11 by Nick.Darnell Automation - TTF Font log statements that were not warnings are no longer warnings. Change 3158406 on 2016/10/11 by Nick.Darnell Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them. Change 3158419 on 2016/10/11 by Alex.Delesky #jira UE-36829 - SVN 1.9.4 libraries, but also with Java 8u101 support. Change 3158537 on 2016/10/11 by Nick.Darnell Automation - Updating some automation scripts in the engnine that were using file paths to now use FStringAssetReferences, that cleaned up a lot of nasty convert filepath to asset reference code in the tests. Also introducing some maps, and setting up the configs to use them to try and appease some of the existing tests that were expecting them. Adding some missing files. Change 3158726 on 2016/10/11 by Michael.Dupuis #jira UE-37001 Perform manual migration of UICurve to proper config category Change 3158728 on 2016/10/11 by Nick.Darnell Automation - Fixing some warnings. Adding more testing to the Domino map to serve as a better example. Change 3158753 on 2016/10/11 by Michael.Dupuis #jira UE-26261 change it's by its Change 3158984 on 2016/10/11 by Alexis.Matte Fix D&D folder import in content browser. We have to expand the root directory to have the correct path. #jira UE-32155 Change 3159640 on 2016/10/12 by Jamie.Dale Split localized package redirection out of FCoreDelegates::PackageNameResolvers They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name. #jira UE-37119 Change 3159741 on 2016/10/12 by Nick.Darnell Slate - Fixing the SGraphPanel's mouse offset calculations so that it works with HDPI mode. Change 3159762 on 2016/10/12 by Nick.Darnell Automation - Adding a way to take a screenshot with the UI, not great yet - it doesn't really obey the rules of resolution, because of the method it uses. Change 3160210 on 2016/10/12 by Gareth.Martin Fixed crash when changing Landscape LOD while using "Grass use Landscape Lightmap" Change 3160216 on 2016/10/12 by Gareth.Martin Removed unused FLandscapeComponentSceneProxy::LayerNames and made LayerColors editor-only Fixed negative LODBias on landscape components to actually do anything Change 3160239 on 2016/10/12 by Gareth.Martin Removed an unused variable Change 3160455 on 2016/10/12 by Jamie.Dale Fixed FText properties exported to asset tags displaying in their NSLOCTEXT form in the asset tooltips Change 3160457 on 2016/10/12 by Jamie.Dale Localization automation now groups everything into a single CL and reverts PO files without significant changes Change 3160554 on 2016/10/12 by Nick.Darnell UMG - Fixing some panning logic to work with HDPI mode in the designer. Change 3161712 on 2016/10/13 by Jamie.Dale Fixed TSharedMapView using hard-coded types Change 3163044 on 2016/10/14 by Jamie.Dale Fixed line-break iterators incorrectly breaking words in CJK Change 3163046 on 2016/10/14 by Jamie.Dale Text layout no longer creates break candidates when wrapping is disabled Change 3163217 on 2016/10/14 by Jamie.Dale Fixed ensure caused by FMediaTextureResource::GetResourceSizeEx Change 3163641 on 2016/10/14 by Alex.Delesky #jira UE-36829 - Updated Mac SVN libraries, along with a more accurate changelog for Windows SVN libs Change 3164428 on 2016/10/17 by Nick.Darnell Slate - Making the FReply for SetMousePos easier to debug, since that option is potentially very frustrating to debug when someone is changing it. Change 3164833 on 2016/10/17 by Jamie.Dale Fixed ParseNumber consuming strings with multiple sequential dots as valid numbers, eg) "10..." Change 3164868 on 2016/10/17 by Alexis.Matte Remove re-import material and LOD import material #jira UE-36640 Change 3164874 on 2016/10/17 by Alexis.Matte Fix fbx scene re-import of staticmesh loosing there materials #jira UE-37032 Change 3165080 on 2016/10/17 by Alexis.Matte Remove skinxx workflow for static mesh #jira UE-37262 Change 3165232 on 2016/10/17 by Nick.Darnell Automation - Adding some sub-level testing. Change 3165822 on 2016/10/18 by Nick.Darnell Slate - Add a counter to track how much time we spend drawing custom verts each frame. Change 3165934 on 2016/10/18 by Nick.Darnell Slate - Addding cycle counters to SInvalidationPanel's Tick and Paint. Change 3165947 on 2016/10/18 by Nick.Darnell Slate - Addding very verbose slate stats behind a compiler flag to avoid the large overhead of these stats. To enable them you'll need to set WITH_VERY_VERBOSE_SLATE_STATS to 1, added a guide on debugging slate performance to the SlateGlobals.h // HOW TO GET AN IN-DEPTH PERFORMANCE ANALYSIS OF SLATE // // Step 1) // Set WITH_VERY_VERBOSE_SLATE_STATS to 1. // // Step 2) // When running the game (outside of the editor), run these commandline options // in order and you'll get a large dump of where all the time is going in Slate. // // stat group enable slateverbose // stat group enable slateveryverbose // stat dumpave -root=stat_slate -num=120 -ms=0 Change 3165962 on 2016/10/18 by Nick.Darnell UMG - Play first frame of sequence in UMG immediately when told to play an animation. Change 3165981 on 2016/10/18 by Nick.Darnell Core - GetDisplayNameText now stores the FName for DisplayName in a static instead of using TEXT("DisplayName"). Change 3166000 on 2016/10/18 by Jamie.Dale Removed bulk-data from fonts The main complaints about composite fonts have always been: 1) They use too much memory at runtime. 2) They bloat if you use the same font face twice. 3) They often break when used outside the game thread. This change aims to address all of these issues by removing bulk-data from fonts (which was the cause of the memory bloat and threading issues), and introduces UFontFace assets (which allow you to re-use the same font face in different entries within a composite font). No existing font data is lost during this transition, however you must manually update your UFont assets to reference external UFontFace assets before you're able to edit the existing data (which is automatically upgraded to UFontFace assets *within* the UFont package). This upgrade can be done via the composite font editor. During cook these UFontFace assets write out the actual TTF/OTF font data as a .ufont file, which is what FreeType actually loads at runtime (the internals of the Slate font cache are now completely independent of UObjects and their lifetimes and loading concerns). Since we're now always loading files from disk, we can also give the user an option of whether to "pre-load" (which will load the entire font into memory, like bulk-data always used to), or "stream" the font from disk (which has minimal memory overhead, but needs decent I/O performance). Change 3166001 on 2016/10/18 by Jamie.Dale Updated the Launcher to no longer use bulk-data for fonts Change 3166003 on 2016/10/18 by Jamie.Dale Updated the Engine fonts to use UFontFace assets Change 3166028 on 2016/10/18 by Alex.Delesky #jira UE-37021 - The scrollbar will now remain at the bottom of the output log after specifying a filter. Change 3166071 on 2016/10/18 by Nick.Darnell Slate - Fixing a warning about hiding an inherited member. Change 3166213 on 2016/10/18 by Jamie.Dale Fixing crash caused by accessing a zeroed FText Change 3166222 on 2016/10/18 by Nick.Darnell Automation - Adding some code to end the sub level test when it starts. Change 3166231 on 2016/10/18 by Nick.Darnell Editor - Fixing the build warning, SOutputLog.cpp:748:4: warning: field 'TextLayout' will be initialized after field 'CachedNumMessages' Change 3166717 on 2016/10/18 by Nick.Darnell Automation - Removing references to old options that are no longer file paths, and are now StringAssetReferences these options were not being used by anyone as far as I can tell. #jira UE-37482 Change 3167279 on 2016/10/19 by Jamie.Dale Fixed text render component regression with custom MIDs #jira UE-37305 Change 3167356 on 2016/10/19 by Alexis.Matte Make sure the old asset are build correctly #jira UE-37461 Change 3167359 on 2016/10/19 by Alexis.Matte Fix re-import of mesh material assignment regression #jira UE-37479 [CL 3168049 by Matt Kuhlenschmidt in Main branch]
2016-10-19 15:01:48 -04:00
TEXT("FontFace"),
TEXT("ForceFeedbackEffect"),
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3136612) #lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3108929 on 2016/08/31 by Jon.Nabozny PR #2745: Add FQuat version of SetWorldRotation functions (Contibuted by EverNewJoy) #jira UE-35260 Change 3108930 on 2016/08/31 by Jon.Nabozny Fix out of date URadialForceComponent::CollisionObjectQueryParams by adding a BeginPlay event callback. #jira UE-33880 Change 3108934 on 2016/08/31 by Jon.Nabozny Fix check in UCharacterMovement::StepUp to properly account for distance the component is above the floor. #jira UE-33051 Change 3108971 on 2016/08/31 by Jon.Nabozny Add missing URadialForceComponent.h changes from CR 3108930 Change 3109557 on 2016/09/01 by Thomas.Sarkanen Copying //Tasks/Dev-Framework/Dev-PersonaUpgrade to Dev-Framework (//UE4/Dev-Framework) Persona Upgrade Summary of changes: - Persona module is now a repository of re-usable components, rather than an asset editor in itself. - Multiple asset editors now exist for specific asset types (Animation, Skeleton, anim BP etc). - Skeleton editing is now performed via the new IEditableSkeleton interface. This wraps up all mutations that can be performed on a skeleton in a model-view type architecture. - Skeleton tree acts as the view of the editable skeleton's data. When an edit is made in one version of a skeleton tree, it is reflected in all of them. - Removed all 'PersonaPtr's. Communication is now performed via delegates and appropriate API bindings (preview scene, editable skeleton etc.) - Viewport reworked to use editor modes for its more specific inputs. Skeletal controls now use editor modes for their inputs. - Better control of 'focus on draw' in the viewport. We can now optionally interpolate in approriate circumstances. - Animation preview scene resurrected. Now we manage much of the underlying objects in the preview scene. It also acts as a messaging conduit for events related to the scene. - We can now add additional meshes to a skeleton for use as previews. This is perfomred via a new UPreviewMeshCollection asset type & edited in the viewport. - Removed old SAdditionalMeshesEditor as the new system replaces its functionality. - Added asset family shortcut bar (and IAssetFamily to support this). - Const corrected some engine functions. - Added the ability for a skel mesh component to function without a primary skeletal mesh. This is usually a transient state in-editor but now the engine will not crash. - Padding, layouts and appearance of all editors have been polished. - Moved recording controls to the viewport and recording code into the preview scene. Now anything that uses a Persona viewport can use recording. - Tweaked recording icon to always use some red (feedback was it was non-obvious that it was a recording button). - Improved anim BP preview editor. We now have a bubtton that copies values that have changed to the defaults so that preview edits can more easily be seen & transferred. - Removed sequence recorder from non-level editor windows. Change 3109628 on 2016/09/01 by Thomas.Sarkanen Fix non-unity build Change 3109639 on 2016/09/01 by Thomas.Sarkanen CIS fix: Monolithic non-editor builds Change 3109648 on 2016/09/01 by Thomas.Sarkanen Properly fix monolithic CIS this time Change 3109683 on 2016/09/01 by Thomas.Sarkanen Fix Mac editor CIS Change 3109689 on 2016/09/01 by Benn.Gallagher Fix crash in when a client spawns a destructible in a world with multiple players, caused by assuming we have a scene when the insertion may be deferred. #jira UE-35353 Change 3109699 on 2016/09/01 by Thomas.Sarkanen More Mac Editor CIS fixes. Change 3109727 on 2016/09/01 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Change 3109758 on 2016/09/01 by Thomas.Sarkanen More Mac editor CIS fixes Somehow includes from engine and unrealed were still getting picked up outside of PCH on windows. Updated PCH's and other includes to cover the mssing types. Change 3109829 on 2016/09/01 by Thomas.Sarkanen Fix crash when attaching slave components with differing bone counts Change 3111672 on 2016/09/02 by Thomas.Sarkanen Populated UV channels correctly Delegate for preview mesh change was being fired early (when the preview scene was created), so UV channels were never populated. Added a call to populate on construction. Change 3111924 on 2016/09/02 by Martin.Wilson Clean up references to GetBoneTree and deprecate #jira UE-35525 Change 3112086 on 2016/09/02 by Martin.Wilson Fix pose flickering on LOD change when using Layered Blend by Bone node #Jira UE-35471 Change 3112097 on 2016/09/02 by Aaron.McLeran UE-35533 StopQuietest concurrency not resulting in sounds returning to play - Issue is due to the fact that once an active sound was flagged as needing to stop due to max concurrency, it was never unflagging as needing to stop - Fix is to make sure to unflag active sounds in a concurrency group as bShouldStopDueToMaxConcurrency before flagging the ones that do. Change 3112467 on 2016/09/02 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3112269 Change 3112604 on 2016/09/02 by Lina.Halper Fixed merge compile error Change 3113524 on 2016/09/05 by Thomas.Sarkanen Prevent invalid assets from causing crashes with asset families Store asset references as weak object ptrs as assets can go away underneath us. Also dont preserve asset families when all referencing asset editors are shut down, use weak references instead. #jira UE-35572 - Crash when opening Child Montage after force deleting an older child montage with the same name from the same asset Change 3114118 on 2016/09/06 by Marc.Audy Add boolean return to AGameMode::ClearPause to indicate whether pausing was cleared #jira UE-32852 Change 3114201 on 2016/09/06 by Lina.Halper #ANMI: Moving animation curves from asset to skeleton - Backward compatibility - AnimCurve Viewer contains the setting of changing curve type - only material or morph would display. - Morphtarget curves are automatically set on loading - Asset still contains curve type including editable or disabled and so on. I was going to make this to be editor only but I can't until we copy over all the data - because morphtarget/material deprecated flags are needed to be loaded in game - TODO: Moving cached UI to FBoneContainer, so that it can work with RequiredBones - TODO: Linking curve to joint - TODO: Allow Layer blending to use this data to blend curves #Code review:Martin.Wilson, James.Golding #jira: UEFW-179 Change 3114391 on 2016/09/06 by Lina.Halper Build warning fix Change 3114399 on 2016/09/06 by Lina.Halper Fix build error. Change 3114403 on 2016/09/06 by Lina.Halper Attempt to fix build error Change 3114591 on 2016/09/06 by Lina.Halper Fix compile error Change 3114963 on 2016/09/06 by Lina.Halper Fixed crash on deleting skeleton when placed in the level #jira: UE-35601 Change 3114985 on 2016/09/06 by Lina.Halper Fix crash with copy pose mesh node not checking registered or not. #jira: UE-35602 Change 3115933 on 2016/09/07 by James.Golding UE-33251 - add 'restart required' to bSupportUVFromHitResults option Change 3116021 on 2016/09/07 by Marc.Audy Fix spelling de-auto NULL to nullptr minor optimization Change 3116046 on 2016/09/07 by James.Golding Move AnimNode_LegIK.h to Public and .cpp for Private Change 3116048 on 2016/09/07 by James.Golding UE-34640 Fix bogus tooltips for collision channels Change 3116050 on 2016/09/07 by James.Golding PR #2728: UE-34953: Improved comments for Hit callbacks (Contributed by projectgheist) Change 3116060 on 2016/09/07 by Lina.Halper #ANIM: - Fix crash of setting multiple times in the same menu - Make sure you can set to original animation, and not break #jira: UE-35580 Change 3116064 on 2016/09/07 by James.Golding Fix missing change for LegIK file move Change 3116291 on 2016/09/07 by Marc.Audy FindObjectWithOuter once again allows ClassToLookFor to be null as comment indicates is allowed Change 3116590 on 2016/09/07 by Dan.Reynolds Audio Test Map Content WIP Change 3116649 on 2016/09/07 by mason.seay Updated map to test flying Change 3116712 on 2016/09/07 by dan.reynolds Test Content Update EQTest Map WIP Change 3117257 on 2016/09/08 by Benn.Gallagher Fixed skeletal mesh details not working in new standalone mesh editor. Duplicated the detail customization and reworked to handle the new host app (no longer FPersona). Change 3117348 on 2016/09/08 by Benn.Gallagher Added "Post-Process" Animation Blueprints. These run after the main anim instance, and the class used is set on the mesh so that any instance of that mesh uses that class as a post process. If there is a sub-input node inside the post process graph then the pose at the end of the main instance will be passed through into that instance. #jira UEFW-180 Change 3117393 on 2016/09/08 by Benn.Gallagher Hid UDestructibleMesh properties that are unsupported on destructibles in the destrucitble mesh editor (shadow assets and post process blueprints are only for normal skeletal meshes) #jira UE-34508 Change 3117507 on 2016/09/08 by Jurre.deBaare Streamline Persona Asset Browser #added ability to set whether or not a column should generate widgets in STableViews #added filtering code to SAssetview to allow for hiding/showing columns related to the asset type #added an ini path for saving the column filter state in SAnimationSequenceBrowser #jira UEFW-148 Change 3118003 on 2016/09/08 by mason.seay Updating meshes to use complex collision Change 3118020 on 2016/09/08 by Zak.Middleton #ue4 - Auto-register UpdatedComponent in MovementComponent in InitializeComponent() if not found during OnRegister(). This can occur for non-native (BP) root components. Change 3118437 on 2016/09/08 by Lina.Halper Fix grammar error #jira: UE-35729, UE-35730, UE-35729 Change 3118456 on 2016/09/08 by Lina.Halper Removed space because slate showed long spaces. It's long line now but at least in UI, it looks cleaner. Change 3118492 on 2016/09/08 by Aaron.McLeran Copying //UE4/Dev-Audio to Dev-Framework (//UE4/Dev-Framework) Change 3118517 on 2016/09/08 by Lina.Halper Went back to original without spaces Change 3118711 on 2016/09/08 by Aaron.McLeran Fixing build errors with CL 3118492 Change 3118712 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 Change 3118745 on 2016/09/08 by Aaron.McLeran Fixing a build warning with CL 3118492 - Fixed init order in FSoundSource Change 3119201 on 2016/09/09 by Benn.Gallagher Fix static analysis warnings (Accessing nullptr), added check on the pointer #jira UE-35755 Change 3119338 on 2016/09/09 by Benn.Gallagher Fixed destructible import throwing out meshes where 1 or more submeshes are empty Change 3119371 on 2016/09/09 by Lina.Halper fix texts Change 3119453 on 2016/09/09 by Lina.Halper Change text style of the child montage instruction. #jira: UE-35144 Change 3119454 on 2016/09/09 by Lina.Halper Add option to open asset from context menu of the segment #jira: UE-35632 Change 3119457 on 2016/09/09 by mason.seay Updated maps and rebuilt lighting Change 3119584 on 2016/09/09 by Marc.Audy Support for new metadata ShowInnerProperties (written by Matt K) Change 3119667 on 2016/09/09 by Aaron.McLeran Fixing compile errors on Mac. - Commandlet can't run on Mac (or other desktop platforms) right now since audio mixer isn't yet supported there Change 3119732 on 2016/09/09 by Aaron.McLeran Fixing clang compile error - Apparently clang didn't like my ascii art of the wavetable shapes. Switched to /* */ style comment. Change 3119734 on 2016/09/09 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3119702 Change 3119787 on 2016/09/09 by Lina.Halper Move cached UID to required bone - removed skeleton cached UID list - removed skeletalmeshcomponent cached UID list - FBoneContainer will contain UID list and can be re-cached anytime bones are recalculated - added versioning to up-to-date skeleton curve list with skeletalmeshcomponent #code review:Benn.Gallagher, Martin.Wilson Change 3119800 on 2016/09/09 by Aaron.McLeran Changing audio mixer's GetAudioClock to GetAudioTime to avoid conflicting with other GetAudioClock function merged into dev-framework. Change 3120260 on 2016/09/09 by Marc.Audy Fix if statement Change 3120790 on 2016/09/12 by Thomas.Sarkanen Reordered skeletal mesh and animations in asset shortcut bar #jira UE-35845 - Move anim asset shortcut bar ordering to Skeleton > Skeletal Mesh > Animation > AnimBP Change 3120793 on 2016/09/12 by Thomas.Sarkanen Improved fix for missing mesh details customization Improves on CL 3117257. Removed extra RefreshViewports function. Communication should be done via the preview scene to accomodate future multiple viewports. Re-used generic asset properties tab with a callback delegate that allows post-construction customization. Removed older custom tab. Removed dependency between FSkeletalMeshDetails and FSkeletonEditor. Trying to avoid back-pointer dependencies to monolithic editors, as this was the main bulk of refactoring work when teasing Persona apart. Change 3120867 on 2016/09/12 by Marc.Audy Fix incorrect condition in for causing static analysis warning Change 3120900 on 2016/09/12 by mason.seay Actually build lighting this time Change 3120904 on 2016/09/12 by Thomas.Sarkanen Skeletons can now be deleted once opened (once more) Editable skeleton manager now holds onto weak ptrs instread of shared ptrs. Added logic to compact if weak ptrs are invalid. #jira UE-35848 - Can't delete skeletons that have been opened in the new standalone editor Change 3120927 on 2016/09/12 by Thomas.Sarkanen Details panel now shows selected items when re-opened Kept the underlying widget around so that any item selections can still correctly update the (hidden) UI. #jira UE-35445 - Details tab in persona dosn't populate with information when first opened Change 3120979 on 2016/09/12 by Thomas.Sarkanen Re-added the ability to create pose assets This was added at a similar time to my final merges and didnt get merged over to the standalone animation editor. #jira UE-35740 - Create Pose asset missing from create animation dropdown Change 3121208 on 2016/09/12 by Benn.Gallagher Added bulk reimport to the reimport manager that uses slow tasks to give users an idea how far they are through large operations. #jira UE-33216 Change 3121274 on 2016/09/12 by James.Golding PR #2264: Added functions that can change a UTimelineComponent's curve(s) via Blueprints. (Contributed by hgamiel) #jira UE-29346 Change 3121276 on 2016/09/12 by James.Golding UE-33242 : Add option to copy morph target names to clipboard Change 3121278 on 2016/09/12 by James.Golding UE-33004 : Add proper commands for Curve Viewer Change 3121472 on 2016/09/12 by Zak.Middleton #ue4 - Fix UGameplayStatics::SpawnEmitterAttached() using wrong scale when SnapToTarget (Keep World Scale) option is used. Improve comments for SpawnEmitterAttached(). #jira UE-34482 Change 3121829 on 2016/09/12 by dan.reynolds Audio Blueprints Content Example WIP Update checked in to backlog by request of ZakB and Nick BB. Change 3122218 on 2016/09/12 by Aaron.McLeran Minor cleanup in XAudio2Source.cpp Change 3122823 on 2016/09/13 by Thomas.Sarkanen Fix incorrect camera offset when opening some skeletal meshes Skeletons that had no preview skeletal mesh set up gave incorrect bounds on first tick. This is fixed by updating the preview mesh in the scene desc so that bounds are correctly calculated on first viewport tick. #jira UE-35550 - Persona camera is far away from some skeletal meshes Change 3122857 on 2016/09/13 by Lina.Halper Importing frame count issue with blendshapes - with this change when calculating sample rate, it checks blendshape curves. #jira: UE-27706 Change 3122992 on 2016/09/13 by Marc.Audy Child Actor Component now have an editable template * Template is stored as a child inside the child actor template * When gathering components for an actor, need to stop searching beyond any nested AActor #jira UEFW-125, UE-16474 Change 3123087 on 2016/09/13 by Marc.Audy Fix Child Actor Template being nulled out on template Change 3123170 on 2016/09/13 by mason.seay Updated test map to test SpawnEmitterAttached SnapToTarget settings UEENGQA-9268 Change 3123203 on 2016/09/13 by Marc.Audy Multi-select of child actor components allows editing of template properties Change 3123205 on 2016/09/13 by Marc.Audy Fix details panel constantly updating and not being interactable when multi-selected objects have ShowInnerProperty property #author Matt.Kuhlenschmidt Change 3123422 on 2016/09/13 by Aaron.McLeran UE-35950 Fixing XboxOne spatialization - XBoxOne doesn't support device details, so we need to manually set it to the output channels and channel mask. Unfortunately, that was incorrectly set. Change 3123484 on 2016/09/13 by Lina.Halper Fix animation frame UI issue - This now displays from [0, numframes -1] #jira: UE-33437 Change 3123500 on 2016/09/13 by Marc.Audy Undo/redo of mobility changes will also undo/redo the mobility changes on ancestors/descendants that were changed along with it #jira UE-35885 Change 3123549 on 2016/09/13 by Marc.Audy Fix warning message Change 3123581 on 2016/09/13 by Marc.Audy PR #2751: Editor Only UActorComponents for Blueprints (Contributed by moritz-wundke) #jira UE-35424 Change 3123688 on 2016/09/13 by Ben.Zeigler Add logic to K2Node_Variable that updates the variable reference to the correct class, if the variable has moved up or down in the class hierarchy. This is similar to code in UK2Node_CallFunction::CreateSelfPin which already handled this case correctly Change 3123768 on 2016/09/13 by Marc.Audy Go away auto NULL to nullptr Use ranged for instead of iterators Change 3123906 on 2016/09/13 by Aaron.McLeran UE-34615 Supporting Pausing Sounds on Audio Components Change 3123949 on 2016/09/13 by Aaron.McLeran UE-35965 Spatialization no longer occurs when Non-Spatialized Radius is set above 0 Change 3124109 on 2016/09/13 by Aaron.McLeran UE-33364 Making bSuppressSubtitles a UPROPERTY EditAnywhere, BlueprintReadWrite Change 3124137 on 2016/09/13 by Aaron.McLeran PR #2601: made looping sound waves searchable by the asset registry Change 3124396 on 2016/09/14 by James.Golding Allow anim node edit modes to work on all nodes, not just skel controls Change 3124498 on 2016/09/14 by Benn.Gallagher Added method to get swing and twist quaternions from FQuat #jira UE-34054 Change 3124504 on 2016/09/14 by James.Golding Missed a few references to SkeletalControlEditMode Change 3124508 on 2016/09/14 by James.Golding Fix function groupings in animnode editmode headers Change 3124625 on 2016/09/14 by james.cobbett Rebuilding lighting. Change 3124632 on 2016/09/14 by James.Golding UEFW-205 Adding support for PoseDriver to drive bones (based on PoseAsset) - Converted PoseDriver from SkelControl to AnimNode - Added PoseDriverEditMode - Added debug drawing to show target poses and current ref position - Aded support for PoseDriver using translation instead of rotation - Added AnimGraphNode_PoseHandler class, with code corresponding with AnimNode_PoseHandler Change 3124636 on 2016/09/14 by James.Golding Missed file Change 3124652 on 2016/09/14 by Marc.Audy Fix initialization order warning #jira UE-35980 Change 3124658 on 2016/09/14 by Marc.Audy Fix if statement #jira UE-35976 Change 3124685 on 2016/09/14 by James.Golding Move PoseDriver files from BoneControllers to AnimNodes folder Rename AnimNode_PosePriver.cpp to AnimNode_PoseDriver.cpp Move AnimGraphNode_AssetPlayerBase.cpp from Classes to Private Change 3124690 on 2016/09/14 by James.Golding Missing header edit after file move Change 3124707 on 2016/09/14 by Danny.Bouimad Fixing UE-34814, issue where a socket was not rendering correctly. Note: The old socket wasn't attached to a bone to fix the issue so it was attached to the root bone. Somehow this was undone. Change 3124954 on 2016/09/14 by Jurre.deBaare Import Alembic file gets editor crash #fix double check if Alembic isn't lying and there are no actual normals #misc fixed type in function signature #jira UE-35702 Change 3124980 on 2016/09/14 by Lina.Halper Tweak UI of child anim montage - removed padding, changed font size Change 3124981 on 2016/09/14 by Lina.Halper Changed text of keys to Frames Change 3124998 on 2016/09/14 by Lina.Halper Fix curve issue when evaluting with # of frames. #jira: UE-35782 Change 3125034 on 2016/09/14 by Aaron.McLeran Changes to 3123906 based on feedback from Marc Audy Change 3125109 on 2016/09/14 by Aaron.McLeran PR #2463: Support parsing .WAV files with a WAVE_FORMAT_EXTENSIBLE format chunk (Contributed by Mattiwatti) Change 3125184 on 2016/09/14 by Lukasz.Furman vehicle RVO fixes #ue4 Change 3125191 on 2016/09/14 by Lukasz.Furman added blueprint interface for component's navigation influence control #ue4 Change 3125348 on 2016/09/14 by Mason.Seay Added GamepadFaceButtonRight as an input mapping for Crouch Change 3125352 on 2016/09/14 by Lina.Halper #ANIM: Pose Asset - Insert pose support - made sure pose asset editor updates if the new pose is inserted. #jira: UE-32608 Change 3125413 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Add GameModeBase and GameStateBase classes that are parent classes of existing GameMode and GameState. The classes have been split in half so the base functionality needed by all games are in the Base classes, with legacy and match-specific code in the children Added BP access to several GameState and GameMode functions, and GetGameState/GetGameMode now return the base classes. World->GetAuthGameMode now returns GameModeBase, so direct accesses to the return value may not work. The casted template works as before. World->GameState is now private, and GetGameState returns GameStateBase. Code that accessed GameState should now call GetGameState<>. GameModeBase::StartNewPlayer has been deprecated, and split into InitializeHUDForPlayer and HandleStartingNewPlayer. Several Login functions on GameModeBase that take TSharedPtr<const FUniqueNetId> are now deprecated correctly, they previously stopped working correctly in 4.13 The ShouldShowGore feature on GameState has been fully deprecated, along with hooks in Matinee Change 3125414 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Convert all internal templates to use GameModeBase Convert most sample games, ShooterGame and several legacy projects are still using GameMode Change 3125415 on 2016/09/14 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Internal game compile fixes needed to support GameMode refactor Fixed a few places that overrode StartNewPlayer to override new functions instead Change 3125438 on 2016/09/14 by Ben.Zeigler Log compile fix Change 3125460 on 2016/09/14 by Ben.Zeigler Another try at log compile issues Change 3125685 on 2016/09/14 by Aaron.McLeran Attempt to fix compile error Change 3125700 on 2016/09/14 by Aaron.McLeran UE-35958 Undo in sound cue editor does not undo looping changes. Issue was sound cues were not being flagged as transactional and ignoring undo transactions Change 3125857 on 2016/09/14 by Aaron.McLeran -Adding a RF_Transactional flag to postload for sound nodes so older sound nodes created incorrectly will work properly with the undo system. -Changed to setting flag directly in NewObject line instead of calling SetFlags Change 3125888 on 2016/09/14 by Aaron.McLeran Adding call to super post load in USoundNode::PostLoad() Change 3125964 on 2016/09/14 by Aaron.McLeran Fixing attenuation on 2D multichannel files (specifically 3, 7 and 8-channel files). Change 3125974 on 2016/09/14 by Aaron.McLeran UE-35892 Not loading audio data when in -nosound mode Change 3125983 on 2016/09/14 by Ben.Zeigler Better Nogore fix for lens effect Change 3125985 on 2016/09/14 by Ben.Zeigler Fix fortnite compile failure on mac, it was inside non instantiated template Change 3126409 on 2016/09/15 by Benn.Gallagher Fixed crash when adding a reroute node on a line with another reroute node in an anim graph. Becuase we use poselinks as an exec line we weren't killing the output links. #jira UE-35657 Change 3126507 on 2016/09/15 by Thomas.Sarkanen Prevent crash when calling SetAnimationMode on a component with no skeletal mesh Guard against the mesh being NULL, as with other calls to InitializeAnimScriptInstance. #jira UE-36003 - Crash playing Ocean Change 3126539 on 2016/09/15 by Marc.Audy Fix Win32 compilation error #jira UE-36018 Change 3126575 on 2016/09/15 by Marc.Audy Properly fix compile Change 3126635 on 2016/09/15 by Benn.Gallagher Fix for crash when setting collision responses on destructible components after they have been fractured. #jira UE-35604 Change 3126649 on 2016/09/15 by Lina.Halper - Fixed issue with updating cache UID List, so certain curves did not work. - Fixed issue with not finding meta data because the name has changed - converted to SmartName, and if it is going to look for by UID. Change 3126816 on 2016/09/15 by Lukasz.Furman Back out changelist 3125191 Change 3126903 on 2016/09/15 by Marc.Audy Fix !WITH_APEX compile errors from CL# 3126635 Change 3126908 on 2016/09/15 by Mieszko.Zielinski Added initialization of FBlackboardEntry properties #UE4 Change 3127081 on 2016/09/15 by Ben.Zeigler #jira UEFW-32 Game Mode Cleanup Change the way that the GameMode is picked based on URL to be handled by GameInstance instead of World/GameMode. Add PreloadContentForURL, CreateGameModeForURL, and OverrideGameModeClass to GameInstance and deprecate GameMode versions. GameMode::GameModeClassAliases has moved to GameMapsSettings::GameModeClassAliases and WorldSettings::DefaultMapPrefixes has moved to GameMapsSettings::GameModeMapPrefixes and unified in format. Fixed internal game ini files and added example to BaseEngine.ini Removed some outdated seekfree preload code and replace with GameInstance::PreloadContentForURL Change 3127102 on 2016/09/15 by Ben.Zeigler Crash fix if there is no deprecated config section Change 3127103 on 2016/09/15 by Aaron.McLeran UE-34100 audio playback of an individual source Change 3127109 on 2016/09/15 by Marc.Audy Remove inconsistently used AUDIO_DEVICE_HANDLE_INVALID and use INDEX_NONE everywhere instead Change 3127143 on 2016/09/15 by Aaron.McLeran Missing file in CL 3127103 Change 3127218 on 2016/09/15 by Ori.Cohen PR #2766: More vehicle stats for profiler (Contributed by DenizPiri) #JIRA UE-35564 Change 3127264 on 2016/09/15 by Aaron.McLeran Switching to using USoundWave instead of USoundBase in notification delegate for play progress percent Change 3127285 on 2016/09/15 by Marc.Audy Make it easier to create an audio component that will exist across level transitions Refactor FAudioDevice::CreateComponent to use a Params block instead of long parameter list UAudioComponent can now store which AudioDevice it is targetted at instead of being limited to its registered world or the main audio device (breaks in multi-PIE) #jira UE-16451 Change 3127360 on 2016/09/15 by Marc.Audy Consolidate a few GetWorld()s Change 3127931 on 2016/09/16 by Benn.Gallagher Fixed holes appearing in clothing meshes after reskinning changes. Caused by mismatched triangle counts when applying the clothing mesh. #jira UE-36054 Change 3128001 on 2016/09/16 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3127918 Change 3128005 on 2016/09/16 by James.Cobbett #jira UE-29618 Submitting test assets Change 3128022 on 2016/09/16 by Lina.Halper Allow re-merge all skeletalmeshes back to skeleton when recreating skeleton from scratch #jira: UE-27256 Change 3128044 on 2016/09/16 by James.Cobbett Submitting gamemode test asset Change 3128169 on 2016/09/16 by Mieszko.Zielinski Fixed couple of static analysis warnings in AI code #UE4 Change 3128430 on 2016/09/16 by Marc.Audy Fix infinite loop when running a pause frame with tick interval functions (4.13.1) #jira UE-36096 Change 3128558 on 2016/09/16 by Mieszko.Zielinski Refactored FEnvQueryInstance::AddItemData to not require second template parameter (TypeValue) #UE4 #jira UE-33036 Change 3128678 on 2016/09/16 by Jon.Nabozny #rn Added a delegate to GameViewportClient that notifies when the Game's platform specific window is being closed. #rn This can be used to prevent the game from being exited. #jira UE-34123 Change 3128693 on 2016/09/16 by Marc.Audy Add UnpausedTimeSeconds to UWorld to accumulate the dilated/clamped game time even when paused Change 3128753 on 2016/09/16 by Mieszko.Zielinski Fixed aborting previous movements as part requesting a new one needlesly reseting move agent's current velocity #UE4 #jira UE-35852 Change 3128791 on 2016/09/16 by Marc.Audy PR #2777: Accurate DeltaSeconds for objects with TickIntervals (Contributed by YossiMHWF) Tick Functions with a Tick Interval will now return the dilated/clamped game DeltaSeconds since the last time it ticked #jira UE-35719 Change 3128974 on 2016/09/16 by Mieszko.Zielinski Fixes to BB key synchronization #UE4 syncing between two BBs associated by a common parent now works Change 3128984 on 2016/09/16 by Jon.Nabozny Fix FConstraintBaseParams ContactDistance clamping. The value is intended to be in either degrees or cm units (depending on constraint type), so clamping max to 1 doesn't make sense. Change 3129010 on 2016/09/16 by Dan.Reynolds Updating developer folder content for external referencing Change 3129093 on 2016/09/16 by Ben.Zeigler #jira UE-35424 Switch from using AlwaysLoadOnServer/Client to bIsEditorOnly for components that should be editor only. This works better with cooking and is clearer in usage Move MarkAsEditorOnlySubobject to ActorComponent so it works for all components and not just primitive ones Change 3129103 on 2016/09/16 by Marc.Audy Fix initialization order CIS warning Change 3129361 on 2016/09/16 by Dan.Reynolds Fixes to QASoundWaveProcedural.h Change 3129994 on 2016/09/19 by Thomas.Sarkanen Skeletal mesh to Static mesh conversion Added feature to convert selected actors' meshes into static meshes. Supports static and skeletal meshes. Added extension points to all Persona-based editors so their toolbars can be overriden with context about the editor itself. Added IHasPersonaToolkit interface that all of these editors implement. Added toolbar button to each Persona-based editor. Added level editor right-click menu option. Added CPU skinning path for cloth sections (non-SIMD for now). Moved CPU skinning flag from UDebugSkelMeshComponent into USkinnedMeshComponent. Moved a few structures around so CPU skinned renderdata is more readily exposed. #jira UE-35549 - Convert skel mesh on specific anim frame to StaticMesh Change 3130008 on 2016/09/19 by Benn.Gallagher Fixed crash when creating a destructible mesh from a speed tree mesh. The materials are incompatible - after discussion decided to report the error to the user and bail on making the destructible #jira UE-3687 Change 3130009 on 2016/09/19 by Thomas.Sarkanen Fixed static analysis warnings in Persona and AnimationBlueprintEditor Also moved a bool check inside (original line number for the warning led me to that code instead, but thought it was worth fixing anyways). Change 3130012 on 2016/09/19 by Thomas.Sarkanen CIS fix (implcit use of copy constructor) Change 3130016 on 2016/09/19 by Thomas.Sarkanen Mac CIS fix - forward declare some classes. Change 3130027 on 2016/09/19 by Thomas.Sarkanen Fix shadow variables found with Clang Change 3130044 on 2016/09/19 by Jurre.deBaare Improved Texture Merging using the Merge Actors Tool #feature added simple binning algorithm to be used with texture importance values #misc small array indexing copy-paste error #jira UE-33823 Change 3130068 on 2016/09/19 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3129803 Change 3130181 on 2016/09/19 by Jurre.deBaare G++ compile errors #fix array enum size requires cast to be valid Change 3130182 on 2016/09/19 by Jurre.deBaare Remove FColor operator after feedback from Marc, assuming color order is indeed icky and can tackle the problem differently Change 3130250 on 2016/09/19 by Marc.Audy Fix flag check indicated by static analysis Change 3130256 on 2016/09/19 by Benn.Gallagher Changed "Create Physics Asset" context menu options to allow creation without assigning the physics asset to the selected mesh to make it easier to set up capsule shadows. #jira UE-34796 Change 3130267 on 2016/09/19 by Marc.Audy Post integration WEX fixups for GameMode and FAudioDevice::CreateComponent changes Change 3130551 on 2016/09/19 by Ben.Zeigler Change WEX OnlineSubsystem plugin to exactly match Engine one with GameMode refactors, no functionaly change but this should make merging easier Change 3130564 on 2016/09/19 by Jurre.deBaare More CIS fixes Change 3130572 on 2016/09/19 by Ben.Zeigler #jira UE-36142 Fix 1v1 and 2v2 game mode references, they were always wrong but are now being cooked properly with the game mode changes Change 3130586 on 2016/09/19 by Ben.Zeigler #jira UE-36124 Fix orion crash, the class layout of OrionGameState_MOBA differed between BlueprintContext and OrionGame modules because of the server perf define being different Change 3130587 on 2016/09/19 by Martin.Wilson Add start time to Montage_Play and PlaySlotAnimationAsDynamicMontage #jira UE-34798 Change 3130694 on 2016/09/19 by Ben.Zeigler #jira UE-35424 Restore BrushComponent to the 4.13 behavior for computing editor only, as they set AlwaysLoadOnClient/Server to false even if they're not editor only unlike other primitive components Change 3130700 on 2016/09/19 by Ben.Zeigler #jira UE-36141 Fix it so PlayerCanRestart is called before restarting player on initial login, to match behavior when requesting a restart or match starting. This is a bug fix in the core code that UT was working around originally Change 3130778 on 2016/09/19 by Dan.Reynolds WIP Content update for external referencing Change 3130812 on 2016/09/19 by Marc.Audy No longer use inconsistently applied bWantsBeginPlay #jira UE-21048 Change 3130876 on 2016/09/19 by Richard.Hinckley Fixing comments for documentation purposes. Change 3131076 on 2016/09/19 by Marc.Audy PR #2775: Make WorldContextObj arguments const pointers (Contributed by jorgenpt) #jira UE-35625 Change 3131102 on 2016/09/19 by Richard.Hinckley Fixing typo that slipped through. Change 3131254 on 2016/09/19 by Ben.Zeigler #jira UE-36162 Remove bad game mode reference Change 3131396 on 2016/09/19 by Marc.Audy Undo CL# 3125974 to fix Fortnite crash until investigation can be done #jira -UE-36164 Change 3131846 on 2016/09/20 by Thomas.Sarkanen Recording now functional again in blendspace editor Blendspaces now use the anim editor base. Anim editor base now has the option of a scrollable or non-scrollable widget area. Blendspaces use the non-scrollable one as before. Scrub widget now seperates the concepts of frames and scrub cursor. This is to allow blendspaces to still use scrubbing when they use normalized time. Removed PURE_VIRTUAL from SAnimEditorBase as it is not a UObject class. #jira UE-35843 - Missing record option for Blendspaces Change 3131921 on 2016/09/20 by Thomas.Sarkanen Re-added anim slot manager tab Anim slot manager was not added back into the standalone editors when they were split up. #jira UE-35954 - Anim Slot Manager opens up to unrecognized tab Change 3131922 on 2016/09/20 by Thomas.Sarkanen Added 'dirty' indicator to asset shortcut bar #jira UE-36015 - No 'dirty' indicator in anim asset shortcut bar Change 3131950 on 2016/09/20 by Thomas.Sarkanen Animation stepping now functions as it did previously Recent changes to deal with different frame counts left off an epsilon in the frame increment/decrement logic. Re-instating the epsilon fixes this. #jira UE-36172 - The To Next button in the Animation timeline doesn't work consistently Change 3131953 on 2016/09/20 by james.cobbett Updating test assets. Change 3132241 on 2016/09/20 by Martin.Wilson Fix crash when importing a pose to pose asset. #jira UE-36122 Change 3132417 on 2016/09/20 by Thomas.Sarkanen Fixed crash when anim instance is set to NULL when URO is turned on (and GC occurs) A dangling pointer to the UID array on the instance was hanging around. We now make sure to clear this when necessary. #jira UE-36182 - Fornite cooked crashed when hitting a husk near/on a chest - CurveToCopyFrom.IsValid() Change 3132790 on 2016/09/20 by Ori.Cohen Ensure that physics handle automatically wakes up any object it's grabbing on release. Also fix editor case where moving camera grabs component #JIRA UE-35257 Change 3132795 on 2016/09/20 by Ori.Cohen Fix typo where enable swing drive was used for both swing and twist. #JIRA UE-35634 Change 3132838 on 2016/09/20 by Ori.Cohen Move flush deferred actor to EndPhysics #JIRA UE-35899 Change 3133088 on 2016/09/20 by Ori.Cohen Back out defer flush change. This requires more thought. Change 3133185 on 2016/09/20 by Wes.Hunt QoS Analytics providers now use the real final Data Router URL #jira UE-30655 Change 3133262 on 2016/09/20 by Wes.Hunt HttpServiceTracker now uses UserID fields that match what we expect for all other apps. Part of #jira UE-33354. Change 3133266 on 2016/09/20 by Wes.Hunt Make anonymous analytics UserID match format expected by the backend to remove ambiguity. Part of #jira UE-33354. Change 3133277 on 2016/09/20 by Chris.Evans !N Pose asset test Change 3133504 on 2016/09/20 by dan.reynolds Updating WIP Test Content Change 3133761 on 2016/09/21 by Thomas.Sarkanen Fixed 100% crash when killing a husk Interpolation was still getting performed when we had an invalid UID container. We now check this before kicking off a task. #jira UE-36203 - Fornite cooked crashed when killing a husk and jumping backwards Change 3133766 on 2016/09/21 by Thomas.Sarkanen Fixed crash when compiling animation blueprint when a node outside of the tree evaluation is selected The OnNodeSelected callback was not getting called for deselection when the node could not be found (i.e. was NULL). Removed NULL check as it is valid to call. ALso added comment warning that the passed in runtime node can be NULL. #jira UE-35974 - Crash in FSkeletalControlEditMode when compiling an anim blueprint Change 3133774 on 2016/09/21 by Danny.Bouimad Translation Pose Driver test assets content/animation/posedrivertests Change 3133796 on 2016/09/21 by Thomas.Sarkanen Added metadata to remove "reset to default" button for certain properties Allows removal of the reset button without a cumbersome details customization. Fixes crash where a parent struct of an editfixedsize array was reset. #jira UE-36109 - Crash when resetting shape properties on a BodySetup in PhAT Change 3133831 on 2016/09/21 by Jurre.deBaare Vert Color Background not contained to Asset's Viewport #fix Added a way to directly set the visibility of the floor/environment in the static mesh editor #jira UE-35052 Change 3133832 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will stop animating when Elapsed Time exceeds an excessively high number #fix set UI/clamp min/max for playback speed (-512 - 512x playback speed) and start offset (-14400 - 14400, 4 hours) and clamp at runtime as well #jira UE-34629 Change 3133833 on 2016/09/21 by Jurre.deBaare Geometry Cache asset will continue to loop when running in reverse when Loop is turned off and Elapsed Time is has reached 0 #fix do not wrap around for non-looping negative sampling times :) #jira UE-34630 Change 3133834 on 2016/09/21 by Jurre.deBaare Merge Actors button is not enabled when selecting assets in the viewport if they are not visible in the Merge Actor window #fix moved selected mesh count functionality so that it is not dependent on the listview being rendered (this is an awesome bug) #jira UE-34303 Static mesh does not show after using "Merge Actors" if the mesh is part of a child actor component that has been added to the blueprint #fix recursively add child actor components to include all static meshes #jira UE-25187 Change 3133835 on 2016/09/21 by Jurre.deBaare Mesh Preview Scene: Remove bottom quad from floor mesh to make viewing from below easier. (in loving memory of Tom Looman) #fix new mesh with removed bottom quad, allowing for see-through from below #jira UE-35022 Change 3133836 on 2016/09/21 by Jurre.deBaare It isn't clear when a profile is added to the Preview Scene Settings #fix selected profile now changes to newly added one #jira UE-33848 Change preview scene profile naming to validate name input in UI instead of PostEditChange #fix added ui feedback for duplicate naming #misc extra checks for having a correct profile name when adding a new profile #jira UE-34078 Adding Preview Scene Profile after Removing One duplicates the name of the last added profile #fix determine correct name by checking existing ones #jira UE-33898 Change 3133838 on 2016/09/21 by Jurre.deBaare Prevent preview scene assets being loaded in game (proper fix) #fix now saving direct FString path to the environment cube map and load them once we ::Get the assetviewer settings #jira UE-36082 Change 3133839 on 2016/09/21 by Jurre.deBaare Moving over UE-35254 from 4.13.1 Change 3133840 on 2016/09/21 by Jurre.deBaare Moving over UE-35639 from 4.13.1 Change 3133844 on 2016/09/21 by Jurre.deBaare Alembic import causing a crash #jira UE-35551 #fix handle the case where there is not hierarchy found for a specific object, in that case just output the identity matrix as object matrix #jira UE-35451 #fix handle case where we imported an empty object in the Geometry cache path #misc alembic importer signature change #misc typo in function signature Change 3133951 on 2016/09/21 by Mieszko.Zielinski Fixed deprecation message on UAIPerceptionComponent::GetPerceivedActors #UE4 Change 3134014 on 2016/09/21 by Jon.Nabozny #rn Ensure the runaway loop counter gets reset when processing parallel animation. #jira UE-33946 Change 3134032 on 2016/09/21 by Jurre.deBaare Remove comments Change 3134100 on 2016/09/21 by James.Golding UE-35300 Support UV traces for UV on BSP Change 3134103 on 2016/09/21 by Lukasz.Furman fixed NavLinkProxy not working correctly in PIE #jira UE-36194 Change 3134104 on 2016/09/21 by James.Golding UE-33004 Use UI commands for PoseEditor, allow keyboard shortcuts Change 3134106 on 2016/09/21 by James.Golding UE-36138 Fix crash in procmesh slicing, avoid creating, and skip processing, sections with no verts Change 3134109 on 2016/09/21 by James.Golding UE-35813 Don't do srgb conversion for proc mesh vertex colors UE-35821 Procedural Mesh component not respecting 'Bound Scale' setting Change 3134145 on 2016/09/21 by Mieszko.Zielinski Fixed persistent BB key changes not getting propagated to child BB assets #UE4 Change 3134296 on 2016/09/21 by Lukasz.Furman fixed navlink's "snap to cheapest area" mode not working correctly with dynamic navmesh copy of CL# 3133219 Change 3134390 on 2016/09/21 by mason.seay Blueprint for collision bug repro Change 3134517 on 2016/09/21 by Mieszko.Zielinski CIS fix #UE4 Change 3134746 on 2016/09/21 by Ben.Zeigler Documentation and comment cleanup pass for GameMode changes, it's ready for a Doc team pass Change GameStateBase::GetDefaultGameMode to return a const * as it's a CDO that is not safe to modify, and remove Blueprint acessibility as there's no way to make that safe Change 3134850 on 2016/09/21 by Ben.Zeigler Fix PlatformShowcase warnings Change 3134852 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3134107 Change 3134853 on 2016/09/21 by Marc.Audy Resolve of reimport portions Change 3134857 on 2016/09/21 by Marc.Audy Fixes related to show inner properties for Map and Set now that Dev-Editor has made it to Dev-Framework Change 3135002 on 2016/09/21 by Ori.Cohen Fix compiler errors Change 3135147 on 2016/09/21 by dan.reynolds AEOverview Test WIP Update Change 3135168 on 2016/09/21 by Wes.Hunt Edigrate of CL3135131: EngineAnalytics uses EngineVersion once again instead of BuildVersion, which doesn't contain major.minor.hotfix info. #jira UE-36211 Change 3135216 on 2016/09/21 by Marc.Audy Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3135156 Change 3135238 on 2016/09/21 by Aaron.McLeran UE-36288 Fixing concurrency resolution stop quietest Change 3135257 on 2016/09/21 by Ben.Zeigler Fix Orion version of OnlineGameFramework plugin Change 3135258 on 2016/09/21 by Ben.Zeigler Other Orion GameMode fixes Change 3135290 on 2016/09/21 by dan.reynolds AEOverview test map skeleton complete with comments per Nick BB request Change 3135323 on 2016/09/21 by dan.reynolds Update to AEOverview test maps Change 3135385 on 2016/09/21 by Marc.Audy Fix static analysis warnings in automation tests Change 3135634 on 2016/09/22 by Thomas.Sarkanen Remove duplicated details customization Now we only have one customization that both 'old' Persona and the skeletal mesh editor can use. Change 3135660 on 2016/09/22 by Thomas.Sarkanen CIS fix: Fixed deleted file still being included. Change 3135949 on 2016/09/22 by Thomas.Sarkanen Fixed (another) crash with invalid curve data when an anim instance is GCed Invalidated cached curve as it can hold onto a reference to anim instance data. Also added a check for valididty in the non-parallel eval, non-interpolation case. #jira UE-36292 - Fortnite Editor Crashed when shooting a husk during defense phase - CurveToCopyFrom.IsValid() [CL 3136620 by Marc Audy in Main branch]
2016-09-22 15:33:34 -04:00
TEXT("GameModeBase"),
TEXT("GameStateBase"),
TEXT("HUD"),
TEXT("Interface"),
TEXT("InterpData"),
TEXT("KillZVolume"),
TEXT("Landscape"),
TEXT("LevelBounds"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("LevelSequence"),
TEXT("LevelStreamingVolume"),
TEXT("LightmassCharacterIndirectDetailVolume"),
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3809756) #rb None #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3761370 by Arne.Schober DR - Added CityHash to use with conatiners and stuff. It provides good performance and high quallity across multiple platforms. Change 3761437 by Guillaume.Abadie Optimises motion blur compute shader for consoles. Change 3761483 by Guillaume.Abadie Fixes D3D11 RHI lying to dynamic resolution heuristic with t.MaxFPS. Change 3761995 by Mark.Satterthwaite Add the Metal compiler path to the local .pch filename to avoid problems when Xcode moves. Change 3761996 by Mark.Satterthwaite Emit more details when a pixel shader is found to have no outputs at all which Metal doesn't permit. More likely this is a bug in the shader compiler not configuring the in-out mask correctly... #jira UE-52292 Change 3761999 by Mark.Satterthwaite No need to avoid tessellation for FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP anymore - that was from back when the tessellation logic was replicated in each RHI*Draw* implementation. #jira UE-51937 Change 3762181 by Joe.Graf Changed MaxShaderJobBatchSize to 25 on Mac as it reduced shader compile time by 21% Change 3762607 by Mark.Satterthwaite Remove accidentally included changes from 3761995. Change 3762612 by Mark.Satterthwaite Enable the explicit sincos intrinsic for Metal to avoid instances of UE-52477 that can cause shaders to compile incorrectly through hlslcc. #jira UE-52477 Change 3762772 by Michael.Lentine Move RHI calls to render thread. Change 3763021 by Richard.Wallis Remove shader cache tool project and implementation. #jira UE-51613 Change 3763082 by Guillaume.Abadie More SceneTexture, SceneColor and SceneDepth automated tests Change 3763111 by Richard.Wallis Clone of CL 3763033 (Release-4.18): Fix for crash upon launching packaged game on Mac with Share Material Shader Code enabled. #jira UE-52121 Change 3763657 by Michael.Lentine Invalidate ddc for skeletal mesh render data so that the duplicated vertex render structures are properly serialized. Change 3763727 by Jian.Ru Fix Player Collision view mode. It is caused by checking an uninitialized vertex buffer so the check always fail. #jira UE-52052 Change 3763738 by Guillaume.Abadie Implements SSR input post process material location. Change 3764271 by Mark.Satterthwaite Allow ControlPointPatch lists to flow through MetalRHI as it was setup to handle this transparently - the VSHS compute shader will convert them to triangles to draw. Report the same warning as in the pipeline creation stage as this hasn't been formally validated. #jira UE-52454 Change 3764316 by Daniel.Wright Added AVolumetricLightmapDensityVolume - gives local control over Volumetric Lightmap density. Dropping the top mip outside of the play area in Monolith saves 20Mb (35Mb original). Volumetric Lightmap no longer refines around static translucent geometry - saves 5Mb in Monolith Reworked brick culling by error mechanism. Now compares error to interpolated parent lighting instead of the brick average - prevents dropping constant value bricks which are near a wall and cause leaking due to parent interpolation after being culled. Change 3764318 by Daniel.Wright Missing file Change 3764321 by Daniel.Wright Shader compiling memory optimizations * Editor memory: Sharing uniform buffer includes and GeneratedInstancedStereo.ush per FShaderType (was previously duplicated per FShader job) * SCW input size: Sharing uniform buffer includes and SharedEnvironment per batch * 7.6Gb of shader job inputs in memory -> .5Gb (13x less) when doing a full shader compile of Paragon Editor * 13.8Gb written into worker input files -> 2.9Gb (4.7x less). Global shaders are never batched when sent to SCW so unoptimized by these changes. Change 3764595 by Daniel.Wright Added VolumetricLightmapDensityVolume asset icons Change 3764701 by Michael.Lentine Add duplicated vertices merging for meshmerge. Change 3766002 by Guillaume.Abadie Fixes a crash in translucency. Change 3766007 by Guillaume.Abadie Oups.... Fixes compilation failure. Change 3766697 by Guillaume.Abadie Giant refactor of global shader interface for upcoming native support of permutation. CL generated by python script. Change 3767205 by Chris.Bunner Deferring FMaterial::RenderingThreadShaderMap update to render-thread rather than assumption commands have been flushed. #jira UE-50652 Change 3767207 by Chris.Bunner Clamp fetched texture coordinates to those available on the mesh. Change 3767209 by Chris.Bunner PR #4203: Early-outs in UMaterialInstance parameter setters (Contributed by stefanzimecki) #jira UE-52193 Change 3767772 by Mark.Satterthwaite MetalShaderFormat will no longer fallback to text shaders when you ask it to compile to bytecode but the bytecode compiler is not available (either locally or remotely) - this ensures that the DDC can't be poisoned by incorrectly configured clients. The Editor is already setup such that if the remote shader compiler is not configured & Xcode is not available locally the shader-compiler will be invoked to generate text shaders. #jira UE-52554 Change 3768604 by Guillaume.Abadie Polish up with new global shader function signature. Change 3768993 by Guillaume.Abadie Fixes r.Upscale.Panini cvars Change 3769478 by Mark.Satterthwaite Move the ue4_stdlib.metal & PCH into a temporary directory that exists for the lifetime of the SCW on the remote side as well as the local one and add this path as an include directory. #jira UE-52587 Change 3769703 by Mark.Satterthwaite For all Metal platforms >= Metal v1.2 transform mul(a,b) into fma(a,b,0) to prevent the Apple compiler reordering operations differently between the base & depth passes which results in variance in the position output. For iOS disable fast-math when the vertex-shader uses World-Position-Offset because there are additional problems on the iOS shader compiler that result in position variance even with the above fix - WPO performance will suffer but I don't have any alternatives. Remove the depth-offset hack from the depth-only vertex shader again. #jira UES-5651 Change 3769763 by Mark.Satterthwaite Handle swizzle's in the hlslcc fma identification pass so that we reduce the number of instructions and the platform compiler can't break the instructions up. Change 3769849 by Mark.Satterthwaite Fix CIS error. Change 3770517 by Richard.Wallis Fix for crash when creating a new media texture (AppleIntelHD5000GraphicsMTLDriver!SamplerStage::bindSamplerToTexture()). Missing texture resource for binding. Old InitDynamicRHI() code has been refactored out into seperate functions which leaves us on Mac with a NULL resource initially after creation which Metal doesn't like. This fix puts InitDynamicRHI down the default setup/clear path which inits default resources - I don't think we should use a global dummy in this instance as this is a render target. #jira UE-51940 Change 3770688 by Uriel.Doyon Fixed texture resolution returning 0 when running blueprint construction scripts at cook time. Change 3771115 by Mark.Satterthwaite Report errors from failed attempts to compile global shaders or we can't see why things fail on non-Windows platforms. Change 3771263 by Mark.Satterthwaite Change the way ManualVertexFetch is enabled on Metal platforms so that it is enabled when targeting Metal v1.2 and higher (macOS 10.12+/iOS 10+). This brings iOS in the Desktop Forward renderer back into line with the Mac. #jira UERNDR-300 Change 3773472 by Guillaume.Abadie Fixes a crash on PIE of SimpleComposure project. Change 3773475 by Guillaume.Abadie Fixes bug in editor viewport caused by SSR input changes. Change 3774677 by Arne.Schober DR - Deprecated SetLocal from the RHICmdlist Fixed some unnecessary PSO collisions. Change 3777037 by Mark.Satterthwaite Remove incorrect change that caused a reference to "accurate::sincos" to appear in some Metal shaders rather than "precise::sincos". Change 3777122 by Mark.Satterthwaite Back out changelist 3777037 - I'm blind and wasn't seeing the real problem was a stale shader cache... Change 3777196 by Mark.Satterthwaite Fix text-shader compilation on iOS 10 - maybe iOS 9 too (untested!). We need our own make_scalar type-trait template for ue4_stdlib.metal so that we still compile with older iOS runtime compilers and we can't use as_type to directly implement the packHalf2x16/unpackHalf2x16 intrinsics for these older runtime compilers either. Change 3779098 by Rolando.Caloca DR - vk - Fix query index Change 3779275 by Mark.Satterthwaite Silence the Metal runtime compiler warning caused by use of a deprecated enum value when running text shaders compiled for Metal v1.0/1.1 on a Metal v1.2+ OS. #jira UE-52554 Change 3779427 by Rolando.Caloca DR - vk - Fix for allocator contention Change 3779608 by Uriel.Doyon Fixed invalid access in the resave package commantlet when building texture streaming material data for materials enabling tesselation. Change 3784496 by Mark.Satterthwaite Temporarily disable USE_OBJECT_COMPOSITING_TILE_CULLING for Metal shader compilation only - other platforms are unaffected - as it isn't working properly for some reason. need to work out what's up but don't want Distance Fields to be completely snookered in the interim. #jira UE-52952 Change 3784608 by Rolando.Caloca DR - Copy 3784588 - Fix for drivers returning out of date swapchains during resizes Change 3784734 by Mark.Satterthwaite Real fix for UE-52952 - MetalShaderFormat wasn't propagating the full thread-group value. #jira UE-52952 Change 3784741 by Mark.Satterthwaite More Metal debugging commandline options "-metalfastmath" & "-metalnofastmath" to force fast-math on or off for all shaders, must be using runtime-compiled shaders (i.e. -metalshaderdebug or r.Shaders.Optimise=0) to take effect. Change 3787103 by Guillaume.Abadie Kills BuiltinSamplers UB Change 3787207 by Guillaume.Abadie Sorry, compile fix that were fine with local changes... Change 3787396 by Marcus.Wassmer PR #4271: UE-52901: Set VIS_Max meta to hidden (Contributed by projectgheist) Change 3788028 by Peter.Sumanaseni Working linear HDR exr output from sequencer Change 3788536 by Mark.Satterthwaite Track whether the Metal shader uses the discard_fragment function as when this is used but without any other outputs we know we need to bind at least one render-target or a depth-stencil surface but we don't know which. This lets us correctly error when we encounter a shader with no outputs at all which Metal doesn't permit. #jira UE-52292 Change 3788538 by Mark.Satterthwaite Let's try mitigating UE-46604 on Nvidia by retaining resource references in the command-buffer. This shouldn't be necessary and isn't typically on other vendors but we haven't been able to reproduce this reliably enough to get to the bottom of it. #jira UE-46604 Change 3789083 by Guillaume.Abadie Implements global shader permutations. Example in ScreenSpaceReflections.cpp. Change 3789090 by Guillaume.Abadie Fixes linux build. Change 3789106 by Guillaume.Abadie Fixes compilation failure in niagara plugin. Change 3789274 by Guillaume.Abadie Avoid hit proxies to clobber TAA's hitsory. #jira UE-52968 Change 3789380 by Guillaume.Abadie Back out changelist 3789083: global shader permutation because compilation failure in clang. Change 3789648 by Guillaume.Abadie Relands global shader permutation, with clang support. Change 3789712 by Guillaume.Abadie Fixes TestImage show flag with TAAU on. #jira UE-53061 Change 3791593 by Guillaume.Abadie Reinvalidates shaders with shader permutations. Change 3791884 by Daniel.Wright Added BP setter for LowerHemisphereColor Change 3791886 by Daniel.Wright Added LightmapType to PrimitiveComponent * ForceVolumetric allows forcing static geometry to use Volumetric Lightmaps, which can be useful on instanced foliage where seams are prevalent. Lightmass internal caching still requires lightmap UVs and reasonable lightmap resolution. * ForceSurface replaces bLightAsIfStatic Improvements to Volumetric Lightmap quality needed for static geometry * Stationary light shadowing is now dilated inside geometry * Now doing two dilation passes since samples near geometry see inside due to ray start bias * Refinement around geometry uses an expanded cell bounds when the geometry is going to use Volumetric Lightmaps, since cross-resolution stitching causes leaking Lightmass debug primitives are now tied to a swarm task instead of global - allows debugging of Volumetric Lightmap tasks Change 3792256 by Guillaume.Abadie Fixes a bug where permutation was not actually serialised in FShader, so was ending up recompiling shader at every load. Change 3792884 by Marcus.Wassmer Copying //UE4/Partner-AMD to Dev-Rendering (//UE4/Dev-Rendering) Change 3793200 by Marcus.Wassmer Copying //UE4/Partner-IDV-SpeedTree to Dev-Rendering (//UE4/Dev-Rendering) Speedtree 8 support Change 3793206 by Brian.Karis Added color grading control BlueCorrection to correct for artifacts with "electric" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet. Added color grading control ExpandGamut which expands bright saturated colors outside the sRGB gamut to fake wide gamut rendering. ACES changes. Change 3793344 by Marcus.Wassmer Fix editortest compile Change 3794285 by Guillaume.Abadie Serializes PermutationId according to archive rendering version to avoid issues with old material that were serializing a shader map into UObject. Change 3794307 by Guillaume.Abadie Resaves uassets that were modified between 3789648 and 3794285 Change 3794627 by Mark.Satterthwaite Implement two components for MTLPP, an IMP cache for Objective-C selector implementations & an interposition framework for those same selectors: - imp_SelectorCache & friends provide the IMP caching for each of the Metal protocols which constitute most of the API, so far I've not covered the Metal classes used for the various descriptor/initializer types. Each type has its own IMPTable which caches the selector's implementation pointer and provides the mechanism to hook that implementation. As Objective-C is runtime dynamic this look up must be performed on the actual Class value returned by an object at runtime - you can't do this at compile time. Even things like NSString which appear compile-time static are really not as NSString is an alias for a class-cluster (NSString, NSMutableString, __NSInlineString and more). - The interpose directory contains MTI* files which are the framework for interposing all the functions in Metal's runtime API - I deliberately omit the descriptor classes & read-only functions as there's no benefit to interposing them - which I can build off to create a trace tool or a superior validation layer. Right now this is Mac only as there'll be some problems to solve for iOS/tvOS due to difference in linking requirements - not insurmountable. - Rebuild MTLPP's implementation of the C++ wrapper classes around the IMPTable's - this means we avoid all the objc_msgSend overhead for all the classes and functions whose implementations are cached. Right now the IMPTable is going to incur a look-up for all non-copy/move constructors which is suboptimal - ideally the Metal IMPTables would be cached in the Device object as they will be consistent within a single Device. - Sort out the MTLPP availability logic - it now exports the availability warnings to the caller and internally just blithely assumes it may call the functions, the caller is responsible for ensuring that calls are made only on appropriate devices & OSes. This reduces MTLPP complexity and better fits how MetalRHI works. - Fix a number of retain/release bugs that were lying dormant in MTLPP but exposed by the switch to IMPTables. - Add tvOS support. Next up, put this into MetalRHI and start fixing all the fallout. Change 3794631 by Mark.Satterthwaite Missed updating mtlpp's build.cs for TVOS. Change 3794651 by Uriel.Doyon UPointLightComponent::GetUnitsConversionFactor() now takes the cone angle as parameter. This allows to fix spotlight unit conversion when using lumens. Change 3794720 by Guillaume.Abadie Fixes a bug in Global{Bilinear,Trilinear}ClampedSampler that was actually doing a Point sampling. Change 3794749 by Mark.Satterthwaite Fix mtlpp.build.cs paths. Change 3794856 by Mark.Satterthwaite Fix some shadowing warnings. Change 3795484 by Daniel.Wright Implemented the Spherical Harmonic windowing algorithm from 'Stupid Spherical Harmonics (SH) Tricks' New WorldSettings Lightmass property VolumetricLightmapSphericalHarmonicSmoothing controls the global amount of smoothing applied Change 3795590 by Brian.Karis Area light fixes Fixed order of operations. This helps mixing of SourceRadius, SourceLength, and SoftSourceRadius. Change 3796832 by Marcus.Wassmer Correct shouldcache condition for new resolve shader Change 3796884 by Marcus.Wassmer Doing it right this time. Change 3797196 by Mark.Satterthwaite More updates to MTLPP to make things simpler and reduce the number of spurious Objective-C warnings that are emitted because of the way we are using the runtime. Change 3797200 by Daniel.Wright Lightmass now uses the highest density VolumetricLightmapDensityVolume settings that affect any part of a cell Change 3797221 by Daniel.Wright Reduced default SphericalHarmonicSmoothing based on RoboRecall tests. Now only active with strong direct lighting from static lights by default. Change 3797411 by Brian.Karis Disable ExpandGamut for old tone mapper. Change 3797462 by Mark.Satterthwaite More build warnings silenced after changing to the lowest possible deployment target OS for each library. Change 3797585 by Mark.Satterthwaite Range-based-For support in the NSArray wrapper. Change 3797836 by Mark.Satterthwaite Even more forward-declarations to avoid system headers poking through to the including code from mtlpp. Change 3798027 by Mark.Satterthwaite Fix handling of nil objects, on which no functions may be called, command-buffer retention and IMP declaration. Change 3798154 by Mark.Satterthwaite Fix some egregious memory leaks that rewriting to use mtlpp exposed before we carry on - don't want these slipping into 4.19. Change 3800990 by Mark.Satterthwaite Typedef all the completion-handler callback types in mtlpp to make future me's life easier. Change 3801400 by Chris.Bunner Improving automated test errors on failure to generate report data. Change 3801726 by Mark.Satterthwaite Correct some function availability and the command-buffer error status in mtlpp. Change 3801808 by Chris.Bunner Added DefaultScalability.ini to EngineTest that forces all quality levels to Engine default Epic for now to improve consistency. Change 3801862 by Marcus.Wassmer Update automated tests with color gamut change Change 3802214 by Chris.Bunner When running automated tests in and editor-locked PIE viewport, skip resizing as the editor can't handle this. Added bindable delegate called when ScreenshotRequest is processed - Useful to allow screenshots to override and restore settings per capture. #jira UE-53188 Change 3802243 by Chris.Bunner Added button to automated test screenshot browser to add or replace all outstanding test reports if appropriate. DeleteAllReports button is now only enabled whilst there are reports in the list. Change 3802372 by Chris.Bunner Updating more test screenshots. Change 3803683 by Chris.Bunner Adding more logging and multiple attempts to automated test report network save. Added small wait on repeated operations that are known to fail. Change 3803826 by Rolando.Caloca DR - vk - Fix merge issue Change 3804181 by Chris.Bunner Tentative fix for CIS test failure. Change 3804236 by Chris.Bunner Additional logging for case where file write silently fails, report platform-specific error. Change 3804303 by zachary.wilson Cleaning up assets in QAGame saved with empty engine versions to resolve warnings seen when launching on Change 3804410 by Chris.Bunner Added additional logging when automated screenshot test fails due to size mismatch. Mismatched bounds are colored red in the delta. Change 3804455 by Mark.Satterthwaite Fix a small number of persistent memory leaks on the Mac build that slowly consume more and more memory as you use the Editor - interacting with menu's was particularly egregious as each NSMenu would leak after you move away. #jira NA Change 3804667 by Chris.Bunner Speculative CIS fixes. Change 3806008 by Chris.Bunner Partially reimplementing backed-out CL 3804181 to improve consistency of how automated screenshot test settings are applied/restored. #tests CIS preflight job 8174412 Change 3806909 by Mark.Satterthwaite Use the vertex-shader's in-out mask to ensure that we only validate legitmate vertex-streams in Metal's DrawIndexedPrimitive implementation. #jira UE-53046 Change 3807059 by laz.matech Checking in QAGame Rendering Map, QA-PhysicalLightingUnits, for testing Physical Light Units. Wanted to get this in before copy up. #Jira none Change 3807726 by Chris.Bunner Removed a check that we can't fix up. The check hits unbound buffers which it assumes means a failure but is actually due to m.v.fetch. We don't have the information available to know which are which removed from the input without reading from the shader. #jira UE-53046 Change 3807800 by Guillaume.Abadie Fixes some warning in shader headers. Change 3807804 by Guillaume.Abadie Back out changelist 3807800 Change 3807807 by Guillaume.Abadie Relands shader header warnings. Change 3808046 by Chris.Bunner Dropping a new automated test error back to a warning as this may lead to genuine issues being ignored in the short term. Change 3809579 by Chris.Bunner Back out changelist 3774677. #jira UE-53483 Change 3809620 by Chris.Bunner Updating animated cloth test screenshot. Change 3803629 by Chris.Bunner Rebuilt CornellBox and DistanceField test maps, updated screenshots. Change 3787045 by Guillaume.Abadie Moves some global samplers to Common.ush Change 3809756 by Chris.Bunner Updating animated cloth test screenshot. [CL 3809764 by Chris Bunner in Main branch]
2017-12-15 12:47:47 -05:00
TEXT("VolumetricLightmapDensityVolume"),
TEXT("LightmassImportanceVolume"),
TEXT("MassiveLODOverrideVolume"),
TEXT("Material"),
TEXT("MaterialFunction"),
TEXT("MaterialInstanceActor"),
TEXT("MaterialInstanceConstant"),
TEXT("MaterialParameterCollection"),
TEXT("MatineeActor"),
TEXT("MediaPlayer"),
TEXT("MediaTexture"),
TEXT("LevelSequenceActor"),
TEXT("MultiFont"),
TEXT("NavLinkProxy"),
TEXT("NavMeshBoundsVolume"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("NavModifierComponent"),
TEXT("NavModifierVolume"),
TEXT("Note"),
TEXT("ObjectLibrary"),
TEXT("PainCausingVolume"),
TEXT("ParticleSystem"),
TEXT("Pawn"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("PawnNoiseEmitterComponent"),
TEXT("PawnSensingComponent"),
TEXT("PhysicalMaterial"),
TEXT("PhysicsAsset"),
TEXT("PhysicsConstraintActor"),
TEXT("PhysicsConstraintComponent"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("PhysicsHandleComponent"),
TEXT("PhysicsThruster"),
TEXT("PhysicsThrusterComponent"),
TEXT("PhysicsVolume"),
TEXT("PlaneReflectionCapture"),
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
TEXT("PlatformMediaSource"),
TEXT("PlayerController"),
TEXT("PlayerStart"),
TEXT("PointLight"),
TEXT("PoseAsset"),
TEXT("PostProcessVolume"),
TEXT("PrecomputedVisibilityOverrideVolume"),
TEXT("PrecomputedVisibilityVolume"),
TEXT("ProceduralFoliageVolume"),
TEXT("ProceduralFoliageBlockingVolume"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("ProjectileMovementComponent"),
TEXT("RadialForceActor"),
TEXT("RadialForceComponent"),
TEXT("ReflectionCapture"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("RotatingMovementComponent"),
TEXT("SceneCapture2D"),
TEXT("SceneCaptureCube"),
TEXT("SceneComponent"),
TEXT("SkyLight"),
TEXT("SkyLightComponent"),
TEXT("SkeletalMesh"),
TEXT("Skeleton"),
TEXT("SlateBrushAsset"),
TEXT("SlateWidgetStyleAsset"),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
TEXT("StringTable"),
TEXT("SphereReflectionCapture"),
TEXT("SpotLight"),
TEXT("SpotLightMovable"),
TEXT("SpotLightStatic"),
TEXT("SpotLightStationary"),
Copying //UE4/Dev-Framework to //UE4/Main @ 2830052 #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2807479 on 2015/12/17 by Zak.Middleton #ue4 - Optimize allocations in FFinalPostProcessSettings. Fix bug skipping an element when updating the ContributingCubemaps array if one is removed during an iteration. #rb Aaron.Mcleran #codereview Martin.Mittring #jira UE-24485 Change 2807695 on 2015/12/17 by Aaron.McLeran Changing the VolumeScale sound concurrency implementation to be a volume scalar on older sounds in a concurrency group rather than scale new sounds. #rb zak.middleton Change 2808628 on 2015/12/18 by Thomas.Sarkanen Minor optimization: Dont call GetWorld() 3 times in a row in USceneComponent::ShouldRender() #rb Martin.Wilson Change 2810090 on 2015/12/21 by Ori.Cohen Allow collision and trail particles to run off the game thread. Clean up missing marshelled AsyncComponentToWorld Change 2814518 on 2016/01/04 by Marc.Audy Use Reset instead of Empty Change 2814530 on 2016/01/04 by James.Golding UE-2689 Hook up lots of new icons for component classes #rb thomas.sarkanen Change 2814665 on 2016/01/04 by Marc.Audy PR #1860:Fix ChildActorComponent linking issue when extended from game (Contributed by lion03) Change 2814686 on 2016/01/04 by Benn.Gallagher Fix for radial force components applying impulses multiple times to destructible components #rb Ori.Cohen Change 2815221 on 2016/01/04 by Aaron.McLeran UE-24528 Fixing focus-distance scaling and focus priority scaling working with concurrency settings. USoundAttenuation: - Added methods to SoundAttenuation to get focus, attenuation, and distance scale based on focus factor. - Added NonFocusDistanceScale parameter to attenuation settings customization so its setable by users USoundBase: - Added function on USoundBase which checks IsLooping, which checks the duration - Removed functions IsAudible and IsAudibleSimple from USoundBase since that functionality is accomplished differently and takes into account focus-distance scaling now. FActiveSound: - Caching values of FocusPriorityScale and FocusDistanceScale to Active sound so that can be used for audibility checks - Included FocusDistanceScale when computing bIsAudible in Active sound - Moved GetAttenuationListenerData and the accompanying private struct FAttenuationListenerData to FAudioDevice since the audio device and moved code which computes focus factor and geometry into FAudioDevice::GetFocusFactor since it needs to be computed before an active sound exist FAudioDevice: - Added SoundIsAudible function which queries a particular sound if its audible based on attenuation settings, focus factor, etc. Will optionally return computed MaxDistance to avoid recomputing it in certain cases. - Added a few helper functions: FindClosestListenerIndex, GetAttenuationListenerData - Added GetFocusFactor, which performs the vector math to determine focus factor (0.0 is in-focus, 1.0 is out of focus) for a given sound and listener and attenuation focus settings. - Updated CreateComponent and PlaySoundAtLocation functions to use the new SoundIsAudible function rather than the old IsAudibleSimple #rb zak.middleton Change 2815694 on 2016/01/05 by thomas.sarkanen Added test texture Change 2815695 on 2016/01/05 by thomas.sarkanen Modified test texture Change 2815709 on 2016/01/05 by James.Golding PR #1778 : New BP-callablle function AActor::WasRecentlyRendered, with optional tolerance in seconds https://github.com/EpicGames/UnrealEngine/pull/1778 #github 1778 #jira UE-23674 #rb jurre.debaare Change 2815711 on 2016/01/05 by James.Golding PR #1534 : Add missing default tolerance value for FVector2D::Equal https://github.com/EpicGames/UnrealEngine/pull/1534 #github 1534 #jira UE-20838 #rb jurre.debaare Change 2815714 on 2016/01/05 by James.Golding PR #1887 : Added 'Thickness' Parameter to all valid options in Draw Debug Helper https://github.com/EpicGames/UnrealEngine/pull/1887 #github 1887 #jira UE-24802 #rb jurre.debaare Change 2815725 on 2016/01/05 by James.Golding Added comment that USkeletalMeshComponent::bEnablePhysicsOnDedicatedServer cannot be changed at runtime #jira UE-20439 Change 2815813 on 2016/01/05 by Marc.Audy Move dispatch of transition functions to new OnMatchStateSet virtual which is called from SetMatchState allowing subclasses to insert their own handling between the set of the variable and dispatch to GameState and Blueprints rather than having to override the entire function. #codereview Peter.Knepley Change 2815884 on 2016/01/05 by James.Golding - Avoid PSC iterating over all particle emitters each tick to check for changes in DetailMode. Now remember global DetailMode when we last checked, and only iterate again if that has changed. - Add 'WarmupTime' and 'CPUCollision' to Asset Registry Tags for Particle Systems #rb simon.tovey #codereview gil.gribb Change 2816306 on 2016/01/05 by Marc.Audy (4.11) Pass boolean to OnComponentDestroyed that indicates if the entire Actor's hierarchy is being destroyed. If so we can avoid doing a lot of expensive tear down, particularly detaching each component one at a time from the hierarchy and causing massive position/bounds updates. #rb Zak.Middleton, James.Golding
2016-01-15 13:01:30 -05:00
TEXT("SpringArmComponent"),
TEXT("StaticMesh"),
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3057646) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3051834 on 2016/07/15 by Max.Chen Sequencer: Adjust tooltips for autokeying and key all to be more descriptive. #jira UE-33081 Change 3053057 on 2016/07/17 by Max.Chen Sequencer: String track editor #jira UE-32141 Change 3053083 on 2016/07/18 by Max.Chen Sequence Recorder: Add an option to maximize the viewport when starting recording. Change 3053084 on 2016/07/18 by Max.Chen Added UnmapAction to FUICommandList Sequencer uses this to re-hook into the level editor commands without issue when it re-opens. Change 3053085 on 2016/07/18 by Max.Chen Sequence Recorder: Display name of next sequence in sequence recorder Also display on-screen during countdown Change 3053086 on 2016/07/18 by Max.Chen Sequence Recorder: Improved recording indicator icon, text & timer Also fixed a bug with record/stop button where they would not show/enable correctly if no animations were being recorded for a sequence. Change 3053089 on 2016/07/18 by Max.Chen Sequencer: Added hotkey for recording selected actors Alt+R now records selected actor into sequencer. Change 3055488 on 2016/07/19 by Max.Chen Sequencer: Fixed NotifyCameraCut() being erroneously called every frame (in FSequencer), and not being called at all in ULevelSequencePlayer Change 3056783 on 2016/07/19 by Max.Preussner PS4Media: Attempting to fix playlist advance on PS4 (UE-33481) #jira UE-33481 [CL 3057666 by Max Chen in Main branch]
2016-07-20 10:38:29 -04:00
TEXT("StreamMediaSource"),
TEXT("SubsurfaceProfile"),
TEXT("TargetPoint"),
TEXT("TextRenderActor"),
TEXT("Texture2D"),
TEXT("TextureRenderTarget2D"),
TEXT("TextureRenderTargetCube"),
TEXT("TriggerBase"),
TEXT("TriggerBox"),
TEXT("TriggerCapsule"),
TEXT("TriggerSphere"),
TEXT("TriggerVolume"),
TEXT("TouchInterface"),
Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4279600) #rb none #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 4073383 by Patrick.Boutot [AJA] Set base timecode for AJA TimecodeProvider Change 4075631 by Patrick.Boutot Change icon for TimecodeSynchronizer. Update TimecodeSynchronizer with the new AJA delayed open sources. Add TimecodeProvider to TimecodeSynchronizer. Can now sync with TimecodeProvider or a master. Make sure the source are ready before viewing them. Remove PreRoll command. Change 4077328 by JeanMichel.Dignard Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package. #jira UEENT-1423 Change 4077338 by Rex.Hill USD plugin updated to v8.4 with python support Change 4079063 by Rex.Hill USD sdk recompiled as vs2015 targeting older version of CRT, also dependency added for PythonScriptPlugin Change 4079911 by Rex.Hill USD pyd files recompiled Change 4080058 by Rex.Hill Fix usd plugin loading, added missing libtrace.dll Change 4080376 by Matt.Hoffman Improvements to Sequence Recorder's public API to expose more functionality for third parties. Change 4084984 by Matt.Hoffman Sequence Recorder can now set a global time dilation when recording starts, optionally ignoring the dilation when recording keys. This is useful for recording objects in your scene that move too fast to track with a camera but still ending up with the same length recording in the end. #jira UESP-670 Change 4086688 by Matt.Hoffman Exposes getting and setting keys from sequencer sections via the scripting layer. Examples for how to work with Python and key data can be found in /Plugins/MovieScene/SequencerScripting/Content/Python in the form of "sequencer_examples.py" and "sequencer_key_examples.py". Documentation on how to use these examples is included in the python file. #jira UESP-547 Change 4088904 by Max.Chen Sequence Recorder: Set actor tags as unique Change 4089176 by Max.Chen Sequence Recorder: Add option to record to the target level sequence playback range length. Change 4089180 by Max.Chen Sequence Recorder: Add protection agains null movie scene sections Change 4089205 by Max.Chen Sequence Recorder: Save recorded audio files if auto save is on. #jira UESP-660 Change 4089206 by Max.Chen Sequencer: When importing fbx, if a camera is created, force mapping to be by name matching only so that other nodes in the fbx file do not get mapped onto the newly created camera. #jira UE-59347 Change 4089214 by Max.Chen Sequence Recorder: Add support for looping/rolling takes #jira UESP-658 Change 4089280 by Max.Chen Sequence Recorder: Added support to specify properties from actor classes (camera rig rail - current position on rail) Change 4093824 by Andrew.Rodham Editor: Added option to class pickers to force use of class Display Names Change 4093826 by Andrew.Rodham Removed implicit gamma to linear conversion from EXR writer - This was only implemented for exr data that was supplied as 8 bits per channel (ie. uint8), but there is no way of communicating with the Image Writer API to tell it whether you want it to do that conversion. This code is too low level to be making assumptions about what color-space the data is in. - This ensures that R8G8B8A8 render targets exported as EXR are exported as-is without any modification #jira UESP-545 Change 4093830 by Andrew.Rodham Fixed shutdown crash when destroying a media player that was still playing Change 4093831 by Andrew.Rodham Fixed exception handling in png image wrapper Change 4093833 by Andrew.Rodham Slate: Fixed not being able to set a hyperlink on notifications with unbound attributes that had explicit values set Change 4093841 by Andrew.Rodham Added a utility struct for dealing with editor actor layers from within Blueprints Change 4093867 by Andrew.Rodham Sequencer: Added the ability to implement custom capture protocols for movie scene captures - Converted capture protocol settings and instances to be single UObjects. This unifies the two concepts, and allows for Blueprint implementations. - Removed capture protocol registry since it is no longer required. - Removed FCaptureProtocolID in favor of class discovery at runtime. - Added new module "ImageWriteQueue", responsible for asynchronously managing a queue of image file write operations. - Added new capture protocol for capturing final pixels to EXR (including burn-ins) - Added a new BP function, ExportToDisk, accessible on all UTexture properties for writing texture and render target data to image files - New global BP nodes for querying movie capture status: IsCaptureInProgress, FindCaptureProtocol - Removed Flush On Draw functionality from viewports and frame grabber since it is unnecessary. #jira UESP-545 Change 4094239 by Rex.Hill Export sequence to usd #jira UESP-563 Change 4094393 by Andrew.Rodham Renamed references of 'BufferName' to 'StreamName' for user defined capture protocols Change 4094622 by Patrick.Boutot Add MediaFrameworkUtilitites plugin. Add MediaBundle. An asset that create a MediaPlayer, MediaSource, MediaTexture and MaterialInstance. Add MediaBundleActor. Can auto play a MediaBundle when click & drag in the viewport. Add the Media category in placement mode. Add flag on the MediaPlayer that prevent it from closing when PIE is started or closed. Change 4094673 by Anousack.Kitisa Created widget to display metadata as list view of tags/values. #jira UEENT-1296 Change 4094795 by Simon.Therriault MediaFrameworkUtilities - Adding default media texture for default media bundle material - Changed default material to unlit Change 4094867 by Rex.Hill Usd sequence exporter camera rotation corrected Change 4096426 by JeanLuc.Corenthin - Fixed logic of FLayoutUV::FindCharts to properly extract the list of triangles based on a mesh description. - Fixed logic in FMeshDescriptionOperations::ConverToRawMesh & FMeshDescriptionOperations::ConvertHardEdgesToSmoothGroup to take in account the fact that the arrays are sparse arrays - Fixed logic in FQuadricSimplifierMeshReduction::ReduceMeshDescription which wrongly assumed that number of vertex instances equals three times the number of triangles. - Added early-out in UMeshDescription::ComputePolygonTriangulation when perimeter has 3 vertex indices - Changed version of static mesh and mesh description - Fixed issue with mismatching attribute set when generating LOD meshes #jira UEENT-887, UE-59474, UE-59471 Change 4097101 by Patrick.Boutot Remove warning in PropertyEditorClass when trying to load the "None" class. Change 4097443 by Rex.Hill USD export bake keys Change 4097468 by Patrick.Boutot Edit and initialize the timecode provider of the editor. Change 4097479 by Anousack.Kitisa Added support for commandlet and unattended script modes to Plugin Warden. #jira UE-57333 Change 4097578 by Rex.Hill USD export tweaks Change 4098257 by Simon.Therriault GarbageMatteCaptureComponent - Adding spawned actor tracking to be able to use GarbageMatteActor spawned in editor. Change 4100072 by Jamie.Dale Updated wrapped enums to be more consistent with native Python enums - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums). - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown). - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python). - Wrapped enums may now be iterated (like native Python enums). - Wrapped enums now return a length based on their number of entries (like native Python enums). - ScriptName meta-data can now be used with enum entries. Change 4100255 by Patrick.Boutot [MediaBundle] Modify the base shader to support "failed texture" Change 4103838 by Simon.Therriault MR Garbage Matte Component - Adding FocalDriver interface to be able to poll focal information from outside (cinecamera). Could be updated to be event driven. Change 4115616 by Rex.Hill USD Exporter now exposed to UI Change 4116333 by Simon.Therriault MediaBundle - Updated default media bundle to include lens distortion and chromakeying - Added possibility to spawn material editor for MediaBundle inner material - Fix for inner objects flags preventing asset deletion - Fix for CloseMedia not being called when changing map Lens Distortion - Fix for not being able to generate a Identity lens displacement map Change 4117952 by Rex.Hill Expose OpenEditorForAssets to python Change 4118498 by Rex.Hill Sequencer USD export can now export properties of actors in levels Change 4118515 by Rex.Hill Update sequencer export task comment Change 4118706 by Rex.Hill Sequencer USD updates Change 4118968 by Rex.Hill Sequencer USD export now supports visibility Change 4119702 by Simon.Therriault MediaBundle - Fix crash when changing MediaBundle on Actor multiple times. - Fix crash when Undoing after placing a MediaBundle and pressing Stop then Undo. - Fixed bad reference count in MediaBundle when undo/redo of MediaBundle setting changed on MediaBundleActor - Added PostEditChange after setting MaterialProperty to fix potential propagation. Change 4120060 by Patrick.Boutot Fix typo for TimecodeProviderClassName. Add "Config required restart" Add a button to reapply the CustomTimeStep or TimecodeProvider Change 4122062 by Krzysztof.Narkowicz Fixed movie burnout fixed timestep. Engine didn't use a fixed time step due to a following bug: 1. UAutomatedLevelSequenceCapture::Initialize calls UMovieSceneCapture::Initialize. 2. UMovieSceneCapture::Initialize creates FRealTimeCaptureStrategy and calls CaptureStrategy->OnInitialize(). 3. UAutomatedLevelSequenceCapture::Initialize changes CaptureStrategy to FFixedTimeStepCaptureStrategy, but no one calls CaptureStrategy->OnInitialize(); after that and this function is required to set the fixed time step. 4. Result: movies are burned out with variable time step, causing different inconsistencies between frames, settings and HW configurations. #jira none Change 4122236 by Anousack.Kitisa Made the "Import Into Level..." File menu action follow the EditorImport flag of a SceneImportFactory. #jira UE-57612 #jira UEENT-762 Change 4122588 by Rex.Hill Sequencer Export USD lights now supported Change 4122822 by JeanMichel.Dignard Fix for UV packing FlipX. Don't flip the empty columns at the end since they are always expected to be on the right side. The same was already done for FlipY. #jira UE-56664 Change 4123009 by JeanMichel.Dignard Copied fixes from MeshUtilities LayoutUV to MeshDescription LayoutUV Change 4123517 by JeanLuc.Corenthin Fixed crash when running cooked game crash with asset imported from datasmith #jira UE-60173 Change 4124569 by Patrick.Boutot [AJA] When the CustomTimeStep & TimecodeProvider signal is lost in the editor (not in PIE), try to re-synchronize every second. Change 4126421 by Max.Chen Sequencer: Add the ability to switch the takes of all the selected shots/subsections. #jira UESP-761 Change 4133010 by Simon.Therriault MediaBundle - Made assets in the bundle visible in the content browser (different package per asset) and updated to support duplication correctly - Quick fix for MaterialDynamicInstance garbage matte parameter not going back to default value when cleared. - Added looping option on the bundle Keyer and lens materials - Renamed some parameter groups to Keyer_XX Change 4135728 by Rex.Hill MovieSceneCapture crash fix when iteration on classes defined in python Change 4135732 by Rex.Hill Sequencer scripting: expose get playback range, sub sequence get sequence Change 4135734 by Rex.Hill USD python code refactored Change 4136017 by Matt.Hoffman Fixes FrameNumber nodes tripping an ensure when using them via Blueprints and fixes FrameNumbers & friends not being properly breakable in BP. #jira UE-60188 Change 4147959 by Patrick.Boutot Media Output Architecture. Support 8bits & 10bits color. Capture the buffer as is with the correct pixel format and the corredt target size. Change 4147962 by Patrick.Boutot Remove AjaMediaViewportOutput && AjaMediaViewportOutputImpl. Refactor AjaMediaOutput to extend MediaOutput. Refactor AjaMediaGrameGrabberProtocol to use AjaMediaCapture. Create AjaMediaCapture. Change 4148395 by Rex.Hill USD python code cleanup Change 4152901 by Rex.Hill Fix crash when recompiling blueprint or script class that serializes an object reference manually Change 4152906 by Rex.Hill USD level import/export exposed to UI Change 4152956 by Rex.Hill Rename unreal_usd to usd_unreal to avoid future module name conflicts Change 4153331 by Rex.Hill Simplify USD attribute definitions Change 4155472 by Rex.Hill USD level import now handles cameras and lights Change 4155832 by Patrick.Boutot Fix Packaging for MediaFrameworkUtilities Fix MediaPlayer that crash on close when the engine is closing. Change 4156020 by Mike.Zyracki LIVE LINK Sequencer Recording and Playback #jira UESP-714 #jira UESP-715 Support for Live Link Recording/Playback with Sequencer. Basically if we see a MotionController controlled by a LiveLink Subject or a LiveLink Component on a Actor we create a LiveLinkTrack for it that will record raw sequencer data into. We currently do that at the end of recording but will investigate saving it as we record. For Playback we create a Live Link Subject per recorded track and push up interpolated data per Engine Tick on Evaluate. We need to see if we need to send out raw data but that's complicated due to the fact that sequencer time may not be sequential but random, Moved FLiveLinkTimeFrame to LiveLinkTypes so we can grab raw data. Added functions to LiveLinkClient/Subject to get raw data so we dont' need to do expensive searches. Also changed that code so that we can only save the LiveLinkData when specified. We decided to have the sequencer own saving of the live link data so we explicilty turn on saving when we start to record and then turn if off at the end. Without this it's possible to easily run out of memory while LiveLink records. In order to record LiveLinkComponents under Actors we had to change ActorRecording to record ActorComponents and not jus SceneComponents. Not sure of any drawbacks with this but it seems to work well. Had to make sure we stll keeped attach/parent/child logic when recording. Change 4158488 by Rex.Hill USD scene import/export now uses UsdLux lights Change 4158742 by Rex.Hill USD: Add test for level export and import Change 4161645 by Patrick.Boutot Update MediaRecorder to use the ImageWriteQueue. Add flag in IImageWriteQueue.Enqueue to prevent block if the queue is full. Change 4161651 by Patrick.Boutot Modify MediaCompositing to use an existing MediaPlayer Change 4161657 by Patrick.Boutot Extend the SequenceRecorder to support additional object to record from other plugins. Add SequenceRecorder for MediaPlayer. Will record every frame to disk that the MediaPlayer produce. Change 4162699 by Rex.Hill USD export sequence updates Change 4163138 by Rex.Hill USD sequence export test added Change 4163426 by Mike.Zyracki Fix for Curve Names being kept and AutoSetting Tangents on Live Link Recording Change 4165714 by Patrick.Boutot [MediaCapture] Remove color box that tell the status of the MediaCapture. Add MediaCapture's name and use an image to represent the status. Use a ScrollBox around the "preview" output. Can select any actors. Only show the selectable camera grid when there is more than one camera. Change 4166652 by Rex.Hill Expose SetMobility to scripting Change 4167292 by Mike.Zyracki Make sure we call Finalize Evaluation when closing or deleting the Sequencer. This will make sure TearDown is called on sections which fixes issues with LiveLink Sources not getting deleted and probably also issues with MovieScenePlayers not getting released correctly. Also includes addition to show the SubjectName next to the Sequencer Source in the LiveLinkClient UI. Change 4170578 by Rex.Hill PackageTools exposed to scripting Change 4170619 by Rex.Hill Fix ReversePolygonFacing crash Change 4170621 by Rex.Hill USD mesh import can now be given list of individual meshes Change 4172495 by Matt.Hoffman Fixes some flipped logic in Sequencer Media Track that was preventing it from working as expected. Slightly simplifies the logic on setting up movie data, and ensures that the external movie player has a callback registered so that SeekTo calls will work. Makes it so that you can specify your own sound component with an external media player as a media player can have multiple sound components listening to it. Adds support for flagging the media player to loop to help cue some media sources like EXR to handle loop points better. #jira None Change 4173387 by Jon.Nabozny Bookmark usability and extensibility improvements Change 4173755 by Rex.Hill PackageTools namespace deprecation Change 4181799 by Patrick.Boutot Fix precesion error when importing a camera switcher in sequencer #jira UE-61212 Change 4184435 by Patrick.Boutot Only show the MediaCapture tab spawner in the level editor. Make sure the Material used to draw the render target is GCed. Change 4195803 by Patrick.Boutot Warn user if the AJA CustomTimeStep is used with VSync enabled. Change 4195866 by Patrick.Boutot Remove mention of CharBGR10A2 in AJA. The feature is not yet ready. Change 4196059 by Rex.Hill Fix linux compile due to a .cpp including BookMarkBase.h instead of BookmarkBase.h Change 4196380 by Patrick.Boutot MediaCapture capture the backbuffer when the Viewport don't use an internal texture. #jira UE-61601 Change 4199378 by Patrick.Boutot For MediaFramework, add support for 10bits RGB texture Change 4199380 by Patrick.Boutot [AJA] Add support for 10bits RGB texture in input Fix interlaced format that wasn't using the proper Stride value. Change 4200359 by Jamie.Dale Renamed some "K2_" prefixed functions for Python Change 4203016 by Max.Chen Sequencer: Add movie scene locking/read only. Fixed a few bugs with locked sections - shouldn't be able to create or move keys on locked sections #jira UESP-867 Change 4203018 by Max.Chen Sequencer: Test for movie scene read only before calling modify/transactions. #jira UESP-867 Change 4203622 by Simon.Therriault Bringing Aja MediaOutput MediaMode fix from Release 4.20 Change 4204895 by Rex.Hill Expose several file path functions to scripting Change 4206747 by Rex.Hill USD level import and export updates Change 4206783 by Rex.Hill USD updates Change 4207021 by Rex.Hill USD, fix rotation on level import when there is non-uniform scale Change 4207414 by Rex.Hill USD import static mesh material improvements Change 4209733 by Patrick.Boutot Change the log time to use the current frame Timecode #jira UEENT-1107 Change 4209738 by Patrick.Boutot Option to automatically try to reopen the MediaSource again if an error is detected Change 4210385 by Max.Chen Sequencer: Fix CurrentShot LocalTime computation by using sequence time in playback resolution to compute the local shot time. Also, fixed the burnin asset so that CurrentShotLocalTime is hooked up to ShotFrame instead of MasterTime. This fixes a bug where the burnin's {ShotFrame} is not reporting the local shot frame number. #jira UE-61728 Change 4219824 by Patrick.Boutot Use the correct EditorCondition for property MaxNumAncillaryFrameBuffe Change 4220706 by Louise.Rasmussen Sequencer: Syncronizes Sections using Source Timecode Relative to the first Selected Section #JIRA UESP-826 Change 4220708 by Louise.Rasmussen Sequencer: Adds SourceTimecode option to the Render Movie Settings Burn In #JIRA UESP-826 Change 4226970 by Patrick.Boutot Add a Timecode widget, TimecodeProvider widget and a TimecodeProvider Tab Change 4227333 by Rex.Hill USD Sequencer export now supports deltas Change 4227455 by Matt.Hoffman Adds support to the Audio Mixer Submix to pause and resume a recording. #jira UESEQ-77 Change 4230963 by Patrick.Boutot Make the namespace an import option Change 4234208 by Jon.Nabozny Fixed crash when 5 or more LiveLink sources were connected at the same time Change 4234273 by Jon.Nabozny Add methods in FApp to get the current Timecode FrameRate. Change 4237170 by Simon.Therriault MediaCapture Fix for MediaCapture panel not working in PIE Change 4243758 by Andrew.Rodham It's now possible to resolve pixel data from a render target whose texture resource is still pending creation Change 4244790 by Matt.Hoffman This adds experimental support to Sequencer's Render to Movie for exporting audio via rendering a second pass. This requires the new audio mixer (launch editor with "-audiomixer") and currently supports exporting to .wav. The second pass disables rendering in the Viewport and disables capturing frames during this pass which removes the overhead caused by rendering the scene. Complex scenes still evaluate the sequence which may impact performance in complex situations (such as the Fortnite Launch Trailer). Current Limitations: Requires the new audio mixer ("-audiomixer") The second pass must acheive real time framerates. The audio engine is only built to handle real time situations (due to the high precision needed, gotten via the platform clock) so any drops in engine framerate during the second pass will cause a desync of the audio (as there will be more samples captured than frames of video). The editor has significant overhead which often prevents achieving consistent real-time rates. Using "Capture in New Process" alleviates this issue, even without closing the Editor. Audio has been enabled for both image capture and audio capture passes, which means stuttery audio now plays back during image capture. Attempts to alleviate this issue ended up conflicting with some editor code that forces the audio multiplier to 1.0 each Tick(), so audio has to play on both image and audio passes. Forces background audio (otherwise your output audio wav will be blank!) when app is not in focus, though users should leave the app in focus for best performance. #jira UESEQ-77, UESP-669 Change 4246443 by Simon.Tourangeau Remove Beta flag from nDisplay plugin #jira UEENT-1716 Change 4246480 by Simon.Tourangeau Fix nDisplay plugin icon #jira UEENT-1715 Change 4246571 by Simon.Tourangeau Merging Lauren's VR Editor fixes 4085915 Gamma correction fixes for VR Mode Content Browser icons and camera previews 4087955 Adding a third looping option to the Sequencer Radial Menu. Selecting the Looping option now cycles through No Looping > Loop All > Loop Range 4089914 Adding set start/end range buttons to radial menu 4090502 Fixing sequencer looping not being set correctly 4092824 Cameras are now visible in VR Mode - interim implementation until Game Mode works entirely 4095161 Fix for opening a sequence blocking level editor tab drag and drop 4096999 Making a VR Edit show flags mode that is similar to Game Mode but without the Game flag set to true, does hide billboards. Camera hide/show behavior is now correct. 4097286 Placing cameras now only summons the preview panel once you release 4100941 New spawn location for camera preview window (in front and to the side, on whichever side matches your UI hand) 4102732 Hiding VR editor elements from camera preview 4103378 Added camera burnin text on preview windows as well. 4103466 Fixes for camera text 4103779 Fix for the actor previews not unpinning when entering VR mode. 4105722 Adding support for multiple viewport previews in VR mode, and not creating a new viewport interaction if one already exists when getting it. 4106982 Any dockable window can now be placed in the world. 4107298 Fix for crash when closing multiple camera previews 4107426 Fix for crash when connecting node with no texture set 4136343 UI windows docked "to the world" no longer scale with you and stay the size they are docked at. 4136345 Settings for tweaking VR mode movement 4147473 Fix for controllers not showing up 4147734 Sequencer scrubbing will now pause when removing your thumb from a Vive touchpad 4171489 Added external UI panel support to VREditor module. Created an example camera-adjusting UI 4186392 Second fix for sequencer scrubbing on the radial menu Change 4247984 by Jamie.Dale Fixed potential memory corruption caused by Python glue code generation #jira UE-62397 Change 4255471 by Anousack.Kitisa Added functionalities to add/insert/remove UV channel from a StaticMesh accessible through the StaticMeshEditor and scripting. #jira UEENT-1592 #jira UEENT-1597 #jira UEENT-1660 Change 4256323 by Anousack.Kitisa Added Polygon Selection Mode by smoothing group in the MeshEditor. #jira UEENT-1594 Change 4258012 by Homam.Bahnassi Extending UVEdit material function to support mirroring. #jira UE-57306 Change 4258231 by Jamie.Dale Fixed GetHostName failing to convert UTF-8 data correctly Change 4258579 by Jamie.Dale Ensure that packages re-created after deleting their only asset are marked as fully loaded Change 4258652 by Jamie.Dale Added script exposed method to convert an Unreal relative path to absolute Change 4259124 by Patrick.Boutot For MediaBundle, show or hide the failed texture on console. #jira UE-61672 Change 4259264 by Jamie.Dale Show an error if trying to use ExecutePythonScript without Python enabled #jira UE-62318 Change 4259451 by Jamie.Dale No longer use stale subtitles in dialogue waves #jira UE-61500 Change 4259511 by Jamie.Dale Fix crash when passing None as the class for find/load_asset #jira UE-62130 Change 4259542 by Patrick.Boutot Can select the TimecodeSynchronizer from the Toolbar menu. Add option to show it in the toolbar. Can be defaulted by user/machine. Change 4259582 by Patrick.Boutot Hide Edit & Paste from PropertyMenuAssetPicker Change 4260760 by Max.Chen Sequencer: Fix dereferencing null pointer - CameraNode Change 4260895 by Jamie.Dale Changing localization target settings now updates the gather INI files immediately Change 4262166 by Patrick.Boutot Add support for MediaSourceProxy and MediaOutputProxy. Change 4262535 by Andrew.Rodham Sequencer: Added a method for user-defined capture protocols to resolve a buffer and pass it directly to a bound delegate handler Originating source CL#4261391 Change 4262669 by Patrick.Boutot Add MediaProfile. It let the user select their media sources and media outputs by machine by user. Change 4264577 by Patrick.Boutot Change the type of FMediaFrameworkCaptureCameraViewportCameraOutputInfo.LockedCameraActors to LazyObject to enable cross level reference. #jira UE-62438 Include dependence to settings Change 4265750 by JeanLuc.Corenthin Fix array's size issues with MeshDescription utility functions #jira UEENT-1574 Change 4268181 by Patrick.Boutot Mark LockedCameraActors as deprecated. [CL 4279869 by JeanMichel Dignard in Main branch]
2018-08-13 12:29:41 -04:00
TEXT("UserDefinedCaptureProtocol"),
TEXT("UserDefinedEnum"),
TEXT("UserDefinedStruct"),
TEXT("UserWidget"),
TEXT("WindDirectionalSource"),
TEXT("World"),
TEXT("Cube"),
TEXT("Sphere"),
TEXT("Cylinder"),
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
TEXT("Cone"),
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3168749 on 2016/10/20 by Richard.TalbotWatkin Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry. #jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level Change 3169740 on 2016/10/20 by Nick.Darnell Automation - Removing old screenshots, working on new naming convention. Change 3169796 on 2016/10/20 by Nick.Darnell Automation - Adding new screenshots. Change 3169800 on 2016/10/20 by Nick.Darnell Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots. Change 3169901 on 2016/10/20 by Nick.Darnell Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots. Change 3169926 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170053 on 2016/10/20 by Cody.Albert Back out changelist 3169926 Change 3170067 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170382 on 2016/10/21 by Michael.Dupuis #jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor Change 3170520 on 2016/10/21 by Alex.Delesky #jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint Change 3170522 on 2016/10/21 by Alex.Delesky #jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button. Change 3170524 on 2016/10/21 by Alex.Delesky #jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor. Change 3170530 on 2016/10/21 by Alex.Delesky Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper #jira none Change 3170768 on 2016/10/21 by Cody.Albert Back out changelist 3170067 Change 3170795 on 2016/10/21 by Nick.Darnell JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties. Change 3170797 on 2016/10/21 by Nick.Darnell Automation - Fixing several warnings dealing with fbx testing. Change 3170921 on 2016/10/21 by Nick.Darnell Automation - Fixing more warnings with FBX tests. Change 3171109 on 2016/10/21 by Cody.Albert Added extension point for level editor viewport Show menu Change 3171812 on 2016/10/24 by Jamie.Dale Back out changelist 3163044 This broke wrapping for Japanese and Chinese. Change 3171842 on 2016/10/24 by Michael.Dupuis #jira UE-36400 Name each Parameter uniquely either from copy/paste of any creation menu Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1 Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type When editing a color property update the material expression preview Change 3171958 on 2016/10/24 by Alex.Delesky #jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions. Change 3171969 on 2016/10/24 by Nick.Darnell Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions. Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider) Change 3172035 on 2016/10/24 by Alex.Delesky Fix to build warning for 3171970 #jira none Change 3172078 on 2016/10/24 by Michael.Dupuis #jira UE-37626 Fetch property node from property handle if there is no property editor Change 3172143 on 2016/10/24 by Jamie.Dale Line-break iterators will now avoid breaking words in Hangul The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers. Change 3172418 on 2016/10/24 by Michael.Dupuis Fixed Static Analysis error Change 3173389 on 2016/10/25 by Michael.Dupuis #jira UE-9284 Make the UI appear only on hover and change icons size Change 3173918 on 2016/10/25 by Alex.Delesky #jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created. Change 3173966 on 2016/10/25 by Alex.Delesky #jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse. Change 3174847 on 2016/10/26 by Alex.Delesky #jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen. Change 3174916 on 2016/10/26 by Alexis.Matte When re-importing fbx file, always log to the message log. #jira UE-37639 Change 3174940 on 2016/10/26 by Alex.Delesky Back out changelist 3174847 at request of platforms team. Was fixed on Main. Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt Import commandlet fixes - Fixed crash when source control could not be contacted - Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import Change 3175217 on 2016/10/26 by Alexis.Matte The FBX reimport animation code now return false if there was an error when importing #jira UE-37755 Change 3175728 on 2016/10/26 by Alexis.Matte Log a message when importing a skeletal mesh with more bone influence then the maximum supported #2875 #jira UE-37613 Change 3177997 on 2016/10/28 by Nick.Darnell Editor - Prevent re-entrant calls when EndPlayMap is called. Change 3178429 on 2016/10/28 by Nick.Darnell Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported. Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt Guard against bad render targets in Slate RHI #jira UE-37905 Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt Added logging to track https://jira.it.epicgames.net/browse/UE-37900 #jira UE-37900 Change 3179920 on 2016/10/31 by Alex.Delesky Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591. #jira none Change 3179921 on 2016/10/31 by Alex.Delesky #jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource Change 3180119 on 2016/10/31 by Alexis.Matte fbx importer avoid asset creation name clash #jira UE-35100 Change 3181905 on 2016/11/01 by Alexis.Matte Paint tool now allow users to paint on any vertex if they need it. #jira UE-8372 Change 3182355 on 2016/11/01 by Alexis.Matte We now support FBX LODs export for the asset exporter from the content browser. #jira UE-35302 Change 3183286 on 2016/11/02 by Alexis.Matte Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options. #jira UE-37520 Change 3183567 on 2016/11/02 by Shaun.Kime #jira UE-38019 The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor. The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder. Change 3184002 on 2016/11/02 by Jamie.Dale Fixed crash during TSF IME shutdown #jira UE-38073 Change 3185126 on 2016/11/03 by Shaun.Kime Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins. Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well). #jira UE-38065 #jira UE-37645 Change 3185278 on 2016/11/03 by Nick.Darnell UMG - Fixing some issues with HDPI mode in the widget designer. Change 3185355 on 2016/11/03 by Nick.Darnell UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace. Change 3185510 on 2016/11/03 by Nick.Darnell UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport. Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo. Change 3185514 on 2016/11/03 by Nick.Darnell UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces. Change 3185652 on 2016/11/03 by Nick.Darnell Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing. Change 3185952 on 2016/11/03 by Nick.Darnell UMG - Fixing another build error relating to local widget geometry. Change 3185953 on 2016/11/03 by Nick.Darnell UMG - Fixing a mac compiler warning. Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt Fixed collapse all hiding everything in the settings editors #jira UE-38151 Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt Fixed new assets opening in a minimized window not restoring that window. Change 3187026 on 2016/11/04 by Shaun.Kime UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds. #jira UE-38094 Change 3187073 on 2016/11/04 by Nick.Darnell Automation - Changing the code that writes out json to force no BOM as is the json standard. Change 3187113 on 2016/11/04 by Jamie.Dale Removed double look-up in UTextProperty::SerializeItem Change 3187114 on 2016/11/04 by Jamie.Dale Feedback context now uses culture correct percentage formatting Change 3187273 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. Add also some fbx automation test #jira UE-38242 Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes #jira UE-38268 Change 3187463 on 2016/11/04 by Nick.Darnell Automation - Updating the blessed screenshots, and fixing the BOM issues with the json. Change 3188638 on 2016/11/07 by Shaun.Kime Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background. #jira UE-38240 Change 3189056 on 2016/11/07 by Nick.Darnell Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser. Change 3189147 on 2016/11/07 by Jamie.Dale Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering). #jira UE-38309 Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt Guard against null object when creating details panel Change 3190017 on 2016/11/08 by Alexis.Matte FrontX support for scene importer #jira UETOOL-1061 Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt Fixed misaligned button in the new blueprint class dialog Change 3190086 on 2016/11/08 by Nick.Darnell UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained. Change 3190159 on 2016/11/08 by Nick.Darnell UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user. Change 3190161 on 2016/11/08 by Nick.Darnell UMG - UWidget is now Blueprintable. Improving some doc. Change 3190545 on 2016/11/08 by Alexis.Matte Support scaling when exporting skeleton (bind pose) to FBX #jira UE-36120 Change 3191614 on 2016/11/09 by Simon.Tourangeau Fix cooking crash after fbx import of a scene without meshes #jira UE-38264 Change 3191659 on 2016/11/09 by Simon.Tourangeau Cleanup Persona LOD section button layout #jira UE-38339 Change 3191882 on 2016/11/09 by Jamie.Dale Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter. Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict. Change 3192092 on 2016/11/09 by Jamie.Dale Deleting some test assets that were accidentally checked in, some of which no longer load Change 3192281 on 2016/11/09 by Alex.Delesky #jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints. Change 3192365 on 2016/11/09 by Shaun.Kime Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes. #jira UE-19022 Change 3192494 on 2016/11/09 by Alex.Delesky #jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly. Change 3193183 on 2016/11/10 by Alexis.Matte When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset. #jira UE-38450 Change 3193419 on 2016/11/10 by Alex.Delesky Fixing UnrealTournament build error in SUTChatEditBox #jira none Change 3193456 on 2016/11/10 by Alex.Delesky Fix to build warning C6011 in SWidgetHierarchyItem #jira none Change 3193704 on 2016/11/10 by Simon.Tourangeau Create Cinematic Camera when importing camera from fbx #jira UE-37764 Change 3194593 on 2016/11/11 by Nick.Darnell Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values. Change 3194595 on 2016/11/11 by Nick.Darnell Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area. Change 3194830 on 2016/11/11 by Richard.TalbotWatkin Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude! #jira UE-38524 - Moving many brushes to another level is very slow Change 3194859 on 2016/11/11 by Alexis.Matte Fix fbx skeletal mesh cleanup material crash #jira UE-38525 Change 3195199 on 2016/11/11 by Nick.Darnell UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots. #jira UE-38536 Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt Guard against rendering crashes when a mesh with no lod resources is opened. #jira UE-38520 Change 3196614 on 2016/11/14 by Nick.Darnell Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time. Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist) Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal) #jira UE-38544 Change 3196863 on 2016/11/14 by Nick.Darnell Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor. Change 3196900 on 2016/11/14 by Nick.Darnell Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale. Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel. #jira UE-36499, UE-38497 Change 3197028 on 2016/11/14 by Alexis.Matte Shift Drag is not moving the camera when the user is dragging the 3 axis in same time. #jira UE-38382 Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame Change 3197227 on 2016/11/14 by Nick.Darnell UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema. Change 3197239 on 2016/11/14 by Nick.Darnell UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it. Change 3197538 on 2016/11/14 by Nick.Darnell UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late. Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt Guard against reimport factories being deleted while in use #jira UE-37577 Change 3198589 on 2016/11/15 by Alex.Delesky #jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key. Change 3198783 on 2016/11/15 by Nick.Darnell The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code. Change 3198933 on 2016/11/15 by Jamie.Dale Changing the package localization ID used by a package now marks the package as dirty Change 3198942 on 2016/11/15 by Jamie.Dale Clearing the package localization ID used by a package now marks the package as dirty Change 3200241 on 2016/11/16 by Shaun.Kime Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled. By default, internal only classes will be hidden and you will be limited to your own developer folder. Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders. The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget. Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management #jira UE-38313 Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt Adding missing change needed post merge from main Change 3200968 on 2016/11/16 by Jamie.Dale Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. Change 3201033 on 2016/11/16 by Cody.Albert Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged Change 3201829 on 2016/11/17 by Shaun.Kime Fixing issue where GEngine is null in early game loading, potentially causing a crash. Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt Fix build warning Change 3201835 on 2016/11/17 by Nick.Darnell Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input. Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt Fix streaming pause rendering starting a movie if a movie was already playing Change 3202089 on 2016/11/17 by Nick.Darnell Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name. Change 3202139 on 2016/11/17 by Jamie.Dale Fix for adjusting text spacing when lines are removed from TextLayouts Change 3202398 on 2016/11/17 by Cody.Albert Updated UMG Sequencer to properly fire events once per loop Change 3202591 on 2016/11/17 by Shaun.Kime Fixing coding standards violations. Change 3202744 on 2016/11/17 by Shaun.Kime StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior. #jira UE-38315 Change 3203009 on 2016/11/17 by Alex.Delesky Backing out changelist 3170522 per request #jira UE-33031 Change 3204077 on 2016/11/18 by Nick.Darnell Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images. Change 3204086 on 2016/11/18 by Jamie.Dale Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set Both use FGCObject internally to reference the object and keep it alive. FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer. You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing). Change 3204189 on 2016/11/18 by Alex.Delesky Removing content from dev folder Change 3204205 on 2016/11/18 by Jamie.Dale Fix for being unable to delete folders that still have sub-folders in the Content Browser #jira UE-38752 Change 3204270 on 2016/11/18 by Simon.Tourangeau Fix StaticMesh socket reimports - socket transforms are now updated correctly on reimport - deleted socket from source will be removed on reimport - fix SocketManager refresh after import #jira UE-38195 Change 3204283 on 2016/11/18 by Alex.Delesky #jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself. Change 3205757 on 2016/11/21 by Jamie.Dale PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium) Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist) Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt PR #2956: Add plane to basicshapes (Contributed by tommybear) Change 3205831 on 2016/11/21 by Jamie.Dale Speculative fix for UE-38492 This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel. #jira UE-38492 Change 3205869 on 2016/11/21 by Alex.Delesky #jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor Change 3205873 on 2016/11/21 by Alex.Delesky #jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes. Should also address the issue mentioned in #jira UE-32965 Change 3205954 on 2016/11/21 by Shaun.Kime Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work. #jira UE-38315 Change 3205965 on 2016/11/21 by Alex.Delesky #jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused PR #2942 Change 3207157 on 2016/11/22 by Chris.Wood Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking. [UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds Change 3207344 on 2016/11/22 by Matthew.Griffin Added UnrealWatchdog to the Binary Release Change 3207396 on 2016/11/22 by Ben.Marsh Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion. Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt Redid blur changes from Paragon Dev-General Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image Change 3207443 on 2016/11/22 by Chris.Wood Fix CIS error on Mac from my change CL 3207157 Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt Added missing files Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt Guard against crash clearing scenes from the slate RHI renderer during movie loading code. Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt Actually call correct method of checking for a debugger Change 3209139 on 2016/11/23 by Cody.Albert Adding support for "Show Only Modified Properties" filter to DetailWidgetRow Change 3209206 on 2016/11/23 by Jamie.Dale Moving folders now removes the old folder from disk if it's empty This had already been done for deleting folders, but moving them was missed. #jira UE-11796 Change 3209281 on 2016/11/23 by Jamie.Dale PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung) Change 3210383 on 2016/11/25 by Chris.Wood Documented Crash Report Client analytics events [UE-32787] - Document Crash Report Client analytics events in code Change 3210385 on 2016/11/25 by Alexis.Matte Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not #jira UE-38925 Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt Fix build errors Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts) Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt Fix ATSC texture compression quality tooltip #jira UE-38996 Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt Fix compile errors Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt Fix post process anim blueprints on skeletal meshes not being clearable #jira UE-39017 Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt Added more logging for jira UE-39000 #jira UE-39000 Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt Redid fix for UE-35822 in dev-editor Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt Fix deprecation warning Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt Disable motion blur in editor views by default #jira 38424 Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt Fix PS4 compile errors Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt Details panels changes - Added the ability to create groups within groups in details panel customizations - Added the ability for struct customizations to add categories to the parent Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do. Change 3213158 on 2016/11/29 by Jamie.Dale Updated User Defined Enum display names to use real FText instances so they can have stable keys This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues. User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking). #jira UE-26274 Change 3213172 on 2016/11/29 by Jamie.Dale Adding experimental support for content hot-reloading The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded). The basic workflow for package reloading is as follows: 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects. 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed. 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping). 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found). 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't). For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory. In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation. Change 3213428 on 2016/11/29 by Jamie.Dale Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing #jira UE-37746 Change 3213442 on 2016/11/29 by Jamie.Dale Workaround for a bug in TSF based MS IMEs on Windows 8+ They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted. #jira UE-37309 Change 3213603 on 2016/11/29 by Cody.Albert Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget #jira UE-39106 Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt Attempt to fix includetool cis warning Change 3215159 on 2016/11/30 by Jamie.Dale Fixing MakeShared forward declaration Change 3215220 on 2016/11/30 by Alex.Delesky #jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view. Change 3215390 on 2016/11/30 by Jamie.Dale Maps now end a hot-reload batch Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt Updating guard to track down worlds that have no package as an outer #jira UE-35712 Change 3215500 on 2016/11/30 by Alexis.Matte Color grading widget customization #jira UETOOL-1070 Change 3215519 on 2016/11/30 by Jamie.Dale Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode Change 3215556 on 2016/11/30 by Cody.Albert Fixed issue where check-out toast would not disappear #jira UE-39146 Change 3215585 on 2016/11/30 by Jamie.Dale Adding an explicit ESPMode to MakeShared to try and placate Android Change 3215737 on 2016/11/30 by Alexis.Matte Fix build warning Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves #jira UE-35935 Change 3215758 on 2016/11/30 by Ben.Marsh Add a 'Custom...' build type for Dev-Editor. Change 3216183 on 2016/11/30 by Alexis.Matte Fix win32 build error Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt Fix mac build error. Change 3216828 on 2016/12/01 by Jamie.Dale Fixing MakeShared on Android #jira UE-39204 Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel) Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty #jira UE-36496 Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt Fix a number of keybindings problems - Removed editor keybindings from project settings. It should not have been in there (already in editor settings) - Removed duplicate registration of editor keybindings from editor settings - Fixed memory leak regenerating keybinding widgets when ending PIE world. - Cleaned up styling a bit to make keybindings widgets clearer. #jira UE-39211, UE-38718 Change 3216881 on 2016/12/01 by Shaun.Kime Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to. Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs. Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable. Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage. Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count. In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out. #jira UE-6882 Change 3216968 on 2016/12/01 by Jamie.Dale Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk Change 3216970 on 2016/12/01 by Jamie.Dale Reverting files now uses hot-reloading (if enabled) Change 3217233 on 2016/12/01 by Jamie.Dale You can now choose to reload dirty packages via content hot-reloading This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor. Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame. Change 3217466 on 2016/12/01 by Jamie.Dale Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date Change 3217572 on 2016/12/01 by Jamie.Dale Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text Change 3217688 on 2016/12/01 by Jamie.Dale Fixed crash reloading the active world package when it was dirty #jira UE-39250 Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads #jira UE-39243 Change 3218834 on 2016/12/02 by Alexis.Matte move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options #jira UE-38672 Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives #jira UE-39246 Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt Fixed basic cube shape having a convex hull instead of a box for collision Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt Move static mesh collision properties to the collision category Change 3219143 on 2016/12/02 by Michael.Dupuis #jira UE-39124 We can now place single mesh at a time #jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it #jira UE-37452 Change 3219358 on 2016/12/02 by Alexis.Matte Fix fbx automation tests Change 3219362 on 2016/12/02 by Alexis.Matte Support for MAX multisub material #jira UE-38467 #jira UE-38471 Change 3219774 on 2016/12/02 by Jamie.Dale PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN) Change 3219793 on 2016/12/02 by Jamie.Dale SWindow now restores focus back to the widget that last had focus when it was deactivated #jira UE-38965 Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt UI background blur tweaks - Adjust the downsample amount for lower kernel sizes - Flush post process memory used by the blur when switching levels Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt Added guards against accesing scene caching methods of the slate resource manager on the rendering thread Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading Change 3221831 on 2016/12/05 by Jamie.Dale Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name Change 3221986 on 2016/12/05 by Jamie.Dale Added an "Inline" font loading method This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front. The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does. This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded. Change 3222065 on 2016/12/05 by Jamie.Dale Added log warning to detect hitches when lazily loading fonts Change 3222225 on 2016/12/05 by Jamie.Dale Fixing style-set typo #jira UE-39333 Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt Fix autosaving prompting to check out built data if the built data asset was dirty during autosave #jira UE-39295 Change 3223184 on 2016/12/06 by Alexis.Matte Support LOD group and combine mesh #jira UE-1088 Change 3223212 on 2016/12/06 by Alex.Delesky #jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties. Change 3223215 on 2016/12/06 by Alex.Delesky #jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false. Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt Added back in missing code that was lost in a merge Change 3223271 on 2016/12/06 by Alex.Delesky #jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box). Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials Change 3223276 on 2016/12/06 by Alexis.Matte Staticmesh socket fbx import. #jira UE-38284 Change 3223363 on 2016/12/06 by Alexis.Matte Reimport must ask for missing file when re-importing a old asset that has no source files #jira UE-39356 Change 3223423 on 2016/12/06 by Chris.Wood Added option to place canvas panel children in same layer using explicit ZOrder setting. [UETOOL-935] - Figure out a solution for canvas panel batching Change 3223551 on 2016/12/06 by Alexis.Matte UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change #jira UE-39383 Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt Update doc links for maps and sets Change 3224746 on 2016/12/07 by Michael.Dupuis #jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras #jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras Change 3224826 on 2016/12/07 by Michael.Dupuis #jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior Change 3224827 on 2016/12/07 by Simon.Tourangeau Improve search for material match on fbx mesh import - Add option to specify material search locations on mesh import - On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh) - Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets) - If option is UnderRoot or more, search recursively from root folder (search recursively in /Game) - If option is AllAssets, search in every asset folder (Search recursively everywhere) #jira UE-39020 Change 3224989 on 2016/12/07 by Chris.Wood Fixed black callstack text in CrashReportClient. [UE-38987] - CrashReportClient Callstack text is rendering Black Change 3225142 on 2016/12/07 by Jamie.Dale Added collapsing methods when exporting text for translation You can now choose how to collapse your text for translation from three export modes: - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior). - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior). - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior). The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior). You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource"). Change 3225509 on 2016/12/07 by Simon.Tourangeau Static analysis fix, false positive Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt Fix broken physical surface details customization - Scrolling now works properly - Edit boxes dont change size while editing - properly checks out or makes file writable once an edit has been made #jira UE-39279 Change 3226840 on 2016/12/08 by Jamie.Dale Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3226940 on 2016/12/08 by Alexis.Matte Avoid changing the W value when playing with the color grading wheel. #jira UE-39473 Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt Temp disable lazy load font warnings to prevent infinite recursion crashes at startup Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt Fix for iOS compiling Change 3228597 on 2016/12/09 by Jamie.Dale Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL #jira UE-39529 Change 3228607 on 2016/12/09 by Jamie.Dale Fixed infinite recursion caused by logging while the output log font was still being loaded #jira UE-39523 Change 3228770 on 2016/12/09 by Jamie.Dale Fixed UUserDefinedEnum::GetEnumText it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail. #jira UE-39531 Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt Fix static analysis warning [CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
TEXT("Plane"),
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 3116759) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 2840895 on 2016/01/23 by Max.Chen Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu. Change 2937981 on 2016/04/08 by Max.Chen Sequencer: Refactored GetKeyHandles to take a time range for filtering keys Change 3058930 on 2016/07/20 by Max.Chen Sequencer: Fix crash in undo/redo of creating a sub section. Change 3062696 on 2016/07/24 by Max.Chen Sequencer: Remove curve editor visibility as a toggleable config. It's now just a toggleable state that defaults to false. This fixes unexpected behavior of staying in the curve editor when restarting the editor or switching to a different level sequence asset. Change 3062763 on 2016/07/24 by Max.Chen Sequencer: Tweak track colors Audio track brighter Transform, bool, event tracks less saturated Recording subsection more saturated Fade track gradient Change 3064262 on 2016/07/26 by Max.Chen Sequencer: Add Convert to Possessable #jira UE-32139 Change 3070101 on 2016/07/29 by Max.Chen Sequence Recorder: Record actors as possessables Added GetWorld() check when resolving bindings in case the world is being torn down. Change 3070105 on 2016/07/29 by Max.Chen Sequence Recorder: Add cine camera component to default classes and properties to record. Change 3074750 on 2016/08/02 by Frank.Fella Sequencer - Simplify keyframing from a mixture of 5 boolean options to the 3 modes we actually use and move some of the logic directly into the keyframe track for consistency. Also make some keyframing structs fields constant because public fields lead lead to side effects and difficult debugging. This is part of a larger keyframing refactor to fix the inconsistent behavior of default values. I've separated it into 3 separate smaller targeted refactors to make reviews easier which is why I'm checking in with rb=none. Change 3075181 on 2016/08/03 by Andrew.Rodham Sequencer: Added ability to record audio as part of a recorded sequence Implementing the ability to get a global audio clock time per audio device. Use FAudioDevice::GetAudioClock() to get the current audio clock (in seconds). Change 3078922 on 2016/08/05 by Andrew.Rodham Sequencer: Spawnables now use deferred spawning #2613 #jira UE-33571 Change 3084262 on 2016/08/10 by Frank.Fella Sequencer - Change the 3d constraint tracks to clear the actors transform themselves instead of the transform track clearing it every frame. Change 3084851 on 2016/08/10 by Frank.Fella Sequencer - Make default value handling more consistent + Add an setting for whether or not to automatically set default values for tracks which is enabled for the level sequencer and disabled for UMG. + Add menu item for clearing default values for a track. + Fix property and transform track instances so that they provide the current value when evaluating the section so that empty sections with no defaults don't modify the runtime object. + Change the keyframe track editor so that default values are always set when a transform or property changes if auto set default values is turned on. + Change the key editors so that they always update default values whenever they are changed if auto set default values is turned on. Change 3089063 on 2016/08/15 by Max.Chen Sequence Recorder: Add countdown timer source image. Expand and clamp countdown to 9 seconds. #jira UE-30359 Change 3091925 on 2016/08/17 by Max.Chen Sequencer: Restructure level sequence actor with propert scene component and sprite component attached to it. This fixes an ensure when double clicking on the level sequence actor in editor which expects that there is a non editor only root component. #jira UE-34790, UE-34093 Change 3092201 on 2016/08/17 by Max.Chen Sequencer: Attach audio component to actor when creating a spatialized sound. Same thing happens in Matinee. #jira UE-34768 Change 3092267 on 2016/08/17 by Max.Chen Sequencer: Audio spatializiation components should be transient and not owned by the actor it's assigned to. #jira UE-34770 Change 3098930 on 2016/08/23 by Max.Chen Sequencer: Set skeletal meshes to always tick pose and refresh bones in the skeletal animation track instance pre update pass. #jira UE-8191 Change 3099461 on 2016/08/24 by Max.Chen Cine Camera: Add icons for cine camera actor, camera rig rail, camera rig crane. Change 3099527 on 2016/08/24 by Max.Chen Cine Camera: Force the roll and yaw of the camera crane mount to be 0. The yaw is controlled by the crane yaw control. #jira UE-34968 Change 3099739 on 2016/08/24 by Max.Chen Cine Camera: Add toggles to lock the mount pitch/yaw for the crane. By default they are not locked so the camera will stay level with the ground. #jira UE-34924 Change 3101574 on 2016/08/25 by Max.Chen Sequencer: Validate property path before creating a track. This fixes a bug where two tracks for the same property could be created since property changes could come from the actor or the component. #jira UE-29041 Change 3102253 on 2016/08/26 by Max.Chen Cine Camera: Unregister any owned spline mesh components that aren't being used for visualization. This fixes a bug where undo doesn't match the spline points. #jira UE-34607 Change 3103891 on 2016/08/27 by Max.Chen Movie Capture: Fix game mode override option so that it works in capture in editor. #jira UE-33248 Change 3104411 on 2016/08/29 by Max.Chen Sequencer: Refix attached audio component so that it's owned by the actor it's attached to but still transient. #jira UE-35239 Change 3105807 on 2016/08/30 by Max.Chen Sequencer: Restore state when stopping the level sequence player. #jira UE-35285 Change 3105988 on 2016/08/30 by Max.Chen Sequencer: Fix set key time so that it expands the section range if necessary. #jira UE-35275 Change 3107109 on 2016/08/30 by Max.Preussner MediaPlayerEditor: Added support for dragging and dropping media files into media player editor Change 3107347 on 2016/08/30 by Max.Chen Sequencer: Fix crash when key area is null. Also, improved middle mouse drag to create a key mechanism so that the operation is done in one undoable transaction. #jira UE-32410 Change 3107350 on 2016/08/30 by Max.Chen Sequencer: Add option to refresh runtime instances immediately. This fixes a bug when setting keyframes with the key editors - if the instances aren't updated immediately, the wrong/stale value will get keyed. #jira UE-35343 Change 3112245 on 2016/09/02 by Max.Preussner WmfMedia: Fixed WMV2 encoded videos are too bright (UE-35529) #jira UE-35529 Change 3112621 on 2016/09/02 by Max.Preussner Engine: Subtitle manager code & documentation cleanup pass Change 3112712 on 2016/09/02 by Max.Preussner Matinee: Fixed incorrect subtitle timing & rendering when scrubbing (Github PR# 2591 & 2762) https://github.com/EpicGames/UnrealEngine/pull/2591 https://github.com/EpicGames/UnrealEngine/pull/2762 #jira UE-35536 #jira UE-33002 Change 3113052 on 2016/09/03 by Max.Chen Cine Camera: Enable "Actor to Track" as a keyable property. #jira UE-33475 Change 3114912 on 2016/09/06 by Max.Preussner AvfMedia: Added missing supported file extensions (UE-35635) #jira UE-35635 Change 3114951 on 2016/09/06 by Max.Preussner AvfMedia: Added media source factory file extension descriptions (UE-35635) #jira UE-35635 Change 3115411 on 2016/09/07 by Max.Chen Sequencer: Fix properties not getting bound when converting from matinee to level sequence tracks. #jira UE-35107 Change 3115412 on 2016/09/07 by Max.Chen Editor: Add GEditor check - fix a crash when using sequence recorder with -game. #jira UE-35571 Change 3115413 on 2016/09/07 by Max.Chen Seqeuencer: Put the master sequence dialog's details views in a scrollbox to fix the hidden buttons. #jira UE-35508 Change 3116156 on 2016/09/07 by Max.Preussner MediaAssets: Fixed native player not being reused #jira UE-35656 Change 3116225 on 2016/09/07 by Max.Preussner MediaAssets: Hooking up caption sink in media player [CL 3117035 by Max Chen in Main branch]
2016-09-07 20:49:08 -04:00
TEXT("CineCameraActor"),
TEXT("CameraRig_Crane"),
TEXT("CameraRig_Rail"),
TEXT("FoliageType_Actor")
};
for (int32 TypeIndex = 0; TypeIndex < ARRAY_COUNT(AssetTypes); ++TypeIndex)
{
const TCHAR* Type = AssetTypes[TypeIndex];
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3283640) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229011 on 2016/12/09 by Steve.Robb Licensee version updated in FWorldTileInfo::Read(). https://udn.unrealengine.com/questions/325874/fworldtileinfo-not-passing-fileversionlicenseeue4.html Change 3230493 on 2016/12/12 by Robert.Manuszewski Adding a check against assembling the reference token stream while streaming without locking GC. Change 3230515 on 2016/12/12 by Steve.Robb GetStaticEnum and GetStaticStruct removed. Various generated code tidy-ups. Change 3230522 on 2016/12/12 by Steve.Robb UHT no longer complains about bases with different prefixes. References to obsolete DependsOn removed. Change 3230528 on 2016/12/12 by Steve.Robb ReferenceChainSearch tidyups. Change 3234235 on 2016/12/14 by Robert.Manuszewski PR #2695: fix comments (Contributed by wyhily2010) Change 3234237 on 2016/12/14 by Robert.Manuszewski PR #2614: [GenericPlatformFile] New Function, GetTimeStampLocal, returns file time stamp in local time instead of UTC  Rama (Contributed by EverNewJoy) Change 3236214 on 2016/12/15 by Robert.Manuszewski PR# 1988 : Allow absolute path in -UserDir=<Path> argument (contributed by bozaro) Change 3236582 on 2016/12/15 by Robert.Manuszewski Allow commandline use in shipping builds #jira UE-24613 Change 3236591 on 2016/12/15 by Robert.Manuszewski Removed unnecessary console variable logspam #jira UE-24614 Change 3236737 on 2016/12/15 by Steve.Robb Fixes to non-contiguous enums in OSS. Change 3239686 on 2016/12/19 by Chris.Wood Fixed CompressionHelper method UE4CompressFileGZIP() that leaked a file handle when a compression error occurred (CRP v1.2.12) [UE-39910] - CrashReportProcess leaks file handles and doesn't cleanup folders after compression fails during output to S3 Change 3240687 on 2016/12/20 by Chris.Wood Improved CrashReportProcess retry logic to avoid stuck threads when CRW fails to add crashes (CRP 1.2.13) [UE-39941] - Improve CrashReportProcess retry logic when CR website returns failed response to AddCrash Request Change 3246347 on 2017/01/04 by Steve.Robb Readability, debuggability and standards improvements. Change 3249122 on 2017/01/06 by Steve.Robb Generic FPaths::Combine, allowing a mix of string argument types and unlimited arity. Change 3249580 on 2017/01/06 by Steve.Robb Fix for TArray::HeapSort when array contains pointers. See: https://answers.unrealengine.com/questions/545533/bug-heapsort-with-tarray-of-pointers-fails-to-comp.html Change 3250593 on 2017/01/09 by Robert.Manuszewski PR #3046: UE-39578: Added none to invalid filenames (Contributed by projectgheist) Change 3250596 on 2017/01/09 by Robert.Manuszewski PR #3094: Fixing typo in comments for LODColoration in BaseEngine.ini - UE-40196 (Contributed by sanjay-nambiar) Change 3250599 on 2017/01/09 by Robert.Manuszewski PR #3096: Fixed Log message in ExclusiveLoadPackageTimeTracker : UE-37583 (Contributed by sanjay-nambiar) Change 3250863 on 2017/01/09 by Steve.Robb Build configuration option to force the use of the Debug version of UnrealHeaderTool. Change 3250994 on 2017/01/09 by Ben.Zeigler Remove bad or redundant ini redirects. These did not work with the old system but were silently ignored, my new system throws warnings about them Change 3251000 on 2017/01/09 by Ben.Zeigler #jira UE-39599 Add FCoreRedirects which replaces and unifies the redirect systems in LinkerLoad, K2Node, Enum, and TaggedProperty. This fixes various bugs and makes things uniform. It will parse the previous ini files, or load out of a [CoreRedirects] section in any loaded ini file The old redirect system can be re-enabled by setting USE_CORE_REDIRECTS to 0 in CoreRedirects.h. This will be removed eventually Some refactors to pass in information needed by the new system that the old system didn't need Add LoadTimeVerbose stats for processing redirects and enable that group during -LoadTimeFile Change 3253580 on 2017/01/11 by Graeme.Thornton Added some validation of the class index in exportmap entries #jira UE-37873 Change 3253777 on 2017/01/11 by Graeme.Thornton Increase SerialSize and SerialOffset in FObjectExport to 64bits, to handle super large files #jira UE-39946 Change 3257750 on 2017/01/13 by Ben.Zeigler Fix issue where incorrectly set up animation node redirects (were ActiveClassRedirects, should have been ActiveStructRedirects) didn't work in the new redirect system because it validated more. Added backward compatibilty code and fixed some conflicts in the ini. Change 3261176 on 2017/01/17 by Ben.Zeigler #jira UE-40746 Fix redundant ini redirect #jira UE-40725 Fix section of Match3 defaultengine.ini that appears to have been accidentally duplicated from baseengine.ini several years ago Change 3261915 on 2017/01/18 by Steve.Robb Fixes to localized printf formats. Change 3262142 on 2017/01/18 by Ben.Zeigler Remove runtime code for old ActiveClassRedirects and related systems. It was already disabled and the old ini format is still parsed and converted to FCoreRedirects at runtime so there should be no functionality change. Merged the deprecated tagged property and enum redirect ini parsing into LinkerLoad, and remove the RemapImports step entirely as it's part of FixupImportMap. Change 3263596 on 2017/01/19 by Gil.Gribb UE4 - Fixed many bugs with the event driven loader and allowed it to work at boot time. Change 3263597 on 2017/01/19 by Gil.Gribb UE4 - Allowed UnrealPak to do a better job with EDL pak files when the order provided is old or from the cooker. Several minor tweaks to low level async IO stuff in support of switch experiments. Change 3263922 on 2017/01/19 by Gil.Gribb UE4 - Fixed a bug with nativized blueprints that was introduced with the boot time EDL changes. Change 3264131 on 2017/01/19 by Robert.Manuszewski Simple app to test hard to repro bugs Change 3264849 on 2017/01/19 by Ben.Zeigler Change FParse::Value to treat ) like , for parsing to handle config parsing struct format. This fixes cases where lines end with bool or FName variables that aren't written out quoted: +ClassRedirects=(OldName="LandscapeProxy",NewName="LandscapeStreamingProxy",InstanceOnly=True) Change 3265232 on 2017/01/19 by Ben.Zeigler #jira UE-39599 Finish class redirect refactor by cleaning up BaseEngine.ini Move plugin-specific redirects to new plugin ini files Move all redirects from BaseEngine.ini prior to 4.11 to native registration in FCoreRedirects. Needed to split up functions to avoid long compile times Move all redirects after 4.11 to new ini format Some related blueprint fixup code changes, these weren't cooperating well with some ini redirects Change 3265490 on 2017/01/20 by Steve.Robb Prevent engine reinstancing on hot reload. #jira UE-40765 Change 3265593 on 2017/01/20 by Gil.Gribb UE4 - Stored a copy of the callback in async read request so that we don't need to worry about lifetime so we can capture variables as needed. Also fixed race in audio streaming. Change 3266003 on 2017/01/20 by Gil.Gribb UE4 - Fixed bug which would cause a fatal error when cooking subobjects that were pending kill. Change 3267433 on 2017/01/22 by Gil.Gribb UE4 - Fixed a bug with EDL at boot time which caused a fatal error with unfired imports. Change 3267677 on 2017/01/23 by Steve.Robb Fix for whitespace before UCLASS() causing compile errors. #jira UE-24110 Change 3267685 on 2017/01/23 by Steve.Robb First pass of fixes to printf-style calls to only use TCHAR[] specifiers. Change 3267746 on 2017/01/23 by Steven.Hutton Resolve offline work Changes to repositories to support better handling of db connections. Change 3267865 on 2017/01/23 by Steve.Robb Clarification of TArray::FindLastByPredicate() and FString::FindLastCharByPredicate(). #fyi nick.darnell Change 3268075 on 2017/01/23 by Gil.Gribb UE4 - Fixed another bug with RF_PendingKill subobjects and the new loader. Change 3268447 on 2017/01/23 by Gil.Gribb Fortnite - Removed calls to ::StaticClass() before main starts; this is not allowed. Change 3269491 on 2017/01/24 by Gil.Gribb UE4 - Cancelling async loading with the EDL loader now prints a warning and does a flush instead. Change 3269492 on 2017/01/24 by Gil.Gribb UE4 - Suppressed a few EDL cook wanrings. Change 3270085 on 2017/01/24 by Gil.Gribb UE4 - Remove pak highwater spam. Change 3270089 on 2017/01/24 by Gil.Gribb UE4 - fix random bug with memory counting and some vertex buffer Change 3271246 on 2017/01/25 by Chris.Wood Fixed CrashReportProcess pipeline for Mac and Linux crashes lacking machine Ids (CRP v1.2.14) [UE-40605] - Machine ID is not being shown on the crashreporter website Change 3271827 on 2017/01/25 by Steve.Robb C4946 warning disabled in third party headers (triggers in Clang/LLVM). Change 3271874 on 2017/01/25 by Steve.Robb Fix for missing error check after header preparsing. Change 3271911 on 2017/01/25 by Steve.Robb ObjectMacros.h now automatically included by generated headers. #fyi jamie.dale Change 3273125 on 2017/01/26 by Steve.Robb Check to ensure that a .generated.h header is included by headers which have exported types, to avoid crazy compiler errors. #fyi james.golding Change 3273209 on 2017/01/26 by Steve.Robb UnrealCodeAnalyzer compilation fixes. Change 3274917 on 2017/01/27 by Steve.Robb GC disabled when recompiling child BPs, as is already the case for the parent (CL# 2731120). Now-unused field removed. Change 3279091 on 2017/01/31 by Ben.Marsh UBT: Remove code paths which assume relative paths based on a particular CWD. Use the absolute paths stored in UnrealBuildTool.RootDirectory/UnrealBuildTool.EngineDirectory instead. Change 3279195 on 2017/01/31 by Gil.Gribb Turned EDL on for orion Change 3279493 on 2017/01/31 by Ben.Zeigler #jira UE-41341 Redo redirector fixups that got undone in merge from Main Change 3280284 on 2017/01/31 by Ben.Zeigler #jira UE-41357 Fix typo in vehicle redirect. Also fix base crash when converting old content with nodes that don't exist. Fix issues with loading plugin ini files. They weren't properly "diffing" against the base/default source file so my redirect typo fix didn't propagate. Some general config system refactors on Josh's advice, and make base.ini optional if reading out of a non-standard engine directory Engine plugin ini are now BasePlugin.ini, game plugins are still DefaultPlugin.ini. Fix crash when loading old content pointing to nonexistent node type. It will still error/ensure but won't crash. Change 3280299 on 2017/01/31 by Gil.Gribb possibly fix edl at boot with orion server....though was no-repro Change 3280386 on 2017/01/31 by Ben.Zeigler Header include fixes for -nopch, fixes incremental build Change 3280557 on 2017/01/31 by Ben.Zeigler Fix Config crash. FConfigFile's copy constructor is apparently not safe and resulted in garbage memory in some cases Change 3280817 on 2017/02/01 by Steve.Robb Unused SmartCastProperty removed. Change 3280897 on 2017/02/01 by Chris.Wood Improved CRP shutdown code to abort AddCrash requests when cancel is requested (CRP v1.2.15) [UE-41338] - Fix CRP shutdown when website isn't accepting new crashes Also, improved shutdown code to try to avoid occassional exception when writing out the report index. Looks like it isn't shutting down worker threads cleanly sometimes. Added more logging to this too. Change 3280989 on 2017/02/01 by Gil.Gribb New unrealpak binaries Change 3281416 on 2017/02/01 by Michael.Trepka Updated UnrealPak binaries for Mac Change 3282457 on 2017/02/01 by Ben.Zeigler #jira UE-41425 Protect against issues with streamable manager requests recursively completing by caching the array locally. This code is safer in general in my local version so just doing a quick fix for now Change 3282619 on 2017/02/01 by Arciel.Rekman Linux: update UnrealPak. [CL 3283649 by Ben Marsh in Main branch]
2017-02-02 14:41:50 -05:00
Set( *FString::Printf(TEXT("ClassIcon.%s"), Type), new IMAGE_BRUSH(FString::Printf(TEXT("Icons/AssetIcons/%s_%dx"), Type, 16), Icon16x16 ) );
Set( *FString::Printf(TEXT("ClassThumbnail.%s"), Type), new IMAGE_BRUSH(FString::Printf(TEXT("Icons/AssetIcons/%s_%dx"), Type, 64), Icon64x64 ) );
}
}
#endif
}
void FSlateEditorStyle::FStyle::SetupContentBrowserStyle()
{
#if WITH_EDITOR
// Content Browser
{
// Tab and menu icon
Set( "ContentBrowser.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_ContentBrowser_16x", Icon16x16 ) );
// Sources View
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ContentBrowser.SourceTitleFont", DEFAULT_FONT( "Regular", 12 ) );
// @todo vreditor urgent: Increase the size of Content Browser fonts while in VR
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("ContentBrowser.SourceListItemFont", DEFAULT_FONT("Regular", 10));
Set("ContentBrowser.SourceTreeItemFont", DEFAULT_FONT("Regular", 10));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ContentBrowser.SourceTreeRootItemFont", DEFAULT_FONT( "Regular", 12 ) );
Set( "ContentBrowser.AssetTreeFolderClosed", new IMAGE_BRUSH( "Icons/FolderClosed", FVector2D(18, 16) ) );
Set( "ContentBrowser.BreadcrumbPathPickerFolder", new IMAGE_BRUSH( "Icons/FolderClosed", FVector2D(18, 16), FLinearColor::Gray ) );
Set( "ContentBrowser.AssetTreeFolderOpen", new IMAGE_BRUSH( "Icons/FolderOpen", FVector2D(18, 16) ) );
Set( "ContentBrowser.AssetTreeFolderDeveloper", new IMAGE_BRUSH( "Icons/FolderDeveloper", FVector2D(18, 16) ) );
Set( "ContentBrowser.AssetTreeFolderOpenCode", new IMAGE_BRUSH( "Icons/FolderOpen_Code", FVector2D(18, 16) ) );
Set( "ContentBrowser.AssetTreeFolderClosedCode", new IMAGE_BRUSH( "Icons/FolderClosed_Code", FVector2D(18, 16) ) );
Set( "ContentBrowser.AddCollectionButtonIcon", new IMAGE_BRUSH( "Icons/PlusSymbol_12x", Icon12x12 ) );
Set( "ContentBrowser.Splitter", FSplitterStyle()
.SetHandleNormalBrush( FSlateNoResource() )
.SetHandleHighlightBrush( IMAGE_BRUSH( "Common/SplitterHandleHighlight", Icon8x8, FLinearColor::White ) )
);
// Asset list view
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ContentBrowser.AssetListViewNameFont", DEFAULT_FONT( "Regular", 12 ) );
Set( "ContentBrowser.AssetListViewNameFontDirty", DEFAULT_FONT( "Bold", 12 ) );
Set( "ContentBrowser.AssetListViewClassFont", DEFAULT_FONT( "Light", 10 ) );
// Asset picker
Set("ContentBrowser.NoneButton", FButtonStyle(Button)
.SetNormal(FSlateNoResource())
.SetHovered(BOX_BRUSH( "Common/Selection", 8.0f/32.0f, SelectionColor ))
.SetPressed(BOX_BRUSH( "Common/Selection", 8.0f/32.0f, SelectionColor_Pressed ))
);
Set( "ContentBrowser.NoneButtonText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 12 ) )
.SetColorAndOpacity( FLinearColor::White )
);
// Tile view
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ContentBrowser.AssetTileViewNameFont", DEFAULT_FONT( "Regular", 9 ) );
Set( "ContentBrowser.AssetTileViewNameFontSmall", DEFAULT_FONT( "VeryLight", 8 ) );
Set( "ContentBrowser.AssetTileViewNameFontVerySmall", DEFAULT_FONT( "VeryLight", 7 ) );
Set( "ContentBrowser.AssetTileViewNameFontDirty", DEFAULT_FONT( "Bold", 10 ) );
Set( "ContentBrowser.AssetListView.TableRow", FTableRowStyle()
.SetEvenRowBackgroundBrush( FSlateNoResource() )
.SetEvenRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetOddRowBackgroundBrush( FSlateNoResource() )
.SetOddRowBackgroundHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f) ) )
.SetSelectorFocusedBrush( BORDER_BRUSH( "Common/Selector", FMargin(4.f/16.f), SelectorColor ) )
.SetActiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetActiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetInactiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( InvertedForeground )
);
Set( "ContentBrowser.TileViewTooltip.ToolTipBorder", new FSlateColorBrush( FLinearColor::Black ) );
Set( "ContentBrowser.TileViewTooltip.NonContentBorder", new BOX_BRUSH( "/Docking/TabContentArea", FMargin(4/16.0f) ) );
Set( "ContentBrowser.TileViewTooltip.ContentBorder", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ContentBrowser.TileViewTooltip.NameFont", DEFAULT_FONT( "Regular", 12 ) );
Set( "ContentBrowser.TileViewTooltip.AssetUserDescriptionFont", DEFAULT_FONT("Regular", 12 ) );
// Columns view
Set( "ContentBrowser.SortUp", new IMAGE_BRUSH( "Common/SortUpArrow", Icon8x4 ) );
Set( "ContentBrowser.SortDown", new IMAGE_BRUSH( "Common/SortDownArrow", Icon8x4 ) );
// Filter list
/* Set images for various SCheckBox states associated with "ContentBrowser.FilterButton" ... */
const FCheckBoxStyle ContentBrowserFilterButtonCheckBoxStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "ContentBrowser/FilterUnchecked", FVector2D( 10.0f,20.0f ) ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "ContentBrowser/FilterUnchecked", FVector2D( 10.0f, 20.0f ), FLinearColor( 0.5f, 0.5f, 0.5f, 1.0f ) ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "ContentBrowser/FilterUnchecked",FVector2D( 10.0f, 20.0f ), FLinearColor( 0.5f, 0.5f, 0.5f, 1.0f ) ) )
.SetCheckedImage( IMAGE_BRUSH( "ContentBrowser/FilterChecked", FVector2D( 10.0f, 20.0f ) ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "ContentBrowser/FilterChecked", FVector2D( 10.0f, 20.0f ), FLinearColor( 0.5f, 0.5f, 0.5f, 1.0f ) ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "ContentBrowser/FilterChecked", FVector2D( 10.0f, 20.0f ), FLinearColor( 0.5f, 0.5f, 0.5f, 1.0f ) ) );
/* ... and add the new style */
Set( "ContentBrowser.FilterButton", ContentBrowserFilterButtonCheckBoxStyle );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "ContentBrowser.FilterNameFont", DEFAULT_FONT( "Regular", 10 ) );
Set( "ContentBrowser.FilterButtonBorder", new BOX_BRUSH( "Common/RoundedSelection_16x", FMargin(4.0f/16.0f) ) );
// Thumbnail editing mode
Set( "ContentBrowser.EditModeLabelFont", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 10 ) )
.SetColorAndOpacity( FLinearColor::Black )
.SetShadowOffset( FVector2D::ZeroVector )
);
Set( "ContentBrowser.EditModeLabelBorder", new FSlateColorBrush(SelectionColor_LinearRef) );
Set( "ContentBrowser.PrimitiveCustom", new IMAGE_BRUSH( "ContentBrowser/ThumbnailCustom", Icon32x32 ) );
Set( "ContentBrowser.PrimitiveSphere", new IMAGE_BRUSH( "ContentBrowser/ThumbnailSphere", Icon32x32 ) );
Set( "ContentBrowser.PrimitiveCube", new IMAGE_BRUSH( "ContentBrowser/ThumbnailCube", Icon32x32 ) );
Set( "ContentBrowser.PrimitivePlane", new IMAGE_BRUSH( "ContentBrowser/ThumbnailPlane", Icon32x32 ) );
Set( "ContentBrowser.PrimitiveCylinder", new IMAGE_BRUSH( "ContentBrowser/ThumbnailCylinder", Icon32x32 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3342222 on 2017/03/10 by Nick.Darnell UMG - Adding a GetContent to the UContentWidget. Change 3342228 on 2017/03/10 by Nick.Darnell Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right. Change 3342310 on 2017/03/10 by Nick.Darnell UMG - Cleaning up some extra class references. Change 3343382 on 2017/03/13 by Jamie.Dale Applying optimization to FChunkManifestGenerator::ContainsMap Change 3343523 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" - Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties. Very useful for inspection and debugging. - Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first! - This setting is saved for your entire project, similar to "Show All Advanced" Change 3343573 on 2017/03/13 by Mike.Fricker New details view option: "Show Hidden Properties while Playing" (part 2) - Fixed missing include / unity issue Change 3343709 on 2017/03/13 by Jamie.Dale Some fixes for gathering cached dependency data - We no longer load dependency data that doesn't have the correct package name. - We no longer populate the dependency results when bGatherDependsData is false. Change 3343900 on 2017/03/13 by Alexis.Matte fix crash when creating too much LOD at import #jira UE-42785 Change 3344104 on 2017/03/13 by Alexis.Matte Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx #jira UE-42736 Change 3344802 on 2017/03/14 by Michael.Dupuis #jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode Changed the sync method between graphic resource from render thread and game thread to prevent desync Change 3346061 on 2017/03/14 by Jamie.Dale Adding const& and && overloads of FText::Format Change 3346192 on 2017/03/14 by Arciel.Rekman Linux: fix VHACD to retain bincompat with the baseline (UE-42895). - It is now compiled against libc++ instead of libstdc++ in the toolchain. Change 3347083 on 2017/03/15 by Andrew.Rodham Fixed crash when changing anchors on a background blur widget Change 3347359 on 2017/03/15 by Michael.Dupuis #jira UE-38193: Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view Change 3347382 on 2017/03/15 by Michael.Dupuis missing include incremental Change 3347500 on 2017/03/15 by Alex.Delesky #jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead. Change 3347920 on 2017/03/15 by Jamie.Dale Fixing some places passing tooltips as FString rather than FText #jira UE-42603 Change 3347925 on 2017/03/15 by Jamie.Dale Re-saving some assets so their tooltips can be gathered #jira UE-42603 Change 3348788 on 2017/03/15 by Jamie.Dale Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs Change 3349187 on 2017/03/16 by Andrew.Rodham Sequencer: Added the ability to specify additional event receivers for level sequence actors - Such actors will receive events from event tracks Change 3349194 on 2017/03/16 by Andrew.Rodham Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes. #jira UE-42198 #jira UE-40969 Change 3349210 on 2017/03/16 by Andrew.Rodham Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation Change 3349211 on 2017/03/16 by Andrew.Rodham Sequencer: Add ability to retrieve bound objects from blueprint Change 3349398 on 2017/03/16 by Nick.Darnell UMG - Fixing a flashing hierarchy view. Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened. Now limit to only if widgets are changing. Change 3349420 on 2017/03/16 by Alex.Delesky #jira UE-40720 - Multiline editable text boxes can now be set to Read-Only. Change 3349548 on 2017/03/16 by Alexis.Matte Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly. Change 3349818 on 2017/03/16 by Cody.Albert Fixed constructor for FNavigationMetaData Change 3350047 on 2017/03/16 by Cody.Albert Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner Change 3350072 on 2017/03/16 by Arciel.Rekman ShaderCompiler: make sure strings are at least 4-byte aligned. - Can crash wcscpy() under Linux otherwise (reported by a licensee). Change 3350146 on 2017/03/16 by Arciel.Rekman Fix CodeLite project generation (UE-42921). - Reportedly causes a crash in CodeLite 10.x Change 3350235 on 2017/03/16 by Arciel.Rekman Fix memory leak in address symbolication on Linux. - Makes MallocProfiler work again. - Also add progress update in MallocProfiler since symbolication is still slow. Merging CL 3338764 from Fortnite to Dev-Editor. Change 3350382 on 2017/03/16 by Arciel.Rekman Linux: fix incorrect cast of rlimit in i686. Change 3350471 on 2017/03/16 by Jamie.Dale Enabling loc dashboard by default for new projects Change 3350516 on 2017/03/16 by Jamie.Dale Enabling content hot-reloading by default Change 3350582 on 2017/03/16 by Cody.Albert Corrected Widget Interaction Component to use current impact point instead of last impact point Change 3350945 on 2017/03/16 by Jamie.Dale Gave FConfigFile::FindOrAddSection API linkage Change 3351441 on 2017/03/17 by Michael.Dupuis #jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value Add support for multiple selection value display Change 3351558 on 2017/03/17 by Michael.Dupuis #jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc. Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt Adding USD Third Party dependencies Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt Added experimental USD Importer Plugin This plugin supports basic static mesh importing and scene creation of actors using static meshes Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt Enabling USD importer in engine test project for automation tests Change 3351749 on 2017/03/17 by Alexis.Matte Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead #jira UE-41677 Change 3351831 on 2017/03/17 by Michael.Dupuis #jira UETOOL-1102: Added HSV controls to Color Grading Some look improvement for RGV/HSV Color Grading refactor Group Reset bug fix (relevant only to color grading) Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt Updated USD plugin whitelisting Change 3352093 on 2017/03/17 by Michael.Dupuis when FREEZERENDERING is called, stop the foliage culling too Change 3352211 on 2017/03/17 by Alexis.Matte Fix the physic asset missing skeleton warning #jira UE-43006 Change 3352336 on 2017/03/17 by Alexis.Matte We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side. #jira UE-37458 Change 3352947 on 2017/03/17 by Phillip.Kavan #jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene. Change summary: - Added IPropertyHandle::GetValueBaseAddress() (interface). - Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input. - Added FPropertyHandleBase::GetValueBaseAddress() (implementation). - Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event. - Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified. - Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss). - Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation. - Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing. - Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context). - Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype. Known issues: - Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update). Change 3353678 on 2017/03/20 by Michael.Dupuis properly unfreeze the culling of foliage when toggling the freezerendering command Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts) Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts) Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2) Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels - The color of the accepted type is now shown properly - All object based properties now have thumbnails on by default. Change 3353948 on 2017/03/20 by Nick.Darnell UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded. Change 3354335 on 2017/03/20 by Nick.Darnell Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode. Change 3354495 on 2017/03/20 by Nick.Darnell Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects. Change 3354578 on 2017/03/20 by Nick.Darnell Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets. Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame. Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing. Change 3354737 on 2017/03/20 by Nick.Darnell Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded. This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them. Change 3355923 on 2017/03/21 by Yannick.Lange VR Editor: - Remove unnecessary cleanup functions. - Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards. Change 3355959 on 2017/03/21 by Yannick.Lange VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode. - Removed SnapSelectedActorsToGround to VREditorMode. Change 3355965 on 2017/03/21 by Yannick.Lange VR Editor: Forgot to add files to previous submit 3355959. Change 3355977 on 2017/03/21 by Yannick.Lange VR Editor: Remove function to add a new extension with TSubclassOf<UEditorWorldExtension>. Change 3356017 on 2017/03/21 by Yannick.Lange VR Editor: - UI system check owner VRMode. - UI system fix check on VRMode on shutdown. Change 3356028 on 2017/03/21 by Nick.Darnell Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired. #jira UE-42777 Change 3356071 on 2017/03/21 by Yannick.Lange VR Editor: Copy of change 3353663. - Fix having to press once on the landscape to see the visuals for landscape editing. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Cleanup FLandscapeToolInteractorPosition. - Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick. Change 3356180 on 2017/03/21 by Michael.Dupuis Added ShowFlag Foliage Occlusion Bounds Fixed non initialized variable Expose changing Min Occlusion Bounds instead of assuming 6 #rn none Change 3356347 on 2017/03/21 by Nick.Darnell UMG - Introducing a faster CreateWidget. When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class. During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc. This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path. There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property. Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag. Especially given the bulk of cases using BindWidget in native code. UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget. Change 3356357 on 2017/03/21 by Nick.Darnell Build - Fixing some IWYU issues on the incremental build. Change 3356461 on 2017/03/21 by Nick.Darnell Build - Fixing linux build errors. Change 3356468 on 2017/03/21 by Jamie.Dale STextPropertyEditableTextBox now handles empty texts correctly Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread #jira UE-40556 Change 3357033 on 2017/03/21 by Alexis.Matte Fix crash when importing file with import commandlet Make sure path are combine properly to avoid crash Add some missing pointer check Make sure the asset are save when there is no source control #jira UE-42334 Change 3357176 on 2017/03/21 by Alex.Delesky #jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements. Change 3357197 on 2017/03/21 by Alex.Delesky #jira none - Fixing build issue for TMap key struct change. Change 3357205 on 2017/03/21 by Michael.Dupuis Forgot to reset min granularity to 6 from testing Change 3357340 on 2017/03/21 by Arciel.Rekman Mark FMallocAnsi (standard libc malloc) thread-safe on Linux. Change 3357413 on 2017/03/21 by matt.kuhlenschmidt Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest' Upgraded collection 'MattKTest' (was version 1, now version 2) Change 3357505 on 2017/03/21 by Alexis.Matte Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff. #jira UE-42947 Change 3357825 on 2017/03/21 by Arciel.Rekman Clean up the large thread pool on exit. - Seems like the destruction was missed in the original CL 2785131 (12/1/15). - Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit. Change 3358086 on 2017/03/22 by Yannick.Lange VR Editor: - Fix gizmo scaling down when dragging the world. - Fix gizmo scaling down when dragging rotation handle. Change 3358175 on 2017/03/22 by Andrew.Rodham Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display Change 3358367 on 2017/03/22 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3358457 on 2017/03/22 by Yannick.Lange VR Editor: Deleting unused UI assets. Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt Guard against crash if the level editor is shut down when the object system has already been shut down #jira UE-35605 Change 3358897 on 2017/03/22 by matt.barnes Checking in WIP test content for UEQATC-1635 (UMG Navigation) Change 3358976 on 2017/03/22 by Alex.Delesky #jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property Change 3358987 on 2017/03/22 by Yannick.Lange VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset. Change 3359067 on 2017/03/22 by Yannick.Lange VR Editor: Fix Radial Menu remains on controller after exiting VR Preview #jira UE-42885 Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt Fixed "Multiple Values" in Body Setup when single bone has multiple bodies #jira UE-41546 Change 3359626 on 2017/03/22 by Arciel.Rekman Linux: pool OS allocations. - Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions. - Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl. - Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers. - Add a test to TestPAL to check performance and thread safety. - Misc. fixes. Change 3359989 on 2017/03/23 by Andrew.Rodham Sequencer: Binding overrides improvements - Added the ability to override spawnable bindings - Added the ability to override bindings in sub sequences - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings #jira UE-42470 Change 3360369 on 2017/03/23 by Alexis.Matte Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions #jira UE-42731 Change 3360556 on 2017/03/23 by Andrew.Rodham Sequencer: Added drag/drop support for binding overrides - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors. Change 3360618 on 2017/03/23 by Arciel.Rekman Make Binned2 work on Mac. - Game/server will use Binned2 by default. Change 3360838 on 2017/03/23 by Nick.Darnell CommonUI - Making the SingleMaterialStyleMID property transient. It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand. Change 3360841 on 2017/03/23 by Nick.Darnell UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees. Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt Fixed text outlines being cropped at large sizes #jira UE-42647 Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt Added automation test for font outlines Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt Resaved this file to fix 0 engine version warnings Change 3362582 on 2017/03/24 by Yannick.Lange VR Editor: - Fix log warnings when teleporting. - Fix undo/redo when using teleport scaling. - Improved teleport scaling and push/pull input. #jira UE-43214 Change 3362631 on 2017/03/24 by Jamie.Dale Split the monolithic culture concept in UE4 UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization). This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library. Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English. If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI). The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg) [Internationalization] language=fr locale=fr The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg) [Internationalization.AssetGroupClasses] +Audio=SoundWave +Audio=DialogueWave [Internationalization.AssetGroupCultures] +Audio=ja #jira UE-38418 #jira UE-43014 Change 3362798 on 2017/03/24 by Nick.Darnell UMG - Putting the finishing touches on the hardware cursor system. Can now load them from blueprints, and there are options for setting them up in the project settings. UMG - Deprecating the old properties for software widget cursors. They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then. Change 3362805 on 2017/03/24 by Jamie.Dale PR #3397: Allow empty source to override display string (Contributed by jorgenpt) Change 3363039 on 2017/03/24 by Jamie.Dale Use the pre-scaled font height where possible to avoid an extra multiply Change 3363188 on 2017/03/24 by Joe.Graf Added support for -iterate for content plugins that require path remapping during cook/packaging #CodeReview: matt.kuhlenschmidt #rb: matt.kuhlenschmidt Change 3363355 on 2017/03/24 by Nick.Darnell UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings. Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default. All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work #jira UE-42410 Change 3363699 on 2017/03/24 by Mike.Fricker VR Editor: Improved extensibility (for mesh editor) - This was merged from CL 3352612 and re-opened for edit before commit - All mesh editor changes were stripped before merging Change 3363784 on 2017/03/24 by Matt.Barnes Adding content for tests following UEQATC-3548 Change 3363872 on 2017/03/24 by Arciel.Rekman Linux: require user to setup clang/clang++ for building hlslcc. - Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated. Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt Fix CIS Change 3364381 on 2017/03/24 by JeanMichel.Dignard UV Packing optim - Use horizontal segments instead of checking texel by texel to fit source chart in layout. - Skip a couple of rasterize by flipping either the X texels or the Y texels when possible. - Keep the best chart raster so that we don't need to reraster when adding the chart to the layout. - Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting. Change 3364587 on 2017/03/24 by Arciel.Rekman Fix ordered comparison warning from clang 4.0. Change 3364596 on 2017/03/24 by Arciel.Rekman Linux: fix editor being stuck (hack). - Rebuilt hlslcc in Debug. Change 3364863 on 2017/03/25 by Max.Chen Sequencer: Fixed crash when deactivating a section in sequencer #jira UE-39880 Change 3364864 on 2017/03/25 by Max.Chen Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section Change 3364865 on 2017/03/25 by Max.Chen Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens. #jira UE-40621 Change 3364866 on 2017/03/25 by Max.Chen GitHub #3183: Conversion to base class is inaccessible. Change 3364869 on 2017/03/25 by Max.Chen Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows. #jira UE-41009 #jira UE-41210 Change 3364870 on 2017/03/25 by Max.Chen Sequencer: Added translate keys with ctrl and left-right arrows. #jira UE-41210 Change 3364871 on 2017/03/25 by Max.Chen Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity. #jira UE-41459 Change 3364879 on 2017/03/25 by Max.Chen Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same. #jira UE-41289 Change 3364880 on 2017/03/25 by Max.Chen Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions: - Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules. - Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses. - Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate Change 3364884 on 2017/03/25 by Max.Chen Sequencer fbx import - Removed the PostRotation compensation as it was setuped for 3ds max. - On import, add a rotation to camera and light animation keys like we do on export. - Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case. #jira UE-34692 Change 3364885 on 2017/03/25 by Max.Chen Sequence Recorder: Fix crash when clearing properties to record. #jira UE-41873 Change 3364886 on 2017/03/25 by Max.Chen Sequencer: Add error when attempting to add a circularly dependent level sequence #jira UE-22358 Change 3364890 on 2017/03/26 by Max.Chen Sequencer: Added ability to specify a 'notify' function to property instance bindings - When specified, the (parameterless) function will be called after a property is set Change 3364891 on 2017/03/26 by Max.Chen Sequencer: Various fixes to thumbnails - Fixed alpha blending being used when presenting the full screen quad for thumbnails Change 3364892 on 2017/03/26 by Max.Chen Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time Change 3364896 on 2017/03/26 by Max.Chen Sequencer: Add segment flags to equality operator for movie scene evaluation segments - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags Change 3364897 on 2017/03/26 by Max.Chen Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly. Change 3364898 on 2017/03/26 by Max.Chen Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks Change 3364902 on 2017/03/26 by Max.Chen Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll - Changed high pass blending to always allow preroll Change 3364903 on 2017/03/26 by Max.Chen Engine: Moved proxy mesh transform update out of camera view computation code - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing Change 3364908 on 2017/03/26 by Max.Chen Sequencer: Added visualization of pre and postroll on sections Change 3364909 on 2017/03/26 by Max.Chen Sequencer: Prevent MovieSceneCompiler from removing preroll segments Change 3364910 on 2017/03/26 by Max.Chen Sequencer: MediaPlayer PreRoll/PostRoll fix - Handle PreRoll/PostRoll on sub scenes that have a start offset Change 3364922 on 2017/03/26 by Max.Chen Sequencer: Add check for valid property before dereferencing. #jira UE-40951 Change 3364923 on 2017/03/26 by Max.Chen Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll. Change 3364924 on 2017/03/26 by Max.Chen Sequencer - change default behavior for pre/post roll evaluation - MovieSceneTracks are NOT evaluated by default Change 3364925 on 2017/03/26 by Max.Chen Sequencer: Shot track rows now consider pre and post roll when being compiled Change 3364926 on 2017/03/26 by Max.Chen Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens) Change 3364927 on 2017/03/26 by Max.Chen Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur) Change 3364928 on 2017/03/26 by Max.Chen Sequencer: Fixed sub-sub tracks not being present in master sequences - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence Change 3364937 on 2017/03/26 by Max.Chen Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView #jira UE-41332 Change 3364938 on 2017/03/26 by Max.Chen Sequencer: Fix crash inserting a level sequence with an invalid shot. #jira UE-41481 Change 3364940 on 2017/03/26 by Max.Chen Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section Change 3364942 on 2017/03/26 by Max.Chen Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process. #jira UE-41703 Change 3364943 on 2017/03/26 by Max.Chen Sequencer: Prevent capturing movies in editor while a PIE session is running #jira UE-41399 Change 3364944 on 2017/03/26 by Max.Chen CIS fixes Change 3364951 on 2017/03/26 by Max.Chen Sequencer: Fix autokey not setting a keyframe for slate color with specified color. #jira UE-41645 Change 3364952 on 2017/03/26 by Max.Chen Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row #jira UE-41684 Change 3364953 on 2017/03/26 by Max.Chen Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit. #jira UE-41925 Change 3364954 on 2017/03/26 by Max.Chen Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter. Change 3364955 on 2017/03/26 by Max.Chen Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead. Change 3364963 on 2017/03/26 by Max.Chen Sequencer: Fix filtering to include child nodes. #jira UE-42068 Change 3364964 on 2017/03/26 by Max.Chen Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu. #jira UE-42021 Change 3364965 on 2017/03/26 by Max.Chen Sequencer: Set the fade color in the track display Change 3364966 on 2017/03/26 by Max.Chen Sequencer: Show actor attached to label in attach section. Change 3364967 on 2017/03/26 by Max.Chen Sequencer: Fix static analysis warnings Change 3364968 on 2017/03/26 by Max.Chen Sequencer: Fix crash on converting to spawnable. The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type. This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash. #jira UE-42069 Change 3364969 on 2017/03/26 by Max.Chen Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr #jira UE-42072 Change 3364977 on 2017/03/26 by Max.Chen Sequencer: Convert FLinearColor to FColor for fade. #jira UE-41990 Change 3364978 on 2017/03/26 by Max.Chen Sequencer: Limit GetAllSections to the sections that actually correspond to the track #jira UE-42167 Change 3364979 on 2017/03/26 by Max.Chen Sequencer: Filter root nodes too #jira UE-42068 Change 3364980 on 2017/03/26 by Max.Chen Sequencer: Filter relevant material parameters #jira UE-40712 Change 3364982 on 2017/03/26 by Max.Chen Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll) Change 3364983 on 2017/03/26 by Max.Chen Sequencer: Add socket name to attach track section. Change 3364984 on 2017/03/26 by Max.Chen Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested. #jira UE-40955 Change 3364988 on 2017/03/26 by Max.Chen Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks). Change 3364994 on 2017/03/26 by Max.Chen Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view Change 3364995 on 2017/03/26 by Max.Chen UMG: Fix crash on undo #jira UE-42210 Change 3365000 on 2017/03/26 by Max.Chen Sequencer: Fix crash from GetCurrentValue. Change 3365001 on 2017/03/26 by Max.Chen Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key. #jira UE-42382 Change 3365002 on 2017/03/26 by Max.Chen Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl() Change 3365003 on 2017/03/26 by Max.Chen Sequencer: Fixed section template script struct - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation Change 3365013 on 2017/03/26 by Max.Chen Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types Change 3365014 on 2017/03/26 by Max.Chen Sequencer: Sequencer now re-evaluates when starting PIE or Simulate - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings Change 3365015 on 2017/03/26 by Max.Chen Sequencer: Fix edl files so that they don't write out empty range shots Change 3365017 on 2017/03/26 by Max.Chen Sequencer: Set max tick rate when in game. #jira UE-41078 Change 3365018 on 2017/03/26 by Max.Chen Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time. Change 3365022 on 2017/03/26 by Max.Chen Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row. #jira UE-41480, UE-27699 Change 3365023 on 2017/03/26 by Max.Chen Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop. #jira UE-42285 Change 3365029 on 2017/03/26 by Max.Chen Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end) Change 3365030 on 2017/03/26 by Max.Chen Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system. #jira UE-42861, UE-42859 Change 3365031 on 2017/03/26 by Max.Chen Sequencer: Snap time when changing time snapping intervals. #jira UE-42590 Change 3365032 on 2017/03/26 by Max.Chen Sequencer: Add When Finished state to sections. By default, sections now restore state. #jira UE-41991, UE-31569 Change 3365033 on 2017/03/26 by Max.Chen #jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times" Only queue subtitles once per wave instance playback Change 3365041 on 2017/03/26 by Max.Chen Sequencer: Subscene hierarchical bias Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence. #jira UE-42078 Change 3365042 on 2017/03/26 by Max.Chen Sequencer: Generic paste menu for master (root) tracks. Change 3365043 on 2017/03/26 by Max.Chen Sequencer: Hierarchical bias for level visibility track #jira UE-43024 Change 3365044 on 2017/03/26 by Max.Chen Sequencer: Prevent throttling on editing keys/sections. Change 3365045 on 2017/03/26 by Max.Chen Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused. #jira UE-39391 Change 3365046 on 2017/03/26 by Max.Chen Sequencer: Add missing BindLevelEditorCommands() Change 3365049 on 2017/03/26 by Max.Chen Sequencer: Set tick prerequites for spawnables when they are spawned. #jira UE-43009 Change 3365050 on 2017/03/26 by Max.Chen Sequencer: Jump to Start and End of playback shortcuts. Rewind renamed to Jump to Start. Shortcut - up arrow. Jump to End Shortcut - ctrl up arrow. #jira UE-43224 Change 3365051 on 2017/03/26 by Max.Chen Sequencer: Add last range to playback Change 3365057 on 2017/03/26 by Max.Chen Sequencer: Fix master sequence subscene generation times. Change 3365058 on 2017/03/26 by Max.Chen Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks. Change 3365059 on 2017/03/26 by Max.Chen Sequencer: Fix crash pasting audio track. Change 3365060 on 2017/03/26 by Max.Chen Sequencer: Cache player fade state so that restore state will return the values to the pre animated state. #jira UE-43313 Change 3365061 on 2017/03/26 by Max.Chen Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor. #jira UE-41461 Change 3365065 on 2017/03/26 by Max.Chen Sequencer: Support component hierarchies when drawing animation paths #jira UE-39500 Change 3365066 on 2017/03/26 by Max.Chen Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range) Change 3365075 on 2017/03/26 by Max.Chen Sequencer: Fix add shot not setting next row. Change 3365076 on 2017/03/26 by Max.Chen Sequencer: Export MovieSceneTrackEditor #jira UE-41641 Change 3365472 on 2017/03/27 by Yannick.Lange VR Editor landscape. Back out changelist 3356071 with new proper fixes. CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode. - Fix when sculpting/painting the position wouldn't update. - Fix inverted action for brushes while holding down shift or modifier on motioncontroller. - Fix VREditor Landscape Texture Painting does not paint continuously - Fix having to press once on the landscape to see the visuals for landscape editing. - Removed Interactor parameter from BeginTool. #jira UE-42780, UE-42779 Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt Fix texture importing when an FBX file incorrectly reports absolute path as relative. First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file. Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time Change 3365504 on 2017/03/27 by Yannick.Lange VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering. Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue) #jira UE-43338 Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg) Change 3365672 on 2017/03/27 by Andrew.Rodham Sequencer: Preanimated state producers can now produce null tokens - Doing so implies no preanimated state should be saved Change 3365791 on 2017/03/27 by Andrew.Rodham Sequencer: Added Material Parameter Collection track Change 3365806 on 2017/03/27 by Max.Chen Sequencer: Add option to instance sub sequences. #jira UE-43307 Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt Subdue the output log font color a bit Change 3365846 on 2017/03/27 by Jamie.Dale Added package redirection on load/find Change 3365852 on 2017/03/27 by Jamie.Dale Adding a way to mark a package as no longer missing Change 3365896 on 2017/03/27 by Jamie.Dale Adding GlobalNotification to Slate This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd. Change 3365900 on 2017/03/27 by Jamie.Dale Prevent the default cooked sandbox from trying to read non-cooked assets Change 3366550 on 2017/03/27 by Max.Chen Sequencer: Fix case Change 3367301 on 2017/03/28 by Andrew.Rodham Tests: Added test actor with a variety of properties for testing purposes Change 3367303 on 2017/03/28 by Andrew.Rodham Tests: Enabled ActorSequenceEditor plugin in EngineTest project Change 3367304 on 2017/03/28 by Andrew.Rodham Tests: Added several functional testing maps for sequencer - SequencerTest_Properties - tests animating various property types - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering) - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences - SequencerTest_ActorSequence - tests basic actor sequence functionality Change 3367465 on 2017/03/28 by Max.Chen Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default. Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt Guard against visual studio accessor crash #jira UE-43368 Change 3368118 on 2017/03/28 by Alexis.Matte Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0. #jira UE-42731 Change 3368485 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368495 on 2017/03/28 by Alex.Delesky #jira UE-42207 - Updated SVN Binaries for Windows 64-bit: - Subversion 1.9.4 -> 1.9.5 - OpenSSL 1.0.2h -> 1.0.2k - BerkeleyDB 5.3.15 -> 6.2.23 - Java 8u101 -> 8u121 - Sqlite 3.13.0 -> 3.17.0 - Serf 1.3.8 -> 1.3.9 - Swig 3.0.10 -> 3.0.12 - ZLib 1.2.9 -> 1.2.11 Change 3368501 on 2017/03/28 by Alex.Delesky #jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries Change 3368782 on 2017/03/28 by Nick.Darnell UMG - Improving some logging for fast widget creation. Change 3368826 on 2017/03/28 by Nick.Darnell Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time. Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch. Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears). This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes. So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick. #jira UE-40486 Change 3368917 on 2017/03/28 by Arciel.Rekman Linux: allow building with clang 4.0. Change 3369074 on 2017/03/28 by Nick.Darnell UMG - Fixing some spelling on the hardware cursor tip. UMG - Changed some checks to ensure now that users can input the wrong data from the editor. Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors. #jira UE-43419 #jira UE-43425 Change 3369137 on 2017/03/28 by Max.Chen Sequencer: Add given master track sets the outer to the movie scene. Change 3369360 on 2017/03/29 by Andrew.Rodham Sequencer: Reconciled 3349194 and 3365041 with animphys merge Change 3369410 on 2017/03/29 by Alexis.Matte Fix the select filename in the FileDialog "Desktop window platform" #jira UE-43319 Change 3369475 on 2017/03/29 by Nick.Darnell PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist) Modified - you can't use the clip rect to decide on how large you should be. #jira UE-37710 Change 3369775 on 2017/03/29 by Max.Chen ControlRig: Fix crash on exit. #jira UE-43411 Change 3370466 on 2017/03/29 by Nick.Darnell AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order. StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error. #jira UE-43409 Change 3370570 on 2017/03/29 by Nick.Darnell Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot. #jira UE-43431 Change 3370644 on 2017/03/29 by Andrew.Rodham Temporarily disabling sequencer functional test "Event Position" Change 3370713 on 2017/03/29 by Nick.Darnell PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist) #jira UE-43156 #jira UE-42831 Change 3371243 on 2017/03/30 by Arciel.Rekman Linux: scale OS allocation pool to match memory size. - Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k) and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely. Change 3371262 on 2017/03/30 by Arciel.Rekman Linux: fix custom present. - PR #3383 contributed by yaakuro. Change 3371301 on 2017/03/30 by Arciel.Rekman Linux: fix copying to a non-existent directory during Setup. Change 3371307 on 2017/03/30 by Andrew.Rodham Editor: Added "Resave All" functionality to content browser folders Change 3371364 on 2017/03/30 by Andrew.Rodham Sequencer: Level streaming improvements - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another. - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left) #jira UE-43225 Change 3371365 on 2017/03/30 by Andrew.Rodham Tests: Sequencer level streaming tests Change 3371493 on 2017/03/30 by Nick.Darnell PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist) Change 3371524 on 2017/03/30 by Nick.Darnell PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes. Change 3371545 on 2017/03/30 by Nick.Darnell UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input. Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay) Change 3371590 on 2017/03/30 by Nick.Darnell UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera. The widgets should now show up in the right locations. Change 3371625 on 2017/03/30 by Alexis.Matte Fix the merge tool material id assignment #jira UE-43246 Change 3371666 on 2017/03/30 by Nick.Darnell UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path. Change 3371687 on 2017/03/30 by Arciel.Rekman Linux: switch to new managed filehandles. Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt Fixed the animation to play property on skeletal meshes being too small to read anything #jira UE-43327 Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread. We now have a separate virtual window for ticking and painting the loading screen widgets in isolation Change 3372757 on 2017/03/30 by Nick.Darnell Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created. This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it. Change 3372777 on 2017/03/30 by Nick.Darnell Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass. Change 3372949 on 2017/03/30 by Nick.Darnell UMG - Fixing some cooking crashes for the super class. Change 3373139 on 2017/03/30 by Jeff.Farris Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time. (Copy of CL 3279699 from Robo Recall to Dev-Editor) Change 3373235 on 2017/03/30 by Nick.Darnell Fixing a cooking issue, accidentally removed code that was properly loading some needed assets. Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt Made GetMoviePlayer thread safe. Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished. However, most of the functions on movie player are only safe from the game thread! Change 3374026 on 2017/03/31 by Andrew.Rodham Sequencer: Moved evaluation group registration to IMovieSceneModule #jira UE-43420 Change 3374060 on 2017/03/31 by Yannick.Lange VR Editor: Collision on motion controllers in simulate. Change 3374185 on 2017/03/31 by Nick.Darnell Attempting to fix the build. Change 3374232 on 2017/03/31 by Max.Chen Sequencer: Fix audio not playing in editor #jira UE-43514 Change 3374322 on 2017/03/31 by Nick.Darnell UMG - SafeZone widget now has comments, and useful tips. Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio. Change 3374424 on 2017/03/31 by Max.Chen Updated test content so that the door animation is now set to "Keep State" for the When Finished property. #jira UE-43519 Change 3374447 on 2017/03/31 by Max.Chen Sequencer: Notify streaming system prior to camera cuts By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras. #jira UE-42406 Change 3374571 on 2017/03/31 by Andrew.Rodham Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers Change 3374578 on 2017/03/31 by Andrew.Rodham Sequencer: Added unit tests for pre-animated state Change 3374592 on 2017/03/31 by Max.Chen Color Customization: Set curve color names. #jira UE-43405 Change 3374596 on 2017/03/31 by Andrew.Rodham Corrected documentation comment Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt Fix movie scene audio track not compiling outside of editor Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt Remove the slate thread masquerading as the game thread in IsInGameThread Change 3374730 on 2017/03/31 by Max.Chen Sequencer: Add check for null loaded level. Change 3374732 on 2017/03/31 by Max.Chen Sequencer: Remove null tracks on postload. Change 3374737 on 2017/03/31 by tim.gautier - Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements) - Set Level Blueprint for TM-UMG back to AllPalettes Change 3374987 on 2017/03/31 by Nick.Darnell UMG - Introducing a way to inform the widgets more information about the designer. There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale. UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class. Change 3375599 on 2017/03/31 by Max.Chen Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously. #jira UE-43543 Change 3375601 on 2017/03/31 by Arciel.Rekman Linux: switch to v9 cross-toolchain. Change 3375856 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned' Change 3375870 on 2017/04/01 by Andrew.Rodham Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members - This resulted such members not being instantiated (and hence exported) when compiled with clang Change 3376114 on 2017/04/02 by Arciel.Rekman Linux: make source code accessor aware of clang 3.9 and 4.0. Change 3376138 on 2017/04/02 by Arciel.Rekman Linux: add clang to fedora deps (UE-42123). - PR #3273 submitted by cpyarger. Change 3376159 on 2017/04/02 by Arciel.Rekman Linux: some support for building on Debian Sid or Stretch (UE-35841). - Basd on PR #2790 by haimat. Change 3376163 on 2017/04/02 by Arciel.Rekman Linux: install latest clang on Arch (UE-42341). - This undoes PR #1905. - PR #2897 by SiebenCorgie. - PR #3302 by awesomeness872. - PR #3341 by patrickelectric. Change 3376167 on 2017/04/02 by Arciel.Rekman Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994). - PR #3378 by mdcasey. Change 3376168 on 2017/04/02 by Arciel.Rekman Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905). - PR #3381 by slonopotamus. Change 3376177 on 2017/04/02 by Arciel.Rekman SlateDlg: case-insensitive comparison of filter extensions (UE-39477). - PR #3019 by aknarts. Change 3376178 on 2017/04/02 by Arciel.Rekman WebRTC: only x86_64 version exists for Linux. Change 3376245 on 2017/04/03 by Andrew.Rodham Sequencer: Re-enabled event order test Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources #jira UE-27026 Change 3376481 on 2017/04/03 by Alex.Delesky #jira UE-43495 - TMaps will now support customized key properties correctly. Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt Fix crash flushing font cache when loading a movie. This is no longer save on the slate movie thread #jira UE-43567 Change 3376763 on 2017/04/03 by Shaun.Kime Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type. #jira UE-43521 Change 3376836 on 2017/04/03 by Jamie.Dale Fixed text format history being clobbered by reference collection #jira UE-37513 Change 3376852 on 2017/04/03 by Nick.Darnell Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode. #jira UE-43564 Change 3377207 on 2017/04/03 by Jamie.Dale Desktop platform directory pickers are expected to return absolute paths File pickers return relative paths though, and we should make this consistent at some point. #jira UE-43588 Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt Fix movie player shutdown crash in non-editor builds #jira UE-43577 Change 3377299 on 2017/04/03 by Michael.Dupuis #jira UE-43586 : properties should be non transactional #jira UE-43559 Change 3378333 on 2017/04/04 by Michael.Dupuis #jira UE-43585 #jira UE-43586 Revert back to purple color Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt Resaved this asset to avoid zero engine version warnings Change 3378958 on 2017/04/04 by Nick.Darnell Automation - Fixing the race condition to finish compiling shaders on screenshots for UI. [CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Set( "ContentBrowser.ResetPrimitiveToDefault", new IMAGE_BRUSH("ContentBrowser/ThumbnailReset", Icon32x32) );
Set( "ContentBrowser.TopBar.Font", FTextBlockStyle( NormalText )
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 11 ) )
.SetColorAndOpacity( FLinearColor( 1.0f, 1.0f, 1.0f ) )
.SetHighlightColor( FLinearColor( 1.0f, 1.0f, 1.0f ) )
.SetShadowOffset( FVector2D( 1, 1 ) )
.SetShadowColorAndOpacity( FLinearColor( 0, 0, 0, 0.9f ) ) );
// New Asset
Set( "ContentBrowser.NewAsset", new IMAGE_BRUSH( "Icons/icon_file_new_40x", Icon25x25 ) );
Set( "ContentBrowser.PathActions.NewAsset", new IMAGE_BRUSH( "Icons/icon_file_new_16px", Icon16x16 ) );
Set( "ContentBrowser.PathActions.SetColor", new IMAGE_BRUSH( "Icons/icon_Cascade_Color_40x", Icon16x16 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Set( "ContentBrowser.SaveDirtyPackages", new IMAGE_BRUSH( "Icons/icon_file_saveall_40x", Icon25x25 ) );
Set( "ContentBrowser.AddContent", new IMAGE_BRUSH( "Icons/icon_AddContent_40x", Icon25x25 ) );
Set( "ContentBrowser.ImportPackage", new IMAGE_BRUSH( "Icons/icon_Import_40x", Icon25x25 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "ContentBrowser.ImportIcon", new IMAGE_BRUSH( "Icons/icon_Import_16x", Icon16x16 ) );
// Asset Context Menu
Set( "ContentBrowser.AssetActions", new IMAGE_BRUSH( "Icons/icon_tab_Tools_16x", Icon16x16 ) );
Set( "ContentBrowser.AssetActions.Edit", new IMAGE_BRUSH( "Icons/Edit/icon_Edit_16x", Icon16x16 ) );
Set( "ContentBrowser.AssetActions.Delete", new IMAGE_BRUSH( "Icons/icon_delete_16px", Icon16x16, FLinearColor( 0.4f, 0.5f, 0.7f, 1.0f ) ) );
//Set( "ContentBrowser.AssetActions.Delete", new IMAGE_BRUSH( "Icons/Edit/icon_Edit_Delete_16x", Icon16x16) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
Set( "ContentBrowser.AssetActions.Rename", new IMAGE_BRUSH( "Icons/Icon_Asset_Rename_16x", Icon16x16) );
Set( "ContentBrowser.AssetActions.Duplicate", new IMAGE_BRUSH( "Icons/Edit/icon_Edit_Duplicate_16x", Icon16x16) );
Set( "ContentBrowser.AssetActions.OpenSourceLocation", new IMAGE_BRUSH( "Icons/icon_Asset_Open_Source_Location_16x", Icon16x16) );
Set( "ContentBrowser.AssetActions.OpenInExternalEditor", new IMAGE_BRUSH( "Icons/icon_Asset_Open_In_External_Editor_16x", Icon16x16) );
Set( "ContentBrowser.AssetActions.ReimportAsset", new IMAGE_BRUSH( "Icons/icon_TextureEd_Reimport_40x", Icon16x16 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "ContentBrowser.AssetActions.GoToCodeForAsset", new IMAGE_BRUSH( "GameProjectDialog/feature_code_32x", Icon16x16 ) );
Set( "ContentBrowser.AssetActions.FindAssetInWorld", new IMAGE_BRUSH( "/Icons/icon_Genericfinder_16x", Icon16x16 ) );
Set( "ContentBrowser.AssetActions.CreateThumbnail", new IMAGE_BRUSH( "Icons/icon_Asset_Create_Thumbnail_16x", Icon16x16) );
Set( "ContentBrowser.AssetActions.DeleteThumbnail", new IMAGE_BRUSH( "Icons/icon_Asset_Delete_Thumbnail_16x", Icon16x16) );
Set( "ContentBrowser.AssetActions.GenericFind", new IMAGE_BRUSH( "Icons/icon_Genericfinder_16x", Icon16x16) );
Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635) ========================== MAJOR FEATURES + CHANGES ========================== Change 2955635 on 2016/04/26 by Max.Chen Sequencer: Fix filtering so that folders that contain filtered nodes will also appear. #jira UE-28213 Change 2955617 on 2016/04/25 by Dmitriy.Dyomin Better fix for: Post processing rendering artifacts Nexus 6 this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment #jira: UE-24067 Change 2955522 on 2016/04/25 by Max.Chen Sequencer: Fix crash when resolving object guid and context is null. #jira UE-29916 Change 2955504 on 2016/04/25 by Alexis.Matte #jira UE-29926 Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do. Change 2955500 on 2016/04/25 by Dan.Oconnor Integration of 2955445 from Dev-BP #jira UE-29012 Change 2955234 on 2016/04/25 by Lina.Halper Fixed tool tip of twist node #jira : UE-29907 Change 2955211 on 2016/04/25 by Ben.Marsh Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default. #jira UE-29842 Change 2955155 on 2016/04/25 by Jamie.Dale Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit #jira UE-28756 Change 2955144 on 2016/04/25 by Jamie.Dale Fixed a case where editable text controls would fail to select their text when focused There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped. #jira UE-29818 #jira UE-29772 Change 2955136 on 2016/04/25 by Chad.Taylor Merging to 4.12: Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed. #jira UE-22581 Change 2955134 on 2016/04/25 by Lina.Halper Removed code that blocks moving actor when they don't have physics asset #jira : UE-29796 #code review: Benn.Gallagher Change 2955130 on 2016/04/25 by Zak.Middleton #ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps. (copy of 2955001 in Main) #jira UE-29531 #lockdown Nick.Penwarden Change 2955098 on 2016/04/25 by Marc.Audy Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client #jira UE-7539 Change 2955049 on 2016/04/25 by Richard.TalbotWatkin Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds. #jira UE-29753 - Add ability to display a SplineComponent in-game Change 2955040 on 2016/04/25 by Chris.Gagnon Fixed Initializer Order Warning in hot reload ctor. #jira UE-28811, UE-28960 Change 2954995 on 2016/04/25 by Marc.Audy Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors #jira UE-29909 Change 2954970 on 2016/04/25 by Peter.Sauerbrei fix for openwrite with O_APPEND flag #jira UE-28417 Change 2954917 on 2016/04/25 by Chris.Gagnon Moved a desired change from Main to 4.12 Added input settings to: - control if the viewport locks the mouse on acquire capture. - control if the viewport acquires capture on the application launch (first window activate). #jira UE-28811, UE-28960 parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this) Change 2954908 on 2016/04/25 by Alexis.Matte #jira UE-29478 Prevent modal dialog to use 100% of a core Change 2954888 on 2016/04/25 by Marcus.Wassmer Fix compile issue with chinese locale #jira UE-29708 Change 2954813 on 2016/04/25 by Lina.Halper Fix when not re-validating the correct asset #jira : UE-29789 #code review: Martin.Wilson Change 2954810 on 2016/04/25 by mason.seay Updated map to improve coverage #jira UE-29618 Change 2954785 on 2016/04/25 by Max.Chen Sequencer: Always spawn sequencer spawnables. Disregard collision settings. #jira UE-29825 Change 2954781 on 2016/04/25 by mason.seay Test map for Audio Occlusion trace channels #jira UE-29618 Change 2954684 on 2016/04/25 by Marc.Audy Add GetIsReplicated accessor to AActor Deprecate specific GameplayAbility class implementations that was exposing bReplicates #jira UE-29897 Change 2954675 on 2016/04/25 by Alexis.Matte #jira UE-25430 Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs Change 2954669 on 2016/04/25 by Alexis.Matte #jira UE-29507 Import of rigid mesh animation is broken Change 2954579 on 2016/04/25 by Ben.Marsh Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later. #jira UE-29842 Change 2954556 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class Change 2954552 on 2016/04/25 by Taizyd.Korambayil #jira UE-29877 Deleting BP class Change 2954498 on 2016/04/25 by Ryan.Gerleve Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server. Transition actors to the new level in a second pass after non-transitioning actors are handled. #jira UE-29213 Change 2954446 on 2016/04/25 by Max.Chen Sequencer: Fixed spawning actors with instance or multiple owned components - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved #jira UE-29774, UE-29859 Change 2954430 on 2016/04/25 by Marc.Audy Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling #jira UE-29118 #jira UE-29747 Change 2954292 on 2016/04/25 by Richard.TalbotWatkin Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella) CurveEditorViewportClient - Bounds check when box selecting. Prevents crashing when the box is outside the viewport. #jira UE-29265 - Crash when drag selecting curve keys in matinee Change 2954262 on 2016/04/25 by Graeme.Thornton Fixed a editor crash when destroying linkers half way through a package EndLoad #jira UE-29437 Change 2954239 on 2016/04/25 by Marc.Audy Fix error message #jira UE-00000 Change 2954177 on 2016/04/25 by Dmitriy.Dyomin Fixed: Hidden surface removal is not enabled on PowerVR Android devices #jira UE-29871 Change 2954026 on 2016/04/24 by Josh.Adams [Somehow most files got unchecked in my previous checkin, grr] - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2954025 on 2016/04/24 by Josh.Adams - ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android) #lockdown nick.penwarden #jira UE-29863 Change 2953946 on 2016/04/24 by Max.Chen Sequencer: Fix crash on undo of a sub section. #jira UE-29856 Change 2953898 on 2016/04/23 by mitchell.wilson #jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing Change 2953859 on 2016/04/23 by Maciej.Mroz Merged from Dev-Blueprints 2953858 #jira UE-29790 Editor crashes when opening KiteDemo Change 2953764 on 2016/04/23 by Max.Chen Sequencer: Remove "Experimental" tag on the Level Sequence Actor #jira UETOOl-625 Change 2953763 on 2016/04/23 by Max.Chen Cinematics: Change text to "Edit Existing Cinematics" #jira UE-29102 Change 2953762 on 2016/04/23 by Max.Chen Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges. #jira UE-29658 Change 2953652 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Workaround driver bugs wrt texture format caps #jira UE-28140 Change 2953596 on 2016/04/22 by Marcus.Wassmer #jira UE-20276 Merging dual normal clearcoat shading model. 2863683 2871229 2876362 2876573 2884007 2901595 Change 2953594 on 2016/04/22 by Chris.Babcock Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver #jira UE-29851 #ue4 #android Change 2953520 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Enable deferred resource deletion - Added one resource heap per memory type - Improved DumpMemory() - Added ensures for missing format features #jira UE-28140 Change 2953459 on 2016/04/22 by Taizyd.Korambayil #jira UE-29748 Resaved Maps to Fix EC Build Warnings #jira UE-29744 Change 2953448 on 2016/04/22 by Ryan.Gerleve Fix Mac/Linux compile. #jira UE-29545 Change 2953311 on 2016/04/22 by Ryan.Gerleve Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism. Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior. To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call. #jira UE-29545 Change 2953219 on 2016/04/22 by mason.seay Test map for show collision features #jira UE-29618 Change 2953199 on 2016/04/22 by Phillip.Kavan [UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size. change summary: - improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry) - modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value) - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above) - modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default) #jira UE-29449 Change 2953195 on 2016/04/22 by Max.Chen Sequencer: Fix crash in actor reference track in the cached guid to actor map. #jira UE-27523 Change 2953124 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Increase temp frame buffer #jira UE-28140 Change 2953121 on 2016/04/22 by Chris.Babcock Rebuilt lighting for all levels #jira UE-29809 Change 2953073 on 2016/04/22 by mason.seay Test assets for notifies in animation composites and montages #jira UE-29618 Change 2952960 on 2016/04/22 by Richard.TalbotWatkin Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color. #jira UE-28410 - Eye dropper selects color without clicking Change 2952934 on 2016/04/22 by Allan.Bentham Ensure pool's refractive index >= 1 #jira UE-29777 Change 2952881 on 2016/04/22 by Jamie.Dale Better fix for UE-28560 that doesn't regress thumbnail rendering We now just silence the warning if dealing with an inactive world. #jira UE-28560 Change 2952867 on 2016/04/22 by Thomas.Sarkanen Fix issues with matinee-controlled anim instances Regression caused by us no longer saving off the anim sequence between updates. #jira UE-29812 - Protostar Neutrino spawns but does not Animate or move. Change 2952826 on 2016/04/22 by Maciej.Mroz Merged from Dev-Blueprints 2952820 #jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail Change 2952819 on 2016/04/22 by Josh.Adams - Fixed crash in a Vulkan shader printout #lockdown nick.penwarden #jira UE-29820 Change 2952817 on 2016/04/22 by Rolando.Caloca UE4.12 - vk - Revert back to simple layouts #jira UE-28140 Change 2952792 on 2016/04/22 by Jamie.Dale Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before. #jira UE-28560 Change 2952783 on 2016/04/22 by Taizyd.Korambayil #jira UE-28477 Resaved Flying Template Map Change 2952767 on 2016/04/22 by Taizyd.Korambayil #jira UE-29736 Resaved Map to Fix EC Warnings Change 2952762 on 2016/04/22 by Allan.Bentham Update reflection capture to contain only room5 content. #jira UE-29777 Change 2952749 on 2016/04/22 by Taizyd.Korambayil #jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error Change 2952688 on 2016/04/22 by Martin.Wilson Fix for BP notifies not displaying when they derive from an abstract base class #jira UE-28556 Change 2952685 on 2016/04/22 by Thomas.Sarkanen Fix CIS for non-editor builds #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952664 on 2016/04/22 by Thomas.Sarkanen Made up/down behaviour for console history consistent and reverted to old ordering by default Pressing up or down now brings up history. Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes. #jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating Change 2952655 on 2016/04/22 by Jamie.Dale Changed the class filter to use an expression evaluator This makes it consistent with the other filters in the editor #jira UE-29811 Change 2952647 on 2016/04/22 by Allan.Bentham Back out changelist 2951539 #jira UE-29777 Change 2952618 on 2016/04/22 by Benn.Gallagher Fixed naming error in rotation multiplier node #jira UE-29583 Change 2952612 on 2016/04/22 by Thomas.Sarkanen Fix garbage collection and undo/redo issues with anim instance proxy UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases. Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now). #jira UE-29308 - Fix crash from GC-ed animation asset Change 2952608 on 2016/04/22 by Richard.TalbotWatkin Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes. #jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects. Change 2952599 on 2016/04/22 by Dmitriy.Dyomin Disabled vulkan pipeline cache as it causes rendering artifacts right now #jira UE-29807 Change 2952540 on 2016/04/22 by Maciej.Mroz #jira UE-29787 Obsolete nativized files are never removed merged from Dev-Blueprints 2952531 Change 2952372 on 2016/04/21 by Josh.Adams - Fixed Vk memory allocations when reusing free pages #lockdown nick.penwarden #jira ue-29802 Change 2952350 on 2016/04/21 by Eric.Newman Added support for UEReleaseTesting backends to Orion and Ocean #jira op-3640 Change 2952140 on 2016/04/21 by Dan.Oconnor Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12 #jira UE-28971 Change 2952135 on 2016/04/21 by Jeff.Farris Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly. Manual re-implementation of CL 2948123 in 4.12 branch. #jira UE-29634 Change 2952121 on 2016/04/21 by Lee.Clark PS4 - 4.12 - Fix staging and deploying of system prxs #jira UE-29801 Change 2952120 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Move descriptor allocation to BSS #jira UE-21840 Change 2952027 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Fix descriptor sets lifetimes - Fix crash with null texture #jira UE-28140 Change 2951890 on 2016/04/21 by Eric.Newman Updating locked common dependencies for OrionService #jira OP-3640 Change 2951863 on 2016/04/21 by Eric.Newman Updating locked dependencies for UE 4.12 OrionService #jira OP-3640 Change 2951852 on 2016/04/21 by Owen.Stupka Fixed meteors destruct location #jira UE-29714 Change 2951739 on 2016/04/21 by Max.Chen Sequencer: Follow up for integral keys. #jira UE-29791 Change 2951717 on 2016/04/21 by Rolando.Caloca UE4.12 - Fix shader platform names #jira UE-28140 Change 2951714 on 2016/04/21 by Max.Chen Sequencer: Fix setting a key if it already exists at the current time. #jira UE-29791 Change 2951708 on 2016/04/21 by Rolando.Caloca UE4.12 - vk - Separate upload cmd buffer #jira UE-28140 Change 2951653 on 2016/04/21 by Marc.Audy If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future Remove now unused bRenameRequired parameter #jira UE-29612 Change 2951619 on 2016/04/21 by Chris.Babcock Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR #jira UE-29786 #ue4 Change 2951603 on 2016/04/21 by Cody.Albert #jira UE-29785 Revert Github readme page back to original Change 2951599 on 2016/04/21 by Ryan.Gerleve Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter) #jira UE-29778 Change 2951558 on 2016/04/21 by Chris.Babcock Always rename destroyed child actor #jira UE-29709 #ue4 Change 2951552 on 2016/04/21 by James.Golding Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision' #jira UE-29303 Change 2951539 on 2016/04/21 by Allan.Bentham Use screenuv for distortion with ES2/31. #jira UE-29777 Change 2951535 on 2016/04/21 by Max.Chen We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded. #jira UE-29711 Change 2951521 on 2016/04/21 by Taizyd.Korambayil #jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM Change 2951492 on 2016/04/21 by Jeremiah.Waldron Fix for Android IAP information reporting back incorrectly. #jira UE-29776 Change 2951486 on 2016/04/21 by Taizyd.Korambayil #jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map Change 2951450 on 2016/04/21 by Gareth.Martin Fix non-editor build #jira UE-16525 Change 2951380 on 2016/04/21 by Gareth.Martin Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa #jira UE-16525 Change 2951357 on 2016/04/21 by Richard.TalbotWatkin Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed. #jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field Change 2951352 on 2016/04/21 by Richard.TalbotWatkin Added slider bar thickness as a new property in FSliderStyle. #jira UE-19173 - SSlider is not fully stylable Change 2951344 on 2016/04/21 by Gareth.Martin Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker. - Also fixes landscape spline lines not showing up on a flat landscape #jira UE-25114 Change 2951326 on 2016/04/21 by Taizyd.Korambayil #jira UE-28477 Resaving Maps Change 2951271 on 2016/04/21 by Jamie.Dale Fixed a crash when pasting a path containing a class into the asset view of the Content Browser #jira UE-29616 Change 2951237 on 2016/04/21 by Jack.Porter Fix black screen on PC due to planar reflections #jira UE-29664 Change 2951184 on 2016/04/21 by Jamie.Dale Fixed crash in FCurveStructCustomization when no objects were selected for editing #jira UE-29638 Change 2951177 on 2016/04/21 by Ben.Marsh Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858. #jira UE-29757 Change 2951171 on 2016/04/21 by Matthew.Griffin Fixed issue with Rebuild not working when installed in Program Files (x86) The brackets seem to cause lots of problems in combination with the if/else ones #jira UE-29648 Change 2951163 on 2016/04/21 by Jamie.Dale Changed the text customization to use the property handle functions to get/set the text value That ensures that it both transacts and notifies correctly. Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API: - FPropertyHandleBase::SetPerObjectValue - FPropertyHandleBase::GetPerObjectValue - FPropertyHandleBase::GetNumPerObjectValues These replace the need to cache the raw pointers. #jira UE-20223 Change 2951103 on 2016/04/21 by Thomas.Sarkanen Un-deprecated blueprint functions for attachment/detachment Renamed functions to <FuncName> (Deprecated). Hid functions in the BP context menu so new ones cant be added. #jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled. Change 2951101 on 2016/04/21 by Allan.Bentham Enable mobile HQ DoF #jira UE-29765 Change 2951097 on 2016/04/21 by Thomas.Sarkanen Standalone games now benefit from parallel anim update if possible We now simply use the fact we want root motion to determine if we need to run immediately. #jira UE-29431 - Parallel anim update does not work in non-multiplayer games Change 2951036 on 2016/04/21 by Lee.Clark PS4 - Fix WinDualShock working with VS2015 #jira UE-29088 Change 2951034 on 2016/04/21 by Jack.Porter ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues #jira UE-29666 Change 2950995 on 2016/04/21 by Jack.Porter ProtoStar - delete unneeded maps #jira UE-29665 Change 2950787 on 2016/04/20 by Nick.Darnell SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd. #jira UE-29749 #codeview Ben.Marsh Change 2950786 on 2016/04/20 by Nick.Darnell Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference. #jira UE-29749 Change 2950769 on 2016/04/20 by Ben.Marsh Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release. Change 2950724 on 2016/04/20 by Lina.Halper Support for negative scaling for mirroring - Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira: UE-27453 Change 2950293 on 2016/04/20 by andrew.porter Correcting sequencer test content #jira UE-29618 Change 2950283 on 2016/04/20 by Marc.Audy Don't route FlushPressedKeys on PIE shut down #jira UE-28734 Change 2950071 on 2016/04/20 by mason.seay Adjusted translation retargeting on head bone of UE4_Mannequin -Needed for anim bp test. Tested animations and did not see any fallout from change. If there is, it can be reverted. #jira UE-29618 Change 2950049 on 2016/04/20 by Mark.Satterthwaite Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006. #jira UE-29006 #jira UE-29140 Change 2949977 on 2016/04/20 by Max.Chen Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor. #jira UE-29660 Change 2949836 on 2016/04/20 by Gareth.Martin Fix landscape components flickering when perfectly flat (bounds size is 0) - This often happens for newly created landscapes #jira UE-29262 Change 2949768 on 2016/04/20 by Thomas.Sarkanen Moving parent & grouped child actors now does not result in deltas being applied twice Grouping and attachment now interact correctly. Also fixed up according to coding standard. Discovered and proposed by David.Bliss2 (Rocksteady). #jira UE-29233 - Delta applied twice when moving parent and grouped child actors From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html Change 2949759 on 2016/04/20 by Thomas.Sarkanen Fix split pins not working as anim graph node inputs Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier. #jira UE-12326 - Splitting a struct in an Anim Blueprint does not work Change 2949739 on 2016/04/20 by Thomas.Sarkanen Fix layered bone per blend accessed from a struct in the fast-path Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call). Covered struct source->array dest case. Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data. #jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct. Change 2949715 on 2016/04/20 by Max.Chen Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position) #jira UE-29661 Change 2949712 on 2016/04/20 by Taizyd.Korambayil #jira UE-28544 adjusted Player crosshair to be centered Change 2949710 on 2016/04/20 by Alexis.Matte #jira UE-29477 Pixel Inspector, UI get polish and adding "scene color" inspect property Change 2949706 on 2016/04/20 by Alexis.Matte #jira UE-29475 #jira UE-29476 Favorite allow all UProperty to be favorite (the FStruct is now supported) Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite Change 2949691 on 2016/04/20 by Mark.Satterthwaite Fix typo from previous commit - retain not release... #jira UE-29140 Change 2949690 on 2016/04/20 by Mark.Satterthwaite Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal. #jira UE-29140 Change 2949616 on 2016/04/20 by Marc.Audy 'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12 #jira UE-00000 Change 2949572 on 2016/04/20 by Jamie.Dale Fixed crash undoing a text property changed caused by a null entry in the array #jira UE-20223 Change 2949562 on 2016/04/20 by Alexis.Matte #jira UE-29447 Fix the batch fbx import "not show options" dialog where some option can be different. Change 2949560 on 2016/04/20 by Alexis.Matte #jira UE-28898 Avoid importing multiple static mesh in the same package Change 2949547 on 2016/04/20 by Mark.Satterthwaite You must use STENCIL_COMPONENT_SWIZZLE to access the stencil component of a texture - not all APIs can swizzle it into .g automatically. #jira UE-29672 Change 2949443 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Change 2949428 on 2016/04/20 by Allan.Bentham Back out changelist 2949405 #jira UE-29623 Change 2949405 on 2016/04/20 by Allan.Bentham Disable sRGB textures when ES31 feature level is set. Only use vk's sRGB formats when feature level > ES3_1 #jira UE-29623 Merging using Dev-Mobile_->_Release-4.12 Change 2949391 on 2016/04/20 by Richard.TalbotWatkin PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client. #jira UE-26037 - Cumbersome workflow when running PIE with 2 clients #jira UE-26905 - First client window does not gain focus or mouse control when launching two clients Change 2949389 on 2016/04/20 by Richard.TalbotWatkin Fixed regression which was saving the viewport config settings incorrectly. Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports. #jira UE-29058 - Viewport settings are not saved after shutting down editor Change 2949388 on 2016/04/20 by Richard.TalbotWatkin Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport. #jira UE-29257 - Auto import does not import assets Change 2949203 on 2016/04/19 by Max.Chen Sequencer: Fix spawnables not getting default tracks. #jira UE-29644 Change 2949202 on 2016/04/19 by Max.Chen Sequencer: Fix particles not firing on loop. #jira UE-27881 Change 2949201 on 2016/04/19 by Max.Chen Sequencer: Fix multiple labels support #jira UE-26812 Change 2949200 on 2016/04/19 by Max.Chen Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages. #jira UE-29516 Change 2949197 on 2016/04/19 by Max.Chen Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest. #jira UE-22228 Change 2949196 on 2016/04/19 by Max.Chen Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up. #jira UE-29657 Change 2949195 on 2016/04/19 by Max.Chen MovieSceneCapture: Default image compression quality to 100 (rather than 75). #jira UE-29657 Change 2949194 on 2016/04/19 by Max.Chen Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion. #jira UETOOL-467 Change 2949193 on 2016/04/19 by Max.Chen Sequencer - Fix issues with level visibility. + Don't mark sub-levels as dirty when the track evaluates. + Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails. + Null check for when an objects world is null but the track is still evaluating. + Remove UnrealEd references. #jira UE-25668 Change 2948990 on 2016/04/19 by Aaron.McLeran #jira UE-29654 FadeIn invalidates Audio Components in 4.11 Change 2948890 on 2016/04/19 by Jamie.Dale Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists #jira UE-28858 Change 2948860 on 2016/04/19 by Mike.Beach Mirroring CL 2940334 (from Dev-Blueprints): Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.) #jira UE-28911 Change 2948857 on 2016/04/19 by Jamie.Dale Added an Asset Localization context menu to the Content Browser This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset. #jira UE-29493 Change 2948854 on 2016/04/19 by Jamie.Dale UAT now stages all project translation targets #jira UE-20248 Change 2948831 on 2016/04/19 by Mike.Beach Mirroring CL 2945994 (from Dev-Blueprints): Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes). #jira UE-29035 Change 2948825 on 2016/04/19 by Jamie.Dale Fixed shadow warning #jira UE-29212 Change 2948812 on 2016/04/19 by Marc.Audy Gracefully handle failure to load configurable engine classes #jira UE-26527 Change 2948791 on 2016/04/19 by Jamie.Dale Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed #jira UE-29494 #jira UE-28886 Change 2948761 on 2016/04/19 by Jamie.Dale Sub-fonts are now only used when they contain the character to be rendered #jira UE-29212 Change 2948718 on 2016/04/19 by Jamie.Dale Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset). #jira UE-29649 Change 2948717 on 2016/04/19 by Jamie.Dale Removed the AssetRegistry's dependency on MessageLog It was only there to add a category that was only ever used by the AssetTools module. #jira UE-29649 Change 2948683 on 2016/04/19 by Phillip.Kavan [UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes. change summary: - modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types. #jira UE-18419 Change 2948681 on 2016/04/19 by Phillip.Kavan [UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well. change summary: - added external linkage to UK2Node_GetClassDefaults::FindClassPin(). - added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h. - added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl. - modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected. - modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types. #jira UE-17794 Change 2948638 on 2016/04/19 by Lee.Clark PS4 - Fix SDK compile warnings #jira UE-29647 Change 2948401 on 2016/04/19 by Taizyd.Korambayil #jira UE-29250 Revuilt Lighting for Landscapes Map Change 2948398 on 2016/04/19 by Mark.Satterthwaite Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame. #jira UE-29170 Change 2948366 on 2016/04/19 by Taizyd.Korambayil #jira UE-29109 Replaced Box Mesh with BSP Floor Change 2948360 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947488 #jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial #jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing #jira UE-29559 - fixed private enum access - fixed private bitfield access - removed forced PostLoad - add BodyInstance.FixupData call to fix ResponseChannels - ignored RelativeLocation and RelativeRotation in converted root component - fixed AttachToComponent (UE-29559) Change 2948358 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947953 #jira UE-29605 Wrong bullet trails in nativized ShowUp Fixed USimpleConstructionScript::GetSceneRootComponentTemplate. Change 2948357 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2947984 #jira UE-29374 Crash when hovering over Create Widget node in blueprints Safe UK2Node_ConstructObjectFromClass::GetPinHoverText. Change 2948353 on 2016/04/19 by Maciej.Mroz merged from Dev-Blueprints 2948095 #jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile "Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs" Change 2948332 on 2016/04/19 by Benn.Gallagher Fixed old pins being left as non-transactional #jira UE-13801 Change 2948203 on 2016/04/19 by Lee.Clark PS4 - Use SDK 3.508.031 #jira UEPLAT-1225 Change 2948168 on 2016/04/19 by mason.seay Updating test content: -Added Husk AI to level to test placed AI -Updated Spawn Husk BP to destroy itself to prevent spawn spamming #jira UE-29618 Change 2948153 on 2016/04/19 by Benn.Gallagher Missed mesh update for Owen IK fix. #jira UE-22540 Change 2948130 on 2016/04/19 by Benn.Gallagher Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface. #jira UE-22540 Change 2948117 on 2016/04/19 by Taizyd.Korambayil #jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates Change 2948063 on 2016/04/19 by Lina.Halper - Anim composite notify change for better - Fixed all nested anim notify - Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29101 Change 2948060 on 2016/04/19 by Lina.Halper Fix for composite section metadata saving for montage Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12 #jira : UE-29228 Change 2948029 on 2016/04/19 by Ben.Marsh EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once. Change 2947986 on 2016/04/19 by Benn.Gallagher Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics. #jira UE-27783 Change 2947976 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring. #jira UE-29006 Change 2947975 on 2016/04/19 by Mark.Satterthwaite Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format. #jira UE-29150 Change 2947679 on 2016/04/19 by Jack.Porter Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK #jira UE-29601 Change 2947657 on 2016/04/18 by Jack.Porter Update protostar reflection capture contents #jira UE-29600 Change 2947301 on 2016/04/18 by Ben.Marsh EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference. Change 2947263 on 2016/04/18 by Marc.Audy Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12 Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient #jira UE-29209 Change 2946984 on 2016/04/18 by Ben.Marsh GUBP: Allow Ocean cooks in the release branch (fixes build startup failures) Change 2946870 on 2016/04/18 by Ben.Marsh Remaking CL 2946810 to fix compile error in ShooterGame editor. Change 2946859 on 2016/04/18 by Ben.Marsh GUBP: Don't exclude Ocean from builds in the release branch. Change 2946847 on 2016/04/18 by Ben.Marsh GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing. Change 2946771 on 2016/04/18 by Ben.Marsh EC: Correct initial agent type for release branches. Causing full branch syncs on all agents. Change 2946641 on 2016/04/18 by Ben.Marsh EC: Remove rogue comma causing branch definition parsing to fail. Change 2946592 on 2016/04/18 by Ben.Marsh EC: Adding branch definition for 4.12 release #lockdown Nick.Penwarden [CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
Set( "ContentBrowser.AssetLocalization", new IMAGE_BRUSH( "Icons/icon_localization_16x", Icon16x16 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3228984) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3168749 on 2016/10/20 by Richard.TalbotWatkin Fixed bug in csgRebuild where dynamic brushes from the whole world are rebuilt instead of just those from the current level. csgRebuild is supposed to act only on the current level's geometry. #jira UE-37376 - csgRebuild builds dynamic brushes from the whole world, instead of just the current level Change 3169740 on 2016/10/20 by Nick.Darnell Automation - Removing old screenshots, working on new naming convention. Change 3169796 on 2016/10/20 by Nick.Darnell Automation - Adding new screenshots. Change 3169800 on 2016/10/20 by Nick.Darnell Automation - Working on improvements to screenshot comparions, now using the Unique device id instead of adapter name. Working on better metadata based matching for which screenshot to use, stubbing in support for adding alternative versions of screenshots. Change 3169901 on 2016/10/20 by Nick.Darnell Automation - More fixes / refinements to the way we add alternatives and replace old versions of screenshots. Change 3169926 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170053 on 2016/10/20 by Cody.Albert Back out changelist 3169926 Change 3170067 on 2016/10/20 by Cody.Albert Added extension point for level editor viewport's Show and Camera menus Change 3170382 on 2016/10/21 by Michael.Dupuis #jira UE-36585 Added Copy/Paste to Material list/item, section list/item to StaticMeshEditor and Persona Editor Change 3170520 on 2016/10/21 by Alex.Delesky #jira UE-36510 - You can now toggle if combo boxes can receive keyboard focus from the Widget Blueprint Change 3170522 on 2016/10/21 by Alex.Delesky #jira UE-33031 - Buttons will no longer remained in a hovered state on mobile devices if the user drags their finger into a button, and then lifts their finger without dragging it outside of the button. Change 3170524 on 2016/10/21 by Alex.Delesky #jira UE-25591 - Static Mesh LODs can now be removed from the editor without a mesh reduction tool like Simplygon configured for use in the editor. Change 3170530 on 2016/10/21 by Alex.Delesky Moved the HasKey method from UMapProperty to FScriptMapHelper, and moved the HasElement property from USetProperty to FScriptSetHelper #jira none Change 3170768 on 2016/10/21 by Cody.Albert Back out changelist 3170067 Change 3170795 on 2016/10/21 by Nick.Darnell JsonObjectConverter - By default UStructToJsonAttributes now skips transient properties. Change 3170797 on 2016/10/21 by Nick.Darnell Automation - Fixing several warnings dealing with fbx testing. Change 3170921 on 2016/10/21 by Nick.Darnell Automation - Fixing more warnings with FBX tests. Change 3171109 on 2016/10/21 by Cody.Albert Added extension point for level editor viewport Show menu Change 3171812 on 2016/10/24 by Jamie.Dale Back out changelist 3163044 This broke wrapping for Japanese and Chinese. Change 3171842 on 2016/10/24 by Michael.Dupuis #jira UE-36400 Name each Parameter uniquely either from copy/paste of any creation menu Changed the default value for Scalar and Vector Parameter to 1 and 1,1,1,1 Added a Promote To Parameter when clicking on an Input pin that will generate proper node type based on type pin type When editing a color property update the material expression preview Change 3171958 on 2016/10/24 by Alex.Delesky #jira UE-37444 - The Primitive Stats browser (and other statistics browsers) can now sort columns based on singular objects or object types as well as texture dimensions. Change 3171969 on 2016/10/24 by Nick.Darnell Slate - Adding some code to prevent crashes if bogus user indexes are passed into SlateApplications GetUser functions. Change 3171970 on 2016/10/24 by Matt.Kuhlenschmidt PR #2885: Fixed Stretched Landscape Editor Icons (Contributed by teessider) Change 3172035 on 2016/10/24 by Alex.Delesky Fix to build warning for 3171970 #jira none Change 3172078 on 2016/10/24 by Michael.Dupuis #jira UE-37626 Fetch property node from property handle if there is no property editor Change 3172143 on 2016/10/24 by Jamie.Dale Line-break iterators will now avoid breaking words in Hangul The default behavior for wrapping Hangul is to use Western-style wrapping (where words are kept as-is) rather than East Asian-style (where words are broken by syllables). This behavior can be controlled by the Localization.HangulTextWrappingMethod CVar in-case you were dependant on the old behavior, but since modern Hangul uses spaces, the per-word wrapping is preferred by native speakers. Change 3172418 on 2016/10/24 by Michael.Dupuis Fixed Static Analysis error Change 3173389 on 2016/10/25 by Michael.Dupuis #jira UE-9284 Make the UI appear only on hover and change icons size Change 3173918 on 2016/10/25 by Alex.Delesky #jira UE-37753 - WidgetBlueprints saved without a root widget (e.g., by deleting the starting Canvas panel) will no longer set a Canvas panel as the root widget. New WidgetBlueprints will still contain a Canvas Panel when created. Change 3173966 on 2016/10/25 by Alex.Delesky #jira UE-20891 - SpinBox now receives MouseMove events while simulating touch events using the mouse. Change 3174847 on 2016/10/26 by Alex.Delesky #jira UE-36371 - Windowed Fullscreen will now expand to fit the entirety of the current window and will not be displaced when the Windows taskbar is docked on the top or left sides of the screen. Change 3174916 on 2016/10/26 by Alexis.Matte When re-importing fbx file, always log to the message log. #jira UE-37639 Change 3174940 on 2016/10/26 by Alex.Delesky Back out changelist 3174847 at request of platforms team. Was fixed on Main. Change 3174995 on 2016/10/26 by Matt.Kuhlenschmidt Import commandlet fixes - Fixed crash when source control could not be contacted - Fixed assets not importing correctly if they depended on other assets in a previous import group within the automated import Change 3175217 on 2016/10/26 by Alexis.Matte The FBX reimport animation code now return false if there was an error when importing #jira UE-37755 Change 3175728 on 2016/10/26 by Alexis.Matte Log a message when importing a skeletal mesh with more bone influence then the maximum supported #2875 #jira UE-37613 Change 3177997 on 2016/10/28 by Nick.Darnell Editor - Prevent re-entrant calls when EndPlayMap is called. Change 3178429 on 2016/10/28 by Nick.Darnell Engine - Bumping BaseEngine.ini to IOS_8, MinimumiOSVersion, as that is now the minimum allowed to fix an error on startup. Tweaking the location of where some importing files go when they're imported. Change 3179774 on 2016/10/31 by Matt.Kuhlenschmidt Guard against bad render targets in Slate RHI #jira UE-37905 Change 3179900 on 2016/10/31 by Matt.Kuhlenschmidt Added logging to track https://jira.it.epicgames.net/browse/UE-37900 #jira UE-37900 Change 3179920 on 2016/10/31 by Alex.Delesky Removing LODs from skeletal meshes is now a transacted action and can be undone. Related to UE-25591. #jira none Change 3179921 on 2016/10/31 by Alex.Delesky #jira UE-37725 - Adding safeguard against a potential crash in FTextureEditorViewportClient caused by a texture not having a valid texture resource Change 3180119 on 2016/10/31 by Alexis.Matte fbx importer avoid asset creation name clash #jira UE-35100 Change 3181905 on 2016/11/01 by Alexis.Matte Paint tool now allow users to paint on any vertex if they need it. #jira UE-8372 Change 3182355 on 2016/11/01 by Alexis.Matte We now support FBX LODs export for the asset exporter from the content browser. #jira UE-35302 Change 3183286 on 2016/11/02 by Alexis.Matte Make sure static mesh build settings are set properly when we re-import with different options. Specifically the normals, tangents and tangent space are dependent on the import options. #jira UE-37520 Change 3183567 on 2016/11/02 by Shaun.Kime #jira UE-38019 The Content Browser's View Options originally included both Engine and GameProject plugins only when clicking Show Plugin Content. Since there are quite a few Engine plugins, this produces quite a bit of content in the Folders panel. Most of the Engine plugins have classes or content that isn't really meant to be user-facing, so the experience of hunting for a game plugin-in's content is poor. The new behavior is that GameProject plugins are controlled by the "View Plugin Content" option. In order to see the Engine plugins you'll need both Engine Content and Plugin Content checkboxes enabled. By default, the editor should enable the "View Plugin Content" checkbox since it should be limited to just the content in the game's Plugins folder. Change 3184002 on 2016/11/02 by Jamie.Dale Fixed crash during TSF IME shutdown #jira UE-38073 Change 3185126 on 2016/11/03 by Shaun.Kime Some of the plugin templates define Editor specific plugins. If created and a Standalone build is run, the application will attempt to link in editor libraries in game mode and will run into issues when you hit any key. The fix is to specify an Editor module description for these plugins. Additionally, there appears to be a mismatch in pathing types when dealing with plugin path and GameDir. Plugin path is absolute and GameDir is relative by default. We check to see if the gameDir is a subset of the plugin path, but this fails due to the mismatch. The fix is to force both to be absolute (enforcing normalization of both paths as well). #jira UE-38065 #jira UE-37645 Change 3185278 on 2016/11/03 by Nick.Darnell UMG - Fixing some issues with HDPI mode in the widget designer. Change 3185355 on 2016/11/03 by Nick.Darnell UMG - Widget Component's Draw At Desired size now should also work correctly if it's in screenspace. Change 3185510 on 2016/11/03 by Nick.Darnell UMG - Restoring the ability of the Widget Component to directly recieve hardware input. The Widget Interaction Component is great for just about every interaction use case - the one it's not is when you actually want the 3D widgets to take focus, and to be able to be typed directly into by the user. The kind of situation where you might want to use them as a 3D menu, in a non-VR environment. By default - Widget Components will not behave in this manner, but you can now use the option bReceiveHardwareInput to enable the ability for Widget Components to function more like a widget in the screenspace of the viewport. Slate - The scene viewport now correctly takes scale into account when drawing the 'software cursor', this fixes an issue with HDPI mode, and the cursor not being restored to the same location after moving a gizmo. Change 3185514 on 2016/11/03 by Nick.Darnell UMG - Fixing some HDPI mode problems with widget position calculation when projecting world to viewport / screen, absolute spaces. Change 3185652 on 2016/11/03 by Nick.Darnell Slate - Exposing a cached version of the widget geometry that comes in during Tick. Also performed a bit of optimization work on the class to make some space for the geometry object we now cache, by compacting the pointer event delegates we were storing. Change 3185952 on 2016/11/03 by Nick.Darnell UMG - Fixing another build error relating to local widget geometry. Change 3185953 on 2016/11/03 by Nick.Darnell UMG - Fixing a mac compiler warning. Change 3186886 on 2016/11/04 by Matt.Kuhlenschmidt Fixed collapse all hiding everything in the settings editors #jira UE-38151 Change 3187014 on 2016/11/04 by Matt.Kuhlenschmidt Fixed new assets opening in a minimized window not restoring that window. Change 3187026 on 2016/11/04 by Shaun.Kime UUnrealEdEngine::edactDeleteSelected calls out to FBlueprintEditorUtils::FindActorsThatReferenceActor. This checks the entire world for each actor to be deleted. When you have tens of thousands of actors in the world and are deleting tens of thousands of actors, this can take minutes. This change amortizes the cost of finding the actor references once for the world and for each actor to be deleted, we query the cached list of references. This brings the deletion time down to seconds. #jira UE-38094 Change 3187073 on 2016/11/04 by Nick.Darnell Automation - Changing the code that writes out json to force no BOM as is the json standard. Change 3187113 on 2016/11/04 by Jamie.Dale Removed double look-up in UTextProperty::SerializeItem Change 3187114 on 2016/11/04 by Jamie.Dale Feedback context now uses culture correct percentage formatting Change 3187273 on 2016/11/04 by Alexis.Matte Fbx importer for static mesh, make sure that we order the materials array to follow the section order. Add also some fbx automation test #jira UE-38242 Change 3187276 on 2016/11/04 by Matt.Kuhlenschmidt Fix crash when an actor picker shows up in the struct editor. Structs do not have root property nodes #jira UE-38268 Change 3187463 on 2016/11/04 by Nick.Darnell Automation - Updating the blessed screenshots, and fixing the BOM issues with the json. Change 3188638 on 2016/11/07 by Shaun.Kime Making the UI for adding/removing parameters in custom blueprint functions behave similarly to the struct creation dialog in the content browser. There are no longer "New" buttons at the bottom of the panel and the parameter moving controls have been moved onto the main parameter row instead of being nested inside the collapse panel. A tooltip will now let you know the full parameter name and type when you hover over the editable name field. Made the move up/down icons more legible by increasing contrast between the arrow and the light grey background. #jira UE-38240 Change 3189056 on 2016/11/07 by Nick.Darnell Core/Editor - UObject::IsAsset() now returns false if the outermost package is RF_Transient. Also updating the creation of the transient package to be RF_Transient. This makes it so transient packages created by UMG or some other editor for things like previewing a streamed in level instance, no longer show up in the content browser. Change 3189147 on 2016/11/07 by Jamie.Dale Fixed potential race-condition where a UFont object could be GC'd while the loading screen was using the font cache This queues up the pending removal until it's safe to execute it (by a thread that fully owns Slate rendering). #jira UE-38309 Change 3189344 on 2016/11/07 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3189380 on 2016/11/07 by Matt.Kuhlenschmidt Guard against null object when creating details panel Change 3190017 on 2016/11/08 by Alexis.Matte FrontX support for scene importer #jira UETOOL-1061 Change 3190058 on 2016/11/08 by Matt.Kuhlenschmidt Fixed misaligned button in the new blueprint class dialog Change 3190086 on 2016/11/08 by Nick.Darnell UMG - Fixing the calculation for widget componets screen position if the camera aspect is constrained. Change 3190159 on 2016/11/08 by Nick.Darnell UMG - We no longer also take the platform DPI scale into account when applying UMG's UI scale. Since UMG already provides a DPI scaling system, compounding it with the native OSes produces undesirable results, since the DPI scale curve does not take into account some unknown platform scale set by a user. Change 3190161 on 2016/11/08 by Nick.Darnell UMG - UWidget is now Blueprintable. Improving some doc. Change 3190545 on 2016/11/08 by Alexis.Matte Support scaling when exporting skeleton (bind pose) to FBX #jira UE-36120 Change 3191614 on 2016/11/09 by Simon.Tourangeau Fix cooking crash after fbx import of a scene without meshes #jira UE-38264 Change 3191659 on 2016/11/09 by Simon.Tourangeau Cleanup Persona LOD section button layout #jira UE-38339 Change 3191882 on 2016/11/09 by Jamie.Dale Changed FBlackboardKeySelector::AddObjectFilter to use MakeUniqueObjectName so it generates more stable names, rather than relying on a static counter. Also updated FBlackboardKeySelector::AddClassFilter, FBlackboardKeySelector::AddEnumFilter, and FBlackboardKeySelector::AddNativeEnumFilter to use MakeUniqueObjectName to ensure they don't conflict. Change 3192092 on 2016/11/09 by Jamie.Dale Deleting some test assets that were accidentally checked in, some of which no longer load Change 3192281 on 2016/11/09 by Alex.Delesky #jira UE-31866 - Widget Blueprints will no longer experience compile issues when dragging widgets between the hierarchy views of different Widget Blueprints. Change 3192365 on 2016/11/09 by Shaun.Kime Adding support for MaterialParameterCollections to Slate UI objects. For reasons of Blueprint controls amongst other things, MPC's are owned by individual UWorlds and transferred over to their respective Scenes. Since we want the latest values from those in-UWorld representations, Slate needs to know about the Scene on the render thread to properly map the materials to their MPC inputs. This involved keeping Scene arrays synchronized between the game logic thread and render thread, and adding a Scene index field to each batched draw element in Slate. SceneViewports are now responsible for registering their associated Scenes with the SlateRenderer. Since RetainerBoxes also draw their content as well, they too need to register their Scenes. #jira UE-19022 Change 3192494 on 2016/11/09 by Alex.Delesky #jira UE-37829 - Dynamically changing an option in the style for an Editable Text Box or Multiline Editable Text Box will now update it correctly. Change 3193183 on 2016/11/10 by Alexis.Matte When doing FBX scene re-import, the new staticmesh asset was not mark as dirty. So the system was not saving the new asset. #jira UE-38450 Change 3193419 on 2016/11/10 by Alex.Delesky Fixing UnrealTournament build error in SUTChatEditBox #jira none Change 3193456 on 2016/11/10 by Alex.Delesky Fix to build warning C6011 in SWidgetHierarchyItem #jira none Change 3193704 on 2016/11/10 by Simon.Tourangeau Create Cinematic Camera when importing camera from fbx #jira UE-37764 Change 3194593 on 2016/11/11 by Nick.Darnell Slate - Fixing the window reshaping logic to avoid work if we don't need to do it, rather than external calls attempting to do the check (poorly). This appears to fix the problem with popup menus being slightly off in size, creating scrollbars. This also prevents constant reshaping of windows, due to people performing the wrong checks over and over, because they were comparing against non-truncated or rounded values against truncated/rounded values. Change 3194595 on 2016/11/11 by Nick.Darnell Slate - Simplifying the Menu Anchor popup code for new Windows, and correcting it so that it does not take non-DPI scale into account when calculating the size of the window. Otherwise, popup menus on say, the blueprint editor change size depending upon the scale of the area. Change 3194830 on 2016/11/11 by Richard.TalbotWatkin Optimized pasting brushes, so geometry is not constantly rebuilt for every brush that's added. This improves performance by a couple of orders of magnitude! #jira UE-38524 - Moving many brushes to another level is very slow Change 3194859 on 2016/11/11 by Alexis.Matte Fix fbx skeletal mesh cleanup material crash #jira UE-38525 Change 3195199 on 2016/11/11 by Nick.Darnell UMG - Updating the bindable widget searching code in sequencer to use the WidgetTree traversing code, instead of something custom. This fixes the issue where it wasn't finding widgets inside of named slots. #jira UE-38536 Change 3196579 on 2016/11/14 by Matt.Kuhlenschmidt Guard against rendering crashes when a mesh with no lod resources is opened. #jira UE-38520 Change 3196614 on 2016/11/14 by Nick.Darnell Slate - The ignore incoming scale option for the scale box should now behave as expected in more cases. It required modifying the GetRelativeLayoutScale function to also pass down the prepass scale, otherwise it can't extract out the incoming scale ahead of time before text is measured ahead of time. Change 3196624 on 2016/11/14 by Matt.Kuhlenschmidt PR #2927: UE-38473: Shadow outline color uses shadow color (Contributed by projectgheist) Change 3196770 on 2016/11/14 by Matt.Kuhlenschmidt Ensure instead of crash when updating the selection pivot if a component's actor is not selected (this is non fatal) #jira UE-38544 Change 3196863 on 2016/11/14 by Nick.Darnell Slate - Allowing font outline settings to be specified in native code when constructing a SlateFontInfo via a ctor. Change 3196900 on 2016/11/14 by Nick.Darnell Slate - Upgrading some cases that were using the older version of GetRelativeLayoutScale. Change 3196947 on 2016/11/14 by Matt.Kuhlenschmidt Guard against crashes in the details panel when an OS message causes the tree to refresh when a previous event has invalidate the contents of the details panel. #jira UE-36499, UE-38497 Change 3197028 on 2016/11/14 by Alexis.Matte Shift Drag is not moving the camera when the user is dragging the 3 axis in same time. #jira UE-38382 Change 3197167 on 2016/11/14 by Matt.Kuhlenschmidt Removed pivot updating code per frame for now. It changes on selection so I cant see a reason why it is needed every frame Change 3197227 on 2016/11/14 by Nick.Darnell UMG/Blueprint - Exposing a way to set the default schema a blueprint editor derivation uses. Updating all widget blueprints to finally use the WidgetGraphSchema. Change 3197239 on 2016/11/14 by Nick.Darnell UMG - Improving the ReceiveHardwareInput option to limit exposure of widgets to hit testing that did not register for it. Change 3197538 on 2016/11/14 by Nick.Darnell UMG - Making some progress on converting the schema over on load, now appear to correctly be loading it in time to be able to perform node conversions to convert older nodes to newer nodes. Required changing the UBlueprint interface to have a virtual for upgrading nodes, that could be overriden in WidgetBlueprint to make sure the schemas have all been updated, as Serialize is too early, and PostLoad is too late. Change 3198211 on 2016/11/15 by Matt.Kuhlenschmidt Guard against reimport factories being deleted while in use #jira UE-37577 Change 3198589 on 2016/11/15 by Alex.Delesky #jira UE-38527 - Curves editors will no longer crash when trying to scale to fit after resetting the curve to its default values. This also fixes an issue where selecting a key before resetting the curve to default would sometimes cause the timestamp to display for a now-invalid key. Change 3198783 on 2016/11/15 by Nick.Darnell The Widget Component's Allow Hardware Input should now correctly convert coordinates coming from a viewport scaled up by the OS DPI scaling code. Change 3198933 on 2016/11/15 by Jamie.Dale Changing the package localization ID used by a package now marks the package as dirty Change 3198942 on 2016/11/15 by Jamie.Dale Clearing the package localization ID used by a package now marks the package as dirty Change 3200241 on 2016/11/16 by Shaun.Kime Now allowing users to customize the Class Browser/Picker to filter out developer folders as well as hide internal use classes via INI settings. A ViewOptions button has been added to allow users to choose whether or not these filters are enabled. By default, internal only classes will be hidden and you will be limited to your own developer folder. Example change to DefaultEngine.ini or BaseEngine.ini to hide some classes as internal use [/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget The InternalOnlyPaths example will hide any classes in the VREditor folder or subfolders. The InternalOnlyClasses example will hide any classes that derive from VREditorBaseUserWidget. Both can be edited by the project settings UI so no manual INI tweaking is required. Please go to Project Settings->Class Viewer->Class Visibility Management #jira UE-38313 Change 3200621 on 2016/11/16 by Matt.Kuhlenschmidt Adding missing change needed post merge from main Change 3200968 on 2016/11/16 by Jamie.Dale Fixed localization gather including texts that were instanced or otherwise unchanged - It now uses the archetype when exporting to diff against the default property value, and will only gather text that has changed from the default. - UMG widgets that are instanced from another UMG asset now only gather overridden values, and skip all child instances. Change 3201033 on 2016/11/16 by Cody.Albert Fixed source control to properly notify when files need to be checked out if a blueprint node is dragged Change 3201829 on 2016/11/17 by Shaun.Kime Fixing issue where GEngine is null in early game loading, potentially causing a crash. Change 3201832 on 2016/11/17 by Matt.Kuhlenschmidt Fix build warning Change 3201835 on 2016/11/17 by Nick.Darnell Slate - Making it so explictly focusing a slate user that does not yet exist, creates the slate user so that the state is properly maintained in prepartion for that user's arrival / input. Change 3201947 on 2016/11/17 by Matt.Kuhlenschmidt Fix streaming pause rendering starting a movie if a movie was already playing Change 3202089 on 2016/11/17 by Nick.Darnell Editor - When replacing references, code that was added in 2729702, was allowing redirectors to be created that then might be abandoned and not renamed later if there was a collision on object name. There's no problem if two objects have the same name, as long as they have different paths (except for classes). So now the code records object paths in a seperate set, and avoids reprocessing / and creating multiple redirectors for the same objects, instead of just using object name. Change 3202139 on 2016/11/17 by Jamie.Dale Fix for adjusting text spacing when lines are removed from TextLayouts Change 3202398 on 2016/11/17 by Cody.Albert Updated UMG Sequencer to properly fire events once per loop Change 3202591 on 2016/11/17 by Shaun.Kime Fixing coding standards violations. Change 3202744 on 2016/11/17 by Shaun.Kime StaticMeshComponent's OverriddenLightMapRes current displays the value it was set to, even when the bOverrideLightMapRes is false. The behavior within UStaticMeshComponent::GetLightMapResolution is to use the LightMapResolution on the StaticMesh member instead when bOverrideLightMapRes is false. The UI was adjusted to reflect the more accurate behavior. #jira UE-38315 Change 3203009 on 2016/11/17 by Alex.Delesky Backing out changelist 3170522 per request #jira UE-33031 Change 3204077 on 2016/11/18 by Nick.Darnell Automation - Updating several bits of the screenshot automation piece to work a bit better, show names if we have them, and show preview dialogs for images. Change 3204086 on 2016/11/18 by Jamie.Dale Added FGCObjectScopeGuard and TStrongObjectPtr as a convenient way to keep a UObject alive without having to add it to the root-set Both use FGCObject internally to reference the object and keep it alive. FGCObjectScopeGuard is designed to be lean and used as a guard for an existing pointer, whereas TStrongObjectPtr is more "full-fat" and designed to be a replacement for a raw-pointer. You should prefer FGCObjectScopeGuard where possible. Also note that TStrongObjectPtr isn't supported by UHT/UPROPERTY as you should just use a raw-pointer in that case (it would do the same thing). Change 3204189 on 2016/11/18 by Alex.Delesky Removing content from dev folder Change 3204205 on 2016/11/18 by Jamie.Dale Fix for being unable to delete folders that still have sub-folders in the Content Browser #jira UE-38752 Change 3204270 on 2016/11/18 by Simon.Tourangeau Fix StaticMesh socket reimports - socket transforms are now updated correctly on reimport - deleted socket from source will be removed on reimport - fix SocketManager refresh after import #jira UE-38195 Change 3204283 on 2016/11/18 by Alex.Delesky #jira UE-38314 - Undoing a change in the Preview Scene Viewer in Static Mesh Editor will now properly update changes within the scene itself. Change 3205757 on 2016/11/21 by Jamie.Dale PR #2923: Slate: Fixed bug where NumCharactersInGlyph was set incorrectly for TAB characters (Contributed by pluranium) Change 3205759 on 2016/11/21 by Matt.Kuhlenschmidt PR #2958: Handle legacy Windows exe icon location (Contributed by projectgheist) Change 3205816 on 2016/11/21 by Matt.Kuhlenschmidt PR #2956: Add plane to basicshapes (Contributed by tommybear) Change 3205831 on 2016/11/21 by Jamie.Dale Speculative fix for UE-38492 This guards against null objects being passed to FAssetDeleteModel, as well as objects that become null due to the GC that happens in FAssetDeleteModel. #jira UE-38492 Change 3205869 on 2016/11/21 by Alex.Delesky #jira UE-38227 - Trying to transform a component on a blueprint while a spline mesh actor has the transform gizmo active in the editor will no longer modify the spline mesh actor Change 3205873 on 2016/11/21 by Alex.Delesky #jira UE-38379 - When editing a row in the data table, clicking on a different row before committing changes will now switch to that row. This also fixes the issue of data tables constantly regenerating cell widgets on data changes. Should also address the issue mentioned in #jira UE-32965 Change 3205954 on 2016/11/21 by Shaun.Kime Reverting changes from 3202744 that allowed override properties to show up as real properties in the list. There are several detail panel customizations that don't deal with this properly and rather than force everyone to upgrade, we'll just modify the static mesh detail customization to do the work. #jira UE-38315 Change 3205965 on 2016/11/21 by Alex.Delesky #jira UE-38749, UE-38755 - Space and Enter should now fire button OnClicked events when a button is focused PR #2942 Change 3207157 on 2016/11/22 by Chris.Wood Added UnrealWatchdog tool, run by the Editor, to improve abnormal shutdown tracking. [UE-32952] - Watchdog - Show CRC when reporting abnormal shutdowns in internal builds Change 3207344 on 2016/11/22 by Matthew.Griffin Added UnrealWatchdog to the Binary Release Change 3207396 on 2016/11/22 by Ben.Marsh Add UnrealWatchdog to UGS precompiled binaries for Odin and Orion. Change 3207418 on 2016/11/22 by Matt.Kuhlenschmidt Redid blur changes from Paragon Dev-General Blur widget updates - Renamed to SBackgroundBlur/UBackgroundBlur - Split SBackgroundBlur out into its own file - Added bApplyAlphaToBlur - when true, the strength of the blur is modulated by the widget alpha - Updated BlurRadius to be TOptional, so we auto-calculate radius when it isn't set - Added a UBackgroundBlurSlot, but left it unattached so it can be done in dev-editor (and update based on the engine version) - Updated OrionBlurWidget to export dll symbols and set up default low quality fallback image Change 3207443 on 2016/11/22 by Chris.Wood Fix CIS error on Mac from my change CL 3207157 Change 3207702 on 2016/11/22 by Matt.Kuhlenschmidt Added missing files Change 3207958 on 2016/11/22 by Matt.Kuhlenschmidt Guard against crash clearing scenes from the slate RHI renderer during movie loading code. Change 3207962 on 2016/11/22 by Matt.Kuhlenschmidt Added a guard against the rendering thread timing out while on a breakpoint by checking if the debugger is present before performing the timeout check Change 3208194 on 2016/11/22 by Matt.Kuhlenschmidt Actually call correct method of checking for a debugger Change 3209139 on 2016/11/23 by Cody.Albert Adding support for "Show Only Modified Properties" filter to DetailWidgetRow Change 3209206 on 2016/11/23 by Jamie.Dale Moving folders now removes the old folder from disk if it's empty This had already been done for deleting folders, but moving them was missed. #jira UE-11796 Change 3209281 on 2016/11/23 by Jamie.Dale PR #2932: Fix crash while updating cursor highlight (Contributed by nakosung) Change 3210383 on 2016/11/25 by Chris.Wood Documented Crash Report Client analytics events [UE-32787] - Document Crash Report Client analytics events in code Change 3210385 on 2016/11/25 by Alexis.Matte Make sure the combine mesh option of the staticmesh import is stored in staticmeshimportdata so the re-import know if it must re-import in combined or not #jira UE-38925 Change 3210983 on 2016/11/28 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3211001 on 2016/11/28 by Matt.Kuhlenschmidt Fix build errors Change 3211009 on 2016/11/28 by Matt.Kuhlenschmidt PR #2960: Git plugin: multiline initial commit message and other connect screen cleanup (Contributed by SRombauts) Change 3211017 on 2016/11/28 by Matt.Kuhlenschmidt Fix ATSC texture compression quality tooltip #jira UE-38996 Change 3211045 on 2016/11/28 by Matt.Kuhlenschmidt Fix compile errors Change 3211081 on 2016/11/28 by Matt.Kuhlenschmidt Fix post process anim blueprints on skeletal meshes not being clearable #jira UE-39017 Change 3211094 on 2016/11/28 by Matt.Kuhlenschmidt Added more logging for jira UE-39000 #jira UE-39000 Change 3211284 on 2016/11/28 by Matt.Kuhlenschmidt Redid fix for UE-35822 in dev-editor Change 3211544 on 2016/11/28 by Matt.Kuhlenschmidt Fix deprecation warning Change 3211769 on 2016/11/28 by Matt.Kuhlenschmidt Disable motion blur in editor views by default #jira 38424 Change 3211776 on 2016/11/28 by Matt.Kuhlenschmidt Fix PS4 compile errors Change 3211949 on 2016/11/28 by Matt.Kuhlenschmidt Details panels changes - Added the ability to create groups within groups in details panel customizations - Added the ability for struct customizations to add categories to the parent Change 3211954 on 2016/11/28 by Matt.Kuhlenschmidt Reorganized the post process settings so they appear as categories in the parent and so that they have better categories to make it clear what all the settings do. Change 3213158 on 2016/11/29 by Jamie.Dale Updated User Defined Enum display names to use real FText instances so they can have stable keys This avoids the issue where the FText display names were cached from an FString, resulting in them having a different identity each time they were re-cached, which lead to localization and deterministic cooking issues. User Defined Enums no longer use meta-data to store their display names, and instead use a TMap in UUserDefinedEnum to map the raw enum entry name to its friendly display name. In addition to this, the enum editor has been updated to use STextPropertyEditableTextBox, which will keep the keys used by the display names stable where possible (allowing for delta-localization and historic tracking). #jira UE-26274 Change 3213172 on 2016/11/29 by Jamie.Dale Adding experimental support for content hot-reloading The underlying support for this is in CoreUObject (see ReloadPackage and ReloadPackages in UObjectGlobals.h/.cpp), with editor specific support being added via PackageTools::ReloadPackages, and also hooks registered with FCoreUObjectDelegates::OnPackageReloaded (eg, UEditorEngine::HandlePackageReloaded). The basic workflow for package reloading is as follows: 1) The current package is renamed, and the RF_NewerVersionExists flag is added to it and all its sub-objects. 2) The new package is loaded. Should this fail the old package is renamed back, and the RF_NewerVersionExists flag is removed. 3) We generate a mapping between objects in the old package and objects in the new package (see UObject::BuildSubobjectMapping). 4) We enumerate every object in memory, and fix-up any serialized or ARO object pointers referencing something from the old package, to reference the equivalent object from the new package (or null if no object could be found). 5) We run a GC, and verify that the old package was purged (printing any lingering references if it wasn't). For efficiency reasons package reloading may be run in batches (the editor uses batches of 500), as this allows package reloading to happen faster (as the reference fix-up and GC only happens once per-batch) at the cost of consuming more memory. In-editor there is an experimental setting to enable content hot-reloading. When this is enabled the SCC operations in the Content Browser will use content hot-reloading, rather than attempt to unload the reload the package as separate operations (which often fails). In order to allow the external SCC program to overwrite the files on disk, the linkers are detached from any packages that will be replaced prior to invoking the internal SCC operation. Change 3213428 on 2016/11/29 by Jamie.Dale Implemented clamping on FTextInputMethodContext::SetSelectionRange to fix an issue where composition could provide an invalid range if the text was changed while composing #jira UE-37746 Change 3213442 on 2016/11/29 by Jamie.Dale Workaround for a bug in TSF based MS IMEs on Windows 8+ They omit calling GetSelection and instead expect QueryInsert to return the current selection range. This also seems to fix an issue where composition no longer worked once some text had been deleted. #jira UE-37309 Change 3213603 on 2016/11/29 by Cody.Albert Changed PanelWidget::RemoveChildAt to not release slate resources if the child is a UserWidget #jira UE-39106 Change 3213633 on 2016/11/29 by Matt.Kuhlenschmidt Attempt to fix includetool cis warning Change 3215159 on 2016/11/30 by Jamie.Dale Fixing MakeShared forward declaration Change 3215220 on 2016/11/30 by Alex.Delesky #jira UE-38698 - Deleting a widget from the Widget Blueprint Hierarchy (or adding a new widget to the hierarchy directly) will no longer cause the scroll bar to return to the top of the hierarchy view. Change 3215390 on 2016/11/30 by Jamie.Dale Maps now end a hot-reload batch Change 3215394 on 2016/11/30 by Matt.Kuhlenschmidt Updating guard to track down worlds that have no package as an outer #jira UE-35712 Change 3215500 on 2016/11/30 by Alexis.Matte Color grading widget customization #jira UETOOL-1070 Change 3215519 on 2016/11/30 by Jamie.Dale Fixed crash caused by using TextNamespaceUtil::EnsurePackageNamespace in 'game' mode Change 3215556 on 2016/11/30 by Cody.Albert Fixed issue where check-out toast would not disappear #jira UE-39146 Change 3215585 on 2016/11/30 by Jamie.Dale Adding an explicit ESPMode to MakeShared to try and placate Android Change 3215737 on 2016/11/30 by Alexis.Matte Fix build warning Change 3215748 on 2016/11/30 by Matt.Kuhlenschmidt Guard against crashes due to duplicate items in the scene outliner if actors somehow end up attached to themselves #jira UE-35935 Change 3215758 on 2016/11/30 by Ben.Marsh Add a 'Custom...' build type for Dev-Editor. Change 3216183 on 2016/11/30 by Alexis.Matte Fix win32 build error Change 3216362 on 2016/11/30 by Matt.Kuhlenschmidt Fix mac build error. Change 3216828 on 2016/12/01 by Jamie.Dale Fixing MakeShared on Android #jira UE-39204 Change 3216839 on 2016/12/01 by Matt.Kuhlenschmidt PR #2997: Spelling fix for Actor.h's description of bEnableAutoLODGeneration. (Contributed by hgamiel) Change 3216842 on 2016/12/01 by Matt.Kuhlenschmidt Remove the ensure when pushing absolute transforms onto a canvas matrix stack. We can handle this properly now by just adding the transform to the stack if the stack is empty #jira UE-36496 Change 3216874 on 2016/12/01 by Matt.Kuhlenschmidt Fix a number of keybindings problems - Removed editor keybindings from project settings. It should not have been in there (already in editor settings) - Removed duplicate registration of editor keybindings from editor settings - Fixed memory leak regenerating keybinding widgets when ending PIE world. - Cleaned up styling a bit to make keybindings widgets clearer. #jira UE-39211, UE-38718 Change 3216881 on 2016/12/01 by Shaun.Kime Added support for reroute nodes to the material editor. These nodes should function identically to their counterparts in Blueprints. A new UMaterialExpression, UMaterialExpressionReroute has been added. It inserts no HLSL code, and instead just moves along its input to find the real UMaterialExpression that it is ultimately bound to. Since the material system serializes its data as UMaterialExpressions, a more generalized approach across graph types isn't available as only the visual UI layer is shared between blueprints and material graphs. Also modified the material palette and popup material expression menu to allow for c++ based material name and description customization. If we choose to expand this, it would make the C++ material nodes more discoverable and understandable. Manually pulled in CL 3200823 and 3208490 to get bugfixes around material attribute usage. Adding an reroute node should function identically to Blueprints (ie double-click on connection to add or Utility\Add Reroute Node from palette). You should be able to add as many reroute nodes as you want in a chain. A reroute node that only has a connected output and not an input should behave as if there were no reroute node present (i.e. triggering constants on Add). It should be possible to use reroute nodes between any two supported node types if they are connectable in isolation. Where possible, we should show the same type mismatch errors that you'd see if connecting nodes directly (ie dragging a boolean constant into a reroute node connected to an Add should result in a Float/Bool mismatch). A reroute node is purely visual, it should have no impact on the final instruction count. In the event that an incomplete reroute input was completed by dragging to an invalid type, I tried to guarantee that the compiler would generate the appropriate errors. This can happen because we only know the inputs to a given node in code. If a reroute node doesn't have an input, it does not know what type it should be. However, the compiler should still detect these bad cases and error out. #jira UE-6882 Change 3216968 on 2016/12/01 by Jamie.Dale Syncing via source control now unloads (rather than reloads) packages that have been deleted from disk Change 3216970 on 2016/12/01 by Jamie.Dale Reverting files now uses hot-reloading (if enabled) Change 3217233 on 2016/12/01 by Jamie.Dale You can now choose to reload dirty packages via content hot-reloading This will revert any in-memory changes to the asset, which may be useful when you want to roll it back to its initial state without restarting the editor. Change 3217244 on 2016/12/01 by Matt.Kuhlenschmidt WindowsMoviePlayer: Initialize the movie player texture on first frame regardless of whether or not the decoder has a sample ready. This prevents a white texture from showing up for a frame. Change 3217466 on 2016/12/01 by Jamie.Dale Fixed a bug where FTextFormatData::ConditionalCompile_NoLock would always compile the text even if it was up-to-date Change 3217572 on 2016/12/01 by Jamie.Dale Using FText::Format with an invalid argument no longer strips any associated argument modifier data from the resultant formatted text Change 3217688 on 2016/12/01 by Jamie.Dale Fixed crash reloading the active world package when it was dirty #jira UE-39250 Change 3217978 on 2016/12/01 by Matt.Kuhlenschmidt Fixed crash where the slate renderer holds into scenes during maps are loaded causing access to deleted data after the load is complete. We clean up cached scenes each frame but if slate doesnt tick the scenes are not cleaned up. This change moves the CleanupScenes code to a location that is called each tick and during map loads #jira UE-39243 Change 3218834 on 2016/12/02 by Alexis.Matte move some scene conversion import fbx options to staticmesh, skeletalmesh and animation import data so the re-import will have acces to those import options #jira UE-38672 Change 3218838 on 2016/12/02 by Matt.Kuhlenschmidt Fixed editing static mesh settings manually in the details panel not visually refreshing the collision primitives #jira UE-39246 Change 3218864 on 2016/12/02 by Matt.Kuhlenschmidt Fixed basic cube shape having a convex hull instead of a box for collision Change 3218900 on 2016/12/02 by Matt.Kuhlenschmidt Move static mesh collision properties to the collision category Change 3219143 on 2016/12/02 by Michael.Dupuis #jira UE-39124 We can now place single mesh at a time #jira UE-39125 We can paint on the current level of the level containing the mesh we're painting on Change the way GetRandomVectorInBrush generate the Start/end position to use the BrushNormal instead of the BrushDirection Change 3219199 on 2016/12/02 by Matt.Kuhlenschmidt Fixed a crash when changing Physical Surface Name and reassigning it on a physical material that uses it #jira UE-37452 Change 3219358 on 2016/12/02 by Alexis.Matte Fix fbx automation tests Change 3219362 on 2016/12/02 by Alexis.Matte Support for MAX multisub material #jira UE-38467 #jira UE-38471 Change 3219774 on 2016/12/02 by Jamie.Dale PR #2888: Add a setting to allow the Sources Panel to expand by default (Contributed by BhaaLseN) Change 3219793 on 2016/12/02 by Jamie.Dale SWindow now restores focus back to the widget that last had focus when it was deactivated #jira UE-38965 Change 3221272 on 2016/12/05 by Matt.Kuhlenschmidt UI background blur tweaks - Adjust the downsample amount for lower kernel sizes - Flush post process memory used by the blur when switching levels Change 3221273 on 2016/12/05 by Matt.Kuhlenschmidt Added guards against accesing scene caching methods of the slate resource manager on the rendering thread Change 3221392 on 2016/12/05 by Matt.Kuhlenschmidt Added basic support for playing safe movies very early in the engine startup sequence. A movie is considered safe to play very early if it is just a movie file and not some complex slate based UI loading screen no platform actually supports this yet as none of the movie streamer modules are loaded early enough and many platforms cant render this early Set PLATFORM_SUPPORTS_EARLY_MOVIE_PLAYBACK to 1 for your platform if it supports early loading Change 3221831 on 2016/12/05 by Jamie.Dale Fixed UNumericProperty::ReadEnumAsUint8 not considering enum redirects when resolving the name Change 3221986 on 2016/12/05 by Jamie.Dale Added an "Inline" font loading method This can be used in a cooked build to store the font data within the Font Face asset itself (rather than a separate .ufont file) in order to guarantee a hitch free load, at the cost of potentially using more memory up-front. The existing "PreLoad" loading method has been renamed to "LazyLoad" to better reflect what it actually does. This also fixes a bug where FFontData::Serialize could try and use the referenced Font Face asset before it had been fully loaded. Change 3222065 on 2016/12/05 by Jamie.Dale Added log warning to detect hitches when lazily loading fonts Change 3222225 on 2016/12/05 by Jamie.Dale Fixing style-set typo #jira UE-39333 Change 3223169 on 2016/12/06 by Matt.Kuhlenschmidt Fix autosaving prompting to check out built data if the built data asset was dirty during autosave #jira UE-39295 Change 3223184 on 2016/12/06 by Alexis.Matte Support LOD group and combine mesh #jira UE-1088 Change 3223212 on 2016/12/06 by Alex.Delesky #jira UE-39260 - TMap and TSet struct values should now be editable when editing a component's properties. Change 3223215 on 2016/12/06 by Alex.Delesky #jira UE-38594 - The Widget Interaction Component will now default to tick while paused. Widget Components now contain a flag that will either allow or disallow interacting with them while the game is paused, which defaults to false. Change 3223249 on 2016/12/06 by Matt.Kuhlenschmidt Added back in missing code that was lost in a merge Change 3223271 on 2016/12/06 by Alex.Delesky #jira UE-38786 - The Color Picker will no longer stretch across the screen when exceptionally long strings are either entered or pasted inside one of the spin boxes. This also fixes an issue with editable text fields not validating string input on paste and will now prevent invalid data from being pasted inside a editable text block (e.g., pasting the string "I am a float" inside a spin box). Change 3223275 on 2016/12/06 by Matt.Kuhlenschmidt Fixed a race condition in WEX where the loading screen would render an external UI window that was referencing deleted materials Change 3223276 on 2016/12/06 by Alexis.Matte Staticmesh socket fbx import. #jira UE-38284 Change 3223363 on 2016/12/06 by Alexis.Matte Reimport must ask for missing file when re-importing a old asset that has no source files #jira UE-39356 Change 3223423 on 2016/12/06 by Chris.Wood Added option to place canvas panel children in same layer using explicit ZOrder setting. [UETOOL-935] - Figure out a solution for canvas panel batching Change 3223551 on 2016/12/06 by Alexis.Matte UI mesh paint optimization, the slider now do not destroy the paint geometry adapter if the painted LOD has not change #jira UE-39383 Change 3223844 on 2016/12/06 by Matt.Kuhlenschmidt Back out change to change the defaults on vector and scalar expressions because this affects existing expressions that have not overridden the default Change 3223880 on 2016/12/06 by Matt.Kuhlenschmidt Update doc links for maps and sets Change 3224746 on 2016/12/07 by Michael.Dupuis #jira UE-39409 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras #jira UE-39410 : Was'nt calling EndFoliageBrushTrace causing the transaction to never finish causing both jiras Change 3224826 on 2016/12/07 by Michael.Dupuis #jira UE-39095 : If a tool is active we simply consider inputs as handled to prevent this kind of behavior Change 3224827 on 2016/12/07 by Simon.Tourangeau Improve search for material match on fbx mesh import - Add option to specify material search locations on mesh import - On Import it will now perform a first match material search in the following order (suppose we are importing into /Game/Content/Assets/Meshes/MyMesh) - Using Local as a search location will provide same behavior as before (search non recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, search recursively in destination folder (search recursively in /Game/Content/Assets/Meshes) - If option is UnderParent or more, then recursively from parent folder (search recursively in /Game/Content/Assets) - If option is UnderRoot or more, search recursively from root folder (search recursively in /Game) - If option is AllAssets, search in every asset folder (Search recursively everywhere) #jira UE-39020 Change 3224989 on 2016/12/07 by Chris.Wood Fixed black callstack text in CrashReportClient. [UE-38987] - CrashReportClient Callstack text is rendering Black Change 3225142 on 2016/12/07 by Jamie.Dale Added collapsing methods when exporting text for translation You can now choose how to collapse your text for translation from three export modes: - ELocalizedTextCollapseMode::IdenticalTextIdAndSource - Collapse texts with the same text identity (namespace + key) and source text (default 4.15+ behavior). - ELocalizedTextCollapseMode::IdenticalPackageIdTextIdAndSource - Collapse texts with the same package ID, text identity (namespace + key), and source text (4.14 behavior). - ELocalizedTextCollapseMode::IdenticalNamespaceAndSource - Collapse texts with the same namespace and source text (legacy pre-4.14 behavior). The new default allows you to re-use the same text identity in different packages without having to translate the same text multiple times, and you can also now opt to get back to the legacy pre-4.14 behavior of collapsing all identical texts within the same namespace (in case you were reliant on that behavior). You can change this setting via the Localization Dashboard, or add it to your gather configs as "LocalizedTextCollapseMode" (this needs to go into any configs that deal with exporting or importing PO files - the default if nothing is specified is "ELocalizedTextCollapseMode::IdenticalTextIdAndSource"). Change 3225509 on 2016/12/07 by Simon.Tourangeau Static analysis fix, false positive Change 3225859 on 2016/12/07 by Matt.Kuhlenschmidt Fix broken physical surface details customization - Scrolling now works properly - Edit boxes dont change size while editing - properly checks out or makes file writable once an edit has been made #jira UE-39279 Change 3226840 on 2016/12/08 by Jamie.Dale Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3226940 on 2016/12/08 by Alexis.Matte Avoid changing the W value when playing with the color grading wheel. #jira UE-39473 Change 3227814 on 2016/12/08 by Matt.Kuhlenschmidt Temp disable lazy load font warnings to prevent infinite recursion crashes at startup Change 3228010 on 2016/12/08 by Matt.Kuhlenschmidt Fix for iOS compiling Change 3228597 on 2016/12/09 by Jamie.Dale Removed hard dependency between UFont and UFontFace during struct serialization as it doesn't work with the EDL #jira UE-39529 Change 3228607 on 2016/12/09 by Jamie.Dale Fixed infinite recursion caused by logging while the output log font was still being loaded #jira UE-39523 Change 3228770 on 2016/12/09 by Jamie.Dale Fixed UUserDefinedEnum::GetEnumText it was using GetNameByIndex (which includes C++ scoping), rather than GetEnumName (which doesn't). This was causing all name look-ups to fail. #jira UE-39531 Change 3228785 on 2016/12/09 by Matt.Kuhlenschmidt Fix static analysis warning [CL 3229477 by Matt Kuhlenschmidt in Main branch]
2016-12-09 15:05:28 -05:00
Set( "MediaAsset.AssetActions.Play.Small", new IMAGE_BRUSH( "Icons/icon_SCueEd_PlayCue_16x", Icon16x16 ) );
Set( "MediaAsset.AssetActions.Stop.Small", new IMAGE_BRUSH( "Icons/icon_SCueEd_Stop_16x", Icon16x16 ) );
Set( "MediaAsset.AssetActions.Pause.Small", new IMAGE_BRUSH( "Icons/icon_SCueEd_Pause_16x", Icon16x16 ) );
Set("MediaAsset.AssetActions.Play.Large", new IMAGE_BRUSH("Icons/icon_SCueEd_PlayCue_40x", Icon40x40));
Set("MediaAsset.AssetActions.Stop.Large", new IMAGE_BRUSH("Icons/icon_SCueEd_Stop_40x", Icon40x40));
Set("MediaAsset.AssetActions.Pause.Large", new IMAGE_BRUSH("Icons/icon_SCueEd_Pause_40x", Icon40x40));
// Misc
Set( "ContentBrowser.ThumbnailShadow", new BOX_BRUSH( "ContentBrowser/ThumbnailShadow" , FMargin( 4.0f / 64.0f ) ) );
Set( "ContentBrowser.ColumnViewAssetIcon", new IMAGE_BRUSH( "Icons/doc_16x", Icon16x16 ) );
Set( "ContentBrowser.ColumnViewFolderIcon", new IMAGE_BRUSH( "Icons/FolderClosed", FVector2D(18, 16) ) );
Set( "ContentBrowser.ColumnViewDeveloperFolderIcon", new IMAGE_BRUSH( "Icons/FolderDeveloper", FVector2D(18, 16) ) );
Set( "ContentBrowser.ListViewFolderIcon.Base", new IMAGE_BRUSH( "Icons/Folders/Folder_Base_256x", FVector2D(256, 256) ) );
Set( "ContentBrowser.ListViewFolderIcon.Mask", new IMAGE_BRUSH( "Icons/Folders/Folder_BaseHi_256x", FVector2D(256, 256) ) );
Set( "ContentBrowser.ListViewDeveloperFolderIcon.Base", new IMAGE_BRUSH( "Icons/Folders/FolderDev_Base_256x", FVector2D(256, 256) ) );
Set( "ContentBrowser.ListViewDeveloperFolderIcon.Mask", new IMAGE_BRUSH( "Icons/Folders/FolderDev_BaseHi_256x", FVector2D(256, 256) ) );
Set( "ContentBrowser.TileViewFolderIcon.Base", new IMAGE_BRUSH( "Icons/Folders/Folder_Base_512x", FVector2D(512, 512) ) );
Set( "ContentBrowser.TileViewFolderIcon.Mask", new IMAGE_BRUSH( "Icons/Folders/Folder_BaseHi_512x", FVector2D(512, 512) ) );
Set( "ContentBrowser.TileViewDeveloperFolderIcon.Base", new IMAGE_BRUSH( "Icons/Folders/FolderDev_Base_512x", FVector2D(512, 512) ) );
Set( "ContentBrowser.TileViewDeveloperFolderIcon.Mask", new IMAGE_BRUSH( "Icons/Folders/FolderDev_BaseHi_512x", FVector2D(512, 512) ) );
Set( "ContentBrowser.PathText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Bold", 11 ) )
.SetColorAndOpacity( FLinearColor( 1.0f, 1.0f, 1.0f ) )
.SetHighlightColor( FLinearColor( 1.0f, 1.0f, 1.0f ) )
.SetShadowOffset( FVector2D( 1,1 ) )
.SetShadowColorAndOpacity( FLinearColor(0,0,0,0.9f) ) );
Set("ReferenceViewer.PathText", FEditableTextBoxStyle(NormalEditableTextBoxStyle)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 11)));
Set( "ContentBrowser.Sources", new IMAGE_BRUSH( "ContentBrowser/sources_16x", Icon16x16 ) );
Set( "ContentBrowser.PathDelimiter", new IMAGE_BRUSH( "Common/SmallArrowRight", Icon10x10 ) );
Set( "ContentBrowser.LockButton_Locked", new IMAGE_BRUSH( "Icons/padlock_locked_16x", Icon16x16 ) );
Set( "ContentBrowser.LockButton_Unlocked", new IMAGE_BRUSH( "Icons/padlock_unlocked_16x", Icon16x16 ) );
Set( "ContentBrowser.ShowSourcesView", new IMAGE_BRUSH( "ContentBrowser/sourcestoggle_16x_collapsed", Icon16x16 ) );
Set( "ContentBrowser.HideSourcesView", new IMAGE_BRUSH( "ContentBrowser/sourcestoggle_16x_expanded", Icon16x16 ) );
Set( "ContentBrowser.HistoryBack", new IMAGE_BRUSH( "Icons/assign_left_16x", Icon16x16) );
Set( "ContentBrowser.HistoryForward", new IMAGE_BRUSH("Icons/assign_right_16x", Icon16x16) );
Set( "ContentBrowser.DirectoryUp", new IMAGE_BRUSH("Icons/icon_folder_up_16x", Icon16x16) );
Set( "ContentBrowser.PathPickerButton", new IMAGE_BRUSH("Icons/ellipsis_12x", Icon12x12, FLinearColor::Black) );
Set( "ContentBrowser.SCC_CheckedOut", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOut", Icon32x32) );
Set( "ContentBrowser.SCC_OpenForAdd", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentAdd", Icon32x32) );
Set( "ContentBrowser.SCC_CheckedOutByOtherUser", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOutByOtherUser", Icon32x32) );
Set( "ContentBrowser.SCC_CheckedOutByOtherUserOtherBranch", new IMAGE_BRUSH("ContentBrowser/SCC_CheckedOutByOtherUserOtherBranch", Icon32x32));
Set( "ContentBrowser.SCC_ModifiedOtherBranch", new IMAGE_BRUSH("ContentBrowser/SCC_ModifiedOtherBranch", Icon32x32));
Set( "ContentBrowser.SCC_NotAtHeadRevision", new IMAGE_BRUSH( "ContentBrowser/SCC_NotAtHeadRevision", Icon32x32) );
Set( "ContentBrowser.SCC_NotInDepot", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentMissing", Icon32x32) );
Set( "ContentBrowser.SCC_CheckedOut_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOut", Icon16x16) );
Set( "ContentBrowser.SCC_OpenForAdd_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentAdd", Icon16x16) );
Set( "ContentBrowser.SCC_CheckedOutByOtherUser_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOutByOtherUser", Icon16x16) );
Set( "ContentBrowser.SCC_CheckedOutByOtherUserOtherBranch_Small", new IMAGE_BRUSH("ContentBrowser/SCC_CheckedOutByOtherUserOtherBranch", Icon16x16));
Set( "ContentBrowser.SCC_ModifiedOtherBranch_Small", new IMAGE_BRUSH("ContentBrowser/SCC_ModifiedOtherBranch", Icon16x16));
Set( "ContentBrowser.SCC_NotAtHeadRevision_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_NotAtHeadRevision", Icon16x16) );
Set( "ContentBrowser.SCC_NotInDepot_Small", new IMAGE_BRUSH("ContentBrowser/SCC_ContentMissing", Icon16x16) );
Set( "ContentBrowser.ContentDirty", new IMAGE_BRUSH( "ContentBrowser/ContentDirty", Icon16x16) );
Set( "ContentBrowser.AssetDragDropTooltipBackground", new BOX_BRUSH( "Old/Menu_Background", FMargin(8.0f/64.0f) ) );
Set( "ContentBrowser.CollectionTreeDragDropBorder", new BOX_BRUSH( "Old/Window/ViewportDebugBorder", 0.8f ) );
Set( "ContentBrowser.PopupMessageIcon", new IMAGE_BRUSH( "Icons/alert", Icon32x32) );
Set( "ContentBrowser.NewFolderIcon", new IMAGE_BRUSH("Icons/icon_AddFolder_16x", Icon16x16 ) );
Set( "ContentBrowser.Local", new IMAGE_BRUSH( "ContentBrowser/Content_Local_12x", Icon12x12 ) );
Set( "ContentBrowser.Local.Small", new IMAGE_BRUSH( "ContentBrowser/Content_Local_16x", Icon16x16 ) );
Set( "ContentBrowser.Local.Large", new IMAGE_BRUSH( "ContentBrowser/Content_Local_64x", Icon64x64 ) );
Set( "ContentBrowser.Shared", new IMAGE_BRUSH( "ContentBrowser/Content_Shared_12x", Icon12x12 ) );
Set( "ContentBrowser.Shared.Small", new IMAGE_BRUSH( "ContentBrowser/Content_Shared_16x", Icon16x16 ) );
Set( "ContentBrowser.Shared.Large", new IMAGE_BRUSH( "ContentBrowser/Content_Shared_64x", Icon64x64 ) );
Set( "ContentBrowser.Private", new IMAGE_BRUSH( "ContentBrowser/Content_Private_12x", Icon12x12 ) );
Set( "ContentBrowser.Private.Small", new IMAGE_BRUSH( "ContentBrowser/Content_Private_16x", Icon16x16 ) );
Set( "ContentBrowser.Private.Large", new IMAGE_BRUSH( "ContentBrowser/Content_Private_64x", Icon64x64 ) );
Set( "ContentBrowser.CollectionStatus", new IMAGE_BRUSH( "/Icons/CollectionStatus_8x", Icon8x8 ) );
Improved the asset gathering and path prioritization workflow for very large projects Previously, the file discovery phase of the asset gathering process would block the entire process until it had found all of the files it needed to test. This can take quite some time for projects with a large amount of assets, so this change adjusts the process so that discovered paths will be reported back to the asset registry while the file discovery is on-going. This allows you to prioritize the scanning of certain folders before the initial discovery phase has finished. To account for the fact that the asset registry will be reporting process of an unknown range, the asset discovery indicator has been updated to display a marquee bar until the initial file discovery has finished. It will now show you the following messages: - "Initializing Asset Discovery" - Loading the cached asset registry data and waiting for the file scan to start. The progress bar will marquee while this is happening. - "Discovering Asset Files" - Shows an increasing count of the number of asset files that have been discovered on disk. The progress bar will marquee while this is happening. - "Discovering Asset Data" - Shows a decreasing count of assets that need to have their asset data either read from disk, or copied from the cache file. The progress bar will show the percentage of the assets processed by the asset registry compared to the total number of assets to load and process. - "Processing Asset Data" - Shows a decreasing count of assets that the asset registry still needs to process the gathered asset data for. The progress bar will show the percentage of the assets processed by the asset registry compared to the total number of assets to load and process. One side effect of having the discovery phase scan go wide (rather than deep - to allow you to prioritize the scanning of certain folders) is that it may now report back folders that don't contain any assets. This essentially addresses a long time complaint from users, whereby the Content Browser wouldn't show empty folders. This change also has the cached asset registry file write out for every 50,000 files that are read from disk. This avoids you needing to perform repeated work if you restart the editor before the entire scan has finished. [CL 2644762 by Jamie Dale in Main branch]
2015-08-05 09:27:31 -04:00
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "AssetDiscoveryIndicator.MainStatusFont", DEFAULT_FONT( "Regular", 12 ) );
Set( "AssetDiscoveryIndicator.SubStatusFont", DEFAULT_FONT( "Regular", 9 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
Set( "ContentBrowser.SaveAllCurrentFolder", new IMAGE_BRUSH("Icons/icon_file_saveall_16px", Icon16x16) );
Set( "ContentBrowser.ResaveAllCurrentFolder", new IMAGE_BRUSH("Icons/icon_file_saveall_16px", Icon16x16) );
}
#endif // #if WITH_EDITOR
}
void FSlateEditorStyle::FStyle::SetupLandscapeEditorStyle()
{
#if WITH_EDITOR
// Landscape Editor
{
// Modes
Set("LandscapeEditor.ManageMode", new IMAGE_BRUSH("Icons/icon_Landscape_Mode_Manage_40x", Icon40x40));
Set("LandscapeEditor.SculptMode", new IMAGE_BRUSH("Icons/icon_Landscape_Mode_Sculpt_40x", Icon40x40));
Set("LandscapeEditor.PaintMode", new IMAGE_BRUSH("Icons/icon_Landscape_Mode_Paint_40x", Icon40x40));
Set("LandscapeEditor.ManageMode.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Mode_Manage_20x", Icon20x20));
Set("LandscapeEditor.SculptMode.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Mode_Sculpt_20x", Icon20x20));
Set("LandscapeEditor.PaintMode.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Mode_Paint_20x", Icon20x20));
// Tools
Set("LandscapeEditor.NewLandscape", new IMAGE_BRUSH("Icons/icon_Landscape_New_Landscape_40x", Icon40x40));
Set("LandscapeEditor.NewLandscape.Small", new IMAGE_BRUSH("Icons/icon_Landscape_New_Landscape_20x", Icon20x20));
Set("LandscapeEditor.ResizeLandscape", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Copy_40x", Icon40x40));
Set("LandscapeEditor.ResizeLandscape.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Copy_20x", Icon20x20));
Set("LandscapeEditor.SculptTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Sculpt_40x", Icon40x40));
Set("LandscapeEditor.EraseTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Erase_40x", Icon40x40));
Set("LandscapeEditor.PaintTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Paint_40x", Icon40x40));
Set("LandscapeEditor.SmoothTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Smooth_40x", Icon40x40));
Set("LandscapeEditor.FlattenTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Flatten_40x", Icon40x40));
Set("LandscapeEditor.RampTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Ramp_40x", Icon40x40));
Set("LandscapeEditor.ErosionTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Erosion_40x", Icon40x40));
Set("LandscapeEditor.HydroErosionTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_HydraulicErosion_40x", Icon40x40));
Set("LandscapeEditor.NoiseTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Noise_40x", Icon40x40));
Set("LandscapeEditor.RetopologizeTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Retopologize_40x", Icon40x40));
Set("LandscapeEditor.VisibilityTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Visibility_40x", Icon40x40));
Set("LandscapeEditor.BlueprintBrushTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_BlueprintBrush_40x", Icon40x40));
Set("LandscapeEditor.SculptTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Sculpt_20x", Icon20x20));
Set("LandscapeEditor.EraseTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Erase_20x", Icon20x20));
Set("LandscapeEditor.PaintTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Paint_20x", Icon20x20));
Set("LandscapeEditor.SmoothTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Smooth_20x", Icon20x20));
Set("LandscapeEditor.FlattenTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Flatten_20x", Icon20x20));
Set("LandscapeEditor.RampTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Ramp_20x", Icon20x20));
Set("LandscapeEditor.ErosionTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Erosion_20x", Icon20x20));
Set("LandscapeEditor.HydroErosionTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_HydraulicErosion_20x", Icon20x20));
Set("LandscapeEditor.NoiseTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Noise_20x", Icon20x20));
Set("LandscapeEditor.RetopologizeTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Retopologize_20x", Icon20x20));
Set("LandscapeEditor.VisibilityTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Visibility_20x", Icon20x20));
Set("LandscapeEditor.BlueprintBrushTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_BlueprintBrush_20x", Icon20x20));
Set("LandscapeEditor.SelectComponentTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Selection_40x", Icon40x40));
Set("LandscapeEditor.AddComponentTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_AddComponent_40x", Icon40x40));
Set("LandscapeEditor.DeleteComponentTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_DeleteComponent_40x", Icon40x40));
Set("LandscapeEditor.MoveToLevelTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_MoveToLevel_40x", Icon40x40));
Set("LandscapeEditor.SelectComponentTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Selection_20x", Icon20x20));
Set("LandscapeEditor.AddComponentTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_AddComponent_20x", Icon20x20));
Set("LandscapeEditor.DeleteComponentTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_DeleteComponent_20x", Icon20x20));
Set("LandscapeEditor.MoveToLevelTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_MoveToLevel_20x", Icon20x20));
Set("LandscapeEditor.RegionSelectTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Mask_40x", Icon40x40));
Set("LandscapeEditor.RegionCopyPasteTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Copy_40x", Icon40x40));
Set("LandscapeEditor.RegionSelectTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Mask_20x", Icon20x20));
Set("LandscapeEditor.RegionCopyPasteTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Copy_20x", Icon20x20));
Set("LandscapeEditor.MirrorTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Mirror_40x", Icon40x40));
Set("LandscapeEditor.MirrorTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Mirror_20x", Icon20x20));
Set("LandscapeEditor.SplineTool", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Splines_40x", Icon40x40));
Set("LandscapeEditor.SplineTool.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Tool_Splines_20x", Icon20x20));
// Brush Sets
Set("LandscapeEditor.CircleBrush", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_smooth_40x", Icon40x40));
Set("LandscapeEditor.AlphaBrush", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Alpha_40x", Icon40x40));
Set("LandscapeEditor.AlphaBrush_Pattern", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Pattern_40x", Icon40x40));
Set("LandscapeEditor.ComponentBrush", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Component_40x", Icon40x40));
Set("LandscapeEditor.GizmoBrush", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Gizmo_40x", Icon40x40));
Set("LandscapeEditor.CircleBrush.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_smooth_20x", Icon20x20));
Set("LandscapeEditor.AlphaBrush.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Alpha_20x", Icon20x20));
Set("LandscapeEditor.AlphaBrush_Pattern.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Pattern_20x", Icon20x20));
Set("LandscapeEditor.ComponentBrush.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Component_20x", Icon20x20));
Set("LandscapeEditor.GizmoBrush.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Gizmo_20x", Icon20x20));
// Brushes
Set("LandscapeEditor.CircleBrush_Smooth", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_smooth_40x", Icon40x40));
Set("LandscapeEditor.CircleBrush_Linear", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_linear_40x", Icon40x40));
Set("LandscapeEditor.CircleBrush_Spherical", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_spherical_40x", Icon40x40));
Set("LandscapeEditor.CircleBrush_Tip", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_tip_40x", Icon40x40));
Set("LandscapeEditor.CircleBrush_Smooth.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_smooth_20x", Icon20x20));
Set("LandscapeEditor.CircleBrush_Linear.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_linear_20x", Icon20x20));
Set("LandscapeEditor.CircleBrush_Spherical.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_spherical_20x", Icon20x20));
Set("LandscapeEditor.CircleBrush_Tip.Small", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Circle_tip_20x", Icon20x20));
Set("LandscapeEditor.Brushes.Alpha.UseRChannel", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Alpha_UseRChannel_20x", Icon20x20));
Set("LandscapeEditor.Brushes.Alpha.UseGChannel", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Alpha_UseGChannel_20x", Icon20x20));
Set("LandscapeEditor.Brushes.Alpha.UseBChannel", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Alpha_UseBChannel_20x", Icon20x20));
Set("LandscapeEditor.Brushes.Alpha.UseAChannel", new IMAGE_BRUSH("Icons/icon_Landscape_Brush_Alpha_UseAChannel_20x", Icon20x20));
Set("LandscapeEditor.Brush.AffectsHeight.Enabled", new IMAGE_BRUSH("Icons/icon_Landscape_Affects_Height_Enabled_16x", Icon16x16));
Set("LandscapeEditor.Brush.AffectsHeight.Disabled", new IMAGE_BRUSH("Icons/icon_Landscape_Affects_Height_Disabled_16x", Icon16x16));
Set("LandscapeEditor.Brush.AffectsWeight.Enabled", new IMAGE_BRUSH("Icons/icon_Landscape_Affects_Weight_Enabled_16x", Icon16x16));
Set("LandscapeEditor.Brush.AffectsWeight.Disabled", new IMAGE_BRUSH("Icons/icon_Landscape_Affects_Weight_Disabled_16x", Icon16x16));
// Target List
Set("LandscapeEditor.TargetList.RowBackground", new FSlateNoResource());
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("LandscapeEditor.TargetList.RowBackgroundHovered", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, FLinearColor(1.0f, 1.0f, 1.0f, 0.1f)));
Set("LandscapeEditor.TargetList.RowSelected", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor_Pressed));
Set("LandscapeEditor.TargetList.RowSelectedHovered", new BOX_BRUSH("Common/RoundedSelection_16x", 4.0f / 16.0f, SelectionColor));
Set("LandscapeEditor.Target_Heightmap", new IMAGE_BRUSH("Icons/icon_Landscape_Target_Heightmap_48x", Icon48x48));
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("LandscapeEditor.Target_Visibility", new IMAGE_BRUSH("Icons/icon_Landscape_Target_Visibility_48x", Icon48x48));
Set("LandscapeEditor.Target_Invalid", new IMAGE_BRUSH("Icons/icon_Landscape_Target_Invalid_48x", Icon48x48));
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("LandscapeEditor.Target_Create", new IMAGE_BRUSH("Icons/icon_Landscape_Target_Create_12x", Icon12x12));
Set("LandscapeEditor.Target_MakePublic", new IMAGE_BRUSH("Icons/assign_right_12x", Icon12x12));
Set("LandscapeEditor.Target_Delete", new IMAGE_BRUSH("Icons/Cross_12x", Icon12x12));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
Set("LandscapeEditor.Target_DisplayOrder.Default", new IMAGE_BRUSH("Icons/icon_landscape_sort_base", Icon16x16));
Set("LandscapeEditor.Target_DisplayOrder.Alphabetical", new IMAGE_BRUSH("Icons/icon_landscape_sort_alphabetical", Icon16x16));
Set("LandscapeEditor.Target_DisplayOrder.Custom", new IMAGE_BRUSH("Icons/icon_landscape_sort_custom", Icon16x16));
Set("LandscapeEditor.TargetList.DropZone.Above", new BOX_BRUSH("Common/VerticalBoxDropZoneIndicator_Above", FMargin(10.0f / 16.0f, 10.0f / 16.0f, 0, 0), SelectionColor_Subdued));
Set("LandscapeEditor.TargetList.DropZone.Below", new BOX_BRUSH("Common/VerticalBoxDropZoneIndicator_Below", FMargin(10.0f / 16.0f, 0, 0, 10.0f / 16.0f), SelectionColor_Subdued));
}
#endif
}
void FSlateEditorStyle::FStyle::SetupToolkitStyles()
{
#if WITH_EDITOR
// Project Browser
{
Set("ProjectBrowser.Tab.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 24))
.SetShadowOffset(FVector2D(0, 1)));
Set("ProjectBrowser.Toolbar.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 12))
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.5f))
.SetShadowOffset(FVector2D(0, 1)));
Set("ProjectBrowser.VersionOverlayText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 14))
.SetShadowOffset(FVector2D(0, 1)));
Set("ProjectBrowser.Background", new BOX_BRUSH("Common/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(0), FLinearColor(FColor(0xff404040))));
Set("ProjectBrowser.Tab.ActiveBackground", new BOX_BRUSH("Common/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(0), FLinearColor(FColor(0xff404040))));
Set("ProjectBrowser.Tab.Background", new BOX_BRUSH("Common/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(0), FLinearColor(FColor(0xff272727))));
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("ProjectBrowser.Tab.ActiveHighlight", new BOX_BRUSH("Common/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(0), SelectionColor));
Set("ProjectBrowser.Tab.Highlight", new BOX_BRUSH("Common/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(0), SelectionColor_Inactive));
Set("ProjectBrowser.Tab.PressedHighlight", new BOX_BRUSH("Common/FlatColorSquare", FVector2D(1.0f, 1.0f), FMargin(0), SelectionColor_Pressed));
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("ProjectBrowser.TileViewTooltip.ToolTipBorder", new FSlateColorBrush(FLinearColor::Black));
Set("ProjectBrowser.TileViewTooltip.NonContentBorder", new BOX_BRUSH("/Docking/TabContentArea", FMargin(4 / 16.0f)));
Set("ProjectBrowser.TileViewTooltip.ContentBorder", new BOX_BRUSH("Common/GroupBorder", FMargin(4.0f / 16.0f)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("ProjectBrowser.TileViewTooltip.NameFont", DEFAULT_FONT("Regular", 12));
}
// Toolkit Display
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("ToolkitDisplay.UnsavedChangeIcon", new IMAGE_BRUSH("Common/UnsavedChange", Icon8x8));
Set("ToolkitDisplay.MenuDropdown", new IMAGE_BRUSH("Common/ComboArrow", Icon8x8));
Set("ToolkitDisplay.ColorOverlay", new BOX_BRUSH("/Docking/Tab_ColorOverlay", 4 / 16.0f));
FComboButtonStyle ComboButton = FComboButtonStyle()
.SetButtonStyle(GetWidgetStyle<FButtonStyle>("Button"))
.SetDownArrowImage(IMAGE_BRUSH("Common/ComboArrow", Icon8x8))
// Multiboxes draw their own border so we don't want a default content border
.SetMenuBorderBrush(*GetBrush("NoBorder"))
.SetMenuBorderPadding(FMargin(0.0f));
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("ToolkitDisplay.ComboButton", ComboButton);
}
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
// Generic Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "GenericEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
}
// CurveTable Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "CurveTableEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
}
// DataTable Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "DataTableEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
Set("DataTableEditor.Copy", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Copy_40x", Icon16x16));
Set("DataTableEditor.Paste", new IMAGE_BRUSH("/Icons/Edit/icon_Edit_Paste_40x", Icon16x16));
Set("DataTableEditor.Duplicate", new IMAGE_BRUSH("Icons/Edit/icon_Edit_Duplicate_40x", Icon16x16));
Set( "DataTableEditor.CellText", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT("Regular", 9 ))
);
Set( "DataTableEditor.NameListViewRow", FTableRowStyle(NormalTableRowStyle)
.SetEvenRowBackgroundBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetEvenRowBackgroundHoveredBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetOddRowBackgroundBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetOddRowBackgroundHoveredBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetSelectorFocusedBrush( FSlateNoResource() )
.SetActiveBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetActiveHoveredBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetInactiveBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetInactiveHoveredBrush( BOX_BRUSH( "Common/TableViewMajorColumn", 4.f/32.f ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( DefaultForeground )
);
Set( "DataTableEditor.CellListViewRow", FTableRowStyle(NormalTableRowStyle)
.SetEvenRowBackgroundBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle", FVector2D(16, 16), FLinearColor(0.5f, 0.5f, 0.5f)))
.SetEvenRowBackgroundHoveredBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle_Hovered", FVector2D(16, 16), FLinearColor(0.5f, 0.5f, 0.5f)))
.SetOddRowBackgroundBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle", FVector2D(16, 16), FLinearColor(0.2f, 0.2f, 0.2f)))
.SetOddRowBackgroundHoveredBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle_Hovered", FVector2D(16, 16), FLinearColor(0.2f, 0.2f, 0.2f)))
.SetActiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f) ) )
.SetActiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f) ) )
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f) ) )
.SetInactiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f) ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( DefaultForeground )
);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3279756) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3229490 on 2016/12/09 by Cody.Albert Integrated fix to support named changelists in SVN Change 3229574 on 2016/12/09 by Simon.Tourangeau Fix actor mobility getting changed on scene reimport #jira UE-39102 Change 3229692 on 2016/12/09 by Cody.Albert Fixing an XML Parser assert when parsing a root tag that completes on the same line. #jira UE-30393 Change 3230582 on 2016/12/12 by Matt.Kuhlenschmidt PR #3024: Correct the outdated error message instructions for how to fix being unable to launch on an iOS device. (Contributed by CleanCut) Change 3231470 on 2016/12/12 by Matt.Kuhlenschmidt Eliminate editor sounds that play when you PIE, simulate or possess the player. They get in the way of game sounds, are annoying to hear when you are constantly starting and stopping pie, and flush async loading that the game might be doing when they load. Change 3231475 on 2016/12/12 by Alex.Delesky #jira UE-39023 - Using the High Resolution screenshot tool with the "custom depth as mask" option checked should no longer crash the editor or a PIE viewport when the screen percentage is not set to 100. Change 3231476 on 2016/12/12 by Alex.Delesky #jira UE-39380 - Thumbnails for static meshes in the foliage paint mode window should now update to show the correct mesh if the thumbnail pool has been exhausted. This also increases the number of foliage thumbnals that can exist onscreen at once. Change 3231477 on 2016/12/12 by Alex.Delesky #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3231479 on 2016/12/12 by Alex.Delesky #jira UE-39376 - Changing the number of players or changing the dedicated server options in PIE settings should now always persist on editor shutdown. Change 3231480 on 2016/12/12 by Alex.Delesky #jira UE-39417 - A texture will now match to update a dropped in file if the source path differs from that of the dropped in file Change 3231508 on 2016/12/12 by Alex.Delesky Removing todo comment #jira none Change 3231603 on 2016/12/12 by Matt.Kuhlenschmidt Exposed a 0-1 UV set and the scaled pixel size for Box and Border brushes Also added a material function that exposes all of the current UV sets with nice names instead of indexed coordinates Change 3231618 on 2016/12/12 by Alex.Delesky #jira UE-38732 - When editing a spin box with a delta value, committing the value with the Enter key and then clearing the focus from the spin box will no longer change the internal value to match the snapped value. Change 3231638 on 2016/12/12 by Matt.Kuhlenschmidt Add RF_Transactional to the list of default flags for creating or importing new assets. All should be transactional by default Change 3231642 on 2016/12/12 by Matt.Kuhlenschmidt Brighten up the output log by default Change 3231648 on 2016/12/12 by Alex.Delesky #jira UE-38033 - Selecting a Named Slot that's part of a widget in a Widget Switcher will now show that widget instead of the widget at index 0. This also applies to any content set inside the named slot. Change 3231666 on 2016/12/12 by Alex.Delesky #jira UE-38952 - Widgets that have been copied and pasted into the same hierarchy will now retain the same name in the hierarchy. This does not fix widgets that have been previously copied and pasted from other widgets, nor copies of those widgets. Change 3231674 on 2016/12/12 by Alex.Delesky #jira UE-37106 - When using or simulating touch for Widget Components, the hover/clicked state will now be accurately determined rather than showing hover on initial touch. Change 3231745 on 2016/12/12 by Alex.Delesky Back out changelist 3231477 to fix build error C2259 Change 3232417 on 2016/12/13 by Simon.Tourangeau Add the following attributes to the Editor.Usage.FBX.Import EngineAnalytics event - FBX Version - Filename Hash - Import Type #jira UE-37453 Change 3232477 on 2016/12/13 by Michael.Dupuis #jira UE-39675 : There was an issue when the Neutral Value == the Min or Max value, so we simply prevent using the concept of neutral value if min or max == neutral as it mean you only want a log on one side. Change 3232571 on 2016/12/13 by Alex.Delesky Back out changelist 3231745 #jira none - Extending the IPluginWizardDefinition interface to allow it to return the descriptor type of the plugin. This fixes a merge conflict from Odin where the new plugin wizard was modified to allow for multiple template selection. Change 3232675 on 2016/12/13 by Alexis.Matte Fix a crash when reordering material with a fbx containing unused materials, add a fbx automation test to prevent similar issue. #jira UE-39692 Change 3232975 on 2016/12/13 by Alex.Delesky Fix to build error C2259 for the IPluginWizardDefinition API change. Change 3233146 on 2016/12/13 by Michael.Dupuis #jira UE-38766 : Added eye dropper to select flatten height Fixed a rounding errors resulting in not flattening to the specified height Fixed a rounding error resulting in LandscapeDataAccess::GetTexHeight not always returning the appropriate value Change 3233153 on 2016/12/13 by Alexis.Matte We cannot anymore change the instance override materials array topology, the topology is limited by the mesh materials array #jira UE-38827 Change 3234406 on 2016/12/14 by Matt.Kuhlenschmidt Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices. #jira UE-7388 Change 3234485 on 2016/12/14 by Michael.Dupuis tentative build fix for Mac Change 3234495 on 2016/12/14 by Matt.Kuhlenschmidt Made a setting to control if PIE enter and exit sounds are played. Off by default Change 3236709 on 2016/12/15 by Simon.Tourangeau Fix camera export rotation offset #jira UE-34692 #jira UE-39740 Change 3236782 on 2016/12/15 by Jamie.Dale Fixed EmitTermExpr failing to use the correct package ID FBPTerminal::Source used to be set to the pin, however when pins were moved away from being UObjects, FBPTerminal::SourcePin was added and FBPTerminal::Source is typically null. Change 3236853 on 2016/12/15 by Alexis.Matte Fix the serialization of the staticmesh property FMeshSectionInfoMap Change 3236890 on 2016/12/15 by Matt.Kuhlenschmidt Remove old define Change 3239328 on 2016/12/18 by Richard.TalbotWatkin Fixed Focus Viewport action in Static Mesh Viewport. Problem was that the conversion to Orbit Camera for storing the camera position was trashing the desired position during cvamera transitions. Orbit camera position is now only stored at the end of a transition. #jira UE-39825 - Key "F" for Focus acts Sporadically in the Static Mesh Editor Viewport Change 3239660 on 2016/12/19 by Alex.Delesky #jira UE-38968, UE-36826 - Components attached to actors can now be directly scaled to negative values using the transform gizmo for that component. Change 3239662 on 2016/12/19 by Alex.Delesky #jira UE-39007 - The data table row editor now contains a Reset to Default control. Change 3239663 on 2016/12/19 by Alex.Delesky #jira UE-39698 - Importing CSV files will now show the name of the file in the import dialog. Change 3240696 on 2016/12/20 by Michael.Dupuis #jira UETOOL-1009: Added paddiing to columns view Added auto resize of column when double clicking on splitter handle in the header Remove right number alignment after discussion with Matt K. Change 3240758 on 2016/12/20 by Michael.Dupuis added missing non abstract implementation Change 3240782 on 2016/12/20 by Michael.Dupuis Added missing documentation for content browser column auto resizing Change 3240817 on 2016/12/20 by Alex.Delesky #jira UE-38940 - Copying a Material-Custom node with a tab character should now correctly render the tab. Change 3240834 on 2016/12/20 by Michael.Dupuis tentative fix for build error Change 3240984 on 2016/12/20 by Michael.Dupuis Removed unnecessary functions Change 3241174 on 2016/12/20 by Matt.Kuhlenschmidt Fix compile errors Change 3241966 on 2016/12/21 by Chris.Wood Fixed Typo and changed execution order in "ComboBoxString" Component [UE-38994] - GitHub 2971 : Fixed Typo and changed execution order in "ComboBoxString" Component PR #2971: Fixed Typo and changed execution order in "ComboBoxString" Component (Contributed by eXifreXi) #github https://github.com/EpicGames/UnrealEngine/pull/2971 Change 3242126 on 2016/12/21 by Alexis.Matte Back out changelist 3236853 We have to back out this change list because the change was implement in the 4.15 release branch and the EditorObjectVersion.h change is now implement in the ReleaseObjectVersion.h. Change 3244492 on 2017/01/02 by Jamie.Dale Improved error message Change 3244545 on 2017/01/02 by Nick.Darnell Navigation - Making it so we don't attempt to load HotReload during shutdown, we only access it if it's still loaded. Change 3244549 on 2017/01/02 by Nick.Darnell Slate - Implementing custom hardware cursor loading across Windows, Mac and Linux and supports loading cursors from PAK files. All platforms support loading PNGs through the FHardwareCursor interface. Some platforms support additional formats, for multiresolution support, but there's a naming convention that can be used on PNGs for the same capability. All of it is documented in the FHardwareCursor header. The platform layer for ICursor, now has support for replacing cursor shapes as an override, and can be reset safely. The FHardwareCursor supports loading cursors from raw pixel buffers as well, the plan is to allow for the option to UTextures to also be used for hardware cursors. Now users through C++ can load and replace the hardware cursors with custom ones of their own, e.g. FSlateApplication::Get().RegisterCursor(EMouseCursor::Default, MakeShareable(new FHardwareCursor(FPaths::GameContentDir() / "Slate/FancyPointer", FIntPoint(0,0)))); The next step is to expose a game friendly layer that supports caching cursors, and letting users change them out by name, without a bunch of destruction of OS resources. Change 3244845 on 2017/01/03 by Jamie.Dale Fixing typo #jira UE-39920 Change 3244903 on 2017/01/03 by Jamie.Dale PR #3044: fix link error when FAssetData::PrintAssetData() is used in project (Contributed by kayama-shift) Change 3245125 on 2017/01/03 by Alexis.Matte Put back the dev-editor version because there was some data create before we back it out Change 3246106 on 2017/01/04 by Chris.Wood Removed broken CrashReportReciever pre-upload phase from CrashReportClient. [UE-40153] - CrashReportClient fails when used in legacy mode with a CrashReportReciever Change 3246251 on 2017/01/04 by Alex.Delesky #jira UE-39869 - Moving an asset before saving it and then hitting Save All from the file menu will no longer save the asset in its original location. Change 3246252 on 2017/01/04 by Alex.Delesky #jira UE-39793 - Fixes an issue with the AutoReimporter where specifying a non-existent mount point (a directory in the content browser) would cause a crash when attempting to auto-import an asset from a monitored directory, as well as ensuring that valid mount points will be able to create new assets from auto-import. The "Map Directory To" field when setting directories to monitor for auto-reimport has also been changed to use the content browser path picker instead of relying on the user to manually enter a mount point. Change 3247620 on 2017/01/05 by Nick.Darnell Automation - Removing an adjustment to the number of shots we take for high res shots. Change 3247621 on 2017/01/05 by Nick.Darnell Automation - Adding a few more rendering tests to the cornell box. Change 3247629 on 2017/01/05 by Nick.Darnell Automation - Improving the comparison row display for screenshots so it's obvious what each image represents. Change 3248811 on 2017/01/05 by Matt.Kuhlenschmidt PR #3091: Removed unnecessary UPackage casts (Contributed by projectgheist) Change 3248860 on 2017/01/06 by Matt.Kuhlenschmidt Made the plugin browser select the "built in" category by default instead of the 2D category. There is no reason for a sub-category to be selected first as it makes searching for plugins globally an extra click because you have to click on the base category first Change 3249264 on 2017/01/06 by Matt.Kuhlenschmidt Fixed automation test warnings #jira UE-40198 Change 3249481 on 2017/01/06 by Michael.Dupuis #jira UE-37875 : Fill empty layers of components on assignation or creation Also fill new component added with the tool from neighbours predominance Change 3249505 on 2017/01/06 by Matt.Kuhlenschmidt PR #3093: Include guard cleanup (Contributed by projectgheist) Change 3249544 on 2017/01/06 by Michael.Dupuis #jira UE-40299: validate if UISettings is valid Change 3250738 on 2017/01/09 by Nick.Darnell UMG - The WIC now checks if the Widget is enabled before it claims that it's over an interactable or keyboard focusable widget. #jira UE-39845 Change 3250865 on 2017/01/09 by Nick.Darnell Slate - Updating EAutoCenter and ESizingRule to use the newer enum class style enums. Change 3250867 on 2017/01/09 by Nick.Darnell Slate - Adding more logging to the hardware cursor code so that it reports more information when it doesn't find an exact match when it comes to cursor size. Change 3250936 on 2017/01/09 by Nick.Darnell Automation - Refactoring the screenshot comparison tool to no longer require one one generated report. Doing screenshot comparions now generates individual reports for each failed comparison so that they can be evaluated in bits, and as changes occur as the user reviews aspects, we can remove the reports. There is now async image loading for the comparison view so that it doesn't hitch. Change 3250937 on 2017/01/09 by Nick.Darnell Automation - Adding another example to the CornellBox test. Change 3250958 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251162 on 2017/01/09 by Nick.Darnell Slate - Fixing some other cases where people were referring to ESizingRule::Type. Change 3251254 on 2017/01/09 by Matt.Kuhlenschmidt Attempt to fix static analysis warnings Change 3251373 on 2017/01/09 by Nick.Darnell Core - Now writing a log warning instead of ensuring if calling LoadModule wouldn't have been safe to do here, depending on load order. Change 3251525 on 2017/01/09 by Nick.Darnell Automation - Fixing a build issue in ImageComparer. Change 3252321 on 2017/01/10 by Alex.Delesky #jira UE-40164 - Importing multiple files to overwrite existing assets such as sounds will now correctly persist the "Yes to All" / "No to All" dialog selections. Change 3252354 on 2017/01/10 by Nick.Darnell Image Compare - Fixing a potential threading hazard in the image comparer. Change 3252356 on 2017/01/10 by Nick.Darnell Automation - The screenshot metadata now captures the commit/CL that the screenshot was taken at and records it in the metadata. Change 3252601 on 2017/01/10 by Alexis.Matte Fbx automation test, reload feature implementation Change 3252761 on 2017/01/10 by Jamie.Dale Fixing some IWYU errors with PCH disabled Change 3252765 on 2017/01/10 by Jamie.Dale Fixing some static analysis warnings Change 3252793 on 2017/01/10 by Jamie.Dale Fixing FText natvis The text data visualizers have to be defined before the text visualizer Change 3253987 on 2017/01/11 by Matt.Kuhlenschmidt PR #3108: Git Plugin: use asynchronous "MarkForAdd" and "CheckIn" operations for the initial commit (Contributed by SRombauts) Change 3254378 on 2017/01/11 by Matt.Kuhlenschmidt Refactor scene importing to allow for plugins to make scene importers Change 3254679 on 2017/01/11 by Matt.Kuhlenschmidt Fix calling LoadModule in perforce source control off the main thread Change 3256472 on 2017/01/12 by Jamie.Dale Improved error reporting from IncludeTool - The error reporting was using zero-based line indices which was misleading. - The error reporting now includes the offending line to remove ambiguity. Change 3256725 on 2017/01/13 by Jamie.Dale IncludeTool can now parse typedef in Fwd headers Change 3256758 on 2017/01/13 by Jamie.Dale Added support for String Tables String Tables provide a way to centralize your localized text into one (or several) known locations, and then reference the entries within a string table from other assets or code in a robust way that allows for easy re-use of localized text. String Tables can be defined in C++ (using the LOCTABLE family of macros), loaded via CSV file, or created as an asset. They can be referenced in C++ using either the LOCTABLE macro, or the static FText::FromStringTable function. INI files can reference them using the LOCTABLE macro syntax, and FText properties in assets can reference them via the advanced settings combo. Change 3257018 on 2017/01/13 by Alexis.Matte FbxAutomationTest fix the import reload operation, it was calling garbagecollect with no keep flag Change 3257168 on 2017/01/13 by Jamie.Dale Removed code that was writing null into bytecode during save Change 3257344 on 2017/01/13 by Jamie.Dale Backing out changelist 3256725, and excluding my header from the scan instead Change 3257426 on 2017/01/13 by Nick.Darnell Slate - Adding the ability to invert alpha when drawing slate textures. Going to be used in the future for rendering render targets for the scene which have inverted alpha. Change 3257572 on 2017/01/13 by Nick.Darnell Slate - Fixing a build error. Change 3257970 on 2017/01/14 by Jamie.Dale Fixing exclude path Change 3258458 on 2017/01/16 by Matt.Kuhlenschmidt PR #3135: GameViewportClient: FOnCloseRequested is now a multicast delegate (Contributed by Nadrin) Change 3258472 on 2017/01/16 by Matt.Kuhlenschmidt PR #3126: Fix to load editor style assets (Contributed by projectgheist) Change 3258473 on 2017/01/16 by Matt.Kuhlenschmidt PR #3124: Fix wrong result with Image-DrawAsBox with PaperSprite. (Contributed by valval88) Change 3258539 on 2017/01/16 by Nick.Darnell Slate - Pixel Snapping has been moved to the GPU for the RHI rendering policy. Additionally, widgets with a render transform of Scale, Rotation or Sheer, and their children are no longer pixel snapped, this should reduce some of jittering seen by users when animations are applied to widgets. NOTE: This only affects render transforms, any transform in layout space is still subject to pixel snapping. Change 3258607 on 2017/01/16 by Nick.Darnell Fixing the mac build. Change 3258661 on 2017/01/16 by Matt.Kuhlenschmidt Actors with experimental components no longer say "Uses experimental class: Actor" when selecting the actor root in the details panel #jira UE-40535 Change 3258678 on 2017/01/16 by Nick.Darnell Platform - Introducing a way to get the mimetype for a file on Windows. Other platforms don't yet have an implementation outside of returning application/unknown. Change 3258924 on 2017/01/16 by Nick.Darnell Platform - Implementing a fallback for the generic platform http, that can do some basic mimetype lookups. Change 3258929 on 2017/01/16 by Nick.Darnell UMG - Fixing the animation to finish the evaluation before it notifies that the animation completed. Change 3259109 on 2017/01/16 by Nick.Darnell Platform - The GetMimeType function now only takes in FilePath, since some platforms will require that actually resolve to a file on disk in order to determine the true mimetype. Change 3259111 on 2017/01/16 by Alexis.Matte Avoid to move the camera when we re-import in the static mesh editor #jira UE-40613 Change 3259275 on 2017/01/16 by Matt.Kuhlenschmidt Fix crash when a slate window is resized and calls into a scene viewport during loading code when the scene viewport is not in a slate hierarchy and thus has no widget Change 3259300 on 2017/01/16 by Nick.Darnell UMG - Introducing PreConstruct and NativePreConstruct to the base UUserWidget. Users can now visualize non-binding based changes in the designer by evaluating a very limited amount of the blueprint code. In the event your user widget crashes on load, due to calling something unsafe, you can disable evaluation in the editor preferences under Widget Designer. Change 3259306 on 2017/01/16 by Nick.Darnell Games - Removing the Game Specific implementations of PreConstruct. Change 3260182 on 2017/01/17 by Matt.Kuhlenschmidt Fix static analysis Change 3261049 on 2017/01/17 by Nick.Darnell Slate - Putting in some fixes for the non-gpu pixel snapping mode, and disabling gpu snapping while we dig into why it looks weird. Change 3261434 on 2017/01/17 by Nick.Darnell Fixing the mac build. Change 3261435 on 2017/01/17 by Nick.Darnell Slate - Tweaking some aspects of the slate rounding code on the GPU. There's still some precision loss somewhere causing subtle differences in where the snap occurs, that's different from previously. Change 3261460 on 2017/01/17 by Nick.Darnell UMG - Tweaking the defintiions of NativePreConstruct, dropping passing in design time since that is readily available in native code. Change 3261833 on 2017/01/18 by Alexis.Matte Fix all warning for fbx automation tests #jira UE-40208 Change 3261874 on 2017/01/18 by Matt.Kuhlenschmidt PR #3136: Fix Submit to Source Control Window for Git plugin : use CanCheckIn() to filter out unmodified assets files (Contributed by SRombauts) Change 3262000 on 2017/01/18 by Jamie.Dale Updated Slate to allocate widgets using MakeShared This saves one allocation per-widget Change 3262003 on 2017/01/18 by Nick.Darnell UMG - Widget Interaction Components now ignore Visible(false) Widget Components when tracing. #jira UE-40523 Change 3262052 on 2017/01/18 by Alexis.Matte Put back the staticmesh skinxx workflow #jira UE-40782 Change 3262775 on 2017/01/18 by Nick.Darnell Slate - Ditching moving vertex rounding to the GPU, some precision issues could not be overcome. Ended up writing a clean way to implement it on the CPU. Change 3262818 on 2017/01/18 by Alex.Delesky #jira UE-40668 - Editor preferences will now save for data pin styles Change 3263679 on 2017/01/19 by Nick.Darnell Slate - Adding some comments to the Slate Vertex Rounder. Change 3265154 on 2017/01/19 by Nick.Darnell Slate/UMG - Putting in some more time into pixel snapping. I've re-introduced the old constructors, and decided to go with the templated approach, as to not break old code that relied on the FSlateVertex working a certain way. Change 3265478 on 2017/01/20 by Chris.Wood Added config support for hang detection time and switching hang detection on/off in UnrealWatchdog [UE-40838] - Make hang time configurable and increase default in UnrealWatchdog Change 3265600 on 2017/01/20 by Nick.Darnell Slate - Making some const local variables const. Change 3265714 on 2017/01/20 by Alex.Delesky #jira UE-40791 - The ForceFeedback thumbnail's Play and Stop icons will now render correctly, and will only be visible while an effect is playing or when the cursor hovers over the icon. Change 3265865 on 2017/01/20 by Alex.Delesky #jira UE-40511 - The Content Browser file path will now update when inside a folder that is deleted from the Sources Panel. Change 3267989 on 2017/01/23 by Jamie.Dale Exposed String Tables to Blueprints Change 3268018 on 2017/01/23 by Jamie.Dale Small API clean-up for string tables Change 3268455 on 2017/01/23 by Matt.Kuhlenschmidt Fix SaveAs (Which says SaveCurrentAs) not saving the current level and only saving the persistent level and then reloading everything thus causing work to be lost if editing a sub-level #jira UE-40930 Change 3269388 on 2017/01/24 by Chris.Wood Refactored tick timing in UnrealWatchdog to stop bug where it doesn't close. [UE-40839] - UnrealWatchdog running and blocking use of Unreal Game Sync for internal users Standalone tool code only - doesn't touch engine Change 3270205 on 2017/01/24 by Cody.Albert Updated FUnrealEdMisc::OnMessageTokenActivated to properly traverse up the outer hierarchy of an object. Change 3270231 on 2017/01/24 by Cody.Albert Renamed and exposed GetFullScreenAlignment and GetViewportAnchors for consistency with the setters Change 3271734 on 2017/01/25 by Michael.Dupuis #jira UE-38631 Add sorting for landscape target layer, user can now sort alphabetical, material based or custom Added a new vertical box SDragNDropVerticalBox to handle drag & drop of FSlot Fixed SDropTarget to only consider the drop action if it was started by it Added visibility toggle to only show used layers in the currently loaded data Change 3271797 on 2017/01/25 by Jamie.Dale Renamed HasBeenAlreadyMadeSharable to DoesSharedInstanceExist as the old name was nonsense Change 3271813 on 2017/01/25 by Jamie.Dale Fixed bad access of a shared this during widget destruction when a context menu was open Change 3271988 on 2017/01/25 by Nick.Darnell Slate - Removing some old checkbox deprecated code from the 4.3 and 4.6 days. Change 3271992 on 2017/01/25 by Nick.Darnell Blueprints - Making the checked call better to log out more information when dragging and dropping a missing property. Change 3272134 on 2017/01/25 by Jamie.Dale Updated the GatherText commandlet to no longer hold a ConfigFile pointer while it runs This pointer is internal to GConfig, and may be updated (or invalidated) when other config files are loaded (as can happen via game code while gathering text). Change 3272301 on 2017/01/25 by Nick.Darnell Slate - More cleanup from the removal of a old legacy enum that people were still using. Change 3273070 on 2017/01/26 by Chris.Wood Fix CIS errors in landscape code from CL 3271734 Change 3273123 on 2017/01/26 by Chris.Wood Fix crash during init of CRC when running packaged without access to main engine config hierarchy. Change 3273194 on 2017/01/26 by Nick.Darnell Fixing some build warnings. Change 3273242 on 2017/01/26 by Michael.Dupuis #jira UE-39948 : if we detect there is multiple levels in the current persistent when we add a new foliage asset we ask to save the foliage as an asset to permit paiting over multiple levels Change 3273279 on 2017/01/26 by Jamie.Dale String Table INI redirects are now in the "Core.StringTable" section (rather than "/Script/Engine.Engine") Change 3273483 on 2017/01/26 by Alex.Delesky #jira UE-32047 - Made changes to the FixupRedirects commandlet to ensure that files that are marked for delete are moved from the default changelist to the pending changelist and submitted when using Perforce. Also makes a slight change to the ResavePackages commandlet to submit files marked for delete. Change 3273568 on 2017/01/26 by Alex.Delesky Modifying changes made to SPluginWizard to have the plugin loading phase determined by the wizard's definition rather than from the first selected template. #jira none Change 3273855 on 2017/01/26 by Alex.Delesky #jira UE-41117 - Updating the tooltip on the "Allow Paint of all LODs" option for mesh paint mode. Change 3274200 on 2017/01/26 by Alex.Delesky For IPluginWizardDefinition, temporarily adding function bodies to two methods instead of having them be pure virtual methods. Change 3274317 on 2017/01/26 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3275072 on 2017/01/27 by Michael.Dupuis #jira UE-38631 tweaks Fix typo error Iterate all components, not only active one Force expand the Target Layers widget Change 3275249 on 2017/01/27 by Alexis.Matte Color grading controls: Keep the vector ratio when changing the master slider #jira UETOOL-1098 Change 3275282 on 2017/01/27 by Alexis.Matte Color grading controls: Cosmetic changes #jira UETOOL-1099 Change 3275292 on 2017/01/27 by Alexis.Matte Make sure the build is called once when we import a staticmesh. #jira UE-40947 Change 3275430 on 2017/01/27 by Alexis.Matte Add some fbx automation tests - Import a mesh with no material - Import corrupted asset with no section in a LOD - Import morph targets - Materials name clash - Max Multimap material ordering Change 3275683 on 2017/01/27 by Michael.Dupuis #jira UE-41215 : when saving an asset do not register the transaction, and make sure that the duplicate wont keep a copy in the transaction buffer as an asset can't be undo Change 3276237 on 2017/01/27 by Jamie.Dale Deleting a seemingly corrupted asset that was accidentially submitted Change 3276266 on 2017/01/27 by Jamie.Dale Fix for accessing a potentially null pointer Change 3277065 on 2017/01/30 by Chris.Wood Move crash report temp files to saved config and cleanup on schedule. [UE-39506] - CrashReportClient ini folders are not cleaned when opening the editor Change 3277236 on 2017/01/30 by Matt.Kuhlenschmidt Fix crash when cancelling SaveCurrentLevelAs #jira UE-41182 Change 3277409 on 2017/01/30 by Jamie.Dale Improved text rendering when the last resort font is missing The last resort font is no longer included in shipping builds, so this change makes some improvements to text rendering when it's missing. - The legacy font cache no longer tries to use the last resort font if it's not available (preventing warnings). - The Slate font renderer no longer tries to use the last resort font if it's not available. - Text shaping will use the last resort character if none of the available fonts can render a given character (likely because the last resort font is missing). - HarfBuzz shaped text now uses the fallback character correctly. Change 3277749 on 2017/01/30 by Nick.Darnell Slate - Moving ESlateDrawEffect & ESlateBatchDrawFlag over to be enum class, found cases where users were improperly assuming the enum order, and so now it won't be possible to just treat an int32 or a bool as the draw effect value. Core - Adding EnumHasAllFlags and EnumHasAnyFlags, templated functions to make it easier to check for the existance of a flag on enum classes. Change 3277805 on 2017/01/30 by Nick.Darnell Rendering - Changing some LoadModuleChecked calls to GetModuleChecked, as these calls are not happening on the main thread and are not safe to make. Change 3277914 on 2017/01/30 by Matt.Kuhlenschmidt Fix Niagara slate style warning on startup Change 3278058 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile error Change 3278132 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278133 on 2017/01/30 by Matt.Kuhlenschmidt Fixed compile errors Change 3278186 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278525 on 2017/01/30 by Nick.Darnell Fixed compile error Change 3278534 on 2017/01/30 by Nick.Darnell Automation - Clearing up several warnings/errors with automation results, trying to get Automation Tests to at least yellow before integration. Change 3278941 on 2017/01/31 by Nick.Darnell Fixing a build warning due to build team refactor. Change 3278949 on 2017/01/31 by Nick.Darnell Fixing incrmenetal build issues. Change 3278953 on 2017/01/31 by Nick.Darnell Fixing some incrmental linux build issues. Change 3278964 on 2017/01/31 by Nick.Darnell FIxing more incremental build issues. Change 3279256 on 2017/01/31 by Michael.Dupuis #jira UE-41319 #jira UE-41315 #jira UE-41316 Instead of getting the Landscape Actor, call GetLandscapeProxy so all case are handled, either proxy or landscape actor Change 3279270 on 2017/01/31 by Chad.Garyet re-updating the automation test pool [CL 3279775 by Matt Kuhlenschmidt in Main branch]
2017-01-31 15:22:49 -05:00
// StringTable Editor
{
Set("StringTableEditor.Tabs.Properties", new IMAGE_BRUSH("/Icons/icon_tab_SelectionDetails_16x", Icon16x16));
}
#endif //#if WITH_EDITOR
// Material Editor
#if WITH_EDITOR
{
Set( "MaterialEditor.Tabs.HLSLCode", new IMAGE_BRUSH( "/Icons/icon_MatEd_HLSL_Code_16x", Icon16x16 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "MaterialEditor.Layers.EditableFont", DEFAULT_FONT("Regular", 8));
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
Set("MaterialEditor.Layers.EditableFontImportant", DEFAULT_FONT("Bold", FCoreStyle::RegularTextSize));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "MaterialEditor.NormalFont", DEFAULT_FONT( "Regular", 9 ) );
Set( "MaterialEditor.BoldFont", DEFAULT_FONT( "Bold", 9 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "MaterialEditor.Apply", new IMAGE_BRUSH( "Icons/icon_MatEd_Apply_40x", Icon40x40 ) );
Set( "MaterialEditor.Apply.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Apply_40x", Icon20x20 ) );
Set( "MaterialEditor.ShowAllMaterialParameters", new IMAGE_BRUSH( "Icons/icon_MatInsEd_Params_40x", Icon40x40 ) );
Set( "MaterialEditor.ShowAllMaterialParameters.Small", new IMAGE_BRUSH( "Icons/icon_MatInsEd_Params_40x", Icon20x20 ) );
Set( "MaterialEditor.SetCylinderPreview", new IMAGE_BRUSH( "Icons/icon_MatEd_Cylinder_40x", Icon40x40 ) );
Set( "MaterialEditor.SetCylinderPreview.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Cylinder_40x", Icon20x20 ) );
Set( "MaterialEditor.SetSpherePreview", new IMAGE_BRUSH( "Icons/icon_MatEd_Sphere_40x", Icon40x40 ) );
Set( "MaterialEditor.SetSpherePreview.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Sphere_40x", Icon20x20 ) );
Set( "MaterialEditor.SetPlanePreview", new IMAGE_BRUSH( "Icons/icon_MatEd_Plane_40x", Icon40x40 ) );
Set( "MaterialEditor.SetPlanePreview.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Plane_40x", Icon20x20 ) );
Set( "MaterialEditor.SetCubePreview", new IMAGE_BRUSH( "Icons/icon_MatEd_Cube_40x", Icon40x40 ) );
Set( "MaterialEditor.SetCubePreview.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Cube_40x", Icon20x20 ) );
Set( "MaterialEditor.SetPreviewMeshFromSelection", new IMAGE_BRUSH( "Icons/icon_MatEd_Mesh_40x", Icon40x40 ) );
Set( "MaterialEditor.SetPreviewMeshFromSelection.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Mesh_40x", Icon20x20 ) );
Set( "MaterialEditor.TogglePreviewGrid", new IMAGE_BRUSH( "Icons/icon_MatEd_Grid_40x", Icon40x40 ) );
Set( "MaterialEditor.TogglePreviewGrid.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Grid_40x", Icon20x20 ) );
Set( "MaterialEditor.ToggleMaterialStats", new IMAGE_BRUSH( "Icons/icon_MatEd_Stats_40x", Icon40x40 ) );
Set( "MaterialEditor.ToggleMaterialStats.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Stats_40x", Icon20x20 ) );
Set("MaterialEditor.ToggleMaterialStats.Tab", new IMAGE_BRUSH("Icons/icon_MatEd_Stats_40x", Icon16x16));
Set( "MaterialEditor.ToggleBuiltinStats", new IMAGE_BRUSH( "Icons/icon_MatEd_BuiltInStats_40x", Icon40x40 ) );
Set( "MaterialEditor.ToggleBuiltinStats.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_BuiltInStats_40x", Icon20x20 ) );
Set( "MaterialEditor.TogglePlatformStats", new IMAGE_BRUSH( "Icons/icon_MobileStats_40x", Icon40x40 ) );
Set( "MaterialEditor.TogglePlatformStats.Small", new IMAGE_BRUSH( "Icons/icon_MobileStats_40x", Icon20x20 ) );
Set( "MaterialEditor.CleanUnusedExpressions", new IMAGE_BRUSH( "Icons/icon_MatEd_CleanUp_40x", Icon40x40 ) );
Set( "MaterialEditor.CleanUnusedExpressions.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_CleanUp_40x", Icon20x20 ) );
Set( "MaterialEditor.ToggleRealtimeExpressions", new IMAGE_BRUSH( "Icons/icon_MatEd_LiveNodes_40x", Icon40x40 ) );
Set( "MaterialEditor.ToggleRealtimeExpressions.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_LiveNodes_40x", Icon20x20 ) );
Set( "MaterialEditor.AlwaysRefreshAllPreviews", new IMAGE_BRUSH( "Icons/icon_MatEd_Refresh_40x", Icon40x40 ) );
Set( "MaterialEditor.AlwaysRefreshAllPreviews.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Refresh_40x", Icon20x20 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "MaterialEditor.ToggleLivePreview", new IMAGE_BRUSH( "Icons/icon_MatEd_LivePreview_40x", Icon40x40 ) );
Set( "MaterialEditor.ToggleLivePreview.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_LivePreview_40x", Icon20x20 ) );
Set( "MaterialEditor.ShowHideConnectors", new IMAGE_BRUSH( "Icons/icon_MatEd_Connectors_40x", Icon40x40 ) );
Set( "MaterialEditor.ShowHideConnectors.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Connectors_40x", Icon20x20 ) );
Set( "MaterialEditor.CameraHome", new IMAGE_BRUSH( "Icons/icon_MatEd_Home_40x", Icon40x40 ) );
Set( "MaterialEditor.CameraHome.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Home_40x", Icon20x20 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "MaterialEditor.FindInMaterial", new IMAGE_BRUSH( "Icons/icon_Blueprint_Find_40px", Icon40x40 ) );
Set( "MaterialEditor.FindInMaterial.Small", new IMAGE_BRUSH( "Icons/icon_Blueprint_Find_40px", Icon20x20 ) );
Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3944462) #lockdown Nick.Penwarden ============================ MAJOR FEATURES & CHANGES ============================ Change 3944462 by Jack.Porter Prevent TVOS packaging from PC from attempting to build an asset catalog #jira UE-56114 Change 3943602 by Leslie.Nivison Adding licenses for additional TPS #jira none Change 3943597 by Leslie.Nivison Adding Enterprise licenses; licenses for additional TPS. #jira none Change 3941962 by Leslie.Nivison Updating 4.19 credit list #jira none Change 3941865 by Mark.Satterthwaite Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI. - Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs. - Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer. #jira UE-56021 Change 3940993 by Marc.Audy Do not return the last column if the specified column does not exist. Allow display names to be used when looking for a property if the table is backed by a user defined struct. Do not crash if a property with the given name is not found. #jira UE-56017 Change 3939179 by Ben.Marsh Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance. #jira Change 3938566 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Missed a case. Change 3938533 by Dan.Oconnor Fix uninitialized variable exposed by recent MallocTBB change #jira UE-56013 Change 3938508 by Aaron.McLeran Fixing CIS error, init order issues. #jira UE-55940 Change 3938490 by Aaron.McLeran #jira UE-55940 Fix for wavetable synth Change 3938352 by josh.jensen Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified #jira UE-55987 Change 3938345 by Peter.Sauerbrei fix to Icons not being built on Mac #jira UE-53492 Change 3938305 by Mark.Satterthwaite For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied. #jira UE-56005 Change 3937968 by Ben.Marsh Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file. #jira UE-56003 Change 3937573 by Mitchell.Wilson Saving asset to resolve empty asset warning. #jira UE-56004 Change 3937561 by Max.Preussner ImgMedia: Added support for single-threaded platforms Copied from Dev-Sequencer CL# 3937516 #jira UE-55986 Change 3937305 by Mike.Beach Resaving google VR model content with UGS build to fix the empty file version error. #jira UE-55984 Change 3935595 by Arne.Schober Fix missing UV precission on BSP surfaces #jira UE-54014 Change 3935411 by josh.jensen Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory #jira UE-55899 Change 3934982 by Marc.Audy Fix shadow variable issue #jira UE-55957 Change 3934892 by Mark.Satterthwaite In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands. #jira UE-55956 Change 3934421 by Arciel.Rekman Fix lockup/OOM when setting audio sources to 2 (UE-53968). #jira UE-53968 Change 3934156 by Peter.Sauerbrei fix for backgrounding problems on iOS and tvOS this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup #jira UE4-55609 Change 3933547 by Aaron.McLeran #jira UE-55940 Fix for wavetable sample duration and seek Change 3933544 by Aaron.McLeran #jira UE-55939 Hiding channel format Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19. Change 3933540 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3933280 by Ethan.Geller [Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran Change 3933079 by Ryan.Vance #jira UE-55936 Fixed missing referenced uniform bindings on AR pass-through camera shaders. Change 3932319 by Ben.Zeigler #jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package It now keeps track of which packages were created by the async load system and will only throw those away on cancel Copy of CL #3932312 Change 3932287 by Matt.Kuhlenschmidt Updated substance texture #jira UE-55081 Change 3931729 by josh.jensen Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build #jira UE-55899 Change 3929723 by josh.jensen Removed packaging requirement on Windows of a remote Mac after setting an app icon to default #jira UE-53495 Change 3929722 by josh.jensen Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects #jira UE-53492, UE-51879 #robomerge Change 3929350 by Mike.Erwin "Save As" support for #jira UE-55732 Change 3927829 by Steve.Robb Out-of-memory handler for MallocStomp. #jira UE-55550 Change 3926404 by Mike.Erwin #jira UE-55732 Change 3926394 by Dan.Oconnor Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode #jira UE-55813 Change 3926098 by Guillaume.Abadie Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security. #jira UE-55697 Change 3925927 by Guillaume.Abadie Enables TAA's AA_BORDER on all permutation for dynamic resolution. #jira UE-55353 Change 3925882 by Matt.Kuhlenschmidt Fix substance uri having one extra / Fix substance menu option showing up for github (incompatible with plugin) #jira UE-55766 Change 3925873 by Ben.Zeigler #jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly Copy of CL #3925871 Change 3925163 by Guillaume.Abadie Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly. #jira UE-55788 Change 3924839 by Guillaume.Abadie Fixes a crash of LDR android preview with OS DPI scale != 0. #jira UE-43622 Change 3924542 by Cosmin.Sulea Merged fixes: UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7 UE-51086 - No clear editor activity during remote shader compiling #jira UE-55299 Change 3922398 by Mark.Satterthwaite Compile fix for 3922273. #jira UE-53993 Change 3922273 by Mark.Satterthwaite Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size. #jira UE-53993 Change 3921127 by Ethan.Geller [Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran Change 3920632 by Lina.Halper Fix render thread crash when morphtarget is deleted or added #jira: UE-55521 Change 3920557 by Lauren.Ridge Fixing material editor resetting background to off #jira UE-55267 Change 3920519 by Phillip.Kavan Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code. Change summary: - Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value. #jira UE-55628 Change 3920476 by Michael.Trepka Clean up Mac menu item cache at exit before SlateApplication is fully destroyed. #jira UE-55599 Change 3920336 by Ben.Marsh Ignore license warnings from PVS-Studio. #jira UE-55729 Change 3920134 by Jurre.deBaare Moving over: "HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not #fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings" #jira UE-55619 Change 3920126 by Max.Preussner MediaCompositing: Implemented media track for Sequencer Copied from Dev-Sequencer #jira UE-53974 Change 3920004 by Jack.Porter Disable Manual Vertex Fetch SRV creation when MVF is disabled. Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it. Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed. #jira UE-54764 #jira UE-55622 Change 3919069 by Aaron.McLeran #jira UE-55718 Fix for playback progress. Change 3918942 by Graeme.Thornton Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled. #jira UE-55686 Change 3918721 by Zak.Parrish Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none Change 3918236 by Joe.Graf Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face #jira: UE-55531 Change 3917970 by Martin.Wilson Expose curve data in remap assets to blueprints #jira UE-55585 Change 3917740 by Olaf.Piesche Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances); #jira UE-55591 Change 3917713 by Cody.Albert Build fixes for Match3 on iOS #jira UE-53742 Change 3917472 by zak.parrish added mouthPressLeft and MouthPressRight back into debug screen #jira none Change 3917244 by Michael.Dupuis #jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node Change 3916775 by Ben.Marsh Add missing files for packaging IOS on Windows. #jira UE-53873 Change 3916293 by Joe.Graf Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class #jira: UE-55531 Change 3916011 by Joe.Graf Added an accessor to get the transform of the face mesh or a face mesh component #jira: UE-55531 Change 3915967 by Mark.Satterthwaite Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world. #jira UE-54858 Change 3915751 by Nick.Atamas Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/... #jira UE-55639 Change 3915421 by Martin.Wilson Fix crash from live link message bus heartbeat manager #jira UE-55644 Change 3915326 by Dan.Oconnor Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions #jira UE-55592 Change 3915250 by JeanLuc.Corenthin Can't add C++ code to Enterprise projects (when enterprise is installed) Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path) Fix: - Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against - Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories. - Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise. #jira UEENT-1032 Change 3915240 by Ben.Marsh Reduce editor startup times by ~15s on Windows. Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array. Now spends <0.1s total in this function on editor startup. (Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header). #jira UE-55642 Change 3914803 by Gil.Gribb UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug. #jira UE-49600 Change 3914616 by zak.parrish Adding Calibrate button #jira none Change 3914599 by Andrew.Rodham Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified - The following sequence of events exposes this issue: - Create a master sequence with a single shot that spawns a cube - Add this sequence to a level and set it to auto-play - Save everything and restart - Resave just the inner shot asset without opening it - PIE - The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template. #jira UE-55626 Change 3914479 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3914347 by Martin.Wilson Stop anim preview instance from ever running in parallel #Jira UE-55577 Change 3914179 by Benn.Gallagher Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data. #jira UE-55528 Change 3914122 by Steven.Barnett Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message. #jira UE-54081 Change 3913950 by zak.parrish Clamping my normalization math #jira none Change 3913926 by Zak.Parrish First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none Change 3913668 by Matt.Kuhlenschmidt Adding missing substance styling info #jira UE-55081 Change 3913667 by Nick.Atamas Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/... Upgrading to support ARCore 1.0 runtime. #jira UE-55602 Change 3913645 by Aaron.McLeran #jira UE-55618 fix for mono audio devices Change 3913509 by Cody.Albert Removing PhsX build exclusion from Match3 #jira UE-53742 Change 3913380 by Dan.Oconnor Preload Sequence Bindings node at proper time #jira UE-55412 Change 3913300 by Mitchell.Wilson Updating iOS default startup movie to H.264, 1280x720, 30 fps. #jira UE-55382 Change 3913291 by Cody.Albert More iOS build fixes for Match3 #jira UE-53742 Change 3913169 by Cody.Albert Fixed iOS build issues for UnrealMatch3 #jira UE-53742 Change 3913131 by Krzysztof.Narkowicz Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity) #jira UE-54580 Change 3912851 by Lina.Halper Fixed issue with pose asset blending additively multiple poses suming up to 1 weight. #jira: UE-55603 Change 3912629 by Guillaume.Abadie Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera. #jira UE-55353 Change 3912170 by Martin.Wilson Add logging for UE-55511 (NaN crash) #jira UE-55511 Change 3912161 by Phillip.Kavan Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation. Change summary: - Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class. - Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it. #jira UE-55474 Change 3912100 by Luke.Thatcher [RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19 #jira UE-55340 Change 3912072 by Mike.Beach Art cleanup pass on AR template icon. #jira UE-55587 Change 3912057 by Michael.Trepka Additional widget path validity check in FSlateUser::NotifyWindowDestroyed() #jira UE-55580 Change 3911592 by Jurre.deBaare Crash on merge actor when Use specific LOD Level #fix make sure we use the correct array to determine the number of components being merged #jira UE-55508 Change 3911466 by Cosmin.Sulea Mega change list for the following related issues: UEMOB-417 - Support Xcode automagical code signing UE-49829 - Remote build fails to use / sign distribution provisions coming from PC UE-39501 - Packaging for tvOS in Distribution fails to find valid provision UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions UE-55330 - Automatic signing doesn't work with tvOS UE-10969 - Remote build fails if there is no development provision provided #jira UEMOB-417 Change 3911454 by Luke.Thatcher [RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData - FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible. - The SubSections array is leaked when the memstack is popped. - Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4). (Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...) #jira UE-54835 Change 3911370 by Dragan.Jerosimovic changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight updated KiteBoyHead_JointsAndBlends.fbx #jira none Change 3910545 by Dan.Oconnor PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb) #jira UE-55513 Change 3910449 by Michael.Trepka Fix for crash on exit on Mac when closing the root editor window with Cmd+W #jira UE-54973 Change 3909601 by Patrick.Boutot Expose to Blueprint GetProjectDirectory functions. #jira UE-55548, UEENT-999 Change 3909543 by Patrick.Boutot Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse. Python's help function now output the Python type instead of the cpp type. Do not export hidden enum entry from Python. #jira UE-55545, UEENT-961 Change 3909289 by Zak.Parrish Adding shirt/chest to faceAR sample #jira none Change 3908808 by Dragan.Jerosimovic added combination shapes network #jira none Change 3908788 by Mitchell.Wilson Updaing Match3Camera to resolve clipping issue on iPhone X #jira UE-54723 Change 3908374 by Jack.Porter Fix viewport offset problem for preview PIE window #jira UE-52583 Change 3907108 by Shane.Caudle #JIRA Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile] +CVars=r.ShadowQuality=4 Change 3907105 by Lauren.Ridge Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null #jira UETOOL-1303 Change 3907011 by Chris.Phillips UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher. #jira UE-52667 Change 3906792 by Lauren.Ridge When constructing the material editor viewport, use the direct method to set the environment visibility. #jira UE-55267 Change 3906734 by Chris.Babcock Fix issue with vertex fetch disable #jira UE-55475 Change 3906721 by Rolando.Caloca UE4.19 - Check if the results file from SCW is corrupt #jira UE-53124 Change 3906648 by Chris.Phillips UE-53184 Assertion when running mobile PIE in iPhone 5S mode. Updated the iPhone5s.json Metal settings. #jira UE-53184 Change 3906474 by David.Hibbitts Added default constructor for FLiveLinkWorldTime. #jira UEENT-879 #rb none Change 3906467 by Lauren.Ridge Swapping sibling materials now correctly swaps the overridden parameters out #jira nojira demobug Change 3906156 by Michael.Trepka Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed. #jira UE-52492 Change 3906144 by Michael.Dupuis #jira UE-54547: Added guard to be sure that material is valid Change 3905882 by Matt.Kuhlenschmidt Enable substance buttons again #jira UE-55081 Change 3905513 by Sorin.Gradinaru UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression #jira UE-55394 #jira UE-52328 #iOS #4.19 This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings - the game thread is waiting for the movie to complete on game shutdown - more that 5 sec - crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed - HTTP module no longer has time to wait for the requests to complete. Change 3905506 by Michael.Dupuis Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0 #jira 0 Change 3905498 by Lina.Halper Fix multiple pose asset issue - fallout from CL 3903509 - as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine - as for additive, change to use blend from identity. #jira: UE-55439, UE-55448, UE-55250 Change 3905325 by Sorin.Gradinaru UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat" #jira UE-54764 #4.19 Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720). Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers) Change 3905307 by Jack.Porter Removed iPhone5 PIE json file as it's not a supported device #jira UE-53184 Change 3905132 by Shane.Caudle #JIRA Pushed it a little more out of the yellow. Change 3905117 by Shane.Caudle #JIRA Got SSS working and made some tweaks. Change 3904936 by Max.Chen Fix editor only #jira UE-55459 Change 3904269 by Chris.Babcock Disable manual vertex fetch on mobile #jira UE-55389 #ue4 #android #ios Change 3904186 by Lina.Halper Pose asset crash when skeleton not existing during serialization #jira: UE-55422 Change 3904063 by Max.Chen Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register. Copy from Dev-Sequencer #jira UE-55314 Change 3904060 by Lauren.Ridge Fix for saving a child out of a layer stack capturing the wrong parameters #jira UETOOL-1280 Change 3904050 by Luke.Thatcher [CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19) - Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes. - The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread. - This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread. - The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc. #jira UE-55437 Change 3904004 by Lauren.Ridge Fix for material layer output nodes being able to be placed in other graphs #jira UE-54867 Change 3903931 by Aaron.McLeran #jira UE-55435 Crash in google resonance when toggling visualization fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1 Change 3903722 by David.Hill The ProxyLOD plugin is experimental: don't load it by default. #jira: ue-55402 Change 3903583 by Ben.Marsh Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries. #jira Change 3903529 by Richard.Hinckley #jira UEDOC-7180 4.19 API Documentation manual update. Change 3903509 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction. #jira: UE-55250 Change 3903501 by Michael.Dupuis #jira UE-55122: Fixed bad neighbors updating for mobile Change 3903387 by Will.Fissler ; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation. ;r.XGEShaderCompile = 0 #jira UE-55286 Change 3903251 by Sungjin.Hong #JIRA UE-55349 #loc added KO locallization for VR, Handheld AR templates Change 3903219 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54738 removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI #jira UE-54738 #iOS Change 3903130 by Cody.Albert Updated build configuration to resolve iOS build error on UnrealMatch3 #jira UE-53742 Change 3903056 by Shane.Caudle #JIRA Latest tweaks to lighitng and rendering for boy. Change 3903032 by Cody.Albert Added missing include that was preventing iOS builds from succeeding on TopDown template #jira UE-54341 Change 3902669 by Lauren.Ridge Fix for thumbnail crash after saving material instances that contain layers #jira crash Change 3902581 by Mitchell.Wilson Updating Samples and Template Min iOS Version to iOS 9. #jira UE-55148 Change 3902448 by Lauren.Ridge Fix for crash due to unparented material instance #jira crash Change 3902206 by Chris.Phillips UE-52612 External textures only work in pixel shaders. Sampling external textures are now only limited to pixel shaders when the shader model is < SM4. #jira UE-52612 Change 3902120 by Peter.Sauerbrei bvringing over the fix for backgrounding crash on iPhone X from Fortnite #jira UE-54883 Change 3902097 by Lina.Halper Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/ #DUPE MERGE: CL 3901939 #jira: UE-55401 Change 3902082 by Mike.Beach Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left"). #jira UE-55153 Change 3901963 by Peter.Sauerbrei bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader #jira UE-52797 Change 3901959 by Ethan.Geller [Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren Change 3901482 by Lauren.Ridge Fix for crash on opening materials due to array out of bounds #jira crash Change 3901181 by Michael.Dupuis #jira UE-55313: To enable tessellation we MUST have 2 materials in the list Change 3900935 by Nick.Bullard Updating Default_Startup.mp4 with more recent UE branding. This still requires another update for final version with audio #jira UE-55382 Change 3900660 by Aaron.McLeran #jira UE-55381 crash in sound submix Bringing fix from FN to 4.19 (CL 3890630) Change 3900643 by Aaron.McLeran #jira UE-55380 fixing synth envelopes Change 3900617 by Aaron.McLeran #jira UE-55151 Fixing crash w/ mic component Change 3900544 by tim.gautier QAGame: Submitting asset for AsNumber fix submitted with UE-10310 #jira UE-29618 Change 3900430 by Ryan.Brucks KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone. #JIRA none Change 3900399 by Lauren.Ridge Fixing global parameters not working #jira UE-55242 Change 3900297 by Ben.Marsh Speculative fix for hot reload causing version files to be updated with a locally made installed build. #jira UE-55072 Change 3900116 by Chris.Bunner Removing outdated tests and test assets. #jira UETOOL-1298 Change 3900042 by Chris.Bunner Deleted SharedInputCollection and associated material graph nodes. #jira UETOOL-1298 Change 3899887 by Lauren.Ridge Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work. #jira UE-55267 Change 3899824 by Chris.Phillips UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data. Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels. #jira UE-52813 Change 3899775 by Lauren.Ridge Fix for crash on opening material layer material #jira crash Change 3899673 by Jamie.Dale Fixed Functions sometimes being exposed to Python as if they were Structs #jira none Change 3899487 by Chris.Bunner Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag. #jira UETOOL-1298 Change 3899156 by Phillip.Kavan Include address of object reference in persistent frame debug info. #jira UE-51952 Change 3899146 by Rolando.Caloca UE4.19 - hlslcc - Workaround for intrinsics with two output arguments #jira UE-52477 Change 3899060 by Bart.Hawthorne Add a null check for the game mode pointer in UWorld::SpawnPlayActor #jira UE-54461 Change 3899015 by Krzysztof.Narkowicz Fixed initialization of instancing random vertex stream. #jira UE-53605 Change 3899008 by Michael.Dupuis Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1 #jira 0 Change 3898994 by Phillip.Kavan More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection. #jira UE-51952 Change 3898962 by Guillaume.Abadie Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic. #jira UE-55352 Change 3898826 by Sorin.Gradinaru UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin #4.19 #Android #jira UE-54784 Wrong code to make an integer even + operator precedence Change 3898822 by Sorin.Gradinaru UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests #jira UE-52328 #jira FORT-70783 #iOS #PC #4.19 UE-52328 reopened because of FORT-70783 iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server. Change 3898705 by Max.Chen Sequencer: Skip if the binding id's sequence can't be found. #jira UE-55337 Change 3898108 by Michael.Dupuis #jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening Change 3898076 by Max.Chen Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated. #jira UE-55328 Change 3897897 by Matt.Kuhlenschmidt Disable substance buttons for now #jira UE-55081 Change 3897742 by Aaron.McLeran Merging fix for UE-55223 to 4.19 #jira UE-55223 Change 3897538 by Michael.Dupuis #jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material Change 3897406 by Phillip.Kavan Back out local debug logs. #jira UE-51952 Change 3897400 by Phillip.Kavan Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage. - Mirrored from //UE4/Dev-Core (3871863). #jira UE-51952 Change 3897391 by Max.Chen Sequencer: Don't update current time to be within the view range when stepping into a sequence. #jira UE-55322 Change 3897274 by Krzysztof.Narkowicz Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future. #jira UE-54683 Change 3897148 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-55147 #4.19 #iOS #jira UE-55147 Change 3897138 by Max.Chen Sequencer: Fix crash when an actor factory is not found. Copy from Dev-Sequencer #jira UE-55309 Change 3897045 by Jack.Porter Fix for crash in ALandscapeProxy::UpdateGrass #jira UE-54362 Change 3897036 by Jack.Porter Fix InstancedStaticMesh crash with invalid lightmap coordinates #jira UE-54423 Change 3896801 by Dmitriy.Dyomin Fixed: Planar reflections does not handle origin rebasing #jira UE-52351 Change 3896743 by Dmitriy.Dyomin Discard CPU copy of vertex/index buffers in OpenGL RHI #jira UE-52133 Change 3896619 by Guillaume.Abadie Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV. #jira UE-55317 Change 3895718 by Max.Chen Sequencer: Null checks to prevent crash when saving the default state of a spawnable #jira UE-55304 Change 3895426 by Rolando.Caloca UE4.19 - Add an increased timeout for SCW to avoid OOM situations #jira UE-55306 Change 3895245 by tim.gautier QAGame: Submitting updated test assets. Broke ML_Base out into individual components #jira UE-29618 Change 3895194 by Marc.Audy Prevent crash due to a null entry in the linked to graph of the destination pin #jira UE-54606 Change 3894913 by Arne.Schober REL - Fix crash in Speedtree wind where Renderdata is unavailable #jira UE-54544 Change 3894625 by Arne.Schober REL - Fix assert not in RenderingThread from Triangle Renderer. #jira UE-55247 Change 3894464 by Martin.Wilson Extra debugging info for UE-54705 plus remove check so it is no longer fatal #jira UE-54705 Change 3894450 by Martin.Wilson Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node #jira none Change 3893948 by Jostin.Bilyeu Adding default player start location to help with launch on testing within level TM-Materials_POM #jira UE-55063 Change 3893495 by Robert.Manuszewski Fixing a crash when running DDC commandlet #jira UE-54646 Change 3893451 by Jurre.deBaare Altered fix for actor merging with negative scaling to get correct normals #jira UE-54996 #misc updated automated test to include this test-case Change 3892913 by Ethan.Geller [Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran Change 3892871 by Ryan.Vance Multi-view requires the day dream compositor. #jira UE-55253 Change 3892785 by Arciel.Rekman Linux: fix inability to create a C++ project (UE-55222). - NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds. - Installed build will check for more compilers in commonly found locations. #jira UE-55222 Change 3892687 by Jostin.Bilyeu Checking in replacement Built Data for map TM-Materials_POM #jira UE-55063 Change 3892674 by Jostin.Bilyeu Adding an invisible plane to TM-Materials_POM to help testing on mobile devices #jira UE-55063 Change 3892622 by Aaron.McLeran #jira none Fixing scope lock in phonon probe volume Change 3892511 by Matt.Kuhlenschmidt Fix zero engine version warning #jira UE-55081 Change 3892211 by Yuriy.ODonnell Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64. NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime. The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules. The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput. Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668). #jira UE-53065 Change 3891732 by Brian.Zaugg Re-adding iPhoneX launch images with correct case. #JIRA UE-53541 Change 3891727 by Arne.Schober REL - Do not recreate one Frame Resource for dynamic draws #jira UE-55063 Change 3891716 by Ben.Marsh Fix buffer overrun when generating callstack. #jira Change 3891697 by Brian.Zaugg Deleting iPhoneX launch images that have incorrect case. #jira UE-53541 Change 3891678 by Brian.Zaugg IPP binaries for iPhoneX support. #jira UE-53541 Change 3891525 by Lauren.Ridge Thumbnails now update correctly w/parameters #jira UETOOL-1333 Change 3891520 by Lauren.Ridge Fixing SA error in material editor #jira UE-55206 Change 3891495 by Jurre.deBaare Normal are different after Merge Actor on scaled objects #fix Make sure we do not apply scale when transform Normals/Tangents #jira UE-54996 Change 3891352 by Guillaume.Abadie Fixes ensure when visualizing HDR with TAAU. #jira UE-55019 Change 3891323 by Matt.Kuhlenschmidt Added substance buttons to content browser and material editor #jira UE-55081 Change 3891033 by David.Hibbitts #JIRA UE-55135 Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations. Change 3890642 by Arne.Schober REL - Better fix for Paper2d which honors batching #jira UE-55063 Change 3890593 by Arne.Schober REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead. #jira UE-55063 Change 3890502 by Mike.Erwin Fix reported VRAM size on Metal We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes. This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0. Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that. Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB. #jira none Change 3890404 by Jostin.Bilyeu Updating Demo Display names to remove redundant spaces #jira UE-29618 Change 3890401 by Dan.Oconnor Fix for property table performance regression #jira UE-54984 Change 3890194 by Dan.Oconnor Make sure a CDO's subobjects are preloaded when running in -game #jira UE-54242 Change 3890182 by Krzysztof.Narkowicz Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path. #jira UE-54683 Change 3890140 by Rob.Cannaday Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19 Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018 #jira none Change 3889850 by Shaun.Kime Now initializing Niagara scripts and emitters even if the config file isn't ready yet. #jira UE-54168 #jira UE-54169 #tests can create a blank emitter and all script sub-types Change 3889833 by Michael.Trepka Disabled Clang's unused-lambda-capture warning added in Xcode 9.3 #jira none Change 3889696 by Patrick.Boutot Allow rename from AssetTool when there is no source control enabled. Fix crash when you rename an asset without an enabled source control. #jira UEENT-803 Change 3889470 by Mike.Beach Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query). #jira UE-55153 Change 3889319 by Matt.Kuhlenschmidt Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly #jira UE-55166 Change 3889087 by Jostin.Bilyeu Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up #jira UE-29618 Change 3889073 by Sorin.Gradinaru UE-55117 Android virtual keyboard can have text input hidden by software buttons #jira UE-55117 #Android #4.19 Adjusted x-coord and width for the native EditText Change 3888841 by Jurre.deBaare Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function #jira none Change 3888837 by Guillaume.Abadie Fixes a crash in dynamic resolution when doing UE4Editor -server #jira UE-55158 Change 3888831 by Dragan.Jerosimovic added fbx files #jira none Change 3888340 by Ethan.Geller [Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron Change 3888133 by Michael.Karambelas QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471. #jira UE-29618 Change 3887957 by Krzysztof.Narkowicz "Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack #jira UE-54367 Change 3887912 by Jostin.Bilyeu Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels #jira UE-29618 Change 3887571 by Zak.Parrish Adding FaceAR content and cleanup #jira none Change 3887458 by Dan.Oconnor Fix 'Step Out' functionality for macro and collapsed graphs #jira UE-55000, UE-55002, UE-55022 Change 3886883 by zachary.wilson Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling. #jira UE-29618 Change 3886848 by Max.Preussner Engine: Workaround for uninitialized external textures causing white flashes in media playback Copied from Fortnite-Main and Dev-Sequencer #jira UE-53357 Change 3886720 by Matt.Kuhlenschmidt Guard against mac menus updating during slow tasks. #jira UE-55068 Change 3886657 by Guillaume.Abadie Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation. This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation. #jira FORT-69961 Change 3886653 by Matt.Kuhlenschmidt Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored #jira UE-55111 Change 3886621 by Benn.Gallagher Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus. #JIRA UE-55067 Change 3886552 by Thomas.Sarkanen Fixed crash loading an anim instance with a re-instanced class Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us. #jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521] Change 3886442 by Cosmin.Sulea UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling #jira UE-53033 Change 3886441 by Cosmin.Sulea UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager #jira UE-54598 Change 3886427 by Sorin.Gradinaru UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552 #4.19 #Android #jira UE-54139 S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash. Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags) Change 3886210 by Ethan.Geller [Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM. Change 3886005 by Zak.Parrish Checking in faceAR work on behalf of 3Lateral #jira none Change 3885925 by Mike.Erwin Material preview label off-center on HiDPI screen #jira UE-52533 Change 3885778 by Dan.Oconnor Fix stepping over collapsed graph and macro nodes #jira UE-54950, UE-54955 Change 3885713 by Mike.Erwin glTF: fix material using wrong textures Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures. Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model. #jira none Change 3885603 by Ben.Marsh Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode. #jira Change 3885566 by Phillip.Kavan Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code. Change summary: - Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization. #jira UE-55061 Change 3885481 by Mark.Satterthwaite Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier). #jira UE-54333 Change 3885461 by Lauren.Ridge Fix for slot not being initialized to null #jira UE-55069 Change 3885455 by zak.parrish Adding initial files for FaceAR scene lookdev #jira none Change 3885446 by Zak.Parrish Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none Change 3885424 by Krzysztof.Narkowicz Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread. #jira UE-53861 Change 3885406 by Zak.Parrish Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639 Change 3885340 by Arne.Schober REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack #jira none Change 3885143 by Marc.Audy Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19 #jira UE-54977 #jira UE-54976 #jira UE-54898 Change 3885093 by Mark.Satterthwaite Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds. #JIRA N/A Change 3884622 by Jurre.deBaare Moving over missing file from changelist for UE-54508 #jira UE-54508 Change 3883391 by Nick.Atamas Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled. Only create ARKit/ARCore tracking systems on iOS/Android. #jira UE-54622 Change 3883257 by Phillip.Kavan Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types. #jira UE-55026 Change 3883024 by Lauren.Ridge Fixing static analysis warning #jira SA Change 3882510 by Michael.Dupuis #jira none : Fixed screen size calculation to take aspect ratio into account correctly Change 3882502 by Lauren.Ridge Fix for material layer parameters not rebuilding and adding save child button #jira UETOOL-1275 Change 3882458 by Krzysztof.Narkowicz Copying cached shadow map assert fix from Fortnite-Main (CL3802813) #jira UE-54747 Change 3882366 by Michael.Karambelas QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests. #jira UE-29618 Change 3881971 by andrew.porter QAGame: Removing actor from Shot_003 #jira UE-29618 Change 3881795 by Krzysztof.Narkowicz Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows #jira UE-53875 Change 3881550 by David.Hibbitts #JIRA UEENT-879 Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed. THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile. Change 3881339 by Jurre.deBaare Moving over: "Editor crashed when attempting to bake out all the material channels #jira UE-54508 #misc small UDN Merge actor / bake material fixes Change 3879557 by Dan.Oconnor Fix stepover behavior when no debug target is selected #jira UE-54978 Change 3879485 by Mike.Beach Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes). #jira UE-54999 Change 3879438 by David.Hibbitts #JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau Change 3879343 by Lina.Halper Last min change that skiped compiling #jira: none Change 3879337 by Lina.Halper Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes. #jira: UE-54806 Change 3878968 by Phillip.Kavan Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization. Change summary: - Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties. #jira UE-54981 Change 3878962 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license) #4.19 #jira UE-54831 #android - shows an error message box informing that the license file could not be written. Change 3878821 by Andrew.Rodham Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation - The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field. - The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field. - The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges. #jira UE-54922 Change 3878171 by Chris.Phillips Android: Fixed crash after splash screen when using Vulkan. #jira UE-54299 Change 3877950 by Ethan.Geller Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron Change 3877859 by Nick.Shin rebuilt lighting for TM-ShaderModels and resaved the level #jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5 Change 3877854 by tim.gautier Adding additional (temp) ML Test asset #jira UE-29318 Change 3877609 by Ethan.Geller [4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron Change 3877474 by Lauren.Ridge Adding WITH_EDITOR wrappers to editor-only section of code #jira fixingcompiles Change 3877271 by Arne.Schober REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary #jira none Change 3877260 by Lina.Halper If revision is too far away, ignore the request and send current buffer - this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens #jira: UE-54398 Change 3876950 by Lauren.Ridge Renaming layers in a material instance - from 4.19 preview feedback #jira UETOOL-1296 Change 3876932 by Arciel.Rekman Linux: updated the link to the cross-toolchain (UE-54597). #jira UE-54597 Change 3876918 by Phillip.Kavan Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled. Change summary: - Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class. - Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL. #jira UE-54870 Change 3876759 by tim.gautier Updated Material Layer test assets to include Opacity and Emissive. #jira UE-29318 Change 3876575 by Michael.Karambelas Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes. #jira UE-29618 Change 3876406 by Robert.Manuszewski Fixed a crash when reporting linker errors #jira UE-51037 Change 3875891 by Nick.Atamas Fixed scenario where geometries were being updated once per pin, instead of just being updated once. Also fixes a scenario where there are no pins and geometries fail to update. #jira UE-54914 Change 3875880 by Aaron.McLeran #jira UE-54916 Fixing up submix effect templates Change 3875673 by Brandon.Schaefer Fix Apex dependencies Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs #jira UE-54861 Change 3875498 by Lauren.Ridge PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux) #jira UE-54862 Change 3875322 by tim.gautier Recreating Material Layer test assets (asset version has changed) #jira UE-29318 Change 3875157 by Aaron.McLeran #jira UE-54901 Synth components do not allow sends to buses Change 3875103 by Brandon.Schaefer Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries #jira UE-54815 Change 3875037 by Aaron.McLeran #jira UE-54896 Fixing up audio capture component to parameterize the delay Parameterize the jitter latency delay. Change 3875026 by Aaron.McLeran #jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops Change 3874927 by Ryan.Vance #jira UE-54894 Ensure we don't delete aliased texture resources, they are managed externally. Change 3874925 by Martin.Wilson Remove XR post fix from live link code written during motion controller integration #jira none Change 3874354 by Ben.Marsh Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings. #jira UE-54272 Change 3877545 by Ben.Marsh Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying. Use similar logic for expanding ensure() macros in place. #jira UE-54961 [CL 3963579 by Ben Marsh in Main branch]
2018-03-24 09:22:20 -04:00
Set("MaterialEditor.AddSubstanceSpecialToolBar", new IMAGE_BRUSH("Icons/icon_SubstanceFactory_White_40x", Icon40x40));
Set("MaterialEditor.AddSubstanceSpecialMenu", new IMAGE_BRUSH("Icons/icon_SubstanceFactory_White_40x", Icon32x32));
Set("MaterialEditor.CellListViewRow", FTableRowStyle(NormalTableRowStyle)
.SetEvenRowBackgroundBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle", FVector2D(16, 16), FLinearColor(0.5f, 0.5f, 0.5f)))
.SetEvenRowBackgroundHoveredBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle_Hovered", FVector2D(16, 16), FLinearColor(0.5f, 0.5f, 0.5f)))
.SetOddRowBackgroundBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle", FVector2D(16, 16), FLinearColor(0.35f, 0.35f, 0.35f)))
.SetOddRowBackgroundHoveredBrush(IMAGE_BRUSH("PropertyView/DetailCategoryMiddle_Hovered", FVector2D(16, 16), FLinearColor(0.35f, 0.35f, 0.35f)))
.SetActiveBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f)))
.SetActiveHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f)))
.SetInactiveBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f)))
.SetInactiveHoveredBrush(IMAGE_BRUSH("Common/Selection", Icon8x8, FLinearColor(0.075f, 0.075f, 0.075f)))
.SetTextColor(DefaultForeground)
.SetSelectedTextColor(DefaultForeground)
);
}
// Material Instance Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "MaterialInstanceEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
Set( "MaterialInstanceEditor.Tabs.Parents", new IMAGE_BRUSH( "/Icons/layers_16x", Icon16x16 ) );
Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3680113) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3441680 by Uriel.Doyon Added units to point light intensity, to allow the user to specify the value in candelas or lumens. New point light actors now configure the intensity in candelas by default. Replaced viewport exposure settings by an EV100 slider. Hidding the tone mapper in the show flag now still applies the exposure. Added a new AutoExposure method called EV100 which allows to specify : - MinEV100, MaxEV100 - Calibration Constnat - Exposure Compensation #jira UE-42783 Change 3454934 by Chris.Bunner Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability. Change 3629223 by Rolando.Caloca DR - Rollback //UE4/Dev-Rendering/Engine/Source/Runtime/VulkanRHI to changelist 3627847 Change 3629708 by Rolando.Caloca DR - vk - Redo some changes from DevMobile 3601439 3604186 3606672 3617383 3617474 3617483 Change 3636145 by Chris.Bunner Linux compile fix. Change 3636198 by Chris.Bunner Include fix. Change 3636225 by Daniel.Wright Removed spammy draw event Change 3636397 by Daniel.Wright Visualize volumetric lightmaps uses 18% grey in lit mode Change 3636398 by Daniel.Wright Translucency lighting modes work with Volumetric Lightmaps * The old Indirect Lighting Cache always interpolated one sample per object, while Volumetric lightmaps operate at the frequency of the Translucency Lighting Mode (per-vertex or per-pixel) so the lighting accuracy is much higher. * The old ILC always applied the single lighting sample with a per-pixel normal, even in per-vertex lighting modes * Volumetric PerVertex NonDirectional (cheapest lit translucency) went from 74 instructions down to 42 * Volumetric Directional went from 104 up to 122 Change 3636604 by Chris.Bunner Added a material translation error on identically named/associated but differently valued parameters as this will cause one of them to be lost during parameter evaluation, the result being "random". Change 3637668 by Rolando.Caloca DR - hlslcc - Skip preprocessor when not required which reduces peak mem consumption by ~500 MB - Fix missing indexing on intrinsic return type Change 3638541 by Chris.Bunner Fixed editor materials - Skip hardcoded parameter names that we rely on being overridden when checking for non-matching duplicate parameters. Change 3638798 by Mark.Satterthwaite Rebuilt hlslcc for Mac for Rolando's 3637668 changes. Change 3638861 by Mark.Satterthwaite Missed making a log verbose in the Metal ring-buffer. Change 3639482 by Rolando.Caloca DR - vk - Minor fixes Change 3639909 by Michael.Lentine Add special case for struct needed to compile. Workaround issues in parser such that (x)[0] is replaced with x[0] and (x).a is replaced with x.a. Change 3639916 by Michael.Lentine Spelling fix. Change 3640053 by Mark.Satterthwaite Fix Desktop Forward rendering on Nvidia Metal rendering on macOS by modifying the shader and runtime to treat ForwardLocalLightBuffer data as uint rather than float and invert the use of as*() casts. Tthis is *necessary* to avoid a bug/limitation of Nvidia's current Metal shader compiler that flushes all denorm values to zero on load from any resource. AMD & iOS Metal only flush-to-zero when sampling from textures and that's what Apple regard as the expected behaviour. I have however asked them to standardise on the D3D behaviour of preserving denorms on all load, move (incl. min/max/as*()-casts) & store operations. This won't happen in the current or imminent OS/Xcode releases. Now only Intel Metal is broken and their problems run deeper. #jira UE-48881 Change 3640983 by Olaf.Piesche Cache the depth buffer collision shader for GPU particles even when simple forward is enabled, as that can be turned off at runtime. #jira UE-48799 Change 3641480 by Michael.Lentine Add min16float to FP16Math Change 3642442 by Mark.Satterthwaite Fix the native shader libraries again & undo the increase in cook time from changes to the way FShaderCodeLibrary was compiling & deduplicating the shaders. - Remvoe the single linear array for accumulated shader code: reallocating this is tremendously expensive and will double the time taken to iteratively cook large projects. - Uncompress the shader data for the native library system so that it actually works again. - Fix some errant change to the Metal compiler that was trying to wedge the fully compiled library into the single Metal library which is 100% bogus. #jira UE-49192 Change 3642919 by Chris.Bunner Reverted unintended changes to material static parameter set serialization. Bumped material version to force re-serialization. Fixed a few typos. Change 3642923 by Richard.Wallis Fix for "Pixel Inspector On" message not disappearing when closing pixel inspector window while on. Handle tab closed events to cancel the pixel inspector if window closed while running. #jira UE-46504 Change 3643296 by Michael.Lentine Convert all structures that aren't use globally to halfs. Change 3643381 by Ryan.Brucks New Plugin allowing Blueprint Texture and RT reads as well as MIC creation and modification. Change 3643929 by Ben.Salem Added better precision on thread values in Perf Monitor. Also added global thread values to go with per-world ones to help track down the most accurate numbers possible. #tests Ran locally, changes validated by benj Change 3644203 by Mark.Satterthwaite Refactor mtlpp a little bit to make the compiler do more of the work & update for all the latest publicly exposed APIs. Change 3644336 by Mark.Satterthwaite Ref-count the mtlpp Device object so that it can be the repository for IMP caching - now just have to go through the types created from a specific device and have them keep a reference.... Change 3644431 by Uriel.Doyon Added a intensity units property, for point lights and spot lights, that can be set to Candelas, Lumens or Unitless (legacy). The default units value for newly placed point lights and spot lights is configured in the project settings. Spot lights configured in lumens have their whole luminous energy redirected toward the cone. This means that changing the outer cone angle, changes the spot light brightness. New exposure menu that uses an EV100 slider. New post process settings "camera" tab regrouping : ShutterSpeed, ISO, Aperture and ExposureCompensation. Post process settings "auto exposure" tab renamed "exposure". The calibration constant for "Auto Exposure Basic" is now configurable in the advanced tab. The auto exposure method is renamed "Metering Mode" New pre-exposure feature that allows the engine to apply the previous frame exposure before writing to the scene color. This allows the engine to render the scene with similar range than the final color (after exposure), and avoid arithmetic overflow for low precision RT formats. The amount of exposure applied directly is called pre-exposure, and is compensated by a smaller post-exposure value. Change 3645098 by Marcus.Wassmer Don't add meshes twice when in simpleforward Change 3645551 by Daniel.Wright VolumetricScatteringIntensity is greyed out based on Mobility Change 3645707 by Chris.Bunner Skip empty parameters when identifying invalid duplicates during material translation. Change 3646225 by Uriel.Doyon Texture streaming support for particle sub-uv Change 3646323 by Rolando.Caloca DR - vk - Fix bad update texture 2/3d parameters Change 3646463 by Mark.Satterthwaite Metal shader files that can serve as extensions to the metal_stdlib rather than trying to wedge even more into the shader compiler. Might as well leverage Metal's C++'ness. Currently just a skeleton of a buffer type that would better emulate HLSL Buffer<>/RWBuffer<> objects. Change 3646727 by Marcus.Wassmer fix linux and nonunity compiles Change 3647777 by Rolando.Caloca DR - Mobile Vulkan optimization Change 3647822 by Lauren.Ridge Layers are now renameable (except Layer 0 is always "Background") in Material Layers Functions Change 3647918 by Chris.Bunner Static analysis fixes - Monolithic include, forward delcared enums, locally shadowed variable. Change 3648010 by Michael.Lentine Don't use min16float by default. Change 3648015 by Michael.Lentine Add special case fixes for min16float as well as half on console. Change 3648024 by Lauren.Ridge Moving MaterialLayersFunctions Layer naming to EditorOnly wrappers Change 3648127 by Lauren.Ridge Moving name getter functionality to FMaterialLayersFunctions Change 3648265 by Lauren.Ridge Fixing loctext key Change 3648293 by Rolando.Caloca DR - D3D12 fix Change 3648326 by Rolando.Caloca DR - vk - Added subrectangle support when updating Texture2D and Texture3D Change 3648522 by Rolando.Caloca DR - vk - Do not try to create a BufferView of a StructuredBuffer (no valid pixelformat) Change 3648612 by Rolando.Caloca DR - vk - Implement RHIMapStagingSurface Change 3648673 by Rolando.Caloca DR - vk - Reduce Vulkan pipeline cache disk size by filtering duplicated shader ucodes Change 3648913 by Arne.Schober DR - Performance optimization during HLod traversal. using vector load and avoiding array copy by passing it through reference instead through value. Change 3649443 by Daniel.Wright Exposed EmissiveBoost, since Lightmass supports Emissive areas on meshes Change 3650436 by Mark.Satterthwaite Implemented the necessary extensions for Metal shading language to move lots of complexity out of MetalBackend and into actual shader code to make life *vastly* simpler. - Full ue4::typed_buffer<T> wrapper type & associated ue4::buffer<>/ue4::buffer_atomic<> API - totally untested but should be functionally equivalent to HLSL Buffer<T>/RWBuffer<T>. - All the sensible casts I can think of are now defined in ue4_format - any additional ones can just be added. The enurm of formats needs to be exposed to MetalRHI so we upload the correct values, but this should be trivial. - Added a full series of wrappers around texturecube_array and depthcube_array to insulate code from whether it is backed by a real cube_array or a texture2d_array so we don't have to maintain complicated variants for new/old iOS devices. - Added implementations for a bunch of annoying HLSL & GLSL intrinsics that were being matched by name + reverse_bits which needs a custom implementation on old shader standards. Change 3650861 by Rolando.Caloca DR - vk - Fix warnings Change 3651116 by Rolando.Caloca DR - vk - Support for compressed saved PSO cache Change 3651321 by Rolando.Caloca DR - vk - Prep for load multiple PSO files Change 3651337 by Chris.Bunner Editor-only default material fallback (hardcoded material). #jira UE-48404 Change 3651839 by Rolando.Caloca DR - vk - Integrate minor pipeline changes Change 3652042 by Mark.Satterthwaite More work on mtlpp: - Selector class that caches IMP from SEL & Class. - Fixes to ns::Error. - Added test case application for testing denorm & float reinterpret-cast behaviour on Metal. Change 3652370 by Uriel.Doyon New "stat StreamingOverview" giving high level metrics of texture usage. New function ResetAverageRequiredTexturePoolSize() and GetAverageRequiredTexturePoolSize() giving the average ideal value for "r.streaming.poolsize". Change 3653658 by Chris.Bunner Material vertex interpolator for sprite and gpu sprite particles. Change 3653676 by Rolando.Caloca DR - vk - Integrate changes: Multiple PSO caches, shared ucode & compression, size reduction up to 80% Change 3653940 by Daniel.Wright Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData. This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times. Change 3653956 by Daniel.Wright Fixed leak of BatchVisibilityId's Change 3653991 by Daniel.Wright Fixed missing include Change 3654013 by Daniel.Wright Refactored reflection capture composite SM4 handling, now forces fully rough even if !REFLECTION_COMPOSITE_USE_BLENDED_REFLECTION_CAPTURES (forward shading default) Change 3654018 by Daniel.Wright Remove unused SM4 reflection capture cubemap Change 3654118 by Rolando.Caloca DR - vk - Fix for queries; support for r.Vulkan.ProfileCmdBuffers to only time cmd buffers w/o gpu bubbles Change 3654339 by Chris.Bunner Temporarily disabed a material error whilst working with content teams to fix the introduced bugs. Change 3654534 by Daniel.Wright Editor is only supported on Feature Level 5 platforms. Added a message box and exit when SM4 is detected (d3d10, OpenGL 3). Change 3654751 by Rolando.Caloca DR - vk - Add readback for RGB10A2; minor optimization Change 3654940 by Rolando.Caloca DR - vk - Warning fix Change 3655104 by Mark.Satterthwaite Add a bunch of code to mtlpp to wrap the Xcode command-line Metal tools and use them to provide a convenient command-line tool that can compile two Metal shaders & diff the resulting AIR to make debugging easier. Obviously this only works on macOS. Change 3655173 by Jian.Ru Render dithered material as masked if a stencil prepass is not used #jira UE-50064, UE-49537 Change 3655479 by Daniel.Wright Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting. Change 3656341 by Richard.Wallis Metal validation checks to test for drawing of the end of a vertex stream as seen in UE-48172 (Landscape Mesh Flickers Rapidly When Using Sculpting Landscape). This is not a fix for that but just a error log to catch the bad draw calls. #jira UE-48172 Change 3656844 by Rolando.Caloca DR - vk - Avoid microcode copy - Fix link error Change 3656894 by Rolando.Caloca DR - vk - Enable api dump without needing validation enabled Change 3656915 by Marcus.Wassmer Fix DX12 buffer lock for read Change 3657166 by Rolando.Caloca DR - vk - Proper fix for api dump layer Change 3657401 by Rolando.Caloca DR - vk - Linux compile fix Change 3657607 by Rolando.Caloca DR - vk - Prep for changes Change 3658722 by Chris.Bunner Refresh shared texture samplers when changing max ansiotropy level (e.g. scalability settings). #jira UE-30086 Change 3659499 by Daniel.Wright Moved bEnableAutoLODGeneration to LOD category so it's not the only one in HLOD category Change 3659644 by Mark.Satterthwaite D3D11 equivalent to 3656341 (only enabled when -d3ddebug is) to validate DrawIndexedPrimitives isn't trying to draw off the end of the instanced vertex streams which has inconsistent (and potentially undefined) behaviour across the various APIs we support. This fires when painting the landscape because the code attempts to render with a FirstInstance value that is as large as the number of elements in the instance-data streams which D3D11 drivers silently fails to render, but which Metal (& probably Vulkan too) will renders as garbage. This pattern is wrong & will be even more dangerous in a Draw*Indirect world. #jira UE-48172 Change 3659831 by Rolando.Caloca DR - vk - Copy 3657927 (fixes for Mali) Change 3661921 by Rolando.Caloca DR - vk - Minor log/info changes Change 3661985 by Mark.Satterthwaite Change the Metal sampler filter translation to better match D3D. Change 3662050 by Richard.Wallis Compile fix for Metal enums. Change 3662062 by Rolando.Caloca DR - Copy from 3662060 - OpenGL cloth fix Change 3662100 by Mark.Satterthwaite Use a temporary file and an atomic move to put the Metal PCH into the right place and reduce the number of false PCH compile failures on the build farm. Change 3662253 by Daniel.Wright Reflection Captures support Lighting Scenarios without recapturing * Reflection Captures are now part of the Map Build * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message) * Reflection Capture build data moved to the BuildData package * Building lighting / reflection captures no longer dirties ULevels * Sky lights which capture the scene now work correctly with Lighting Scenarios * Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded) Change 3663215 by Mark.Satterthwaite Initial, incomplete, tool added to mtlpp to help debug macOS Internal Compiler Errors - the mtlpp command-line tool can be fed the debug output from UE4 along with compiler settings to automatically compile shaders and construct the render pipeline that crashes the runtime compiler. So far only macOS render-pipeline-states are supported currently. Change 3663293 by Mark.Satterthwaite Added Metal device selection to the mtlpp command-line tool so I can quickly test compile on dual-GPU Macbook Pro's. Change 3663471 by Daniel.Wright Reflection Capture Builds no longer use UEditorLevelUtils::SetLevelVisibility to control level visibility, which streams out sublevels, modifying nav mesh Fixed status updates during Reflection Capture Build Captures overflowing GMaxNumReflectionCaptures now log a warning instead of pretending that they built successfully Change 3664056 by Rolando.Caloca DR - Linux compile fix Change 3664460 by Daniel.Wright Restored unused LoadTimesObjectVersion, packages saved with it will issue a warning on load Change 3664802 by Uriel.Doyon Fixed flash created by pre-exposure when the value changed dramatically between frames Change 3664890 by Daniel.Wright Created 'Stat MapBuildData' to track the memory size of lighting and reflection capture build outputs Change 3665163 by Rolando.Caloca DR - Copy from 3665156 - Gracefully fail when there are mem leaks exiting Vulkan Change 3665629 by Daniel.Wright Only Surface domain materials cast shadows in Lightmass Change 3665855 by Marcus.Wassmer PR #4032: Fix comparison of SceneColorFormat (Contributed by Hybrid0) Change 3666707 by Guillaume.Abadie Replaces some custom material node to get View.BufferSizeAndInvSize with ViewProperty material expression in some engine material functions. Change 3667239 by Rolando.Caloca DR - Use hlslcc define for common issues Change 3668108 by Brian.Karis Disabled to Catmull-Rom filter. Too many flickering issues. Disabled antiflicker as well. Change 3668157 by Mark.Satterthwaite In the prototype Metal stdlib extension library add inline versions of the D3D SM6 "wave" intrinsics that can be expressed in terms of Metal 2.0 simd/quad group operations (macOS=simd, iOS=quad). These are unlikely to be as efficient as direct intrinsics but they should be functionally equivalent. These functions are not available *yet* as I still need to hook the ue4_stdlib into MetalShaderFormat & MetalRHI. The following HLSL 6 functions are implemented: WaveAllBitAnd WaveAllMax WaveAllMin WaveAllBitOr WaveAllBitXor WaveAllEqual WaveAllProduct WaveAllSum WaveAllTrue WaveAnyTrue WaveBallot WaveGetLaneCount WaveGetLaneIndex WaveOnce WavePrefixProduct WavePrefixSum WaveReadFirstLane WaveReadLaneAt The following can't be implemented in Metal as of Metal 2.0 AFAIK: WaveGetOrderedIndex WaveIsHelperLane GlobalOrderedCountIncrement QuadReadLaneAt QuadSwapX QuadSwapY Change 3668260 by Olaf.Piesche Cache particle collision shaders regardless of simple forward state Missed this checkin #jira FORT-51307 Change 3669243 by Daniel.Wright Bumped shader version to propagate FReflectionCaptureData rename Change 3669369 by Mark.Satterthwaite Duplicating Metal changes from //UE4/Release-4.18 to Dev-Rendering (//UE4/Dev-Rendering) 3662503 Collapse system-variables to one declaration in MetalUtils to avoid later shader compiler errors when they are specified more than once, which is seemingly permissable. Fixes volumetric fog. #jira UE-50293 3665210 - Invalidate all Metal shaders again to force a recompile to workaround another driver bug. - On macOS compact the clip-distance value into a single output to avoid bugs in the runtime pipeline compilers. - In SCW's direct-compile mode MetalShaderForamt should always dump the resulting Metal shader and print any errors we encounter to the log. - Change FGenerateMetalVisitor to take a FMetalCodeBackend& not a FMetalCodeBackend* to avoid a lot of pointless pointer validation. #jira UE-50244 3665429 Fix a crash on shutdown due to MetalRHI caching vertex-declarations beyond the lifetime of the RHI by moving the cache into the FMetalDynamicRHI itself. #jira UE-50356 3665613 Fix DistanceField rendering on Metal & the associated validation layer error when it is enabled - MetalRHI can't use the same approach as Vulkan without a bit more work. #jira UE-50364 3667584 Fix black flickering on some materials that use World Position Offset - the Metal sincos intrinsic comes into two flavours for single precision floats and we want the precise version not the fast version. The "cross" implementation needed a few more fma's too and this change has to invalidate Metal shaders again to take effect. #jira UE-50399 3667805 Changing sincos in Metal fragment shaders had undesirable side-effects - the compiler is now re-associating another floating point operation - so limit the use of precise::sincos to vertex-shaders for now. This fixes the WPO materials without causing any other obvious problems. #jira UE-50399 Change 3669912 by Mark.Satterthwaite Fix Metal compilation for PCSS shadows - the HLSL that is compiled uses both SampleCmp and Sample which GLSL disallows (shadowSampler types in GLSL only allow SampleCmp) but is perfectly valid in Metal where only the texture type declaration changes. Duplicate MetalBackend.cpp changes from Joe.Graf's: 3667781 Fixed an extra ) being emitted during HLSL->Metal translation Added depthcube_array support per Mark's instructions Change 3670308 by Mark.Satterthwaite Missing autorelease pool blocks in MetalTexture functions. Change 3670989 by Mark.Satterthwaite Stop trying to be so clever with Metal clip-distances: AMD have a bug in 10.13.0 that means we can only emit one clip-distance value, so simply emit the value with the lowest index (we have handily ordered them by importance!) and let the others become user-interpolators until this bug is resolved in a macOS SU (according to Max@AMD the fix is in, just not in time for 4.18). This means planar reflections will work, VR no-multi-view-fallback will work & layered rendering will work either individually or together - the difference being that on macOS *only* the VR no-multi-view-fallback & layered rendering paths may be slower when combined with the global clip plane. Hit & run fix to MetalCaptureManager and availability of tile-shader functions while I'm here. #jira UE-50518 Change 3671014 by Mark.Satterthwaite Correct handling of RowLinearPVRTC blits for iOS Metal desired for Ocean. Change 3671575 by Rolando.Caloca DR - Copy 3668036 Stop syncing CPU with GPU on Vulkan Change 3671637 by Rolando.Caloca DR - Copy 3670937 Fixes Vulkan editor outline Change 3672309 by Mark.Satterthwaite Submitted on behalf of Richard Wallis: Only disable V-Sync on Metal in macOS 10.13 when running in "true" fullscreen mode (where we switch display modes & forbid switching spaces or tabbing out) so that you won't see the rainbow artefact caused by being out-of-sync with WindowServer, only the tearing you'd expect when V-Sync is disabled. We'll chat with Apple about whether there is a way to avoid the rainbow artefact when switching spaces in Windowed Fullscreen with displaySync disabled. #jira UE-50134 Change 3672314 by Daniel.Wright User friendly message dialog for when a required key is missing from BaseLightmass.ini Change 3672315 by Daniel.Wright Assert on load when a uniform buffer struct goes missing, instead of a crash on save Change 3672476 by Chris.Bunner Removed duplicate material instance editor command binding that appeared in a task stream merge. Change 3672626 by Mark.Satterthwaite Move the ue4_stdlib.metal extensions to MetalRHI's Public header directory as it'll need to be available to both modules and that's easier to accomplish from here. Change 3672643 by Mark.Satterthwaite iOS compilation fixes. Change 3672728 by Daniel.Wright Fixed encoded HDR reflection captures Change 3672753 by Jian.Ru Fix texture swimming #jira UE-49369 Change 3672815 by Daniel.Wright Tooltip for build button explaining why it might be disabled Change 3673350 by Rolando.Caloca DR - vk - Do not reallocate memory every draw call Change 3673501 by Rolando.Caloca DR - vk - Remove more reallocations Change 3673505 by Rolando.Caloca DR - Remove global variable with semantic Change 3673514 by Rolando.Caloca DR - vk - compile fix Change 3675899 by Chris.Bunner Fixed support for editor-time transient parameter overrides. This happens when a compiled material's scalar or vector parameter is changed in value only, the active material resources should also update and be reverted when the material graph is closed. The code was incorrectly pulling base parameters from expressions instead of the actual uniform. Change 3676843 by Arne.Schober DR - UE-49473 - Fix Stateleak caused by custom drawer in the long for loop, where the depth stencil state might not be reset in a subsequent itteration of the loop. Change 3678269 by Daniel.Wright Fixed Encoded HDR reflection capture data getting the wrong Brightness applied when cooking Change 3678543 by Daniel.Wright MapBuildData now tosses the unneeded reflection capture format on load. Affects target platforms that require multiple formats at cook time. Change 3679602 by Jian.Ru Fix up mesh decal shader complexity view mode #jira UE-50272 Change 3679959 by Chris.Bunner Fixed logic on overriden vector parameter retrieval for material instances checking a function owned parameter. #jira UE-50712 Change 3679998 by Daniel.Wright Fixed crash when precomputing static visibility only [CL 3680175 by Marcus Wassmer in Main branch]
2017-10-04 13:36:51 -04:00
Set( "MaterialInstanceEditor.LayersBorder", new FSlateColorBrush(FLinearColor(0.1f, 0.1f, 0.1f, 1.0f)));
Set("MaterialInstanceEditor.StackHeader", new FSlateColorBrush(FLinearColor(0.025f, 0.025f, 0.025f, 1.0f)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("MaterialInstanceEditor.StackBody", new FSlateColorBrush(FLinearColor(0.045f, 0.045f, 0.045f, 1.0f)));
Set("MaterialInstanceEditor.StackBodyBlend", new FSlateColorBrush(FLinearColor(0.06f, 0.06f, 0.06f, 1.0f)));
Set("MaterialInstanceEditor.StackBodyDragged", new FSlateColorBrush(FLinearColor(0.0f, 0.0f, 0.0f, 1.0f)));
Set("MaterialInstanceEditor.StackBody_Highlighted", new BOX_BRUSH("Common/TextBox_Special_Active", FMargin(8.0f / 32.0f)));
}
// Sound Class Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "SoundClassEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
}
// Font Editor
{
// Tab icons
{
Set( "FontEditor.Tabs.Preview", new IMAGE_BRUSH( "/Icons/icon_Genericfinder_16x", Icon16x16 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "FontEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
Set( "FontEditor.Tabs.PageProperties", new IMAGE_BRUSH( "/Icons/properties_16x", Icon16x16 ) );
}
Set( "FontEditor.Update", new IMAGE_BRUSH( "Icons/icon_FontEd_Update_40x", Icon40x40 ) );
Set( "FontEditor.Update.Small", new IMAGE_BRUSH( "Icons/icon_FontEd_Update_40x", Icon20x20 ) );
Set( "FontEditor.UpdateAll", new IMAGE_BRUSH( "Icons/icon_FontEd_UpdateAll_40x", Icon40x40 ) );
Set( "FontEditor.UpdateAll.Small", new IMAGE_BRUSH( "Icons/icon_FontEd_UpdateAll_40x", Icon20x20 ) );
Set( "FontEditor.ExportPage", new IMAGE_BRUSH( "Icons/icon_FontEd_Export_40x", Icon40x40 ) );
Set( "FontEditor.ExportPage.Small", new IMAGE_BRUSH( "Icons/icon_FontEd_Export_40x", Icon20x20 ) );
Set( "FontEditor.ExportAllPages", new IMAGE_BRUSH( "Icons/icon_FontEd_ExportAll_40x", Icon40x40 ) );
Set( "FontEditor.ExportAllPages.Small", new IMAGE_BRUSH( "Icons/icon_FontEd_ExportAll_40x", Icon20x20 ) );
Set( "FontEditor.FontBackgroundColor", new IMAGE_BRUSH( "Icons/icon_FontEd_Background_40x", Icon40x40 ) );
Set( "FontEditor.FontBackgroundColor.Small", new IMAGE_BRUSH( "Icons/icon_FontEd_Background_40x", Icon20x20 ) );
Set( "FontEditor.FontForegroundColor", new IMAGE_BRUSH( "Icons/icon_FontEd_Foreground_40x", Icon40x40 ) );
Set( "FontEditor.FontForegroundColor.Small", new IMAGE_BRUSH( "Icons/icon_FontEd_Foreground_40x", Icon20x20 ) );
Initial support for composite fonts for Slate, UMG, and Canvas Slate now has the concept of composite fonts and font families (via FCompositeFont and FTypeface). A composite font is a font that contains a default font family, as well as any number of sub-font families which should be used for a given set of character ranges. This change will greatly improve the localization support for fonts. UFont assets can now use two forms of caching "offline" (which is the way they have always worked historically), and "runtime" (which utilizes the Slate font cache to cache glyphs on demand). These runtime cached UFont assets are now the only way to specify which font to use for a UMG widget, and address the previous issues about ensuring that the required font files were staged for your game. The Slate font cache now works on FFontData instances, rather than filenames. This allows the UFont asset to embed a blob of TTF or OTF font data inside it, rather than require the fonts be loaded from files on disk. The Canvas text renderer has been updated to support runtime cached UFont assets. This gives our legacy Canvas based tools the same improved font localization support as the rest of the Slate-based editor UI. UFont asset creation has been changed to use runtime caching by default, and additionally, you can now import a TTF or OTF file via the Content Browser and it will automatically create a UFont asset. If you still want an offline cached UFont asset, you can just change the cache type in the font editor, and the usual font picker dialog will appear and allow you to generate a font texture atlas. [CL 2342203 by Jamie Dale in Main branch]
2014-10-28 09:02:03 -04:00
Set( "FontEditor.Button_Add", new IMAGE_BRUSH( "Icons/PlusSymbol_12x", Icon12x12 ) );
Set( "FontEditor.Button_Delete", new IMAGE_BRUSH("Icons/Cross_12x", Icon12x12 ) );
}
// SoundCueGraph Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "SoundCueGraphEditor.PlayCue", new IMAGE_BRUSH( "Icons/icon_SCueEd_PlayCue_40x", Icon40x40 ) );
Set( "SoundCueGraphEditor.PlayCue.Small", new IMAGE_BRUSH( "Icons/icon_SCueEd_PlayCue_40x", Icon20x20 ) );
Set( "SoundCueGraphEditor.PlayNode", new IMAGE_BRUSH( "Icons/icon_SCueEd_PlayNode_40x", Icon40x40 ) );
Set( "SoundCueGraphEditor.PlayNode.Small", new IMAGE_BRUSH( "Icons/icon_SCueEd_PlayNode_40x", Icon20x20 ) );
Set( "SoundCueGraphEditor.StopCueNode", new IMAGE_BRUSH( "Icons/icon_SCueEd_Stop_40x", Icon40x40 ) );
Set( "SoundCueGraphEditor.StopCueNode.Small", new IMAGE_BRUSH( "Icons/icon_SCueEd_Stop_40x", Icon20x20 ) );
}
// Static Mesh Editor
{
Set("StaticMeshEditor.Tabs.Properties", new IMAGE_BRUSH("/Icons/icon_tab_SelectionDetails_16x", Icon16x16));
Set("StaticMeshEditor.Tabs.SocketManager", new IMAGE_BRUSH("/Icons/icon_Static_Mesh_SocketManager_16x", Icon16x16));
Set("StaticMeshEditor.Tabs.ConvexDecomposition", new IMAGE_BRUSH("/Icons/icon_Static_Mesh_Convex_Decomposition_16x", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "StaticMeshEditor.NormalFont", DEFAULT_FONT( "Regular", 8 ) );
Set( "StaticMeshEditor.SetShowWireframe", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Wireframe_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowWireframe.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Wireframe_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowVertexColor", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_VertColor_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowVertexColor.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_VertColor_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetRealtimePreview", new IMAGE_BRUSH( "Icons/icon_MatEd_Realtime_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetRealtimePreview.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Realtime_40x", Icon20x20 ) );
Set( "StaticMeshEditor.ReimportMesh", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportMesh_40x"), Icon40x40));
Set( "StaticMeshEditor.ReimportMesh.Small", new IMAGE_BRUSH(TEXT("Icons/icon_Persona_ReimportMesh_40x"), Icon20x20));
Set( "StaticMeshEditor.SetShowBounds", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Bounds_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowBounds.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Bounds_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowCollision", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Collision_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowCollision.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Collision_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowGrid", new IMAGE_BRUSH( "Icons/icon_MatEd_Grid_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowGrid.Small", new IMAGE_BRUSH( "Icons/icon_MatEd_Grid_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetDrawUVs", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_UVOverlay_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetDrawUVs.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_UVOverlay_40x", Icon20x20 ) );
Set( "StaticMeshEditor.ResetCamera", new IMAGE_BRUSH( "Icons/icon_Camera_Reset_40px", Icon40x40 ) );
Set( "StaticMeshEditor.ResetCamera.Small", new IMAGE_BRUSH( "Icons/icon_Camera_Reset_40px", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowPivot", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_ShowPivot_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowPivot.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_ShowPivot_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowSockets", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_ShowSockets_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowSockets.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_ShowSockets_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SaveThumbnail", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_SaveThumbnail_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SaveThumbnail.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_SaveThumbnail_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowNormals", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Normals_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowNormals.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Normals_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowTangents", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Tangents_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowTangents.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Tangents_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetShowBinormals", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Binormals_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowBinormals.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_Binormals_40x", Icon20x20 ) );
Set( "StaticMeshEditor.SetDrawAdditionalData", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_AdditionalData_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetDrawAdditionalData.Small", new IMAGE_BRUSH( "Icons/icon_StaticMeshEd_AdditionalData_40x", Icon20x20 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "StaticMeshEditor.GroupSection", new BOX_BRUSH( "Common/RoundedSelection_16x", FMargin( 4.0f / 16.0f ) ) );
Set( "StaticMeshEditor.SetShowVertices", new IMAGE_BRUSH("Icons/icon_StaticMeshEd_Vertices_40x", Icon40x40 ) );
Set( "StaticMeshEditor.SetShowVertices.Small", new IMAGE_BRUSH("Icons/icon_StaticMeshEd_Vertices_40x", Icon20x20 ) );
}
// Skeletal Mesh Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "SkeletalMeshEditor.GroupSection", new BOX_BRUSH( "Common/RoundedSelection_16x", FMargin( 4.0f / 16.0f ) ) );
}
// Texture Editor
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set("TextureEditor.Tabs.Properties", new IMAGE_BRUSH("/Icons/icon_tab_SelectionDetails_16x", Icon16x16));
Set( "TextureEditor.RedChannel", new IMAGE_BRUSH( "Icons/icon_TextureEd_RedChannel_40x", Icon40x40 ) );
Set( "TextureEditor.RedChannel.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_RedChannel_40x", Icon20x20 ) );
Set( "TextureEditor.GreenChannel", new IMAGE_BRUSH( "Icons/icon_TextureEd_GreenChannel_40x", Icon40x40 ) );
Set( "TextureEditor.GreenChannel.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_GreenChannel_40x", Icon20x20 ) );
Set( "TextureEditor.BlueChannel", new IMAGE_BRUSH( "Icons/icon_TextureEd_BlueChannel_40x", Icon40x40 ) );
Set( "TextureEditor.BlueChannel.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_BlueChannel_40x", Icon20x20 ) );
Set( "TextureEditor.AlphaChannel", new IMAGE_BRUSH( "Icons/icon_TextureEd_AlphaChannel_40x", Icon40x40 ) );
Set( "TextureEditor.AlphaChannel.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_AlphaChannel_40x", Icon20x20 ) );
Set( "TextureEditor.Saturation", new IMAGE_BRUSH( "Icons/icon_TextureEd_Saturation_40x", Icon40x40 ) );
Set( "TextureEditor.Saturation.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_Saturation_40x", Icon20x20 ) );
Set( "TextureEditor.CompressNow", new IMAGE_BRUSH( "Icons/icon_TextureEd_CompressNow_40x", Icon40x40 ) );
Set( "TextureEditor.CompressNow.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_CompressNow_40x", Icon20x20 ) );
Set( "TextureEditor.Reimport", new IMAGE_BRUSH( "Icons/icon_TextureEd_Reimport_40x", Icon40x40 ) );
Set( "TextureEditor.Reimport.Small", new IMAGE_BRUSH( "Icons/icon_TextureEd_Reimport_40x", Icon20x20 ) );
}
// Cascade
{
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "Cascade.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
Set( "Cascade.RestartSimulation", new IMAGE_BRUSH( "Icons/icon_Cascade_RestartSim_40x", Icon40x40 ) );
Set( "Cascade.RestartInLevel", new IMAGE_BRUSH( "Icons/icon_Cascade_RestartInLevel_40x", Icon40x40 ) );
Set( "Cascade.SaveThumbnailImage", new IMAGE_BRUSH( "Icons/icon_Cascade_Thumbnail_40x", Icon40x40 ) );
Set( "Cascade.Undo", new IMAGE_BRUSH( "Icons/icon_Generic_Undo_40x", Icon40x40 ) );
Set( "Cascade.Redo", new IMAGE_BRUSH( "Icons/icon_Generic_Redo_40x", Icon40x40 ) );
Set( "Cascade.ToggleBounds", new IMAGE_BRUSH( "Icons/icon_Cascade_Bounds_40x", Icon40x40 ) );
Set( "Cascade.ToggleOriginAxis", new IMAGE_BRUSH( "Icons/icon_Cascade_Axis_40x", Icon40x40 ) );
Set( "Cascade.CascadeBackgroundColor", new IMAGE_BRUSH( "Icons/icon_Cascade_Color_40x", Icon40x40 ) );
Set( "Cascade.RegenerateLowestLODDuplicatingHighest", new IMAGE_BRUSH( "Icons/icon_Cascade_RegenLOD1_40x", Icon40x40 ) );
Set( "Cascade.RegenerateLowestLOD", new IMAGE_BRUSH( "Icons/icon_Cascade_RegenLOD2_40x", Icon40x40 ) );
Set( "Cascade.JumpToHighestLOD", new IMAGE_BRUSH( "Icons/icon_Cascade_HighestLOD_40x", Icon40x40 ) );
Set( "Cascade.JumpToHigherLOD", new IMAGE_BRUSH( "Icons/icon_Cascade_HigherLOD_40x", Icon40x40 ) );
Set( "Cascade.AddLODAfterCurrent", new IMAGE_BRUSH( "Icons/icon_Cascade_AddLOD1_40x", Icon40x40 ) );
Set( "Cascade.AddLODBeforeCurrent", new IMAGE_BRUSH( "Icons/icon_Cascade_AddLOD2_40x", Icon40x40 ) );
Set( "Cascade.JumpToLowerLOD", new IMAGE_BRUSH( "Icons/icon_Cascade_LowerLOD_40x", Icon40x40 ) );
Set( "Cascade.JumpToLowestLOD", new IMAGE_BRUSH( "Icons/icon_Cascade_LowestLOD_40x", Icon40x40 ) );
Set( "Cascade.DeleteLOD", new IMAGE_BRUSH( "Icons/icon_Cascade_DeleteLOD_40x", Icon40x40 ) );
Set( "Cascade.RestartSimulation.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_RestartSim_40x", Icon20x20 ) );
Set( "Cascade.RestartInLevel.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_RestartInLevel_40x", Icon20x20 ) );
Set( "Cascade.SaveThumbnailImage.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_Thumbnail_40x", Icon20x20 ) );
Set( "Cascade.Undo.Small", new IMAGE_BRUSH( "Icons/icon_Generic_Undo_40x", Icon20x20 ) );
Set( "Cascade.Redo.Small", new IMAGE_BRUSH( "Icons/icon_Generic_Redo_40x", Icon20x20 ) );
Set( "Cascade.ToggleBounds.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_Bounds_40x", Icon20x20 ) );
Set( "Cascade.ToggleOriginAxis.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_Axis_40x", Icon20x20 ) );
Set( "Cascade.CascadeBackgroundColor.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_Color_40x", Icon20x20 ) );
Set( "Cascade.RegenerateLowestLODDuplicatingHighest.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_RegenLOD1_40x", Icon20x20 ) );
Set( "Cascade.RegenerateLowestLOD.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_RegenLOD2_40x", Icon20x20 ) );
Set( "Cascade.JumpToHighestLOD.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_HighestLOD_40x", Icon20x20 ) );
Set( "Cascade.JumpToHigherLOD.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_HigherLOD_40x", Icon20x20 ) );
Set( "Cascade.AddLODAfterCurrent.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_AddLOD1_40x", Icon20x20 ) );
Set( "Cascade.AddLODBeforeCurrent.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_AddLOD2_40x", Icon20x20 ) );
Set( "Cascade.JumpToLowerLOD.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_LowerLOD_40x", Icon20x20 ) );
Set( "Cascade.JumpToLowestLOD.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_LowestLOD_40x", Icon20x20 ) );
Set( "Cascade.DeleteLOD.Small", new IMAGE_BRUSH( "Icons/icon_Cascade_DeleteLOD_40x", Icon20x20 ) );
}
// Level Script
{
Set( "LevelScript.Delete", new IMAGE_BRUSH( "Icons/icon_delete_16px", Icon16x16 ) );
}
// Curve Editor
{
Set("CurveAssetEditor.Tabs.Properties", new IMAGE_BRUSH("Icons/AssetIcons/CurveBase_16x", Icon16x16));
Set("CurveEditor.FitHorizontally", new IMAGE_BRUSH("Icons/icon_CurveEditor_Horizontal_40x", Icon40x40));
Set("CurveEditor.FitVertically", new IMAGE_BRUSH("Icons/icon_CurveEditor_Vertical_40x", Icon40x40));
Set("CurveEditor.Fit", new IMAGE_BRUSH("Icons/icon_CurveEditor_ZoomToFit_40x", Icon40x40));
Set("CurveEditor.PanMode", new IMAGE_BRUSH("Icons/icon_CurveEditor_Pan_40x", Icon40x40));
Set("CurveEditor.ZoomMode", new IMAGE_BRUSH("Icons/icon_CurveEditor_Zoom_40x", Icon40x40));
Set("CurveEditor.CurveAuto", new IMAGE_BRUSH("Icons/icon_CurveEditor_Auto_40x", Icon40x40));
Set("CurveEditor.CurveAutoClamped", new IMAGE_BRUSH("Icons/icon_CurveEditor_AutoClamped_40x", Icon40x40));
Set("CurveEditor.CurveUser", new IMAGE_BRUSH("Icons/icon_CurveEditor_User_40x", Icon40x40));
Set("CurveEditor.CurveBreak", new IMAGE_BRUSH("Icons/icon_CurveEditor_Break_40x", Icon40x40));
Set("CurveEditor.CurveWeight", new IMAGE_BRUSH("Icons/icon_CurveEditor_Break_40x", Icon40x40));
Set("CurveEditor.CurveNonWeight", new IMAGE_BRUSH("Icons/icon_CurveEditor_Break_40x", Icon40x40));
Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 4044339) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3947021 by Max.Chen Sequencer: Don't preserve root component when copying object properties. A spawnable empty actor, has a root component that is generated by the empty actor factory. If the object template's root component is preserved when copying from the spawnable empty actor, the root component will not be copied over. Therefore, we need to NOT preserve the root component when copying object properties. #jira UE-55825 Change 3947366 by Max.Preussner WmfMedia: Better log output Change 3947367 by Max.Preussner MfMedia: Better detection of compressed format properties on Windows Change 3949102 by Max.Chen Sequencer: Remove SequenceActorTag when converting to possessable. #jira UE-56206 Change 3949207 by andrew.porter EngineTest: Set the screenshot nodes resolution to 1280x720 Change 3949404 by Max.Chen Sequencer: More informative tooltip for "Rerun Construction Scripts" option. It now says "Rerun construction scripts every frame on actors that have 'Rerun Construction Script in Sequencer' enabled in their class settings". Change 3950067 by Matt.Hoffman Renamed UAutomatedLevelSequenceCapture's StartFrame and EndFrame to CustomStartFrame/CustomEndFrame to reflect that it is user-overriden. This will also resolve upgrade issues due to the variable datatype changing. #jira UE-56189 Change 3950193 by JohnHenry.Carawon Updating my latest MovieRendering test content. Change 3950757 by JohnHenry.Carawon More updates to MovieRendering test content Change 3952059 by Max.Chen Resave LevelVisibility_SubLevels to fix data loss conversion warning of OpacityMaskConstant #jira UE-56086 Change 3952283 by Max.Chen Sequencer: Disable dropping level sequence assets as spawnables. #jira UE-56120 Change 3952422 by Max.Chen Sequence Recorder: Add button to record from the current player. #jira UE-55942 Change 3952987 by JohnHenry.Carawon MovieRendering Test Content - Fixing camera bindings and changing the override binding actor Change 3953823 by Mike.Zyracki Fix for Bad FBX Import Tangents not scaled by frame rate. After looking at this again it seems that a set of MovieScene:: overiddes for the channel traits wasn't set correctly, so use the ADL idiom to use MovieScene, which can then call Optimize in the correct namespace. With this we can now correctly use the passed in tolerance. There was also a redundant set of Optimize calls so that it could happen twice so removed them, and needed an extra check in the float channel Optimize. Also since we need to set auto tangents no matter if we optimize we don't set that parameter(though leave it since it's used by context menu key reduction). Finally fixed speed issue with trajectories caused by calculating way too many substeps. Reverted back to a time based step size for consistency. #jira UE-56193 Change 3954317 by Matt.Hoffman Adding a key to the last frame of a section no longer causes a crash. Keys can already be moved to be on the last frame of a section so now you can just add a key there directly. #jira UE-56255 Change 3954326 by Matt.Hoffman Dilating a section that is only infinite on one side no longer causes a crash. #jira UE-56260 Change 3954486 by Max.Chen PR #4580: Exposes IsReversed() from UMovieSceneSequencePlayer (Contributed by alanedwardes) Change 3955238 by Max.Preussner Messaging: Enabled delayed message routing https://github.com/EpicGames/UnrealEngine/pull/4574 #jira UE-56247 Change 3955901 by Max.Preussner MediaFrameworkTest: Added developer test for overriding desired media player plug-in at runtime. Change 3955922 by Andrew.Porter QAGame: Updating movie rendering content in dev folder Change 3956004 by andrew.porter QAGame: Adding MPC track to movie rendering test content Change 3956510 by Max.Chen Sequencer: Fix fbx camera import of static properties so that they are imported before default tracks are created. Otherwise, the default tracks inherit the default properties of the camera, rather than the values from the fbx. #jira UE-56311 Change 3957613 by Max.Preussner MediaUtils: Added code documentation to media player facade Change 3958005 by Max.Preussner MediaUtils: Added method to get number of sinks Change 3958934 by Max.Chen Sequencer: Fix keys getting added and sequence getting erroneously re-evaluated when auto key is off. Only apply defaults if there are no keys. Only modify the movie scene section before creating keys or setting defaults. #jira UE-55903 Change 3959687 by Andrew.Rodham Sequencer: Fixed visibility track external values being inverted #jira UE-56324 Change 3960507 by Max.Preussner Core: Fixed incorrect rounding in FMath::DivideAndRoundNearest Change 3962047 by JohnHenry.Carawon MovieRendering Test Content Changes: - Add Lightmass Importance Volumes to sublevel to fix warnings - Rebuilt Lighting - Add a third sequence for Gamut testing - Resaved the sound master.uasset to fix warning Change 3962211 by Mike.Zyracki Add Frame Numbers to selected animation sections. Added MapTimeToAnimation to MovieSceneSkeletalAnimation so that we could get it from the Skeleton Animation track Editor. Since the thickness of the frame line can change based upon frame rate and zoom we need to calculate it similarly to how the time slider controller does it. Those calculations were private so we had to expose FScrubRangeToScreen and GetScubberPixelRange from the TimeSliderController. Also needed to know if the section itself was selected so added a bIsSelected flag to the section Painter. Also fixed a bug where you couldn't add a section if other sections existed at different times in MovieScenePropertyTrack and could crash due to the check(). #jira UESEQ-395 Change 3962497 by Max.Preussner Core: Added new string formatting argument to FTimespan Change 3963662 by Max.Chen CineCamera: Flip VistaVision width and height. Change 3963731 by Max.Preussner MediaCompositing: Implemented sequence recording support for media track Change 3964195 by Andrew.Rodham Sequencer: Set inverted property correctly for newly created visibility track sections - Also clamp evaluation for key editors to the bounds of the section so we're not displaying values outside of the section bounds when the cursor is not on the bounds #jira UE-56324 #coderevew Max.Chen Change 3964196 by Andrew.Rodham Sequencer: Fixed crash when attempting to render sections that resulted in a negative intersection with the view range Change 3964275 by Andrew.Rodham Sequencer: Fixed MovieScene::ClampToDiscreteRange for infinite range bounds Change 3964364 by Andrew.Rodham Curve Editor: Reduce minimum vertical view range when zooming to fit Change 3965091 by Max.Chen Sequencer Recorder: Refresh next sequence if empty when starting a recording, otherwise, use existing name. #jira UE-56469 Change 3965148 by Max.Chen Sequence Recorder: Move Record to Possessable to "Actor Recording" group Change 3965162 by Max.Chen Sequence Recorder: Always break out of immersive mode when done recording, even when stopping recording during countdown. #jira UE-56407 Change 3965214 by Max.Preussner QAGame: Enabled ImagePlate plug-in Change 3965574 by Max.Preussner SimpleComposure: Reorganized & upgraded content to work with new Media Track #jira UE-56488 Change 3965651 by Max.Preussner MediaCompositing: Ignoring seek-on-open if media not seekable Change 3966075 by Christina.TempelaarL Sequencer: Added Final Cut Pro 7 XML Export functionality #jira UESEQ-358 Change 3966087 by Matt.Hoffman Adding a single key to the Particle Toggle track now makes an infinite range section that is displayed in the UI. #jira UE-56295 Change 3966547 by Andrew.Rodham Sequencer: Fixed rounding errors when drawing the section background on boolean sections - Logic was using time in sectonds which caused rounding errors on evaluation and flickering red/green stripes when dragging keys around #jira UE-56324 Change 3966563 by Andrew.Rodham Curve Editor: Key editor interface improvements - SKeyEditInterface has a few problems - it does not update in real time when editing properties, and does not support multi-edit which makes it unsuitable for use with the curve editor - We now take a different approach for editing keys by gathering a set of proxy UObjects for each key that is currently selected. These objects are added as top level objects to the details panel which means they support multi edit as you'd expect from any other details panel in the editor. - Proxy objects are updated every tick for the curve editor if they implement the ICurveEditorKeyProxy interface, which allows them to refresh their current value. - Ideally, the same mechanisms would be used in the main sequence interface, and we would be generating the proxy classes at runtime based on the key value type, but that work remains a separate task from this initial offering. #jira UE-56165 Change 3966564 by Andrew.Rodham Curve Editor: Expand to frame when adding or moving keys in the curve editor Change 3967051 by andrew.porter MediaFrameworkTest: Set the CameraPlayer_Video texture to auto clear Change 3967141 by Andrew.Rodham Sequencer: Keep track of spawned objects that have been modified and only re-save such object's default spawnable state on destruction - Now that we're taking this approach, I've remove serveral redundant bits of functionality in the spawn register such as making some spawnables read-only, and the PreSave binding for Sequencer. - We now hook into all object pre-saves to make sure we handle the case where the sequences are saved through the content browser or elsewhere. #jira UE-47686 Change 3967170 by Andrew.Rodham Sequencer: Added the ability to possess anim instances as object bindings - This allows full and direct animation of properties on UAnimInstance, and animation blueprints - Object Bindings are made by first possessing a skeletal mesh component, then choosing the + Add button where its anim instance will be listed - Added a new function to UMovieSceneSequence to gather previously cached objects that should now be invalidated. Anim instances will be re-resolved if a new UAnimInstance is assigned to USkeletalMeshComponent::GetAnimInstance. - ObjectBindingIDs for anim instances are just represented by an entry in a set of GUIDs. We only ever resolve such bindings through USkeletalMeshComponent::GetAnimInstance. - Only currently supported on LevelSequences #jira UE-56132 Change 3967195 by Max.Preussner Core: Updated TRangeSet to use TCallTraits Change 3967345 by JohnHenry.Carawon Test Content Changes - first iteration of spacing out the examples in the shots. Change 3967572 by Max.Chen Sequencer: Fix setting PreviousPlayEvalPosition until after we've tested whether it's set. #jira UE-56518 Change 3967750 by Max.Chen Audio: Set duration based on number of input channels, rather than number of channels to serialize. This fixes an issue where audio split into 2 channels is set to a duration that's twice as long. #jira UE-56430 Change 3967836 by Max.Chen Sequencer: Allow for animating array elements within ustruct properties #jira UE-55887 Change 3968506 by Matt.Hoffman Fixed ambiguous conversions for seconds and frames being overriden by ambiguous conversion to Timecode (in frames). Change 3968748 by Max.Chen Sequencer: Make the event properties submenu widget larger. #jira UE-55557 Change 3968862 by Max.Chen Sequencer: Recursive expansion when shift is down #jira UE-52139 #pr 4194 Change 3968863 by Max.Chen Sequencer: Bind rename command to selected track so that F2 shortcut start renaming #jira UE-52139 #pr 4194 Change 3968872 by Max.Chen Sequencer: Rekey the selected key at the current time. #jira UESEQ-396 Change 3968938 by Max.Chen Cine Camera: Add option to toggle the behavior of locking the rail mount to the orientation of the spline. By default, the option is off, no change in behavior. #jira UE-55815 Change 3968958 by Andrew.Rodham Sequencer: Consider vertical position when hittesting keys #jira UE-56256 Change 3969643 by Max.Preussner Core: Rounding timespans created from double values towards nearest ticks Change 3969646 by Max.Preussner MediaUtils: Implemented timeout mechanism for block-on-fetch feature Change 3969776 by Mike.Zyracki Added Skip Anim Notifiers Toggle per what was in Matinee. Investigated the Enable Root Motion toggle as also discussed but it's implementation is directly contained by the animation asset and unlike animation notifies there seems to be no exposure to interactively disable it during a playback tick. Note if we are generating thumbnails we still automtically disable notifies in the editor to avoid annoying noise playback. Note that if Enable Root Motion/Root locked is specified in the animation asset it does correctly effect the Sequencer. #jira UESEQ-399 Change 3969835 by Matt.Hoffman Playback Range and Selection Range use unified logic for adding themselves as potential snap locations which properly handles inclusive/exclusive bounds. This resolves an issue where having an unset selection range caused a potential snap location to be added on frame 0 and 1 (internal resolution) which caused a misalignment when placing objects near frame 0. This also removes the one frame offset on setting Selection Range to bring behavior inline with other ranges. #jira UE-55420 Change 3969885 by Max.Preussner MediaAssets: Don't register media player CDO with media ticker Change 3971129 by Andrew.Rodham Sequencer: Fixed UMovieSceneSequencePlayer::GotToEndAndStop() not taking into account for start time This is a remnant from when the times were always specified in 0-duration space, rather than actual sequence times. Change 3972056 by JohnHenry.Carawon More updates to Test Content. I continued spacing out the examples in the sequence so that they have a consistent number of frames between each example and during the start/end of the example. Also removed the Marcie sublevel. Change 3972066 by Andrew.Porter MediaFrameworkTest: Setting Marcie folder to be never cooked in package settings Change 3972675 by Matt.Hoffman Splitting Subsequence Sections no longer sets an incorrect playback range on the subsequence when the subsequence has a different internal resolution than the owning sequence. #jira UE-55453 Change 3973376 by Max.Preussner ImgMedia: Zero is the only valid video track for image sequences Change 3973489 by Max.Preussner Launch: Build rules cleanup pass - don't use Media, MediaUtils on server apps - don't link against Media (include-only dependency) - don't include from MediaAssets (dynamic load only) Change 3973760 by Max.Preussner MediaUtils: Moved AppMediaTimeSource implementation into its own file; added logging Change 3973765 by Max.Preussner ImgMedia: Disallowing seek beyond media length Change 3973855 by Max.Preussner MediaFrameworkTest: Updated developer test content Change 3973858 by Max.Preussner MediaCompositing: Blocking on media player time instead of media sample time (the former may not be hit in the current frame) Change 3974988 by Max.Chen Sequencer: Fix trim left so that it also sets the start offset for audio and skeletal animation sections. #jira UE-57015 Change 3976101 by Matt.Hoffman Sequencer will now focus the scroll view on newly created items. #jira UE-56492 Change 3976203 by Max.Chen Property Editor: Add DetailsViewArgs for ColumnWidth. Defaults to 0.65f, no change in existing behavior. Change 3976205 by Max.Chen Sequencer: Set better column widths for sequencer. #jira UE-55557 Change 3976206 by Max.Chen Sequencer: Added menu category for import/export Change 3976265 by Matt.Hoffman Tracks within Object Binding Nodes will now sort using the old behavior so that components are added above other track types. #jira UE-56473 Change 3976901 by Max.Chen Sequencer: Add event names to event track section #jira UESEQ-353 Change 3977878 by Max.Preussner Media: Moved media framework ticking stats into Media module Change 3977982 by Max.Chen Sequencer: Add Edit->Reset section length to duration of source (ie. audio, skeletal animation, shot length) Added MovieSceneSection::GetDefaultDuration and MovieScene::HasDefaultDuration #jira UESEQ-392 Change 3977994 by Max.Preussner Media: Fetching and rendering media samples before viewports are rendered (to ensure frame sync for in-level media playback) #jira UE-53975 Change 3978188 by Matt.Hoffman Easing Curves are now clipped by the sequence's PlayRange when testing against an infinite section. This causes blended sequences to finish their blend when the section starts/ends instead of always using 25% of the total section length to determine default blend range. #jira UE-56362 Change 3978676 by Max.Preussner MediaCompositing: Fixed first frame of rendered out media track missing #jira UE-53975 Change 3978684 by Max.Preussner MediaCompositing: Enabled media track frame sync feature #jira UE-53975 Change 3980026 by Matt.Hoffman Keys can be selected on folded out sections (such as an audio track expanded to show volume and pitch) again. #jira UE-57169 Change 3981614 by Max.Preussner MediaUtils: Added missing subtitle sample queue flush Change 3982311 by Max.Preussner MediaCompositing: Added safeguard for zero length media sources Change 3982389 by andrew.porter QAGame: Adding media track test content into FrameAccuracySubscene Change 3983661 by Max.Chen Sequencer: Add level name to spawn a spawnable into. Add sublevel menu option to set the level #jira UESEQ-390 Change 3983712 by Andrew.Rodham Sequencer: Purge legacy blueprint spawnables from LevelSequence packages #tests Ran a preflight for cooking fortnite, ocean and Orion. Only orion shows up this edge case, and will require a re-save of the EndCines level #jira UE-39173 Change 3983787 by Max.Preussner MediaCompositing: Moved compile time switch for block-on-fetch into media player facade Change 3983812 by Andrew.Rodham Sequencer: Exposed default level sequence instance data to blueprints Change 3984373 by Max.Preussner Media: Added API for quering whether player plug-in supports block on fetch Block on fetch allows Sequencer and other systems to block the game thread until a desired video frame has been decoded. Change 3984670 by JohnHenry.Carawon Movie Rendering Test Content progress. Saving the state of the content. There is a bug where things got replaced with particle emitters and I think it was because I tried to copy paste an animation track into a separate skeletal mesh track. Change 3985097 by Max.Chen Sequencer: Rename Reset to AutoSize Change GetAutoSizeDuration to return TOptional<FFrameTime> #jira UESEQ-392 Change 3986043 by Max.Chen Sequencer: Fix crash when attach/path duration is less than 0. #jira UE-57310 Change 3986373 by Max.Chen Sequencer: Add support for deleting tracks and channels which equates to setting the channel mask. #jira UE-52951 Change 3986375 by Max.Chen Sequencer: Add Create Pose Asset to skeletal animation section. This allows animators to blend animations in sequencer and create new pose assets from them. #jira UESEQ-408 Change 3986796 by Andrew.Rodham Sequencer: Fixed stale object references remaining in ULevelSequence::BindingReferences when using convert to spawnable/possessable - We used to convert objects by creating a new binding, then re-assigning its GUID, which meant we didn't have to do any further object fixup, but the code to achieve this was confusing and led to a vulnerability where object references would not be cleaned up correctly due to the newly created possessable essentially being a temporary object that's immediately thrown away. - To address this, there is now a function for porting all the contents of one object binding to another, and handles the correct fixup required for parent/child object bindings for both spawnables and possessables. - Also added codepath to remove any stale object references from the level sequence reference map on PostLoad (this piggy-backs off the PurgeLegacyBlueprints object version which is close close enough to this change to be identical) #tests Verified that existing sequences with stale references get cleaned up on load. Verified that repreatedly converting from spawnable<->possessable cleans up references correctly. Change 3987807 by JohnHenry.Carawon Updates to the MovieRendering Test Content. - Fixed the spawnable actors that were overwritten - Shortend the Lighting example and combined the Intensity and Color tracks - Organized the Sequence and WorldOutliner to group the examples. Change 3988151 by Max.Chen Cine Camera: Enable keying the "Enable Look at Tracking" toggle. Change 3988880 by Max.Chen Sequencer: Support enter to add asset for all sequencer track editors that have asset pickers. #jira UE-57367 Change 3988953 by Max.Chen Sequencer: Make the track color picker focusable so that it will close when you click away or lose focus. #jira UE-57210 Change 3988962 by Max.Chen MovieSceneCapture: Fix EDL export so that it takes into account movie scene frame resolution and desired frame rate. #jira UE-57365 Change 3988964 by Max.Chen Movie Scene Capture: Clarified tooltip for bRelativeFrameNumbers. If you specify custom start/end frames for the recording, they will be relative to the playback range. #jira UE-57308 Change 3989442 by Max.Chen Fix CIS Change 3991548 by Matt.Hoffman Dragging the time slider no longer causes the time slider to ignore snap-to-interval with "Snap to Keys While Scrubbing" when no keys are in range. #jira UE-57417 Change 3991598 by Matt.Hoffman Snap to Key while scrubbing now mirrors the behavior of "jump to next key". When there are no tracks selected it snaps to all keys and when there are tracks selected it snaps to only keys from that track. This also resolves an issue where deleting an object did not remove it from the Sequencer's selection. Undoing a delete already doesn't seem to restore your selection, so removing it from your selection shouldn't change that behavior. #jira UE-57417 Change 3991603 by Max.Chen Sequencer: Disable EditAnywhere for some section properties #jira UE-53530 Change 3992240 by Max.Preussner MediaAssets: Implemented dynamic audio sample rate adjustment based on audio/media clock drift #jira FORT-70638 Change 3992911 by Andrew.Rodham Sequencer: Fixed saving spawnable state using the wrong spawned object - We now track the object binding ID so that we can apply the spawned object to the correct spawnable when the asset is saved #jira UE-57353 Change 3992914 by Max.Chen Movie Scene Capture: Fix compression quality not being set. The compression interface wasn't being found through query interface, so no compression was being set. Reworked finding it through the output pins. Tested running various compression values. #jira-UE-55488 Change 3992919 by Max.Chen Sequencer: Convert to possessable now uses object template instead of copying properties (ie. see LevelSequenceActorSpawner). This fixes MIDs getting lost when converting to spawnable and back to possessable. #jira UE-52400 Change 3993184 by Max.Chen Sequencer: Don't show +Transform/+Path/+Attach track if the actor has the "Mobility" property hidden. Set the Landscape, LandscapeProxy and InstancedFoliage "Mobility" property to be hidden since it is static is not supposed to be dynamically movable. #jira UE-56347 Change 3993238 by Max.Chen Sequencer: Test for hidden mobility in creating keys as well. Refactored to HasHiddenMobility() #jira UE-56347 Change 3993978 by Max.Chen Cine Camera: Enable keying the "Enable Look at Tracking" toggle. #jira UE-57489 Change 3994039 by Max.Chen Landscape: Add Mobility to hidecategories on landscape component #jira UE-56347 Change 3994626 by JohnHenry.Carawon Updated Movie Rendering Test Content. - Fixed the overridden spawnables to their proper object types. Change 3994653 by Christina.TempelaarL Sequencer: Added Final Cut Pro 7 XML Import functionality, improved Export functionality #jira UESEQ-358 Change 3995609 by Max.Chen UMG: Add support for 2d transform mask (translation, rotation, scale, shear) #jira UE-52951 Change 3995778 by JohnHenry.Carawon Movie Rendering Test Content Updates - Adjusted Lights example - Adjusted Camera example - Added Marcie sublevel back in Change 3995942 by JohnHenry.Carawon QAGame: Moving Movie Rendering test content from Developer folder to Sequencer folder Also adjusted level visibility, lights and camera example. Change 3995993 by Christina.TempelaarL Sequencer: FCPXML Export updates - only export sections if in playback range and media exists, warn if media does not exist. Other updates - removed unused methods and variables, fixed message context naming to be more accurate #jira UESEQ-358 Change 3996595 by andrew.porter QAGame: Updating Marcie content in TrackEvaluation level to use Image Plate Change 3996614 by andrew.porter QAGame: Adding color test sequence to the sublevel Change 3996643 by Max.Chen Sequencer: Fix fbx animation export - rotation and scale channels were flipped. #jira UE-57509 #jira UE-57512 #jira UE-57514 Change 3996652 by Max.Preussner Messaging: Fixed delayed messaging using incorrect current time after message router sleep Based on https://github.com/EpicGames/UnrealEngine/pull/4601 Change 3996801 by Max.Chen Sequencer: Fix folder active state for non key area sections. Look at track node sections as well as key areas. #jira UE-57550 Change 3997098 by Matt.Hoffman Cleaned up some remaining ToDo's in STimeRange. Change 3998339 by Max.Preussner Sockets: Added documentation for socket receive functions Change 3998359 by Max.Preussner MediaUtils: Started to implement media recorder helper class Currently only supports BGRA frames in CPU memory. Supporting other formats and buffer types will require conversions on render-thread. I recommend refactoring out the existing conversion code in FMediaTextureResource into a reusable helper class in the MediaUtils module. This should be a good starting point though. Change 3998417 by Matt.Hoffman Keys and Sections can now be moved at the same time inside of Sequencer. Keys can now snap to Sections (and vice versa) instead of just to other Keys. Sections can now be duplicated like keys can. #jira UE-56995 Change 3998427 by JohnHenry.Carawon QAGame: Updating test content for the Movie Rendering feature. - Added an auto activate particle to the beginning of the sequence (it's not part of the sequence at all) - Added an event receiver blueprint to the Events example - Added a particle emitter to both sublevels - Added a camera cut to the end that switches to a separate camera - The camera zoom in, focus and Look At sections are all separate (not overlapping in the sequence) - Added a second actor for the camera Look At - Added a Visibility section for the Actor Hidden In Game track that has possessable and spawnable cube and light Change 3998537 by Max.Chen Sequence Recorder: Restore immersive mode when stopping the sequence even if not in PIE. #jira UE-56407 Change 3999809 by Matt.Hoffman Removed the "Go To" box from Sequencer and instead placed the current time as an always visible control. The previous shortcut (Ctrl + G) now focuses the new widget directly. #jira UESEQ-376 Change 4000543 by Christina.TempelaarL Sequencer: Moving editor-only code from runtime module MovieSceneCapture to editor module MovieSceneTools. Moved EDL and FCP XML exporters as well as Automated Level Scene Capture. #jira UESEQ-358 Change 4000706 by Matt.Hoffman Entering multiple time strings without a number no longer crashes Sequencer. #jira UE-57672 Change 4001051 by andrew.porter MediaFrameworkTest: Fixing up some image sources pointing to the wrong location Change 4001191 by andrew.porter QAGame: Adding some quick EDL/XML test content to dev folder Change 4001243 by Max.Chen Sequencer: Fix import EDL out of range. #jira UE-57665 Change 4001856 by Matt.Hoffman Selecting keys and sections at the same time now also works with animation and audio sections. #jira UE-57716 Change 4002021 by Max.Chen Sequence Recorder: Fix sequence name incrementing. If external recording sets the sequence name, use it. Otherwise, use the recording name from the recording group or the recording settings. #jira UE-57712 Change 4002618 by Max.Chen Viewport: Update the look at location when updating to a locked actor. This fixes an issue so that popping the view out of a locked actor and manipulating the view will not jump to the previous look at location. #jira UE-57725 Change 4002979 by Matt.Hoffman Fixes several edge cases with the end time range that was causing confusion about what the last frame of the sequence was. Dragging the End Frame slider will no longer be off by one tick and jumping to the end via the UI controls now properly respects snapping and stays inside the play range instead of falling outside of it. Overall behavior does not change though and End Frame should be considered an exclusive frame so that frames 0-150 results in a 150 frame long animation (which is frames 0-149). #jira UE-56367 Change 4003185 by Matt.Hoffman Fixed a regression that prevented a section from being dragged upwards past row 0 which normally resulted in all other rows moving down. #jira UE-57717 Change 4003193 by JohnHenry.Carawon QAGame: Updates to test content - Shortened frames between the examples from 95 to 30 - Separated camera setting tracks - Lighting example now switches directly from constant red - green - blue Change 4003369 by Max.Chen Sequence Recorder: Refresh next sequence regardless of internally stored sequence name. #jira UE-55757 Change 4003586 by JohnHenry.Carawon QAGame: Test Content Updates - Level Visibility track now ends to that the levels are not visible when we move to the next example - Shortened camera section, removed Z tranform so that we just move left to right and shortened the overall length Change 4004414 by Max.Chen Movie Scene Capture: Fix regression where rendering with shot handles would only render the first shot. 3972166 addressed an issue where an extra frame would be rendered by finalizing right when the end frame was reached. This was hit on the first shot end frame, so instead, do this only for when the last shot is being rendered. #jira UE-57314 Change 4004765 by Christina.TempelaarL Sequencer: Fixed bugs in FCP XML import/export. - Export: fixed sequence default resolution. - Export: fixed XML files with no shots. - Export: all sections clipped to playback range. - Export: fixed incorrect section start/end times due to precision issues. - Import: fixed incorrectly adding cinematic tracks. - Import: fixed bugs creating new sections. #jira UE-57660 #jira UE-57662 #jira UE-57655 #jira UE-57761 Change 4005119 by Max.Chen Sequencer: Export/import at play rate Change 4005195 by Max.Chen UMG: Finish UMG evaluation on stop. Added object version so that existing UMG assets do not change. #tests - Newly created UMG animation with sections set to restore state now return to their original state. Existing UMG animations with sections set to restore state do not return to their original state. #jira UE-52285 Change 4005377 by Michael.Karambelas QAGame: Moving TM-SequenceRecorder and related content out of my developer folder and into /Content/Sequencer/SequencerRecorder/* Change 4005417 by Michael.Karambelas QAGame: Fixed a BP compiler in the Level Blueprint of TM-SequencerRecorder. Change 4005634 by Michael.Karambelas QAGame: Fix up missing content and broken level sequence in TM-SequenceRecorder after move Change 4006324 by Max.Chen Sequencer: Reset if the focused movie scene is null. This fixes a crash if the user is focused in on a shot and undo takes the user past the point of where the shot was created. #jira UE-57752 #jira UE-47661 Change 4007006 by Max.Chen Sequencer: Fix FindAvailableRowIndex so that it returns the max row index (and not +1) since it doesn't find any conflicting rows. #jira UE-57717 Change 4007907 by Max.Chen Sequencer: Fix crash if there's no animation Change 4007948 by andrew.porter QAGame: added test content to dev folder for Record World Space Change 4008636 by Max.Chen Sequencer: Fix import fbx not setting values properly and creating additional cameras unncessarily. #jira UE-57864 Change 4008759 by Max.Chen Sequencer: Follow up fix for import cameras #jira UE-57864 Change 4009994 by Matt.Hoffman Dragging the left or right handles of the Time Range slider in Sequencer will now zoom your view in on the current center of the screen. This prevents the view from being translating as you tried to zoom in which caused issues at high zoom levels. #jira UESEQ-407 Change 4010169 by Christina.TempelaarL Sequencer: FCP XML fixes. - FCP XML export - no longer clips to playback range - FCP XML and EDL export - fixed missing last frame of some sections after exporting to Premiere. - Automated level capture, EDL export - use RoundToFrame instead of FloorToFrame for computing section start/end frames after frame rate conversion. #jira UE-57802 - partial fix, movie scene capture still needs to render full section rather than clip against playback. Change 4010287 by Mike.Zyracki Add quaternion interpolation option to UMovieScene3DTransformSection. This mimics how Matinee used to work by bascially finding the keys between a time and interpolating the angles as quat's between them. As noted in the code the algorithm needs to handle the case when the x,y,z Rotation keys all aren't at the same time which was not handled by Matinee. Also like Matinee, when in quaternion interoplation mode, we need to not display the function cuves since the interpolated and key values are now all different. (Would like to show them but that's a bigger refactor for perhaps just a one off needed by quaternions). I added a virtual function UMovieSceneSection::ShowCurveForChannel for this since it needs to be dynamic, not on construction of IKeyArea's, and could be useful for other sections. I could though move the method to just UMovieScene3DTransformSection and do a cast instead. Looked into doing a unit test for this but after talking with Andrew P we will work on doign an automated test in EngineQA since that will provide more coverage. Will also add a video the jira. #jira UESEQ-403 Change 4010713 by Mike.Zyracki Added option to key a group of transform channels instead of just the changed channel, or all of them. This is useful for quaternion interpolations where you want rotation keys to be aligned but also useful for other workflows like animating FK Pose to Pose. Change 4010715 by Andrew.Porter MediaFrameworkTest: Setting LogMediaUtils logging from VeryVerbose to Verbose to cut back on the spam Change 4013048 by Max.Chen Sequencer: Fix play/jump status. Update the player status for all position methods (Scrub, Jump, Play). Jump means Stopped. Correctly use PlayTo or JumpTo based on position method. In PlayInternal, JumpTo with the Stopped state (rather than playing state). #jira UE-57844 Change 4013479 by andrew.porter QAGame: Added content in TM-SequenceRecorder to test recording a property on a Cine Camera Component; Press 3 to trigger manual focus distance to increment on a timer Change 4014323 by Max.Chen Sequencer: Fix SetPlaybackPosition so that it jumps or plays based on playback status. #jira UE-57844 Change 4015888 by Max.Chen Sequencer: Fix crash on paste. UMovieSceneSections were gathered from the track node's track. For sub track mode, we want to gather only those sections on that track node row. #jira UE-57951 Change 4015943 by Max.Chen Sequencer: Fix moving shots up when the mouse pos goes outside of the virtual track area. #jira UE-57717 Change 4016293 by Max.Chen Sequencer: Fix relative frame playback end frame calculation so that custom start/end frames remain in the space of the sequence and are not relative. #jira UE-57308 Change 4017075 by Andrew.Rodham Sequencer: Corrected initial evaluation range used when calling UMovieSceneSequencPlayer::Play() Change 4017270 by Christina.TempelaarL Sequencer: FCPXML importer and movie scene capture - Use CeilToFrame when converting section start/end frame times to frame numbers in FCPXML and movie scene capture. - Added support for clip metadata in FCPXML. - Got rid of redundant TokenizedError message class, no longer needed now that FCPXML is in editor directory. - Added log messages currently commented out due to exception, still testing. #UESEQ-358 Change 4018370 by Christina.TempelaarL Sequencer: fixed FCPXML log messages regarding sections with start/end not divisible by display rate. #UESEQ-358 Change 4018378 by Christina.TempelaarL Sequencer: fixed error in previous changelist. #UESEQ-358 Change 4019457 by Max.Chen Sequencer: Show event names only when the event track is selected #jira UE-57897 Change 4022806 by Max.Chen Sequencer: Fix crash on movie scene capture dialog shutdown if movie capture wasn't even started. #jira UE-58106 Change 4022894 by Max.Chen Sequence Recorder: Wrap OpenEditorForAssets after sequence recording within GIsEditor #jira UE-58084 Change 4024487 by Max.Chen Sequencer: Add tooltip for quat interpolation #jira UE-58113 Change 4024562 by Max.Chen Sequencer: Change path/attach track sequence binding id to currently focused sequence id so that bindings can be created in subsequences Change 4027414 by JohnHenry.Carawon QAGame: Checking in content that shows a bug with using particles systems and Delay Before Shot Warm Up. Change 4028990 by Max.Chen Sequencer: Fix evaluate sub sequences in isolation. This check was added with the compile on the fly logic. Not sure why it was necessary but it seems like the sub sequence data needs to be updated in order to evaluate sub sequences in isolation. #jira UE-58184 Change 4029004 by Max.Chen Sequencer: Ensure that old binding references are removed when re-assigning actors in sequencer #jira UE-57898 Change 4030997 by JohnHenry.Carawon QAGame: Fixing name of the master sequence Change 4031785 by Michael.Karambelas QAGame: Added an instance of ThirdPerson Run to TM-SequenceRecorder for Record to Possessable test. Change 4035548 by Andrew.Rodham Sequencer: Changed FMovieSceneEvaluationTemplate::TemplateSignature to be a serial number to address non-deterministic cooking issues - This commit is related to the repro steps found in 3914599 and 3934307, both of which have been verified with this new change. - Copy of 4031684 from //Fortnite/Main/... #jira FORT-84852 Change 4036312 by Max.Chen Sequencer: Fix zoom view range so that it uses the passed in InZoomDelta Change 4036318 by Max.Chen Sequencer: Auto size now returns a range and defaults to the channel proxy range so that keyed regions can also be autosized. Change 4036322 by Max.Chen Forgot missing change Change 4036360 by Max.Chen Sequencer: Fix play rate calculation when skeletal animation section play rate changes. Change 4037163 by Mike.Zyracki Weighted Tangent Implementation Tricky thing is that you need to solve a cubic in order to get the bezier weights for the time part of the curve. See https://www.gamedev.net/forums/topic/474094-help-function-curves-for-animation-interpolation/ Maya provides an implementation in it's dev kit but I didn't use it since it was horribly slow and uses an iterative solution to solve the cubic needed. Instead I use an old algorithm (Cardano's method), to solve the cubic which should be much faster. Though relative simple to code from principles I just went ahead and used a version from Graphics Gems 1. I put this cubic solver directly in MovieSceneFloatChannel.cpp, but will need to move it when we support Rich Curve, maybe to FMath:: (which would probalby require some other functions for solving quartics, etc.. for completeness.). Also note we resolve this on every evaluation but dont' need to if the interval the time is evaluating hasn't had any change in values or tangents. So again when we support FRichCurve we can create a Weighted Evaluating class that can hold the cache. Also with the tangent drags I got rid of the Cardinal position that was used to calculate non-weight tangents from the key point and just quickly getting a direction. With weighted tangents we need to use the delta instead (otherwise when moving multiple they would all get the same weight based upon distance to the cardinal point. ) For mixed tangents types what I'm defaulting to non weighted if the interval doesn't match. May need to do weighted instead, not sure. What's left is just FBX import, for tomorrow. #jira UESEQ-76 Change 4037435 by Mike.Zyracki Fix fo build warnings from weighted tangent submission. #trivial Change 4038091 by Michael.Karambelas QAGame: Updated a Sequence Recorder group in TM-SequenceRecorder that had an actor missing the animation. Change 4038374 by Andrew.Rodham Sequencer: Refined scrubber styling for level sequences and actor sequences - Scrubber now shows a block the width of a dsplay rate frame, plus a line for the actual evaluated time. UMG reverts back to the previous styling (no block) - Keys that are outside of the playback range are now drawn with a subdued effect - Tick labels are no longer drawn when directly underneath the scrubber Change 4038490 by Max.Chen Sequencer: Expose tangent weight values in details panel. Change 4038620 by Andrew.Rodham Sequencer: Advanced time panel polish #jira UESEQ-426 Change 4038677 by Max.Chen Movie Scene Capture: Redirector for MovieSceneTools.AutomatedLevelSequenceCapture #jira UE-58248 Change 4039739 by Max.Chen Sequencer: Media track should only be supported by Level Sequence Change 4040024 by JohnHenry.Carawon QAGame: Fix EventReciever and OverrideBinding example The level sequence was set to none so the fix was to set it back to TrackEvaluation_Master. Change 4040610 by Andrew.Rodham Curve Editor: Moved weighted tangent switchers to a single toggle command (CTRL+W) and added an icon #jira 58383 Change 4040882 by Mike.Zyracki Keep broken when turning on weighted #jira UE-58435 Change 4041089 by andrew.porter QAGame: Sequence for Long Tangents bug Change 4041498 by Mike.Zyracki Turn off weighted when going auto to prevent large tangents. Do it both in UI and when doing AutoSetTangents() to really make sure it doesn't happen. #jira UE-58452 Change 4041752 by andrew.porter MediaFrameworkTest: Adding some better logging for setting rates when not supported. Also ignoring commiting URL when there is no text Change 4041896 by Matt.Hoffman The transform dialog box now transforms selected keys and sections, instead of just keys. #jira UE-58265 [CL 4044405 by Max Chen in Main branch]
2018-05-02 10:10:00 -04:00
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Copying //UE4/Dev-Sequencer to //UE4/Dev-Main (Source: //UE4/Dev-Sequencer @ 4044339) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3947021 by Max.Chen Sequencer: Don't preserve root component when copying object properties. A spawnable empty actor, has a root component that is generated by the empty actor factory. If the object template's root component is preserved when copying from the spawnable empty actor, the root component will not be copied over. Therefore, we need to NOT preserve the root component when copying object properties. #jira UE-55825 Change 3947366 by Max.Preussner WmfMedia: Better log output Change 3947367 by Max.Preussner MfMedia: Better detection of compressed format properties on Windows Change 3949102 by Max.Chen Sequencer: Remove SequenceActorTag when converting to possessable. #jira UE-56206 Change 3949207 by andrew.porter EngineTest: Set the screenshot nodes resolution to 1280x720 Change 3949404 by Max.Chen Sequencer: More informative tooltip for "Rerun Construction Scripts" option. It now says "Rerun construction scripts every frame on actors that have 'Rerun Construction Script in Sequencer' enabled in their class settings". Change 3950067 by Matt.Hoffman Renamed UAutomatedLevelSequenceCapture's StartFrame and EndFrame to CustomStartFrame/CustomEndFrame to reflect that it is user-overriden. This will also resolve upgrade issues due to the variable datatype changing. #jira UE-56189 Change 3950193 by JohnHenry.Carawon Updating my latest MovieRendering test content. Change 3950757 by JohnHenry.Carawon More updates to MovieRendering test content Change 3952059 by Max.Chen Resave LevelVisibility_SubLevels to fix data loss conversion warning of OpacityMaskConstant #jira UE-56086 Change 3952283 by Max.Chen Sequencer: Disable dropping level sequence assets as spawnables. #jira UE-56120 Change 3952422 by Max.Chen Sequence Recorder: Add button to record from the current player. #jira UE-55942 Change 3952987 by JohnHenry.Carawon MovieRendering Test Content - Fixing camera bindings and changing the override binding actor Change 3953823 by Mike.Zyracki Fix for Bad FBX Import Tangents not scaled by frame rate. After looking at this again it seems that a set of MovieScene:: overiddes for the channel traits wasn't set correctly, so use the ADL idiom to use MovieScene, which can then call Optimize in the correct namespace. With this we can now correctly use the passed in tolerance. There was also a redundant set of Optimize calls so that it could happen twice so removed them, and needed an extra check in the float channel Optimize. Also since we need to set auto tangents no matter if we optimize we don't set that parameter(though leave it since it's used by context menu key reduction). Finally fixed speed issue with trajectories caused by calculating way too many substeps. Reverted back to a time based step size for consistency. #jira UE-56193 Change 3954317 by Matt.Hoffman Adding a key to the last frame of a section no longer causes a crash. Keys can already be moved to be on the last frame of a section so now you can just add a key there directly. #jira UE-56255 Change 3954326 by Matt.Hoffman Dilating a section that is only infinite on one side no longer causes a crash. #jira UE-56260 Change 3954486 by Max.Chen PR #4580: Exposes IsReversed() from UMovieSceneSequencePlayer (Contributed by alanedwardes) Change 3955238 by Max.Preussner Messaging: Enabled delayed message routing https://github.com/EpicGames/UnrealEngine/pull/4574 #jira UE-56247 Change 3955901 by Max.Preussner MediaFrameworkTest: Added developer test for overriding desired media player plug-in at runtime. Change 3955922 by Andrew.Porter QAGame: Updating movie rendering content in dev folder Change 3956004 by andrew.porter QAGame: Adding MPC track to movie rendering test content Change 3956510 by Max.Chen Sequencer: Fix fbx camera import of static properties so that they are imported before default tracks are created. Otherwise, the default tracks inherit the default properties of the camera, rather than the values from the fbx. #jira UE-56311 Change 3957613 by Max.Preussner MediaUtils: Added code documentation to media player facade Change 3958005 by Max.Preussner MediaUtils: Added method to get number of sinks Change 3958934 by Max.Chen Sequencer: Fix keys getting added and sequence getting erroneously re-evaluated when auto key is off. Only apply defaults if there are no keys. Only modify the movie scene section before creating keys or setting defaults. #jira UE-55903 Change 3959687 by Andrew.Rodham Sequencer: Fixed visibility track external values being inverted #jira UE-56324 Change 3960507 by Max.Preussner Core: Fixed incorrect rounding in FMath::DivideAndRoundNearest Change 3962047 by JohnHenry.Carawon MovieRendering Test Content Changes: - Add Lightmass Importance Volumes to sublevel to fix warnings - Rebuilt Lighting - Add a third sequence for Gamut testing - Resaved the sound master.uasset to fix warning Change 3962211 by Mike.Zyracki Add Frame Numbers to selected animation sections. Added MapTimeToAnimation to MovieSceneSkeletalAnimation so that we could get it from the Skeleton Animation track Editor. Since the thickness of the frame line can change based upon frame rate and zoom we need to calculate it similarly to how the time slider controller does it. Those calculations were private so we had to expose FScrubRangeToScreen and GetScubberPixelRange from the TimeSliderController. Also needed to know if the section itself was selected so added a bIsSelected flag to the section Painter. Also fixed a bug where you couldn't add a section if other sections existed at different times in MovieScenePropertyTrack and could crash due to the check(). #jira UESEQ-395 Change 3962497 by Max.Preussner Core: Added new string formatting argument to FTimespan Change 3963662 by Max.Chen CineCamera: Flip VistaVision width and height. Change 3963731 by Max.Preussner MediaCompositing: Implemented sequence recording support for media track Change 3964195 by Andrew.Rodham Sequencer: Set inverted property correctly for newly created visibility track sections - Also clamp evaluation for key editors to the bounds of the section so we're not displaying values outside of the section bounds when the cursor is not on the bounds #jira UE-56324 #coderevew Max.Chen Change 3964196 by Andrew.Rodham Sequencer: Fixed crash when attempting to render sections that resulted in a negative intersection with the view range Change 3964275 by Andrew.Rodham Sequencer: Fixed MovieScene::ClampToDiscreteRange for infinite range bounds Change 3964364 by Andrew.Rodham Curve Editor: Reduce minimum vertical view range when zooming to fit Change 3965091 by Max.Chen Sequencer Recorder: Refresh next sequence if empty when starting a recording, otherwise, use existing name. #jira UE-56469 Change 3965148 by Max.Chen Sequence Recorder: Move Record to Possessable to "Actor Recording" group Change 3965162 by Max.Chen Sequence Recorder: Always break out of immersive mode when done recording, even when stopping recording during countdown. #jira UE-56407 Change 3965214 by Max.Preussner QAGame: Enabled ImagePlate plug-in Change 3965574 by Max.Preussner SimpleComposure: Reorganized & upgraded content to work with new Media Track #jira UE-56488 Change 3965651 by Max.Preussner MediaCompositing: Ignoring seek-on-open if media not seekable Change 3966075 by Christina.TempelaarL Sequencer: Added Final Cut Pro 7 XML Export functionality #jira UESEQ-358 Change 3966087 by Matt.Hoffman Adding a single key to the Particle Toggle track now makes an infinite range section that is displayed in the UI. #jira UE-56295 Change 3966547 by Andrew.Rodham Sequencer: Fixed rounding errors when drawing the section background on boolean sections - Logic was using time in sectonds which caused rounding errors on evaluation and flickering red/green stripes when dragging keys around #jira UE-56324 Change 3966563 by Andrew.Rodham Curve Editor: Key editor interface improvements - SKeyEditInterface has a few problems - it does not update in real time when editing properties, and does not support multi-edit which makes it unsuitable for use with the curve editor - We now take a different approach for editing keys by gathering a set of proxy UObjects for each key that is currently selected. These objects are added as top level objects to the details panel which means they support multi edit as you'd expect from any other details panel in the editor. - Proxy objects are updated every tick for the curve editor if they implement the ICurveEditorKeyProxy interface, which allows them to refresh their current value. - Ideally, the same mechanisms would be used in the main sequence interface, and we would be generating the proxy classes at runtime based on the key value type, but that work remains a separate task from this initial offering. #jira UE-56165 Change 3966564 by Andrew.Rodham Curve Editor: Expand to frame when adding or moving keys in the curve editor Change 3967051 by andrew.porter MediaFrameworkTest: Set the CameraPlayer_Video texture to auto clear Change 3967141 by Andrew.Rodham Sequencer: Keep track of spawned objects that have been modified and only re-save such object's default spawnable state on destruction - Now that we're taking this approach, I've remove serveral redundant bits of functionality in the spawn register such as making some spawnables read-only, and the PreSave binding for Sequencer. - We now hook into all object pre-saves to make sure we handle the case where the sequences are saved through the content browser or elsewhere. #jira UE-47686 Change 3967170 by Andrew.Rodham Sequencer: Added the ability to possess anim instances as object bindings - This allows full and direct animation of properties on UAnimInstance, and animation blueprints - Object Bindings are made by first possessing a skeletal mesh component, then choosing the + Add button where its anim instance will be listed - Added a new function to UMovieSceneSequence to gather previously cached objects that should now be invalidated. Anim instances will be re-resolved if a new UAnimInstance is assigned to USkeletalMeshComponent::GetAnimInstance. - ObjectBindingIDs for anim instances are just represented by an entry in a set of GUIDs. We only ever resolve such bindings through USkeletalMeshComponent::GetAnimInstance. - Only currently supported on LevelSequences #jira UE-56132 Change 3967195 by Max.Preussner Core: Updated TRangeSet to use TCallTraits Change 3967345 by JohnHenry.Carawon Test Content Changes - first iteration of spacing out the examples in the shots. Change 3967572 by Max.Chen Sequencer: Fix setting PreviousPlayEvalPosition until after we've tested whether it's set. #jira UE-56518 Change 3967750 by Max.Chen Audio: Set duration based on number of input channels, rather than number of channels to serialize. This fixes an issue where audio split into 2 channels is set to a duration that's twice as long. #jira UE-56430 Change 3967836 by Max.Chen Sequencer: Allow for animating array elements within ustruct properties #jira UE-55887 Change 3968506 by Matt.Hoffman Fixed ambiguous conversions for seconds and frames being overriden by ambiguous conversion to Timecode (in frames). Change 3968748 by Max.Chen Sequencer: Make the event properties submenu widget larger. #jira UE-55557 Change 3968862 by Max.Chen Sequencer: Recursive expansion when shift is down #jira UE-52139 #pr 4194 Change 3968863 by Max.Chen Sequencer: Bind rename command to selected track so that F2 shortcut start renaming #jira UE-52139 #pr 4194 Change 3968872 by Max.Chen Sequencer: Rekey the selected key at the current time. #jira UESEQ-396 Change 3968938 by Max.Chen Cine Camera: Add option to toggle the behavior of locking the rail mount to the orientation of the spline. By default, the option is off, no change in behavior. #jira UE-55815 Change 3968958 by Andrew.Rodham Sequencer: Consider vertical position when hittesting keys #jira UE-56256 Change 3969643 by Max.Preussner Core: Rounding timespans created from double values towards nearest ticks Change 3969646 by Max.Preussner MediaUtils: Implemented timeout mechanism for block-on-fetch feature Change 3969776 by Mike.Zyracki Added Skip Anim Notifiers Toggle per what was in Matinee. Investigated the Enable Root Motion toggle as also discussed but it's implementation is directly contained by the animation asset and unlike animation notifies there seems to be no exposure to interactively disable it during a playback tick. Note if we are generating thumbnails we still automtically disable notifies in the editor to avoid annoying noise playback. Note that if Enable Root Motion/Root locked is specified in the animation asset it does correctly effect the Sequencer. #jira UESEQ-399 Change 3969835 by Matt.Hoffman Playback Range and Selection Range use unified logic for adding themselves as potential snap locations which properly handles inclusive/exclusive bounds. This resolves an issue where having an unset selection range caused a potential snap location to be added on frame 0 and 1 (internal resolution) which caused a misalignment when placing objects near frame 0. This also removes the one frame offset on setting Selection Range to bring behavior inline with other ranges. #jira UE-55420 Change 3969885 by Max.Preussner MediaAssets: Don't register media player CDO with media ticker Change 3971129 by Andrew.Rodham Sequencer: Fixed UMovieSceneSequencePlayer::GotToEndAndStop() not taking into account for start time This is a remnant from when the times were always specified in 0-duration space, rather than actual sequence times. Change 3972056 by JohnHenry.Carawon More updates to Test Content. I continued spacing out the examples in the sequence so that they have a consistent number of frames between each example and during the start/end of the example. Also removed the Marcie sublevel. Change 3972066 by Andrew.Porter MediaFrameworkTest: Setting Marcie folder to be never cooked in package settings Change 3972675 by Matt.Hoffman Splitting Subsequence Sections no longer sets an incorrect playback range on the subsequence when the subsequence has a different internal resolution than the owning sequence. #jira UE-55453 Change 3973376 by Max.Preussner ImgMedia: Zero is the only valid video track for image sequences Change 3973489 by Max.Preussner Launch: Build rules cleanup pass - don't use Media, MediaUtils on server apps - don't link against Media (include-only dependency) - don't include from MediaAssets (dynamic load only) Change 3973760 by Max.Preussner MediaUtils: Moved AppMediaTimeSource implementation into its own file; added logging Change 3973765 by Max.Preussner ImgMedia: Disallowing seek beyond media length Change 3973855 by Max.Preussner MediaFrameworkTest: Updated developer test content Change 3973858 by Max.Preussner MediaCompositing: Blocking on media player time instead of media sample time (the former may not be hit in the current frame) Change 3974988 by Max.Chen Sequencer: Fix trim left so that it also sets the start offset for audio and skeletal animation sections. #jira UE-57015 Change 3976101 by Matt.Hoffman Sequencer will now focus the scroll view on newly created items. #jira UE-56492 Change 3976203 by Max.Chen Property Editor: Add DetailsViewArgs for ColumnWidth. Defaults to 0.65f, no change in existing behavior. Change 3976205 by Max.Chen Sequencer: Set better column widths for sequencer. #jira UE-55557 Change 3976206 by Max.Chen Sequencer: Added menu category for import/export Change 3976265 by Matt.Hoffman Tracks within Object Binding Nodes will now sort using the old behavior so that components are added above other track types. #jira UE-56473 Change 3976901 by Max.Chen Sequencer: Add event names to event track section #jira UESEQ-353 Change 3977878 by Max.Preussner Media: Moved media framework ticking stats into Media module Change 3977982 by Max.Chen Sequencer: Add Edit->Reset section length to duration of source (ie. audio, skeletal animation, shot length) Added MovieSceneSection::GetDefaultDuration and MovieScene::HasDefaultDuration #jira UESEQ-392 Change 3977994 by Max.Preussner Media: Fetching and rendering media samples before viewports are rendered (to ensure frame sync for in-level media playback) #jira UE-53975 Change 3978188 by Matt.Hoffman Easing Curves are now clipped by the sequence's PlayRange when testing against an infinite section. This causes blended sequences to finish their blend when the section starts/ends instead of always using 25% of the total section length to determine default blend range. #jira UE-56362 Change 3978676 by Max.Preussner MediaCompositing: Fixed first frame of rendered out media track missing #jira UE-53975 Change 3978684 by Max.Preussner MediaCompositing: Enabled media track frame sync feature #jira UE-53975 Change 3980026 by Matt.Hoffman Keys can be selected on folded out sections (such as an audio track expanded to show volume and pitch) again. #jira UE-57169 Change 3981614 by Max.Preussner MediaUtils: Added missing subtitle sample queue flush Change 3982311 by Max.Preussner MediaCompositing: Added safeguard for zero length media sources Change 3982389 by andrew.porter QAGame: Adding media track test content into FrameAccuracySubscene Change 3983661 by Max.Chen Sequencer: Add level name to spawn a spawnable into. Add sublevel menu option to set the level #jira UESEQ-390 Change 3983712 by Andrew.Rodham Sequencer: Purge legacy blueprint spawnables from LevelSequence packages #tests Ran a preflight for cooking fortnite, ocean and Orion. Only orion shows up this edge case, and will require a re-save of the EndCines level #jira UE-39173 Change 3983787 by Max.Preussner MediaCompositing: Moved compile time switch for block-on-fetch into media player facade Change 3983812 by Andrew.Rodham Sequencer: Exposed default level sequence instance data to blueprints Change 3984373 by Max.Preussner Media: Added API for quering whether player plug-in supports block on fetch Block on fetch allows Sequencer and other systems to block the game thread until a desired video frame has been decoded. Change 3984670 by JohnHenry.Carawon Movie Rendering Test Content progress. Saving the state of the content. There is a bug where things got replaced with particle emitters and I think it was because I tried to copy paste an animation track into a separate skeletal mesh track. Change 3985097 by Max.Chen Sequencer: Rename Reset to AutoSize Change GetAutoSizeDuration to return TOptional<FFrameTime> #jira UESEQ-392 Change 3986043 by Max.Chen Sequencer: Fix crash when attach/path duration is less than 0. #jira UE-57310 Change 3986373 by Max.Chen Sequencer: Add support for deleting tracks and channels which equates to setting the channel mask. #jira UE-52951 Change 3986375 by Max.Chen Sequencer: Add Create Pose Asset to skeletal animation section. This allows animators to blend animations in sequencer and create new pose assets from them. #jira UESEQ-408 Change 3986796 by Andrew.Rodham Sequencer: Fixed stale object references remaining in ULevelSequence::BindingReferences when using convert to spawnable/possessable - We used to convert objects by creating a new binding, then re-assigning its GUID, which meant we didn't have to do any further object fixup, but the code to achieve this was confusing and led to a vulnerability where object references would not be cleaned up correctly due to the newly created possessable essentially being a temporary object that's immediately thrown away. - To address this, there is now a function for porting all the contents of one object binding to another, and handles the correct fixup required for parent/child object bindings for both spawnables and possessables. - Also added codepath to remove any stale object references from the level sequence reference map on PostLoad (this piggy-backs off the PurgeLegacyBlueprints object version which is close close enough to this change to be identical) #tests Verified that existing sequences with stale references get cleaned up on load. Verified that repreatedly converting from spawnable<->possessable cleans up references correctly. Change 3987807 by JohnHenry.Carawon Updates to the MovieRendering Test Content. - Fixed the spawnable actors that were overwritten - Shortend the Lighting example and combined the Intensity and Color tracks - Organized the Sequence and WorldOutliner to group the examples. Change 3988151 by Max.Chen Cine Camera: Enable keying the "Enable Look at Tracking" toggle. Change 3988880 by Max.Chen Sequencer: Support enter to add asset for all sequencer track editors that have asset pickers. #jira UE-57367 Change 3988953 by Max.Chen Sequencer: Make the track color picker focusable so that it will close when you click away or lose focus. #jira UE-57210 Change 3988962 by Max.Chen MovieSceneCapture: Fix EDL export so that it takes into account movie scene frame resolution and desired frame rate. #jira UE-57365 Change 3988964 by Max.Chen Movie Scene Capture: Clarified tooltip for bRelativeFrameNumbers. If you specify custom start/end frames for the recording, they will be relative to the playback range. #jira UE-57308 Change 3989442 by Max.Chen Fix CIS Change 3991548 by Matt.Hoffman Dragging the time slider no longer causes the time slider to ignore snap-to-interval with "Snap to Keys While Scrubbing" when no keys are in range. #jira UE-57417 Change 3991598 by Matt.Hoffman Snap to Key while scrubbing now mirrors the behavior of "jump to next key". When there are no tracks selected it snaps to all keys and when there are tracks selected it snaps to only keys from that track. This also resolves an issue where deleting an object did not remove it from the Sequencer's selection. Undoing a delete already doesn't seem to restore your selection, so removing it from your selection shouldn't change that behavior. #jira UE-57417 Change 3991603 by Max.Chen Sequencer: Disable EditAnywhere for some section properties #jira UE-53530 Change 3992240 by Max.Preussner MediaAssets: Implemented dynamic audio sample rate adjustment based on audio/media clock drift #jira FORT-70638 Change 3992911 by Andrew.Rodham Sequencer: Fixed saving spawnable state using the wrong spawned object - We now track the object binding ID so that we can apply the spawned object to the correct spawnable when the asset is saved #jira UE-57353 Change 3992914 by Max.Chen Movie Scene Capture: Fix compression quality not being set. The compression interface wasn't being found through query interface, so no compression was being set. Reworked finding it through the output pins. Tested running various compression values. #jira-UE-55488 Change 3992919 by Max.Chen Sequencer: Convert to possessable now uses object template instead of copying properties (ie. see LevelSequenceActorSpawner). This fixes MIDs getting lost when converting to spawnable and back to possessable. #jira UE-52400 Change 3993184 by Max.Chen Sequencer: Don't show +Transform/+Path/+Attach track if the actor has the "Mobility" property hidden. Set the Landscape, LandscapeProxy and InstancedFoliage "Mobility" property to be hidden since it is static is not supposed to be dynamically movable. #jira UE-56347 Change 3993238 by Max.Chen Sequencer: Test for hidden mobility in creating keys as well. Refactored to HasHiddenMobility() #jira UE-56347 Change 3993978 by Max.Chen Cine Camera: Enable keying the "Enable Look at Tracking" toggle. #jira UE-57489 Change 3994039 by Max.Chen Landscape: Add Mobility to hidecategories on landscape component #jira UE-56347 Change 3994626 by JohnHenry.Carawon Updated Movie Rendering Test Content. - Fixed the overridden spawnables to their proper object types. Change 3994653 by Christina.TempelaarL Sequencer: Added Final Cut Pro 7 XML Import functionality, improved Export functionality #jira UESEQ-358 Change 3995609 by Max.Chen UMG: Add support for 2d transform mask (translation, rotation, scale, shear) #jira UE-52951 Change 3995778 by JohnHenry.Carawon Movie Rendering Test Content Updates - Adjusted Lights example - Adjusted Camera example - Added Marcie sublevel back in Change 3995942 by JohnHenry.Carawon QAGame: Moving Movie Rendering test content from Developer folder to Sequencer folder Also adjusted level visibility, lights and camera example. Change 3995993 by Christina.TempelaarL Sequencer: FCPXML Export updates - only export sections if in playback range and media exists, warn if media does not exist. Other updates - removed unused methods and variables, fixed message context naming to be more accurate #jira UESEQ-358 Change 3996595 by andrew.porter QAGame: Updating Marcie content in TrackEvaluation level to use Image Plate Change 3996614 by andrew.porter QAGame: Adding color test sequence to the sublevel Change 3996643 by Max.Chen Sequencer: Fix fbx animation export - rotation and scale channels were flipped. #jira UE-57509 #jira UE-57512 #jira UE-57514 Change 3996652 by Max.Preussner Messaging: Fixed delayed messaging using incorrect current time after message router sleep Based on https://github.com/EpicGames/UnrealEngine/pull/4601 Change 3996801 by Max.Chen Sequencer: Fix folder active state for non key area sections. Look at track node sections as well as key areas. #jira UE-57550 Change 3997098 by Matt.Hoffman Cleaned up some remaining ToDo's in STimeRange. Change 3998339 by Max.Preussner Sockets: Added documentation for socket receive functions Change 3998359 by Max.Preussner MediaUtils: Started to implement media recorder helper class Currently only supports BGRA frames in CPU memory. Supporting other formats and buffer types will require conversions on render-thread. I recommend refactoring out the existing conversion code in FMediaTextureResource into a reusable helper class in the MediaUtils module. This should be a good starting point though. Change 3998417 by Matt.Hoffman Keys and Sections can now be moved at the same time inside of Sequencer. Keys can now snap to Sections (and vice versa) instead of just to other Keys. Sections can now be duplicated like keys can. #jira UE-56995 Change 3998427 by JohnHenry.Carawon QAGame: Updating test content for the Movie Rendering feature. - Added an auto activate particle to the beginning of the sequence (it's not part of the sequence at all) - Added an event receiver blueprint to the Events example - Added a particle emitter to both sublevels - Added a camera cut to the end that switches to a separate camera - The camera zoom in, focus and Look At sections are all separate (not overlapping in the sequence) - Added a second actor for the camera Look At - Added a Visibility section for the Actor Hidden In Game track that has possessable and spawnable cube and light Change 3998537 by Max.Chen Sequence Recorder: Restore immersive mode when stopping the sequence even if not in PIE. #jira UE-56407 Change 3999809 by Matt.Hoffman Removed the "Go To" box from Sequencer and instead placed the current time as an always visible control. The previous shortcut (Ctrl + G) now focuses the new widget directly. #jira UESEQ-376 Change 4000543 by Christina.TempelaarL Sequencer: Moving editor-only code from runtime module MovieSceneCapture to editor module MovieSceneTools. Moved EDL and FCP XML exporters as well as Automated Level Scene Capture. #jira UESEQ-358 Change 4000706 by Matt.Hoffman Entering multiple time strings without a number no longer crashes Sequencer. #jira UE-57672 Change 4001051 by andrew.porter MediaFrameworkTest: Fixing up some image sources pointing to the wrong location Change 4001191 by andrew.porter QAGame: Adding some quick EDL/XML test content to dev folder Change 4001243 by Max.Chen Sequencer: Fix import EDL out of range. #jira UE-57665 Change 4001856 by Matt.Hoffman Selecting keys and sections at the same time now also works with animation and audio sections. #jira UE-57716 Change 4002021 by Max.Chen Sequence Recorder: Fix sequence name incrementing. If external recording sets the sequence name, use it. Otherwise, use the recording name from the recording group or the recording settings. #jira UE-57712 Change 4002618 by Max.Chen Viewport: Update the look at location when updating to a locked actor. This fixes an issue so that popping the view out of a locked actor and manipulating the view will not jump to the previous look at location. #jira UE-57725 Change 4002979 by Matt.Hoffman Fixes several edge cases with the end time range that was causing confusion about what the last frame of the sequence was. Dragging the End Frame slider will no longer be off by one tick and jumping to the end via the UI controls now properly respects snapping and stays inside the play range instead of falling outside of it. Overall behavior does not change though and End Frame should be considered an exclusive frame so that frames 0-150 results in a 150 frame long animation (which is frames 0-149). #jira UE-56367 Change 4003185 by Matt.Hoffman Fixed a regression that prevented a section from being dragged upwards past row 0 which normally resulted in all other rows moving down. #jira UE-57717 Change 4003193 by JohnHenry.Carawon QAGame: Updates to test content - Shortened frames between the examples from 95 to 30 - Separated camera setting tracks - Lighting example now switches directly from constant red - green - blue Change 4003369 by Max.Chen Sequence Recorder: Refresh next sequence regardless of internally stored sequence name. #jira UE-55757 Change 4003586 by JohnHenry.Carawon QAGame: Test Content Updates - Level Visibility track now ends to that the levels are not visible when we move to the next example - Shortened camera section, removed Z tranform so that we just move left to right and shortened the overall length Change 4004414 by Max.Chen Movie Scene Capture: Fix regression where rendering with shot handles would only render the first shot. 3972166 addressed an issue where an extra frame would be rendered by finalizing right when the end frame was reached. This was hit on the first shot end frame, so instead, do this only for when the last shot is being rendered. #jira UE-57314 Change 4004765 by Christina.TempelaarL Sequencer: Fixed bugs in FCP XML import/export. - Export: fixed sequence default resolution. - Export: fixed XML files with no shots. - Export: all sections clipped to playback range. - Export: fixed incorrect section start/end times due to precision issues. - Import: fixed incorrectly adding cinematic tracks. - Import: fixed bugs creating new sections. #jira UE-57660 #jira UE-57662 #jira UE-57655 #jira UE-57761 Change 4005119 by Max.Chen Sequencer: Export/import at play rate Change 4005195 by Max.Chen UMG: Finish UMG evaluation on stop. Added object version so that existing UMG assets do not change. #tests - Newly created UMG animation with sections set to restore state now return to their original state. Existing UMG animations with sections set to restore state do not return to their original state. #jira UE-52285 Change 4005377 by Michael.Karambelas QAGame: Moving TM-SequenceRecorder and related content out of my developer folder and into /Content/Sequencer/SequencerRecorder/* Change 4005417 by Michael.Karambelas QAGame: Fixed a BP compiler in the Level Blueprint of TM-SequencerRecorder. Change 4005634 by Michael.Karambelas QAGame: Fix up missing content and broken level sequence in TM-SequenceRecorder after move Change 4006324 by Max.Chen Sequencer: Reset if the focused movie scene is null. This fixes a crash if the user is focused in on a shot and undo takes the user past the point of where the shot was created. #jira UE-57752 #jira UE-47661 Change 4007006 by Max.Chen Sequencer: Fix FindAvailableRowIndex so that it returns the max row index (and not +1) since it doesn't find any conflicting rows. #jira UE-57717 Change 4007907 by Max.Chen Sequencer: Fix crash if there's no animation Change 4007948 by andrew.porter QAGame: added test content to dev folder for Record World Space Change 4008636 by Max.Chen Sequencer: Fix import fbx not setting values properly and creating additional cameras unncessarily. #jira UE-57864 Change 4008759 by Max.Chen Sequencer: Follow up fix for import cameras #jira UE-57864 Change 4009994 by Matt.Hoffman Dragging the left or right handles of the Time Range slider in Sequencer will now zoom your view in on the current center of the screen. This prevents the view from being translating as you tried to zoom in which caused issues at high zoom levels. #jira UESEQ-407 Change 4010169 by Christina.TempelaarL Sequencer: FCP XML fixes. - FCP XML export - no longer clips to playback range - FCP XML and EDL export - fixed missing last frame of some sections after exporting to Premiere. - Automated level capture, EDL export - use RoundToFrame instead of FloorToFrame for computing section start/end frames after frame rate conversion. #jira UE-57802 - partial fix, movie scene capture still needs to render full section rather than clip against playback. Change 4010287 by Mike.Zyracki Add quaternion interpolation option to UMovieScene3DTransformSection. This mimics how Matinee used to work by bascially finding the keys between a time and interpolating the angles as quat's between them. As noted in the code the algorithm needs to handle the case when the x,y,z Rotation keys all aren't at the same time which was not handled by Matinee. Also like Matinee, when in quaternion interoplation mode, we need to not display the function cuves since the interpolated and key values are now all different. (Would like to show them but that's a bigger refactor for perhaps just a one off needed by quaternions). I added a virtual function UMovieSceneSection::ShowCurveForChannel for this since it needs to be dynamic, not on construction of IKeyArea's, and could be useful for other sections. I could though move the method to just UMovieScene3DTransformSection and do a cast instead. Looked into doing a unit test for this but after talking with Andrew P we will work on doign an automated test in EngineQA since that will provide more coverage. Will also add a video the jira. #jira UESEQ-403 Change 4010713 by Mike.Zyracki Added option to key a group of transform channels instead of just the changed channel, or all of them. This is useful for quaternion interpolations where you want rotation keys to be aligned but also useful for other workflows like animating FK Pose to Pose. Change 4010715 by Andrew.Porter MediaFrameworkTest: Setting LogMediaUtils logging from VeryVerbose to Verbose to cut back on the spam Change 4013048 by Max.Chen Sequencer: Fix play/jump status. Update the player status for all position methods (Scrub, Jump, Play). Jump means Stopped. Correctly use PlayTo or JumpTo based on position method. In PlayInternal, JumpTo with the Stopped state (rather than playing state). #jira UE-57844 Change 4013479 by andrew.porter QAGame: Added content in TM-SequenceRecorder to test recording a property on a Cine Camera Component; Press 3 to trigger manual focus distance to increment on a timer Change 4014323 by Max.Chen Sequencer: Fix SetPlaybackPosition so that it jumps or plays based on playback status. #jira UE-57844 Change 4015888 by Max.Chen Sequencer: Fix crash on paste. UMovieSceneSections were gathered from the track node's track. For sub track mode, we want to gather only those sections on that track node row. #jira UE-57951 Change 4015943 by Max.Chen Sequencer: Fix moving shots up when the mouse pos goes outside of the virtual track area. #jira UE-57717 Change 4016293 by Max.Chen Sequencer: Fix relative frame playback end frame calculation so that custom start/end frames remain in the space of the sequence and are not relative. #jira UE-57308 Change 4017075 by Andrew.Rodham Sequencer: Corrected initial evaluation range used when calling UMovieSceneSequencPlayer::Play() Change 4017270 by Christina.TempelaarL Sequencer: FCPXML importer and movie scene capture - Use CeilToFrame when converting section start/end frame times to frame numbers in FCPXML and movie scene capture. - Added support for clip metadata in FCPXML. - Got rid of redundant TokenizedError message class, no longer needed now that FCPXML is in editor directory. - Added log messages currently commented out due to exception, still testing. #UESEQ-358 Change 4018370 by Christina.TempelaarL Sequencer: fixed FCPXML log messages regarding sections with start/end not divisible by display rate. #UESEQ-358 Change 4018378 by Christina.TempelaarL Sequencer: fixed error in previous changelist. #UESEQ-358 Change 4019457 by Max.Chen Sequencer: Show event names only when the event track is selected #jira UE-57897 Change 4022806 by Max.Chen Sequencer: Fix crash on movie scene capture dialog shutdown if movie capture wasn't even started. #jira UE-58106 Change 4022894 by Max.Chen Sequence Recorder: Wrap OpenEditorForAssets after sequence recording within GIsEditor #jira UE-58084 Change 4024487 by Max.Chen Sequencer: Add tooltip for quat interpolation #jira UE-58113 Change 4024562 by Max.Chen Sequencer: Change path/attach track sequence binding id to currently focused sequence id so that bindings can be created in subsequences Change 4027414 by JohnHenry.Carawon QAGame: Checking in content that shows a bug with using particles systems and Delay Before Shot Warm Up. Change 4028990 by Max.Chen Sequencer: Fix evaluate sub sequences in isolation. This check was added with the compile on the fly logic. Not sure why it was necessary but it seems like the sub sequence data needs to be updated in order to evaluate sub sequences in isolation. #jira UE-58184 Change 4029004 by Max.Chen Sequencer: Ensure that old binding references are removed when re-assigning actors in sequencer #jira UE-57898 Change 4030997 by JohnHenry.Carawon QAGame: Fixing name of the master sequence Change 4031785 by Michael.Karambelas QAGame: Added an instance of ThirdPerson Run to TM-SequenceRecorder for Record to Possessable test. Change 4035548 by Andrew.Rodham Sequencer: Changed FMovieSceneEvaluationTemplate::TemplateSignature to be a serial number to address non-deterministic cooking issues - This commit is related to the repro steps found in 3914599 and 3934307, both of which have been verified with this new change. - Copy of 4031684 from //Fortnite/Main/... #jira FORT-84852 Change 4036312 by Max.Chen Sequencer: Fix zoom view range so that it uses the passed in InZoomDelta Change 4036318 by Max.Chen Sequencer: Auto size now returns a range and defaults to the channel proxy range so that keyed regions can also be autosized. Change 4036322 by Max.Chen Forgot missing change Change 4036360 by Max.Chen Sequencer: Fix play rate calculation when skeletal animation section play rate changes. Change 4037163 by Mike.Zyracki Weighted Tangent Implementation Tricky thing is that you need to solve a cubic in order to get the bezier weights for the time part of the curve. See https://www.gamedev.net/forums/topic/474094-help-function-curves-for-animation-interpolation/ Maya provides an implementation in it's dev kit but I didn't use it since it was horribly slow and uses an iterative solution to solve the cubic needed. Instead I use an old algorithm (Cardano's method), to solve the cubic which should be much faster. Though relative simple to code from principles I just went ahead and used a version from Graphics Gems 1. I put this cubic solver directly in MovieSceneFloatChannel.cpp, but will need to move it when we support Rich Curve, maybe to FMath:: (which would probalby require some other functions for solving quartics, etc.. for completeness.). Also note we resolve this on every evaluation but dont' need to if the interval the time is evaluating hasn't had any change in values or tangents. So again when we support FRichCurve we can create a Weighted Evaluating class that can hold the cache. Also with the tangent drags I got rid of the Cardinal position that was used to calculate non-weight tangents from the key point and just quickly getting a direction. With weighted tangents we need to use the delta instead (otherwise when moving multiple they would all get the same weight based upon distance to the cardinal point. ) For mixed tangents types what I'm defaulting to non weighted if the interval doesn't match. May need to do weighted instead, not sure. What's left is just FBX import, for tomorrow. #jira UESEQ-76 Change 4037435 by Mike.Zyracki Fix fo build warnings from weighted tangent submission. #trivial Change 4038091 by Michael.Karambelas QAGame: Updated a Sequence Recorder group in TM-SequenceRecorder that had an actor missing the animation. Change 4038374 by Andrew.Rodham Sequencer: Refined scrubber styling for level sequences and actor sequences - Scrubber now shows a block the width of a dsplay rate frame, plus a line for the actual evaluated time. UMG reverts back to the previous styling (no block) - Keys that are outside of the playback range are now drawn with a subdued effect - Tick labels are no longer drawn when directly underneath the scrubber Change 4038490 by Max.Chen Sequencer: Expose tangent weight values in details panel. Change 4038620 by Andrew.Rodham Sequencer: Advanced time panel polish #jira UESEQ-426 Change 4038677 by Max.Chen Movie Scene Capture: Redirector for MovieSceneTools.AutomatedLevelSequenceCapture #jira UE-58248 Change 4039739 by Max.Chen Sequencer: Media track should only be supported by Level Sequence Change 4040024 by JohnHenry.Carawon QAGame: Fix EventReciever and OverrideBinding example The level sequence was set to none so the fix was to set it back to TrackEvaluation_Master. Change 4040610 by Andrew.Rodham Curve Editor: Moved weighted tangent switchers to a single toggle command (CTRL+W) and added an icon #jira 58383 Change 4040882 by Mike.Zyracki Keep broken when turning on weighted #jira UE-58435 Change 4041089 by andrew.porter QAGame: Sequence for Long Tangents bug Change 4041498 by Mike.Zyracki Turn off weighted when going auto to prevent large tangents. Do it both in UI and when doing AutoSetTangents() to really make sure it doesn't happen. #jira UE-58452 Change 4041752 by andrew.porter MediaFrameworkTest: Adding some better logging for setting rates when not supported. Also ignoring commiting URL when there is no text Change 4041896 by Matt.Hoffman The transform dialog box now transforms selected keys and sections, instead of just keys. #jira UE-58265 [CL 4044405 by Max Chen in Main branch]
2018-05-02 10:10:00 -04:00
Set("CurveEditor.CurveWeight.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_Break_40x", Icon20x20));
Set("CurveEditor.CurveNonWeight.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_Break_40x", Icon20x20));
Set("CurveEditor.Linear.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_Linear_40x", Icon20x20));
Set("CurveEditor.Constant.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_Constant_40x", Icon20x20));
Set("CurveEditor.FlattenTangents.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_Flatten_40x", Icon20x20));
Set("CurveEditor.StraightenTangents.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_Straighten_40x", Icon20x20));
Set("CurveEditor.ShowAllTangents.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_ShowAll_40x", Icon20x20));
Set("CurveEditor.CreateTab.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_Create_40x", Icon20x20));
Set("CurveEditor.DeleteTab.Small", new IMAGE_BRUSH("Icons/icon_CurveEditor_DeleteTab_40x", Icon20x20));
Set("CurveEditor.Gradient.HandleDown", new BOX_BRUSH("Sequencer/ScrubHandleDown", FMargin(6.f / 13.f, 5 / 12.f, 6 / 13.f, 8 / 12.f)));
Set("CurveEditor.Gradient.HandleUp", new BOX_BRUSH("Sequencer/ScrubHandleUp", FMargin(6.f / 13.f, 8 / 12.f, 6 / 13.f, 5 / 12.f)));
}
// New Curve Editor
{
// Tab
Set("GenericCurveEditor.TabIcon", new IMAGE_BRUSH("GenericCurveEditor/Icons/CurveEditor_32x", Icon16x16, FLinearColor(1.f, 1.f, 1.f, 0.8f)));
// Zoom / Framing
Set("GenericCurveEditor.ZoomToFit", new IMAGE_BRUSH("GenericCurveEditor/Icons/FramingSelected_48x", Icon48x48));
Set("GenericCurveEditor.ZoomToFit.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/FramingSelected_48x", Icon24x24));
// Time/Value Snapping
Set("GenericCurveEditor.ToggleInputSnapping", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeySnapFrame_48x", Icon48x48));
Set("GenericCurveEditor.ToggleInputSnapping.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeySnapFrame_48x", Icon24x24));
Set("GenericCurveEditor.ToggleOutputSnapping", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeySnapValue_48x", Icon48x48));
Set("GenericCurveEditor.ToggleOutputSnapping.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeySnapValue_48x", Icon24x24));
// Tangent Types
Set("GenericCurveEditor.InterpolationCubicAuto", new IMAGE_BRUSH("GenericCurveEditor/Icons/CubicTangentAuto_48x", Icon48x48));
Set("GenericCurveEditor.InterpolationCubicAuto.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/CubicTangentAuto_48x", Icon24x24));
Set("GenericCurveEditor.InterpolationCubicUser", new IMAGE_BRUSH("GenericCurveEditor/Icons/TangentsCubic_48x", Icon48x48));
Set("GenericCurveEditor.InterpolationCubicUser.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/TangentsCubic_48x", Icon24x24));
Set("GenericCurveEditor.InterpolationCubicBreak", new IMAGE_BRUSH("GenericCurveEditor/Icons/CubicTangentBroken_48x", Icon48x48));
Set("GenericCurveEditor.InterpolationCubicBreak.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/CubicTangentBroken_48x", Icon24x24));
Set("GenericCurveEditor.InterpolationToggleWeighted", new IMAGE_BRUSH("GenericCurveEditor/Icons/CubicTangentWeighted_48x", Icon48x48));
Set("GenericCurveEditor.InterpolationToggleWeighted.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/CubicTangentWeighted_48x", Icon24x24));
Set("GenericCurveEditor.InterpolationLinear", new IMAGE_BRUSH("GenericCurveEditor/Icons/TangentsLinear_48x", Icon48x48));
Set("GenericCurveEditor.InterpolationLinear.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/TangentsLinear_48x", Icon24x24));
Set("GenericCurveEditor.InterpolationConstant", new IMAGE_BRUSH("GenericCurveEditor/Icons/TangentsConstant_48x", Icon48x48));
Set("GenericCurveEditor.InterpolationConstant.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/TangentsConstant_48x", Icon24x24));
// Tangent Modifications
Set("GenericCurveEditor.FlattenTangents", new IMAGE_BRUSH("GenericCurveEditor/Icons/MiscFlatten_48x", Icon48x48));
Set("GenericCurveEditor.FlattenTangents.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/MiscFlatten_48x", Icon24x24));
Set("GenericCurveEditor.StraightenTangents", new IMAGE_BRUSH("GenericCurveEditor/Icons/MiscStraighten_48x", Icon48x48));
Set("GenericCurveEditor.StraightenTangents.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/MiscStraighten_48x", Icon24x24));
// View Modes
Set("GenericCurveEditor.SetViewModeAbsolute", new IMAGE_BRUSH("GenericCurveEditor/Icons/GraphViewAbsolute_48x", Icon48x48));
Set("GenericCurveEditor.SetViewModeAbsolute.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/GraphViewAbsolute_48x", Icon24x24));
Set("GenericCurveEditor.SetViewModeStacked", new IMAGE_BRUSH("GenericCurveEditor/Icons/GraphViewStack_48x", Icon48x48));
Set("GenericCurveEditor.SetViewModeStacked.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/GraphViewStack_48x", Icon24x24));
Set("GenericCurveEditor.SetViewModeNormalized", new IMAGE_BRUSH("GenericCurveEditor/Icons/GraphViewNormalized_48x", Icon48x48));
Set("GenericCurveEditor.SetViewModeNormalized.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/GraphViewNormalized_48x", Icon24x24));
// Axis Snapping
Set("GenericCurveEditor.SetAxisSnappingNone", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeyMoveFree_48x", Icon48x48));
Set("GenericCurveEditor.SetAxisSnappingNone.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeyMoveFree_48x", Icon24x24));
Set("GenericCurveEditor.SetAxisSnappingHorizontal", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeyLockValue_48x", Icon48x48));
Set("GenericCurveEditor.SetAxisSnappingHorizontal.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeyLockValue_48x", Icon24x24));
Set("GenericCurveEditor.SetAxisSnappingVertical", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeyLockFrame_48x", Icon48x48));
Set("GenericCurveEditor.SetAxisSnappingVertical.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/AdjustKeyLockFrame_48x", Icon24x24));
// Deactivate Tool
Set("GenericCurveEditor.DeactivateCurrentTool", new IMAGE_BRUSH("GenericCurveEditor/Icons/GeneralPointer_48x", Icon48x48));
Set("GenericCurveEditor.DeactivateCurrentTool.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/GeneralPointer_48x", Icon24x24));
// Filters
Set("GenericCurveEditor.OpenUserImplementableFilterWindow", new IMAGE_BRUSH("GenericCurveEditor/Icons/MiscFilters_48x", Icon48x48));
Set("GenericCurveEditor.OpenUserImplementableFilterWindow.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/MiscFilters_48x", Icon24x24));
// Key Types
Set("GenericCurveEditor.Key", new IMAGE_BRUSH("GenericCurveEditor/Keys/Diamond_Filled", FVector2D(11.0f, 11.0f)));
Set("GenericCurveEditor.ConstantKey", new IMAGE_BRUSH("GenericCurveEditor/Keys/Square_Filled", FVector2D(11.0f, 11.0f)));
Set("GenericCurveEditor.LinearKey", new IMAGE_BRUSH("GenericCurveEditor/Keys/Triangle_Filled", FVector2D(11.0f, 11.0f)));
Set("GenericCurveEditor.CubicKey", new IMAGE_BRUSH("GenericCurveEditor/Keys/Diamond_Filled", FVector2D(11.0f, 11.0f)));
Set("GenericCurveEditor.TangentHandle", new IMAGE_BRUSH("GenericCurveEditor/Keys/TangentHandle", FVector2D(8.0f, 8.0f)));
Set("GenericCurveEditor.WeightedTangentCubicKey", new IMAGE_BRUSH("GenericCurveEditor/Keys/Trapezoid_Filled", FVector2D(11.0f, 11.0f)));
// Pre-Infinity
Set("GenericCurveEditor.SetPreInfinityExtrapConstant", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityConstant_48x", Icon48x48));
Set("GenericCurveEditor.SetPreInfinityExtrapConstant.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityConstant_48x", Icon24x24));
Set("GenericCurveEditor.SetPreInfinityExtrapCycle", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityCycle_48x", Icon48x48));
Set("GenericCurveEditor.SetPreInfinityExtrapCycle.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityCycle_48x", Icon24x24));
Set("GenericCurveEditor.SetPreInfinityExtrapCycleWithOffset", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityOffset_48x", Icon48x48));
Set("GenericCurveEditor.SetPreInfinityExtrapCycleWithOffset.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityOffset_48x", Icon24x24));
Set("GenericCurveEditor.SetPreInfinityExtrapLinear", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityLinear_48x", Icon48x48));
Set("GenericCurveEditor.SetPreInfinityExtrapLinear.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityLinear_48x", Icon24x24));
Set("GenericCurveEditor.SetPreInfinityExtrapOscillate", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityOscillate_48x", Icon48x48));
Set("GenericCurveEditor.SetPreInfinityExtrapOscillate.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityOscillate_48x", Icon24x24));
Set("GenericCurveEditor.PreInfinityMixed", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityMultipleSelected_48x", Icon48x48));
Set("GenericCurveEditor.PreInfinityMixed.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PreInfinityMultipleSelected_48x", Icon24x24));
// Post-Infinity
Set("GenericCurveEditor.SetPostInfinityExtrapConstant", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityConstant_48x", Icon48x48));
Set("GenericCurveEditor.SetPostInfinityExtrapConstant.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityConstant_48x", Icon24x24));
Set("GenericCurveEditor.SetPostInfinityExtrapCycle", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityCycle_48x", Icon48x48));
Set("GenericCurveEditor.SetPostInfinityExtrapCycle.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityCycle_48x", Icon24x24));
Set("GenericCurveEditor.SetPostInfinityExtrapCycleWithOffset", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityOffset_48x", Icon48x48));
Set("GenericCurveEditor.SetPostInfinityExtrapCycleWithOffset.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityOffset_48x", Icon24x24));
Set("GenericCurveEditor.SetPostInfinityExtrapLinear", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityLinear_48x", Icon48x48));
Set("GenericCurveEditor.SetPostInfinityExtrapLinear.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityLinear_48x", Icon24x24));
Set("GenericCurveEditor.SetPostInfinityExtrapOscillate", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityOscillate_48x", Icon48x48));
Set("GenericCurveEditor.SetPostInfinityExtrapOscillate.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityOscillate_48x", Icon24x24));
Set("GenericCurveEditor.PostInfinityMixed", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityMultipleSelected_48x", Icon48x48));
Set("GenericCurveEditor.PostInfinityMixed.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/PostInfinityMultipleSelected_48x", Icon24x24));
// Misc
Set("GenericCurveEditor.VisibilityOptions", new IMAGE_BRUSH("GenericCurveEditor/Icons/SettingsVisibility_48x", Icon48x48));
Set("GenericCurveEditor.VisibilityOptions.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/SettingsVisibility_48x", Icon24x24));
Set("GenericCurveEditor.Pin_Active", new IMAGE_BRUSH("Common/PushPin_Down", Icon16x16));
Set("GenericCurveEditor.Pin_Inactive", new IMAGE_BRUSH("Common/PushPin_Up", Icon16x16));
}
// Generic Curve Editor Tools
{
Set("CurveEditorTools.SetFocusPlaybackTime", new IMAGE_BRUSH("GenericCurveEditor/Icons/FramingPlayback_48x", Icon48x48));
Set("CurveEditorTools.SetFocusPlaybackTime.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/FramingPlayback_48x", Icon24x24));
Set("CurveEditorTools.SetFocusPlaybackRange", new IMAGE_BRUSH("GenericCurveEditor/Icons/FramingTimeRange_48x", Icon48x48));
Set("CurveEditorTools.SetFocusPlaybackRange.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/FramingTimeRange_48x", Icon24x24));
Set("CurveEditorTools.ActivateTransformTool", new IMAGE_BRUSH("GenericCurveEditor/Icons/ToolsTransform_48x", Icon48x48));
Set("CurveEditorTools.ActivateTransformTool.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/ToolsTransform_48x", Icon24x24));
Set("CurveEditorTools.ActivateRetimeTool", new IMAGE_BRUSH("GenericCurveEditor/Icons/ToolsRetime_48x", Icon48x48));
Set("CurveEditorTools.ActivateRetimeTool.Small", new IMAGE_BRUSH("GenericCurveEditor/Icons/ToolsRetime_48x", Icon24x24));
}
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
// PhysicsAssetEditor
{
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set( "PhysicsAssetEditor.Tabs.Properties", new IMAGE_BRUSH( "/Icons/icon_tab_SelectionDetails_16x", Icon16x16 ) );
Set( "PhysicsAssetEditor.Tabs.Hierarchy", new IMAGE_BRUSH( "/Icons/levels_16x", Icon16x16 ) );
Set( "PhysicsAssetEditor.Tabs.Profiles", new IMAGE_BRUSH( "/PhysicsAssetEditor/icon_ProfilesTab_16x", Icon16x16 ) );
Set( "PhysicsAssetEditor.Tabs.Graph", new IMAGE_BRUSH( "/PhysicsAssetEditor/icon_GraphTab_16x", Icon16x16 ) );
Set( "PhysicsAssetEditor.Tabs.Tools", new IMAGE_BRUSH( "/PhysicsAssetEditor/icon_ToolsTab_16x", Icon16x16 ) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set( "PhysicsAssetEditor.EditingMode_Body", new IMAGE_BRUSH( "/PhysicsAssetEditor/icon_PHatMode_Body_40x", Icon40x40) );
Set( "PhysicsAssetEditor.EditingMode_Constraint", new IMAGE_BRUSH( "/PhysicsAssetEditor/icon_PHatMode_Joint_40x", Icon40x40) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set( "PhysicsAssetEditor.EditingMode_Body.Small", new IMAGE_BRUSH( "/PhysicsAssetEditor/icon_PHatMode_Body_40x", Icon20x20) );
Set( "PhysicsAssetEditor.EditingMode_Constraint.Small", new IMAGE_BRUSH( "/PhysicsAssetEditor/icon_PHatMode_Joint_40x", Icon20x20) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set( "PhysicsAssetEditor.SimulationNoGravity", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_PlaySimNoGravity_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.SelectedSimulation", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_PlaySimSelected_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.SimulationAll", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_PlaySim_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.Undo", new IMAGE_BRUSH( "Icons/icon_Generic_Undo_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.Redo", new IMAGE_BRUSH( "Icons/icon_Generic_Redo_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.ChangeDefaultMesh", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Mesh_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.ApplyPhysicalMaterial", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_PhysMat_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.CopyJointSettings", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_CopyJoints_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.PlayAnimation", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Play_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.PhATTranslationMode", new IMAGE_BRUSH( "Icons/icon_translate_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.PhATRotationMode", new IMAGE_BRUSH( "Icons/icon_rotate_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.PhATScaleMode", new IMAGE_BRUSH( "Icons/icon_scale_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.Snap", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Snap_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.CopyProperties", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_CopyProperties_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.DisableCollision", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DisableCollision_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.EnableCollision", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_EnableCollision_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.DisableCollisionAll", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DisableCollision_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.EnableCollisionAll", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_EnableCollision_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.WeldToBody", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Weld_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.AddNewBody", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_NewBody_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.AddSphere", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Sphere_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.AddSphyl", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Sphyl_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.AddBox", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Box_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.AddTaperedCapsule", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_TaperedCapsule_40x", Icon40x40 ) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set( "PhysicsAssetEditor.DeletePrimitive", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DeletePrimitive_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.DuplicatePrimitive", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DupePrim_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.ResetConstraint", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_ResetConstraint_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.SnapConstraint", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_SnapConstraint_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.SnapAllConstraints", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_SnapAll_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.ConvertToBallAndSocket", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Ball_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.ConvertToHinge", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Hinge_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.ConvertToPrismatic", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Prismatic_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.ConvertToSkeletal", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Skeletal_40x", Icon40x40 ) );
Set( "PhysicsAssetEditor.DeleteConstraint", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DeleteConstraint_40x", Icon40x40 ) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
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Set( "PhysicsAssetEditor.SimulationAll.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_PlaySim_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.Undo.Small", new IMAGE_BRUSH( "Icons/icon_Generic_Undo_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.Redo.Small", new IMAGE_BRUSH( "Icons/icon_Generic_Redo_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ChangeDefaultMesh.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Mesh_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ResetEntireAsset.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_ResetAsset_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ResetBoneCollision.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_ResetCollision_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ApplyPhysicalMaterial.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_PhysMat_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.CopyJointSettings.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_CopyJoints_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.PlayAnimation.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Play_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.PhATTranslationMode.Small", new IMAGE_BRUSH( "Icons/icon_translate_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.PhATRotationMode.Small", new IMAGE_BRUSH( "Icons/icon_rotate_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.PhATScaleMode.Small", new IMAGE_BRUSH( "Icons/icon_scale_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.Snap.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Snap_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.CopyProperties.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_CopyProperties_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.DisableCollision.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DisableCollision_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.EnableCollision.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_EnableCollision_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.DisableCollisionAll.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DisableCollision_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.EnableCollisionAll.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_EnableCollision_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.WeldToBody.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Weld_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.AddNewBody.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_NewBody_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.AddSphere.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Sphere_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.AddSphyl.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Sphyl_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.AddBox.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Box_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.AddTaperedCapsule.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_TaperedCapsule_40x", Icon20x20 ) );
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set( "PhysicsAssetEditor.DeletePrimitive.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DeletePrimitive_40x", Icon20x20 ) );
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Set( "PhysicsAssetEditor.SnapConstraint.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_SnapConstraint_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.SnapAllConstraints.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_SnapAll_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ConvertToBallAndSocket.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Ball_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ConvertToHinge.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Hinge_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ConvertToPrismatic.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Prismatic_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.ConvertToSkeletal.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_Skeletal_40x", Icon20x20 ) );
Set( "PhysicsAssetEditor.DeleteConstraint.Small", new IMAGE_BRUSH( "PhysicsAssetEditor/icon_PhAT_DeleteConstraint_40x", Icon20x20 ) );
Set("PhysicsAssetEditor.NewPhysicalAnimationProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PhAT_NewBody_40x", Icon20x20));
Set("PhysicsAssetEditor.DeleteCurrentPhysicalAnimationProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PhAT_DeletePrimitive_40x", Icon20x20));
Set("PhysicsAssetEditor.AddBodyToPhysicalAnimationProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PhAT_NewBody_40x", Icon20x20));
Set("PhysicsAssetEditor.RemoveBodyFromPhysicalAnimationProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PhAT_DeletePrimitive_40x", Icon20x20));
Set("PhysicsAssetEditor.NewConstraintProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PHatMode_Joint_40x", Icon20x20));
Set("PhysicsAssetEditor.DeleteCurrentConstraintProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PhAT_DeleteConstraint_40x", Icon20x20));
Set("PhysicsAssetEditor.AddConstraintToCurrentConstraintProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PHatMode_Joint_40x", Icon20x20));
Set("PhysicsAssetEditor.RemoveConstraintFromCurrentConstraintProfile", new IMAGE_BRUSH("PhysicsAssetEditor/icon_PhAT_DeleteConstraint_40x", Icon20x20));
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set("PhysicsAssetEditor.Tree.Constraint", new IMAGE_BRUSH("PhysicsAssetEditor/Constraint_16x", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("PhysicsAssetEditor.Tree.Font", DEFAULT_FONT("Regular", 10));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set("PhysicsAssetEditor.Graph.TextStyle", FTextBlockStyle(NormalText)
.SetColorAndOpacity(FLinearColor(0.0f, 0.0f, 0.0f, 1.0f))
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 8)));
Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
Set("PhysicsAssetEditor.Graph.NodeBody", new BOX_BRUSH("PhysicsAssetEditor/NodeBody", FMargin(4.f / 64.f, 4.f / 64.f, 4.f / 64.f, 4.f / 64.f)));
Set("PhysicsAssetEditor.Graph.NodeIcon", new IMAGE_BRUSH("PhysicsAssetEditor/Bone_16x", Icon16x16));
Set("PhysicsAssetEditor.Graph.Pin.Background", new IMAGE_BRUSH("PhysicsAssetEditor/NodePin", Icon10x10));
Set("PhysicsAssetEditor.Graph.Pin.BackgroundHovered", new IMAGE_BRUSH("PhysicsAssetEditor/NodePinHoverCue", Icon10x10));
Set("PhysicsAssetEditor.Graph.Node.ShadowSelected", new BOX_BRUSH( "PhysicsAssetEditor/PhysicsNode_shadow_selected", FMargin(18.0f/64.0f) ) );
Set("PhysicsAssetEditor.Graph.Node.Shadow", new BOX_BRUSH( "Graph/RegularNode_shadow", FMargin(18.0f/64.0f) ) );
FEditableTextBoxStyle EditableTextBlock = FEditableTextBoxStyle()
.SetFont(NormalText.Font)
.SetBackgroundImageNormal(BOX_BRUSH("Common/TextBox", FMargin(4.0f / 16.0f)))
.SetBackgroundImageHovered(BOX_BRUSH("Common/TextBox_Hovered", FMargin(4.0f / 16.0f)))
.SetBackgroundImageFocused(BOX_BRUSH("Common/TextBox_Hovered", FMargin(4.0f / 16.0f)))
.SetBackgroundImageReadOnly(BOX_BRUSH("Common/TextBox_ReadOnly", FMargin(4.0f / 16.0f)));
Set("PhysicsAssetEditor.Profiles.EditableTextBoxStyle", EditableTextBlock);
Set("PhysicsAssetEditor.Profiles.Font", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
Set("PhysicsAssetEditor.Tools.Font", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3624379) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3536809 by Ben.Marsh Fixing case of files in "iOS" directory, pt 1. Change 3536814 by Ben.Marsh Fixing case of files in "iOS" directory, pt 2. Change 3596207 by Thomas.Sarkanen Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250 PhAT Upgrade #jira UEAP-29 - New PhysicsAsset editor Changelists from task stream: Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working. This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added. Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renaming PhAT files to PhysicsAssetEditor Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rename PhAT -> PhysicsAssetEditor Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up PhAT to Physics Asset Editor Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Reverted some over-zealous renaming Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it Added the ability to hide filter menus to skeleton tree Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added new physics asset skeleton tree builder Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree extensions to support physics assets Only started this work - still much to do Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged persona viewport menus Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed body/constraint modes. Added graph editor Added edit mode - moved viewport client code over Got PhAT skel mesh rendering in viewport Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Increased hit proxy priority to improve selection Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Skeleton tree gets bodies & shapes back. Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport. Added multi-select to bone proxy customization Re-tweaked editor layout Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection sync work. Customization of anim viewport menus. Context menus for physics asset items, as well as masking of various context menu items via settings. Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next! Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen More viewport menu fixups (plus deleting duplicate functionality). Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early). Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion. Cleaned up unused files & code Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Allow extensibility of viewport menu bars Slate changes: Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points. Allow menu bars to optionally invert-on-hover. Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used. Adjusted core styling of menu bar elements. Other changes: Adjusted padding for various UI elements to preserve previoud behavior. Adjusted SAnimViewportToolbar to use the new menu bar builder. Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar. Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added extension point to viewport menu bar Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Getting sim working again Moved over to using preview instance so we share functionality with Persona editors. Added time dilation options to persona preview scene. Removed PhAT specific recording functionality (it is in the viewport now). Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Recreate physics state on edit, not sim start This allows velocity to be inherited when simulation is started Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moving viewport to continually-invalidated one like animation editors Fixed crash in non-extended viewport toolbars Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bodies start off non-expanded Selection now synced between viewport and graph Constraint selection in graph not works on the first try Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added missing icon Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed shape listing from graph nodes Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Double click on body node recenters graph Fixed graph disappearing on right-click Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented cursor getting swallowed in sim mode Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed overlapping text Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Node layout now takes dimensions into account Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash opening Persona editors Renamed file Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to profiles menu Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Profiles can now be edited in their own details panel Existing customizations folded into the new panel Tweaks to toolbar Added the ability for the persona details panel to have extra top/bottom content added Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Add profile control to context menus Also delete old unused code Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Toolbar trimmed down & re-ordered Body/constraint ops moved to context menus Apply physmat now a context-menu option with an asset picker Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed extra warning dialog when auto-creating bodies Changed title of new asset dialog to "auto-create bodies" Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix "simulate selected" As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor. Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type Fixed up selection so body selection works & tree seleciton is properly synced with viewport Added recursion guard to selection delegate handlers. Removed vestigial instance property editing support (no longer needed). Removed unused old tree support code Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added constraints to tree Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix bone proxiies stopping updating after initial viewport selection Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up selection issues when creating new bodies Added constraint context menu Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved icons to central location Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Customized filtering of the skeleton tree Hide constraints by defualt Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved). BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool. Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303 Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved physics sim options to viewport menu (so seleciton changing is not required to change them) Moved physics-related rendering options to show menu We no longer switch to sim options when nothing is selected. During simulation we now disable the details panel Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered) Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Small fixes based on feedback: Exposed Mirror tool to menus Exposed constraint quick actions to menus Added edit condition to Position & Velocity strength for physical animation Fixed up some tooltips & display names Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Defaulted to constraints as points Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Request from Nick D: Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes. Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets. Slightly increased point-constraint rendering size and added crosshair cursor to constraints Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead) Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed duplicate time dilation (can just use viewport menu!) Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge Prevent crash by attaching to root component in the correct place Add IWYU include for TArrayView Remove more unused code Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix constraint/body selection one final time Move constraint drawing to SDPG_World (apart from point mode) Remove depth offset in material Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enabling/disabling collision between bodies is now clearer Menu items are now enabled and disabled correctly depending on collision state Tooltip reflects what actually gets done when the operation is enacted Also corrected a few functions that still reference constraint & body mode Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added enable/disable collision with all Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code graph items based on current profile Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Color code tree items too Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Bone selection & manipulation now possible - allows for pose setup before simulation Item expansion now expands leaf nodes when selecting - helps with constraint selection etc. Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix compile error Color code according to simulated/kinematic status Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen File i missed Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added physics asset factory so physics assets can be created form the "new asset" menu. Skeletal mesh is picked then a defualt asset is generated Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Improve interactions with bones & bodies Clear bone selection when selecting bodies/constraints Always hide gizmo in simulate Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused selection lock feature Fixed selection working incorrectly with details panel closed Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selection improvements Multiselect in tree now only selects non-collapsed tree elements Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent). Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994 Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup post-merge issues Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Simulation now works in a simlar way to the level editor Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown. Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed selection color of wireframe drawing (this broke ages ago!) Fixed initialized environment color/intensity Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently) Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when simulating selected new bodies Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time) Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Select all is now a menu option Context menu pops when right-clicking nothing now too Menu no longer grows enormous when multiple types of objects are selected Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Enlarged constraint rendering size Show constraints (rather than points) by default Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Assets now appear in the asset family shortcut bar Physics Assets now render thumbnails Skeleton tree can now work in 'picker' mode Constraints can now be created manually in the graph, tree and viewport Fixed double-click and mousewheel not working right sometimes Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed clicks incorrectly selecting bones in simulate mode Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics Asset config is now loaded/saved Fixed antoher corner case with viewport clicks in sim Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved body creation params over to a details panel & settings object Moved initial creation dialog over to use the new system too Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Renamed shapes and constraints in the tree view Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Constraints are now not filtered by default Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Selecting constraints now shows them (and the bodies involved) in the graph Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed "Show Kinematic Bodies" We now always show kinematic status in simulate mode Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen PhAT rendering settings are now persisted across sessions. Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available. Added editable opacity to collision rendering. Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen New materials with opacity parameter Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Re-saved materials Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added ability to only show selected bodies as solid Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix focus 'F' shortcut sometimes not working Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix a bunch of selection issues with the graph not keeping in sync Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853 Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed disappearing convex meshes on simulate Also fixes crash in thumbnail rendering Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled selection on mesh. Fixes selection issues. Also made the hit proxy use a crosshair when over bodies, for easier selection Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added body/body collision buttons back to the main toolbar Fixed solid body drawing using the wrong material when no bodies are selected Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix delete shortcut not working when tree is focused Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Integrated per-bone primitive generation with the new tab method Removed context menu item for bones (fixes duplicate popup) Fixed undo/redo not working for regenerating all bodies Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled body regeneration when simulation is running Fixed up tab icons Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings) Animation picker removed from toolbar (we use the preview scene settings for this now) Fixed profiles tab icon Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Show attached assets in tree Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix broken multi-selection of bone proxies Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed code that prevented parts of the UI (like simulation) from working in PIE Removed graph overlays & added "PHYSICS" label Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed arrows from graph Fixed dragging off constraints/input pins/bodies in constraint-created graphs Constraint names now include both bodies Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched from colors to icons in the skeleton tree Removed bold fonts Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Layout fixes Added border around generate button in tools panel Removed skeleton tree header in contexts where it is not needed Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added slow task dialog for body generation Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged context menus to be not so huge Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Rearranged menus some more Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Colorized details customization of swing/twist items Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Auto-open assets when creating from skeletal mesh Tweaked tooltip on suggestion from Nick D Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed mirroring changes not showing up straight away Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved over to Persona-style floor adjustment Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Tweaked tooltips for filtering items Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added "deselect all" option (Esc) Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Graph selection tweaks Selected bodies in the viewport/tree are now also selected in the graph. Selection outline is now matched to the graph outline instead of using default outline. Pin allocation no longer happens twice Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Switched simulate shortcut to Alt+Enter Avoids conflict with clobal PIS/SIE shortcuts Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Minor body regeneration refactor Label for tools tab button is dynamic depending on selection context Generation setttings are now re-used by creation dialog too Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Resetting animation to default now correctly applies the animation Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed up physics asset editor's use of debug skel mesh component This broke post-merge from Dev-AnimPhys. Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics). This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor). Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Moved code to add/remove/assign/unassign profiles to details customization Also allowed dupication again (via the menu) Allows correct naming of new profiles as before (as this is handled in PostEdit) #jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile #jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor #jira UE-47384 - New profiles in Physics Asset Editor are all named the same #jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available #jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevented ctrl+selection of constraints from re-selecting Avoided defered broadcast of seleciton event from the graph #jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed bodies incorrectly simulating outside of 'simulate' mode Forced all bodies to be non-simulated when simulation is disabled. Also removed non-functioning motor menu options & disabled more menu options when simulating #jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when failing to create a physics asset with multi convex hull #jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed typo that disabled editability of profile names incorrectly #jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed crash when opening a physics asset with a deleted preview skeletal mesh Now assigns default mesh as before If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it. #jira UE-47918 - Crash when opening certain Physics Assets Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Prevent "set bodies below" from improperly enabling simulation on bodies #jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics assets with simulated bodies no longer simulate when first opened #jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix excessive gravity crash when actors pop out of the world Also restrict gravity to non NaN-causing levels. #jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581 Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix merge issues Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed delegate for skeleton tree context menu extension, now uses an empty section Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Added comments to bone proxy & physics asset editor shared data Removed unused variables Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixed constraint 'all positions' rendering Removed empty override of unregister tab spawners Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fix crash when setting skeletal mesh Toast is not displayed when the skeleton is changed as well as the skeletal mesh. Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor #jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Physics asset selection color now uses editor settings Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused functions Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Commented SetBodiesBelowPhysicsType as per code review Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Disabled physical material menu in simulate Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Removed unused code Commented a few functions Re-instated preview mesh selection Removed delegate allowing viewport client class creation Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Remove unused code Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965 Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen Fixup merge errors Change 3596227 by Jonathan.Poncelet Fixed physics substepping interpolation using the wrong starting value. #jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16 Change 3596241 by Jonathan.Poncelet Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately. #jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin Change 3596247 by Thomas.Sarkanen Fixup CIS errors post PhAT Upgrade merge Change 3596250 by Thomas.Sarkanen More CIS fixes Change 3596255 by Benn.Gallagher Fixed compilation errors when nativizing animation blueprints that use subinstances #jira UE-46522 Change 3596256 by Benn.Gallagher Fixed orphaned sub anim instance pins hanging around #jira UE-46545 Change 3596257 by Benn.Gallagher Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections. #jira UE-48045 Change 3596258 by Benn.Gallagher Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible #jira UE-47755 Change 3596259 by Benn.Gallagher Fixed mismatch between paint values and view values for clothing tools #jira UE-48110 Change 3596260 by Benn.Gallagher Stopped property context menus killing the whole window stack when an item is clicked #jira UE-48158 Change 3596261 by Thomas.Sarkanen One last Mac CIS fix (hopefully) Change 3596308 by Benn.Gallagher Removed outdated references to APEX in clothing example map. Change 3596360 by Martin.Wilson Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded #jira UE-48452 Change 3596459 by Benn.Gallagher Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances. #jira UE-47567 Change 3596967 by Aaron.McLeran Adding setting default reverb send level in audio settings. Change 3596974 by Ethan.Geller Merge in fix from Christopher Oliver Change 3597243 by Aaron.McLeran Checking in missing files. Change 3597686 by Ethan.Geller Fix warnings/errors from CL 3597452 Change 3597846 by Ethan.Geller Fix errors, take 2 Change 3598290 by Ethan.Geller Panning Angle Issue Change 3598412 by Ethan.Geller Change Core.h header to CoreMinimal.h, fix warnings Change 3599797 by Jurre.deBaare LODs from Merge Actor tool have bad normals #jira UE-47129 #fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to: 1) Summing all lightmap pixel counts for each mesh component being merged 2) Calculating fitting texture dimension by taking square root of the total pixels Change 3599863 by Lina.Halper PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot) Change 3599883 by Jurre.deBaare HLOD: update outliner tooltip when UE docs arrive #jira UE-20352 Change 3599944 by Martin.Wilson Smart name refactor - Remove guids entirely - Remove automatic fix up - Simplify smart name mapping container - Make animations deterministic for cooking #jira UEAP-264 Change 3600133 by Benn.Gallagher Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely. #jira UE-48612 Change 3600166 by Benn.Gallagher Fixed cloth paint gradient allowing invalid values #jira UE-48114 Change 3600719 by Lina.Halper PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus) Change 3601668 by Jurre.deBaare Improve BlendSpace preview pin dragging controls #fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable #misc Also added tooltips on the grid to make the functionality more discoverable #jira UE-43011 Change 3601669 by Jurre.deBaare No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel #fix I've added the SampleIndex to the names to make it easier recognizing which one is which #jira UE-46892 Change 3601731 by Benn.Gallagher Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account. #jira UE-48329 Change 3601897 by Lina.Halper fixing issue with sequencer reinitialization #jira: UE-48556 Change 3602339 by Benn.Gallagher Fixed comment/tooltip typo Change 3602502 by Benn.Gallagher Fixed clothing gradient tool renderer not showing selected points when camera was moving #jira UE-48331 Change 3602664 by Ethan.Geller Unshelved fixes from Dev-VR Change 3602726 by Lina.Halper Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject #jira: UE-48700 Change 3603011 by Lina.Halper Fix build error Change 3604139 by Benn.Gallagher Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode. #jira UE-47960 Change 3604284 by Benn.Gallagher Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running #jira UE-48687 Change 3604612 by Lina.Halper Fix curve issue from automation test - It was actual bug. Change 3604614 by Lina.Halper - Fix crash with macro anim notify - Make sure macro anim notify doesn't show up in the menu #jira: UE-45036 Change 3604725 by Lina.Halper fixed issue with opening state machine from anim graph #jira: UE-48726 Change 3604971 by Aaron.McLeran #jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift. Bringing fix from 4.17 to Dev-AnimPhys Change 3605787 by Aaron.McLeran Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls - This is necessary in order to use the sound concurrency "limit by owner" feature Change 3606851 by Jurre.deBaare UE4Editor Static Analysis Win64 - Warning fix Change 3607022 by Lina.Halper Fix static analysis warning Change 3607229 by Jurre.deBaare RemoveAllCurveData should not allow removing data from the Skeleton #jira UE-48107 Change 3607660 by Martin.Wilson Live link client can run in cooked builds too #jira UEAP-306 Change 3607668 by Ethan.Geller #jira UE-48792 fix null dereference case in audiodevice.cpp Change 3607734 by Lina.Halper LOD linking to curve - consolidated to one param - curve eval option - for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :( - fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap - flipped meaning to align with bAllowCurveEvaluation - also fixed issue with orion cooking - where transform curves are added as normal curves #jira: UE-37996, UE-48782 Change 3607859 by Martin.Wilson Missed files from live link editor checkin Change 3607958 by Martin.Wilson Redo Jurre's changes from CL 3607229 (were removed by CL 3607734) Change 3608566 by Ethan.Geller change include to avoid header conflicts on Linux Change 3609074 by Ethan.Geller Take 2: Fix capitalization on include, fix Linux build. Change 3610024 by Lina.Halper Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene - we used to load advanced preview setting by persona module - this has been moved to persona tool kit, and now all other modules are crashing - If we want to do it for tool kit, we have to make sure all other editor's loading should change also. #jira: UE-48809 Change 3610081 by Jurre.deBaare Animations can't be set on blend samples from the dropdown #fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains #jira UE-48746 Change 3610088 by Jurre.deBaare Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace #fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead #misc found out of sync widget values due to incorrect encapsulation inside of lambdas #jira UE-48741 Change 3610862 by Ethan.Geller Fix submix effects for situations where number of input channels does not equal output channels Change 3611346 by Aaron.McLeran Using audio thread platform affinity mask for audio render thread. Change 3613297 by Ethan.Geller Simple delay submix Change 3614435 by Martin.Wilson CIS fix Change 3614482 by Martin.Wilson Store root motion on anim instance instead of proxy to avoid thread safety stalls #jira UE-46896 Change 3614483 by Martin.Wilson Evaluate curves in anim offsets #jira UE-47119 Change 3614495 by Jurre.deBaare Reimport alembic file with new source option does not automatically tick any tracks #fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either) #jira UE-46141 Change 3614645 by Thomas.Sarkanen Fixed physics assets not simulating when BlockAll was globally overridden Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT #jira UE-48591 - Physics assets not simulating correctly in Orion Change 3614683 by Lina.Halper Fixed crash when modifying default physicsasset #jira: UE-48844 Change 3614721 by Jurre.deBaare Vertex painting on skeletal meshes bound by physics asset #fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies #jira UE-48004 Change 3614730 by Thomas.Sarkanen Fixed crash when regenerating multi convex hulls from zero-vert bones We handled this in the single convex hull case, but multi did not. #jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body Change 3614763 by Jurre.deBaare Moving over: HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor #jira UE-48249 #fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh Change 3615029 by Lina.Halper Fix issue with highlight #jira: UE-48855 Change 3617593 by Thomas.Sarkanen Fixed crash when regenerating large amounts of bodies We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems #jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies Change 3617609 by Jonathan.Poncelet Fixed crash that could occur when opening a physics asset and deleting bones. #jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it Change 3617723 by Thomas.Sarkanen Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting. Moved AddToRoot pattern used for anim preview scene to FGCObject #jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794] #jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed Change 3617818 by Benn.Gallagher Final v1 UX changes for clothing tool, and removed experimental flag Change 3617937 by Jurre.deBaare Default bounds for Alembic skel-mesh are too large #fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds #jira UE-47139 Change 3618187 by Ethan.Geller Implement Audiomixer in HTML5 Change 3618188 by Lina.Halper Fix issue with highlight in persona #jira: UE-49020 Change 3618229 by Lina.Halper Fix crash on exit when modify is causing it to serialize again in the middle of tear down #jira: UE-48025 Change 3618248 by Lina.Halper fix issue by workaround where clamp is not happening with allowspin is false #jira: UE-47001 Change 3618289 by Aaron.McLeran Removing audio format types we're not using for simplicity Change 3618291 by Martin.Wilson Fix duplicate of curve name appearing in list when renaming #jira UE-49041 Change 3618390 by Aaron.McLeran Removing a case for DTYPE_Xenon since this is never used. Change 3618425 by Martin.Wilson Keep notify UI up to data across multiple editors when adding notifies to an animation #jira UE-48104 Change 3619023 by Aaron.McLeran Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used Change 3619129 by Aaron.McLeran Source bus feature. - New architectural feature for audio mixer that allows audio sources to route to other audio sources. - Buses can be routed to each other - Buses have a duration which can be set in bus asset - Buses can choose between mono and stereo channels - Sources can send to buses and also toggle to *only* output to buses (and bypass submixing) - Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc. - Some engine changes and optimizations: - Format conversion to float is done in async workers for decode vs the render callback - Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer) - Apply master attenuation at the final output vs per-source - Fixed code that performs fade in/fade out for smooth startup and shutdown. - Moved FSourceParam to FParam into DSP utility so others can use it. - Some engine fixes: - Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc. - Fixed an issue with pause - Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties - Fixed an issue with WorldID not getting set for listeners TODO: - fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses Change 3619159 by Ethan.Geller #jira UE-48950 fix steam audio crash on editor exit Change 3619555 by Jonathan.Poncelet Fixed constraint debug drawing arrows in the physics asset editor being too large. #jira UE-48863 Limited constraints and free constraints are much larger on screen Change 3619574 by Thomas.Sarkanen Fixed debug link for animation blueprints not persisting when changing preview mesh Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes. #jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session Change 3619586 by Thomas.Sarkanen Fixed physics asset shortcut not working correctly in certain circumstances FBox was using uninitialized memory #jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body Change 3619640 by Thomas.Sarkanen Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically). #jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar Change 3619644 by James.Golding Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances) #jira UE-47652 Change 3619654 by Martin.Wilson Fix removing a curve when it isn't used on any animations #jira UE-49048 Change 3619771 by Thomas.Sarkanen Make sure the physics asset editor floor has collision, regardless of what BlockAll does #jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config Change 3619803 by Jonathan.Poncelet Fixed localization warnings caused by duplicate keys. #jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings Change 3619813 by Jurre.deBaare Baked bones using a pose animation are rotated in the wrong direction #fix root bone transform wasn't being taken into account while generating final bone transforms #misc added debug logging for future work #jira UE-47362 Change 3619830 by Jurre.deBaare Biased Texture Size option is not functioning when Merging Actors #fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow #misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake #jira UE-48108 Change 3619859 by Thomas.Sarkanen Fixed HLOD selection sphere persisting on undo/redo Removed HLOD selection actors when the outliner is refreshed #jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement. Change 3619871 by Martin.Wilson Calculate root motion over the correct segment times, not the track times #jira UE-43719 Change 3619898 by Thomas.Sarkanen Improve UI feedback around bounds/in-game bounds in animation editor viewports Tooltip for in-game bounds is now more detailed In-game bounds cannot be selected if bounds is not also selected #jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing Change 3619908 by Thomas.Sarkanen Fixed tooltip for PhysicsType #jira UE-48421 - Incorrect tooltip for Physics Type Change 3620014 by Jurre.deBaare Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements #fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<> #misc Also added more delegates to ensure the restriction is up to date #jira UE-46980 Change 3620104 by Jurre.deBaare HLOD doesn't support renaming in levels #fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer #jira UE-48072 Change 3620151 by Thomas.Sarkanen Undo/redo now correctly affects animation preview scene settings Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc #jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI Change 3620152 by Thomas.Sarkanen Exposed LOD menu in PhAT This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior. #jira UE-47970 - LODs not working in Physics Asset Editor Change 3620177 by Benn.Gallagher PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz) Change 3620250 by Jurre.deBaare HLOD assets left in HLOD folder when clusters are deleted #fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed #jira UE-47450 Change 3620273 by James.Golding PR #3908: Removing duplicated forward declation (Contributed by celsodantas) #jira UE-48530 Change 3620274 by James.Golding PR #3909: Removing unnecessary conditional (Contributed by celsodantas) #jira UE-48531 Change 3620275 by James.Golding Add icon for destruction plugin Change 3620401 by Ethan.Geller #jira UE-47684 Remove SDL dependencies from Win64 Change 3620586 by Jurre.deBaare Linux CIS fix Change 3620660 by Martin.Wilson Fixes for state machines getting reinitialized in situations that users don't want them to. -Added option to state machine to allow it to skip reinitialization when it becomes relevant -Added option to slot nodes to keep source pose relevant while montage slot is playing. #jira UE-43578 Change 3620665 by Aaron.McLeran Making source buses only show relevant source bus data. - hiding sound wave categories that aren't relevant to source buses Change 3621087 by Ethan.Geller #jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled. Change 3621144 by Aaron.McLeran #jira UE-49147 #jira UE-49145 Fixing concurrency and volume stats Change 3621148 by Aaron.McLeran Fixing typo Change 3621180 by Ethan.Geller #jira UE-49151 Fix for browser preview on bus only sounds Change 3621421 by Ethan.Geller #jira UE-49165 Fix real time audio slider. Change 3621604 by Ethan.Geller #jira UE-44847 fix iOS panning algorithm on non-audio mixer Change 3621626 by Lina.Halper Fix issue with anim montage displaying when selecting animation #jira: UE-48749 Change 3621813 by Thomas.Sarkanen Fixing undo/redo of bone modifications in Physics Asset Editor (and others) Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique. Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again) We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway). #jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work Change 3621831 by Jurre.deBaare Crash fix for Material baking when trying to analyse a MP_MAX material property #jira UE-49172 Change 3621936 by Thomas.Sarkanen Fixed CIS error from merge Change 3621937 by Thomas.Sarkanen Fix merge issue with API change in USynthComponent Change 3622173 by Thomas.Sarkanen Fixed ortho viewports being bright white in sub-editors Preview scenes in general are responsible by default for the background color. Advanced preview scenes now use background color from settings. Previously only te animation editors did this. #jira UE-48841 - The background of the orthographic viewports is bright white Change 3622730 by Ethan.Geller #jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran Change 3622759 by Ethan.Geller #jira 49170 reduce static analysis warnings for audiodevice.cpp Change 3622901 by Benn.Gallagher Bumped PhysX DDC key after change in Orion caused verify failures Change 3623458 by Aaron.McLeran #jira UE-49204 Delores monologue cut short in Odin elevator Change 3623667 by Aaron.McLeran #jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator Change 3623752 by Aaron.McLeran #jira UE-49247 Sound Source Bus Properties Are Inappropriate Fixing issues with new source bus uobject so properties show up appropriately. Change 3624058 by Ben.Marsh Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests. Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path. Change 3624193 by Ethan.Geller #jira UE-49170 Static analysis fix, take 2 Change 3354003 by Thomas.Sarkanen Back out changelist 3353914 Change 3355932 by Thomas.Sarkanen Back out changelist 3354003 Reinstating merge from Main: Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839 Change 3477632 by Jurre.deBaare Automated test content and ground truths for Actor Merging and Material baking functionality Change 3491464 by Jurre.deBaare Updated automation content for MergeActor behaviour Change 3587878 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489 Change 3597452 by Ethan.Geller #jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin. Change 3602935 by Lina.Halper Allow curve evaluation to be controlled by users #jira: UE-46446 Change 3606120 by Ethan.Geller Move Tap Delay Submix to Synthesis library, modify tap delay API Change 3621830 by Thomas.Sarkanen Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691 Change 3622807 by Ethan.Geller #jira UE-49201 Fixing volume issues Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains. [CL 3624383 by Thomas Sarkanen in Main branch]
2017-09-04 04:17:46 -04:00
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f))
.SetHighlightColor(FLinearColor(1.0f, 1.0f, 1.0f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
FLinearColor Red = FLinearColor::Red;
FLinearColor Red_Selected = FLinearColor::Red.Desaturate(0.75f);
FLinearColor Red_Pressed = FLinearColor::Red.Desaturate(0.5f);
const FCheckBoxStyle RedRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Red ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Red ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Red ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, Red ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, Red_Selected ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Red_Pressed ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Red ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Red_Selected ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Red_Pressed ) );
Set( "PhysicsAssetEditor.RadioButtons.Red", RedRadioButtonStyle );
FLinearColor Green = FLinearColor::Green;
FLinearColor Green_Selected = FLinearColor::Green.Desaturate(0.75f);
FLinearColor Green_Pressed = FLinearColor::Green.Desaturate(0.5f);
const FCheckBoxStyle GreenRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Green ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Green ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Green ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, Green ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, Green_Selected ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Green_Pressed ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Green ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Green_Selected ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Green_Pressed ) );
Set( "PhysicsAssetEditor.RadioButtons.Green", GreenRadioButtonStyle );
FLinearColor Blue = FLinearColor::Blue;
FLinearColor Blue_Selected = FLinearColor::Blue.Desaturate(0.75f);
FLinearColor Blue_Pressed = FLinearColor::Blue.Desaturate(0.5f);
const FCheckBoxStyle BlueRadioButtonStyle = FCheckBoxStyle()
.SetUncheckedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Blue ) )
.SetUncheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Blue ) )
.SetUncheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Blue ) )
.SetCheckedImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, Blue ) )
.SetCheckedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Selected_16x", Icon16x16, Blue_Selected ) )
.SetCheckedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Blue_Pressed ) )
.SetUndeterminedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Blue ) )
.SetUndeterminedHoveredImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Blue_Selected ) )
.SetUndeterminedPressedImage( IMAGE_BRUSH( "Common/RadioButton_Unselected_16x", Icon16x16, Blue_Pressed ) );
Set( "PhysicsAssetEditor.RadioButtons.Blue", BlueRadioButtonStyle );
}
#endif // WITH_EDITOR
}
void FSlateEditorStyle::FStyle::SetupMatineeStyle()
{
//Matinee
#if WITH_EDITOR
{
Set( "Matinee.Tabs.RecordingViewport", new IMAGE_BRUSH( "/Icons/icon_Matinee_RecordingViewport_16x", Icon16x16 ) );
Set( "Matinee.Tabs.CurveEditor", new IMAGE_BRUSH( "/Icons/icon_Matinee_Curve_Editor_16x", Icon16x16 ) );
Set( "Matinee.Tabs.Tracks", new IMAGE_BRUSH( "/Icons/icon_Matinee_Tracks_16x", Icon16x16 ) );
Set("Matinee.Filters.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 9))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f, 0.9f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
Set( "Matinee.AddKey", new IMAGE_BRUSH( "Icons/icon_Matinee_AddKey_40x", Icon40x40 ) );
Set( "Matinee.CreateMovie", new IMAGE_BRUSH( "Icons/icon_Matinee_CreateMovie_40x", Icon40x40 ) );
Set( "Matinee.Play", new IMAGE_BRUSH( "Icons/icon_Matinee_Play_40x", Icon40x40 ) );
Set( "Matinee.PlayLoop", new IMAGE_BRUSH( "Icons/icon_Matinee_PlayLoopSection_40x", Icon40x40 ) );
Set( "Matinee.Stop", new IMAGE_BRUSH( "Icons/icon_Matinee_Stop_40x", Icon40x40 ) );
Set( "Matinee.PlayReverse", new IMAGE_BRUSH( "Icons/icon_Matinee_PlayReverse_40x", Icon40x40 ) );
Set( "Matinee.ToggleSnap", new IMAGE_BRUSH( "Icons/icon_Matinee_ToggleSnap_40x", Icon40x40 ) );
Set( "Matinee.FitSequence", new IMAGE_BRUSH( "Icons/icon_Matinee_FitSequence_40x", Icon40x40 ) );
Set( "Matinee.FitViewToSelected", new IMAGE_BRUSH( "Icons/icon_Matinee_FitSelected_40x", Icon40x40 ) );
Set( "Matinee.FitLoop", new IMAGE_BRUSH( "Icons/icon_Matinee_FitLoop_40x", Icon40x40 ) );
Set( "Matinee.FitLoopSequence", new IMAGE_BRUSH( "Icons/icon_Matinee_FitLoopSequnce_40x", Icon40x40 ) );
Set( "Matinee.ViewEndofTrack", new IMAGE_BRUSH( "Icons/icon_Matinee_EndOfTrack_40x", Icon40x40 ) );
Set( "Matinee.ToggleSnapTimeToFrames", new IMAGE_BRUSH( "Icons/icon_Matinee_SnapTimeToFrames_40x", Icon40x40 ) );
Set( "Matinee.FixedTimeStepPlayback", new IMAGE_BRUSH( "Icons/icon_Matinee_FixedTimeStepPlayback_40x", Icon40x40 ) );
Set( "Matinee.ToggleGorePreview", new IMAGE_BRUSH( "Icons/icon_Matinee_GorePreview_40x", Icon40x40 ) );
Set( "Matinee.CreateCameraActor", new IMAGE_BRUSH( "Icons/icon_Matinee_CreateCameraActor_40x", Icon40x40 ) );
Set( "Matinee.LaunchRecordWindow", new IMAGE_BRUSH( "Icons/icon_Matinee_LaunchRecorderWindow_40x", Icon40x40 ) );
Set( "Matinee.ToggleCurveEditor", new IMAGE_BRUSH("Icons/icon_MatineeCurveView_40px", Icon40x40) );
Set( "Matinee.ToggleDirectorTimeline", new IMAGE_BRUSH("Icons/icon_MatineeDirectorView_40px", Icon40x40) );
Set( "Matinee.AddKey.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_AddKey_40x", Icon20x20 ) );
Set( "Matinee.CreateMovie.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_CreateMovie_40x", Icon20x20 ) );
Set( "Matinee.Play.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_Play_40x", Icon20x20 ) );
Set( "Matinee.PlayLoop.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_PlayLoopSection_40x", Icon20x20 ) );
Set( "Matinee.Stop.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_Stop_40x", Icon20x20 ) );
Set( "Matinee.PlayReverse.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_PlayReverse_40x", Icon20x20 ) );
Set( "Matinee.ToggleSnap.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_ToggleSnap_40x", Icon20x20 ) );
Set( "Matinee.FitSequence.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_FitSequence_40x", Icon20x20 ) );
Set( "Matinee.FitViewToSelected.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_FitSelected_40x", Icon20x20 ) );
Set( "Matinee.FitLoop.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_FitLoop_40x", Icon20x20 ) );
Set( "Matinee.FitLoopSequence.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_FitLoopSequnce_40x", Icon20x20 ) );
Set( "Matinee.ViewEndofTrack.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_EndOfTrack_40x", Icon20x20 ) );
Set( "Matinee.ToggleSnapTimeToFrames.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_SnapTimeToFrames_40x", Icon20x20 ) );
Set( "Matinee.FixedTimeStepPlayback.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_FixedTimeStepPlayback_40x", Icon20x20 ) );
Set( "Matinee.ToggleGorePreview.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_GorePreview_40x", Icon20x20 ) );
Set( "Matinee.CreateCameraActor.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_CreateCameraActor_40x", Icon20x20 ) );
Set( "Matinee.LaunchRecordWindow.Small", new IMAGE_BRUSH( "Icons/icon_Matinee_LaunchRecorderWindow_40x", Icon20x20 ) );
Set( "Matinee.ToggleCurveEditor.Small", new IMAGE_BRUSH("Icons/icon_MatineeCurveView_40px", Icon20x20) );
Set( "Matinee.ToggleDirectorTimeline.Small", new IMAGE_BRUSH("Icons/icon_MatineeDirectorView_40px", Icon20x20) );
}
#endif // WITH_EDITOR
}
void FSlateEditorStyle::FStyle::SetupSourceControlStyles()
{
//Source Control
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "SourceControl.Add", new IMAGE_BRUSH( "Old/SourceControl/SCC_Action_Add",Icon10x10));
Set( "SourceControl.Edit", new IMAGE_BRUSH( "Old/SourceControl/SCC_Action_Edit",Icon10x10));
Set( "SourceControl.Delete", new IMAGE_BRUSH( "Old/SourceControl/SCC_Action_Delete",Icon10x10));
Set( "SourceControl.Branch", new IMAGE_BRUSH( "Old/SourceControl/SCC_Action_Branch",Icon10x10));
Set( "SourceControl.Integrate", new IMAGE_BRUSH( "Old/SourceControl/SCC_Action_Integrate",Icon10x10));
Set( "SourceControl.Settings.StatusBorder", new BOX_BRUSH( "Common/GroupBorder", FMargin(4.0f/16.0f), FLinearColor(0.5f,0.5f,0.5f,1.0f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "SourceControl.Settings.StatusFont", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT( "Bold", 12 ) ));
Set( "SourceControl.StatusIcon.On", new IMAGE_BRUSH( "Icons/SourceControlOn_16x", Icon16x16 ) );
Set( "SourceControl.StatusIcon.Error", new IMAGE_BRUSH( "Icons/SourceControlProblem_16x", Icon16x16 ) );
Set( "SourceControl.StatusIcon.Off", new IMAGE_BRUSH( "Icons/SourceControlOff_16x", Icon16x16 ) );
Set( "SourceControl.StatusIcon.Unknown", new IMAGE_BRUSH( "Icons/SourceControlUnknown_16x", Icon16x16 ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set( "SourceControl.LoginWindow.Font", DEFAULT_FONT( "Regular", 8 ) );
Set( "SourceControl.ProgressWindow.Warning", new IMAGE_BRUSH( "Icons/alert", Icon32x32) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
// Menu commands
Set( "SourceControl.Actions.Sync", new IMAGE_BRUSH( "Icons/icon_SCC_Sync_16x", Icon16x16 ) );
Set( "SourceControl.Actions.Submit", new IMAGE_BRUSH( "Icons/icon_SCC_Submit_16x", Icon16x16 ) );
Set( "SourceControl.Actions.Diff", new IMAGE_BRUSH( "Icons/icon_SCC_Diff_16x", Icon16x16 ) );
Set( "SourceControl.Actions.Revert", new IMAGE_BRUSH( "Icons/icon_SCC_Revert_16x", Icon16x16 ) );
Set( "SourceControl.Actions.Connect", new IMAGE_BRUSH( "Icons/icon_SCC_Connect_16x", Icon16x16 ) );
Set( "SourceControl.Actions.History", new IMAGE_BRUSH( "Icons/icon_SCC_History_16x", Icon16x16 ) );
Set( "SourceControl.Actions.CheckOut", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOut", Icon16x16 ) );
Window menu refactor & polish - Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes. - Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely. - Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category. - Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly. - Added & updated lots of icons! (those missing will be TTP'd) - The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability. - Unreal frontend options were also moved into a context menu within the General section - Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category - Undo history now under Edit menu [CL 2324285 by Dan Hertzka in Main branch]
2014-10-09 12:34:55 -04:00
Set( "SourceControl.Actions.Add", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentAdd", Icon16x16 ) );
Set( "SourceControl.Actions.Refresh", new IMAGE_BRUSH( "Icons/icon_Refresh_16x", Icon16x16 ) );
Set( "SourceControl.Actions.ChangeSettings", new IMAGE_BRUSH( "Icons/icon_SCC_Change_Source_Control_Settings_16x", Icon16x16 ) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Perforce
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "Perforce.CheckedOut", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOut", Icon32x32) );
Set( "Perforce.CheckedOut_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOut", Icon16x16) );
Set( "Perforce.OpenForAdd", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentAdd", Icon32x32) );
Set( "Perforce.OpenForAdd_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentAdd", Icon16x16) );
Set( "Perforce.CheckedOutByOtherUser", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOutByOtherUser", Icon32x32) );
Set( "Perforce.CheckedOutByOtherUser_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOutByOtherUser", Icon16x16) );
Set( "Perforce.CheckedOutByOtherUserOtherBranch", new IMAGE_BRUSH("ContentBrowser/SCC_CheckedOutByOtherUserOtherBranch", Icon32x32));
Set( "Perforce.CheckedOutByOtherUserOtherBranch_Small", new IMAGE_BRUSH("ContentBrowser/SCC_CheckedOutByOtherUserOtherBranch", Icon16x16));
Set( "Perforce.ModifiedOtherBranch", new IMAGE_BRUSH("ContentBrowser/SCC_ModifiedOtherBranch", Icon32x32));
Set( "Perforce.ModifiedOtherBranch_Small", new IMAGE_BRUSH("ContentBrowser/SCC_ModifiedOtherBranch", Icon16x16));
Set( "Perforce.MarkedForDelete", new IMAGE_BRUSH( "ContentBrowser/SCC_MarkedForDelete", Icon32x32) );
Set( "Perforce.MarkedForDelete_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_MarkedForDelete", Icon16x16) );
Set( "Perforce.NotAtHeadRevision", new IMAGE_BRUSH( "ContentBrowser/SCC_NotAtHeadRevision", Icon32x32) );
Set( "Perforce.NotAtHeadRevision_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_NotAtHeadRevision", Icon16x16) );
Set( "Perforce.NotInDepot", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentMissing", Icon32x32) );
Set( "Perforce.NotInDepot_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentMissing", Icon16x16) );
Set( "Perforce.Branched", new IMAGE_BRUSH( "ContentBrowser/SCC_Branched", Icon32x32) );
Set( "Perforce.Branched_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_Branched", Icon16x16) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// Subversion
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "Subversion.CheckedOut", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOut", Icon32x32) );
Set( "Subversion.CheckedOut_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOut", Icon16x16) );
Set( "Subversion.OpenForAdd", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentAdd", Icon32x32) );
Set( "Subversion.OpenForAdd_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentAdd", Icon16x16) );
Set( "Subversion.CheckedOutByOtherUser", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOutByOtherUser", Icon32x32) );
Set( "Subversion.CheckedOutByOtherUser_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_CheckedOutByOtherUser", Icon16x16) );
Set( "Subversion.CheckedOutByOtherUserOtherBranch", new IMAGE_BRUSH("ContentBrowser/SCC_CheckedOutByOtherUserOtherBranch", Icon32x32));
Set( "Subversion.CheckedOutByOtherUserOtherBranch_Small", new IMAGE_BRUSH("ContentBrowser/SCC_CheckedOutByOtherUserOtherBranch", Icon16x16));
Set( "Subversion.ModifiedOtherBranch", new IMAGE_BRUSH("ContentBrowser/SCC_ModifiedOtherBranch", Icon32x32));
Set( "Subversion.ModifiedOtherBranch_Small", new IMAGE_BRUSH("ContentBrowser/SCC_ModifiedOtherBranch", Icon16x16));
Set( "Subversion.MarkedForDelete", new IMAGE_BRUSH( "ContentBrowser/SCC_MarkedForDelete", Icon32x32) );
Set( "Subversion.MarkedForDelete_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_MarkedForDelete", Icon16x16) );
Set( "Subversion.NotAtHeadRevision", new IMAGE_BRUSH( "ContentBrowser/SCC_NotAtHeadRevision", Icon32x32) );
Set( "Subversion.NotAtHeadRevision_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_NotAtHeadRevision", Icon16x16) );
Set( "Subversion.NotInDepot", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentMissing", Icon32x32) );
Set( "Subversion.NotInDepot_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_ContentMissing", Icon16x16) );
Set( "Subversion.Branched", new IMAGE_BRUSH( "ContentBrowser/SCC_Branched", Icon32x32) );
Set( "Subversion.Branched_Small", new IMAGE_BRUSH( "ContentBrowser/SCC_Branched", Icon16x16) );
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
}
void FSlateEditorStyle::FStyle::SetupAutomationStyles()
{
//Automation
#if WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
{
Set( "Automation.Header" , FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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.SetColorAndOpacity(FLinearColor(FColor(0xffffffff))) );
Set( "Automation.Normal" , FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Mono", 9 ) )
.SetColorAndOpacity(FLinearColor(FColor(0xffbbbb44))) );
Set( "Automation.Error" , FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Mono", 9 ) )
.SetColorAndOpacity(FLinearColor(FColor(0xffff0000))) );
Set( "Automation.ReportHeader" , FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Mono", 10 ) )
.SetColorAndOpacity(FLinearColor(FColor(0xffffffff))) );
//state of individual tests
Set( "Automation.Success", new IMAGE_BRUSH( "Automation/Success", Icon16x16 ) );
Set( "Automation.Warning", new IMAGE_BRUSH( "Automation/Warning", Icon16x16 ) );
Set( "Automation.Fail", new IMAGE_BRUSH( "Automation/Fail", Icon16x16 ) );
Set( "Automation.InProcess", new IMAGE_BRUSH( "Automation/InProcess", Icon16x16 ) );
Set( "Automation.NotRun", new IMAGE_BRUSH( "Automation/NotRun", Icon16x16, FLinearColor(0.0f, 0.0f, 0.0f, 0.4f) ) );
Set( "Automation.NotEnoughParticipants", new IMAGE_BRUSH( "Automation/NotEnoughParticipants", Icon16x16 ) );
Set( "Automation.ParticipantsWarning", new IMAGE_BRUSH( "Automation/ParticipantsWarning", Icon16x16 ) );
Set( "Automation.Participant", new IMAGE_BRUSH( "Automation/Participant", Icon16x16 ) );
//status as a regression test or not
Set( "Automation.SmokeTest", new IMAGE_BRUSH( "Automation/SmokeTest", Icon16x16 ) );
Set( "Automation.SmokeTestParent", new IMAGE_BRUSH( "Automation/SmokeTestParent", Icon16x16 ) );
//run icons
Set( "AutomationWindow.RunTests", new IMAGE_BRUSH( "Automation/RunTests", Icon40x40) );
Set( "AutomationWindow.RefreshTests", new IMAGE_BRUSH( "Automation/RefreshTests", Icon40x40) );
Set( "AutomationWindow.FindWorkers", new IMAGE_BRUSH( "Automation/RefreshWorkers", Icon40x40) );
Set( "AutomationWindow.StopTests", new IMAGE_BRUSH( "Automation/StopTests", Icon40x40 ) );
Set( "AutomationWindow.RunTests.Small", new IMAGE_BRUSH( "Automation/RunTests", Icon20x20) );
Set( "AutomationWindow.RefreshTests.Small", new IMAGE_BRUSH( "Automation/RefreshTests", Icon20x20) );
Set( "AutomationWindow.FindWorkers.Small", new IMAGE_BRUSH( "Automation/RefreshWorkers", Icon20x20) );
Set( "AutomationWindow.StopTests.Small", new IMAGE_BRUSH( "Automation/StopTests", Icon20x20 ) );
//filter icons
Set( "AutomationWindow.ErrorFilter", new IMAGE_BRUSH( "Automation/ErrorFilter", Icon40x40) );
Set( "AutomationWindow.WarningFilter", new IMAGE_BRUSH( "Automation/WarningFilter", Icon40x40) );
Set( "AutomationWindow.SmokeTestFilter", new IMAGE_BRUSH( "Automation/SmokeTestFilter", Icon40x40) );
Set( "AutomationWindow.DeveloperDirectoryContent", new IMAGE_BRUSH( "Automation/DeveloperDirectoryContent", Icon40x40) );
Set( "AutomationWindow.ErrorFilter.Small", new IMAGE_BRUSH( "Automation/ErrorFilter", Icon20x20) );
Set( "AutomationWindow.WarningFilter.Small", new IMAGE_BRUSH( "Automation/WarningFilter", Icon20x20) );
Set( "AutomationWindow.SmokeTestFilter.Small", new IMAGE_BRUSH( "Automation/SmokeTestFilter", Icon20x20) );
Set( "AutomationWindow.DeveloperDirectoryContent.Small", new IMAGE_BRUSH( "Automation/DeveloperDirectoryContent", Icon20x20) );
Set( "AutomationWindow.TrackHistory", new IMAGE_BRUSH( "Automation/TrackTestHistory", Icon40x40) );
//device group settings
Set( "AutomationWindow.GroupSettings", new IMAGE_BRUSH( "Automation/Groups", Icon40x40) );
Set( "AutomationWindow.GroupSettings.Small", new IMAGE_BRUSH( "Automation/Groups", Icon20x20) );
//test preset icons
Set( "AutomationWindow.PresetNew", new IMAGE_BRUSH( "Icons/icon_add_40x", Icon16x16 ) );
Set( "AutomationWindow.PresetSave", new IMAGE_BRUSH( "Icons/icon_file_save_16px", Icon16x16 ) );
Set( "AutomationWindow.PresetRemove", new IMAGE_BRUSH( "Icons/icon_Cascade_DeleteLOD_40x", Icon16x16 ) );
//test backgrounds
Set( "AutomationWindow.GameGroupBorder", new BOX_BRUSH( "Automation/GameGroupBorder", FMargin(4.0f/16.0f) ) );
Set( "AutomationWindow.EditorGroupBorder", new BOX_BRUSH( "Automation/EditorGroupBorder", FMargin(4.0f/16.0f) ) );
}
// Launcher
{
Set( "Launcher.Run", new IMAGE_BRUSH("Launcher/Launcher_Run", Icon40x40) );
Set( "Launcher.EditSettings", new IMAGE_BRUSH("Launcher/Launcher_EditSettings", Icon40x40) );
Set( "Launcher.Back", new IMAGE_BRUSH("Launcher/Launcher_Back", Icon32x32) );
Set( "Launcher.Back.Small", new IMAGE_BRUSH("Launcher/Launcher_Back", Icon32x32));
Set( "Launcher.Delete", new IMAGE_BRUSH("Launcher/Launcher_Delete", Icon32x32) );
Set( "Launcher.Instance_Commandlet", new IMAGE_BRUSH( "Launcher/Instance_Commandlet", Icon25x25 ) );
Set( "Launcher.Instance_Editor", new IMAGE_BRUSH( "Launcher/Instance_Editor", Icon25x25 ) );
Set( "Launcher.Instance_Game", new IMAGE_BRUSH( "Launcher/Instance_Game", Icon25x25 ) );
Set( "Launcher.Instance_Other", new IMAGE_BRUSH( "Launcher/Instance_Other", Icon25x25 ) );
Set( "Launcher.Instance_Server", new IMAGE_BRUSH( "Launcher/Instance_Server", Icon25x25 ) );
Set( "Launcher.Instance_Unknown", new IMAGE_BRUSH( "Launcher/Instance_Unknown", Icon25x25 ) );
Set( "LauncherCommand.DeployBuild", new IMAGE_BRUSH( "Launcher/Launcher_Deploy", Icon40x40 ) );
Set( "LauncherCommand.QuickLaunch", new IMAGE_BRUSH( "Launcher/Launcher_Launch", Icon40x40 ) );
Set( "LauncherCommand.CreateBuild", new IMAGE_BRUSH( "Launcher/Launcher_Build", Icon40x40 ) );
Set( "LauncherCommand.AdvancedBuild", new IMAGE_BRUSH( "Launcher/Launcher_Advanced", Icon40x40 ) );
Set( "LauncherCommand.AdvancedBuild.Medium", new IMAGE_BRUSH("Launcher/Launcher_Advanced", Icon25x25) );
Set( "LauncherCommand.AdvancedBuild.Small", new IMAGE_BRUSH("Launcher/Launcher_Advanced", Icon20x20) );
Set("Launcher.Filters.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Bold", 9))
.SetColorAndOpacity(FLinearColor(1.0f, 1.0f, 1.0f, 0.9f))
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor(0, 0, 0, 0.9f)));
Set( "Launcher.Platform.Warning", new IMAGE_BRUSH( "Icons/alert", Icon24x24) );
#if (WITH_EDITOR || (IS_PROGRAM && PLATFORM_DESKTOP))
Set( "Launcher.Platform.AllPlatforms", new IMAGE_BRUSH( "Launcher/All_Platforms_24x", Icon24x24) );
Set( "Launcher.Platform.AllPlatforms.Large", new IMAGE_BRUSH( "Launcher/All_Platforms_128x", Icon64x64) );
Set( "Launcher.Platform.AllPlatforms.XLarge", new IMAGE_BRUSH( "Launcher/All_Platforms_128x", Icon128x128) );
for(const PlatformInfo::FPlatformInfo& PlatformInfo : PlatformInfo::GetPlatformInfoArray())
{
// @todo platplug: Add in .Small icons
// some platforms may specify a "rooted" path in the platform extensions directory, so look for that case here, and use a different path for the brush
FString NormalIconPath = PlatformInfo.GetIconPath(PlatformInfo::EPlatformIconSize::Normal);
if (NormalIconPath.StartsWith(TEXT("/Platforms/")))
{
#define PLATFORM_IMAGE_BRUSH( PlatformPath, ... ) FSlateImageBrush( PlatformPath.Replace(TEXT("/Platforms/"), *FPaths::PlatformExtensionsDir()) + TEXT(".png") , __VA_ARGS__ )
Set(PlatformInfo.GetIconStyleName(PlatformInfo::EPlatformIconSize::Normal), new PLATFORM_IMAGE_BRUSH(NormalIconPath, Icon24x24));
Set(PlatformInfo.GetIconStyleName(PlatformInfo::EPlatformIconSize::Large), new PLATFORM_IMAGE_BRUSH(PlatformInfo.GetIconPath(PlatformInfo::EPlatformIconSize::Large), Icon64x64));
Set(PlatformInfo.GetIconStyleName(PlatformInfo::EPlatformIconSize::XLarge), new PLATFORM_IMAGE_BRUSH(PlatformInfo.GetIconPath(PlatformInfo::EPlatformIconSize::XLarge), Icon128x128));
}
else
{
Set(PlatformInfo.GetIconStyleName(PlatformInfo::EPlatformIconSize::Normal), new IMAGE_BRUSH(*NormalIconPath, Icon24x24));
Set(PlatformInfo.GetIconStyleName(PlatformInfo::EPlatformIconSize::Large), new IMAGE_BRUSH(*PlatformInfo.GetIconPath(PlatformInfo::EPlatformIconSize::Large), Icon64x64));
Set(PlatformInfo.GetIconStyleName(PlatformInfo::EPlatformIconSize::XLarge), new IMAGE_BRUSH(*PlatformInfo.GetIconPath(PlatformInfo::EPlatformIconSize::XLarge), Icon128x128));
}
}
#endif
Set("Launcher.NoHoverTableRow", FTableRowStyle(NormalTableRowStyle)
.SetEvenRowBackgroundHoveredBrush(FSlateNoResource())
.SetOddRowBackgroundHoveredBrush(FSlateNoResource())
.SetActiveHoveredBrush(FSlateNoResource())
.SetInactiveHoveredBrush(FSlateNoResource())
);
}
// Device Manager
{
Set( "DeviceDetails.Claim", new IMAGE_BRUSH( "Icons/icon_DeviceClaim_40x", Icon40x40 ) );
Set( "DeviceDetails.Claim.Small", new IMAGE_BRUSH( "Icons/icon_DeviceClaim_40x", Icon20x20 ) );
Set( "DeviceDetails.Release", new IMAGE_BRUSH( "Icons/icon_DeviceRelease_40x", Icon40x40 ) );
Set( "DeviceDetails.Release.Small", new IMAGE_BRUSH( "Icons/icon_DeviceRelease_40x", Icon20x20 ) );
Set( "DeviceDetails.Remove", new IMAGE_BRUSH( "Icons/icon_DeviceRemove_40x", Icon40x40 ) );
Set( "DeviceDetails.Remove.Small", new IMAGE_BRUSH( "Icons/icon_DeviceRemove_40x", Icon20x20 ) );
Set( "DeviceDetails.Share", new IMAGE_BRUSH( "Icons/icon_DeviceShare_40x", Icon40x40 ) );
Set( "DeviceDetails.Share.Small", new IMAGE_BRUSH( "Icons/icon_DeviceShare_40x", Icon20x20 ) );
Set( "DeviceDetails.Connect", new IMAGE_BRUSH( "Icons/icon_DeviceConnect_40x", Icon40x40 ) );
Set( "DeviceDetails.Connect.Small", new IMAGE_BRUSH( "Icons/icon_DeviceConnect_40x", Icon20x20 ) );
Set( "DeviceDetails.Disconnect", new IMAGE_BRUSH( "Icons/icon_DeviceDisconnect_40x", Icon40x40 ) );
Set( "DeviceDetails.Disconnect.Small", new IMAGE_BRUSH( "Icons/icon_DeviceDisconnect_40x", Icon20x20 ) );
Set( "DeviceDetails.PowerOn", new IMAGE_BRUSH( "Icons/icon_DevicePowerOn_40x", Icon40x40 ) );
Set( "DeviceDetails.PowerOn.Small", new IMAGE_BRUSH( "Icons/icon_DevicePowerOn_40x", Icon20x20 ) );
Set( "DeviceDetails.PowerOff", new IMAGE_BRUSH( "Icons/icon_DevicePowerOff_40x", Icon40x40 ) );
Set( "DeviceDetails.PowerOff.Small", new IMAGE_BRUSH( "Icons/icon_DevicePowerOff_40x", Icon20x20 ) );
Set( "DeviceDetails.PowerOffForce", new IMAGE_BRUSH( "Icons/icon_DevicePowerOff_40x", Icon40x40 ) );
Set( "DeviceDetails.PowerOffForce.Small", new IMAGE_BRUSH( "Icons/icon_DevicePowerOff_40x", Icon20x20 ) );
Set( "DeviceDetails.Reboot", new IMAGE_BRUSH( "Icons/icon_DeviceReboot_40x", Icon40x40 ) );
Set( "DeviceDetails.Reboot.Small", new IMAGE_BRUSH( "Icons/icon_DeviceReboot_40x", Icon20x20 ) );
Set( "DeviceDetails.TabIcon", new IMAGE_BRUSH( "Icons/icon_tab_DeviceManager_16x", Icon16x16 ) );
Set( "DeviceDetails.Tabs.Tools", new IMAGE_BRUSH( "/Icons/icon_tab_Tools_16x", Icon16x16 ) );
Set( "DeviceDetails.Tabs.ProfileEditor", new IMAGE_BRUSH( "/Icons/icon_tab_DeviceProfileEditor_16x", Icon16x16 ) );
Set( "DeviceDetails.Tabs.ProfileEditorSingleProfile", new IMAGE_BRUSH( "/Icons/icon_tab_DeviceProfileEditor_16x", Icon16x16 ) );
}
// Settings Editor
{
Set( "SettingsEditor.Collision_Engine", new IMAGE_BRUSH("Icons/icon_Cascade_RestartSim_40x", Icon16x16));
Set( "SettingsEditor.Collision_Game", new IMAGE_BRUSH("Icons/icon_MatEd_Realtime_40x", Icon16x16));
// Settings editor
Set("SettingsEditor.GoodIcon", new IMAGE_BRUSH("Settings/Settings_Good", Icon40x40));
Set("SettingsEditor.WarningIcon", new IMAGE_BRUSH("Settings/Settings_Warning", Icon40x40));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3082391) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3051464 on 2016/07/15 by Nick.Darnell Regression Testing - Several upgrades to the functional testing system, better tracking of failure cases, some source line failure detection, trying to make it easier to run a specific test on a map. Some UI improvements, easier access to the automation system. Lots more refactoring to come, lots of improvements are still needed in transmitting screenshots and just generally building a automation report we could dump from the build machines. Change 3051465 on 2016/07/15 by Nick.Darnell Adding the "Engine Test" project our one stop shope for running automation tests in the engine to try and reduce regressions. Change 3051847 on 2016/07/15 by Matt.Kuhlenschmidt Fixed material editor viewport messages being blocked by viewport toolbar Change 3052025 on 2016/07/15 by Nick.Darnell Moving the placement mode hooks out of functional testing module, moving them into the editor automation module. Change 3053508 on 2016/07/18 by Stephan.Jiang Copy,Cut,Paste tracks, not for mastertracks yet. #UE-31808 Change 3054723 on 2016/07/18 by Stephan.Jiang Small fixes for typo & comments Change 3055996 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received Change 3056106 on 2016/07/19 by Trung.Le Back out changelist 3055996. Build break. Change 3056108 on 2016/07/19 by Stephan.Jiang Updating "SoundConcurrency" asseticon Change 3056389 on 2016/07/19 by Trung.Le PIE: No longer auto resume game in PIE on focus received #jira UE-33339 Change 3056396 on 2016/07/19 by Matt.Kuhlenschmidt More perf selection improvements: - Static meshes now go through the static draw path when rendered for selection outline instead of just rendering using the dynamic path Change 3056758 on 2016/07/19 by Stephan.Jiang Update SelectedWidgets in WidgetblueprintEditor to match the selected tracks in sequencer. Change 3057519 on 2016/07/20 by Matt.Kuhlenschmidt Another fix for selecting lots of objects taking forever. This one is due to repeated Modify calls if there are groups in the selection. Each group actor selected iterates through each object selected during USelection::Modify! Change 3057635 on 2016/07/20 by Stephan.Jiang Updating visual logger icon UI Change 3057645 on 2016/07/20 by Richard.TalbotWatkin Fixed single player PIE so the window position is correctly fetched and saved, even when running a dedicated server. This does not interfere with stored positions for multiple PIE, which uses ULevelEditorPlaySettings::MultipleInstancePositions. #jira UE-33416 - New Editor PIE window does not center to screen when running with a dedicated server Change 3057868 on 2016/07/20 by Richard.TalbotWatkin Spline component improvements, both tools and runtime: - SplineComponentVisualizer now works within the Blueprint editor. This works via a generic extension added to the base ComponentVisualizer class which correctly propagates modified properties from the preview actor to the archetype, and then on to any instances whose properties are at the default value. - The above feature required a breaking change to USplineComponent - namely, the three FInterpCurve properties have been collected together into a struct and added as a single property. This is so that changes to the length of one of the FInterpCurves marks all three as dirty and needing rebuilding. - Added a custom version for SplineComponent and provded serialization fixes. - Added a details customization to SplineComponent to hide the raw FInterpCurve properties. - Added a custom detail builder category which polls the SplineComponentVisualizer each tick and provides numerical editing for spline points which are selected in the visualizer. - Relaxed the limitation that SplineComponent keys need to have an increment of 1.0. Now any SplineComponent key can be set. The details customization enforces that the sequence remains strictly ascending. - Allowed an explicit loop point to be specified for closed splines. - Allowed discontinuous splines by no longer forcing the ArriveTangent and LeaveTangent to be equal. - Added some new Blueprintable methods for building splines with an FSplinePoint struct, which allows all of a spline point's properties to be specified, and added to the FInterpCurves sorted by the input key. - Fixed the logic which determines whether the UCS has modified the spline curves. - Added UActorComponent::RemoveUCSModifiedProperties, which allows a component to remove any properties from the cached list which it doesn't want to be considered as 'modified'. This is used to distinguish the case of properties preserved by the SplineInstanceDataCache from those genuinely modified by the UCS. - Fixed "Apply Instance Changes to Blueprint" so that edited spline data can be applied to the archetype. - Fixed some issues with the spline component visualizer to make it generate appropriate up vectors if scale and rotation are enabled. #jira UETOOL-766 - Spline tool improvements #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport #jira UE-9062 - Spline editing: It would be nice to be able to type in a specific value for a point #jira UE-7476 - Add ability to edit SplineComponent in BP editor (not just instance in level) #jira UE-13082 - Users would like a snapping feature for splines #jira UE-13568 - Additional Spline Component Functionality #jira UE-17822 - It would be useful to be able to update a bp spline layout from the editor viewport. Change 3057895 on 2016/07/20 by Richard.TalbotWatkin Mesh paint bugfixes and improvements. Changes to RerunConstructionScript so that OnObjectsReplaced is called correctly on all components, whether they have been created by the SCS or the UCS. Previously, components created by the UCS were not being handled, and components created by the SCS were not always being matched. Now a serialized index is maintained for UCS-created objects, which is matched after the construction scripts have been executed. This will fix issues with the mesh paint tool, and any other editor tool which hooks into the OnObjectsReplaced callback in order to update its internal cache of component pointers, for example, the component visualizer render list. #jira UE-33010 - Crash changing mesh paint material in blueprint, then changing to a different mode tab #jira UE-32279 - Editor crashes when reselecting a mesh in paint mode #jira UE-31763 - [CrashReport] UE4Editor_MeshPaint!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:75] #jira UE-30661 - Vertex Painting changes collision complexity if the asset is saved while vertex painting Change 3057966 on 2016/07/20 by Richard.TalbotWatkin Renamed IsEditingArchetype to IsVisualizingArchetype in the ComponentVisualizer API. #jira UE-33049 - Transform widget visible in blueprint viewport when editing spline points in editor viewport Change 3058009 on 2016/07/20 by Richard.TalbotWatkin Fixed build failure due to changes to FComponentVisualizer API, as of CL 3057868. Change 3058047 on 2016/07/20 by Stephan.Jiang Fixing error on previous CL: 3056758 (extra qualification) Change 3058266 on 2016/07/20 by Nick.Darnell Automation - Work continues on automation integrating some ideas form a licensee. Continuing to work on the usability aspects, I've made it possible for tests to provide custom open commands, as well as have complex subclasses that do different things. The functional tests now have a custom open command they emit that makes it so clicking on a test opens not the C++ location where the functional test macro lives, but instead the map, AND focuses the functional test actor. Change 3058282 on 2016/07/20 by Matt.Kuhlenschmidt PR #2611: Fix spurious component diff when properties are in subcategories (Contributed by CA-ADuran) Change 3059214 on 2016/07/21 by Richard.TalbotWatkin Further fixes to visualizers following Component Visualizer API change. Change 3059260 on 2016/07/21 by Richard.TalbotWatkin Template specialization not allowed in class scope, but Visual Studio allows it anyway. Fixed for clang. Change 3059543 on 2016/07/21 by Stephan.Jiang Changeing level details icon Change 3059732 on 2016/07/21 by Stephan.Jiang Directional Light icon update Change 3060095 on 2016/07/21 by Stephan.Jiang Directional Light editor icon asset changed Change 3060129 on 2016/07/21 by Nick.Darnell Automation - The session browser now attempts to select the app instance if no other thing is selected when it refreshes. This is to try and make it easier to use when you first bring it up and nothing is selected when most of the time you're going to use it on your own instance. Change 3061735 on 2016/07/22 by Stephan.Jiang Improve UMG replace with in HierarchyView function #UE-33582 Change 3062059 on 2016/07/22 by Stephan.Jiang Strip off "b" in propertyname in replace with function for tracks. Change 3062146 on 2016/07/22 by Stephan.Jiang checkin with CL: 3061735 Change 3062182 on 2016/07/22 by Stephan.Jiang Change both animation bindings' widget name when renameing the widget so the slot content is still valid Change 3062257 on 2016/07/22 by Stephan.Jiang comments Change 3062381 on 2016/07/22 by Nick.Darnell Build - Adding #undef LOCTEXT_NAMESPACE to try and fix the build. Change 3062924 on 2016/07/25 by Chris.Wood Fix a crash in CrashReportClient that happens when the CrashReportReceiver is not responding to pings and there are no PendingReportDirectories. This is a change in the UE4 stream depot based on a fix in the Fortnite stream depot -> JIRA FORT-27570 Change 3063017 on 2016/07/25 by Matt.Kuhlenschmidt PR #2618: DebuggerCommand not recording PlayLocationString (Contributed by ungalyant) Change 3063021 on 2016/07/25 by Matt.Kuhlenschmidt PR #2619: added a search box to ModuleUI (Contributed by straymist) Change 3063084 on 2016/07/25 by Matt.Kuhlenschmidt Fix "YesToAll" when deleting referenced actors overriding the "YesToAll" state for other referenced messages. https://jira.ol.epicgames.net/browse/UE-33651 #jira UE-33651 Change 3063091 on 2016/07/25 by Alex.Delesky #jira UE-32949 - Truncating the hue inside the theme color block tooltip to only display whole numbers, to match how the color picker displays the hue value inside the hue scrubber. Change 3063388 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Fix large FName creation time when selecting thousands of objects Change 3063568 on 2016/07/25 by Matt.Kuhlenschmidt Selection Perf: - Modified how USelection stores classes. Classes are now in a TSet and can be accessed efficiently using IsClassSelected. The old unused way of checking if a selection has a class by iterating through them is deprecated - USelection no longer directly checks if an item is already selected with a costly n^2 search. The check is done by using the already existing UObject selected annotation - Object property nodes no longer perform an n^2 check for object uniqueness when objects are added to details panels. This is now left up to the caller to avoid - Eliminated useless work on FObjectPropertyNode::GetReadAddressUncached. If a read address list is not passed in we'll not attempt to the work to populate it - Removed expensive checking for brush actors when any actor is selected Change 3063749 on 2016/07/25 by Stephan.Jiang Disallow naming the widgetanimation to the same name with a override function in uuserwidget, because it will trigger a breakpoint in Rename() #jira UE-33711 Change 3064585 on 2016/07/26 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3064612 on 2016/07/26 by Alex.Delesky #jira UE-33712 - Deleting many assets at once will now batch SourceControl commands rather than executing one for each asset. Change 3064647 on 2016/07/26 by Alexis.Matte #jira UE-33274 dont hash the same file over and over when importing multiple asset from one fbx file. Change 3064739 on 2016/07/26 by Matt.Kuhlenschmidt Fixed typo Change 3064795 on 2016/07/26 by Jamie.Dale Fixed typo in FLocalizationModule::GetLocalizationTargetByName #jira UE-32961 Change 3066461 on 2016/07/27 by Jamie.Dale Enabled stable localization keys Change 3066463 on 2016/07/27 by Jamie.Dale Set "Build Engine Localization" to upload all cultures to ensure we don't lose translation due to the archive keying changes Change 3066467 on 2016/07/27 by Jamie.Dale Updated internationalization archives to store translations per-identity This allows translators to translate each instance of a piece of text based upon their context, rather than requiring a content producer to go back and give the entry a unique namespace. It also allows us to optionally compile out-of-date translations, as they are now mapped to their source identity (namespace + key) rather than their source text. Major changes: - Added FLocTextHelper. This acts as a high-level API for uncompiled localized text, and replaces all the old ad-hoc loading/saving of manifests and archives, ensuring that everything is consistently using source control, and that older archives can be upgraded correctly to the new format. It also takes care of some of the quirks of our archives, such as native translations. All major localization commandlets have been updated to use FLocTextHelper. - Moved FTextLocalizationResourceGenerator from Core to Internationalization. This also allows IJsonInternationalizationManifestSerializer and IJsonInternationalizationArchiveSerializer to be removed, and for FJsonInternationalizationManifestSerializer and FJsonInternationalizationArchiveSerializer to have all their functions become static. - FTextLocalizationResourceGenerator being moved from Core meant that FTextLocalizationManager::LoadFromManifestAndArchives was also removed. This functionality is now handled by FTextLocalizationResourceGenerator::GenerateAndUpdateLiveEntriesFromConfig. - The RepairLocalizationData commandlet has been removed. This existed to fix a change that pre-dated 4.0 so no such data should exist in the wild, and the commandlet couldn't be updated to work with the new API (we handle format upgrades in-place now). - Removed FInternationalizationArchive::FindEntryBySource as it is no-longer safe to use. All existing code has been updated to use FInternationalizationArchive::FindEntryByKey instead. Workflow changes: - Archive conditioning now only adds new entries if they don't exist in the archive. This allows us to persist any existing translations, even if they're for old source text (caveat: native archives still update existing entries if the source is changed). - PO export now sets the msgctx for each entry to be "namespace,key", rather than only doing it when the entry had key meta-data. - PO import will now update both the source and translation stored in the archive to match the current PO data. This is the primary method by which stale source->translation pairs are updated. - LocRes compilation may now optionally compile stale translations. There's an option controlling this (defaulted to off) that can be changed via the Localization Dashboard (or added to an existing config file). Format changes: - The archive version was bumped to 2. - Archive entries now use the "Key" entry to store the key from the source text. Previously this "Key" entry was used to store the key meta-data, but that now exists within a "MetaData" sub-object. Loading handles this correctly based upon the archive version. #jira UETOOL-897 #jira UETOOL-898 #jira UE-29481 Change 3066487 on 2016/07/27 by Matt.Kuhlenschmidt Attempt to fix linux compilation Change 3066504 on 2016/07/27 by Matt.Kuhlenschmidt Fixed data tables with structs crashing due to recent editor selection optimizations Change 3066886 on 2016/07/27 by Jamie.Dale Added required data to accurately detect TZ (needed for DST) #jira UE-28511 Change 3067122 on 2016/07/27 by Jamie.Dale Added AsTime, AsDateTime, and AsDate overrides to BP to let you format a UTC time in a given timezone (default is the local timezone). Previously you could only format times using the "invariant" timezone, which assumed that the time was already specified in the correct timezone for display. Change 3067227 on 2016/07/27 by Jamie.Dale Added a test to verify that the ICU timezone is set correctly to produce local time (including DST) Change 3067313 on 2016/07/27 by Richard.TalbotWatkin Fixed SplineComponent constructor so that old assets (prior to the property changes) load correctly if they had properties at default values. #jira UE-33669 - Crash in Dev-Editor Change 3067736 on 2016/07/27 by Stephan.Jiang Border changes for experimental classes warning Change 3067769 on 2016/07/27 by Stephan.Jiang HERE BE DRAGONS for experimental class warning #UE-33780 Change 3068192 on 2016/07/28 by Alexis.Matte #jira UE-33586 make sure we remove any false warning when running fbx automation test. Change 3068264 on 2016/07/28 by Jamie.Dale Removed some code that was no longer needed and could cause a crash #jira UE-33342 Change 3068293 on 2016/07/28 by Alex.Delesky #jira UE-33620 - Comments on constant and parameter nodes in the Material Editor will now persist when converting them. Change 3068481 on 2016/07/28 by Stephan.Jiang Adding Options to show/hide soft & hard references & dependencies in References Viewer #jira UE-33746 Change 3068585 on 2016/07/28 by Richard.TalbotWatkin Fix to Spline Mesh collision building so that geometry does not default to being auto-inflated in PhysX. Change 3068701 on 2016/07/28 by Matt.Kuhlenschmidt Fixed some issues with the selected classes not updating when objects are deselected Change 3069335 on 2016/07/28 by Jamie.Dale Fixed unintended error when trying to load a manifest/archive that didn't exist Fixed a warning when trying to load a PO file that didn't exist Change 3069408 on 2016/07/28 by Alex.Delesky #jira UE-33429 - The editor should no longer hit an ensure if the user attempts to drop a tab into a tab well before the tab well has a chance to acknowledge its been dragged into a tab well. Change 3069878 on 2016/07/29 by Jamie.Dale Fixed include casing #jira UE-33910 Change 3071807 on 2016/08/01 by Matt.Kuhlenschmidt PR #2654: Fix the spell'ing of "diff'ing" and "diff'd". (Contributed by geary) Change 3071813 on 2016/08/01 by Jamie.Dale Fixed include casing #jira UE-33936 Change 3072043 on 2016/08/01 by Jamie.Dale Fixed FText formatting of pre-Gregorian dates We now convert to an ICU UDate via an ICU GregorianCalendar, as UE4 and ICU have a different time scale for pre-Gregorian dates. #jira UE-14504 Change 3072066 on 2016/08/01 by Jamie.Dale PR #2590: FEATURE: Collapse/expand folders in the outliner (Contributed by projectgheist) Change 3072149 on 2016/08/01 by Jamie.Dale We no longer use the editor culture when running with -game Change 3072169 on 2016/08/01 by Richard.TalbotWatkin A couple of changes to the BSP code: * Fixed longstanding issue where sometimes BSP geometry is not rebuilt correctly after editing it. This was due to poly normals not being recalculated after translating vertices in Geometry Mode. * Fixed corruption to FPoly::iLink as it is overloaded to have two meanings: when building BSP, it represents the surface index of the next coplanar surface (and adding a new BSP node uses this to determine whether a new surface needs to be added or not). In other operations it represents an FPoly index, in general this is used more in editor geometry operations. This fixes various crashes which arose from rebuilding BSP resulting in invalid FPoly indices. #jira UE-12157 - BSP brushes break when non-standard subtractive bsp brushes are used #jira UE-32087 - Crash occurs when creating Static Mesh from Trigger Volume Change 3072221 on 2016/08/01 by Jamie.Dale Fixed "Launch On" not providing the correct cultures to StartCookByTheBookInEditor #jira UE-33001 Change 3073389 on 2016/08/02 by Matt.Kuhlenschmidt Added ability to vsync the editor. Disabled by default. Set r.VSyncEditor to 1 to enable it. Reimplemented this change from the siggraph demo stream Change 3073396 on 2016/08/02 by Matt.Kuhlenschmidt Removed unused code as suggested by a pull request Change 3073750 on 2016/08/02 by Richard.TalbotWatkin Fixed formatting (broken in CL 3057895) in anticipation of merge from Main. Change 3073789 on 2016/08/02 by Jamie.Dale Added a way to mark text in text properties as culture invariant This allows you to flag properties containing text that doesn't need to be gathered. #jira UE-33713 Change 3073825 on 2016/08/02 by Stephan.Jiang Material Editor: Highligh all Nodes connect to an input. #jira UE-32502 Change 3073947 on 2016/08/02 by Stephan.Jiang UMG Project settings to show/hide different classes and categories in Palette view. --under Project Settings ->Editor->UMG Editor Change 3074012 on 2016/08/02 by Stephan.Jiang Minor changes and comments for CL: 3073947 Change 3074029 on 2016/08/02 by Jamie.Dale Deleting folders in the Content Browser now removes the folder from disk #jira UE-24303 Change 3074054 on 2016/08/02 by Matt.Kuhlenschmidt Added missing stats to track pooled vertex and index buffer cpu memory A new slate allocator was added to track memory usage for this case. Change 3074056 on 2016/08/02 by Matt.Kuhlenschmidt Renamed a few slate stats for consistency Change 3074810 on 2016/08/02 by Matt.Kuhlenschmidt Moved geometry cache asset type to the animation category. It is not a basic asset type Change 3074826 on 2016/08/02 by Matt.Kuhlenschmidt Fix a few padding and sizing issues Change 3075322 on 2016/08/03 by Matt.Kuhlenschmidt Settings UI improvements * Added the ability to search through all settings at once * Settings files which are not checked out are no longer grayed out. The editor now attempts to check out the file automatically if connected to source control and if that fails it marks the settings file writiable so it can save the setting properly ------- * This change adds a refactor to the details panel to support multiple top level objects existing in the details panel at once instead of combining all passed in objects to a single common base class. This is disabled by default but can be turned on setting bAllowMultipleTopLevelObjects to true in FDetailsViewArgs when creating a details panel. * Each top level object in a details panel will get their own customization instance. This made it necessary to deprecate a IDetailsView::GetBaseClass since there is no longer guaranteed to be one base class. *Details panels can have their own customization for each "root object header" in order to customize the look of having multiple top level objects in the details panel. Change 3075369 on 2016/08/03 by Matt.Kuhlenschmidt Removed FBX scene as a top level option in asset filter menu in the content browser. Change 3075556 on 2016/08/03 by Matt.Kuhlenschmidt Mac warning fix Change 3075603 on 2016/08/03 by Nick.Darnell Adding two new plugins to engine, one for editor and one for runtime based testing. Currently the only consumer of these plugins is going to be the EngineTest project. Change 3075605 on 2016/08/03 by Nick.Darnell Functional Testing - Continued work on cleanup, reorganization, trying to improve the workflow for using the session browser. Change 3076084 on 2016/08/03 by Jamie.Dale Added basic support for localizing plugins You can now localize plugins! There's no localization dashboard integration for this so it has to be done manually. You need to define the localization targets your plugin uses in its .uplugin file, eg) "LocalizationTargets": [ { "Name": "Paper2D", "LoadingPolicy": "Always" } ] "Name" should match a localization config under the Config/Localization folder for your plugin. These configs are set-up the same as any other localization config. "LoadingPolicy" may be one of Never, Always, Editor, Game, PropertyNames, or ToolTips. This allows you to control under what conditions your localizations should be loaded (eg, if your plugin has both game and editor data, you can separate the editor data off into its own localization target that's only loaded by the editor). UAT has been updated to support gathering from plugins. You can use the "IncludePlugins" flag to have it gather all plugins, or you can specify a whitelist of plugins to gather as an argument to "IncludePlugins", or alternatively, may blacklist certain plugins via "ExcludePlugins". It can now also support out-of-source gathering via the "UEProjectRoot" argument (previously it assumed that everything would be under the UE4 install/checkout directory). UAT has been updated to support staging plugin LocRes files. It will stage any plugin targets that are enabled for a game/client build, and are also from a plugin that's enabled for your project. #jira UE-4217 Change 3076123 on 2016/08/03 by Stephan.Jiang Extend "Select all input nodes" function to general blueprint editor Change 3077103 on 2016/08/04 by Jamie.Dale Added support for underlined text rendering (including with drop-shadows) FTextBlockStyle can now specify a brush to use to draw an underline for text (a suitable default would be "DefaultTextUnderline" from FCoreStyle). When a brush is specified here, we inject FSlateTextUnderlineLineHighlighter highlights into the text layout to draw the underline under the relevant pieces of text, using the correct color, position, and thickness. FSlateFontCache::GetUnderlineMetrics and FSlateFontRenderer::GetUnderlineMetrics have been added to handle getting the underline metrics (which are slightly different to the baseline). This change also adds FTextLayout::RemoveRunRenderer and FTextLayout::RemoveLineHighlight to fix some bad assumptions that FSlateEditableTextLayout and FTextBlockLayout were making about ownership of run renderers and line highlighters that could cause them to remove instances they didn't own (such as the new underline highlighter) when updating things like the cursor position or highlight. Change 3077842 on 2016/08/04 by Jamie.Dale Fixed fallout from API changes Change 3077999 on 2016/08/04 by Jamie.Dale Ensured that BULKDATA_SingleUse is only set by UFontBulkData::Serialize when loading This prevents it being incorrectly set by other operations, such as counting memory used by font data. #jira UE-34252 Change 3078000 on 2016/08/04 by Trung.Le Categories VREditor-specific UMG widget assets as "VR Editor" #jira UE-34134 Change 3078056 on 2016/08/04 by Nick.Darnell Build - Fixing a mac compiler warning, reodering constructor initializers. Change 3078813 on 2016/08/05 by Nick.Darnell Reorganizing editor tests, establishing plugins in the EditorTest project that will house the tests. Change 3078818 on 2016/08/05 by Nick.Darnell Additional rename and cleanup associated with test moving. Change 3078819 on 2016/08/05 by Nick.Darnell Removing the Oculus performance automation test, not running, and was unclaimed. Change 3078842 on 2016/08/05 by Nick.Darnell Continued reorganizing tests. Change 3078897 on 2016/08/05 by Nick.Darnell Additional changes to get some moved tests compiling Change 3079157 on 2016/08/05 by Nick.Darnell Making it possible to browse provider names thorugh the source control module interface. Change 3079176 on 2016/08/05 by Stephan.Jiang Add shortcut Ctrl+Shift+Space to rotate through different viewport options #jira UE-34140 Change 3079208 on 2016/08/05 by Stephan.Jiang Fix new animation name check in UMG Change 3079278 on 2016/08/05 by Nick.Darnell Fixing the build Change 3080555 on 2016/08/08 by Matt.Kuhlenschmidt Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) Change 3081155 on 2016/08/08 by Nick.Darnell Fixing some issues with the editor tests / runtime tests under certain build configs. Change 3081243 on 2016/08/08 by Stephan.Jiang Add gesture in LevelViewport to switch between Top/Bottom...etc. Change 3082226 on 2016/08/09 by Matt.Kuhlenschmidt Work around animations not playing in paragon due to bsp rebuilds (UE-34391) Change 3082254 on 2016/08/09 by Stephan.Jiang DragTool_ViewportChange init changes [CL 3082411 by Matt Kuhlenschmidt in Main branch]
2016-08-09 11:28:56 -04:00
Set("SettingsEditor.CheckoutWarningBorder", new BOX_BRUSH( "Common/GroupBorderLight", FMargin(4.0f/16.0f) ) );
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("SettingsEditor.CatgoryAndSectionFont", DEFAULT_FONT("Regular", 18));
Set("SettingsEditor.TopLevelObjectFontStyle", DEFAULT_FONT("Bold", 12));
}
{
// Navigation defaults
const FLinearColor NavHyperlinkColor(0.03847f, 0.33446f, 1.0f);
const FTextBlockStyle NavigationHyperlinkText = FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 12))
.SetColorAndOpacity(NavHyperlinkColor);
const FButtonStyle NavigationHyperlinkButton = FButtonStyle()
.SetNormal(BORDER_BRUSH("Old/HyperlinkDotted", FMargin(0, 0, 0, 3 / 16.0f), NavHyperlinkColor))
.SetPressed(FSlateNoResource())
.SetHovered(BORDER_BRUSH("Old/HyperlinkUnderline", FMargin(0, 0, 0, 3 / 16.0f), NavHyperlinkColor));
FHyperlinkStyle NavigationHyperlink = FHyperlinkStyle()
.SetUnderlineStyle(NavigationHyperlinkButton)
.SetTextStyle(NavigationHyperlinkText)
.SetPadding(FMargin(0.0f));
Set("NavigationHyperlink", NavigationHyperlink);
}
#endif // WITH_EDITOR || (IS_PROGRAM && WITH_UNREAL_DEVELOPER_TOOLS)
// External image picker
{
Set("ExternalImagePicker.BlankImage", new IMAGE_BRUSH( "Icons/BlankIcon", Icon16x16 ) );
Set("ExternalImagePicker.ThumbnailShadow", new BOX_BRUSH( "ContentBrowser/ThumbnailShadow" , FMargin( 4.0f / 64.0f ) ) );
Set("ExternalImagePicker.PickImageButton", new IMAGE_BRUSH( "Icons/ellipsis_12x", Icon12x12 ) );
}
{
Set("FBXIcon.StaticMesh", new IMAGE_BRUSH("Icons/FBX/StaticMesh_16x", Icon16x16));
Set("FBXIcon.SkeletalMesh", new IMAGE_BRUSH("Icons/FBX/SkeletalMesh_16x", Icon16x16));
Set("FBXIcon.Animation", new IMAGE_BRUSH( "Icons/FBX/Animation_16px", Icon16x16 ) );
Set("FBXIcon.ImportOptionsOverride", new IMAGE_BRUSH("Icons/FBX/FbxImportOptionsOverride_7x16px", Icon7x16));
Set("FBXIcon.ImportOptionsDefault", new IMAGE_BRUSH("Icons/FBX/FbxImportOptionsDefault_7x16px", Icon7x16));
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
Set("FBXIcon.ReimportAdded", new IMAGE_BRUSH("Icons/FBX/FbxReimportAdded_16x16px", Icon16x16));
Set("FBXIcon.ReimportRemoved", new IMAGE_BRUSH("Icons/FBX/FbxReimportRemoved_16x16px", Icon16x16));
Set("FBXIcon.ReimportSame", new IMAGE_BRUSH("Icons/FBX/FbxReimportSame_16x16px", Icon16x16));
Set("FBXIcon.ReimportAddedContent", new IMAGE_BRUSH("Icons/FBX/FbxReimportAddedContent_16x16px", Icon16x16));
Set("FBXIcon.ReimportRemovedContent", new IMAGE_BRUSH("Icons/FBX/FbxReimportRemovedContent_16x16px", Icon16x16));
Set("FBXIcon.ReimportSameContent", new IMAGE_BRUSH("Icons/FBX/FbxReimportSameContent_16x16px", Icon16x16));
Set("FBXIcon.ReimportError", new IMAGE_BRUSH("Icons/FBX/FbxReimportError_16x16px", Icon16x16));
Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3483207) #lockdown Nick.Penwarden #rb na Change 3483207 on 2017/06/09 by Laurent.Delayen Batch Animation Compression fixes. - Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors. - Fixed uncompressed size calculation not taking into account scale component. - Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed. - Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression. - Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily. Repopulated DDC with all animations. #!codereview martin.wilson #!rb lina.halper #!tests loaded editor, ran a quick game. Change 3483107 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3483106 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3483105 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3483104 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3483103 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3483101 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne #!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3483100 on 2017/06/09 by Andrew.Grant Non-shipping changes - Added GPU health check if we are waiting for > 2 secs on the rendering thread Changed param for GPU health checking from aftermath to gpucrashdebugging #!tests compiled #!rb arne Change 3482985 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3482984 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3482983 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3482982 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3482981 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3482612 on 2017/06/09 by Frank.Fella Niagara - Fix various wiring issues. + Reverting dynamic inputs no longer leaves the graph disconnected. + Reverting dynamic inputs no longer leaves the controls in the stack. + Adding multiple dynamic inputs to the same module now wires them correctly. + Adding dynamic inputs when there is already an override read now wires correctly. + Moving modules with dynamic inputs up and down and removing them now works correctly. #!tests Everything above. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3482449 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3482448 on 2017/06/09 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3482444 on 2017/06/09 by Daniel.Lamb Fixed up the allocated small pool memory stat. #!rb Andrew.Grant #!test Paragon startup #!lockdown Andrew.Grant Change 3482261 on 2017/06/09 by Shaun.Kime Made Get/Set nodes available at all times. Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context. #!rb none #!tests n/a Change 3482147 on 2017/06/09 by Shaun.Kime Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set. #!rb none #!tests opened existing files Change 3482076 on 2017/06/09 by Wyeth.Johnson Resave to prevent the constant recompiling of DefaultParticle Change 3481302 on 2017/06/08 by Shaun.Kime Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type. #!rb none #!tests created emitter with values in spawn and update #!codereview frank.fella Change 3480830 on 2017/06/08 by Laurent.Delayen First batch of recompressed animations. #!codereview jay.hosfelt, dwayne.martin #!lockdown Andrew.Bains Change 3480524 on 2017/06/08 by Laurent.Delayen Fixed CompressAnimations Commandlet to work with new DDC refactor. #!codereview martin.wilson #!rb lina.halper #!tests Paragon full animation recompression. Change 3480278 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480277 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480276 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480273 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480270 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480090 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480089 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480088 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480087 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480086 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480085 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480084 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480083 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480082 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480081 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3480073 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3480072 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3480071 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3480070 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3480069 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: jeff.williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output #!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3479910 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479909 on 2017/06/08 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled #!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479906 on 2017/06/08 by Andrew.Grant Additional logging for OR-38938 #!rb Ryan.Gerleve #!tests compiled Change 3479800 on 2017/06/08 by Dan.Hertzka EditCondition UProperty metadata works on UStruct properties as well (including data table row structs) - Submitting on behalf of Jamie Dale (thanks Jamie!) #!rb Jamie.Dale #!tests EditCondition works for both UClass and UStruct properties Change 3479765 on 2017/06/08 by Simon.Tovey Allow overriding of collections per component from BP and a functional test map for it. #!rb none #!tests test map works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3479205 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479204 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479203 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked 40.3 builds to 3472726 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3479202 on 2017/06/07 by Andrew.Grant Locked 40.3 builds to 3472726 #!ROBOMERGE: !40.4 #!tests #!rb none Change 3479161 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3479160 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: daniel.lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 [CODEREVIEW] Gil.Gribb #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) Change 3479159 on 2017/06/07 by Daniel.Lamb Added stats to MallocBinned2. #!rb Andrew.Grant #!test Paragon PS4 #!codereview Gil.Gribb #!lockdown Andrew.Grant Change 3479012 on 2017/06/07 by Jeff.Williams Removing implicit requirements to display Badges Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges. #!rb none #!tests compile, validated export output Change 3478991 on 2017/06/07 by Shaun.Kime Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button. #!rb none #!tests made multiple edits to an emitter Change 3478976 on 2017/06/07 by Max.Chen Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame. #!jira UE-45737 #!rb none #!codereview andrew.rodham #!tests none Change 3478426 on 2017/06/07 by David.Ratti Expose some ability system stuff to blueprints: -Query for AGE Handle based on GE Query -Methods for accessing AGE start/end/duration values Test asset for bill for example #!rb none #!tests pie #!review-3478427 Jon.Lietz, @John.Nielson Change 3478424 on 2017/06/07 by Laurent.Delayen Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers. (Fix for licensee crash). #!rb lina.halper #!codereview martin.wilson #!tests Ice sync marker automator from Athomas. Change 3478151 on 2017/06/07 by David.Ratti spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults. #!rb none #!tests compile Change 3477983 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3477982 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3477981 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3477980 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3477979 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3477941 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte [NULL MERGE] Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 #!ROBOMERGE-BOT: ORION (Release-40.5 -> Main) Change 3477925 on 2017/06/07 by robomerge #!ROBOMERGE-AUTHOR: alexis.matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5) #!ROBOMERGE[ORION]: !Main Change 3477774 on 2017/06/07 by Alexis.Matte implement a dev-editor cl 3470188 Fix the material isolate for cloth or hair #!jira UE-38985 #!rb none #!tests none Change 3477722 on 2017/06/07 by Don.Eubanks Re-enabling D-Pad navigation support in card shop. Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot) Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation. #!rb matt.schembari #!tests Compile DebugGameEditor Win64 / Shipping Client PS4 Change 3477610 on 2017/06/07 by Shaun.Kime Fixing up emitter nodes in system graph when deleted #!rb none #!tests added/removed multiple emitters Change 3477528 on 2017/06/07 by Simon.Tovey ? Fixed up issue with interface function binding from the removal of variable IDs. ? Fixed issue where system parameters were garbage on the first tick of a system. ? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null. We need to investigate this further. #!rb none #!tests stuff works #!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime Change 3477453 on 2017/06/07 by Alexis.Matte Fix morph target import #!jira OR-38471 #!rb none #!tests none #!ROBOMERGE: !Main #!lockdown Andrew.Grant Change 3477182 on 2017/06/07 by Frank.Fella Niagara - Rename files from class renames in last check-in. #!tests Compiled. #!rb none Change 3477171 on 2017/06/06 by Frank.Fella Niagara - Can now add dynamic inputs directly in the stack. #!tests Added dynamic inputs directly from the stack. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3477115 on 2017/06/06 by Jeff.Williams Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068 #!rb none #!tests none Change 3477098 on 2017/06/06 by Jeff.Williams Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5) Change 3476585 on 2017/06/06 by Mieszko.Zielinski EQS touches to hopefully address the elusive EQS NaN in live build #!Orion #!test golden path #!rb none Change 3476342 on 2017/06/06 by Laurent.Delayen FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop. #!rb lina.halper #!tests Ghost PIE Change 3476336 on 2017/06/06 by Shaun.Kime First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor. #!rb none #!tests tried iterating with multiple changes between emitters/systems #!codereview simon.tovey, frank.fella, olaf.piesche Change 3476160 on 2017/06/06 by Shaun.Kime Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this. #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests recompiled and ran existing emitters, created system, iterated between system and emitter Change 3476157 on 2017/06/06 by Shaun.Kime Fixing code dependency #!rb none #!tests n/a Change 3476155 on 2017/06/06 by Shaun.Kime Added ability to get Emitter alias from parameter map #!tests n/a #!rb none Change 3476152 on 2017/06/06 by Shaun.Kime Fixing comment so that system tooltip was meaningful from creation menu #!rb none #!tests n/a Change 3476148 on 2017/06/06 by Shaun.Kime Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system. #!rb none #!codereview simon.tovey, olaf.piesche #!tests added multiple emitters and didn't crash Change 3475898 on 2017/06/06 by Mieszko.Zielinski Manual recreation of CL#!3465092 #!UE4 By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule" #!test golden path #!rb none Change 3475817 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475816 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475815 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475814 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475813 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475812 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none #!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475810 on 2017/06/06 by Andrew.Grant Now with correctly unshelved CL - made Aftermath a command line option #!tests compiled, verified initialziation is command line driven #!rb none Change 3475792 on 2017/06/06 by Jon.Lietz item cooldowns - added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost. - Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility. - added in support for cultivate card trait - added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not - added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData& #!rb david.ratti #!tests buy and play cards Change 3475760 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3475759 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3475758 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3475757 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3475756 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3475755 on 2017/06/06 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none @marcus.wassmer, @arne.schober #!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3475753 on 2017/06/06 by Andrew.Grant Made aftermath iniitialization off by default and controlled by the -aftermath command line option Logs are now warnings if aftermath is requested but can't be initialized #!tests verified command line test works #!rb none #!review-3475754 @marcus.wassmer, @arne.schober Change 3475491 on 2017/06/06 by Simon.Tovey Feeding parameter collection values into simulaitons. ? Setup binding from parameter collections to simulation exec contexts. Data is fed in now. ? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example. Required some name conversion between the internals and the UI. ? Modified node to not link to params by ID as they will be removed shortly. ? NiagaraWorldManager now ticking to push parameter data from global collections. ? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances. ? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes. Minor/unrelated ? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime. ? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null. ? Fixed bug in GetTypeDefaultValue() ? Fixed property tagging on FNiagaraStatScope #!tests emitters work. Data is fed in. #!rb none #!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella Change 3474483 on 2017/06/05 by Laurent.Delayen Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis. #!rb none #!test Ghost #!codereview lina.halper Change 3474099 on 2017/06/05 by Alexis.Matte Copy/paste material should copy paste only the material instance #!rb none #!test none Change 3474073 on 2017/06/05 by Daniel.Lamb Added estimated timing for reatltime updates. #!rb Trivial #!test Launch build paragon. Change 3474066 on 2017/06/05 by Daniel.Lamb Increased heartbeat frequency for realtime cooking. #!rb Trivial #!test Realtime cooking Change 3473623 on 2017/06/05 by Daniel.Lamb Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout. #!rb Trivial #!test Realtime cook paragon orion_entry. Change 3473484 on 2017/06/05 by Frank.Fella Niagara - Preliminary support for dynamic inputs. #!tests Dynamic inputs are shown in the stack UI and their inputs are editable. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473481 on 2017/06/05 by Frank.Fella Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins. #!tests The wire highlights. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473480 on 2017/06/05 by Frank.Fella Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins. #!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3473479 on 2017/06/05 by Frank.Fella Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack. #!test The inputs now get aliased correctly. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3472889 on 2017/06/03 by Andrew.Grant Fixed merge error #!tests compiled #!rb none Change 3472547 on 2017/06/02 by Olaf.Piesche Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim #!codereview simon.tovey #!rb none #!tests GPUTest emitter and OrbitalMotion test emitter Change 3472452 on 2017/06/02 by Olaf.Piesche More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation Bit more cleanup #!rb none #!tests GPUTest emitter #!codereview simon.tovey Change 3472284 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3472283 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3472282 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3472278 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3472275 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3472213 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3472202 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - #!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471976 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471975 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471974 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471973 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471972 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471966 on 2017/06/02 by Andrew.Grant Fixed robomerge integration #!tests #!rb none Change 3471845 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471844 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471843 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471842 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471835 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3471834 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3471833 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471832 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471831 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: ben.marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none #!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3471809 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid Gauntlet script fixes #!tests ran locally #!rb AG #!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471806 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: nick.reid AG - made local builds use editor server #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471727 on 2017/06/02 by Andrew.Grant Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server #!review-3471728 @Daniel.Lamb #!tests ran Gauntlet on build with / without server #!rb - Change 3471689 on 2017/06/02 by Zak.Middleton #!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement. Stubbed implementation for Orion to be replaced/augmented for analytics. #!codereview Andrew.Grant #!rb none #!jira OR-37131 #!tests Multi PIE Change 3471654 on 2017/06/02 by Andrew.Grant Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance) #!tests #!rb na Change 3471627 on 2017/06/02 by Andrew.Grant Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) #!tests #!rb na Change 3471604 on 2017/06/02 by Nick.Reid Gauntlet script fixes #!tests ran locally #!rb AG Change 3471566 on 2017/06/02 by Nick.Reid AG - made local builds use editor server #!tests ran locally #!rb none Change 3471379 on 2017/06/02 by Ben.Marsh Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this. #!rb none Change 3471304 on 2017/06/02 by andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib //ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX... #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3471231 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3471205 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3471072 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3471024 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3471002 on 2017/06/02 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none #!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3470976 on 2017/06/01 by Andrew.Grant Removing some unused files to free up space across branches #!tests compiled locally, preflighted standard build #!rb none Change 3470672 on 2017/06/01 by Daniel.Lamb Added new commandline argument for gauntlet which allows seperate client commands. Fixed realtime cooking to pass commandline options correctly to the server and client. #!rb None #!test Realtime cooking paragon Change 3470645 on 2017/06/01 by Olaf.Piesche GPU sim part 2; cleanup, more bug fixing #!lockdown Andrew.Bains #!codereview simon.tovey #!rb none #!tests the usual Change 3470636 on 2017/06/01 by Daniel.Lamb Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking. #!rb Trivial #!test Editor paragon. Change 3470472 on 2017/06/01 by Shaun.Kime Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs. Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them. // Engine parameters are always read-only, no matter what level you are at. Engine.DeltaTime Engine.InverseDeltaTime Engine.ExecutionCount Engine.Owner.Position Engine.Owner.Velocity Engine.Owner.XAxis Engine.Owner.YAxis Engine.Owner.ZAxis Engine.Owner.LocalToWorld Engine.Owner.WorldToLocal Engine.Owner.LocalToWorldTransposed Engine.Owner.WorldToLocalTransposed // System parameters are writable in System Spawn/Update scripts and read-only otherwise. System.Age // Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise. Emitter.Age Emitter.SpawnRate Emitter.SpawnInterval Emitter.InterpSpawnStartDt Emitter.PreviousSpawnRemainder #!rb none #!tests all existing graphs #!code.review frank.fella, simon.tovey, olaf.piesche Change 3469908 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469907 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469906 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469905 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3469904 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469903 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3469902 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Bumped script version to grab new publishing tools #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3469901 on 2017/06/01 by Andrew.Grant Bumped script version to grab new publishing tools #!tests #!rb none Change 3469459 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3469458 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3469457 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3469455 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: david.ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile #!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3469454 on 2017/06/01 by David.Ratti UBT Merge from BenM: UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!tests single file compile Change 3469422 on 2017/06/01 by Nick.Darnell Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting. #!fyi Matt.Schembari #!rb none #!tests ran on PS4 Change 3469368 on 2017/06/01 by Daniel.Lamb Added support for precooked cook on the fly with realtime updates. Prefly for short. #!rb Andrew.Grant #!review-3468486 @Andrew.Grant, @Ben.Zeigler #!test Cook paragon, prefly paragon, shared cooked builds paragon Change 3469261 on 2017/06/01 by Simon.Tovey Main thrust of this CL is to improve parameter handling for both code complexity and performance. Also paves the way for simple binding of parameter collections. - Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too. - Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution. - Same buffer should work for CPU and GPU. - Now binding directly between parameter stores to push data down into execution contexts that use it. - Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters. - Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime. MISC - Moved stats id creation to the script itself as this data was being duplicated for every emitter. - Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes. - Various minor bug fixes. #!rb Shaun.Kime #!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf. #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3469232 on 2017/06/01 by Ben.Marsh UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies. #!rb none #!fyi David.Ratti #!tests single file compile Change 3468842 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468841 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468840 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468839 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468838 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468797 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3468796 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3468795 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3468794 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3468793 on 2017/06/01 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3468661 on 2017/05/31 by Andrew.Grant Merging fix, mostly to get a new CL #!tests #!rb none Change 3468321 on 2017/05/31 by Andrew.Grant Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest) #!tests #!rb none Change 3468107 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3468106 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant #!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3468105 on 2017/05/31 by Mieszko.Zielinski Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4 A temp fix for hitches in OR-39101. Looking for a root cause now. #!rb none #!test golden path #!jira OR-39101 #!lockdown Andrew.Grant Change 3467855 on 2017/05/31 by Andrew.Grant Removed leftover test-code #!tests #!rb none Change 3467840 on 2017/05/31 by Andrew.Grant "redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies. E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist. #!review-3467804 @David.Ratti #!jira OR-39005 #!tests verified warning is skipped #!rb none Change 3467829 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 #!ROBOMERGE-BOT: ORION (Release-40.4 -> Main) Change 3467828 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4) Change 3467827 on 2017/05/31 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3467826 on 2017/05/31 by Andrew.Grant Locking Release-40.2 to network CL 3464164 #!tests #!rb na #!ROBOMERGE: !40.3 Change 3467610 on 2017/05/31 by David.Ratti Ability System: add non debug methods for getting direct access to attribute mods. #!rb none #!tests golden path #!review-3467611 @Jon.Lietz Change 3467358 on 2017/05/31 by Andrew.Grant Better fix for crash loading maps via content browser from TomS #!tests compiled, verified can still load astrolabe via content browser #!rb TomS Change 3466840 on 2017/05/31 by Andrew.Grant Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added #!tests opened several maps #!rb none Change 3466811 on 2017/05/30 by Jeff.Williams Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4) #!rb none #!tests none Change 3466796 on 2017/05/30 by Jeff.Williams Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4) Change 3466788 on 2017/05/30 by Andrew.Grant Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser #!tests no longer crash loading astrolable via content browser #!rb none Change 3466787 on 2017/05/30 by Andrew.Grant Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp #!tests #!rb none Change 3466773 on 2017/05/30 by Andrew.Grant Work-around for crash loading levels from the content browser #!tests double-clicking Astrolobe no longer crashes #!rb none Change 3466192 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466191 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466190 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466189 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466188 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466187 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466186 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466185 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466184 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466183 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466182 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466181 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466180 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466177 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466176 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3466175 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3466172 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3466171 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3466170 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3466169 on 2017/05/30 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3465947 on 2017/05/30 by Andrew.Grant Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest) Change 3465650 on 2017/05/30 by Mieszko.Zielinski Plugged in Playbook-declared initial bot behaviors #!Orion The first behavior is going down to the jungle and placing wards Also: Implemented an Orion AITask for graph-pathfinding #!test golden path #!rb none Change 3465622 on 2017/05/30 by Mieszko.Zielinski Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4 #!rb Lukasz.Furman #!test golden path Change 3465382 on 2017/05/30 by Alexis.Matte Fix two morph target crash #!rb jeanmichel.dignard #!test none #!jira OR-38471 Change 3464152 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464151 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464150 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none @jason.bestimt, @daniel.lamb #!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464148 on 2017/05/29 by Andrew.Grant Changed engine hitch delegate to provide source of hitch as well as duration. Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers. OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate #!tests ran solo game #!rb none #!review-3464149 @jason.bestimt, @daniel.lamb Change 3464147 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464146 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464145 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464144 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464143 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none @jason.bestimt, @daniel.lamb, @ryan.gerleve #!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464142 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none @daniel.lamb, @jason.bestimt #!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464140 on 2017/05/29 by Andrew.Grant Added config setting for amount of time to spend per-frame checkpointing actors. Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms.. #!tests ran local game and verified timeslice value is set and obeyed #!rb none #!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve Change 3464138 on 2017/05/29 by Andrew.Grant Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not going to guarantee another hitch. #!tests ran solo game locally #!rb none #!review-3464139 @daniel.lamb, @jason.bestimt Change 3464137 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3464136 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3464135 on 2017/05/29 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none #!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3464134 on 2017/05/29 by Andrew.Grant Moved WorldTick timeguard into world tick for clarity. #!tests compiled #!rb none Change 3463889 on 2017/05/28 by David.Ratti refactor GE creation menu code to be less nesty #!rb none #!tests compiles on my machine Change 3462711 on 2017/05/26 by David.Ratti Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted) #!rb none #!tests editor Change 3462619 on 2017/05/26 by Olaf.Piesche GPU sim work - WARNING: WORK IN PROGRESS You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well. Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps. tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode. #!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning) #!lockdown andrew.bains #!codereview simon.tovey #!rb none Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. Refactored the niagrata script panel to use a proper details customization instead of custom widgets #!rb frank.fella #!tests niagara Change 3462568 on 2017/05/26 by Andrew.Grant Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out. #!tests #!rb none Change 3462372 on 2017/05/26 by Andrew.Grant Disable optimizations around this function to see if it prevents internal compiler errors on build machines. (Could be due to builders not running VS2015 SP3) #!tests compiled locally #!rb none #!review-3462373 @David.Ratti Change 3462362 on 2017/05/26 by David.Ratti Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs. #!rb none #!tests pie #!review-3462364 @Jon.Lietz Change 3462161 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3462160 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3462159 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3462158 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: paul.moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant #!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461941 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461940 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461939 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461938 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461937 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461868 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461867 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461866 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461865 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461861 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461655 on 2017/05/26 by Paul.Moore [MatchMaking] - Merging MMS changes from DevGeneral to Main for v40.5. #!tests matchmaking, solo match, PS4 #!rb none #!lockdown andrew.grant Change 3461648 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461645 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461644 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461643 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461642 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461598 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461597 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461596 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461595 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461594 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461566 on 2017/05/26 by Andrew.Grant Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI) #!tests #!rb none Change 3461507 on 2017/05/26 by andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3461500 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461499 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461498 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461495 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3461494 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3461493 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3461492 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3461491 on 2017/05/26 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3461467 on 2017/05/26 by David.Ratti GameplayEffectCreationMenu Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus Designers can maintain configable list of gameplay effects they want to appear in these menus. #!rb none #!tests editor #!review-3461469 @Billy.Bramer Change 3461385 on 2017/05/26 by David.Ratti Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser. #!review-3461386 @Jamie.Dale #!rb none #!tests editor Change 3461347 on 2017/05/26 by Andrew.Grant Restored deprecation mark #!rb #!tests none Change 3461343 on 2017/05/26 by Don.Eubanks Added in some Analog Cursor features from Fortnite. OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode. Not-yet-implemented features: * Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot. * Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation. Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent. #!rb philip.buuck #!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd. Change 3460684 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460683 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460682 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460681 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460680 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs [CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460654 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460653 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460652 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460651 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460650 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460649 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460648 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460647 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460645 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile #!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460428 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3460427 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3460426 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3460425 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3460424 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3460398 on 2017/05/25 by Andrew.Grant Fix for non-unity issues #!tests #!rb none Change 3460178 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3460177 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3460176 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none #!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3460175 on 2017/05/25 by Andrew.Grant Fixed issue where test reports could fail Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives Only show loaded mcp items during an object report #!tests ran soak test #!rb none Change 3460120 on 2017/05/25 by Alexis.Matte Fix Unregistering of SelectLodChanged delegate for staticmesh editor #!jira UE-45346 #!rb none #!tests none Change 3459820 on 2017/05/25 by Shaun.Kime Compile error fix #!rb none #!tests n/a Change 3459703 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3459702 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3459701 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3459699 on 2017/05/25 by Andrew.Grant Changed Physics PreTick timeguard to something that seems more appropriate #!tests ran locally #!rb none Change 3459190 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3459189 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3459188 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3459187 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3459186 on 2017/05/25 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3458973 on 2017/05/25 by Lina.Halper Slave mesh component not clearing morphtarget #!rb: Martin.Wilson #!jira: https://jira.it.epicgames.net/browse/OR-38475 #!tests: PIE with Wukong Change 3457697 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457696 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457695 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none @David.Ratti #!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457691 on 2017/05/24 by Andrew.Grant Added TimeGuard's to more points in World Tick #!tests compiled server, ran locally #!rb none #!review-3457692 @David.Ratti Change 3457371 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3457370 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3457369 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none #!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3457367 on 2017/05/24 by Andrew.Grant Stability improvements to EnvironmentPerfTest #!tests ran test locally #!rb none Change 3457310 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3457307 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3457306 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3457305 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3457304 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3457028 on 2017/05/24 by Andrew.Grant Copying fix for hidden window perf from 4.16 branch #!tests #!rb none Change 3456896 on 2017/05/24 by Alexis.Matte Fix crash when adding LOD in a static mesh #!jira UE-45346 #!rb none #!tests none Change 3456853 on 2017/05/24 by Laurent.Delayen Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid. #!rb none #!codereview lina.halper #!tests Medic in Monolith. Change 3456847 on 2017/05/24 by Andrew.Grant Merging some files from //Orion/Release-40.3 that were left stranded #!tests #!rb none Change 3456829 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456823 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456822 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Add better way of getting peak memory for test report #!tests ran locally #!rb none #!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456821 on 2017/05/24 by Andrew.Grant Add better way of getting peak memory for test report #!tests ran locally #!rb none Change 3456811 on 2017/05/24 by Frank.Fella Niagara - Fix stack overflow when calling GetParameterMaps for a graph. #!tests No longer has a stack overflow. #!rb Shaun.Kime Change 3456756 on 2017/05/24 by Andrew.Grant Unshelved from pending changelist '3456731': Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3456730 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456729 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none #!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456726 on 2017/05/24 by Andrew.Grant Improved memory test reporting and added support for running against older builds #!test ran test on old 39.5 build #!rb none Change 3456650 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 #!ROBOMERGE-BOT: ORION (Release-40.3 -> Main) Change 3456649 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3) Change 3456645 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3456644 on 2017/05/24 by Andrew.Grant Version locked v40.1 to 3452376 #!tests #!rb none #!ROBOMERGE: !40.2 Change 3456609 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456608 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456607 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456606 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456605 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456575 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3456574 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3456573 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3456572 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3456571 on 2017/05/24 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP [CODEREVIEW] Daniel.Wright #!rb none #!tests compile #!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3456500 on 2017/05/24 by David.Ratti Merge support for flat additive attribute channel from CL 3454524 #!rb none #!test compile Change 3456463 on 2017/05/24 by Simon.Tovey Parameter collections phase 3. Instances and beginnings of improved storage for all parameters. #!codereview Frank.Fella, Shaun.Kime #!rb Frank.Fella, Shaun.Kime #!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure. Change 3456212 on 2017/05/24 by Jeff.Williams Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007 #!rb none #!tests none Change 3456197 on 2017/05/24 by Jeff.Williams Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3) Change 3456182 on 2017/05/24 by Andrew.Grant Merging 3456174 from 40.1 due to Robomerge being down. Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none Change 3456174 on 2017/05/24 by Andrew.Grant Added memory reporting at certain stages of engine lifecycle Updated BaselinePerformance report to save memory values to new spreadsheet #!tests ran BaselinePerformance locally #!rb none #!review-3456175 @Daniel.Lamb Change 3456005 on 2017/05/23 by Matt.Schembari Invisible PS4 Cursor Bug -- we're getting louder - Added ensures for all the failure cases in GameViewportClient to help capture this. - Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient. #!review-3456006 @nick.darnell, @andrew.grant #!rb none #!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working #!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me. Change 3455797 on 2017/05/23 by Frank.Fella Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards. #!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3455697 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3455642 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none #!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3455640 on 2017/05/23 by Andrew.Grant Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report #!tests Local memory testing #!rb none Change 3455634 on 2017/05/23 by Frank.Fella Niagara - Stack - Usability/style pass + Move colors and brushes to the style class. + Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections. + Adjust padding, background colors, and fonts to increase readability. + Change the function call node title to format the name for display. #!tests The ui is more readable. #!rb none Change 3455580 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455579 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455578 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455577 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455576 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455560 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455559 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455558 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455555 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455554 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455543 on 2017/05/23 by andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) #!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand. //ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp #!CodeReview: andrew.grant, jason.bestimt, jeff.williams Change 3455281 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455280 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455279 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455278 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455256 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455255 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455254 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455253 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455252 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455246 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455245 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455244 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455243 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455242 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455227 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455223 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455222 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455221 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455218 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3455141 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3455138 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3455137 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3455136 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3455135 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: dan.hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile [CODEREVIEW] Daniel.Wright #!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3454889 on 2017/05/23 by Laurent.Delayen Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton. #!rb lina.halper #!codereview martin.wilson #!tests Ghost PIE Change 3454884 on 2017/05/23 by Laurent.Delayen Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation. #!rb lina.halper #!codereview thomas.sarkanen #!tests Ghost PIE Change 3454882 on 2017/05/23 by Laurent.Delayen Minor refactor to AnimNode_LayeredBoneBlend. #!rb lina.halper #!tests Ghost PIE Change 3454876 on 2017/05/23 by Don.Eubanks Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo. #!rb dan.hertzka #!review-3454877 @nick.darnell #!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions. Change 3454865 on 2017/05/23 by Shaun.Kime Catchall secondary integration from Orion\Dev-General to Dev-Niagara #!rb none #!tests ran normal tests #!lockdown Andrew.Grant Change 3454822 on 2017/05/23 by Shaun.Kime Integrating from Orion\Dev-General to Dev-Niagara #!rb none #!tests opened all existing niagara assets and made sure that they still ran #!lockdown Andrew.Grant Change 3454733 on 2017/05/23 by David.Ratti Orion: PIP attribute custom calculation classes Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support. #!rb lietz #!tests pie #!review-3454734 @Billy.Bramer, @Fred.Kimberley Change 3454524 on 2017/05/23 by David.Ratti Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen". #!rb Lietz #!tests PIE #!review-3454525 @Billy.Bramer Change 3454462 on 2017/05/23 by Daniel.Lamb Potential fix for asset registry deterministic hash generation. #!rb Ben.Zeigler #!test Compile run editor Change 3454042 on 2017/05/23 by Don.Eubanks Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen. #!rb phil.buuck #!review-3454043 @nick.darnell @nick.atamas #!tests Compiled Win64 / PS4 Change 3454019 on 2017/05/23 by Shaun.Kime Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs. Modified NiagaraNodeEmitter to allow you to override pins. #!rb none #!codereview frank.fella #!tests checked against all known example assets Change 3453915 on 2017/05/23 by David.Ratti remove some logspam that was added to track down linux server issue #!rb none #!tests compile Change 3453846 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453845 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453842 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453841 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3453840 on 2017/05/23 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3453819 on 2017/05/23 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 Manually resolved conflicts robomerge was complaining about #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 ORION (Main -> Dev-General) #!CodeReview: jason.bestimt, andrew.grant, jeff.williams Change 3453150 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3453149 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3453147 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3453144 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3452484 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3452461 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none #!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3452458 on 2017/05/22 by Andrew.Grant Tweaked MemoryReport test - Always dump a memreport on a state change (very useful for comparing two builds) - Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive). #!tests ran MemReport test locally #!rb none Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt Exposing more niagara types to details panel #!codereview frank.fella #!rb shaun.kime #!tests none Change 3451912 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3451908 on 2017/05/22 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fixed typo in obj command (non-shipping change #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3451906 on 2017/05/22 by Andrew.Grant Fixed typo in obj command (non-shipping change #!tests #!rb none Change 3451835 on 2017/05/22 by Philip.Buuck Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font. #!rb none (shelved by Jamie.Dale) #!tests PIE #!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks Change 3451832 on 2017/05/22 by Daniel.Lamb Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet. #!rb Daniel.Wright #!test Resave packages commandlet with allow commandlet rendering. Change 3449936 on 2017/05/19 by Andrew.Grant Removing super-spammy post-merge warning. #!tests compiled #!rb none Change 3449829 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449828 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none #!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449827 on 2017/05/19 by Andrew.Grant Allow branch & CL to be passed into Gauntlet for reporting Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder #!tests ran editor tests locally #!rb none Change 3449759 on 2017/05/19 by Andrew.Grant Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging #!tests QA pass #!rb none Change 3449606 on 2017/05/19 by Dan.Hertzka Properly exposing bSingleSampleShadowFromStationaryLights to BP #!codereview Daniel.Wright #!rb none #!tests compile Change 3449518 on 2017/05/19 by Frank.Fella Niagara - Stack - Fixes + StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls. + StackEntry - Don't force generating children when initializing the colors. #!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs. #!rb none Change 3449474 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449372 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none @Daniel.Lamb #!tests deployed locally staged and network builds #!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449370 on 2017/05/19 by Andrew.Grant Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m #!rb none #!review-3449371 @Daniel.Lamb #!tests deployed locally staged and network builds Change 3449348 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449345 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449340 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449338 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449335 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3449332 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: david.ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) #!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449329 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend #!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449323 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests #!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449321 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none @David.Ratti, @Daniel.Lamb #!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449317 on 2017/05/19 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported @David.Ratti, @Michael.Noland #!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3449152 on 2017/05/19 by Andrew.Grant 3440740 from DG #!tests #!rb none Change 3449051 on 2017/05/19 by David.Ratti Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms). #!rb none #!review-3449052 @Andrew.Grant #!tests PS4 + Dedicated server (verified tag indices match again) Change 3449046 on 2017/05/19 by Dan.Hertzka Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan #!rb none #!tests compile #!codereview Daniel.Wright Change 3449009 on 2017/05/19 by Shaun.Kime Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles. Created KillOnCollision and GenerateEventOnDeath modules. Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset. #!rb none #!tests recompiled all the known emitters #!code.review olaf.piesche Change 3448662 on 2017/05/19 by Andrew.Grant Switch obj list forget and obj list remember to use FObjectKey for comparisons #!rb David.Ratti #!tests ran forget / remember commands in frontend Change 3447866 on 2017/05/18 by Andrew.Grant Gauntlet - display duration stats at the end of a test #!rb none #!tests - ran tests Change 3447863 on 2017/05/18 by Andrew.Grant - Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis - Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game) #!tests ran soak locally #!rb none #!review-3447864 @David.Ratti, @Daniel.Lamb Change 3447574 on 2017/05/18 by Andrew.Grant Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc. "obj list remember" resets that list #!rb none #!tests verified after "obj list forget" only new objects are reported #!review-3447575 @David.Ratti, @Michael.Noland Change 3447281 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. [CODEREVIEW] lina.halper #!rb none #!tests Phase, Ice 2 client network game. #!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447278 on 2017/05/18 by Laurent.Delayen Attempting to fix https://jira.it.epicgames.net/browse/OR-38702 Added fallback in case we were not able to successfully CacheData, which could leave us with bad data. Added checks to make sure we're not getting bad data into core functions. #!codereview lina.halper #!rb none #!tests Phase, Ice 2 client network game. Change 3447170 on 2017/05/18 by robomerge #!ROBOMERGE-AUTHOR: mieszko.zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path #!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3447169 on 2017/05/18 by Mieszko.Zielinski Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing. Related to jira OR-38537 #!rb none #!test golden path Change 3447072 on 2017/05/18 by Frank.Fella Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time. #!tests Verified the issues above were fixed. #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3446668 on 2017/05/18 by Shaun.Kime Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own. Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve #!rb none #!codereview simon.tovey, frank.fella, olaf.piesche #!tests re-saved all of our existing modules and reviewed sample emitters. Change 3446043 on 2017/05/18 by Jurre.deBaare Issue with hitches when vertex painting #!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used #!misc add preventive check for invalid vertex buffer #!codereview Andrew.Grant #!rb none #!tests painted pointed out meshes by PatJ in Astrolabe Change 3444712 on 2017/05/17 by Frank.Fella Niagara - Stack - Add module outputs #!tests Module stack items now have a read-only section for their outputs #!rb none #!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime Change 3444672 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444671 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444670 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444669 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444668 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. [CODEREVIEW] frank.gigliotti #!rb none #!tests wukong double jump #!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3444666 on 2017/05/17 by Laurent.Delayen Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero. Fixes Wukong double jump sometimes looking like it's hitting a wall. #!codereview frank.gigliotti #!rb none #!tests wukong double jump Change 3444525 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3444524 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3444523 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3444522 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3444521 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443073 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3443072 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3443071 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3443070 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3443068 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB #!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3443025 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 #!ROBOMERGE-BOT: ORION (Release-40.2 -> Main) Change 3443024 on 2017/05/17 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone #!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... #!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2) Change 3443023 on 2017/05/17 by Andrew.Grant Fix for OR-38662 (Invalid Table warning) #!rb David.Ratti #!tests verified warning is gone Change 3442508 on 2017/05/16 by Jeff.Williams Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434 #!rb none #!tests none Change 3442172 on 2017/05/16 by Jeff.Williams Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2) Change 3441928 on 2017/05/16 by Alexis.Matte rephrase fbx re-import preview skeleton warning #!rb none #!tests none Change 3441882 on 2017/05/16 by Andrew.Grant Integrating UE-44837 from Dev-Editor #!tests #!rb none Change 3441848 on 2017/05/16 by Jeff.Williams Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest) Change 3441628 on 2017/05/16 by Laurent.Delayen Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug. #!rb none #!tests wukong RMB Change 3441486 on 2017/05/16 by Simon.Tovey Fixed spelling error #!rb none #!tests none Change 3441425 on 2017/05/16 by Simon.Tovey Second phase of parameter collections. Graph node linking to collection and compiling into a script. #!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella #!tests basics work #!rb none Change 3441422 on 2017/05/16 by Simon.Tovey First step of NiagaraParameterCollections Asset and editor. Currently not used anywhere. #!tests Basics work. #!rb Shaun.Kime #!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche Change 3441246 on 2017/05/16 by Alexis.Matte Remove the alternate color feature in the Detail panel #!rb matt.kuhlenschmidt #!tests none Change 3440999 on 2017/05/16 by Andrew.Grant Address editor perf by disabling code that was creating temp widget rows. #!tests compiled #!rb MattK #!review-3441000 @alexis.matte Change 3440874 on 2017/05/16 by Shaun.Kime Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does. #!rb none #!tests n/a #!codereview simon.tovey, frank.fella, olaf.piesce Change 3440771 on 2017/05/16 by Benn.Gallagher Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister. #!rb Martin.Wilson #!tests Wukong test level for ensure in PIE + -game Change 3440740 on 2017/05/16 by David.Ratti Fix crash editing tag queries in blueprint defaults #!rb none #!tests editor Change 3440308 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440307 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440306 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440305 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3440304 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: laurent.delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong #!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3440255 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3440254 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3440253 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/... #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3440110 on 2017/05/15 by Laurent.Delayen Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug. #!rb none #!tests wukong Change 3439885 on 2017/05/15 by Andrew.Grant Merging //Orion/Main to Dev-General (//Orion/Dev-General) #!tests #!rb none Change 3439864 on 2017/05/15 by Andrew.Grant Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?) #!tests #!rb none Change 3439767 on 2017/05/15 by Andrew.Grant Defaulting Aftermath to off #!tests #!rb none Change 3439766 on 2017/05/15 by Jon.Lietz fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate. #!rb none #!tests native tags are added and loaded #!codereivew david.ratti Change 3439471 on 2017/05/15 by Shaun.Kime Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules. Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update. Updated all known modules to have this info now. #!rb none #!codereview frank.fella, simon.tovey, olaf.piesche #!tests opened several existing emitters and made sure that they recompiled successfully Change 3439217 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3439216 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3439215 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3439212 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3439211 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3439210 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3439209 on 2017/05/15 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant [NULL MERGE] Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3439208 on 2017/05/15 by Andrew.Grant Locked v40 builds to net-cl 3435991 #!tests #!rb none #!ROBOMERGE: !40.1 Change 3438941 on 2017/05/15 by Alexis.Matte Import Preview windows Meshes editor UI refactor Fbx import options Reset to default #!jira UE-42755 #!jira UE-44149 #!jira UE-44463 #!jira UE-38985 #!rb matt.kuhlenschmidt #!tests run fbx automation tests Change 3437669 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics) Change 3437668 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-Balance) Change 3437667 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-REGS) Change 3437666 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-UI) Change 3437665 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614 #!ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 3437614 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 #!ROBOMERGE-BOT: ORION (Release-40.1 -> Main) Change 3437613 on 2017/05/12 by robomerge #!ROBOMERGE-AUTHOR: andrew.grant Made warning an info #!rb none #!tests compiled #!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... #!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1) Change 3437612 on 2017/05/12 by Andrew.Grant Made warning an info #!rb none #!tests compiled [CL 3489016 by Andrew Grant in Main branch]
2017-06-14 08:40:01 -04:00
Set("FBXIcon.ReimportCompareAdd", new IMAGE_BRUSH("Icons/FBX/FbxReimportCompare-Add_16x16px", Icon16x16));
Set("FBXIcon.ReimportCompareRemoved", new IMAGE_BRUSH("Icons/FBX/FbxReimportCompare-Remove_16x16px", Icon16x16));
const FTextBlockStyle FBXLargeFont =
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 12))
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor::Black);
Set("FBXLargeFont", FBXLargeFont);
const FTextBlockStyle FBXMediumFont =
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 11))
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor::Black);
Set("FBXMediumFont", FBXMediumFont);
const FTextBlockStyle FBXSmallFont =
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 10))
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor::Black);
Set("FBXSmallFont", FBXSmallFont);
}
Merging using UE4-Fortnite-To-UE4 from CL 2261973 Includes the following engine-level changes (among others; biggest change is enabling world assets by default): CL 2252857 added dynamic allocations for path finding, removed hardcoded limit of 128 polys in path corridor CL 2256142 Added support for native arrays in JSON object converter. - Permissive in treating arrays of size 1 and scalars as equivalent - Excess elements in JSON are ignored. Serialization succeeds but a warning is logged CL 2256073 Fixed a bug in ARecastNavMesh::BatchRaycast resulting in NaN hit locations CL 2253797 #UE4 More aggressively setting RF_Public and RF_Standalone flags on maps and ensuring world names match package names. This is necessary because umaps are currently being managed outside of the content browser and it is causing a few issues. Also, packages containing maps now synthesize asset data when the package contains absolutely no asset data (probably because the UWorld in it was not RF_Public at the time it was saved due to a previous bug). CL 2258142 #UE4 Added a GC during map load that reclaims memory allocated during load/init. This is needed to finish the load on low-memory devices in games that allocate more memory after load. CL 2247003 Added homing to ProjectileMovementComponent - Homing requires both a bool and a target component to be set, the strength is determined by a customizable variable - Both homing and gravity are now applied in the new virtual function "CalculateAcceleration" CL 2247249 Moved the homing modification to acceleration occur in a separate function specifically for homing CL 2257043 - Guard net dormancy calls against executing on clients, based on thread with DaveR and JohnP; This particular case was the result of an intentionally client-authoritative actor calling the dormancy functions via inheritance CL 2245629 #UE4 - fixed json TryGetNumber to round negatives appropriately CL 2255312 #UE4 Enabling World Assets by default. CL 2260956 Analytics ET now loads HTTP at StartupModule so the module will be available during ShutdownModule to flush events CL 2245571 GenericTeamAgentInterface can now retrieve attitude of an agent towards a given actor #UE4 - Made PerceptionSystem's sight sense take advantage of that CL 2246897 Fixed perception listeners not being removed from the PerceptionSystem on Owner's end play #UE4 - addresses TTP#343392 CL 2260634 added more debug data for NaN in crowd simulation CL 2248387 Added possibility to debug multiple EQS queries with GameplayDebugger. #ue4 Fixed network replication from bandwidth point of view for data in GameplayDebugger. #ue4 CL 2253281 Added additional information to the visual logger for UBTCompositeNode::DoDecoratorsAllowExecution - We now keep track of whether a decorator allows execution, in addition to the existing log for not allowing execution CL 2255310 #UE4 The world browser module now listens to WorldAdded/WorldDestroyed events instead of WorldInit/WorldCleanup events. Worlds can be initialized without being the editor world and this handles that case. CL 2258256 #UE4 Replacing the SOpenLevelDialog with a new generic SAssetDialog. This dialog will be used as a generic Open or Save As dialog for assets. [CL 2266822 by Billy Bramer in Main branch]
2014-08-21 20:30:51 -04:00
// Asset Dialog
{
Set("AssetDialog.ErrorLabelBorder", new FSlateColorBrush(FLinearColor(0.2, 0, 0)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("AssetDialog.ErrorLabelFont", FTextBlockStyle(NormalText).SetFont(DEFAULT_FONT("Regular", 10)));
Merging using UE4-Fortnite-To-UE4 from CL 2261973 Includes the following engine-level changes (among others; biggest change is enabling world assets by default): CL 2252857 added dynamic allocations for path finding, removed hardcoded limit of 128 polys in path corridor CL 2256142 Added support for native arrays in JSON object converter. - Permissive in treating arrays of size 1 and scalars as equivalent - Excess elements in JSON are ignored. Serialization succeeds but a warning is logged CL 2256073 Fixed a bug in ARecastNavMesh::BatchRaycast resulting in NaN hit locations CL 2253797 #UE4 More aggressively setting RF_Public and RF_Standalone flags on maps and ensuring world names match package names. This is necessary because umaps are currently being managed outside of the content browser and it is causing a few issues. Also, packages containing maps now synthesize asset data when the package contains absolutely no asset data (probably because the UWorld in it was not RF_Public at the time it was saved due to a previous bug). CL 2258142 #UE4 Added a GC during map load that reclaims memory allocated during load/init. This is needed to finish the load on low-memory devices in games that allocate more memory after load. CL 2247003 Added homing to ProjectileMovementComponent - Homing requires both a bool and a target component to be set, the strength is determined by a customizable variable - Both homing and gravity are now applied in the new virtual function "CalculateAcceleration" CL 2247249 Moved the homing modification to acceleration occur in a separate function specifically for homing CL 2257043 - Guard net dormancy calls against executing on clients, based on thread with DaveR and JohnP; This particular case was the result of an intentionally client-authoritative actor calling the dormancy functions via inheritance CL 2245629 #UE4 - fixed json TryGetNumber to round negatives appropriately CL 2255312 #UE4 Enabling World Assets by default. CL 2260956 Analytics ET now loads HTTP at StartupModule so the module will be available during ShutdownModule to flush events CL 2245571 GenericTeamAgentInterface can now retrieve attitude of an agent towards a given actor #UE4 - Made PerceptionSystem's sight sense take advantage of that CL 2246897 Fixed perception listeners not being removed from the PerceptionSystem on Owner's end play #UE4 - addresses TTP#343392 CL 2260634 added more debug data for NaN in crowd simulation CL 2248387 Added possibility to debug multiple EQS queries with GameplayDebugger. #ue4 Fixed network replication from bandwidth point of view for data in GameplayDebugger. #ue4 CL 2253281 Added additional information to the visual logger for UBTCompositeNode::DoDecoratorsAllowExecution - We now keep track of whether a decorator allows execution, in addition to the existing log for not allowing execution CL 2255310 #UE4 The world browser module now listens to WorldAdded/WorldDestroyed events instead of WorldInit/WorldCleanup events. Worlds can be initialized without being the editor world and this handles that case. CL 2258256 #UE4 Replacing the SOpenLevelDialog with a new generic SAssetDialog. This dialog will be used as a generic Open or Save As dialog for assets. [CL 2266822 by Billy Bramer in Main branch]
2014-08-21 20:30:51 -04:00
}
}
void FSlateEditorStyle::FStyle::SetupUMGEditorStyles()
{
const FLinearColor IconColor = FLinearColor::Black;
Set("WidgetDesigner.LayoutTransform", new IMAGE_BRUSH("Icons/UMG/Layout_TransformMode_16x", Icon16x16));
Set("WidgetDesigner.LayoutTransform.Small", new IMAGE_BRUSH("Icons/UMG/Layout_TransformMode_16x", Icon16x16));
Set("WidgetDesigner.RenderTransform", new IMAGE_BRUSH("Icons/UMG/Render_TransformMode_16x", Icon16x16));
Set("WidgetDesigner.RenderTransform.Small", new IMAGE_BRUSH("Icons/UMG/Render_TransformMode_16x", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
Set("WidgetDesigner.ToggleOutlines", new IMAGE_BRUSH("Icons/UMG/ToggleOutlines.Small", Icon16x16));
Set("WidgetDesigner.ToggleOutlines.Small", new IMAGE_BRUSH("Icons/UMG/ToggleOutlines.Small", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3431234) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3323393 on 2017/02/27 by Ben.Cosh This fixes an issue with actor details component selection causing actor selection to get out of sync across undo operations #Jira UE-40753 - [CrashReport] UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Paste_CanExecute() [leveleditoractions.cpp:1602] #Proj Engine Change 3379355 on 2017/04/04 by Lauren.Ridge Adding sort priorities to Material Parameters and Parameter Groups. If sort priorities are equal, fallback to alphabetical sort. Default sort priority is 0, can be set on the parameter in the base material. Parameters are still sorted within groups.Group sort priority is set on the main material preferences. Change 3379389 on 2017/04/04 by Nick.Darnell Core - Removing several old macros that were referring to EMIT_DEPRECATED_WARNING_MESSAGE, which is no longer defined in the engine, so these macros are double deprecated. Change 3379551 on 2017/04/04 by Nick.Darnell Automation - Adding more logging to the automation controller when generating reports. Change 3379554 on 2017/04/04 by Nick.Darnell UMG - Making the WidgetComponent make more things caneditconst in the editor depending on what the settings are to make it more obvious what works in certain contexts. Change 3379565 on 2017/04/04 by Nick.Darnell UMG - Deprecating OPTIONA_BINDING, moving to PROPERTY_BINDING in place and you'll need to define a PROPERTY_BINDING_IMPLEMENTATION. Will make bindings safer to call from blueprints. Change 3379576 on 2017/04/04 by Lauren.Ridge Parameter group dropdown now sorts alphabetically Change 3379592 on 2017/04/04 by JeanMichel.Dignard Fbx Morph Targets import optimisation - Only reimport the points for each morphs and compute the tangents for the wedges affected by those points. - Removed the full skeletal mesh rebuild on each morph target import. - Allow MeshUtilities::ComputeTangents_MikkTSpace to only recompute the tangents that are zero. Gains around 7.30 mins for 785 morph targets in mikkt space and 1.30 mins using built-in normals, with provided test file. #jira UE-34125 Change 3380260 on 2017/04/04 by Nick.Darnell UMG - Fixing some OPTIONAL_BINDINGS that needed to be converted. Change 3380551 on 2017/04/05 by Andrew.Rodham Sequencer: Fixed ImplIndex sometimes not relating to the source data index when compiling at the track level #jira UE-43446 Change 3380555 on 2017/04/05 by Andrew.Rodham Sequencer: Automated unit tests for the segment and track compilers Change 3380647 on 2017/04/05 by Nick.Darnell UMG - Tweaking some stuff on the experimental rich textblock. Change 3380719 on 2017/04/05 by Yannick.Lange Fix 'Compile FortniteClient Mac' and 'Compile Ocean iOS' Failed with Material.cpp errors. Wrapping WITH_EDITOR around ParameterGroupData. #jira UE-43667 Change 3380765 on 2017/04/05 by Nick.Darnell UMG - Fixing a few more instances of OPTIONAL_BINDING. Change 3380786 on 2017/04/05 by Yannick.Lange Wrap SortPriority in GetParameterSortPriority with WITH_EDITOR. Change 3380872 on 2017/04/05 by Matt.Kuhlenschmidt PR #3453: UE-43004: YesNo MessageDialog instead of YesNoCancel (Contributed by projectgheist) Change 3381635 on 2017/04/05 by Matt.Kuhlenschmidt Expose static mesh material accessors to blueprints #jira UE-43631 Change 3381643 on 2017/04/05 by Matt.Kuhlenschmidt Added a way to enable or disable the component transform units display independently from unit display anywhere else. This is off by default Change 3381705 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. Change 3381959 on 2017/04/05 by Yannick.Lange Back out changelist 3381705. Old changelist. Change 3382049 on 2017/04/05 by Yannick.Lange - Slate application multiple input pre-processors in a wrapper class. - Remove ViewportWorldInteractionManager, let ViewportWorldInteraction handle it's own input pre-processor. - Deprecated SetInputPreProcessor, but made it work with RegisterInputPreProcessor and UnregisterInputPreProcessor. Change 3382450 on 2017/04/06 by Andrew.Rodham Sequencer: Fixed 'ambiguous' overloaded constructor for UT linux server builds Change 3382468 on 2017/04/06 by Yannick.Lange Rename AllowWorldMovement parameter to bAllow. Change 3382474 on 2017/04/06 by Yannick.Lange Make GetInteractors constant because we dont want it to be possible to change this arrray. Change 3382492 on 2017/04/06 by Yannick.Lange VR Editor: Floating UI's are stored in a map with FNames as key. Change 3382502 on 2017/04/06 by Yannick.Lange VR Editor: Use asset container for auto scaler sound. Change 3382589 on 2017/04/06 by Nick.Darnell Slate - Upgrading usages of SetInputPreprocessor. Also adjusting the API for the new preprocessor functions to have an option to remove all, which was what several usages expected. Also updated the deprecated version of SetInputPreprocessor to removeall if null is provided for the remove, mimicing the old functionality. Change 3382594 on 2017/04/06 by Nick.Darnell UMG - Deprecating GetMousePositionScaledByDPI, this function has too many issues, and I don't want to break buggy backwards compatability, so just going to deprecate it instead. For replacement, you can now access an FGeometry representing the viewport (after DPI scale has been added to the transform stack), and also the FGeometry for a Player's Screen widget host, which might be constrained for splitscreen, or camera aspect. Change 3382672 on 2017/04/06 by Nick.Darnell Build - Fixing incremental build. Change 3382674 on 2017/04/06 by Nick.Darnell Removing a hack added by launcher. Change 3382697 on 2017/04/06 by Matt.Kuhlenschmidt Fixed plugin browser auto-resizing when scrolling. Gave it a proper splitter Change 3382875 on 2017/04/06 by Michael.Trepka Modified FMacApplication::OnCursorLock() to avoid a thread safety problem with using TSharedPtr/Ref<FMacWindow> of the same window on main and game threads simultaneously. #jira FORT-34952 Change 3383303 on 2017/04/06 by Lauren.Ridge Adding sort priority to texture parameter code Change 3383561 on 2017/04/06 by Jamie.Dale Fixed MaximumIntegralDigits incorrectly including group separators in its count Change 3383570 on 2017/04/06 by Jamie.Dale Added regression tests for formatting a number with MaximumIntegralDigits and group separators enabled Change 3384507 on 2017/04/07 by Lauren.Ridge Mesh painting no longer paints on invisible components. Toggling visiblity refreshes the selected set. #jira UE-21172 Change 3384804 on 2017/04/07 by Joe.Graf Fixed a clang error on Linux due to missing virtual destructor when deleting through the interface pointer #CodeReview: marc.audy #rb: n/a Change 3385011 on 2017/04/07 by Matt.Kuhlenschmidt Fix dirtying levels just by copying actors if the level contains a foliage actor. The foliage system makes lazy asset pointers #jira UE-43750 Change 3385127 on 2017/04/07 by Lauren.Ridge Adding WITHEDITOR to OnDragDropCheckOverride Change 3385241 on 2017/04/07 by Jamie.Dale Removing warning if asking for a null or empty localization provider Change 3385442 on 2017/04/07 by Arciel.Rekman Fix a number of problems with Linux splash. - Thread safety (UE-40354). - Inconsistent font (UE-35000). - Change by Cengiz Terzibas. Change 3385708 on 2017/04/08 by Lauren.Ridge Resaving VREditor asset container with engine version Change 3385711 on 2017/04/08 by Arciel.Rekman Speculative fix for a non-unity Linux build. Change 3386120 on 2017/04/10 by Matt.Kuhlenschmidt Fix stats not being enabled when in simulate Change 3386289 on 2017/04/10 by Matt.Kuhlenschmidt PR #3466: Git plugin: add option to autoconfigure Git LFS (Contributed by SRombauts) Change 3386301 on 2017/04/10 by Matt.Kuhlenschmidt PR #3470: Git Plugin: disable "Keep Files Checked Out" checkbox on Submit to Source Control Window (Contributed by SRombauts) Change 3386381 on 2017/04/10 by Michael.Trepka PR #3461: Mac doesn't return the correct exit code (Contributed by projectgheist) Change 3388223 on 2017/04/11 by matt.kuhlenschmidt Deleted collection: MattKTest Change 3388808 on 2017/04/11 by Lauren.Ridge Reset arrows now only display for non-default values in the Material Instance editor. Reset to default arrows now are placed in the correct location for SObjectPropertyEntryBox and SPropertyEditorAsset. SResetToDefaultPropertyEditor now takes a property handle in the constructor, instead of an FPropertyEditor. #jira UE-20882 Change 3388843 on 2017/04/11 by Lauren.Ridge Forward declaring custom reset override. Fix for incremental build error Change 3388950 on 2017/04/11 by Nick.Darnell PR #3450: UMG "Lock" Feature (Contributed by GBX-ABair). Epic Edit: Made some changes to make it work with named slots, added an option not to always recursively itterate the children, also removed the dependency on SWidget changes. Change 3388996 on 2017/04/11 by Matt.Kuhlenschmidt Removed crashtracker Change 3389004 on 2017/04/11 by Lauren.Ridge Fix for automated test error - additional safety check for if the reset button has been successfully created. Change 3389056 on 2017/04/11 by Matt.Kuhlenschmidt Removed editor live streaming Change 3389077 on 2017/04/11 by Jamie.Dale Removing QAGame config change Change 3389078 on 2017/04/11 by Nick.Darnell Fortnite - Fixing an input preprocessor warning. Change 3389136 on 2017/04/11 by Nick.Darnell Slate - Removing deprecated 'aspect ratio' locking box cells, never really worked, deprecated a long time ago. Change 3389147 on 2017/04/11 by Nick.Darnell UMG - Fixing a critical error with the alignment of the lock icon. #jira UE-43881 Change 3389401 on 2017/04/11 by Nick.Darnell UMG - Adds a designer option to control respecting the locked mode. Change 3389638 on 2017/04/11 by Nick.Darnell UMG - Adding the Widget Reflector button to the widget designer. Change 3389639 on 2017/04/11 by Nick.Darnell UMG - Tweaking the respect lock icon. Change 3390032 on 2017/04/12 by JeanMichel.Dignard Fixed project generation when using subfolders in Target.SolutionDirectory (ie: SolutionDirectory = "Programs\MyProgram") Change 3390033 on 2017/04/12 by Matt.Kuhlenschmidt PR #3472: Exposed Distributions to Game Projects and Plugins (Contributed by StormtideGames) Change 3390041 on 2017/04/12 by Matt.Kuhlenschmidt PR #3446: Add missing TryLock to PThreadCriticalSection and add RAII helper for try locking. (Contributed by Laurie-Hedge) Change 3390196 on 2017/04/12 by Lauren.Ridge Fix for crash on opening assets without reset to default button enable Change 3390414 on 2017/04/12 by Matt.Kuhlenschmidt PR #3300: UE-5528: Added check for empty startup tutorial path (Contributed by projectgheist) #jira UE-5528 Change 3390427 on 2017/04/12 by Jamie.Dale Fixed not being able to set pure whitespace values on FText properties #jira UE-42007 Change 3390712 on 2017/04/12 by Jamie.Dale Content Browser search now takes the display names of properties into account #jira UE-39564 Change 3390897 on 2017/04/12 by Nick.Darnell Slate - Changing the order that the tabs draw in so that the draw front to back, instead of back to front. Change 3390900 on 2017/04/12 by Nick.Darnell Making a Cast CastChecked in UScaleBox. Change 3390907 on 2017/04/12 by Nick.Darnell UMG - Adding GetMousePositionOnPlatform and GetMousePositionOnViewport as other replacements that people can use rather than GetMousePositionScaledByDPI. Change 3390934 on 2017/04/12 by Cody.Albert Fix to set correct draw layer in FSlateElementBatcher::AddElements Change 3390966 on 2017/04/12 by Nick.Darnell Input - Force inline some core input functions. Change 3391207 on 2017/04/12 by Jamie.Dale Fixed moving a folder containing a level not moving the level Also removed some redundant usage of ContentBrowserUtils::GetUnloadedAssets #jira UE-42091 Change 3391327 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming Change 3391405 on 2017/04/12 by Mike.Fricker Removed Twitch support and GameLiveStreaming (part 2) Change 3391407 on 2017/04/12 by Mike.Fricker Removed some remaining EditorLiveStreaming and CrashTracker code Change 3392296 on 2017/04/13 by Yannick.Lange VR Editor: New assets in asset containers for gizmo rotation. Change 3392332 on 2017/04/13 by Nick.Darnell Slate - Removing delegate hooks from the safezone and scalebox widget when the widgets are cleaned up. Change 3392349 on 2017/04/13 by Cody.Albert Corrected typo Change 3392688 on 2017/04/13 by Yannick.Lange VR Editor: Resaved asset containers Change 3392905 on 2017/04/13 by Jamie.Dale Fixed FPaths::ChangeExtension and FPaths::SetExtension stomping over the path part of a filename if the name part of the had no extension but the path contained a dot, eg) C:/First.Last/file Change 3393514 on 2017/04/13 by Yannick.Lange VR Editor: Temp direct interaction pointer. Change 3393930 on 2017/04/14 by Yannick.Lange VR Editor: Remove unused transform gizmo Change 3394084 on 2017/04/14 by Max.Chen Audio Capture: No longer beta Change 3394499 on 2017/04/14 by Cody.Albert Updated UMovieSceneSpawnTrack::PostLoad to call ConditionalPostLoad on bool track before converting it to a spawn track #rnx Change 3395703 on 2017/04/17 by Yannick.Lange Duplicate from Release-4.16 CL 3394172 Viewport Interaction: Fix disable animation when aiming for gizmo stretch handles. #jira UE-43964 Change 3395794 on 2017/04/17 by Mike.Fricker #rn Fixed FastXML not loading XML files with attributes delimited by single quote characters Change 3395945 on 2017/04/17 by Yannick.Lange VR Editor: Swap end and start of laser, because they start of laser was using end mesh. Change 3396253 on 2017/04/17 by Michael.Dupuis #jiraUE-43693: While moving foliage instance between levels, UI count was'nt updating properly Moved MoveSelectedFoliageToLevel to EdModeFoliage as we required more treatment than was done in LevelCollectionModel Ask to save foliage type as asset while moving between level foliage instances containing local foliage type Change 3396291 on 2017/04/17 by Michael.Dupuis #jira UE-35029: Added a cache for mesh bounds so if the bounds changed we can rebuild the occlusion tree Added possibility to register on bounds changed of a static mesh in editor mode Rebuild the occlusion tree if the mesh bounds changed Rebuild the occlusion tree if we change the mesh associated with a foliage type Optimize some operation to not Rebuild the occlusion tree for every instance added/remove instead it's done at the end of the operation Change 3396293 on 2017/04/17 by Michael.Dupuis #jira UE-40685: Improve Collision With World algo, to support painting pitch rotated instance or not on a flat terrain or slope respecting the specified ground angles Change 3397660 on 2017/04/18 by Matt.Kuhlenschmidt PR #3480: Git plugin: improve/cleanup init and settings (Contributed by SRombauts) Change 3397675 on 2017/04/18 by Alex.Delesky #jira UE-42383 - Adds a delegate to the placement mode module to allow users to register custom categories and listen to when they should be refreshed. Change 3397818 on 2017/04/18 by Yannick.Lange ViewportInteraction and VR Editor: - Replace GENERATED_UCLASS_BODY with GENERATED_BODY. - Remove destructors for uobjects. Change 3397832 on 2017/04/18 by Yannick.Lange VR Editor: Remove unused vreditorbuttoon Change 3397884 on 2017/04/18 by Yannick.Lange VREditor: Addition to 3397832, remove unused vreditorbuttoon. Change 3397985 on 2017/04/18 by Michael.Trepka Another attempt to solve the issue with dsymutil failing with an error saying the input file did not exist. We now check for the input file's existence in a loop 30 times (once a second) before trying to call dsymutil. Also, added a FixDylibDependencies as a prerequisite for dSYM generation. #jira UE-43900 Change 3398030 on 2017/04/18 by Jamie.Dale Fixed outline changes not automatically updating the text layout used by a text block #jira UE-42116 Change 3398039 on 2017/04/18 by Jamie.Dale Unified asset drag-and-drop FAssetDragDropOp now handles both assets and asset paths, and FAssetPathDragDropOp has been removed. This allows assets and folders to be drag-dropped at the same time in the Content Browser. #jira UE-39208 Change 3398074 on 2017/04/18 by Michael.Dupuis Fixed crash in cooking fortnite Change 3398351 on 2017/04/18 by Alex.Delesky Fixing PlacementMode module build error Change 3398513 on 2017/04/18 by Yannick.Lange VR Editor: - Remove unused previousvreditor member. - Removing extensions when exiting vr mode without having to find the extensions. Change 3398540 on 2017/04/18 by Alex.Delesky Removing a private PlacementMode header that was included in a public one. Change 3399434 on 2017/04/19 by Matt.Kuhlenschmidt Remove uncessary files from p4 Change 3400657 on 2017/04/19 by Jamie.Dale Fixed potential underflow when using negative digit ranges with FastDecimalFormat Change 3400722 on 2017/04/19 by Jamie.Dale Removed some check's that could trip with malformed data Change 3401811 on 2017/04/20 by Jamie.Dale Improved the display of asset tags in the Content Browser - Numeric tags are now displayed pretty printed. - Numeric tags can now be displayed as a memory value (the numeric value should be in bytes). - Dimensional tags are now split and each part pretty printed. - Date/Time tags are now stored as a timestamp (which has the side effect of sorting correctly) and displayed as a localized date/time. - The column view now shows the same display values as the tooltips do. - The tooltip now uses the tag meta-data display name (if set). - The tag meta-data display name can now be used as an alias in the Content Browser search. #jira UE-34090 Change 3401868 on 2017/04/20 by Cody.Albert Add screenshot save directory parameter to editor and project settings #rn Added options to the settings menu to specify screenshot save directory Change 3402107 on 2017/04/20 by Jamie.Dale Cleaned up the "View Options" menu in the Content Browser Re-organized some of the settings into better groups, and fixed some places where items would still be shown in the asset view when some of these content filter options were disabled (either via a setting, or via the UI). Change 3402283 on 2017/04/20 by Jamie.Dale Creating a folder in the Content Browser now creates the folder on disk, and cancelling a folder naming now removes the temporary folder #jira UE-8892 Change 3402572 on 2017/04/20 by Alex.Delesky #jira UE-42421 PR #3311: Improved log messages (Contributed by projectgheist) Change 3403226 on 2017/04/21 by Yannick.Lange VR Editor: - Removed previous quick menu floating UI panel. - Added the concept of a info display floating UI panel. - Used info display for showing sequencer timer. Change 3403277 on 2017/04/21 by Yannick.Lange VR Editor: - Set window mesh for info display panel. - Add option to null out widget when hidden. Change 3403289 on 2017/04/21 by Yannick.Lange VR Editor: Don't load VREditorAssetContainer asset when starting editor. Change 3403353 on 2017/04/21 by Yannick.Lange VR Editor: Fix variable 'RelativeOffset' is uninitialized when used within its own initialization. Change 3404183 on 2017/04/21 by Matt.Kuhlenschmidt Fix typo Change 3405378 on 2017/04/24 by Alex.Delesky #jira UE-42550 - Audio thumbnails should never rerender now, even with real-time thumbnails enabled Change 3405382 on 2017/04/24 by Alex.Delesky #jira UE-42097 - The Main Frame window will no longer steadily grow if it's closed while not maximized Change 3405384 on 2017/04/24 by Alex.Delesky #jira UE-43985 - Duplicating Force Feedback, Sound Wave, or Sound Cue assets from the context menu after right-clicking on the playback controls will now correctly select the newly created asset for rename. Change 3405386 on 2017/04/24 by Alex.Delesky #jire UE-42239 - Blueprints that have been duplicated from another blueprint will now render their thumbnails correctly instead of displaying a flat black thumbnail. Change 3405388 on 2017/04/24 by Alex.Delesky #jira UE-43241 - Blueprint classes that derive from notplaceable classes (such as SpectatorPawn and GameMode) can no longer be placed within the level editor via the right-click Add/Replace menus Change 3405394 on 2017/04/24 by Alex.Delesky #jira UE-42137 - Users can no longer access the widget object of a Widget Component from within actor construction scripts Change 3405429 on 2017/04/24 by Alex.Delesky Fixing a naming issue for CL 3405378 Change 3405579 on 2017/04/24 by Cody.Albert Fixed bad include from CL#1401868 #jira UE-44238 Change 3406716 on 2017/04/24 by Max.Chen Sequencer: Add attach/detach rules for attach section. #jira UE-40970 Change 3406718 on 2017/04/24 by Max.Chen Sequencer: Set component velocity for attached objects #jira UE-36337 Change 3406721 on 2017/04/24 by Max.Chen Sequencer: Re-evaluate on stop. This fixes a situation where if you set the playback position to the end of a sequence while it's playing, the sequence will stop playing but won't re-evaluate to the end of the sequence. #jira UE-43966 Change 3406726 on 2017/04/24 by Max.Chen Sequencer: Added StopAndGoToEnd() function to player #jira UE-43967 Change 3406727 on 2017/04/24 by Max.Chen Sequencer: Add cinematic options to level sequence player #jira UE-39388 Change 3407097 on 2017/04/25 by Yannick.Lange VR Editor: Temp asset for free rotation handle gizmo. Change 3407123 on 2017/04/25 by Michael.Dupuis #jira UE-44329: Only display the message in attended mode and editor (so user can actually perform the save) Change 3407135 on 2017/04/25 by Max.Chen Sequencer: Load level sequence asynchronously. #jira UE-43807 Change 3407137 on 2017/04/25 by Shaun.Kime Fixing comments to refer to correct function name. Change 3407138 on 2017/04/25 by Max.Chen Sequencer: Mark actor that the spawnable duplicates as a transient so that the level isn't dirtied. Then clear the transient flag on the object template. #jira UE-30007 Change 3407139 on 2017/04/25 by Max.Chen Sequencer: Fix active marker in sub, cinematic, control rig sections. #jira UE-44235 Change 3407229 on 2017/04/25 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3407343 on 2017/04/25 by Matt.Kuhlenschmidt Added a world accessor to blutilties so they can operate on the editor world (spawn,destroy actors etc) Change 3407401 on 2017/04/25 by Nick.Darnell Slate - Adding a Round function to SlateRect. Also adding a way to convert a Transform2D to a full matrix. Change 3407842 on 2017/04/25 by Matt.Kuhlenschmidt Made AssetTools a uobject interface so it could be access from script. A few methods were deprecated and renamed to enforce a consistent UI. Now all asset tools methods that expose a dialog have "WithDialog" in their name to differentiate them from methods that do not open dialogs and could be used by scripts for automation. C++ users may still access IAssetTools but should not ever need to use the UAssetTools interface class Change 3407890 on 2017/04/25 by Matt.Kuhlenschmidt Removed temp method Change 3408084 on 2017/04/25 by Matt.Kuhlenschmidt Exposed source control helpers to script Change 3408163 on 2017/04/25 by Matt.Kuhlenschmidt Deprecated actor grouping methods on UUnrealEdEngine and moved their functionality into their own class( UActorGroupingUtils). There is a new editor config setting to set which grouping utils class is used and defaults to the base class. The new utility methods are exposed to script. Change 3408220 on 2017/04/25 by Alex.Delesky #jira UE-43387 - The Levels window will now support the organization of streaming levels using editor-only folders. Change 3408239 on 2017/04/25 by Matt.Kuhlenschmidt Added a file helpers API to script. This one is a wrapper around FEditorFileUtils for now to work around some issues exposing legacy methods to script but FEditorFileUtils will be deprecated soon Change 3408314 on 2017/04/25 by Jamie.Dale Fixed typo Change 3408911 on 2017/04/25 by Max.Chen Level Editor: Delegate for when viewport tab content changes. #jira UE-37805 Change 3408912 on 2017/04/25 by Max.Chen Sequencer: Transport controls are added when viewport content changes and only to viewports that support it (ie. cinematic viewport doesn't allow it since it has its own transport controls). This fixes issues where transport controls wouldn't be visible in newly created viewports and also would get disabled when switching from default to cinematic and back to default. #jira UE-37805 Change 3409073 on 2017/04/26 by Yannick.Lange VR Editor: Fix starting point of lasers. Change 3409330 on 2017/04/26 by Matt.Kuhlenschmidt Fix CIS Change 3409497 on 2017/04/26 by Alexis.Matte Fix crash importing animation with skeleton that do not match the fbx skeleton. #jira UE-43865 Change 3409530 on 2017/04/26 by Michael.Dupuis #jira UE-44329: Only display the log if we're not running a commandlet Change 3409559 on 2017/04/26 by Alex.Delesky #jira none - Fixing case of header include for CL 3408220 Change 3409577 on 2017/04/26 by Yannick.Lange VR Editor: being able to push/pull along the laser using touchpad or analog stick when transforming object towards laser impact. Change 3409614 on 2017/04/26 by Max.Chen Sequencer: Add Scrub() to movie scene player. Change 3409658 on 2017/04/26 by Jamie.Dale Made the handling of null item selection consistent in SComboBox If the selection was initially null and the combo was closed, it would previously pass through the null entry to its child SListView, which would then always think the selection was changing when the combo was opened and cause it to immediately close again. Change 3409659 on 2017/04/26 by Jamie.Dale Added preset Unicode block range selection to the font editor UI #jira UE-44312 Change 3409755 on 2017/04/26 by Max.Chen Sequencer: Back out bIsUISound for scrubbing. Change 3410015 on 2017/04/26 by Max.Chen Sequencer: Fix crash on asynchronous level sequence player load. #jira UE-43807 Change 3410094 on 2017/04/26 by Max.Chen Slate: Enter edit mode and return handled if not read only. Change 3410151 on 2017/04/26 by Michael.Trepka Fix for building EngineTest project on Mac Change 3410930 on 2017/04/27 by Matt.Kuhlenschmidt Expose editor visibility methods on Actor to blueprint/script Change 3411164 on 2017/04/27 by Matt.Kuhlenschmidt Fix crash when repeatedly spaming ctrl+s and ctrl+shift+s to save. PR #3511: UE-44098: Replace check with if-statement (Contributed by projectgheist) Change 3411187 on 2017/04/27 by Jamie.Dale No longer attempt to use the game culture override in the editor Change 3411443 on 2017/04/27 by Alex.Delesky #jira UE-43730, UE-43703 - Material Instances will now correctly use their preview meshes when being edited, or will use their parent's preview mesh if their preview mesh has not been set and the parent's is valid. Change 3411809 on 2017/04/27 by Max.Chen Sequencer: Prioritize buttons over label. #jira UE-26813 Change 3411810 on 2017/04/27 by Cody.Albert Scrollbox now properly calls Invalidate while scrolling Change 3411892 on 2017/04/27 by Alex.Delesky #jira UE-40031 PR #3065: Ignore .vs folder when initializing git projects (Contributed by mattiascibien) Change 3412002 on 2017/04/27 by Jamie.Dale Fixed crash when using an invalid regex pattern #jira UE-44340 Change 3412009 on 2017/04/27 by Cody.Albert Fixed Invalidation Panel to apply scale only to volatile elements, correcting an issue with Cache Relative Positions Change 3412631 on 2017/04/27 by Jamie.Dale Implemented support for hiding empty folders in the Content Browser "Empty" in this case is defined as folders that recursively don't contain assets or classes. Folders that have been created by the user or have at any point contained content during the current editing session are always shown. This also fixes some places where the content filters would miss certain folders (usually due to missing checks when processing AssetRegistry events), and allows asset and path views to be synced to folder selections (as well as asset selections), which improves the experience when renaming folders, and navigating the Content Browser history. #jira UE-40038 Change 3413023 on 2017/04/27 by Max.Chen Sequencer: Fix filtering so that it includes parent nodes only and doesn't recurse through to add their children. Change 3413309 on 2017/04/28 by Jamie.Dale Fixed shadow warning Change 3413327 on 2017/04/28 by Jamie.Dale Added code to sanitize some known strings before passing them to ICU Change 3413486 on 2017/04/28 by Matt.Kuhlenschmidt Allow AssetRenameData to be exposed to blueprints/script Change 3413630 on 2017/04/28 by Jamie.Dale Moved FUnicodeBlockRange into Slate so that it can be used for C++ defined fonts as well as those defined in the font editor Change 3414164 on 2017/04/28 by Jamie.Dale Removing some type-unsafe placement new array additions Change 3414497 on 2017/04/28 by Yannick.Lange ViewportInteraction: - Add arcball sphere asset. - Add opacity parameter to translucent gizmo material. Change 3415021 on 2017/04/28 by Max.Chen Sequencer: Remove spacer nodes at the top and bottom of the node tree. This fixes the artifact of having spaces at the top and bottom which get selected when you click on the space and when you press Home and End to go to the top or bottom of the tree. #jira UE-28931 Change 3415786 on 2017/05/01 by Matt.Kuhlenschmidt #rn PR #3518: Allow PaintedVertices to be sized down (Contributed by jasoncalvert) Change 3415836 on 2017/05/01 by Alex.Delesky #jira UE-39203 - You can now summon the reference viewer from the content browser using the keyboard shortcut. Change 3415837 on 2017/05/01 by Alex.Delesky #jira UE-34947 - When the user attempts to download an IDE from within the editor (due to needing one to add a C++ class), the window that hosts the widget will now close if it's a modal window. Change 3415839 on 2017/05/01 by Alex.Delesky #jira UE-42049 PR #3266: Profiler: added Thread filter (Contributed by StefanoProsperi) Change 3415842 on 2017/05/01 by Michael.Dupuis #jira UE-44514 : Removed the warning as it's causing more issue than it fixes. Change 3416511 on 2017/05/01 by Matt.Kuhlenschmidt Make UHT generate WITH_EDITOR guards around UFunctions generated in a WITH_EDITOR C++ block. This prevents these functions from being generated in non-editor builds Change 3416520 on 2017/05/01 by Yannick.Lange Viewport Interaction: - Toggle ViewportWorldInteraction with command for desktop testing without having to use VREditor. - Add helper function to add a unique extension by subclass. Change 3416956 on 2017/05/01 by Matt.Kuhlenschmidt Exposed EditorLevelUtils to script. This allows creation of streaming levels, setting the current level and moving actors between levels Change 3416964 on 2017/05/01 by Matt.Kuhlenschmidt Prevent foliage from marking actors dirty as HISM components are added and removed from the scene. Change 3416988 on 2017/05/01 by Lauren.Ridge PR #3122: UE-40262: Color tabs according to asset type (Contributed by projectgheist) Changed the highlight style to be around the icon and match the content browser color and style. #jira UE-40437 Change 3418014 on 2017/05/02 by Yannick.Lange Viewport Interaction: Remove material members from base transform gizmo and use asset container to get materials. Change 3418087 on 2017/05/02 by Lauren.Ridge Adding minor tab icon surrounds Change 3418602 on 2017/05/02 by Jamie.Dale Fixed a crash that could occur due to bad data in the asset registry It was possible for FAssetRegistry::PrioritizeSearchPath to re-order the BackgroundAssetResults in response to callback from FAssetRegistry::AssetSearchDataGathered, which caused integrity issues with the array, and would lead to results being missed, or an existing result being processed twice (which due to certain assumptions would result in it being deleted, and bad data being left in the asset registry). These results lists now use a custom type that prevents the mutation of items that have already been processed but not yet trimmed. Change 3418702 on 2017/05/02 by Matt.Kuhlenschmidt Fix USD files that reference other USD files not finding the referenced files by relative path. Requires USD third party changes only Change 3419071 on 2017/05/02 by Arciel.Rekman UBT: optimize FixDeps step on Linux. - Removes the need to re-link unrelated engine libraries when recompiling a code project. - Makes builds faster on machines with multiple cores. - The module that has circularly referenced dependencies is considered cross-referenced itself. - Tested compilation on Linux (native & cross) and Mac (native). Change 3419240 on 2017/05/02 by Cody.Albert Bound widgets in animation tracks can no longer be swapped with widgets from a different widget blueprint, which would lead to a crash Change 3420011 on 2017/05/02 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3420507 on 2017/05/03 by Lauren.Ridge Selecting a camera or other preview actor in VR Mode now creates a floating in-world viewport. Also deselect all Actors when moving into and out of VR Mode Change 3420643 on 2017/05/03 by andrew.porter QAGame - Adding test content to QA-Sequencer for using spawnables with override bindings Change 3420678 on 2017/05/03 by andrew.porter QAGame: Updating override binding sequence Change 3420961 on 2017/05/03 by Jamie.Dale Exposed some missing Internationalization functions to BPs Change 3422767 on 2017/05/04 by Yannick.Lange ViewportInteraction: Extensibility for dragging on gizmo handles Removed ETransformGizmoInteractionType completely and replaced it with UViewportDragOperation. Using the ETransformGizmoInteractionType enum made external extensibility impossible. Now every gizmo handle group has a component called UViewportDragOperationComponent which holds a UViewportDragOperation of a certain type. This UViewportDragOperation can be inherited to create a custom method to calculate a new transform for the objects when dragging the gizmo handle. Change 3422789 on 2017/05/04 by Yannick.Lange ViewportInteraction: Fix duplicate console variable. Change 3422817 on 2017/05/04 by Andrew.Rodham Sequencer: Changed level sequence object references to always use a package and object path based lookup - Newly created binding references now consist of a package name and an inner object path for actors, and just an inner object path for components. The package name is fixed up dynamically for PIE, which means it can work correctly for multiplayer PIE, and when levels are streamed in during PIE (functionality previously unavailable to lazy object ptrs) - Added a way of rebinding all possessable objects in the current sequence (Rebind Possessable References) - Level sequence binding references no longer use native serialization now that TMap serialization is fully supported. - Multiple bindings are now supported in the API layer of level sequence references, although this is not yet exposed to the sequencer UI. #jira UE-44490 Change 3422826 on 2017/05/04 by Andrew.Rodham Removed erroneous braces Change 3422874 on 2017/05/04 by James.Golding Adding MaterialEditingLibrary to allow manipulation of materials within the editor. - Refactored code out of MaterialEditor where possible Marked some material types as BP-accessible, to allow to editor-Blueprint access. Remove unused 'bSkipPrim' property from Set/CheckMaterialUsage Change 3422942 on 2017/05/04 by Lauren.Ridge Tab padding adjustment to allow tabs with icons to be the same height as tabs without Change 3423090 on 2017/05/04 by Jamie.Dale Added a way to get the source package path for a localized package path Added tests for the localized package path checks. Change 3423133 on 2017/05/04 by Jamie.Dale Fixed a bug where a trailing quote without a newline at the end of a CSV file would be added to the parsed text rather than converted to a terminator Change 3423301 on 2017/05/04 by Max.Chen Sequencer: Add JumpToPosition which updates to a position in a scrubbing state. Change 3423344 on 2017/05/04 by Jamie.Dale Updated localized asset group caching so that it works in non-cooked builds Change 3423486 on 2017/05/04 by Lauren.Ridge Fixing deselection code in VWI Change 3423502 on 2017/05/04 by Jamie.Dale Adding automated localization tests Change 3424219 on 2017/05/04 by Yannick.Lange - Hide FWidget when ViewportWorldInteraction starts. - Added option to EditorViewportClient to not render FWidget without using FWidget::SetDefaultVisibility. Change 3425116 on 2017/05/05 by Matt.Kuhlenschmidt PR #3527: Modified comments (Contributed by projectgheist) Change 3425239 on 2017/05/05 by Matt.Kuhlenschmidt Fix shutdown crash in projects that unregister asset tools in UObjects being destroyed at shutdown. Change 3425241 on 2017/05/05 by Max.Chen Sequencer: Components aren't deselected from the sequencer tree view when they get deselected in the viewport/outliner. #jira UE-44559 Change 3425286 on 2017/05/05 by Jamie.Dale Text duplicated as part of a widget archetype now maintains its existing key #jira UE-44715 Change 3425477 on 2017/05/05 by Andrew.Rodham Sequencer: Do not deprecate legacy object references since they still need to be serialized on save - Also re-add identical via equality operator so that serialization works again Change 3425681 on 2017/05/05 by Jamie.Dale Fixed fallback font height/baseline measuring Change 3426137 on 2017/05/05 by Jamie.Dale Removing PPF_Localized It's an old UE3-ism that's no longer tested anywhere Change 3427434 on 2017/05/07 by Yannick.Lange ViewportInteraction: Null check for viewport. Change 3427905 on 2017/05/08 by Matt.Kuhlenschmidt Removed the concept of a global selection annotation. This poses a major problem when more than one selection set is clearing it. If more than one selection set is in a transaction the last one to be serialized will clear and rebuild the annotation thus causing out of sync issues with component and actor selection sets. This change introduces the concept of a per-selection set annotation to avoid being out of sync. Actor and ActorComponent now override IsSelected (editor only) to make use of these selections. #jira UE-44655 Change 3428738 on 2017/05/08 by Matt.Kuhlenschmidt Fix other usage of USelection not having a selection annotation #jira UE-44786 Change 3429562 on 2017/05/08 by Matt.Kuhlenschmidt Fix crash on platforms without a cursor #jira UE-44815 Change 3429862 on 2017/05/08 by tim.gautier QAGame: Enable Include CrashReporter in Project Settings Change 3430385 on 2017/05/09 by Lauren.Ridge Resetting user focus to game viewport after movie finishes playback #jira UE-44785 Change 3430695 on 2017/05/09 by Lauren.Ridge Fix for crash on leaving in the middle of a loading movie #jira UE-44834 Change 3431234 on 2017/05/09 by Matt.Kuhlenschmidt Fixed movie player setting all users to focus which breaks VR controllers [CL 3432852 by Matt Kuhlenschmidt in Main branch]
2017-05-10 11:49:32 -04:00
Set("WidgetDesigner.ToggleRespectLocks", new IMAGE_BRUSH("Icons/UMG/ToggleRespectLocks.Small", Icon16x16));
Set("WidgetDesigner.ToggleRespectLocks.Small", new IMAGE_BRUSH("Icons/UMG/ToggleRespectLocks.Small", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Set("WidgetDesigner.ToggleLocalizationPreview", new IMAGE_BRUSH("Icons/icon_localization_white_16x", Icon16x16, FLinearColor::Black));
Set("WidgetDesigner.ToggleLocalizationPreview.Small", new IMAGE_BRUSH("Icons/icon_localization_white_16x", Icon16x16, FLinearColor::Black));
Set("WidgetDesigner.LocationGridSnap", new IMAGE_BRUSH("Old/LevelEditor/LocationGridSnap", Icon14x14, IconColor));
Set("WidgetDesigner.RotationGridSnap", new IMAGE_BRUSH("Old/LevelEditor/RotationGridSnap", Icon14x14, IconColor));
Set("WidgetDesigner.ZoomToFit", new IMAGE_BRUSH("Icons/UMG/Fit_16x", Icon16x16));
Set("WidgetDesigner.ZoomToFit.Small", new IMAGE_BRUSH("Icons/UMG/Fit_16x", Icon16x16));
Set("WidgetDesigner.WidgetVisible", new IMAGE_BRUSH("/Icons/icon_layer_visible", Icon16x16));
Set("WidgetDesigner.WidgetHidden", new IMAGE_BRUSH("/Icons/icon_layer_not_visible", Icon16x16));
Set("UMGEditor.ZoomToFit", new IMAGE_BRUSH("Icons/UMG/Fit_16x", Icon16x16, FLinearColor(.05f, .05f, .05f, 1.f)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
Set("UMGEditor.ScreenOutline", new BOX_BRUSH(TEXT("Icons/UMG/ScreenOutline"), FMargin(0.25f) ));
Set("UMGEditor.TransformHandle", new IMAGE_BRUSH("Icons/UMG/TransformHandle", Icon8x8));
Set("UMGEditor.ResizeAreaHandle", new IMAGE_BRUSH("Icons/UMG/ResizeAreaHandle", Icon20x20));
Set("UMGEditor.AnchorGizmo.Center", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/center", Icon16x16));
Set("UMGEditor.AnchorGizmo.Center.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/center", Icon16x16, FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.Left", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/left", FVector2D(32, 16)));
Set("UMGEditor.AnchorGizmo.Left.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/left", FVector2D(32, 16), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.Right", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/right", FVector2D(32, 16)));
Set("UMGEditor.AnchorGizmo.Right.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/right", FVector2D(32, 16), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.Top", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/top", FVector2D(16, 32)));
Set("UMGEditor.AnchorGizmo.Top.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/top", FVector2D(16, 32), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.Bottom", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/bottom", FVector2D(16, 32)));
Set("UMGEditor.AnchorGizmo.Bottom.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/bottom", FVector2D(16, 32), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.TopLeft", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/topleft", FVector2D(24, 24)));
Set("UMGEditor.AnchorGizmo.TopLeft.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/topleft", FVector2D(24, 24), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.TopRight", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/topright", FVector2D(24, 24)));
Set("UMGEditor.AnchorGizmo.TopRight.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/topright", FVector2D(24, 24), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.BottomLeft", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/bottomleft", FVector2D(24, 24)));
Set("UMGEditor.AnchorGizmo.BottomLeft.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/bottomleft", FVector2D(24, 24), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchorGizmo.BottomRight", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/bottomright", FVector2D(24, 24)));
Set("UMGEditor.AnchorGizmo.BottomRight.Hovered", new IMAGE_BRUSH("Icons/UMG/AnchorGizmo/bottomright", FVector2D(24, 24), FLinearColor(0, 1, 0)));
Set("UMGEditor.AnchoredWidget", new BOX_BRUSH("Common/Button", FVector2D(32, 32), 8.0f / 32.0f));
Set("UMGEditor.AnchoredWidgetAlignment", new IMAGE_BRUSH("Icons/icon_tab_DeviceManager_16x", Icon8x8));
Set("UMGEditor.PaletteHeader", FTableRowStyle()
.SetEvenRowBackgroundBrush( BOX_BRUSH( "PropertyView/DetailCategoryMiddle", FMargin( 4/16.0f, 8.0f/16.0f, 4/16.0f, 4/16.0f ), FLinearColor(0.6f,0.6f,0.6f,1.0f) ) )
.SetEvenRowBackgroundHoveredBrush( BOX_BRUSH( "PropertyView/DetailCategoryMiddle", FMargin( 4/16.0f, 8.0f/16.0f, 4/16.0f, 4/16.0f ), FLinearColor(0.3f,0.3f,0.3f,1.0f) ) )
.SetOddRowBackgroundBrush( BOX_BRUSH( "PropertyView/DetailCategoryMiddle", FMargin( 4/16.0f, 8.0f/16.0f, 4/16.0f, 4/16.0f ), FLinearColor(0.6f,0.6f,0.6f,1.0f) ) )
.SetOddRowBackgroundHoveredBrush( BOX_BRUSH( "PropertyView/DetailCategoryMiddle", FMargin( 4/16.0f, 8.0f/16.0f, 4/16.0f, 4/16.0f ), FLinearColor(0.3f,0.3f,0.3f,1.0f) ) )
.SetSelectorFocusedBrush( BORDER_BRUSH( "Common/Selector", FMargin(4.f/16.f), SelectorColor ) )
.SetActiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetActiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor ) )
.SetInactiveBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetInactiveHoveredBrush( IMAGE_BRUSH( "Common/Selection", Icon8x8, SelectionColor_Inactive ) )
.SetTextColor( DefaultForeground )
.SetSelectedTextColor( InvertedForeground )
);
Set("UMGEditor.PaletteItem", FTableRowStyle(NormalTableRowStyle)
.SetEvenRowBackgroundBrush(BOX_BRUSH("PropertyView/DetailCategoryMiddle", FMargin(4 / 16.0f, 8.0f / 16.0f, 4 / 16.0f, 4 / 16.0f)))
.SetOddRowBackgroundBrush(BOX_BRUSH("PropertyView/DetailCategoryMiddle", FMargin(4 / 16.0f, 8.0f / 16.0f, 4 / 16.0f, 4 / 16.0f)))
);
// Style of the favorite toggle
const FCheckBoxStyle UMGEditorFavoriteToggleStyle = FCheckBoxStyle()
.SetCheckBoxType(ESlateCheckBoxType::CheckBox)
.SetUncheckedImage(IMAGE_BRUSH("Icons/EmptyStar_16x", Icon10x10, FLinearColor(0.8f, 0.8f, 0.8f, 1.f)))
.SetUncheckedHoveredImage(IMAGE_BRUSH("Icons/EmptyStar_16x", Icon10x10, FLinearColor(2.5f, 2.5f, 2.5f, 1.f)))
.SetUncheckedPressedImage(IMAGE_BRUSH("Icons/EmptyStar_16x", Icon10x10, FLinearColor(0.8f, 0.8f, 0.8f, 1.f)))
.SetCheckedImage(IMAGE_BRUSH("Icons/Star_16x", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)))
.SetCheckedHoveredImage(IMAGE_BRUSH("Icons/Star_16x", Icon10x10, FLinearColor(0.4f, 0.4f, 0.4f, 1.f)))
.SetCheckedPressedImage(IMAGE_BRUSH("Icons/Star_16x", Icon10x10, FLinearColor(0.2f, 0.2f, 0.2f, 1.f)));
Set("UMGEditor.Palette.FavoriteToggleStyle", UMGEditorFavoriteToggleStyle);
Set("HorizontalAlignment_Left", new IMAGE_BRUSH("Icons/UMG/Alignment/Horizontal_Left", Icon20x20));
Set("HorizontalAlignment_Center", new IMAGE_BRUSH("Icons/UMG/Alignment/Horizontal_Center", Icon20x20));
Set("HorizontalAlignment_Right", new IMAGE_BRUSH("Icons/UMG/Alignment/Horizontal_Right", Icon20x20));
Set("HorizontalAlignment_Fill", new IMAGE_BRUSH("Icons/UMG/Alignment/Horizontal_Fill", Icon20x20));
Set("VerticalAlignment_Top", new IMAGE_BRUSH("Icons/UMG/Alignment/Vertical_Top", Icon20x20));
Set("VerticalAlignment_Center", new IMAGE_BRUSH("Icons/UMG/Alignment/Vertical_Center", Icon20x20));
Set("VerticalAlignment_Bottom", new IMAGE_BRUSH("Icons/UMG/Alignment/Vertical_Bottom", Icon20x20));
Set("VerticalAlignment_Fill", new IMAGE_BRUSH("Icons/UMG/Alignment/Vertical_Fill", Icon20x20));
const FTextBlockStyle NoAnimationFont =
FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont(DEFAULT_FONT("Regular", 18))
.SetColorAndOpacity(FSlateColor::UseForeground())
.SetShadowOffset(FVector2D(1, 1))
.SetShadowColorAndOpacity(FLinearColor::Black);
Set("UMGEditor.AddAnimationIcon", new IMAGE_BRUSH("Icons/PlusSymbol_12x", Icon12x12, FLinearColor(.05,.05,.05) ) );
Set("UMGEditor.NoAnimationFont", NoAnimationFont);
Set("UMGEditor.SwitchToDesigner", new IMAGE_BRUSH("UMG/Designer_40x", Icon40x40));
Set("UMGEditor.SwitchToDesigner.Small", new IMAGE_BRUSH("UMG/Designer_16x", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3621452) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3567301 by Arciel.Rekman Linux: fix for importing failure when clicking shortcuts (UE-47932). - Slate dialog would return incorrect relative paths (not matching CWD) if Engine or Project shortcuts were used. #jira UE-47932 Change 3567687 by Arciel.Rekman Minor fixes to gdb pretty printers by icculus. Change 3568024 by Arciel.Rekman Made SDL_SetWindowInputFocus() wait until window is viewable (UE-33369). - Pull request #2608 contributed by Ereski. - Updated x86_64 lib only (anticipating more changes to SDL). #coderview Cengiz.Terzibas, Ryan.Gordon Change 3568173 by Max.Chen Movie Scene Capture: Delay on shot boundaries by setting the sequencer play rate to 0. This allows particles, TAA, and other effects to settle on the shot cuts. #jira UE-44598 Change 3568174 by Max.Chen Sequencer: Added option to rerun construction scripts on bound actors in the sequence every frame. #jira UE-31193 Change 3568331 by Matt.Kuhlenschmidt PR #3850: Add extensible source navigation service (Contributed by mhutch) Change 3568350 by Matt.Kuhlenschmidt PR #3851: Add argument to pass params to standalone play session (Contributed by mhutch) Change 3568387 by Matt.Kuhlenschmidt PR #3852: Add FEditorDelegates::BeginLocalPlay event (Contributed by mhutch) Change 3568541 by Arciel.Rekman Merged Icculus' patch for copy-paste (UE-40071). - Alas does not seem to fix inability to copy/paste between Output log and kate. - Updated x86_64 lib only (anticipating more changes). Change 3568547 by Arciel.Rekman Fix OpenGL queries reused after deletion. Change 3568790 by Matt.Kuhlenschmidt PR #3857: Loading screen widgets not scaled correctly (Contributed by projectgheist) Change 3568900 by Alexis.Matte Fix the fbx re-import factory handler to say failed in case there was no geometry to import. #jira UE-47506 Change 3568902 by Alexis.Matte Reduce memory footprint when importing large FBX scene PR #3834 #jira UE-47833 Change 3569061 by Arciel.Rekman Linux: remove unnecessary symbols for MSVC visualizers. - Reported by ASan as collision because they exist in each DSO. Change 3569782 by Cody.Albert Updated ImportAssets Commandlet help text to properly reflect supported features. Change 3569843 by Arciel.Rekman SDL: add logic to select headless EGL device. - SDL will try to guess which device is GPU using CUDA device id (can also be hinted explicitly). - Also fixes the problem of engine not starting on some drivers that don't support the necessary EGL extensions. Change 3570234 by Max.Chen Sequencer: Import FBX settings. Added settings to toggle force front x axis and whether to create cameras that don't already exist in the level. #jira UE-46754 Change 3570578 by Arciel.Rekman Linux: make FAnsiMalloc compatible with malloc()/free(). - Prerequisite for ASan. Also helps fringe cases when we have to use FAnsiMalloc. Change 3571015 by Alexis.Matte Issue warning when we found zero normal, tangent or binormal #jira UE-46419 Change 3571376 by Jamie.Dale Force a unique package localization ID when loading packages for diffing Change 3571412 by Jamie.Dale Removed unused setting Change 3571487 by Alexis.Matte fix speed tree import cancel workflow #jira UE-47482 Change 3571614 by Jamie.Dale Games now use the native culture of any of the game targets as the fallback (rather than always using English) This replaces the previously removed redundant setting from CL# 3571412 Change 3572649 by Jamie.Dale SavePackageHelper now always honors KeepObjectFlags Change 3572730 by Matt.Kuhlenschmidt Guard against crash in the details panel when there is a message in the queue and something scrolls into view when the list has been invalidated #jira UE-48037 Change 3572773 by Matt.Kuhlenschmidt Guard against high res screenshot crashing if the requested image size doesnt match the image data size #jira UE-47765 Change 3572813 by Michael.Trepka Workaround for a mysterious issue in Xcode 9 beta 3 and 4 which makes it generate -Wnullability-inferred-on-nested-type warnings/errors in MetalDebugCommandEncoder.h even though we tell Clang to ignore them in MacPlatformCompilerPreSetup.h Change 3573043 by Arciel.Rekman FAnsiMalloc: fix compile issue (UE-48066). #jira UE-48066 Change 3573236 by Arciel.Rekman Linux: add UnrealLightmass to the installed build. - Was also requested by a licensee on UDN. Change 3573705 by Arciel.Rekman SDL: update UE4 fork to the latest trunk (UETOOL-1242). - Revision 11184 form 2017-08-04: http://hg.libsdl.org/SDL/rev/04063928c4a8 - Change by icculus (Ryan Gordon). - Rebuilt x86_64 library only for now. Change 3573741 by Arciel.Rekman Fix crash when capturing a movie (UE-48093). #jira UE-48093 Change 3574389 by Max.Chen Sequencer: Array bounds check. #jira UE-48095 Change 3574399 by Max.Chen Sequencer: Fix crash in removing delegate #jira UE-47461 Change 3574415 by Max.Chen Sequencer: Put level visibility tracks in the SpawnObjects evaluation group to ensure levels are streamed before any possessable bindings are resolved Change 3574416 by Max.Chen Prevent slow task feedback from performing slow operations (flushing rendering commands, checking if shaders are initialized) when there are no modal dialogs open Change 3574726 by Matt.Kuhlenschmidt Focus the details view when actor selection changes if it is not focused Change 3574922 by Michael.Trepka Copy of CL 3574653 by Richard.Wallis XCode Beta 4 Compile fixes. "Inferring '_Nonnull' for pointer type within array is deprecated " Change 3576525 by Nick.Darnell Editor - Data table rows names sort correctly in the property customization. Blueprint - Fixing some crashes due to holding onto raw pointers instead of TWeakObjectPtrs. UMG - SetWidgetClass now reinstances the widget if you change it at runtime. Editor - Deleting actors that are still referenced now at least logs to the console what still references it. Change 3576714 by Nick.Darnell Editor - Build fix. Change 3576770 by Jamie.Dale Removed some dead code It seems to be left over from the first attempt at stable localization keys Change 3578433 by Matt.Kuhlenschmidt Fix content browser settings being per project and having created a "Global" category for one setting Change 3578556 by Max.Chen Editor: Fix toolbar shared ref which was keeping the viewport toolbar around when switching between default and cinematic viewports. #jira UE-48125 Change 3578561 by Matt.Kuhlenschmidt Fix USD importing not respecting DestinationPath for automated import Change 3580124 by Matt.Kuhlenschmidt Fix bogus warning message when a property has an editcondition that is not marked edit aynwhere. This has always been supported and is the correct way to make an editcondition Change 3581936 by Jamie.Dale Restoring defaults for UContentBrowserSettings Change 3582039 by Matt.Kuhlenschmidt High DPI mode changes - Editor viewport screen percentage is now adjusted automatically to account for DPI scaling. By default the scene will be rendered at a lower resolution based on screen percentage calculated based on 100/DPIScale. Users can override this automatic calcuation in the performance options if desired. - DPI awareness is only set on windows in the editor now (still disabled by default) - Fixed hit proxy calculation not working properly with screen percentage - Developers can now register a delegate with SlateApplication to tell when a window's DPI changes Change 3582049 by Matt.Kuhlenschmidt Fix color picker not properly converting FColor properties back to gamma space Change 3582054 by Matt.Kuhlenschmidt Fix mac menus updating during unsafe times such as modal windows and slow tasks #jira UE-47874 Change 3582084 by Jamie.Dale Make sure to update the rendering resources for the active world if reloading its map build data This prevents a crash in the renderer due to it holding onto stale data Change 3582257 by Matt.Kuhlenschmidt Fix widget component spawning widgets on cook #jira UE-48201 Change 3582655 by Matt.Kuhlenschmidt Fix DPI scale not being accounted for when entering immersive. Change 3582706 by Matt.Kuhlenschmidt Fix automation tests Change 3582728 by Matt.Kuhlenschmidt Turn on high dpi by default for windows editor Change 3582732 by Matt.Kuhlenschmidt Turn on high DPI by default for mac editor Change 3583112 by Max.Chen Sequencer: Add OnPlayReverse() event for when playback is in reverse Change 3584130 by Matt.Kuhlenschmidt PR #3897: Git plugin: fix action icon in history window (Contributed by SRombauts) Change 3584237 by Matt.Kuhlenschmidt Added the beginnings of a way to extend the usd importer with a custom resolver class that optionally handles prim identification and mesh and actor spawning. Added a test resolver that handles prims based on usd "kind" metadata. Change 3584535 by Matt.Kuhlenschmidt Fix LOD identification in USD files Change 3587703 by Matt.Kuhlenschmidt Fix tooltip Change 3587901 by Matt.Kuhlenschmidt Fixed USD importing not finding and importing LODs properly Change 3588380 by Matt.Kuhlenschmidt Fix ctrl+w not duplicating on mac #jira UE-46573 Change 3590435 by Jamie.Dale Added support for in-editor previews of localized game text This is configured by the "Preview Game Culture" setting, and will automatically be active when PIE is running (the preview language is also passed to any standalone games that are launched via the editor). This preview can also be used in the UMG editor to preview widgets in different languages. While a preview is running, all editable FText fields are locked-down (read-only) to prevent accidentally clobbering source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI). In order to allow the game translations to be used in the editor, we now map the translation to any package localization ID variants when the LocRes data is loaded (or when looking up a specific piece of text). This is needed as the LocRes files only ever contain the "clean" versions of the IDs (without the package localization ID the editor uses), and also means that we no longer need to gather the "editor-only" variants of the text within assets. Change 3592131 by Matt.Kuhlenschmidt Log for newly converted actors being pending kill #jira UE-47464 Change 3592200 by Matt.Kuhlenschmidt Made the class viewer menu function properly on mac. Since it as a nomad tab it wasnt properly inserting itself into the top level menu on mac nor should it since it could be docked anywhere. The filters menu is now consistent with other filters menus Change 3592227 by Matt.Kuhlenschmidt Fix drag drop of actors being offset with high dpi monitors. Change 3592719 by Bradut.Palas #jira UE-45632 - dual key bindings feature My approach was transforming the ActiveChord and DefaultChord into arrays and accessing them through an enum class called EMultipleKeyBindingIndex. A lot of connecting code, function prototypes, and data structures had to be changed to accomodate this. Most menus and tooltip texts are generated using the first valid active shortcut. Change 3592793 by Bradut.Palas Fix compile warnings for InputBindingManager (there were actually hidden bugs among them) Change 3593128 by Matt.Kuhlenschmidt Force low quality mode for background blurs by default on android Change 3593579 by Michael.Dupuis #jira UE-47223 : If we have no world simply return null when GetLandscapeInfo is called Handle the cases in PostEditChange to handle null returned from GetLandscapeInfo Change 3593580 by Michael.Dupuis Added missing shaders while generating thumbnails Change 3593582 by Michael.Dupuis #jira UE-47492 : Make sure LayerInfo is valid before accessing data Change 3593584 by Michael.Dupuis #jira UE-47253: Do not recreate the scene info in simulation mode Change 3593585 by Michael.Dupuis #jira UE-48484: no longer mark the package dirty while generating the GrassMap if they were not existing Change 3593586 by Michael.Dupuis #jira UE-48483 : hide the Rendering property group so user can't by mistake change the actor visibility Change 3593593 by Michael.Dupuis #jira UE-48327: Added guard to prevent crash when using CVarFoliageDiscardDataOnLoad and having invalid foliage in your map Change 3593597 by Michael.Dupuis #jira UE-48309: Do not build the tree if the static mesh is not even loaded yet #jira UE-48340: Properly support the Random stream and partial buffer update #jira UE-48228: Instance from blueprint are now visible in standalone game #jira UE-45854: Crash probably linked to post load called on not loaded static mesh #jira UE-48035: Properly init the per instance render data when creating a new component Only update instance in non archetype or CDO. Change 3594060 by Matt.Kuhlenschmidt Fix high DPI mode being set for non-editor. Also prevent possible crashes due to dll handle for high DPI method being freed before called Change 3594355 by Matt.Kuhlenschmidt Change API help link to point to a website since offline CHM based docs are no longer used #jira UE-48230 Change 3595358 by Matt.Kuhlenschmidt Fixed bad initial window position and sizes for editor windows By default SWindow.ClientSize will assume unscaled window size and will scale it based on DPI as needed. AdjustInitialSizeAndPositionForDPIScale argument can be used to disable this if needed Fixed a dock tabs and the main frame not taking into account dpi scale when saving their layout. Now we always save window size at 1.0 scale and auto scale it based on DPI of the monitor it opens on. #jira UE-48446 Change 3595590 by Matt.Kuhlenschmidt Fix missing includes Change 3595792 by Matt.Kuhlenschmidt Fix style warnings Change 3596418 by Bradut.Palas fixing initial issue with dual keybinds (removed ensure macro to speedup first use of alternate key) Change 3598679 by Max.Chen PR #3872: Fix small typo in ImagePlate Plugin (Contributed by TheCodez) #jira UE-48141 Change 3598720 by Max.Chen Cine Camera: Add toggle to disable constraining the roll when look at tracking is enabled. This allows the user to animate the roll while tracking an object. #jira UE-48316 Change 3600236 by Alexis.Matte Create a LOD Custom Mode in the meshes editor UI. This allow user to compare details values between LODs #jira UE-46822 Change 3600260 by Alexis.Matte Make sure temporary rename do not create redirector #jira UE-48364 Change 3600671 by Lauren.Ridge PR #3913: Fixed 3D preview issue in the material editor (Contributed by YuchenMei) #jira UE-48539 #jira UE-48180 #jira UE-48182 Change 3600812 by Jamie.Dale We now defer the registration of IME contexts until an editable text first gains focus Certain IMEs can have very high per-context costs, so this avoids that cost until we know that we definitely need to use the context #jira UE-48100 Change 3601839 by Matt.Kuhlenschmidt Fix USD import crash with "facevarying" normals Change 3602434 by Jamie.Dale Removing dead code These flags were never being tested or used in any meaningul way Change 3602611 by Jamie.Dale Ensure PackageToReload is non-null #jira UE-46655 Change 3602648 by Jamie.Dale Fixed custom columns with the same name as fixed columns causing infinite duplications in the content browser #jira UE-47392 Change 3602651 by Lauren.Ridge Fix for parameter tooltips not being found #jira UE-47417 Change 3604172 by Bradut.Palas #jira UE-48449 #jira UE-48380 #jira UE-48381 #jira UE-48423 I moved the IsFilenameValidForSaving() function from FEditorFileUtils to FFileHelper so that it is accessible from CollectionManager.cpp in order to validate collection names as file names and no longer trigger any of the bugs. Change 3604210 by Bradut.Palas #jira UE-48718 Regression issue appeared from fixing a crash when using console command "open" Reworked by only refusing to open local URLs in case of client mode and multiprocess being active simultaneously. Change 3604258 by Jamie.Dale IME contexts can now flag themselves as dead to avoid latent IME callbacks trying to access a deleted widget #jira UE-46815 #jira UE-47295 Change 3604312 by Matt.Kuhlenschmidt PR #3931: Fixing a few obvious copy & paste errors. (Contributed by DaveC79) Change 3604352 by Matt.Kuhlenschmidt Fix crash accessing potentially invalid parent layout from a detail category #jira UE-48729 Change 3604402 by Lauren.Ridge Epic Friday - array drag and drop Change 3605228 by Cody.Albert TSets and TMaps should now properly rehash if a key is modified in the details panel. Change 3605275 by Alexis.Matte Merge actor do not keep the material slot name #jira UE-43246 Change 3605715 by Max.Chen Sequencer: Fix cinematic mode getting activated on BeginPlay() instead of OnStartedPlaying(). #jira UE-48770 Change 3606411 by Max.Chen Sequencer: Fix a few player state issues. When paused, calling stop now tears down properly (spawnables are removed, etc). When a level sequence is deleted, tears down properly as well. #jira UE-42008 Change 3606440 by Max.Chen Sequencer: Update spawanble name when the spawnable actor name is changed. #jira UE-47815 Change 3606899 by Lauren.Ridge Disabling enum-based arrays from reordering Change 3606958 by Lauren.Ridge Visual polish on array handles Change 3607733 by Max.Chen Sequencer: Check null in camera cut Change 3607849 by Max.Chen Sequencer: Clip transport controls. #jira UE-48812 Change 3608181 by Max.Chen #jira UE-48813 Correctly set GPlayInEditorID when initializing the PIE gameinstance, which does the initial tick. This fixes autoplay sequences Copy from Dev-Framework Change 3608361 by christopher.biancard QAGame: Submitting test content for Array Element Reorder testing Change 3608512 by Alexis.Matte Add fbx exporter option dialog, support export all and cancel all functionality when doing bulk export. #jira UE-48058 Change 3608629 by Max.Chen Camera Rig: Fix crane and rail not being packaged properly. #jira UE-48829 Change 3609217 by Matt.Kuhlenschmidt Added a lock around access to slate active timers to protect it against race conditions when accessed on the slate movie thread and the game thread Change 3609722 by Alexis.Matte Make sure a warning is log when we cannot export an animation sequence. #jira UE-48390 Change 3609774 by Alexis.Matte Fix the merge actor build LOD scale again, a previous merge erase the fix #jira UE-48156 Change 3609891 by christopher.biancard QAGame: Minor additions for test coverage on Array Element Reorder Change 3610171 by Lauren.Ridge Fixes for reordering metadata, creating actual swap function out of three element functions #jira UE-48823 Change 3610407 by Lauren.Ridge Fixing highlighting and behavior to place dragged row in the spot you release (not below) Change 3610472 by Lauren.Ridge Moving final location logic Change 3610797 by Lauren.Ridge Disabling dragging handles during PIE Change 3611089 by Lauren.Ridge Disabling handles when overall tree is disabled Change 3612479 by Lauren.Ridge Fix for asset contex menu warning #jira UE-46667 Change 3612791 by Michael.Dupuis #jira UE-48914 : Add the possibility to specify if we need CPU access to the instance buffer depending on the usage. Grass should always have CPU access. Change 3612802 by Michael.Dupuis missing file from checkin 3612791 Change 3612805 by Max.Chen Sequencer: Fix crash with null GEditor Copy from Release-4.17 #jira UE-48443 Change 3612806 by Max.Chen Sequencer: Fix crash when capturing a movie with options enabling separate process and close editor. Copy from Release-4.17 #jira UE-48487 Change 3612807 by Max.Chen Sequencer: Fix crash upgrading the time range of a null track. Copy from Release-4.17 #jira UE-48490 Change 3612808 by Max.Chen Sequencer: Fixed dragging skeletal animations causing them to revert back to t-pose Copy from Release-4.17 #jira UE-48367 Change 3612849 by Arciel.Rekman Fix tesselation in packaged Linux projects (UE-24301). - Change by Cengiz.Terzibas. #jira UE-24301 Change 3613022 by Nick.Darnell Editor - Fixing a crash on load with a null CoordIndex json node. Change 3613030 by Matt.Kuhlenschmidt PR #3932: UE-48693: if instead of while statement (Contributed by projectgheist) #jira UE-48747 Change 3613047 by Matt.Kuhlenschmidt PR #3933: Git plugin: add "branch source" in history window (Contributed by SRombauts) Change 3613050 by Matt.Kuhlenschmidt PR #3942: Sort Data Table Structures Alphabetically (Contributed by Nick-Pearson) Change 3613062 by Matt.Kuhlenschmidt PR #3939: Fix a typo in RecordQualityLevelsAnalytics(). (Contributed by samhocevar) Change 3613241 by Nick.Darnell Editor - Fixing the content browser's view settings to be project agnostic, and they will start saving again. Change 3613329 by Lauren.Ridge Moving favorite levels to a standard submenu so they also work on Mac Change 3613344 by Nick.Darnell Editor - Fixing the achorgrid show up as white in HDPI mode, seems because we were upsampling the image, the blend was between dark and a transparent white, so that caused everything to turn white in HDPI mode. #jira UE-48921 Change 3613380 by Matt.Kuhlenschmidt Fix FBX window being off the screen in high DPI #jira UE-48872 Change 3614598 by Matt.Kuhlenschmidt Fixed Sequencer Keyframes appearing out of place on High DPI Monitors #jira UE-48915 Change 3614625 by Matt.Kuhlenschmidt Fixed not being able to click on BSP correctly in high dpi #jira UE-48947 Change 3614672 by Matt.Kuhlenschmidt Fix combo box windows being larger than necessary on high dpi monitors #jira UE-48908 Change 3614699 by Matt.Kuhlenschmidt Fix typo #jira UE-48941 Change 3615011 by Matt.Kuhlenschmidt Fix color picker calculation appearing offscreen for high dpi Change 3615013 by Michael.Dupuis #jira UE-48897: Properly rebuild the tree when reapplying instance to the component Change 3615014 by Colin.Benoit Sequencer Recorder test content Change 3615048 by Colin.Benoit Sequencer Recorder: more test content Change 3615118 by Lauren.Ridge Updating realtime state of viewports to also change when settings toggled #jira UE-48884 Change 3615127 by Lauren.Ridge Remove delegate binding on viewport destruction Change 3615180 by Bradut.Palas #jira UE-48167 profiler crash Don't duplicate the graph data when rebuilding because that completely voids the OneToOneMapping mechanism, resulting in the crash. Looking up objects in the mapping would always return null because the mapping contains the old addresses, before the rebuild. One option would have been to completely rebuild the mapping according to the duplicate graph, which would be dubious because the duplicate method isn't specifically designed so that the result would replace the source. But it looks like duplicating the data is not needed, it's safe to rebuild in-place, RebuildForFilter() doesn't do anything illegal with the objects. This is also the only purpose and the only reference of the function. Change 3615232 by Lauren.Ridge Adding input handling to the material editor viewport client #jira UE-48909 Change 3615703 by Jamie.Dale Fixed crash when fixing up references after a package rename failed #jira UE-48856 Change 3615752 by Matt.Kuhlenschmidt More generic fix for color picker and other windows that use CalculatePopupWindowPostion not accounting for DPI scale Change 3615907 by Jamie.Dale Fixed some crashes caused by CL# 3600812 Change 3616031 by Matt.Kuhlenschmidt Added guard against invalid blueprints (ones without a generated class) being trying to be opened in the property matrix and failing #jira UE-48986 Change 3616151 by Arciel.Rekman Fixing adding array elements in config. - "+Blah=Foo" will do Blah.AddUnique(Foo) - ".Blah=Foo" will do Blah.Add(Foo) - See JoshA re: why (also see: https://udn.unrealengine.com/questions/388157/incorrect-behavior-in-configcacheinicpp.html?childToView=389307) Change 3616439 by Andrew.Porter QAGame: Updating level visibility content in sequencer smoke map Change 3616441 by Matt.Kuhlenschmidt Fix more sequencer track offsetting with DPI scale #jira UE-48981 Change 3617263 by Max.Chen Sequencer: Fix crash in level visibility teardown. Null playback context. #jira UE-49012 Change 3617316 by Max.Chen Sequencer: Fixed a regression where the frame rate isn't getting initialized for a movie scene. Change 3617648 by Matt.Kuhlenschmidt Adding some windows specific logging around setting or failing to set process dpi awareness Change 3617665 by Matt.Kuhlenschmidt Guard against layers module not being loaded in keybinding automation test Change 3617731 by Arciel.Rekman Fix crashes on AMD Mesa drivers (UE-48374). - Do not expose unnecessary symbols from libelf.a to avoid symbol collision with system library used by drivers. Change 3617923 by Bradut.Palas #jira UE-47072 Editor was crashing because deleted actor was not cleaned properly from asset editors. Changed IAssetEditorInstance to offer a function for deleting an object from the editor. Change 3618088 by Matt.Kuhlenschmidt Guard against crash with potentially invalid worlds in preview scenes #jira UE-48997 Change 3618373 by Matt.Kuhlenschmidt Force worldsettings to be hidden in editor so that it is not considered for selection #jira UE-48996 Change 3618464 by Max.Chen Sequencer: Fix regression where spawnables don't play because they're defined as temporary editor actors. #jira UE-48923 Change 3619789 by Matt.Kuhlenschmidt Fix DPI scale warnings in any kind of headless editor mode Change 3619802 by Jamie.Dale Fixed deprecation warning in malloc profiler Change 3619841 by Matt.Kuhlenschmidt Fix missing icons in the package project menu #jira UE-48674 Change 3619991 by Lauren.Ridge Fix typo in transaction message #jira UE-48993 Change 3620086 by Lauren.Ridge Moving realtime viewport logic to refresh instead of construct so it is always triggered upon opening a new material editor #jira UE-48884 Change 3620616 by Matt.Kuhlenschmidt Fix up file Change 3621002 by Matt.Kuhlenschmidt Back out change to apply scaling rules in loading screens since blueprint based DPI scaling rule classes will not have been created yet #jira UE-49125 Change 3621049 by Arciel.Rekman Fix a build error. - Also make sure that we don't print confusing message when no messagebox can be shown (this code changed during the merge). Change 3621064 by Arciel.Rekman Deleted too much in the previous changelist. Change 3621369 by Matt.Kuhlenschmidt Fix keybindings automation test failing due to multiple entries in the active choords array pointing to the same thing #jira UE-49131 [CL 3621569 by Matt Kuhlenschmidt in Main branch]
2017-08-31 21:51:42 -04:00
Set("UMGEditor.AnchorGrid", new IMAGE_BRUSH("Icons/UMG/AnchorGrid", Icon10x10, FLinearColor(.1f, .1f, .1f, 0.5f), ESlateBrushTileType::Both ));
Set("UMGEditor.DPISettings", new IMAGE_BRUSH("Icons/UMG/SettingsButton", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Main ========================== MAJOR FEATURES + CHANGES ========================== Change 2756103 on 2015/11/05 by Jamie.Dale Implemented UFont::GetResourceSize to work correctly with the Size Map tool Change 2756104 on 2015/11/05 by Jamie.Dale Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text. Change 2756105 on 2015/11/05 by Jamie.Dale Fixed a crash when using an empty FKey property with a Data Table FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows. I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values). #jira UE-22897 Change 2757015 on 2015/11/06 by Joe.Tidmarsh SSProgressBar marquee tint. Accounts for widget color and opacity. PR #1698 Change 2757156 on 2015/11/06 by Joe.Tidmarsh Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor. When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel. * Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet. #rb Ben.Cosh #jira UE-20170 Change 2757181 on 2015/11/06 by Jamie.Dale Cleaned up some duplication in UMG text widgets, and exposed the text shaping options The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this. The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers). This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does Change 2757734 on 2015/11/06 by David.Nikdel #UE4 #Editor - Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>. - This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found). #CodeReview: Matt.Kuhlenschmidt Change 2758786 on 2015/11/09 by Joe.Tidmarsh Border widget now correctly synchronizes padding property #jira UE-23070 Change 2758791 on 2015/11/09 by Joe.Tidmarsh Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138) #jira UE-21623 #1608 #rb Simon.Tovey, Bruce.Nesbit Change 2758813 on 2015/11/09 by Joe.Tidmarsh UMG: Attempting to parent multiple widgets (in Hierarchy tree) to a widget that can't have multiple children will notify the user and ignore the operation. [UE-22921] [CrashReport] Parenting multiple actors under border crashes editor #jira UE-22921 Change 2759234 on 2015/11/09 by Nick.Darnell Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering. Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required. Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more. #codereview Matt.Kuhlenschmidt, Bob.Tellez Change 2760954 on 2015/11/10 by Nick.Darnell Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage. Materials should once again tile correctly just like images do. #jira UE-23118 Change 2761129 on 2015/11/10 by Nick.Darnell Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader. Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet. Change 2761391 on 2015/11/10 by Alexis.Matte jira UE-20281 and UE-22259 Fbx scene Re-import workflow - First draft of the reimport workflow using a reimport asset in the content browser #codereview nick.darnell Change 2762323 on 2015/11/11 by Alexis.Matte fix build compilation Change 2762407 on 2015/11/11 by Jamie.Dale UDataTable::SaveStructData now writes out dummy data when RowStruct is null This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again. This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting). #jira UE-22789 Change 2762508 on 2015/11/11 by Nick.Darnell UMG - Making it more obvious what keys do special stuff with anchors in UMG. Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly. Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages. Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers. Change 2763241 on 2015/11/11 by Nick.Darnell Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified. This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes. #jira UE-20336
2015-12-12 08:54:23 -05:00
Set("UMGEditor.DesignerMessageBorder", new BOX_BRUSH("/UMG/MessageRoundedBorder", FMargin(18.0f / 64.0f)));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164) #lockdown Nick.Penwarden #rb none ===================================== MAJOR FEATURES + CHANGES ===================================== Change 3433074 by Matt.Kuhlenschmidt Fix crash when clicking on certian tutorial blueprints. #jira UE-44593 Change 3433075 by Matt.Kuhlenschmidt Remove hittest grid log spam. The underlying problem causing this has been fixed Change 3433077 by Matt.Kuhlenschmidt Fix lighting becoming unbuilt when mesh painting #jira UE-44837 Change 3433081 by Matt.Kuhlenschmidt PR #3553: Crashfix for static array properties (Contributed by Pierdek) Change 3433104 by Alexis.Matte Make sure re-import skeletal mesh follow the import morph option #jira UE-42846 Change 3434825 by Matt.Kuhlenschmidt Fix crash when GC happens while the vr editor radial menu is open. Change 3434831 by Matt.Kuhlenschmidt Added missing file Change 3434868 by Shaun.Kime If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node. #jira ue-44670 Change 3434998 by Alexis.Matte Meshes editors material/section panel are now fully transactional - Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name - Skeletal mesh editor: material slot instance, material slot name Also fix some transaction description #jira UE-44462 Change 3435195 by Jamie.Dale Fixed incorrect handling of some LTR scripts that require shaping These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly. #jira UE-44767 Change 3435199 by Jamie.Dale Fixed some crashes/artifacts with bidirectional text It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly. Change 3435200 by Jamie.Dale Fixed a grapheme cluster metrics issue in the font editor viewport The viewport also now respects the default shaping method CVar. Change 3435771 by Alexis.Matte Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import (PhysicAsset API change, adding 1 function) #jira UE-44609 Change 3436856 by Jamie.Dale Added some missing Unicode block ranges Change 3436914 by Jamie.Dale Adding some missing combining character ranges to the text shaper Change 3436923 by Alexis.Matte PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79) #jira UE-43764 Change 3436948 by Jamie.Dale Updated the Portal to use the predefined Unicode block ranges Change 3436961 by Max.Chen Sequencer: Show camera shake/anim track menus even if there aren't any assets. Change 3437244 by Max.Chen Sequencer: Clear locked cameras when releasing Sequencer. #jira UE-44967 Change 3437515 by Arciel.Rekman UBT: improvements for LocalExecutor. - Larger number of parallel jobs on 16GB+ machines. - Use WaitForExit() instead of polling. - Tested on Linux and Mac. Change 3437629 by Matt.Kuhlenschmidt Improve asset import data display in static and skeletal meshes Change 3438047 by Arciel.Rekman Fix overlapping ranges being passed to memcpy(). Change 3438822 by Yannick.Lange ViewportInteraction: Move gizmo handle files to make them private. Change 3438906 by Matt.Kuhlenschmidt PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts) Change 3438907 by Matt.Kuhlenschmidt PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift) Change 3438908 by Matt.Kuhlenschmidt PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist) Change 3439393 by Matt.Kuhlenschmidt Force highest LOD for highres screenshots Change 3439819 by Matt.Kuhlenschmidt Turned FAssetData into a struct for some upcoming script exposure of FAssetData Change 3439949 by Arciel.Rekman Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable. - Allows disabling libc++ by setting the variable to 0. - Pull request #3576 contributed by jared-improbable. Change 3441078 by Jamie.Dale The culture/language/locale console commands are now available in all build configs Change 3441109 by Jamie.Dale Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode This is needed as the kerning-only shaping code assumes that everything is within the BMP Change 3441275 by Matt.Kuhlenschmidt Disable spinning on location and scale. These dont work because we have no notion of infinite spinning Change 3442748 by Yannick.Lange ViewportInteraction: Remove unused console variables. Change 3442775 by James.Golding Add support for editing MaterialFunctions to MaterialEditingLibrary Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary Added test content for Material/MaterialFunction editing Add needed BlueprintReadWrite to expressions (constants, function input/output) Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType Change 3442779 by James.Golding Fix header order Change 3442817 by Yannick.Lange ViewportInteraction: Add can execute checks for level editor commands. Change 3443038 by Michael.Dupuis #jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor Only permit moving foliage instance if there is some selected Change 3443855 by Michael.Dupuis #jira UE-44885: Unregister from PerModuleDataObjects when the object is destroyed Change 3446096 by Max.Chen Sequencer: Add OnFinished() event when a level sequence completes playback #jira UE-45173 Change 3446097 by Max.Chen Sequencer: Evaluate one last time before the sequence is torn down and reset #jira UE-45174 Change 3446242 by Jamie.Dale Fixed caret not appearing in empty text layouts Caret selections have no range, and therefore have no width Change 3446361 by Matt.Kuhlenschmidt Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR Change 3446457 by Alexis.Matte Polish the speed tree import dialog #jira UE-44963 Change 3446946 by Michael.Trepka Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates #jira UE-37934 Change 3447543 by Arciel.Rekman Reduce VMAs on Linux. - Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas). This decreases possibility to run into vm.max_map_count limit on Linux. - Tested on Linux and Mac. Change 3448468 by Arciel.Rekman Fix race condition during creation of GMalloc. - On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread. Change 3449012 by Max.Chen Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors. #jira UE-45089 Change 3449018 by Max.Chen Sequencer: Add OnCameraCut event that fires when there is a camera cut. #jira UE-45137 Change 3449195 by Max.Chen Sequencer: Add setting for limit scrubbing to playback range. #jira UE-43502 Change 3449198 by Max.Chen Sequencer: Reorder hierarchical bias so that group priority takes precedence. Change 3449217 by Max.Chen Sequencer: Add setting to activate realtime viewports when in sequencer. Change 3449219 by Max.Chen Sequencer: Focus on search boxes when opened. Change 3449238 by Max.Chen Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class. Change 3449239 by Max.Chen Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections. Change 3449241 by Max.Chen Sequencer: Restore section selection after full tree rebuild. Change 3449279 by Max.Chen Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot" Change 3449280 by Max.Chen Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current. #jira UE-44552 Change 3449294 by Max.Chen Sequencer: Null check for sequencer ed mode crash. Change 3449297 by Max.Chen Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately. #jira UE-42866 Change 3449542 by Max.Chen Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges. #jira UE-44569 Change 3451507 by Matt.Kuhlenschmidt Fix extra slate uv coords not functioning on ES2 Change 3451510 by Matt.Kuhlenschmidt PR #3595: Fixed wrong colour for level status (Contributed by ronve) Change 3451529 by Alexis.Matte fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute. #jira UE-34410 Change 3451611 by Yannick.Lange ViewportInteraction: Dragging gizmo without second pass for snapped calculations. Change 3452134 by Jamie.Dale Fixed constant font cache flushing if a widget had no font set Change 3452239 by Jamie.Dale Fixed constant font measure flushing if a widget had no font set Change 3452243 by Jamie.Dale Removed deprecated code for creating fonts from bulk data Change 3452277 by Jamie.Dale The concept of "stale" composite fonts is now editor-only Change 3452358 by Alexis.Matte Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick. #jira UE-45232 Change 3452678 by Max.Chen Sequencer: Fix crash on export if there's no shot data. Change 3453057 by Matt.Kuhlenschmidt Exposed asset exporting to script Change 3453782 by Andrew.Rodham Sequencer: Fixed deterministic cooking issues with movie scene data - Movie scene signatures are now initialized in PostInitProperties - A warning is now presented when attempting to cook old data that was never serialized with a signature. - Removed redundant legacy data upgrade logic that could dirty level sequences on load. #jira UE-44912 Change 3453788 by Yannick.Lange ViewportInteraction: Custom scene proxy for gizmo handles. Change 3453938 by Max.Chen Sequencer: Hotkeys (shift , and shift .) to step to next/previous shot #jira UE-45119 Change 3454058 by Michael.Dupuis Fixed StaticAnalysis Change 3454077 by Max.Chen Sequencer: Fix not saving the pre-animated track value when creating a track/key. On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc) Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used. #jira UE-45130 Change 3454108 by Nick.Darnell UMG - Fixing the WIC to properly record cursor delta so that scrollbars work. Change 3454109 by Jamie.Dale Cache the text layout source info in non-shipping builds so you can inspect it in the debugger Change 3454202 by Matt.Kuhlenschmidt Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material Change 3454390 by Yannick.Lange Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary. #jira UE-45035 Change 3454564 by Matt.Kuhlenschmidt #rnx Fix deprecation warnings Change 3455471 by Yannick.Lange ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport. #jira UE-44965 Change 3456183 by Max.Chen Sequencer: Auto key, auto track refactor. Auto key - create a key when the property changes and there's an existing track. Auto track - create a track when the property changes. This is only exposed in the level sequence editor. All - create a key and a track when the property changes. This is only exposed in VR Editor. None - do nothing. #jira UE-43469 Change 3456349 by Andrew.Rodham Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO Change 3456678 by Alexis.Matte Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number. #jira UE-45306 Change 3456945 by Max.Chen UMG: Add restore state to 2d transform section. #jira UE-45372 Change 3457196 by Arciel.Rekman Linux: serialize allocations from the memory pool. Change 3458434 by Max.Chen Sequencer: Remove obsolete set tick prerequites functions. Change 3458671 by James.Golding Added MIC editing support to MaterialEditingLibrary Fix static analysis warning Change 3458888 by Matt.Kuhlenschmidt PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist) Change 3458893 by Matt.Kuhlenschmidt PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist) Change 3458895 by Matt.Kuhlenschmidt Fix typo Change 3458902 by Matt.Kuhlenschmidt PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist) Change 3458917 by Matt.Kuhlenschmidt Fix crash with invalid object properties in the class picker #jira UE-39000 Change 3458939 by Matt.Kuhlenschmidt Fix compile error Change 3458984 by andrew.porter QAGame: Initial check in of sequencer smoke test map Change 3459510 by Matt.Kuhlenschmidt Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map. #jira UE-45052 Change 3460985 by Max.Chen Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance. #jira UE-45090 Change 3461698 by Arciel.Rekman Avoid using ARRAY_COUNT in Vulkan. - Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array. Change 3462053 by Max.Chen Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables. #jira UE-43470 Change 3462139 by Max.Chen Property Editor: Add objects to FPropertyAndParent Change 3462202 by Arciel.Rekman Fix FSocket::Recv() blocking with Peek when there's no data. Change 3462253 by Nick.Darnell Slate - New Clipping System Clipping is now a stateful choice made during composition of the slate hierarchy. Previously every widget got to respect or modify the clipping rect on an as needed basis. The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms. The new system permits all kinds of transforms on any widget, and they will all be clipped correctly. It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together. Here are the new clipping states a widget can have, almost all widgets are set to No. Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip. /** * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped. */ Inherit, /** * This widget clips content the bounds of this widget. It intersects those bounds with any previous clipping area. */ ClipToBounds, /** * This widget clips to its bounds. It does NOT intersect with any existing clipping geometry, it pushes a new clipping * state. Effectively allowing it to render outside the bounds of hierarchy that does clip. * * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always]. */ ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"), /** * This widget clips to its bounds. It intersects those bounds with any previous clipping area. * * NOTE: This clipping area can NOT be ignored, it will always clip children. Useful for hard barriers * in the UI where you never want animations or other effects to break this region. */ ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"), /** * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry * the widget is given. If that occurs, it behaves like [Yes]. * * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually * are resized to not be able to support the length of the text. So rather than needing to tag every * container that could contain text with [Yes], which would result in almost no batching, this mode * was added to dynamically adjust the clipping if needed. The reason not every panel is set to OnDemand, * is because not every panel returns a Desired Size that matches what it plans to render at. */ OnDemand UMETA(DisplayName = "On Demand (Advanced)") - Large API Change - All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect. You no longer should are passed a Clipping rect via OnPaint. You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see. If you were previously trying to determine if you should cull widgets, by doing something like this, if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) ) That's no longer a good option since there are ways for widgets to ignore the culling bounds. You should convert anything like above to the one below, if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget)) To assist in debugging efforts, there are several new debugging console flags in Slate, Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline. Yellow = Axis Scissor Rect Clipping (cheap). Red = Stencil Clipping (expensive). Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw. Slate.ShowTextDebugging 1 - Show debugging painting for text rendering. I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes. Slate.Feathering 1 If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass. Slate.EnableDrawEvents 1 #jira UE-4659 #rn Change 3462714 by Nick.Darnell Fixing a few more compiler issues with the clipping changes. Change 3462726 by Max.Chen Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct. #jira UE-45431 Change 3462801 by Nick.Darnell Adding a UMG dependency to EngineTestBuild. Change 3462914 by Max.Chen Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138 #jira UE-30007 #jira UE-39003 Change 3462946 by Nick.Darnell Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test. Automation - Adding a blur widget test. Change 3462987 by Matt.Kuhlenschmidt Back out changelist 3458893 Change 3464774 by Matt.Kuhlenschmidt PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster) Change 3464785 by Nick.Darnell Fixing some clipping stuff in the editor. Change 3464830 by andrew.porter QAGame: Second pass on sequencer smoke test map Change 3464902 by Nick.Darnell Loading - Adding some additional checks to the the loading code to ensure we're on the main thread. Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen. Change 3464988 by Max.Chen Sequencer: Add attenuation settings for attached audio components. #jira UE-33080 Change 3465024 by Nick.Darnell MoviePlayer - Impoving the playback mode displaynames. Change 3465074 by Arciel.Rekman Fix shadowing issues of GraphicsPSOInit. Change 3465097 by Matt.Kuhlenschmidt Some refactoring of the details panel Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property. Refactored the API for adding rows to details panels to make it more consistent\ AddChildCustomBuilder->AddCustomBuilder AddChildGroup->AddGroup AddChildContent->AddCustomRow AddChildPropert->AddProperty AddChildStructure->AddExternalStructureProperty AddStructure->AddAllExternalStructureProperties AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty Change 3465186 by Max.Chen Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved. #jira UE-43780 Change 3465315 by Matt.Kuhlenschmidt Fix Fortnite and Orion details panel customization warnings Change 3465424 by Nick.Darnell Automation - Moving the step for setting the link to the automation reports to be set before we start the engine. Change 3465488 by Nick.Darnell Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate. This should fix the Blur UI Test. Change 3466277 by Arciel.Rekman Linux: fix window drift when dragging (UE-40380). - Change by Cengiz Terzibas. Change 3466370 by Nick.Darnell UMG - Fixing the colors for the resize handle in the designer. Change 3466372 by Nick.Darnell UMG - Fixing the ruler ticks sometimes not being drawn. Change 3466374 by Nick.Darnell UMG - Fixing the designer showing multiple options for sequencer. Change 3466377 by Nick.Darnell UMG - Cleaning up some clipping bits. Change 3467025 by Andrew.Rodham Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning. If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes. (CIS step 62283298, jobId 7773146) (CIS step 62283297, jobId 7773146) Change 3467099 by Max.Chen Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid. Change 3467172 by Max.Chen Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables. #jira UE-43690 Change 3467192 by Matt.Kuhlenschmidt Fix transactions getting stuck in the color grading controls. This prevents PIE from working properly and causes shutdown crashes #jira UE-45527 Change 3467251 by Yannick.Lange ViewportInteraction: Fix scale and rotation snap while dragging with two lasers. #jira UE-43489 Change 3467331 by Matt.Kuhlenschmidt Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders Change 3467335 by Matt.Kuhlenschmidt Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it. Change 3467558 by Max.Chen Scene Outliner: Generic support to add default columns to a scene outliner. Change 3467565 by Jamie.Dale Removing old screenshot data for test Change 3467589 by Nick.Darnell Editor - Random cleanup. Change 3467596 by Nick.Darnell Progress Bar - Exposing Border Padding to UMG. Change 3467600 by Nick.Darnell Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes. Change 3467601 by Max.Chen Property Editor: Fix static analysis warning Change 3467662 by Nick.Darnell Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data. Change 3467674 by Max.Chen Property Editor: Fix static analysis warning Change 3467737 by Max.Chen Sequencer: Added OnMovieSceneBindingsChanged delegate Change 3468053 by tim.gautier QAGame: Updating Editor Smoke Map - Updated landscapes into Stations for testing - Added Foliage Sublevel Change 3468194 by Arciel.Rekman Linux: fix problems communicating with various STL-using libs. - Stop hiding global new/delete signatures. - Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng. Change 3468678 by Max.Chen Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag. Change 3469314 by tim.gautier QAGame: Added Painted Foliage / Spline section to EditorSmoke map Change 3469377 by Nick.Darnell Slate - Fixing some warnings in a couple of sample games due to the clipping changes. #rnx Change 3469767 by Max.Chen Sequencer: Outliner column and sequencer binding data #jira UE-43470 Change 3469974 by Arciel.Rekman Fix code projects not working in Linux installed build. Change 3470082 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470174 by Nick.Darnell Slate - Get the last widget in a widget path utility. Change 3470176 by Nick.Darnell UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects. Change 3470261 by Nick.Darnell Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread. Change 3470286 by Max.Chen Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template. Change 3470366 by Nick.Darnell Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new. Change 3470649 by Matt.Kuhlenschmidt Fix deprecation warnings Change 3470695 by Matt.Kuhlenschmidt Fixed typo #jira UE-45580 Change 3470721 by Matt.Kuhlenschmidt Fix static analysis Change 3471254 by Michael.Dupuis #jira UE-42952: Keep occlusion result per view Change 3471287 by Nick.Darnell UMG - Render Focus Rule now defaults to never. Change 3471291 by Nick.Darnell Slate - Fixing FSlateRenderer* change fallout. Change 3471299 by Nick.Darnell Slate - Fixing FSlateRenderer* change. Change 3471323 by Nick.Darnell Automation - Fixing automation and Static Analysis warning. Change 3471413 by andrew.porter QAGame: Added test content for anim blending and material parameteres to sequencer smoke level Change 3471649 by Max.Chen Sequencer: Modify the track when adding animation #jira UE-45618 Change 3471659 by Matt.Kuhlenschmidt Added a way to check if a movie is playing from the engine. Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing Change 3471734 by Matt.Kuhlenschmidt Added basic material hookup to USD. Similar to FBX it will find materials based on rules specified by the user in the import settings Change 3472176 by Nick.Darnell UMG - Improving the display of the +Track menu in sequencer for UMG. Renamed it from +Add, which is repetitve to +Track. Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button. Change 3472740 by Max.Chen Sequencer: Add GetThisFrameMetaData accessor Change 3472748 by Max.Chen Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates Change 3472753 by Max.Chen Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate Change 3472870 by Nick.Darnell Clipping - Fixing the deprecated tip for scissor rect boxes to be correct. Removing it's usage from UT. Change 3473340 by Max.Chen Scene Outliner: Add ability to register additional filters Change 3473348 by Max.Chen Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate) Change 3473441 by Max.Chen Sequencer: Autokey Refactor Part 2. Autokey is now a single toggleable state. Allow Edits Mode has 3 states: Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties. Allow Sequencer Edits Only - All edits will produce either a track or a key. Allow Level Edits Only - Properties in the details panel will be disabled if they have a track. #jira UE-45229 Change 3473670 by Nick.Darnell Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads. We now store a TUniquePtr internally, and only lease out raw pointers. #rn Change 3473711 by Nick.Darnell Disabling the ensure in the module manager. Change 3473747 by Max.Chen Sequencer: Fix tooltip Change 3474091 by Jamie.Dale Added a warning when cooking a UFontFace that is outered to a UFont asset These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions) Change 3475052 by Yannick.Lange VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor. #jira UE-45415 Change 3475054 by Yannick.Lange Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state. #jira UE-45574 Change 3475263 by Nick.Darnell Fixing some additional cases of IModuleInteface SharedPtr usage. Change 3475268 by Max.Chen Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped. #jira UE-45654 Change 3475269 by Max.Chen Scene Outliner: Additional filters should only apply to actor browsing mode Change 3475407 by Nick.Darnell Fixing some clipping / module shared ptr changes in the launcher code. Change 3475542 by Max.Chen Sequencer: Update thumbnail and section highlighting to use new clipping behavior. #jira UE-45692 #jira UE-45689 Change 3475743 by Michael.Dupuis #jira UE-45183: When updating phyx region take into account simple collision mip Change 3475949 by Arciel.Rekman Remove PhysX deoptimization (no longer needed). - OR-24947 has been closed three months ago. Change 3476022 by Michael.Dupuis #jira UE-45560: Make sure we're not going out of range Change 3476063 by Michael.Dupuis #jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component Change 3476168 by Michael.Trepka Added handling of directory symlinks to FApplePlatformFile::IterateDirectory #jira UE-43704 Change 3476172 by Nick.Darnell Fixing a Imoduleinterface change. Change 3476183 by Jamie.Dale Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text Change 3476385 by Arciel.Rekman Linux: handle symlinks when iterating directories. Change 3476522 by Michael.Trepka Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case. Change 3476806 by Nick.Darnell UMG - Focus the designer after dropping a widget onto the surface. Change 3476809 by Nick.Darnell Curve Editor - Enable Clipping on the curve editor. Change 3477475 by Nick.Darnell Fixing a module interface shared ptr usage in UT. Change 3477553 by Yannick.Lange VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor. Change 3477734 by Yannick.Lange VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale. #jira UE-44933 Change 3477761 by Jamie.Dale Some improvements to avoid loading the native .locres files twice when we don't need to Change 3477780 by Nick.Darnell PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist) Change 3477786 by Nick.Darnell PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz) Change 3477795 by Nick.Darnell PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist) Change 3478092 by Nick.Darnell PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey) Engine Edit - Made some small changes to the enum type, and some naming. Change 3478450 by Nick.Darnell Fixing some uninitialized variable errors. Change 3479827 by Andrew.Rodham Sequencer: Addressed serialization issues with some struct types Change 3479874 by Jamie.Dale Fixed "NativeGameLanguage" not being used correctly during localization initialization Change 3480012 by Andrew.Rodham Sequencer: Fixed loading tagged properties as native for track identifiers #jira UE-45823 Change 3480337 by Alexis.Matte Fix morph target crash missing some valid index check Change 3480804 by Alexis.Matte Fix crash with ColorGradingMode custom detail #jira UE-45638 Change 3480892 by Andrew.Rodham Sequencer: Ensure that movie scene sequences know about the editor object version #jira UE-45842 Change 3481073 by Nick.Darnell Fix the shader compiler error from main in Slate. Change 3481303 by Nick.Darnell UMG - Fixing a bug with the drag handle not working correctly in HDPI mode. Change 3481308 by Nick.Darnell Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds. If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect. Change 3481629 by Max.Chen Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer() #jira UE-45785 Change 3481899 by Yannick.Lange VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode. Change 3481984 by Michael.Dupuis #jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools Change 3482047 by Nick.Darnell Slate - Adding some comments to IsWidgetCulled. Change 3482110 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482136 by Jamie.Dale The CamelCase break iterator now treats digits around character tokens as part of the identifier Change 3482138 by Michael.Dupuis #jira UE-45854: Properly unregister during undo operation Change 3482150 by Michael.Dupuis #jira UE-45845 : Add missing nullcheck for GetStaticMesh Change 3482153 by Nick.Darnell Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled. Change 3482180 by Nick.Darnell UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only. This was a regression from main. Change 3482273 by Nick.Darnell UMG - Tweaking some more things about the widget component box outline. Change 3482308 by Alexis.Matte Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group. #jira UE-45696 Change 3482327 by Nick.Darnell UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor. Change 3482705 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484245 by Max.Chen Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed. #jira UE-45905 Change 3484263 by Max.Chen Sequencer: Fix crash on forcing refresh of details panel on release. #jira UE-45911 Change 3484431 by Andrew.Rodham Resaving assets that contain legacy data to suppress CIS warnings. - If conflicts arise in these assets, please take game-side changes and ignore these. Change 3484474 by Alexis.Matte Fix the morph target animation curve name matching. #jira UE-20294 Change 3484475 by Alexis.Matte When removing a LOD, make sure we remove all morph target data associate to the LOD. Change 3484489 by Nick.Darnell PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist) #jira UE-45908 Change 3484692 by Nick.Darnell Slate - Reverting a change from a game stream. All Arranged Children don't need to allocated 42 to begin with. Do need to initialize WidgetPaths better. Change 3484703 by Nick.Darnell Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier. Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS. #jira UE-43213 Change 3484918 by Jamie.Dale Fixed font measuring regression with RTL text RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work). Change 3485718 by Nick.Darnell Editor - Removing Super Search & User Feedback button. Change 3485719 by Nick.Darnell Portal - Removing SuperSearch. Change 3485751 by Matt.Kuhlenschmidt Fix crash accessing platformer game menu if the menu is open during a console based load #jira UE-45950 Change 3486047 by Arciel.Rekman Linux: add OpenEXR implementation (UE-40270). #jira UE-40270 Change 3486467 by Max.Chen Sequencer: Reset max tick rate when destroyed. #jira UE-45956 Change 3486477 by Max.Chen Sequencer: Refresh outliner when column is removed. #jira UE-45891 Change 3486667 by Andrew.Rodham Added missing include Change 3486724 by Andrew.Rodham Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform Change 3486730 by Alexis.Matte In the Auto-Reimport options, hide the mout point only for the default /Game/ folder #UE-45684 Change 3486749 by Alexis.Matte Make sure the parent window of the monitor directory browse folder is set properly #jira UE-45682 Change 3486805 by Matt.Kuhlenschmidt Additional safety against invalid objects being accessed by slate Change 3486848 by Alexis.Matte Make sure Monitor folder feature support root mount point map folder During auto import, give priority to asset import factory over the scene import factory #jira UE-45691 Change 3486879 by Andrew.Rodham Removing obsolete QA assets Change 3486950 by Nick.Darnell PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon) Review - made some adjustments from the original. Change 3486954 by Nick.Darnell Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone. Change 3486967 by Nick.Darnell Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up. Change 3486970 by Andrew.Rodham Sequencer: Delay mouse capture until drag for sequencer time slider - Fixes context menus not opening as a result of mouse capture being taken on mouse down #jira UE-45937 Change 3486984 by Andrew.Rodham Sequencer: Improved blending type iconography Change 3486996 by Nick.Darnell UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked. UMG - The movie data is no longer cloned for each new instance that inhabits. It now keeps a reference to the now publically accessible movie scene data on the class instead. Change 3487070 by Andrew.Rodham Sequencer: Added graphics for key areas that represent empty space Change 3487195 by Andrew.Rodham Sequencer: Changed evaluation groups to always flush implicitly - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation Change 3487322 by Nick.Darnell PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro) Change 3487363 by Nick.Darnell PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25) Change 3487439 by Nick.Darnell PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe) Change 3487500 by Arciel.Rekman Removed LinuxNativeDialogs. - No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago). Change 3487630 by Lauren.Ridge Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds #jira UE-44885 Change 3487864 by Matt.Kuhlenschmidt Exposed the asset registry to blueprints and script. Works in editor scripts and runtime scripts AssetRegistry is now a UInterface object. Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in the AssetRegistryHelpers object C++ users should still continue to use IAssetRegistry. Change 3487879 by Matt.Kuhlenschmidt Renamed asset tools uobject helper to UAssetToolsHelpers Change 3487926 by Lauren.Ridge Fixing reset to default not showing up for custom widgets #jira UE-44164 Change 3488184 by Matt.Kuhlenschmidt PR #3656: Make References/Referencers List copyable (Contributed by user37337) #jira UE-45763 Change 3488240 by Matt.Kuhlenschmidt Fix compiler issue Change 3488350 by Lauren.Ridge Landscape info map transactional state is based on its world's transactional state #jira UE-44885 #jira UE-46019 Change 3488412 by Matt.Kuhlenschmidt Fix reset to default showing up in two different places for some customizations Change 3488413 by Matt.Kuhlenschmidt Fix slate font customization Change 3488414 by Matt.Kuhlenschmidt Fix slate font customization Change 3488415 by Matt.Kuhlenschmidt Missed file Change 3488565 by Arciel.Rekman Add pretty printers for gdb (UETOOL-1171). - Committing shelf by Cengiz.Terzibas, with some modifications. #jira UETOOL-1171 Change 3489094 by Nick.Darnell Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture. Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file. Change 3489095 by Nick.Darnell PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner) Review - Fixed spacing. Change 3489108 by Matt.Kuhlenschmidt Fix deprecation warning Change 3489120 by Nick.Darnell PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung) Change 3489147 by Andrew.Rodham Sequencer: Adding return value to function to appease static analysis - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that Change 3489264 by Nick.Darnell Testing - Finishing the thought behind an enum comment. Change 3489265 by Nick.Darnell PR #2750: UE-35164: Button padding (Contributed by projectgheist) Change 3489267 by Nick.Darnell PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist) Change 3489632 by Arciel.Rekman Correctness changes to MallocPoisonProxy. - Missing forwarding functions added. Incorrect comment removed. - Change by Steve.Robb, doing here so it is in 4.17. Change 3489689 by Arciel.Rekman More MallocPoisonProxy changes I missed in previous CL. Change 3489751 by Matt.Kuhlenschmidt Moved editor performance settings out of per-project settings so they can be shared across projects Change 3489837 by Lauren.Ridge Keyboard shortcut for entering/leaving VR Mode is now Alt+V Change 3491082 by Arciel.Rekman Linux: better fix for the crash due to name collision (UE-46040). - Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace. - Undid change in the SceneOutliner module. #jira UE-46040 Change 3491096 by Arciel.Rekman Fix UAT compilation on the newest mono. Change 3491240 by Max.Chen Sequencer: Disable key button when allow level edits only is on. #jira UE-46060 Change 3491406 by Yannick.Lange Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded. #jira UE-45806 Change 3491559 by Alexis.Matte Make sure we use the good preview mesh when doing a preview #jira UE-45963 Change 3491563 by Alexis.Matte Fix crash with staticmesh editor LodLevel selection Change 3491564 by Nick.Darnell UMG - Fixing an offset with the grab handles in HDPI mode. Change 3491595 by Nick.Darnell Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor. Change 3491604 by Nick.Darnell Back out changelist 3489265 Change 3491615 by Arciel.Rekman Added malloc replay proxy (Linux only for now). - Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems. Change 3491684 by Arciel.Rekman Added FMalloc functions I missed. - Also moved function bodies into the .cpp file, this does not make a difference in performance in this case. Change 3491692 by Matt.Kuhlenschmidt Some minor fixes to the static mesh editor - Fix UV combo button looking non-standard on the toolbar - Fix a few combo buttons in the details panel looking too big. Change 3491702 by Arciel.Rekman Do not compile replay proxy-specific code when not used. Change 3491717 by Michael.Dupuis #jira UE-35083: The component is now the owner of the PerInstanceRenderData instead of the proxy Add an Update path to only update specified instances range Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent Expose a new property to decide if we require dynamic instance buffer Change 3491758 by Matt.Kuhlenschmidt Fix crash on static mesh editor shutdown Change 3491873 by Cody.Albert Fixed clipping issue in Sequencer curve editor #rnx Change 3491956 by Matt.Kuhlenschmidt Fix crash opening the Previewing sub-menu in the level editor settings menu #jira UE-46095 Change 3492046 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492076 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492165 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492222 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492274 by Michael.Dupuis #jira UE-46105: Fixed Clang warning Change 3492338 by andrew.porter QAGame: Testing ensure when submitting Change 3492371 by Nick.Darnell UMG - Reverting the animation sharing, cossed GLEO regressions in cooking. Will look for a better solution. Change 3492462 by Matt.Kuhlenschmidt Fix ensure checking in files through perforce Change 3492491 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492505 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3492517 by Jamie.Dale The package localization ID is no longer used at all at runtime, and is now truly editor-only This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it. After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs. Change 3492630 by Nick.Darnell UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta. #jira UE-46124 Change 3492692 by Matt.Kuhlenschmidt Fix drop shadows inheriting the outline color of the font. The outline should still appear but not have a different outline color from fill color Change 3492714 by Matt.Kuhlenschmidt Added outline with drop shadow to font automation test Change 3492737 by Matt.Kuhlenschmidt Fix linux Change 3492992 by tim.gautier Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings #jira UE-46132 Change 3493089 by Jamie.Dale Ensure that the composite font of a font asset is flushed when the font object is GC'd Change 3493322 by Jamie.Dale Fixing null crash #jira UE-45758 Change 3494467 by Andrew.Rodham Fix Xbox warning Change 3494852 by tim.gautier QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded Change 3494853 by Nick.Darnell Another attempt at fixing the automation blueprint SA warning. Change 3494896 by Arciel.Rekman Fix possible null pointer access during Vulkan init. - May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else. #jira UE-46142 Change 3494987 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495010 by Matt.Kuhlenschmidt Adding additional logging to track down html5 issue Change 3495212 by Michael.Dupuis #jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite) Change 3495536 by Jamie.Dale Updating UGameEngine to call its Super::PreExit after performing its own teardown This prevents UEngine cleaning up resources that UGameEngine still needs. #jira UE-46159 Change 3495551 by Arciel.Rekman Another attempt to fix analyzer problem (UE-46142). Change 3495794 by Jamie.Dale Fixing some font cooking warnings by splitting out font faces from their font assets #jira UE-45843 Change 3495905 by Matt.Kuhlenschmidt Fix USD crash when importing a meshwith no material [CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
Set("UMGEditor.OrientLandscape", new IMAGE_BRUSH("Icons/UMG/Icon_Landscape_v2", Icon16x16));
Set("UMGEditor.OrientPortrait", new IMAGE_BRUSH("Icons/UMG/Icon_Portrait_v2", Icon16x16));
Set("UMGEditor.Mirror", new IMAGE_BRUSH("Icons/UMG/Icon_Mirror_v3", Icon16x16));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Set("UMGEditor.ResizeResolutionFont", DEFAULT_FONT("Bold", 10));
Set("UMGEditor.CategoryIcon", new IMAGE_BRUSH("Icons/hiererchy_16x", Icon16x16));
}
void FSlateEditorStyle::FStyle::SetupTranslationEditorStyles()
{
Set("TranslationEditor.Export", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_40x", Icon40x40));
Set("TranslationEditor.PreviewInEditor", new IMAGE_BRUSH("Icons/icon_levels_visible_40x", Icon40x40));
Set("TranslationEditor.Import", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_40x", Icon40x40));
Set("TranslationEditor.Search", new IMAGE_BRUSH("Icons/icon_Blueprint_Find_40px", Icon40x40));
Set("TranslationEditor.TranslationPicker", new IMAGE_BRUSH("Icons/icon_StaticMeshEd_VertColor_40x", Icon40x40));
Set("TranslationEditor.ImportLatestFromLocalizationService", new IMAGE_BRUSH("Icons/icon_worldscript_40x", Icon40x40));
}
void FSlateEditorStyle::FStyle::SetupLocalizationDashboardStyles()
{
Set("LocalizationDashboard.GatherTextAllTargets", new IMAGE_BRUSH("Icons/Icon_Localisation_Gather_All_40x", Icon40x40));
Set("LocalizationDashboard.ImportTextAllTargetsAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_40x", Icon40x40));
Set("LocalizationDashboard.ExportTextAllTargetsAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_40x", Icon40x40));
Set("LocalizationDashboard.ImportDialogueAllTargetsAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_40x", Icon40x40));
Set("LocalizationDashboard.ImportDialogueScriptAllTargetsAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_40x", Icon40x40));
Set("LocalizationDashboard.ExportDialogueScriptAllTargetsAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_40x", Icon40x40));
Set("LocalizationDashboard.CountWordsForAllTargets", new IMAGE_BRUSH("Icons/Icon_Localisation_Refresh_Word_Counts_40x", Icon40x40));
Set("LocalizationDashboard.CompileTextAllTargetsAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Compile_Translations_40x", Icon40x40));
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
Set("LocalizationDashboard.GatherTextAllTargets.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Gather_All_16x", Icon16x16));
Set("LocalizationDashboard.ImportTextAllTargetsAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationDashboard.ExportTextAllTargetsAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationDashboard.ImportDialogueAllTargetsAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationDashboard.ImportDialogueScriptAllTargetsAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationDashboard.ExportDialogueScriptAllTargetsAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationDashboard.CountWordsForAllTargets.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Refresh_Word_Counts_16x", Icon16x16));
Set("LocalizationDashboard.CompileTextAllTargetsAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Compile_Translations_16x", Icon16x16));
Set("LocalizationDashboard.GatherTextTarget", new IMAGE_BRUSH("Icons/Icon_Localisation_Gather_All_16x", Icon16x16));
Set("LocalizationDashboard.ImportTextAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationDashboard.ExportTextAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationDashboard.ImportDialogueAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationDashboard.ImportDialogueScriptAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationDashboard.ExportDialogueScriptAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationDashboard.CountWordsForTarget", new IMAGE_BRUSH("Icons/Icon_Localisation_Refresh_Word_Counts_16x", Icon16x16));
Set("LocalizationDashboard.CompileTextAllCultures", new IMAGE_BRUSH("Icons/Icon_Localisation_Compile_Translations_16x", Icon16x16));
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Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3133954) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3077573 on 2016/08/04 by Nick.Darnell Removing some unused code, adding additional needed modules to editor tests. #rb none Change 3077580 on 2016/08/04 by Nick.Darnell Removing the test plugins, going to be recreating them in EngineTest. Change 3082659 on 2016/08/09 by Nick.Darnell Automation - Presets are now stored in json files stored in Config so they can be shared, and human readable. Working on screenshot automation, getting it where it needs to be to permit us to have repeatable tests for comarison. Removing the option to not take full size screenshots, that defeats the purpose of being able to compare them. #rb none Change 3082766 on 2016/08/09 by Jamie.Dale Fixed crashes when dealing with code-points outside the BMP on platforms with UTF-32 FStrings ICU always deals with its offsets as UTF-16 (as it always uses UTF-16 internally with icu::UnicodeString), so there were a couple of places in code (break iteration, and bidi detection) where we needed to adjust those UTF-16 offsets to UTF-32 offsets in the case where FString is UTF-32. #jira UE-33971 #rb James.Hopkin Change 3083067 on 2016/08/09 by Nick.Darnell Automation - Working on screenshot support, system now allows a lot more customization in terms of how large the shot is. #rb none Change 3084475 on 2016/08/10 by Richard.TalbotWatkin Fixed issue with ModelComponent replication in client/server PIE if BSP is rebuilt. ModelComponent now implements IsNameStableForNetworking and always returns true, as a level's model components will never be rebuilt during a game session. Brush poly normals are now only fixed up in Editor builds. #jira UE-34391 - No run animation on client that is not focused when running 2 player and dedicated server #codereview Matt.Kuhlenschmidt #rb none Change 3084661 on 2016/08/10 by Matt.Kuhlenschmidt Added grayscale texture importing support #rb none Change 3084774 on 2016/08/10 by Cody.Albert Adding controller support for ComboBox widget #jira UE-33826 #rb nick.darnell Change 3085716 on 2016/08/11 by Nick.Darnell UMG - Taking the Widget Component and Widget Interaction Components out of experimental. Removed old importing support for upgrading ancient versions of widget components. Removing parbola distortion, as users can now do whatever they want in their custom MID they can override the widget with. #rb none Change 3085733 on 2016/08/11 by Nick.Darnell UMG - Documenting the meta parameters allowed on widgets, like we do for regular UObjects. For binding widgets from blueprints you can now do BindWidget (unchanged), and to simplify binding widgets optionally, you can now just do (BindWidgetOptional), rather than the combination of BindWidget + OptionalWidget=true. Made generating the Design time wrapper call a little more efficent, by optimizing it away by force inlining a noop. Also added some additional checking when we forcefully set focus in UMG, to help people catch cases where they set focus, but didn't make the widget focusable. #rb none Change 3085734 on 2016/08/11 by Nick.Darnell Texture - Making GetDefaultMipMapBias a bit more efficent in the common case. #rb none Change 3085736 on 2016/08/11 by Nick.Darnell Static Lighting - Warning the user when they build lighting, but have bForceNoPrecomputedLighting set to true on the world settings. #rb none Change 3085737 on 2016/08/11 by Nick.Darnell Editor - code organization. #rb none Change 3085875 on 2016/08/11 by Nick.Darnell UMG - You can now use 'G' to toggle game mode on the designer so that you can disable and enable the dashed lines around containers. The option in the settings is now used as the default when you startup a designer. #rb none Change 3086209 on 2016/08/11 by Ben.Salem Make our automated test pass reporting more robust and pipe out to JSON in \saved\automation\logs\AutomationReport-{CL}-{Timestamp}.json format. #rb adric.worley, william.ewen Change 3086515 on 2016/08/11 by Nick.Darnell Editor - Fixing a crash in the curve table customization. If the row doesn't exist, it would crash, we now protect against that case. #rb Matt.Kuhlenschmidt Change 3087216 on 2016/08/12 by Jamie.Dale Fixed an issue where re-scanning a package file may leave old assets in the asset registry We didn't used to clear out anything associated with the old package before scanning the file, which could result in old assets being left if they'd since been removed from the package. This also exposes a PackageDeleted function to allow people to manually clear anything associated with a package (if doing some custom asset work). #rb Andrew.Rodham Change 3087219 on 2016/08/12 by Jamie.Dale Updated TextRenderComponent to support multiple font pages It used to use the correct UV data, but wouldn't set the correct texture page when rendering. It now creates MIDs for all of the texture pages used by the font, and will use these MIDs (which override the font page on the material) when rendering the text (batched on sequential index/vertex buffer data with the same texture page). #rb Matt.Kuhlenschmidt Change 3087308 on 2016/08/12 by Alex.Delesky #jira UE-14727 - Support for editing TSet properties in the editor's Details panel has been added. #rb Matt.Kuhlenschmidt Change 3089140 on 2016/08/15 by Jamie.Dale We now abort a directory watch if we lose access to the directory in question This prevents an infinite loop in the call to MsgWaitForMultipleObjectsEx if a watched directory is deleted. #jira UE-30172 #rb Andrew.Rodham Change 3089148 on 2016/08/15 by Alexis.Matte Allow fbx export of any actor type. #rb none #codereview dmitriy.dyomin Change 3089211 on 2016/08/15 by Jamie.Dale Unified access to the parent window for external dialogs A lot of places used to ad-hoc use the MainFrame window, even when they had access to a widget that may be belong to a different window. This could cause issues where an external dialog could appear behind a modal UE4 window (as it would appear above the MainFrame), and be inaccessible. You can now use IMainFrameModule::GetBestParentWindowHandleForDialogs to get the best window handle to use for an external dialog. This will either be the parent window for the given widget (if known), or failing that, the MainFrame window. #rb Andrew.Rodham Change 3089640 on 2016/08/15 by Jamie.Dale Wrapped UMaterialExpression::MenuCategories in WITH_EDITORONLY_DATA to avoid gathering it for game-only loc #rb none Change 3089661 on 2016/08/15 by Nick.Darnell Editor - There's a new view option "Show C++ Classes" in the content browser. Lets you hide all those C++ folders most folks probably don't care to see. #rb none Change 3089667 on 2016/08/15 by Cody.Albert Updating RoutePointerUpEvent to call OnDrop for touch events when dragging #jira UE-34709 #rb nick.darnell Change 3089694 on 2016/08/15 by Jamie.Dale Applied a fix to the ExcludeClasses setting in the loc gather #rb none Change 3089889 on 2016/08/15 by Nick.Darnell Automation - Continued work on the screenshot portion of the automation system. Going to start using the adapter information in the screenshots taken, otherwise we can't accurately test a plethora of devices sharing the same OS, with different capabilities. #rb none Change 3090256 on 2016/08/16 by Nick.Darnell Automation - working on screenshots. #rb none Change 3090322 on 2016/08/16 by Nick.Darnell Automation - Adding modified screenshot function. #rb none Change 3090335 on 2016/08/16 by Nick.Darnell Automation - The tests were determined to need to be shared afterall, but at least keeping them as plugins. Moved to Engine plugins. #rb none Change 3090881 on 2016/08/16 by Nick.Darnell Automation - Moving the content over and fixing up some code so that the AutoRimport tests work as expected. #rb none Change 3090884 on 2016/08/16 by Nick.Darnell Plugins - There's now support for generating a Content Only plugin from the new plugin wizard. #rb none Change 3090911 on 2016/08/16 by Nick.Darnell Feature Packs - If there's an error loading a manifest, it's now an error, not a warning. #rb none Change 3090913 on 2016/08/16 by Jamie.Dale Optimization and usability improvements of the MemoryProfiler2 tool - Optimized the processing of the Callgraph, Histogram, and Short lived allocations views. - The callgraph view is now using a virtualized tree view mapped to our own internal tree. This allows us to amortize the cost of adding nodes to the TreeView as the user views the nodes in the tree. In my own test, this took callgraph generation from ~45 seconds to ~5 seconds. - The Histogram view was vastly optimized via the use of a HashSet on the callstack filter, and the batch addition of unsorted callstacks that are sorted once at the end. In my own test, this took histogram generation from ~15 minutes to ~2 seconds. - The Short lived allocations view was optimized by avoiding redundant sorting, including maintaining a sorted order while inserting items, and instead doing a final sort at the end. The column selection was also optimized by avoiding copying the entire dataset just to resort it. In my own test, this took short lived allocation generation from ~1 minute to ~3 seconds. - Added a user-configurable list of allocator functions to trim (which now includes FMemory and operator new by default, and produces much cleaner callstacks). #jira UETOOL-948 #jira UETOOL-949 #rb James.Hopkin Change 3090962 on 2016/08/16 by Jamie.Dale Fixed double assignment of filter functions #rb none Change 3090989 on 2016/08/16 by Nick.Darnell Editor - Attempting to fix the build, non-unity issue I suspect. #rb none Change 3091754 on 2016/08/17 by Nick.Darnell FbxAutomationTestBuilder is now a plugin. Users won't see it unless they've enabled the plugin (so primarily internal QA). Reorganized the automation tools and testing menu to be a bit lower in the main menu, and gave them a more test sounding name. Additionally made some modifications to the workspace menu structure to allow generating just a subset of a workplace menu so that I could target where I wanted to insert all of the automation tool menu items, rather than just allowing the general placement of them under developer tools...etc. #rb none #codereview Alexis.Matte Change 3091758 on 2016/08/17 by Nick.Darnell Slate / Editor - Trying to make the editor less focus greedy. Now when there are notification popups and tabs attempt to grab your attention we now do a few activation ownership checks to ensure that it or a parent window actually owns activation. Not doing this has the nasty side effect of things like notifications and message log errors that popup while playing the game (if the game is in new window PIE), causing the game to be hidden, and focus returned to the editor. Ran into this a lot running the automation tests, the new PIE window that's launched to run tests is immediately hidden as soon as the tests log a warning or error or a notification about high res screenshots happens. #rb none #codereview Nick.Atamas,Matt.Kuhlenschmidt Change 3091829 on 2016/08/17 by Nick.Darnell Build - Attempting to repair the build. #rb none Change 3091920 on 2016/08/17 by Nick.Darnell Build - Another attempt at fixing the mac build. #rb none Change 3093380 on 2016/08/18 by Matt.Kuhlenschmidt Ignore group actors when checking for references to other actors when deleting. The check for references is designed for gameplay affecting references which groups are not. Having this show up for groups is annoying #rb none Change 3094474 on 2016/08/19 by Jamie.Dale Fixed PS4 error when building with USE_MALLOC_PROFILER, and optimized symbol name resolution for a build with USE_MALLOC_PROFILER enabled #jira UETOOL-951 #rb James.Hopkin Change 3094581 on 2016/08/19 by Jamie.Dale Added missing allocator filter needed by PS4 profiles #rb none Change 3094681 on 2016/08/19 by Richard.TalbotWatkin Fixed issue where painting override vertex colors on a SpeedTree mesh would cause its wind animation to cease. The OverrideVertexColors vertex factory needed to be registered with the SpeedTree renderer. #jira UE-32762 - Custom VertexPaint on SpeedTrees interferes with wind animation #rb none Change 3095163 on 2016/08/19 by Trung.Le #jira UE-20849: Added tooltips to the inputs of the Material final result node #rb matt.kuhlenschmidt Change 3095285 on 2016/08/19 by Trung.Le #jira UE-20849 In SGraphNodeMaterialResult, renamed ToolTip to ToolTipWidget so we're not hiding class member #rb none Change 3095344 on 2016/08/19 by Alexis.Matte #jira UE-34690 When using the optionnal matrix to change the scene root node, we have to flush the fbx evaluation engine. Add also a new option to allow the user to automatically convert the fbx scene to unreal unit (centimeter). #rb none #codereview matt.kuhlenschmidt Change 3096162 on 2016/08/22 by Alexis.Matte #jira UE-34763 Remove offending no-action combo box entry when the json file is readonly. Also clean up other combo box menu. #rb none #codereview matt.kuhlenschmidt Change 3096261 on 2016/08/22 by Alexis.Matte #jira UE-33121 Make sure re-import all and import all fix all the issue before starting the job. So it get not interrupt during the process. #rb lina.halper #codereview lina.halper Change 3096344 on 2016/08/22 by Jamie.Dale NSString conversion fix for UTF-32 strings containing characters outside of the BMP #jira UE-33971 #rb Peter.Sauerbrei, James.Hopkin Change 3096605 on 2016/08/22 by Alex.Delesky #jira UE-34787 - Dropdown menus in standalone programs will now correctly display tooltips if they have any. #rb Matt.Kuhlenschmidt Change 3096615 on 2016/08/22 by Alex.Delesky #jira UE-33334 - Scrolling up on the mouse wheel when using the orbit camera should no longer move away from the orbit point when the camera moves too close to the orbit origin. #rb Matt.Kuhlenschmidt Change 3096619 on 2016/08/22 by Alex.Delesky #jira UE-34084 - Structs containing an enum with a value that contains a whitespace character will now serialize correctly when copied from the Details Panel. #rb Matt.Kuhlenschmidt Change 3097644 on 2016/08/23 by Matt.Kuhlenschmidt PR #2729: Fix a typo in the comment (Contributed by adcentury) #rb none Change 3097648 on 2016/08/23 by Matt.Kuhlenschmidt PR #2726: Undef unused macros (Contributed by shrimpy56) #rb none Change 3097697 on 2016/08/23 by Matt.Kuhlenschmidt Guard against crash when details panels rebuild when their customizations have been torn down https://jira.ol.epicgames.net/browse/UE-35048 #rb none Change 3097757 on 2016/08/23 by Alex.Delesky #jira UE-14727 - Support for editing TMap properties in the editor's Details panel has been added. This change also removes the Duplicate option from TSet elements, and disallows entry of duplicates elements into a TSet or duplicate keys into a TMap #rb Matt.Kuhlenschmidt Change 3098164 on 2016/08/23 by Alexis.Matte #jira UE-34686 Fbx importer bImportMeshesInBoneHierarchy is used also by the animation. #rb none #codereview matt.kuhlenschmidt Change 3098502 on 2016/08/23 by Alexis.Matte #jira UE-30951 Fbx option dialog, we disable the option to bake pivot if transform vertex position is true #rb none #codereview matt.kuhlenschmidt Change 3099986 on 2016/08/24 by Jamie.Dale Fixing non-editor builds #rb none Change 3101138 on 2016/08/25 by Matt.Kuhlenschmidt Fixed viewport redraw callback not being called when certian property modifications occur in the details panel (reset to default, array size changes, etc) #rb none Change 3101280 on 2016/08/25 by Jamie.Dale Fixed crash when counting memory over internationalization meta-data - The serialization code only used to handle loading or saving, now it handles loading or not loading. - The Type of the meta-data wasn't set by all constructors. For safety it has been removed and replaced with a virtual function that the derived types override. #rb James.Hopkin Change 3101283 on 2016/08/25 by Jamie.Dale MProf2 platform and symbol parsing improvements - Updated ISymbolParser to work with lazy symbol resolution (handled via the UI when looking at full callstacks). - Added a PS4 symbol parser which handles performing full file/line resolution for symbols. - Removed all the V3 file format support and legacy platform handling. - Optimized FStreamInfo.GetNameIndex so it can be used by the lazy symbol fixup. #rb James.Hopkin Change 3101586 on 2016/08/25 by Jamie.Dale Small code cleanup and path normalization #rb James.Hopkin Change 3101837 on 2016/08/25 by Alexis.Matte #jira UE-35101 we now store the sourceanimationname to retrieve the correct animtrack when re-importing animations #rb none #codereview matt.kuhlenschmidt Change 3102537 on 2016/08/26 by Jamie.Dale Fix for potential crash in FICUCamelCaseBreakIterator In platforms with UTF-32 strings, the index returned by FICUTextCharacterIterator may not be in the same range as FString, so we need to call InternalIndexToSourceIndex to ensure that it is. #rb James.Hopkin Change 3102582 on 2016/08/26 by Matt.Kuhlenschmidt Log the freetype version when it starts up (for debugging purposes) #rb none Change 3102657 on 2016/08/26 by Alexis.Matte #jira UE-29177 When re-importing a texture we want to notify materials using this texture so they can recompile the shader. #review-3101585 @uriel.doyon #rb matt.kuhlenschmidt Change 3102704 on 2016/08/26 by Jamie.Dale Added symbol meta-data support to MProf2 You can now define platform specific meta-data using FPlatformStackWalk::GetSymbolMetaData, which is then stored within the generated .mprof file. PS4 uses this meta-data to say where the original .self file can be found, so that MProf2 can usually automatically load the .self file without having to bother the user. #rb James.Hopkin Change 3102878 on 2016/08/26 by Matt.Kuhlenschmidt Added support for outline fonts - An outline size (in slate units), optional material and optional fill color can be specified with each font info. - Outlines do not contribute to measurement directly so the text measuring and shaping methods have been modified to account for outlines - Fixed a bug where font materials do not work properly if part of the font's rendered glyphs were in a different atlas #rb jamie.dale Change 3102879 on 2016/08/26 by Jamie.Dale Bumped the MProf2 version so we can tell which build of the tool can load v6 mprof files #rb none Change 3102960 on 2016/08/26 by Alexis.Matte build fix #rb none Change 3103032 on 2016/08/26 by Jamie.Dale Fixed SEditableText and SMultiLineEditableText not setting the correct foreground color when painting #jira UE-34936 #rb Matt.Kuhlenschmidt Change 3103278 on 2016/08/26 by Jamie.Dale Fixing Clang warnings #rb none Change 3104211 on 2016/08/29 by Ben.Marsh Add build script for automated tests, and create settings file for Dev-Editor which adds an agent pool for running them. #rb none Change 3104290 on 2016/08/29 by Alex.Delesky Adding additional documentation accessible from the editor for TSet and TMap properties, along with a quick clarification on container properties to let the user know what kind of container they're working with. #rb Matt.Kuhlenschmidt Change 3104292 on 2016/08/29 by Alex.Delesky #jira UE-35039 - Command/Control user keybindings will no longer flip-flop when the editor is opened on Mac. #rb Matt.Kuhlenschmidt Change 3104294 on 2016/08/29 by Alex.Delesky #jira UE-34952 - The user will no longer encounter an ensure when setting the value of Period equal to or less than 0 on the circular throbber widget #rb Matt.Kuhlenschmidt Change 3104295 on 2016/08/29 by Matt.Kuhlenschmidt PR #2682: Remove unused bUseDesktopResolutionForFullscreen (Contributed by stfx) #rb none Change 3104296 on 2016/08/29 by Alex.Delesky #jira UE-35160 - The Auto Distance Error for LOD meshes can now be set to any value larger than zero. #rb Matt.Kuhlenschmidt Change 3104348 on 2016/08/29 by Matt.Kuhlenschmidt Added the ability to clear the preview mesh on a material instance. Previously there was no way to null it out. #rb none Change 3104355 on 2016/08/29 by Matt.Kuhlenschmidt Guard against crash with invalid path to the default physical material. Just create a new one if it doesnt exist and warn about it. #rb none #jira UE-31865 Change 3104396 on 2016/08/29 by Ben.Marsh Fix incrorrect agent names for running automated tests Change 3104610 on 2016/08/29 by Alex.Delesky Fix for AutomationTool compile editor from changes introduced today. #rb None Change 3104611 on 2016/08/29 by Michael.Dupuis #jira UETOOL-253 #rb Alexis.Matte Change 3105826 on 2016/08/30 by Gareth.Martin Added console variables to discard grass and/or scalable foliage data on load #jira UE-35086 #rb Benn Change 3106126 on 2016/08/30 by Matt.Kuhlenschmidt Eliminated bad code duplication between retainer widgets and element batcher #rb none #codereview nick.darnell Change 3106449 on 2016/08/30 by Michael.Dupuis #jira UETOOL-229 Added generic command icons used in Edit Menu (including contextual menu) #rb Alexis.Matte Change 3106966 on 2016/08/30 by Jamie.Dale Fixed FApp::IsAuthorizedUser not considering the SessionOwner override #rb Max.Preussner Change 3107687 on 2016/08/31 by Michael.Dupuis Checkout/Make Writable on proper config file #rb Matt Kuhlenschmidt Change 3107736 on 2016/08/31 by Matt.Kuhlenschmidt Fixed mode typos in the lerp instruction #rb none Change 3107830 on 2016/08/31 by Matt.Kuhlenschmidt Logging and guard against UEditorEngine::TeardownPlaySession crash. #rb none https://jira.ol.epicgames.net/browse/UE-35325 Change 3107912 on 2016/08/31 by Alex.Delesky #jira UE-35181 - Normalizing paths when retrieving absolute filenames for source control operations. #rb Matt.Kuhlenschmidt Change 3107986 on 2016/08/31 by Matt.Kuhlenschmidt Removed PropertyTestObject.h out of UnrealEd.h so you dont have to compile the entire editor when changing this one file. #rb none Change 3108027 on 2016/08/31 by Chris.Wood Re-added lost doc comment for analytics event "Engine.AbnormalShutdown". #rb none - just a comment in a cpp file #codereview wes.hunt Change 3108580 on 2016/08/31 by Mike.Fricker Deleted the "Live Editor" plugins from UE4 - These were undocumented, buggy and never finished, and we have no plans to complete them - Both the "LiveEditor" and "LiveEditorListenServer" plugins were deleted, along with related icon files #codereview matt.kuhlenschmidt #rb matt.kuhlenschmidt Change 3108604 on 2016/08/31 by Mike.Fricker Added new "MIDI Device" plugin (disabled by default) - This is a simple MIDI interface that allows you to receive MIDI events from devices connected to your computer - Currently only input is supported. In the future we might allow for output, as well. - In Blueprints, here's how to use it: - Look for "MIDI Device Manager" in the Blueprint RMB menu - Call "Find MIDI Devices" to choose your favorite device. Break the "Found MIDI Device" struct to see what's available. - Then call "Create MIDI Device Controller" for the device you want. Store that in a variable. - On your MIDI Device Controller, bind your own Event to the "On MIDI Event" event. This will be called every game Tick when there is at least one new MIDI event to receive. - Process the data passed into the Event to make your project do stuff! - This plugin makes use of the "PortMidi" third party library (which already existed in UE4 -- it was used by the now-deprecated 'LiveEditor' plugin) #codereview matt.kuhlenschmidt #rb none Change 3108760 on 2016/08/31 by Alexis.Matte #jira UE-25840 Fbx export collision mesh, we now export collision: box, sphere, capsule and convex mesh. There is an option in the editor preference to enable the export of collisions, default value is false. #rb none #codereview matt.kuhlenschmidt Change 3109006 on 2016/08/31 by Alex.Delesky #ignore Source Control rename test - initial commit Change 3109044 on 2016/08/31 by Alex.Delesky #ignore Testing asset rename from P4 to observe correct behavior. #rb none Change 3109048 on 2016/08/31 by Alex.Delesky #ignore Testing P4 rename to identify correct behavior #rb none Change 3110044 on 2016/09/01 by Gareth.Martin Fixed painting foliage on blocking "query" actors not working #jira UE-33852 #rb Allan.Bentham Change 3110133 on 2016/09/01 by Alexis.Matte Fix crash in function GetForceRecompileTextureIdsHash #rb none #codereview jamie.dale Change 3111848 on 2016/09/02 by Mike.Fricker MIDI Device plugin: Fixed compilation error on Clang compilers (Mac, Linux) - Fixed bad enum cast #rb none Change 3111995 on 2016/09/02 by Michael.Dupuis #jira UE-35263 Do not try selecting the actor if the actor is in the blueprint Properly Refresh the ToopTip & Hyper Link to take into account blueprint recreation process #rb Alexis Matte Change 3112280 on 2016/09/02 by Michael.Dupuis Call MakeWritable if source control fail #rb Alexis Matte Change 3112335 on 2016/09/02 by Cody.Albert Updating cursor hiding logic to not improperly hide cursor when left clicking in ortho mode #jira UE-35306 #rb none Change 3112478 on 2016/09/02 by Alexis.Matte #jira UE-20059 Use a base material to import fbx material. #rb uriel.doyon #codereview matt.kuhlenschmidt #1468 Github pull request number Change 3113912 on 2016/09/06 by Michael.Dupuis #jira UE-32288 Fixed Console params display #rb Alexis Matte Change 3114026 on 2016/09/06 by Alex.Delesky #jira UE-35123 - The Details panel in a Texture editor or Simple Asset editor window will no longer disappear when the inspected asset is imported again. #rb Matt.Kuhlenschmidt Change 3114032 on 2016/09/06 by Alex.Delesky PR #2733: Improved the project launcher progress page (Contributed by projectgheist) #jira UE-34027 #rb Matt.Kuhlenschmidt Change 3114034 on 2016/09/06 by Alex.Delesky #jira UE-35265 - Copying a comment node from a Material Function and pasting it inside a Material will no longer render the Material unsaveable #rb Matt.Kuhlenschmidt Change 3114071 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114109 on 2016/09/06 by Nick.Darnell [AUTOMATED TEST] Automatic checkin, testing functionality. Change 3114562 on 2016/09/06 by Nick.Darnell Adding LevelEditor to the FbxAutomationTestBuilder to fix a compiler issue. #rb none Change 3114701 on 2016/09/06 by Michael.Dupuis #jira UE-31988 add const to all usage of TArray<ItemType>* as it was done in SListView #rb Alexis Matte Change 3114861 on 2016/09/06 by Matt.Kuhlenschmidt Prevent non-thread safe slate code from running on the slate loading thread #rb none Change 3115698 on 2016/09/07 by Nick.Darnell Make sure the commands are available - during functional testing that was found to not always be the case. #rb none Change 3115719 on 2016/09/07 by Nick.Darnell Adding an IsRegistered command to commands. #rb none Change 3115721 on 2016/09/07 by Nick.Darnell Adding a new built VirtualReality feature pack, this new one contains the update manifest that will parse correctly. #rb none Change 3115722 on 2016/09/07 by Nick.Darnell IsBindWidgetProperty now returns false if the property passed in is null. #rb none Change 3115734 on 2016/09/07 by Alexis.Matte #jira UE-30166 Support fbx sdk 2017 #rb none Change 3115737 on 2016/09/07 by Nick.Darnell Adding an image comparer for screenshots. Removing some content from EngineTest. #rb none Change 3115743 on 2016/09/07 by Nick.Darnell Checkpointing a bunch of progress towards a screenshot comparison workflow that allows us to diff screenshots taken on various platforms and hardware. Disabling many tests that are not passing. Updating a few tests to log better errors, and fixed a few tests with easy bugs in them so they would start passing again. All editor tests currently passing! #rb none Change 3115748 on 2016/09/07 by Nick.Darnell Making the RuntimeTests plugin a Developer module, so that it doesn't get included in shipping builds. #rb none Change 3115789 on 2016/09/07 by Jamie.Dale We now favor Traditional Chinese for Hong Kong and Macau #rb James.Hopkin Change 3115799 on 2016/09/07 by Jamie.Dale Removed validity check on source cultures when remapping, as platforms may use invalid cultures that need to be remapped #rb James.Hopkin Change 3115826 on 2016/09/07 by Nick.Darnell Adding missing files. #rb none Change 3115838 on 2016/09/07 by Nick.Darnell Back out revision 6 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h #rb none Change 3116007 on 2016/09/07 by Alexis.Matte build fix #rb none Change 3116057 on 2016/09/07 by Jamie.Dale Fixed widget snapshot messages so they appear in the message debugger #rb none Change 3116112 on 2016/09/07 by Nick.Darnell Removing the FbxAutomationBuilder file that go recreated on a merge from main. #rb none Change 3116365 on 2016/09/07 by Michael.Dupuis #jira UE-20765 Added missing class flag to test (CLASS_CONFIG) and change a bit how the checkout/make writable work. #codereview Matt.Kuhlenschmidt #rb Alexis.Matte Change 3116622 on 2016/09/07 by Alexis.Matte #jira UE-35608 Use the same naming convention when trying to retrieve uv channel by name. #rb matt.kuhlenschmidt Change 3116638 on 2016/09/07 by Jamie.Dale Ensured that manifests and archives don't try and load data that they can't parse #rb none Change 3117397 on 2016/09/08 by Gareth.Martin Added rotate and blend support to the landscape mirror tool #jira UE-34829 #rb Jack.Porter Change 3117459 on 2016/09/08 by Gareth.Martin Fixed crash saving a hidden landscape level with an offset (cloned from 4.13.1) #jira UE-35301 #rb Jack.Porter Change 3117462 on 2016/09/08 by Gareth.Martin Fixed invisible landscape components and crashes when tessellation is enabled (cloned from 4.13.1) #jira UE-35494 #rb Benn.Gallagher Change 3117583 on 2016/09/08 by Nick.Darnell Continued work on automation support for screenshot comparison, stubbing in a commandlet that can be run after automation tests that would perform the diffing. Need to finish rigging it up so that deltas and results can be dumped out somewhere and consumed by a tool to approve shots. #rb none Change 3117595 on 2016/09/08 by Nick.Darnell Updating the build script for AutomatedTests, going to see if this works! #rb none Change 3117808 on 2016/09/08 by Nick.Darnell Adding header includes for async. #rb none Change 3117812 on 2016/09/08 by Matt.Kuhlenschmidt Partially taken from Pr 2381 Fixed Array Properties to handle duplicates properly and fixed Material Parameter Collection duplicate Guid problem. #rb none Change 3117851 on 2016/09/08 by Jamie.Dale Silenced some redundant P4 errors that could be generated when running a stat update on a file Some of the options produced errors when working with newly added files. These errors are now downgraded to infos like they are for the main stat command. #rb Ben.Marsh #codereview Thomas.Sarkanen Change 3117853 on 2016/09/08 by Gareth.Martin Clean up landscape includes and PCH #rb steve.robb Change 3117859 on 2016/09/08 by Alex.Delesky #jira UE-35321 - Minimized windows will no longer act like they are visible when determining what widgets are currently underneath the mouse. #rb Nick.Darnell Change 3117997 on 2016/09/08 by Nick.Darnell Updating the automation tests build script to use Editor-Cmd #rb none Change 3118005 on 2016/09/08 by Matt.Kuhlenschmidt Properly reference graph node on material expressions so they are not GC'd while an expression still uses them #jira UE-35362 #rb none Change 3118043 on 2016/09/08 by Alex.Delesky #jira UE-30649 - Removed unnecessary returns from UWidget API. PR #2377: fix widget bug. (Contributed by dorgonman) #rb none Change 3118045 on 2016/09/08 by Matt.Kuhlenschmidt Guard against crash saving config during level editor shutdown #rb none #jira UE-35605 Change 3118074 on 2016/09/08 by Matt.Kuhlenschmidt PR #2783: Removed #pragme once from CPP files (Contributed by projectgheist) #rb none Change 3118078 on 2016/09/08 by Michael.Dupuis #jira UE-32065 Removed the -windows that was added as a default option and add it simply if fullscreen is not specified #rb Alexis.Matte Change 3118080 on 2016/09/08 by Michael.Dupuis #jira UE-31131 Do not show a contextual menu if the menu is empty #rb Alexis.Matte Change 3118087 on 2016/09/08 by Matt.Kuhlenschmidt Constify this method #rb none Change 3118166 on 2016/09/08 by Nick.Darnell Trying additional command options for the build machine for automation. #rb none Change 3118222 on 2016/09/08 by Matt.Kuhlenschmidt Fix actor delete during mesh paint not working during undo #rb none #jira UE-35684 Change 3118298 on 2016/09/08 by Alexis.Matte #jira UE-35302 Export all LODs for static mesh when there is no force LOD #rb uriel.doyon Change 3118325 on 2016/09/08 by Matt.Kuhlenschmidt Fixed reset to default not appearing for slate brushes #rb none #jira UE-34958 Change 3119321 on 2016/09/09 by Matt.Kuhlenschmidt Guard against crash with an invalid world trying to be opened from the content browser #rb none https://jira.ol.epicgames.net/browse/UE-35712 Change 3119433 on 2016/09/09 by Nick.Darnell Removing a hack added by Paragon that prevents applications from resizing in real time as the user drags the size of the window around. #rb Matt.Kuklenschmidt #jira UE-35789 Change 3119448 on 2016/09/09 by Alex.Delesky When simulating touch events using the mouse, clicking the mouse will no longer let a drag operation continue. This should also allow the finger that started a drag to continue dragging items until it is released from the surface. #rb Nick.Darnell Change 3119522 on 2016/09/09 by Jamie.Dale Fixed FDetailCategoryImpl::ShouldBeExpanded not honoring bShouldBeInitiallyCollapsed when bRestoreExpansionState was true #rb Matt.Kuhlenschmidt Change 3119528 on 2016/09/09 by Jamie.Dale Some UI re-work to the localization dashboard This makes a better use of the available space, and will make it easier to make some other planned changes in the future. #rb James.Hopkin Change 3119861 on 2016/09/09 by Michael.Dupuis #jira UE-9284 Added the Play/Stop button on the thumbnail #rb Alexis.Matte Change 3120027 on 2016/09/09 by Alexis.Matte incorporate some fixes from licensee for LOD group re-import workflow #jira UE-32268 #rb uriel.doyon #codereview matt.kuhlenschmidt Change 3120845 on 2016/09/12 by Gareth.Martin Fixed crash in landscape editor when "Early Z" is enabled (cloned from 4.13.1) #jira UE-35850 #rb Allan.Bentham Change 3120980 on 2016/09/12 by Nick.Darnell Adding a commandlet that is runnable for comparing screenshots. Adding comparing and exporting capability to the screenshot manager. #rb none Change 3120992 on 2016/09/12 by Alex.Delesky #jira UE-35575 - TScriptInterface UProperties now have asset picker support. #rb Matt.Kuhlenschmidt Change 3121074 on 2016/09/12 by Michael.Dupuis #jira UE-30092 Added path length in error message when typing Added display of current filepath lenght for cooking #rb Alexis.Matte Change 3121113 on 2016/09/12 by Nick.Darnell Adding some placeholder examples to show people how to author tests in EngineTest. #rb none Change 3121152 on 2016/09/12 by Gareth.Martin Added TElementType, TIsContiguousContainer traits Added GetData(), GetNum() generic functions #rb Steve.Robb Change 3121702 on 2016/09/12 by Jamie.Dale Optimized a loop over a sorted list to instead use a binary search This speeds up the short-lived allocation view generation. We also now dump the exception information to the Trace log when in a non-debug build. #rb James.Hopkin Change 3121721 on 2016/09/12 by Jamie.Dale We now set the window mode first when resizing the game viewport to ensure that the work area is correct Fullscreen windows can affect the available work area size, which can break centering when moving between fullscreen and windowed mode. #jira UE-32842 #rb Matt.Kuhlenschmidt Change 3122578 on 2016/09/13 by Jamie.Dale Small code clean up Removed a use of the placement new style array addition. #rb none Change 3122634 on 2016/09/13 by Jamie.Dale We now immediately update DefaultConfigCheckOutNeeded when checking out/making writable the config file, rather than wait for the text tick #jira UE-34865 #rb James.Hopkin Change 3122656 on 2016/09/13 by Jamie.Dale Fixed array combo button not focusing its contents, which prevented the menu closing correctly #jira UE-33667 #rb none Change 3122661 on 2016/09/13 by Nick.Darnell Checkpointing additional work on the screenshot compare dialog, moving some Directory path picker widget into a more common area. Moving some "Find the best top level window handle for this widget for dialogs' code out of the main frame module and into Slate Application where it probably belongs. #rb none Change 3122678 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before USTRUCT can be used. #rb none Change 3122686 on 2016/09/13 by Jamie.Dale Fixing CIS error on Clang CoreUObject needs to be included before UCLASS can be used. #rb none Change 3122728 on 2016/09/13 by Nick.Darnell UMG - Exposing a trace channel for the WIC, defaults to Visibility. Improving how the WIC handles the cursor moving off the widget, it now maintains the last hit location rather than 0,0 which would cause things like dragged Sliders to reset to the left. Ideally - the WIC would know the underlying widget has capture and continue to fake collision against an imaginary plane to simulate a continuous surface. #jira UE-35167 #rb none Change 3122775 on 2016/09/13 by Nick.Darnell Automation - Fixing an error with the ScreenshotTools plugin, needed to add an the include for Engine.h to the PCH. #rb none Change 3122779 on 2016/09/13 by Nick.Darnell Widgetnimation - Exposing more of the class to C++. #rb none Change 3122793 on 2016/09/13 by Nick.Darnell Fixing a crash in UWidgetComponent::UpdateRenderTarget updating a null material instance. #jira UE-35796 #rb none Change 3122834 on 2016/09/13 by Matt.Kuhlenschmidt Fixed crash undoing moves after bsp creation https://jira.ol.epicgames.net/browse/UE-35880 #rb none Change 3122835 on 2016/09/13 by Nick.Darnell Reverting changes to WIdgetAnimation #rb none Change 3122897 on 2016/09/13 by Matt.Kuhlenschmidt Fixed non-editor compile error #rb none Change 3122988 on 2016/09/13 by Alexis.Matte Material workflow refactor #jira UETOOL-774 #rb matt.kuhlenschmidt Change 3123006 on 2016/09/13 by Jamie.Dale Fixed dynamic collections not returning anything #jira UE-35869 #rb James.Hopkin Change 3123145 on 2016/09/13 by Alexis.Matte Fix fbx automation test. The test found a regression cause by CL: 3120027. In the case where we dont have a LODGroup we dont want to add LODs before the build. #jira UE-32268 #rb none #codereview matt.kuhlenschmidt Change 3123148 on 2016/09/13 by Matt.Kuhlenschmidt Fix fortnite compile error #rb alexis.matte Change 3123208 on 2016/09/13 by Jamie.Dale The 'find culprit' dialog now honors the user choice #rb RichTW Change 3123545 on 2016/09/13 by Nick.Darnell Slate - Adjusting the window dialog host finding code to do a better job of searching for slate windows and excluding popups and non-regular windows. #rb none Change 3124494 on 2016/09/14 by Jamie.Dale Added ~ to the list of invalid characters for object/package names #jira UE-12908 #rb Matt.Kuhlenschmidt Change 3124513 on 2016/09/14 by Gareth.Martin Implemented filter to allow painting foliage on other foliage - Altered foliage filters so it will no longer paint on object types which don't have a filter, e.g. skeletal meshes #rb Allan.Bentham #2472 Change 3124523 on 2016/09/14 by Jamie.Dale PR #2724: Fix ScrollBox right mouse/touch grab scrolling functionality (Contributed by aarmbruster) #jira UE-34811 #jira UE-32082 #rb none Change 3124607 on 2016/09/14 by Nick.Darnell UMG - Adding BoundsScale support to the WidgetComponent's CalcBounds function. #jira UE-35667 #rb none Change 3124785 on 2016/09/14 by Gareth.Martin Made some foliage functions editor-only to fix non-editor build #rb none Change 3124795 on 2016/09/14 by Gareth.Martin Saved/loaded the new foliage filter #rb Allan.Bentham #2472 Change 3124915 on 2016/09/14 by Michael.Dupuis #jira UE-19511 Add support for Add to source control on DefaultEditorPerProjectUserSettings file Remove CheckoutNotice when not editing a DefaultXXXX.ini file Edit proper config file either we're modifying settings from a Default file or Local user file #codereview Matt.Kuhlenschmidt Max.Preussner #rb Alexis.Matte Change 3125266 on 2016/09/14 by Jamie.Dale Fixed ULocalizationTarget::DeleteFiles not deleting cultures, and using SCC wrong #rb none Change 3125385 on 2016/09/14 by Matt.Kuhlenschmidt Fix crash when using SaveAs to save over top of an existing level #rb none https://jira.ol.epicgames.net/browse/UE-35919 https://jira.ol.epicgames.net/browse/UE-35921 Change 3125487 on 2016/09/14 by Alexis.Matte Fix cook content, regression induce by the material workflow refactor #rb matt.kuhlenschmidt Change 3126217 on 2016/09/15 by Gareth.Martin Unset bHasPerInstanceHitProxies on landscape grass components, as they don't have individually editable instances #rb Allan.Bentham Change 3126311 on 2016/09/15 by Jamie.Dale Placement mode fixes - The display name is now cached correctly on construction, and the FPlaceableItem instance used with SPlacementAssetEntry is now const. - Ensured that the ID used by FPlaceableItem could never overflow. - Fixed some types being missing from the "All Classes" list. - Fixed the escape key not cancelling the search. #jira UE-35972 #rb James.Hopkin Change 3126325 on 2016/09/15 by Jamie.Dale Made sure that UWorld::GetAssetRegistryTags called its Super function so that properties tagged as AssetRegistrySearchable will be added. #rb Andrew.Rodham Change 3126403 on 2016/09/15 by Gareth.Martin Added Find and Contains functions to TBitArray #rb Steve.Robb Change 3126405 on 2016/09/15 by Gareth.Martin Allowed instances of Hierarchical Instanced Mesh Components to be moved around with the transform widget in the blueprint editor - Just like regular instanced mesh components! Also fixed not being able to move instances of an instanced mesh component when it is the root component Also also fixed Hierarchical Instanced Mesh Components not flushing their async tree build on saving (this was causing log spam from PostLoad when dragging instances around as the blueprint would constantly reinstance the component before the async tree build had finished) #jira UE-29357 #rb Allan.Bentham Change 3126444 on 2016/09/15 by Jamie.Dale Fixed the loc dashboard configs not working with SCC This isn't a great solution, but the whole way the loc dashboard manages its config data is in need of an overhaul. #rb none Change 3126446 on 2016/09/15 by Jamie.Dale Fixed loc dashboard game and engine targets sharing the same expansion settting #rb none Change 3126555 on 2016/09/15 by Chris.Wood Removed WER from Windows crash handling. Crashes saved to log folder and passed to CRC with explicit path. [UE-34470] - Investigate WER settings and if they can conflict with CRC on Windows #rb Steve.Robb Change 3126586 on 2016/09/15 by Gareth.Martin Fixed missing landscape components when using a LODBias (cloned from 4.13.1) #jira UE-35873 #rb Jack.Porter Change 3126610 on 2016/09/15 by Jamie.Dale Stopped PS4 from always staging all ICU data files #rb Marcus.Wassmer Change 3126779 on 2016/09/15 by Michael.Dupuis #jira UE-32914 Improve the help text to provide usage examples and params #rb Alexis.Matte Change 3126849 on 2016/09/15 by Matt.Kuhlenschmidt Fix font material and outline font material not being animatable in sequencer #rb frank.fella Change 3126858 on 2016/09/15 by Matt.Kuhlenschmidt File not saved #rb none Change 3127001 on 2016/09/15 by Matt.Kuhlenschmidt Fixed reset to default state still not appearing in all cases after changing a property. #rb none Change 3127038 on 2016/09/15 by Nick.Darnell UMG - Improving focus setting for users on widgets. If we're unable to set the focus immediately, possibly because the user is setting focus in the Construct callback before the widget is in the tree, we now update the SlateOperations FReply on LocalPlayer to set focus next frame when it's more likely the widget will become focusable. #rb none Change 3127061 on 2016/09/15 by Nick.Darnell Slate - We now have a reentrancy guard in TPanelChildren to avoid the broad cases where users might attempt to remove children while all children are being removed. Which is an easy case to engineer if you've got widgets spawning children managed by another widget, that all go away at the same time, thus causing the parent to attempt to cleanup children. The end result is a delete while deleting. So now TPanelChildren prevents adds/removes while emptying the list of children. #jira UE-35726 #rb Matt.Kuchlenschmidt Change 3127205 on 2016/09/15 by Alex.Delesky #jira UE-18013 - Users can now add Textures, Materials, or Sprites to a Widget Blueprint directly from the content browser. This also fixes a few issues with adding Widget Blueprints to another Widget BP from the content browser, such as adding a widget to itself or creating a circular dependency. #rb Nick.Darnell Change 3127971 on 2016/09/16 by Matt.Kuhlenschmidt Fix crash in scene outliner if actors become invalid #rb none https://jira.ol.epicgames.net/browse/UE-35932 Change 3128011 on 2016/09/16 by Matt.Kuhlenschmidt Added guards for crashes accessing slate resources for deleted uobjects #rb nick.darnell Change 3128067 on 2016/09/16 by Michael.Dupuis #jira UE-34158 Add an option to auto expand advanced details #rb Alexis.Matte Change 3128073 on 2016/09/16 by Michael.Dupuis #jira UE-1145 Set Save As to Ctrl + Alt + S Set Save All to Ctrl + Shift + S Set Save Current to Ctrl + S #rb Alexis.Matte Change 3128117 on 2016/09/16 by Jamie.Dale Updated the pin-type filter combo to filter on both the localized and source type descriptions #jira UE-36081 #rb none Change 3128177 on 2016/09/16 by Alexis.Matte #jira UE-35946 Remove unnecessary GetReadValue call with bad parameter. The read value call is cache so subsequent call was returning the bad cache value. #rb michael.dupuis #codereview matt.kuhlenschmidt Change 3128387 on 2016/09/16 by Gareth.Martin Fixed location and rotation of arrow widget in the landscape mirror tool when using one of the new "Rotate" modes #jira UE-36093 #rb none Change 3128445 on 2016/09/16 by Matt.Kuhlenschmidt Guard against scene outliner crash. Print out tree when items appear twice. https://jira.ol.epicgames.net/browse/UE-35935 #rb none Change 3128454 on 2016/09/16 by Matt.Kuhlenschmidt Remove category for WindowTitleBarArea. It is very custom for internal use and should not be a top level widget #rb none Change 3128482 on 2016/09/16 by Michael.Dupuis Added new key binding for generic Save, Save As Added new key binding for Save All for the content browser #rb Alexis.Matte (approved by MattK) Change 3128560 on 2016/09/16 by Matt.Kuhlenschmidt Fix build warning #codereview nick.darnell #rb none Change 3128642 on 2016/09/16 by Alexis.Matte #jira UE-36047 We now convert the light color correctly when importing and exporting fbx files. UE4 is sRGB and FBX is linear #rb none #codereview matt.kuhlenschmidt Change 3128733 on 2016/09/16 by Nick.Darnell UMG - Fixing a bad merge, some code was removed causing all BindWidget statements to fail to compile correctly. #jira UE-36105 #rb none Change 3128768 on 2016/09/16 by Matt.Kuhlenschmidt Fix selection outline showing around edges of all internal mesh sections of a component instead of around the entire actor #rb none Change 3128779 on 2016/09/16 by Matt.Kuhlenschmidt Fix offset characters on some small fonts #rb none Change 3130057 on 2016/09/19 by Jamie.Dale Fixing volatility and invalidation issues for text widgets #jira UE-33988 #rb Nick.Darnell Change 3130064 on 2016/09/19 by Jamie.Dale Changed mprof meta-data to allow unicode strings and updated ReadString to deal with them correctly #rb James.Hopkin Change 3130233 on 2016/09/19 by Michael.Dupuis #jira UE-32914 Added missing args that the UI supported #rb Alexis.Matte Change 3130265 on 2016/09/19 by Nick.Darnell Automation - Cleaning up some API items. #rb none Change 3130378 on 2016/09/19 by Matt.Kuhlenschmidt Fix reentrancy saving assets while a prompt for checkout dialog is open #rb none Change 3130398 on 2016/09/19 by Jamie.Dale Fixing UHT error when building #rb none Change 3132101 on 2016/09/20 by Nick.Darnell UMG - Adding a toolbar option in the designer for the 'G' command, similar to 'Game View' in the level editor, it disables all the dashed lines / future editor visuals. #rb none Change 3132110 on 2016/09/20 by Nick.Darnell PR #2792: ShowFlags for WidgetComponents (Contributed by projectgheist) #jira UE-13770 #rb Nick.Darnell Change 3132111 on 2016/09/20 by Nick.Darnell UMG - The retainer now embeds a virtual window into the focus path so that paths are resolved correctly. #rb none Change 3132138 on 2016/09/20 by Michael.Dupuis #jira UE-30945 Added missing PostEditComponentMove after drag is finished #rb Alexis.Matte Change 3132147 on 2016/09/20 by Michael.Dupuis #jira UE-30866 Fixed the filter to work properly #rb Alexis.Matte Change 3132190 on 2016/09/20 by Matt.Kuhlenschmidt Fix static analysis warnings in this file #rb none Change 3132231 on 2016/09/20 by Nick.Darnell Slate - Updating the material blend states to match what is expected of Slate rendering, which differs a lot from the scene renderer with the way it treats alpha. This fixes translucent rendering with the retainer widget, users will need to set their materials to Alpha Composite though for it to behave as expected. #jira UE-33285 #rb none Change 3132255 on 2016/09/20 by Alex.Delesky #jira UE-36048 - TMap and TSet properties are now disallowed from adding more children through the Details panel when they contain the dfault value for a key or element. Reset to Default is also no longer allowed on a Map or Set child when it will result in a second default value existing within the container. #rb Matt.Kuhlenschmidt Change 3132587 on 2016/09/20 by Mike.Fricker MIDI Plugin: Fixed a CIS error in shipping configuration (introduced in CL 3108604) #rb none #lockdown matt.kuhlenschmidt Change 3132623 on 2016/09/20 by Matt.Kuhlenschmidt Fix crash opening the cooker settings https://jira.it.epicgames.net/browse/UE-36197 #rb none #lockdown nick.darnell Change 3133144 on 2016/09/20 by Nick.Darnell Build configuration for automation tests. #rb none #lockdown matt.kuhlenschmidt Change 3133206 on 2016/09/20 by Matt.Kuhlenschmidt Fix default material on odin text #rb none #lockdown nick.darnell Change 3133913 on 2016/09/21 by Nick.Darnell Back out revision 17 from //UE4/Dev-Editor/Engine/Source/Runtime/UMG/Private/Slate/SRetainerWidget.cpp #rb none #jira UE-36231 #lockdown matt.kuhlenschmidt [CL 3133983 by Matt Kuhlenschmidt in Main branch]
2016-09-21 10:07:18 -04:00
Set("LocalizationTargetEditor.GatherText.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Gather_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ImportTextAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ExportTextAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ImportDialogueAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ImportDialogueScriptAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ExportDialogueScriptAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationTargetEditor.CountWords.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Refresh_Word_Counts_16x", Icon16x16));
Set("LocalizationTargetEditor.CompileTextAllCultures.Small", new IMAGE_BRUSH("Icons/Icon_Localisation_Compile_Translations_16x", Icon16x16));
Set("LocalizationTargetEditor.DirectoryPicker", new IMAGE_BRUSH( "Icons/ellipsis_12x", Icon12x12 ));
Set("LocalizationTargetEditor.GatherSettingsIcon_Valid", new IMAGE_BRUSH("Settings/Settings_Good", Icon16x16));
Set("LocalizationTargetEditor.GatherSettingsIcon_Warning", new IMAGE_BRUSH("Settings/Settings_Warning", Icon16x16));
Set("LocalizationTargetEditor.NativeCulture", new IMAGE_BRUSH( "Icons/Star_16x", Icon16x16 ) );
Set("LocalizationTargetEditor.EditTranslations", new IMAGE_BRUSH("Icons/icon_file_open_16px", Icon16x16));
Set("LocalizationTargetEditor.ImportTextCulture", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ExportTextCulture", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ImportDialogueScriptCulture", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ExportDialogueScriptCulture", new IMAGE_BRUSH("Icons/Icon_Localisation_Export_All_16x", Icon16x16));
Set("LocalizationTargetEditor.ImportDialogueCulture", new IMAGE_BRUSH("Icons/Icon_Localisation_Import_All_16x", Icon16x16));
Set("LocalizationTargetEditor.CompileTextCulture", new IMAGE_BRUSH("Icons/Icon_Localisation_Compile_Translations_16x", Icon16x16));
Set("LocalizationTargetEditor.DeleteCulture", new IMAGE_BRUSH("Icons/Cross_12x", Icon12x12 ) );
Set("LocalizationTargetEditor.GatherSettings.AddMetaDataTextKeyPatternArgument", new IMAGE_BRUSH("Icons/icon_Blueprint_AddVariable_40px", Icon16x16 ) );
Set( "LocalizationDashboard.CommandletLog.Text", FTextBlockStyle(NormalText)
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
.SetFont( DEFAULT_FONT( "Regular", 8 ) )
.SetShadowOffset( FVector2D::ZeroVector )
);
}
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3807299) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3528776 by Yannick.Lange Allow thumbnails to be captured from a viewport always. #jira UE-45392 Change 3564359 by Yannick.Lange Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785. #jira UE-47785, UE-47827 Change 3740671 by Matt.Kuhlenschmidt Make the font editor canvas respect dpi scale Change 3740810 by Josh.Engebretson PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist) #jira UE-51358 Change 3740939 by Cody.Albert Fixing some #ifdefs that should be #ifs Change 3741089 by Alexis.Matte Make sure bImportBoneTracks is set to true when importing into level #jira UE-51999 Change 3741101 by Alexis.Matte Fix the import material search #jira UE-51857 Change 3741690 by Jamie.Dale Guard against an invalid index in SLocalizationCommandletExecutor::Tick #jira UE-52067 Change 3741710 by Jamie.Dale Made a static variable also const Change 3741724 by Michael.Dupuis Added missing shader cache Change 3742037 by Lauren.Ridge Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values Change 3742250 by Matt.Kuhlenschmidt PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed) Change 3742308 by Lauren.Ridge Adding axis input to the material editor's viewport client Change 3742380 by Matt.Kuhlenschmidt USD importer improvements - USD now stores source file information for reimports - Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data - Prevent a crash if a mesh doesnt have enough valid data to be imported Change 3742536 by Matt.Kuhlenschmidt Remove usd wrapper test project Change 3743564 by Alexis.Matte Fix skeletal mesh screen size auto set value when importing a LOD #test none #jira UE-52100 Change 3743582 by Lauren.Ridge Fixing non-desktop compiles Change 3743598 by Lauren.Ridge Fixing shadowed variable by renaming the global color picker weak ptr variable. Change 3743636 by Lauren.Ridge Creating a new parameter immediately allows naming Change 3743855 by Michael.Dupuis Added missing shader from cache Change 3744277 by Lauren.Ridge Don't show empty Global group if it only contained the material layer param. Change 3744330 by Lauren.Ridge Clarifying "no parameter" text Change 3744529 by Lauren.Ridge Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel Change 3744668 by Chris.Bunner Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs. Added output for number of unique shaders generated by a particular material instance. Show instruction counts when working on a material layer. Relaxed restrictions on material layers, base MA input is now optional. #jira UETOOL-1271, UETOOL-1278, UETOOL-1279 Change 3744669 by Chris.Bunner Added automated test for material layers, layer/blend instances and shared inputs. Change 3744754 by Laz.Matech Adding localization data to QAGame for the Realtime Preview localization test. #jira none Change 3744860 by Michael.Dupuis #jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data Change 3744965 by Chris.Bunner Rebuilt lighting in automated test map and updated reflection capture screenshot. Change 3746015 by Michael.Dupuis #jira UE-52090: Added missing shader for forward rendering Change 3746038 by Michael.Dupuis #jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes Change 3746076 by Michael.Dupuis Removed unused code Change 3746998 by Tim.Gautier QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview - Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests Change 3747206 by Arciel.Rekman Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086). - Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0. (Edigrating CL 3740942 from Release-4.18 to Dev-Editor) Change 3747211 by Arciel.Rekman Make failure to launch SCW more apparent to the user (UE-47263). - Fixes frequent crash on Linux. (Merging 3747070 from Release-4.18 to Dev-Editor) Change 3747726 by Tim.Gautier QAGame: Resubmitting updated Loc files Change 3747872 by Tim.Gautier QAGame: Resubmitting compiled Loc assets Change 3748118 by Lauren.Ridge Adding help text to the material layers preview tab Change 3748398 by Lauren.Ridge Fixing tooltips for the material layer read-only preview Change 3748565 by Arciel.Rekman Linux: fix RHIs settings being wrong when removed via project properties (UE-51203). - This was a deeper issue with config system than just Linux RHIs. - This is a better fix than one submitted to 4.18 branch in CL 3747086. Change 3749441 by Matt.Kuhlenschmidt PR #4201: Fix a typo in a comment. (Contributed by dneelyep) Change 3749442 by Matt.Kuhlenschmidt PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist) Change 3749496 by Matt.Kuhlenschmidt Fix static analysis Change 3749805 by Lauren.Ridge Fixing reset to default on MaterialLayerParam in base material Change 3749838 by Lauren.Ridge Also correctly resetting names and layer states Change 3750442 by Mieszko.Zielinski Added a safety check which addresses the crash #UE4 Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework. #jira UE-52123 Change 3752266 by Arciel.Rekman OpenGL: remove PLATFORM_WINDOWS exceptions. - Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility. - VAB bug should have been fixed long ago (on both platforms). Change 3752929 by Arciel.Rekman Linux: avoid crashing on unknown drivers. - See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html - Checks in IsDeviceIntel() and such fail if the drivers were not detected. Change 3753254 by Michael.Dupuis Added missing shader for shader cache Change 3753426 by Michael.Dupuis #jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components Change 3753440 by Alexis.Matte Fix fbx scene importer morph target import crash #jira UE-52255 Change 3753457 by Michael.Dupuis build fix Change 3753700 by Chris.Bunner Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases. Refactor to remove duplicate code in material translator. Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack. Change 3754760 by Chris.Bunner Tidying up EngineTest/ShaderModels map. Change 3754765 by Arciel.Rekman Avoid placing tooltip windows under the cursor (UE-12288). - Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through). Change 3754788 by Matt.Kuhlenschmidt Fix details panel crash after compiling blueprints that have edit conditon properties Change 3754933 by Christina.TempelaarL Fixed typo in heightLerp (transistion->transition). #jira UE-46736 Change 3754946 by Cody.Albert Update loading movie code to properly calculate delta time when throttled at 60fps Change 3755059 by Jamie.Dale Fixed game preview language not updating in realtime while PIE was enabled #jira UE-52209 Change 3755130 by Jamie.Dale Fixed game preview language not updating from native when switching between preview languages #jira UE-52348 Change 3755664 by Michael.Dupuis Fixed compile warning Change 3755714 by Yannick.Lange Always allow capturing thumbnails from viewport. This also hides the thumbnail editing UI when a thumbnail was captured from a viewport. Change 3755944 by Alexis.Matte Fix crash when importing morph target with "built in" tangent option #jira UE-52319 Change 3756109 by Christina.TempelaarL fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text #jira UE-48389 Change 3756169 by Jamie.Dale Added plural form pattern to SContentBrowser::GetPathText Change 3756493 by Laz.Matech Updating Localization content to further test InEditor Preview Language in UMG #jira none Change 3758336 by Alexis.Matte Fix a crash when importing morph target there was a unsync between some buffer depending on the import options #jira UE-52319 Change 3758947 by Jamie.Dale Fixed cursor position regression in search boxes This was caused by a call to SetText that was added in CL# 3627864 This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term. This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor. #jira UE-48874 Change 3759000 by Laz.Matech Submitting the .PO file for CL 3756493 #jira none Change 3759480 by Matt.Kuhlenschmidt Safe guard against brush details crash #jira UE-52278 Change 3759665 by Matt.Kuhlenschmidt PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist) Change 3761211 by Matt.Kuhlenschmidt Remove the restriction that a level must be writable to be locked/unlocked. Fixed duplicate icons being used by the level browser Change 3761304 by Chris.Bunner MaterialAttributeLayers graph node BaseMA input is no longer required. Note: Requires "Use Preview Value" set to true on inputs. Change 3761307 by Chris.Bunner New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit. Change 3761357 by Chris.Bunner Renamed material shared input enum. Change 3761419 by Chris.Bunner Updating material layers automated test assets after recent changes. Reverted some naming changes so existing screenshot tests can be reused. Change 3762058 by tim.gautier QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction) Change 3763328 by Matt.Kuhlenschmidt Fix Slate warning at editor startup Change 3763354 by Alexis.Matte Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction #jira UE-52505 Change 3763501 by Matt.Kuhlenschmidt Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool Change 3763574 by Matt.Kuhlenschmidt Fix slate material box brushes not being keyed off image size #jira UE-40219 Change 3763678 by Jamie.Dale Disable realtime level editor viewport if running under remote desktop This makes the main editor window much more responsive by default under remote desktop Change 3763679 by Jamie.Dale Added asset caching metrics for the loc gather Change 3763693 by Matt.Kuhlenschmidt Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used #jira UE-51754 Change 3763826 by Michael.Dupuis Fixed Fortnite cooking crash Change 3763864 by Harrison.Moore Adding New Default 'LayerBlend' assets Change 3764028 by Christina.TempelaarL #jira UE-47695 Auto LOD bug Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie. Change 3764031 by Christina.TempelaarL #jira UE-47695 Auto LOD in StaticMeshViewer moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked. Change 3764076 by tim.gautier QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing Change 3764263 by Matt.Kuhlenschmidt Fix the floor mesh thumbnail Change 3764284 by Chris.Bunner Removing some asserts for cases that can validly fail and are already handled. Change 3764372 by Matt.Kuhlenschmidt PR #4196: Show edit icons in editor (Contributed by projectgheist) Change 3764388 by Chris.Bunner Fixing logic for material, function and instance updating active materials and instances and their editors. Change 3764674 by Harrison.Moore test materials added, Blend updates Change 3764681 by Harrison.Moore Adding HMtest map Change 3766238 by Chris.Bunner Material layer callers need to let their internal material function calls update their inputs/outputs. Change 3766556 by Jamie.Dale Fixed crashes that could happen if some of the data table panels were closed We now always create the underlying widgets, even if they're currently hidden from view #jira UE-52552 Change 3767753 by Chris.Bunner When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet. Change 3768719 by Michael.Dupuis #jira UE-52521: Prevent possible crash if a segment have no point or invalid point Change 3769157 by Jamie.Dale Fixed incorrect text selection if selecting via double click beyond the bounds of the line It would previously select the second to last word, rather than the last word #jira UE-51609 Change 3769159 by Harrison.Moore Belica Test update, New layer blends updated with texture type fix. Change 3769205 by Jamie.Dale Fixed Windows file save dialog not appending the correct extension when there were multiple options available #jira UE-52180 Change 3769220 by Harrison.Moore Layer blend tweaks Change 3769292 by Jamie.Dale Removing redundant code Applying the correct package ID, only to then strip it off again is rather pointless Change 3769479 by Arciel.Rekman UBT: Use response files for compiler when compiling for Linux. - Some command lines are too long when cross-compiling on Windows. Change 3769920 by Arciel.Rekman Linux: convert yet another initialization crash to a user-friendly message (UE-52457). #jira UE-52457 Change 3771055 by Alexis.Matte Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component Use the morph vertex factory only for section that has active morph target #jira UE-51483 Change 3771135 by Michael.Dupuis Fixed fortnite cooking Change 3773054 by Yannick.Lange Avoid loading viewport interaction assets when starting the editor. Change 3774184 by Arciel.Rekman Linux: disabled some gdb visualizers until the issue is fixed. - CL 3773942 by CengizT. Change 3774303 by Matt.Kuhlenschmidt Pull requests to fix various typos Change 3774305 by Matt.Kuhlenschmidt PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed) #jira UE-51608 Change 3774701 by Arciel.Rekman OpenGL: fix ARB callback errors when hitting Build Lighting. - Merged from 4.18 shelf. Change 3775812 by Matt.Kuhlenschmidt Fix One-off crash undo-ing while working with Material Params / Material Functions #jira UE-52680 Change 3775849 by Matt.Kuhlenschmidt More info for UE-52610 Change 3775850 by Matt.Kuhlenschmidt Guard against mesh paint crashes #jira UE-52618 Change 3775904 by Matt.Kuhlenschmidt Added logging to track down window shutdown issues Change 3775913 by Matt.Kuhlenschmidt Pull requests for typos #jira UE-52751, UE-52748 Change 3776676 by Jamie.Dale Fixed being able to insert tabs into spin boxes with units #jira UE-52776 Change 3777006 by Michael.Trepka Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear. #jira UE-52145 Change 3777170 by Arciel.Rekman Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766). - Change by Brandon.Schaefer. - Limitation: no per-monitor DPI. (Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777292 by Arciel.Rekman Linux: fix symbol collision causing problems with AMD drivers (UE-51843). - We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO"). - We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers. - The only possible workaround is to have elf_end() renamed. (Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3777686 by Joe.Conley Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips. Change 3778180 by Jamie.Dale Avoid a crash if a regex pattern or matcher outlive ICU during shutdown #jira UE-52770 Change 3778182 by Jamie.Dale Avoid a crash if a break iterator outlives ICU during shutdown Change 3778368 by Jamie.Dale Added missing pragma once Change 3778560 by Matt.Kuhlenschmidt Prevent non-shared DDC notification from triggering for epic internal builds Change 3778709 by Lauren.Ridge Copying 4.18.2 array reordering propagating to children fix (originally 3778547) Change 3779205 by Lauren.Ridge Duplicating 3776649 to fix a crash on compile due to partial GC of a widget. #jira UE-52260 Change 3779217 by Brandon.Schaefer GitHub #3678 Fix Setup.sh handling of special characters in PNG path #jira UE-46103 Change 3779341 by Brandon.Schaefer GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies #jira UE-39364 Change 3780274 by Joe.Conley DataTables: Add documentation tooltips showing type information to header columns Change 3780840 by Alexis.Matte Do a re-import when user re-import LOD 0 Prevent importing more then MAX_SKELETAL_MESH_LODS #jira UE-52373 Change 3781067 by Arciel.Rekman Linux: fix OSSSteam cross-compilation (and CIS). - Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")"); Change 3781110 by Christina.TempelaarL #jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar Change 3781531 by Christina.TempelaarL #jira UE-47695 added LOD menu to Static Mesh Editor viewport Change 3781663 by Alexis.Matte Fix for cancel export fbx when previewing animation sequence export #jira UE-49743 Change 3782007 by Jamie.Dale Improved the ability to lockdown available game languages In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled). This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead). Change 3782122 by Jordan.Walker test assets for material layers Change 3782131 by Joe.Graf Added support for IOS and TVOS targets when generating CMake files on Mac Change 3782218 by Christina.TempelaarL fixing include paths and capitalization causing build errors. Change 3783171 by Michael.Dupuis Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive Added the possibility to store Custom data per view for the frame duration Change 3783172 by Michael.Dupuis #jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location Changed how LOD distribution is done to be in screen size instead of distance. Give the possibility to have a different distribution for LOD0 vs the other one. Change 3783174 by Michael.Dupuis missing file to landscape refactor Change 3783315 by Lauren.Ridge Changing a parameter in the Material Parameter Panel now dirties the material correctly. Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well. Change 3783374 by Chris.Bunner Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled. Change 3783617 by Chris.Bunner Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter. Fixed GetSharedInput failing to return the preview texture in the Function Instance editor. Change 3783676 by Lauren.Ridge Adding access to a material function instance's parent in the Material Instance Editor Change 3783751 by Michael.Trepka PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98) Change 3783971 by Brandon.Schaefer Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case. #jira UE-37631 Change 3783992 by Michael.Dupuis #jira UE-35097: Remove tessellation on editor tools Fixed a case where tessellation multiplier at 0 would cause the component to not be visible Fixed minor tessellation falloff calculation error Change 3784502 by Chris.Bunner Restored missing bool setter. Coding standards fix. Change 3784614 by Arciel.Rekman Linux: better error message when running out of inotify watches (UE-50459). #jira UE-50459 Change 3784620 by Chris.Bunner Updated LayerBlend_TextureMask to use new ChannelMask parameter. Change 3784725 by Lauren.Ridge Fixing groups not sorting correctly Change 3785645 by Chris.Bunner Non-editor compile fix. Change 3785666 by Arciel.Rekman Linux: restore ability to use Wayland instead of X11. - SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS - Change by Anthony.Bills. Change 3785708 by Arciel.Rekman Linux: implement voice capture using SDL (non-server only) (UE-51298). - Based on pull request #4131 by mkirzinger. Change 3785878 by Arciel.Rekman UBT: add VSCode to default generators on Linux. Change 3786058 by Arciel.Rekman Do not add dependencies on other RHIs for servers (UE-48894). - Pull request #3944 contributed by pfoote. #jira UE-48894 Change 3786845 by Arciel.Rekman Code changes to make gcc support easier (UE-51978). - Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux"). Change 3786871 by Matt.Kuhlenschmidt Fix static analysis Change 3786883 by Matt.Kuhlenschmidt Fix HTML5 Change 3786923 by Matt.Kuhlenschmidt Fix engine layer blend asset referencing game content. This is not allowed #jira UE-52888 Change 3786927 by Brandon.Schaefer Linux: Alembic support #jira: UE-37631 Change 3786994 by Arciel.Rekman Remove support for /-prefixed switches (UE-47429). - They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms. #jira UE-47429 Change 3787032 by Michael.Trepka Initial support for building and running Niagara on Mac Change 3787035 by Brandon.Schaefer GitHub #4166 Undef GL entrypoint macros after use #jira UE-51663 Change 3787144 by Lauren.Ridge Fixing material parameter group association resetting after undo #jira UE-52514 Change 3787839 by Jordan.Walker updated engine level layer blends to not include game content switched them to use Chris B's new mask selection node Change 3787967 by Lauren.Ridge Fix for broken layer groups, related crash Change 3787991 by Lauren.Ridge Fixing thumbnails for material function instances, resolving not being able to delete new function instances #jira UE-52967 Change 3788226 by Michael.Trepka Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006 #jira UE-53002 Change 3788557 by Brandon.Schaefer Fix shadow compiler warnings around our includes Change 3789700 by Lauren.Ridge Experimental setting for turning on Material Layers - off by default. Change 3789703 by Jamie.Dale Harden the LocMeta and LocRes loading to prevent loading files that are too new Change 3789706 by Jamie.Dale Added localization ID to the package summary This will allow the localization gatherer to query it without having to load the entire package Change 3789708 by Jamie.Dale Added a way to display and reset the package localization ID via the Content Browser Change 3789709 by Jamie.Dale Added warning for duplicate package localization IDs when gathering asset localization Change 3789713 by Jamie.Dale Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph Change 3789736 by Christina.TempelaarL Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category. Change 3789853 by Chris.Bunner Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material. #jira UE-52796 Change 3790185 by Brandon.Schaefer Add better error handling when using new SDK for linux on windows. #jira UE-50527 Change 3790195 by Jamie.Dale Fixed line-ending inconsistency when retrieving rich-text We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text Change 3790473 by Chris.Bunner When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list. #jira UE-52729 Change 3790650 by Arciel.Rekman UBT: Linux: print build details first before refusing to build. - Tweak to the previous feature that we forgot. Change 3790681 by Arciel.Rekman UBT: Linux: tweaks to wording (SDK -> toolchain). Change 3791459 by Brandon.Schaefer Linux: libcurl rebuild for version 7.57 #jira OGS-870 Change 3791533 by Arciel.Rekman Better error messaging when UMB is unusable (UE-50658). - Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19. (Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor) Change 3791885 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53097 Change 3791910 by Brandon.Schaefer Fix for not using proper libraries on x86_64 for libcurl #jira OGS-870 Change 3792017 by Jamie.Dale Fixed a conflict between the path settings and favorite settings Change 3792022 by Jamie.Dale Fixed a crash that could happen when performing ARO on the property chains of a struct #jira UE-52999 Change 3792025 by Jamie.Dale Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets Change 3792066 by Michael.Dupuis #jira UE-5751: Fixed possible crash when using dynamic matrial instance Added missing shaders for landscape when using tessellation Change 3792718 by Arciel.Rekman OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534). #jira UE-52534 Change 3793018 by Mike.Erwin new glTF importer plugin Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported. Limitations: - There is no options UI. All assets from the file are imported. - The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either. - Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec. #jira: UE-50695 Change 3793626 by Matt.Kuhlenschmidt Logging for HTML5 issue Change 3794034 by Matt.Kuhlenschmidt Fix CIS Change 3794271 by Michael.Dupuis #jira UE-53133: Fxed shadow calculation when using non whole scene shadow Change 3794273 by Chris.Bunner Function call material nodes should be created with no outputs by default. #jira UE-53127, UE-53128, UE-52616 Change 3794334 by Lina.Halper - Fix animation reinitializing when just setting new animation with single node - Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue #jira: UE-52796 Change 3794338 by Michael.Dupuis Fixed lod visual popping when texture mip used for landscape is not ready Change 3794350 by Mike.Erwin Fix glTF importer header includes. Build was failing on Linux. Change 3794357 by Michael.Dupuis #jira UE-53166: buildfix: removed phase 2 landscape optim leftover... Change 3794549 by Michael.Dupuis #jira UE-53166 : fixed compile error Change 3794755 by Matt.Kuhlenschmidt Fix automation warning Change 3794910 by Lina.Halper Change material default value to be red to keep the behavior same. - Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default. Change 3795296 by Mike.Erwin glTF: fix Linux build errors A variable was being shadowed. The other errors are due to an obscure corner of the C++ spec which clang enforces. https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects #jira UE-53204 Change 3797313 by Chris.Bunner Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots. #jira UE-53198 Change 3803962 by Jamie.Dale Fixed struct instances not comparing against the correct default values when gathering for localization Change 3804771 by Michael.Dupuis Back out changelist 3783171 Change 3804772 by Michael.Dupuis Back out changelist 3783172 Change 3805258 by Michael.Dupuis Added missing shader cache for landscape Change 3806105 by Matt.Kuhlenschmidt Disable harware benchmarking during automation tests, commandlets, and on the build machine Change 3806438 by Michael.Dupuis #jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion) Change 3806577 by Matt.Kuhlenschmidt Change plugin uploading to crash reporter to only do so in editor builds Change 3806588 by Michael.Dupuis Remove temp test version in landscape version Change 3806900 by Jamie.Dale Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7 #jira UE-53353 Change 3807125 by Jamie.Dale Fixed UBT warning after Dev-Core merge Change 3807299 by tim.gautier QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442 [CL 3807911 by Matt Kuhlenschmidt in Main branch]
2017-12-14 10:07:13 -05:00
void FSlateEditorStyle::FStyle::SetupMyBlueprintStyles()
{
Set("MyBlueprint.DeleteEntry", new IMAGE_BRUSH("Icons/Edit/icon_Edit_Delete_40x", Icon16x16));
}
#undef IMAGE_BRUSH
#undef BOX_BRUSH
#undef BORDER_BRUSH
Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701) #lockdown Nick.Penwarden #rb none ============================ MAJOR FEATURES & CHANGES ============================ Change 3358367 by tim.gautier Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters Change 3624848 by Jamie.Dale Added a composite font for the editor (and Slate core) This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor. This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font. This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support. Change 3654993 by Jamie.Dale 'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer Breaking changes: - Native has been renamed to FNativeFuncPtr. - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair). - Use P_THIS if you were previously using the 'this' pointer in your native function. Change 3699591 by Jamie.Dale Added support for displaying and editing numbers in a culture correct way Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game). #jira UE-4028 Change 3719568 by Jamie.Dale Allow platforms to override the default ICU timezone calculation Change 3622366 by Bradut.Palas #jira UE-46677 Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode. Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions. Change 3622378 by Bradut.Palas #jira UE-46590 we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width. The bug is that the size of the last element is incorrectly reported, after we drag back and forth. Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value. Change 3622552 by Jamie.Dale Added support for per-culture sub-fonts within a composite font This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this). Change 3623170 by Jamie.Dale Fixing warning Change 3624846 by Jamie.Dale Composite font cache optimizations - Converted a typically small sized map to a sorted array + binary search. - Converted the already sorted range array to use binary search. - Contiguous ranges using the same typeface are now merged in the cache. Change 3625576 by Cody.Albert We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified. #jira UE-47971 Change 3626057 by Matt.Kuhlenschmidt Expose EUmgSequencePlayMode to blueprints #jira UE-49255 Change 3626556 by Matt.Kuhlenschmidt Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is. Causes flickering and incorrect window positioning. #jira UE-48922, UE-48957 Change 3627692 by Matt.Kuhlenschmidt PR #3977: Source control submenu menu customization (Contributed by Kryofenix) Change 3628600 by Arciel.Rekman Added AutoCheckout to FAssetRenameManager for commandlet usage. Change 3630561 by Richard.Hinckley Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter. Change 3630656 by Richard.Hinckley Compile fix. Change 3630964 by Arciel.Rekman Fix CrashReporterClient headless build. Change 3631050 by Matt.Kuhlenschmidt Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp Causes major problems with resizing splitters in editor Change 3631140 by Arciel.Rekman OpenAL: update Linux version to 1.18.1 (UETOOL-1253) - Also remove a hack for RPATH and make it use a generic RPATH mechanism. - Bulk of the change from Cengiz.Terzibas #jira UETOOL-1253 Change 3632924 by Jamie.Dale Added support for a catch-all fallback font within composite fonts This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles. Change 3633055 by Jamie.Dale Fixed some refresh issues in the font editor Change 3633062 by Jamie.Dale Fixed localization commands being reported as unknown Change 3633906 by Nick.Darnell UMG - You can now store refrences to widgets in the same UserWidget. If you need to create links between widgets this is valuable. Will likely introduce new ways to utilize this in the future, for now just getting it working. Change 3634070 by Arciel.Rekman Display actually used values of material overrides. Change 3634254 by Arciel.Rekman Fix ResavePackages working poorly with projects on other drives (UE-49465). #jira UE-49465 Change 3635985 by Matt.Kuhlenschmidt Fixed typo in function name used by maps PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist) Change 3636012 by Matt.Kuhlenschmidt PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist) Change 3636706 by Lauren.Ridge Epic Friday: Save parameters to child or sibling instance functionality Change 3638706 by Jamie.Dale Added an improved Japanese font to the editor This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters). #jira UE-33268 Change 3639438 by Arciel.Rekman Linux: Repaired ARM server build (UE-49635). - Made Steam* plugins compile. - Disabled OpenEXR as the libs aren't compiled (need to be done separately). (Edigrating CL 3639429 from Release-4.17 to Dev-Editor) Change 3640625 by Matt.Kuhlenschmidt PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist) Change 3640626 by Matt.Kuhlenschmidt PR #4011: Remove space from filename (Contributed by projectgheist) Change 3640697 by Matt.Kuhlenschmidt PR #4010: PNG alpha fix (Contributed by mmdanggg2) Change 3641137 by Jamie.Dale Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately. Change 3641351 by Jamie.Dale Fixing incorrect weights on the Japanese sub-font Change 3641356 by Jamie.Dale Fixing inconsistent font sizes between CoreStyle and EditorStyle Change 3641710 by Jamie.Dale Fixed pure-virtual function call on UMulticastDelegateProperty Change 3641941 by Lauren.Ridge Adding a Parameter Details tab to the Material Editor so users can change default parameter details Change 3644141 by Jamie.Dale Added an improved Korean font to the editor This is only used when displaying Korean text when the editor is set to Korean Change 3644213 by Arciel.Rekman Fix the side effects of a fix for UE-49465. - Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later. #jira UE-49465 Change 3644777 by Jamie.Dale Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished Change 3644879 by tim.gautier QAGame: Optimized assets for Procedural Foliage testing - Added camera bookmarks to Stations in QA-Foliage - Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape - Fixed up redirectors Change 3645109 by Matt.Kuhlenschmidt PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts) Change 3645114 by Matt.Kuhlenschmidt PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts) Change 3645116 by Matt.Kuhlenschmidt PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts) Change 3645118 by Matt.Kuhlenschmidt PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts) Change 3645876 by Arciel.Rekman Linux: fix submenus of context menu not working (UE-47639). - Change by icculus (Ryan Gordon). - QA-ClickHUD seems to be not affected by this change (it is already broken alas). #jira UE-47639 Change 3648088 by Jamie.Dale Fixed some case-sensitivity issues with FText format argument names/pins These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior. #jira UE-47122 Change 3648097 by Jamie.Dale Moved common macOS/iOS localization implementation into FApplePlatformMisc #jira UE-49940 Change 3650858 by Arciel.Rekman UBT: improve CodeLite project generator (UE-49400). - PR #3987 submitted by yaakuro (Cengiz Terzibas). #jira UE-49400 Change 3651231 by Arciel.Rekman Linux: default to SM5 for Vulkan. - Change by Timothee.Bessett. Change 3653627 by Matt.Kuhlenschmidt PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts) Change 3653628 by Matt.Kuhlenschmidt PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz) Change 3653984 by Jamie.Dale Fixed some redundant string construction Change 3658528 by Joe.Graf UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files Change 3658594 by Jamie.Dale Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues #jira UE-27263 Change 3659643 by Michael.Trepka Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior #jira UETOOL-1238 Change 3661908 by Matt.Kuhlenschmidt USD asset importing improvements Change 3664100 by Matt.Kuhlenschmidt Fix static analysis Change 3664107 by Matt.Kuhlenschmidt PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist) Change 3664125 by Matt.Kuhlenschmidt PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist) Change 3664340 by Jamie.Dale PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist) Change 3664403 by Jamie.Dale PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed) Change 3664539 by Jamie.Dale PR #3280: Added EditableText functionality (Contributed by projectgheist) Change 3665433 by Alexis.Matte When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target. #jira UE-50231 Change 3666747 by Cody.Albert Change 3669280 by Jamie.Dale PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist) Change 3669718 by Jamie.Dale PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist) Change 3670838 by Alexis.Matte Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button. #jira UE-50387 Change 3671559 by Matt.Kuhlenschmidt Update SimpleUI automation test ground truth #jira UE-50325 Change 3671587 by Alexis.Matte Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file. #jira UE-50147 Change 3671730 by Jamie.Dale Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances Change 3672104 by Michael.Dupuis #jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings Change 3674906 by Alexis.Matte Make sure the export LOD option is taken in consideration when exporting a level or the current level selection #jira UE-50248 Change 3674942 by Matt.Kuhlenschmidt Fix static analysis Change 3675401 by Alexis.Matte -fix export animation, do not truncate the last frame anymore -fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves. #jira UE-48231 Change 3675990 by Alexis.Matte Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx. This is to avoid driving random vertex with old morph target. #jira UE-50391 Change 3676169 by Alexis.Matte When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import. Change 3676396 by Alexis.Matte Make all LOD 0 name consistent in staticmesh editor #jira UE-49461 Change 3677730 by Cody.Albert Enable locking of Persistent Level in Levels tab #jira UE-50686 Change 3677838 by Jamie.Dale Replaced broken version of Roboto Light Change 3679619 by Alexis.Matte Integrate GitHub pr #4029 to fix import fbx chunk material assignation. #jira UE-50001 Change 3680093 by Alexis.Matte Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh. Change 3680931 by Arciel.Rekman SlateDialogs: show image icon for *.tga (UE-25106). - Also reworked the logic somewhat. #jira UE-25106 Change 3681966 by Yannick.Lange MaterialEditor post-process preview. #jira UE-45307 Change 3682407 by Lauren.Ridge Fixes for material editor compile errors Change 3682628 by Lauren.Ridge Content browser filters for Material Layers, Blends, and their instances Change 3682725 by Lauren.Ridge Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default Change 3682921 by Lauren.Ridge Fix for instance layers not initializing fully Change 3682954 by Lauren.Ridge Creating Material Layer Test Assets Change 3683582 by Alexis.Matte Fix static analysis build Change 3683614 by Matt.Kuhlenschmidt PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts) Change 3684130 by Lauren.Ridge Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs. Change 3686289 by Arciel.Rekman Remove the pessimization (UE-23791). Change 3686455 by Lauren.Ridge Fixes for adding/removing a layer parameter from the parent not updating the child Change 3686829 by Jamie.Dale No longer include trailing whitespace in the justification calculation for soft-wrapped lines #jira UE-50266 Change 3686970 by Lauren.Ridge Making material parameter preview work for functions as well Change 3687077 by Jamie.Dale Fixed crash using FActorDetails with the struct details panel Change 3687152 by Jamie.Dale Fixed the row structure tag not appearing in the Content Browser for Data Table assets The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables. #jira UE-48691 Change 3687174 by Lauren.Ridge Fix for material layer sub-parameters showing up in the default material parameters panel Change 3688100 by Lauren.Ridge Fixing static analysis error Change 3688317 by Jamie.Dale Fixed crash using the widget reflector in a cooked game Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector. Change 3689054 by Jamie.Dale Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes #jira UE-45751 Change 3689513 by Jamie.Dale Fixed justification bug with RTL text caused by CL# 3686829 Also implemented the same alignment fix for visually left-aligned RTL text. #jira UE-50266 Change 3690231 by Lauren.Ridge Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor Change 3690234 by Lauren.Ridge Adding Material Layers Function Parameter to Static Parameter Compare Change 3690750 by Chris.Bunner Potential nullptr crash. Change 3690751 by Chris.Bunner Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter. Change 3691010 by Jamie.Dale Fixed some clipping issues that could occur with right-aligned text FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment) #jira UE-46760 Change 3691091 by Jamie.Dale Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type Change 3691134 by Alexis.Matte Make sure we instance also the collision mesh when exporting a level to fbx file. #jira UE-51066 Change 3691157 by Lauren.Ridge Fix for reset to default not refreshing sub-parameters Change 3691192 by Jamie.Dale Fixed Content Browser selection resetting when changing certain view settings #jira UE-49611 Change 3691204 by Alexis.Matte Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011. #jira UE-51023 Change 3692335 by Lauren.Ridge Setting displayed asset to equal filter asset if no instance has been selected Change 3692479 by Jamie.Dale Fixed whitespace Change 3692508 by Alexis.Matte Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu. We also prevent the export dialog to show #jira UE-50973 Change 3692639 by Jamie.Dale Translation Editor now shows stale translations as "Untranslated" Change 3692743 by Lauren.Ridge Smaller blend icons, added icon size override to FObjectEntryBox Change 3692830 by Alexis.Matte Fix linux build Change 3692894 by Lauren.Ridge Tooltip on "Parent" in material layers Change 3693141 by Jamie.Dale Removed dead code FastDecimalFormat made this redundant Change 3693580 by Jamie.Dale Added AlwaysSign number formatting option #jira UE-10310 Change 3693784 by Jamie.Dale Fixed assert extracting the number formatting rules for Arabic It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that. #jira UE-10310 Change 3694428 by Arciel.Rekman Linux: make directory watch request a warning so they don't block cooking. - See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html Change 3694458 by Matt.Kuhlenschmidt Made duplicate keybinding warning non-fatal Change 3694496 by Alexis.Matte fix static analysis build Change 3694515 by Jamie.Dale Added support for culture correct parsing of decimal numbers #jira UE-4028 Change 3694621 by Jamie.Dale Added a variant of FastDecimalFormat::StringToNumber that takes a string length This can be useful if you want to convert a number from within a non-null terminated string #jira UE-4028 Change 3694958 by Jamie.Dale Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail. #jira UE-4028 Change 3695083 by Alexis.Matte Optimisation of the morph target import - We now compute only the normal for the shape the tangent are not necessary - The async tasks are create when there is some available cpu thread to avoid filling the memory - When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets #jira UE-50945 Change 3695122 by Jamie.Dale GetCultureAgnosticFormattingRules no longer returns a copy Change 3695835 by Arciel.Rekman TestPAL: greatly expanded malloc test. Change 3695918 by Arciel.Rekman TestPAL: Added thread priority test. Change 3696589 by Arciel.Rekman TestPAL: tweak thread priorities test (better readability). Change 3697345 by Alexis.Matte Fix reorder of material when importing a LOD with new material #jira UE-51135 Change 3699590 by Jamie.Dale Updated SGraphPinNum to use a numeric editor #jira UE-4028 Change 3699698 by Matt.Kuhlenschmidt Fix crash opening the level viewport context menu if the actor-component selection is out of sync #jira UE-48444 Change 3700158 by Arciel.Rekman Enable packaging for Android Vulkan on Linux (UETOOL-1232). - Change by Cengiz Terzibas Change 3700224 by Arciel.Rekman TestPAL: fixed a memory leak. Change 3700775 by Cody.Albert Don't need to initialize EnvironmentCubeMap twice. Change 3700866 by Michael.Trepka PR #3223: Remove unnecessary reallocation. (Contributed by foollbar) #jira UE-41643 Change 3701132 by Michael.Trepka Copy of CL 3671538 Fixed issues with editor's game mode in high DPI on Mac. #jira UE-49947, UE-51063 Change 3701421 by Michael.Trepka Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression Change 3701495 by Alexis.Matte Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them. #jira UE-UE-51359 Change 3702982 by Jamie.Dale Cleaned up some localization setting names These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting. Change 3703517 by Arciel.Rekman TestPAL: improved thread test. - Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic). Change 3704378 by Michael.Trepka Disable Zoom button on Mac if project requests a resizeable window without it. #jira UE-51335 Change 3706316 by Jamie.Dale Fixed the asset search suggestions list closing if you clicked on its scrollbar #jira UE-28885 Change 3706855 by Alexis.Matte Support importing animation that has some keys with negative time #jira UE-51305 Change 3709634 by Matt.Kuhlenschmidt PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist) Change 3711085 by Michael.Trepka Reenabled UBT makefiles on Mac Change 3713049 by Josh.Engebretson The ConfigPropertyEditor now generates a unique runtime UClass. It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone). I also removed some static qualifiers for Section and Property names which were incorrect. #jira UE-51319 Change 3713144 by Lauren.Ridge Fixing automated test error #jira UE-50982 Change 3713395 by Alexis.Matte Fix auto import mountpoint #jira UE-51524 Change 3713881 by Michael.Trepka Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets. #jira UE-31093 Change 3714197 by Michael.Trepka Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields. #jira UE-47915 Change 3714911 by Joe.Graf Merge of cmake changes from Dev-Rendering Change 3715973 by Michael.Trepka Disable OS close button on Windows if project settings request that #jira UE-45522 Change 3716390 by Lauren.Ridge The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior. #jira UE-50916 Change 3716529 by Josh.Engebretson Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1 #jira UE-51341 Change 3716885 by Josh.Engebretson Tracking transactions such as a duplication operation can modify a selection which differs from the initial one. Added package state tracking to restore unmodified state when necessary. #jira UE-48572 Change 3716929 by Josh.Engebretson Unshelved from pending changelist '3364093': PR #3420: Exe's icons and properties (Contributed by projectgheist) Change 3716937 by Josh.Engebretson Unshelved from pending changelist '3647428': PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik) Change 3717002 by Josh.Engebretson Fix FileReference/string conversion Change 3717355 by Joe.Graf Fixed CMake file generation on Windows including Engine/Source/ThirdParty source Change 3718256 by Arciel.Rekman TestPAL: slight mod to the malloc test. - Touch the allocated memory to check actual resident usage. Change 3718290 by Arciel.Rekman BAFO: place descriptor after the allocation to save some VIRT memory. - We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor. Change 3718508 by Michael.Trepka Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer) #jira UE-46148 Change 3718855 by Lauren.Ridge Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options. Change 3718932 by Cody.Albert Update ActorSequence plugin loading phase to PreDefault #jira UE-51612 Change 3719378 by tim.gautier QAGame: Renamed multiTxt_Justification > UMG_TextJustification. Added additional Text Widgets for testing Change 3719413 by Lauren.Ridge Resubmit of content browser favorites Change 3719803 by Yannick.Lange VREditor: Fix crash with null GEditor #jira UE-50103 Change 3721127 by tim.gautier QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials - Added M_ParamDefaults and MF_ParamDefaults - Moved legacy MeshPaint materials into /Content/Materials/MeshPaint - Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions Change 3721255 by Alexis.Matte Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds. #jira UE-51363 Change 3721594 by Lauren.Ridge Material Blends now have plane mesh previews in their icons. Change 3722072 by tim.gautier QAGame: Updated MF_ParamDefaults - using red channel as roughness Updated M_ParamDefaults - tweaked Scalar values Change 3722180 by Michael.Trepka Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator. #jira UE-25941 Change 3722220 by Michael.Trepka Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly #jira UE-40246 Change 3722806 by Lauren.Ridge Fixing non-editor compiles Change 3722914 by Alexis.Matte Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import. #jira UE-51665 Change 3723446 by Michael.Trepka Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window. #jira UE-48257 Change 3723505 by Matt.Kuhlenschmidt Fix duplicate actors being created for USD primitives that specify a custom actor class Change 3723555 by Matt.Kuhlenschmidt Fix crash loading the gameplayabilities module #jira UE-51693 Change 3723557 by Matt.Kuhlenschmidt Fixed tooltip on viewport dpi scaling option Change 3723870 by Lauren.Ridge Fixing incorrect reset to default visibility, adding clear behavior to fields Change 3723917 by Arciel.Rekman Linux: fix compilation with glibc 2.26+ (UE-51699). - Fixes compilation on Ubuntu 17.10 among others. (Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3723918 by Arciel.Rekman Linux: do not test for popcnt presence unnecessarily (UE-51677). (Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...) Change 3724229 by Arciel.Rekman Fix FOutputDeviceStdOutput to use printf() on Unix platforms. Change 3724261 by Arciel.Rekman TestPAL: fix thread priority test (zero the counter). Change 3724978 by Arciel.Rekman Linux: fix priority calculation. - Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0. Change 3725382 by Matt.Kuhlenschmidt Guard against crashes and add more logging when actor creation fails. Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed #jira UE-47464 Change 3725559 by Matt.Kuhlenschmidt Added a setting to enable/disable high dpi support in editor. This currently only functions in Windows. Moved some files around for better consistency Change 3725640 by Arciel.Rekman Fix Linux thread/process priorities. - Should also speed up SCW on Linux by deprioritizing them less. Change 3726101 by Matt.Kuhlenschmidt Fix logic bug in USD child "kind" type resolving Change 3726244 by Joe.Graf Added an option to generate a minimal set of targets for cmake files Added shader and config files to cmake file generation for searching within IDEs Change 3726506 by Arciel.Rekman Fix compile issue after DPI change. Change 3726549 by Matt.Kuhlenschmidt Remove unnecessary indirection to cached widgets in the hit test grid Change 3726660 by Arciel.Rekman Enable DPI switch on Linux. Change 3726763 by Arciel.Rekman Fix mismatching "noperspective" qualifier (UE-50807). - Pull request #4080 by TTimo. Change 3727080 by Michael.Trepka Added support for editor's EnableHighDPIAwareness setting on Mac Change 3727658 by Matt.Kuhlenschmidt Fix shutdown crash if level editor is still referenced after the object system has been gc'd #jira UE-51630 Change 3728270 by Matt.Kuhlenschmidt Remove propertyeditor dependency from editorstyle Change 3728291 by Arciel.Rekman Linux: fix for a crash on a headless system (UE-51714). - Preliminary change before merging to 4.18. Change 3728293 by Arciel.Rekman Linux: remove unneeded dependency on CEF. - Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs. Change 3728524 by Michael.Trepka Copy of CL 3725570 Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240) #jira UE-51709 Change 3728875 by Michael.Trepka Fixed compile error in Mac SlateOpenGLContext.cpp Change 3728880 by Matt.Kuhlenschmidt Guard against invalid worlds in thumbnail renderers Change 3728924 by Michael.Trepka Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call. #jira UE-51711 Change 3729288 by Joe.Graf Added the .idea/misc.xml file generation to speed up CLion indexing Change 3729935 by Michael.Dupuis #jira UE-51722: Hide from UI invalid enum values Change 3730234 by Matt.Kuhlenschmidt Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured. #jira UE-51801 Change 3730349 by Michael.Dupuis #jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item Change 3730438 by Lauren.Ridge Cleaning up material layering UI functions Change 3730723 by Jamie.Dale Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers #jira UE-51799 Change 3731008 by Lauren.Ridge Changing Layers and Blends from proxy assets to real assets Change 3731026 by Arciel.Rekman libelf: make elf_end() visible (UE-51843). - This repairs compilation for a case when CUDA is being used. - Also added some missing files for ARM 32-bit. Change 3731081 by Lauren.Ridge New material layer test assets Change 3731186 by Josh.Engebretson Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets #jira UE-50104 Change 3731188 by Mike.Erwin Improve responsiveness of Open Asset dialog. On large projects, there's a noticeable delay when opening and searching/filtering assets. Stopwatch measurements on my machine (seconds for ~122,000 assets): before with this CL ctrl-P 1.4 0.45 search 1.8 0.55 CollectionManagerModule was the main culprit for search/filter slowness. Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation. Change 3731682 by Arciel.Rekman UnrealEd: Allow unattended commandlets to rename/save packages. Change 3732305 by Michael.Dupuis #jira UE-48434 : Only register if the foliage type still has a valid mesh Change 3732361 by Matt.Kuhlenschmidt Fix two settings objects being created in the transient package with the same name #jira UE-51891 Change 3732895 by Josh.Engebretson https://jira.it.epicgames.net/browse/UE-51706 If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC. Adds DDC notification events for check/put and query for whether a shared DDC is in use. #jira UE-51706 Change 3733025 by Arciel.Rekman UBT: make sure new clang versions are invoked. Change 3733311 by Mike.Erwin Fix Linux compile warning from CL 3731188 It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder. Change 3733658 by Josh.Engebretson Add a missing #undef LOCTEXT_NAMESPACE Change 3734003 by Arciel.Rekman Fix Windows attempting to use printf %ls and crashing at that (UE-51934). Change 3734039 by Michael.Trepka Fixed a couple of merge issues in Mac ApplicationCore Change 3734052 by Michael.Trepka One more Mac ApplicationCore fix Change 3734244 by Lauren.Ridge Fix for accessing Slate window on render thread Change 3734950 by Josh.Engebretson Fixing clang warning Change 3734978 by Jamie.Dale Relaxed enum property importing to allow valid numeric values to be imported too This was previously made more strict which caused a regression in Data Table importing #jira UE-51848 Change 3734999 by Arciel.Rekman Linux: add LTO support and more. - Adds ability to use link-time opitimization (reusing current target property bAllowLTCG). - Supports using llvm-ar and lld instead of ar/ranlib and ld. - More build information printed (and in a better organized way). - Native scripts updated to install packages with the appropriate tools on supported systems - AutoSDKs updated to require a new toolchain (already checked in). - Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089 Change 3735268 by Matt.Kuhlenschmidt Added support for canvas based DPI scaling. -Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI -The debug canvas for stats is always dpi scaled in editor and pie. -Eliminated text scaling workaround now that the entire canvas is properly scaled -Enabled canvas scaling in cascade UI Change 3735329 by Matt.Kuhlenschmidt Fix potential crash if an asset editor has an object deleted out from under it #jira UE-51941 Change 3735502 by Arciel.Rekman Fix compile issue (bShouldUpdateScreenPercentage). Change 3735878 by Jamie.Dale Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers. Change 3735881 by Jamie.Dale JsonValue no longer stringifies whole numbers as floats Change 3735884 by Jamie.Dale Only allow enums to import integral values Change 3735912 by Josh.Engebretson Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications #jira UE-48131 Change 3736280 by Matt.Kuhlenschmidt Fix 0 dpi scale for canvases #jira UE-51995 Change 3736298 by Matt.Kuhlenschmidt Force focus of game viewports in vr mode Change 3736374 by Jamie.Dale Fixed some places where input chords were being used without testing that they had a valid key set #jira UE-51799 Change 3738543 by Matt.Kuhlenschmidt Better fix for edit condition crashes #jira UE-51886 Change 3738603 by Lauren.Ridge Copy over of drag and drop non-array onto array fix Change 3739701 by Chris.Babcock Fix crashlytics merge error #jira UE-52064 #ue4 #android [CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
#undef DEFAULT_FONT
#undef ICON_FONT
END_SLATE_FUNCTION_BUILD_OPTIMIZATION